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- // This is a comment
- // uncomment the line below if you want to write a filterscript
- //#define FILTERSCRIPT
- #include <a_samp>
- #include <dini>
- #if defined FILTERSCRIPT
- public OnFilterScriptInit()
- {
- print("\n--------------------------------------");
- print(" Sascha");
- print("--------------------------------------\n");
- return 1;
- }
- public OnFilterScriptExit()
- {
- return 1;
- }
- #else
- main()
- {
- print("\n----------------------------------");
- print(" Sascha");
- print("----------------------------------\n");
- }
- #endif
- #define ROT 0xB0C4DEFF
- #define DIALOG_LOGIN 3
- #define DIALOG_REG 4
- #define COLOR_GREY 0xAFAFAFAA
- #define FRAKTION_POLIZEI 2
- #define strget
- #define string
- forward tot(playerid);
- enum spieler_daten
- {
- wanted,
- skin,
- Leader,
- Fraktion,
- Admin,
- Premium,
- Geld,
- Score,
- Float:lastx,Float:lasty,Float:lastz,
- eingeloggt
- }
- new Spieler[MAX_PLAYERS][spieler_daten];
- public OnGameModeInit()
- {
- // Don't use these lines if it's a filterscript
- SetGameModeText("Blank Script");
- AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 18, 22, 0, 0, 0, 0);
- return 1;
- }
- public OnGameModeExit()
- {
- return 1;
- }
- public OnPlayerRequestClass(playerid, classid)
- {
- SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
- SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
- SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- new pname[MAX_PLAYERS],accFormat[128];
- GetPlayerName(playerid,pname,sizeof pname);
- format(accFormat,sizeof accFormat,"%s.datei",pname);
- if(fexist(accFormat))
- {
- ShowPlayerDialog(playerid,DIALOG_LOGIN,1,"Login","Bitte logge dich ein","Weiter","Abbrechen");
- }
- else
- {
- ShowPlayerDialog(playerid,DIALOG_REG,1,"Registrieren","Bitte Registriere dich","Weiter","Abbrechen");
- }
- return 1;
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- new pname[MAX_PLAYERS],accFormat[128];
- GetPlayerName(playerid,pname,sizeof pname);
- format(accFormat,sizeof accFormat,"%s.datei",pname);
- if(fexist(accFormat) && Spieler[playerid][eingeloggt])
- {
- dini_IntSet(accFormat,"wanted",Spieler[playerid][wanted]);
- dini_IntSet(accFormat,"skin",Spieler[playerid][skin]);
- dini_FloatSet(accFormat,"Leader",Spieler[playerid][Leader]);
- dini_FloatSet(accFormat,"Fraktion",Spieler[playerid][Fraktion]);
- dini_IntSet(accFormat,"Admin",Spieler[playerid][Admin]);
- dini_IntSet(accFormat,"Premium",Spieler[playerid][Premium]);
- dini_IntSet(accFormat,"Geld",Spieler[playerid][Geld]);
- dini_IntSet(accFormat,"Score",Spieler[playerid][Score]);
- dini_FloatSet(accFormat,"lastx",Spieler[playerid][lastx]);
- dini_FloatSet(accFormat,"lasty",Spieler[playerid][lasty]);
- dini_FloatSet(accFormat,"lastz",Spieler[playerid][lastz]);
- }
- Spieler[playerid][eingeloggt] = 0;
- Spieler[playerid][wanted] = 0;
- Spieler[playerid][skin] = 0;
- Spieler[playerid][Leader] = 0;
- Spieler[playerid][Fraktion] = 0;
- Spieler[playerid][Admin] = 0;
- Spieler[playerid][Premium] = 0;
- Spieler[playerid][Geld] = 0;
- Spieler[playerid][Score] = 0;
- Spieler[playerid][lastx] = (0.0);
- Spieler[playerid][lasty] = (0.0);
- Spieler[playerid][lastz] = (0.0);
- Spieler[playerid][Fraktion] = 0;
- Spieler[playerid][Leader] = 0;
- Spieler[playerid][eingeloggt] = 0;
- Spieler[playerid][skin] = GetPlayerSkin(playerid);
- return 1;
- }
- public OnPlayerSpawn(playerid)
- {
- new pname[MAX_PLAYERS],accFormat[128];
- GetPlayerName(playerid,pname,sizeof pname);
- format(accFormat,sizeof accFormat,"%s.datei",pname);
- SetPlayerSkin(playerid, dini_Int(accFormat,"skin"));
- {
- }
- if(Spieler[playerid][Fraktion] == 1) //team polizei
- {
- SetPlayerPos(playerid, 199.4538,168.0576,1003.0234 );
- SetPlayerInterior(playerid, 3);
- GivePlayerWeapon(playerid, 24, 50); GivePlayerWeapon(playerid, 29, 150);
- }
- return 1;
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- TogglePlayerControllable(playerid, 0);
- SetPlayerPos(playerid,1162.871704, -1339.109619, 14.297291);
- SetPlayerCameraPos(playerid, 1223.379028, -1333.354126, 33.809105);
- SetPlayerCameraLookAt(playerid, 1178.824829, -1325.804077, 13.284119);
- SetPlayerInterior(playerid, 0);
- SendClientMessage(playerid, 0xB0C4DEFF ," * Du bist im Krankenhaus! (60 Sekunden) *");
- SetTimerEx("tot",60000,0,"i",playerid);
- return 1;
- }
- public OnVehicleSpawn(vehicleid)
- {
- return 1;
- }
- public OnVehicleDeath(vehicleid, killerid)
- {
- return 1;
- }
- public OnPlayerText(playerid, text[])
- {
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if(!strcmp(strget(cmdtext,0),"/makeleader"))
- {
- if(Spieler[playerid][Admin] >= 4 )
- {
- if(!strlen(strget(cmdtext,1)))
- return
- SendClientMessage(playerid,COLOR_GREY,"Benutze: /makeleader [ID] [FraktionsID]");
- //new string[128];
- new id3 = strval(strget(cmdtext,1));
- new admin3[MAX_PLAYER_NAME];
- new gang = strval(strget(cmdtext,2));
- GetPlayerName(id3,admin3,sizeof(admin3));
- format(string, sizeof(string), "*** Du wurdest von Admin %s zum Leader der Fraktionsnummer %d gemacht.", admin3, gang);
- SendClientMessage(id3, COLOR_LIGHTRED, string);
- format(string, sizeof(string), "*** Du hast %s zum Leader der Fraktionsnummer %d gemacht.", id3, gang);
- SendClientMessage(playerid, COLOR_LIGHTRED, string);
- if(gang==1) { SetPlayerSkin(id3,280);Spieler[playerid][leader]= 1; }
- Spieler[id3][leader] = gang;
- Spieler[id3][team] = gang;
- }
- else
- {
- SendClientMessage(playerid, COLOR_LIGHTRED,"Du darfst diesen Befehl nicht benutzen !");
- }
- return 0;
- }
- public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
- {
- return 1;
- }
- public OnPlayerExitVehicle(playerid, vehicleid)
- {
- return 1;
- }
- public OnPlayerStateChange(playerid, newstate, oldstate)
- {
- return 1;
- }
- public OnPlayerEnterCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerEnterRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnRconCommand(cmd[])
- {
- return 1;
- }
- public OnPlayerRequestSpawn(playerid)
- {
- return 1;
- }
- public OnObjectMoved(objectid)
- {
- return 1;
- }
- public OnPlayerObjectMoved(playerid, objectid)
- {
- return 1;
- }
- public OnPlayerPickUpPickup(playerid, pickupid)
- {
- return 1;
- }
- public OnVehicleMod(playerid, vehicleid, componentid)
- {
- return 1;
- }
- public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
- {
- return 1;
- }
- public OnVehicleRespray(playerid, vehicleid, color1, color2)
- {
- return 1;
- }
- public OnPlayerSelectedMenuRow(playerid, row)
- {
- return 1;
- }
- public OnPlayerExitedMenu(playerid)
- {
- return 1;
- }
- public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
- {
- return 1;
- }
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- return 1;
- }
- public OnRconLoginAttempt(ip[], password[], success)
- {
- return 1;
- }
- public OnPlayerUpdate(playerid)
- {
- return 1;
- }
- public OnPlayerStreamIn(playerid, forplayerid)
- {
- return 1;
- }
- public OnPlayerStreamOut(playerid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamIn(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamOut(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- new pname[MAX_PLAYERS],accFormat[128];
- GetPlayerName(playerid,pname,sizeof pname);
- format(accFormat,sizeof accFormat,"%s.datei",pname);
- if(response)
- {
- switch(dialogid) // dialogid auswählen
- {
- case DIALOG_LOGIN: // ID Login
- {
- if(!strlen(inputtext))
- {
- ShowPlayerDialog(playerid,DIALOG_LOGIN,1,"Login","Bitte logge dich ein","Weiter","Abbrechen");
- return SendClientMessage(playerid,0xFFFFFFFF,"Kein Passwort angegeben!");
- }
- if(strcmp(inputtext,dini_Get(accFormat,"Passwort")) == 0) // Passwort Direkt aus der Datei Laden
- {
- Spieler[playerid][wanted] = dini_Int(accFormat,"wanted");
- Spieler[playerid][skin] = dini_Int(accFormat,"skin");
- Spieler[playerid][Leader] = dini_Int(accFormat,"Leader");
- Spieler[playerid][Fraktion] = dini_Int(accFormat,"Fraktion");
- Spieler[playerid][Admin] = dini_Int(accFormat,"Admin");
- Spieler[playerid][Premium] = dini_Int(accFormat,"Premium");
- Spieler[playerid][Geld] = dini_Int(accFormat,"Geld");
- Spieler[playerid][Score] = dini_Int(accFormat,"Score");
- Spieler[playerid][lastx] = dini_Float(accFormat,"lastx");
- Spieler[playerid][lasty] = dini_Float(accFormat,"lasty");
- Spieler[playerid][lastz] = dini_Float(accFormat,"lastz");
- Spieler[playerid][eingeloggt] = 1; // Spieler ist nun erfolgreich eingeloggt
- SendClientMessage(playerid,0xFFFFFFFF,"Du wurdest erfolgreich eingeloggt.");
- }
- else
- {
- ShowPlayerDialog(playerid,DIALOG_LOGIN,1,"Login","Bitte logge dich ein","Weiter","Abbrechen");
- SendClientMessage(playerid,0xFFFFFFFF,"Das Passwort war Falsch!");
- }
- }
- case DIALOG_REG: // ID Registrieren
- {
- if(!strlen(inputtext)) // Text darf nicht = Null sein Null im Sinne von nichts
- {
- ShowPlayerDialog(playerid,DIALOG_REG,1,"Registrieren","Bitte Registriere dich","Weiter","Weiter");
- return SendClientMessage(playerid,0xFFFFFFFF,"Das Passwort ist zu kurz!");
- }
- dini_Create(accFormat);
- dini_Set(accFormat,"Passwort",inputtext);
- Spieler[playerid][eingeloggt] = 1;
- SendClientMessage(playerid,0xFFFFFFFF,"Account wurde angelegt und du wurdest eingeloggt.");
- }
- }
- }
- else
- {
- switch(dialogid)
- {
- case DIALOG_LOGIN:ShowPlayerDialog(playerid,DIALOG_LOGIN,1,"Login","Bitte logge dich ein","Weiter","Abbrechen");
- case DIALOG_REG:ShowPlayerDialog(playerid,DIALOG_REG,1,"Registrieren","Bitte Registriere dich","Weiter","Abbrechen");
- }
- }
- return 1;
- }
- public OnPlayerClickPlayer(playerid, clickedplayerid, source)
- {
- return 1;
- }
- public tot(playerid)
- {
- SetPlayerPos(playerid,1188.1821,-1317.9237,13.5654,271.4008+4);
- SetPlayerHealth(playerid,100);
- return 1;
- }
- stock strget(strx[], pos, search = ' ') {
- new arg, ret[128], idxx;
- for (new i = 0; i < strlen(strx); i++) {
- if(strx[i] == search || i == strlen(strx) || strx[i + 1] == 10) {
- arg++;
- if (arg == pos + 1){
- ret[i-idxx] = EOS;
- return ret;
- } else if (arg == pos)
- idxx= i+1;
- }
- else if (arg == pos)
- ret[i - idxx] = strx[i];
- }
- return ret;
- }
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