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- #define COLOR_RED 0xAA3333AA
- #undef MAX_PLAYERS
- #define MAX_PLAYERS 500 // Change to you're servers max player count.
- #define MAX_SLOTS 48
- new NotMoving[MAX_PLAYERS];
- new WeaponID[MAX_PLAYERS];
- new CheckCrouch[MAX_PLAYERS];
- new Ammo[MAX_PLAYERS][MAX_SLOTS];
- new aWeaponNames[][32] = {
- {"Fist"}, // 0
- {"Brass Knuckles"}, // 1
- {"Golf Club"}, // 2
- {"Night Stick"}, // 3
- {"Knife"}, // 4
- {"Baseball Bat"}, // 5
- {"Shovel"}, // 6
- {"Pool Cue"}, // 7
- {"Katana"}, // 8
- {"Chainsaw"}, // 9
- {"Purple Dildo"}, // 10
- {"Vibrator"}, // 11
- {"Vibrator"}, // 12
- {"Vibrator"}, // 13
- {"Flowers"}, // 14
- {"Cane"}, // 15
- {"Grenade"}, // 16
- {"Teargas"}, // 17
- {"Molotov"}, // 18
- {" "}, // 19
- {" "}, // 20
- {" "}, // 21
- {"Colt 45"}, // 22
- {"Silenced Pistol"}, // 23
- {"Deagle"}, // 24
- {"Shotgun"}, // 25
- {"Sawns"}, // 26
- {"Spas"}, // 27
- {"Uzi"}, // 28
- {"MP5"}, // 29
- {"AK47"}, // 30
- {"M4"}, // 31
- {"Tec9"}, // 32
- {"Country Rifle"}, // 33
- {"Sniper Rifle"}, // 34
- {"Rocket Launcher"}, // 35
- {"Heat-Seeking Rocket Launcher"}, // 36
- {"Flamethrower"}, // 37
- {"Minigun"}, // 38
- {"Satchel Charge"}, // 39
- {"Detonator"}, // 40
- {"Spray Can"}, // 41
- {"Fire Extinguisher"}, // 42
- {"Camera"}, // 43
- {"Night Vision Goggles"}, // 44
- {"Infrared Vision Goggles"}, // 45
- {"Parachute"}, // 46
- {"Fake Pistol"} // 47
- };
- public OnFilterScriptInit()
- {
- print("\n--------------------------------------");
- print(" Simple & Accurate Anti-C-Bug by Whitetiger.");
- print("--------------------------------------\n");
- return 1;
- }
- public OnFilterScriptExit()
- {
- return 1;
- }
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- if((newkeys & KEY_FIRE) && (oldkeys & KEY_CROUCH) && !((oldkeys & KEY_FIRE) || (newkeys & KEY_HANDBRAKE)) || (oldkeys & KEY_FIRE) && (newkeys & KEY_CROUCH) && !((newkeys & KEY_FIRE) || (newkeys & KEY_HANDBRAKE)) ) {
- switch(GetPlayerWeapon(playerid)) {
- case 23..25, 27, 29..34, 41: {
- if(Ammo[playerid][GetPlayerWeapon(playerid)] > GetPlayerAmmo(playerid)) {
- OnPlayerCBug(playerid);
- }
- return 1;
- }
- }
- }
- if(CheckCrouch[playerid] == 1) {
- switch(WeaponID[playerid]) {
- case 23..25, 27, 29..34, 41: {
- if((newkeys & KEY_CROUCH) && !((newkeys & KEY_FIRE) || (newkeys & KEY_HANDBRAKE)) && GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK ) {
- if(Ammo[playerid][GetPlayerWeapon(playerid)] > GetPlayerAmmo(playerid)) {
- OnPlayerCBug(playerid);
- }
- }
- }
- }
- }
- //if(newkeys & KEY_CROUCH || (oldkeys & KEY_CROUCH)) return 1;
- else if(((newkeys & KEY_FIRE) && (newkeys & KEY_HANDBRAKE) && !((newkeys & KEY_SPRINT) || (newkeys & KEY_JUMP))) ||
- (newkeys & KEY_FIRE) && !((newkeys & KEY_SPRINT) || (newkeys & KEY_JUMP)) ||
- (NotMoving[playerid] && (newkeys & KEY_FIRE) && (newkeys & KEY_HANDBRAKE)) ||
- (NotMoving[playerid] && (newkeys & KEY_FIRE)) ||
- (newkeys & KEY_FIRE) && (oldkeys & KEY_CROUCH) && !((oldkeys & KEY_FIRE) || (newkeys & KEY_HANDBRAKE)) ||
- (oldkeys & KEY_FIRE) && (newkeys & KEY_CROUCH) && !((newkeys & KEY_FIRE) || (newkeys & KEY_HANDBRAKE)) ) {
- SetTimerEx("CrouchCheck", 3000, 0, "d", playerid);
- CheckCrouch[playerid] = 1;
- WeaponID[playerid] = GetPlayerWeapon(playerid);
- Ammo[playerid][GetPlayerWeapon(playerid)] = GetPlayerAmmo(playerid);
- return 1;
- }
- return 1;
- }
- public OnPlayerUpdate(playerid)
- {
- new Keys, ud, lr;
- GetPlayerKeys(playerid, Keys, ud, lr);
- if(CheckCrouch[playerid] == 1) {
- switch(WeaponID[playerid]) {
- case 23..25, 27, 29..34, 41: {
- if((Keys & KEY_CROUCH) && !((Keys & KEY_FIRE) || (Keys & KEY_HANDBRAKE)) && GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK ) {
- if(Ammo[playerid][GetPlayerWeapon(playerid)] > GetPlayerAmmo(playerid)) {
- OnPlayerCBug(playerid);
- }
- }
- //else SendClientMessage(playerid, COLOR_RED, "Failed in onplayer update");
- }
- }
- }
- if(!ud && !lr) { NotMoving[playerid] = 1; /*OnPlayerKeyStateChange(playerid, Keys, 0);*/ }
- else { NotMoving[playerid] = 0; /*OnPlayerKeyStateChange(playerid, Keys, 0);*/ }
- return 1;
- }
- forward OnPlayerCBug(playerid);
- public OnPlayerCBug(playerid) {
- new playername[MAX_PLAYER_NAME];
- GetPlayerName(playerid, playername, sizeof(playername));
- new str2[128];
- format(str2, sizeof(str2), "Junkbuster hat denn User %s Grund *Aussnutzung von Cbug* vom Server gekickt.", playername, aWeaponNames[WeaponID[playerid]]);
- SendClientMessageToAll(COLOR_RED, str2);
- CheckCrouch[playerid] = 0;
- Kick(playerid);
- return 1;
- }
- forward CrouchCheck(playerid);
- public CrouchCheck(playerid) {
- CheckCrouch[playerid] = 0;
- return 1;
- }
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