Guest User

KovacsUI

a guest
Apr 16th, 2015
127
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.97 KB | None | 0 0
  1. (UI layout is still a work in progress.)
  2.  
  3. Documents\My Games\UnrealEngine3\ShooterGame\Config
  4.  
  5. Make a backup of the ShooterUI config before you change it.
  6.  
  7. Paste the below stuff over the section entitled "[ShooterGame.SGUIHUDPlayer]"
  8.  
  9. Save changes, I don't know if you need to make it "read only" or not afterwards.
  10.  
  11.  
  12. -
  13.  
  14.  
  15.  
  16. [ShooterGame.SGUIHUDPlayer]
  17. NativeHUDResolution=(X=1280, Y=720)
  18. ScopeInfoPosition=(Attach=(H=HA_CENTER), PixelOffset=(Y=500))
  19.  
  20. ConsoleMessageLogPosition=(Align=(H=HA_right, V=HA_BOTTOM), Attach=(H=HA_RIGHT, V=HA_TOP, VA="ChatInput"), Skew=0)
  21. ChatInputPosition=(Align=(H=HA_RIGHT, V=HA_BOTTOM), Attach=(H=HA_RIGHT, V=HA_BOTTOM,VA="Minimap"), PixelOffset=(Y=-40), Skew=0)
  22. IncapMenuPosition=(Align=(H=HA_CENTER, V=HA_BOTTOM), Attach=(H=HA_CENTER, V=HA_TOP, VA="DeathInfoCard"))
  23.  
  24. GameWaveTimerPosition=(Attach=(H=HA_CENTER, V=HA_TOP), PixelOffset=(Y=-20, X=-55)
  25. ObjectiveProgressionPosition=(Attach=(H=HA_LEFT, V=HA_TOP), PixelOffset=(X=25, Y=25), Skew=2)
  26. ObjectiveProgressionNotificationPosition=(Attach=(H=HA_CENTER, V=HA_CENTER), PixelOffset=(Y=-100))
  27. ObjectiveClockPosition=(Attach=(H=HA_CENTER, V=HA_TOP), PixelOffset=(X=0, Y=25))
  28. ObjectivePosition=
  29. ExpCounterPosition=
  30. GameplayNotificationPosition=
  31.  
  32. MinimapPosition=(Align=(V=HA_BOTTOM),Attach=(H=HA_LEFT, V=HA_BOTTOM), Skew=-2)
  33. WeaponAmmoPosition=(Attach=(H=HA_CENTER, V=HA_CENTER, VA="AbilityCooldown"), PixelOffset=(X=104, Y=20), Skew=0)
  34. AbilityCooldownPosition=(Align=(V=HA_TOP), Attach=(H=HA_CENTER, V=HA_BOTTOM, VA="PlayerHealth"), PixelOffset=(X=-356, Y=-20), ShadowOffset=(X=1, Y=1), Skew=0)
  35. PlayerHealthPosition=(Align=(V=HA_BOTTOM), Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=50, X=-55), Skew=0)
  36.  
  37. ObituaryMessageLogPosition=(Attach=(H=HA_RIGHT,V=HA_TOP))
  38. InteractionFillbarPosition=(Attach=(H=HA_CENTER),PixelOffset=(Y=420))
  39. SubtitlesPosition=(Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=710))
  40. BadgeNotificationPosition=(Attach=(H=HA_CENTER, V=HA_TOP), PixelOffset=(Y=50))
  41. ObjectiveNotificationPosition=(Attach=(H=HA_CENTER, V=HA_TOP), PixelOffset=(Y=200), ShadowOffset=(X=-1, Y=-1))
  42. GameInfoPosition=(Attach=(H=HA_CENTER, V=HA_TOP))
  43. SpectatorInfoPosition=(Attach=(H=HA_CENTER,V=HA_BOTTOM),PixelOffset=(Y=150), ShadowOffset=(X=-1, Y=-1))
  44. DetectedNotificationPosition=(Align=(H=HA_CENTER, V=HA_CENTER), Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=100))
  45. ReadyUpPosition=(Align=(V=HA_TOP,H=HA_CENTER), Attach=(H=HA_CENTER, V=HA_TOP))
  46. DeathInfoCardPosition=(Align=(V=HA_BOTTOM,H=HA_CENTER), Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=0))
  47. ActionMenuPosition=(Align=(H=HA_LEFT, V=HA_TOP), Attach=(H=HA_LEFT, V=HA_BOTTOM,VA="Objective"), PixelOffset=(Y=-2))
  48. CharacterSelectionPosition=(Align=(H=HA_CENTER), Attach=(H=HA_CENTER, V=HA_BOTTOM) PixelOffset=(X=0, Y=100))
  49. MaxNumHitReticules=16
  50. MaxNumConsoleMsg=10
  51. MaxConsoleMsgTime=-1
  52. MaxConsoleParentDisplayTime=8
  53. ConsoleMsgYBufferHeight=1
  54. MaxNumObituaryMsg=8
  55. MaxObituaryMsgTime=5
  56. ObituaryMsgYBufferHeight=1
  57. m_bEnableHudShake=false
Advertisement
Add Comment
Please, Sign In to add comment