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quake2-icculus-0.16.1-airaccel.patch

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Jun 22nd, 2015
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  1. --- src/server/sv_init.c.orig   2015-05-09 04:25:57.512516624 +0300
  2. +++ src/server/sv_init.c    2015-05-09 04:26:53.298881070 +0300
  3. @@ -193,16 +193,8 @@
  4.  
  5.     // save name for levels that don't set message
  6.     strcpy (sv.configstrings[CS_NAME], server);
  7. -   if (Cvar_VariableValue ("deathmatch"))
  8. -   {
  9. -       sprintf(sv.configstrings[CS_AIRACCEL], "%g", sv_airaccelerate->value);
  10. -       pm_airaccelerate = sv_airaccelerate->value;
  11. -   }
  12. -   else
  13. -   {
  14. -       strcpy(sv.configstrings[CS_AIRACCEL], "0");
  15. -       pm_airaccelerate = 0;
  16. -   }
  17. +        sprintf(sv.configstrings[CS_AIRACCEL], "%g", sv_airaccelerate->value);
  18. +        pm_airaccelerate = sv_airaccelerate->value;
  19.  
  20.     SZ_Init (&sv.multicast, sv.multicast_buf, sizeof(sv.multicast_buf));
  21.  
  22. --- src/qcommon/pmove.c.orig    2015-05-09 04:24:34.752964971 +0300
  23. +++ src/qcommon/pmove.c 2015-05-09 04:30:02.301190490 +0300
  24. @@ -653,8 +653,7 @@
  25.     {   // not on ground, so little effect on velocity
  26.         if (pm_airaccelerate)
  27.             PM_AirAccelerate (wishdir, wishspeed, pm_accelerate);
  28. -       else
  29. -           PM_Accelerate (wishdir, wishspeed, 1);
  30. +                PM_Accelerate (wishdir, wishspeed, 1);
  31.         // add gravity
  32.         pml.velocity[2] -= pm->s.gravity * pml.frametime;
  33.         PM_StepSlideMove ();
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