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May 19th, 2011
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  1. // This is a comment
  2. // uncomment the line below if you want to write a filterscript
  3. //#define FILTERSCRIPT
  4.  
  5. #include <a_samp>
  6. #include <dini>
  7.  
  8. #if defined FILTERSCRIPT
  9.  
  10.  
  11.  
  12.  
  13. public OnFilterScriptInit()
  14. {
  15. print("\n--------------------------------------");
  16. print(" Sascha");
  17. print("--------------------------------------\n");
  18. return 1;
  19. }
  20.  
  21. public OnFilterScriptExit()
  22. {
  23. return 1;
  24. }
  25.  
  26. #else
  27.  
  28. main()
  29. {
  30. print("\n----------------------------------");
  31. print(" Sascha");
  32. print("----------------------------------\n");
  33. }
  34.  
  35. #endif
  36.  
  37. #define ROT 0xB0C4DEFF
  38. #define DIALOG_LOGIN 3
  39. #define DIALOG_REG 4
  40. #define COLOR_GREY 0xAFAFAFAA
  41. #define FRAKTION_POLIZEI 2
  42. #define strget
  43. #define string
  44.  
  45. forward tot(playerid);
  46.  
  47. enum spieler_daten
  48. {
  49. wanted,
  50. skin,
  51. Leader,
  52. Fraktion,
  53. Admin,
  54. Premium,
  55. Geld,
  56. Score,
  57. Float:lastx,Float:lasty,Float:lastz,
  58. eingeloggt
  59. }
  60.  
  61. new Spieler[MAX_PLAYERS][spieler_daten];
  62.  
  63. public OnGameModeInit()
  64. {
  65. // Don't use these lines if it's a filterscript
  66. SetGameModeText("Blank Script");
  67. AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 18, 22, 0, 0, 0, 0);
  68. return 1;
  69. }
  70.  
  71. public OnGameModeExit()
  72. {
  73. return 1;
  74. }
  75.  
  76. public OnPlayerRequestClass(playerid, classid)
  77. {
  78. SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
  79. SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
  80. SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
  81. return 1;
  82. }
  83.  
  84. public OnPlayerConnect(playerid)
  85. {
  86. new pname[MAX_PLAYERS],accFormat[128];
  87. GetPlayerName(playerid,pname,sizeof pname);
  88. format(accFormat,sizeof accFormat,"%s.datei",pname);
  89. if(fexist(accFormat))
  90. {
  91. ShowPlayerDialog(playerid,DIALOG_LOGIN,1,"Login","Bitte logge dich ein","Weiter","Abbrechen");
  92. }
  93. else
  94. {
  95. ShowPlayerDialog(playerid,DIALOG_REG,1,"Registrieren","Bitte Registriere dich","Weiter","Abbrechen");
  96. }
  97. return 1;
  98. }
  99.  
  100. public OnPlayerDisconnect(playerid, reason)
  101. {
  102. new pname[MAX_PLAYERS],accFormat[128];
  103. GetPlayerName(playerid,pname,sizeof pname);
  104. format(accFormat,sizeof accFormat,"%s.datei",pname);
  105. if(fexist(accFormat) && Spieler[playerid][eingeloggt])
  106. {
  107. dini_IntSet(accFormat,"wanted",Spieler[playerid][wanted]);
  108. dini_IntSet(accFormat,"skin",Spieler[playerid][skin]);
  109. dini_FloatSet(accFormat,"Leader",Spieler[playerid][Leader]);
  110. dini_FloatSet(accFormat,"Fraktion",Spieler[playerid][Fraktion]);
  111. dini_IntSet(accFormat,"Admin",Spieler[playerid][Admin]);
  112. dini_IntSet(accFormat,"Premium",Spieler[playerid][Premium]);
  113. dini_IntSet(accFormat,"Geld",Spieler[playerid][Geld]);
  114. dini_IntSet(accFormat,"Score",Spieler[playerid][Score]);
  115. dini_FloatSet(accFormat,"lastx",Spieler[playerid][lastx]);
  116. dini_FloatSet(accFormat,"lasty",Spieler[playerid][lasty]);
  117. dini_FloatSet(accFormat,"lastz",Spieler[playerid][lastz]);
  118. }
  119. Spieler[playerid][eingeloggt] = 0;
  120. Spieler[playerid][wanted] = 0;
  121. Spieler[playerid][skin] = 0;
  122. Spieler[playerid][Leader] = 0;
  123. Spieler[playerid][Fraktion] = 0;
  124. Spieler[playerid][Admin] = 0;
  125. Spieler[playerid][Premium] = 0;
  126. Spieler[playerid][Geld] = 0;
  127. Spieler[playerid][Score] = 0;
  128. Spieler[playerid][lastx] = (0.0);
  129. Spieler[playerid][lasty] = (0.0);
  130. Spieler[playerid][lastz] = (0.0);
  131. Spieler[playerid][Fraktion] = 0;
  132. Spieler[playerid][Leader] = 0;
  133. Spieler[playerid][eingeloggt] = 0;
  134. Spieler[playerid][skin] = GetPlayerSkin(playerid);
  135. return 1;
  136. }
  137.  
  138. public OnPlayerSpawn(playerid)
  139. {
  140. new pname[MAX_PLAYERS],accFormat[128];
  141. GetPlayerName(playerid,pname,sizeof pname);
  142. format(accFormat,sizeof accFormat,"%s.datei",pname);
  143. SetPlayerSkin(playerid, dini_Int(accFormat,"skin"));
  144. {
  145.  
  146. }
  147. if(Spieler[playerid][Fraktion] == 1) //team polizei
  148. {
  149. SetPlayerPos(playerid, 199.4538,168.0576,1003.0234 );
  150. SetPlayerInterior(playerid, 3);
  151. GivePlayerWeapon(playerid, 24, 50); GivePlayerWeapon(playerid, 29, 150);
  152. }
  153. return 1;
  154. }
  155.  
  156. public OnPlayerDeath(playerid, killerid, reason)
  157. {
  158. TogglePlayerControllable(playerid, 0);
  159. SetPlayerPos(playerid,1162.871704, -1339.109619, 14.297291);
  160. SetPlayerCameraPos(playerid, 1223.379028, -1333.354126, 33.809105);
  161. SetPlayerCameraLookAt(playerid, 1178.824829, -1325.804077, 13.284119);
  162. SetPlayerInterior(playerid, 0);
  163. SendClientMessage(playerid, 0xB0C4DEFF ," * Du bist im Krankenhaus! (60 Sekunden) *");
  164. SetTimerEx("tot",60000,0,"i",playerid);
  165. return 1;
  166. }
  167.  
  168. public OnVehicleSpawn(vehicleid)
  169. {
  170. return 1;
  171. }
  172.  
  173. public OnVehicleDeath(vehicleid, killerid)
  174. {
  175. return 1;
  176. }
  177.  
  178. public OnPlayerText(playerid, text[])
  179. {
  180. return 1;
  181. }
  182.  
  183. public OnPlayerCommandText(playerid, cmdtext[])
  184. {
  185. if(!strcmp(strget(cmdtext,0),"/makeleader"))
  186. {
  187. if(Spieler[playerid][Admin] >= 4 )
  188. {
  189. if(!strlen(strget(cmdtext,1)))
  190. return
  191. SendClientMessage(playerid,COLOR_GREY,"Benutze: /makeleader [ID] [FraktionsID]");
  192. //new string[128];
  193. new id3 = strval(strget(cmdtext,1));
  194. new admin3[MAX_PLAYER_NAME];
  195. new gang = strval(strget(cmdtext,2));
  196. GetPlayerName(id3,admin3,sizeof(admin3));
  197. format(string, sizeof(string), "*** Du wurdest von Admin %s zum Leader der Fraktionsnummer %d gemacht.", admin3, gang);
  198. SendClientMessage(id3, COLOR_LIGHTRED, string);
  199. format(string, sizeof(string), "*** Du hast %s zum Leader der Fraktionsnummer %d gemacht.", id3, gang);
  200. SendClientMessage(playerid, COLOR_LIGHTRED, string);
  201. if(gang==1) { SetPlayerSkin(id3,280);Spieler[playerid][leader]= 1; }
  202.  
  203. Spieler[id3][leader] = gang;
  204. Spieler[id3][team] = gang;
  205.  
  206. }
  207. else
  208. {
  209. SendClientMessage(playerid, COLOR_LIGHTRED,"Du darfst diesen Befehl nicht benutzen !");
  210. }
  211.  
  212. return 0;
  213. }
  214.  
  215. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  216. {
  217. return 1;
  218. }
  219.  
  220. public OnPlayerExitVehicle(playerid, vehicleid)
  221. {
  222. return 1;
  223. }
  224.  
  225. public OnPlayerStateChange(playerid, newstate, oldstate)
  226. {
  227. return 1;
  228. }
  229.  
  230. public OnPlayerEnterCheckpoint(playerid)
  231. {
  232. return 1;
  233. }
  234.  
  235. public OnPlayerLeaveCheckpoint(playerid)
  236. {
  237. return 1;
  238. }
  239.  
  240. public OnPlayerEnterRaceCheckpoint(playerid)
  241. {
  242. return 1;
  243. }
  244.  
  245. public OnPlayerLeaveRaceCheckpoint(playerid)
  246. {
  247. return 1;
  248. }
  249.  
  250. public OnRconCommand(cmd[])
  251. {
  252. return 1;
  253. }
  254.  
  255. public OnPlayerRequestSpawn(playerid)
  256. {
  257. return 1;
  258. }
  259.  
  260. public OnObjectMoved(objectid)
  261. {
  262. return 1;
  263. }
  264.  
  265. public OnPlayerObjectMoved(playerid, objectid)
  266. {
  267. return 1;
  268. }
  269.  
  270. public OnPlayerPickUpPickup(playerid, pickupid)
  271. {
  272. return 1;
  273. }
  274.  
  275. public OnVehicleMod(playerid, vehicleid, componentid)
  276. {
  277. return 1;
  278. }
  279.  
  280. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  281. {
  282. return 1;
  283. }
  284.  
  285. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  286. {
  287. return 1;
  288. }
  289.  
  290. public OnPlayerSelectedMenuRow(playerid, row)
  291. {
  292. return 1;
  293. }
  294.  
  295. public OnPlayerExitedMenu(playerid)
  296. {
  297. return 1;
  298. }
  299.  
  300. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  301. {
  302. return 1;
  303. }
  304.  
  305. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  306. {
  307. return 1;
  308. }
  309.  
  310. public OnRconLoginAttempt(ip[], password[], success)
  311. {
  312. return 1;
  313. }
  314.  
  315. public OnPlayerUpdate(playerid)
  316. {
  317. return 1;
  318. }
  319.  
  320. public OnPlayerStreamIn(playerid, forplayerid)
  321. {
  322. return 1;
  323. }
  324.  
  325. public OnPlayerStreamOut(playerid, forplayerid)
  326. {
  327. return 1;
  328. }
  329.  
  330. public OnVehicleStreamIn(vehicleid, forplayerid)
  331. {
  332. return 1;
  333. }
  334.  
  335. public OnVehicleStreamOut(vehicleid, forplayerid)
  336. {
  337. return 1;
  338. }
  339.  
  340. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  341. {
  342. new pname[MAX_PLAYERS],accFormat[128];
  343. GetPlayerName(playerid,pname,sizeof pname);
  344. format(accFormat,sizeof accFormat,"%s.datei",pname);
  345. if(response)
  346. {
  347. switch(dialogid) // dialogid auswählen
  348. {
  349. case DIALOG_LOGIN: // ID Login
  350. {
  351. if(!strlen(inputtext))
  352. {
  353. ShowPlayerDialog(playerid,DIALOG_LOGIN,1,"Login","Bitte logge dich ein","Weiter","Abbrechen");
  354. return SendClientMessage(playerid,0xFFFFFFFF,"Kein Passwort angegeben!");
  355. }
  356. if(strcmp(inputtext,dini_Get(accFormat,"Passwort")) == 0) // Passwort Direkt aus der Datei Laden
  357. {
  358. Spieler[playerid][wanted] = dini_Int(accFormat,"wanted");
  359. Spieler[playerid][skin] = dini_Int(accFormat,"skin");
  360. Spieler[playerid][Leader] = dini_Int(accFormat,"Leader");
  361. Spieler[playerid][Fraktion] = dini_Int(accFormat,"Fraktion");
  362. Spieler[playerid][Admin] = dini_Int(accFormat,"Admin");
  363. Spieler[playerid][Premium] = dini_Int(accFormat,"Premium");
  364. Spieler[playerid][Geld] = dini_Int(accFormat,"Geld");
  365. Spieler[playerid][Score] = dini_Int(accFormat,"Score");
  366. Spieler[playerid][lastx] = dini_Float(accFormat,"lastx");
  367. Spieler[playerid][lasty] = dini_Float(accFormat,"lasty");
  368. Spieler[playerid][lastz] = dini_Float(accFormat,"lastz");
  369. Spieler[playerid][eingeloggt] = 1; // Spieler ist nun erfolgreich eingeloggt
  370. SendClientMessage(playerid,0xFFFFFFFF,"Du wurdest erfolgreich eingeloggt.");
  371. }
  372. else
  373. {
  374. ShowPlayerDialog(playerid,DIALOG_LOGIN,1,"Login","Bitte logge dich ein","Weiter","Abbrechen");
  375. SendClientMessage(playerid,0xFFFFFFFF,"Das Passwort war Falsch!");
  376. }
  377. }
  378. case DIALOG_REG: // ID Registrieren
  379. {
  380. if(!strlen(inputtext)) // Text darf nicht = Null sein Null im Sinne von nichts
  381. {
  382. ShowPlayerDialog(playerid,DIALOG_REG,1,"Registrieren","Bitte Registriere dich","Weiter","Weiter");
  383. return SendClientMessage(playerid,0xFFFFFFFF,"Das Passwort ist zu kurz!");
  384. }
  385. dini_Create(accFormat);
  386. dini_Set(accFormat,"Passwort",inputtext);
  387. Spieler[playerid][eingeloggt] = 1;
  388. SendClientMessage(playerid,0xFFFFFFFF,"Account wurde angelegt und du wurdest eingeloggt.");
  389. }
  390. }
  391. }
  392. else
  393. {
  394. switch(dialogid)
  395. {
  396. case DIALOG_LOGIN:ShowPlayerDialog(playerid,DIALOG_LOGIN,1,"Login","Bitte logge dich ein","Weiter","Abbrechen");
  397. case DIALOG_REG:ShowPlayerDialog(playerid,DIALOG_REG,1,"Registrieren","Bitte Registriere dich","Weiter","Abbrechen");
  398. }
  399. }
  400.  
  401. return 1;
  402. }
  403.  
  404. public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  405. {
  406. return 1;
  407. }
  408.  
  409. public tot(playerid)
  410. {
  411. SetPlayerPos(playerid,1188.1821,-1317.9237,13.5654,271.4008+4);
  412. SetPlayerHealth(playerid,100);
  413. return 1;
  414.  
  415. }
  416.  
  417. stock strget(strx[], pos, search = ' ') {
  418. new arg, ret[128], idxx;
  419. for (new i = 0; i < strlen(strx); i++) {
  420. if(strx[i] == search || i == strlen(strx) || strx[i + 1] == 10) {
  421. arg++;
  422. if (arg == pos + 1){
  423. ret[i-idxx] = EOS;
  424. return ret;
  425. } else if (arg == pos)
  426. idxx= i+1;
  427. }
  428. else if (arg == pos)
  429. ret[i - idxx] = strx[i];
  430. }
  431. return ret;
  432. }
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