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Sep 10th, 2013
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  1. Version 1.20
  2.  
  3. -------- THE HPL ENGINE LOG ------------
  4. Creating Engine Modules
  5. --------------------------------------------------------
  6. Creating graphics module
  7. Creating system module
  8. Creating resource module
  9. Creating input module
  10. Creating sound module
  11. Creating physics module
  12. Creating ai module
  13. Creating gui module
  14. Creating generate module
  15. Creating haptic module
  16. Creating scene module
  17. --------------------------------------------------------
  18.  
  19. Initializing Resources Module
  20. --------------------------------------------------------
  21. Creating loader handlers
  22. Creating resource managers
  23. Adding loaders to handlers
  24. --------------------------------------------------------
  25.  
  26. Initializing Graphics Module
  27. --------------------------------------------------------
  28. Init lowlevel graphics: 1600x1200 disp:0 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - A Machine For Pigs Loading...' pos:(-1x-1)
  29. Setting video mode: 1600 x 1200 - 32 bpp
  30. Init Glew...OK
  31. Setting up OpenGL
  32. Vendor: NVIDIA Corporation
  33. Renderer: GeForce GTX 550 Ti/PCIe/SSE2
  34. Version: 4.2.0
  35. Max texture image units: 32
  36. Max texture coord units: 8
  37. Max user clip planes: 8
  38. Two sided stencil: 1
  39. Vertex Buffer Object: 1
  40. Anisotropic filtering: 1
  41. Max Anisotropic degree: 16
  42. Multisampling: 1
  43. Texture compression: 1
  44. Texture compression S3TC: 1
  45. Auto generate MipMaps: 1
  46. Render to texture: 1
  47. Max draw buffers: 8
  48. Max color render targets: 8
  49. Packed depth-stencil: 1
  50. Texture float: 1
  51. GLSL Version: 4.20 NVIDIA via Cg compiler
  52. ShaderModel 2: 1
  53. ShaderModel 3: 1
  54. ShaderModel 4: 1
  55. OGL ATIFragmentShader: 0
  56. Setting up G-Bugger: type: 0 texturenum: 3
  57. Adding engine materials
  58. Initializing DevIL
  59. Vendor String: Abysmal Software
  60. Version String: Developer's Image Library (DevIL) 1.7.8
  61. Version Number: 178
  62. Adding engine post effects
  63. --------------------------------------------------------
  64.  
  65. Initializing Sound Module
  66. --------------------------------------------------------
  67. Initializing OpenAL
  68. Available OpenAL devices:
  69. 0. Generic Hardware on SoundMAX HD Audio(OpenAL default)
  70. 1. Generic Software on SoundMAX HD Audio
  71. Trying to open device 'Generic Software on SoundMAX HD Audio'... Success!
  72. Number of mono sources: 64
  73. Streaming setup: 8 Buffers x 262144 bytes each
  74. --------------------------------------------------------
  75.  
  76. Initializing Game Module
  77. --------------------------------------------------------
  78. Adding engine updates
  79. Initializing script functions
  80. --------------------------------------------------------
  81.  
  82. User Initialization
  83. --------------------------------------------------------
  84. Loading data from cloud storage
  85. --------------------------------------------------------
  86. WARNING: Could not find language file entry 'WelcomeMessage05'
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