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Mar 6th, 2012
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  1. import pygame, sys, time
  2. from pygame.locals import *
  3.  
  4. pygame.init()
  5.  
  6. black=0,0,0
  7. pygame.display.init()
  8. screen=pygame.display.set_mode ((800,600))
  9. clock=pygame.time.Clock()
  10. image = 'image.png'
  11.  
  12. Image = pygame.image.load(image).convert_alpha()
  13.  
  14. x,y=0,0
  15. movex, movey,=0,0
  16.  
  17. while True:
  18. screen.fill(black)
  19. for event in pygame.event.get():
  20. if event.type == QUIT:
  21. pygame.quit()
  22. sys.exit()
  23.  
  24. if event.type == KEYDOWN:
  25. if event.key==K_LEFT:
  26. movex=-1
  27. elif event.key==K_RIGHT:
  28. movex=1
  29. elif event.key==K_UP:
  30. movey=-1
  31. elif event.key==K_DOWN:
  32. movey=1
  33.  
  34. if event.type == KEYUP:
  35. if event.key==K_LEFT:
  36. movex=0
  37. elif event.key==K_RIGHT:
  38. movex=0
  39. elif event.key==K_UP:
  40. movey=0
  41. elif event.key==K_DOWN:
  42. movey=0
  43.  
  44.  
  45. x = x+movex
  46. y = y+movey
  47.  
  48. screen.blit(Image,(x,y))
  49.  
  50. pygame.display.update()
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