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- 15:33:17: Open Broadcaster Software v0.657b - 32bit (´・ω・`)
- 15:33:17: -------------------------------
- 15:33:17: CPU Name: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
- 15:33:17: CPU Speed: 4000MHz
- 15:33:17: Physical Memory: 4095MB Total, 4095MB Free
- 15:33:17: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
- 15:33:17: monitor 1: pos={0, 0}, size={1920, 1080}
- 15:33:17: monitor 2: pos={-1680, 30}, size={1680, 1050}
- 15:33:17: Windows Version: 6.3 Build 9600 (revision 17415)
- 15:33:17: Aero is Enabled
- 15:33:17: -------------------------------
- 15:33:17: OBS Modules:
- 15:33:17: Base Address Module
- 15:33:17: 002A0000 OBS.exe
- 15:33:17: 50720000 OBSApi.dll
- 15:33:17: 56170000 DShowPlugin.dll
- 15:33:17: 56140000 GraphicsCapture.dll
- 15:33:17: 50530000 NoiseGate.dll
- 15:33:17: 50510000 PSVPlugin.dll
- 15:33:17: 504F0000 scenesw.dll
- 15:33:17: ------------------------------------------
- 15:33:17: Adapter 1
- 15:33:17: Video Adapter: NVIDIA GeForce GTX 760
- 15:33:17: Video Adapter Dedicated Video Memory: 3221225472
- 15:33:17: Video Adapter Shared System Memory: 1073676288
- 15:33:17: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
- 15:33:17: ------------------------------------------
- 15:33:17: Adapter 2
- 15:33:17: Video Adapter: Intel(R) HD Graphics 4600
- 15:33:17: Video Adapter Dedicated Video Memory: 0
- 15:33:17: Video Adapter Shared System Memory: 1879048192
- 15:33:17: Video Adapter Output 1: pos={-1680, 30}, size={1680, 1050}, attached=true
- 15:33:17: =====Stream Start: 2015-12-31, 15:33:17===============================================
- 15:33:17: Multithreaded optimizations: On
- 15:33:17: Base resolution: 1920x1080
- 15:33:17: Output resolution: 1920x1080
- 15:33:17: ------------------------------------------
- 15:33:17: Loading up D3D10 on NVIDIA GeForce GTX 760 (Adapter 1)...
- 15:33:17: ------------------------------------------
- 15:33:17: Audio Format: 48000 Hz
- 15:33:17: ------------------------------------------
- 15:33:17: Audio Channels: 2 Ch
- 15:33:17: Playback device Default
- 15:33:17: ------------------------------------------
- 15:33:17: Using desktop audio input: Speakers (Realtek High Definition Audio)
- 15:33:17: Global Audio time adjust: 0
- 15:33:17: ------------------------------------------
- 15:33:17: Using auxilary audio input: Microphone (Realtek High Definition Audio)
- 15:33:17: Mic time offset: 0
- 15:33:17: ------------------------------------------
- 15:33:17: Audio Encoding: AAC
- 15:33:17: bitrate: 96
- 15:33:17: Using graphics capture
- 15:33:17: Trying to hook process: csgo.exe
- 15:33:17: Scene buffering time set to 700
- 15:33:17: x264: MB rate (489600) > level limit (245760)
- 15:33:17: ------------------------------------------
- 15:33:17: Video Encoding: x264
- 15:33:17: fps: 60
- 15:33:17: width: 1920, height: 1080
- 15:33:17: preset: veryfast
- 15:33:17: profile: main
- 15:33:17: keyint: 120
- 15:33:17: CBR: yes
- 15:33:17: CFR: yes
- 15:33:17: max bitrate: 3500
- 15:33:17: buffer size: 3500
- 15:33:17: ------------------------------------------
- 15:33:17: SharedTexCapture hooked
- 15:33:30: FlushBufferedVideo: Flushing 21 packets over 333 ms
- 15:33:31: Total frames encoded: 760, total frames duplicated: 0 (0.00%)
- 15:33:31: Total frames rendered: 789, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
- 15:33:31:
- 15:33:31: Profiler time results:
- 15:33:31:
- 15:33:31: ==============================================================
- 15:33:31: video thread frame - [100%] [avg time: 0.665 ms] [children: 13.2%] [unaccounted: 86.8%]
- 15:33:31: | scene->Preprocess - [0.301%] [avg time: 0.002 ms]
- 15:33:31: | GPU download and conversion - [12.9%] [avg time: 0.086 ms] [children: 11.9%] [unaccounted: 1.05%]
- 15:33:31: | | flush - [10.8%] [avg time: 0.072 ms]
- 15:33:31: | | CopyResource - [0.752%] [avg time: 0.005 ms]
- 15:33:31: | | conversion to 4:2:0 - [0.301%] [avg time: 0.002 ms]
- 15:33:31: Convert444Threads - [100%] [avg time: 1.56 ms] [children: 99.6%] [unaccounted: 0.449%]
- 15:33:31: | Convert444toNV12 - [99.6%] [avg time: 1.553 ms]
- 15:33:31: encoder thread frame - [100%] [avg time: 2.191 ms] [children: 1.1%] [unaccounted: 98.9%]
- 15:33:31: | sending stuff out - [1.1%] [avg time: 0.024 ms]
- 15:33:31: ==============================================================
- 15:33:31:
- 15:33:31:
- 15:33:31: Profiler CPU results:
- 15:33:31:
- 15:33:31: ==============================================================
- 15:33:31: video thread frame - [cpu time: avg 0.059 ms, total 46.875 ms] [avg calls per frame: 1]
- 15:33:31: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 15:33:31: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 15:33:31: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 15:33:31: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 15:33:31: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 15:33:31: Convert444Threads - [cpu time: avg 1.499 ms, total 2218.75 ms] [avg calls per frame: 2]
- 15:33:31: | Convert444toNV12 - [cpu time: avg 1.499 ms, total 2218.75 ms] [avg calls per frame: 2]
- 15:33:31: encoder thread frame - [cpu time: avg 1.628 ms, total 1203.13 ms] [avg calls per frame: 1]
- 15:33:31: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 15:33:31: ==============================================================
- 15:33:31:
- 15:33:31: =====Stream End: 2015-12-31, 15:33:31=================================================
- 18:21:07: =====Stream Start: 2015-12-31, 18:21:07===============================================
- 18:21:07: Multithreaded optimizations: On
- 18:21:07: Base resolution: 1920x1080
- 18:21:07: Output resolution: 1920x1080
- 18:21:07: ------------------------------------------
- 18:21:07: Loading up D3D10 on NVIDIA GeForce GTX 760 (Adapter 1)...
- 18:21:07: ------------------------------------------
- 18:21:07: Audio Format: 48000 Hz
- 18:21:07: ------------------------------------------
- 18:21:07: Audio Channels: 2 Ch
- 18:21:07: Playback device Default
- 18:21:07: ------------------------------------------
- 18:21:07: Using desktop audio input: Speakers (Realtek High Definition Audio)
- 18:21:07: Global Audio time adjust: 0
- 18:21:07: ------------------------------------------
- 18:21:07: Using auxilary audio input: Microphone (Realtek High Definition Audio)
- 18:21:07: Mic time offset: 0
- 18:21:07: ------------------------------------------
- 18:21:07: Audio Encoding: AAC
- 18:21:07: bitrate: 96
- 18:21:07: Using graphics capture
- 18:21:07: Trying to hook process: csgo.exe
- 18:21:07: Scene buffering time set to 700
- 18:21:07: x264: MB rate (489600) > level limit (245760)
- 18:21:07: ------------------------------------------
- 18:21:07: Video Encoding: x264
- 18:21:07: fps: 60
- 18:21:07: width: 1920, height: 1080
- 18:21:07: preset: veryfast
- 18:21:07: profile: main
- 18:21:07: keyint: 120
- 18:21:07: CBR: yes
- 18:21:07: CFR: yes
- 18:21:07: max bitrate: 3500
- 18:21:07: buffer size: 3500
- 18:21:07: ------------------------------------------
- 18:21:07: SharedTexCapture hooked
- 18:21:45: FlushBufferedVideo: Flushing 45 packets over 733 ms
- 18:21:45: Total frames encoded: 2246, total frames duplicated: 33 (1.47%)
- 18:21:45: Total frames rendered: 2222, number of late frames: 3 (0.14%) (it's okay for some frames to be late)
- 18:21:46:
- 18:21:46: Profiler time results:
- 18:21:46:
- 18:21:46: ==============================================================
- 18:21:46: video thread frame - [100%] [avg time: 0.885 ms] [children: 7.91%] [unaccounted: 92.1%]
- 18:21:46: | scene->Preprocess - [0.226%] [avg time: 0.002 ms]
- 18:21:46: | GPU download and conversion - [7.68%] [avg time: 0.068 ms] [children: 6.89%] [unaccounted: 0.791%]
- 18:21:46: | | flush - [5.88%] [avg time: 0.052 ms]
- 18:21:46: | | CopyResource - [0.678%] [avg time: 0.006 ms]
- 18:21:46: | | conversion to 4:2:0 - [0.339%] [avg time: 0.003 ms]
- 18:21:46: Convert444Threads - [100%] [avg time: 1.707 ms] [children: 99.5%] [unaccounted: 0.469%]
- 18:21:46: | Convert444toNV12 - [99.5%] [avg time: 1.699 ms]
- 18:21:46: encoder thread frame - [100%] [avg time: 2.17 ms] [children: 0.968%] [unaccounted: 99%]
- 18:21:46: | sending stuff out - [0.968%] [avg time: 0.021 ms]
- 18:21:46: ==============================================================
- 18:21:46:
- 18:21:46:
- 18:21:46: Profiler CPU results:
- 18:21:46:
- 18:21:46: ==============================================================
- 18:21:46: video thread frame - [cpu time: avg 0.035 ms, total 78.125 ms] [avg calls per frame: 1]
- 18:21:46: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 18:21:46: | GPU download and conversion - [cpu time: avg 0.014 ms, total 31.25 ms] [avg calls per frame: 1]
- 18:21:46: | | flush - [cpu time: avg 0.014 ms, total 31.25 ms] [avg calls per frame: 1]
- 18:21:46: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 18:21:46: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 18:21:46: Convert444Threads - [cpu time: avg 1.722 ms, total 7484.38 ms] [avg calls per frame: 2]
- 18:21:46: | Convert444toNV12 - [cpu time: avg 1.722 ms, total 7484.38 ms] [avg calls per frame: 2]
- 18:21:46: encoder thread frame - [cpu time: avg 1.618 ms, total 3562.5 ms] [avg calls per frame: 1]
- 18:21:46: | sending stuff out - [cpu time: avg 0.014 ms, total 31.25 ms] [avg calls per frame: 1]
- 18:21:46: ==============================================================
- 18:21:46:
- 18:21:46: =====Stream End: 2015-12-31, 18:21:46=================================================
- 18:22:04: =====Stream Start: 2015-12-31, 18:22:04===============================================
- 18:22:04: Multithreaded optimizations: On
- 18:22:04: Base resolution: 1920x1080
- 18:22:04: Output resolution: 1920x1080
- 18:22:04: ------------------------------------------
- 18:22:04: Loading up D3D10 on NVIDIA GeForce GTX 760 (Adapter 1)...
- 18:22:04: ------------------------------------------
- 18:22:04: Audio Format: 48000 Hz
- 18:22:04: ------------------------------------------
- 18:22:04: Audio Channels: 2 Ch
- 18:22:04: Playback device Default
- 18:22:04: ------------------------------------------
- 18:22:04: Using desktop audio input: Speakers (Realtek High Definition Audio)
- 18:22:04: Global Audio time adjust: 0
- 18:22:04: ------------------------------------------
- 18:22:04: Using auxilary audio input: Microphone (Realtek High Definition Audio)
- 18:22:04: Mic time offset: 0
- 18:22:04: ------------------------------------------
- 18:22:04: Audio Encoding: AAC
- 18:22:04: bitrate: 96
- 18:22:04: Using graphics capture
- 18:22:04: Trying to hook process: csgo.exe
- 18:22:04: Scene buffering time set to 700
- 18:22:04: x264: MB rate (489600) > level limit (245760)
- 18:22:04: ------------------------------------------
- 18:22:04: Video Encoding: x264
- 18:22:04: fps: 60
- 18:22:04: width: 1920, height: 1080
- 18:22:04: preset: veryfast
- 18:22:04: profile: main
- 18:22:04: keyint: 120
- 18:22:04: CBR: yes
- 18:22:04: CFR: yes
- 18:22:04: max bitrate: 3500
- 18:22:04: buffer size: 3500
- 18:22:04: ------------------------------------------
- 18:22:04: SharedTexCapture hooked
- 18:22:20: FlushBufferedVideo: Flushing 21 packets over 333 ms
- 18:22:20: Total frames encoded: 912, total frames duplicated: 0 (0.00%)
- 18:22:20: Total frames rendered: 942, number of late frames: 1 (0.11%) (it's okay for some frames to be late)
- 18:22:20:
- 18:22:20: Profiler time results:
- 18:22:20:
- 18:22:20: ==============================================================
- 18:22:20: video thread frame - [100%] [avg time: 0.682 ms] [children: 11.9%] [unaccounted: 88.1%]
- 18:22:20: | scene->Preprocess - [0.293%] [avg time: 0.002 ms]
- 18:22:20: | GPU download and conversion - [11.6%] [avg time: 0.079 ms] [children: 10.6%] [unaccounted: 1.03%]
- 18:22:20: | | flush - [9.24%] [avg time: 0.063 ms]
- 18:22:20: | | CopyResource - [0.88%] [avg time: 0.006 ms]
- 18:22:20: | | conversion to 4:2:0 - [0.44%] [avg time: 0.003 ms]
- 18:22:20: Convert444Threads - [100%] [avg time: 1.74 ms] [children: 99.5%] [unaccounted: 0.46%]
- 18:22:20: | Convert444toNV12 - [99.5%] [avg time: 1.732 ms]
- 18:22:20: encoder thread frame - [100%] [avg time: 2.332 ms] [children: 0.858%] [unaccounted: 99.1%]
- 18:22:20: | sending stuff out - [0.858%] [avg time: 0.02 ms]
- 18:22:20: ==============================================================
- 18:22:20:
- 18:22:20:
- 18:22:20: Profiler CPU results:
- 18:22:20:
- 18:22:20: ==============================================================
- 18:22:20: video thread frame - [cpu time: avg 0.066 ms, total 62.5 ms] [avg calls per frame: 1]
- 18:22:20: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 18:22:20: | GPU download and conversion - [cpu time: avg 0.016 ms, total 15.625 ms] [avg calls per frame: 1]
- 18:22:20: | | flush - [cpu time: avg 0.016 ms, total 15.625 ms] [avg calls per frame: 1]
- 18:22:20: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 18:22:20: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 18:22:20: Convert444Threads - [cpu time: avg 1.664 ms, total 2968.75 ms] [avg calls per frame: 2]
- 18:22:20: | Convert444toNV12 - [cpu time: avg 1.664 ms, total 2968.75 ms] [avg calls per frame: 2]
- 18:22:20: encoder thread frame - [cpu time: avg 1.665 ms, total 1484.38 ms] [avg calls per frame: 1]
- 18:22:20: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 18:22:20: ==============================================================
- 18:22:20:
- 18:22:20: =====Stream End: 2015-12-31, 18:22:20=================================================
- 23:00:49: Terminating 0x1bf4
- 23:00:49: Terminating 0xd2c
- 23:00:49: Terminating 0x1fb0
- Last game capture log:
- 2015-12-31, 18:21:07: we're booting up:
- 18:21:07: CaptureThread: attached to process csgo.exe
- 18:21:07: D3D9 Present
- 18:21:07: (half life scientist) everything.. seems to be in order
- 18:21:07: D3D9EndScene called
- 18:21:07: D3DPRESENT_PARAMETERS {
- 18:21:07: BackBufferWidth: 1920
- 18:21:07: BackBufferHeight: 1080
- 18:21:07: BackBufferFormat: D3DFMT_A8R8G8B8
- 18:21:07: BackBufferCount: 1
- 18:21:07: MultiSampleType: D3DMULTISAMPLE_8_SAMPLES
- 18:21:07: MultiSampleQuality: 0
- 18:21:07: SwapEffect: D3DSWAPEFFECT_DISCARD
- 18:21:07: hDeviceWindow: 1182832
- 18:21:07: Windowed: false
- 18:21:07: EnableAutoDepthStencil: true
- 18:21:07: AutoDepthStencilFormat: D3DFMT_D24S8
- 18:21:07: Flags: None
- 18:21:07: FullScreen_RefreshRateInHz: 60
- 18:21:07: PresentationInterval: 2147483648
- 18:21:07: };
- 18:21:07: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
- 18:21:07: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
- 18:21:07: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
- 18:21:07: successfully set up d3d9 hooks
- 18:21:07: D3D9Present called
- 18:21:07: DoD3D9GPUHook: success
- 18:21:07: D3DSURFACE_DESC {
- 18:21:07: Format: D3DFMT_A8R8G8B8
- 18:21:07: Type: D3DRTYPE_SURFACE
- 18:21:07: Usage: D3DUSAGE_RENDERTARGET
- 18:21:07: Pool: D3DPOOL_DEFAULT
- 18:21:07: MultiSampleType: D3DMULTISAMPLE_8_SAMPLES
- 18:21:07: MultiSampleQuality: 0
- 18:21:07: Width: 1920
- 18:21:07: Height: 1080
- 18:21:07: };
- 18:21:07: successfully capturing d3d9 frames via GPU
- 18:21:45: D3D9Reset called
- 18:21:45: ---------------------- Cleared D3D9 Capture ----------------------
- 18:21:46: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
- 18:21:46: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
- 18:21:46: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
- 18:21:46: successfully set up d3d9 hooks
- 18:21:47: D3D9EndScene called
- 18:21:47: D3D9Present called
- 18:21:47: ---------------------- Cleared D3D9 Capture ----------------------
- 18:21:47: D3D9EndScene called
- 18:21:47: D3D9Present called
- 18:22:04: received restart event, capturing
- 18:22:04: DoD3D9GPUHook: success
- 18:22:04: D3DSURFACE_DESC {
- 18:22:04: Format: D3DFMT_A8R8G8B8
- 18:22:04: Type: D3DRTYPE_SURFACE
- 18:22:04: Usage: D3DUSAGE_RENDERTARGET
- 18:22:04: Pool: D3DPOOL_DEFAULT
- 18:22:04: MultiSampleType: D3DMULTISAMPLE_8_SAMPLES
- 18:22:04: MultiSampleQuality: 0
- 18:22:04: Width: 1920
- 18:22:04: Height: 1080
- 18:22:04: };
- 18:22:04: successfully capturing d3d9 frames via GPU
- 18:22:20: ---------------------- Cleared D3D9 Capture ----------------------
- 18:22:20: D3D9EndScene called
- 18:22:20: D3D9Present called
- 18:28:11: D3D9Reset called
- 18:28:11: ---------------------- Cleared D3D9 Capture ----------------------
- 18:28:12: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
- 18:28:12: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
- 18:28:12: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
- 18:28:12: successfully set up d3d9 hooks
- 18:28:13: D3D9EndScene called
- 18:28:13: D3D9Present called
- 18:40:58: D3D9Reset called
- 18:40:58: ---------------------- Cleared D3D9 Capture ----------------------
- 18:40:58: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
- 18:40:58: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
- 18:40:58: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
- 18:40:58: successfully set up d3d9 hooks
- 18:40:59: D3D9EndScene called
- 18:40:59: D3D9Present called
- 19:05:41: D3D9Reset called
- 19:05:41: ---------------------- Cleared D3D9 Capture ----------------------
- 19:05:42: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
- 19:05:42: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
- 19:05:42: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
- 19:05:42: successfully set up d3d9 hooks
- 19:05:43: D3D9EndScene called
- 19:05:43: D3D9Present called
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