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SixWingZombi

Important Information

Mar 17th, 2016
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  1. Power Types:
  2. Senory: Powers that alter either the perceptive senses of the Super or another. (Sound Manipulation, Invisibility, Pheromone Manipulation, etc)
  3. Psionic: Psychic powers. (Telekinetic, Telepathy, etc)
  4. Physical: Powers that manifest in augmentation of one's body or enhance abilities. (Super Strength/Speed/Agility/Durability etc.)
  5. Energy: Powers that generate or manipulate natural (non-magical) energies and/or elements. (Laser beams, Heat Vision, Ice Breath, etc)
  6. Magic: Self Explanatory. See: Magic.
  7. Monstrous: Permanent changes to a Super's body upon Power Emergence. Usually coupled with mental changes. Powers held by Monstrous Supers tend to be more powerful.
  8.  
  9. Classifications:
  10. 0: Unremarkable, useless or too subtle to be trouble. (Taco teleporter)
  11. 1: Average (Class 1 Physical powers are just slightly above or on par with what the strongest/fastest/agile/toughest person is capable of)
  12. 2: Above Average (Noticeably different abilities. Psionic, Energy, and Magic usually start at Class 2)
  13. 3: Powerful (Powers that can do damage to others or the Super's surroundings, not directly lethal)
  14. 4: Lethal (Powers that can do deadly or serious and significant damage to others and/or property)
  15. 5: Disaster (Ranges from Mass Death to potentially world ending)
  16.  
  17. ------------------
  18.  
  19. Magic has existed long before the GRV, but was only put on the forefront of discussion thanks to incredibly rare Supers with the power to manipulate those forces.
  20.  
  21. Outside of 10 special cases recorded, those with an affinity for magic are actually immune to the GRV. The magic community is closely knit and secretive, not sharing the details of how magic works outside of those already shown to have talent. Magic ranges from rituals, thaumaturgy, elemental control, to summoning. Its variety and mystery makes it hard to track by those unschooled in the arts. Practitioners who have met with government officials only disclose that the definition covers three basic forms: Natural, Arcane, and Divine.
  22.  
  23. Natural magic is covers the aspects of nature: Basic elemental control, nature itself and, to lesser extents the human body. Blood magic is considered a dark extension of Natural magic.
  24. Arcane covers a much broader spectrum of magic than the other two forms. Elemental conjuration, illusion, charm magics, and most ritual magics are considered Arcane.
  25. Divine magic comes from contracts with beings beyond. What that means has never been explained, but it implies that Divine magic comes with severe penalties if talked about. Summoning, Miracles, Divinations, most forms of Healing magic, and a handful rituals are considered Divine. On the darker spectrum, Necromancy is considered Divine.
  26.  
  27. -------------------------
  28.  
  29. Despite over 50 years of existence in the public eye, all Supers deal with the stigma of showing the symptoms of a virus that strikes fear in the hearts of almost the whole world. While now there are more people who are supportive, there are still vocal anti-Super groups that fear that Supers will bring about some kind of plague that will kill them all. Most of them are focused on Monstrous Supers and Class 4 and 5 Capes. The most notable and extreme of these hate groups will be covered in Major Players.
  30.  
  31. Supers maintain the same rights as citizens, but their powers require them to register with either the government, the Super Union, or similar organizations to classify their power types and, if necessary, take precautions to help Supers manage their powers.
  32.  
  33. There have been a number of Class 5 power related incidents around the world that laid the ground work for this legislation. One of the more notable was known as the Dubai Blast. In 1974, an unregistered Super vigilante with Class 5 teleportation powers, while in the process of stopping a mugging, lost control of his powers and wiped the city of Dubai off the face of the map, himself included. Thousands were dead and the crater remains a memorial for the city and its lost population.
  34.  
  35. Pop culture as we know it has changed very little as the likes of Superman, Batman, Wonder Woman, Spiderman, and especially the X-men and Avengers have shaped and inspired Capes and Villains. The most notable of heroes are treated like celebrities and most Capes have jobs outside of 'Heroing'
  36.  
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  38.  
  39. Current Notable Organizations and Territories:
  40.  
  41. Scrappers: Uptown, Red Waters and Cherry Grove communities pay tribute
  42. Odinsons Motorcycle Club: Downtown, Part of Mid Town, Part of Old Town, Camelot Courts and Sunny Hill communities pay tribute
  43. Bratva: Water District
  44. Union: Financial District, Old Town
  45. Platinum Towers: Platinum Towers campus
  46. Independent Supers: College Town
  47.  
  48. ----------------
  49. State of City: Bad
  50. -Curfews in effect in areas
  51. -High death count
  52. -Massive damage to city infrastructure
  53. -Cape influence is strained and failing
  54.  
  55. -----------------
  56. Tom Gainer's Reputation among:
  57. Scrappers: Wary, but not hostile
  58. Odinsons MC: No known reputation
  59. Bratva: Unknown
  60. Super Union: Neutral
  61. -Cicada Killer: Positive (Cute Butt)
  62. Platinum Towers: Neutral
  63. -Kowalski: Positive
  64. Independent Supers: Neutral
  65. -Grey Knight: Positive
  66. -Jim Knots: Positive
  67. -Serah Knots: Positive
  68. -PyRiot: Negative (Hates you)
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