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- Oregorger
- -Phase 1
- --Explosive shard - Knocks back melee on impact then explodes for VERY high dmg. Move away from it after knockback
- --Blackrock barrage- Interrupt it. May be assigned to interrupt
- -Phase 2 | Starts at 100 energy
- --Rolls around the room, stay the fuck away
- --May have to run as groups. Usually just run behind him
- Gruul
- -Groups with varying players to soak inferno slice
- -Get away from people if you have petrifying slam
- -May have to soak the inferno slice in 4 group, use cloak of shadows
- Beastlord Darmac
- -Pin Down: Throw spear at players, will stun anyone under + spawn spear enemy, kill
- -Call the Pack: kill beasts
- -Jumps to beasts
- --Tantrum: Raid wide aoe
- --Inferno Breath: move from fire
- Hans & Franz
- -Bodyslam: Red arrow over your head
- -Stay with group in stampers, 8s from where you first touch and when they stamp. Melee group starts on the 3rd row and walks right, up, left
- Flamebender Ka'Graz
- -Don't stand on the fire floating swords
- -Don't stand in the fire
- -Molten torrent: Debuff that spawns a meteor on player after 6s
- -Don't stand in the fire chains
- -Two dogs spawn, both have to die within 6s of eachother or rip
- -Blazing radiance: Move away from people
- Operator Thogar
- -Throws grenades, move away
- -Kill adds
- -Siege bomb: If fixated, run as much as you can away from the group
- -Don't interrupt the damage thing one of the adds does
- -Lane 1 closest lane 4 farthest
- -Start in lane 2 with BL at start. Add train comes on lane 1, move behind it, kill adds. Run through fire after grenades. Train on lane 2. Random trains- run to middle and be quick to react to open doors x2.
- Blast Furnace
- -Phase 1: Add management
- --Keep heat bar in check
- --Destroy heat regulators by blowing them up with bombs
- --Get bombs from furnace engineers, they put bomb on player which gives them exploding bomb. Bring it to heat regulator
- --Interrupt the engineers
- -Phase 2: More add management
- --Bring slag elementals over to primal adds to break immunity
- --Melt: Run away
- Kromog
- -Tanks on right, melee on left
- -Slam: Run away a bit (not that important for mdps)
- -Rippling smash: Move from the shockwave
- -Move from reverberation disks
- -Red Rune: Move from clapping stun hands
- -Yellow Rune: Stand under them
- -Move from rune of the trembling earth
- -Kill pillars
- Iron Maidens
- -Marak
- --Blood ritual: Beam between herself and targetted player. Will hit first target between her and debuffed target, make sure its tank
- --Bloodsoeaked heartseeker: Debuff on 3 people, have to be spread out to reduce damage
- --Rapid fire: Debuff, run away
- -Enforcer Sorka
- --Blade dash: Dashes to player within 45yds, chaining to players within 8yds of that
- --Convulsive shadows: Ticking dot, will blow up hard if dispelled
- -Bosses will go up onto the ship, hooks spawn. Some ppl click on them, they get sent over, have to stop them using cannon.
- -a load of shit that i'm not gonna write down
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