Advertisement
Guest User

Untitled

a guest
Mar 18th, 2015
294
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 3.91 KB | None | 0 0
  1. ;mp_radiation;level.bunkerList[0] = createBlock((1916.66, 116.125, 144.986), (0, 90, 0));level.bunkerList[1] = createBlock((1916.83, 86.6696, 143.634), (0, 90, 0));level.bunkerList[2] = createBlock((1917.07, 57.3088, 143.634), (0, 90, 0));level.bunkerList[3] = createBlock((1916.67, 25.9, 143.634), (0, 90, 0));level.bunkerList[4] = createBlock((1917.42, -1.29476, 143.634), (0, 90, 0));level.bunkerList[5] = createBlock((1917.27, -33.9388, 143.634), (0, 90, 0));level.bunkerList[6] = createBlock((1917.29, -60.7181, 143.634), (0, 90, 0));level.bunkerList[7] = createBlock((1917.31, -86.2651, 143.634), (0, 90, 0));level.bunkerList[8] = createBlock((1933.03, -99.4607, 143.634), (0, 0, 0));level.bunkerList[9] = createBlock((1962.83, -99.1819, 143.634), (0, 0, 0)); 40:11 ;mp_radiation;level.bunkerList[10] = createBlock((1948.58, -135.934, 143.634), (0, 90, 0));level.bunkerList[11] = createBlock((1949.12, -163.939, 143.634), (0, 90, 0));level.bunkerList[12] = createBlock((1948.85, -190.785, 143.634), (0, 90, 0));level.bunkerList[13] = createBlock((1948.78, -218.601, 143.634), (0, 90, 0));level.bunkerList[14] = createBlock((1948.65, -247.936, 143.634), (0, 90, 0));level.bunkerList[15] = createBlock((1737.91, 216.064, 140.125), (0, 0, 0));level.bunkerList[16] = createBlock((1948.35, -274.728, 143.634), (0, 90, 0));level.bunkerList[17] = createBlock((1948.28, -302.474, 143.634), (0, 90, 0));level.bunkerList[18] = createBlock((1953.15, -333.829, 143.634), (0, 90, 0));level.bunkerList[19] = createBlock((1968.04, -369.315, 143.634), (0, 90, 0)); 40:11 ;mp_radiation;level.bunkerList[20] = createBlock((2244.89, -371.431, 143.634), (0, 90, 0));level.bunkerList[21] = createBlock((2264.33, -337.608, 143.634), (0, 90, 0));level.bunkerList[22] = createBlock((2281.94, -303.805, 143.634), (0, 90, 0));level.bunkerList[23] = createBlock((2296.71, -270.245, 143.634), (0, 90, 0));level.bunkerList[24] = createBlock((2295.92, -237.123, 143.634), (0, 90, 0));level.bunkerList[25] = createBlock((2292.84, -206.601, 143.634), (0, 90, 0));level.bunkerList[26] = createBlock((2288.46, -105.4, 138.9), (0, 90, 0));level.bunkerList[27] = createBlock((2286.66, -103.228, 154.55), (0, 90, 0));level.bunkerList[28] = createBlock((2284.97, -101.424, 170.201), (0, 90, 0));level.bunkerList[29] = createBlock((2282.65, -97.6316, 185.851), (0, 90, 0)); 40:11 ;mp_radiation;level.bunkerList[30] = createBlock((2277.78, -94.8155, 201.501), (0, 90, 0));level.bunkerList[31] = createBlock((2327.39, -168.028, 237.723), (0, 0, 0));level.bunkerList[32] = createBlock((2027.15, -379.536, 264), (0, 90, 0));level.bunkerList[33] = createBlock((2026.75, -376.663, 279.65), (0, 90, 0));level.bunkerList[34] = createBlock((2027.13, -375.392, 295.301), (0, 90, 0));level.bunkerList[35] = createBlock((2027.42, -374.077, 310.951), (0, 90, 0));level.bunkerList[36] = createBlock((2026.84, -372.928, 326.601), (0, 90, 0));level.bunkerList[37] = createBlock((2028.59, -372.157, 342.252), (0, 90, 0));level.bunkerList[38] = createBlock((2029.48, -369.247, 357.902), (0, 90, 0));level.bunkerList[39] = createBlock((2029.15, -366.284, 373.552), (0, 90, 0)); 40:11 ;mp_radiation;level.bunkerList[40] = createBlock((2085.2, -386.573, 373.036), (0, 90, 0));level.bunkerList[41] = createBlock((2143.82, -387.79, 373.036), (0, 90, 0));level.bunkerList[42] = createBlock((2203.34, -367.643, 373.036), (0, 105, 0));level.bunkerList[43] = createBlock((2247.06, -332.959, 373.036), (0, 105, 0));level.bunkerList[44] = createBlock((2084.66, -417.493, 373.036), (0, 90, 0));level.bunkerList[45] = createBlock((2085.05, -440.598, 373.036), (0, 90, 0));level.bunkerList[46] = createBlock((2144.47, -421.327, 373.036), (0, 90, 0));level.bunkerList[47] = createBlock((2144.14, -453.947, 373.036), (0, 90, 0));level.bunkerList[48] = createBlock((2199.54, -401.296, 373.036), (0, 105, 0));level.bunkerList[49] = createBlock((2207.56, -431.092, 373.036), (0, 105, 0)); 40:34 ShutdownGame:
  2. 40:34 ------------------------------------------------------------
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement