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Nov 22nd, 2014
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  1. #include <macro.h>
  2. /*File:fn_underWaterLoadout.sqf Author:[midgetgrimm] */
  3. private ["_loadoutName","_action","_guncost"];
  4. if(playerSide in [civilian,independent]) exitWith {hint "You are not a cop!";};
  5. if(__GETC__(life_coplevel) < 6) exitWith {hint"You are not GITS!";};
  6. if (vehicle player != player) exitWith {hint "Get out of your vehicle!";};
  7. if(!alive player) exitWith {hint"You dead homie.. dafuq";};
  8. _guncost = 250000;
  9. if(life_cash < _guncost) exitWith {hint format[localize "STR_NOTF_LO_NoCash",_guncost];};
  10. _loadoutName = "GITS Loadout";
  11. _action = [
  12. format["Are you sure you wish to clear your current loadout for the :%1: It will cost you $%2 cash",_loadoutName,[_guncost] call life_fnc_numberText],
  13. "Purchase Loadout",
  14. "Purchase",
  15. "No"
  16. ] call BIS_fnc_guiMessage;
  17. if(_action) then {
  18.  
  19. hint parseText format["You bought the %1 for <t color='#8cff9b'>$%2</t>",_loadoutName,[_guncost] call life_fnc_numberText];
  20. life_cash = life_cash - _guncost;
  21.  
  22. titleText ["That'll be $250,000. Now, please undress...","PLAIN"];
  23.  
  24. sleep 1;
  25. RemoveAllWeapons player;
  26. {player removeMagazine _x;} foreach (magazines player);
  27. removeUniform player;
  28. removeVest player;
  29. removeBackpack player;
  30. removeGoggles player;
  31. removeHeadGear player;
  32. {
  33. player unassignItem _x;
  34. player removeItem _x;
  35. } foreach (assignedItems player);
  36. titleText[format["Now put on your %1 ...",_loadoutName],"PLAIN"];
  37. sleep 3;
  38.  
  39. player addUniform "U_B_CTRG_1";
  40. player addHeadGear "H_HelmetB_light";
  41. player addGoggles "G_Combat";
  42. player addVest "V_PlateCarrierH_CTRG";
  43. player addMagazine "16Rnd_9x21_Mag";
  44. player addMagazine "16Rnd_9x21_Mag";
  45. player addMagazine "16Rnd_9x21_Mag";
  46. player addMagazine "16Rnd_9x21_Mag";
  47. player addMagazine "16Rnd_9x21_Mag";
  48. player addMagazine "16Rnd_9x21_Mag";
  49. player addMagazine "5Rnd_127x108_APDS_Mag";
  50. player addMagazine "5Rnd_127x108_APDS_Mag";
  51. player addMagazine "5Rnd_127x108_APDS_Mag";
  52. player addMagazine "5Rnd_127x108_APDS_Mag";
  53. player addMagazine "5Rnd_127x108_APDS_Mag";
  54. player addMagazine "5Rnd_127x108_APDS_Mag";
  55. player addMagazine "5Rnd_127x108_APDS_Mag";
  56. player addMagazine "5Rnd_127x108_APDS_Mag";
  57. player addMagazine "5Rnd_127x108_APDS_Mag";
  58. player addMagazine "5Rnd_127x108_APDS_Mag";
  59. player addMagazine "5Rnd_127x108_APDS_Mag";
  60. player addMagazine "5Rnd_127x108_APDS_Mag";
  61. player addMagazine "5Rnd_127x108_APDS_Mag";
  62. player addMagazine "5Rnd_127x108_APDS_Mag";
  63. player addMagazine "5Rnd_127x108_APDS_Mag";
  64. player addMagazine "5Rnd_127x108_APDS_Mag";
  65. player addMagazine "5Rnd_127x108_APDS_Mag";
  66. player addMagazine "5Rnd_127x108_APDS_Mag";
  67. player addMagazine "5Rnd_127x108_APDS_Mag";
  68. player addMagazine "5Rnd_127x108_APDS_Mag";
  69. player addMagazine "5Rnd_127x108_APDS_Mag";
  70. player addWeapon "hgun_P07_snds_F";
  71. player addWeapon "srifle_GM6_F";
  72. player selectWeapon "srifle_GM6_F";
  73. player addPrimaryWeaponItem "optic_tws";
  74. player addItem "ItemGPS";
  75. player assignItem "ItemGPS";
  76. player addItem "ItemMap";
  77. player assignItem "ItemMap";
  78. player addItem "ItemCompass";
  79. player assignItem "ItemCompass";
  80. player addItem "NVGoggles";
  81. player assignItem "NVGoggles";
  82. player addItem "Laserdesignator";
  83. player assignItem "Laserdesignator";
  84. player addMagazine "Laserbatteries";
  85. titleText ["...don't forget your bag...","PLAIN"];
  86. player addBackPack "B_Carryall_mcamo";
  87. mybackpack = unitBackpack player;
  88. mybackpack addItemCargoGlobal ["Toolkit", 1];
  89. mybackpack addItemCargoGlobal ["Medikit", 1];
  90. life_inv_coffee = life_inv_coffee + 5;
  91. life_inv_donuts = life_inv_donuts + 5;
  92. reload player;
  93. titleText [format["Enjoy your %1",_loadoutName],"PLAIN"];
  94. } else {
  95. hint"Okay, thanks for nothing..";
  96. };
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