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- -- Credit: SirAdamFletcher(SAF), gameman625 and alertcoderf.
- game.Workspace.ChildAdded:connect(function(nc)
- if nc:FindFirstChild'Humanoid' then
- local np = game.Players:getPlayerFromCharacter(nc)
- math.randomseed(tick())
- local ValueFalse = game.Workspace['Uniforms'].Regimental.Value == false
- local TGABTeam = np.TeamColor == BrickColor.new("Bright red")
- -- Group IDs
- local TGAB = 938940 -- TGAB
- local KGL = 2704409 -- King's German Legion
- local ROF = 2689795 -- 51st Regiment of Foot
- local LDR = 1141913 -- 20th Light Regiment
- local CSG = 1046805 -- 1st Battalion Coldstream Guards
- local RAR = 946296 -- Royal Artillery Regiment
- local RIF = 945877 -- TGAB's 95th Rifles
- local HC = 1028334 -- TGAB HC group, for excluding BG+ in a short way
- -- IsInGroup
- local GroupTGAB = np:IsInGroup(938940)
- local GroupKGL = np:IsInGroup(2704409)
- local GroupROF = np:IsInGroup(2689795)
- local GroupLDR = np:IsInGroup(1141913)
- local GroupCSG = np:IsInGroup(938940)
- local GroupRAR = np:IsInGroup(946296)
- local GroupRIF = np:IsInGroup(945877)
- local GroupHC = np:IsInGroup(1028334)
- -- GetRankInGroup
- local RankTGAB = np:GetRankInGroup(TGAB)
- local RankKGL = np:GetRankInGroup(KGL)
- local RankROF = np:GetRankInGroup(ROF)
- local RankLDR = np:GetRankInGroup(LDR)
- local RankCSG = np:GetRankInGroup(CSG)
- local RankRAR = np:GetRankInGroup(RAR)
- local RankRIF= np:GetRankInGroup(RIF)
- local GroupHC = np:GetRankInGroup(HC)
- -- TGAB uniforms
- local UniTGAB = {
- [5] = {189662504,189662826}, -- ranker (Pants, Shirt)
- [10] = {189662826,189662504},
- [15] = {189662826,189662564},
- [20] = {189662826,189662607},
- [25] = {189662826,189662662},
- [30] = {189662826,189662722},
- [33] = {189683554,189662889},
- [35] = {189683554,189663112},
- [40] = {189683554,189663218},
- [45] = {189683554,189663325},
- [50] = {189683554,316247247},
- [55] = {189683554,316247579},
- }
- -- KGL uniforms
- local UniKGL = { -- (Pants, Shirt)
- [10] = {323562202,323562024},-- Private
- [20] = {323562202,324053562},-- Lance Corporal
- [30] = {323562202,324053610},-- Corporal
- [40] = {323562202,324060942},-- Sergeant
- [50] = {323562202,324053799},-- Sergeant Major
- --[60] = {163709774,163709657},-- Ensign
- --[60] = {163709733,163709597},-- Lieutenant
- [110] = {323562202,323562886},-- Captain
- [120] = {323562202,323562886},-- Major
- [125] = {323562202,323562886},-- Commissioner
- [130] = {323562202,323562886},-- Lieutenant Colonel
- [240] = {323562202,323562886},-- Colonel
- [250] = {323562202,323562886},-- Colonel in Chief
- [253] = {323562202,323562886},-- Overseer
- [254] = {323562202,323562886}-- King]]
- }
- -- ROF uniforms, need rank IDs
- local UniROF = {-- (Pants, Shirt)
- [0] = {322497225,322496193}, -- Ranker 1st Battalion
- [0] = {322497225,322496467}, -- XO 1st Battalion
- [0] = {322497225,322496467}, -- CO 1st Battalion
- [0] = {322497225,322496193}, -- Ranker 2nd Battalion
- [0] = {322497225,322496467}, -- XO 2nd Battalion
- [0] = {322497225,322496467}, -- CO 2nd Battalion
- [0] = {322497225,322496539}, -- Honourary Musician
- [0] = {322497225,322496539}, -- Overseers
- [0] = {322497225,322496539}, -- Colonel of the Regiment
- [0] = {322497225,322496539}, -- Colonel-In-Chief
- }
- -- LDR uniforms
- local UniLDR = {-- (Pants, Shirt)
- [50] = {319572335,319572150}, -- Trooper
- [100] = {319572335,319572089},-- Lance Corporal
- [150] = {319572335,319571993},-- Lance Corporal of The Horse
- [180] = {319572335,319571960},-- Corporal of The Horse
- [181] = {319572335,319571901},-- Staff Corporal
- [182] = {319572335,319571874},-- Regimental Corporal Major
- [185] = {319572292,319571815},-- Cornet
- [190] = {319572292,319571815},-- Lieutenant
- [200] = {319572292,319571784},-- Captain
- [220] = {319572292,319571743},-- Major
- [235] = {319572292,319571690},-- Commissioner
- [240] = {319572292,319571624},-- Lieutenant Colonel
- [253] = {319572292,319571523},-- Colonel
- [254] = {319572292,319571815},-- Colonel-In-Chief
- [255] = {319572292,319571815},-- Head of Army
- }
- -- CSG uniforms
- local UniCSG = { -- (Pants, Shirt)
- [10] = {196438244,196438166},-- Guardsman
- [20] = {196438244,196438166},-- Lance Corporal
- [30] = {196438244,196438185},-- Corporal
- [40] = {196438244,196438185},-- Sergeant
- [50] = {196438244,196438185},-- Staff Sergeant
- [60] = {196438244,196438225},-- Ensign
- [60] = {196438244,196438225},-- Lieutenant
- [110] = {196438244,196438225},-- Captain
- [120] = {196438244,196438225},-- Major
- [125] = {196438244,196438225},-- Commissioner
- [130] = {196438244,196438225},-- Lieutenant Colonel
- [240] = {196438244,196438225},-- Colonel
- [250] = {196438244,196438225},-- High Commander Overseer
- [253] = {196438244,196438225},-- Colonel in Chief
- }
- -- RAR uniforms
- local UniRAR = {-- (Pants, Shirt)
- [4] = {261701567,261701368},-- Third Battery Crew
- [5] = {261701567,261701158},-- Third Battery Officers
- [6] = {261701567,261701158},-- Third Battery Commander
- [9] = {261701567,261701368},-- Second Battery Crew
- [10] = {261701567,261701158},-- Second Battery Officers
- [11] = {261701567,261701158},-- Second Battery Commander
- [13] = {261701567,261701368},-- First Battery Crew
- [14] = {261701567,261701158},-- First Battery Officers
- [15] = {261701567,261701158},-- First Battery Commander
- [49] = {261701567,261701158},-- [HC] Artillery Staff Officers
- [50] = {261701567,261701158},-- [HC] Senior Staff Officers
- [254] = {261701567,261701158},-- [HC] Head of the Regiment
- [255] = {261701567,261701158},-- Head of Army
- }
- -- RIF uniforms
- local UniRIF = {-- (Pants, Shirt)
- [5] = {163177473,163847406},--Musicians
- [30] = {163177473,163847406},--Rifleman
- [40] = {163177473,163177527},--Corporal
- [50] = {163177473,163847489},--Sergeant <LR/>
- [70] = {163177473,163847532},--Colour Sergeant
- [80] = {163177473,163847711},--Officer in Training
- [90] = {163177473,163847711},--Advanced Rifleman <MR/>
- [105] = {163177473,163847818},--Lieutenant
- [110] = {163177473,163847818},--Elite Rifleman <HR/>
- [122] = {163177473,163847949},--Colonel
- [125] = {163177473,163847949},--Darth Giraffe
- [251] = {163177473,163847949},--Overseers
- [252] = {163177473,163847949},--Chosen Men
- [254] = {163177473,163847949},--Minister of Regimentbubbles
- [255] = {163177473,163847949},--El Senor Kibblez ~95th Dictator 2015
- }
- function give(char,pants,shirt)
- ypcall(function()
- repeat wait() until char:FindFirstChild("Torso") and char:FindFirstChild("Humanoid")
- wait(2)
- for _,v in pairs(char:children()) do if v:IsA("Shirt") or v:IsA("Pants") then v:destroy() end end
- local p = Instance.new("Pants",char)
- local s = Instance.new("Shirt",char)
- p.PantsTemplate = "http://www.roblox.com/asset/?id="..pants-1
- s.ShirtTemplate = "http://www.roblox.com/asset/?id="..shirt-1
- for _,v in pairs(char:children()) do if v:IsA("CharacterMesh") then v:Destroy() end end
- end)
- end
- --np.CharacterAdded:connect(function(nc)--
- if TGABTeam then --[[game.Workspace['KGL Uniforms'].KGL.Value == true and np.Name ~= "Lightrater" and
- np.Name ~= "alertcoderf" and np.Name ~= "sy1892" and np.Name ~= "LordRichardFletcher" and np.Name ~= "SirAdamFletcher"
- then --]]
- print("In TGAB, up to line 170 good")
- ------------------
- -- In only TGAB? Give regular uniform
- if GroupTGAB then
- if GroupKGL or GroupROF or GroupLDR or GroupCSG or GroupRAR or GroupRIF or GroupHC then return end-- HC are excluded
- print("In only TGAB, up to line 175 good")
- else
- for _,v in pairs(UniTGAB) do
- if RankTGAB == _ then
- print("Give TGAB uniform")
- give(np.Character,v[1],v[2])
- break
- end
- end
- end
- -- In more than one regiment? Give them regular uniform
- if TGABTeam then
- if GroupKGL and GroupROF or GroupKGL and GroupLDR or GroupKGL and GroupCSG or GroupKGL and GroupRAR or GroupKGL and GroupRIF or GroupROF and GroupLDR or GroupROF and GroupCSG or GroupROF and GroupRAR or GroupROF and GroupRIF or GroupLDR and GroupCSG or GroupLDR and GroupRAR or GroupLDR and GroupRIF or GroupCSG and GroupRAR or GroupCSG and GroupRIF or GroupRAR and GroupRIF then return else end
- if rank < 5 then
- local num = math.random(100,10000)/100
- local shirt = 0
- --[[if num <= 25 then
- --shirt = VarRanks[25]
- elseif num <= 60 then
- --shirt = VarRanks[35]
- elseif num <= 100 then
- --shirt = VarRanks[40]
- end --]]
- give(np.Character,163704670,shirt)
- else
- for _,v in pairs(UniTGAB) do
- if RankTGAB == _ then
- give(np.Character,v[1],v[2])
- break
- end
- end
- end
- -- In KGL:
- if TGABTeam then
- if GroupHC then return end
- else
- if GroupKGL then return else return end
- for r,v in pairs(UniKGL) do
- if RankKGL == r then
- give(np.Character,v[1],v[2])
- break
- end
- end
- end
- -- In ROF:
- if TGABTeam then
- if GroupHC then return end
- else
- if GroupROF then return else return end
- for r,v in pairs(UniROF) do
- if RankROF == r then
- give(np.Character,v[1],v[2])
- break
- end
- end
- end
- -- In LDR:
- if TGABTeam then
- if GroupHC then return end
- else
- if GroupLDR then return else return end
- for r,v in pairs(UniLDR) do
- if RankLDR == r then
- give(np.Character,v[1],v[2])
- break
- end
- end
- end
- -- In CSG:
- if TGABTeam then
- if GroupHC then return end
- else
- if GroupCSG then return else return end
- for r,v in pairs(UniCSG) do
- if RankCSG == r then
- give(np.Character,v[1],v[2])
- break
- end
- end
- end
- -- In RAR:
- if TGABTeam then
- if GroupHC then return end
- else
- if GroupRAR then return else return end
- for r,v in pairs(UniRAR) do
- if RankRAR == r then
- give(np.Character,v[1],v[2])
- break
- end
- end
- end
- -- In RIF:
- if TGABTeam then
- if GroupHC then return end
- else
- if GroupRIF then return else return end
- for r,v in pairs(UniRIF) do
- if RankRIF == r then
- give(np.Character,v[1],v[2])
- break
- end
- end
- end
- ------------------
- end
- end
- end
- end)
- ----------------
- -----------------
- local TGAB = 938940 -- TGAB
- local LoadCommand = ":regimental off"
- local RemoveCommand = ":regimental on"
- local Value = game.Workspace['Uniforms'].Regimental.Value
- function CheckAdmin(Player)
- local RankTGAB = Player:GetRankInGroup(TGAB)
- local loser = Player.Name == "gameman625"
- local v = false
- if RankTGAB>= 33 or loser then
- v = true
- end
- return v
- end
- game.Players.PlayerAdded:connect(function(Player)
- Player.Chatted:connect(function(Message)
- if CheckAdmin(Player) and string.lower(string.sub(Message,1,string.len(LoadCommand))) == string.lower(LoadCommand) then
- Value = false
- print("game.Workspace['Uniforms'].Regimental.Value = false")
- elseif CheckAdmin(Player) and string.lower(string.sub(Message,1,string.len(RemoveCommand))) == string.lower(RemoveCommand) then
- Value = true
- print("game.Workspace['Uniforms'].Regimental.Value = true")
- end
- end)
- end)
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