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  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. FreeSpace 2 Open version: 3.6.17.9481
  6. Passed cmdline options:
  7. -missile_lighting
  8. -nomotiondebris
  9. -3dshockwave
  10. -nolightshafts
  11. -cache_bitmaps
  12. -no_vsync
  13. -ballistic_gauge
  14. -dualscanlines
  15. -orbradar
  16. -rearm_timer
  17. -targetinfo
  18. -3dwarp
  19. -ship_choice_3d
  20. -weapon_choice_3d
  21. -warp_flash
  22. -no_ap_interrupt
  23. -mod blueplanet2,blueplanet,mediavps_3612
  24. -no_glsl
  25. -fps
  26. Building file index...
  27. Found root pack 'C:\Games\Freespace 2\blueplanet2\adv-bp2.vp' with a checksum of 0x4d6319c8
  28. Found root pack 'C:\Games\Freespace 2\blueplanet2\bp2-audio1.vp' with a checksum of 0x4f978a6b
  29. Found root pack 'C:\Games\Freespace 2\blueplanet2\bp2-compat.vp' with a checksum of 0x9c7d79f8
  30. Found root pack 'C:\Games\Freespace 2\blueplanet2\bp2-core.vp' with a checksum of 0x64e738b9
  31. Found root pack 'C:\Games\Freespace 2\blueplanet2\bp2-visuals1.vp' with a checksum of 0xbaa4dbd6
  32. Found root pack 'C:\Games\Freespace 2\blueplanet2\bp2-visuals2.vp' with a checksum of 0x9689af32
  33. Found root pack 'C:\Games\Freespace 2\blueplanet\adv-bp.vp' with a checksum of 0x670cbd97
  34. Found root pack 'C:\Games\Freespace 2\blueplanet\bp-audio1.vp' with a checksum of 0x58f866a1
  35. Found root pack 'C:\Games\Freespace 2\blueplanet\bp-audio2.vp' with a checksum of 0x213dcdf3
  36. Found root pack 'C:\Games\Freespace 2\blueplanet\bp-compat.vp' with a checksum of 0x6ef45eaf
  37. Found root pack 'C:\Games\Freespace 2\blueplanet\bp-core.vp' with a checksum of 0xe5b684cd
  38. Found root pack 'C:\Games\Freespace 2\blueplanet\bp-visuals1.vp' with a checksum of 0x1604e6d1
  39. Found root pack 'C:\Games\Freespace 2\blueplanet\bp-visuals2.vp' with a checksum of 0xcb7237b9
  40. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
  41. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
  42. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
  43. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
  44. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
  45. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
  46. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
  47. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_RadarIcons.vp' with a checksum of 0x31dd7781
  48. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
  49. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
  50. Found root pack 'C:\Games\Freespace 2\multi-mission-pack.vp' with a checksum of 0x377695e0
  51. Found root pack 'C:\Games\Freespace 2\multi-voice-pack.vp' with a checksum of 0xd50e7442
  52. Found root pack 'C:\Games\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c
  53. Found root pack 'C:\Games\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
  54. Found root pack 'C:\Games\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
  55. Found root pack 'C:\Games\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  56. Found root pack 'C:\Games\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
  57. Found root pack 'C:\Games\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
  58. Found root pack 'C:\Games\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
  59. Found root pack 'C:\Games\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
  60. Found root pack 'C:\Games\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
  61. Searching root 'C:\Games\Freespace 2\blueplanet2\' ... 4 files
  62. Searching root pack 'C:\Games\Freespace 2\blueplanet2\adv-bp2.vp' ... 33 files
  63. Searching root pack 'C:\Games\Freespace 2\blueplanet2\bp2-audio1.vp' ... 243 files
  64. Searching root pack 'C:\Games\Freespace 2\blueplanet2\bp2-compat.vp' ... 1 files
  65. Searching root pack 'C:\Games\Freespace 2\blueplanet2\bp2-core.vp' ... 92 files
  66. Searching root pack 'C:\Games\Freespace 2\blueplanet2\bp2-visuals1.vp' ... 682 files
  67. Searching root pack 'C:\Games\Freespace 2\blueplanet2\bp2-visuals2.vp' ... 2480 files
  68. Searching root 'C:\Games\Freespace 2\blueplanet\' ... 2 files
  69. Searching root pack 'C:\Games\Freespace 2\blueplanet\adv-bp.vp' ... 358 files
  70. Searching root pack 'C:\Games\Freespace 2\blueplanet\bp-audio1.vp' ... 41 files
  71. Searching root pack 'C:\Games\Freespace 2\blueplanet\bp-audio2.vp' ... 683 files
  72. Searching root pack 'C:\Games\Freespace 2\blueplanet\bp-compat.vp' ... 1 files
  73. Searching root pack 'C:\Games\Freespace 2\blueplanet\bp-core.vp' ... 47 files
  74. Searching root pack 'C:\Games\Freespace 2\blueplanet\bp-visuals1.vp' ... 400 files
  75. Searching root pack 'C:\Games\Freespace 2\blueplanet\bp-visuals2.vp' ... 1561 files
  76. Searching root 'C:\Games\Freespace 2\mediavps_3612\' ... 2 files
  77. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Advanced.vp' ... 1283 files
  78. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
  79. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.3612.vp' ... 315 files
  80. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.vp' ... 1527 files
  81. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.3612.vp' ... 10 files
  82. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.vp' ... 1876 files
  83. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Music.vp' ... 32 files
  84. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_RadarIcons.vp' ... 24 files
  85. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.3612.vp' ... 13 files
  86. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.vp' ... 94 files
  87. Searching root 'C:\Games\Freespace 2\' ... 15 files
  88. Searching root pack 'C:\Games\Freespace 2\multi-mission-pack.vp' ... 110 files
  89. Searching root pack 'C:\Games\Freespace 2\multi-voice-pack.vp' ... 307 files
  90. Searching root pack 'C:\Games\Freespace 2\Root_fs2.vp' ... 157 files
  91. Searching root pack 'C:\Games\Freespace 2\smarty_fs2.vp' ... 10 files
  92. Searching root pack 'C:\Games\Freespace 2\sparky_fs2.vp' ... 3027 files
  93. Searching root pack 'C:\Games\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
  94. Searching root pack 'C:\Games\Freespace 2\stu_fs2.vp' ... 2355 files
  95. Searching root pack 'C:\Games\Freespace 2\tango1_fs2.vp' ... 32 files
  96. Searching root pack 'C:\Games\Freespace 2\tango2_fs2.vp' ... 15 files
  97. Searching root pack 'C:\Games\Freespace 2\tango3_fs2.vp' ... 10 files
  98. Searching root pack 'C:\Games\Freespace 2\warble_fs2.vp' ... 52 files
  99. Searching root 'j:\' ... 0 files
  100. Found 39 roots and 20872 files.
  101. Setting language to English
  102. TBM => Starting parse of 'mv_core-lcl.tbm' ...
  103. Initializing OpenAL...
  104. OpenAL Vendor : Creative Labs Inc.
  105. OpenAL Renderer : Software
  106. OpenAL Version : 1.1
  107.  
  108. Found extension "ALC_EXT_EFX".
  109.  
  110. Sample rate: 44100 (44100)
  111. EFX version: 1.0
  112. Max auxiliary sends: 1
  113. Playback device: Generic Software on Speakers (High Definition Audio Device)
  114. Capture device: Microphone (High Definition Aud
  115. ... OpenAL successfully initialized!
  116. Initializing OpenGL graphics device at 1024x768 with 32-bit color...
  117. Initializing WGL...
  118. Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  119. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  120. OpenGL Vendor : NVIDIA Corporation
  121. OpenGL Renderer : GeForce 6150SE nForce 430/integrated/SSE2
  122. OpenGL Version : 2.1.2
  123.  
  124. Using extension "GL_EXT_fog_coord".
  125. Using extension "GL_ARB_multitexture".
  126. Using extension "GL_ARB_texture_env_add".
  127. Using extension "GL_ARB_texture_compression".
  128. Using extension "GL_EXT_texture_compression_s3tc".
  129. Using extension "GL_EXT_texture_filter_anisotropic".
  130. Using extension "GL_ARB_texture_env_combine".
  131. Using extension "GL_EXT_compiled_vertex_array".
  132. Using extension "GL_EXT_draw_range_elements".
  133. Using extension "GL_ARB_texture_mirrored_repeat".
  134. Using extension "GL_ARB_texture_non_power_of_two".
  135. Using extension "GL_ARB_vertex_buffer_object".
  136. Using extension "GL_ARB_pixel_buffer_object".
  137. Using extension "GL_SGIS_generate_mipmap".
  138. Using extension "GL_EXT_framebuffer_object".
  139. Using extension "GL_ARB_texture_rectangle".
  140. Using extension "GL_EXT_bgra".
  141. Using extension "GL_ARB_texture_cube_map".
  142. Using extension "GL_EXT_texture_lod_bias".
  143. Using extension "GL_ARB_point_sprite".
  144. Using extension "GL_ARB_shading_language_100".
  145. Using extension "GL_ARB_shader_objects".
  146. Using extension "GL_ARB_vertex_shader".
  147. Using extension "GL_ARB_fragment_shader".
  148. Using extension "GL_NV_vertex_program3".
  149. Using extension "GL_ARB_texture_float".
  150. Unable to find extension "GL_ARB_draw_elements_base_vertex".
  151. Found special extension function "wglSwapIntervalEXT".
  152.  
  153. Max texture units: 4 (2)
  154. Max elements vertices: 1048576
  155. Max elements indices: 1048576
  156. Max texture size: 4096x4096
  157. Max render buffer size: 4096x4096
  158. Can use compressed textures: YES
  159. Texture compression available: YES
  160. Post-processing enabled: NO
  161. Using bilinear texture filter.
  162. ... OpenGL init is complete!
  163. Size of bitmap info = 742 KB
  164. Size of bitmap extra info = 48 bytes
  165. ANI cursorweb with size 24x24 (25.0% wasted)
  166. GRAPHICS: Initializing default colors...
  167. Game Settings Table: Using Standard Loops For SEXP Arguments
  168. Game Settings Table: Using standard event chaining behavior
  169. Game Settings Table: External shaders are DISABLED
  170. SCRIPTING: Beginning initialization sequence...
  171. SCRIPTING: Beginning Lua initialization...
  172. LUA: Opening LUA state...
  173. LUA: Initializing base Lua libraries...
  174. LUA: Beginning ADE initialization
  175. ADE: Initializing enumeration constants...
  176. ADE: Assigning Lua session...
  177. SCRIPTING: Beginning main hook parse sequence....
  178. Wokka! Error opening file (scripting.tbl)!
  179. TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
  180. TBM => Starting parse of 'mv_flak-sct.tbm' ...
  181. TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
  182. TBM => Starting parse of 'mv_exp-sct.tbm' ...
  183. TBM => Starting parse of 'bp2-turretHotkey-sct.tbm' ...
  184. TBM => Starting parse of 'bp2-trigger-sct.tbm' ...
  185. TBM => Starting parse of 'bp2-tcard-sct.tbm' ...
  186. TBM => Starting parse of 'bp2-stupid-sct.tbm' ...
  187. TBM => Starting parse of 'bp2-equip-sct.tbm' ...
  188. TBM => Starting parse of 'bp2-debrisgrav-sct.tbm' ...
  189. TBM => Starting parse of 'bp2-csc-sct.tbm' ...
  190. TBM => Starting parse of 'bp2-betty-sct.tbm' ...
  191. SCRIPTING: Inititialization complete.
  192. SCRIPTING: Splash screen overrides checked
  193. SCRIPTING: Splash hook has been run
  194. SCRIPTING: Splash screen conditional hook has been run
  195. Using high memory settings...
  196. Wokka! Error opening file (interface.tbl)!
  197. WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
  198. TBM => Starting parse of 'mv_effects-sdf.tbm' ...
  199. TBM => Starting parse of 'bp-sdf.tbm' ...
  200. Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
  201. Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
  202. Windows reported 16 joysticks, we found 0
  203. Current soundtrack set to -1 in event_music_reset_choices
  204. TBM => Starting parse of 'mv_music-mus.tbm' ...
  205. TBM => Starting parse of 'bp-mus.tbm' ...
  206. TBM => Starting parse of 'bp2-mus.tbm' ...
  207. TABLES => Starting parse of 'colors.tbl'...
  208. TBM => Starting parse of 'mv_effects-mfl.tbm' ...
  209. TBM => Starting parse of 'bp-mfl.tbm' ...
  210. TBM => Starting parse of 'bp2-mfl.tbm' ...
  211. Wokka! Error opening file (armor.tbl)!
  212. TABLES: Unable to parse 'armor.tbl'! Error code = 5.
  213. TBM => Starting parse of 'mv_effects-amr.tbm' ...
  214. TBM => Starting parse of 'bp2-amr.tbm' ...
  215. TBM => Starting parse of 'bp-aip.tbm' ...
  216. TBM => Starting parse of 'bp2-aip.tbm' ...
  217. Warning: "$perform less checks for death screams" flag is deprecated in favor of "$perform fewer checks for death screams"
  218. Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
  219. TBM => Starting parse of 'mv_effects-wxp.tbm' ...
  220. TBM => Starting parse of 'bp-wxp.tbm' ...
  221. TBM => Starting parse of 'bp2-wxp.tbm' ...
  222. BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
  223. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
  224. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
  225. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
  226. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
  227. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
  228. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
  229. ANI Lamprey_Impact with size 80x80 (37.5% wasted)
  230. BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
  231. BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
  232. BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
  233. BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps.
  234. BMPMAN: Found EFF (exp50.eff) with 92 frames at 30 fps.
  235. TBM => Starting parse of 'mv_core-wep.tbm' ...
  236. TBM => Starting parse of 'mv_effects-wep.tbm' ...
  237. TBM => Starting parse of 'mv_assets-wep.tbm' ...
  238. TBM => Starting parse of 'bp-wep.tbm' ...
  239. TBM => Starting parse of 'bp2-wep.tbm' ...
  240. Ignoring free flight speed for weapon 'Trebuchet#Aegis'
  241. TBM => Starting parse of 'mv_effects-obt.tbm' ...
  242. TBM => Starting parse of 'bp2-obt.tbm' ...
  243. TBM => Starting parse of 'mv_core-shp.tbm' ...
  244. TBM => Starting parse of 'radar-shp.tbm' ...
  245. TBM => Starting parse of 'mv_effects-shp.tbm' ...
  246. TBM => Starting parse of 'mv_assets-shp.tbm' ...
  247. TBM => Starting parse of 'bp-shp.tbm' ...
  248. TBM => Starting parse of 'bp2-shp.tbm' ...
  249. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  250. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  251. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  252. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  253. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  254. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  255. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  256. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  257. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  258. Particle effect for impact spew disabled on ship 'Moon Landscape'.
  259. Particle effect for damage spew disabled on ship 'Moon Landscape'.
  260. Particle effect for impact spew disabled on ship 'The GRID'.
  261. Particle effect for damage spew disabled on ship 'The GRID'.
  262. TBM => Starting parse of 'mv_core-hdg.tbm' ...
  263. TBM => Starting parse of 'mv_root-hdg.tbm' ...
  264. BMPMAN: Found EFF (BPstealthgauge.eff) with 3 frames at 30 fps.
  265. ANI objective1 with size 149x21 (34.4% wasted)
  266. BMPMAN: Found EFF (viewfinder.eff) with 1 frames at 30 fps.
  267. BMPMAN: Found EFF (BPsignalgaugetop.eff) with 1 frames at 30 fps.
  268. BMPMAN: Found EFF (BPsignalgauge.eff) with 11 frames at 30 fps.
  269. ANI support1 with size 108x24 (25.0% wasted)
  270. ANI damage1 with size 148x25 (21.9% wasted)
  271. ANI wingman1 with size 71x53 (17.2% wasted)
  272. ANI wingman2 with size 35x53 (17.2% wasted)
  273. ANI wingman3 with size 14x53 (17.2% wasted)
  274. ANI toggle1 with size 57x20 (37.5% wasted)
  275. ANI head1 with size 164x132 (48.4% wasted)
  276. ANI weapons1 with size 126x20 (37.5% wasted)
  277. ANI weapons1_b with size 150x20 (37.5% wasted)
  278. ANI energy1 with size 12x41 (35.9% wasted)
  279. ANI targetview1 with size 137x156 (39.1% wasted)
  280. ANI targetview2 with size 4x96 (25.0% wasted)
  281. ANI targetview3 with size 7x20 (37.5% wasted)
  282. ANI 2_radar1 with size 209x170 (33.6% wasted)
  283. ANI 2_energy2 with size 86x96 (25.0% wasted)
  284. ANI 2_reticle1 with size 40x24 (25.0% wasted)
  285. ANI targhit1 with size 31x21 (34.4% wasted)
  286. ANI 2_leftarc with size 103x252 (1.6% wasted)
  287. ANI 2_rightarc1 with size 103x252 (1.6% wasted)
  288. ANI 2_toparc2 with size 35x24 (25.0% wasted)
  289. ANI 2_toparc3 with size 41x29 (9.4% wasted)
  290. ANI netlag1 with size 29x30 (6.3% wasted)
  291. ANI 2_lead1 with size 26x26 (18.8% wasted)
  292. ANI 2_lock1 with size 56x53 (17.2% wasted)
  293. ANI 2_lockspin with size 100x100 (21.9% wasted)
  294. ANI time1 with size 47x23 (28.1% wasted)
  295. TBM => Starting parse of 'mv_effects-str.tbm' ...
  296. TBM => Starting parse of 'bp-str.tbm' ...
  297. TBM => Starting parse of 'bp2-str.tbm' ...
  298. loading animated cursor "cursor"
  299. TBM => Starting parse of 'bp-main-hall.tbm' ...
  300. TBM => Starting parse of 'bp2-main-hall.tbm' ...
  301. MediaVPs: Flaming debris script loaded!
  302. MediaVPs: Explosions script loaded!
  303. Ships.tbl is : VALID
  304. Weapons.tbl is : VALID
  305. cfile_init() took 3065
  306. VIDEO: No shader support and hd video is beeing played this can get choppy.Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  307. PLR => Verifying 'Bio.plr' with version 0...
  308. PLR => Parsing: Flags...
  309. PLR => Verifying complete!
  310. PLR => Verifying 'Breck.plr' with version 0...
  311. PLR => Parsing: Flags...
  312. PLR => Verifying complete!
  313. PLR => Verifying 'Debug.plr' with version 0...
  314. PLR => Parsing: Flags...
  315. PLR => Verifying complete!
  316. PLR => Verifying 'Jax II.plr' with version 0...
  317. PLR => Parsing: Flags...
  318. PLR => Verifying complete!
  319. PLR => Verifying 'Jax.plr' with version 0...
  320. PLR => Parsing: Flags...
  321. PLR => Verifying complete!
  322. PLR => Verifying 'Mandrax.plr' with version 0...
  323. PLR => Parsing: Flags...
  324. PLR => Verifying complete!
  325. PLR => Verifying 'Mardok.plr' with version 0...
  326. PLR => Parsing: Flags...
  327. PLR => Verifying complete!
  328. PLR => Verifying 'Snake.plr' with version 0...
  329. PLR => Parsing: Flags...
  330. PLR => Verifying complete!
  331. PLR => Verifying 'SnakeWod.plr' with version 0...
  332. PLR => Parsing: Flags...
  333. PLR => Verifying complete!
  334. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  335. PLR => Loading 'Jax II.plr' with version 0...
  336. PLR => Parsing: Flags...
  337. PLR => Parsing: Info...
  338. PLR => Parsing: Scoring...
  339. PLR => Parsing: ScoringMulti...
  340. PLR => Parsing: HUD...
  341. PLR => Parsing: Variables...
  342. PLR => Parsing: Multiplayer...
  343. PLR => Parsing: Controls...
  344. PLR => Parsing: Settings...
  345. PLR => Loading complete!
  346. CSG => Loading 'Jax II.bp2-p2.csg' with version 0...
  347. CSG => Parsing: Flags...
  348. CSG => Parsing: Info...
  349. CSG => Parsing: Missions...
  350. CSG => Parsing: Techroom...
  351. CSG => Parsing: Loadout...
  352. CSG => Parsing: Scoring...
  353. CSG => Parsing: RedAlert...
  354. CSG => Parsing: HUD...
  355. CSG => Parsing: Variables...
  356. CSG => Parsing: Settings...
  357. CSG => Parsing: Controls...
  358. CSG => Parsing: Cutscenes...
  359. CSG => Loading complete!
  360. CSG => Loading 'Jax II.bp2-p2.csg' with version 0...
  361. CSG => Parsing: Flags...
  362. CSG => Parsing: Info...
  363. CSG => Parsing: Missions...
  364. CSG => Parsing: Techroom...
  365. CSG => Parsing: Loadout...
  366. CSG => Parsing: Scoring...
  367. CSG => Parsing: RedAlert...
  368. CSG => Parsing: HUD...
  369. CSG => Parsing: Variables...
  370. CSG => Parsing: Settings...
  371. CSG => Parsing: Controls...
  372. CSG => Parsing: Cutscenes...
  373. CSG => Loading complete!
  374. Frame 0 too long!!: frametime = 0.416 (0.416)
  375. Frame 0 too long!!: frametime = 0.261 (0.261)
  376. Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
  377. CSG => Loading 'Jax II.bp2-p2.csg' with version 0...
  378. CSG => Parsing: Flags...
  379. CSG => Parsing: Info...
  380. CSG => Parsing: Missions...
  381. CSG => Parsing: Techroom...
  382. CSG => Parsing: Loadout...
  383. CSG => Parsing: Scoring...
  384. CSG => Parsing: RedAlert...
  385. CSG => Parsing: HUD...
  386. CSG => Parsing: Variables...
  387. CSG => Parsing: Settings...
  388. CSG => Parsing: Controls...
  389. CSG => Parsing: Cutscenes...
  390. CSG => Loading complete!
  391. Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
  392. =================== STARTING LEVEL LOAD ==================
  393. BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
  394. Starting model page in...
  395. Beginning level bitmap paging...
  396. BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
  397. BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 15 fps.
  398. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
  399. TBM => Starting parse of 'mv_effects-fbl.tbm' ...
  400. BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
  401. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
  402. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
  403. Loading warp model
  404. Loading model 'warp.pof'
  405. IBX: Found a good IBX to read for 'warp.pof'.
  406. IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
  407. 300
  408. BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
  409. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
  410. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
  411. SHOCKWAVE => Loading default shockwave model...
  412. Loading model 'shockwave.pof'
  413. BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
  414. Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  415. IBX: Found a good IBX to read for 'shockwave.pof'.
  416. IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof"
  417. SHOCKWAVE => Default model load: SUCCEEDED!!
  418. MISSION LOAD: 'bp2-20.fs2'
  419. Hmmm... Extension passed to mission_load...
  420. Using callsign: Laporte
  421. Using alternate ship type name: Gaian Effort
  422. Using callsign: Ivan Gwilym
  423. Using callsign: Sergei Gwilym
  424. Using alternate ship type name: Gaian Effort
  425. Using alternate ship type name: Gaian Effort
  426. Starting mission message count : 294
  427. Ending mission message count : 300
  428. Current soundtrack set to -1 in event_music_reset_choices
  429. Current soundtrack set to -1 in event_music_set_soundtrack
  430. Loading model 'custos2.pof'
  431. IBX: Found a good IBX to read for 'custos2.pof'.
  432. IBX-DEBUG => POF checksum: 0x08d7ff77, IBX checksum: 0xb7faef44 -- "custos2.pof"
  433. Loading model 'btrlscar.pof'
  434. IBX: Found a good IBX to read for 'btrlscar.pof'.
  435. IBX-DEBUG => POF checksum: 0xb352d231, IBX checksum: 0x345c5f10 -- "btrlscar.pof"
  436. Loading model 'gefhabitat.pof'
  437. IBX: Found a good IBX to read for 'gefhabitat.pof'.
  438. IBX-DEBUG => POF checksum: 0x21423b96, IBX checksum: 0xd2238c03 -- "gefhabitat.pof"
  439. Loading model 'refinery.pof'
  440. Potential problem found: Unrecognized subsystem type 'MainTank1a', believed to be in ship refinery.pof
  441. Potential problem found: Unrecognized subsystem type 'MainTank2a', believed to be in ship refinery.pof
  442. Potential problem found: Unrecognized subsystem type 'SmallTank1a', believed to be in ship refinery.pof
  443. Potential problem found: Unrecognized subsystem type 'SmallTank2a', believed to be in ship refinery.pof
  444. Potential problem found: Unrecognized subsystem type 'SmallTank3a', believed to be in ship refinery.pof
  445. Potential problem found: Unrecognized subsystem type 'SmallTank4a', believed to be in ship refinery.pof
  446. Potential problem found: Unrecognized subsystem type 'SmallTank5a', believed to be in ship refinery.pof
  447. Potential problem found: Unrecognized subsystem type 'SmallTank6a', believed to be in ship refinery.pof
  448. Potential problem found: Unrecognized subsystem type 'SmallTank7a', believed to be in ship refinery.pof
  449. Potential problem found: Unrecognized subsystem type 'SmallTank8a', believed to be in ship refinery.pof
  450. Potential problem found: Unrecognized subsystem type 'SmallTank9a', believed to be in ship refinery.pof
  451. Found live debris model for 'MainTank2a'
  452. Found live debris model for 'SmallTank1a'
  453. Found live debris model for 'SmallTank2a'
  454. Found live debris model for 'SmallTank3a'
  455. Found live debris model for 'SmallTank4a'
  456. Found live debris model for 'SmallTank5a'
  457. Found live debris model for 'SmallTank6a'
  458. Found live debris model for 'SmallTank7a'
  459. Found live debris model for 'SmallTank8a'
  460. Found live debris model for 'SmallTank9a'
  461. IBX: Found a good IBX to read for 'refinery.pof'.
  462. IBX-DEBUG => POF checksum: 0x5404f564, IBX checksum: 0x48c73b27 -- "refinery.pof"
  463. Submodel 'MainTank1b' is detail level 1 of 'MainTank1a'
  464. Submodel 'MainTank1c' is detail level 2 of 'MainTank1a'
  465. Submodel 'MainTank2b' is detail level 1 of 'MainTank2a'
  466. Submodel 'MainTank2c' is detail level 2 of 'MainTank2a'
  467. Submodel 'SmallTank1b' is detail level 1 of 'SmallTank1a'
  468. Submodel 'SmallTank1c' is detail level 2 of 'SmallTank1a'
  469. Submodel 'SmallTank2b' is detail level 1 of 'SmallTank2a'
  470. Submodel 'SmallTank2c' is detail level 2 of 'SmallTank2a'
  471. Submodel 'SmallTank3b' is detail level 1 of 'SmallTank3a'
  472. Submodel 'SmallTank3c' is detail level 2 of 'SmallTank3a'
  473. Submodel 'SmallTank4b' is detail level 1 of 'SmallTank4a'
  474. Submodel 'SmallTank4c' is detail level 2 of 'SmallTank4a'
  475. Submodel 'SmallTank5b' is detail level 1 of 'SmallTank5a'
  476. Submodel 'SmallTank6b' is detail level 1 of 'SmallTank6a'
  477. Submodel 'SmallTank7b' is detail level 1 of 'SmallTank7a'
  478. Submodel 'SmallTank8b' is detail level 1 of 'SmallTank8a'
  479. Submodel 'SmallTank9b' is detail level 1 of 'SmallTank9a'
  480. Loading model 'gate.pof'
  481. Potential problem found: Unrecognized subsystem type 'vortexa', believed to be in ship gate.pof
  482. Potential problem found: Unrecognized subsystem type 'path01', believed to be in ship gate.pof
  483. IBX: Found a good IBX to read for 'gate.pof'.
  484. IBX-DEBUG => POF checksum: 0xda63fcf1, IBX checksum: 0x89fdc1ac -- "gate.pof"
  485. Loading model 'Blip.pof'
  486. IBX: Found a good IBX to read for 'Blip.pof'.
  487. IBX-DEBUG => POF checksum: 0x8701ba27, IBX checksum: 0x3ee2fcac -- "Blip.pof"
  488. Submodel 'blipb' is detail level 1 of 'blipa'
  489. Submodel 'blipc' is detail level 2 of 'blipa'
  490. Submodel 'blipd' is detail level 3 of 'blipa'
  491. Loading model 'GTT_Corsair.pof'
  492. IBX: Found a good IBX to read for 'GTT_Corsair.pof'.
  493. IBX-DEBUG => POF checksum: 0x8e6f144f, IBX checksum: 0x6716517d -- "GTT_Corsair.pof"
  494. Loading model 'UEFoculus.pof'
  495. IBX: Found a good IBX to read for 'UEFoculus.pof'.
  496. IBX-DEBUG => POF checksum: 0x282bd68b, IBX checksum: 0x22461991 -- "UEFoculus.pof"
  497. Loading model 'gefwarship.pof'
  498. Potential problem found: Unrecognized subsystem type 'armour_plate_L', believed to be in ship gefwarship.pof
  499. Potential problem found: Unrecognized subsystem type 'armour_plate_R', believed to be in ship gefwarship.pof
  500. Potential problem found: Unrecognized subsystem type 'centr01A', believed to be in ship gefwarship.pof
  501. Potential problem found: Unrecognized subsystem type 'centr02A', believed to be in ship gefwarship.pof
  502. WARNING: "Submodel <turret09-arm> in model <gefwarship.pof> has a radius <= 0.1f" at modelread.cpp:1243
  503. Freeing all existing models...
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