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Oct 8th, 2018
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  1. 20x yClassColors\battlefield.lua:8: 'for' limit must be a number
  2. yClassColors\battlefield.lua:8: in function <yClassColors\battlefield.lua:4>
  3. [C]: in function `WorldStateScoreFrame_Update'
  4. FrameXML\WorldStateFrame.lua:64: in function <FrameXML\WorldStateFrame.lua:62>
  5. [C]: in function `Show'
  6. FrameXML\UIParent.lua:2614: in function `SetUIPanel'
  7. FrameXML\UIParent.lua:2420: in function `ShowUIPanel'
  8. FrameXML\UIParent.lua:2320: in function <FrameXML\UIParent.lua:2316>
  9. [C]: in function `SetAttribute'
  10. FrameXML\UIParent.lua:3141: in function <FrameXML\UIParent.lua:3129>
  11. [C]: in function `ShowUIPanel'
  12. FrameXML\WorldStateFrame.lua:165: in function <FrameXML\WorldStateFrame.lua:79>
  13. [C]: in function `WorldStateScoreFrame_Update'
  14. FrameXML\WorldStateFrame.lua:46: in function <FrameXML\WorldStateFrame.lua:42>
  15.  
  16. Locals:
  17. inArena = true
  18. offset = 0
  19. (for index) = 1
  20. (for limit) = nil
  21. (for step) = 1
  22. (*temporary) = nil
  23. (*temporary) = nil
  24. (*temporary) = nil
  25. (*temporary) = nil
  26. (*temporary) = nil
  27. (*temporary) = nil
  28. (*temporary) = nil
  29. (*temporary) = nil
  30. (*temporary) = nil
  31. (*temporary) = nil
  32. (*temporary) = nil
  33. (*temporary) = nil
  34. (*temporary) = nil
  35. (*temporary) = nil
  36. (*temporary) = nil
  37. (*temporary) = nil
  38. (*temporary) = nil
  39. (*temporary) = nil
  40. (*temporary) = nil
  41. (*temporary) = nil
  42. (*temporary) = nil
  43. (*temporary) = nil
  44. (*temporary) = nil
  45. (*temporary) = nil
  46. (*temporary) = nil
  47. (*temporary) = "'for' limit must be a number"
  48. ycc = <table> {
  49. classColor = <table> {
  50. }
  51. diffColor = <table> {
  52. }
  53. myName = "Jalopyy"
  54. guildRankColor = <table> {
  55. }
  56. classColorRaw = <table> {
  57. }
  58. }
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