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- (UI layout is still a work in progress.)
- Documents\My Games\UnrealEngine3\ShooterGame\Config
- Make a backup of the ShooterUI config before you change it.
- Paste the below stuff over the section entitled "[ShooterGame.SGUIHUDPlayer]"
- Save changes, I don't know if you need to make it "read only" or not afterwards.
- -
- [ShooterGame.SGUIHUDPlayer]
- NativeHUDResolution=(X=1280, Y=720)
- ScopeInfoPosition=(Attach=(H=HA_CENTER), PixelOffset=(Y=500))
- ConsoleMessageLogPosition=(Align=(H=HA_right, V=HA_BOTTOM), Attach=(H=HA_RIGHT, V=HA_TOP, VA="ChatInput"), Skew=0)
- ChatInputPosition=(Align=(H=HA_RIGHT, V=HA_BOTTOM), Attach=(H=HA_RIGHT, V=HA_BOTTOM,VA="Minimap"), PixelOffset=(Y=-40), Skew=0)
- IncapMenuPosition=(Align=(H=HA_CENTER, V=HA_BOTTOM), Attach=(H=HA_CENTER, V=HA_TOP, VA="DeathInfoCard"))
- GameWaveTimerPosition=(Attach=(H=HA_CENTER, V=HA_TOP), PixelOffset=(Y=-20, X=-55)
- ObjectiveProgressionPosition=(Attach=(H=HA_LEFT, V=HA_TOP), PixelOffset=(X=25, Y=25), Skew=2)
- ObjectiveProgressionNotificationPosition=(Attach=(H=HA_CENTER, V=HA_CENTER), PixelOffset=(Y=-100))
- ObjectiveClockPosition=(Attach=(H=HA_CENTER, V=HA_TOP), PixelOffset=(X=0, Y=25))
- ObjectivePosition=
- ExpCounterPosition=
- GameplayNotificationPosition=
- MinimapPosition=(Align=(V=HA_BOTTOM),Attach=(H=HA_LEFT, V=HA_BOTTOM), Skew=-2)
- WeaponAmmoPosition=(Attach=(H=HA_CENTER, V=HA_CENTER, VA="AbilityCooldown"), PixelOffset=(X=104, Y=20), Skew=0)
- AbilityCooldownPosition=(Align=(V=HA_TOP), Attach=(H=HA_CENTER, V=HA_BOTTOM, VA="PlayerHealth"), PixelOffset=(X=-356, Y=-20), ShadowOffset=(X=1, Y=1), Skew=0)
- PlayerHealthPosition=(Align=(V=HA_BOTTOM), Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=50, X=-55), Skew=0)
- ObituaryMessageLogPosition=(Attach=(H=HA_RIGHT,V=HA_TOP))
- InteractionFillbarPosition=(Attach=(H=HA_CENTER),PixelOffset=(Y=420))
- SubtitlesPosition=(Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=710))
- BadgeNotificationPosition=(Attach=(H=HA_CENTER, V=HA_TOP), PixelOffset=(Y=50))
- ObjectiveNotificationPosition=(Attach=(H=HA_CENTER, V=HA_TOP), PixelOffset=(Y=200), ShadowOffset=(X=-1, Y=-1))
- GameInfoPosition=(Attach=(H=HA_CENTER, V=HA_TOP))
- SpectatorInfoPosition=(Attach=(H=HA_CENTER,V=HA_BOTTOM),PixelOffset=(Y=150), ShadowOffset=(X=-1, Y=-1))
- DetectedNotificationPosition=(Align=(H=HA_CENTER, V=HA_CENTER), Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=100))
- ReadyUpPosition=(Align=(V=HA_TOP,H=HA_CENTER), Attach=(H=HA_CENTER, V=HA_TOP))
- DeathInfoCardPosition=(Align=(V=HA_BOTTOM,H=HA_CENTER), Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=0))
- ActionMenuPosition=(Align=(H=HA_LEFT, V=HA_TOP), Attach=(H=HA_LEFT, V=HA_BOTTOM,VA="Objective"), PixelOffset=(Y=-2))
- CharacterSelectionPosition=(Align=(H=HA_CENTER), Attach=(H=HA_CENTER, V=HA_BOTTOM) PixelOffset=(X=0, Y=100))
- MaxNumHitReticules=16
- MaxNumConsoleMsg=10
- MaxConsoleMsgTime=-1
- MaxConsoleParentDisplayTime=8
- ConsoleMsgYBufferHeight=1
- MaxNumObituaryMsg=8
- MaxObituaryMsgTime=5
- ObituaryMsgYBufferHeight=1
- m_bEnableHudShake=false
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