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- //voice defaults for mm
- voice_enable 1
- // crosshairz
- alias xhairblu "cl_crosshair_red 0; cl_crosshair_green 255; cl_crosshair_blue 0"
- alias xhairgreen "cl_crosshair_red 0; cl_crosshair_green 255; cl_crosshair_blue 255"
- alias xhairblack "cl_crosshair_red 255; cl_crosshair_green 255; cl_crosshair_blue 0"
- alias xhairwhite "cl_crosshair_red 255; cl_crosshair_green 0; cl_crosshair_blue 255"
- //alias +w "+forward; xhairblu"
- //alias +a "+moveleft; xhairblack"
- //alias +s "+back; xhairgreen"
- //alias +d "+moveright; xhairwhite"
- //alias -w "-forward;xhairblu"
- //alias -a "-moveleft;xhairblu"
- //alias -s "-back;xhairblu"
- //alias -d "-moveright;xhairblu"
- //bind w +w
- //bind a +a
- //bind s +s
- //bind d +d
- // Null-cancelling movement script
- // (prevents you from pressing two opposing directions, which causes you to stop moving)
- alias +mfwd "-back;+forward;alias checkfwd +forward"
- alias +mback "-forward;+back;alias checkback +back"
- alias +mleft "-moveright;+moveleft;alias checkleft +moveleft"
- alias +mright "-moveleft;+moveright;alias checkright +moveright"
- alias -mfwd "-forward;checkback;alias checkfwd none"
- alias -mback "-back;checkfwd;alias checkback none"
- alias -mleft "-moveleft;checkright;alias checkleft none"
- alias -mright "-moveright;checkleft;alias checkright none"
- alias checkfwd none
- alias checkback none
- alias checkleft none
- alias checkright none
- alias none ""
- bind "w" "+mfwd; xhairblu" //default "+forward"
- bind "a" "+mleft; xhairblack" //default "+moveleft"
- bind "s" "+mback; xhairgreen" //default "+back"
- bind "d" "+mright; xhairwhite" //default "+moveright"
- //interp
- cl_updaterate 67
- cl_cmdrate 67.000000
- cl_interp_ratio 1.000000
- cl_interp .015 // Increase if too choppy
- rate 100000.000000
- cl_smooth 1
- cl_smoothtime .034
- cl_pred_optimize "2"
- cl_playerspraydisable 1
- r_spray_lifetime 0
- r_shadowmaxrendered 0
- r_shadowrendertotexture 0
- r_shadows 1
- nb_shadow_dist 400
- r_eyes 1
- r_flex 0
- r_lod 2
- r_teeth 0
- cl_ragdoll_fade_time 0
- cl_ragdoll_forcefade 1
- cl_ragdoll_physics_enable 0
- g_ragdoll_fadespeed 0
- g_ragdoll_lvfadespeed 0
- ragdoll_sleepaftertime 0
- cl_phys_props_enable 0
- cl_phys_props_max 0
- props_break_max_pieces 0
- r_propsmaxdist 1
- violence_agibs 0
- violence_hgibs 0
- cl_burninggibs 0
- dsp_enhance_stereo 1
- dsp_slow_cpu 0
- snd_async_fullyasync 1
- snd_pitchquality 1
- snd_spatialize_roundrobin 1
- snd_mixahead 0.1
- snd_mix_async 1
- cl_hud_playerclass_use_playermodel 1
- cl_drawmonitors 0
- cl_jiggle_bone_framerate_cutoff 20
- cl_new_impact_effects 0
- cl_show_splashes 0
- func_break_max_pieces 0
- glow_outline_effect_enable 1
- lod_transitiondist 0
- mat_antialias 4
- mat_bumpmap 0
- mat_colcorrection_disableentities 0
- mat_colorcorrection 0
- mat_disable_fancy_blending 1
- mat_disable_lightwarp 1
- mat_disable_ps_patch 1
- mat_filterlightmaps 1
- mat_filtertextures 1
- mat_forceaniso 1
- mat_hdr_level 0
- mat_max_worldmesh_vertices 65535
- mat_monitorgamma 1.6
- mat_motion_blur_enabled 0
- mat_mipmaptextures 1
- mat_reducefillrate 1
- mat_reduceparticles 1
- mat_autoexposure_max 0
- mat_autoexposure_min 0
- mat_alphacoverage 1
- mat_specular 0
- mat_trilinear 1
- mat_viewportscale 1
- mat_wateroverlaysize 1
- mp_decals 9
- r_3dsky 0
- r_ambientboost 0
- r_cheapwaterend 1
- r_cheapwaterstart 1
- r_decals 9
- r_maxmodeldecal 9
- r_decalstaticprops 0
- r_decal_cullsize 15
- r_drawdetailprops 0
- r_drawmodeldecals 0
- r_drawflecks 0
- r_dynamic 0
- r_maxdlights 32
- r_physpropstaticlighting 1
- r_occlusion 1
- r_forcewaterleaf 1
- r_lightaverage 0
- r_dopixelvisibility 0
- r_propsmaxdist 0
- r_renderoverlayfragment 0
- r_staticprop_lod 10
- r_waterdrawreflection 0
- r_waterdrawrefraction 1
- r_waterforceexpensive 0
- r_waterforcereflectentities 0
- rope_averagelight 0
- rope_collide 0
- rope_rendersolid 1
- rope_shake 0
- rope_smooth 0
- rope_subdiv 0
- rope_wind_dist 0
- tf_particles_disable_weather 1
- tracer_extra 0
- violence_ablood 1
- violence_hblood 1
- mat_dxlevel 90
- mat_specular 0
- r_worldlights 0
- mat_phong 0
- mat_software_aa_quality 0
- mat_software_aa_strength 0
- mat_software_aa_strength_vgui -1
- mat_software_aa_blur_one_pixel_lines 0
- mat_software_aa_edge_threshold 9
- mat_software_aa_tap_offset 1
- flex_smooth 1
- in_usekeyboardsampletime 0
- mat_clipz 1
- mat_forcehardwaresync 0
- mat_levelflush 1
- mat_vsync 0
- r_fastzreject -1
- mat_queue_mode 2
- cl_threaded_client_leaf_system 0
- r_queued_ropes 1
- r_threaded_client_shadow_manager 1
- r_threaded_particles 1
- cl_ejectbrass 0
- cl_localnetworkbackdoor 0
- ai_expression_optimization 1
- r_pixelfog 1
- fast_fogvolume 1
- filesystem_native 0
- host_thread_mode 0
- mod_load_anims_async 1
- mod_load_mesh_async 1
- mod_load_vcollide_async 1
- r_queued_post_processing 1
- r_threaded_renderables 1
- cl_mvm_wave_status_visible_during_wave 1
- cl_use_tournament_specgui 1
- cl_ask_blacklist_opt_out 1
- cl_ask_favorite_opt_out 1
- cl_ask_blacklist_opt_out "1"
- cl_ask_favorite_opt_out "1"
- sb_dontshow_maxplayer_warning "1"
- tf_explanations_backpackpanel "1"
- tf_explanations_charinfo_armory_panel "1"
- tf_explanations_charinfopanel "1"
- tf_explanations_craftingpanel "1"
- tf_explanations_discardpanel "1"
- tf_explanations_store "1"
- tf_training_has_prompted_for_forums "1"
- tf_training_has_prompted_for_loadout "1"
- tf_training_has_prompted_for_offline_practice "1"
- tf_training_has_prompted_for_options "1"
- tf_training_has_prompted_for_training "1"
- tf_inspect_hint_count "1000"
- tf_taunt_always_show_hint "0"
- volume 1
- fov_desired 90
- viewmodel_fov 125
- cl_hud_minmode 0
- cl_disablehtmlmotd 0
- cl_autorezoom 0
- tf_hud_no_crosshair_on_scope_zoom 1
- cl_autoreload 1
- hud_fastswitch 1
- hud_classautokill 0
- hud_combattext 1
- tf_dingalingaling 1
- tf_dingaling_volume .6
- tf_dingaling_pitchmindmg 140
- tf_dingaling_pitchmaxdmg 5
- tf_medigun_autoheal 0
- cam_ideallag 0
- cl_spec_carrieditems 0
- sv_allow_point_servercommand always
- tf_scoreboard_ping_as_text 1
- cl_hud_playerclass_playermodel_showed_confirm_dialog 1
- cl_notifications_show_ingame 0
- tf_hud_target_id_disable_floating_health 1
- con_enable 1
- cl_showfps 1
- // optional ideal mouse settings for no accel
- m_rawinput 1
- m_customaccel_exponent 0
- m_customaccel_max 0
- m_customaccel_scale 0
- m_filter 0
- m_forward 1
- m_mouseaccel1 0
- m_mouseaccel2 0
- m_mousespeed 1
- m_customaccel 0
- cl_software_cursor 1
- sensitivity 4.500000
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