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  1. cvar list
  2. --------------
  3. _autosave : cmd : : Autosave
  4. _autosavedangerous : cmd : : AutoSaveDangerous
  5. _bugreporter_restart : cmd : : Restarts bug reporter .dll
  6. _record : cmd : : Record a demo incrementally.
  7. _resetgamestats : cmd : : Erases current game stats and writes out a blank stats file
  8. _restart : cmd : : Shutdown and restart the engine.
  9. achievement_debug : 0 : , "cheat", "rep", "cl" : Turn on achievement debug msgs.
  10. achievement_disable : 0 : , "cheat", "rep", "cl" : Turn off achievements.
  11. addip : cmd : : Add an IP address to the ban list.
  12. adsp_debug : 0 : , "a" :
  13. adsp_reset_nodes : cmd : :
  14. ai_clear_bad_links : cmd : : Clears bits set on nav links indicating link is unusable
  15. ai_debug_los : 0 : , "sv", "cheat" : NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l
  16. ai_debug_node_connect : cmd : : Debug the attempted connection between two nodes
  17. ai_debug_shoot_positions : 0 : , "cheat", "rep", "cl" :
  18. ai_disable : cmd : : Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to t
  19. ai_drawbattlelines : 0 : , "sv", "cheat" :
  20. ai_drop_hint : cmd : : Drop an ai_hint at the player's current eye position.
  21. ai_dump_hints : cmd : :
  22. ai_hull : cmd : : Controls which connections are shown when ai_show_hull or ai_show_connect commands are used Arguments: NPC name or classname,
  23. ai_next_hull : cmd : : Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are
  24. ai_nodes : cmd : : Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes a
  25. ai_report_task_timings_on_limit : 0 : , "a", "sv" :
  26. ai_resume : cmd : : If NPC is stepping through tasks (see ai_step ) will resume normal processing.
  27. ai_set_move_height_epsilon : cmd : : Set how high AI bumps up ground walkers when checking steps
  28. ai_setenabled : cmd : : Like ai_disable but you manually specify the state (with a 0 or 1) instead of toggling it.
  29. ai_show_connect : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
  30. ai_show_connect_crawl : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
  31. ai_show_connect_fly : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
  32. ai_show_connect_jump : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
  33. ai_show_graph_connect : cmd : : Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by
  34. ai_show_grid : cmd : : Draw a grid on the floor where looking.
  35. ai_show_hints : cmd : : Displays all hints as small boxes Blue - hint is available for use Red - hint is currently being used by an NPC Orange -
  36. ai_show_hull : cmd : : Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows: Green -
  37. ai_show_node : cmd : : Highlight the specified node
  38. ai_show_visibility : cmd : : Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be d
  39. ai_step : cmd : : NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing no
  40. ai_test_los : cmd : : Test AI LOS from the player's POV
  41. ai_think_limit_label : 0 : , "a", "sv" :
  42. ai_vehicle_avoidance : 1 : , "sv", "cheat" :
  43. ainet_generate_report : cmd : : Generate a report to the console.
  44. ainet_generate_report_only : cmd : : Generate a report to the console.
  45. air_density : cmd : : Changes the density of air for drag computations.
  46. alias : cmd : : Alias a command.
  47. -alt1 : cmd : :
  48. +alt1 : cmd : :
  49. -alt2 : cmd : :
  50. +alt2 : cmd : :
  51. ammo_338mag_max : 30 : , "rep", "cl" :
  52. ammo_357sig_max : 52 : , "rep", "cl" :
  53. ammo_45acp_max : 100 : , "rep", "cl" :
  54. ammo_50AE_max : 35 : , "rep", "cl" :
  55. ammo_556mm_box_max : 200 : , "rep", "cl" :
  56. ammo_556mm_max : 90 : , "rep", "cl" :
  57. ammo_57mm_max : 100 : , "rep", "cl" :
  58. ammo_762mm_max : 90 : , "rep", "cl" :
  59. ammo_9mm_max : 120 : , "rep", "cl" :
  60. ammo_buckshot_max : 32 : , "rep", "cl" :
  61. ammo_grenade_limit_default : 1 : , "rep", "cl" :
  62. ammo_grenade_limit_flashbang : 1 : , "rep", "cl" :
  63. ammo_grenade_limit_total : 3 : , "rep", "cl" :
  64. askconnect_accept : cmd : : Accept a redirect request by the server.
  65. asw_engine_finished_building_map : cmd : : Notify engine that we've finished building a map
  66. async_resume : cmd : :
  67. async_suspend : cmd : :
  68. +attack : cmd : :
  69. -attack : cmd : :
  70. -attack2 : cmd : :
  71. +attack2 : cmd : :
  72. audit_save_in_memory : cmd : : Audit the memory usage and files in the save-to-memory system
  73. autobuy : cmd : : Attempt to purchase items with the order listed in cl_autobuy
  74. autosave : cmd : : Autosave
  75. autosavedangerous : cmd : : AutoSaveDangerous
  76. autosavedangerousissafe : cmd : :
  77. -back : cmd : :
  78. +back : cmd : :
  79. banid : cmd : : Add a user ID to the ban list.
  80. banip : cmd : : Add an IP address to the ban list.
  81. bench_end : cmd : : Ends gathering of info.
  82. bench_showstatsdialog : cmd : : Shows a dialog displaying the most recent benchmark results.
  83. bench_start : cmd : : Starts gathering of info. Arguments: filename to write results into
  84. bench_upload : cmd : : Uploads most recent benchmark stats to the Valve servers.
  85. benchframe : cmd : : Takes a snapshot of a particular frame in a time demo.
  86. bind : cmd : : Bind a key.
  87. bind_osx : cmd : : Bind a key for OSX only.
  88. BindToggle : cmd : : Performs a bind <key> 'increment var <cvar> 0 1 1'
  89. blackbox_dump : cmd : : Dump the contents of the blackbox
  90. blackbox_record : cmd : : Record an entry into the blackbox
  91. bot_add : cmd : : bot_add <t|ct> <type> <difficulty> <name> - Adds a bot matching the given criteria.
  92. bot_add_ct : cmd : : bot_add_ct <type> <difficulty> <name> - Adds a Counter-Terrorist bot matching the given criteria.
  93. bot_add_t : cmd : : bot_add_t <type> <difficulty> <name> - Adds a terrorist bot matching the given criteria.
  94. bot_all_weapons : cmd : : Allows the bots to use all weapons
  95. bot_autodifficulty_threshold_high : 2 : , "rep", "cl" : Upper bound above Average Human Contribution Score that a bot must be above to change its difficulty
  96. bot_autodifficulty_threshold_low : -6 : , "rep", "cl" : Lower bound below Average Human Contribution Score that a bot must be below to change its difficulty
  97. bot_chatter : 0 : , "sv", "rep" : Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'.
  98. bot_crouch : 0 : , "sv", "cheat" :
  99. bot_debug : 0 : , "sv", "cheat", "rep" : For internal testing purposes.
  100. bot_debug_target : 0 : , "sv", "cheat", "rep" : For internal testing purposes.
  101. bot_defer_to_human_goals : 0 : , "sv", "rep" : If nonzero and there is a human on the team, the bots will not do the scenario tasks.
  102. bot_defer_to_human_items : 1 : , "sv", "rep" : If nonzero and there is a human on the team, the bots will not get scenario items.
  103. bot_difficulty : 1 : , "sv", "rep" : Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert.
  104. bot_dont_shoot : 0 : , "sv", "cheat", "rep" : If nonzero, bots will not fire weapons (for debugging).
  105. bot_freeze : 0 : , "sv", "cheat" :
  106. bot_goto_mark : cmd : : Sends a bot to the marked nav area (useful for testing navigation meshes)
  107. bot_goto_selected : cmd : : Sends a bot to the selected nav area (useful for testing navigation meshes)
  108. bot_join_after_player : 1 : , "sv", "rep" : If nonzero, bots wait until a player joins before entering the game.
  109. bot_join_team : 0 : , "sv", "rep" : Determines the team bots will join into. Allowed values: 'any', 'T', or 'CT'.
  110. bot_kick : cmd : : bot_kick <all> <t|ct> <type> <difficulty> <name> - Kicks a specific bot, or all bots, matching the given criteria.
  111. bot_kill : cmd : : bot_kill <all> <t|ct> <type> <difficulty> <name> - Kills a specific bot, or all bots, matching the given criteria.
  112. bot_knives_only : cmd : : Restricts the bots to only using knives
  113. bot_loadout : 0 : , "sv", "cheat" : bots are given these items at round start
  114. bot_mimic : 0 : , "sv", "cheat" :
  115. bot_mimic_yaw_offset : 180 : , "sv", "cheat" :
  116. bot_pistols_only : cmd : : Restricts the bots to only using pistols
  117. bot_place : cmd : : bot_place - Places a bot from the map at where the local player is pointing.
  118. bot_quota : 10 : , "sv", "rep" : Determines the total number of bots in the game.
  119. bot_quota_mode : 0 : , "sv", "rep" : Determines the type of quota. Allowed values: 'normal', 'fill', and 'match'. If 'fill', the server will adjust bots to keep N p
  120. bot_randombuy : 0 : , "sv", "cheat" : should bots ignore their prefered weapons and just buy weapons at random?
  121. bot_show_battlefront : 0 : , "sv", "cheat" : Show areas where rushing players will initially meet.
  122. bot_show_nav : 0 : , "sv", "cheat", "rep" : For internal testing purposes.
  123. bot_show_occupy_time : 0 : , "sv", "cheat" : Show when each nav area can first be reached by each team.
  124. bot_snipers_only : cmd : : Restricts the bots to only using sniper rifles
  125. bot_stop : 0 : , "sv", "cheat", "rep" : If nonzero, immediately stops all bot processing.
  126. bot_traceview : 0 : , "sv", "cheat", "rep" : For internal testing purposes.
  127. bot_zombie : 0 : , "sv", "cheat", "rep" : If nonzero, bots will stay in idle mode and not attack.
  128. box : cmd : : Draw a debug box.
  129. -break : cmd : :
  130. +break : cmd : :
  131. buddha : cmd : : Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
  132. budget_averages_window : 30 : , "a" : number of frames to look at when figuring out average frametimes
  133. budget_background_alpha : 128 : , "a" : how translucent the budget panel is
  134. budget_bargraph_background_alpha : 128 : , "a" : how translucent the budget panel is
  135. budget_bargraph_range_ms : 16 : , "a" : budget bargraph range in milliseconds
  136. budget_history_numsamplesvisible : 100 : , "a" : number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
  137. budget_history_range_ms : 66 : , "a" : budget history range in milliseconds
  138. budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1
  139. budget_panel_height : 384 : , "a" : height in pixels of the budget panel
  140. budget_panel_width : 512 : , "a" : width in pixels of the budget panel
  141. budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel
  142. budget_panel_y : 50 : , "a" : number of pixels from the top side of the game screen to draw the budget panel
  143. budget_peaks_window : 30 : , "a" : number of frames to look at when figuring out peak frametimes
  144. budget_show_averages : 0 : , "a" : enable/disable averages in the budget panel
  145. budget_show_history : 1 : , "a" : turn history graph off and on. . good to turn off on low end
  146. budget_show_peaks : 1 : , "a" : enable/disable peaks in the budget panel
  147. budget_toggle_group : cmd : : Turn a budget group on/off
  148. bug : cmd : : Show the bug reporting UI.
  149. bug_swap : cmd : : Automatically swaps the current weapon for the bug bait and back again.
  150. bugreporter_uploadasync : 0 : , "a" : Upload attachments asynchronously
  151. bugreporter_username : 0 : , "a" : Username to use for bugreporter
  152. buildcubemaps : cmd : : Rebuild cubemaps.
  153. building_cubemaps : 0 : , "cheat", "cl" : Indicates we're building cubemaps
  154. buildmodelforworld : cmd : : buildmodelforworld
  155. buy_stamps : cmd : : Temporary solution for Pinion to kick back to community map makers.
  156. buymenu : cmd : : Show or hide main buy menu
  157. buyrandom : cmd : : Buy random primary and secondary. Primarily for deathmatch where cost is not an issue.
  158. c_maxdistance : 200 : , "a", "cl" :
  159. c_maxpitch : 90 : , "a", "cl" :
  160. c_maxyaw : 135 : , "a", "cl" :
  161. c_mindistance : 30 : , "a", "cl" :
  162. c_minpitch : 0 : , "a", "cl" :
  163. c_minyaw : -135 : , "a", "cl" :
  164. c_orthoheight : 100 : , "a", "cl" :
  165. c_orthowidth : 100 : , "a", "cl" :
  166. c_thirdpersonshoulder : 0 : , "a", "cl" :
  167. c_thirdpersonshoulderaimdist : 120 : , "a", "cl" :
  168. c_thirdpersonshoulderdist : 40 : , "a", "cl" :
  169. c_thirdpersonshoulderheight : 5 : , "a", "cl" :
  170. c_thirdpersonshoulderoffset : 20 : , "a", "cl" :
  171. cache_print : cmd : : cache_print [section] Print out contents of cache memory.
  172. cache_print_lru : cmd : : cache_print_lru [section] Print out contents of cache memory.
  173. cache_print_summary : cmd : : cache_print_summary [section] Print out a summary contents of cache memory.
  174. callvote : cmd : : Start a vote on an issue.
  175. cam_collision : 1 : , "a", "cl" : When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
  176. cam_command : cmd : : Tells camera to change modes
  177. cam_idealdelta : 4 : , "a", "cl" : Controls the speed when matching offset to ideal angles in thirdperson view
  178. cam_idealdist : 150 : , "a", "cl" :
  179. cam_idealdistright : 0 : , "a", "cl" :
  180. cam_idealdistup : 0 : , "a", "cl" :
  181. cam_ideallag : 4 : , "a", "cl" : Amount of lag used when matching offset to ideal angles in thirdperson view
  182. cam_idealpitch : 0 : , "a", "cl" :
  183. cam_idealyaw : 0 : , "a", "cl" :
  184. cam_showangles : 0 : , "cheat", "cl" : When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.
  185. cam_snapto : 0 : , "a", "cl" :
  186. -camdistance : cmd : :
  187. +camdistance : cmd : :
  188. +camin : cmd : :
  189. -camin : cmd : :
  190. +cammousemove : cmd : :
  191. -cammousemove : cmd : :
  192. -camout : cmd : :
  193. +camout : cmd : :
  194. +campitchdown : cmd : :
  195. -campitchdown : cmd : :
  196. +campitchup : cmd : :
  197. -campitchup : cmd : :
  198. +camyawleft : cmd : :
  199. -camyawleft : cmd : :
  200. +camyawright : cmd : :
  201. -camyawright : cmd : :
  202. cancelselect : cmd : :
  203. cash_player_bomb_defused : 300 : , "nf", "rep", "cl" :
  204. cash_player_bomb_planted : 300 : , "nf", "rep", "cl" :
  205. cash_player_damage_hostage : -30 : , "nf", "rep", "cl" :
  206. cash_player_get_killed : 0 : , "nf", "rep", "cl" :
  207. cash_player_interact_with_hostage : 150 : , "nf", "rep", "cl" :
  208. cash_player_killed_enemy_default : 300 : , "nf", "rep", "cl" :
  209. cash_player_killed_enemy_factor : 1 : , "nf", "rep", "cl" :
  210. cash_player_killed_hostage : -1000 : , "nf", "rep", "cl" :
  211. cash_player_killed_teammate : -3300 : , "nf", "rep", "cl" :
  212. cash_player_rescued_hostage : 1000 : , "nf", "rep", "cl" :
  213. cash_player_respawn_amount : 0 : , "nf", "rep", "cl" :
  214. cash_team_elimination_bomb_map : 3250 : , "nf", "rep", "cl" :
  215. cash_team_elimination_hostage_map_ct : 2000 : , "nf", "rep", "cl" :
  216. cash_team_elimination_hostage_map_t : 1000 : , "nf", "rep", "cl" :
  217. cash_team_hostage_alive : 0 : , "nf", "rep", "cl" :
  218. cash_team_hostage_interaction : 500 : , "nf", "rep", "cl" :
  219. cash_team_loser_bonus : 1400 : , "nf", "rep", "cl" :
  220. cash_team_loser_bonus_consecutive_rounds : 500 : , "nf", "rep", "cl" :
  221. cash_team_planted_bomb_but_defused : 800 : , "nf", "rep", "cl" :
  222. cash_team_rescued_hostage : 0 : , "nf", "rep", "cl" :
  223. cash_team_terrorist_win_bomb : 3500 : , "nf", "rep", "cl" :
  224. cash_team_win_by_defusing_bomb : 3250 : , "nf", "rep", "cl" :
  225. cash_team_win_by_hostage_rescue : 3500 : , "nf", "rep", "cl" :
  226. cash_team_win_by_time_running_out_bomb : 3250 : , "nf", "rep", "cl" :
  227. cash_team_win_by_time_running_out_hostage : 3250 : , "nf", "rep", "cl" :
  228. cast_hull : cmd : : Tests hull collision detection
  229. cast_ray : cmd : : Tests collision detection
  230. cc_emit : cmd : : Emits a closed caption
  231. cc_findsound : cmd : : Searches for soundname which emits specified text.
  232. cc_flush : cmd : : Flushes async'd captions.
  233. cc_lang : 0 : , "a", "cl" : Current close caption language (emtpy = use game UI language)
  234. cc_linger_time : 1 : , "a", "cl" : Close caption linger time.
  235. cc_predisplay_time : 0 : , "a", "cl" : Close caption delay before showing caption.
  236. cc_random : cmd : : Emits a random caption
  237. cc_showblocks : cmd : : Toggles showing which blocks are pending/loaded async.
  238. cc_subtitles : 0 : , "a", "cl" : If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
  239. centerview : cmd : :
  240. ch_createairboat : cmd : : Spawn airboat in front of the player.
  241. ch_createjeep : cmd : : Spawn jeep in front of the player.
  242. changelevel : cmd : : Change server to the specified map
  243. changelevel2 : cmd : : Transition to the specified map in single player
  244. chet_debug_idle : 0 : , "a", "sv" : If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info
  245. cl_allowdownload : 1 : , "a" : Client downloads customization files
  246. cl_allowupload : 1 : , "a" : Client uploads customization files
  247. cl_animationinfo : cmd : : Hud element to examine.
  248. cl_autobuy : 0 : , "user", "cl" : The order in which autobuy will attempt to purchase items
  249. cl_autohelp : 1 : , "a", "user", "cl" : Auto-help
  250. cl_autowepswitch : 0 : , "a", "user", "cl", "ss" : Automatically switch to picked up weapons (if more powerful)
  251. cl_backspeed : 450 : , "cheat", "cl" :
  252. cl_bob_lower_amt : 21 : , "a", "cl" : The amount the viewmodel lowers when running
  253. cl_bob_version : 0 : , "cheat", "cl" :
  254. cl_bobamt_lat : 0 : , "a", "cl" : The amount the viewmodel moves side to side when running
  255. cl_bobamt_vert : 0 : , "a", "cl" : The amount the viewmodel moves up and down when running
  256. cl_bobcycle : 0 : , "a", "cl" : the frequency at which the viewmodel bobs.
  257. cl_bobup : 0 : , "cheat", "cl" :
  258. cl_brushfastpath : 1 : , "cheat", "cl" :
  259. cl_buy_favorite : cmd : : Purchase a favorite weapon/equipment loadout
  260. cl_buy_favorite_nowarn : 0 : , "a", "clientcmd_can_execute", "cl" : Skips the error prompt when saving an invalid buy favorite
  261. cl_buy_favorite_quiet : 0 : , "a", "clientcmd_can_execute", "cl" : Skips the prompt when saving a buy favorite in the buy menu
  262. cl_buy_favorite_reset : cmd : : Reset favorite loadouts to the default
  263. cl_buy_favorite_set : cmd : : Saves the current loadout as a favorite
  264. cl_camera_follow_bone_index : -2 : , "cheat", "cl" : Index of the bone to follow. -2 == disabled. -1 == root bone. 0+ is bone index.
  265. cl_chatfilters : 63 : , "a", "cl" : Stores the chat filter settings
  266. cl_class : 0 : , "a", "user", "cl" : Default class when joining a game
  267. cl_clearhinthistory : cmd : : Clear memory of client side hints displayed to the player.
  268. cl_clock_correction : 1 : , "cheat" : Enable/disable clock correction on the client.
  269. cl_clock_correction_adjustment_max_amount : 200 : , "cheat" : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount
  270. cl_clock_correction_adjustment_max_offset : 90 : , "cheat" : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply
  271. cl_clock_correction_adjustment_min_offset : 10 : , "cheat" : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
  272. cl_clock_correction_force_server_tick : 999 : , "cheat" : Force clock correction to match the server tick + this offset (-999 disables it).
  273. cl_clock_showdebuginfo : 0 : , "cheat" : Show debugging info about the clock drift.
  274. cl_clockdrift_max_ms : 150 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
  275. cl_clockdrift_max_ms_threadmode : 0 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
  276. cl_cmdrate : 128 : , "a", "user" : Max number of command packets sent to server per second
  277. cl_crosshair_drawoutline : 1 : , "a", "cl", "ss" : Draws a black outline around the crosshair for better visibility
  278. cl_crosshair_outlinethickness : 1 : , "a", "cl", "ss" : Set how thick you want your crosshair outline to draw (0.1-3)
  279. cl_crosshairalpha : 200 : , "a", "cl", "ss" :
  280. cl_crosshaircolor : 1 : , "a", "cl", "ss" : Set crosshair color as defined in game_options.consoles.txt
  281. cl_crosshaircolor_b : 0 : , "a", "cl", "ss" :
  282. cl_crosshaircolor_g : 0 : , "a", "cl", "ss" :
  283. cl_crosshaircolor_r : 0 : , "a", "cl", "ss" :
  284. cl_crosshairdot : 0 : , "a", "cl", "ss" :
  285. cl_crosshairgap : -1 : , "a", "cl", "ss" :
  286. cl_crosshairscale : 0 : , "a", "cl", "ss" : Crosshair scaling factor (deprecated)
  287. cl_crosshairsize : 5 : , "a", "cl", "ss" :
  288. cl_crosshairstyle : 4 : , "a", "cl", "ss" :
  289. cl_crosshairthickness : 1 : , "a", "cl", "ss" :
  290. cl_crosshairusealpha : 1 : , "a", "cl", "ss" :
  291. cl_csm_server_status : cmd : : Usage: cl_csm_server_status
  292. cl_csm_status : cmd : : Usage: cl_csm_status
  293. cl_debug_ugc_downloads : 1 : :
  294. cl_debugrumble : 0 : , "a", "cl" : Turn on rumble debugging spew
  295. cl_decryptdata_key : 0 : : Key to decrypt encrypted GOTV messages
  296. cl_decryptdata_key_pub : 0 : : Key to decrypt public encrypted GOTV messages
  297. cl_detail_avoid_force : 0 : , "a", "cl" : force with which to avoid players ( in units, percentage of the width of the detail sprite )
  298. cl_detail_avoid_radius : 64 : , "a", "cl" : radius around detail sprite to avoid players
  299. cl_detail_avoid_recover_speed : 0 : , "a", "cl" : how fast to recover position after avoiding players
  300. cl_detail_max_sway : 5 : , "a", "cl" : Amplitude of the detail prop sway
  301. cl_detail_multiplier : 1 : , "cheat", "cl" : extra details to create
  302. cl_disable_ragdolls : 0 : , "cheat", "cl" :
  303. cl_disablefreezecam : 0 : , "a", "cl" : Turn on/off freezecam on client
  304. cl_disablehtmlmotd : 0 : , "a", "cl" : Disable HTML motds.
  305. cl_dm_buyrandomweapons : 0 : , "a", "cl" : Player will automatically receive a random weapon on spawn in deathmatch if this is set to 1 (otherwise, they will receive the
  306. cl_download_demoplayer : 1 : : Determines whether downloads of external resources are allowed during demo playback (0:no,1:workshop,2:all)
  307. cl_downloadfilter : 0 : , "a" : Determines which files can be downloaded from the server (all, none, nosounds)
  308. cl_drawhud : 1 : , "cheat", "cl" : Enable the rendering of the hud
  309. cl_drawleaf : -1 : , "cheat", "cl" :
  310. cl_drawmaterial : 0 : , "cheat", "cl" : Draw a particular material over the frame
  311. cl_drawshadowtexture : 0 : , "cheat", "cl" :
  312. cl_dump_particle_stats : cmd : : dump particle profiling info to particle_profile.csv
  313. cl_dumpplayer : cmd : : Dumps info about a player
  314. cl_dumpsplithacks : cmd : : Dump split screen workarounds.
  315. cl_ent_absbox : cmd : : Displays the client's absbox for the entity under the crosshair.
  316. cl_ent_bbox : cmd : : Displays the client's bounding box for the entity under the crosshair.
  317. cl_ent_rbox : cmd : : Displays the client's render box for the entity under the crosshair.
  318. cl_entityreport : 0 : , "cheat" : For debugging, draw entity states to console
  319. cl_extrapolate : 1 : , "cheat", "cl" : Enable/disable extrapolation if interpolation history runs out.
  320. cl_extrapolate_amount : 0 : , "cheat", "cl" : Set how many seconds the client will extrapolate entities for.
  321. cl_fastdetailsprites : 1 : , "cheat", "cl" : whether to use new detail sprite system
  322. cl_find_ent : cmd : : Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent <substring>
  323. cl_find_ent_index : cmd : : Display data for clientside entity matching specified index. Format: cl_find_ent_index <index>
  324. cl_fixedcrosshairgap : -1 : , "a", "cl", "ss" : How big to make the gap between the pips in the fixed crosshair
  325. cl_flushentitypacket : 0 : , "cheat" : For debugging. Force the engine to flush an entity packet.
  326. cl_forcepreload : 0 : , "a" : Whether we should force preloading.
  327. cl_forwardspeed : 450 : , "cheat", "cl" :
  328. cl_freezecameffects_showholiday : 0 : , "cl" : Happy holidays from the CS:GO team and Valve!
  329. cl_freezecampanel_position_dynamic : 1 : , "a", "cl" : Turn on/off freezecam's kill panel dynamic Y movement
  330. cl_fullupdate : cmd : : Forces the server to send a full update packet
  331. cl_game_mode_convars : cmd : : Display the values of the convars for the current game_mode.
  332. cl_idealpitchscale : 0 : , "a", "cl" :
  333. cl_ignorepackets : 0 : , "cheat" : Force client to ignore packets (for debugging).
  334. cl_interp : 0 : , "user", "cl" : Sets the interpolation amount (bounded on low side by server interp ratio settings).
  335. cl_interp_ratio : 1 : , "user", "cl" : Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
  336. cl_interpolate : 1 : : Enables or disables interpolation on listen servers or during demo playback
  337. cl_inv_showdividerline : 0 : , "a", "cl", "ss" : If 1, will show a divider line above the grenades in the inventory panel.
  338. cl_jiggle_bone_debug : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information
  339. cl_jiggle_bone_debug_pitch_constraints : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information
  340. cl_jiggle_bone_debug_yaw_constraints : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information
  341. cl_jiggle_bone_invert : 0 : , "cheat", "cl" :
  342. cl_lagcompensation : 1 : , "user", "cl" : Perform server side lag compensation of weapon firing events.
  343. cl_language : 0 : , "user" : Language (from Steam API)
  344. cl_leafsystemvis : 0 : , "cheat", "cl" :
  345. cl_leveloverview : 0 : , "cheat", "cl" :
  346. cl_leveloverviewmarker : 0 : , "cheat", "cl" :
  347. cl_logofile : 0 : , "a" : Spraypoint logo decal.
  348. cl_mainmenu_show_datagraph : 0 : , "cl" :
  349. cl_maxrenderable_dist : 3000 : , "cheat", "cl" : Max distance from the camera at which things will be rendered
  350. cl_minimal_rtt_shadows : 1 : , "a", "cl" :
  351. cl_modemanager_reload : cmd : : Reloads the panel metaclasses for vgui screens.
  352. cl_mouseenable : 0 : , "cl" :
  353. cl_mouselook : 1 : , "a", "user", "cl", "ss" : Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
  354. cl_observercrosshair : 1 : , "a", "cl", "ss" :
  355. cl_overdraw_test : 0 : , "cheat", "numeric", "cl" :
  356. cl_panelanimation : cmd : : Shows panel animation variables: <panelname | blank for all panels>.
  357. cl_particle_retire_cost : 0 : , "cheat", "cl" :
  358. cl_particles_dump_effects : cmd : :
  359. cl_particles_dumplist : cmd : : Dump all new particles, optional name substring.
  360. cl_particles_show_bbox : 0 : , "cheat", "cl" :
  361. cl_particles_show_controlpoints : 0 : , "cheat", "cl" :
  362. cl_pclass : 0 : , "cheat", "cl" : Dump entity by prediction classname.
  363. cl_pdump : -1 : , "cheat", "cl" : Dump info about this entity to screen.
  364. cl_phys_show_active : 0 : , "cheat", "cl" :
  365. cl_phys_timescale : 1 : , "cheat", "cl" : Sets the scale of time for client-side physics (ragdolls)
  366. cl_pitchdown : 89 : , "cheat", "cl" :
  367. cl_pitchup : 89 : , "cheat", "cl" :
  368. cl_portal_use_new_dissolve : 1 : , "cheat", "cl" : Use new dissolve effect
  369. cl_precacheinfo : cmd : : Show precache info (client).
  370. cl_pred_track : cmd : : <entindex> <fieldname>: Track changes to entity index entindex, for field fieldname.
  371. cl_predict : 1 : , "user", "cl" : Perform client side prediction.
  372. cl_predictioncopy_describe : cmd : : Describe datamap_t for entindex
  373. cl_predictionlist : 0 : , "cheat", "cl" : Show which entities are predicting
  374. cl_predictweapons : 1 : , "user", "cl" : Perform client side prediction of weapon effects.
  375. cl_radar_always_centered : 0 : , "a", "cl" : If set to 0, the radar is maximally used. Otherwise the player is always centered, even at map extents.
  376. cl_radar_icon_scale_min : 0 : , "a", "cl" : Sets the minimum icon scale. Valid values are 0.4 to 1.0.
  377. cl_radar_rotate : 1 : , "a", "cl" : 1
  378. cl_radar_scale : 0 : , "a", "cl" : Sets the radar scale. Valid values are 0.25 to 1.0.
  379. cl_ragdoll_gravity : 600 : , "cheat", "cl" : Sets the gravity client-side ragdolls
  380. cl_rebuy : 0 : , "user", "cl" : The order in which rebuy will attempt to repurchase items
  381. cl_reloadpostprocessparams : cmd : :
  382. cl_remove_all_workshop_maps : cmd : : Removes all maps from the workshop directory.
  383. cl_remove_old_ugc_downloads : 1 : , "cl" :
  384. cl_removedecals : cmd : : Remove the decals from the entity under the crosshair.
  385. cl_report_soundpatch : cmd : : reports client-side sound patch count
  386. cl_resend : 6 : : Delay in seconds before the client will resend the 'connect' attempt
  387. cl_resend_timeout : 60 : : Total time allowed for the client to resend the 'connect' attempt
  388. cl_righthand : 1 : , "a", "cl", "ss" : Use right-handed view models.
  389. cl_rumblescale : 1 : , "a", "cl", "ss" : Scale sensitivity of rumble effects (0 to 1.0)
  390. cl_scalecrosshair : 1 : , "a", "cl", "ss" : Enable crosshair scaling (deprecated)
  391. cl_shadowtextureoverlaysize : 256 : , "cheat", "cl" :
  392. cl_showanimstate_activities : 0 : , "cheat", "cl" : Show activities in the (client) animation state display.
  393. cl_showbackpackrarities : 0 : , "a", "cl" : Show item rarities within the backpack.
  394. cl_showents : cmd : : Dump entity list to console.
  395. cl_showerror : 0 : , "cl" : Show prediction errors, 2 for above plus detailed field deltas.
  396. cl_showevents : 0 : , "cheat" : Print event firing info in the console
  397. cl_showfps : 0 : , "cl" : Draw fps meter (1 = fps, 2 = smooth, 3 = server, 4 = Show+LogToFile, +10 = detailed )
  398. cl_showhelp : 1 : , "a", "user", "cl" : Set to 0 to not show on-screen help
  399. cl_showloadout : 1 : , "a", "cl", "ss" : Toggles display of current loadout.
  400. cl_showpluginmessages : 1 : , "a" : Allow plugins to display messages to you
  401. cl_showpos : 0 : , "cl" : Draw current position at top of screen
  402. cl_sidespeed : 450 : , "cheat", "cl" :
  403. cl_skipfastpath : 0 : , "cheat", "cl" : Set to 1 to stop all models that go through the model fast path from rendering
  404. cl_skipslowpath : 0 : , "cheat" : Set to 1 to skip any models that don't go through the model fast path
  405. cl_sos_test_get_opvar : cmd : :
  406. cl_sos_test_set_opvar : cmd : :
  407. cl_soundemitter_flush : cmd : : Flushes the sounds.txt system (server only)
  408. cl_soundemitter_reload : cmd : : Flushes the sounds.txt system
  409. cl_soundfile : 0 : , "a" : Jingle sound file.
  410. cl_soundscape_flush : cmd : : Flushes the client side soundscapes
  411. cl_soundscape_printdebuginfo : cmd : : print soundscapes
  412. cl_spec_mode : 5 : , "a", "user", "server_can_execute", "cl", "ss" : Saves the last viewed spectator mode for use next time we start to spectate
  413. cl_spec_show_bindings : 1 : , "clientcmd_can_execute", "cl" : Toggle the visibility of the spectator bindings.
  414. cl_sporeclipdistance : 512 : , "cheat", "cl" :
  415. cl_ss_origin : cmd : : print origin in script format
  416. cl_steamscreenshots : cmd : : Enable/disable saving screenshots to Steam
  417. cl_sun_decay_rate : 0 : , "cheat", "cl" :
  418. cl_sunlight_ortho_size : 0 : , "cheat", "cl" : Set to values greater than 0 for ortho view render projections.
  419. cl_team : 0 : , "a", "user", "cl" : Default team when joining a game
  420. cl_teamid_overhead : 1 : , "cheat", "cl", "ss" : Shows teamID over player's heads. 0 = off, 1 = on
  421. cl_teamid_overhead_maxdist : 3000 : , "cheat", "cl", "ss" : max distance at which the overhead team id icons will show
  422. cl_teamid_overhead_maxdist_spec : 1600 : , "cheat", "cl", "ss" : max distance at which the overhead team id icons will show when a spectator
  423. cl_teamid_overhead_name_alpha : 240 : , "a", "cl", "ss" : The max alpha the overhead ID names will draw as.
  424. cl_teamid_overhead_name_fadetime : 0 : , "a", "cl", "ss" : How long it takes for the overhad name to fade out once your crosshair has left the target.
  425. cl_timeout : 30 : , "a" : After this many seconds without receiving a packet from the server, the client will disconnect itself
  426. cl_tree_sway_dir : cmd : : sets tree sway wind direction and strength
  427. cl_updaterate : 64 : , "a", "user" : Number of packets per second of updates you are requesting from the server
  428. cl_updatevisibility : cmd : : Updates visibility bits.
  429. cl_upspeed : 320 : , "cheat", "cl" :
  430. cl_use_new_headbob : 1 : , "cheat", "cl" :
  431. cl_view : cmd : : Set the view entity index.
  432. cl_viewmodel_shift_left_amt : 1 : , "a", "cl" : The amount the viewmodel shifts to the left when shooting accuracy increases.
  433. cl_viewmodel_shift_right_amt : 0 : , "a", "cl" : The amount the viewmodel shifts to the right when shooting accuracy decreases.
  434. cl_winddir : 0 : , "cheat", "cl" : Weather effects wind direction angle
  435. cl_windspeed : 0 : , "cheat", "cl" : Weather effects wind speed scalar
  436. cl_wpn_sway_scale : 1 : , "cheat", "cl" :
  437. clear : cmd : : Clear all console output.
  438. clear_anim_cache : cmd : : Clears the animation cache, freeing the memory (until the next time a streaming animblock is requested).
  439. clear_debug_overlays : cmd : : clears debug overlays
  440. clientport : 27005 : : Host game client port
  441. closecaption : 0 : , "a", "user" : Enable close captioning.
  442. closeonbuy : 0 : , "a", "cl", "ss" : Set non-zero to close the buy menu after buying something
  443. cmd : cmd : : Forward command to server.
  444. cmd1 : cmd : : sets userinfo string for split screen player in slot 1
  445. cmd2 : cmd : : sets userinfo string for split screen player in slot 2
  446. cmd3 : cmd : : sets userinfo string for split screen player in slot 3
  447. cmd4 : cmd : : sets userinfo string for split screen player in slot 4
  448. collision_test : cmd : : Tests collision system
  449. colorcorrectionui : cmd : : Show/hide the color correction tools UI.
  450. +commandermousemove : cmd : :
  451. -commandermousemove : cmd : :
  452. commentary_cvarsnotchanging : cmd : :
  453. commentary_finishnode : cmd : :
  454. commentary_firstrun : 0 : , "a", "cl" :
  455. commentary_showmodelviewer : cmd : : Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name>
  456. commentary_testfirstrun : cmd : :
  457. con_enable : 1 : , "a" : Allows the console to be activated.
  458. con_filter_enable : 0 : : Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot
  459. con_filter_text : 0 : : Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
  460. con_filter_text_out : 0 : : Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
  461. con_logfile : 0 : : Console output gets written to this file
  462. con_min_severity : cmd : : Minimum severity level for messages sent to any logging channel: LS_MESSAGE=0, LS_WARNING=1, LS_ASSERT=2, LS_ERROR=3.
  463. condump : cmd : : dump the text currently in the console to condumpXX.log
  464. connect : cmd : : Connect to specified server.
  465. crash : cmd : : Cause the engine to crash (Debug!!)
  466. create_flashlight : cmd : :
  467. CreatePredictionError : cmd : : Create a prediction error
  468. creditsdone : cmd : :
  469. crosshair : 1 : , "a", "cl", "ss" :
  470. cs_enable_player_physics_box : 0 : , "sv" :
  471. cs_hostage_near_rescue_music_distance : 2000 : , "sv", "cheat" :
  472. cs_make_vip : cmd : : Marks a player as the VIP
  473. cs_ShowStateTransitions : -2 : , "sv", "cheat" : cs_ShowStateTransitions <ent index or -1 for all>. Show player state transitions.
  474. CS_WarnFriendlyDamageInterval : 3 : , "sv", "cheat" : Defines how frequently the server notifies clients that a player damaged a friend
  475. +csm_rot_x_neg : cmd : :
  476. -csm_rot_x_neg : cmd : :
  477. +csm_rot_x_plus : cmd : :
  478. -csm_rot_x_plus : cmd : :
  479. +csm_rot_y_neg : cmd : :
  480. -csm_rot_y_neg : cmd : :
  481. +csm_rot_y_plus : cmd : :
  482. -csm_rot_y_plus : cmd : :
  483. cursortimeout : 60 : , "a" : Seconds before mouse cursor hides itself due to inactivity
  484. custom_bot_difficulty : 0 : , "sv", "rep", "cl" : Bot difficulty for offline play.
  485. cvarlist : cmd : : Show the list of convars/concommands.
  486. dbghist_addline : cmd : : Add a line to the debug history. Format: <category id> <line>
  487. dbghist_dump : cmd : : Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Sc
  488. debug_visibility_monitor : 0 : , "sv", "cheat" :
  489. debugsystemui : cmd : : Show/hide the debug system UI.
  490. default_fov : 90 : , "cheat", "cl" :
  491. demo_gototick : cmd : : Skips to a tick in demo.
  492. demo_pause : cmd : : Pauses demo playback.
  493. demo_recordcommands : 1 : , "cheat" : Record commands typed at console into .dem files.
  494. demo_resume : cmd : : Resumes demo playback.
  495. demo_timescale : cmd : : Sets demo replay speed.
  496. demo_togglepause : cmd : : Toggles demo playback.
  497. demolist : cmd : : Print demo sequence list.
  498. demos : cmd : : Demo demo file sequence.
  499. demoui : cmd : : Show/hide the demo player UI.
  500. +demoui2 : cmd : : Bring the advanced demo player UI (demoui2) to foreground.
  501. -demoui2 : cmd : : Send the advanced demo player UI (demoui2) to background.
  502. demoui2 : cmd : : Show/hide the advanced demo player UI (demoui2).
  503. developer : 0 : : Set developer message level
  504. devshots_nextmap : cmd : : Used by the devshots system to go to the next map in the devshots maplist.
  505. devshots_screenshot : cmd : : Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
  506. differences : cmd : : Show all convars which are not at their default values.
  507. disable_static_prop_loading : 0 : , "cheat" : If non-zero when a map loads, static props won't be loaded
  508. disconnect : cmd : : Disconnect game from server.
  509. disp_list_all_collideable : cmd : : List all collideable displacements
  510. display_elapsedtime : cmd : : Displays how much time has elapsed since the game started
  511. display_game_events : 0 : , "cheat" :
  512. dlight_debug : cmd : : Creates a dlight in front of the player
  513. dm_reset_spawns : cmd : :
  514. dm_togglerandomweapons : cmd : : Turns random weapons in deathmatch on/off
  515. drawcross : cmd : : Draws a cross at the given location Arguments: x y z
  516. drawline : cmd : : Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2
  517. drawoverviewmap : cmd : : Draws the overview map
  518. drawradar : cmd : : Draws HUD radar
  519. ds_get_newest_subscribed_files : cmd : : Re-reads web api auth key and subscribed file lists from disk and downloads the latest updates of those files from steam
  520. dsp_db_min : 80 : , "cheat", "demo" :
  521. dsp_db_mixdrop : 0 : , "cheat", "demo" :
  522. dsp_dist_max : 1440 : , "cheat", "demo" :
  523. dsp_dist_min : 0 : , "cheat", "demo" :
  524. dsp_enhance_stereo : 0 : , "a" :
  525. dsp_mix_max : 0 : , "cheat", "demo" :
  526. dsp_mix_min : 0 : , "cheat", "demo" :
  527. dsp_off : 0 : , "cheat" :
  528. dsp_player : 0 : , "demo", "server_can_execute" :
  529. dsp_reload : cmd : :
  530. dsp_slow_cpu : 0 : , "cheat" :
  531. dsp_volume : 0 : , "cheat" :
  532. dti_flush : cmd : : Write out the datatable instrumentation files (you must run with -dti for this to work).
  533. +duck : cmd : :
  534. -duck : cmd : :
  535. dump_entity_sizes : cmd : : Print sizeof(entclass)
  536. dump_globals : cmd : : Dump all global entities/states
  537. dump_particlemanifest : cmd : : Dump the list of particles loaded.
  538. dumpentityfactories : cmd : : Lists all entity factory names.
  539. dumpeventqueue : cmd : : Dump the contents of the Entity I/O event queue to the console.
  540. dumpgamestringtable : cmd : : Dump the contents of the game string table to the console.
  541. dumpstringtables : cmd : : Print string tables to console.
  542. echo : cmd : : Echo text to console.
  543. econ_show_items_with_tag : cmd : : Lists the item definitions that have a specified tag.
  544. editdemo : cmd : : Edit a recorded demo file (.dem ).
  545. editor_toggle : cmd : : Disables the simulation and returns focus to the editor
  546. enable_debug_overlays : 1 : , "sv", "cheat" : Enable rendering of debug overlays
  547. enable_skeleton_draw : 0 : , "cheat", "cl" : Render skeletons in wireframe
  548. endmatch_votenextmap : cmd : : Votes for the next map at the end of the match
  549. endmovie : cmd : : Stop recording movie frames.
  550. endround : cmd : : End the current round.
  551. english : 1 : , "user", "cl" : If set to 1, running the english language set of assets.
  552. ent_absbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
  553. ent_attachments : cmd : : Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is loo
  554. ent_autoaim : cmd : : Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  555. ent_bbox : cmd : : Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay
  556. ent_cancelpendingentfires : cmd : : Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
  557. ent_create : cmd : : Creates an entity of the given type where the player is looking.
  558. ent_dump : cmd : : Usage: ent_dump <entity name>
  559. ent_fire : cmd : : Usage: ent_fire <target> [action] [value] [delay]
  560. ent_info : cmd : : Usage: ent_info <class name>
  561. ent_keyvalue : cmd : : Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue <entity id> <key1>=<v
  562. ent_messages : cmd : : Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes
  563. ent_messages_draw : 0 : , "sv", "cheat" : Visualizes all entity input/output activity.
  564. ent_name : cmd : :
  565. ent_orient : cmd : : Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt
  566. ent_pause : cmd : : Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess
  567. ent_pivot : cmd : : Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class
  568. ent_rbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
  569. ent_remove : cmd : : Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  570. ent_remove_all : cmd : : Removes all entities of the specified type Arguments: {entity_name} / {class_name}
  571. ent_rotate : cmd : : Rotates an entity by a specified # of degrees
  572. ent_script_dump : cmd : : Dumps the names and values of this entity's script scope to the console Arguments: {entity_name} / {class_name} / no argume
  573. ent_setang : cmd : : Set entity angles
  574. ent_setname : cmd : : Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh
  575. ent_setpos : cmd : : Move entity to position
  576. ent_show_response_criteria : cmd : : Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} /
  577. ent_step : cmd : : When 'ent_pause' is set this will step through one waiting input / output message at a time.
  578. ent_teleport : cmd : : Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name>
  579. ent_text : cmd : : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_
  580. ent_viewoffset : cmd : : Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks wha
  581. envmap : cmd : :
  582. escape : cmd : : Escape key pressed.
  583. exec : cmd : : Execute script file.
  584. execifexists : cmd : : Execute script file if file exists.
  585. execwithwhitelist : cmd : : Execute script file, only execing convars on a whitelist.
  586. exit : cmd : : Exit the engine.
  587. explode : cmd : : Kills the player with explosive damage
  588. explodevector : cmd : : Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
  589. fadein : cmd : : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
  590. fadeout : cmd : : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
  591. ff_damage_reduction_bullets : 0 : , "sv" : How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an en
  592. ff_damage_reduction_grenade : 0 : , "sv" : How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is don
  593. ff_damage_reduction_grenade_self : 1 : , "sv" : How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is do
  594. ff_damage_reduction_other : 0 : , "sv" : How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damag
  595. find : cmd : : Find concommands with the specified string in their name/help text.
  596. find_ent : cmd : : Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring>
  597. find_ent_index : cmd : : Display data for entity matching specified index. Format: find_ent_index <index>
  598. findflags : cmd : : Find concommands by flags.
  599. firetarget : cmd : :
  600. firstperson : cmd : : Switch to firstperson camera.
  601. fish_debug : 0 : , "cheat", "cl" : Show debug info for fish
  602. fish_dormant : 0 : , "sv", "cheat", "rep" : Turns off interactive fish behavior. Fish become immobile and unresponsive.
  603. flush : cmd : : Flush unlocked cache memory.
  604. flush_locked : cmd : : Flush unlocked and locked cache memory.
  605. fog_color : -1 : , "cheat", "cl" :
  606. fog_colorskybox : -1 : , "cheat", "cl" :
  607. fog_enable : 1 : , "cheat", "cl" :
  608. fog_enable_water_fog : 1 : , "cheat" :
  609. fog_enableskybox : 1 : , "cheat", "cl" :
  610. fog_end : -1 : , "cheat", "cl" :
  611. fog_endskybox : -1 : , "cheat", "cl" :
  612. fog_hdrcolorscale : -1 : , "cheat", "cl" :
  613. fog_hdrcolorscaleskybox : -1 : , "cheat", "cl" :
  614. fog_maxdensity : -1 : , "cheat", "cl" :
  615. fog_maxdensityskybox : -1 : , "cheat", "cl" :
  616. fog_override : 0 : , "cheat", "cl" : Overrides the map's fog settings (-1 populates fog_ vars with map's values)
  617. fog_start : -1 : , "cheat", "cl" :
  618. fog_startskybox : -1 : , "cheat", "cl" :
  619. fogui : cmd : : Show/hide fog control UI.
  620. force_audio_english : 0 : , "a" : Keeps track of whether we're forcing english in a localized language.
  621. force_centerview : cmd : :
  622. forcebind : cmd : : Bind a command to an available key. (forcebind command opt:suggestedKey)
  623. -forward : cmd : :
  624. +forward : cmd : :
  625. foundry_engine_get_mouse_control : cmd : : Give the engine control of the mouse.
  626. foundry_engine_release_mouse_control : cmd : : Give the control of the mouse back to Hammer.
  627. foundry_select_entity : cmd : : Select the entity under the crosshair or select entities with the specified name.
  628. foundry_sync_hammer_view : cmd : : Move Hammer's 3D view to the same position as the engine's 3D view.
  629. foundry_update_entity : cmd : : Updates the entity's position/angles when in edit mode
  630. fov_cs_debug : 0 : , "cheat", "rep", "cl" : Sets the view fov if cheats are on.
  631. fps_max : 300 : : Frame rate limiter
  632. fps_max_menu : 120 : : Frame rate limiter, main menu
  633. fps_screenshot_frequency : 10 : , "cheat" : While the fps is below the threshold we will dump a screen shot this often in seconds (i.e. 10 = screen shot every 10 seconds w
  634. fps_screenshot_threshold : -1 : , "cheat" : Dump a screenshot when the FPS drops below the given value.
  635. fs_clear_open_duplicate_times : cmd : : Clear the list of files that have been opened.
  636. fs_dump_open_duplicate_times : cmd : : Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was
  637. fs_fios_cancel_prefetches : cmd : : Cancels all the prefetches in progress.
  638. fs_fios_flush_cache : cmd : : Flushes the FIOS HDD cache.
  639. fs_fios_prefetch_file : cmd : : Prefetches a file: </PS3_GAME/USRDIR/filename.bin>. The preftech is medium priority and persistent.
  640. fs_fios_prefetch_file_in_pack : cmd : : Prefetches a file in a pack: <portal2/models/container_ride/fineDebris_part5.ani>. The preftech is medium priority and non-pers
  641. fs_fios_print_prefetches : cmd : : Displays all the prefetches currently in progress.
  642. fs_printopenfiles : cmd : : Show all files currently opened by the engine.
  643. fs_syncdvddevcache : cmd : : Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev.
  644. fs_warning_level : cmd : : Set the filesystem warning level.
  645. func_break_max_pieces : 15 : , "a", "rep", "cl" :
  646. fx_new_sparks : 1 : , "sv", "cheat" : Use new style sparks.
  647. g15_dumpplayer : cmd : : Spew player data.
  648. g15_reload : cmd : : Reloads the Logitech G-15 Keyboard configs.
  649. g15_update_msec : 250 : , "a", "cl" : Logitech G-15 Keyboard update interval.
  650. g_debug_angularsensor : 0 : , "sv", "cheat" :
  651. g_debug_constraint_sounds : 0 : , "sv", "cheat" : Enable debug printing about constraint sounds.
  652. g_debug_ragdoll_removal : 0 : , "cheat", "rep", "cl" :
  653. g_debug_ragdoll_visualize : 0 : , "cheat", "cl" :
  654. g_debug_trackpather : 0 : , "sv", "cheat" :
  655. g_debug_vehiclebase : 0 : , "sv", "cheat" :
  656. g_debug_vehicledriver : 0 : , "sv", "cheat" :
  657. g_debug_vehicleexit : 0 : , "sv", "cheat" :
  658. g_debug_vehiclesound : 0 : , "sv", "cheat" :
  659. g_jeepexitspeed : 100 : , "sv", "cheat" :
  660. game_mode : 0 : , "sv", "rep", "cl" : The current game mode (based on game type). See GameModes.txt.
  661. game_type : 0 : , "sv", "rep", "cl" : The current game type. See GameModes.txt.
  662. gameinstructor_dump_open_lessons : cmd : : Gives a list of all currently open lessons.
  663. gameinstructor_enable : 0 : , "a", "cl" : Display in game lessons that teach new players.
  664. gameinstructor_find_errors : 0 : , "cheat", "cl" : Set to 1 and the game instructor will run EVERY scripted command to uncover errors.
  665. gameinstructor_reload_lessons : cmd : : Shuts down all open lessons and reloads them from the script file.
  666. gameinstructor_reset_counts : cmd : : Resets all display and success counts to zero.
  667. gameinstructor_save_restore_lessons : 1 : , "cheat", "cl" : Set to 0 to disable save/load of open lesson opportunities in single player.
  668. gameinstructor_verbose : 0 : , "cheat", "cl" : Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions.
  669. gameinstructor_verbose_lesson : 0 : , "cheat", "cl" : Display more verbose information for lessons have this name.
  670. gamemenucommand : cmd : : Issue game menu command.
  671. gamepadslot1 : cmd : :
  672. gamepadslot2 : cmd : :
  673. gamepadslot3 : cmd : :
  674. gamepadslot4 : cmd : :
  675. gamepadslot5 : cmd : :
  676. gamepadslot6 : cmd : :
  677. gameui_activate : cmd : : Shows the game UI
  678. gameui_allowescape : cmd : : Escape key allowed to hide game UI
  679. gameui_allowescapetoshow : cmd : : Escape key allowed to show game UI
  680. gameui_hide : cmd : : Hides the game UI
  681. gameui_preventescape : cmd : : Escape key doesn't hide game UI
  682. gameui_preventescapetoshow : cmd : : Escape key doesn't show game UI
  683. getpos : cmd : : dump position and angles to the console
  684. getpos_exact : cmd : : dump origin and angles to the console
  685. give : cmd : : Give item to player. Arguments: <item_name>
  686. givecurrentammo : cmd : : Give a supply of ammo for current weapon..
  687. gl_clear_randomcolor : 0 : , "cheat", "cl" : Clear the back buffer to random colors every frame. Helps spot open seams in geometry.
  688. global_event_log_enabled : 0 : , "sv", "cheat" : Enables the global event log system
  689. global_set : cmd : : global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
  690. glow_outline_effect_enable : 1 : , "cheat", "cl" : Enable entity outline glow effects.
  691. glow_outline_width : 6 : , "cheat", "cl" : Width of glow outline effect in screen space.
  692. god : cmd : : Toggle. Player becomes invulnerable.
  693. gods : cmd : : Toggle. All players become invulnerable.
  694. -graph : cmd : :
  695. +graph : cmd : :
  696. -grenade1 : cmd : :
  697. +grenade1 : cmd : :
  698. -grenade2 : cmd : :
  699. +grenade2 : cmd : :
  700. groundlist : cmd : : Display ground entity list <index>
  701. hammer_update_entity : cmd : : Updates the entity's position/angles when in edit mode
  702. hammer_update_safe_entities : cmd : : Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit
  703. heartbeat : cmd : : Force heartbeat of master servers
  704. help : cmd : : Find help about a convar/concommand.
  705. hideconsole : cmd : : Hide the console.
  706. hidehud : 0 : , "cheat", "cl", "ss" :
  707. hideoverviewmap : cmd : : Hides the overview map
  708. hidepanel : cmd : : Hides a viewport panel <name>
  709. hideradar : cmd : : Hides HUD radar
  710. hidescores : cmd : : Forcibly hide score panel
  711. host_flush_threshold : 12 : : Memory threshold below which the host should flush caches between server instances
  712. host_map : 0 : : Current map name.
  713. host_reset_config : cmd : : reset config (for testing) with param as splitscreen index.
  714. host_runofftime : cmd : : Run off some time without rendering/updating sounds
  715. host_sleep : 0 : , "cheat" : Force the host to sleep a certain number of milliseconds each frame.
  716. host_timer_report : cmd : : Spew CPU timer jitter for the last 128 frames in microseconds (dedicated only)
  717. host_timescale : 1 : , "cheat", "rep" : Prescale the clock by this amount.
  718. host_workshop_collection : cmd : : Get the latest version of maps in a workshop collection and host them as a maplist.
  719. host_workshop_map : cmd : : Get the latest version of the map and host it on this server.
  720. host_writeconfig : cmd : : Store current settings to config.cfg (or specified .cfg file).
  721. host_writeconfig_ss : cmd : : Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index.
  722. hostage_debug : 0 : , "sv", "cheat" : Show hostage AI debug information
  723. hostfile : 0 : , "sv" : The HOST file to load.
  724. hostip : -1062708224.000 : : Host game server ip
  725. hostname : 0 : : Hostname for server.
  726. hostport : 27015 : : Host game server port
  727. hud_reloadscheme : cmd : : Reloads hud layout and animation scripts.
  728. hud_scaling : 0 : , "a" : Scales hud elements
  729. hud_showtargetid : 1 : , "a", "cl", "ss" : Enables display of target names
  730. hud_subtitles : cmd : : Plays the Subtitles: <filename>
  731. hud_takesshots : 0 : , "a", "cl" : Auto-save a scoreboard screenshot at the end of a map.
  732. hunk_print_allocations : cmd : :
  733. hunk_track_allocation_types : 1 : , "cheat" :
  734. hurtme : cmd : : Hurts the player. Arguments: <health to lose>
  735. impulse : cmd : :
  736. in_forceuser : 0 : , "cheat" : Force user input to this split screen player.
  737. incrementvar : cmd : : Increment specified convar value.
  738. inferno_child_spawn_interval_multiplier : 0 : , "sv", "cheat" : Amount spawn interval increases for each child
  739. inferno_child_spawn_max_depth : 4 : , "sv", "cheat" :
  740. inferno_damage : 40 : , "sv", "cheat" : Damage per second
  741. inferno_debug : 0 : , "sv", "cheat" :
  742. inferno_dlight_spacing : 200 : , "cheat", "cl" : Inferno dlights are at least this far apart
  743. inferno_flame_lifetime : 7 : , "sv", "cheat" : Average lifetime of each flame in seconds
  744. inferno_flame_spacing : 42 : , "sv", "cheat" : Minimum distance between separate flame spawns
  745. inferno_forward_reduction_factor : 0 : , "sv", "cheat" :
  746. inferno_friendly_fire_duration : 6 : , "sv", "cheat" : For this long, FF is credited back to the thrower.
  747. inferno_initial_spawn_interval : 0 : , "sv", "cheat" : Time between spawning flames for first fire
  748. inferno_max_child_spawn_interval : 0 : , "sv", "cheat" : Largest time interval for child flame spawning
  749. inferno_max_flames : 16 : , "sv", "cheat" : Maximum number of flames that can be created
  750. inferno_max_range : 150 : , "sv", "cheat" : Maximum distance flames can spread from their initial ignition point
  751. inferno_per_flame_spawn_duration : 3 : , "sv", "cheat" : Duration each new flame will attempt to spawn new flames
  752. inferno_scorch_decals : 1 : , "sv", "cheat" :
  753. inferno_spawn_angle : 45 : , "sv", "cheat" : Angular change from parent
  754. inferno_surface_offset : 20 : , "sv", "cheat" :
  755. inferno_velocity_decay_factor : 0 : , "sv", "cheat" :
  756. inferno_velocity_factor : 0 : , "sv", "cheat" :
  757. inferno_velocity_normal_factor : 0 : , "sv", "cheat" :
  758. invnext : cmd : :
  759. invnextgrenade : cmd : :
  760. invnextitem : cmd : :
  761. invnextnongrenade : cmd : :
  762. invprev : cmd : :
  763. ip : 0 : : Overrides IP for multihomed hosts
  764. item_show_whitelistable_definitions : cmd : : Lists the item definitions that can be whitelisted in the item_whitelist.txt file in tournament mode.
  765. +jlook : cmd : :
  766. -jlook : cmd : :
  767. joinsplitscreen : cmd : : join split screen
  768. joy_accelmax : 1 : , "a", "cl" :
  769. joy_accelscale : 3 : , "a", "cl" :
  770. joy_accelscalepoly : 0 : , "a", "cl" :
  771. joy_advanced : 0 : , "a", "cl" :
  772. joy_advaxisr : 0 : , "a", "cl" :
  773. joy_advaxisu : 0 : , "a", "cl" :
  774. joy_advaxisv : 0 : , "a", "cl" :
  775. joy_advaxisx : 0 : , "a", "cl" :
  776. joy_advaxisy : 0 : , "a", "cl" :
  777. joy_advaxisz : 0 : , "a", "cl" :
  778. joy_autoaimdampen : 0 : , "a", "user", "cl" : How much to scale user stick input when the gun is pointing at a valid target.
  779. joy_autoAimDampenMethod : 0 : , "a", "cl" :
  780. joy_autoaimdampenrange : 0 : , "a", "cl" : The stick range where autoaim dampening is applied. 0 = off
  781. joy_axisbutton_threshold : 0 : , "a" : Analog axis range before a button press is registered.
  782. joy_cfg_preset : 1 : , "a", "cl", "ss" :
  783. joy_circle_correct : 1 : , "a", "cl" :
  784. joy_curvepoint_1 : 0 : , "a", "cl" :
  785. joy_curvepoint_2 : 0 : , "a", "cl" :
  786. joy_curvepoint_3 : 0 : , "a", "cl" :
  787. joy_curvepoint_4 : 1 : , "a", "cl" :
  788. joy_curvepoint_end : 2 : , "a", "cl" :
  789. joy_diagonalpov : 0 : , "a", "cl" : POV manipulator operates on diagonal axes, too.
  790. joy_display_input : 0 : , "a", "cl" :
  791. joy_forwardsensitivity : -1 : , "a", "cl" :
  792. joy_forwardthreshold : 0 : , "a", "cl" :
  793. joy_gamma : 0 : , "a", "cl" :
  794. joy_inverty : 0 : , "a", "cl", "ss" : Whether to invert the Y axis of the joystick for looking.
  795. joy_lowend : 1 : , "a", "cl" :
  796. joy_lowend_linear : 0 : , "a", "cl" :
  797. joy_lowmap : 1 : , "a", "cl" :
  798. joy_movement_stick : 0 : , "a", "cl", "ss" : Which stick controls movement (0 is left stick)
  799. joy_name : 0 : , "a", "cl" :
  800. joy_no_accel_jump : 0 : , "a", "cl" :
  801. joy_pitchsensitivity : -1 : , "a", "cl", "ss" : joystick pitch sensitivity
  802. joy_pitchthreshold : 0 : , "a", "cl" :
  803. joy_response_look : 0 : , "a", "cl" : 'Look' stick response mode: 0=Default, 1=Acceleration Promotion
  804. joy_response_look_pitch : 1 : , "a", "cl" : 'Look' stick response mode for pitch: 0=Default, 1=Acceleration Promotion
  805. joy_response_move : 1 : , "a", "cl" : 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity
  806. joy_sensitive_step0 : 0 : , "a", "cl" :
  807. joy_sensitive_step1 : 0 : , "a", "cl" :
  808. joy_sensitive_step2 : 0 : , "a", "cl" :
  809. joy_sidesensitivity : 1 : , "a", "cl" :
  810. joy_sidethreshold : 0 : , "a", "cl" :
  811. joy_wingmanwarrior_centerhack : 0 : , "a" : Wingman warrior centering hack.
  812. joy_wingmanwarrior_turnhack : 0 : , "a", "cl" : Wingman warrior hack related to turn axes.
  813. joy_yawsensitivity : -1 : , "a", "cl", "ss" : joystick yaw sensitivity
  814. joy_yawthreshold : 0 : , "a", "cl" :
  815. joyadvancedupdate : cmd : :
  816. joystick : 0 : , "a", "cl" : True if the joystick is enabled, false otherwise.
  817. joystick_force_disabled : 0 : , "a", "cl" : Prevents any and all joystick input for cases where a piece of hardware is incorrectly identified as a joystick an sends bad si
  818. joystick_force_disabled_set : 0 : , "a", "cl" : Sets controllers enabled/disabled just before the config is written.
  819. jpeg : cmd : : Take a jpeg screenshot: jpeg <filename> <quality 1-100>.
  820. -jump : cmd : :
  821. +jump : cmd : :
  822. kdtree_test : cmd : : Tests spatial partition for entities queries.
  823. key_findbinding : cmd : : Find key bound to specified command string.
  824. key_listboundkeys : cmd : : List bound keys with bindings.
  825. key_updatelayout : cmd : : Updates game keyboard layout to current windows keyboard setting.
  826. kick : cmd : : Kick a player by name.
  827. kickid : cmd : : Kick a player by userid or uniqueid, with a message.
  828. kickid_ex : cmd : : Kick a player by userid or uniqueid, provide a force-the-kick flag and also assign a message.
  829. kill : cmd : : Kills the player with generic damage
  830. killserver : cmd : : Shutdown the server.
  831. killvector : cmd : : Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
  832. -klook : cmd : :
  833. +klook : cmd : :
  834. lastinv : cmd : :
  835. -left : cmd : :
  836. +left : cmd : :
  837. light_crosshair : cmd : : Show texture color at crosshair
  838. lightcache_maxmiss : 2 : , "cheat" :
  839. lightprobe : cmd : : Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material
  840. linefile : cmd : : Parses map leak data from .lin file
  841. listdemo : cmd : : List demo file contents.
  842. listid : cmd : : Lists banned users.
  843. listip : cmd : : List IP addresses on the ban list.
  844. listissues : cmd : : List all the issues that can be voted on.
  845. listmodels : cmd : : List loaded models.
  846. listRecentNPCSpeech : cmd : : Displays a list of the last 5 lines of speech from NPCs.
  847. load : cmd : : Load a saved game.
  848. loadcommentary : cmd : :
  849. loader_dump_table : cmd : :
  850. locator_split_len : 0 : , "cheat", "cl" :
  851. locator_split_maxwide_percent : 0 : , "cheat", "cl" :
  852. lockMoveControllerRet : 0 : , "a", "cl" :
  853. log : cmd : : Enables logging to file, console, and udp < on | off >.
  854. log_color : cmd : : Set the color of a logging channel.
  855. log_dumpchannels : cmd : : Dumps information about all logging channels.
  856. log_flags : cmd : : Set the flags on a logging channel.
  857. log_level : cmd : : Set the spew level of a logging channel.
  858. logaddress_add : cmd : : Set address and port for remote host <ip:port>.
  859. logaddress_del : cmd : : Remove address and port for remote host <ip:port>.
  860. logaddress_delall : cmd : : Remove all udp addresses being logged to
  861. logaddress_list : cmd : : List all addresses currently being used by logaddress.
  862. -lookdown : cmd : :
  863. +lookdown : cmd : :
  864. -lookspin : cmd : :
  865. +lookspin : cmd : :
  866. lookspring : 0 : , "a", "cl" :
  867. lookstrafe : 0 : , "a", "cl" :
  868. +lookup : cmd : :
  869. -lookup : cmd : :
  870. loopsingleplayermaps : 0 : , "sv", "cheat", "rep" :
  871. m_customaccel : 0 : , "a", "cl" : Custom mouse acceleration: 0: custom accelaration disabled 1: mouse_acceleration = min(m_customaccel_max, pow(raw_mouse_delta,
  872. m_customaccel_exponent : 1 : , "a", "cl" : Mouse move is raised to this power before being scaled by scale factor.
  873. m_customaccel_max : 0 : , "a", "cl" : Max mouse move scale factor, 0 for no limit
  874. m_customaccel_scale : 0 : , "a", "cl" : Custom mouse acceleration value.
  875. m_forward : 1 : , "a", "cl" : Mouse forward factor.
  876. m_mouseaccel1 : 0 : , "a", "cl" : Windows mouse acceleration initial threshold (2x movement).
  877. m_mouseaccel2 : 0 : , "a", "cl" : Windows mouse acceleration secondary threshold (4x movement).
  878. m_mousespeed : 1 : , "a", "cl" : Windows mouse acceleration (0 to disable, 1 to enable [Windows 2000: enable initial threshold], 2 to enable secondary threshold
  879. m_pitch : 0 : , "a", "cl", "ss" : Mouse pitch factor.
  880. m_rawinput : 1 : , "a", "cl" : Use Raw Input for mouse input.
  881. m_side : 0 : , "a", "cl" : Mouse side factor.
  882. m_yaw : 0 : , "a", "cl" : Mouse yaw factor.
  883. map : cmd : : Start playing on specified map.
  884. map_background : cmd : : Runs a map as the background to the main menu.
  885. map_commentary : cmd : : Start playing, with commentary, on a specified map.
  886. map_edit : cmd : :
  887. map_setbombradius : cmd : : Sets the bomb radius for the map.
  888. map_showbombradius : cmd : : Shows bomb radius from the center of each bomb site and planted bomb.
  889. map_showspawnpoints : cmd : : Shows player spawn points (red=invalid). Optionally pass in the duration.
  890. mapcycledisabled : 0 : , "rep", "cl" : repeats the same map after each match instead of using the map cycle
  891. mapgroup : cmd : : Specify a map group
  892. mapoverview_allow_client_draw : 0 : , "cl" : Allow a client to draw on the map overview
  893. maps : cmd : : Displays list of maps.
  894. mat_accelerate_adjust_exposure_down : 40 : , "cheat", "cl" :
  895. mat_aniso_disable : 0 : , "cheat" : NOTE: You must change mat_forceaniso after changing this convar for this to take effect
  896. mat_autoexposure_max : 2 : , "cheat", "cl" :
  897. mat_autoexposure_max_multiplier : 1 : , "cheat", "cl" :
  898. mat_autoexposure_min : 0 : , "cheat", "cl" :
  899. mat_bloomamount_rate : 0 : , "cheat", "cl" :
  900. mat_bumpbasis : 0 : , "cheat" :
  901. mat_camerarendertargetoverlaysize : 128 : , "cheat", "cl" :
  902. mat_colcorrection_forceentitiesclientside : 0 : , "cheat", "cl" : Forces color correction entities to be updated on the client
  903. mat_colorcorrection : 1 : , "cheat" :
  904. mat_configcurrent : cmd : : show the current video control panel config for the material system
  905. mat_crosshair : cmd : : Display the name of the material under the crosshair
  906. mat_crosshair_edit : cmd : : open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
  907. mat_crosshair_explorer : cmd : : open the material under the crosshair in explorer and highlight the vmt file
  908. mat_crosshair_printmaterial : cmd : : print the material under the crosshair
  909. mat_crosshair_reloadmaterial : cmd : : reload the material under the crosshair
  910. mat_debug_bloom : 0 : , "cheat", "cl" :
  911. mat_debug_postprocessing_effects : 0 : , "cheat", "cl" : 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen
  912. mat_debugalttab : 0 : , "cheat" :
  913. mat_disable_bloom : 0 : , "cheat", "cl" :
  914. mat_displacementmap : 1 : , "cheat" :
  915. mat_drawflat : 0 : , "cheat" :
  916. mat_drawwater : 1 : , "cheat", "cl" :
  917. mat_dynamic_tonemapping : 1 : , "cheat" :
  918. mat_dynamiclightmaps : 0 : , "cheat" :
  919. mat_dynamicPaintmaps : 0 : , "cheat" :
  920. mat_edit : cmd : : Bring up the material under the crosshair in the editor
  921. mat_exposure_center_region_x : 0 : , "cheat", "cl" :
  922. mat_exposure_center_region_y : 0 : , "cheat", "cl" :
  923. mat_fastclip : 0 : , "cheat" :
  924. mat_fastnobump : 0 : , "cheat" :
  925. mat_fillrate : 0 : , "cheat" :
  926. mat_force_bloom : 0 : , "cheat", "cl" :
  927. mat_force_tonemap_min_avglum : -1 : , "cheat", "cl" : Override. Old default was 3.0
  928. mat_force_tonemap_percent_bright_pixels : -1 : , "cheat", "cl" : Override. Old value was 2.0
  929. mat_force_tonemap_percent_target : -1 : , "cheat", "cl" : Override. Old default was 60.
  930. mat_force_tonemap_scale : 0 : , "cheat" :
  931. mat_forcedynamic : 0 : , "cheat" :
  932. mat_frame_sync_enable : 1 : , "cheat" :
  933. mat_frame_sync_force_texture : 0 : , "cheat" : Force frame syncing to lock a managed texture.
  934. mat_fullbright : 0 : , "cheat" :
  935. mat_hdr_enabled : cmd : : Report if HDR is enabled for debugging
  936. mat_hdr_uncapexposure : 0 : , "cheat", "cl" :
  937. mat_hsv : 0 : , "cheat", "cl" :
  938. mat_info : cmd : : Shows material system info
  939. mat_leafvis : 0 : , "cheat" : Draw wireframe of: [0] nothing, [1] current leaf, [2] entire vis cluster, or [3] entire PVS (see mat_leafvis_draw_mask for what
  940. mat_loadtextures : 1 : , "cheat" :
  941. mat_local_contrast_edge_scale_override : -1000 : , "cheat" :
  942. mat_local_contrast_midtone_mask_override : -1 : , "cheat" :
  943. mat_local_contrast_scale_override : 0 : , "cheat" :
  944. mat_local_contrast_vignette_end_override : -1 : , "cheat" :
  945. mat_local_contrast_vignette_start_override : -1 : , "cheat" :
  946. mat_lpreview_mode : -1 : , "cheat", "cl" :
  947. mat_luxels : 0 : , "cheat" :
  948. mat_measurefillrate : 0 : , "cheat" :
  949. mat_monitorgamma : 2 : , "a" : monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
  950. mat_monitorgamma_tv_enabled : 0 : , "a" :
  951. mat_morphstats : 0 : , "cheat" :
  952. mat_norendering : 0 : , "cheat" :
  953. mat_normalmaps : 0 : , "cheat" :
  954. mat_normals : 0 : , "cheat" :
  955. mat_postprocess_enable : 1 : , "cheat", "cl" :
  956. mat_powersavingsmode : 0 : , "a" : Power Savings Mode
  957. mat_proxy : 0 : , "cheat" :
  958. mat_queue_mode : -1 : : The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued
  959. mat_queue_priority : 1 : :
  960. mat_reloadallmaterials : cmd : : Reloads all materials
  961. mat_reloadmaterial : cmd : : Reloads a single material
  962. mat_reloadtextures : cmd : : Reloads all textures
  963. mat_remoteshadercompile : 0 : , "cheat" :
  964. mat_rendered_faces_count : 0 : , "cheat" : Set to N to count how many faces each model draws each frame and spew the top N offenders from the last 150 frames (use 'mat_re
  965. mat_rendered_faces_spew : cmd : : 'mat_rendered_faces_spew <n>' Spew the number of faces rendered for the top N models used this frame (mat_rendered_faces_count
  966. mat_reporthwmorphmemory : cmd : : Reports the amount of size in bytes taken up by hardware morph textures.
  967. mat_reversedepth : 0 : , "cheat" :
  968. mat_savechanges : cmd : : saves current video configuration to the registry
  969. mat_setvideomode : cmd : : sets the width, height, windowed state of the material system
  970. mat_shadercount : cmd : : display count of all shaders and reset that count
  971. mat_show_histogram : 0 : , "cheat", "cl" :
  972. mat_show_texture_memory_usage : 0 : , "cheat", "numeric" : Display the texture memory usage on the HUD.
  973. mat_showcamerarendertarget : 0 : , "cheat", "cl" :
  974. mat_showframebuffertexture : 0 : , "cheat", "cl" :
  975. mat_showlowresimage : 0 : , "cheat" :
  976. mat_showmaterials : cmd : : Show materials.
  977. mat_showmaterialsverbose : cmd : : Show materials (verbose version).
  978. mat_showmiplevels : 0 : , "cheat" : color-code miplevels 2: normalmaps, 1: everything else
  979. mat_showtextures : cmd : : Show used textures.
  980. mat_showwatertextures : 0 : , "cheat", "cl" :
  981. mat_softwareskin : 0 : , "cheat" :
  982. mat_spewalloc : 0 : , "a" :
  983. mat_spewvertexandpixelshaders : cmd : : Print all vertex and pixel shaders currently loaded to the console
  984. mat_stub : 0 : , "cheat", "cl" :
  985. mat_surfaceid : 0 : , "cheat" :
  986. mat_surfacemat : 0 : , "cheat" :
  987. mat_tessellation_accgeometrytangents : 0 : , "cheat" :
  988. mat_tessellation_cornertangents : 1 : , "cheat" :
  989. mat_tessellation_update_buffers : 1 : , "cheat" :
  990. mat_tessellationlevel : 6 : , "cheat" :
  991. +mat_texture_list : cmd : :
  992. -mat_texture_list : cmd : :
  993. mat_texture_list_content_path : 0 : , "a" : The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently runn
  994. mat_texture_list_exclude : cmd : : 'load' - loads the exclude list file, 'reset' - resets all loaded exclude information, 'save' - saves exclude list file
  995. mat_texture_list_txlod : cmd : : Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution
  996. mat_texture_list_txlod_sync : cmd : : 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files
  997. mat_tonemap_algorithm : 1 : , "cheat", "cl" : 0 = Original Algorithm 1 = New Algorithm
  998. mat_updateconvars : cmd : : updates the video config convars
  999. mat_viewportscale : 1 : , "cheat", "cl" : Scale down the main viewport (to reduce GPU impact on CPU profiling)
  1000. mat_wireframe : 0 : , "cheat" :
  1001. mat_yuv : 0 : , "cheat", "cl" :
  1002. maxplayers : cmd : : Change the maximum number of players allowed on this server.
  1003. mc_accel_band_size : 0 : , "a", "cl" : Percentage of half the screen width or height.
  1004. mc_dead_zone_radius : 0 : , "a", "cl" : 0 to 0.9. 0 being just around the center of the screen and 1 being the edges of the screen.
  1005. mc_max_pitchrate : 100 : , "a", "cl" : (degrees/sec)
  1006. mc_max_yawrate : 230 : , "a", "cl" : (degrees/sec)
  1007. mdlcache_dump_dictionary_state : cmd : : Dump the state of the MDLCache Dictionary.
  1008. mem_compact : cmd : :
  1009. mem_dump : cmd : : Dump memory stats to text file.
  1010. mem_dumpvballocs : cmd : : Dump VB memory allocation stats.
  1011. mem_eat : cmd : :
  1012. mem_incremental_compact : cmd : :
  1013. mem_incremental_compact_rate : 0 : , "cheat" : Rate at which to attempt internal heap compation
  1014. mem_test : cmd : :
  1015. mem_vcollide : cmd : : Dumps the memory used by vcollides
  1016. mem_verify : cmd : : Verify the validity of the heap
  1017. memory : cmd : : Print memory stats.
  1018. menuselect : cmd : : menuselect
  1019. minisave : cmd : : Saves game (for current level only!)
  1020. mm_csgo_community_search_players_min : 3 : , "a" : When performing CSGO community matchmaking look for servers with at least so many human players
  1021. mm_datacenter_debugprint : cmd : : Shows information retrieved from data center
  1022. mm_debugprint : cmd : : Show debug information about current matchmaking session
  1023. mm_dedicated_force_servers : 0 : : Comma delimited list of ip:port of servers used to search for dedicated servers instead of searching for public servers. Use sy
  1024. mm_dedicated_search_maxping : 150 : , "a" : Longest preferred ping to dedicated servers for games
  1025. mm_dlc_debugprint : cmd : : Shows information about dlc
  1026. mm_queue_show_stats : cmd : : Display global server stats
  1027. mm_server_search_lan_ports : 27015 : , "a" : Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs.
  1028. mm_session_search_ping_buckets : 4 : :
  1029. mm_session_search_qos_timeout : 15 : :
  1030. mod_DumpWeaponWiewModelCache : cmd : : Dumps the weapon view model cache contents
  1031. mod_DumpWeaponWorldModelCache : cmd : : Dumps the weapon world model cache contents
  1032. molotov_throw_detonate_time : 2 : , "cheat", "rep", "cl" :
  1033. motdfile : 0 : , "sv" : The MOTD file to load.
  1034. +movedown : cmd : :
  1035. -movedown : cmd : :
  1036. +moveleft : cmd : :
  1037. -moveleft : cmd : :
  1038. +moveright : cmd : :
  1039. -moveright : cmd : :
  1040. +moveup : cmd : :
  1041. -moveup : cmd : :
  1042. movie_fixwave : cmd : : Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
  1043. mp_afterroundmoney : 0 : , "rep", "cl" : amount of money awared to every player after each round
  1044. mp_autokick : 1 : , "sv", "rep" : Kick idle/team-killing/team-damaging players
  1045. mp_autoteambalance : 1 : , "sv", "nf" :
  1046. mp_backup_restore_list_files : cmd : : Lists recent backup round files matching the prefix, most recent files first, accepts a numeric parameter to limit the number o
  1047. mp_backup_restore_load_file : cmd : : Loads player cash, KDA, scores and team scores; resets to the next round after the backup
  1048. mp_backup_round_file : 0 : , "sv" : If set then server will save all played rounds information to files filename_date_time_team1_team2_mapname_roundnum_score1_scor
  1049. mp_backup_round_file_last : 0 : , "sv" : Every time a backup file is written the value of this convar gets updated to hold the name of the backup file.
  1050. mp_backup_round_file_pattern : 0 : , "sv" : If set then server will save all played rounds information to files named by this pattern, e.g.'%prefix%_%date%_%time%_%team1%_
  1051. mp_buy_allow_grenades : 1 : , "rep", "cl" : Whether players can purchase grenades from the buy menu or not.
  1052. mp_buytime : 90 : , "rep", "cl" : How many seconds after round start players can buy items for.
  1053. mp_c4timer : 45 : , "sv", "nf", "rep" : how long from when the C4 is armed until it blows
  1054. mp_competitive_endofmatch_extra_time : 15 : , "sv" : After a competitive match finishes rematch voting extra time is given for rankings.
  1055. mp_ct_default_grenades : 0 : , "rep", "cl" : The default grenades that the CTs will spawn with. To give multiple grenades, separate each weapon class with a space like thi
  1056. mp_ct_default_melee : 0 : , "rep", "cl" : The default melee weapon that the CTs will spawn with. Even if this is blank, a knife will be given. To give a taser, it shou
  1057. mp_ct_default_primary : 0 : , "rep", "cl" : The default primary (rifle) weapon that the CTs will spawn with
  1058. mp_ct_default_secondary : 0 : , "rep", "cl" : The default secondary (pistol) weapon that the CTs will spawn with
  1059. mp_death_drop_c4 : 1 : , "rep", "cl" : Whether c4 is droppable
  1060. mp_death_drop_defuser : 1 : , "rep", "cl" : Drop defuser on player death
  1061. mp_death_drop_grenade : 2 : , "rep", "cl" : Which grenade to drop on player death: 0=none, 1=best, 2=current or best
  1062. mp_death_drop_gun : 1 : , "rep", "cl" : Which gun to drop on player death: 0=none, 1=best, 2=current or best
  1063. mp_default_team_winner_no_objective : -1 : , "rep", "cl" : If the map doesn't define an objective (bomb, hostage, etc), the value of this convar will declare the winner when the time run
  1064. mp_defuser_allocation : 0 : , "rep", "cl" : How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
  1065. mp_disable_autokick : cmd : : Prevents a userid from being auto-kicked
  1066. mp_display_kill_assists : 1 : , "rep", "cl" : Whether to display and score player assists
  1067. mp_dm_bonus_length_max : 30 : , "sv", "rep" : Maximum time the bonus time will last (in seconds)
  1068. mp_dm_bonus_length_min : 30 : , "sv", "rep" : Minimum time the bonus time will last (in seconds)
  1069. mp_dm_bonus_percent : 50 : , "rep", "cl" : Percent of points additionally awarded when someone gets a kill with the bonus weapon during the bonus period.
  1070. mp_dm_time_between_bonus_max : 40 : , "sv", "rep" : Maximum time a bonus time will start after the round start or after the last bonus (in seconds)
  1071. mp_dm_time_between_bonus_min : 30 : , "sv", "rep" : Minimum time a bonus time will start after the round start or after the last bonus (in seconds)
  1072. mp_do_warmup_offine : 0 : , "rep", "cl" : Whether or not to do a warmup period at the start of a match in an offline (bot) match.
  1073. mp_do_warmup_period : 1 : , "rep", "cl" : Whether or not to do a warmup period at the start of a match.
  1074. mp_dump_timers : cmd : : Prints round timers to the console for debugging
  1075. mp_endmatch_votenextleveltime : 20 : , "cl" : If mp_endmatch_votenextmap is set, players have this much time to vote on the next map at match end.
  1076. mp_endmatch_votenextmap : 1 : , "rep", "cl" : Whether or not players vote for the next map at the end of the match when the final scoreboard comes up
  1077. mp_endmatch_votenextmap_keepcurrent : 1 : , "rep", "cl" : If set, always keeps the current map in the listof voting options. If not set, the current map is not guaranteed to be in the
  1078. mp_force_pick_time : 15 : , "rep", "cl" : The amount of time a player has on the team screen to make a selection before being auto-teamed
  1079. mp_forcecamera : 1 : , "rep", "cl" : Restricts spectator modes for dead players
  1080. mp_forcerespawnplayers : cmd : : Force all players to respawn.
  1081. mp_forcewin : cmd : : Forces team to win
  1082. mp_free_armor : 0 : , "rep", "cl" : Determines whether armor and helmet are given automatically.
  1083. mp_freezetime : 6 : , "sv", "nf", "rep" : how many seconds to keep players frozen when the round starts
  1084. mp_friendlyfire : 0 : , "nf", "rep", "cl" : Allows team members to injure other members of their team
  1085. mp_ggprogressive_round_restart_delay : 15 : , "rep", "cl" : Number of seconds to delay before restarting a round after a win in gungame progessive
  1086. mp_ggtr_bomb_defuse_bonus : 1 : , "rep", "cl" : Number of bonus upgrades to award the CTs when they defuse a gun game bomb
  1087. mp_ggtr_bomb_detonation_bonus : 1 : , "rep", "cl" : Number of bonus upgrades to award the Ts when they detonate a gun game bomb
  1088. mp_ggtr_bomb_pts_for_flash : 4 : , "rep", "cl" : Kill points required in a round to get a bonus flash grenade
  1089. mp_ggtr_bomb_pts_for_he : 3 : , "rep", "cl" : Kill points required in a round to get a bonus HE grenade
  1090. mp_ggtr_bomb_pts_for_molotov : 5 : , "rep", "cl" : Kill points required in a round to get a bonus molotov cocktail
  1091. mp_ggtr_bomb_pts_for_upgrade : 2 : , "rep", "cl" : Kill points required to upgrade a player's weapon
  1092. mp_ggtr_bomb_respawn_delay : 0 : , "rep", "cl" : Number of seconds to delay before making the bomb available to a respawner in gun game
  1093. mp_ggtr_end_round_kill_bonus : 1 : , "rep", "cl" : Number of bonus points awarded in Demolition Mode when knife kill ends round
  1094. mp_ggtr_halftime_delay : 0 : , "rep", "cl" : Number of seconds to delay during TR Mode halftime
  1095. mp_ggtr_last_weapon_kill_ends_half : 0 : , "rep", "cl" : End the half and give a team round point when a player makes a kill using the final weapon
  1096. mp_give_player_c4 : 1 : , "rep", "cl" : Whether this map should spawn a c4 bomb for a player or not.
  1097. mp_halftime : 0 : , "rep", "cl" : Determines whether the match switches sides in a halftime event.
  1098. mp_halftime_duration : 15 : , "rep", "cl" : Number of seconds that halftime lasts
  1099. mp_halftime_pausetimer : 0 : , "rep", "cl" : Set to 1 to stay in halftime indefinitely. Set to 0 to resume the timer.
  1100. mp_hostages_max : 2 : , "sv", "rep" : Maximum number of hostages to spawn.
  1101. mp_hostages_rescuetime : 1 : , "rep", "cl" : Additional time added to round time if a hostage is reached by a CT.
  1102. mp_hostages_run_speed_modifier : 1 : , "sv", "rep" : Default is 1.0, slow down hostages by setting this to < 1.0.
  1103. mp_hostages_spawn_farthest : 0 : , "sv", "rep" : When enabled will consistently force the farthest hostages to spawn.
  1104. mp_hostages_spawn_force_positions : 0 : , "sv", "rep" : Comma separated list of zero based indices to force spawn positions, e.g. '0,2' or '1,6'
  1105. mp_hostages_spawn_same_every_round : 1 : , "sv", "rep" : 0 = spawn hostages randomly every round, 1 = same spawns for entire match.
  1106. mp_hostages_takedamage : 0 : , "rep", "cl" : Whether or not hostages can be hurt.
  1107. mp_humanteam : 0 : , "sv", "rep" : Restricts human players to a single team {any, CT, T}
  1108. mp_ignore_round_win_conditions : 0 : , "sv", "rep" : Ignore conditions which would end the current round
  1109. mp_join_grace_time : 2 : , "rep", "cl" : Number of seconds after round start to allow a player to join a game
  1110. mp_limitteams : 2 : , "sv", "nf", "rep" : Max # of players 1 team can have over another (0 disables check)
  1111. mp_logdetail : 0 : , "sv" : Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both)
  1112. mp_match_can_clinch : 1 : , "rep", "cl" : Can a team clinch and end the match by being so far ahead that the other team has no way to catching up?
  1113. mp_match_end_changelevel : 0 : , "rep", "cl" : At the end of the match, perform a changelevel even if next map is the same
  1114. mp_match_end_restart : 0 : , "rep", "cl" : At the end of the match, perform a restart instead of loading a new map
  1115. mp_match_restart_delay : 15 : , "rep", "cl" : Time (in seconds) until a match restarts.
  1116. mp_maxmoney : 16000 : , "rep", "cl" : maximum amount of money allowed in a player's account
  1117. mp_maxrounds : 0 : , "nf", "rep", "cl" : max number of rounds to play before server changes maps
  1118. mp_molotovusedelay : 15 : , "rep", "cl" : Number of seconds to delay before the molotov can be used after acquiring it
  1119. mp_overtime_enable : 0 : , "rep", "cl" : If a match ends in a tie, use overtime rules to determine winner
  1120. mp_overtime_halftime_pausetimer : 0 : , "rep", "cl" : If set to 1 will set mp_halftime_pausetimer to 1 before every half of overtime. Set mp_halftime_pausetimer to 0 to resume the t
  1121. mp_overtime_maxrounds : 6 : , "rep", "cl" : When overtime is enabled play additional rounds to determine winner
  1122. mp_overtime_startmoney : 10000 : , "rep", "cl" : Money assigned to all players at start of every overtime half
  1123. mp_playercashawards : 1 : , "rep", "cl" : Players can earn money by performing in-game actions
  1124. mp_playerid : 0 : , "rep", "cl" : Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
  1125. mp_playerid_delay : 0 : , "rep", "cl" : Number of seconds to delay showing information in the status bar
  1126. mp_playerid_hold : 0 : , "rep", "cl" : Number of seconds to keep showing old information in the status bar
  1127. mp_radar_showall : 0 : , "rep", "cl" : Determines who should see all. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.
  1128. mp_randomspawn : 0 : , "rep", "cl" : Determines whether to ignore the map spawns and spawn randomly.
  1129. mp_randomspawn_los : 1 : , "rep", "cl" : If using mp_randomspawn, determines whether to test Line of Sight when spawning.
  1130. mp_respawn_immunitytime : 4 : , "rep", "cl" : How many seconds after respawn immunity lasts.
  1131. mp_respawn_on_death_ct : 0 : , "rep", "cl" : When set to 1, counter-terrorists will respawn after dying.
  1132. mp_respawn_on_death_t : 0 : , "rep", "cl" : When set to 1, terrorists will respawn after dying.
  1133. mp_respawnwavetime_ct : 10 : , "rep", "cl" : Time between respawn waves for CTs.
  1134. mp_respawnwavetime_t : 10 : , "rep", "cl" : Time between respawn waves for Terrorists.
  1135. mp_restartgame : 0 : , "sv" : If non-zero, game will restart in the specified number of seconds
  1136. mp_round_restart_delay : 7 : , "rep", "cl" : Number of seconds to delay before restarting a round after a win
  1137. mp_roundtime : 5 : , "sv", "nf", "rep" : How many minutes each round takes.
  1138. mp_roundtime_defuse : 0 : , "sv", "nf", "rep" : How many minutes each round of Bomb Defuse takes. If 0 then use mp_roundtime instead.
  1139. mp_roundtime_hostage : 0 : , "sv", "nf", "rep" : How many minutes each round of Hostage Rescue takes. If 0 then use mp_roundtime instead.
  1140. mp_scrambleteams : cmd : : Scramble the teams and restart the game
  1141. mp_solid_teammates : 1 : , "rep", "cl" : Determines whether teammates are solid or not.
  1142. mp_spawnprotectiontime : 5 : , "sv", "rep" : Kick players who team-kill within this many seconds of a round restart.
  1143. mp_spec_swapplayersides : 0 : , "rep", "cl" : Toggle set the player names and team names to the opposite side in which they are are on the spectator panel.
  1144. mp_spectators_max : 2 : , "rep", "cl" : How many spectators are allowed in a match.
  1145. mp_startmoney : 800 : , "rep", "cl" : amount of money each player gets when they reset
  1146. mp_swapteams : cmd : : Swap the teams and restart the game
  1147. mp_switchteams : cmd : : Switch teams and restart the game
  1148. mp_t_default_grenades : 0 : , "rep", "cl" : The default grenades that the Ts will spawn with. To give multiple grenades, separate each weapon class with a space like this
  1149. mp_t_default_melee : 0 : , "rep", "cl" : The default melee weapon that the Ts will spawn with
  1150. mp_t_default_primary : 0 : , "rep", "cl" : The default primary (rifle) weapon that the Ts will spawn with
  1151. mp_t_default_secondary : 0 : , "rep", "cl" : The default secondary (pistol) weapon that the Ts will spawn with
  1152. mp_td_dmgtokick : 300 : , "sv", "rep" : The damage threshhold players have to exceed in a match to get kicked.
  1153. mp_td_dmgtowarn : 200 : , "sv", "rep" : The damage threshhold players have to exceed in a match to get warned that they are about to be kicked.
  1154. mp_td_spawndmgthreshold : 50 : , "sv", "rep" : The damage threshold players have to exceed at the start of the round to be warned/kick.
  1155. mp_teamcashawards : 1 : , "rep", "cl" : Teams can earn money by performing in-game actions
  1156. mp_teamflag_1 : 0 : , "sv" : Enter a country's alpha 2 code to show that flag next to team 1's name in the spectator scoreboard.
  1157. mp_teamflag_2 : 0 : , "sv" : Enter a country's alpha 2 code to show that flag next to team 2's name in the spectator scoreboard.
  1158. mp_teammates_are_enemies : 0 : , "nf", "rep", "cl" : When set, your teammates act as enemies and all players are valid targets.
  1159. mp_teamname_1 : 0 : , "sv" : A non-empty string overrides the first team's name.
  1160. mp_teamname_2 : 0 : , "sv" : A non-empty string overrides the second team's name.
  1161. mp_timelimit : 5 : , "nf", "rep", "cl" : game time per map in minutes
  1162. mp_tkpunish : 0 : , "sv", "rep" : Will TK'ers and team damagers be punished in the next round? {0=no, 1=yes}
  1163. mp_tournament_restart : cmd : : Restart Tournament Mode on the current level.
  1164. mp_use_respawn_waves : 0 : , "rep", "cl" : When set to 1, and that player's team is set to respawn, they will respawn in waves.
  1165. mp_verbose_changelevel_spew : 1 : , "cl" :
  1166. mp_warmup_end : cmd : : End warmup immediately.
  1167. mp_warmup_pausetimer : 0 : , "rep", "cl" : Set to 1 to stay in warmup indefinitely. Set to 0 to resume the timer.
  1168. mp_warmup_start : cmd : : Start warmup.
  1169. mp_warmuptime : 30 : , "rep", "cl" : How long the warmup period lasts. Changing this value resets warmup.
  1170. mp_weapons_allow_map_placed : 0 : , "rep", "cl" : If this convar is set, when a match starts, the game will not delete weapons placed in the map.
  1171. mp_weapons_allow_randomize : 0 : , "rep", "cl" : Set >0 to allow X random weapons from each category.
  1172. mp_weapons_allow_zeus : 1 : , "rep", "cl" : Determines whether the Zeus is purchasable or not.
  1173. mp_weapons_glow_on_ground : 0 : , "rep", "cl" : If this convar is set, weapons on the ground will have a glow around them.
  1174. mp_win_panel_display_time : 3 : , "rep", "cl" : The amount of time to show the win panel between matches / halfs
  1175. ms_player_dump_properties : cmd : : Prints a dump the current players property data
  1176. multvar : cmd : : Multiply specified convar value.
  1177. muzzleflash_light : 1 : , "a", "cl" :
  1178. name : 0 : , "a", "user", "print", "server_can_execute", "ss" : Current user name
  1179. nav_add_to_selected_set : cmd : : Add current area to the selected set.
  1180. nav_add_to_selected_set_by_id : cmd : : Add specified area id to the selected set.
  1181. nav_analyze : cmd : : Re-analyze the current Navigation Mesh and save it to disk.
  1182. nav_area_bgcolor : 503316480 : , "sv", "cheat" : RGBA color to draw as the background color for nav areas while editing.
  1183. nav_area_max_size : 50 : , "sv", "cheat" : Max area size created in nav generation
  1184. nav_avoid : cmd : : Toggles the 'avoid this area when possible' flag used by the AI system.
  1185. nav_begin_area : cmd : : Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and
  1186. nav_begin_deselecting : cmd : : Start continuously removing from the selected set.
  1187. nav_begin_drag_deselecting : cmd : : Start dragging a selection area.
  1188. nav_begin_drag_selecting : cmd : : Start dragging a selection area.
  1189. nav_begin_selecting : cmd : : Start continuously adding to the selected set.
  1190. nav_begin_shift_xy : cmd : : Begin shifting the Selected Set.
  1191. nav_build_ladder : cmd : : Attempts to build a nav ladder on the climbable surface under the cursor.
  1192. nav_check_connectivity : cmd : : Checks to be sure every (or just the marked) nav area can get to every goal area for the map (hostages or bomb site).
  1193. nav_check_file_consistency : cmd : : Scans the maps directory and reports any missing/out-of-date navigation files.
  1194. nav_check_floor : cmd : : Updates the blocked/unblocked status for every nav area.
  1195. nav_check_stairs : cmd : : Update the nav mesh STAIRS attribute
  1196. nav_chop_selected : cmd : : Chops all selected areas into their component 1x1 areas
  1197. nav_clear_attribute : cmd : : Remove given nav attribute from all areas in the selected set.
  1198. nav_clear_selected_set : cmd : : Clear the selected set.
  1199. nav_clear_walkable_marks : cmd : : Erase any previously placed walkable positions.
  1200. nav_compress_id : cmd : : Re-orders area and ladder ID's so they are continuous.
  1201. nav_connect : cmd : : To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a
  1202. nav_coplanar_slope_limit : 0 : , "sv", "cheat" :
  1203. nav_coplanar_slope_limit_displacement : 0 : , "sv", "cheat" :
  1204. nav_corner_adjust_adjacent : 18 : , "sv", "cheat" : radius used to raise/lower corners in nearby areas when raising/lowering corners.
  1205. nav_corner_lower : cmd : : Lower the selected corner of the currently marked Area.
  1206. nav_corner_place_on_ground : cmd : : Places the selected corner of the currently marked Area on the ground.
  1207. nav_corner_raise : cmd : : Raise the selected corner of the currently marked Area.
  1208. nav_corner_select : cmd : : Select a corner of the currently marked Area. Use multiple times to access all four corners.
  1209. nav_create_area_at_feet : 0 : , "sv", "cheat" : Anchor nav_begin_area Z to editing player's feet
  1210. nav_create_place_on_ground : 0 : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when created by hand.
  1211. nav_crouch : cmd : : Toggles the 'must crouch in this area' flag used by the AI system.
  1212. nav_debug_blocked : 0 : , "sv", "cheat" :
  1213. nav_delete : cmd : : Deletes the currently highlighted Area.
  1214. nav_delete_marked : cmd : : Deletes the currently marked Area (if any).
  1215. nav_disconnect : cmd : : To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec
  1216. nav_displacement_test : 10000 : , "sv", "cheat" : Checks for nodes embedded in displacements (useful for in-development maps)
  1217. nav_dont_hide : cmd : : Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
  1218. nav_draw_limit : 500 : , "sv", "cheat" : The maximum number of areas to draw in edit mode
  1219. nav_edit : 0 : , "sv", "cheat" : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
  1220. nav_end_area : cmd : : Defines the second corner of a new Area or Ladder and creates it.
  1221. nav_end_deselecting : cmd : : Stop continuously removing from the selected set.
  1222. nav_end_drag_deselecting : cmd : : Stop dragging a selection area.
  1223. nav_end_drag_selecting : cmd : : Stop dragging a selection area.
  1224. nav_end_selecting : cmd : : Stop continuously adding to the selected set.
  1225. nav_end_shift_xy : cmd : : Finish shifting the Selected Set.
  1226. nav_flood_select : cmd : : Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
  1227. nav_gen_cliffs_approx : cmd : : Mark cliff areas, post-processing approximation
  1228. nav_generate : cmd : : Generate a Navigation Mesh for the current map and save it to disk.
  1229. nav_generate_fencetops : 1 : , "sv", "cheat" : Autogenerate nav areas on fence and obstacle tops
  1230. nav_generate_fixup_jump_areas : 1 : , "sv", "cheat" : Convert obsolete jump areas into 2-way connections
  1231. nav_generate_incremental : cmd : : Generate a Navigation Mesh for the current map and save it to disk.
  1232. nav_generate_incremental_range : 2000 : , "sv", "cheat" :
  1233. nav_generate_incremental_tolerance : 0 : , "sv", "cheat" : Z tolerance for adding new nav areas.
  1234. nav_jump : cmd : : Toggles the 'traverse this area by jumping' flag used by the AI system.
  1235. nav_ladder_flip : cmd : : Flips the selected ladder's direction.
  1236. nav_load : cmd : : Loads the Navigation Mesh for the current map.
  1237. nav_lower_drag_volume_max : cmd : : Lower the top of the drag select volume.
  1238. nav_lower_drag_volume_min : cmd : : Lower the bottom of the drag select volume.
  1239. nav_make_sniper_spots : cmd : : Chops the marked area into disconnected sub-areas suitable for sniper spots.
  1240. nav_mark : cmd : : Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
  1241. nav_mark_attribute : cmd : : Set nav attribute for all areas in the selected set.
  1242. nav_mark_unnamed : cmd : : Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
  1243. nav_mark_walkable : cmd : : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate
  1244. nav_max_view_distance : 0 : , "sv", "cheat" : Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
  1245. nav_max_vis_delta_list_length : 64 : , "sv", "cheat" :
  1246. nav_merge : cmd : : To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm
  1247. nav_merge_mesh : cmd : : Merges a saved selected set into the current mesh.
  1248. nav_no_hostages : cmd : : Toggles the 'hostages cannot use this area' flag used by the AI system.
  1249. nav_no_jump : cmd : : Toggles the 'dont jump in this area' flag used by the AI system.
  1250. nav_place_floodfill : cmd : : Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli
  1251. nav_place_list : cmd : : Lists all place names used in the map.
  1252. nav_place_pick : cmd : : Sets the current Place to the Place of the Area under the cursor.
  1253. nav_place_replace : cmd : : Replaces all instances of the first place with the second place.
  1254. nav_place_set : cmd : : Sets the Place of all selected areas to the current Place.
  1255. nav_potentially_visible_dot_tolerance : 0 : , "sv", "cheat" :
  1256. nav_precise : cmd : : Toggles the 'dont avoid obstacles' flag used by the AI system.
  1257. nav_quicksave : 0 : , "sv", "cheat" : Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
  1258. nav_raise_drag_volume_max : cmd : : Raise the top of the drag select volume.
  1259. nav_raise_drag_volume_min : cmd : : Raise the bottom of the drag select volume.
  1260. nav_recall_selected_set : cmd : : Re-selects the stored selected set.
  1261. nav_remove_from_selected_set : cmd : : Remove current area from the selected set.
  1262. nav_remove_jump_areas : cmd : : Removes legacy jump areas, replacing them with connections.
  1263. nav_run : cmd : : Toggles the 'traverse this area by running' flag used by the AI system.
  1264. nav_save : cmd : : Saves the current Navigation Mesh to disk.
  1265. nav_save_selected : cmd : : Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
  1266. nav_select_blocked_areas : cmd : : Adds all blocked areas to the selected set
  1267. nav_select_damaging_areas : cmd : : Adds all damaging areas to the selected set
  1268. nav_select_half_space : cmd : : Selects any areas that intersect the given half-space.
  1269. nav_select_invalid_areas : cmd : : Adds all invalid areas to the Selected Set.
  1270. nav_select_obstructed_areas : cmd : : Adds all obstructed areas to the selected set
  1271. nav_select_overlapping : cmd : : Selects nav areas that are overlapping others.
  1272. nav_select_radius : cmd : : Adds all areas in a radius to the selection set
  1273. nav_select_stairs : cmd : : Adds all stairway areas to the selected set
  1274. nav_selected_set_border_color : -16751516 : , "sv", "cheat" : Color used to draw the selected set borders while editing.
  1275. nav_selected_set_color : 1623785472.000 : , "sv", "cheat" : Color used to draw the selected set background while editing.
  1276. nav_set_place_mode : cmd : : Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
  1277. nav_shift : cmd : : Shifts the selected areas by the specified amount
  1278. nav_show_approach_points : 0 : , "sv", "cheat" : Show Approach Points in the Navigation Mesh.
  1279. nav_show_area_info : 0 : , "sv", "cheat" : Duration in seconds to show nav area ID and attributes while editing
  1280. nav_show_compass : 0 : , "sv", "cheat" :
  1281. nav_show_continguous : 0 : , "sv", "cheat" : Highlight non-contiguous connections
  1282. nav_show_danger : 0 : , "sv", "cheat" : Show current 'danger' levels.
  1283. nav_show_light_intensity : 0 : , "sv", "cheat" :
  1284. nav_show_node_grid : 0 : , "sv", "cheat" :
  1285. nav_show_node_id : 0 : , "sv", "cheat" :
  1286. nav_show_nodes : 0 : , "sv", "cheat" :
  1287. nav_show_player_counts : 0 : , "sv", "cheat" : Show current player counts in each area.
  1288. nav_show_potentially_visible : 0 : , "sv", "cheat" : Show areas that are potentially visible from the current nav area
  1289. nav_simplify_selected : cmd : : Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas
  1290. nav_slope_limit : 0 : , "sv", "cheat" : The ground unit normal's Z component must be greater than this for nav areas to be generated.
  1291. nav_slope_tolerance : 0 : , "sv", "cheat" : The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
  1292. nav_snap_to_grid : 0 : , "sv", "cheat" : Snap to the nav generation grid when creating new nav areas
  1293. nav_solid_props : 0 : , "sv", "cheat" : Make props solid to nav generation/editing
  1294. nav_splice : cmd : : To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
  1295. nav_split : cmd : : To split an Area into two, align the split line using your cursor and invoke the split command.
  1296. nav_split_place_on_ground : 0 : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when split.
  1297. nav_stand : cmd : : Toggles the 'stand while hiding' flag used by the AI system.
  1298. nav_stop : cmd : : Toggles the 'must stop when entering this area' flag used by the AI system.
  1299. nav_store_selected_set : cmd : : Stores the current selected set for later retrieval.
  1300. nav_strip : cmd : : Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
  1301. nav_subdivide : cmd : : Subdivides all selected areas.
  1302. nav_test_node : 0 : , "sv", "cheat" :
  1303. nav_test_node_crouch : 0 : , "sv", "cheat" :
  1304. nav_test_node_crouch_dir : 4 : , "sv", "cheat" :
  1305. nav_test_stairs : cmd : : Test the selected set for being on stairs
  1306. nav_toggle_deselecting : cmd : : Start or stop continuously removing from the selected set.
  1307. nav_toggle_in_selected_set : cmd : : Remove current area from the selected set.
  1308. nav_toggle_place_mode : cmd : : Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
  1309. nav_toggle_place_painting : cmd : : Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
  1310. nav_toggle_selected_set : cmd : : Toggles all areas into/out of the selected set.
  1311. nav_toggle_selecting : cmd : : Start or stop continuously adding to the selected set.
  1312. nav_transient : cmd : : Toggles the 'area is transient and may become blocked' flag used by the AI system.
  1313. nav_unmark : cmd : : Clears the marked Area or Ladder.
  1314. nav_update_blocked : cmd : : Updates the blocked/unblocked status for every nav area.
  1315. nav_update_lighting : cmd : : Recomputes lighting values
  1316. nav_update_visibility_on_edit : 0 : , "sv", "cheat" : If nonzero editing the mesh will incrementally recompue visibility
  1317. nav_use_place : cmd : : If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
  1318. nav_walk : cmd : : Toggles the 'traverse this area by walking' flag used by the AI system.
  1319. nav_warp_to_mark : cmd : : Warps the player to the marked area.
  1320. nav_world_center : cmd : : Centers the nav mesh in the world
  1321. net_allow_multicast : 1 : , "a" :
  1322. net_blockmsg : 0 : , "cheat" : Discards incoming message: <0|1|name>
  1323. net_channels : cmd : : Shows net channel info
  1324. net_droppackets : 0 : , "cheat" : Drops next n packets on client
  1325. net_dumpeventstats : cmd : : Dumps out a report of game event network usage
  1326. net_earliertempents : 0 : , "cheat" :
  1327. net_fakejitter : 0 : , "cheat" : Jitter fakelag packet time
  1328. net_fakelag : 0 : , "cheat" : Lag all incoming network data (including loopback) by this many milliseconds.
  1329. net_fakeloss : 0 : , "cheat" : Simulate packet loss as a percentage (negative means drop 1/n packets)
  1330. net_graph : 0 : , "a", "cl" : Draw the network usage data, = 2 prints in/out data, = 3 draws data on payload,
  1331. net_graphheight : 64 : , "a", "cl" : Height of netgraph panel
  1332. net_graphmsecs : 400 : , "a", "cl" : The latency graph represents this many milliseconds.
  1333. net_graphpos : 1 : , "a", "cl" :
  1334. net_graphproportionalfont : 1 : , "a", "cl" : Determines whether netgraph font is proportional or not
  1335. net_graphshowinterp : 1 : , "a", "cl" : Draw the interpolation graph.
  1336. net_graphshowlatency : 1 : , "a", "cl" : Draw the ping/packet loss graph.
  1337. net_graphshowsvframerate : 0 : , "a", "cl" : Draw the server framerate graph.
  1338. net_graphsolid : 1 : , "a", "cl" :
  1339. net_graphtext : 1 : , "a", "cl" : Draw text fields
  1340. net_maxroutable : 1200 : , "a", "user" : Requested max packet size before packets are 'split'.
  1341. net_public_adr : 0 : : For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ('x.x.x.x'
  1342. net_scale : 5 : , "a", "cl" :
  1343. net_showreliablesounds : 0 : , "cheat" :
  1344. net_showsplits : 0 : : Show info about packet splits
  1345. net_showudp : 0 : : Dump UDP packets summary to console
  1346. net_showudp_oob : 0 : : Dump OOB UDP packets summary to console
  1347. net_showudp_remoteonly : 0 : : Dump non-loopback udp only
  1348. net_splitpacket_maxrate : 15000 : : Max bytes per second when queueing splitpacket chunks
  1349. net_splitrate : 1 : : Number of fragments for a splitpacket that can be sent per frame
  1350. net_start : cmd : : Inits multiplayer network sockets
  1351. net_status : cmd : : Shows current network status
  1352. net_steamcnx_allowrelay : 1 : , "a" : Allow steam connections to attempt to use relay servers as fallback (best if specified on command line: +net_steamcnx_allowrel
  1353. net_steamcnx_enabled : 1 : : Use steam connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP.
  1354. net_steamcnx_status : cmd : : Print status of steam connection sockets.
  1355. next : 0 : , "cheat" : Set to 1 to advance to next frame ( when singlestep == 1 )
  1356. nextdemo : cmd : : Play next demo in sequence.
  1357. nextlevel : 0 : , "nf", "rep", "cl" : If set to a valid map name, will trigger a changelevel to the specified map at the end of the round
  1358. noclip : cmd : : Toggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable
  1359. noclip_fixup : 1 : , "sv", "cheat" :
  1360. notarget : cmd : : Toggle. Player becomes hidden to NPCs.
  1361. npc_ally_deathmessage : 1 : , "sv", "cheat" :
  1362. npc_ammo_deplete : cmd : : Subtracts half of the target's ammo
  1363. npc_bipass : cmd : : Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, s
  1364. npc_combat : cmd : : Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text) Arguments: {npc_name}
  1365. npc_conditions : cmd : : Displays all the current AI conditions that an NPC has in the overlay text. Arguments: {npc_name} / {npc class_name} / no a
  1366. npc_create : cmd : : Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Argumen
  1367. npc_create_aimed : cmd : : Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at
  1368. npc_destroy : cmd : : Removes the given NPC(s) from the universe Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looki
  1369. npc_destroy_unselected : cmd : : Removes all NPCs from the universe that aren't currently selected
  1370. npc_enemies : cmd : : Shows memory of NPC. Draws an X on top of each memory. Eluded entities drawn in blue (don't know where it went) Unreachable
  1371. npc_focus : cmd : : Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one) Arguments: {npc_name} / {np
  1372. npc_freeze : cmd : : Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments
  1373. npc_freeze_unselected : cmd : : Freeze all NPCs not selected
  1374. npc_go : cmd : : Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments: -none-
  1375. npc_go_random : cmd : : Sends all selected NPC(s) to a random node. Arguments: -none-
  1376. npc_heal : cmd : : Heals the target back to full health
  1377. npc_height_adjust : 1 : , "a", "sv" : Enable test mode for ik height adjustment
  1378. npc_kill : cmd : : Kills the given NPC(s) Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at
  1379. npc_nearest : cmd : : Draw's a while box around the NPC(s) nearest node Arguments: {entity_name} / {class_name} / no argument picks what player i
  1380. npc_relationships : cmd : : Displays the relationships between this NPC and all others. Arguments: {entity_name} / {class_name} / no argument picks wha
  1381. npc_reset : cmd : : Reloads schedules for all NPC's from their script files Arguments: -none-
  1382. npc_route : cmd : : Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectang
  1383. npc_select : cmd : : Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box Arg
  1384. npc_set_freeze : cmd : : Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments
  1385. npc_set_freeze_unselected : cmd : : Freeze all NPCs not selected
  1386. npc_squads : cmd : : Obsolete. Replaced by npc_combat
  1387. npc_steering : cmd : : Displays the steering obstructions of the NPC (used to perform local avoidance) Arguments: {entity_name} / {class_name} / n
  1388. npc_steering_all : cmd : : Displays the steering obstructions of all NPCs (used to perform local avoidance)
  1389. npc_task_text : cmd : : Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedu
  1390. npc_tasks : cmd : : Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text) A
  1391. npc_teleport : cmd : : Selected NPC will teleport to the location that the player is looking (shown with a purple box) Arguments: -none-
  1392. npc_thinknow : cmd : : Trigger NPC to think
  1393. npc_viewcone : cmd : : Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is) Arguments: {ent
  1394. observer_use : cmd : :
  1395. option_duck_method : 0 : , "a", "cl", "ss" :
  1396. option_speed_method : 0 : , "a", "cl", "ss" :
  1397. paintsplat_bias : 0 : , "cheat", "rep" : Change bias value for computing circle buffer
  1398. paintsplat_max_alpha_noise : 0 : , "cheat", "rep" : Max noise value of circle alpha
  1399. paintsplat_noise_enabled : 1 : , "cheat", "rep" :
  1400. panel_test_title_safe : 0 : , "cheat" : Test vgui panel positioning with title safe indentation
  1401. particle_simulateoverflow : 0 : , "cheat", "cl" : Used for stress-testing particle systems. Randomly denies creation of particles.
  1402. particle_test_attach_attachment : 0 : , "sv", "cheat" : Attachment index for attachment mode
  1403. particle_test_attach_mode : 0 : , "sv", "cheat" : Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
  1404. particle_test_file : 0 : , "sv", "cheat" : Name of the particle system to dynamically spawn
  1405. particle_test_start : cmd : : Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particl
  1406. particle_test_stop : cmd : : Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what playe
  1407. password : 0 : , "a", "norecord" : Current server access password
  1408. path : cmd : : Show the engine filesystem path.
  1409. pause : cmd : : Toggle the server pause state.
  1410. perfui : cmd : : Show/hide the level performance tools UI.
  1411. perfvisualbenchmark : cmd : :
  1412. perfvisualbenchmark_abort : cmd : :
  1413. phys_debug_check_contacts : 0 : , "cheat", "rep", "cl" :
  1414. phys_show_active : 0 : , "sv", "cheat" :
  1415. physics_budget : cmd : : Times the cost of each active object
  1416. physics_constraints : cmd : : Highlights constraint system graph for an entity
  1417. physics_debug_entity : cmd : : Dumps debug info for an entity
  1418. physics_highlight_active : cmd : : Turns on the absbox for all active physics objects
  1419. physics_report_active : cmd : : Lists all active physics objects
  1420. physics_select : cmd : : Dumps debug info for an entity
  1421. picker : cmd : : Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play
  1422. ping : cmd : : Display ping to server.
  1423. pingserver : cmd : : Ping a server for info
  1424. pixelvis_debug : cmd : : Dump debug info
  1425. play : cmd : : Play a sound.
  1426. play_distance : 1 : , "a", "cl" : Set to 1:'2 foot' or 2:'10 foot' presets.
  1427. play_with_friends_enabled : 1 : , "cl" :
  1428. playdemo : cmd : : Play a recorded demo file (.dem ).
  1429. player_botdifflast_s : 3 : , "a", "cl", "ss" :
  1430. player_competitive_maplist2 : 0 : , "a", "cl" :
  1431. player_debug_print_damage : 0 : , "sv", "cheat" : When true, print amount and type of all damage received by player to console.
  1432. player_gamemodelast_m : 1 : , "a", "cl", "ss" :
  1433. player_gamemodelast_s : 0 : , "a", "cl", "ss" :
  1434. player_gametypelast_m : 0 : , "a", "cl", "ss" :
  1435. player_gametypelast_s : 0 : , "a", "cl", "ss" :
  1436. player_last_leaderboards_filter : 0 : , "a", "cl", "ss" : Last mode setting in the Leaderboards screen
  1437. player_last_leaderboards_mode : 0 : , "a", "cl", "ss" : Last mode setting in the Leaderboards screen
  1438. player_last_leaderboards_panel : 0 : , "a", "cl", "ss" : Last opened panel in the Leaderboards screen
  1439. player_last_medalstats_category : 0 : , "a", "cl", "ss" : Last selected category on the Medals panel in the Medals & Stats screen
  1440. player_last_medalstats_panel : 1 : , "a", "cl", "ss" : Last opened panel in the Medals & Stats screen
  1441. player_maplast_m : 0 : , "a", "cl", "ss" :
  1442. player_maplast_s : 6 : , "a", "cl", "ss" :
  1443. player_medalstats_most_recent_time : 1367939456 : , "a", "cl", "ss" : Timestamp of most recently earned achievement displayed on Medals & Stats screen
  1444. player_medalstats_recent_range : 432000 : , "cl" : Window (in seconds of recent achievements to show
  1445. player_nevershow_communityservermessage : 1 : , "a", "cl", "ss" :
  1446. player_teamplayedlast : 2 : , "a", "cl", "ss" :
  1447. playflush : cmd : : Play a sound, reloading from disk in case of changes.
  1448. playgamesound : cmd : : Play a sound from the game sounds txt file
  1449. playsoundscape : cmd : : Forces a soundscape to play
  1450. playvideo : cmd : : Plays a video: <filename> [width height]
  1451. playvideo_end_level_transition : cmd : : Plays a video fullscreen without ability to skip (unless dev 1) and fades in: <filename> <time>
  1452. playvideo_exitcommand : cmd : : Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command>
  1453. playvideo_exitcommand_nointerrupt : cmd : : Plays a video (without interruption) and fires and exit command when it is stopped or finishes: <filename> <exit command>
  1454. playvideo_nointerrupt : cmd : : Plays a video without ability to skip: <filename> [width height]
  1455. playvol : cmd : : Play a sound at a specified volume.
  1456. plugin_load : cmd : : plugin_load <filename> : loads a plugin
  1457. plugin_pause : cmd : : plugin_pause <index> : pauses a loaded plugin
  1458. plugin_pause_all : cmd : : pauses all loaded plugins
  1459. plugin_print : cmd : : Prints details about loaded plugins
  1460. plugin_unload : cmd : : plugin_unload <index> : unloads a plugin
  1461. plugin_unpause : cmd : : plugin_unpause <index> : unpauses a disabled plugin
  1462. plugin_unpause_all : cmd : : unpauses all disabled plugins
  1463. +posedebug : cmd : : Turn on pose debugger or add ents to pose debugger UI
  1464. -posedebug : cmd : : Turn off pose debugger or hide ents from pose debugger UI
  1465. post_jump_crouch : 0 : , "cheat", "rep", "cl" : This determines how long the third person player character will crouch for after landing a jump. This only affects the third p
  1466. press_x360_button : cmd : : Press the specified Xbox 360 controller button (lt, rt, st[art], ba[ck], lb, rb, a, b, x, y, l[eft], r[right], u[p], d[own])
  1467. print_colorcorrection : cmd : : Display the color correction layer information.
  1468. print_mapgroup : cmd : : Prints the current mapgroup and the contained maps
  1469. print_mapgroup_sv : cmd : : Prints the current mapgroup and the contained maps
  1470. progress_enable : cmd : :
  1471. prop_crosshair : cmd : : Shows name for prop looking at
  1472. prop_debug : cmd : : Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys
  1473. prop_dynamic_create : cmd : : Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
  1474. prop_physics_create : cmd : : Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
  1475. pwatchent : -1 : , "cheat", "cl" : Entity to watch for prediction system changes.
  1476. pwatchvar : 0 : , "cheat", "cl" : Entity variable to watch in prediction system for changes.
  1477. quit : cmd : : Exit the engine.
  1478. r_AirboatViewDampenDamp : 1 : , "cheat", "nf", "rep", "cl" :
  1479. r_AirboatViewDampenFreq : 7 : , "cheat", "nf", "rep", "cl" :
  1480. r_AirboatViewZHeight : 0 : , "cheat", "nf", "rep", "cl" :
  1481. r_alphafade_usefov : 1 : , "cheat", "cl" : Account for FOV when computing an entity's distance-based alpha fade
  1482. r_ambientfraction : 0 : , "cheat" : Fraction of direct lighting used to boost lighting when model requests
  1483. r_ambientlightingonly : 0 : , "cheat" : Set this to 1 to light models with only ambient lighting (and no static lighting).
  1484. r_avglight : 1 : , "cheat" :
  1485. r_avglightmap : 0 : , "cheat" :
  1486. r_brush_queue_mode : 0 : , "cheat" :
  1487. r_cheapwaterend : cmd : :
  1488. r_cheapwaterstart : cmd : :
  1489. r_cleardecals : cmd : : Usage r_cleardecals <permanent>.
  1490. r_ClipAreaFrustums : 1 : , "cheat" :
  1491. r_ClipAreaPortals : 1 : , "cheat" :
  1492. r_colorstaticprops : 0 : , "cheat" :
  1493. r_debugcheapwater : 0 : , "cheat", "cl" :
  1494. r_debugrandomstaticlighting : 0 : , "cheat" : Set to 1 to randomize static lighting for debugging. Must restart for change to take affect.
  1495. r_depthoverlay : 0 : , "cheat", "cl" : Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output.
  1496. r_disable_distance_fade_on_big_props : 0 : , "cheat", "cl" : Completely disable distance fading on large props
  1497. r_disable_distance_fade_on_big_props_thresh : 48000 : , "cheat", "cl" : Distance prop fade disable threshold size
  1498. r_disable_update_shadow : 1 : , "cheat", "cl" :
  1499. r_DispBuildable : 0 : , "cheat" :
  1500. r_DispWalkable : 0 : , "cheat" :
  1501. r_dlightsenable : 1 : , "cheat" :
  1502. r_drawallrenderables : 0 : , "cheat", "cl" : Draw all renderables, even ones inside solid leaves.
  1503. r_DrawBeams : 1 : , "cheat" : 0=Off, 1=Normal, 2=Wireframe
  1504. r_drawbrushmodels : 1 : , "cheat" : Render brush models. 0=Off, 1=Normal, 2=Wireframe
  1505. r_drawclipbrushes : 0 : , "cheat" : Draw clip brushes (red=NPC+player, pink=player, purple=NPC)
  1506. r_drawdecals : 1 : , "cheat" : Render decals.
  1507. r_DrawDisp : 1 : , "cheat" : Toggles rendering of displacment maps
  1508. r_drawentities : 1 : , "cheat" :
  1509. r_drawfuncdetail : 1 : , "cheat" : Render func_detail
  1510. r_drawleaf : -1 : , "cheat" : Draw the specified leaf.
  1511. r_drawlightcache : 0 : , "cheat" : 0: off 1: draw light cache entries 2: draw rays
  1512. r_drawlightinfo : 0 : , "cheat" :
  1513. r_drawlights : 0 : , "cheat" :
  1514. r_DrawModelLightOrigin : 0 : , "cheat" :
  1515. r_drawmodelstatsoverlay : 0 : , "cheat" :
  1516. r_drawmodelstatsoverlaydistance : 500 : , "cheat" :
  1517. r_drawmodelstatsoverlayfilter : -1 : , "cheat" :
  1518. r_drawmodelstatsoverlaymax : 1 : , "a" : time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
  1519. r_drawmodelstatsoverlaymin : 0 : , "a" : time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
  1520. r_drawopaquerenderables : 1 : , "cheat", "cl" :
  1521. r_drawopaqueworld : 1 : , "cheat", "cl" :
  1522. r_drawothermodels : 1 : , "cheat", "cl" : 0=Off, 1=Normal, 2=Wireframe
  1523. r_drawparticles : 1 : , "cheat", "cl" : Enable/disable particle rendering
  1524. r_DrawPortals : 0 : , "cheat" :
  1525. r_DrawRain : 1 : , "cheat", "cl" : Enable/disable rain rendering.
  1526. r_drawrenderboxes : 0 : , "cheat", "cl" : (0 - off) (1 - Draws the bounding box of entities) (2 - Draws the axis aligned bounding box used for culling) (3 - draws both b
  1527. r_drawropes : 1 : , "cheat", "cl" :
  1528. r_drawscreenoverlay : 0 : , "cheat", "cl" :
  1529. r_drawskybox : 1 : , "cheat" :
  1530. r_drawsprites : 1 : , "cheat", "cl" :
  1531. r_drawstaticprops : 1 : , "cheat" : 0=Off, 1=Normal, 2=Wireframe
  1532. r_drawtracers : 1 : , "cheat", "cl" :
  1533. r_drawtracers_firstperson : 1 : , "a", "cl" : Toggle visibility of first person weapon tracers
  1534. r_drawtracers_movetonotintersect : 1 : , "cheat", "cl" :
  1535. r_drawtranslucentrenderables : 1 : , "cheat", "cl" :
  1536. r_drawtranslucentworld : 1 : , "cheat" :
  1537. r_drawunderwateroverlay : 0 : , "cheat", "cl" :
  1538. r_drawvgui : 1 : , "cheat" : Enable the rendering of vgui panels
  1539. r_drawviewmodel : 1 : , "cheat", "cl" :
  1540. r_drawworld : 1 : , "cheat" : Render the world.
  1541. r_dscale_basefov : 90 : , "cheat" :
  1542. r_dscale_fardist : 2000 : , "cheat" :
  1543. r_dscale_farscale : 4 : , "cheat" :
  1544. r_dscale_neardist : 100 : , "cheat" :
  1545. r_dscale_nearscale : 1 : , "cheat" :
  1546. r_dynamic : 1 : :
  1547. r_dynamiclighting : 1 : , "cheat" :
  1548. r_eyegloss : 1 : , "a", "cl" :
  1549. r_eyemove : 1 : , "a" :
  1550. r_eyeshift_x : 0 : , "a" :
  1551. r_eyeshift_y : 0 : , "a" :
  1552. r_eyeshift_z : 0 : , "a" :
  1553. r_eyesize : 0 : , "a" :
  1554. r_eyewaterepsilon : 7 : , "cheat", "cl" :
  1555. r_farz : -1 : , "cheat", "cl" : Override the far clipping plane. -1 means to use the value in env_fog_controller.
  1556. r_flashlightambient : 0 : , "cheat", "cl" :
  1557. r_flashlightbacktraceoffset : 0 : , "cheat", "cl" :
  1558. r_flashlightbrightness : 0 : , "cheat" :
  1559. r_flashlightclip : 0 : , "cheat" :
  1560. r_flashlightconstant : 0 : , "cheat", "cl" :
  1561. r_flashlightdrawclip : 0 : , "cheat" :
  1562. r_flashlightfar : 750 : , "cheat", "cl" :
  1563. r_flashlightfov : 53 : , "cheat", "cl" :
  1564. r_flashlightladderdist : 40 : , "cheat", "cl" :
  1565. r_flashlightlinear : 100 : , "cheat", "cl" :
  1566. r_flashlightlockposition : 0 : , "cheat", "cl" :
  1567. r_flashlightmuzzleflashfov : 120 : , "cheat", "cl" :
  1568. r_flashlightnear : 4 : , "cheat", "cl" :
  1569. r_flashlightnearoffsetscale : 1 : , "cheat", "cl" :
  1570. r_flashlightoffsetforward : 0 : , "cheat", "cl" :
  1571. r_flashlightoffsetright : 5 : , "cheat", "cl" :
  1572. r_flashlightoffsetup : -5 : , "cheat", "cl" :
  1573. r_flashlightquadratic : 0 : , "cheat", "cl" :
  1574. r_flashlightshadowatten : 0 : , "cheat", "cl" :
  1575. r_flashlightvisualizetrace : 0 : , "cheat", "cl" :
  1576. r_flushlod : cmd : : Flush and reload LODs.
  1577. r_hwmorph : 0 : , "cheat" :
  1578. r_itemblinkmax : 0 : , "cheat" :
  1579. r_itemblinkrate : 4 : , "cheat" :
  1580. r_JeepFOV : 90 : , "sv", "cheat", "rep" :
  1581. r_JeepViewBlendTo : 1 : , "cheat", "cl" :
  1582. r_JeepViewBlendToScale : 0 : , "cheat", "cl" :
  1583. r_JeepViewBlendToTime : 1 : , "cheat", "cl" :
  1584. r_JeepViewDampenDamp : 1 : , "cheat", "nf", "rep", "cl" :
  1585. r_JeepViewDampenFreq : 7 : , "cheat", "nf", "rep", "cl" :
  1586. r_JeepViewZHeight : 10 : , "cheat", "nf", "rep", "cl" :
  1587. r_lightcache_invalidate : cmd : :
  1588. r_lightcache_numambientsamples : 162 : , "cheat" : number of random directions to fire rays when computing ambient lighting
  1589. r_lightcache_radiusfactor : 1000 : , "cheat" : Allow lights to influence lightcaches beyond the lights' radii
  1590. r_lightcachecenter : 1 : , "cheat" :
  1591. r_lightcachemodel : -1 : , "cheat" :
  1592. r_lightinterp : 5 : , "cheat" : Controls the speed of light interpolation, 0 turns off interpolation
  1593. r_lightmap : -1 : , "cheat" :
  1594. r_lightstyle : -1 : , "cheat" :
  1595. r_lightwarpidentity : 0 : , "cheat" :
  1596. r_lockpvs : 0 : , "cheat" : Lock the PVS so you can fly around and inspect what is being drawn.
  1597. r_mapextents : 16384 : , "cheat", "cl" : Set the max dimension for the map. This determines the far clipping plane
  1598. r_modelAmbientMin : 0 : , "cheat" : Minimum value for the ambient lighting on dynamic models with more than one bone (like players and their guns).
  1599. r_modelwireframedecal : 0 : , "cheat" :
  1600. r_nohw : 0 : , "cheat" :
  1601. r_nosw : 0 : , "cheat" :
  1602. r_novis : 0 : , "cheat" : Turn off the PVS.
  1603. r_occlusionspew : 0 : , "cheat" : Activate/deactivates spew about what the occlusion system is doing.
  1604. r_oldlightselection : 0 : , "cheat" : Set this to revert to HL2's method of selecting lights
  1605. r_particle_demo : 0 : , "cheat", "cl" :
  1606. r_partition_level : -1 : , "cheat" : Displays a particular level of the spatial partition system. Use -1 to disable it.
  1607. r_portalsopenall : 0 : , "cheat" : Open all portals
  1608. r_PortalTestEnts : 1 : , "cheat", "cl" : Clip entities against portal frustums.
  1609. r_printdecalinfo : cmd : :
  1610. r_proplightingpooling : -1 : , "cheat" : 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset
  1611. r_radiosity : 4 : , "cheat" : 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 sam
  1612. r_rainalpha : 0 : , "cheat", "cl" :
  1613. r_rainalphapow : 0 : , "cheat", "cl" :
  1614. r_RainCheck : 0 : , "cheat", "cl" : Enable/disable IsInAir() check for rain drops?
  1615. r_RainDebugDuration : 0 : , "cheat", "cl" : Shows rain tracelines for this many seconds (0 disables)
  1616. r_raindensity : 0 : , "cheat", "cl" :
  1617. r_RainHack : 0 : , "cheat", "cl" :
  1618. r_rainlength : 0 : , "cheat", "cl" :
  1619. r_RainProfile : 0 : , "cheat", "cl" : Enable/disable rain profiling.
  1620. r_RainRadius : 1500 : , "cheat", "cl" :
  1621. r_RainSideVel : 130 : , "cheat", "cl" : How much sideways velocity rain gets.
  1622. r_RainSimulate : 1 : , "cheat", "cl" : Enable/disable rain simulation.
  1623. r_rainspeed : 600 : , "cheat", "cl" :
  1624. r_RainSplashPercentage : 20 : , "cheat", "cl" :
  1625. r_rainwidth : 0 : , "cheat", "cl" :
  1626. r_randomflex : 0 : , "cheat" :
  1627. r_rimlight : 1 : , "cheat" :
  1628. r_screenoverlay : cmd : : Draw specified material as an overlay
  1629. r_shadow_debug_spew : 0 : , "cheat", "cl" :
  1630. r_shadow_deferred : 0 : , "cheat" : Toggle deferred shadow rendering
  1631. r_shadowangles : cmd : : Set shadow angles
  1632. r_shadowblobbycutoff : cmd : : some shadow stuff
  1633. r_shadowcolor : cmd : : Set shadow color
  1634. r_shadowdir : cmd : : Set shadow direction
  1635. r_shadowdist : cmd : : Set shadow distance
  1636. r_shadowfromanyworldlight : 0 : , "cheat", "cl" :
  1637. r_shadowfromworldlights_debug : 0 : , "cheat", "cl" :
  1638. r_shadowids : 0 : , "cheat" :
  1639. r_shadows_gamecontrol : -1 : , "cheat" :
  1640. r_shadowwireframe : 0 : , "cheat" :
  1641. r_showenvcubemap : 0 : , "cheat" :
  1642. r_showz_power : 1 : , "cheat" :
  1643. r_skin : 0 : , "cheat" :
  1644. r_skybox : 1 : , "cheat", "cl" : Enable the rendering of sky boxes
  1645. r_slowpathwireframe : 0 : , "cheat" :
  1646. r_SnowDebugBox : 0 : , "cheat", "cl" : Snow Debug Boxes.
  1647. r_SnowEnable : 1 : , "cheat", "cl" : Snow Enable
  1648. r_SnowEndAlpha : 255 : , "cheat", "cl" : Snow.
  1649. r_SnowEndSize : 0 : , "cheat", "cl" : Snow.
  1650. r_SnowFallSpeed : 1 : , "cheat", "cl" : Snow fall speed scale.
  1651. r_SnowInsideRadius : 256 : , "cheat", "cl" : Snow.
  1652. r_SnowOutsideRadius : 1024 : , "cheat", "cl" : Snow.
  1653. r_SnowParticles : 500 : , "cheat", "cl" : Snow.
  1654. r_SnowPosScale : 1 : , "cheat", "cl" : Snow.
  1655. r_SnowRayEnable : 1 : , "cheat", "cl" : Snow.
  1656. r_SnowRayLength : 8192 : , "cheat", "cl" : Snow.
  1657. r_SnowRayRadius : 256 : , "cheat", "cl" : Snow.
  1658. r_SnowSpeedScale : 1 : , "cheat", "cl" : Snow.
  1659. r_SnowStartAlpha : 25 : , "cheat", "cl" : Snow.
  1660. r_SnowStartSize : 1 : , "cheat", "cl" : Snow.
  1661. r_SnowWindScale : 0 : , "cheat", "cl" : Snow.
  1662. r_SnowZoomOffset : 384 : , "cheat", "cl" : Snow.
  1663. r_SnowZoomRadius : 512 : , "cheat", "cl" : Snow.
  1664. r_swingflashlight : 1 : , "cheat", "cl" :
  1665. r_updaterefracttexture : 1 : , "cheat", "cl" :
  1666. r_vehicleBrakeRate : 1 : , "sv", "cheat" :
  1667. r_VehicleViewClamp : 1 : , "cheat", "cl" :
  1668. r_VehicleViewDampen : 1 : , "cheat", "nf", "rep", "cl" :
  1669. r_visocclusion : 0 : , "cheat" : Activate/deactivate wireframe rendering of what the occlusion system is doing.
  1670. r_visualizelighttraces : 0 : , "cheat" :
  1671. r_visualizelighttracesshowfulltrace : 0 : , "cheat" :
  1672. r_visualizetraces : 0 : , "cheat" :
  1673. radarvisdistance : 1000 : , "sv", "cheat" : at this distance and beyond you need to be point right at someone to see them
  1674. radarvismaxdot : 0 : , "sv", "cheat" : how closely you have to point at someone to see them beyond max distance
  1675. radarvismethod : 1 : , "sv", "cheat" : 0 for traditional method, 1 for more realistic method
  1676. radarvispow : 0 : , "sv", "cheat" : the degree to which you can point away from a target, and still see them on radar.
  1677. radio1 : cmd : : Opens a radio menu
  1678. radio2 : cmd : : Opens a radio menu
  1679. radio3 : cmd : : Opens a radio menu
  1680. rate : 80000 : , "user" : Max bytes/sec the host can receive data
  1681. rcon : cmd : : Issue an rcon command.
  1682. rcon_address : 0 : , "norecord" : Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
  1683. rcon_password : 0 : , "norecord" : remote console password.
  1684. rebuy : cmd : : Attempt to repurchase items with the order listed in cl_rebuy
  1685. recompute_speed : cmd : : Recomputes clock speed (for debugging purposes).
  1686. record : cmd : : Record a demo.
  1687. reload : cmd : : Reload the most recent saved game (add setpos to jump to current view position on reload).
  1688. +reload : cmd : :
  1689. -reload : cmd : :
  1690. reload_vjobs : cmd : : reload vjobs module
  1691. remote_bug : cmd : : Starts a bug report with data from the currently connected rcon machine
  1692. removeallids : cmd : : Remove all user IDs from the ban list.
  1693. removeid : cmd : : Remove a user ID from the ban list.
  1694. removeip : cmd : : Remove an IP address from the ban list.
  1695. render_blanks : cmd : : render N blank frames
  1696. report_cliententitysim : 0 : , "cheat", "cl" : List all clientside simulations and time - will report and turn itself off.
  1697. report_clientthinklist : 0 : , "cheat", "cl" : List all clientside entities thinking and time - will report and turn itself off.
  1698. report_entities : cmd : : Lists all entities
  1699. report_simthinklist : cmd : : Lists all simulating/thinking entities
  1700. report_soundpatch : cmd : : reports sound patch count
  1701. report_touchlinks : cmd : : Lists all touchlinks
  1702. reset_expo : cmd : : Reset player scores, player controls, team scores, and end the round
  1703. reset_gameconvars : cmd : : Reset a bunch of game convars to default values
  1704. respawn_entities : cmd : : Respawn all the entities in the map.
  1705. restart : cmd : : Restart the game on the same level (add setpos to jump to current view position on restart).
  1706. retry : cmd : : Retry connection to last server.
  1707. +right : cmd : :
  1708. -right : cmd : :
  1709. rope_min_pixel_diameter : 2 : , "cheat" :
  1710. rr_debugresponseconcept_exclude : cmd : : Set a list of concepts to exclude from rr_debugresponseconcept. Separate multiple concepts with spaces. Call with no arguments
  1711. rr_followup_maxdist : 1800 : , "sv", "cheat" : 'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance.
  1712. rr_forceconcept : cmd : : fire a response concept directly at a given character. USAGE: rr_forceconcept <target> <concept> 'criteria1:value1,criteria2:va
  1713. rr_reloadresponsesystems : cmd : : Reload all response system scripts.
  1714. rr_remarkable_max_distance : 1200 : , "sv", "cheat" : AIs will not even consider remarkarbles that are more than this many units away.
  1715. rr_remarkable_world_entities_replay_limit : 1 : , "sv", "cheat" : TLK_REMARKs will be dispatched no more than this many times for any given info_remarkable
  1716. rr_remarkables_enabled : 1 : , "sv", "cheat" : If 1, polling for info_remarkables and issuances of TLK_REMARK is enabled.
  1717. rr_thenany_score_slop : 0 : , "sv", "cheat" : When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considere
  1718. safezonex : 1 : , "a" : The percentage of the screen width that is considered safe from overscan
  1719. safezoney : 1 : , "a" : The percentage of the screen height that is considered safe from overscan
  1720. save : cmd : : Saves current game.
  1721. save_finish_async : cmd : :
  1722. say : cmd : : Display player message
  1723. say_team : cmd : : Display player message to team
  1724. scene_flush : cmd : : Flush all .vcds from the cache and reload from disk.
  1725. scene_playvcd : cmd : : Play the given VCD as an instanced scripted scene.
  1726. scene_showfaceto : 0 : , "a", "sv" : When playing back, show the directions of faceto events.
  1727. scene_showlook : 0 : , "a", "sv" : When playing back, show the directions of look events.
  1728. scene_showmoveto : 0 : , "a", "sv" : When moving, show the end location.
  1729. scene_showunlock : 0 : , "a", "sv" : Show when a vcd is playing but normal AI is running.
  1730. +score : cmd : :
  1731. -score : cmd : :
  1732. screenshot : cmd : : Take a screenshot.
  1733. script : cmd : : Run the text as a script
  1734. script_client : cmd : : Run the text as a script
  1735. script_debug : cmd : : Connect the vscript VM to the script debugger
  1736. script_debug_client : cmd : : Connect the vscript VM to the script debugger
  1737. script_dump_all : cmd : : Dump the state of the VM to the console
  1738. script_dump_all_client : cmd : : Dump the state of the VM to the console
  1739. script_execute : cmd : : Run a vscript file
  1740. script_execute_client : cmd : : Run a vscript file
  1741. script_help : cmd : : Output help for script functions, optionally with a search string
  1742. script_help_client : cmd : : Output help for script functions, optionally with a search string
  1743. script_reload_code : cmd : : Execute a vscript file, replacing existing functions with the functions in the run script
  1744. script_reload_entity_code : cmd : : Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts
  1745. script_reload_think : cmd : : Execute an activation script, replacing existing functions with the functions in the run script
  1746. sensitivity : 3 : , "a", "cl" : Mouse sensitivity.
  1747. server_game_time : cmd : : Gives the game time in seconds (server's curtime)
  1748. servercfgfile : 0 : , "sv" :
  1749. setang : cmd : : Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
  1750. setang_exact : cmd : : Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
  1751. setinfo : cmd : : Adds a new user info value
  1752. setmaster : cmd : : add/remove/enable/disable master servers
  1753. setmodel : cmd : : Changes's player's model
  1754. setpause : cmd : : Set the pause state of the server.
  1755. setpos : cmd : : Move player to specified origin (must have sv_cheats).
  1756. setpos_exact : cmd : : Move player to an exact specified origin (must have sv_cheats).
  1757. setpos_player : cmd : : Move specified player to specified origin (must have sv_cheats).
  1758. sf_ui_tint : 2 : , "a" : The current tint applied to the Scaleform UI
  1759. shake : cmd : : Shake the screen.
  1760. shake_stop : cmd : : Stops all active screen shakes.
  1761. shake_testpunch : cmd : : Test a punch-style screen shake.
  1762. show_loadout_toggle : cmd : : Toggles loadout display
  1763. +showbudget : cmd : :
  1764. -showbudget : cmd : :
  1765. showbudget_texture : 0 : , "cheat" : Enable the texture budget panel.
  1766. -showbudget_texture : cmd : :
  1767. +showbudget_texture : cmd : :
  1768. -showbudget_texture_global : cmd : :
  1769. +showbudget_texture_global : cmd : :
  1770. showbudget_texture_global_dumpstats : cmd : : Dump all items in +showbudget_texture_global in a text form
  1771. showconsole : cmd : : Show the console.
  1772. showinfo : cmd : : Shows a info panel: <type> <title> <message> [<command number>]
  1773. showpanel : cmd : : Shows a viewport panel <name>
  1774. -showscores : cmd : :
  1775. +showscores : cmd : :
  1776. showtriggers : 0 : , "sv", "cheat" : Shows trigger brushes
  1777. showtriggers_toggle : cmd : : Toggle show triggers
  1778. -showvprof : cmd : :
  1779. +showvprof : cmd : :
  1780. singlestep : 0 : , "cheat" : Run engine in single step mode ( set next to 1 to advance a frame )
  1781. sk_autoaim_mode : 1 : , "a", "rep", "cl" :
  1782. skill : 1 : , "a" : Game skill level (1-3).
  1783. skip_next_map : cmd : : Skips the next map in the map rotation for the server.
  1784. slot0 : cmd : :
  1785. slot1 : cmd : :
  1786. slot10 : cmd : :
  1787. slot11 : cmd : :
  1788. slot2 : cmd : :
  1789. slot3 : cmd : :
  1790. slot4 : cmd : :
  1791. slot5 : cmd : :
  1792. slot6 : cmd : :
  1793. slot7 : cmd : :
  1794. slot8 : cmd : :
  1795. slot9 : cmd : :
  1796. snapto : cmd : :
  1797. snd_async_flush : cmd : : Flush all unlocked async audio data
  1798. snd_async_showmem : cmd : : Show async memory stats
  1799. snd_async_showmem_music : cmd : : Show async memory stats for just non-streamed music
  1800. snd_async_showmem_summary : cmd : : Show brief async memory stats
  1801. snd_debug_panlaw : 0 : , "cheat" : Visualize panning crossfade curves
  1802. snd_disable_mixer_duck : 0 : , "cheat" :
  1803. snd_disable_mixer_solo : 0 : , "cheat" :
  1804. snd_duckerattacktime : 0 : , "a" :
  1805. snd_duckerreleasetime : 2 : , "a" :
  1806. snd_duckerthreshold : 0 : , "a" :
  1807. snd_ducking_off : 1 : , "a" :
  1808. snd_ducktovolume : 0 : , "a" :
  1809. snd_dump_filepaths : cmd : :
  1810. snd_dumpclientsounds : cmd : : Dump sounds to console
  1811. snd_dvar_dist_max : 1320 : , "cheat" : Play full 'far' sound at this distance
  1812. snd_dvar_dist_min : 240 : , "cheat" : Play full 'near' sound at this distance
  1813. snd_filter : 0 : , "cheat" :
  1814. snd_foliage_db_loss : 4 : , "cheat" : foliage dB loss per 1200 units
  1815. snd_front_headphone_position : cmd : : Specifies the position (in degrees) of the virtual front left/right headphones.
  1816. snd_front_stereo_speaker_position : cmd : : Specifies the position (in degrees) of the virtual front left/right speakers.
  1817. snd_front_surround_speaker_position : cmd : : Specifies the position (in degrees) of the virtual front left/right speakers.
  1818. snd_gain : 1 : , "cheat" :
  1819. snd_gain_max : 1 : , "cheat" :
  1820. snd_gain_min : 0 : , "cheat" :
  1821. snd_getmixer : cmd : : Get data related to mix group matching string
  1822. snd_headphone_pan_exponent : cmd : : Specifies the exponent for the pan xfade from phone to phone if the 'exp' pan law is being used.
  1823. snd_headphone_pan_radial_weight : cmd : : Apply cos(angle) * weight before pan law
  1824. snd_legacy_surround : 0 : , "a" :
  1825. snd_list : 0 : , "cheat" :
  1826. snd_max_same_sounds : 4 : , "cheat" :
  1827. snd_max_same_weapon_sounds : 3 : , "cheat" :
  1828. snd_mixahead : 0 : , "a" :
  1829. snd_mixer_master_dsp : 1 : , "cheat" :
  1830. snd_mixer_master_level : 1 : , "cheat" :
  1831. snd_music_selection : 3 : , "a", "cl" : Temporary convar to choose which music kit to use for this player.
  1832. snd_musicvolume : 0 : , "a", "user" : Music volume
  1833. snd_musicvolume_multiplier_inoverlay : 0 : , "a", "user" : Music volume multiplier when Steam Overlay is active
  1834. snd_mute_losefocus : 1 : , "a" :
  1835. snd_obscured_gain_dB : -2 : , "cheat" :
  1836. snd_op_test_convar : 1 : , "cheat" :
  1837. snd_pause_all : 1 : , "cheat" : Specifies to pause all sounds and not just voice
  1838. snd_pitchquality : 1 : , "a" :
  1839. snd_playsounds : cmd : : Play sounds from the game sounds txt file at a given location
  1840. snd_pre_gain_dist_falloff : 1 : , "cheat" :
  1841. snd_prefetch_common : 1 : : Prefetch common sounds from directories specified in scripts/sound_prefetch.txt
  1842. snd_print_channel_by_guid : cmd : : Prints the content of a channel from its guid. snd_print_channel_by_guid <guid>.
  1843. snd_print_channel_by_index : cmd : : Prints the content of a channel from its index. snd_print_channel_by_index <index>.
  1844. snd_print_channels : cmd : : Prints all the active channel.
  1845. snd_print_dsp_effect : cmd : : Prints the content of a dsp effect.
  1846. snd_rear_headphone_position : cmd : : Specifies the position (in degrees) of the virtual rear left/right headphones.
  1847. snd_rear_speaker_scale : 1 : , "a" : How much to scale rear speaker contribution to front stereo output
  1848. snd_rear_stereo_speaker_position : cmd : : Specifies the position (in degrees) of the virtual rear left/right speakers.
  1849. snd_rear_surround_speaker_position : cmd : : Specifies the position (in degrees) of the virtual rear left/right speakers.
  1850. snd_rebuildaudiocache : cmd : : rebuild audio cache for current language
  1851. snd_refdb : 60 : , "cheat" : Reference dB at snd_refdist
  1852. snd_refdist : 36 : , "cheat" : Reference distance for snd_refdb
  1853. snd_report_format_sound : 0 : , "cheat" : If set to 1, report all sound formats.
  1854. snd_report_loop_sound : 0 : , "cheat" : If set to 1, report all sounds that just looped.
  1855. snd_report_start_sound : 0 : , "cheat" : If set to 1, report all sounds played with S_StartSound(). The sound may not end up being played (if error occurred for example
  1856. snd_report_stop_sound : 0 : , "cheat" : If set to 1, report all sounds stopped with S_StopSound().
  1857. snd_report_verbose_error : 0 : , "cheat" : If set to 1, report more error found when playing sounds.
  1858. snd_restart : cmd : : Restart sound system.
  1859. snd_set_master_volume : cmd : : Sets the master volume for a channel. snd_set_master_volume <guid> <mastervolume>.
  1860. snd_setmixer : cmd : : Set named Mixgroup of current mixer to mix vol, mute, solo.
  1861. snd_setmixlayer : cmd : : Set named Mixgroup of named mix layer to mix vol, mute, solo.
  1862. snd_setmixlayer_amount : cmd : : Set named mix layer mix amount.
  1863. snd_setsoundparam : cmd : : Set a sound paramater
  1864. snd_show : 0 : , "cheat" : Show sounds info
  1865. snd_showclassname : 0 : , "cheat" :
  1866. snd_showmixer : 0 : , "cheat" :
  1867. snd_showstart : 0 : , "cheat" :
  1868. snd_sos_flush_operators : cmd : : Flush and re-parse the sound operator system
  1869. snd_sos_list_operator_updates : 0 : , "cheat" :
  1870. snd_sos_print_operators : cmd : : Prints a list of currently available operators
  1871. snd_sos_show_block_debug : 0 : , "cheat" : Spew data about the list of block entries.
  1872. snd_sos_show_client_rcv : 0 : , "cheat" :
  1873. snd_sos_show_client_xmit : 0 : , "cheat", "cl" :
  1874. snd_sos_show_operator_entry_filter : 0 : , "cheat" :
  1875. snd_sos_show_operator_init : 0 : , "cheat" :
  1876. snd_sos_show_operator_parse : 0 : , "cheat" :
  1877. snd_sos_show_operator_prestart : 0 : , "cheat" :
  1878. snd_sos_show_operator_shutdown : 0 : , "cheat" :
  1879. snd_sos_show_operator_start : 0 : , "cheat" :
  1880. snd_sos_show_operator_stop_entry : 0 : , "cheat" :
  1881. snd_sos_show_operator_updates : 0 : , "cheat" :
  1882. snd_sos_show_queuetotrack : 0 : , "cheat" :
  1883. snd_sos_show_server_xmit : 0 : , "sv", "cheat" :
  1884. snd_sos_show_startqueue : 0 : , "cheat" :
  1885. snd_soundmixer_flush : cmd : : Reload soundmixers.txt file.
  1886. snd_soundmixer_list_mix_groups : cmd : : List all mix groups to dev console.
  1887. snd_soundmixer_list_mix_layers : cmd : : List all mix layers to dev console.
  1888. snd_soundmixer_list_mixers : cmd : : List all mixers to dev console.
  1889. snd_soundmixer_set_trigger_factor : cmd : : Set named mix layer / mix group, trigger amount.
  1890. snd_stereo_speaker_pan_exponent : cmd : : Specifies the exponent for the pan xfade from speaker to speaker if the 'exp' pan law is being used.
  1891. snd_stereo_speaker_pan_radial_weight : cmd : : Apply cos(angle) * weight before pan law
  1892. snd_surround_speaker_pan_exponent : cmd : : Specifies the exponent for the pan xfade from speaker to speaker if the 'exp' pan law is being used.
  1893. snd_surround_speaker_pan_radial_weight : cmd : : Apply cos(angle) * weight before pan law
  1894. snd_updateaudiocache : cmd : : checks _master.cache based on file sizes and rebuilds any change/new entries
  1895. snd_visualize : 0 : , "cheat" : Show sounds location in world
  1896. snd_writemanifest : cmd : : If running a game, outputs the precache manifest for the current level
  1897. sndplaydelay : cmd : :
  1898. soundfade : cmd : : Fade client volume.
  1899. soundinfo : cmd : : Describe the current sound device.
  1900. soundlist : cmd : : List all known sounds.
  1901. soundscape_debug : 0 : , "sv", "cheat" : When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar
  1902. soundscape_dumpclient : cmd : : Dumps the client's soundscape data.
  1903. soundscape_fadetime : 3 : , "cheat", "cl" : Time to crossfade sound effects between soundscapes
  1904. soundscape_flush : cmd : : Flushes the server & client side soundscapes
  1905. soundscape_radius_debug : 0 : , "cheat", "cl" : Prints current volume of radius sounds
  1906. speak : cmd : : Play a constructed sentence.
  1907. spec_allow_roaming : 0 : , "sv", "cheat", "rep" : If nonzero, allow free-roaming spectator camera.
  1908. spec_freeze_cinematiclight_b : 1 : , "cheat", "cl" :
  1909. spec_freeze_cinematiclight_g : 1 : , "cheat", "cl" :
  1910. spec_freeze_cinematiclight_r : 1 : , "cheat", "cl" :
  1911. spec_freeze_cinematiclight_scale : 2 : , "cheat", "cl" :
  1912. spec_freeze_deathanim_time : 0 : , "rep", "cl" : The time that the death cam will spend watching the player's ragdoll before going into the freeze death cam.
  1913. spec_freeze_distance_max : 80 : , "cheat", "cl" : Maximum random distance from the target to stop when framing them in observer freeze cam.
  1914. spec_freeze_distance_min : 60 : , "cheat", "cl" : Minimum random distance from the target to stop when framing them in observer freeze cam.
  1915. spec_freeze_panel_extended_time : 0 : , "rep", "cl" : Time spent with the freeze panel still up after observer freeze cam is done.
  1916. spec_freeze_target_fov : 42 : , "cheat", "rep", "cl" : The target FOV that the deathcam should use.
  1917. spec_freeze_target_fov_long : 90 : , "cheat", "rep", "cl" : The target FOV that the deathcam should use when the cam zoom far away on the target.
  1918. spec_freeze_time : 5 : , "rep", "cl" : Time spend frozen in observer freeze cam.
  1919. spec_freeze_time_lock : 2 : , "sv", "rep" : Time players are prevented from skipping the freeze cam
  1920. spec_freeze_traveltime : 0 : , "rep", "cl" : Time taken to zoom in to frame a target in observer freeze cam.
  1921. spec_freeze_traveltime_long : 0 : , "cheat", "rep", "cl" : Time taken to zoom in to frame a target in observer freeze cam when they are far away.
  1922. spec_gui : cmd : : Shows or hides the spectator bar
  1923. spec_hide_players : 0 : , "clientcmd_can_execute", "cl" : Toggle the visibility of scoreboard players.
  1924. spec_menu : cmd : : Activates spectator menu
  1925. spec_mode : cmd : : Set spectator mode
  1926. spec_next : cmd : : Spectate next player
  1927. spec_player : cmd : : Spectate player by index
  1928. spec_player_by_name : cmd : : Spectate player by name
  1929. spec_pos : cmd : : dump position and angles to the console
  1930. spec_prev : cmd : : Spectate previous player ( valid values are 3 to 6 )
  1931. spec_show_xray : 0 : , "a", "cl" : If set to 1, you can see player outlines and name IDs through walls - who you can see depends on your team and mode
  1932. +speed : cmd : :
  1933. -speed : cmd : :
  1934. spike : cmd : : generates a fake spike
  1935. spincycle : cmd : : Cause the engine to spincycle (Debug!!)
  1936. ss_enable : 0 : , "cl" : Enables Split Screen support. Play Single Player now launches into split screen mode. NO ONLINE SUPPORT
  1937. ss_map : cmd : : Start playing on specified map with max allowed splitscreen players.
  1938. ss_reloadletterbox : cmd : : ss_reloadletterbox
  1939. ss_splitmode : 0 : , "a", "cl" : Two player split screen mode (0 - recommended settings base on the width, 1 - horizontal, 2 - vertical (only allowed in widescr
  1940. star_memory : cmd : : Dump memory stats
  1941. startdemos : cmd : : Play demos in demo sequence.
  1942. startmovie : cmd : : Start recording movie frames.
  1943. startupmenu : cmd : : Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer
  1944. stats : cmd : : Prints server performance variables
  1945. status : cmd : : Display map and connection status.
  1946. stop : cmd : : Finish recording demo.
  1947. stop_transition_videos_fadeout : cmd : : Fades out all transition videos playing to the screen: <time>
  1948. stopdemo : cmd : : Stop playing back a demo.
  1949. stopsound : cmd : :
  1950. stopsoundscape : cmd : : Stops all soundscape processing and fades current looping sounds
  1951. stopvideos : cmd : : Stops all videos playing to the screen
  1952. stopvideos_fadeout : cmd : : Fades out all videos playing to the screen: <time>
  1953. +strafe : cmd : :
  1954. -strafe : cmd : :
  1955. stringtabledictionary : cmd : : Create dictionary for current strings.
  1956. stuffcmds : cmd : : Parses and stuffs command line + commands to command buffer.
  1957. suitvolume : 0 : , "a", "sv" :
  1958. surfaceprop : cmd : : Reports the surface properties at the cursor
  1959. sv_accelerate : 5 : , "nf", "rep", "cl" :
  1960. sv_airaccelerate : 10 : , "nf", "rep", "cl" :
  1961. sv_allow_votes : 1 : , "sv" : Allow voting?
  1962. sv_allow_wait_command : 1 : , "rep" : Allow or disallow the wait command on clients connected to this server.
  1963. sv_alltalk : 0 : , "nf", "rep", "cl" : Players can hear all enemy communication (voice, chat)
  1964. sv_alternateticks : 0 : : If set, server only simulates entities on even numbered ticks.
  1965. sv_arms_race_vote_to_restart_disallowed_after : 0 : , "sv", "rep" : Arms Race gun level after which vote to restart is disallowed
  1966. sv_benchmark_force_start : cmd : : Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level.
  1967. sv_bounce : 0 : , "nf", "rep", "cl" : Bounce multiplier for when physically simulated objects collide with other objects.
  1968. sv_broadcast_ugc_download_progress_interval : 4 : , "sv" :
  1969. sv_broadcast_ugc_downloads : 1 : , "sv" :
  1970. sv_cheats : 0 : , "nf", "rep" : Allow cheats on server
  1971. sv_clearhinthistory : cmd : : Clear memory of server side hints displayed to the player.
  1972. sv_client_cmdrate_difference : 20 : , "rep" : cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an
  1973. sv_clockcorrection_msecs : 30 : , "sv" : The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
  1974. sv_competitive_minspec : 1 : , "nf", "rep", "cl" : Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages.
  1975. sv_competitive_official_5v5 : 0 : , "nf", "rep", "cl" : Enable to force the server to show 5v5 scoreboards and allows spectators to see characters through walls.
  1976. sv_consistency : 0 : , "rep" : Whether the server enforces file consistency for critical files
  1977. sv_contact : 0 : , "nf" : Contact email for server sysop
  1978. sv_damage_print_enable : 1 : , "sv", "rep" : Turn this off to disable the player's damage feed in the console after getting killed.
  1979. sv_dc_friends_reqd : 0 : , "sv" : Set this to 0 to allow direct connects to a game in progress even if no presents are present
  1980. sv_deadtalk : 0 : , "nf", "rep", "cl" : Dead players can speak (voice, text) to the living
  1981. sv_debug_ugc_downloads : 1 : , "sv" :
  1982. sv_downloadurl : 0 : , "rep" : Location from which clients can download missing files
  1983. sv_dump_serialized_entities_mem : cmd : : Dump serialized entity allocations stats.
  1984. sv_dumpstringtables : 0 : , "cheat" :
  1985. sv_footstep_sound_frequency : 0 : , "cheat", "rep", "cl" : How frequent to hear the player's step sound or how fast they appear to be running from first person.
  1986. sv_forcepreload : 0 : , "a" : Force server side preloading.
  1987. sv_friction : 4 : , "nf", "rep", "cl" : World friction.
  1988. sv_full_alltalk : 0 : , "rep", "cl" : Any player (including Spectator team) can speak to any other player
  1989. sv_game_mode_convars : cmd : : Display the values of the convars for the current game_mode.
  1990. sv_gameinstructor_disable : 0 : , "rep", "cl" : Force all clients to disable their game instructors.
  1991. sv_gravity : 800 : , "nf", "rep", "cl" : World gravity.
  1992. sv_grenade_trajectory : 0 : , "cheat", "rep", "cl" : Shows grenade trajectory visualization in-game.
  1993. sv_grenade_trajectory_dash : 0 : , "rep", "cl" : Dot-dash style grenade trajectory arc
  1994. sv_grenade_trajectory_thickness : 0 : , "rep", "cl" : Visible thickness of grenade trajectory arc
  1995. sv_grenade_trajectory_time : 20 : , "rep", "cl" : Length of time grenade trajectory remains visible.
  1996. sv_grenade_trajectory_time_spectator : 4 : , "rep", "cl" : Length of time grenade trajectory remains visible as a spectator.
  1997. sv_hibernate_ms : 20 : : # of milliseconds to sleep per frame while hibernating
  1998. sv_hibernate_ms_vgui : 20 : : # of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend
  1999. sv_hibernate_postgame_delay : 5 : : # of seconds to wait after final client leaves before hibernating.
  2000. sv_hibernate_punt_tv_clients : 0 : : When enabled will punt all GOTV clients during hibernation
  2001. sv_hibernate_when_empty : 1 : : Puts the server into extremely low CPU usage mode when no clients connected
  2002. sv_ignoregrenaderadio : 0 : , "sv" : Turn off Fire in the hole messages
  2003. sv_infinite_ammo : 0 : , "rep", "cl" : Player's active weapon will never run out of ammo. If set to 2 then player has infinite total ammo but still has to reload the
  2004. sv_kick_ban_duration : 15 : , "nf", "rep", "cl" : How long should a kick ban from the server should last (in minutes)
  2005. sv_kick_players_with_cooldown : 1 : , "sv", "rep" : (0: do not kick; 1: kick players with Untrusted status or convicted by Overwatch; 2: kick players with any cooldown)
  2006. sv_lagcompensationforcerestore : 1 : , "sv", "cheat" : Don't test validity of a lag comp restore, just do it.
  2007. sv_lan : 0 : : Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
  2008. sv_log_onefile : 0 : , "a" : Log server information to only one file.
  2009. sv_logbans : 1 : , "a" : Log server bans in the server logs.
  2010. sv_logecho : 1 : , "a" : Echo log information to the console.
  2011. sv_logfile : 1 : , "a" : Log server information in the log file.
  2012. sv_logflush : 0 : , "a" : Flush the log file to disk on each write (slow).
  2013. sv_logsdir : 0 : , "a" : Folder in the game directory where server logs will be stored.
  2014. sv_maxrate : 0 : , "rep" : Max bandwidth rate allowed on server, 0 == unlimited
  2015. sv_maxspeed : 320 : , "nf", "rep", "cl" :
  2016. sv_maxuptimelimit : 0 : : If set, whenever a game ends, if the server uptime exceeds this number of hours, the server will exit.
  2017. sv_maxusrcmdprocessticks : 16 : , "sv" : Maximum number of client-issued usrcmd ticks that can be replayed in packet loss conditions, 0 to allow no restrictions
  2018. sv_maxusrcmdprocessticks_warning : -1 : , "sv" : Print a warning when user commands get dropped due to insufficient usrcmd ticks allocated, number of seconds to throttle, negat
  2019. sv_maxvelocity : 3500 : , "rep", "cl" : Maximum speed any ballistically moving object is allowed to attain per axis.
  2020. sv_memlimit : 0 : : If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
  2021. sv_mincmdrate : 10 : , "rep" : This sets the minimum value for cl_cmdrate. 0 == unlimited.
  2022. sv_minrate : 5000 : , "rep" : Min bandwidth rate allowed on server, 0 == unlimited
  2023. sv_minupdaterate : 10 : , "rep" : Minimum updates per second that the server will allow
  2024. sv_minuptimelimit : 0 : : If set, whenever a game ends, if the server uptime is less than this number of hours, the server will continue running regardle
  2025. sv_noclipaccelerate : 5 : , "a", "nf", "rep", "cl" :
  2026. sv_noclipduringpause : 0 : , "cheat", "rep", "cl" : If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
  2027. sv_noclipspeed : 5 : , "a", "nf", "rep", "cl" :
  2028. sv_password : 0 : , "nf", "prot", "norecord" : Server password for entry into multiplayer games
  2029. sv_pausable : 0 : : Is the server pausable.
  2030. sv_precacheinfo : cmd : : Show precache info.
  2031. sv_pure : cmd : : Show user data.
  2032. sv_pure_checkvpk : cmd : : CheckPureServerVPKFiles
  2033. sv_pure_consensus : 100000000 : : Minimum number of file hashes to agree to form a consensus.
  2034. sv_pure_finduserfiles : cmd : : ListPureServerFiles
  2035. sv_pure_kick_clients : 1 : : If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
  2036. sv_pure_listfiles : cmd : : ListPureServerFiles
  2037. sv_pure_listuserfiles : cmd : : ListPureServerFiles
  2038. sv_pure_retiretime : 900 : : Seconds of server idle time to flush the sv_pure file hash cache.
  2039. sv_pure_trace : 0 : : If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
  2040. sv_pushaway_hostage_force : 20000 : , "sv", "cheat", "rep" : How hard the hostage is pushed away from physics objects (falls off with inverse square of distance).
  2041. sv_pushaway_max_hostage_force : 1000 : , "sv", "cheat", "rep" : Maximum of how hard the hostage is pushed away from physics objects.
  2042. sv_pvsskipanimation : 1 : , "a", "sv" : Skips SetupBones when npc's are outside the PVS
  2043. sv_querycache_stats : cmd : : Display status of the query cache (client only)
  2044. sv_rcon_whitelist_address : 0 : : When set, rcon failed authentications will never ban this address, e.g. '127.0.0.1'
  2045. sv_regeneration_force_on : 0 : , "sv", "cheat" : Cheat to test regenerative health systems
  2046. sv_region : -1 : : The region of the world to report this server in.
  2047. sv_remove_old_ugc_downloads : 1 : , "sv" :
  2048. sv_reservation_tickrate_adjustment : 0 : : Adjust server tickrate upon reservation
  2049. sv_reservation_timeout : 45 : : Time in seconds before lobby reservation expires.
  2050. sv_search_key : 0 : : When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key.
  2051. sv_search_team_key : 0 : : When initiating team search, set this key to match with known opponents team
  2052. sv_showimpacts : 0 : , "rep", "cl" : Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only)
  2053. sv_showimpacts_time : 4 : , "rep", "cl" : Duration bullet impact indicators remain before disappearing
  2054. sv_showlagcompensation : 0 : , "sv", "cheat" : Show lag compensated hitboxes whenever a player is lag compensated.
  2055. sv_showtags : cmd : : Describe current gametags.
  2056. sv_shutdown : cmd : : Sets the server to shutdown when all games have completed
  2057. sv_skyname : 0 : , "a", "rep", "cl" : Current name of the skybox texture
  2058. sv_soundemitter_reload : cmd : : Flushes the sounds.txt system
  2059. sv_soundscape_printdebuginfo : cmd : : print soundscapes
  2060. sv_spawn_afk_bomb_drop_time : 15 : , "sv", "rep" : Players that have never moved since they spawned will drop the bomb after this amount of time.
  2061. sv_spec_hear : 1 : , "nf", "rep", "cl" : Determines who spectators can hear: 0: only spectators; 1: all players; 2: spectated team
  2062. sv_specaccelerate : 5 : , "a", "nf", "rep", "cl" :
  2063. sv_specnoclip : 1 : , "a", "nf", "rep", "cl" :
  2064. sv_specspeed : 3 : , "a", "nf", "rep", "cl" :
  2065. sv_staminajumpcost : 0 : , "rep", "cl" : Stamina penalty for jumping
  2066. sv_staminalandcost : 0 : , "rep", "cl" : Stamina penalty for landing
  2067. sv_staminamax : 80 : , "rep", "cl" : Maximum stamina penalty
  2068. sv_staminarecoveryrate : 60 : , "rep", "cl" : Rate at which stamina recovers (units/sec)
  2069. sv_steamgroup : 0 : , "nf" : The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam comm
  2070. sv_steamgroup_exclusive : 0 : : If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the ser
  2071. sv_stopspeed : 75 : , "nf", "rep", "cl" : Minimum stopping speed when on ground.
  2072. sv_tags : 0 : , "nf" : Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
  2073. sv_ugc_manager_max_new_file_check_interval_secs : 600 : , "sv" :
  2074. sv_unlockedchapters : 1 : , "a" : Highest unlocked game chapter.
  2075. sv_visiblemaxplayers : -1 : : Overrides the max players reported to prospective clients
  2076. sv_voiceenable : 1 : , "a", "nf" :
  2077. sv_vote_allow_in_warmup : 0 : , "sv" : Allow voting during warmup?
  2078. sv_vote_allow_spectators : 0 : , "sv" : Allow spectators to vote?
  2079. sv_vote_command_delay : 2 : , "sv" : How long after a vote passes until the action happens
  2080. sv_vote_creation_timer : 120 : , "sv" : How often someone can individually call a vote.
  2081. sv_vote_failure_timer : 300 : , "sv" : A vote that fails cannot be re-submitted for this long
  2082. sv_vote_issue_kick_allowed : 1 : , "sv", "nf", "rep" : Can people hold votes to kick players from the server?
  2083. sv_vote_kick_ban_duration : 15 : , "sv", "nf", "rep" : How long should a kick vote ban someone from the server? (in minutes)
  2084. sv_vote_quorum_ratio : 0 : , "sv" : The minimum ratio of players needed to vote on an issue to resolve it.
  2085. sv_vote_timer_duration : 15 : , "sv" : How long to allow voting on an issue
  2086. sv_workshop_allow_other_maps : 1 : , "sv" : When hosting a workshop collection, users can play other workshop map on this server when it is empty and then mapcycle into th
  2087. sys_antialiasing : 6 : , "a", "cl" : Convar used exclusively by the options screen to set anti aliasing levels. Changing this convar manually will have no effect.
  2088. sys_aspectratio : -1 : , "a", "cl" : Convar used exclusively by the options screen to set aspect ratio. Changing this convar manually will have no effect.
  2089. sys_minidumpspewlines : 500 : : Lines of crash dump console spew to keep.
  2090. sys_refldetail : 0 : , "a", "cl" : Convar used exclusively by the options screen to set water reflection levels. Changing this convar manually will have no effect
  2091. sys_sound_quality : -1 : , "cheat", "cl" : Convar used exclusively by the options screen to set sound quality. Changing this convar manually will have no effect.
  2092. teammenu : cmd : : Show team selection window
  2093. Test_CreateEntity : cmd : :
  2094. test_dispatcheffect : cmd : : Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defau
  2095. Test_EHandle : cmd : :
  2096. test_entity_blocker : cmd : : Test command that drops an entity blocker out in front of the player.
  2097. test_freezeframe : cmd : : Test the freeze frame code.
  2098. Test_InitRandomEntitySpawner : cmd : :
  2099. Test_Loop : cmd : : Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
  2100. Test_LoopCount : cmd : : Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
  2101. Test_LoopForNumSeconds : cmd : : Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds.
  2102. test_outtro_stats : cmd : :
  2103. Test_ProxyToggle_EnableProxy : cmd : :
  2104. Test_ProxyToggle_EnsureValue : cmd : : Test_ProxyToggle_EnsureValue
  2105. Test_ProxyToggle_SetValue : cmd : :
  2106. Test_RandomChance : cmd : : Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percenta
  2107. Test_RandomizeInPVS : cmd : :
  2108. Test_RandomPlayerPosition : cmd : :
  2109. Test_RemoveAllRandomEntities : cmd : :
  2110. Test_RunFrame : cmd : :
  2111. Test_SendKey : cmd : :
  2112. Test_SpawnRandomEntities : cmd : :
  2113. Test_StartLoop : cmd : : Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
  2114. Test_StartScript : cmd : : Start a test script running..
  2115. Test_Wait : cmd : :
  2116. Test_WaitForCheckPoint : cmd : :
  2117. testhudanim : cmd : : Test a hud element animation. Arguments: <anim name>
  2118. texture_budget_background_alpha : 128 : , "a" : how translucent the budget panel is
  2119. texture_budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1
  2120. texture_budget_panel_height : 284 : , "a" : height in pixels of the budget panel
  2121. texture_budget_panel_width : 512 : , "a" : width in pixels of the budget panel
  2122. texture_budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel
  2123. texture_budget_panel_y : 450 : , "a" : number of pixels from the top side of the game screen to draw the budget panel
  2124. think_limit : 10 : , "rep", "cl" : Maximum think time in milliseconds, warning is printed if this is exceeded.
  2125. thirdperson_mayamode : cmd : : Switch to thirdperson Maya-like camera controls.
  2126. thread_test_tslist : cmd : :
  2127. thread_test_tsqueue : cmd : :
  2128. threadpool_cycle_reserve : cmd : : Cycles threadpool reservation by powers of 2
  2129. threadpool_run_tests : cmd : :
  2130. timedemo : cmd : : Play a demo and report performance info.
  2131. timedemo_vprofrecord : cmd : : Play a demo and report performance info. Also record vprof data for the span of the demo
  2132. timedemoquit : cmd : : Play a demo, report performance info, and then exit
  2133. timeleft : cmd : : prints the time remaining in the match
  2134. timerefresh : cmd : : Profile the renderer.
  2135. toggle : cmd : : Toggles a convar on or off, or cycles through a set of values.
  2136. toggleconsole : cmd : : Show/hide the console.
  2137. togglescores : cmd : : Toggles score panel
  2138. toolload : cmd : : Load a tool.
  2139. toolunload : cmd : : Unload a tool.
  2140. tv_advertise_watchable : 0 : , "nf", "prot", "norecord" : GOTV advertises the match as watchable via game UI, clients watching via UI will not need to type password
  2141. tv_allow_camera_man : 1 : , "sv" : Auto director allows spectators to become camera man
  2142. tv_allow_static_shots : 1 : , "sv" : Auto director uses fixed level cameras for shots
  2143. tv_autorecord : 0 : : Automatically records all games as GOTV demos.
  2144. tv_autoretry : 1 : : Relay proxies retry connection after network timeout
  2145. tv_chatgroupsize : 0 : : Set the default chat group size
  2146. tv_chattimelimit : 8 : : Limits spectators to chat only every n seconds
  2147. tv_clients : cmd : : Shows list of connected GOTV clients.
  2148. tv_debug : 0 : : GOTV debug info.
  2149. tv_delay : 10 : , "sv" : GOTV broadcast delay in seconds
  2150. tv_delaymapchange : 1 : , "sv" : Delays map change until broadcast is complete
  2151. tv_deltacache : 2 : : Enable delta entity bit stream cache
  2152. tv_dispatchmode : 1 : : Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
  2153. tv_enable : 0 : , "nf" : Activates GOTV on server (0=off;1=on;2=on when reserved)
  2154. tv_encryptdata_key : 0 : : When set to a valid key communication messages will be encrypted for GOTV
  2155. tv_encryptdata_key_pub : 0 : : When set to a valid key public communication messages will be encrypted for GOTV
  2156. tv_maxclients : 128 : : Maximum client number on GOTV server.
  2157. tv_maxrate : 20000 : : Max GOTV spectator bandwidth rate allowed, 0 == unlimited
  2158. tv_msg : cmd : : Send a screen message to all clients.
  2159. tv_name : 0 : : GOTV host name
  2160. tv_nochat : 0 : , "a", "user" : Don't receive chat messages from other GOTV spectators
  2161. tv_overridemaster : 0 : : Overrides the GOTV master root address.
  2162. tv_password : 0 : , "nf", "prot", "norecord" : GOTV password for all clients
  2163. tv_port : 27020 : : Host GOTV port
  2164. tv_record : cmd : : Starts GOTV demo recording.
  2165. tv_relay : cmd : : Connect to GOTV server and relay broadcast.
  2166. tv_relaypassword : 0 : , "nf", "prot", "norecord" : GOTV password for relay proxies
  2167. tv_relayradio : 0 : , "sv" : Relay team radio commands to TV: 0=off, 1=on
  2168. tv_relaytextchat : 1 : , "sv" : Relay text chat data: 0=off, 1=say, 2=say+say_team
  2169. tv_relayvoice : 1 : : Relay voice data: 0=off, 1=on
  2170. tv_retry : cmd : : Reconnects the GOTV relay proxy.
  2171. tv_snapshotrate : 16 : , "rep" : Snapshots broadcasted per second
  2172. tv_status : cmd : : Show GOTV server status.
  2173. tv_stop : cmd : : Stops the GOTV broadcast.
  2174. tv_stoprecord : cmd : : Stops GOTV demo recording.
  2175. tv_time_remaining : cmd : : Print remaining tv broadcast time
  2176. tv_timeout : 30 : : GOTV connection timeout in seconds.
  2177. tv_title : 0 : : Set title for GOTV spectator UI
  2178. tv_transmitall : 1 : , "rep" : Transmit all entities (not only director view)
  2179. tweak_ammo_impulses : cmd : : Allow real-time tweaking of the ammo impulse values.
  2180. ui_posedebug_fade_in_time : 0 : , "cheat", "norecord", "cl" : Time during which a new pose activity layer is shown in green in +posedebug UI
  2181. ui_posedebug_fade_out_time : 0 : , "cheat", "norecord", "cl" : Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI
  2182. ui_reloadscheme : cmd : : Reloads the resource files for the active UI window
  2183. ui_steam_overlay_notification_position : 0 : , "a", "cl" : Steam overlay notification position
  2184. ui_workshop_games_expire_minutes : 3 : , "cl" :
  2185. unbind : cmd : : Unbind a key.
  2186. unbindall : cmd : : Unbind all keys.
  2187. unbindalljoystick : cmd : : Unbind all joystick keys.
  2188. unbindallmousekeyboard : cmd : : Unbind all mouse / keyboard keys.
  2189. unload_all_addons : cmd : : Reloads the search paths for game addons.
  2190. unpause : cmd : : Unpause the game.
  2191. update_addon_paths : cmd : : Reloads the search paths for game addons.
  2192. use : cmd : : Use a particular weapon Arguments: <weapon_name>
  2193. -use : cmd : :
  2194. +use : cmd : :
  2195. user : cmd : : Show user data.
  2196. users : cmd : : Show user info for players on server.
  2197. vcollide_wireframe : 0 : , "cheat", "cl" : Render physics collision models in wireframe
  2198. vehicle_flushscript : cmd : : Flush and reload all vehicle scripts
  2199. version : cmd : : Print version info string.
  2200. -vgui_drawtree : cmd : :
  2201. +vgui_drawtree : cmd : :
  2202. vgui_drawtree : 0 : , "cheat" : Draws the vgui panel hiearchy to the specified depth level.
  2203. vgui_drawtree_clear : cmd : :
  2204. vgui_dump_panels : cmd : : vgui_dump_panels [visible]
  2205. vgui_message_dialog_modal : 1 : , "a", "cl" :
  2206. vgui_spew_fonts : cmd : :
  2207. vgui_togglepanel : cmd : : show/hide vgui panel by name.
  2208. view_punch_decay : 18 : , "cheat", "rep", "cl" : Decay factor exponent for view punch
  2209. view_recoil_tracking : 0 : , "cheat", "rep", "cl" : How closely the view tracks with the aim punch from weapon recoil
  2210. viewanim_addkeyframe : cmd : :
  2211. viewanim_create : cmd : : viewanim_create
  2212. viewanim_load : cmd : : load animation from file
  2213. viewanim_reset : cmd : : reset view angles!
  2214. viewanim_save : cmd : : Save current animation to file
  2215. viewanim_test : cmd : : test view animation
  2216. viewmodel_fov : 60 : , "a", "cl" :
  2217. viewmodel_offset_x : 1 : , "a", "cl" :
  2218. viewmodel_offset_y : 1 : , "a", "cl" :
  2219. viewmodel_offset_z : -1 : , "a", "cl" :
  2220. viewmodel_presetpos : 1 : , "a", "cl" : 1:'Desktop', 2:'Couch', 3:'Classic'
  2221. vis_force : 0 : , "sv", "cheat" :
  2222. vismon_poll_frequency : 0 : , "sv", "cheat" :
  2223. vismon_trace_limit : 12 : , "sv", "cheat" :
  2224. vm_debug : 0 : , "cheat", "cl" :
  2225. vm_draw_always : 0 : , "cheat", "cl" : 1 - Always draw view models, 2 - Never draw view models. Should be done before map launches.
  2226. voice_enable : 1 : , "a" : Toggle voice transmit and receive.
  2227. voice_forcemicrecord : 1 : , "a" :
  2228. voice_inputfromfile : 0 : : Get voice input from 'voice_input.wav' rather than from the microphone.
  2229. voice_loopback : 0 : , "user" :
  2230. voice_mixer_boost : 0 : , "a" :
  2231. voice_mixer_mute : 0 : , "a" :
  2232. voice_mixer_volume : 1 : , "a" :
  2233. voice_modenable : 1 : , "a", "clientcmd_can_execute", "cl" : Enable/disable voice in this mod.
  2234. voice_mute : cmd : : Mute a specific Steam user
  2235. voice_player_speaking_delay_threshold : 0 : , "sv", "cheat" :
  2236. voice_recordtofile : 0 : : Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
  2237. voice_reset_mutelist : cmd : : Reset all mute information for all players who were ever muted.
  2238. voice_scale : 1 : , "a" :
  2239. voice_show_mute : cmd : : Show whether current players are muted.
  2240. voice_threshold : 2000 : , "a" :
  2241. voice_unmute : cmd : : Unmute a specific Steam user, or `all` to unmute all connected players.
  2242. -voicerecord : cmd : :
  2243. +voicerecord : cmd : :
  2244. voicerecord_toggle : cmd : :
  2245. volume : 0 : , "a" : Sound volume
  2246. vox_reload : cmd : : Reload sentences.txt file
  2247. voxeltree_box : cmd : : View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
  2248. voxeltree_playerview : cmd : : View entities in the voxel-tree at the player position.
  2249. voxeltree_sphere : cmd : : View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
  2250. voxeltree_view : cmd : : View entities in the voxel-tree.
  2251. vphys_sleep_timeout : cmd : : set sleep timeout: large values mean stuff won't ever sleep
  2252. vprof : cmd : : Toggle VProf profiler
  2253. vprof_adddebuggroup1 : cmd : : add a new budget group dynamically for debugging
  2254. vprof_cachemiss : cmd : : Toggle VProf cache miss checking
  2255. vprof_cachemiss_off : cmd : : Turn off VProf cache miss checking
  2256. vprof_cachemiss_on : cmd : : Turn on VProf cache miss checking
  2257. vprof_child : cmd : :
  2258. vprof_collapse_all : cmd : : Collapse the whole vprof tree
  2259. vprof_dump_counters : cmd : : Dump vprof counters to the console
  2260. vprof_dump_groupnames : cmd : : Write the names of all of the vprof groups to the console.
  2261. vprof_expand_all : cmd : : Expand the whole vprof tree
  2262. vprof_expand_group : cmd : : Expand a budget group in the vprof tree by name
  2263. vprof_generate_report : cmd : : Generate a report to the console.
  2264. vprof_generate_report_AI : cmd : : Generate a report to the console.
  2265. vprof_generate_report_AI_only : cmd : : Generate a report to the console.
  2266. vprof_generate_report_budget : cmd : : Generate a report to the console based on budget group.
  2267. vprof_generate_report_hierarchy : cmd : : Generate a report to the console.
  2268. vprof_generate_report_hierarchy_per_frame_and_count_only : cmd : : Generate a minimal hiearchical report to the console.
  2269. vprof_generate_report_map_load : cmd : : Generate a report to the console.
  2270. vprof_graphheight : 256 : , "a" :
  2271. vprof_graphwidth : 512 : , "a" :
  2272. vprof_nextsibling : cmd : :
  2273. vprof_off : cmd : : Turn off VProf profiler
  2274. vprof_on : cmd : : Turn on VProf profiler
  2275. vprof_parent : cmd : :
  2276. vprof_playback_average : cmd : : Average the next N frames.
  2277. vprof_playback_start : cmd : : Start playing back a recorded .vprof file.
  2278. vprof_playback_step : cmd : : While playing back a .vprof file, step to the next tick.
  2279. vprof_playback_stepback : cmd : : While playing back a .vprof file, step to the previous tick.
  2280. vprof_playback_stop : cmd : : Stop playing back a recorded .vprof file.
  2281. vprof_prevsibling : cmd : :
  2282. vprof_record_start : cmd : : Start recording vprof data for playback later.
  2283. vprof_record_stop : cmd : : Stop recording vprof data
  2284. vprof_remote_start : cmd : : Request a VProf data stream from the remote server (requires authentication)
  2285. vprof_remote_stop : cmd : : Stop an existing remote VProf data request
  2286. vprof_reset : cmd : : Reset the stats in VProf profiler
  2287. vprof_reset_peaks : cmd : : Reset just the peak time in VProf profiler
  2288. vprof_to_csv : cmd : : Convert a recorded .vprof file to .csv.
  2289. vprof_unaccounted_limit : 0 : , "a" : number of milliseconds that a node must exceed to turn red in the vprof panel
  2290. vprof_verbose : 1 : , "a" : Set to one to show average and peak times
  2291. vprof_vtune_group : cmd : : enable vtune for a particular vprof group ('disable' to disable)
  2292. vprof_warningmsec : 10 : , "a" : Above this many milliseconds render the label red to indicate slow code.
  2293. vtune : cmd : : Controls VTune's sampling.
  2294. vx_model_list : cmd : : Dump models to VXConsole
  2295. +walk : cmd : :
  2296. -walk : cmd : :
  2297. wc_air_edit_further : cmd : : When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from play
  2298. wc_air_edit_nearer : cmd : : When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player
  2299. wc_air_node_edit : cmd : : When in WC edit mode, toggles laying down or air nodes instead of ground nodes
  2300. wc_create : cmd : : When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently select
  2301. wc_destroy : cmd : : When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box).
  2302. wc_destroy_undo : cmd : : When in WC edit mode restores the last deleted node
  2303. wc_link_edit : cmd : :
  2304. weapon_accuracy_nospread : 0 : , "cheat", "rep", "cl" : Disable weapon inaccuracy spread
  2305. weapon_debug_spread_gap : 0 : , "cheat", "cl", "ss" :
  2306. weapon_debug_spread_show : 0 : , "cheat", "cl", "ss" : Enables display of weapon accuracy; 1: show accuracy box, 3: show accuracy with dynamic crosshair
  2307. weapon_recoil_cooldown : 0 : , "cheat", "rep", "cl" : Amount of time needed between shots before restarting recoil
  2308. weapon_recoil_decay1_exp : 3 : , "cheat", "rep", "cl" : Decay factor exponent for weapon recoil
  2309. weapon_recoil_decay2_exp : 8 : , "cheat", "rep", "cl" : Decay factor exponent for weapon recoil
  2310. weapon_recoil_decay2_lin : 18 : , "cheat", "rep", "cl" : Decay factor (linear term) for weapon recoil
  2311. weapon_recoil_scale : 2 : , "cheat", "rep", "cl" : Overall scale factor for recoil. Used to reduce recoil on specific platforms
  2312. weapon_recoil_scale_motion_controller : 1 : , "cheat", "rep", "cl" : Overall scale factor for recoil. Used to reduce recoil. Only for motion controllers
  2313. weapon_recoil_suppression_factor : 0 : , "cheat", "rep", "cl" : Initial recoil suppression factor (first suppressed shot will use this factor * standard recoil, lerping to 1 for later shots
  2314. weapon_recoil_suppression_shots : 4 : , "cheat", "rep", "cl" : Number of shots before weapon uses full recoil
  2315. weapon_recoil_variance : 0 : , "cheat", "rep", "cl" : Amount of variance per recoil impulse
  2316. weapon_recoil_vel_decay : 4 : , "cheat", "rep", "cl" : Decay factor for weapon recoil velocity
  2317. weapon_recoil_view_punch_extra : 0 : , "cheat", "rep", "cl" : Additional (non-aim) punch added to view from recoil
  2318. weapon_reload_database : cmd : : Reload the weapon database
  2319. whitelistcmd : cmd : : Runs a whitelisted command.
  2320. windows_speaker_config : 1 : , "a" :
  2321. wipe_nav_attributes : cmd : : Clear all nav attributes of selected area.
  2322. workshop_start_map : cmd : : Sets the first map to load once a workshop collection been hosted. Takes the file id of desired start map as a parameter.
  2323. writeid : cmd : : Writes a list of permanently-banned user IDs to banned_user.cfg.
  2324. writeip : cmd : : Save the ban list to banned_ip.cfg.
  2325. xbox_autothrottle : 1 : , "a", "sv" :
  2326. xbox_throttlebias : 100 : , "a", "sv" :
  2327. xbox_throttlespoof : 200 : , "a", "sv" :
  2328. xload : cmd : : Load a saved game from a console storage device.
  2329. xlook : cmd : :
  2330. xmove : cmd : :
  2331. xsave : cmd : : Saves current game to a console storage device.
  2332. -zoom : cmd : :
  2333. +zoom : cmd : :
  2334. -zoom_in : cmd : :
  2335. +zoom_in : cmd : :
  2336. -zoom_out : cmd : :
  2337. +zoom_out : cmd : :
  2338. zoom_sensitivity_ratio_joystick : 1 : , "a", "cl", "ss" : Additional controller sensitivity scale factor applied when FOV is zoomed in.
  2339. zoom_sensitivity_ratio_mouse : 1 : , "a", "cl", "ss" : Additional mouse sensitivity scale factor applied when FOV is zoomed in.
  2340. --------------
  2341. 2337 total convars/concommandsError getting avatar image: playerID(76561197976043915), iIndex(65535)
  2342. Error getting avatar image: playerID(76561198020956990), iIndex(65535)
  2343. Error getting avatar image: playerID(76561198020781994), iIndex(65535)
  2344. Error getting avatar image: playerID(76561198001110528), iIndex(65535)
  2345. Error getting avatar image: playerID(76561197988858514), iIndex(65535)
  2346. Error getting avatar image: playerID(76561198031783162), iIndex(65535)
  2347. Error getting avatar image: playerID(76561198046224308), iIndex(65535)
  2348. Error getting avatar image: playerID(76561198023233748), iIndex(65535)
  2349. Error getting avatar image: playerID(76561198044974592), iIndex(65535)
  2350. Error getting avatar image: playerID(76561198025418738), iIndex(65535)
  2351. Error getting avatar image: playerID(76561198073698182), iIndex(65535)
  2352. Error getting avatar image: playerID(76561198041469301), iIndex(65535)
  2353. Error getting avatar image: playerID(76561198032000803), iIndex(65535)
  2354. Error getting avatar image: playerID(76561198010103384), iIndex(65535)
  2355. Error getting avatar image: playerID(76561198000422344), iIndex(65535)
  2356. Error getting avatar image: playerID(76561198053241972), iIndex(65535)
  2357. Error getting avatar image: playerID(76561198046767083), iIndex(65535)
  2358. Error getting avatar image: playerID(76561198031292132), iIndex(65535)
  2359. Error getting avatar image: playerID(76561197985025958), iIndex(65535)
  2360. Error getting avatar image: playerID(76561197996155923), iIndex(65535)
  2361. Error getting avatar image: playerID(76561197967656732), iIndex(65535)
  2362. Error getting avatar image: playerID(76561198082270974), iIndex(65535)
  2363. Error getting avatar image: playerID(76561198060435519), iIndex(65535)
  2364. Error getting avatar image: playerID(76561198040419656), iIndex(65535)
  2365. Error getting avatar image: playerID(76561198025594136), iIndex(65535)
  2366. Error getting avatar image: playerID(76561197996034692), iIndex(65535)
  2367. Error getting avatar image: playerID(76561198047038500), iIndex(65535)
  2368. Error getting avatar image: playerID(76561198001174920), iIndex(65535)
  2369. Error getting avatar image: playerID(76561198037935264), iIndex(65535)
  2370. Error getting avatar image: playerID(76561198058546290), iIndex(65535)
  2371. Error getting avatar image: playerID(76561198013934632), iIndex(65535)
  2372. Error getting avatar image: playerID(76561198005177680), iIndex(65535)
  2373. Error getting avatar image: playerID(76561198000836899), iIndex(65535)
  2374. Error getting avatar image: playerID(76561198013660580), iIndex(65535)
  2375. Error getting avatar image: playerID(76561197976043915), iIndex(65535)
  2376. Error getting avatar image: playerID(76561198020956990), iIndex(65535)
  2377. Error getting avatar image: playerID(76561198020781994), iIndex(65535)
  2378. Error getting avatar image: playerID(76561198001110528), iIndex(65535)
  2379. Error getting avatar image: playerID(76561197988858514), iIndex(65535)
  2380. Error getting avatar image: playerID(76561198031783162), iIndex(65535)
  2381. Error getting avatar image: playerID(76561198046224308), iIndex(65535)
  2382. Error getting avatar image: playerID(76561198023233748), iIndex(65535)
  2383. Error getting avatar image: playerID(76561198044974592), iIndex(65535)
  2384. Error getting avatar image: playerID(76561198025418738), iIndex(65535)
  2385. Error getting avatar image: playerID(76561198073698182), iIndex(65535)
  2386. Error getting avatar image: playerID(76561198041469301), iIndex(65535)
  2387. Error getting avatar image: playerID(76561198032000803), iIndex(65535)
  2388. Error getting avatar image: playerID(76561198010103384), iIndex(65535)
  2389. Error getting avatar image: playerID(76561198000422344), iIndex(65535)
  2390. Error getting avatar image: playerID(76561198053241972), iIndex(65535)
  2391. Error getting avatar image: playerID(76561198046767083), iIndex(65535)
  2392. Error getting avatar image: playerID(76561198031292132), iIndex(65535)
  2393. Error getting avatar image: playerID(76561197985025958), iIndex(65535)
  2394. Error getting avatar image: playerID(76561197996155923), iIndex(65535)
  2395. Error getting avatar image: playerID(76561197967656732), iIndex(65535)
  2396. Error getting avatar image: playerID(76561198082270974), iIndex(65535)
  2397. Error getting avatar image: playerID(76561198060435519), iIndex(65535)
  2398. Error getting avatar image: playerID(76561198040419656), iIndex(65535)
  2399. Error getting avatar image: playerID(76561198025594136), iIndex(65535)
  2400. Error getting avatar image: playerID(76561197996034692), iIndex(65535)
  2401. Error getting avatar image: playerID(76561198047038500), iIndex(65535)
  2402. Error getting avatar image: playerID(76561198001174920), iIndex(65535)
  2403. Error getting avatar image: playerID(76561198037935264), iIndex(65535)
  2404. Error getting avatar image: playerID(76561198058546290), iIndex(65535)
  2405. Error getting avatar image: playerID(76561198013934632), iIndex(65535)
  2406. Error getting avatar image: playerID(76561198005177680), iIndex(65535)
  2407. Error getting avatar image: playerID(76561198000836899), iIndex(65535)
  2408. Error getting avatar image: playerID(76561198013660580), iIndex(65535)
  2409. Error getting avatar image: playerID(76561197976043915), iIndex(65535)
  2410. Error getting avatar image: playerID(76561198020956990), iIndex(65535)
  2411. Error getting avatar image: playerID(76561198005753763), iIndex(65535)
  2412. Error getting avatar image: playerID(76561198020781994), iIndex(65535)
  2413. Error getting avatar image: playerID(76561198001110528), iIndex(65535)
  2414. Error getting avatar image: playerID(76561197988858514), iIndex(65535)
  2415. Error getting avatar image: playerID(76561198031783162), iIndex(65535)
  2416. Error getting avatar image: playerID(76561198046224308), iIndex(65535)
  2417. Error getting avatar image: playerID(76561198023233748), iIndex(65535)
  2418. Error getting avatar image: playerID(76561198044974592), iIndex(65535)
  2419. Error getting avatar image: playerID(76561198025418738), iIndex(65535)
  2420. Error getting avatar image: playerID(76561198073698182), iIndex(65535)
  2421. Error getting avatar image: playerID(76561198041469301), iIndex(65535)
  2422. Error getting avatar image: playerID(76561198032000803), iIndex(65535)
  2423. Error getting avatar image: playerID(76561198010103384), iIndex(65535)
  2424. Error getting avatar image: playerID(76561198000422344), iIndex(65535)
  2425. Error getting avatar image: playerID(76561198053241972), iIndex(65535)
  2426. Error getting avatar image: playerID(76561198046767083), iIndex(65535)
  2427. Error getting avatar image: playerID(76561198031292132), iIndex(65535)
  2428. Error getting avatar image: playerID(76561197985025958), iIndex(65535)
  2429. Error getting avatar image: playerID(76561197996155923), iIndex(65535)
  2430. Error getting avatar image: playerID(76561197967656732), iIndex(65535)
  2431. Error getting avatar image: playerID(76561198082270974), iIndex(65535)
  2432. Error getting avatar image: playerID(76561198060435519), iIndex(65535)
  2433. Error getting avatar image: playerID(76561198040419656), iIndex(65535)
  2434. Error getting avatar image: playerID(76561198025594136), iIndex(65535)
  2435. Error getting avatar image: playerID(76561197996034692), iIndex(65535)
  2436. Error getting avatar image: playerID(76561198047038500), iIndex(65535)
  2437. Error getting avatar image: playerID(76561198001174920), iIndex(65535)
  2438. Error getting avatar image: playerID(76561198037935264), iIndex(65535)
  2439. Error getting avatar image: playerID(76561198058546290), iIndex(65535)
  2440. Error getting avatar image: playerID(76561198013934632), iIndex(65535)
  2441. Error getting avatar image: playerID(76561198005177680), iIndex(65535)
  2442. Error getting avatar image: playerID(76561198000836899), iIndex(65535)
  2443. Error getting avatar image: playerID(76561197976043915), iIndex(65535)
  2444. Error getting avatar image: playerID(76561198020956990), iIndex(65535)
  2445. Error getting avatar image: playerID(76561198005753763), iIndex(65535)
  2446. Error getting avatar image: playerID(76561198020781994), iIndex(65535)
  2447. Error getting avatar image: playerID(76561198001110528), iIndex(65535)
  2448. Error getting avatar image: playerID(76561197988858514), iIndex(65535)
  2449. Error getting avatar image: playerID(76561198031783162), iIndex(65535)
  2450. Error getting avatar image: playerID(76561198046224308), iIndex(65535)
  2451. Error getting avatar image: playerID(76561198023233748), iIndex(65535)
  2452. Error getting avatar image: playerID(76561198044974592), iIndex(65535)
  2453. Error getting avatar image: playerID(76561198025418738), iIndex(65535)
  2454. Error getting avatar image: playerID(76561198073698182), iIndex(65535)
  2455. Error getting avatar image: playerID(76561198041469301), iIndex(65535)
  2456. Error getting avatar image: playerID(76561198032000803), iIndex(65535)
  2457. Error getting avatar image: playerID(76561198010103384), iIndex(65535)
  2458. Error getting avatar image: playerID(76561198000422344), iIndex(65535)
  2459. Error getting avatar image: playerID(76561198053241972), iIndex(65535)
  2460. Error getting avatar image: playerID(76561198046767083), iIndex(65535)
  2461. Error getting avatar image: playerID(76561198031292132), iIndex(65535)
  2462. Error getting avatar image: playerID(76561197985025958), iIndex(65535)
  2463. Error getting avatar image: playerID(76561197996155923), iIndex(65535)
  2464. Error getting avatar image: playerID(76561197967656732), iIndex(65535)
  2465. Error getting avatar image: playerID(76561198082270974), iIndex(65535)
  2466. Error getting avatar image: playerID(76561198060435519), iIndex(65535)
  2467. Error getting avatar image: playerID(76561198040419656), iIndex(65535)
  2468. Error getting avatar image: playerID(76561198025594136), iIndex(65535)
  2469. Error getting avatar image: playerID(76561197996034692), iIndex(65535)
  2470. Error getting avatar image: playerID(76561198047038500), iIndex(65535)
  2471. Error getting avatar image: playerID(76561198001174920), iIndex(65535)
  2472. Error getting avatar image: playerID(76561198037935264), iIndex(65535)
  2473. Error getting avatar image: playerID(76561198058546290), iIndex(65535)
  2474. Error getting avatar image: playerID(76561198013934632), iIndex(65535)
  2475. Error getting avatar image: playerID(76561198005177680), iIndex(65535)
  2476. Error getting avatar image: playerID(76561198000836899), iIndex(65535)
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