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  1. #Default Player Ship
  2. $Name: Viper Mark VII
  3. #End
  4.  
  5. #Engine Wash Info
  6.  
  7. ;; NOTE: The default MUST be the first entry in the list of engine wash info
  8. ;; Engine wash is seen in the show but seem to be more of a close range thruster effect
  9. ;; It was decided to go with a short range, narrow, heavy wash. If you hit it you are
  10. ;; deserve to take damage.
  11.  
  12. $Name: Default ;; used for fighters
  13. $Angle: 10.0
  14. $Radius Mult: 0.6
  15. $Length: 10
  16. $Intensity: 1.0
  17.  
  18. $Name: Stealthy ;; Raptors, blackbird, any low DRADIS sig
  19. $Angle: 30.0
  20. $Radius Mult: 0.3
  21. $Length: 4
  22. $Intensity: .5
  23.  
  24. $Name: Small_Craft ;; heavy raiders and shuttles
  25. $Angle: 12.0
  26. $Radius Mult: 0.6
  27. $Length: 20
  28. $Intensity: 1.0
  29.  
  30. $Name: Medium_Craft ;; small RTF ships
  31. $Angle: 15.0
  32. $Radius Mult: 0.6
  33. $Length: 40
  34. $Intensity: 1.0
  35.  
  36. $Name: Large_Craft ;; big RTF ships, small caps
  37. $Angle: 10.0
  38. $Radius Mult: 0.6
  39. $Length: 75
  40. $Intensity: 1.5
  41.  
  42. $Name: Capital_Medium ;; Normal Battlestars and other ships
  43. $Angle: 8.0
  44. $Radius Mult: 0.6
  45. $Length: 100
  46. $Intensity: 2.0
  47.  
  48. $Name: Capital_Large ;; Merc sized stuff
  49. $Angle: 7.0
  50. $Radius Mult: 0.6
  51. $Length: 150
  52. $Intensity: 3.33
  53.  
  54.  
  55. #End
  56.  
  57.  
  58.  
  59. #Ship Classes
  60.  
  61. ;---------------------------------- Colonial Fighters -------------------------------------
  62.  
  63.  
  64. $Name: Viper Mark VII
  65. $Short name: Vip_Mk7
  66. $Species: Colonial
  67. +Type: XSTR("Space Superiority", 1181)
  68. +Maneuverability: XSTR("Medium", 1182)
  69. +Armor: XSTR("Heavy", 1183)
  70. +Manufacturer: XSTR("Epaphus Fleet Systems", 1184)
  71. +Tech Description: The Epaphus Fleet Systems Viper MKVII is a Colonial multirole aerospace fighter, originally developed by Kobol Military Industries. Designed as a replacement for aging Viper designs, the Mark VII is a versatile craft which can carry most forms of Colonial ordinance. The Mark VII's sophisticated fly-by-wire and computer-managed systems push the envelope of fighter maneuverability. The Mark VII is the most successful Colonial fighter program, with over 4,000 craft produced. The pinnacle of current fighter design, the Mark VII will proudly serve the Colonial Fleet for decades to come.
  72. $end_multi_text
  73. +Length: 9.9 m
  74. +Gun Mounts: 3
  75. +Missile Banks: 2
  76.  
  77. $Selection Effect: Off
  78. $Cockpit POF file: Col_Viper_Mk7_CP.pof
  79. $Cockpit Display:
  80. +Texture: Col_Viper_MK7_DRADIS
  81. +Offsets: (0, 0)
  82. +Size: (1024, 2048)
  83. +Background: Col_Viper_Mk7_CP_BG
  84. +Foreground: Col_Viper_Mk7_CP_FG
  85. +Display Name: dradis
  86. $POF file: Col_Viper_Mk7.pof
  87. $POF Target File: Col_Viper_Mk7.pof
  88. $POF Target LOD: 1
  89. $Detail distance: (0, 45, 175, 350)
  90. $Show damage: YES
  91. $Damage Lightning Type: None
  92. $Collision Physics:
  93. +Bounce: 0.0
  94. +Friction: 2.0
  95. +Landing Max Forward Vel: 40
  96. +Landing Min Forward Vel: -10
  97. +Landing Max Descent Vel: 15
  98. +Landing Max Horizontal Vel: 10
  99. +Landing Max Angle: 30
  100. +Landing Min Angle: -20
  101. +Landing Max Rotate Angle: 20
  102. +Reorient Max Forward Vel: 100
  103. +Reorient Min Forward Vel: -30
  104. +Reorient Max Descent Vel: 40
  105. +Reorient Max Horizontal Vel: 35
  106. +Reorient Max Angle: 45
  107. +Reorient Min Angle: -45
  108. +Reorient Max Rotate Angle: 45
  109. +Reorient Speed Mult: 1.0
  110. +Landing Rest Angle: -5
  111. +Landing Sound: 204
  112. $Debris:
  113. +Lightning Arc Percent: 0
  114. $Density: 1
  115. $Damp: 1.25
  116. $Rotdamp: 0.5
  117. $Banking Constant: 0.4
  118. $Max Velocity: 35.0, 35.0, 110.0
  119. $Rotation time: 3.2, 3.2, 2.1
  120. $Rear Velocity: 40.0
  121. $Forward accel: 2.6
  122. $Forward decel: 2.6
  123. $Slide accel: 1.0
  124. $Slide decel: 1.0
  125. $Glide: YES
  126. +Dynamic Glide Cap: YES
  127. +Glide Accel Mult: -1.0
  128. $Convergence:
  129. +Automatic
  130. +Minimum Distance: 100
  131. $Warpin type: Galactica
  132. $Warpin Start Sound: 45
  133. $Warpin time: 0.3667
  134. $Warpin animation: FTL
  135. $Warpout type: Galactica
  136. $Warpout Start Sound: 46
  137. $Warpout time: 0.3667
  138. $Warpout animation: FTL
  139. $Player warpout speed: .25
  140. $Expl inner rad: 15.0
  141. $Expl outer rad: 30.0
  142. $Expl damage: 15.0
  143. $Expl blast: 1000.0
  144. $Expl Propagates: NO
  145. $Vaporize Percent Chance: 75
  146. $Shockwave Speed: 0.0
  147. $Explosion Animations: (6,7)
  148. $Allowed PBanks: ( "MEC-A6" "MEC-A6#Weak" "Training MEC-A6")
  149. $Allowed Dogfight PBanks: ( "MEC-A6" "MEC-A6#Weak" "Training MEC-A6")
  150. $Default PBanks: ( "MEC-A6" "MEC-A6" )
  151. $PBank Capacity: ( 2 1 )
  152. $Allowed SBanks: ( "HD-70 Lightning Javelin" "HD-51 Arbalest"
  153. "HD-70 Lightning Javelin#Weak" "AGM-41 Whiplash"
  154. "TM-7 Pyro Javelin")
  155. ( "HD-70 Lightning Javelin" "HD-51 Arbalest"
  156. "HD-70 Lightning Javelin#Weak" "AGM-41 Whiplash"
  157. "MRT-N 2.3 Mangonel" "TGB-102 Petardo" )
  158. $Allowed Dogfight SBanks: ( "HD-70 Lightning Javelin" "HD-51 Arbalest" )
  159. ( "HD-70 Lightning Javelin" "HD-51 Arbalest"
  160. "HD-70 Lightning Javelin#Weak" "AGM-41 Whiplash" )
  161. $Default SBanks: ( "HD-70 Lightning Javelin" "HD-70 Lightning Javelin" )
  162. $SBank Capacity: ( 10 10 )
  163. $Show Secondary Models: ( YES YES )
  164. $Shields: 0
  165. $Shield Color: 100 100 255
  166. $Power Output: 2.0
  167. $Max Oclk Speed: 110.0
  168. $Max Weapon Eng: 0
  169. $Hitpoints: 290
  170. $Armor type: Fighter
  171. $Flags: ( "player_ship" "intrinsic no shields"
  172. "fighter" "generate icon" "in tech database"
  173. "no weapon damage scaling" "dont collide invisible" "no ets" )
  174. $AI Class: Captain
  175. $Afterburner: YES
  176. +Aburn Max Vel: 60.0, 60.0, 170.0
  177. +Aburn For accel: 0.7
  178. +Aburn Fuel: 300.0
  179. +Aburn Burn Rate: 50.0
  180. +Aburn Rec Rate: 25.0
  181. $Countermeasure Type: Colonial Countermeasure
  182. $Countermeasures: 15
  183. $Scan time: 2000
  184. $EngineSnd: 129
  185. $GlideStartSnd: 205
  186. $GlideEndSnd: 206
  187. $CockpitEngineSnd: 218
  188. $FullThrottleSnd: 280
  189. $ZeroThrottleSnd: 283
  190. $ThrottleUpSnd: 281
  191. $ThrottleDownSnd: 282
  192. $AfterburnerSnd: 228
  193. $AfterburnerEngageSnd: 227
  194. $AfterburnerFailedSnd: 229
  195. $Closeup_pos: 0.0, 0.0, -12
  196. $Closeup_zoom: 0.5
  197. $Score: 10
  198. $Trail:
  199. +Offset: 2.773 -0.961 -1.423
  200. +Start Width: 0.15
  201. +End Width: 2.0
  202. +Start Alpha: 0.8
  203. +End Alpha: 0.0
  204. +Max Life: 0.75
  205. +Spew Time: 60
  206. +Bitmap: MissileTrail02
  207. $Trail:
  208. +Offset: -2.774 -0.961 -1.423
  209. +Start Width: 0.15
  210. +End Width: 2.0
  211. +Start Alpha: 0.8
  212. +End Alpha: 0.0
  213. +Max Life: 0.75
  214. +Spew Time: 60
  215. +Bitmap: MissileTrail02
  216.  
  217. $Trail:
  218. +Offset: 0.0 1.984 -3.475
  219. +Start Width: 0.15
  220. +End Width: 2.0
  221. +Start Alpha: 0.8
  222. +End Alpha: 0.0
  223. +Max Life: 0.75
  224. +Spew Time: 60
  225. +Bitmap: MissileTrail02
  226.  
  227. ;; Engine fire
  228.  
  229. $Thruster:
  230. +Used for: ( "forward" )
  231. +Position: (0.365000 0.104000 -3.600000)
  232. +Normal: (0.000000 0.000000 -1.000000)
  233. +Texture: Thruster_Col_Fire
  234. +Radius: 0.20
  235. +Length: 0.85
  236.  
  237. $Thruster:
  238. +Used for: ( "forward" )
  239. +Position: (-0.369000 0.104000 -3.600000)
  240. +Normal: (0.000000 0.000000 -1.000000)
  241. +Texture: Thruster_Col_Fire
  242. +Radius: 0.20
  243. +Length: 0.85
  244.  
  245. $Thruster:
  246. +Used for: ( "forward" )
  247. +Position: (0.001000 0.624000 -3.851000)
  248. +Normal: (0.000000 0.000000 -1.000000)
  249. +Texture: Thruster_Col_Fire
  250. +Radius: 0.15
  251. +Length: 0.8
  252.  
  253. ;; nose top
  254.  
  255. $Thruster:
  256. +Used for: ( "pitch down" "slide down" "reverse" "roll left")
  257. +Position: (0.105000 0.015000 5.577500)
  258. +Normal: (0.0 0.4 0.4)
  259. +Texture: Thruster_Jets
  260. +Radius: 0.1
  261. +Length: 1.5
  262.  
  263. $Thruster:
  264. +Used for: ( "pitch down" "slide down" "roll left")
  265. +Position: (0.107500 0.028000 5.465000)
  266. +Normal: ( 0.0 0.4 0.0)
  267. +Texture: Thruster_Jets
  268. +Radius: 0.1
  269. +Length: 1.5
  270.  
  271. $Thruster:
  272. +Used for: ( "pitch down" "slide down" "reverse" "roll right")
  273. +Position: (-0.105000 0.015000 5.577500)
  274. +Normal: ( 0.0 0.4 0.4)
  275. +Texture: Thruster_Jets
  276. +Radius: 0.1
  277. +Length: 1.5
  278.  
  279. $Thruster:
  280. +Used for: ( "pitch down" "slide down" "roll right")
  281. +Position: (-0.107500 0.028000 5.465000)
  282. +Normal: ( 0.0 0.4 0.0)
  283. +Texture: Thruster_Jets
  284. +Radius: 0.1
  285. +Length: 1.5
  286.  
  287. ;; nose left
  288.  
  289. $Thruster:
  290. +Used for: ( "bank left" "slide left" )
  291. +Position: (0.168000 -0.100000 5.610000)
  292. +Normal: ( 0.4 0.05 0.4)
  293. +Texture: Thruster_Jets
  294. +Radius: 0.1
  295. +Length: 1.5
  296.  
  297. $Thruster:
  298. +Used for: ( "bank left" "slide left" )
  299. +Position: (0.177000 -0.089000 5.525000)
  300. +Normal: ( 0.4 0.05 0.0)
  301. +Texture: Thruster_Jets
  302. +Radius: 0.1
  303. +Length: 1.5
  304.  
  305. ;; nose right
  306.  
  307. $Thruster:
  308. +Used for: ( "bank right" "slide right" )
  309. +Position: (-0.168000 -0.100000 5.610000)
  310. +Normal: ( -0.4 0.05 0.4)
  311. +Texture: Thruster_Jets
  312. +Radius: 0.1
  313. +Length: 1.5
  314.  
  315. $Thruster:
  316. +Used for: ( "bank right" "slide right" )
  317. +Position: (-0.177000 -0.089000 5.525000)
  318. +Normal: ( -0.4 0.05 0.0)
  319. +Texture: Thruster_Jets
  320. +Radius: 0.1
  321. +Length: 1.5
  322.  
  323. ;; left wing top
  324.  
  325. $Thruster:
  326. +Used for: ( "bank right" "roll left" "pitch up" )
  327. +Position: (0.975000 -0.190000 -2.025000)
  328. +Normal: ( 0.1 0.4 -0.4)
  329. +Texture: Thruster_Jets
  330. +Radius: 0.1
  331. +Length: 1.5
  332.  
  333. $Thruster:
  334. +Used for: ( "bank right" "roll left" "pitch up" )
  335. +Position: (1.050000 -0.190000 -1.945000)
  336. +Normal: ( 0.1 0.4 -0.4)
  337. +Texture: Thruster_Jets
  338. +Radius: 0.1
  339. +Length: 1.5
  340.  
  341. $Thruster:
  342. +Used for: ( "slide down" "bank right" "roll left" "pitch up" )
  343. +Position: (0.980000 -0.070000 -1.895000)
  344. +Normal: ( 0.1 0.4 0.0)
  345. +Texture: Thruster_Jets
  346. +Radius: 0.1
  347. +Length: 1.5
  348.  
  349. $Thruster:
  350. +Used for: ( "slide down" "bank right" "roll left" "pitch up" )
  351. +Position: (1.055000 -0.110000 -1.820000)
  352. +Normal: ( 0.1 0.4 0.0)
  353. +Texture: Thruster_Jets
  354. +Radius: 0.1
  355. +Length: 1.5
  356.  
  357.  
  358. ;; right wing top
  359.  
  360. $Thruster:
  361. +Used for: ( "bank left" "roll right" "pitch up" )
  362. +Position: (-0.975000 -0.190000 -2.025000)
  363. +Normal: ( -0.1 0.4 -0.4)
  364. +Texture: Thruster_Jets
  365. +Radius: 0.1
  366. +Length: 1.5
  367.  
  368. $Thruster:
  369. +Used for: ( "bank left" "roll right" "pitch up" )
  370. +Position: (-1.050000 -0.190000 -1.945000)
  371. +Normal: ( -0.1 0.4 -0.4)
  372. +Texture: Thruster_Jets
  373. +Radius: 0.1
  374. +Length: 1.5
  375.  
  376.  
  377. $Thruster:
  378. +Used for: ( "slide down" "bank left" "roll right" "pitch up" )
  379. +Position: (-0.980000 -0.070000 -1.895000)
  380. +Normal: ( -0.1 0.4 0.0)
  381. +Texture: Thruster_Jets
  382. +Radius: 0.1
  383. +Length: 1.5
  384.  
  385. $Thruster:
  386. +Used for: ( "slide down" "bank left" "roll right" "pitch up" )
  387. +Position: (-1.055000 -0.110000 -1.820000)
  388. +Normal: ( -0.1 0.4 0.0)
  389. +Texture: Thruster_Jets
  390. +Radius: 0.1
  391. +Length: 1.5
  392.  
  393. ;; tail top
  394.  
  395. $Thruster:
  396. +Used for: ( "slide down" "pitch up" )
  397. +Position: (0.060000 0.950000 -3.825000)
  398. +Normal: ( 0.0 0.4 0.0)
  399. +Texture: Thruster_Jets
  400. +Radius: 0.1
  401. +Length: 1.5
  402.  
  403. $Thruster:
  404. +Used for: ( "slide down" "pitch up" )
  405. +Position: (-0.060000 0.950000 -3.825000)
  406. +Normal: ( 0.0 0.4 0.0)
  407. +Texture: Thruster_Jets
  408. +Radius: 0.1
  409. +Length: 1.5
  410.  
  411. ;; tail left front
  412.  
  413. $Thruster:
  414. +Used for: ( "roll left" "slide left" "bank right" )
  415. +Position: (0.139500 0.900000 -3.806500)
  416. +Normal: ( 0.4 0.0 0.0)
  417. +Texture: Thruster_Jets
  418. +Radius: 0.1
  419. +Length: 1.5
  420.  
  421. ;; tail right front
  422.  
  423. $Thruster:
  424. +Used for: ( "roll right" "slide right" "bank left")
  425. +Position: (-0.139500 0.900000 -3.806500)
  426. +Normal: ( -0.4 0.0 0.0)
  427. +Texture: Thruster_Jets
  428. +Radius: 0.1
  429. +Length: 1.5
  430.  
  431. ;; left wing bottom
  432.  
  433. $Thruster:
  434. +Used for: ( "pitch down" "slide up" "bank left" "roll right" )
  435. +Position: (0.962500 -0.318000 -1.870000)
  436. +Normal: ( 0.0 -0.4 0.0)
  437. +Texture: Thruster_Jets
  438. +Radius: 0.1
  439. +Length: 1.5
  440.  
  441. $Thruster:
  442. +Used for: ( "pitch down" "slide up" "bank left" "roll right" )
  443. +Position: (1.055000 -0.340000 -1.810000)
  444. +Normal: ( 0.0 -0.4 0.0)
  445. +Texture: Thruster_Jets
  446. +Radius: 0.1
  447. +Length: 1.5
  448.  
  449. ;; right wing bottom
  450.  
  451. $Thruster:
  452. +Used for: ( "pitch down" "slide up" "bank right" "roll left" )
  453. +Position: (-0.947500 -0.318000 -1.870000)
  454. +Normal: ( 0.0 -0.4 0.0)
  455. +Texture: Thruster_Jets
  456. +Radius: 0.1
  457. +Length: 1.5
  458.  
  459. $Thruster:
  460. +Used for: ( "pitch down" "slide up" "bank right" "roll left" )
  461. +Position: (-1.040000 -0.340000 -1.810000)
  462. +Normal: ( 0.0 -0.4 0.0)
  463. +Texture: Thruster_Jets
  464. +Radius: 0.1
  465. +Length: 1.5
  466.  
  467. ;; nose bottom
  468.  
  469. $Thruster:
  470. +Used for: ( "slide up" "pitch up" )
  471. +Position: (0.000000 -0.355000 5.077500 )
  472. +Normal: ( 0.0 -0.4 0.0)
  473. +Texture: Thruster_Jets
  474. +Radius: 0.15
  475. +Length: 2.0
  476. +StartSnd: 196
  477.  
  478. $Thruster:
  479. +Used for: ( "slide up" "pitch up" "reverse" )
  480. +Position: (0.000000 -0.343500 5.300000 )
  481. +Normal: ( 0.0 -0.4 0.4)
  482. +Texture: Thruster_Jets
  483. +Radius: 0.15
  484. +Length: 2.0
  485.  
  486. ;; center bottom
  487.  
  488. $Thruster:
  489. +Used for: ( "slide up" "bank left" "roll right" "slide left" )
  490. +Position: (0.320000 -0.687500 -0.125000 )
  491. +Normal: ( 0.4 -0.4 0.0)
  492. +Texture: Thruster_Jets
  493. +Radius: 0.15
  494. +Length: 2.0
  495.  
  496. $Thruster:
  497. +Used for: ( "slide up" "bank left" "roll right" "slide left" )
  498. +Position: (0.320000 -0.690000 -0.515000 )
  499. +Normal: ( 0.4 -0.4 0.0)
  500. +Texture: Thruster_Jets
  501. +Radius: 0.15
  502. +Length: 2.0
  503.  
  504. $Thruster:
  505. +Used for: ( "slide up" "bank right" "roll left" "slide right" )
  506. +Position: (-0.300000 -0.687500 -0.125000 )
  507. +Normal: ( -0.4 -0.4 0.0)
  508. +Texture: Thruster_Jets
  509. +Radius: 0.15
  510. +Length: 2.0
  511.  
  512. $Thruster:
  513. +Used for: ( "slide up" "bank right" "roll left" "slide right" )
  514. +Position: (-0.300000 -0.690000 -0.515000 )
  515. +Normal: ( -0.4 -0.4 0.0)
  516. +Texture: Thruster_Jets
  517. +Radius: 0.15
  518. +Length: 2.0
  519.  
  520. ;; tail rear facing
  521.  
  522. $Thruster:
  523. +Used for: ( "pitch down" )
  524. +Position: (0.047500 0.895000 -3.930000)
  525. +Normal: ( 0.0 0.0 -0.4)
  526. +Texture: Thruster_Jets
  527. +Radius: 0.15
  528. +Length: 2.0
  529.  
  530. $Thruster:
  531. +Used for: ( "pitch down" )
  532. +Position: (-0.047500 0.895000 -3.930000)
  533. +Normal: ( 0.0 0.0 -0.4)
  534. +Texture: Thruster_Jets
  535. +Radius: 0.15
  536. +Length: 2.0
  537. +StartSnd: 202
  538.  
  539. ;; tail left back
  540.  
  541. $Thruster:
  542. +Used for: ( "roll left" "slide left" "bank right" )
  543. +Position: (0.137500 0.890000 -3.870000)
  544. +Normal: ( 0.4 0.0 0.0)
  545. +Texture: Thruster_Jets
  546. +Radius: 0.1
  547. +Length: 1.5
  548.  
  549. ;; tail right back
  550.  
  551. $Thruster:
  552. +Used for: ( "roll right" "slide right" "bank left" )
  553. +Position: (-0.137500 0.890000 -3.870000)
  554. +Normal: ( -0.4 0.0 0.0)
  555. +Texture: Thruster_Jets
  556. +Radius: 0.1
  557. +Length: 1.5
  558.  
  559. $Radar Image 2D: DRADIS_Col_Vipera
  560. $Radar Color Image 2D: DRADIS_Col_Viperb
  561. $Radar Image Size: 12
  562. $3D Radar Blip Size Multiplier: 0.1875
  563.  
  564. $Subsystem: communication, 10, 0
  565. $Alt Subsystem Name: COM
  566. $Subsystem: navigation, 10, 0
  567. $Alt Subsystem Name: NAV
  568. $Subsystem: weapons, 20, 0
  569. $Alt Subsystem Name: WEP
  570. $Subsystem: sensors, 10, 0
  571. $Alt Subsystem Name: SEN
  572. $Subsystem: engine1a, 12, 0
  573. $Alt Subsystem Name: ENG1
  574. $Engine Wash: Default
  575. $Subsystem: engine2a, 12, 0
  576. $Alt Subsystem Name: ENG2
  577. $Engine Wash: Default
  578. $Subsystem: engine3a, 12, 0
  579. $Alt Subsystem Name: ENG3
  580. $Engine Wash: Default
  581. $Subsystem: pilota, 0, 0
  582. $Flags: ( "untargetable" "no live debris" )
  583.  
  584.  
  585. $Name: Viper Mark VIIe
  586. $Short name: Vip_Mk7e
  587. $Species: Colonial
  588. +Type: XSTR("Assault Support", 1185)
  589. +Maneuverability: XSTR("Medium", 1182)
  590. +Armor: XSTR("Heavy", 1183)
  591. +Manufacturer: XSTR("Epaphus Fleet Systems", 1184)
  592. +Tech Description: The Viper MKVIIe is an assault variant developed by Epaphus Fleet Systems for a capital ship assault support role. The VIIe has an expanded two-seat canopy for the addition of a weapons officer, a reinforced spaceframe, and expanded primary and secondary ordnance capacity. Although less maneuverable than the MKVII, the VIIe has a higher thrust-to-weight ratio, enabling greater top speed. Designed to deploy pinpoint ordnance against the subsystems of capital ships, a powerful FLIR/TADS system developed to defeat Cylon electronic countermeasures replaces what would normally mount the third KEW on the MKVII chassis. The Mark VIIe can declaw a Cylon basestar, enabling Raptors and Battlestars to land their killing blow.
  593. $end_multi_text
  594. +Length: 11.3 m
  595. +Gun Mounts: 2
  596. +Missile Banks: 3
  597. $Selection Effect: Off
  598. $Cockpit POF file: Col_Viper_Mk7e_CP.pof
  599. $Cockpit Display:
  600. +Texture: Col_Viper_MK7_DRADIS
  601. +Offsets: (0, 0)
  602. +Size: (1024, 2048)
  603. +Background: Col_Viper_Mk7_CP_BG ;; Shared with Mk7
  604. +Foreground: Col_Viper_Mk7e_CP_FG
  605. +Display Name: dradis
  606. $POF file: Col_Viper_Mk7e.pof
  607. $Detail distance: (0, 45, 175, 350)
  608. $Show damage: YES
  609. $Damage Lightning Type: None
  610. $Collision Physics:
  611. +Bounce: 0.0
  612. +Friction: 2.0
  613. +Landing Max Forward Vel: 40
  614. +Landing Min Forward Vel: -10
  615. +Landing Max Descent Vel: 15
  616. +Landing Max Horizontal Vel: 10
  617. +Landing Max Angle: 30
  618. +Landing Min Angle: -20
  619. +Landing Max Rotate Angle: 20
  620. +Reorient Max Forward Vel: 100
  621. +Reorient Min Forward Vel: -30
  622. +Reorient Max Descent Vel: 40
  623. +Reorient Max Horizontal Vel: 35
  624. +Reorient Max Angle: 45
  625. +Reorient Min Angle: -45
  626. +Reorient Max Rotate Angle: 45
  627. +Reorient Speed Mult: 1.0
  628. +Landing Rest Angle: -5
  629. +Landing Sound: 204
  630. $Debris:
  631. +Lightning Arc Percent: 0
  632. $Density: 1
  633. $Damp: 1.5
  634. $Rotdamp: 0.6
  635. $Banking Constant: 0.4
  636. $Max Velocity: 35.0, 35.0, 120.0
  637. $Rotation time: 3.4, 3.4, 2.2
  638. $Rear Velocity: 35.0
  639. $Forward accel: 3.4
  640. $Forward decel: 3.4
  641. $Slide accel: 1.2
  642. $Slide decel: 1.2
  643. $Glide: YES
  644. +Dynamic Glide Cap: YES
  645. +Glide Accel Mult: -1.0
  646. $Convergence:
  647. +Automatic
  648. +Minimum Distance: 100
  649. $Warpin type: Galactica
  650. $Warpin Start Sound: 45
  651. $Warpin time: 0.3667
  652. $Warpin animation: FTL
  653. $Warpout type: Galactica
  654. $Warpout Start Sound: 46
  655. $Warpout time: 0.3667
  656. $Warpout animation: FTL
  657. $Player warpout speed: .25
  658. $Expl inner rad: 15.0
  659. $Expl outer rad: 30.0
  660. $Expl damage: 5.0
  661. $Expl blast: 1000.0
  662. $Expl Propagates: NO
  663. $Vaporize Percent Chance: 75
  664. $Shockwave Speed: 0.0
  665. $Explosion Animations: (6,7)
  666. $Allowed PBanks: ( "MEC-A6" "MEC-A6#Weak" "Training MEC-A6")
  667. $Allowed Dogfight PBanks: ( "MEC-A6" "MEC-A6#Weak" "Training MEC-A6")
  668. $Default PBanks: ( "MEC-A6" )
  669. $PBank Capacity: ( 3 )
  670. $Allowed SBanks: ( "HD-70 Lightning Javelin" "HD-51 Arbalest"
  671. "HD-70 Lightning Javelin#Weak" )
  672. ( "HD-70 Lightning Javelin" "HD-51 Arbalest"
  673. "HD-70 Lightning Javelin#Weak" "AGM-41 Whiplash"
  674. "GBU-102 Tercio" "GBU-102 Tercio#Weak" "N4 Nessus"
  675. "CTD-17 Jester" )
  676. ( "HD-70 Lightning Javelin" "HD-51 Arbalest"
  677. "HD-70 Lightning Javelin#Weak" "AGM-41 Whiplash"
  678. "GBU-102 Tercio" "GBU-102 Tercio#Weak" "N4 Nessus"
  679. "CTD-17 Jester" )
  680. $Allowed Dogfight SBanks: ( "HD-70 Lightning Javelin" "HD-51 Arbalest"
  681. "HD-70 Lightning Javelin#Weak" )
  682. ( "HD-70 Lightning Javelin" "HD-51 Arbalest"
  683. "HD-70 Lightning Javelin#Weak" "AGM-41 Whiplash"
  684. "GBU-102 Tercio" "GBU-102 Tercio#Weak" "N4 Nessus"
  685. "CTD-17 Jester" )
  686. ( "HD-70 Lightning Javelin" "HD-51 Arbalest"
  687. "HD-70 Lightning Javelin#Weak" "AGM-41 Whiplash"
  688. "GBU-102 Tercio" "GBU-102 Tercio#Weak" "N4 Nessus"
  689. "CTD-17 Jester" )
  690. $Default SBanks: ( "HD-51 Arbalest" "AGM-41 Whiplash" "AGM-41 Whiplash" )
  691. $SBank Capacity: ( 10 10 20)
  692. $Show Secondary Models: ( YES YES YES )
  693. $Shields: 0
  694. $Shield Color: 100 100 255
  695. $Power Output: 2.0
  696. $Max Oclk Speed: 120.0
  697. $Max Weapon Eng: 0
  698. $Hitpoints: 310
  699. $Armor type: Fighter
  700. $Flags: ( "player_ship" "generate icon" "fighter"
  701. "in tech database" "intrinsic no shields"
  702. "no weapon damage scaling" "dont collide invisible" "no ets" )
  703. $AI Class: Captain
  704. $Afterburner: YES
  705. +Aburn Max Vel: 60.0, 60.0, 180.0
  706. +Aburn For accel: 0.9
  707. +Aburn Fuel: 325.0
  708. +Aburn Burn Rate: 50.0
  709. +Aburn Rec Rate: 25.0
  710. $Countermeasure Type: Colonial Countermeasure
  711. $Countermeasures: 15
  712. $Scan time: 2000
  713. $EngineSnd: 127
  714. $GlideStartSnd: 207
  715. $GlideEndSnd: 208
  716. $CockpitEngineSnd: 220
  717. $FullThrottleSnd: 280
  718. $ZeroThrottleSnd: 283
  719. $ThrottleUpSnd: 281
  720. $ThrottleDownSnd: 282
  721. $AfterburnerSnd: 231
  722. $AfterburnerEngageSnd: 230
  723. $AfterburnerFailedSnd: 232
  724. $Closeup_pos: 0.0, 0.0, -12
  725. $Closeup_zoom: 0.5
  726. $Score: 12
  727. $Trail:
  728. +Offset: 2.793 -1.36 -3.942
  729. +Start Width: 0.15
  730. +End Width: 2.0
  731. +Start Alpha: 0.8
  732. +End Alpha: 0.0
  733. +Max Life: 0.75
  734. +Spew Time: 60
  735. +Bitmap: MissileTrail02
  736. $Trail:
  737. +Offset: -2.793 -1.36 -3.942
  738. +Start Width: 0.15
  739. +End Width: 2.0
  740. +Start Alpha: 0.8
  741. +End Alpha: 0.0
  742. +Max Life: 0.75
  743. +Spew Time: 60
  744. +Bitmap: MissileTrail02
  745.  
  746. $Trail:
  747. +Offset: 0.0 1.417 -3.401
  748. +Start Width: 0.15
  749. +End Width: 2.0
  750. +Start Alpha: 0.8
  751. +End Alpha: 0.0
  752. +Max Life: 0.75
  753. +Spew Time: 60
  754. +Bitmap: MissileTrail02
  755.  
  756.  
  757. ;; Engine fire
  758.  
  759. $Thruster:
  760. +Used for: ( "forward" )
  761. +Position: (-0.378000 -.215000 -4.960000)
  762. +Normal: (0.000000 0.000000 -1.000000)
  763. +Texture: Thruster_Col_Fire
  764. +Radius: 0.35
  765. +Length: 1.0
  766.  
  767. $Thruster:
  768. +Used for: ( "forward" )
  769. +Position: (0.378000 -.215000 -4.960000)
  770. +Normal: (0.000000 0.000000 -1.000000)
  771. +Texture: Thruster_Col_Fire
  772. +Radius: 0.35
  773. +Length: 1.0
  774.  
  775. $Thruster:
  776. +Used for: ( "forward" )
  777. +Position: (0.014000 0.433000 -5.1480000)
  778. +Normal: (0.000000 0.000000 -1.000000)
  779. +Texture: Thruster_Col_Fire
  780. +Radius: 0.35
  781. +Length: 1.0
  782.  
  783. ;; Nose top
  784.  
  785. $Thruster:
  786. +Used for: ( "pitch down" "slide down" )
  787. +Position: (0.200000 -0.110000 4.855000)
  788. +Normal: ( 0.100000 0.400000 0.100000)
  789. +Texture: Thruster_Jets
  790. +Radius: 0.1
  791. +Length: 1.5
  792.  
  793. $Thruster:
  794. +Used for: ( "pitch down" "slide down" )
  795. +Position: (0.205000 -0.110000 4.715000)
  796. +Normal: ( 0.100000 0.400000 0.000000)
  797. +Texture: Thruster_Jets
  798. +Radius: 0.1
  799. +Length: 1.5
  800. +StartSnd: 202
  801.  
  802. $Thruster:
  803. +Used for: ( "pitch down" "slide down" )
  804. +Position: (-0.200000 -0.110000 4.855000)
  805. +Normal: ( -0.100000 0.400000 0.100000)
  806. +Texture: Thruster_Jets
  807. +Radius: 0.1
  808. +Length: 1.5
  809.  
  810. $Thruster:
  811. +Used for: ( "pitch down" "slide down" )
  812. +Position: (-0.205000 -0.110000 4.715000)
  813. +Normal: ( -0.100000 0.400000 0.000000)
  814. +Texture: Thruster_Jets
  815. +Radius: 0.1
  816. +Length: 1.5
  817.  
  818. ;; nose left top
  819.  
  820. $Thruster:
  821. +Used for: ( "roll left" "bank right" "slide left" )
  822. +Position: (0.299000 -0.265000 4.835000)
  823. +Normal: (0.400000 0.050000 0.000000)
  824. +Texture: Thruster_Jets
  825. +Radius: 0.1
  826. +Length: 1.5
  827.  
  828. $Thruster:
  829. +Used for: ( "roll left" "bank right" "slide left" )
  830. +Position: (0.299000 -0.265000 4.660000)
  831. +Normal: ( 0.400000 0.050000 0.000000)
  832. +Texture: Thruster_Jets
  833. +Radius: 0.1
  834. +Length: 1.5
  835.  
  836. ;; nose right top
  837.  
  838. $Thruster:
  839. +Used for: ( "roll right" "bank left" "slide right" )
  840. +Position: (-0.299000 -0.265000 4.835000)
  841. +Normal: (-0.400000 0.050000 0.000000)
  842. +Texture: Thruster_Jets
  843. +Radius: 0.1
  844. +Length: 1.5
  845.  
  846. $Thruster:
  847. +Used for: ( "roll right" "bank left" "slide right" )
  848. +Position: (-0.299000 -0.265000 4.660000)
  849. +Normal: (-0.400000 0.050000 0.000000)
  850. +Texture: Thruster_Jets
  851. +Radius: 0.1
  852. +Length: 1.5
  853.  
  854. ;; nose left bottom
  855.  
  856. $Thruster:
  857. +Used for: ( "roll right" "bank left" "slide left" )
  858. +Position: (0.270000 -0.465000 4.735000)
  859. +Normal: ( 0.400000 -0.100000 0.000000)
  860. +Texture: Thruster_Jets
  861. +Radius: 0.1
  862. +Length: 1.5
  863.  
  864. $Thruster:
  865. +Used for: ( "roll right" "bank left" "slide left" )
  866. +Position: (0.280000 -0.465000 4.560000)
  867. +Normal: (0.400000 -0.100000 0.000000)
  868. +Texture: Thruster_Jets
  869. +Radius: 0.1
  870. +Length: 1.5
  871.  
  872. ;; nose right bottom
  873.  
  874. $Thruster:
  875. +Used for: ( "roll left" "bank right" "slide right" )
  876. +Position: (-0.270000 -0.465000 4.735000)
  877. +Normal: ( -0.400000 -0.100000 0.000000)
  878. +Texture: Thruster_Jets
  879. +Radius: 0.1
  880. +Length: 1.5
  881.  
  882. $Thruster:
  883. +Used for: ( "roll left" "bank right" "slide right" )
  884. +Position: (-0.280000 -0.465000 4.560000)
  885. +Normal: ( -0.400000 -0.100000 0.000000)
  886. +Texture: Thruster_Jets
  887. +Radius: 0.1
  888. +Length: 1.5
  889.  
  890. ;; nose bottom
  891.  
  892. $Thruster:
  893. +Used for: ( "slide up" "pitch up" )
  894. +Position: (-0.000000 -0.600000 4.350000)
  895. +Normal: (-0.000000 -0.400000 0.100000)
  896. +Texture: Thruster_Jets
  897. +Radius: 0.1
  898. +Length: 1.5
  899. +StartSnd: 196
  900.  
  901. $Thruster:
  902. +Used for: ( "slide up" "pitch up" )
  903. +Position: (0.000000 -0.610000 4.230000)
  904. +Normal: (0.000000 -0.400000 0.100000)
  905. +Texture: Thruster_Jets
  906. +Radius: 0.1
  907. +Length: 1.5
  908.  
  909. ;; wing top left rear
  910.  
  911. $Thruster:
  912. +Used for: ( "slide down" "pitch up" )
  913. +Position: (1.035000 -0.365000 -3.675000)
  914. +Normal: (0.200000 0.400000 -0.050000)
  915. +Texture: Thruster_Jets
  916. +Radius: 0.1
  917. +Length: 1.5
  918.  
  919. $Thruster:
  920. +Used for: ( "slide down" "pitch up" )
  921. +Position: (1.000000 -0.390000 -3.875000)
  922. +Normal: (0.200000 0.400000 -0.050000)
  923. +Texture: Thruster_Jets
  924. +Radius: 0.1
  925. +Length: 1.5
  926.  
  927. $Thruster:
  928. +Used for: ( "slide down" "pitch up" )
  929. +Position: (1.195000 -0.455000 -3.695000)
  930. +Normal: (0.200020 0.400000 -0.050000)
  931. +Texture: Thruster_Jets
  932. +Radius: 0.1
  933. +Length: 1.5
  934.  
  935. $Thruster:
  936. +Used for: ( "slide down" "pitch up" )
  937. +Position: (1.150000 -0.485000 -3.895000)
  938. +Normal: (0.200000 0.400000 -0.050000)
  939. +Texture: Thruster_Jets
  940. +Radius: 0.1
  941. +Length: 1.5
  942.  
  943. ;; wing top right rear
  944.  
  945. $Thruster:
  946. +Used for: ( "slide down" "pitch up" )
  947. +Position: (-1.035000 -0.365000 -3.675000)
  948. +Normal: (-0.200000 0.400000 -0.050000)
  949. +Texture: Thruster_Jets
  950. +Radius: 0.1
  951. +Length: 1.5
  952.  
  953. $Thruster:
  954. +Used for: ( "slide down" "pitch up" )
  955. +Position: (-1.000000 -0.390000 -3.875000)
  956. +Normal: (-0.200000 0.400000 -0.050000)
  957. +Texture: Thruster_Jets
  958. +Radius: 0.1
  959. +Length: 1.5
  960.  
  961. $Thruster:
  962. +Used for: ( "slide down" "pitch up" )
  963. +Position: (-1.195000 -0.455000 -3.695000)
  964. +Normal: (-0.200020 0.400000 -0.050000)
  965. +Texture: Thruster_Jets
  966. +Radius: 0.1
  967. +Length: 1.5
  968.  
  969. $Thruster:
  970. +Used for: ( "slide down" "pitch up" )
  971. +Position: (-1.150000 -0.485000 -3.895000)
  972. +Normal: (-0.200000 0.400000 -0.050000)
  973. +Texture: Thruster_Jets
  974. +Radius: 0.1
  975. +Length: 1.5
  976.  
  977. ;; tail left
  978.  
  979. $Thruster:
  980. +Used for: ( "slide left" "roll left" )
  981. +Position: (0.180000 0.830000 -5.080000)
  982. +Normal: (0.400000 0.000000 -0.050000)
  983. +Texture: Thruster_Jets
  984. +Radius: 0.1
  985. +Length: 1.5
  986.  
  987. $Thruster:
  988. +Used for: ( "slide left" "roll left" )
  989. +Position: (0.160000 0.822000 -5.190000)
  990. +Normal: (0.400000 0.000000 -0.050000)
  991. +Texture: Thruster_Jets
  992. +Radius: 0.1
  993. +Length: 1.5
  994.  
  995. $Thruster:
  996. +Used for: ( "slide left" "roll left" )
  997. +Position: (0.140000 0.930000 -5.080000)
  998. +Normal: (0.400000 0.000000 -0.000000)
  999. +Texture: Thruster_Jets
  1000. +Radius: 0.1
  1001. +Length: 1.5
  1002.  
  1003. ;; tail right
  1004.  
  1005. $Thruster:
  1006. +Used for: ( "slide right" "roll right" )
  1007. +Position: (-0.180000 0.830000 -5.080000)
  1008. +Normal: (-0.400000 0.000000 -0.050000)
  1009. +Texture: Thruster_Jets
  1010. +Radius: 0.1
  1011. +Length: 1.5
  1012.  
  1013. $Thruster:
  1014. +Used for: ( "slide right" "roll right" )
  1015. +Position: (-0.160000 0.822000 -5.190000)
  1016. +Normal: (-0.400000 0.000000 -0.050000)
  1017. +Texture: Thruster_Jets
  1018. +Radius: 0.1
  1019. +Length: 1.5
  1020.  
  1021. $Thruster:
  1022. +Used for: ( "slide right" "roll right" )
  1023. +Position: (-0.140000 0.930000 -5.080000)
  1024. +Normal: (-0.400000 0.000000 -0.000000)
  1025. +Texture: Thruster_Jets
  1026. +Radius: 0.1
  1027. +Length: 1.5
  1028.  
  1029. ;; wing bottom left rear
  1030.  
  1031. $Thruster:
  1032. +Used for: ( "slide up" "pitch down" )
  1033. +Position: (1.000000 -0.430000 -3.695000)
  1034. +Normal: (-0.050000 -0.400000 0.000000)
  1035. +Texture: Thruster_Jets
  1036. +Radius: 0.15
  1037. +Length: 2.0
  1038.  
  1039. $Thruster:
  1040. +Used for: ( "slide up" "pitch down" )
  1041. +Position: (0.985000 -0.437500 -3.900000)
  1042. +Normal: (-0.050000 -0.400000 0.000000)
  1043. +Texture: Thruster_Jets
  1044. +Radius: 0.15
  1045. +Length: 2.0
  1046.  
  1047. $Thruster:
  1048. +Used for: ( "slide up" "pitch down" )
  1049. +Position: (1.157500 -0.515000 -3.695000)
  1050. +Normal: (-0.050000 -0.400000 0.000000)
  1051. +Texture: Thruster_Jets
  1052. +Radius: 0.15
  1053. +Length: 2.0
  1054.  
  1055. $Thruster:
  1056. +Used for: ( "slide up" "pitch down" )
  1057. +Position: (1.145000 -0.535000 -3.890000)
  1058. +Normal: (-0.050000 -0.400000 0.000000)
  1059. +Texture: Thruster_Jets
  1060. +Radius: 0.15
  1061. +Length: 2.0
  1062.  
  1063. ;; wing bottom right rear
  1064.  
  1065. $Thruster:
  1066. +Used for: ( "slide up" "pitch down" )
  1067. +Position: (-1.000000 -0.430000 -3.695000)
  1068. +Normal: (0.050000 -0.400000 0.000000)
  1069. +Texture: Thruster_Jets
  1070. +Radius: 0.15
  1071. +Length: 2.0
  1072.  
  1073. $Thruster:
  1074. +Used for: ( "slide up" "pitch down" )
  1075. +Position: (-0.985000 -0.437500 -3.900000)
  1076. +Normal: (0.050000 -0.400000 0.000000)
  1077. +Texture: Thruster_Jets
  1078. +Radius: 0.15
  1079. +Length: 2.0
  1080.  
  1081. $Thruster:
  1082. +Used for: ( "slide up" "pitch down" )
  1083. +Position: (-1.157500 -0.515000 -3.695000)
  1084. +Normal: (0.050000 -0.400000 0.000000)
  1085. +Texture: Thruster_Jets
  1086. +Radius: 0.15
  1087. +Length: 2.0
  1088.  
  1089. $Thruster:
  1090. +Used for: ( "slide up" "pitch down" )
  1091. +Position: (-1.145000 -0.535000 -3.890000)
  1092. +Normal: (0.050000 -0.400000 0.000000)
  1093. +Texture: Thruster_Jets
  1094. +Radius: 0.15
  1095. +Length: 2.0
  1096.  
  1097.  
  1098. ;; left wing tip top
  1099.  
  1100. $Thruster:
  1101. +Used for: ( "slide down" "bank right" "roll left" )
  1102. +Position: (2.615000 -1.235000 -2.945000)
  1103. +Normal: (0.200000 0.400000 0.000000)
  1104. +Texture: Thruster_Jets
  1105. +Radius: 0.15
  1106. +Length: 2.0
  1107.  
  1108. $Thruster:
  1109. +Used for: ( "slide down" "bank right" "roll left" )
  1110. +Position: (2.610000 -1.235000 -3.255000)
  1111. +Normal: (0.200000 0.400000 0.000000)
  1112. +Texture: Thruster_Jets
  1113. +Radius: 0.15
  1114. +Length: 2.0
  1115.  
  1116. ;; right wing tip top
  1117.  
  1118. $Thruster:
  1119. +Used for: ( "slide down" "bank left" "roll right" )
  1120. +Position: (-2.615000 -1.235000 -2.945000)
  1121. +Normal: (-0.200000 0.400000 0.000000)
  1122. +Texture: Thruster_Jets
  1123. +Radius: 0.15
  1124. +Length: 2.0
  1125.  
  1126. $Thruster:
  1127. +Used for: ( "slide down" "bank left" "roll right" )
  1128. +Position: (-2.610000 -1.235000 -3.255000)
  1129. +Normal: (-0.200000 0.400000 0.000000)
  1130. +Texture: Thruster_Jets
  1131. +Radius: 0.15
  1132. +Length: 2.0
  1133.  
  1134. ;; left wing tip bottom
  1135.  
  1136. $Thruster:
  1137. +Used for: ( "slide up" "bank left" "roll right" )
  1138. +Position: (2.680000 -1.320000 -2.760000)
  1139. +Normal: (-0.200000 -0.400000 0.000000)
  1140. +Texture: Thruster_Jets
  1141. +Radius: 0.15
  1142. +Length: 2.0
  1143.  
  1144. $Thruster:
  1145. +Used for: ( "slide up" "bank left" "roll right" )
  1146. +Position: (2.665000 -1.305000 -3.450000)
  1147. +Normal: (-0.200000 -0.400000 0.000000)
  1148. +Texture: Thruster_Jets
  1149. +Radius: 0.15
  1150. +Length: 2.0
  1151.  
  1152. ;; right wing tip bottom
  1153.  
  1154. $Thruster:
  1155. +Used for: ( "slide up" "bank right" "roll left" )
  1156. +Position: (-2.680000 -1.320000 -2.760000)
  1157. +Normal: (0.200000 -0.400000 0.000000)
  1158. +Texture: Thruster_Jets
  1159. +Radius: 0.15
  1160. +Length: 2.0
  1161.  
  1162. $Thruster:
  1163. +Used for: ( "slide up" "bank right" "roll left" )
  1164. +Position: (-2.665000 -1.305000 -3.450000)
  1165. +Normal: (0.200000 -0.400000 0.000000)
  1166. +Texture: Thruster_Jets
  1167. +Radius: 0.15
  1168. +Length: 2.0
  1169.  
  1170. ;; Tail Top
  1171.  
  1172. $Thruster:
  1173. +Used for: ( "slide down" "pitch down" )
  1174. +Position: (0.032500 1.030000 -5.07000)
  1175. +Normal: ( 0.000000 1.000000 0.000000)
  1176. +Texture: Thruster_Jets
  1177. +Radius: 0.1
  1178. +Length: 1.5
  1179. $Thruster:
  1180. +Used for: ( "slide down" "pitch down" )
  1181. +Position: (-0.032500 1.030000 -5.07000)
  1182. +Normal: ( 0.000000 1.000000 0.000000)
  1183. +Texture: Thruster_Jets
  1184. +Radius: 0.1
  1185. +Length: 1.5
  1186.  
  1187. ;; Tail Bottom
  1188.  
  1189. $Thruster:
  1190. +Used for: ( "slide up" "pitch forward" )
  1191. +Position: (0.127000 -0.820000 -4.395000)
  1192. +Normal: ( 0.000000 -0.400000 -0.050000)
  1193. +Texture: Thruster_Jets
  1194. +Radius: 0.1
  1195. +Length: 1.5
  1196.  
  1197. $Thruster:
  1198. +Used for: ( "slide up" "pitch forward" )
  1199. +Position: (-0.127000 -0.820000 -4.395000)
  1200. +Normal: ( 0.000000 -0.400000 -0.050000)
  1201. +Texture: Thruster_Jets
  1202. +Radius: 0.1
  1203. +Length: 1.5
  1204.  
  1205. $Thruster:
  1206. +Used for: ( "slide up" "pitch forward" )
  1207. +Position: (0.000000 -0.780000 -4.651000)
  1208. +Normal: ( 0.100000 -0.400000 -0.050000)
  1209. +Texture: Thruster_Jets
  1210. +Radius: 0.1
  1211. +Length: 1.5
  1212.  
  1213. $Radar Image 2D: DRADIS_Col_Vipera
  1214. $Radar Color Image 2D: DRADIS_Col_Viperb
  1215. $Radar Image Size: 12
  1216. $3D Radar Blip Size Multiplier: 0.1875
  1217.  
  1218. $Target Priority Groups: ( "StrikeCraft" )
  1219. $Subsystem: communication, 10, 0
  1220. $Alt Subsystem Name: COM
  1221. $Subsystem: navigation, 10, 0
  1222. $Alt Subsystem Name: NAV
  1223. $Subsystem: weapons, 20, 0
  1224. $Alt Subsystem Name: WEP
  1225. $Subsystem: sensors, 10, 0
  1226. $Alt Subsystem Name: SEN
  1227. $Subsystem: engine1a, 12, 0
  1228. $Alt Subsystem Name: ENG1
  1229. $Engine Wash: Default
  1230. $Subsystem: engine2a, 12, 0
  1231. $Alt Subsystem Name: ENG2
  1232. $Engine Wash: Default
  1233. $Subsystem: engine3a, 12, 0
  1234. $Alt Subsystem Name: ENG3
  1235. $Engine Wash: Default
  1236. $Subsystem: hulla, 0, 0
  1237. $Flags: ( "untargetable" )
  1238. $Subsystem: pilota, 0, 0
  1239. $Flags: ( "untargetable" "no live debris" )
  1240. $Subsystem: Navigatora, 0, 0
  1241. $Flags: ( "untargetable" "no live debris" )
  1242. $Subsystem: pilot_seata, 0, 0
  1243. $Flags: ( "untargetable" "no live debris" )
  1244. $Subsystem: Nav_seata, 0, 0
  1245. $Flags: ( "untargetable" "no live debris" )
  1246. $Subsystem: cockpita, 0, 0
  1247. $Flags: ( "untargetable" )
  1248.  
  1249. $Name: Raptor
  1250. $Short name: Raptor
  1251. $Species: Colonial
  1252. +Type: XSTR("Cargo/Personnel Transport", 1433)
  1253. +Maneuverability: XSTR("Low", 1434)
  1254. +Armor: XSTR("Heavy", 1183)
  1255. +Manufacturer: XSTR("McKinnison Systematics", 1436)
  1256. +Tech Description: Developed as a multirole platform serving transport and electronic warfare roles, the Raptor played an instrumental role in the final years of the Cylon-Colonial war. Pilots affectionately call the Raptor 'the turkey.' Despite her mass, which led to her namesake, the Raptor is easy to control, due to her advanced fly-by-wire systems. The Raptor's modular spaceframe allows for a wide range of possible configurations, including recon and 'toaster hunter' variants.
  1257. $end_multi_text
  1258. +Length: 10.15 m
  1259. +Gun Mounts: 1
  1260. +Missile Banks: 1
  1261. $Selection Effect: Off
  1262. $Cockpit POF file: Col_Raptor_CP.pof
  1263. $Cockpit Display:
  1264. +Texture: Col_Raptor_CP_DRADIS
  1265. +Offsets: (0, 140)
  1266. +Size: (1024, 735)
  1267. +Background: Col_Raptor_CP_BG
  1268. +Foreground: Col_Raptor_CP_FG
  1269. +Display Name: dradis
  1270. $POF file: Col_Raptor.pof
  1271. $POF Target File: Col_Raptor.pof
  1272. $POF Target LOD: 1
  1273. $Detail distance: (0, 40, 150, 300)
  1274. $Show damage: YES
  1275. $Damage Lightning Type: None
  1276. $Collision Physics:
  1277. +Bounce: 0.0
  1278. +Friction: 2.0
  1279. +Landing Max Forward Vel: 15
  1280. +Landing Min Forward Vel: -15
  1281. +Landing Max Descent Vel: 15
  1282. +Landing Max Horizontal Vel: 15
  1283. +Landing Max Angle: 25
  1284. +Landing Min Angle: -25
  1285. +Landing Max Rotate Angle: 15
  1286. +Reorient Max Forward Vel: 40
  1287. +Reorient Min Forward Vel: -40
  1288. +Reorient Max Descent Vel: 40
  1289. +Reorient Max Horizontal Vel: 40
  1290. +Reorient Max Angle: 45
  1291. +Reorient Min Angle: -45
  1292. +Reorient Max Rotate Angle: 45
  1293. +Reorient Speed Mult: 1.0
  1294. +Landing Rest Angle: -2
  1295. +Landing Sound: 204
  1296. $Debris:
  1297. +Lightning Arc Percent: 0
  1298. $Density: 1
  1299. $Damp: 1.8
  1300. $Rotdamp: 0.5
  1301. $Banking Constant: 0.6
  1302. $Max Velocity: 35.0, 35.0, 75.0
  1303. $Rotation time: 3.8, 3.8, 2.5
  1304. $Rear Velocity: 55.0
  1305. $Forward accel: 2.9
  1306. $Forward decel: 2.9
  1307. $Slide accel: 2.0
  1308. $Slide decel: 2.0
  1309. $Glide: YES
  1310. +Dynamic Glide Cap: YES
  1311. +Glide Accel Mult: -1.0
  1312. $Convergence:
  1313. +Automatic
  1314. +Minimum Distance: 100
  1315. $Warpin type: Galactica
  1316. $Warpin Start Sound: 45
  1317. $Warpin time: 0.3667
  1318. $Warpin animation: FTL
  1319. $Warpout type: Galactica
  1320. $Warpout Start Sound: 46
  1321. $Warpout time: 0.3667
  1322. $Warpout animation: FTL
  1323. $Player warpout speed: .25
  1324. $Expl inner rad: 40.0
  1325. $Expl outer rad: 80.0
  1326. $Expl damage: 25.0
  1327. $Expl blast: 1000.0
  1328. $Expl Propagates: YES
  1329. $Shockwave Speed: 0.0
  1330. $Allowed PBanks: ( "MEC-A6" "MEC-A6#Weak" "Training MEC-A6" )
  1331. $Allowed Dogfight PBanks: ( "MEC-A6" "MEC-A6#Weak" "Training MEC-A6" )
  1332. $Default PBanks: ( "MEC-A6" )
  1333. $PBank Capacity: ( 1 )
  1334. $Allowed SBanks: ( "HD-51 Arbalest" "N4 Nessus" "AGM-41 Whiplash"
  1335. "HD-70 Lightning Javelin" "CTD-17 Jester"
  1336. "HD-70 Lightning Javelin#Weak"
  1337. "GBU-102 Tercio" "GBU-102 Tercio#Weak" )
  1338. $Allowed Dogfight SBanks: ( "HD-51 Arbalest" "N4 Nessus" "AGM-41 Whiplash"
  1339. "HD-70 Lightning Javelin" "CTD-17 Jester"
  1340. "HD-70 Lightning Javelin#Weak"
  1341. "GBU-102 Tercio" "GBU-102 Tercio#Weak" )
  1342. $Default SBanks: ( "HD-51 Arbalest" )
  1343. $SBank Capacity: ( 20 )
  1344. $Show Secondary Models: ( YES )
  1345. $Shields: 0
  1346. $Shield Color: 100 100 255
  1347. $Power Output: 1.0
  1348. $Weapon Regeneration Rate: 0.01
  1349. $Max Oclk Speed: 75.0
  1350. $Max Weapon Eng: 0
  1351. $Hitpoints: 750
  1352. $Armor type: Fighter
  1353. $Flags: ( "player_ship" "bomber" "intrinsic no shields"
  1354. "in tech database" "generate icon"
  1355. "no weapon damage scaling" "dont collide invisible" "no ets" )
  1356. $AI Class: Lieutenant
  1357. $Afterburner: YES
  1358. +Aburn Max Vel: 50.0, 50.0, 95.0
  1359. +Aburn For accel: 1.0
  1360. +Aburn Fuel: 170.0
  1361. +Aburn Burn Rate: 50.0
  1362. +Aburn Rec Rate: 20.0
  1363. $Countermeasure Type: Colonial Countermeasure
  1364. $Countermeasures: 30
  1365. $Scan time: 2500
  1366. $EngineSnd: 130
  1367. $GlideStartSnd: 209
  1368. $GlideEndSnd: 210
  1369. $CockpitEngineSnd: 219
  1370. $FullThrottleSnd: 284
  1371. $ZeroThrottleSnd: 287
  1372. $ThrottleUpSnd: 285
  1373. $ThrottleDownSnd: 286
  1374. $AfterburnerSnd: 234
  1375. $AfterburnerEngageSnd: 233
  1376. $AfterburnerFailedSnd: 235
  1377. $Closeup_pos: 0.0, 0.0, -11
  1378. $Closeup_zoom: 0.5
  1379. $Score: 12
  1380. $Trail:
  1381. +Offset: 1.744 2.402 -3.892
  1382. +Start Width: 0.3
  1383. +End Width: 2.75
  1384. +Start Alpha: 0.8
  1385. +End Alpha: 0.0
  1386. +Max Life: 0.9
  1387. +Spew Time: 100
  1388. +Bitmap: MissileTrail02
  1389. $Trail:
  1390. +Offset: -1.744 2.402 -3.892
  1391. +Start Width: 0.3
  1392. +End Width: 2.75
  1393. +Start Alpha: 0.8
  1394. +End Alpha: 0.0
  1395. +Max Life: 0.9
  1396. +Spew Time: 100
  1397. +Bitmap: MissileTrail02
  1398. $Trail:
  1399. +Offset: 3.094 -1.433 -0.925
  1400. +Start Width: 0.15
  1401. +End Width: 2.0
  1402. +Start Alpha: 0.8
  1403. +End Alpha: 0.0
  1404. +Max Life: 0.75
  1405. +Spew Time: 75
  1406. +Bitmap: MissileTrail02
  1407. $Trail:
  1408. +Offset: -3.094 -1.433 -0.925
  1409. +Start Width: 0.15
  1410. +End Width: 2.0
  1411. +Start Alpha: 0.8
  1412. +End Alpha: 0.0
  1413. +Max Life: 0.75
  1414. +Spew Time: 75
  1415. +Bitmap: MissileTrail02
  1416.  
  1417. ;; Engine fire
  1418.  
  1419. $Thruster:
  1420. +Used for: ( "forward" )
  1421. +Position: (-0.649000 0.927000 -3.488000)
  1422. +Normal: (0.000000 0.000000 -1.000000)
  1423. +Texture: Thruster_Col_Fire
  1424. +Radius: 0.75
  1425. +Length: 2.0
  1426.  
  1427. $Thruster:
  1428. +Used for: ( "forward" )
  1429. +Position: (0.649000 0.927000 -3.488000)
  1430. +Normal: (0.000000 0.000000 -1.000000)
  1431. +Texture: Thruster_Col_Fire
  1432. +Radius: 0.75
  1433. +Length: 2.0
  1434.  
  1435. ;; front left
  1436.  
  1437. $Thruster:
  1438. +Used for: ( "bank left" "reverse" )
  1439. +Position: (0.900000 -0.750000 4.115000)
  1440. +Normal: (0.200000 0.000000 0.400000)
  1441. +Texture: Thruster_Jets
  1442. +Radius: 0.1
  1443. +Length: 1.5
  1444.  
  1445. $Thruster:
  1446. +Used for: ( "bank left" "reverse" )
  1447. +Position: (0.975000 -0.750000 4.040000)
  1448. +Normal: (0.200000 0.000000 0.400000)
  1449. +Texture: Thruster_Jets
  1450. +Radius: 0.1
  1451. +Length: 1.5
  1452.  
  1453. ;; front right
  1454.  
  1455. $Thruster:
  1456. +Used for: ( "bank right" "reverse")
  1457. +Position: (-0.900000 -0.750000 4.115000)
  1458. +Normal: (-0.200000 0.000000 0.400000)
  1459. +Texture: Thruster_Jets
  1460. +Radius: 0.1
  1461. +Length: 1.5
  1462.  
  1463. $Thruster:
  1464. +Used for: ( "bank right" "reverse" )
  1465. +Position: (-0.975000 -0.750000 4.040000)
  1466. +Normal: (-0.200000 0.000000 0.400000)
  1467. +Texture: Thruster_Jets
  1468. +Radius: 0.1
  1469. +Length: 1.5
  1470.  
  1471. ;; front left side
  1472.  
  1473. $Thruster:
  1474. +Used for: ( "slide left" "bank left" )
  1475. +Position: (1.017500 -0.750000 3.975000)
  1476. +Normal: (0.400000 0.000000 0.000000)
  1477. +Texture: Thruster_Jets
  1478. +Radius: 0.1
  1479. +Length: 1.5
  1480.  
  1481. $Thruster:
  1482. +Used for: ( "slide left" "bank left" )
  1483. +Position: (1.029500 -0.750000 3.900000)
  1484. +Normal: (0.400000 0.000000 0.000000)
  1485. +Texture: Thruster_Jets
  1486. +Radius: 0.1
  1487. +Length: 1.5
  1488.  
  1489. ;; front right side
  1490.  
  1491. $Thruster:
  1492. +Used for: ( "slide right" "bank right" )
  1493. +Position: (-1.017500 -0.750000 3.975000)
  1494. +Normal: (-0.400000 0.000000 0.000000)
  1495. +Texture: Thruster_Jets
  1496. +Radius: 0.1
  1497. +Length: 1.5
  1498.  
  1499. $Thruster:
  1500. +Used for: ( "slide right" "bank right" )
  1501. +Position: (-1.029500 -0.750000 3.900000)
  1502. +Normal: (-0.400000 0.000000 0.000000)
  1503. +Texture: Thruster_Jets
  1504. +Radius: 0.1
  1505. +Length: 1.5
  1506.  
  1507. ;; front left bottom
  1508.  
  1509. $Thruster:
  1510. +Used for: ( "bank left" "roll right" "pitch up" "reverse" )
  1511. +Position: (0.975000 -0.875000 3.975000)
  1512. +Normal: (0.200000 -0.400000 0.400000)
  1513. +Texture: Thruster_Jets
  1514. +Radius: 0.1
  1515. +Length: 1.5
  1516.  
  1517. $Thruster:
  1518. +Used for: ( "bank left" "roll right" "pitch up" "reverse" )
  1519. +Position: (0.950000 -0.920000 3.915000)
  1520. +Normal: (0.200000 -0.400000 0.400000)
  1521. +Texture: Thruster_Jets
  1522. +Radius: 0.1
  1523. +Length: 1.5
  1524.  
  1525. ;; front right bottom
  1526.  
  1527. $Thruster:
  1528. +Used for: ( "bank right" "roll left" "pitch up" "reverse" )
  1529. +Position: (-0.975000 -0.875000 3.975000)
  1530. +Normal: (-0.200000 -0.400000 0.400000)
  1531. +Texture: Thruster_Jets
  1532. +Radius: 0.1
  1533. +Length: 1.5
  1534.  
  1535. $Thruster:
  1536. +Used for: ( "bank right" "roll left" "pitch up" "reverse" )
  1537. +Position: (-0.950000 -0.920000 3.915000)
  1538. +Normal: (-0.200000 -0.400000 0.400000)
  1539. +Texture: Thruster_Jets
  1540. +Radius: 0.1
  1541. +Length: 1.5
  1542.  
  1543. ;; bottom front
  1544.  
  1545. $Thruster:
  1546. +Used for: ( "pitch up" "slide up" )
  1547. +Position: (0.000000 -1.275000 2.575000)
  1548. +Normal: (0.000000 -0.400000 -0.100000)
  1549. +Texture: Thruster_Jets
  1550. +Radius: 0.15
  1551. +Length: 2.0
  1552. +StartSnd: 202
  1553.  
  1554. ;; bottom left
  1555.  
  1556. $Thruster:
  1557. +Used for: ( "slide up" "bank left" "roll right" )
  1558. +Position: (1.975000 -1.000000 -0.175000)
  1559. +Normal: (0.000000 -0.400000 0.000000)
  1560. +Texture: Thruster_Jets
  1561. +Radius: 0.15
  1562. +Length: 2.0
  1563.  
  1564. ;; bottom right
  1565.  
  1566. $Thruster:
  1567. +Used for: ( "slide up" "bank right" "roll left" )
  1568. +Position: (-1.975000 -1.000000 -0.175000)
  1569. +Normal: (0.000000 -0.400000 0.000000)
  1570. +Texture: Thruster_Jets
  1571. +Radius: 0.15
  1572. +Length: 2.0
  1573.  
  1574. ;; bottom rear
  1575.  
  1576. $Thruster:
  1577. +Used for: ( "slide up" )
  1578. +Position: (0.170000 -0.987500 -0.417500)
  1579. +Normal: (0.000000 -0.400000 0.000000)
  1580. +Texture: Thruster_Jets
  1581. +Radius: 0.1
  1582. +Length: 1.5
  1583.  
  1584. $Thruster:
  1585. +Used for: ( "slide up" )
  1586. +Position: (-0.170000 -0.987500 -0.417500)
  1587. +Normal: (0.000000 -0.400000 0.000000)
  1588. +Texture: Thruster_Jets
  1589. +Radius: 0.1
  1590. +Length: 1.5
  1591.  
  1592. ;; tail left top
  1593.  
  1594. $Thruster:
  1595. +Used for: ( "slide down" "pitch up" "roll left" "bank right" )
  1596. +Position: (1.560000 0.365000 -4.475000)
  1597. +Normal: (0.050000 0.400000 0.000000)
  1598. +Texture: Thruster_Jets
  1599. +Radius: 0.1
  1600. +Length: 1.5
  1601.  
  1602. $Thruster:
  1603. +Used for: ( "slide down" "pitch up" "roll left" "bank right" )
  1604. +Position: (1.575000 0.365000 -4.400000)
  1605. +Normal: (0.050000 0.400000 0.000000)
  1606. +Texture: Thruster_Jets
  1607. +Radius: 0.1
  1608. +Length: 1.5
  1609.  
  1610. ;; tail right top
  1611.  
  1612. $Thruster:
  1613. +Used for: ( "slide down" "pitch up" "roll right" "bank left" )
  1614. +Position: (-1.560000 0.365000 -4.475000)
  1615. +Normal: (-0.050000 0.400000 0.000000)
  1616. +Texture: Thruster_Jets
  1617. +Radius: 0.1
  1618. +Length: 1.5
  1619.  
  1620. $Thruster:
  1621. +Used for: ( "slide down" "pitch up" "roll right" "bank left" )
  1622. +Position: (-1.575000 0.365000 -4.400000)
  1623. +Normal: (-0.050000 0.400000 0.000000)
  1624. +Texture: Thruster_Jets
  1625. +Radius: 0.1
  1626. +Length: 1.5
  1627.  
  1628. ;; tail left side
  1629.  
  1630. $Thruster:
  1631. +Used for: ( "slide left" "bank left" )
  1632. +Position: (1.587500 0.300000 -4.475000)
  1633. +Normal: (0.400000 -0.200000 -0.200000)
  1634. +Texture: Thruster_Jets
  1635. +Radius: 0.1
  1636. +Length: 1.5
  1637.  
  1638. $Thruster:
  1639. +Used for: ( "slide left" "bank left" )
  1640. +Position: (1.617500 0.300000 -4.420000)
  1641. +Normal: (0.400000 -0.200000 -0.200000)
  1642. +Texture: Thruster_Jets
  1643. +Radius: 0.1
  1644. +Length: 1.5
  1645.  
  1646. ;; tail right side
  1647.  
  1648. $Thruster:
  1649. +Used for: ( "slide right" "bank right" )
  1650. +Position: (-1.587500 0.300000 -4.475000)
  1651. +Normal: (-0.400000 -0.200000 -0.200000)
  1652. +Texture: Thruster_Jets
  1653. +Radius: 0.1
  1654. +Length: 1.5
  1655.  
  1656. $Thruster:
  1657. +Used for: ( "slide right" "bank right" )
  1658. +Position: (-1.617500 0.300000 -4.420000)
  1659. +Normal: (-0.400000 -0.200000 -0.200000)
  1660. +Texture: Thruster_Jets
  1661. +Radius: 0.1
  1662. +Length: 1.5
  1663.  
  1664. ;; left wing
  1665.  
  1666. $Thruster:
  1667. +Used for: ( "bank right" "roll left" "slide down" "pitch down" "reverse" )
  1668. +Position: (1.900000 -0.705000 2.300000)
  1669. +Normal: (0.400000 0.800000 0.400000)
  1670. +Texture: Thruster_Jets
  1671. +Radius: 0.15
  1672. +Length: 2.0
  1673.  
  1674. $Thruster:
  1675. +Used for: ( "bank right" "roll left" "slide down" "pitch down" "reverse" )
  1676. +Position: (1.975000 -0.715000 2.205000)
  1677. +Normal: (0.400000 0.800000 0.400000)
  1678. +Texture: Thruster_Jets
  1679. +Radius: 0.15
  1680. +Length: 2.0
  1681.  
  1682. $Thruster:
  1683. +Used for: ( "bank right" "roll left" "slide down" "pitch down" "reverse" )
  1684. +Position: (2.050000 -0.725000 2.110000)
  1685. +Normal: (0.400000 0.800000 0.400000)
  1686. +Texture: Thruster_Jets
  1687. +Radius: 0.15
  1688. +Length: 2.0
  1689.  
  1690. ;; right wing
  1691.  
  1692. $Thruster:
  1693. +Used for: ( "bank left" "roll right" "slide down" "pitch down" "reverse" )
  1694. +Position: (-1.900000 -0.705000 2.300000)
  1695. +Normal: (-0.400000 0.800000 0.400000)
  1696. +Texture: Thruster_Jets
  1697. +Radius: 0.15
  1698. +Length: 2.0
  1699.  
  1700. $Thruster:
  1701. +Used for: ( "bank left" "roll right" "slide down" "pitch down" "reverse" )
  1702. +Position: (-1.975000 -0.715000 2.205000)
  1703. +Normal: (-0.400000 0.800000 0.400000)
  1704. +Texture: Thruster_Jets
  1705. +Radius: 0.15
  1706. +Length: 2.0
  1707.  
  1708. $Thruster:
  1709. +Used for: ( "bank left" "roll right" "slide down" "pitch down" "reverse" )
  1710. +Position: (-2.050000 -0.725000 2.110000)
  1711. +Normal: (-0.400000 0.800000 0.400000)
  1712. +Texture: Thruster_Jets
  1713. +Radius: 0.15
  1714. +Length: 2.0
  1715.  
  1716. ;; tail left bottom
  1717.  
  1718. $Thruster:
  1719. +Used for: ( "slide up" "pitch down" "roll right" "bank left" )
  1720. +Position: (1.560000 0.070000 -4.325000)
  1721. +Normal: (0.050000 -0.400000 -0.100000)
  1722. +Texture: Thruster_Jets
  1723. +Radius: 0.1
  1724. +Length: 1.5
  1725.  
  1726. $Thruster:
  1727. +Used for: ( "slide up" "pitch down" "roll right" "bank left" )
  1728. +Position: (1.575000 0.005000 -4.225000)
  1729. +Normal: (0.050000 -0.400000 -0.100000)
  1730. +Texture: Thruster_Jets
  1731. +Radius: 0.1
  1732. +Length: 1.5
  1733.  
  1734. ;; tail right bottom
  1735.  
  1736. $Thruster:
  1737. +Used for: ( "slide up" "pitch down" "roll left" "bank right" )
  1738. +Position: (-1.560000 0.070000 -4.325000)
  1739. +Normal: (-0.050000 -0.400000 -0.100000)
  1740. +Texture: Thruster_Jets
  1741. +Radius: 0.1
  1742. +Length: 1.5
  1743.  
  1744. $Thruster:
  1745. +Used for: ( "slide up" "pitch down" "roll left" "bank right" )
  1746. +Position: (-1.575000 0.005000 -4.225000)
  1747. +Normal: (-0.050000 -0.400000 -0.100000)
  1748. +Texture: Thruster_Jets
  1749. +Radius: 0.1
  1750. +Length: 1.5
  1751.  
  1752. ;; top rear
  1753.  
  1754. $Thruster:
  1755. +Used for: ( "slide down" "pitch up" )
  1756. +Position: (0.170000 1.375000 -0.775000)
  1757. +Normal: (0.000000 0.400000 -0.200000)
  1758. +Texture: Thruster_Jets
  1759. +Radius: 0.1
  1760. +Length: 1.5
  1761.  
  1762. $Thruster:
  1763. +Used for: ( "slide down" "pitch up" )
  1764. +Position: (-0.170000 1.375000 -0.775000)
  1765. +Normal: (0.000000 0.400000 -0.200000)
  1766. +Texture: Thruster_Jets
  1767. +Radius: 0.1
  1768. +Length: 1.5
  1769.  
  1770. ;; top front
  1771.  
  1772. $Thruster:
  1773. +Used for: ( "slide down" "pitch down" )
  1774. +Position: (0.170000 1.360000 1.885000)
  1775. +Normal: (0.000000 0.400000 0.200000)
  1776. +Texture: Thruster_Jets
  1777. +Radius: 0.1
  1778. +Length: 1.5
  1779.  
  1780. $Thruster:
  1781. +Used for: ( "slide down" "pitch down" )
  1782. +Position: (-0.170000 1.360000 1.885000)
  1783. +Normal: (0.000000 0.400000 0.200000)
  1784. +Texture: Thruster_Jets
  1785. +Radius: 0.1
  1786. +Length: 1.5
  1787. +StartSnd: 196
  1788.  
  1789. $Radar Image 2D: DRADIS_Col_Raptora
  1790. $Radar Color Image 2D: DRADIS_Col_Raptorb
  1791. $Radar Image Size: 12
  1792. $3D Radar Blip Size Multiplier: 0.1875
  1793.  
  1794. $Subsystem: communication, 10, 0
  1795. $Alt Subsystem Name: COM
  1796. $Subsystem: navigation, 10, 0
  1797. $Alt Subsystem Name: NAV
  1798. $Subsystem: FTL, 10, 0
  1799. $Subsystem: weapons, 20, 0
  1800. $Alt Subsystem Name: WEP
  1801. $Subsystem: sensors, 10, 0
  1802. $Alt Subsystem Name: SEN
  1803. $Subsystem: engine1a, 15, 0
  1804. $Alt Subsystem Name: ENG1
  1805. $Engine Wash: Stealthy
  1806. $Subsystem: engine2a, 15, 0
  1807. $Alt Subsystem Name: ENG2
  1808. $Engine Wash: Stealthy
  1809. $Subsystem: doora, 0, 0
  1810. $Flags: ( "untargetable" )
  1811. ;$Subsystem: doora-destroyed, 0, 0
  1812. ; $Flags: ( "untargetable" )
  1813. $Subsystem: pilota, 0, 0
  1814. $Flags: ( "untargetable" "no live debris" )
  1815. $Subsystem: co_pilota, 0, 0
  1816. $Flags: ( "untargetable" "no live debris" )
  1817. $Subsystem: flight_officera, 0, 0
  1818. $Flags: ( "untargetable" "no live debris" )
  1819.  
  1820. $Name: Assault Raptor
  1821. $Short name: Raptorgunned
  1822. $Species: Colonial
  1823. +Type: XSTR("Heavy Assault Transport", 1435)
  1824. +Maneuverability: XSTR("Low", 1434)
  1825. +Armor: XSTR("Heavy", 1183)
  1826. +Manufacturer: XSTR("Gemini Military Construction, Inc.", 1437)
  1827. +Tech Description: The assault variant of the Raptor was originally developed for close combat support in atmospheric environments during the first war. During the war, this combat variant has been affectionately termed the 'toaster hunter' due to its effectiveness against hardened Cylon targets. 'Toaster hunters' with specialized missile payloads were also employed to harass Cylon supply lines during the siege of Tauron. In recent years, assault Raptors have been pressed into service in anti-terrorism roles during the Kuturi crisis, which involved the bombing of the Gemonese embassy on Troy.
  1828. $end_multi_text
  1829. +Length: 10.15 m
  1830. +Gun Mounts: 2
  1831. +Missile Banks: 2
  1832. $Selection Effect: Off
  1833. $Cockpit POF file: Col_Raptor_CP.pof
  1834. $Cockpit Display:
  1835. +Texture: Col_Raptor_CP_DRADIS
  1836. +Offsets: (0, 140)
  1837. +Size: (1024, 735)
  1838. +Background: Col_Raptor_CP_BG
  1839. +Foreground: Col_Raptor_CP_FG
  1840. +Display Name: dradis
  1841. $POF file: Col_Raptor_Armed.pof
  1842. $POF Target File: Col_Raptor_Armed.pof
  1843. $POF Target LOD: 1
  1844. $Detail distance: (0, 40, 150, 300)
  1845. $Show damage: YES
  1846. $Damage Lightning Type: None
  1847. $Collision Physics:
  1848. +Bounce: 0.0
  1849. +Friction: 2.0
  1850. +Landing Max Forward Vel: 15
  1851. +Landing Min Forward Vel: -15
  1852. +Landing Max Descent Vel: 15
  1853. +Landing Max Horizontal Vel: 15
  1854. +Landing Max Angle: 25
  1855. +Landing Min Angle: -25
  1856. +Landing Max Rotate Angle: 15
  1857. +Reorient Max Forward Vel: 40
  1858. +Reorient Min Forward Vel: -40
  1859. +Reorient Max Descent Vel: 40
  1860. +Reorient Max Horizontal Vel: 40
  1861. +Reorient Max Angle: 45
  1862. +Reorient Min Angle: -45
  1863. +Reorient Max Rotate Angle: 45
  1864. +Reorient Speed Mult: 1.0
  1865. +Landing Rest Angle: -2
  1866. +Landing Sound: 204
  1867. $Debris:
  1868. +Lightning Arc Percent: 0
  1869. $Density: 1
  1870. $Damp: 2.0
  1871. $Rotdamp: 0.6
  1872. $Banking Constant: 0.6
  1873. $Max Velocity: 30.0, 30.0, 70.0
  1874. $Rotation time: 4.0, 4.0, 2.6
  1875. $Rear Velocity: 50.0
  1876. $Forward accel: 3.0
  1877. $Forward decel: 3.0
  1878. $Slide accel: 2.0
  1879. $Slide decel: 2.0
  1880. $Glide: YES
  1881. +Dynamic Glide Cap: YES
  1882. +Glide Accel Mult: -1.0
  1883. $Convergence:
  1884. +Automatic
  1885. +Minimum Distance: 100
  1886. $Warpin type: Galactica
  1887. $Warpin Start Sound: 45
  1888. $Warpin time: 0.3667
  1889. $Warpin animation: FTL
  1890. $Warpout type: Galactica
  1891. $Warpout Start Sound: 46
  1892. $Warpout time: 0.3667
  1893. $Warpout animation: FTL
  1894. $Player warpout speed: .25
  1895. $Expl inner rad: 40.0
  1896. $Expl outer rad: 80.0
  1897. $Expl damage: 25.0
  1898. $Expl blast: 1000.0
  1899. $Expl Propagates: YES
  1900. $Shockwave Speed: 0.0
  1901. $Allowed PBanks: ( "GBK-6" )
  1902. $Allowed Dogfight PBanks: ( "GBK-6" )
  1903. $Default PBanks: ( "GBK-6" )
  1904. $PBank Capacity: ( 4 )
  1905. $Allowed SBanks: ( "HS-24 Lance" "HS-48 Spear" )
  1906. ( "HD-51 Arbalest" "N4 Nessus" "AGM-41 Whiplash"
  1907. "GBU-102 Tercio" "GBU-102 Tercio#Weak" "TGB-102 Petardo"
  1908. "HD-70 Lightning Javelin" "CTD-17 Jester" )
  1909. $Allowed Dogfight SBanks: ( "HS-24 Lance" "HS-48 Spear" )
  1910. ( "HD-51 Arbalest" "N4 Nessus" "AGM-41 Whiplash"
  1911. "GBU-102 Tercio" "GBU-102 Tercio#Weak"
  1912. "HD-70 Lightning Javelin" "CTD-17 Jester" )
  1913. $Default SBanks: ( "HS-24 Lance" "AGM-41 Whiplash" )
  1914. $SBank Capacity: ( 60 20 )
  1915. $Show Secondary Models: ( NO YES )
  1916. $Shields: 0
  1917. $Shield Color: 100 100 255
  1918. $Power Output: 1.0
  1919. $Weapon Regeneration Rate: 0.01
  1920. $Max Oclk Speed: 70.0
  1921. $Max Weapon Eng: 0
  1922. $Hitpoints: 750
  1923. $Armor type: Fighter
  1924. $Flags: ( "player_ship" "bomber" "intrinsic no shields"
  1925. "in tech database" "generate icon"
  1926. "no weapon damage scaling" "dont collide invisible" "no ets" )
  1927. $AI Class: Lieutenant
  1928. $Afterburner: YES
  1929. +Aburn Max Vel: 50.0, 50.0, 90.0
  1930. +Aburn For accel: 1.0
  1931. +Aburn Fuel: 160.0
  1932. +Aburn Burn Rate: 50.0
  1933. +Aburn Rec Rate: 20.0
  1934. $Countermeasure Type: Colonial Countermeasure
  1935. $Countermeasures: 30
  1936. $Scan time: 2500
  1937. $EngineSnd: 130
  1938. $GlideStartSnd: 209
  1939. $GlideEndSnd: 210
  1940. $CockpitEngineSnd: 219
  1941. $FullThrottleSnd: 284
  1942. $ZeroThrottleSnd: 287
  1943. $ThrottleUpSnd: 285
  1944. $ThrottleDownSnd: 286
  1945. $AfterburnerSnd: 234
  1946. $AfterburnerEngageSnd: 233
  1947. $AfterburnerFailedSnd: 235
  1948. $Closeup_pos: 0.0, 0.0, -11
  1949. $Closeup_zoom: 0.5
  1950. $Score: 15
  1951. $Trail:
  1952. +Offset: 1.744 2.402 -3.892
  1953. +Start Width: 0.3
  1954. +End Width: 2.75
  1955. +Start Alpha: 0.8
  1956. +End Alpha: 0.0
  1957. +Max Life: 0.9
  1958. +Spew Time: 100
  1959. +Bitmap: MissileTrail02
  1960. $Trail:
  1961. +Offset: -1.744 2.402 -3.892
  1962. +Start Width: 0.3
  1963. +End Width: 2.75
  1964. +Start Alpha: 0.8
  1965. +End Alpha: 0.0
  1966. +Max Life: 0.9
  1967. +Spew Time: 100
  1968. +Bitmap: MissileTrail02
  1969. $Trail:
  1970. +Offset: 3.094 -1.433 -0.925
  1971. +Start Width: 0.15
  1972. +End Width: 2.0
  1973. +Start Alpha: 0.8
  1974. +End Alpha: 0.0
  1975. +Max Life: 0.75
  1976. +Spew Time: 75
  1977. +Bitmap: MissileTrail02
  1978. $Trail:
  1979. +Offset: -3.094 -1.433 -0.925
  1980. +Start Width: 0.15
  1981. +End Width: 2.0
  1982. +Start Alpha: 0.8
  1983. +End Alpha: 0.0
  1984. +Max Life: 0.75
  1985. +Spew Time: 75
  1986. +Bitmap: MissileTrail02
  1987.  
  1988. ;; Engine fire
  1989.  
  1990. $Thruster:
  1991. +Used for: ( "forward" )
  1992. +Position: (-0.649000 0.927000 -3.488000)
  1993. +Normal: (0.000000 0.000000 -1.000000)
  1994. +Texture: Thruster_Col_Fire
  1995. +Radius: 0.75
  1996. +Length: 2.0
  1997.  
  1998. $Thruster:
  1999. +Used for: ( "forward" )
  2000. +Position: (0.649000 0.927000 -3.488000)
  2001. +Normal: (0.000000 0.000000 -1.000000)
  2002. +Texture: Thruster_Col_Fire
  2003. +Radius: 0.75
  2004. +Length: 2.0
  2005.  
  2006. ;; front left
  2007.  
  2008. $Thruster:
  2009. +Used for: ( "bank left" "reverse" )
  2010. +Position: (0.900000 -0.750000 4.115000)
  2011. +Normal: (0.200000 0.000000 0.400000)
  2012. +Texture: Thruster_Jets
  2013. +Radius: 0.1
  2014. +Length: 1.5
  2015.  
  2016. $Thruster:
  2017. +Used for: ( "bank left" "reverse" )
  2018. +Position: (0.975000 -0.750000 4.040000)
  2019. +Normal: (0.200000 0.000000 0.400000)
  2020. +Texture: Thruster_Jets
  2021. +Radius: 0.1
  2022. +Length: 1.5
  2023.  
  2024. ;; front right
  2025.  
  2026. $Thruster:
  2027. +Used for: ( "bank right" "reverse")
  2028. +Position: (-0.900000 -0.750000 4.115000)
  2029. +Normal: (-0.200000 0.000000 0.400000)
  2030. +Texture: Thruster_Jets
  2031. +Radius: 0.1
  2032. +Length: 1.5
  2033.  
  2034. $Thruster:
  2035. +Used for: ( "bank right" "reverse" )
  2036. +Position: (-0.975000 -0.750000 4.040000)
  2037. +Normal: (-0.200000 0.000000 0.400000)
  2038. +Texture: Thruster_Jets
  2039. +Radius: 0.1
  2040. +Length: 1.5
  2041.  
  2042. ;; front left side
  2043.  
  2044. $Thruster:
  2045. +Used for: ( "slide left" "bank left" )
  2046. +Position: (1.017500 -0.750000 3.975000)
  2047. +Normal: (0.400000 0.000000 0.000000)
  2048. +Texture: Thruster_Jets
  2049. +Radius: 0.1
  2050. +Length: 1.5
  2051.  
  2052. $Thruster:
  2053. +Used for: ( "slide left" "bank left" )
  2054. +Position: (1.029500 -0.750000 3.900000)
  2055. +Normal: (0.400000 0.000000 0.000000)
  2056. +Texture: Thruster_Jets
  2057. +Radius: 0.1
  2058. +Length: 1.5
  2059.  
  2060. ;; front right side
  2061.  
  2062. $Thruster:
  2063. +Used for: ( "slide right" "bank right" )
  2064. +Position: (-1.017500 -0.750000 3.975000)
  2065. +Normal: (-0.400000 0.000000 0.000000)
  2066. +Texture: Thruster_Jets
  2067. +Radius: 0.1
  2068. +Length: 1.5
  2069.  
  2070. $Thruster:
  2071. +Used for: ( "slide right" "bank right" )
  2072. +Position: (-1.029500 -0.750000 3.900000)
  2073. +Normal: (-0.400000 0.000000 0.000000)
  2074. +Texture: Thruster_Jets
  2075. +Radius: 0.1
  2076. +Length: 1.5
  2077.  
  2078. ;; front left bottom
  2079.  
  2080. $Thruster:
  2081. +Used for: ( "bank left" "roll right" "pitch up" "reverse" )
  2082. +Position: (0.975000 -0.875000 3.975000)
  2083. +Normal: (0.200000 -0.400000 0.400000)
  2084. +Texture: Thruster_Jets
  2085. +Radius: 0.1
  2086. +Length: 1.5
  2087.  
  2088. $Thruster:
  2089. +Used for: ( "bank left" "roll right" "pitch up" "reverse" )
  2090. +Position: (0.950000 -0.920000 3.915000)
  2091. +Normal: (0.200000 -0.400000 0.400000)
  2092. +Texture: Thruster_Jets
  2093. +Radius: 0.1
  2094. +Length: 1.5
  2095.  
  2096. ;; front right bottom
  2097.  
  2098. $Thruster:
  2099. +Used for: ( "bank right" "roll left" "pitch up" "reverse" )
  2100. +Position: (-0.975000 -0.875000 3.975000)
  2101. +Normal: (-0.200000 -0.400000 0.400000)
  2102. +Texture: Thruster_Jets
  2103. +Radius: 0.1
  2104. +Length: 1.5
  2105.  
  2106. $Thruster:
  2107. +Used for: ( "bank right" "roll left" "pitch up" "reverse" )
  2108. +Position: (-0.950000 -0.920000 3.915000)
  2109. +Normal: (-0.200000 -0.400000 0.400000)
  2110. +Texture: Thruster_Jets
  2111. +Radius: 0.1
  2112. +Length: 1.5
  2113.  
  2114. ;; bottom front
  2115.  
  2116. $Thruster:
  2117. +Used for: ( "pitch up" "slide up" )
  2118. +Position: (0.000000 -1.275000 2.575000)
  2119. +Normal: (0.000000 -0.400000 -0.100000)
  2120. +Texture: Thruster_Jets
  2121. +Radius: 0.15
  2122. +Length: 2.0
  2123. +StartSnd: 202
  2124.  
  2125. ;; bottom left
  2126.  
  2127. $Thruster:
  2128. +Used for: ( "slide up" "bank left" "roll right" )
  2129. +Position: (1.975000 -1.000000 -0.175000)
  2130. +Normal: (0.000000 -0.400000 0.000000)
  2131. +Texture: Thruster_Jets
  2132. +Radius: 0.15
  2133. +Length: 2.0
  2134.  
  2135. ;; bottom right
  2136.  
  2137. $Thruster:
  2138. +Used for: ( "slide up" "bank right" "roll left" )
  2139. +Position: (-1.975000 -1.000000 -0.175000)
  2140. +Normal: (0.000000 -0.400000 0.000000)
  2141. +Texture: Thruster_Jets
  2142. +Radius: 0.15
  2143. +Length: 2.0
  2144.  
  2145. ;; bottom rear
  2146.  
  2147. $Thruster:
  2148. +Used for: ( "slide up" )
  2149. +Position: (0.170000 -0.987500 -0.417500)
  2150. +Normal: (0.000000 -0.400000 0.000000)
  2151. +Texture: Thruster_Jets
  2152. +Radius: 0.1
  2153. +Length: 1.5
  2154.  
  2155. $Thruster:
  2156. +Used for: ( "slide up" )
  2157. +Position: (-0.170000 -0.987500 -0.417500)
  2158. +Normal: (0.000000 -0.400000 0.000000)
  2159. +Texture: Thruster_Jets
  2160. +Radius: 0.1
  2161. +Length: 1.5
  2162.  
  2163. ;; tail left top
  2164.  
  2165. $Thruster:
  2166. +Used for: ( "slide down" "pitch up" "roll left" "bank right" )
  2167. +Position: (1.560000 0.365000 -4.475000)
  2168. +Normal: (0.050000 0.400000 0.000000)
  2169. +Texture: Thruster_Jets
  2170. +Radius: 0.1
  2171. +Length: 1.5
  2172.  
  2173. $Thruster:
  2174. +Used for: ( "slide down" "pitch up" "roll left" "bank right" )
  2175. +Position: (1.575000 0.365000 -4.400000)
  2176. +Normal: (0.050000 0.400000 0.000000)
  2177. +Texture: Thruster_Jets
  2178. +Radius: 0.1
  2179. +Length: 1.5
  2180.  
  2181. ;; tail right top
  2182.  
  2183. $Thruster:
  2184. +Used for: ( "slide down" "pitch up" "roll right" "bank left" )
  2185. +Position: (-1.560000 0.365000 -4.475000)
  2186. +Normal: (-0.050000 0.400000 0.000000)
  2187. +Texture: Thruster_Jets
  2188. +Radius: 0.1
  2189. +Length: 1.5
  2190.  
  2191. $Thruster:
  2192. +Used for: ( "slide down" "pitch up" "roll right" "bank left" )
  2193. +Position: (-1.575000 0.365000 -4.400000)
  2194. +Normal: (-0.050000 0.400000 0.000000)
  2195. +Texture: Thruster_Jets
  2196. +Radius: 0.1
  2197. +Length: 1.5
  2198.  
  2199. ;; tail left side
  2200.  
  2201. $Thruster:
  2202. +Used for: ( "slide left" "bank left" )
  2203. +Position: (1.587500 0.300000 -4.475000)
  2204. +Normal: (0.400000 -0.200000 -0.200000)
  2205. +Texture: Thruster_Jets
  2206. +Radius: 0.1
  2207. +Length: 1.5
  2208.  
  2209. $Thruster:
  2210. +Used for: ( "slide left" "bank left" )
  2211. +Position: (1.617500 0.300000 -4.420000)
  2212. +Normal: (0.400000 -0.200000 -0.200000)
  2213. +Texture: Thruster_Jets
  2214. +Radius: 0.1
  2215. +Length: 1.5
  2216.  
  2217. ;; tail right side
  2218.  
  2219. $Thruster:
  2220. +Used for: ( "slide right" "bank right" )
  2221. +Position: (-1.587500 0.300000 -4.475000)
  2222. +Normal: (-0.400000 -0.200000 -0.200000)
  2223. +Texture: Thruster_Jets
  2224. +Radius: 0.1
  2225. +Length: 1.5
  2226.  
  2227. $Thruster:
  2228. +Used for: ( "slide right" "bank right" )
  2229. +Position: (-1.617500 0.300000 -4.420000)
  2230. +Normal: (-0.400000 -0.200000 -0.200000)
  2231. +Texture: Thruster_Jets
  2232. +Radius: 0.1
  2233. +Length: 1.5
  2234.  
  2235. ;; left wing
  2236.  
  2237. $Thruster:
  2238. +Used for: ( "bank right" "roll left" "slide down" "pitch down" "reverse" )
  2239. +Position: (1.900000 -0.705000 2.300000)
  2240. +Normal: (0.400000 0.800000 0.400000)
  2241. +Texture: Thruster_Jets
  2242. +Radius: 0.15
  2243. +Length: 2.0
  2244.  
  2245. $Thruster:
  2246. +Used for: ( "bank right" "roll left" "slide down" "pitch down" "reverse" )
  2247. +Position: (1.975000 -0.715000 2.205000)
  2248. +Normal: (0.400000 0.800000 0.400000)
  2249. +Texture: Thruster_Jets
  2250. +Radius: 0.15
  2251. +Length: 2.0
  2252.  
  2253. $Thruster:
  2254. +Used for: ( "bank right" "roll left" "slide down" "pitch down" "reverse" )
  2255. +Position: (2.050000 -0.725000 2.110000)
  2256. +Normal: (0.400000 0.800000 0.400000)
  2257. +Texture: Thruster_Jets
  2258. +Radius: 0.15
  2259. +Length: 2.0
  2260.  
  2261. ;; right wing
  2262.  
  2263. $Thruster:
  2264. +Used for: ( "bank left" "roll right" "slide down" "pitch down" "reverse" )
  2265. +Position: (-1.900000 -0.705000 2.300000)
  2266. +Normal: (-0.400000 0.800000 0.400000)
  2267. +Texture: Thruster_Jets
  2268. +Radius: 0.15
  2269. +Length: 2.0
  2270.  
  2271. $Thruster:
  2272. +Used for: ( "bank left" "roll right" "slide down" "pitch down" "reverse" )
  2273. +Position: (-1.975000 -0.715000 2.205000)
  2274. +Normal: (-0.400000 0.800000 0.400000)
  2275. +Texture: Thruster_Jets
  2276. +Radius: 0.15
  2277. +Length: 2.0
  2278.  
  2279. $Thruster:
  2280. +Used for: ( "bank left" "roll right" "slide down" "pitch down" "reverse" )
  2281. +Position: (-2.050000 -0.725000 2.110000)
  2282. +Normal: (-0.400000 0.800000 0.400000)
  2283. +Texture: Thruster_Jets
  2284. +Radius: 0.15
  2285. +Length: 2.0
  2286.  
  2287. ;; tail left bottom
  2288.  
  2289. $Thruster:
  2290. +Used for: ( "slide up" "pitch down" "roll right" "bank left" )
  2291. +Position: (1.560000 0.070000 -4.325000)
  2292. +Normal: (0.050000 -0.400000 -0.100000)
  2293. +Texture: Thruster_Jets
  2294. +Radius: 0.1
  2295. +Length: 1.5
  2296.  
  2297. $Thruster:
  2298. +Used for: ( "slide up" "pitch down" "roll right" "bank left" )
  2299. +Position: (1.575000 0.005000 -4.225000)
  2300. +Normal: (0.050000 -0.400000 -0.100000)
  2301. +Texture: Thruster_Jets
  2302. +Radius: 0.1
  2303. +Length: 1.5
  2304.  
  2305. ;; tail right bottom
  2306.  
  2307. $Thruster:
  2308. +Used for: ( "slide up" "pitch down" "roll left" "bank right" )
  2309. +Position: (-1.560000 0.070000 -4.325000)
  2310. +Normal: (-0.050000 -0.400000 -0.100000)
  2311. +Texture: Thruster_Jets
  2312. +Radius: 0.1
  2313. +Length: 1.5
  2314.  
  2315. $Thruster:
  2316. +Used for: ( "slide up" "pitch down" "roll left" "bank right" )
  2317. +Position: (-1.575000 0.005000 -4.225000)
  2318. +Normal: (-0.050000 -0.400000 -0.100000)
  2319. +Texture: Thruster_Jets
  2320. +Radius: 0.1
  2321. +Length: 1.5
  2322.  
  2323. ;; top rear
  2324.  
  2325. $Thruster:
  2326. +Used for: ( "slide down" "pitch up" )
  2327. +Position: (0.170000 1.375000 -0.775000)
  2328. +Normal: (0.000000 0.400000 -0.200000)
  2329. +Texture: Thruster_Jets
  2330. +Radius: 0.1
  2331. +Length: 1.5
  2332.  
  2333. $Thruster:
  2334. +Used for: ( "slide down" "pitch up" )
  2335. +Position: (-0.170000 1.375000 -0.775000)
  2336. +Normal: (0.000000 0.400000 -0.200000)
  2337. +Texture: Thruster_Jets
  2338. +Radius: 0.1
  2339. +Length: 1.5
  2340.  
  2341. ;; top front
  2342.  
  2343. $Thruster:
  2344. +Used for: ( "slide down" "pitch down" )
  2345. +Position: (0.170000 1.360000 1.885000)
  2346. +Normal: (0.000000 0.400000 0.200000)
  2347. +Texture: Thruster_Jets
  2348. +Radius: 0.1
  2349. +Length: 1.5
  2350.  
  2351. $Thruster:
  2352. +Used for: ( "slide down" "pitch down" )
  2353. +Position: (-0.170000 1.360000 1.885000)
  2354. +Normal: (0.000000 0.400000 0.200000)
  2355. +Texture: Thruster_Jets
  2356. +Radius: 0.1
  2357. +Length: 1.5
  2358. +StartSnd: 196
  2359.  
  2360. $Radar Image 2D: DRADIS_Col_Raptora
  2361. $Radar Color Image 2D: DRADIS_Col_Raptorb
  2362. $Radar Image Size: 12
  2363. $3D Radar Blip Size Multiplier: 0.1875
  2364.  
  2365. $Subsystem: communication, 10, 0
  2366. $Alt Subsystem Name: COM
  2367. $Subsystem: navigation, 10, 0
  2368. $Alt Subsystem Name: NAV
  2369. $Subsystem: FTL, 10, 0
  2370. $Subsystem: weapons, 20, 0
  2371. $Alt Subsystem Name: WEP
  2372. $Subsystem: sensors, 10, 0
  2373. $Alt Subsystem Name: SEN
  2374. $Subsystem: engine1a, 15, 0
  2375. $Alt Subsystem Name: ENG1
  2376. $Engine Wash: Default
  2377. $Subsystem: engine2a, 15, 0
  2378. $Alt Subsystem Name: ENG2
  2379. $Engine Wash: Default
  2380. $Subsystem: doora, 0, 0
  2381. $Flags: ( "untargetable" )
  2382. ;$Subsystem: doora-destroyed, 0, 0
  2383. ; $Flags: ( "untargetable" )
  2384. $Subsystem: pilota, 0, 0
  2385. $Flags: ( "untargetable" "no live debris" )
  2386. $Subsystem: co_pilota, 0, 0
  2387. $Flags: ( "untargetable" "no live debris" )
  2388. $Subsystem: flight_officera, 0, 0
  2389. $Flags: ( "untargetable" "no live debris" )
  2390. $Subsystem: debactivatea, 0, 0
  2391. $Flags: ( "untargetable" )
  2392.  
  2393. ;---------------------------------- Colonial Drones -------------------------------------
  2394.  
  2395.  
  2396. $Name: Cylotron Mark IX Drone
  2397. $Short name: Mk9_Drone
  2398. $Species: Colonial
  2399. +Tech Description: The Cylotron MK IX is the most widely used military training drone in service today. Equipped with a vast multitude of sensors to judge pilot accuracy, ammo conservation, and flying capabilities, the Cylotron allows instructors to accurately gauge each individual pilot's capabilities. However, there are rumors of a new prototype drone set to enter service soon, making the MK IX's days numbered.
  2400. $end_multi_text
  2401. +Length: 6 m
  2402. +Gun Mounts: 4
  2403. +Missile Banks: 1
  2404. $Selection Effect: Off
  2405. $POF file: Col_Drone_IX.pof
  2406. $POF Target File: Col_Drone_IX.pof
  2407. $POF Target LOD: 1
  2408. $Detail distance: (0, 25, 100, 250)
  2409. $Show damage: YES
  2410. $Damage Lightning Type: None
  2411. $Collision Physics:
  2412. +Bounce: 0.0
  2413. +Friction: 2.0
  2414. +Landing Max Forward Vel: 35
  2415. +Landing Min Forward Vel: -10
  2416. +Landing Max Descent Vel: 15
  2417. +Landing Max Horizontal Vel: 10
  2418. +Landing Max Angle: 25
  2419. +Landing Min Angle: -25
  2420. +Landing Max Rotate Angle: 20
  2421. +Reorient Max Forward Vel: 100
  2422. +Reorient Min Forward Vel: -30
  2423. +Reorient Max Descent Vel: 40
  2424. +Reorient Max Horizontal Vel: 40
  2425. +Reorient Max Angle: 45
  2426. +Reorient Min Angle: -45
  2427. +Reorient Max Rotate Angle: 45
  2428. +Reorient Speed Mult: 1.0
  2429. +Landing Rest Angle: -5
  2430. +Landing Sound: 204
  2431. $Debris:
  2432. +Lightning Arc Percent: 0
  2433. $Density: 1
  2434. $Damp: 1.0
  2435. $Rotdamp: 0.6
  2436. $Max Velocity: 30.0, 30.0, 80.0
  2437. $Rotation time: 7.5, 7.5, 5.0
  2438. $Rear Velocity: 40.0
  2439. $Forward accel: 4.0
  2440. $Forward decel: 4.0
  2441. $Slide accel: 1.8
  2442. $Slide decel: 1.8
  2443. $Glide: YES
  2444. +Dynamic Glide Cap: YES
  2445. +Glide Accel Mult: -1.0
  2446. $Convergence:
  2447. +Automatic
  2448. +Minimum Distance: 100
  2449. $Warpin type: Galactica
  2450. $Warpin Start Sound: 45
  2451. $Warpin time: 0.3667
  2452. $Warpin animation: FTL
  2453. $Warpout type: Galactica
  2454. $Warpout Start Sound: 46
  2455. $Warpout time: 0.3667
  2456. $Warpout animation: FTL
  2457. $Player warpout speed: .25
  2458. $Expl inner rad: 10.0
  2459. $Expl outer rad: 25.0
  2460. $Expl damage: 5.0
  2461. $Expl blast: 800.0
  2462. $Expl Propagates: NO
  2463. $Shockwave Speed: 0.0
  2464. $Allowed PBanks: ( "MEC-A6" )
  2465. $Allowed Dogfight PBanks: ( "MEC-A6" )
  2466. $Default PBanks: ( "MEC-A6" )
  2467. $PBank Capacity: ( 4 )
  2468. $Allowed SBanks: ( "HD-70 Lightning Javelin" )
  2469. $Allowed Dogfight SBanks: ( "HD-70 Lightning Javelin" )
  2470. $Default SBanks: ( "HD-70 Lightning Javelin" )
  2471. $SBank Capacity: ( 20 )
  2472. $Show Secondary Models: ( YES )
  2473. $Shields: 0
  2474. $Power Output: 2.0
  2475. $Max Oclk Speed: 80.0
  2476. $Max Weapon Eng: 0
  2477. $Hitpoints: 230
  2478. $Armor type: Fighter
  2479. $Flags: ( "fighter" "generate icon" "intrinsic no shields"
  2480. "no weapon damage scaling" "no ets" "in tech database" )
  2481. $AI Class: Nugget
  2482. $Afterburner: NO
  2483. $Countermeasure Type: Colonial Countermeasure
  2484. $Countermeasures: 20
  2485. $Scan time: 1100
  2486. $EngineSnd: 135
  2487. $GlideStartSnd: 205
  2488. $GlideEndSnd: 206
  2489. $Closeup_pos: 0.0, 0.0, -13
  2490. $Closeup_zoom: 0.5
  2491. $Score: 7
  2492. $Trail:
  2493. +Offset: 5.5 -0.712 0.11
  2494. +Start Width: 0.15
  2495. +End Width: 2.0
  2496. +Start Alpha: 0.8
  2497. +End Alpha: 0.0
  2498. +Max Life: 0.75
  2499. +Spew Time: 60
  2500. +Bitmap: MissileTrail02
  2501. $Trail:
  2502. +Offset: -5.5 -0.712 0.11
  2503. +Start Width: 0.15
  2504. +End Width: 2.0
  2505. +Start Alpha: 0.8
  2506. +End Alpha: 0.0
  2507. +Max Life: 0.75
  2508. +Spew Time: 60
  2509. +Bitmap: MissileTrail02
  2510.  
  2511. ;; Engine fire
  2512.  
  2513. $Thruster:
  2514. +Used for: ( "forward" )
  2515. +Position: (1.851 .17 -1.94000)
  2516. +Normal: (0.000000 0.000000 -1.000000)
  2517. +Texture: Thruster_Col_Fire
  2518. +Radius: 0.35
  2519. +Length: 1.0
  2520.  
  2521. $Thruster:
  2522. +Used for: ( "forward" )
  2523. +Position: (1.5 .17 -2.057)
  2524. +Normal: (0.000000 0.000000 -1.000000)
  2525. +Texture: Thruster_Col_Fire
  2526. +Radius: 0.35
  2527. +Length: 1.0
  2528.  
  2529. $Thruster:
  2530. +Used for: ( "forward" )
  2531. +Position: (1.151 .17 -2.168)
  2532. +Normal: (0.000000 0.000000 -1.000000)
  2533. +Texture: Thruster_Col_Fire
  2534. +Radius: 0.35
  2535. +Length: 1.0
  2536.  
  2537. $Thruster:
  2538. +Used for: ( "forward" )
  2539. +Position: (-1.85 .17 -1.94600)
  2540. +Normal: (0.000000 0.000000 -1.000000)
  2541. +Texture: Thruster_Col_Fire
  2542. +Radius: 0.35
  2543. +Length: 1.0
  2544.  
  2545. $Thruster:
  2546. +Used for: ( "forward" )
  2547. +Position: (-1.5 .17 -2.056)
  2548. +Normal: (0.000000 0.000000 -1.000000)
  2549. +Texture: Thruster_Col_Fire
  2550. +Radius: 0.35
  2551. +Length: 1.0
  2552.  
  2553. $Thruster:
  2554. +Used for: ( "forward" )
  2555. +Position: (-1.151 .17 -2.17)
  2556. +Normal: (0.000000 0.000000 -1.000000)
  2557. +Texture: Thruster_Col_Fire
  2558. +Radius: 0.35
  2559. +Length: 1.0
  2560.  
  2561. ;; Left front top
  2562.  
  2563. $Thruster:
  2564. +Used for: ( "slide down" "pitch down" )
  2565. +Position: (1.370000 0.220000 1.560000)
  2566. +Normal: (0.000000 0.400000 0.000000)
  2567. +Texture: Thruster_Jets
  2568. +Radius: 0.10
  2569. +Length: 1.5
  2570. +StartSnd: 202
  2571.  
  2572. $Thruster:
  2573. +Used for: ( "slide down" "pitch down" )
  2574. +Position: (1.557500 0.215000 1.560000)
  2575. +Normal: (0.000000 0.400000 0.000000)
  2576. +Texture: Thruster_Jets
  2577. +Radius: 0.10
  2578. +Length: 1.5
  2579.  
  2580. ;; right front top
  2581.  
  2582. $Thruster:
  2583. +Used for: ( "slide down" "pitch down" )
  2584. +Position: (-1.370000 0.220000 1.560000)
  2585. +Normal: (0.000000 0.400000 0.000000)
  2586. +Texture: Thruster_Jets
  2587. +Radius: 0.10
  2588. +Length: 1.5
  2589.  
  2590. $Thruster:
  2591. +Used for: ( "slide down" "pitch down" )
  2592. +Position: (-1.557500 0.215000 1.560000)
  2593. +Normal: (0.000000 0.400000 0.000000)
  2594. +Texture: Thruster_Jets
  2595. +Radius: 0.10
  2596. +Length: 1.5
  2597.  
  2598. ;; left engine top
  2599.  
  2600. $Thruster:
  2601. +Used for: ( "slide down" )
  2602. +Position: (1.360000 0.432500 -0.410000)
  2603. +Normal: (0.000000 0.400000 0.000000)
  2604. +Texture: Thruster_Jets
  2605. +Radius: 0.10
  2606. +Length: 1.5
  2607.  
  2608. $Thruster:
  2609. +Used for: ( "slide down" )
  2610. +Position: (1.662500 0.431500 -0.410000)
  2611. +Normal: (0.000000 0.400000 0.000000)
  2612. +Texture: Thruster_Jets
  2613. +Radius: 0.10
  2614. +Length: 1.5
  2615.  
  2616. ;; right engine top
  2617.  
  2618. $Thruster:
  2619. +Used for: ( "slide down" )
  2620. +Position: (-1.360000 0.432500 -0.410000)
  2621. +Normal: (0.000000 0.400000 0.000000)
  2622. +Texture: Thruster_Jets
  2623. +Radius: 0.10
  2624. +Length: 1.5
  2625.  
  2626. $Thruster:
  2627. +Used for: ( "slide down" )
  2628. +Position: (-1.662500 0.431500 -0.410000)
  2629. +Normal: (0.000000 0.400000 0.000000)
  2630. +Texture: Thruster_Jets
  2631. +Radius: 0.10
  2632. +Length: 1.5
  2633.  
  2634. ;; left wing top front
  2635.  
  2636. $Thruster:
  2637. +Used for: ( "pitch down" "bank right" "roll left" )
  2638. +Position: (3.415000 0.020000 0.755000)
  2639. +Normal: (0.000000 0.400000 0.050000)
  2640. +Texture: Thruster_Jets
  2641. +Radius: 0.10
  2642. +Length: 1.5
  2643.  
  2644. $Thruster:
  2645. +Used for: ( "pitch down" "bank right" "roll left" )
  2646. +Position: (3.545000 0.005000 0.737500)
  2647. +Normal: (0.000000 0.400000 0.050000)
  2648. +Texture: Thruster_Jets
  2649. +Radius: 0.10
  2650. +Length: 1.5
  2651.  
  2652. ;; right wing top front
  2653.  
  2654. $Thruster:
  2655. +Used for: ( "pitch down" "bank left" "roll right" )
  2656. +Position: (-3.415000 0.020000 0.755000)
  2657. +Normal: (0.000000 0.400000 0.050000)
  2658. +Texture: Thruster_Jets
  2659. +Radius: 0.10
  2660. +Length: 1.5
  2661.  
  2662. $Thruster:
  2663. +Used for: ( "pitch down" "bank left" "roll right" )
  2664. +Position: (-3.545000 0.005000 0.737500)
  2665. +Normal: (0.000000 0.400000 0.050000)
  2666. +Texture: Thruster_Jets
  2667. +Radius: 0.10
  2668. +Length: 1.5
  2669.  
  2670. ;; left wing top rear outer
  2671.  
  2672. $Thruster:
  2673. +Used for: ( "pitch up" "roll left" )
  2674. +Position: (4.795000 -0.370000 -0.507500)
  2675. +Normal: (0.200000 0.400000 -0.050000)
  2676. +Texture: Thruster_Jets
  2677. +Radius: 0.10
  2678. +Length: 1.5
  2679.  
  2680. $Thruster:
  2681. +Used for: ( "pitch up" "roll left" )
  2682. +Position: (4.697500 -0.325000 -0.540000)
  2683. +Normal: (0.200000 0.400000 -0.050000)
  2684. +Texture: Thruster_Jets
  2685. +Radius: 0.10
  2686. +Length: 1.5
  2687.  
  2688. ;; right wing top rear outer
  2689.  
  2690. $Thruster:
  2691. +Used for: ( "pitch up" "roll right" )
  2692. +Position: (-4.795000 -0.370000 -0.507500)
  2693. +Normal: (-0.200000 0.400000 -0.050000)
  2694. +Texture: Thruster_Jets
  2695. +Radius: 0.10
  2696. +Length: 1.5
  2697.  
  2698. $Thruster:
  2699. +Used for: ( "pitch up" "roll right" )
  2700. +Position: (-4.697500 -0.325000 -0.540000)
  2701. +Normal: (-0.200000 0.400000 -0.050000)
  2702. +Texture: Thruster_Jets
  2703. +Radius: 0.10
  2704. +Length: 1.5
  2705.  
  2706. ;; left wing top rear inner
  2707.  
  2708. $Thruster:
  2709. +Used for: ( "pitch up" "bank right" )
  2710. +Position: (4.325000 -0.192500 -0.660000)
  2711. +Normal: (0.100000 0.400000 -0.050000)
  2712. +Texture: Thruster_Jets
  2713. +Radius: 0.10
  2714. +Length: 1.5
  2715.  
  2716. $Thruster:
  2717. +Used for: ( "pitch up" "bank right" )
  2718. +Position: (4.225000 -0.170000 -0.685000)
  2719. +Normal: (0.100000 0.400000 -0.050000)
  2720. +Texture: Thruster_Jets
  2721. +Radius: 0.10
  2722. +Length: 1.5
  2723.  
  2724. ;; right wing top rear inner
  2725.  
  2726. $Thruster:
  2727. +Used for: ( "pitch up" "bank left" )
  2728. +Position: (-4.325000 -0.192500 -0.660000)
  2729. +Normal: (-0.100000 0.400000 -0.050000)
  2730. +Texture: Thruster_Jets
  2731. +Radius: 0.10
  2732. +Length: 1.5
  2733.  
  2734. $Thruster:
  2735. +Used for: ( "pitch up" "bank left" )
  2736. +Position: (-4.225000 -0.170000 -0.685000)
  2737. +Normal: (-0.100000 0.400000 -0.050000)
  2738. +Texture: Thruster_Jets
  2739. +Radius: 0.10
  2740. +Length: 1.5
  2741.  
  2742. ;; left wing tip top
  2743.  
  2744. $Thruster:
  2745. +Used for: ( "slide down" "bank right" "roll left" )
  2746. +Position: (5.435000 -0.637500 0.025000)
  2747. +Normal: (0.200000 0.400000 0.000000)
  2748. +Texture: Thruster_Jets
  2749. +Radius: 0.10
  2750. +Length: 1.5
  2751.  
  2752. $Thruster:
  2753. +Used for: ( "slide down" "bank right" "roll left" )
  2754. +Position: (5.437500 -0.642500 -0.145000)
  2755. +Normal: (0.200000 0.400000 0.000000)
  2756. +Texture: Thruster_Jets
  2757. +Radius: 0.10
  2758. +Length: 1.5
  2759.  
  2760. ;; right wing tip top
  2761.  
  2762. $Thruster:
  2763. +Used for: ( "slide down" "bank left" "roll right" )
  2764. +Position: (-5.435000 -0.637500 0.025000)
  2765. +Normal: (-0.200000 0.400000 -0.000000)
  2766. +Texture: Thruster_Jets
  2767. +Radius: 0.10
  2768. +Length: 1.5
  2769.  
  2770. $Thruster:
  2771. +Used for: ( "slide down" "bank left" "roll right" )
  2772. +Position: (-5.437500 -0.642500 -0.145000)
  2773. +Normal: (-0.200000 0.400000 0.000000)
  2774. +Texture: Thruster_Jets
  2775. +Radius: 0.10
  2776. +Length: 1.5
  2777.  
  2778. ;; left rear top
  2779.  
  2780. $Thruster:
  2781. +Used for: ( "slide down" "pitch up" )
  2782. +Position: (2.267500 0.175000 -1.215000)
  2783. +Normal: (0.000000 0.400000 0.000000)
  2784. +Texture: Thruster_Jets
  2785. +Radius: 0.10
  2786. +Length: 1.5
  2787.  
  2788. ;; right rear top
  2789.  
  2790. $Thruster:
  2791. +Used for: ( "slide down" "pitch up" )
  2792. +Position: (-2.267500 0.175000 -1.215000)
  2793. +Normal: (0.000000 0.400000 0.000000)
  2794. +Texture: Thruster_Jets
  2795. +Radius: 0.10
  2796. +Length: 1.5
  2797.  
  2798. ;; left engine rear bottom
  2799.  
  2800. $Thruster:
  2801. +Used for: ( "slide up" "pitch down" )
  2802. +Position: (1.375000 -0.090000 -1.425000)
  2803. +Normal: (0.000000 -0.400000 0.000000)
  2804. +Texture: Thruster_Jets
  2805. +Radius: 0.10
  2806. +Length: 1.5
  2807.  
  2808. $Thruster:
  2809. +Used for: ( "slide up" "pitch down" )
  2810. +Position: (1.570000 -0.075000 -1.420000)
  2811. +Normal: (0.000000 -0.400000 0.000000)
  2812. +Texture: Thruster_Jets
  2813. +Radius: 0.10
  2814. +Length: 1.5
  2815.  
  2816. ;; right engine rear bottom
  2817.  
  2818. $Thruster:
  2819. +Used for: ( "slide up" "pitch down" )
  2820. +Position: (-1.375000 -0.090000 -1.425000)
  2821. +Normal: (0.000000 -0.400000 0.000000)
  2822. +Texture: Thruster_Jets
  2823. +Radius: 0.10
  2824. +Length: 1.5
  2825.  
  2826. $Thruster:
  2827. +Used for: ( "slide up" "pitch down" )
  2828. +Position: (-1.570000 -0.075000 -1.420000)
  2829. +Normal: (0.000000 -0.400000 0.000000)
  2830. +Texture: Thruster_Jets
  2831. +Radius: 0.10
  2832. +Length: 1.5
  2833.  
  2834. ;; left rear bottom
  2835.  
  2836. $Thruster:
  2837. +Used for: ( "pitch down" )
  2838. +Position: (0.135000 -0.080000 -1.730000)
  2839. +Normal: (0.000000 -0.400000 -0.200000)
  2840. +Texture: Thruster_Jets
  2841. +Radius: 0.10
  2842. +Length: 1.5
  2843.  
  2844. ;; right rear bottom
  2845.  
  2846. $Thruster:
  2847. +Used for: ( "pitch down" )
  2848. +Position: (-0.117500 -0.080000 -1.737500)
  2849. +Normal: (0.000000 -0.400000 -0.200000)
  2850. +Texture: Thruster_Jets
  2851. +Radius: 0.10
  2852. +Length: 1.5
  2853.  
  2854. ;; left wing front bottom
  2855.  
  2856. $Thruster:
  2857. +Used for: ( "pitch up" "bank left" )
  2858. +Position: (3.505000 -0.215000 1.185000)
  2859. +Normal: (0.000000 -0.400000 0.000000)
  2860. +Texture: Thruster_Jets
  2861. +Radius: 0.10
  2862. +StartSnd: 200
  2863.  
  2864. $Thruster:
  2865. +Used for: ( "pitch up" "bank left" )
  2866. +Position: (3.640000 -0.242500 1.140000)
  2867. +Normal: (0.000000 -0.400000 0.000000)
  2868. +Texture: Thruster_Jets
  2869. +Radius: 0.10
  2870. +Length: 1.5
  2871.  
  2872. ;; right wing front bottom
  2873.  
  2874. $Thruster:
  2875. +Used for: ( "pitch up" "bank right" )
  2876. +Position: (-3.505000 -0.215000 1.185000)
  2877. +Normal: (0.000000 -0.400000 0.000000)
  2878. +Texture: Thruster_Jets
  2879. +Radius: 0.10
  2880. +StartSnd: 198
  2881.  
  2882. $Thruster:
  2883. +Used for: ( "pitch up" "bank right" )
  2884. +Position: (-3.640000 -0.242500 1.140000)
  2885. +Normal: (0.000000 -0.400000 0.000000)
  2886. +Texture: Thruster_Jets
  2887. +Radius: 0.10
  2888. +Length: 1.5
  2889.  
  2890. ;; left wing rear bottom
  2891.  
  2892. $Thruster:
  2893. +Used for: ( "pitch down" "bank left" )
  2894. +Position: (3.615000 -0.162500 -0.850000)
  2895. +Normal: (0.000000 -0.400000 0.000000)
  2896. +Texture: Thruster_Jets
  2897. +Radius: 0.10
  2898. +Length: 1.5
  2899.  
  2900. $Thruster:
  2901. +Used for: ( "pitch down" "bank left" )
  2902. +Position: (3.747500 -0.187500 -0.810000)
  2903. +Normal: (0.000000 -0.400000 0.000000)
  2904. +Texture: Thruster_Jets
  2905. +Radius: 0.10
  2906. +Length: 1.5
  2907.  
  2908. ;; right wing rear bottom
  2909.  
  2910. $Thruster:
  2911. +Used for: ( "pitch down" "bank right" )
  2912. +Position: (-3.615000 -0.162500 -0.850000)
  2913. +Normal: (0.000000 -0.400000 0.000000)
  2914. +Texture: Thruster_Jets
  2915. +Radius: 0.10
  2916. +Length: 1.5
  2917.  
  2918. $Thruster:
  2919. +Used for: ( "pitch down" "bank right" )
  2920. +Position: (-3.747500 -0.187500 -0.810000)
  2921. +Normal: (0.000000 -0.400000 0.000000)
  2922. +Texture: Thruster_Jets
  2923. +Radius: 0.10
  2924. +Length: 1.5
  2925.  
  2926. ;; left wing tip bottom
  2927.  
  2928. $Thruster:
  2929. +Used for: ( "slide up" "bank left" "roll right" )
  2930. +Position: (5.285000 -0.640000 0.110000)
  2931. +Normal: (-0.100000 -0.400000 0.000000)
  2932. +Texture: Thruster_Jets
  2933. +Radius: 0.10
  2934. +Length: 1.5
  2935.  
  2936. $Thruster:
  2937. +Used for: ( "slide up" "bank left" "roll right" )
  2938. +Position: (5.395000 -0.677500 0.126500)
  2939. +Normal: (-0.100000 -0.400000 0.000000)
  2940. +Texture: Thruster_Jets
  2941. +Radius: 0.10
  2942. +Length: 1.5
  2943.  
  2944. ;; right wing tip bottom
  2945.  
  2946. $Thruster:
  2947. +Used for: ( "slide up" "bank right" "roll left" )
  2948. +Position: (-5.285000 -0.640000 0.110000)
  2949. +Normal: (0.100000 -0.400000 0.000000)
  2950. +Texture: Thruster_Jets
  2951. +Radius: 0.10
  2952. +Length: 1.5
  2953.  
  2954. $Thruster:
  2955. +Used for: ( "slide up" "bank right" "roll left" )
  2956. +Position: (-5.395000 -0.677500 0.126500)
  2957. +Normal: (0.100000 -0.400000 0.000000)
  2958. +Texture: Thruster_Jets
  2959. +Radius: 0.10
  2960. +Length: 1.5
  2961.  
  2962. ;; left wing center bottom
  2963.  
  2964. $Thruster:
  2965. +Used for: ( "roll right" )
  2966. +Position: (3.740000 -0.220000 0.117500)
  2967. +Normal: (0.000000 -0.400000 0.000000)
  2968. +Texture: Thruster_Jets
  2969. +Radius: 0.10
  2970. +Length: 1.5
  2971.  
  2972. $Thruster:
  2973. +Used for: ( "roll right" )
  2974. +Position: (3.750000 -0.217500 -0.000000)
  2975. +Normal: (0.000000 -0.400000 0.000000)
  2976. +Texture: Thruster_Jets
  2977. +Radius: 0.10
  2978. +Length: 1.5
  2979.  
  2980. $Thruster:
  2981. +Used for: ( "roll right" )
  2982. +Position: (3.760000 -0.215000 -0.117500)
  2983. +Normal: (0.000000 -0.400000 0.000000)
  2984. +Texture: Thruster_Jets
  2985. +Radius: 0.10
  2986. +Length: 1.5
  2987.  
  2988. ;; right wing center bottom
  2989.  
  2990. $Thruster:
  2991. +Used for: ( "roll left" )
  2992. +Position: (-3.740000 -0.220000 0.117500)
  2993. +Normal: (0.000000 -0.400000 0.000000)
  2994. +Texture: Thruster_Jets
  2995. +Radius: 0.10
  2996. +Length: 1.5
  2997.  
  2998. $Thruster:
  2999. +Used for: ( "roll left" )
  3000. +Position: (-3.750000 -0.217500 -0.000000)
  3001. +Normal: (0.000000 -0.400000 0.000000)
  3002. +Texture: Thruster_Jets
  3003. +Radius: 0.10
  3004. +Length: 1.5
  3005.  
  3006. $Thruster:
  3007. +Used for: ( "roll left" )
  3008. +Position: (-3.760000 -0.215000 -0.117500)
  3009. +Normal: (0.000000 -0.400000 0.000000)
  3010. +Texture: Thruster_Jets
  3011. +Radius: 0.10
  3012. +Length: 1.5
  3013.  
  3014. ;; top center left
  3015.  
  3016. $Thruster:
  3017. +Used for: ( "slide left" )
  3018. +Position: (0.535000 0.400000 -0.410000)
  3019. +Normal: (0.400000 0.100000 0.000000)
  3020. +Texture: Thruster_Jets
  3021. +Radius: 0.10
  3022. +Length: 1.5
  3023.  
  3024. $Thruster:
  3025. +Used for: ( "slide left" )
  3026. +Position: (0.535000 0.400000 -0.090000)
  3027. +Normal: (0.400000 0.100000 0.000000)
  3028. +Texture: Thruster_Jets
  3029. +Radius: 0.10
  3030. +Length: 1.5
  3031.  
  3032. ;; top center right
  3033.  
  3034. $Thruster:
  3035. +Used for: ( "slide right" )
  3036. +Position: (-0.535000 0.400000 -0.410000)
  3037. +Normal: (-0.400000 0.100000 0.000000)
  3038. +Texture: Thruster_Jets
  3039. +Radius: 0.10
  3040. +Length: 1.5
  3041.  
  3042. $Thruster:
  3043. +Used for: ( "slide right" )
  3044. +Position: (-0.535000 0.400000 -0.090000)
  3045. +Normal: (-0.400000 0.100000 0.000000)
  3046. +Texture: Thruster_Jets
  3047. +Radius: 0.10
  3048. +Length: 1.5
  3049.  
  3050. $Radar Image 2D: DRADIS_Cyl_Raidera
  3051. $Radar Color Image 2D: DRADIS_Cyl_Raiderb
  3052. $Radar Image Size: 12
  3053. $3D Radar Blip Size Multiplier: 0.1875
  3054.  
  3055. $Subsystem: rotator, 10, 1
  3056. $Flags: ( "untargetable" )
  3057. $Subsystem: communication, 10, 0
  3058. $Alt Subsystem Name: COM
  3059. $Subsystem: navigation, 10, 0
  3060. $Alt Subsystem Name: NAV
  3061. $Subsystem: weapons, 25, 0
  3062. $Alt Subsystem Name: WEP
  3063. $Subsystem: sensors, 10, 0
  3064. $Alt Subsystem Name: SEN
  3065. $Subsystem: engine1a, 15, 0
  3066. $Alt Subsystem Name: ENG1
  3067. $Engine Wash: Default
  3068. $Subsystem: engine2a, 15, 0
  3069. $Alt Subsystem Name: ENG2
  3070. $Engine Wash: Default
  3071. $Subsystem: Reactor, 25, 0
  3072. $Flags: ( "untargetable" )
  3073.  
  3074.  
  3075. $Name: Cylotron Mark X Drone
  3076. $Short name: Mk10_Drone
  3077. $Species: Colonial
  3078. +Type: XSTR("Advanced Training Drone", 1186)
  3079. +Maneuverability: XSTR("Medium", 1182)
  3080. +Armor: XSTR("Light", 1187)
  3081. +Manufacturer: XSTR("Caprica Industrial Construction", 1188)
  3082. +Tech Description: The Cylotron MK X is an improvement upon earlier drone models, with an enhanced slaved quasi-AI control system and thicker armor. Equipped with a vast multitude of sensors to judge pilot accuracy, ammo conservation, and flying capabilities, the Cylotron allows instructors to accurately gauge each individual pilot's capabilities. Frighteningly effective in live-fire exercises, the Cylotron MK X is the closest thing to a Cylon that Viper pilots have faced in the past thirty years. For some anti-artificial intelligence activists demanding the end of the Cylotron program, the Mark X is too close to the real thing.
  3083. $end_multi_text
  3084. +Length: 6 m
  3085. +Gun Mounts: 4
  3086. +Missile Banks: 1
  3087. $Selection Effect: Off
  3088. $POF file: Col_Drone_X.pof
  3089. $POF Target File: Col_Drone_X.pof
  3090. $POF Target LOD: 1
  3091. $Detail distance: (0, 25, 100, 250)
  3092. $Show damage: YES
  3093. $Damage Lightning Type: None
  3094. $Collision Physics:
  3095. +Bounce: 0.0
  3096. +Friction: 2.0
  3097. +Landing Max Forward Vel: 45
  3098. +Landing Min Forward Vel: -10
  3099. +Landing Max Descent Vel: 15
  3100. +Landing Max Horizontal Vel: 10
  3101. +Landing Max Angle: 25
  3102. +Landing Min Angle: -25
  3103. +Landing Max Rotate Angle: 20
  3104. +Reorient Max Forward Vel: 100
  3105. +Reorient Min Forward Vel: -30
  3106. +Reorient Max Descent Vel: 40
  3107. +Reorient Max Horizontal Vel: 40
  3108. +Reorient Max Angle: 45
  3109. +Reorient Min Angle: -45
  3110. +Reorient Max Rotate Angle: 45
  3111. +Reorient Speed Mult: 1.0
  3112. +Landing Rest Angle: -5
  3113. +Landing Sound: 204
  3114. $Debris:
  3115. +Lightning Arc Percent: 0
  3116. $Density: 1
  3117. $Damp: 1.0
  3118. $Rotdamp: 0.6
  3119. $Max Velocity: 40.0, 40.0, 100.0
  3120. $Rotation time: 4.0, 4.0, 2.6
  3121. $Rear Velocity: 50.0
  3122. $Forward accel: 4.0
  3123. $Forward decel: 4.0
  3124. $Slide accel: 1.5
  3125. $Slide decel: 1.5
  3126. $Glide: YES
  3127. +Dynamic Glide Cap: YES
  3128. +Glide Accel Mult: -1.0
  3129. $Convergence:
  3130. +Automatic
  3131. +Minimum Distance: 100
  3132. $Warpin type: Galactica
  3133. $Warpin Start Sound: 45
  3134. $Warpin speed: 50
  3135. $Warpin time: 0.2
  3136. $Warpin radius: 35
  3137. $Warpin animation: FTL
  3138. $Warpout type: Galactica
  3139. $Warpout Start Sound: 46
  3140. $Warpout speed: 50
  3141. $Warpout time: 0.2
  3142. $Warpout radius: 35
  3143. $Warpout animation: FTL
  3144. $Player warpout speed: .25
  3145. $Expl inner rad: 10.0
  3146. $Expl outer rad: 25.0
  3147. $Expl damage: 5.0
  3148. $Expl blast: 800.0
  3149. $Expl Propagates: NO
  3150. $Shockwave Speed: 0.0
  3151. $Allowed PBanks: ( "MEC-A6" )
  3152. $Allowed Dogfight PBanks: ( "MEC-A6" )
  3153. $Default PBanks: ( "MEC-A6" )
  3154. $PBank Capacity: ( 4 )
  3155. $Allowed SBanks: ( "HD-70 Lightning Javelin" )
  3156. $Allowed Dogfight SBanks: ( "HD-70 Lightning Javelin" )
  3157. $Default SBanks: ( "HD-70 Lightning Javelin" )
  3158. $SBank Capacity: ( 20 )
  3159. $Show Secondary Models: ( YES )
  3160. $Shields: 0
  3161. $Power Output: 2.0
  3162. $Max Oclk Speed: 100.0
  3163. $Max Weapon Eng: 0
  3164. $Hitpoints: 270
  3165. $Armor Type: Fighter
  3166. $Flags: ( "fighter" "in tech database"
  3167. "no weapon damage scaling" "intrinsic no shields"
  3168. "generate icon" "no ets" )
  3169. $AI Class: Nugget
  3170. $Afterburner: YES
  3171. +Aburn Max Vel: 50.0, 50.0, 150.0
  3172. +Aburn For accel: 1.0
  3173. +Aburn Fuel: 300.0
  3174. +Aburn Burn Rate: 50.0
  3175. +Aburn Rec Rate: 25.0
  3176. $Countermeasure Type: Colonial Countermeasure
  3177. $Countermeasures: 20
  3178. $Scan time: 1100
  3179. $EngineSnd: 135
  3180. $GlideStartSnd: 207
  3181. $GlideEndSnd: 208
  3182. $Closeup_pos: 0.0, 0.0, -13
  3183. $Closeup_zoom: 0.5
  3184. $Score: 8
  3185. $Trail:
  3186. +Offset: 5.5 -0.706 0.113
  3187. +Start Width: 0.15
  3188. +End Width: 2.0
  3189. +Start Alpha: 0.8
  3190. +End Alpha: 0.0
  3191. +Max Life: 0.75
  3192. +Spew Time: 60
  3193. +Bitmap: MissileTrail02
  3194. $Trail:
  3195. +Offset: -5.5 -0.706 0.113
  3196. +Start Width: 0.15
  3197. +End Width: 2.0
  3198. +Start Alpha: 0.8
  3199. +End Alpha: 0.0
  3200. +Max Life: 0.75
  3201. +Spew Time: 60
  3202. +Bitmap: MissileTrail02
  3203.  
  3204. ;; Engine fire
  3205.  
  3206. $Thruster:
  3207. +Used for: ( "forward" )
  3208. +Position: (1.851 .181 -1.94300)
  3209. +Normal: (0.000000 0.000000 -1.000000)
  3210. +Texture: Thruster_Col_Fire
  3211. +Radius: 0.35
  3212. +Length: 1.0
  3213.  
  3214. $Thruster:
  3215. +Used for: ( "forward" )
  3216. +Position: (1.502 .181 -2.053)
  3217. +Normal: (0.000000 0.000000 -1.000000)
  3218. +Texture: Thruster_Col_Fire
  3219. +Radius: 0.35
  3220. +Length: 1.0
  3221.  
  3222. $Thruster:
  3223. +Used for: ( "forward" )
  3224. +Position: (1.151 .181 -2.168)
  3225. +Normal: (0.000000 0.000000 -1.000000)
  3226. +Texture: Thruster_Col_Fire
  3227. +Radius: 0.35
  3228. +Length: 1.0
  3229.  
  3230. $Thruster:
  3231. +Used for: ( "forward" )
  3232. +Position: (-1.85 .181 -1.94300)
  3233. +Normal: (0.000000 0.000000 -1.000000)
  3234. +Texture: Thruster_Col_Fire
  3235. +Radius: 0.35
  3236. +Length: 1.0
  3237.  
  3238. $Thruster:
  3239. +Used for: ( "forward" )
  3240. +Position: (-1.502 .181 -2.053)
  3241. +Normal: (0.000000 0.000000 -1.000000)
  3242. +Texture: Thruster_Col_Fire
  3243. +Radius: 0.35
  3244. +Length: 1.0
  3245.  
  3246. $Thruster:
  3247. +Used for: ( "forward" )
  3248. +Position: (-1.151 .181 -2.168)
  3249. +Normal: (0.000000 0.000000 -1.000000)
  3250. +Texture: Thruster_Col_Fire
  3251. +Radius: 0.35
  3252. +Length: 1.0
  3253.  
  3254. ;; 2mid front top
  3255.  
  3256. $Thruster:
  3257. +Used for: ( "slide down" "pitch down" )
  3258. +Position: (0.543802 0.249730 1.728640)
  3259. +Normal: (0.000000 1.400000 0.000000)
  3260. +Texture: Thruster_Jets
  3261. +Radius: 0.10
  3262. +Length: 1.5
  3263. +StartSnd: 196
  3264.  
  3265. $Thruster:
  3266. +Used for: ( "slide down" "pitch down" )
  3267. +Position: (-0.535788 0.249730 1.728640)
  3268. +Normal: (0.000000 1.400000 0.000000)
  3269. +Texture: Thruster_Jets
  3270. +Radius: 0.10
  3271. +Length: 1.5
  3272.  
  3273. ;; 3left engine top
  3274.  
  3275. $Thruster:
  3276. +Used for: ( "slide down" )
  3277. +Position: (1.091481 0.432500 -0.369899)
  3278. +Normal: (0.000000 1.400000 0.000000)
  3279. +Texture: Thruster_Jets
  3280. +Radius: 0.10
  3281. +Length: 1.5
  3282.  
  3283. $Thruster:
  3284. +Used for: ( "slide down" )
  3285. +Position: (1.906003 0.431500 -0.371313)
  3286. +Normal: (0.000000 1.400000 0.000000)
  3287. +Texture: Thruster_Jets
  3288. +Radius: 0.10
  3289. +Length: 1.5
  3290.  
  3291. ;; 4right engine top
  3292.  
  3293. $Thruster:
  3294. +Used for: ( "slide down" )
  3295. +Position: (-1.086423 0.432500 -0.371313)
  3296. +Normal: (0.000000 1.400000 0.000000)
  3297. +Texture: Thruster_Jets
  3298. +Radius: 0.10
  3299. +Length: 1.5
  3300.  
  3301. $Thruster:
  3302. +Used for: ( "slide down" )
  3303. +Position: (-1.905485 0.431500 -0.370417)
  3304. +Normal: (0.000000 1.400000 0.000000)
  3305. +Texture: Thruster_Jets
  3306. +Radius: 0.10
  3307. +Length: 1.5
  3308.  
  3309. ;; 5rear mid top
  3310.  
  3311. $Thruster:
  3312. +Used for: ( "slide down" "pitch up" )
  3313. +Position: (-0.039052 0.247025 -2.468364)
  3314. +Normal: (0.000000 1.400000 -0.000000)
  3315. +Texture: Thruster_Jets
  3316. +Radius: 0.10
  3317. +Length: 1.5
  3318.  
  3319. $Thruster:
  3320. +Used for: ( "slide down" "pitch up" )
  3321. +Position: (0.042833 0.245748 -2.468558)
  3322. +Normal: (0.000000 1.400000 -0.000000)
  3323. +Texture: Thruster_Jets
  3324. +Radius: 0.10
  3325. +Length: 1.5
  3326.  
  3327. ;; 6left wing top
  3328.  
  3329. $Thruster:
  3330. +Used for: ( "roll left" )
  3331. +Position: (5.410130 -0.637500 0.110740)
  3332. +Normal: (0.600000 1.400000 -0.000000)
  3333. +Texture: Thruster_Jets
  3334. +Radius: 0.10
  3335. +Length: 1.5
  3336.  
  3337. $Thruster:
  3338. +Used for: ( "roll left" )
  3339. +Position: (5.414608 -0.642500 -0.013471)
  3340. +Normal: (0.600000 1.400000 0.000000)
  3341. +Texture: Thruster_Jets
  3342. +Radius: 0.10
  3343. +Length: 1.5
  3344.  
  3345. ;; 7right wing top
  3346.  
  3347. $Thruster:
  3348. +Used for: ( "roll right" )
  3349. +Position: (-5.435000 -0.637500 0.119493)
  3350. +Normal: (-0.600000 1.400000 -0.000000)
  3351. +Texture: Thruster_Jets
  3352. +Radius: 0.10
  3353. +Length: 1.5
  3354.  
  3355. $Thruster:
  3356. +Used for: ( "roll right" )
  3357. +Position: (-5.437500 -0.642500 -0.024755)
  3358. +Normal: (-0.600000 1.400000 0.000000)
  3359. +Texture: Thruster_Jets
  3360. +Radius: 0.10
  3361. +Length: 1.5
  3362.  
  3363. ;; 8rear of left gun top
  3364.  
  3365. $Thruster:
  3366. +Used for: ( "slide left" "bank left" )
  3367. +Position: (2.332062 0.097528 -1.265041)
  3368. +Normal: (1.400000 0.000000 0.000000)
  3369. +Texture: Thruster_Jets
  3370. +Radius: 0.10
  3371. +Length: 1.5
  3372.  
  3373. ;; 9rear of right gun top
  3374.  
  3375. $Thruster:
  3376. +Used for: ( "slide right" "bank right" )
  3377. +Position: (-2.333797 0.098207 -1.263052)
  3378. +Normal: (-1.400000 0.000000 0.000000)
  3379. +Texture: Thruster_Jets
  3380. +Radius: 0.10
  3381. +Length: 1.5
  3382.  
  3383. ;; 10bottom front
  3384.  
  3385. $Thruster:
  3386. +Used for: ( "pitch up" "slide up" )
  3387. +Position: (-0.073992 -0.465378 1.343060)
  3388. +Normal: (0.000000 -1.400000 0.000000)
  3389. +Texture: Thruster_Jets
  3390. +Radius: 0.10
  3391. +StartSnd: 202
  3392.  
  3393. $Thruster:
  3394. +Used for: ( "pitch up" "slide up" )
  3395. +Position: (0.094242 -0.464517 1.347090)
  3396. +Normal: (0.000000 -1.400000 0.000000)
  3397. +Texture: Thruster_Jets
  3398. +Radius: 0.10
  3399. +Length: 1.5
  3400.  
  3401. ;; 11rear mid left
  3402.  
  3403. $Thruster:
  3404. +Used for: ( "bank left" )
  3405. +Position: (0.547735 0.123505 -2.054824)
  3406. +Normal: (1.200000 -0.000000 -1.2400000)
  3407. +Texture: Thruster_Jets
  3408. +Radius: 0.10
  3409. +Length: 1.5
  3410.  
  3411. $Thruster:
  3412. +Used for: ( "bank left" )
  3413. +Position: (0.450756 0.134349 -2.153773)
  3414. +Normal: (1.200000 -0.000000 -1.2400000)
  3415. +Texture: Thruster_Jets
  3416. +Radius: 0.10
  3417. +Length: 1.5
  3418.  
  3419. ;; 12 rear mid right
  3420.  
  3421. $Thruster:
  3422. +Used for: ( "bank right" )
  3423. +Position: (-0.459067 0.147363 -2.159805)
  3424. +Normal: (-1.200000 -0.000000 -1.2200000)
  3425. +Texture: Thruster_Jets
  3426. +Radius: 0.10
  3427. +Length: 1.5
  3428.  
  3429. $Thruster:
  3430. +Used for: ( "bank right" )
  3431. +Position: (-0.545767 0.124660 -2.048752)
  3432. +Normal: (-1.200000 -0.000000 -1.2200000)
  3433. +Texture: Thruster_Jets
  3434. +Radius: 0.10
  3435. +Length: 1.5
  3436.  
  3437. ;; 13rear bottom
  3438.  
  3439. $Thruster:
  3440. +Used for: ( "slide up" "pitch up" )
  3441. +Position: (-0.042645 0.068605 -2.235440)
  3442. +Normal: (0.000000 -1.400000 -1.100000)
  3443. +Texture: Thruster_Jets
  3444. +Radius: 0.10
  3445. +Length: 1.5
  3446.  
  3447. $Thruster:
  3448. +Used for: ( "slide up" "pitch up" )
  3449. +Position: (0.043423 0.068605 -2.240222)
  3450. +Normal: (0.000000 -1.400000 -1.100000)
  3451. +Texture: Thruster_Jets
  3452. +Radius: 0.10
  3453. +Length: 1.5
  3454.  
  3455. ;; 14left wing bottom
  3456.  
  3457. $Thruster:
  3458. +Used for: ( "slide up" "pitch up" "roll right" )
  3459. +Position: (2.531112 -0.215000 1.350026)
  3460. +Normal: (0.000000 -1.400000 0.000000)
  3461. +Texture: Thruster_Jets
  3462. +Radius: 0.10
  3463. +Length: 1.5
  3464.  
  3465.  
  3466. $Thruster:
  3467. +Used for: ( "slide up" "pitch up" "roll right" )
  3468. +Position: (2.535749 -0.242500 1.266684)
  3469. +Normal: (0.000000 -1.400000 0.000000)
  3470. +Texture: Thruster_Jets
  3471. +Radius: 0.10
  3472. +Length: 1.5
  3473.  
  3474. ;; 15right wing bottom
  3475.  
  3476. $Thruster:
  3477. +Used for: ( "slide up" "pitch up" "roll left" )
  3478. +Position: (-2.531112 -0.215000 1.342358)
  3479. +Normal: (0.000000 -1.400000 0.000000)
  3480. +Texture: Thruster_Jets
  3481. +Radius: 0.10
  3482. +Length: 1.5
  3483.  
  3484. $Thruster:
  3485. +Used for: ( "slide up" "pitch up" "roll left" )
  3486. +Position: (-2.528080 -0.242500 1.259016)
  3487. +Normal: (0.000000 -1.400000 0.000000)
  3488. +Texture: Thruster_Jets
  3489. +Radius: 0.10
  3490. +Length: 1.5
  3491.  
  3492. ;; 16left front bottom
  3493.  
  3494. $Thruster:
  3495. +Used for: ( "slide left" "bank right" )
  3496. +Position: (0.665759 -0.296078 1.415198)
  3497. +Normal: (1.300000 0.000000 -1.100000)
  3498. +Texture: Thruster_Jets
  3499. +Radius: 0.10
  3500. +Length: 1.5
  3501.  
  3502. ;; 17right front bottom
  3503.  
  3504. $Thruster:
  3505. +Used for: ( "slide right" "bank left" )
  3506. +Position: (-0.660064 -0.299300 1.406989)
  3507. +Normal: (-1.300000 0.000000 -1.100000)
  3508. +Texture: Thruster_Jets
  3509. +Radius: 0.10
  3510. +Length: 1.5
  3511.  
  3512. ;; 18left wing bottom
  3513.  
  3514. $Thruster:
  3515. +Used for: ( "roll right" )
  3516. +Position: (5.389796 -0.697430 0.116105)
  3517. +Normal: (-1.1000000 -1.300000 0.000000)
  3518. +Texture: Thruster_Jets
  3519. +Radius: 0.10
  3520. +Length: 1.5
  3521.  
  3522. $Thruster:
  3523. +Used for: ( "roll right" )
  3524. +Position: (5.392006 -0.691854 -0.010636)
  3525. +Normal: (-1.100000 -1.300000 0.0000000)
  3526. +Texture: Thruster_Jets
  3527. +Radius: 0.10
  3528. +Length: 1.5
  3529.  
  3530. ;; 19right wing bottom
  3531.  
  3532. $Thruster:
  3533. +Used for: ( "roll left" )
  3534. +Position: (-5.395753 -0.684312 -0.011037)
  3535. +Normal: (1.100000 -1.300000 0.000000)
  3536. +Texture: Thruster_Jets
  3537. +Radius: 0.10
  3538. +Length: 1.5
  3539.  
  3540. $Thruster:
  3541. +Used for: ( "roll left" )
  3542. +Position: (-5.395000 -0.692280 0.119092)
  3543. +Normal: (1.100000 -1.300000 0.000000)
  3544. +Texture: Thruster_Jets
  3545. +Radius: 0.10
  3546. +Length: 1.5
  3547.  
  3548. ;; 20left mid top front
  3549.  
  3550. $Thruster:
  3551. +Used for: ( "slide left" "bank right" )
  3552. +Position: (0.578904 0.306832 1.259606)
  3553. +Normal: (1.300000 1.100000 0.000000)
  3554. +Texture: Thruster_Jets
  3555. +Radius: 0.10
  3556. +Length: 1.5
  3557.  
  3558. ;; 21right mid top front
  3559.  
  3560. $Thruster:
  3561. +Used for: ( "slide right" "bank left" )
  3562. +Position: (-0.581648 0.299668 1.261560)
  3563. +Normal: (-1.300000 1.100000 0.000000)
  3564. +Texture: Thruster_Jets
  3565. +Radius: 0.10
  3566. +Length: 1.5
  3567.  
  3568.  
  3569. $Radar Image 2D: DRADIS_Cyl_Raidera
  3570. $Radar Color Image 2D: DRADIS_Cyl_Raiderb
  3571. $Radar Image Size: 12
  3572. $3D Radar Blip Size Multiplier: 0.1875
  3573.  
  3574.  
  3575. $Subsystem: communication, 5, 0
  3576. $Alt Subsystem Name: COM
  3577. $Subsystem: navigation, 5, 0
  3578. $Alt Subsystem Name: NAV
  3579. $Subsystem: weapons, 25, 0
  3580. $Alt Subsystem Name: WEP
  3581. $Subsystem: sensors, 5, 0
  3582. $Alt Subsystem Name: SEN
  3583. $Subsystem: engine1a, 10, 0
  3584. $Alt Subsystem Name: ENG1
  3585. $Engine Wash: Default
  3586. $Subsystem: engine2a, 10, 0
  3587. $Alt Subsystem Name: ENG2
  3588. $Engine Wash: Default
  3589. $Subsystem: Reactor, 15, 0
  3590. $Alt Subsystem Name: Reactor
  3591. $Flags: ( "untargetable" )
  3592.  
  3593. ;---------------------------------- Colonial Shuttle -------------------------------------
  3594.  
  3595.  
  3596. $Name: Shuttle Mark I
  3597. $Short name: Shu_Mk1
  3598. $Species: Colonial
  3599. +Tech Description: The Mark One Colonial Shuttle has been in the service of the Colonial Defence Fleet for over fifty years. This shuttle is renowned for its reliability, despite its lack of grace and speed. The Mark One has sufficient cargo capacity to transport and deploy a Landram light vehicle. During the first Cylon war, it was often used to support marine operations, in addition to carrying out regular personnel and light cargo ferrying assignments. The Colonial fleet has slowly been replacing the Mark One with the newer, more capable Mark Two shuttle over the past five years. However, due to the sheer number in service, these shuttles are expected to remain in active service within the Colonial Fleet for years to come.
  3600. $end_multi_text
  3601. $POF file: Col_Shuttle_Mk1.pof
  3602. $POF Target File: Col_Shuttle_Mk1.pof
  3603. $POF Target LOD: 1
  3604. $Detail distance: (0, 50, 200, 400)
  3605. $Show damage: YES
  3606. $Damage Lightning Type: None
  3607. $Collision Physics:
  3608. +Bounce: 0.0
  3609. +Friction: 2.0
  3610. +Landing Max Forward Vel: 10
  3611. +Landing Min Forward Vel: -10
  3612. +Landing Max Descent Vel: 10
  3613. +Landing Max Horizontal Vel: 10
  3614. +Landing Max Angle: 25
  3615. +Landing Min Angle: -25
  3616. +Landing Max Rotate Angle: 15
  3617. +Reorient Max Forward Vel: 40
  3618. +Reorient Min Forward Vel: -40
  3619. +Reorient Max Descent Vel: 40
  3620. +Reorient Max Horizontal Vel: 40
  3621. +Reorient Max Angle: 45
  3622. +Reorient Min Angle: -45
  3623. +Reorient Max Rotate Angle: 45
  3624. +Reorient Speed Mult: 1.0
  3625. +Landing Rest Angle: -2
  3626. +Landing Sound: 204
  3627. $Debris:
  3628. +Lightning Arc Percent: 0
  3629. $Density: 1
  3630. $Damp: 1.5
  3631. $Rotdamp: 0.5
  3632. $Max Velocity: 40.0, 40.0, 60.0
  3633. $Rotation time: 20.0, 15.0, 15.0
  3634. $Rear Velocity: 35.0
  3635. $Forward accel: 6.0
  3636. $Forward decel: 4.0
  3637. $Slide accel: 4.0
  3638. $Slide decel: 4.0
  3639. $Warpin type: Galactica
  3640. $Warpin Start Sound: 45
  3641. $Warpin time: 0.3667
  3642. $Warpin animation: FTL
  3643. $Warpout type: Galactica
  3644. $Warpout Start Sound: 46
  3645. $Warpout time: 0.3667
  3646. $Warpout animation: FTL
  3647. $Player warpout speed: .25
  3648. $Expl inner rad: 40.0
  3649. $Expl outer rad: 80.0
  3650. $Expl damage: 25.0
  3651. $Expl blast: 1000.0
  3652. $Expl Propagates: YES
  3653. $Shockwave Speed: 0.0
  3654. $Allowed PBanks: ( )
  3655. $Allowed Dogfight PBanks: ( )
  3656. $Default PBanks: ( )
  3657. $Allowed SBanks: ( )
  3658. $Allowed Dogfight SBanks: ( )
  3659. $Default SBanks: ( )
  3660. $SBank Capacity: ( )
  3661. $Shields: 0
  3662. $Shield Color: 100 100 255
  3663. $Power Output: 4.0
  3664. $Max Oclk Speed: 60.0
  3665. $Max Weapon Eng: 0
  3666. $Hitpoints: 3000
  3667. $Armor type: RTF_Small
  3668. $Flags: ( "transport" "in tech database" "generate icon"
  3669. "no weapon damage scaling" "flash" "dont collide invisible" )
  3670. $AI Class: Captain
  3671. $Afterburner: NO
  3672. $Countermeasures: 30
  3673. $Scan time: 2500
  3674. $EngineSnd: 128
  3675. $Closeup_pos: 0.0, 0.0, -25
  3676. $Closeup_zoom: 0.5
  3677. $Score: 50
  3678. $Trail:
  3679. +Offset: -1.229 3.525 4.329
  3680. +Start Width: 0.75
  3681. +End Width: 3.0
  3682. +Start Alpha: 0.8
  3683. +End Alpha: 0.0
  3684. +Max Life: 2.1
  3685. +Spew Time: 120
  3686. +Bitmap: MissileTrail02
  3687. $Trail:
  3688. +Offset: 1.229 3.525 4.329
  3689. +Start Width: 0.75
  3690. +End Width: 3.0
  3691. +Start Alpha: 0.8
  3692. +End Alpha: 0.0
  3693. +Max Life: 2.1
  3694. +Spew Time: 120
  3695. +Bitmap: MissileTrail02
  3696. $Trail:
  3697. +Offset: 2.624 -3.118 3.49
  3698. +Start Width: 0.5
  3699. +End Width: 2.2
  3700. +Start Alpha: 0.8
  3701. +End Alpha: 0.0
  3702. +Max Life: 1.9
  3703. +Spew Time: 120
  3704. +Bitmap: MissileTrail02
  3705. $Trail:
  3706. +Offset: -2.639 -3.118 3.49
  3707. +Start Width: 0.5
  3708. +End Width: 2.2
  3709. +Start Alpha: 0.8
  3710. +End Alpha: 0.0
  3711. +Max Life: 1.9
  3712. +Spew Time: 120
  3713. +Bitmap: MissileTrail02
  3714. $Trail:
  3715. +Offset: 2.624 -3.118 -2.319
  3716. +Start Width: 0.5
  3717. +End Width: 2.2
  3718. +Start Alpha: 0.8
  3719. +End Alpha: 0.0
  3720. +Max Life: 1.9
  3721. +Spew Time: 120
  3722. +Bitmap: MissileTrail02
  3723. $Trail:
  3724. +Offset: -2.639 -3.118 -2.319
  3725. +Start Width: 0.5
  3726. +End Width: 2.2
  3727. +Start Alpha: 0.8
  3728. +End Alpha: 0.0
  3729. +Max Life: 1.9
  3730. +Spew Time: 120
  3731. +Bitmap: MissileTrail02
  3732.  
  3733.  
  3734. $Thruster:
  3735. +Used for: ( "forward" )
  3736. +Position: (2.479000 -0.201000 9.621000)
  3737. +Normal: (0.000000 0.000000 1.000000)
  3738. +Texture: thruster_colfire
  3739. +Radius: 2.7
  3740. +Length: 4.5
  3741.  
  3742. $Thruster:
  3743. +Used for: ( "forward" )
  3744. +Position: (-2.479000 -0.200000 9.621000)
  3745. +Normal: (0.000000 0.000000 1.000000)
  3746. +Texture: thruster_colfire
  3747. +Radius: 2.7
  3748. +Length: 4.5
  3749.  
  3750. $Radar Image 2D: DRADIS_Col_Capitala
  3751. $Radar Color Image 2D: DRADIS_Col_Capitalb
  3752. $Radar Image Size: 16
  3753. $3D Radar Blip Size Multiplier: 0.25
  3754.  
  3755. $Subsystem: communication, 10, 0
  3756. $Alt Subsystem Name: COM
  3757. $Subsystem: navigation, 10, 0
  3758. $Alt Subsystem Name: NAV
  3759. $Subsystem: sensors, 10, 0
  3760. $Alt Subsystem Name: SEN
  3761. $Subsystem: engine1a, 17.5, 0
  3762. $Alt Subsystem Name: ENG1
  3763. $Engine Wash: Small_Craft
  3764. $Subsystem: engine2a, 17.5, 0
  3765. $Alt Subsystem Name: ENG2
  3766. $Engine Wash: Small_Craft
  3767.  
  3768. ;---------------------------------- Colonial Other -------------------------------------
  3769.  
  3770. $Name: Viper Pilot
  3771. $Short name: Pilot
  3772. $Species: Colonial
  3773. +Tech Description: Colonial Viper and Raptor pilot and seat
  3774. $end_multi_text
  3775. $POF file: Col_Viper_Pilot.pof
  3776. $Detail distance: (0, 20)
  3777. $Show damage: YES
  3778. $Damage Lightning Type: None
  3779. $Debris:
  3780. +Lightning Arc Percent: 0
  3781. $Density: 1
  3782. $Damp: 5.3
  3783. $Rotdamp: 3.5
  3784. $Max Velocity: 0.0, 0.0, 0.0
  3785. $Rear Velocity: 0.0
  3786. $Forward accel: 0.0
  3787. $Forward decel: 0.0
  3788. $Slide accel: 0.0
  3789. $Slide decel: 0.0
  3790. $Warpin type: Galactica
  3791. $Warpin time: 0.3667
  3792. $Warpin animation: FTL
  3793. $Warpout type: Galactica
  3794. $Warpout time: 0.3667
  3795. $Warpout animation: FTL
  3796. $Expl inner rad: 0.0
  3797. $Expl outer rad: 0.0
  3798. $Expl damage: 0.0
  3799. $Expl blast: 0.0
  3800. $Expl Propagates: NO
  3801. $Vaporize Percent Chance: 100
  3802. $Default PBanks: ()
  3803. $Default SBanks: ()
  3804. $SBank Capacity: ()
  3805. $Shields: 0
  3806. $Power Output: 0.0
  3807. $Max Oclk Speed: 0.0
  3808. $Max Weapon Eng: 0.0
  3809. $Hitpoints: 16
  3810. $Armor type: Container
  3811. $Flags: ( "escape pod" "dont collide invisible" )
  3812. $AI Class: None
  3813. $Afterburner: NO
  3814. $Countermeasures: 0
  3815. $Scan time: 5000
  3816. $EngineSnd: 128
  3817. $Closeup_pos: 0.0, 0.0, -8
  3818. $Closeup_zoom: 0.5
  3819. $Score: 2
  3820. $Subsystem: Pilota, 0, 0
  3821. $Flags: ( "Untargetable" "ignore if dead" "allow vanishing" )
  3822. $Subsystem: Seata, 0, 0
  3823. $Flags: ( "Untargetable" "ignore if dead" "allow vanishing" )
  3824.  
  3825.  
  3826. ;---------------------------------- Colonial Capital -------------------------------------
  3827.  
  3828. $Name: Frigate Bolitho Class
  3829. $Short name: Bolitho
  3830. $Species: Colonial
  3831. +Tech Description: XSTR("The workhorse of a battlestar group, the Bolitho escort frigate not only provides point defence fire for larger warships but is able to engage light capital ships. While unable to survive prolonged engagements, the Bolitho can provide cover for civilian vessels. During the war, hit-and-run tactics on civilian shipping by the Cylons were common. Designed as a solution to this problem, escort frigates such as the Bolitho ensure the safety of Colonial shipping lanes.", 165)
  3832. $end_multi_text
  3833. $POF file: Col_Bolitho.pof
  3834. $POF Target File: Col_Bolitho.pof
  3835. $POF Target LOD: 2
  3836. $Detail distance: (0, 200, 600, 1200)
  3837. $Show damage: YES
  3838. $Damage Lightning Type: None
  3839. $Debris:
  3840. +Lightning Arc Percent: 0
  3841. $Density: 1
  3842. $Damp: 0.3
  3843. $Rotdamp: 1.8
  3844. $Max Velocity: 0.0, 0.0, 50.0
  3845. $Rotation time: 80.0, 80.0, 80.0
  3846. $Rear Velocity: 15.0
  3847. $Forward accel: 25.0
  3848. $Forward decel: 10.0
  3849. $Slide accel: 0.0
  3850. $Slide decel: 0.0
  3851. $Glide: NO
  3852. $Warpin type: Galactica
  3853. $Warpin Start Sound: 69
  3854. $Warpin time: 0.3667
  3855. $Warpin animation: FTL
  3856. $Warpout type: Galactica
  3857. $Warpout Start Sound: 70
  3858. $Warpout time: 0.3667
  3859. $Warpout animation: FTL
  3860. $Expl inner rad: 50.0
  3861. $Expl outer rad: 1850.0
  3862. $Expl damage: 100.0
  3863. $Expl blast: 2650.0
  3864. $Expl Propagates: YES
  3865. $Shockwave Speed: 585.0
  3866. $Shockwave Count: 1
  3867. $Shields: 0
  3868. $Power Output: 50.0
  3869. $Max Oclk Speed: 50.0
  3870. $Max Weapon Eng: 100.0
  3871. $Hitpoints: 65000
  3872. $Armor type: Frigate_Hull
  3873. $Flags: ( "Cruiser" "in tech database" "flash"
  3874. "dont collide invisible" "no thruster geometry noise")
  3875. $AI Class: Captain
  3876. $Afterburner: NO
  3877. $Countermeasures: 0
  3878. $Scan time: 2000
  3879. $EngineSnd: 128
  3880. $ExplosionSnd: 261
  3881. $Closeup_pos: 0.0, 0.0, -158
  3882. $Closeup_zoom: 0.5
  3883. $Score: 1000
  3884. $Trail:
  3885. +Offset: 21.567 -8.641 -26.641
  3886. +Start Width: 2.5
  3887. +End Width: 10.0
  3888. +Start Alpha: 0.8
  3889. +End Alpha: 0.0
  3890. +Max Life: 5.0
  3891. +Spew Time: 300
  3892. +Bitmap: MissileTrail02
  3893. $Trail:
  3894. +Offset: -22.131 -8.641 -26.641
  3895. +Start Width: 2.5
  3896. +End Width: 10.0
  3897. +Start Alpha: 0.8
  3898. +End Alpha: 0.0
  3899. +Max Life: 5.0
  3900. +Spew Time: 300
  3901. +Bitmap: MissileTrail02
  3902. $Radar Image 2D: DRADIS_Col_Capitala
  3903. $Radar Color Image 2D: DRADIS_Col_Capitalb
  3904. $Radar Image Size: 16
  3905. $3D Radar Blip Size Multiplier: 0.25
  3906.  
  3907. $Subsystem: Gunturret-01a, 6.0, 3.0
  3908. $Alt Subsystem Name: MAIN BAT
  3909. $Armor Type: Frigate_Main
  3910. $Default PBanks: ( "Colonial Heavy Mount Artillery" )
  3911. $Target Priority: ( "AllCaps" )
  3912. $Flags: ( "fire on target" "salvo mode"
  3913. "carry no damage" "carry shockwave" "check hull" "only target if can fire" "target requires fov" )
  3914.  
  3915. $Subsystem: Gunturret-02a, 6.0, 3.0
  3916. $Alt Subsystem Name: HVY TUR
  3917. $Armor Type: Frigate_Big
  3918. $Default PBanks: ( "Colonial Light Mount Artillery" )
  3919. $Turret Base RotationSnd: 194
  3920. $Turret Gun RotationSnd: 195
  3921. $Turret BaseSnd Volume: 1.0
  3922. $Turret GunSnd Volume: 1.0
  3923. $Turret Reset Delay: 30000
  3924. $Target Priority: ( "AllCaps" )
  3925. $Flags: ( "fire on target" "salvo mode" "reset when idle"
  3926. "carry no damage" "carry shockwave" "check hull" "only target if can fire" "target requires fov" )
  3927. $animation: triggered
  3928. $type: initial
  3929. +relative_angle: 90,-7.5,0
  3930.  
  3931. $Subsystem: Gunturret-03a, 6.0, 3.0
  3932. $Alt Subsystem Name: HVY TUR
  3933. $Armor Type: Frigate_Big
  3934. $Default PBanks: ( "Colonial Light Mount Artillery" )
  3935. $Turret Base RotationSnd: 194
  3936. $Turret Gun RotationSnd: 195
  3937. $Turret BaseSnd Volume: 1.0
  3938. $Turret GunSnd Volume: 1.0
  3939. $Turret Reset Delay: 30000
  3940. $Target Priority: ( "AllCaps" )
  3941. $Flags: ( "fire on target" "salvo mode" "reset when idle"
  3942. "carry no damage" "carry shockwave" "check hull" "only target if can fire" "target requires fov" )
  3943. $animation: triggered
  3944. $type: initial
  3945. +relative_angle: 90,-7.5,0
  3946. $Subsystem: Gunturret-04a, 4.0, 1.0
  3947. $Alt Subsystem Name: CIWS
  3948. $Armor Type: Frigate_Guns
  3949. $Default PBanks: ( "Colonial Heavy CIWS" )
  3950. $Turret Base RotationSnd: 192
  3951. $Turret Gun RotationSnd: 193
  3952. $Turret BaseSnd Volume: 1.0
  3953. $Turret GunSnd Volume: 1.0
  3954. $Turret Reset Delay: 30000
  3955. $Turret Optimum Range: 600
  3956. $Target Priority: ( "AllBombs" "SmallShips" )
  3957. $Flags: ( "no subsystem targeting" "carry no damage"
  3958. "carry shockwave" "reset when idle" )
  3959. $animation: triggered
  3960. $type: initial
  3961. +relative_angle: 90,0,0
  3962. $Subsystem: Gunturret-05a, 4.0, 1.0
  3963. $Alt Subsystem Name: CIWS
  3964. $Armor Type: Frigate_Guns
  3965. $Default PBanks: ( "Colonial Heavy CIWS" )
  3966. $Turret Base RotationSnd: 192
  3967. $Turret Gun RotationSnd: 193
  3968. $Turret BaseSnd Volume: 1.0
  3969. $Turret GunSnd Volume: 1.0
  3970. $Turret Reset Delay: 30000
  3971. $Turret Optimum Range: 600
  3972. $Target Priority: ( "AllBombs" "SmallShips" )
  3973. $Flags: ( "no subsystem targeting" "carry no damage"
  3974. "carry shockwave" "reset when idle" )
  3975. $animation: triggered
  3976. $type: initial
  3977. +relative_angle: 90,0,0
  3978. $Subsystem: Gunturret-06a, 4.0, 1.0
  3979. $Alt Subsystem Name: CIWS
  3980. $Armor Type: Frigate_Guns
  3981. $Default PBanks: ( "Colonial Heavy CIWS Flak" )
  3982. $Turret Base RotationSnd: 192
  3983. $Turret Gun RotationSnd: 193
  3984. $Turret BaseSnd Volume: 1.0
  3985. $Turret GunSnd Volume: 1.0
  3986. $Target Priority: ( "AllBombs" "SmallShips" )
  3987. $Flags: ( "no subsystem targeting" "carry no damage"
  3988. "carry shockwave" "reset when idle")
  3989. $animation: triggered
  3990. $type: initial
  3991. +relative_angle: 90,0,0
  3992. $Subsystem: Gunturret-07a, 4.0, 1.0
  3993. $Alt Subsystem Name: CIWS
  3994. $Armor Type: Frigate_Guns
  3995. $Default PBanks: ( "Colonial Heavy CIWS Flak")
  3996. $Turret Base RotationSnd: 192
  3997. $Turret Gun RotationSnd: 193
  3998. $Turret BaseSnd Volume: 1.0
  3999. $Turret GunSnd Volume: 1.0
  4000. $Turret Reset Delay: 30000
  4001. $Turret Optimum Range: 2100
  4002. $Target Priority: ( "AllBombs" "SmallShips" )
  4003. $Flags: ( "no subsystem targeting" "carry no damage"
  4004. "carry shockwave""reset when idle" )
  4005. $animation: triggered
  4006. $type: initial
  4007. +relative_angle: 90,0,0
  4008.  
  4009. $Subsystem: navigation, 5, 0.0
  4010. $Alt Subsystem Name: NAV
  4011. $Armor Type: Frigate_Main
  4012. $Subsystem: communication, 5, 0.0
  4013. $Alt Subsystem Name: COM
  4014. $Armor Type: Frigate_Main
  4015. $Subsystem: weapons, 15, 0.0
  4016. $Alt Subsystem Name: WEP
  4017. $Armor Type: Frigate_Main
  4018. $Subsystem: sensorsa, 5, 0.0
  4019. $Alt Subsystem Name: SEN
  4020. $Armor Type: Frigate_Main
  4021. $Subsystem: FTL, 5, 0.0
  4022. $Armor Type: Frigate_Main
  4023. $Subsystem: engine1a, 17.5, 0.0
  4024. $Alt Subsystem Name: ENG1
  4025. $Armor Type: Frigate_Main
  4026. $Engine Wash: Large_Craft
  4027. $Subsystem: engine2a, 17.5, 0.0
  4028. $Alt Subsystem Name: ENG2
  4029. $Armor Type: Frigate_Main
  4030. $Engine Wash: Large_Craft
  4031.  
  4032. $Name: Battlestar Sobek Class
  4033. $Short name: Sobek
  4034. $Species: Colonial
  4035. +Tech Description: Taking design lessons from the first years of the Cylon-Colonial war, the Sobek class battlestar was one of the last war-era designs. Smaller and more lightly armored than the Columbia class, the Sobek has an expanded fighter bay, with a complement of 80 fighters. The Sobek was not designed for direct engagements against Cylon baseships. Instead the Sobek provides force projection for a combined arms approach. The smaller size of the Sobek avoids the fatal flaw of the Columbia class, her necessity to retract flightpods while engaging her FTL drives. Unlike the Columbia class, the Sobek can also retrieve craft immediately following a jump. The Close-in Weapons Systems of the Sobek also address a flaw with the Columbia class, her vulnerability to Cylon torpedoes. Though the Sobek is able to take fewer direct nuclear impacts, her point defence systems are more flexible. Sobek class battlestars, such as the BS-42 Neleus, affectionately called the 'Rusty Nelly,' have served the Colonies for over twenty years. Due to the maintenance costs of older battlestars, as well as the lack of automation that necessitates having large maintenance crews, the Sobek class is becoming slowly phased out of service with the construction of new Valkyrie class battlestars over the next decade.
  4036. $end_multi_text
  4037.  
  4038.  
  4039. $POF file: Col_BS_Sobek.pof
  4040. $POF Target File: Col_BS_Sobek.pof
  4041. $POF target LOD: 2
  4042. $Detail distance: (0, 600, 1800, 3000)
  4043. $Show damage: YES
  4044. $Damage Lightning Type: None
  4045. $Debris:
  4046. +Lightning Arc Percent: 0
  4047. $Density: 1
  4048. $Damp: 0.3
  4049. $Rotdamp: 1.8
  4050. $Max Velocity: 0.0, 0.0, 40.0
  4051. $Rotation time: 180.0, 180.0, 90.0
  4052. $Rear Velocity: 5.0
  4053. $Forward accel: 25.0
  4054. $Forward decel: 10.0
  4055. $Slide accel: 0.0
  4056. $Slide decel: 0.0
  4057. $Glide: NO
  4058. $Warpin type: Galactica
  4059. $Warpin Start Sound: 69
  4060. $Warpin time: 0.33
  4061. $Warpin animation: FTL
  4062. $Warpout type: Galactica
  4063. $Warpout Start Sound: 70
  4064. $Warpout time: 0.33
  4065. $Warpout animation: FTL
  4066. $Expl inner rad: 200.0
  4067. $Expl outer rad: 2250.0
  4068. $Expl damage: 750.0
  4069. $Expl blast: 5450.0
  4070. $Expl Propagates: NO
  4071. $Expl Visual Rad: 525
  4072. $Shockwave Speed: 750.0
  4073. $Shockwave Count: 2
  4074. $Explosion Animations: (5)
  4075. $Power Output: 250.0
  4076. $Max Oclk Speed: 40.0
  4077. $Max Weapon Eng: 100.0
  4078. $Hitpoints: 850000
  4079. $Armor type: Battlestar_Hull
  4080. $Flags: ( "Capital" "in tech database" "flash" "big damage"
  4081. "dont collide invisible" "no thruster geometry noise")
  4082. $AI Class: Captain
  4083. $Afterburner: NO
  4084. $Countermeasures: 0
  4085. $Scan time: 2000
  4086. $EngineSnd: 136
  4087. $ExplosionSnd: 260
  4088. $Closeup_pos: 0.0, 0.0, -1000
  4089. $Closeup_zoom: 0.6
  4090. $Score: 2250
  4091. $Thruster Normal Flame: Col_Thruster.eff
  4092. $Radar Image 2D: DRADIS_Col_Battlestara
  4093. $Radar Color Image 2D: DRADIS_Col_Battlestarb
  4094. $Radar Image Size: 24
  4095. $3D Radar Blip Size Multiplier: 0.375
  4096. $Path Metadata: $Bay01
  4097. +departure rvec: -1.0, 0.0, 0.0
  4098. $Path Metadata: $Bay02
  4099. +departure rvec: -1.0, 0.0, 0.0
  4100. $Path Metadata: $Bay03
  4101. +departure rvec: -1.0, 0.0, 0.0
  4102. $Path Metadata: $Bay04
  4103. +departure rvec: 1.0, 0.0, 0.0
  4104. $Path Metadata: $Bay05
  4105. +departure rvec: 1.0, 0.0, 0.0
  4106. $Path Metadata: $Bay06
  4107. +departure rvec: 1.0, 0.0, 0.0
  4108. $Path Metadata: $Bay07
  4109. +departure rvec: 1.0, 0.0, 0.0
  4110. $Path Metadata: $Bay08
  4111. +departure rvec: 1.0, 0.0, 0.0
  4112. $Path Metadata: $Bay09
  4113. +departure rvec: 1.0, 0.0, 0.0
  4114. $Path Metadata: $Bay10
  4115. +departure rvec: -1.0, 0.0, 0.0
  4116. $Path Metadata: $Bay11
  4117. +departure rvec: -1.0, 0.0, 0.0
  4118. $Path Metadata: $Bay12
  4119. +departure rvec: -1.0, 0.0, 0.0
  4120. $Path Metadata: $Bay13
  4121. +departure rvec: -1.0, 0.0, 0.0
  4122. $Path Metadata: $Bay14
  4123. +departure rvec: -1.0, 0.0, 0.0
  4124. $Path Metadata: $Bay15
  4125. +departure rvec: -1.0, 0.0, 0.0
  4126. $Path Metadata: $Bay16
  4127. +departure rvec: 1.0, 0.0, 0.0
  4128. $Path Metadata: $Bay17
  4129. +departure rvec: 1.0, 0.0, 0.0
  4130. $Path Metadata: $Bay18
  4131. +departure rvec: 1.0, 0.0, 0.0
  4132. $Path Metadata: $Bay19
  4133. +departure rvec: 1.0, 0.0, 0.0
  4134. $Path Metadata: $Bay20
  4135. +departure rvec: 1.0, 0.0, 0.0
  4136. $Path Metadata: $Bay21
  4137. +departure rvec: 1.0, 0.0, 0.0
  4138. $Path Metadata: $Bay22
  4139. +departure rvec: -1.0, 0.0, 0.0
  4140. $Path Metadata: $Bay23
  4141. +departure rvec: -1.0, 0.0, 0.0
  4142. $Path Metadata: $Bay24
  4143. +departure rvec: -1.0, 0.0, 0.0
  4144.  
  4145. ;;****Main turrets****
  4146.  
  4147. ;;Head Front left
  4148. $Subsystem: turret-01a, 4.0, 3.0
  4149. $Alt Subsystem Name: HVY TUR
  4150. $Armor Type: BattleStar_Main
  4151. $Default PBanks: ( "Colonial Heavy Mount Artillery" )
  4152. $Turret Base RotationSnd: 194
  4153. $Turret Gun RotationSnd: 195
  4154. $Turret BaseSnd Volume: 1.0
  4155. $Turret GunSnd Volume: 1.0
  4156. $Maximum Barrel Elevation: 25
  4157. $Turret Base FOV: 103
  4158. $Turret Reset Delay: 30000
  4159. $Target Priority: ( "AllCaps" )
  4160. $Flags: ( "fire on target" "carry no damage" "reset when idle"
  4161. "salvo mode" "carry shockwave" "check hull" "only target if can fire" "target requires fov" )
  4162. $animation: triggered
  4163. $type: initial
  4164. +relative_angle: 90,318.5,0
  4165.  
  4166.  
  4167. ;;Head Front Right
  4168. $Subsystem: turret-02a, 4.0, 3.0
  4169. $Alt Subsystem Name: HVY TUR
  4170. $Armor Type: BattleStar_Main
  4171. $Default PBanks: ( "Colonial Heavy Mount Artillery" )
  4172. $Turret Base RotationSnd: 194
  4173. $Turret Gun RotationSnd: 195
  4174. $Turret BaseSnd Volume: 1.0
  4175. $Turret GunSnd Volume: 1.0
  4176. $Maximum Barrel Elevation: 25
  4177. $Turret Base FOV: 103
  4178. $Turret Reset Delay: 30000
  4179. $Target Priority: ( "AllCaps" )
  4180. $Flags: ( "fire on target" "carry no damage" "reset when idle"
  4181. "salvo mode" "carry shockwave" "check hull" "only target if can fire" "target requires fov")
  4182. $animation: triggered
  4183. $type: initial
  4184. +relative_angle: 90,41.5,0
  4185.  
  4186. ;;Head Center left
  4187. $Subsystem: turret-03a, 4.0, 3.0
  4188. $Alt Subsystem Name: HVY TUR
  4189. $Armor Type: BattleStar_Main
  4190. $Default PBanks: ( "Colonial Heavy Mount Artillery" )
  4191. $Turret Base RotationSnd: 194
  4192. $Turret Gun RotationSnd: 195
  4193. $Turret BaseSnd Volume: 1.0
  4194. $Turret GunSnd Volume: 1.0
  4195. $Maximum Barrel Elevation: 20 ; .5
  4196. $Turret Base FOV: 155
  4197. $Turret Reset Delay: 30000
  4198. $Target Priority: ( "AllCaps" )
  4199. $Flags: ( "fire on target" "carry no damage" "reset when idle"
  4200. "salvo mode" "carry shockwave" "check hull" "only target if can fire" "target requires fov")
  4201. $animation: triggered
  4202. $type: initial
  4203. +relative_angle: 90,70,0
  4204.  
  4205.  
  4206. ;;Head Center Right
  4207. $Subsystem: turret-04a, 4.0, 3.0
  4208. $Alt Subsystem Name: HVY TUR
  4209. $Armor Type: BattleStar_Main
  4210. $Default PBanks: ( "Colonial Heavy Mount Artillery" )
  4211. $Turret Base RotationSnd: 194
  4212. $Turret Gun RotationSnd: 195
  4213. $Turret BaseSnd Volume: 1.0
  4214. $Turret GunSnd Volume: 1.0
  4215. $Maximum Barrel Elevation: 20 ; .5
  4216. $Turret Base FOV: 155
  4217. $Turret Reset Delay: 30000
  4218. $Target Priority: ( "AllCaps" )
  4219. $Flags: ( "fire on target" "carry no damage" "reset when idle"
  4220. "salvo mode" "carry shockwave" "check hull" "only target if can fire" "target requires fov")
  4221. $animation: triggered
  4222. $type: initial
  4223. +relative_angle: 90,290,0
  4224.  
  4225. ;;Head Back left
  4226. $Subsystem: turret-05a, 4.0, 3.0
  4227. $Alt Subsystem Name: HVY TUR
  4228. $Armor Type: BattleStar_Main
  4229. $Default PBanks: ( "Colonial Heavy Mount Artillery" )
  4230. $Turret Base RotationSnd: 194
  4231. $Turret Gun RotationSnd: 195
  4232. $Turret BaseSnd Volume: 1.0
  4233. $Turret GunSnd Volume: 1.0
  4234. $Maximum Barrel Elevation: 50
  4235. $Turret Base FOV: 115
  4236. $Turret Reset Delay: 30000
  4237. $Target Priority: ( "AllCaps" )
  4238. $Flags: ( "fire on target" "carry no damage" "reset when idle"
  4239. "salvo mode" "carry shockwave" "check hull" "only target if can fire" "target requires fov")
  4240. $animation: triggered
  4241. $type: initial
  4242. +relative_angle: 90,52.5,0
  4243.  
  4244.  
  4245. ;;Head Back Right
  4246. $Subsystem: turret-06a, 4.0, 3.0
  4247. $Alt Subsystem Name: HVY TUR
  4248. $Armor Type: BattleStar_Main
  4249. $Default PBanks: ( "Colonial Heavy Mount Artillery" )
  4250. $Turret Base RotationSnd: 194
  4251. $Turret Gun RotationSnd: 195
  4252. $Turret BaseSnd Volume: 1.0
  4253. $Turret GunSnd Volume: 1.0
  4254. $Maximum Barrel Elevation: 50
  4255. $Turret Base FOV: 115
  4256. $Turret Reset Delay: 30000
  4257. $Target Priority: ( "AllCaps" )
  4258. $Flags: ( "fire on target" "carry no damage" "reset when idle"
  4259. "salvo mode" "carry shockwave" "check hull" "only target if can fire" "target requires fov")
  4260. $animation: triggered
  4261. $type: initial
  4262. +relative_angle: 90,307.5,0
  4263.  
  4264. ;;Spine Front left
  4265. $Subsystem: turret-07a, 4.0, 3.0
  4266. $Alt Subsystem Name: HVY TUR
  4267. $Armor Type: BattleStar_Main
  4268. $Default PBanks: ( "Colonial Heavy Mount Artillery" )
  4269. $Turret Base RotationSnd: 194
  4270. $Turret Gun RotationSnd: 195
  4271. $Turret BaseSnd Volume: 1.0
  4272. $Turret GunSnd Volume: 1.0
  4273. $Maximum Barrel Elevation: 90
  4274. $Turret Base FOV: 216
  4275. $Turret Reset Delay: 30000
  4276. $Target Priority: ( "AllCaps" )
  4277. $Flags: ( "fire on target" "carry no damage" "reset when idle"
  4278. "salvo mode" "carry shockwave" "check hull" "only target if can fire" "target requires fov")
  4279. $animation: triggered
  4280. $type: initial
  4281. +relative_angle: 90,90,0
  4282.  
  4283.  
  4284. ;;Spine Front Right
  4285. $Subsystem: turret-08a, 4.0, 3.0
  4286. $Alt Subsystem Name: HVY TUR
  4287. $Armor Type: BattleStar_Main
  4288. $Default PBanks: ( "Colonial Heavy Mount Artillery" )
  4289. $Turret Base RotationSnd: 194
  4290. $Turret Gun RotationSnd: 195
  4291. $Turret BaseSnd Volume: 1.0
  4292. $Turret GunSnd Volume: 1.0
  4293. $Maximum Barrel Elevation: 90
  4294. $Turret Base FOV: 216
  4295. $Turret Reset Delay: 30000
  4296. $Target Priority: ( "AllCaps" )
  4297. $Flags: ( "fire on target" "carry no damage" "reset when idle"
  4298. "salvo mode" "carry shockwave" "check hull" "only target if can fire" "target requires fov")
  4299. $animation: triggered
  4300. $type: initial
  4301. +relative_angle: 90,270,0
  4302.  
  4303.  
  4304. ;;Spine Rear left
  4305. $Subsystem: turret-09a, 4.0, 3.0
  4306. $Alt Subsystem Name: HVY TUR
  4307. $Armor Type: BattleStar_Main
  4308. $Default PBanks: ( "Colonial Heavy Mount Artillery" )
  4309. $Turret Base RotationSnd: 194
  4310. $Turret Gun RotationSnd: 195
  4311. $Turret BaseSnd Volume: 1.0
  4312. $Turret GunSnd Volume: 1.0
  4313. $Maximum Barrel Elevation: 90
  4314. $Turret Base FOV: 216
  4315. $Turret Reset Delay: 30000
  4316. $Target Priority: ( "AllCaps" )
  4317. $Flags: ( "fire on target" "carry no damage" "reset when idle"
  4318. "salvo mode" "carry shockwave" "check hull" "only target if can fire" "target requires fov")
  4319. $animation: triggered
  4320. $type: initial
  4321. +relative_angle: 90,270,0
  4322.  
  4323.  
  4324. ;;Spine Rear Right
  4325. $Subsystem: turret-10a, 4.0, 3.0
  4326. $Alt Subsystem Name: HVY TUR
  4327. $Armor Type: BattleStar_Main
  4328. $Default PBanks: ( "Colonial Heavy Mount Artillery" )
  4329. $Turret Base RotationSnd: 194
  4330. $Turret Gun RotationSnd: 195
  4331. $Turret BaseSnd Volume: 1.0
  4332. $Turret GunSnd Volume: 1.0
  4333. $Maximum Barrel Elevation: 90
  4334. $Turret Base FOV: 216
  4335. $Turret Reset Delay: 30000
  4336. $Target Priority: ( "AllCaps" )
  4337. $Flags: ( "fire on target" "carry no damage" "reset when idle"
  4338. "salvo mode" "carry shockwave" "check hull" "only target if can fire" "target requires fov")
  4339. $animation: triggered
  4340. $type: initial
  4341. +relative_angle: 90,90,0
  4342.  
  4343.  
  4344. ;;Belly Front left
  4345. $Subsystem: turret-11a, 4.0, 3.0
  4346. $Alt Subsystem Name: HVY TUR
  4347. $Armor Type: BattleStar_Main
  4348. $Default PBanks: ( "Colonial Heavy Mount Artillery" )
  4349. $Turret Base RotationSnd: 194
  4350. $Turret Gun RotationSnd: 195
  4351. $Turret BaseSnd Volume: 1.0
  4352. $Turret GunSnd Volume: 1.0
  4353. $Maximum Barrel Elevation: 90
  4354. $Turret Base FOV: 360
  4355. $Turret Reset Delay: 30000
  4356. $Target Priority: ( "AllCaps" )
  4357. $Flags: ( "fire on target" "carry no damage" "reset when idle"
  4358. "salvo mode" "carry shockwave" "check hull" "only target if can fire" "target requires fov")
  4359. $animation: triggered
  4360. $type: initial
  4361. +relative_angle: 90,0,0
  4362.  
  4363.  
  4364. ;;Belly Front Right
  4365. $Subsystem: turret-12a, 4.0, 3.0
  4366. $Alt Subsystem Name: HVY TUR
  4367. $Armor Type: BattleStar_Main
  4368. $Default PBanks: ( "Colonial Heavy Mount Artillery" )
  4369. $Turret Base RotationSnd: 194
  4370. $Turret Gun RotationSnd: 195
  4371. $Turret BaseSnd Volume: 1.0
  4372. $Turret GunSnd Volume: 1.0
  4373. $Maximum Barrel Elevation: 90
  4374. $Turret Base FOV: 360
  4375. $Turret Reset Delay: 30000
  4376. $Target Priority: ( "AllCaps" )
  4377. $Flags: ( "fire on target" "carry no damage" "reset when idle"
  4378. "salvo mode" "carry shockwave" "check hull" "only target if can fire" "target requires fov")
  4379. $animation: triggered
  4380. $type: initial
  4381. +relative_angle: 90,0,0
  4382.  
  4383.  
  4384. ;;Belly Rear left
  4385. $Subsystem: turret-13a, 4.0, 3.0
  4386. $Alt Subsystem Name: HVY TUR
  4387. $Armor Type: BattleStar_Main
  4388. $Default PBanks: ( "Colonial Heavy Mount Artillery" )
  4389. $Turret Base RotationSnd: 194
  4390. $Turret Gun RotationSnd: 195
  4391. $Turret BaseSnd Volume: 1.0
  4392. $Turret GunSnd Volume: 1.0
  4393. $Maximum Barrel Elevation: 90
  4394. $Turret Base FOV: 360
  4395. $Turret Reset Delay: 30000
  4396. $Target Priority: ( "AllCaps" )
  4397. $Flags: ( "fire on target" "carry no damage" "reset when idle"
  4398. "salvo mode" "carry shockwave" "check hull" "only target if can fire" "target requires fov")
  4399. $animation: triggered
  4400. $type: initial
  4401. +relative_angle: 90,0,0
  4402.  
  4403.  
  4404. ;;Belly Rear Right
  4405. $Subsystem: turret-14a, 4.0, 3.0
  4406. $Alt Subsystem Name: HVY TUR
  4407. $Armor Type: BattleStar_Main
  4408. $Default PBanks: ( "Colonial Heavy Mount Artillery" )
  4409. $Turret Base RotationSnd: 194
  4410. $Turret Gun RotationSnd: 195
  4411. $Turret BaseSnd Volume: 1.0
  4412. $Turret GunSnd Volume: 1.0
  4413. $Maximum Barrel Elevation: 90
  4414. $Turret Base FOV: 360
  4415. $Turret Reset Delay: 30000
  4416. $Target Priority: ( "AllCaps" )
  4417. $Flags: ( "fire on target" "carry no damage" "reset when idle"
  4418. "salvo mode" "carry shockwave" "check hull" "only target if can fire" "target requires fov")
  4419. $animation: triggered
  4420. $type: initial
  4421. +relative_angle: 90,0,0
  4422.  
  4423.  
  4424. ;;Left Pod Top front
  4425. $Subsystem: turret-15a, 4.0, 3.0
  4426. $Alt Subsystem Name: FLAK
  4427. $Armor Type: BattleStar_Main
  4428. $Default PBanks: ( "Colonial Flak" )
  4429. $Turret Base RotationSnd: 194
  4430. $Turret Gun RotationSnd: 195
  4431. $Turret BaseSnd Volume: 1.0
  4432. $Turret GunSnd Volume: 1.0
  4433. $Maximum Barrel Elevation: 90
  4434. $Turret Base FOV: 200
  4435. $Turret Reset Delay: 30000
  4436. $Turret Optimum Range: 2000
  4437. $Turret Direction Preference: 33
  4438. $Target Priority: ( "AllBombs" "SmallShips" )
  4439. $Max turrets per bomb: 1
  4440. $Max Turrets per Target: 1
  4441. $Flags: ( "fire on target" "carry no damage" "salvo mode"
  4442. "carry shockwave" "check hull" "only target if can fire" "reset when idle" "target requires fov")
  4443. $animation: triggered
  4444. $type: initial
  4445. +relative_angle: 90,0,0
  4446.  
  4447. ;;Left Pod Top center
  4448. $Subsystem: turret-16a, 4.0, 3.0
  4449. $Alt Subsystem Name: FLAK
  4450. $Armor Type: BattleStar_Main
  4451. $Default PBanks: ( "Colonial Flak" )
  4452. $Turret Base RotationSnd: 194
  4453. $Turret Gun RotationSnd: 195
  4454. $Turret BaseSnd Volume: 1.0
  4455. $Turret GunSnd Volume: 1.0
  4456. $Maximum Barrel Elevation: 90
  4457. $Turret Base FOV: 200
  4458. $Turret Reset Delay: 30000
  4459. $Turret Optimum Range: 2000
  4460. $Turret Direction Preference: 33
  4461. $Target Priority: ( "AllBombs" "SmallShips" )
  4462. $Max turrets per bomb: 1
  4463. $Max Turrets per Target: 1
  4464. $Flags: ( "fire on target" "carry no damage" "salvo mode"
  4465. "carry shockwave" "check hull" "only target if can fire" "reset when idle" "target requires fov")
  4466. $animation: triggered
  4467. $type: initial
  4468. +relative_angle: 90,0,0
  4469.  
  4470. ;;Left Pod Top rear
  4471. $Subsystem: turret-17a, 4.0, 3.0
  4472. $Alt Subsystem Name: FLAK
  4473. $Armor Type: BattleStar_Main
  4474. $Default PBanks: ( "Colonial Flak" )
  4475. $Turret Base RotationSnd: 194
  4476. $Turret Gun RotationSnd: 195
  4477. $Turret BaseSnd Volume: 1.0
  4478. $Turret GunSnd Volume: 1.0
  4479. $Maximum Barrel Elevation: 90
  4480. $Turret Base FOV: 200
  4481. $Turret Reset Delay: 30000
  4482. $Turret Optimum Range: 2000
  4483. $Turret Direction Preference: 33
  4484. $Target Priority: ( "AllBombs" "SmallShips" )
  4485. $Max turrets per bomb: 1
  4486. $Max Turrets per Target: 1
  4487. $Flags: ( "fire on target" "carry no damage" "salvo mode"
  4488. "carry shockwave" "check hull" "only target if can fire" "reset when idle" "target requires fov")
  4489. $animation: triggered
  4490. $type: initial
  4491. +relative_angle: 90,0,0
  4492.  
  4493. ;;Left Pod Bottom front
  4494. $Subsystem: turret-18a, 4.0, 3.0
  4495. $Alt Subsystem Name: FLAK
  4496. $Armor Type: BattleStar_Main
  4497. $Default PBanks: ( "Colonial Flak" )
  4498. $Turret Base RotationSnd: 194
  4499. $Turret Gun RotationSnd: 195
  4500. $Turret BaseSnd Volume: 1.0
  4501. $Turret GunSnd Volume: 1.0
  4502. $Maximum Barrel Elevation: 90
  4503. $Turret Base FOV: 200
  4504. $Turret Reset Delay: 30000
  4505. $Turret Optimum Range: 2000
  4506. $Turret Direction Preference: 33
  4507. $Target Priority: ( "AllBombs" "SmallShips" )
  4508. $Max turrets per bomb: 1
  4509. $Max Turrets per Target: 1
  4510. $Flags: ( "fire on target" "carry no damage" "salvo mode"
  4511. "carry shockwave" "check hull" "only target if can fire" "reset when idle" "target requires fov")
  4512. $animation: triggered
  4513. $type: initial
  4514. +relative_angle: 90,0,0
  4515.  
  4516. ;;Left Pod Bottom center
  4517. $Subsystem: turret-19a, 4.0, 3.0
  4518. $Alt Subsystem Name: FLAK
  4519. $Armor Type: BattleStar_Main
  4520. $Default PBanks: ( "Colonial Flak" )
  4521. $Turret Base RotationSnd: 194
  4522. $Turret Gun RotationSnd: 195
  4523. $Turret BaseSnd Volume: 1.0
  4524. $Turret GunSnd Volume: 1.0
  4525. $Maximum Barrel Elevation: 90
  4526. $Turret Base FOV: 200
  4527. $Turret Reset Delay: 30000
  4528. $Turret Optimum Range: 2000
  4529. $Turret Direction Preference: 33
  4530. $Target Priority: ( "AllBombs" "SmallShips" )
  4531. $Max turrets per bomb: 1
  4532. $Max Turrets per Target: 1
  4533. $Flags: ( "fire on target" "carry no damage" "salvo mode"
  4534. "carry shockwave" "check hull" "only target if can fire" "reset when idle" "target requires fov")
  4535. $animation: triggered
  4536. $type: initial
  4537. +relative_angle: 90,0,0
  4538.  
  4539. ;;Left Pod Bottom rear
  4540. $Subsystem: turret-20a, 4.0, 3.0
  4541. $Alt Subsystem Name: FLAK
  4542. $Armor Type: BattleStar_Main
  4543. $Default PBanks: ( "Colonial Flak" )
  4544. $Turret Base RotationSnd: 194
  4545. $Turret Gun RotationSnd: 195
  4546. $Turret BaseSnd Volume: 1.0
  4547. $Turret GunSnd Volume: 1.0
  4548. $Maximum Barrel Elevation: 90
  4549. $Turret Base FOV: 200
  4550. $Turret Reset Delay: 30000
  4551. $Turret Optimum Range: 2000
  4552. $Turret Direction Preference: 33
  4553. $Target Priority: ( "AllBombs" "SmallShips" )
  4554. $Max turrets per bomb: 1
  4555. $Max Turrets per Target: 1
  4556. $Flags: ( "fire on target" "carry no damage" "salvo mode"
  4557. "carry shockwave" "check hull" "only target if can fire" "reset when idle" "target requires fov")
  4558. $animation: triggered
  4559. $type: initial
  4560. +relative_angle: 90,0,0
  4561.  
  4562. ;;Right Pod Top front
  4563. $Subsystem: turret-21a, 4.0, 3.0
  4564. $Alt Subsystem Name: FLAK
  4565. $Armor Type: BattleStar_Main
  4566. $Default PBanks: ( "Colonial Flak" )
  4567. $Turret Base RotationSnd: 194
  4568. $Turret Gun RotationSnd: 195
  4569. $Turret BaseSnd Volume: 1.0
  4570. $Turret GunSnd Volume: 1.0
  4571. $Maximum Barrel Elevation: 90
  4572. $Turret Base FOV: 200
  4573. $Turret Reset Delay: 30000
  4574. $Turret Optimum Range: 2000
  4575. $Turret Direction Preference: 33
  4576. $Target Priority: ( "AllBombs" "SmallShips" )
  4577. $Max turrets per bomb: 1
  4578. $Max Turrets per Target: 1
  4579. $Flags: ( "fire on target" "carry no damage" "salvo mode"
  4580. "carry shockwave" "check hull" "only target if can fire" "reset when idle" "target requires fov")
  4581. $animation: triggered
  4582. $type: initial
  4583. +relative_angle: 90,0,0
  4584.  
  4585. ;;Right Pod Top center
  4586. $Subsystem: turret-22a, 4.0, 3.0
  4587. $Alt Subsystem Name: FLAK
  4588. $Armor Type: BattleStar_Main
  4589. $Default PBanks: ( "Colonial Flak" )
  4590. $Turret Base RotationSnd: 194
  4591. $Turret Gun RotationSnd: 195
  4592. $Turret BaseSnd Volume: 1.0
  4593. $Turret GunSnd Volume: 1.0
  4594. $Maximum Barrel Elevation: 90
  4595. $Turret Base FOV: 200
  4596. $Turret Reset Delay: 30000
  4597. $Turret Optimum Range: 2000
  4598. $Turret Direction Preference: 33
  4599. $Target Priority: ( "AllBombs" "SmallShips" )
  4600. $Max turrets per bomb: 1
  4601. $Max Turrets per Target: 1
  4602. $Flags: ( "fire on target" "carry no damage" "salvo mode"
  4603. "carry shockwave" "check hull" "only target if can fire" "reset when idle" "target requires fov")
  4604. $animation: triggered
  4605. $type: initial
  4606. +relative_angle: 90,0,0
  4607.  
  4608. ;;Right Pod Top rear
  4609. $Subsystem: turret-23a, 4.0, 3.0
  4610. $Alt Subsystem Name: FLAK
  4611. $Armor Type: BattleStar_Main
  4612. $Default PBanks: ( "Colonial Flak" )
  4613. $Turret Base RotationSnd: 194
  4614. $Turret Gun RotationSnd: 195
  4615. $Turret BaseSnd Volume: 1.0
  4616. $Turret GunSnd Volume: 1.0
  4617. $Maximum Barrel Elevation: 90
  4618. $Turret Base FOV: 200
  4619. $Turret Reset Delay: 30000
  4620. $Turret Optimum Range: 2000
  4621. $Turret Direction Preference: 33
  4622. $Target Priority: ( "AllBombs" "SmallShips" )
  4623. $Max turrets per bomb: 1
  4624. $Max Turrets per Target: 1
  4625. $Flags: ( "fire on target" "carry no damage" "salvo mode"
  4626. "carry shockwave" "check hull" "only target if can fire" "reset when idle" "target requires fov")
  4627. $animation: triggered
  4628. $type: initial
  4629. +relative_angle: 90,0,0
  4630.  
  4631. ;;Right Pod Bottom front
  4632. $Subsystem: turret-24a, 4.0, 3.0
  4633. $Alt Subsystem Name: FLAK
  4634. $Armor Type: BattleStar_Main
  4635. $Default PBanks: ( "Colonial Flak" )
  4636. $Turret Base RotationSnd: 194
  4637. $Turret Gun RotationSnd: 195
  4638. $Turret BaseSnd Volume: 1.0
  4639. $Turret GunSnd Volume: 1.0
  4640. $Maximum Barrel Elevation: 90
  4641. $Turret Base FOV: 200
  4642. $Turret Reset Delay: 30000
  4643. $Turret Optimum Range: 2000
  4644. $Turret Direction Preference: 33
  4645. $Target Priority: ( "AllBombs" "SmallShips" )
  4646. $Max turrets per bomb: 1
  4647. $Max Turrets per Target: 1
  4648. $Flags: ( "fire on target" "carry no damage" "salvo mode"
  4649. "carry shockwave" "check hull" "only target if can fire" "reset when idle" "target requires fov")
  4650. $animation: triggered
  4651. $type: initial
  4652. +relative_angle: 90,0,0
  4653.  
  4654. ;;Right Pod Bottom center
  4655. $Subsystem: turret-25a, 4.0, 3.0
  4656. $Alt Subsystem Name: FLAK
  4657. $Armor Type: BattleStar_Main
  4658. $Default PBanks: ( "Colonial Flak" )
  4659. $Turret Base RotationSnd: 194
  4660. $Turret Gun RotationSnd: 195
  4661. $Turret BaseSnd Volume: 1.0
  4662. $Turret GunSnd Volume: 1.0
  4663. $Maximum Barrel Elevation: 90
  4664. $Turret Base FOV: 200
  4665. $Turret Reset Delay: 30000
  4666. $Turret Optimum Range: 2000
  4667. $Turret Direction Preference: 33
  4668. $Target Priority: ( "AllBombs" "SmallShips" )
  4669. $Max turrets per bomb: 1
  4670. $Max Turrets per Target: 1
  4671. $Flags: ( "fire on target" "carry no damage" "salvo mode"
  4672. "carry shockwave" "check hull" "only target if can fire" "reset when idle" "target requires fov")
  4673. $animation: triggered
  4674. $type: initial
  4675. +relative_angle: 90,0,0
  4676.  
  4677. ;;Right Pod Bottom rear
  4678. $Subsystem: turret-26a, 4.0, 3.0
  4679. $Alt Subsystem Name: FLAK
  4680. $Armor Type: BattleStar_Main
  4681. $Default PBanks: ( "Colonial Flak" )
  4682. $Turret Base RotationSnd: 194
  4683. $Turret Gun RotationSnd: 195
  4684. $Turret BaseSnd Volume: 1.0
  4685. $Turret GunSnd Volume: 1.0
  4686. $Maximum Barrel Elevation: 90
  4687. $Turret Base FOV: 200
  4688. $Turret Reset Delay: 30000
  4689. $Turret Optimum Range: 2000
  4690. $Turret Direction Preference: 33
  4691. $Target Priority: ( "AllBombs" "SmallShips" )
  4692. $Max turrets per bomb: 1
  4693. $Max Turrets per Target: 1
  4694. $Flags: ( "fire on target" "carry no damage" "salvo mode"
  4695. "carry shockwave" "check hull" "only target if can fire" "reset when idle" "target requires fov")
  4696. $animation: triggered
  4697. $type: initial
  4698. +relative_angle: 90,0,0
  4699.  
  4700.  
  4701. ;;****Phalanx turrets****
  4702.  
  4703.  
  4704. $Subsystem: gunturret_01a, 1.0, 2.0
  4705. $Alt Subsystem Name: LHT TUR
  4706. $Armor Type: BattleStar_Guns
  4707. $Default PBanks: ( "Colonial Phalanx Cannon" )
  4708. $Turret Base RotationSnd: 192
  4709. $Turret Gun RotationSnd: 193
  4710. $Turret BaseSnd Volume: 1.0
  4711. $Turret GunSnd Volume: 1.0
  4712. $Maximum Barrel Elevation: 90
  4713. $Turret Base FOV: 360
  4714. $Turret Reset Delay: 30000
  4715. $Target Priority: ( "AllBombs" "SmallShips" )
  4716. $Max turrets per bomb: 1
  4717. $Max Turrets per Target: 1
  4718. $Flags: ( "fire on target" "carry no damage" "check hull" "only target if can fire"
  4719. "no subsystem targeting" "carry shockwave" "reset when idle" "target requires fov")
  4720. $animation: triggered
  4721. $type: initial
  4722. +relative_angle: 90,0,0
  4723.  
  4724. $Subsystem: gunturret_02a, 1.0, 2.0
  4725. $Alt Subsystem Name: LHT TUR
  4726. $Armor Type: BattleStar_Guns
  4727. $Default PBanks: ( "Colonial Phalanx Cannon" )
  4728. $Turret Base RotationSnd: 192
  4729. $Turret Gun RotationSnd: 193
  4730. $Turret BaseSnd Volume: 1.0
  4731. $Turret GunSnd Volume: 1.0
  4732. $Maximum Barrel Elevation: 90
  4733. $Turret Base FOV: 360
  4734. $Turret Reset Delay: 30000
  4735. $Target Priority: ( "AllBombs" "SmallShips" )
  4736. $Max turrets per bomb: 1
  4737. $Max Turrets per Target: 1
  4738. $Flags: ( "fire on target" "carry no damage" "check hull" "only target if can fire"
  4739. "no subsystem targeting" "carry shockwave" "reset when idle" "target requires fov")
  4740. $animation: triggered
  4741. $type: initial
  4742. +relative_angle: 90,0,0
  4743.  
  4744. $Subsystem: gunturret_03a, 1.0, 2.0
  4745. $Alt Subsystem Name: LHT TUR
  4746. $Armor Type: BattleStar_Guns
  4747. $Default PBanks: ( "Colonial Phalanx Cannon" )
  4748. $Turret Base RotationSnd: 192
  4749. $Turret Gun RotationSnd: 193
  4750. $Turret BaseSnd Volume: 1.0
  4751. $Turret GunSnd Volume: 1.0
  4752. $Maximum Barrel Elevation: 90
  4753. $Turret Base FOV: 360
  4754. $Turret Reset Delay: 30000
  4755. $Target Priority: ( "AllBombs" "SmallShips" )
  4756. $Max turrets per bomb: 1
  4757. $Max Turrets per Target: 1
  4758. $Flags: ( "fire on target" "carry no damage" "check hull" "only target if can fire"
  4759. "no subsystem targeting" "carry shockwave" "reset when idle" "target requires fov")
  4760. $animation: triggered
  4761. $type: initial
  4762. +relative_angle: 90,0,0
  4763.  
  4764. $Subsystem: gunturret_04a, 1.0, 2.0
  4765. $Alt Subsystem Name: LHT TUR
  4766. $Armor Type: BattleStar_Guns
  4767. $Default PBanks: ( "Colonial Phalanx Cannon" )
  4768. $Turret Base RotationSnd: 192
  4769. $Turret Gun RotationSnd: 193
  4770. $Turret BaseSnd Volume: 1.0
  4771. $Turret GunSnd Volume: 1.0
  4772. $Maximum Barrel Elevation: 90
  4773. $Turret Base FOV: 360
  4774. $Turret Reset Delay: 30000
  4775. $Target Priority: ( "AllBombs" "SmallShips" )
  4776. $Max turrets per bomb: 1
  4777. $Max Turrets per Target: 1
  4778. $Flags: ( "fire on target" "carry no damage" "check hull" "only target if can fire"
  4779. "no subsystem targeting" "carry shockwave" "reset when idle" "target requires fov")
  4780. $animation: triggered
  4781. $type: initial
  4782. +relative_angle: 90,0,0
  4783.  
  4784. $Subsystem: gunturret_05a, 1.0, 2.0
  4785. $Alt Subsystem Name: LHT TUR
  4786. $Armor Type: BattleStar_Guns
  4787. $Default PBanks: ( "Colonial Phalanx Cannon" )
  4788. $Turret Base RotationSnd: 192
  4789. $Turret Gun RotationSnd: 193
  4790. $Turret BaseSnd Volume: 1.0
  4791. $Turret GunSnd Volume: 1.0
  4792. $Maximum Barrel Elevation: 90
  4793. $Turret Base FOV: 360
  4794. $Turret Reset Delay: 30000
  4795. $Target Priority: ( "AllBombs" "SmallShips" )
  4796. $Max turrets per bomb: 1
  4797. $Max Turrets per Target: 1
  4798. $Flags: ( "fire on target" "carry no damage" "check hull" "only target if can fire"
  4799. "no subsystem targeting" "carry shockwave" "reset when idle" "target requires fov")
  4800. $animation: triggered
  4801. $type: initial
  4802. +relative_angle: 90,0,0
  4803.  
  4804. $Subsystem: gunturret_06a, 1.0, 2.0
  4805. $Alt Subsystem Name: LHT TUR
  4806. $Armor Type: BattleStar_Guns
  4807. $Default PBanks: ( "Colonial Phalanx Cannon" )
  4808. $Turret Base RotationSnd: 192
  4809. $Turret Gun RotationSnd: 193
  4810. $Turret BaseSnd Volume: 1.0
  4811. $Turret GunSnd Volume: 1.0
  4812. $Maximum Barrel Elevation: 90
  4813. $Turret Base FOV: 360
  4814. $Turret Reset Delay: 30000
  4815. $Target Priority: ( "AllBombs" "SmallShips" )
  4816. $Max turrets per bomb: 1
  4817. $Max Turrets per Target: 1
  4818. $Flags: ( "fire on target" "carry no damage" "check hull" "only target if can fire"
  4819. "no subsystem targeting" "carry shockwave" "reset when idle" "target requires fov")
  4820. $animation: triggered
  4821. $type: initial
  4822. +relative_angle: 90,0,0
  4823.  
  4824. $Subsystem: gunturret_07a, 1.0, 2.0
  4825. $Alt Subsystem Name: LHT TUR
  4826. $Armor Type: BattleStar_Guns
  4827. $Default PBanks: ( "Colonial Phalanx Cannon" )
  4828. $Turret Base RotationSnd: 192
  4829. $Turret Gun RotationSnd: 193
  4830. $Turret BaseSnd Volume: 1.0
  4831. $Turret GunSnd Volume: 1.0
  4832. $Maximum Barrel Elevation: 90
  4833. $Turret Base FOV: 360
  4834. $Turret Reset Delay: 30000
  4835. $Target Priority: ( "AllBombs" "SmallShips" )
  4836. $Max turrets per bomb: 1
  4837. $Max Turrets per Target: 1
  4838. $Flags: ( "fire on target" "carry no damage" "check hull" "only target if can fire"
  4839. "no subsystem targeting" "carry shockwave" "reset when idle" "target requires fov")
  4840. $animation: triggered
  4841. $type: initial
  4842. +relative_angle: 90,0,0
  4843.  
  4844. $Subsystem: gunturret_08a, 1.0, 2.0
  4845. $Alt Subsystem Name: LHT TUR
  4846. $Armor Type: BattleStar_Guns
  4847. $Default PBanks: ( "Colonial Phalanx Cannon" )
  4848. $Turret Base RotationSnd: 192
  4849. $Turret Gun RotationSnd: 193
  4850. $Turret BaseSnd Volume: 1.0
  4851. $Turret GunSnd Volume: 1.0
  4852. $Maximum Barrel Elevation: 90
  4853. $Turret Base FOV: 360
  4854. $Turret Reset Delay: 30000
  4855. $Target Priority: ( "AllBombs" "SmallShips" )
  4856. $Max turrets per bomb: 1
  4857. $Max Turrets per Target: 1
  4858. $Flags: ( "fire on target" "carry no damage" "check hull" "only target if can fire"
  4859. "no subsystem targeting" "carry shockwave" "reset when idle" "target requires fov")
  4860. $animation: triggered
  4861. $type: initial
  4862. +relative_angle: 90,0,0
  4863.  
  4864.  
  4865. ;;****CIWS turrets****
  4866.  
  4867. ;;Front top left single
  4868. $Subsystem: CIWS_Turret-01a, 0.625, 1.0
  4869. $Alt Subsystem Name: CIWS
  4870. $Armor Type: BattleStar_Guns
  4871. $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
  4872. $Target Priority: ( "AllBombs" "SmallShips" )
  4873. $Max turrets per bomb: 2
  4874. $Max Turrets per Target: 2
  4875. $ROF:
  4876. +Use firingpoints
  4877. $Flags: ( "carry no damage" "check hull" "only target if can fire"
  4878. "no subsystem targeting" "carry shockwave" "target requires fov")
  4879. ;;Front top right single
  4880. $Subsystem: CIWS_Turret-02a, 0.625, 1.0
  4881. $Alt Subsystem Name: CIWS
  4882. $Armor Type: BattleStar_Guns
  4883. $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
  4884. $Target Priority: ( "AllBombs" "SmallShips" )
  4885. $Max turrets per bomb: 2
  4886. $Max Turrets per Target: 2
  4887. $ROF:
  4888. +Use firingpoints
  4889. $Flags: ( "carry no damage" "check hull" "only target if can fire"
  4890. "no subsystem targeting" "carry shockwave" "target requires fov")
  4891.  
  4892. ;;Front top left 4 bank
  4893. $Subsystem: CIWS_Turret-03a, 0.625, 1.0
  4894. $Alt Subsystem Name: CIWS
  4895. $Armor Type: BattleStar_Guns
  4896. $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
  4897. $Target Priority: ( "AllBombs" "SmallShips" )
  4898. $Max turrets per bomb: 2
  4899. $Max Turrets per Target: 2
  4900. $ROF:
  4901. +Use firingpoints
  4902. $Flags: ( "carry no damage" "check hull" "only target if can fire"
  4903. "no subsystem targeting" "carry shockwave" "target requires fov")
  4904.  
  4905. ;;Front top right 4 bank
  4906. $Subsystem: CIWS_Turret-04a, 0.625, 1.0
  4907. $Alt Subsystem Name: CIWS
  4908. $Armor Type: BattleStar_Guns
  4909. $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
  4910. $Target Priority: ( "AllBombs" "SmallShips" )
  4911. $Max turrets per bomb: 2
  4912. $Max Turrets per Target: 2
  4913. $ROF:
  4914. +Use firingpoints
  4915. $Flags: ( "carry no damage" "check hull" "only target if can fire"
  4916. "no subsystem targeting" "carry shockwave" "target requires fov")
  4917.  
  4918. ;;Front center left 4 bank
  4919. $Subsystem: CIWS_Turret-05a, 0.625, 1.0
  4920. $Alt Subsystem Name: CIWS
  4921. $Armor Type: BattleStar_Guns
  4922. $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
  4923. $Target Priority: ( "AllBombs" "SmallShips" )
  4924. $Max turrets per bomb: 2
  4925. $Max Turrets per Target: 2
  4926. $ROF:
  4927. +Use firingpoints
  4928. $Flags: ( "carry no damage" "check hull" "only target if can fire"
  4929. "no subsystem targeting" "carry shockwave" "target requires fov")
  4930.  
  4931. ;;Front center right 4 bank
  4932. $Subsystem: CIWS_Turret-06a, 0.625, 1.0
  4933. $Alt Subsystem Name: CIWS
  4934. $Armor Type: BattleStar_Guns
  4935. $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
  4936. $Target Priority: ( "AllBombs" "SmallShips" )
  4937. $Max turrets per bomb: 2
  4938. $Max Turrets per Target: 2
  4939. $ROF:
  4940. +Use firingpoints
  4941. $Flags: ( "carry no damage" "check hull" "only target if can fire"
  4942. "no subsystem targeting" "carry shockwave" "target requires fov")
  4943.  
  4944. ;;Front bottom left 4 bank
  4945. $Subsystem: CIWS_Turret-07a, 0.625, 1.0
  4946. $Alt Subsystem Name: CIWS
  4947. $Armor Type: BattleStar_Guns
  4948. $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
  4949. $Target Priority: ( "AllBombs" "SmallShips" )
  4950. $Max turrets per bomb: 2
  4951. $Max Turrets per Target: 2
  4952. $ROF:
  4953. +Use firingpoints
  4954. $Flags: ( "carry no damage" "check hull" "only target if can fire"
  4955. "no subsystem targeting" "carry shockwave" "target requires fov")
  4956.  
  4957. ;;Front bottom right 4 bank
  4958. $Subsystem: CIWS_Turret-08a, 0.625, 1.0
  4959. $Alt Subsystem Name: CIWS
  4960. $Armor Type: BattleStar_Guns
  4961. $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
  4962. $Target Priority: ( "AllBombs" "SmallShips" )
  4963. $Max turrets per bomb: 2
  4964. $Max Turrets per Target: 2
  4965. $ROF:
  4966. +Use firingpoints
  4967. $Flags: ( "carry no damage" "check hull" "only target if can fire"
  4968. "no subsystem targeting" "carry shockwave" "target requires fov")
  4969.  
  4970. ;;Hull top left front 5 bank
  4971. $Subsystem: CIWS_Turret-09a, 0.625, 1.0
  4972. $Alt Subsystem Name: CIWS
  4973. $Armor Type: BattleStar_Guns
  4974. $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
  4975. $Target Priority: ( "AllBombs" "SmallShips" )
  4976. $Max turrets per bomb: 2
  4977. $Max Turrets per Target: 2
  4978. $ROF:
  4979. +Use firingpoints
  4980. $Flags: ( "carry no damage" "check hull" "only target if can fire"
  4981. "no subsystem targeting" "carry shockwave" "target requires fov")
  4982.  
  4983. ;;Hull top right front 5 bank
  4984. $Subsystem: CIWS_Turret-10a, 0.625, 1.0
  4985. $Alt Subsystem Name: CIWS
  4986. $Armor Type: BattleStar_Guns
  4987. $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
  4988. $Target Priority: ( "AllBombs" "SmallShips" )
  4989. $Max turrets per bomb: 2
  4990. $Max Turrets per Target: 2
  4991. $ROF:
  4992. +Use firingpoints
  4993. $Flags: ( "carry no damage" "check hull" "only target if can fire"
  4994. "no subsystem targeting" "carry shockwave" "target requires fov")
  4995.  
  4996. ;;Hull bottom left front 4 bank
  4997. $Subsystem: CIWS_Turret-11a, 0.625, 1.0
  4998. $Alt Subsystem Name: CIWS
  4999. $Armor Type: BattleStar_Guns
  5000. $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
  5001. $Target Priority: ( "AllBombs" "SmallShips" )
  5002. $Max turrets per bomb: 2
  5003. $Max Turrets per Target: 2
  5004. $ROF:
  5005. +Use firingpoints
  5006. $Flags: ( "carry no damage" "check hull" "only target if can fire"
  5007. "no subsystem targeting" "carry shockwave" "target requires fov")
  5008.  
  5009. ;;Hull bottom right front 4 bank
  5010. $Subsystem: CIWS_Turret-12a, 0.625, 1.0
  5011. $Alt Subsystem Name: CIWS
  5012. $Armor Type: BattleStar_Guns
  5013. $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
  5014. $Target Priority: ( "AllBombs" "SmallShips" )
  5015. $Max turrets per bomb: 2
  5016. $Max Turrets per Target: 2
  5017. $ROF:
  5018. +Use firingpoints
  5019. $Flags: ( "carry no damage" "check hull" "only target if can fire"
  5020. "no subsystem targeting" "carry shockwave" "target requires fov")
  5021.  
  5022. ;;Hull top left center front 9 bank
  5023. $Subsystem: CIWS_Turret-13a, 0.625, 1.0
  5024. $Alt Subsystem Name: CIWS
  5025. $Armor Type: BattleStar_Guns
  5026. $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
  5027. $Target Priority: ( "AllBombs" "SmallShips" )
  5028. $Max turrets per bomb: 2
  5029. $Max Turrets per Target: 2
  5030. $ROF:
  5031. +Use firingpoints
  5032. $Flags: ( "carry no damage" "check hull" "only target if can fire"
  5033. "no subsystem targeting" "carry shockwave" "target requires fov")
  5034.  
  5035. ;;Hull top right center front 9 bank
  5036. $Subsystem: CIWS_Turret-14a, 0.625, 1.0
  5037. $Alt Subsystem Name: CIWS
  5038. $Armor Type: BattleStar_Guns
  5039. $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
  5040. $Target Priority: ( "AllBombs" "SmallShips" )
  5041. $Max turrets per bomb: 2
  5042. $Max Turrets per Target: 2
  5043. $ROF:
  5044. +Use firingpoints
  5045. $Flags: ( "carry no damage" "check hull" "only target if can fire"
  5046. "no subsystem targeting" "carry shockwave" "target requires fov")
  5047.  
  5048. ;;Hull bottom left center front 9 bank
  5049. $Subsystem: CIWS_Turret-15a, 0.625, 1.0
  5050. $Alt Subsystem Name: CIWS
  5051. $Armor Type: BattleStar_Guns
  5052. $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
  5053. $Target Priority: ( "AllBombs" "SmallShips" )
  5054. $Max turrets per bomb: 2
  5055. $Max Turrets per Target: 2
  5056. $ROF:
  5057. +Use firingpoints
  5058. $Flags: ( "carry no damage" "check hull" "only target if can fire"
  5059. "no subsystem targeting" "carry shockwave" "target requires fov")
  5060.  
  5061. ;;Hull bottom right center front 9 bank
  5062. $Subsystem: CIWS_Turret-16a, 0.625, 1.0
  5063. $Alt Subsystem Name: CIWS
  5064. $Armor Type: BattleStar_Guns
  5065. $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
  5066. $Target Priority: ( "AllBombs" "SmallShips" )
  5067. $Max turrets per bomb: 2
  5068. $Max Turrets per Target: 2
  5069. $ROF:
  5070. +Use firingpoints
  5071. $Flags: ( "carry no damage" "check hull" "only target if can fire"
  5072. "no subsystem targeting" "carry shockwave" "target requires fov")
  5073.  
  5074. ;;Hull top left center rear 9 bank
  5075. $Subsystem: CIWS_Turret-17a, 0.625, 1.0
  5076. $Alt Subsystem Name: CIWS
  5077. $Armor Type: BattleStar_Guns
  5078. $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
  5079. $Target Priority: ( "AllBombs" "SmallShips" )
  5080. $Max turrets per bomb: 2
  5081. $Max Turrets per Target: 2
  5082. $ROF:
  5083. +Use firingpoints
  5084. $Flags: ( "carry no damage" "check hull" "only target if can fire"
  5085. "no subsystem targeting" "carry shockwave" "target requires fov")
  5086.  
  5087. ;;Hull top right center rear 9 bank
  5088. $Subsystem: CIWS_Turret-18a, 0.625, 1.0
  5089. $Alt Subsystem Name: CIWS
  5090. $Armor Type: BattleStar_Guns
  5091. $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
  5092. $Target Priority: ( "AllBombs" "SmallShips" )
  5093. $Max turrets per bomb: 2
  5094. $Max Turrets per Target: 2
  5095. $ROF:
  5096. +Use firingpoints
  5097. $Flags: ( "carry no damage" "check hull" "only target if can fire"
  5098. "no subsystem targeting" "carry shockwave" "target requires fov" )
  5099.  
  5100. ;;Hull bottom left center rear 9 bank
  5101. $Subsystem: CIWS_Turret-19a, 0.625, 1.0
  5102. $Alt Subsystem Name: CIWS
  5103. $Armor Type: BattleStar_Guns
  5104. $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
  5105. $Target Priority: ( "AllBombs" "SmallShips" )
  5106. $Max turrets per bomb: 2
  5107. $Max Turrets per Target: 2
  5108. $ROF:
  5109. +Use firingpoints
  5110. $Flags: ( "carry no damage" "check hull" "only target if can fire"
  5111. "no subsystem targeting" "carry shockwave" "target requires fov")
  5112.  
  5113. ;;Hull bottom right center rear 9 bank
  5114. $Subsystem: CIWS_Turret-20a, 0.625, 1.0
  5115. $Alt Subsystem Name: CIWS
  5116. $Armor Type: BattleStar_Guns
  5117. $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
  5118. $Target Priority: ( "AllBombs" "SmallShips" )
  5119. $Max turrets per bomb: 2
  5120. $Max Turrets per Target: 2
  5121. $ROF:
  5122. +Use firingpoints
  5123. $Flags: ( "carry no damage" "check hull" "only target if can fire"
  5124. "no subsystem targeting" "carry shockwave" "target requires fov")
  5125.  
  5126. ;;Hull top left rear 4 bank
  5127. $Subsystem: CIWS_Turret-21a, 0.625, 1.0
  5128. $Alt Subsystem Name: CIWS
  5129. $Armor Type: BattleStar_Guns
  5130. $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
  5131. $Target Priority: ( "AllBombs" "SmallShips" )
  5132. $Max turrets per bomb: 2
  5133. $Max Turrets per Target: 2
  5134. $ROF:
  5135. +Use firingpoints
  5136. $Flags: ( "carry no damage" "check hull" "only target if can fire"
  5137. "no subsystem targeting" "carry shockwave" "target requires fov")
  5138.  
  5139. ;;Hull top right rear 4 bank
  5140. $Subsystem: CIWS_Turret-22a, 0.625, 1.0
  5141. $Alt Subsystem Name: CIWS
  5142. $Armor Type: BattleStar_Guns
  5143. $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
  5144. $Target Priority: ( "AllBombs" "SmallShips" )
  5145. $Max turrets per bomb: 2
  5146. $Max Turrets per Target: 2
  5147. $ROF:
  5148. +Use firingpoints
  5149. $Flags: ( "carry no damage" "check hull" "only target if can fire"
  5150. "no subsystem targeting" "carry shockwave" "target requires fov")
  5151.  
  5152. ;;Hull bottom left rear 4 bank
  5153. $Subsystem: CIWS_Turret-23a, 0.625, 1.0
  5154. $Alt Subsystem Name: CIWS
  5155. $Armor Type: BattleStar_Guns
  5156. $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
  5157. $Target Priority: ( "AllBombs" "SmallShips" )
  5158. $Max turrets per bomb: 2
  5159. $Max Turrets per Target: 2
  5160. $ROF:
  5161. +Use firingpoints
  5162. $Flags: ( "carry no damage" "check hull" "only target if can fire"
  5163. "no subsystem targeting" "carry shockwave" "target requires fov")
  5164.  
  5165. ;;Hull bottom right rear 4 bank
  5166. $Subsystem: CIWS_Turret-24a, 0.625, 1.0
  5167. $Alt Subsystem Name: CIWS
  5168. $Armor Type: BattleStar_Guns
  5169. $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
  5170. $Target Priority: ( "AllBombs" "SmallShips" )
  5171. $Max turrets per bomb: 2
  5172. $Max Turrets per Target: 2
  5173. $ROF:
  5174. +Use firingpoints
  5175. $Flags: ( "carry no damage" "check hull" "only target if can fire"
  5176. "no subsystem targeting" "carry shockwave" "target requires fov")
  5177.  
  5178. ;;Engines top left front 3 bank
  5179. $Subsystem: CIWS_Turret-25a, 0.625, 1.0
  5180. $Alt Subsystem Name: CIWS
  5181. $Armor Type: BattleStar_Guns
  5182. $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
  5183. $Target Priority: ( "AllBombs" "SmallShips" )
  5184. $Max turrets per bomb: 2
  5185. $Max Turrets per Target: 2
  5186. $ROF:
  5187. +Use firingpoints
  5188. $Flags: ( "carry no damage" "check hull" "only target if can fire"
  5189. "no subsystem targeting" "carry shockwave" "target requires fov")
  5190.  
  5191. ;;Engines top right front 3 bank
  5192. $Subsystem: CIWS_Turret-26a, 0.625, 1.0
  5193. $Alt Subsystem Name: CIWS
  5194. $Armor Type: BattleStar_Guns
  5195. $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
  5196. $Target Priority: ( "AllBombs" "SmallShips" )
  5197. $Max turrets per bomb: 2
  5198. $Max Turrets per Target: 2
  5199. $ROF:
  5200. +Use firingpoints
  5201. $Flags: ( "carry no damage" "check hull" "only target if can fire"
  5202. "no subsystem targeting" "carry shockwave" "target requires fov")
  5203.  
  5204. ;;Engines top left front 3 bank
  5205. $Subsystem: CIWS_Turret-27a, 0.625, 1.0
  5206. $Alt Subsystem Name: CIWS
  5207. $Armor Type: BattleStar_Guns
  5208. $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
  5209. $Target Priority: ( "AllBombs" "SmallShips" )
  5210. $Max turrets per bomb: 2
  5211. $Max Turrets per Target: 2
  5212. $ROF:
  5213. +Use firingpoints
  5214. $Flags: ( "carry no damage" "check hull" "only target if can fire"
  5215. "no subsystem targeting" "carry shockwave" "target requires fov")
  5216.  
  5217. ;;Engines top right front 3 bank
  5218. $Subsystem: CIWS_Turret-28a, 0.625, 1.0
  5219. $Alt Subsystem Name: CIWS
  5220. $Armor Type: BattleStar_Guns
  5221. $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
  5222. $Target Priority: ( "AllBombs" "SmallShips" )
  5223. $Max turrets per bomb: 2
  5224. $Max Turrets per Target: 2
  5225. $ROF:
  5226. +Use firingpoints
  5227. $Flags: ( "carry no damage" "check hull" "only target if can fire"
  5228. "no subsystem targeting" "carry shockwave" "target requires fov")
  5229.  
  5230. ;;Engines bottom left front 3 bank
  5231. $Subsystem: CIWS_Turret-29a, 0.625, 1.0
  5232. $Alt Subsystem Name: CIWS
  5233. $Armor Type: BattleStar_Guns
  5234. $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
  5235. $Target Priority: ( "AllBombs" "SmallShips" )
  5236. $Max turrets per bomb: 2
  5237. $Max Turrets per Target: 2
  5238. $ROF:
  5239. +Use firingpoints
  5240. $Flags: ( "carry no damage" "check hull" "only target if can fire"
  5241. "no subsystem targeting" "carry shockwave" "target requires fov")
  5242.  
  5243. ;;Engines bottom right front 3 bank
  5244. $Subsystem: CIWS_Turret-30a, 0.625, 1.0
  5245. $Alt Subsystem Name: CIWS
  5246. $Armor Type: BattleStar_Guns
  5247. $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
  5248. $Target Priority: ( "AllBombs" "SmallShips" )
  5249. $Max turrets per bomb: 2
  5250. $Max Turrets per Target: 2
  5251. $ROF:
  5252. +Use firingpoints
  5253. $Flags: ( "carry no damage" "check hull" "only target if can fire"
  5254. "no subsystem targeting" "carry shockwave" "target requires fov")
  5255.  
  5256. ;;Engines bottom left front 3 bank
  5257. $Subsystem: CIWS_Turret-31a, 0.625, 1.0
  5258. $Alt Subsystem Name: CIWS
  5259. $Armor Type: BattleStar_Guns
  5260. $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
  5261. $Target Priority: ( "AllBombs" "SmallShips" )
  5262. $Max turrets per bomb: 2
  5263. $Max Turrets per Target: 2
  5264. $ROF:
  5265. +Use firingpoints
  5266. $Flags: ( "carry no damage" "check hull" "only target if can fire"
  5267. "no subsystem targeting" "carry shockwave" "target requires fov")
  5268.  
  5269. ;;Engines bottom right front 3 bank
  5270. $Subsystem: CIWS_Turret-32a, 0.625, 1.0
  5271. $Alt Subsystem Name: CIWS
  5272. $Armor Type: BattleStar_Guns
  5273. $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
  5274. $Target Priority: ( "AllBombs" "SmallShips" )
  5275. $Max turrets per bomb: 2
  5276. $Max Turrets per Target: 2
  5277. $ROF:
  5278. +Use firingpoints
  5279. $Flags: ( "carry no damage" "check hull" "only target if can fire"
  5280. "no subsystem targeting" "carry shockwave" "target requires fov")
  5281.  
  5282. ;;Engines top left rear 8 bank
  5283. $Subsystem: CIWS_Turret-33a, 0.625, 1.0
  5284. $Alt Subsystem Name: CIWS
  5285. $Armor Type: BattleStar_Guns
  5286. $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
  5287. $Target Priority: ( "AllBombs" "SmallShips" )
  5288. $Max turrets per bomb: 2
  5289. $Max Turrets per Target: 2
  5290. $ROF:
  5291. +Use firingpoints
  5292. $Flags: ( "carry no damage" "check hull" "only target if can fire"
  5293. "no subsystem targeting" "carry shockwave" "target requires fov")
  5294.  
  5295. ;;Engines top right rear 8 bank
  5296. $Subsystem: CIWS_Turret-34a, 0.625, 1.0
  5297. $Alt Subsystem Name: CIWS
  5298. $Armor Type: BattleStar_Guns
  5299. $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
  5300. $Target Priority: ( "AllBombs" "SmallShips" )
  5301. $Max turrets per bomb: 2
  5302. $Max Turrets per Target: 2
  5303. $ROF:
  5304. +Use firingpoints
  5305. $Flags: ( "carry no damage" "check hull" "only target if can fire"
  5306. "no subsystem targeting" "carry shockwave" "target requires fov")
  5307.  
  5308. ;;Engines center left rear 8 bank
  5309. $Subsystem: CIWS_Turret-35a, 0.625, 1.0
  5310. $Alt Subsystem Name: CIWS
  5311. $Armor Type: BattleStar_Guns
  5312. $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
  5313. $Target Priority: ( "AllBombs" "SmallShips" )
  5314. $Max turrets per bomb: 2
  5315. $Max Turrets per Target: 2
  5316. $ROF:
  5317. +Use firingpoints
  5318. $Flags: ( "carry no damage" "check hull" "only target if can fire"
  5319. "no subsystem targeting" "carry shockwave" "target requires fov")
  5320.  
  5321. ;;Engines center right rear 8 bank
  5322. $Subsystem: CIWS_Turret-36a, 0.625, 1.0
  5323. $Alt Subsystem Name: CIWS
  5324. $Armor Type: BattleStar_Guns
  5325. $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
  5326. $Target Priority: ( "AllBombs" "SmallShips" )
  5327. $Max turrets per bomb: 2
  5328. $Max Turrets per Target: 2
  5329. $ROF:
  5330. +Use firingpoints
  5331. $Flags: ( "carry no damage" "check hull" "only target if can fire"
  5332. "no subsystem targeting" "carry shockwave" "target requires fov")
  5333.  
  5334. ;;Engines bottom left rear 8 bank
  5335. $Subsystem: CIWS_Turret-37a, 0.625, 1.0
  5336. $Alt Subsystem Name: CIWS
  5337. $Armor Type: BattleStar_Guns
  5338. $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
  5339. $Target Priority: ( "AllBombs" "SmallShips" )
  5340. $Max turrets per bomb: 2
  5341. $Max Turrets per Target: 2
  5342. $ROF:
  5343. +Use firingpoints
  5344. $Flags: ( "carry no damage" "check hull" "only target if can fire"
  5345. "no subsystem targeting" "carry shockwave" "target requires fov")
  5346.  
  5347. ;;Engines bottom right rear 8 bank
  5348. $Subsystem: CIWS_Turret-38a, 0.625, 1.0
  5349. $Alt Subsystem Name: CIWS
  5350. $Armor Type: BattleStar_Guns
  5351. $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
  5352. $Target Priority: ( "AllBombs" "SmallShips" )
  5353. $Max turrets per bomb: 2
  5354. $Max Turrets per Target: 2
  5355. $ROF:
  5356. +Use firingpoints
  5357. $Flags: ( "carry no damage" "check hull" "only target if can fire"
  5358. "no subsystem targeting" "carry shockwave" "target requires fov")
  5359.  
  5360. ;;Left Pod top front 3 bank
  5361. $Subsystem: CIWS_Turret-39a, 0.625, 1.0
  5362. $Alt Subsystem Name: CIWS
  5363. $Armor Type: BattleStar_Guns
  5364. $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
  5365. $Target Priority: ( "AllBombs" "SmallShips" )
  5366. $Max turrets per bomb: 2
  5367. $Max Turrets per Target: 2
  5368. $ROF:
  5369. +Use firingpoints
  5370. $Flags: ( "carry no damage"
  5371. "no subsystem targeting" "carry shockwave" "target requires fov")
  5372.  
  5373. ;;Right Pod top front 3 bank
  5374. $Subsystem: CIWS_Turret-40a, 0.625, 1.0
  5375. $Alt Subsystem Name: CIWS
  5376. $Armor Type: BattleStar_Guns
  5377. $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
  5378. $Target Priority: ( "AllBombs" "SmallShips" )
  5379. $Max turrets per bomb: 2
  5380. $Max Turrets per Target: 2
  5381. $ROF:
  5382. +Use firingpoints
  5383. $Flags: ( "carry no damage"
  5384. "no subsystem targeting" "carry shockwave" "target requires fov")
  5385.  
  5386. ;;Left Pod bottom front 3 bank
  5387. $Subsystem: CIWS_Turret-41a, 0.625, 1.0
  5388. $Alt Subsystem Name: CIWS
  5389. $Armor Type: BattleStar_Guns
  5390. $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
  5391. $Target Priority: ( "AllBombs" "SmallShips" )
  5392. $Max turrets per bomb: 2
  5393. $Max Turrets per Target: 2
  5394. $ROF:
  5395. +Use firingpoints
  5396. $Flags: ( "carry no damage"
  5397. "no subsystem targeting" "carry shockwave" "target requires fov")
  5398.  
  5399. ;;Right Pod bottom front 3 bank
  5400. $Subsystem: CIWS_Turret-42a, 0.625, 1.0
  5401. $Alt Subsystem Name: CIWS
  5402. $Armor Type: BattleStar_Guns
  5403. $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
  5404. $Target Priority: ( "AllBombs" "SmallShips" )
  5405. $Max turrets per bomb: 2
  5406. $Max Turrets per Target: 2
  5407. $ROF:
  5408. +Use firingpoints
  5409. $Flags: ( "carry no damage"
  5410. "no subsystem targeting" "carry shockwave" "target requires fov")
  5411.  
  5412. ;;Left Pod top center 3 bank
  5413. $Subsystem: CIWS_Turret-43a, 0.625, 1.0
  5414. $Alt Subsystem Name: CIWS
  5415. $Armor Type: BattleStar_Guns
  5416. $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
  5417. $Target Priority: ( "AllBombs" "SmallShips" )
  5418. $Max turrets per bomb: 2
  5419. $Max Turrets per Target: 2
  5420. $ROF:
  5421. +Use firingpoints
  5422. $Flags: ( "carry no damage"
  5423. "no subsystem targeting" "carry shockwave" "target requires fov")
  5424.  
  5425. ;;Right Pod top center 3 bank
  5426. $Subsystem: CIWS_Turret-44a, 0.625, 1.0
  5427. $Alt Subsystem Name: CIWS
  5428. $Armor Type: BattleStar_Guns
  5429. $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
  5430. $Target Priority: ( "AllBombs" "SmallShips" )
  5431. $Max turrets per bomb: 2
  5432. $Max Turrets per Target: 2
  5433. $ROF:
  5434. +Use firingpoints
  5435. $Flags: ( "carry no damage"
  5436. "no subsystem targeting" "carry shockwave" "target requires fov")
  5437.  
  5438. ;;Left Pod bottom center 3 bank
  5439. $Subsystem: CIWS_Turret-45a, 0.625, 1.0
  5440. $Alt Subsystem Name: CIWS
  5441. $Armor Type: BattleStar_Guns
  5442. $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
  5443. $Target Priority: ( "AllBombs" "SmallShips" )
  5444. $Max turrets per bomb: 2
  5445. $Max Turrets per Target: 2
  5446. $ROF:
  5447. +Use firingpoints
  5448. $Flags: ( "carry no damage"
  5449. "no subsystem targeting" "carry shockwave" "target requires fov")
  5450.  
  5451. ;;Right Pod bottom center 3 bank
  5452. $Subsystem: CIWS_Turret-46a, 0.625, 1.0
  5453. $Alt Subsystem Name: CIWS
  5454. $Armor Type: BattleStar_Guns
  5455. $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
  5456. $Target Priority: ( "AllBombs" "SmallShips" )
  5457. $Max turrets per bomb: 2
  5458. $Max Turrets per Target: 2
  5459. $ROF:
  5460. +Use firingpoints
  5461. $Flags: ( "carry no damage"
  5462. "no subsystem targeting" "carry shockwave" "target requires fov")
  5463.  
  5464. ;;Left Pod top rear 1 bank
  5465. $Subsystem: CIWS_Turret-47a, 0.625, 1.0
  5466. $Alt Subsystem Name: CIWS
  5467. $Armor Type: BattleStar_Guns
  5468. $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
  5469. $Target Priority: ( "AllBombs" "SmallShips" )
  5470. $Max turrets per bomb: 2
  5471. $Max Turrets per Target: 2
  5472. $ROF:
  5473. +Use firingpoints
  5474. $Flags: ( "carry no damage"
  5475. "no subsystem targeting" "carry shockwave" "target requires fov")
  5476.  
  5477. ;;Right Pod top rear 1 bank
  5478. $Subsystem: CIWS_Turret-48a, 0.625, 1.0
  5479. $Alt Subsystem Name: CIWS
  5480. $Armor Type: BattleStar_Guns
  5481. $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
  5482. $Target Priority: ( "AllBombs" "SmallShips" )
  5483. $Max turrets per bomb: 2
  5484. $Max Turrets per Target: 2
  5485. $ROF:
  5486. +Use firingpoints
  5487. $Flags: ( "carry no damage"
  5488. "no subsystem targeting" "carry shockwave" "target requires fov")
  5489.  
  5490. ;;Left Pod bottom rear 1 bank
  5491. $Subsystem: CIWS_Turret-49a, 0.625, 1.0
  5492. $Alt Subsystem Name: CIWS
  5493. $Armor Type: BattleStar_Guns
  5494. $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
  5495. $Target Priority: ( "AllBombs" "SmallShips" )
  5496. $Max turrets per bomb: 2
  5497. $Max Turrets per Target: 2
  5498. $ROF:
  5499. +Use firingpoints
  5500. $Flags: ( "carry no damage"
  5501. "no subsystem targeting" "carry shockwave" "target requires fov")
  5502.  
  5503. ;;Right Pod bottom rear 1 bank
  5504. $Subsystem: CIWS_Turret-50a, 0.625, 1.0
  5505. $Alt Subsystem Name: CIWS
  5506. $Armor Type: BattleStar_Guns
  5507. $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
  5508. $Target Priority: ( "AllBombs" "SmallShips" )
  5509. $Max turrets per bomb: 2
  5510. $Max Turrets per Target: 2
  5511. $ROF:
  5512. +Use firingpoints
  5513. $Flags: ( "carry no damage"
  5514. "no subsystem targeting" "carry shockwave" "target requires fov")
  5515.  
  5516. ;;Left Nose Top 6 bank
  5517. $Subsystem: CIWS_Turret-51a, 0.625, 1.0
  5518. $Alt Subsystem Name: CIWS
  5519. $Armor Type: BattleStar_Guns
  5520. $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
  5521. $Target Priority: ( "AllBombs" "SmallShips" )
  5522. $Max turrets per bomb: 2
  5523. $Max Turrets per Target: 2
  5524. $ROF:
  5525. +Use firingpoints
  5526. $Flags: ( "carry no damage" "check hull" "only target if can fire"
  5527. "no subsystem targeting" "carry shockwave" "target requires fov")
  5528.  
  5529. ;;Right Nose Top 6 bank
  5530. $Subsystem: CIWS_Turret-52a, 0.625, 1.0
  5531. $Alt Subsystem Name: CIWS
  5532. $Armor Type: BattleStar_Guns
  5533. $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
  5534. $Target Priority: ( "AllBombs" "SmallShips" )
  5535. $Max turrets per bomb: 2
  5536. $Max Turrets per Target: 2
  5537. $ROF:
  5538. +Use firingpoints
  5539. $Flags: ( "carry no damage" "check hull" "only target if can fire"
  5540. "no subsystem targeting" "carry shockwave" "target requires fov")
  5541.  
  5542. ;;Left Nose Bottom 5 bank
  5543. $Subsystem: CIWS_Turret-53a, 0.625, 1.0
  5544. $Alt Subsystem Name: CIWS
  5545. $Armor Type: BattleStar_Guns
  5546. $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
  5547. $Target Priority: ( "AllBombs" "SmallShips" )
  5548. $Max turrets per bomb: 2
  5549. $Max Turrets per Target: 2
  5550. $ROF:
  5551. +Use firingpoints
  5552. $Flags: ( "carry no damage" "check hull" "only target if can fire"
  5553. "no subsystem targeting" "carry shockwave" "target requires fov")
  5554.  
  5555. ;;Right Nose Bottom 6 bank
  5556. $Subsystem: CIWS_Turret-54a, 0.625, 1.0
  5557. $Alt Subsystem Name: CIWS
  5558. $Armor Type: BattleStar_Guns
  5559. $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
  5560. $Target Priority: ( "AllBombs" "SmallShips" )
  5561. $Max turrets per bomb: 2
  5562. $Max Turrets per Target: 2
  5563. $ROF:
  5564. +Use firingpoints
  5565. $Flags: ( "carry no damage" "check hull" "only target if can fire"
  5566. "no subsystem targeting" "carry shockwave" "target requires fov")
  5567.  
  5568.  
  5569. ;; VLS Launch Tubes
  5570. $Subsystem: VLS_turret-01a, 1.5, 0.0
  5571. $Alt Subsystem Name: VLS
  5572. $Armor Type: BattleStar_Main
  5573. $Default SBanks: ( "N3 Kratos" )
  5574. $Target Priority: ( "SuperStars" )
  5575. $Flags: ( "no subsystem targeting" "carry shockwave" "starts locked" "wait for animation")
  5576.  
  5577. $Subsystem: VLS_turret-02a, 1.5, 0.0
  5578. $Alt Subsystem Name: VLS
  5579. $Armor Type: BattleStar_Main
  5580. $Default SBanks: ( "N3 Kratos" )
  5581. $Target Priority: ( "SuperStars" )
  5582. $Flags: ( "no subsystem targeting" "carry shockwave" "starts locked" "wait for animation")
  5583.  
  5584. $Subsystem: VLS_turret-03a, 1.5, 0.0
  5585. $Alt Subsystem Name: VLS
  5586. $Armor Type: BattleStar_Main
  5587. $Default SBanks: ( "N3 Kratos" )
  5588. $Target Priority: ( "SuperStars" )
  5589. $Flags: ( "no subsystem targeting" "carry shockwave" "starts locked" "wait for animation")
  5590.  
  5591. $Subsystem: VLS_turret-04a, 1.5, 0.0
  5592. $Alt Subsystem Name: VLS
  5593. $Armor Type: BattleStar_Main
  5594. $Default SBanks: ( "N3 Kratos" )
  5595. $Target Priority: ( "SuperStars" )
  5596. $Flags: ( "no subsystem targeting" "carry shockwave" "starts locked" "wait for animation")
  5597.  
  5598. $Subsystem: VLS_turret-05a, 1.5, 0.0
  5599. $Alt Subsystem Name: VLS
  5600. $Armor Type: BattleStar_Main
  5601. $Default SBanks: ( "N3 Kratos" )
  5602. $Target Priority: ( "SuperStars" )
  5603. $Flags: ( "no subsystem targeting" "carry shockwave" "starts locked" "wait for animation")
  5604.  
  5605. $Subsystem: VLS_turret-06a, 1.5, 0.0
  5606. $Alt Subsystem Name: VLS
  5607. $Armor Type: BattleStar_Main
  5608. $Default SBanks: ( "N3 Kratos" )
  5609. $Target Priority: ( "SuperStars" )
  5610. $Flags: ( "no subsystem targeting" "carry shockwave" "starts locked" "wait for animation")
  5611.  
  5612. $Subsystem: VLS_turret-07a, 1.5, 0.0
  5613. $Alt Subsystem Name: VLS
  5614. $Armor Type: BattleStar_Main
  5615. $Default SBanks: ( "N3 Kratos" )
  5616. $Target Priority: ( "SuperStars" )
  5617. $Flags: ( "no subsystem targeting" "carry shockwave" "starts locked" "wait for animation")
  5618.  
  5619. $Subsystem: VLS_turret-08a, 1.5, 0.0
  5620. $Alt Subsystem Name: VLS
  5621. $Armor Type: BattleStar_Main
  5622. $Default SBanks: ( "N3 Kratos" )
  5623. $Target Priority: ( "SuperStars" )
  5624. $Flags: ( "no subsystem targeting" "carry shockwave" "starts locked" "wait for animation")
  5625.  
  5626. $Subsystem: VLS_turret-09a, 1.5, 0.0
  5627. $Alt Subsystem Name: VLS
  5628. $Armor Type: BattleStar_Main
  5629. $Default SBanks: ( "N3 Kratos" )
  5630. $Target Priority: ( "SuperStars" )
  5631. $Flags: ( "no subsystem targeting" "carry shockwave" "starts locked" "wait for animation")
  5632.  
  5633. $Subsystem: VLS_turret-10a, 1.5, 0.0
  5634. $Alt Subsystem Name: VLS
  5635. $Armor Type: BattleStar_Main
  5636. $Default SBanks: ( "N3 Kratos" )
  5637. $Target Priority: ( "SuperStars" )
  5638. $Flags: ( "no subsystem targeting" "carry shockwave" "starts locked" "wait for animation")
  5639.  
  5640. $Subsystem: VLS_turret-11a, 1.5, 0.0
  5641. $Alt Subsystem Name: VLS
  5642. $Armor Type: BattleStar_Main
  5643. $Default SBanks: ( "N3 Kratos" )
  5644. $Target Priority: ( "SuperStars" )
  5645. $Flags: ( "no subsystem targeting" "carry shockwave" "starts locked" "wait for animation")
  5646.  
  5647. $Subsystem: VLS_turret-12a, 1.5, 0.0
  5648. $Alt Subsystem Name: VLS
  5649. $Armor Type: BattleStar_Main
  5650. $Default SBanks: ( "N3 Kratos" )
  5651. $Target Priority: ( "SuperStars" )
  5652. $Flags: ( "no subsystem targeting" "carry shockwave" "starts locked" "wait for animation")
  5653.  
  5654. $Subsystem: VLS_turret-13a, 1.5, 0.0
  5655. $Alt Subsystem Name: VLS
  5656. $Armor Type: BattleStar_Main
  5657. $Default SBanks: ( "N3 Kratos" )
  5658. $Target Priority: ( "SuperStars" )
  5659. $Flags: ( "no subsystem targeting" "carry shockwave" "starts locked" "wait for animation")
  5660.  
  5661. $Subsystem: VLS_turret-14a, 1.5, 0.0
  5662. $Alt Subsystem Name: VLS
  5663. $Armor Type: BattleStar_Main
  5664. $Default SBanks: ( "N3 Kratos" )
  5665. $Target Priority: ( "SuperStars" )
  5666. $Flags: ( "no subsystem targeting" "carry shockwave" "starts locked" "wait for animation")
  5667.  
  5668. $Subsystem: VLS_turret-15a, 1.5, 0.0
  5669. $Alt Subsystem Name: VLS
  5670. $Armor Type: BattleStar_Main
  5671. $Default SBanks: ( "N3 Kratos" )
  5672. $Target Priority: ( "SuperStars" )
  5673. $Flags: ( "no subsystem targeting" "carry shockwave" "starts locked" "wait for animation")
  5674.  
  5675. $Subsystem: VLS_turret-16a, 1.5, 0.0
  5676. $Alt Subsystem Name: VLS
  5677. $Armor Type: BattleStar_Main
  5678. $Default SBanks: ( "N3 Kratos" )
  5679. $Target Priority: ( "SuperStars" )
  5680. $Flags: ( "no subsystem targeting" "carry shockwave" "starts locked" "wait for animation")
  5681.  
  5682. $Subsystem: VLS_turret-17a, 1.5, 0.0
  5683. $Alt Subsystem Name: VLS
  5684. $Armor Type: BattleStar_Main
  5685. $Default SBanks: ( "N3 Kratos" )
  5686. $Target Priority: ( "SuperStars" )
  5687. $Flags: ( "no subsystem targeting" "carry shockwave" "starts locked" "wait for animation")
  5688.  
  5689. $Subsystem: VLS_turret-18a, 1.5, 0.0
  5690. $Alt Subsystem Name: VLS
  5691. $Armor Type: BattleStar_Main
  5692. $Default SBanks: ( "N3 Kratos" )
  5693. $Target Priority: ( "SuperStars" )
  5694. $Flags: ( "no subsystem targeting" "carry shockwave" "starts locked" "wait for animation")
  5695.  
  5696. $Subsystem: VLS_turret-19a, 1.5, 0.0
  5697. $Alt Subsystem Name: VLS
  5698. $Armor Type: BattleStar_Main
  5699. $Default SBanks: ( "N3 Kratos" )
  5700. $Target Priority: ( "SuperStars" )
  5701. $Flags: ( "no subsystem targeting" "carry shockwave" "starts locked" "wait for animation")
  5702.  
  5703. $Subsystem: VLS_turret-20a, 1.5, 0.0
  5704. $Alt Subsystem Name: VLS
  5705. $Armor Type: BattleStar_Main
  5706. $Default SBanks: ( "N3 Kratos" )
  5707. $Target Priority: ( "SuperStars" )
  5708. $Flags: ( "no subsystem targeting" "carry shockwave" "starts locked" "wait for animation")
  5709.  
  5710. $Subsystem: VLS_turret-21a, 1.5, 0.0
  5711. $Alt Subsystem Name: VLS
  5712. $Armor Type: BattleStar_Main
  5713. $Default SBanks: ( "N3 Kratos" )
  5714. $Target Priority: ( "SuperStars" )
  5715. $Flags: ( "no subsystem targeting" "carry shockwave" "starts locked" "wait for animation")
  5716.  
  5717. $Subsystem: VLS_turret-22a, 1.5, 0.0
  5718. $Alt Subsystem Name: VLS
  5719. $Armor Type: BattleStar_Main
  5720. $Default SBanks: ( "N3 Kratos" )
  5721. $Target Priority: ( "SuperStars" )
  5722. $Flags: ( "no subsystem targeting" "carry shockwave" "starts locked" "wait for animation")
  5723.  
  5724. $Subsystem: VLS_turret-23a, 1.5, 0.0
  5725. $Alt Subsystem Name: VLS
  5726. $Armor Type: BattleStar_Main
  5727. $Default SBanks: ( "N3 Kratos" )
  5728. $Target Priority: ( "SuperStars" )
  5729. $Flags: ( "no subsystem targeting" "carry shockwave" "starts locked" "wait for animation")
  5730.  
  5731. $Subsystem: VLS_turret-24a, 1.5, 0.0
  5732. $Alt Subsystem Name: VLS
  5733. $Armor Type: BattleStar_Main
  5734. $Default SBanks: ( "N3 Kratos" )
  5735. $Target Priority: ( "SuperStars" )
  5736. $Flags: ( "no subsystem targeting" "carry shockwave" "starts locked" "wait for animation")
  5737.  
  5738. $Subsystem: hatch01a, 1.5, 0.0
  5739. $Flags: ( "untargetable" )
  5740. $animation: triggered
  5741. $type: turret-firing
  5742. +sub_name: VLS_turret-01a
  5743. +delay: 0
  5744. +relative_angle: 90, 0, 0
  5745. +velocity: 5, 5, 0
  5746. +acceleration: 2, 2, 0
  5747. +time: 20000
  5748.  
  5749. $Subsystem: hatch02a, 1.5, 0.0
  5750. $Flags: ( "untargetable" )
  5751. $animation: triggered
  5752. $type: turret-firing
  5753. +sub_name: VLS_turret-02a
  5754. +delay: 0
  5755. +relative_angle: 90, 0, 0
  5756. +velocity: 5, 5, 0
  5757. +acceleration: 2, 2, 0
  5758. +time: 20000
  5759.  
  5760. $Subsystem: hatch03a, 1.5, 0.0
  5761. $Flags: ( "untargetable" )
  5762. $animation: triggered
  5763. $type: turret-firing
  5764. +sub_name: VLS_turret-03a
  5765. +delay: 0
  5766. +relative_angle: 90, 0, 0
  5767. +velocity: 5, 5, 0
  5768. +acceleration: 2, 2, 0
  5769. +time: 20000
  5770.  
  5771. $Subsystem: hatch04a, 1.5, 0.0
  5772. $Flags: ( "untargetable" )
  5773. $animation: triggered
  5774. $type: turret-firing
  5775. +sub_name: VLS_turret-04a
  5776. +delay: 0
  5777. +relative_angle: -90, 0, 0
  5778. +velocity: 5, 5, 0
  5779. +acceleration: 2, 2, 0
  5780. +time: 20000
  5781.  
  5782. $Subsystem: hatch05a, 1.5, 0.0
  5783. $Flags: ( "untargetable" )
  5784. $animation: triggered
  5785. $type: turret-firing
  5786. +sub_name: VLS_turret-05a
  5787. +delay: 0
  5788. +relative_angle: -90, 0, 0
  5789. +velocity: 5, 5, 0
  5790. +acceleration: 2, 2, 0
  5791. +time: 20000
  5792.  
  5793. $Subsystem: hatch06a, 1.5, 0.0
  5794. $Flags: ( "untargetable" )
  5795. $animation: triggered
  5796. $type: turret-firing
  5797. +sub_name: VLS_turret-06a
  5798. +delay: 0
  5799. +relative_angle: -90, 0, 0
  5800. +velocity: 5, 5, 0
  5801. +acceleration: 2, 2, 0
  5802. +time: 20000
  5803.  
  5804. $Subsystem: hatch07a, 1.5, 0.0
  5805. $Flags: ( "untargetable" )
  5806. $animation: triggered
  5807. $type: turret-firing
  5808. +sub_name: VLS_turret-07a
  5809. +delay: 0
  5810. +relative_angle: 90, 0, 0
  5811. +velocity: 5, 5, 0
  5812. +acceleration: 2, 2, 0
  5813. +time: 20000
  5814.  
  5815. $Subsystem: hatch08a, 1.5, 0.0
  5816. $Flags: ( "untargetable" )
  5817. $animation: triggered
  5818. $type: turret-firing
  5819. +sub_name: VLS_turret-08a
  5820. +delay: 0
  5821. +relative_angle: 90, 0, 0
  5822. +velocity: 5, 5, 0
  5823. +acceleration: 2, 2, 0
  5824. +time: 20000
  5825.  
  5826. $Subsystem: hatch09a, 1.5, 0.0
  5827. $Flags: ( "untargetable" )
  5828. $animation: triggered
  5829. $type: turret-firing
  5830. +sub_name: VLS_turret-09a
  5831. +delay: 0
  5832. +relative_angle: 90, 0, 0
  5833. +velocity: 5, 5, 0
  5834. +acceleration: 2, 2, 0
  5835. +time: 20000
  5836.  
  5837. $Subsystem: hatch10a, 1.5, 0.0
  5838. $Flags: ( "untargetable" )
  5839. $animation: triggered
  5840. $type: turret-firing
  5841. +sub_name: VLS_turret-10a
  5842. +delay: 0
  5843. +relative_angle: -90, 0, 0
  5844. +velocity: 5, 5, 0
  5845. +acceleration: 2, 2, 0
  5846. +time: 20000
  5847.  
  5848. $Subsystem: hatch11a, 1.5, 0.0
  5849. $Flags: ( "untargetable" )
  5850. $animation: triggered
  5851. $type: turret-firing
  5852. +sub_name: VLS_turret-11a
  5853. +delay: 0
  5854. +relative_angle: -90, 0, 0
  5855. +velocity: 5, 5, 0
  5856. +acceleration: 2, 2, 0
  5857. +time: 20000
  5858.  
  5859. $Subsystem: hatch12a, 1.5, 0.0
  5860. $Flags: ( "untargetable" )
  5861. $animation: triggered
  5862. $type: turret-firing
  5863. +sub_name: VLS_turret-12a
  5864. +delay: 0
  5865. +relative_angle: -90, 0, 0
  5866. +velocity: 5, 5, 0
  5867. +acceleration: 2, 2, 0
  5868. +time: 20000
  5869.  
  5870. $Subsystem: hatch13a, 1.5, 0.0
  5871. $Flags: ( "untargetable" )
  5872. $animation: triggered
  5873. $type: turret-firing
  5874. +sub_name: VLS_turret-13a
  5875. +delay: 0
  5876. +relative_angle: 90, 0, 0
  5877. +velocity: 5, 5, 0
  5878. +acceleration: 2, 2, 0
  5879. +time: 20000
  5880.  
  5881. $Subsystem: hatch14a, 1.5, 0.0
  5882. $Flags: ( "untargetable" )
  5883. $animation: triggered
  5884. $type: turret-firing
  5885. +sub_name: VLS_turret-14a
  5886. +delay: 0
  5887. +relative_angle: 90, 0, 0
  5888. +velocity: 5, 5, 0
  5889. +acceleration: 2, 2, 0
  5890. +time: 20000
  5891.  
  5892. $Subsystem: hatch15a, 1.5, 0.0
  5893. $Flags: ( "untargetable" )
  5894. $animation: triggered
  5895. $type: turret-firing
  5896. +sub_name: VLS_turret-15a
  5897. +delay: 0
  5898. +relative_angle: 90, 0, 0
  5899. +velocity: 5, 5, 0
  5900. +acceleration: 2, 2, 0
  5901. +time: 20000
  5902.  
  5903. $Subsystem: hatch16a, 1.5, 0.0
  5904. $Flags: ( "untargetable" )
  5905. $animation: triggered
  5906. $type: turret-firing
  5907. +sub_name: VLS_turret-16a
  5908. +delay: 0
  5909. +relative_angle: -90, 0, 0
  5910. +velocity: 5, 5, 0
  5911. +acceleration: 2, 2, 0
  5912. +time: 20000
  5913.  
  5914. $Subsystem: hatch17a, 1.5, 0.0
  5915. $Flags: ( "untargetable" )
  5916. $animation: triggered
  5917. $type: turret-firing
  5918. +sub_name: VLS_turret-17a
  5919. +delay: 0
  5920. +relative_angle: -90, 0, 0
  5921. +velocity: 5, 5, 0
  5922. +acceleration: 2, 2, 0
  5923. +time: 20000
  5924.  
  5925. $Subsystem: hatch18a, 1.5, 0.0
  5926. $Flags: ( "untargetable" )
  5927. $animation: triggered
  5928. $type: turret-firing
  5929. +sub_name: VLS_turret-18a
  5930. +delay: 0
  5931. +relative_angle: -90, 0, 0
  5932. +velocity: 5, 5, 0
  5933. +acceleration: 2, 2, 0
  5934. +time: 20000
  5935.  
  5936. $Subsystem: hatch19a, 1.5, 0.0
  5937. $Flags: ( "untargetable" )
  5938. $animation: triggered
  5939. $type: turret-firing
  5940. +sub_name: VLS_turret-19a
  5941. +delay: 0
  5942. +relative_angle: 90, 0, 0
  5943. +velocity: 5, 5, 0
  5944. +acceleration: 2, 2, 0
  5945. +time: 20000
  5946.  
  5947. $Subsystem: hatch20a, 1.5, 0.0
  5948. $Flags: ( "untargetable" )
  5949. $animation: triggered
  5950. $type: turret-firing
  5951. +sub_name: VLS_turret-20a
  5952. +delay: 0
  5953. +relative_angle: 90, 0, 0
  5954. +velocity: 5, 5, 0
  5955. +acceleration: 2, 2, 0
  5956. +time: 20000
  5957.  
  5958. $Subsystem: hatch21a, 1.5, 0.0
  5959. $Flags: ( "untargetable" )
  5960. $animation: triggered
  5961. $type: turret-firing
  5962. +sub_name: VLS_turret-21a
  5963. +delay: 0
  5964. +relative_angle: 90, 0, 0
  5965. +velocity: 5, 5, 0
  5966. +acceleration: 2, 2, 0
  5967. +time: 20000
  5968.  
  5969. $Subsystem: hatch22a, 1.5, 0.0
  5970. $Flags: ( "untargetable" )
  5971. $animation: triggered
  5972. $type: turret-firing
  5973. +sub_name: VLS_turret-22a
  5974. +delay: 0
  5975. +relative_angle: -90, 0, 0
  5976. +velocity: 5, 5, 0
  5977. +acceleration: 2, 2, 0
  5978. +time: 20000
  5979.  
  5980. $Subsystem: hatch23a, 1.5, 0.0
  5981. $Flags: ( "untargetable" )
  5982. $animation: triggered
  5983. $type: turret-firing
  5984. +sub_name: VLS_turret-23a
  5985. +delay: 0
  5986. +relative_angle: -90, 0, 0
  5987. +velocity: 5, 5, 0
  5988. +acceleration: 2, 2, 0
  5989. +time: 20000
  5990.  
  5991. $Subsystem: hatch24a, 1.5, 0.0
  5992. $Flags: ( "untargetable" )
  5993. $animation: triggered
  5994. $type: turret-firing
  5995. +sub_name: VLS_turret-24a
  5996. +delay: 0
  5997. +relative_angle: -90, 0, 0
  5998. +velocity: 5, 5, 0
  5999. +acceleration: 2, 2, 0
  6000. +time: 20000
  6001.  
  6002. $Subsystem: navigationa, 5, 0.0
  6003. $Alt Subsystem Name: NAV
  6004. $Armor Type: BattleStar_Main
  6005. $Subsystem: communications1a,5, 0.0
  6006. $Alt Subsystem Name: COM1
  6007. $Armor Type: BattleStar_Main
  6008. $Subsystem: communications2a,5, 0.0
  6009. $Alt Subsystem Name: COM2
  6010. $Armor Type: BattleStar_Main
  6011. $Subsystem: weaponsa, 15, 0.0
  6012. $Alt Subsystem Name: WEP
  6013. $Armor Type: BattleStar_Main
  6014. $Subsystem: sensors1a, 5, 0.0
  6015. $Alt Subsystem Name: SEN1
  6016. $Armor Type: BattleStar_Main
  6017. $Subsystem: sensors2a, 5, 0.0
  6018. $Alt Subsystem Name: SEN2
  6019. $Armor Type: BattleStar_Main
  6020. $Subsystem: engine1a, 20, 0.0
  6021. $Alt Subsystem Name: ENG1
  6022. $Engine Wash: Capital_Medium
  6023. $Subsystem: engine2a, 20, 0.0
  6024. $Alt Subsystem Name: ENG2
  6025. $Engine Wash: Capital_Medium
  6026. $Subsystem: engine3a, 12, 0.0
  6027. $Alt Subsystem Name: ENG3
  6028. $Engine Wash: Capital_Medium
  6029. $Subsystem: engine4a, 12, 0.0
  6030. $Alt Subsystem Name: ENG4
  6031. $Engine Wash: Capital_Medium
  6032. $Subsystem: reactora, 15, 0.0
  6033. $Armor Type: BattleStar_Main
  6034. $Flags: ( "untargetable" )
  6035. $Subsystem: bridgea, 10, 0.0
  6036. $Armor Type: BattleStar_Main
  6037. $Flags: ( "untargetable" )
  6038. $Subsystem: emblema, 5, 0.0
  6039. $Armor Type: BattleStar_Main
  6040. $Flags: ( "untargetable" )
  6041. $Subsystem: ttanka, 5, 0.0
  6042. $Armor Type: BattleStar_Main
  6043. $Flags: ( "untargetable" )
  6044. $Subsystem: fighterbay01a, 0, 0.0
  6045. $Alt Subsystem Name: Port Pod
  6046. $Armor Type: BattleStar_Main
  6047. $Flags: ( "untargetable" )
  6048. $Subsystem: fighterbay02a, 0, 0.0
  6049. $Alt Subsystem Name: Starboard Pod
  6050. $Armor Type: BattleStar_Main
  6051. $Flags: ( "untargetable" )
  6052. $Subsystem: landingstrip_porta,0, 0.0
  6053. $Alt Subsystem Name: Port Deck
  6054. $Armor Type: BattleStar_Main
  6055. $Flags: ( "allow landing" "untargetable" )
  6056. $Subsystem: landingstrip_stbda,0, 0.0
  6057. $Alt Subsystem Name: Starboard Deck
  6058. $Armor Type: BattleStar_Main
  6059. $Flags: ( "allow landing" "untargetable" )
  6060.  
  6061. ;---------------------------------- Cylon Fighters -------------------------------------
  6062.  
  6063. $Name: Raider
  6064. $Short name: Raider
  6065. $Species: Cylon
  6066. +Type: XSTR("Unknown", 171)
  6067. +Maneuverability: XSTR("High", 172)
  6068. +Armor: XSTR("Medium", 1182)
  6069. +Manufacturer: XSTR("Unknown", 171)
  6070. +Tech Description: Radically different than the Cylon Raider encountered thirty years ago, the speed and manuverability of the new Cylon Raider is far superior to the original design. The new Cylon Raider is a dedicated space superiority fighter, and intelligence reports indicate that they attack with almost a pack mentality, leading to speculation about animal-like qualities in their programming. The Cylon Raider has also demonstrated electronics warfare capabilities through its use of the Command Network Protocol backdoor. For ships that this vulnerability does not apply to, the Cylon Raider is a Class C threat.
  6071. $end_multi_text
  6072. +Length: 8.94 m
  6073. +Gun Mounts: 2
  6074. +Missile Banks: 2
  6075. $Selection Effect: Off
  6076. $POF file: Cyl_Raider.pof
  6077. $POF Target File: Cyl_Raider.pof
  6078. $POF Target LOD: 1
  6079. $Detail distance: (0, 35, 140, 280)
  6080. $Show damage: YES
  6081. $Damage Lightning Type: None
  6082. $Collision Physics:
  6083. +Bounce: 0.0
  6084. +Friction: 2.0
  6085. +Landing Max Forward Vel: 30
  6086. +Landing Min Forward Vel: -10
  6087. +Landing Max Descent Vel: 15
  6088. +Landing Max Horizontal Vel: 10
  6089. +Landing Max Angle: 30
  6090. +Landing Min Angle: -20
  6091. +Landing Max Rotate Angle: 20
  6092. +Reorient Max Forward Vel: 100
  6093. +Reorient Min Forward Vel: -30
  6094. +Reorient Max Descent Vel: 40
  6095. +Reorient Max Horizontal Vel: 35
  6096. +Reorient Max Angle: 45
  6097. +Reorient Min Angle: -45
  6098. +Reorient Max Rotate Angle: 45
  6099. +Reorient Speed Mult: 1.0
  6100. +Landing Rest Angle: -3
  6101. +Landing Sound: 204
  6102. $Debris:
  6103. +Lightning Arc Percent: 0
  6104. $Density: 1
  6105. $Damp: 1.2
  6106. $Rotdamp: 0.45
  6107. $Banking Constant: 0.7
  6108. $Max Velocity: 50.0, 50.0, 100.0
  6109. $Rotation time: 2.7, 2.7, 1.7
  6110. $Rear Velocity: 50.0
  6111. $Forward accel: 1.7
  6112. $Forward decel: 1.7
  6113. $Slide accel: 0.7
  6114. $Slide decel: 0.7
  6115. $Glide: YES
  6116. +Dynamic Glide Cap: YES
  6117. +Glide Accel Mult: -1.0
  6118. $Convergence:
  6119. +Automatic
  6120. +Minimum Distance: 100
  6121. $Warpin type: Galactica
  6122. $Warpin Start Sound: 45
  6123. $Warpin time: 0.3667
  6124. $Warpin animation: FTL
  6125. $Warpout type: Galactica
  6126. $Warpout Start Sound: 46
  6127. $Warpout time: 0.3667
  6128. $Warpout animation: FTL
  6129. $Player warpout speed: .25
  6130. $Expl inner rad: 5.0
  6131. $Expl outer rad: 20.0
  6132. $Expl damage: 20.0
  6133. $Expl blast: 1000.0
  6134. $Expl Propagates: NO
  6135. $Vaporize Percent Chance: 75
  6136. $Shockwave Speed: 0.0
  6137. $Explosion Animations: (6,7)
  6138. $Allowed PBanks: ( "30mm 2.1" "30mm 2.1#Weak" )
  6139. $Allowed Dogfight PBanks: ( "30mm 2.1" "30mm 2.1#Weak" )
  6140. $Default PBanks: ( "30mm 2.1" )
  6141. $PBank Capacity: ( 2 )
  6142. $Allowed SBanks: ( "SRM-AF 2.6 Pilum" "MRT-N 2.3 Mangonel" "MRT-N 2.3 Mangonel#Weak"
  6143. "LRT-AP 2.2 Shipwreck" "MRT-HE 1.0 Scythe"
  6144. "SRM-AF 2.6 Pilum#Weak" "MRT-HE 1.0 Scythe#Weak"
  6145. "LRM-AF 1.5 Voulge" )
  6146. ( "SRM-AF 2.6 Pilum" "MRT-N 2.3 Mangonel" "MRT-N 2.3 Mangonel#Weak"
  6147. "LRT-AP 2.2 Shipwreck" "MRT-HE 1.0 Scythe"
  6148. "SRM-AF 2.6 Pilum#Weak" "MRT-HE 1.0 Scythe#Weak"
  6149. "LRM-AF 1.5 Voulge" )
  6150. $Allowed Dogfight SBanks: ( "SRM-AF 2.6 Pilum" "MRT-N 2.3 Mangonel" "MRT-N 2.3 Mangonel#Weak"
  6151. "LRT-AP 2.2 Shipwreck" "MRT-HE 1.0 Scythe"
  6152. "SRM-AF 2.6 Pilum#Weak" "MRT-HE 1.0 Scythe#Weak"
  6153. "LRM-AF 1.5 Voulge" )
  6154. ( "SRM-AF 2.6 Pilum" "MRT-N 2.3 Mangonel" "MRT-N 2.3 Mangonel#Weak"
  6155. "LRT-AP 2.2 Shipwreck" "MRT-HE 1.0 Scythe"
  6156. "SRM-AF 2.6 Pilum#Weak" "MRT-HE 1.0 Scythe#Weak"
  6157. "LRM-AF 1.5 Voulge" )
  6158. $Default SBanks: ( "SRM-AF 2.6 Pilum" "SRM-AF 2.6 Pilum" )
  6159. $SBank Capacity: ( 10 10 )
  6160. $Shields: 0
  6161. $Shield Color: 255 92 92
  6162. $Power Output: 2.0
  6163. $Max Oclk Speed: 100.0
  6164. $Max Weapon Eng: 0.0
  6165. $Hitpoints: 240
  6166. $Armor type: Fighter
  6167. $Flags: ( "fighter" "player_ship" "in tech database"
  6168. "intrinsic no shields" "show ship"
  6169. "generate icon" "no weapon damage scaling" "no ets" )
  6170. $AI Class: Captain
  6171. $Afterburner: YES
  6172. +Aburn Max Vel: 75.0, 75.0, 150.0
  6173. +Aburn For accel: 0.5
  6174. +Aburn Fuel: 350.0
  6175. +Aburn Burn Rate: 50.0
  6176. +Aburn Rec Rate: 25.0
  6177. $Countermeasure Type: Cylon Countermeasure
  6178. $Countermeasures: 25
  6179. $Scan time: 2000
  6180. $EngineSnd: 131
  6181. $GlideStartSnd: 211
  6182. $GlideEndSnd: 212
  6183. $CockpitEngineSnd: 221
  6184. $FullThrottleSnd: 288
  6185. $ZeroThrottleSnd: 291
  6186. $ThrottleUpSnd: 289
  6187. $ThrottleDownSnd: 290
  6188. $AfterburnerSnd: 237
  6189. $AfterburnerEngageSnd: 236
  6190. $AfterburnerFailedSnd: 238
  6191. $MissileTrackingSnd: 155
  6192. $MissileLockedSnd: 156
  6193. $PrimaryCycleSnd: 157
  6194. $SecondaryCycleSnd: 158
  6195. $TargetAcquiredSnd: 159
  6196. $PrimaryFireFailedSnd: 160
  6197. $SecondaryFireFailedSnd: 161
  6198. $HeatSeekerLaunchWarningSnd: 159
  6199. $AspectSeekerLaunchWarningSnd: 160
  6200. $MissileLockWarningSnd: 161
  6201. $MissileEvadedSnd: 162
  6202. $Closeup_pos: 0.0, 0.5, -15
  6203. $Closeup_zoom: 0.5
  6204. $Score: 10
  6205. $Trail:
  6206. +Offset: 1.75 0.0 -0.50
  6207. +Start Width: 0.3
  6208. +End Width: 3.0
  6209. +Start Alpha: 0.8
  6210. +End Alpha: 0.0
  6211. +Max Life: 0.9
  6212. +Spew Time: 120
  6213. +Bitmap: MissileTrail02
  6214. $Trail:
  6215. +Offset: -1.75 0.0 -0.50
  6216. +Start Width: 0.3
  6217. +End Width: 3.0
  6218. +Start Alpha: 0.8
  6219. +End Alpha: 0.0
  6220. +Max Life: 0.9
  6221. +Spew Time: 120
  6222. +Bitmap: MissileTrail02
  6223.  
  6224. ;; Engine fire
  6225.  
  6226. $Thruster:
  6227. +Used for: ( "forward" )
  6228. +Position: (0.472000 -0.181000 -1.028000)
  6229. +Normal: (0.000000 0.000000 -1.000000)
  6230. +Texture: Thruster_Cyl_Fire
  6231. +Radius: 0.5
  6232. +Length: 3.55
  6233.  
  6234. $Thruster:
  6235. +Used for: ( "forward" )
  6236. +Position: (-0.002000 0.036000 -1.328000)
  6237. +Normal: (0.000000 0.000000 -1.000000)
  6238. +Texture: Thruster_Cyl_Fire
  6239. +Radius: 0.5
  6240. +Length: 3.55
  6241.  
  6242. $Thruster:
  6243. +Used for: ( "forward" )
  6244. +Position: (-0.468000 -0.181000 -1.028000)
  6245. +Normal: (0.000000 0.000000 -1.000000)
  6246. +Texture: Thruster_Cyl_Fire
  6247. +Radius: 0.5
  6248. +Length: 3.55
  6249.  
  6250. ;; left wing top
  6251.  
  6252. $Thruster:
  6253. +Used for: ( "slide down" "roll left" "bank right" )
  6254. +Position: (2.150000 0.140000 1.000000 )
  6255. +Normal: (0.000000 0.400000 0.000000)
  6256. +Texture: Thruster_Jets
  6257. +Radius: 0.15
  6258. +Length: 2.0
  6259.  
  6260. $Thruster:
  6261. +Used for: ( "slide down" "roll left" "bank right" )
  6262. +Position: (2.280000 0.000000 1.900000 )
  6263. +Normal: ( 0.000000 0.400000 0.000000)
  6264. +Texture: Thruster_Jets
  6265. +Radius: 0.15
  6266. +Length: 2.0
  6267.  
  6268. $Thruster:
  6269. +Used for: ( "slide down" "pitch down" "roll left" "bank right" )
  6270. +Position: (2.220000 0.000000 2.900000 )
  6271. +Normal: ( 0.050000 0.400000 0.000000)
  6272. +Texture: Thruster_Jets
  6273. +Radius: 0.15
  6274. +Length: 2.0
  6275.  
  6276. $Thruster:
  6277. +Used for: ( "slide down" "pitch down" "roll left" "bank right" )
  6278. +Position: (2.250000 -0.065000 3.750000 )
  6279. +Normal: (0.050000 0.400000 0.000000)
  6280. +Texture: Thruster_Jets
  6281. +Radius: 0.15
  6282. +Length: 2.0
  6283.  
  6284. ;; left engine top center
  6285.  
  6286. $Thruster:
  6287. +Used for: ( "slide down" "pitch up" "bank right" )
  6288. +Position: (0.500000 0.110000 0.280000)
  6289. +Normal: (0.000000 0.400000 0.000000)
  6290. +Texture: Thruster_Jets
  6291. +Radius: 0.15
  6292. +Length: 2.0
  6293.  
  6294. $Thruster:
  6295. +Used for: ( "slide down" "pitch up" "bank right" )
  6296. +Position: (0.600000 0.110000 0.280000)
  6297. +Normal: ( 0.000000 0.400000 0.000000)
  6298. +Texture: Thruster_Jets
  6299. +Radius: 0.15
  6300. +Length: 2.0
  6301.  
  6302. ;; right wing top
  6303.  
  6304. $Thruster:
  6305. +Used for: ( "slide down" "roll right" "bank left" )
  6306. +Position: (-2.150000 0.140000 1.000000)
  6307. +Normal: (0.000000 0.400000 0.000000)
  6308. +Texture: Thruster_Jets
  6309. +Radius: 0.15
  6310. +Length: 2.0
  6311.  
  6312. $Thruster:
  6313. +Used for: ( "slide down" "roll right" "bank left" )
  6314. +Position: (-2.280000 0.000000 1.900000)
  6315. +Normal: (0.000000 0.400000 0.000000)
  6316. +Texture: Thruster_Jets
  6317. +Radius: 0.15
  6318. +Length: 2.0
  6319.  
  6320. $Thruster:
  6321. +Used for: ( "slide down" "pitch down" "roll right" "bank left" )
  6322. +Position: (-2.220000 0.000000 2.900000)
  6323. +Normal: (-0.050000 0.400000 0.000000)
  6324. +Texture: Thruster_Jets
  6325. +Radius: 0.15
  6326. +Length: 2.0
  6327.  
  6328. $Thruster:
  6329. +Used for: ( "slide down" "pitch down" "roll right" "bank left" )
  6330. +Position: (-2.250000 -0.065000 3.750000)
  6331. +Normal: (-0.050000 0.400000 0.000000)
  6332. +Texture: Thruster_Jets
  6333. +Radius: 0.15
  6334. +Length: 2.0
  6335.  
  6336. ;; right engine top center
  6337.  
  6338. $Thruster:
  6339. +Used for: ( "slide down" "pitch up" "bank left" )
  6340. +Position: (-0.500000 0.110000 0.280000)
  6341. +Normal: (0.000000 0.400000 0.000000)
  6342. +Texture: Thruster_Jets
  6343. +Radius: 0.15
  6344. +Length: 2.0
  6345.  
  6346. $Thruster:
  6347. +Used for: ( "slide down" "pitch up" "bank left" )
  6348. +Position: (-0.600000 0.110000 0.280000)
  6349. +Normal: (0.000000 0.400000 0.000000)
  6350. +Texture: Thruster_Jets
  6351. +Radius: 0.15
  6352. +Length: 2.0
  6353.  
  6354. ;; left wing bottom outside
  6355.  
  6356. $Thruster:
  6357. +Used for: ( "slide up" "pitch down" "bank left" "roll right" )
  6358. +Position: (2.400000 -0.585000 0.850000 )
  6359. +Normal: (-0.050000 -0.400000 0.000000)
  6360. +Texture: Thruster_Jets
  6361. +Radius: 0.15
  6362. +Length: 2.0
  6363.  
  6364. $Thruster:
  6365. +Used for: ( "slide up" "pitch down" "bank left" "roll right" )
  6366. +Position: (2.315000 -0.540000 2.450000)
  6367. +Normal: (-0.100000 -0.400000 0.000000)
  6368. +Texture: Thruster_Jets
  6369. +Radius: 0.15
  6370. +Length: 2.0
  6371.  
  6372. ;; left wing bottom bombbay
  6373.  
  6374. $Thruster:
  6375. +Used for: ( "slide up" "pitch down" "bank left" )
  6376. +Position: (1.750000 -0.375000 0.800000 )
  6377. +Normal: (-0.050000 -0.400000 0.000000)
  6378. +Texture: Thruster_Jets
  6379. +Radius: 0.15
  6380. +Length: 2.0
  6381.  
  6382. $Thruster:
  6383. +Used for: ( "slide up" "pitch down" "bank left" )
  6384. +Position: (1.500000 -0.300000 0.800000)
  6385. +Normal: (-0.050000 -0.400000 0.000000)
  6386. +Texture: Thruster_Jets
  6387. +Radius: 0.15
  6388. +Length: 2.0
  6389.  
  6390. ;; right wing bottom outside
  6391.  
  6392. $Thruster:
  6393. +Used for: ( "slide up" "pitch down" "bank right" "roll left" )
  6394. +Position: (-2.400000 -0.585000 0.850000)
  6395. +Normal: (0.050000 -0.400000 0.000000)
  6396. +Texture: Thruster_Jets
  6397. +Radius: 0.15
  6398. +Length: 2.0
  6399.  
  6400. $Thruster:
  6401. +Used for: ( "slide up" "pitch down" "bank right" "roll left" )
  6402. +Position: (-2.315000 -0.540000 2.450000)
  6403. +Normal: (0.100000 -0.400000 0.000000)
  6404. +Texture: Thruster_Jets
  6405. +Radius: 0.15
  6406. +Length: 2.0
  6407.  
  6408. ;; right wing bottom bombbay
  6409.  
  6410. $Thruster:
  6411. +Used for: ( "slide up" "pitch down" "bank right" )
  6412. +Position: (-1.750000 -0.375000 0.800000)
  6413. +Normal: (0.050000 -0.400000 0.000000)
  6414. +Texture: Thruster_Jets
  6415. +Radius: 0.15
  6416. +Length: 2.0
  6417.  
  6418. $Thruster:
  6419. +Used for: ( "slide up" "pitch down" "bank right" )
  6420. +Position: (-1.500000 -0.300000 0.800000)
  6421. +Normal: (0.050000 -0.400000 0.000000)
  6422. +Texture: Thruster_Jets
  6423. +Radius: 0.15
  6424. +Length: 2.0
  6425.  
  6426. ;; left side
  6427.  
  6428. $Thruster:
  6429. +Used for: ( "slide left" )
  6430. +Position: (2.900000 -0.550000 2.550000)
  6431. +Normal: (0.400000 -0.100000 0.100000)
  6432. +Texture: Thruster_Jets
  6433. +Radius: 0.15
  6434. +Length: 2.0
  6435.  
  6436. $Thruster:
  6437. +Used for: ( "slide left" )
  6438. +Position: (2.900000 -0.550000 2.450000 )
  6439. +Normal: (0.400000 -0.100000 0.100000)
  6440. +Texture: Thruster_Jets
  6441. +Radius: 0.15
  6442. +Length: 2.0
  6443.  
  6444. $Thruster:
  6445. +Used for: ( "slide left" )
  6446. +Position: (2.890000 -0.550000 2.150000)
  6447. +Normal: (0.400000 -0.100000 -0.100000)
  6448. +Texture: Thruster_Jets
  6449. +Radius: 0.15
  6450. +Length: 2.0
  6451.  
  6452. $Thruster:
  6453. +Used for: ( "slide left" )
  6454. +Position: (2.890000 -0.550000 2.250000 )
  6455. +Normal: (0.400000 -0.100000 -0.100000)
  6456. +Texture: Thruster_Jets
  6457. +Radius: 0.15
  6458. +Length: 2.0
  6459.  
  6460. ;; right side
  6461.  
  6462. $Thruster:
  6463. +Used for: ( "slide right" )
  6464. +Position: (-2.900000 -0.550000 2.550000)
  6465. +Normal: (-0.400000 -0.100000 0.100000)
  6466. +Texture: Thruster_Jets
  6467. +Radius: 0.15
  6468. +Length: 2.0
  6469.  
  6470. $Thruster:
  6471. +Used for: ( "slide right" )
  6472. +Position: (-2.900000 -0.550000 2.450000)
  6473. +Normal: (-0.400000 -0.100000 0.100000)
  6474. +Texture: Thruster_Jets
  6475. +Radius: 0.15
  6476. +Length: 2.0
  6477.  
  6478. $Thruster:
  6479. +Used for: ( "slide right" )
  6480. +Position: (-2.890000 -0.550000 2.250000)
  6481. +Normal: (-0.400000 -0.100000 -0.100000)
  6482. +Texture: Thruster_Jets
  6483. +Radius: 0.15
  6484. +Length: 2.0
  6485.  
  6486. $Thruster:
  6487. +Used for: ( "slide right" )
  6488. +Position: (-2.890000 -0.550000 2.150000)
  6489. +Normal: (-0.400000 -0.100000 -0.100000)
  6490. +Texture: Thruster_Jets
  6491. +Radius: 0.15
  6492. +Length: 2.0
  6493.  
  6494. ;; left engine top front
  6495.  
  6496. $Thruster:
  6497. +Used for: ( "slide down" "bank right" )
  6498. +Position: (0.500000 0.030000 1.000000)
  6499. +Normal: (0.000000 0.400000 0.100000)
  6500. +Texture: Thruster_Jets
  6501. +Radius: 0.15
  6502. +Length: 2.0
  6503.  
  6504. $Thruster:
  6505. +Used for: ( "slide down" "bank right" )
  6506. +Position: (0.650000 0.015000 1.050000)
  6507. +Normal: (0.000000 0.400000 0.100000)
  6508. +Texture: Thruster_Jets
  6509. +Radius: 0.15
  6510. +Length: 2.0
  6511.  
  6512. ;; right engine top front
  6513.  
  6514. $Thruster:
  6515. +Used for: ( "slide down" "bank left" )
  6516. +Position: (-0.500000 0.030000 1.000000)
  6517. +Normal: (0.000000 0.400000 0.100000)
  6518. +Texture: Thruster_Jets
  6519. +Radius: 0.15
  6520. +Length: 2.0
  6521.  
  6522. $Thruster:
  6523. +Used for: ( "slide down" "bank left" )
  6524. +Position: (-0.650000 0.015000 1.050000)
  6525. +Normal: (0.000000 0.400000 0.100000)
  6526. +Texture: Thruster_Jets
  6527. +Radius: 0.15
  6528. +Length: 2.0
  6529.  
  6530. ;; left wing inside bottom
  6531.  
  6532. $Thruster:
  6533. +Used for: ( "slide up" "bank left" )
  6534. +Position: (1.820000 -0.270000 1.970000)
  6535. +Normal: (-0.100000 -0.400000 0.000000)
  6536. +Texture: Thruster_Jets
  6537. +Radius: 0.15
  6538. +Length: 2.0
  6539.  
  6540. $Thruster:
  6541. +Used for: ( "slide up" "bank left" )
  6542. +Position: (1.980000 -0.320000 2.400000)
  6543. +Normal: (-0.100000 -0.400000 0.000000)
  6544. +Texture: Thruster_Jets
  6545. +Radius: 0.15
  6546. +Length: 2.0
  6547.  
  6548. ;; right wing inside bottom
  6549.  
  6550. $Thruster:
  6551. +Used for: ( "slide up" "bank right" )
  6552. +Position: (-1.820000 -0.270000 1.970000)
  6553. +Normal: (0.100000 -0.400000 0.000000)
  6554. +Texture: Thruster_Jets
  6555. +Radius: 0.15
  6556. +Length: 2.0
  6557.  
  6558. $Thruster:
  6559. +Used for: ( "slide up" "bank right" )
  6560. +Position: (-1.980000 -0.320000 2.400000)
  6561. +Normal: (0.100000 -0.400000 0.000000)
  6562. +Texture: Thruster_Jets
  6563. +Radius: 0.15
  6564.  
  6565. ;; left wing bottom front
  6566.  
  6567. $Thruster:
  6568. +Used for: ( "slide up" "pitch up" "roll right" )
  6569. +Position: (2.170000 -0.430000 4.500000)
  6570. +Normal: (-0.100000 -0.400000 0.000000)
  6571. +Texture: Thruster_Jets
  6572. +Radius: 0.15
  6573. +Length: 2.0
  6574.  
  6575. $Thruster:
  6576. +Used for: ( "slide up" "pitch up" "roll right" )
  6577. +Position: (2.295000 -0.465000 3.300000)
  6578. +Normal: (-0.100000 -0.400000 0.000000)
  6579. +Texture: Thruster_Jets
  6580. +Radius: 0.15
  6581. +Length: 2.0
  6582.  
  6583. ;; right wing bottom front
  6584.  
  6585. $Thruster:
  6586. +Used for: ( "slide up" "pitch up" "roll left" )
  6587. +Position: (-2.170000 -0.430000 4.500000)
  6588. +Normal: (0.100000 -0.400000 0.000000)
  6589. +Texture: Thruster_Jets
  6590. +Radius: 0.15
  6591. +Length: 2.0
  6592.  
  6593. $Thruster:
  6594. +Used for: ( "slide up" "pitch up" "roll left" )
  6595. +Position: (-2.295000 -0.465000 3.300000)
  6596. +Normal: (0.100000 -0.400000 0.000000)
  6597. +Texture: Thruster_Jets
  6598. +Radius: 0.15
  6599. +Length: 2.0
  6600.  
  6601. ;; left engine top rear
  6602.  
  6603. $Thruster:
  6604. +Used for: ( "slide down" "pitch up" )
  6605. +Position: (0.400000 0.032500 -0.850000)
  6606. +Normal: (0.000000 0.400000 -0.100000)
  6607. +Texture: Thruster_Jets
  6608. +Radius: 0.15
  6609. +Length: 2.0
  6610.  
  6611. $Thruster:
  6612. +Used for: ( "slide down" "pitch up" )
  6613. +Position: (0.550000 0.040000 -0.850000)
  6614. +Normal: (0.000000 0.400000 -0.100000)
  6615. +Texture: Thruster_Jets
  6616. +Radius: 0.15
  6617. +Length: 2.0
  6618.  
  6619. ;; right engine top rear
  6620.  
  6621. $Thruster:
  6622. +Used for: ( "slide down" "pitch up" )
  6623. +Position: (-0.400000 0.032500 -0.850000)
  6624. +Normal: (0.000000 0.400000 -0.100000)
  6625. +Texture: Thruster_Jets
  6626. +Radius: 0.15
  6627. +Length: 2.0
  6628.  
  6629. $Thruster:
  6630. +Used for: ( "slide down" "pitch up" )
  6631. +Position: (-0.550000 0.040000 -0.850000)
  6632. +Normal: (0.000000 0.400000 -0.100000)
  6633. +Texture: Thruster_Jets
  6634. +Radius: 0.15
  6635. +Length: 2.0
  6636.  
  6637. $Radar Image 2D: DRADIS_Cyl_Raidera
  6638. $Radar Color Image 2D: DRADIS_Cyl_Raiderb
  6639. $Radar Image Size: 12
  6640. $3D Radar Blip Size Multiplier: 0.1875
  6641.  
  6642. $Subsystem: sensors, 10,0.0
  6643. $Alt Subsystem Name: SEN
  6644. $Subsystem: communication, 10,0.0
  6645. $Alt Subsystem Name: COM
  6646. $Subsystem: engine1a, 12,0.0
  6647. $Alt Subsystem Name: ENG1
  6648. $Engine Wash: Default
  6649. $Subsystem: engine2a, 12,0.0
  6650. $Alt Subsystem Name: ENG2
  6651. $Engine Wash: Default
  6652. $Subsystem: engine3a, 12,0.0
  6653. $Alt Subsystem Name: ENG3
  6654. $Engine Wash: Default
  6655. $Subsystem: weapons, 15,0.0
  6656. $Alt Subsystem Name: WEP
  6657. $Subsystem: navigation, 5,0.0
  6658. $Alt Subsystem Name: NAV
  6659. $Subsystem: FTL, 5,0.0
  6660.  
  6661.  
  6662. $Name: Advanced Raider
  6663. $Short name: Adv_Raider
  6664. $Species: Cylon
  6665. +Type: XSTR("Unknown", 171)
  6666. +Maneuverability: XSTR("High", 172)
  6667. +Armor: XSTR("Medium", 1182)
  6668. +Manufacturer: XSTR("Unknown", 171)
  6669. +Tech Description: Though engagements with this model of Cylon Raider have thus far been limited, the Advanced Raider is roughly equivalent to the Viper MKVII. This fighter has a capacity for higher G-forces than the standard Raider, though its armor and ordnance are comparable. The Advanced Raider is not to be trifled with, as each carries enough ordnance to easily destroy a wing of Vipers or threaten a light capital ship. The Advanced Raider is considered a Class B threat.
  6670. $end_multi_text
  6671. +Length: 10.19 m
  6672. +Gun Mounts: 2
  6673. +Missile Banks: 3
  6674. $Selection Effect: Off
  6675. $POF file: Cyl_Raider_Adv.pof
  6676. $POF Target File: Cyl_Raider_Adv.pof
  6677. $POF Target LOD: 1
  6678. $Detail distance: (0, 35, 140, 280)
  6679. $Show damage: YES
  6680. $Damage Lightning Type: None
  6681. $Collision Physics:
  6682. +Bounce: 0.0
  6683. +Friction: 2.0
  6684. +Landing Max Forward Vel: 30
  6685. +Landing Min Forward Vel: -10
  6686. +Landing Max Descent Vel: 15
  6687. +Landing Max Horizontal Vel: 10
  6688. +Landing Max Angle: 30
  6689. +Landing Min Angle: -20
  6690. +Landing Max Rotate Angle: 20
  6691. +Reorient Max Forward Vel: 100
  6692. +Reorient Min Forward Vel: -30
  6693. +Reorient Max Descent Vel: 40
  6694. +Reorient Max Horizontal Vel: 35
  6695. +Reorient Max Angle: 45
  6696. +Reorient Min Angle: -45
  6697. +Reorient Max Rotate Angle: 45
  6698. +Reorient Speed Mult: 1.0
  6699. +Landing Rest Angle: -3
  6700. +Landing Sound: 204
  6701. $Debris:
  6702. +Lightning Arc Percent: 0
  6703. $Density: 1
  6704. $Damp: 1.2
  6705. $Rotdamp: 0.55
  6706. $Banking Constant: 0.7
  6707. $Max Velocity: 50.0, 50.0, 110.0
  6708. $Rotation time: 2.9, 2.9, 1.9
  6709. $Rear Velocity: 50.0
  6710. $Forward accel: 2.4
  6711. $Forward decel: 2.4
  6712. $Slide accel: 0.85
  6713. $Slide decel: 0.85
  6714. $Glide: YES
  6715. +Dynamic Glide Cap: YES
  6716. +Glide Accel Mult: -1.0
  6717. $Convergence:
  6718. +Automatic
  6719. +Minimum Distance: 100
  6720. $Warpin type: Galactica
  6721. $Warpin Start Sound: 45
  6722. $Warpin time: 0.3667
  6723. $Warpin animation: FTL
  6724. $Warpout type: Galactica
  6725. $Warpout Start Sound: 46
  6726. $Warpout time: 0.3667
  6727. $Warpout animation: FTL
  6728. $Player warpout speed: .25
  6729. $Expl inner rad: 3.0
  6730. $Expl outer rad: 15.0
  6731. $Expl damage: 15.0
  6732. $Expl blast: 1000.0
  6733. $Expl Propagates: NO
  6734. $Vaporize Percent Chance: 75
  6735. $Shockwave Speed: 0.0
  6736. $Explosion Animations: (6,7)
  6737. $Allowed PBanks: ( "30mm 2.1" "30mm 2.1#Weak" )
  6738. $Allowed Dogfight PBanks: ( "30mm 2.1" "30mm 2.1#Weak" )
  6739. $Default PBanks: ( "30mm 2.1" )
  6740. $PBank Capacity: ( 2 )
  6741. $Allowed SBanks: ( "SRM-AF 2.6 Pilum" "SRM-AF 2.6 Pilum#Weak"
  6742. "LRM-AF 1.5 Voulge" )
  6743. ( "SRM-AF 2.6 Pilum" "MRT-N 2.3 Mangonel" "MRT-N 2.3 Mangonel#Weak"
  6744. "LRT-AP 2.2 Shipwreck" "MRT-HE 1.0 Scythe"
  6745. "SRM-AF 2.6 Pilum#Weak" "MRT-HE 1.0 Scythe#Weak"
  6746. "LRM-AF 1.5 Voulge" "EWF-FM 3.1 Siren")
  6747. ( "SRM-AF 2.6 Pilum" "MRT-N 2.3 Mangonel" "MRT-N 2.3 Mangonel#Weak"
  6748. "LRT-AP 2.2 Shipwreck" "MRT-HE 1.0 Scythe"
  6749. "SRM-AF 2.6 Pilum#Weak" "MRT-HE 1.0 Scythe#Weak"
  6750. "LRM-AF 1.5 Voulge" "EWF-FM 3.1 Siren")
  6751. $Allowed Dogfight SBanks: ( "SRM-AF 2.6 Pilum" "SRM-AF 2.6 Pilum#Weak" )
  6752. ( "SRM-AF 2.6 Pilum" "MRT-N 2.3 Mangonel" "MRT-N 2.3 Mangonel#Weak"
  6753. "LRT-AP 2.2 Shipwreck" "MRT-HE 1.0 Scythe"
  6754. "SRM-AF 2.6 Pilum#Weak" "MRT-HE 1.0 Scythe#Weak"
  6755. "LRM-AF 1.5 Voulge" "EWF-FM 3.1 Siren")
  6756. ( "SRM-AF 2.6 Pilum" "MRT-N 2.3 Mangonel" "MRT-N 2.3 Mangonel#Weak"
  6757. "LRT-AP 2.2 Shipwreck" "MRT-HE 1.0 Scythe"
  6758. "SRM-AF 2.6 Pilum#Weak" "MRT-HE 1.0 Scythe#Weak"
  6759. "LRM-AF 1.5 Voulge" "EWF-FM 3.1 Siren")
  6760. $Default SBanks: ( "SRM-AF 2.6 Pilum" "SRM-AF 2.6 Pilum" "SRM-AF 2.6 Pilum" )
  6761. $SBank Capacity: ( 10 10 10 )
  6762. $Shields: 0
  6763. $Shield Color: 255 92 92
  6764. $Power Output: 2.0
  6765. $Max Oclk Speed: 110.0
  6766. $Max Weapon Eng: 0.0
  6767. $Hitpoints: 270
  6768. $Armor type: Fighter
  6769. $Flags: ( "fighter" "player_ship" "in tech database"
  6770. "intrinsic no shields" "show ship"
  6771. "generate icon" "no weapon damage scaling" "no ets" )
  6772. $AI Class: Captain
  6773. $Afterburner: YES
  6774. +Aburn Max Vel: 80.0, 80.0, 170.0
  6775. +Aburn For accel: 0.55
  6776. +Aburn Fuel: 400.0
  6777. +Aburn Burn Rate: 50.0
  6778. +Aburn Rec Rate: 25.0
  6779. $Countermeasure Type: Cylon Countermeasure
  6780. $Countermeasures: 25
  6781. $Scan time: 2000
  6782. $EngineSnd: 132
  6783. $GlideStartSnd: 213
  6784. $GlideEndSnd: 214
  6785. $CockpitEngineSnd: 222
  6786. $FullThrottleSnd: 288
  6787. $ZeroThrottleSnd: 291
  6788. $ThrottleUpSnd: 289
  6789. $ThrottleDownSnd: 290
  6790. $AfterburnerSnd: 240
  6791. $AfterburnerEngageSnd: 239
  6792. $AfterburnerFailedSnd: 241
  6793. $MissileTrackingSnd: 155
  6794. $MissileLockedSnd: 156
  6795. $PrimaryCycleSnd: 157
  6796. $SecondaryCycleSnd: 158
  6797. $TargetAcquiredSnd: 159
  6798. $PrimaryFireFailedSnd: 160
  6799. $SecondaryFireFailedSnd: 161
  6800. $HeatSeekerLaunchWarningSnd: 159
  6801. $AspectSeekerLaunchWarningSnd: 160
  6802. $MissileLockWarningSnd: 161
  6803. $MissileEvadedSnd: 162
  6804. $Closeup_pos: 0.0, 0.5, -15
  6805. $Closeup_zoom: 0.5
  6806. $Score: 10
  6807. $Trail:
  6808. +Offset: 2.05 0.10 -2.325
  6809. +Start Width: 0.3
  6810. +End Width: 3.0
  6811. +Start Alpha: 0.8
  6812. +End Alpha: 0.0
  6813. +Max Life: 0.9
  6814. +Spew Time: 120
  6815. +Bitmap: MissileTrail02
  6816. $Trail:
  6817. +Offset: -2.05 0.10 -2.325
  6818. +Start Width: 0.3
  6819. +End Width: 3.0
  6820. +Start Alpha: 0.8
  6821. +End Alpha: 0.0
  6822. +Max Life: 0.9
  6823. +Spew Time: 120
  6824. +Bitmap: MissileTrail02
  6825.  
  6826. ;; Engine fire
  6827.  
  6828. $Thruster:
  6829. +Used for: ( "forward" )
  6830. +Position: (-0.635000 -0.257000 -4.046)
  6831. +Normal: (0.000000 0.000000 -1.000000)
  6832. +Texture: Thruster_Cyl_Fire
  6833. +Radius: 0.65
  6834. +Length: 3.65
  6835.  
  6836. $Thruster:
  6837. +Used for: ( "forward" )
  6838. +Position: (0.635000 -0.257000 -4.046)
  6839. +Normal: (0.000000 0.000000 -1.000000)
  6840. +Texture: Thruster_Cyl_Fire
  6841. +Radius: 0.65
  6842. +Length: 3.65
  6843.  
  6844. ;; top left engine
  6845.  
  6846. $Thruster:
  6847. +Used for: ( "pitch down" "bank right" )
  6848. +Position: (0.860000 0.135000 -2.200000)
  6849. +Normal: (-.150000 .400000 -.800000)
  6850. +Texture: Thruster_Jets
  6851. +Radius: 0.15
  6852. +Length: 2.0
  6853.  
  6854. $Thruster:
  6855. +Used for: ( "pitch down" "bank right" )
  6856. +Position: (0.770000 0.137500 -2.260000)
  6857. +Normal: (-.150000 .400000 -.800000)
  6858. +Texture: Thruster_Jets
  6859. +Radius: 0.15
  6860. +Length: 2.0
  6861.  
  6862. ;; top right engine
  6863.  
  6864. $Thruster:
  6865. +Used for: ( "pitch down" "bank left" )
  6866. +Position: (-0.800000 0.135000 -2.220000)
  6867. +Normal: (.150000 .400000 -.800000)
  6868. +Texture: Thruster_Jets
  6869. +Radius: 0.15
  6870. +Length: 2.0
  6871.  
  6872. $Thruster:
  6873. +Used for: ( "pitch down" "bank left" )
  6874. +Position: (-0.700000 0.137500 -2.280000)
  6875. +Normal: (.150000 .400000 -.800000)
  6876. +Texture: Thruster_Jets
  6877. +Radius: 0.15
  6878. +Length: 2.0
  6879.  
  6880. ;; bottom left bombbay
  6881.  
  6882. $Thruster:
  6883. +Used for: ( "slide up" "pitch down" "bank left" "roll right" )
  6884. +Position: (2.160000 -0.510000 -2.600000)
  6885. +Normal: (-.100000 -.400000 0.000000)
  6886. +Texture: Thruster_Jets
  6887. +Radius: 0.15
  6888. +Length: 2.0
  6889.  
  6890. ;; bottom right bombbay
  6891.  
  6892. $Thruster:
  6893. +Used for: ( "slide up" "pitch down" "bank right" "roll left" )
  6894. +Position: (-2.160000 -0.510000 -2.600000)
  6895. +Normal: (.100000 -.400000 0.000000)
  6896. +Texture: Thruster_Jets
  6897. +Radius: 0.15
  6898. +Length: 2.0
  6899.  
  6900. ;; left side
  6901.  
  6902. $Thruster:
  6903. +Used for: ( "slide left" )
  6904. +Position: (2.960000 -0.640000 0.450000)
  6905. +Normal: (.400000 0.000000 0.000000)
  6906. +Texture: Thruster_Jets
  6907. +Radius: 0.15
  6908. +Length: 2.0
  6909.  
  6910. $Thruster:
  6911. +Used for: ( "slide left" "bank right" )
  6912. +Position: (2.970000 -0.645000 0.350000)
  6913. +Normal: (.400000 .200000 0.000000)
  6914. +Texture: Thruster_Jets
  6915. +Radius: 0.15
  6916. +Length: 2.0
  6917.  
  6918. $Thruster:
  6919. +Used for: ( "bank right" "roll left" "pitch down" )
  6920. +Position: (2.980000 -0.650000 0.227500)
  6921. +Normal: (.400000 .400000 0.000000)
  6922. +Texture: Thruster_Jets
  6923. +Radius: 0.15
  6924. +Length: 2.0
  6925.  
  6926. $Thruster:
  6927. +Used for: ( "roll left" "slide down" "pitch down" )
  6928. +Position: (2.995000 -0.660000 0.130500)
  6929. +Normal: (.400000 .800000 0.000000)
  6930. +Texture: Thruster_Jets
  6931. +Radius: 0.15
  6932. +Length: 2.0
  6933.  
  6934. $Thruster:
  6935. +Used for: ( "slide left" )
  6936. +Position: (3.025000 -0.675000 0.160000)
  6937. +Normal: (.400000 0.000000 0.000000)
  6938. +Texture: Thruster_Jets
  6939. +Radius: 0.15
  6940. +Length: 2.0
  6941.  
  6942. $Thruster:
  6943. +Used for: ( "slide left" "bank right" )
  6944. +Position: (3.030000 -0.680000 -0.247500)
  6945. +Normal: (.400000 .200000 0.000000)
  6946. +Texture: Thruster_Jets
  6947. +Radius: 0.15
  6948. +Length: 2.0
  6949.  
  6950. $Thruster:
  6951. +Used for: ( "bank right" "roll left" "pitch down" )
  6952. +Position: (3.045000 -0.680000 -0.534300)
  6953. +Normal: (.400000 .400000 0.000000)
  6954. +Texture: Thruster_Jets
  6955. +Radius: 0.15
  6956. +Length: 2.0
  6957.  
  6958. $Thruster:
  6959. +Used for: ( "roll left" "slide down" "pitch down" )
  6960. +Position: (3.057500 -0.685000 -0.440000)
  6961. +Normal: (.400000 .800000 0.000000)
  6962. +Texture: Thruster_Jets
  6963. +Radius: 0.15
  6964. +Length: 2.0
  6965.  
  6966. ;; rigtht side
  6967.  
  6968. $Thruster:
  6969. +Used for: ( "slide right" )
  6970. +Position: (-2.960000 -0.640000 0.450000)
  6971. +Normal: (-.400000 0.000000 0.000000)
  6972. +Texture: Thruster_Jets
  6973. +Radius: 0.15
  6974. +Length: 2.0
  6975.  
  6976. $Thruster:
  6977. +Used for: ( "slide right" "bank left" )
  6978. +Position: (-2.970000 -0.645000 0.350000)
  6979. +Normal: (-.400000 .200000 0.000000)
  6980. +Texture: Thruster_Jets
  6981. +Radius: 0.15
  6982. +Length: 2.0
  6983.  
  6984. $Thruster:
  6985. +Used for: ( "bank left" "roll right" "pitch down" )
  6986. +Position: (-2.980000 -0.650000 0.227500)
  6987. +Normal: (-.400000 .400000 0.000000)
  6988. +Texture: Thruster_Jets
  6989. +Radius: 0.15
  6990. +Length: 2.0
  6991.  
  6992. $Thruster:
  6993. +Used for: ( "roll right" "slide down" "pitch down" )
  6994. +Position: (-2.995000 -0.660000 0.130500)
  6995. +Normal: (-.400000 .800000 0.000000)
  6996. +Texture: Thruster_Jets
  6997. +Radius: 0.15
  6998. +Length: 2.0
  6999.  
  7000. $Thruster:
  7001. +Used for: ( "slide right" )
  7002. +Position: (-3.025000 -0.675000 -0.160000)
  7003. +Normal: (-.400000 0.000000 0.000000)
  7004. +Texture: Thruster_Jets
  7005. +Radius: 0.15
  7006. +Length: 2.0
  7007.  
  7008. $Thruster:
  7009. +Used for: ( "slide right" "bank left" )
  7010. +Position: (-3.030000 -0.680000 -0.247500)
  7011. +Normal: (-.400000 .200000 0.000000)
  7012. +Texture: Thruster_Jets
  7013. +Radius: 0.15
  7014. +Length: 2.0
  7015.  
  7016. $Thruster:
  7017. +Used for: ( "roll right" "slide down" "pitch down" )
  7018. +Position: (-3.045000 -0.680000 -0.343000)
  7019. +Normal: (-.400000 .400000 0.000000)
  7020. +Texture: Thruster_Jets
  7021. +Radius: 0.15
  7022. +Length: 2.0
  7023.  
  7024. $Thruster:
  7025. +Used for: ( "roll right" "slide down" "pitch down" )
  7026. +Position: (-3.057500 -0.685000 -0.440000)
  7027. +Normal: (-.400000 .800000 0.000000)
  7028. +Texture: Thruster_Jets
  7029. +Radius: 0.15
  7030. +Length: 2.0
  7031.  
  7032. ;; left wing top
  7033.  
  7034. $Thruster:
  7035. +Used for: ( "slide left" "bank right" )
  7036. +Position: (2.400000 0.010000 -1.790000)
  7037. +Normal: (.400000 .200000 0.000000)
  7038. +Texture: Thruster_Jets
  7039. +Radius: 0.15
  7040. +Length: 2.0
  7041.  
  7042. $Thruster:
  7043. +Used for: ( "bank right" "roll left" )
  7044. +Position: (2.390000 0.020000 -1.900000)
  7045. +Normal: (.400000 .400000 0.000000)
  7046. +Texture: Thruster_Jets
  7047. +Radius: 0.15
  7048. +Length: 2.0
  7049.  
  7050. $Thruster:
  7051. +Used for: ( "roll left" "slide down" "pitch up" )
  7052. +Position: (2.360000 0.025000 -2.035000)
  7053. +Normal: (.400000 .800000 0.000000)
  7054. +Texture: Thruster_Jets
  7055. +Radius: 0.15
  7056. +Length: 2.0
  7057.  
  7058. $Thruster:
  7059. +Used for: ( "slide down" "pitch up" )
  7060. +Position: (2.335000 0.026000 -2.170000)
  7061. +Normal: (0.000000 .400000 0.000000)
  7062. +Texture: Thruster_Jets
  7063. +Radius: 0.15
  7064. +Length: 2.0
  7065.  
  7066. $Thruster:
  7067. +Used for: ( "slide left" "bank right" )
  7068. +Position: (2.310000 0.033000 -2.320000)
  7069. +Normal: (.400000 .200000 0.000000)
  7070. +Texture: Thruster_Jets
  7071. +Radius: 0.15
  7072. +Length: 2.0
  7073. $Thruster:
  7074. +Used for: ( "bank right" "roll left" )
  7075. +Position: (2.285000 0.036500 -2.480000)
  7076. +Normal: (.400000 .400000 0.000000)
  7077. +Texture: Thruster_Jets
  7078. +Radius: 0.15
  7079. +Length: 2.0
  7080.  
  7081. $Thruster:
  7082. +Used for: ( "roll left" "slide down" "pitch up" )
  7083. +Position: (2.23000 0.030000 -2.690000)
  7084. +Normal: (.400000 .800000 0.000000)
  7085. +Texture: Thruster_Jets
  7086. +Radius: 0.15
  7087. +Length: 2.0
  7088.  
  7089. $Thruster:
  7090. +Used for: ( "slide down" "pitch up" )
  7091. +Position: (2.170000 0.025000 -2.920000)
  7092. +Normal: (0.000000 .400000 0.000000)
  7093. +Texture: Thruster_Jets
  7094. +Radius: 0.15
  7095. +Length: 2.0
  7096.  
  7097. ;; right wing top
  7098.  
  7099. $Thruster:
  7100. +Used for: ( "slide right" "bank left" )
  7101. +Position: (-2.400000 0.010000 -1.790000)
  7102. +Normal: (-.400000 .200000 0.000000)
  7103. +Texture: Thruster_Jets
  7104. +Radius: 0.15
  7105. +Length: 2.0
  7106.  
  7107. $Thruster:
  7108. +Used for: ( "bank left" "roll right" )
  7109. +Position: (-2.390000 0.020000 -1.900000)
  7110. +Normal: (-.400000 .400000 0.000000)
  7111. +Texture: Thruster_Jets
  7112. +Radius: 0.15
  7113. +Length: 2.0
  7114.  
  7115. $Thruster:
  7116. +Used for: ( "roll right" "slide down" "pitch up" )
  7117. +Position: (-2.360000 0.025000 -2.035000)
  7118. +Normal: (-.400000 .800000 0.000000)
  7119. +Texture: Thruster_Jets
  7120. +Radius: 0.15
  7121. +Length: 2.0
  7122.  
  7123. $Thruster:
  7124. +Used for: ( "slide down" "pitch up" )
  7125. +Position: (-2.335000 0.026000 -2.170000)
  7126. +Normal: (0.000000 .400000 0.000000)
  7127. +Texture: Thruster_Jets
  7128. +Radius: 0.15
  7129. +Length: 2.0
  7130.  
  7131. $Thruster:
  7132. +Used for: ( "slide right" "bank left" )
  7133. +Position: (-2.310000 0.033000 -2.320000)
  7134. +Normal: (-.400000 .200000 0.000000)
  7135. +Texture: Thruster_Jets
  7136. +Radius: 0.15
  7137. +Length: 2.0
  7138.  
  7139. $Thruster:
  7140. +Used for: ( "bank left" "roll right" )
  7141. +Position: (-2.285000 0.036500 -2.480000)
  7142. +Normal: (-.400000 .400000 0.000000)
  7143. +Texture: Thruster_Jets
  7144. +Radius: 0.15
  7145. +Length: 2.0
  7146.  
  7147. $Thruster:
  7148. +Used for: ( "roll right" "slide down" "pitch up" )
  7149. +Position: (-2.230000 0.030000 -2.690000)
  7150. +Normal: (-.400000 .800000 0.000000)
  7151. +Texture: Thruster_Jets
  7152. +Radius: 0.15
  7153. +Length: 2.0
  7154.  
  7155. $Thruster:
  7156. +Used for: ( "slide down" "pitch up" )
  7157. +Position: (-2.170000 0.025000 -2.920000)
  7158. +Normal: (0.000000 .400000 0.000000)
  7159. +Texture: Thruster_Jets
  7160. +Radius: 0.15
  7161. +Length: 2.0
  7162.  
  7163. ;; tail top
  7164.  
  7165. $Thruster:
  7166. +Used for: ( "slide down" "pitch up" )
  7167. +Position: (0.075000 0.405000 -4.160000)
  7168. +Normal: (0.000000 .400000 0.000000)
  7169. +Texture: Thruster_Jets
  7170. +Radius: 0.15
  7171. +Length: 2.0
  7172.  
  7173. $Thruster:
  7174. +Used for: ( "slide down" "pitch up" )
  7175. +Position: (-0.075000 0.405000 -4.160000)
  7176. +Normal: (0.000000 .400000 0.000000)
  7177. +Texture: Thruster_Jets
  7178. +Radius: 0.15
  7179. +Length: 2.0
  7180.  
  7181. ;; left bottom center
  7182.  
  7183. $Thruster:
  7184. +Used for: ( "slide up" "pitch down" "roll right" )
  7185. +Position: (0.165000 -0.300000 -2.467500)
  7186. +Normal: (-.100000 -.400000 0.000000)
  7187. +Texture: Thruster_Jets
  7188. +Radius: 0.15
  7189. +Length: 2.0
  7190.  
  7191. $Thruster:
  7192. +Used for: ( "slide up" "pitch down" "bank left" )
  7193. +Position: (0.165000 -0.300000 -2.580000)
  7194. +Normal: (-.100000 -.400000 0.000000)
  7195. +Texture: Thruster_Jets
  7196. +Radius: 0.15
  7197. +Length: 2.0
  7198.  
  7199. $Thruster:
  7200. +Used for: ( "slide up" "pitch down" "roll right" )
  7201. +Position: (0.165000 -0.300000 -2.690000)
  7202. +Normal: (-.100000 -.400000 0.000000)
  7203. +Texture: Thruster_Jets
  7204. +Radius: 0.15
  7205. +Length: 2.0
  7206.  
  7207. $Thruster:
  7208. +Used for: ( "slide up" "pitch down" "bank left" )
  7209. +Position: (0.165000 -0.300000 -2.810000)
  7210. +Normal: (-.100000 -.400000 0.000000)
  7211. +Texture: Thruster_Jets
  7212. +Radius: 0.15
  7213. +Length: 2.0
  7214.  
  7215. ;; right bottom center
  7216.  
  7217. $Thruster:
  7218. +Used for: ( "slide up" "pitch down" "roll left" )
  7219. +Position: (-0.165000 -0.300000 -2.467500)
  7220. +Normal: (.100000 -.400000 0.000000)
  7221. +Texture: Thruster_Jets
  7222. +Radius: 0.15
  7223. +Length: 2.0
  7224.  
  7225. $Thruster:
  7226. +Used for: ( "slide up" "pitch down" "bank right" )
  7227. +Position: (-0.165000 -0.300000 -2.580000)
  7228. +Normal: (.100000 -.400000 0.000000)
  7229. +Texture: Thruster_Jets
  7230. +Radius: 0.15
  7231. +Length: 2.0
  7232.  
  7233. $Thruster:
  7234. +Used for: ( "slide up" "pitch down" "roll left" )
  7235. +Position: (-0.165000 -0.300000 -2.690000)
  7236. +Normal: (.100000 -.400000 0.000000)
  7237. +Texture: Thruster_Jets
  7238. +Radius: 0.15
  7239. +Length: 2.0
  7240.  
  7241. $Thruster:
  7242. +Used for: ( "slide up" "pitch down" "bank right" )
  7243. +Position: (-0.165000 -0.300000 -2.810000)
  7244. +Normal: (.100000 -.400000 0.000000)
  7245. +Texture: Thruster_Jets
  7246. +Radius: 0.15
  7247. +Length: 2.0
  7248.  
  7249. ;; left bottom wing tip
  7250.  
  7251. $Thruster:
  7252. +Used for: ( "slide up" "pitch up" "roll right" "bank left" )
  7253. +Position: (1.260000 -0.127500 4.075000)
  7254. +Normal: (-.100000 -.400000 0.000000)
  7255. +Texture: Thruster_Jets
  7256. +Radius: 0.15
  7257. +Length: 2.0
  7258.  
  7259. ;; right bottom wing tip
  7260.  
  7261. $Thruster:
  7262. +Used for: ( "slide up" "pitch up" "roll left" "bank right" )
  7263. +Position: (-1.26000 -0.127500 4.075000)
  7264. +Normal: (.100000 -.400000 0.000000)
  7265. +Texture: Thruster_Jets
  7266. +Radius: 0.15
  7267. +Length: 2.0
  7268.  
  7269. $Radar Image 2D: DRADIS_Cyl_Raidera
  7270. $Radar Color Image 2D: DRADIS_Cyl_Raiderb
  7271. $Radar Image Size: 12
  7272. $3D Radar Blip Size Multiplier: 0.1875
  7273.  
  7274. $Subsystem: sensors, 10,0.0
  7275. $Alt Subsystem Name: SEN
  7276. $Subsystem: communication, 10,0.0
  7277. $Alt Subsystem Name: COM
  7278. $Subsystem: engine1a, 17.5,0.0
  7279. $Alt Subsystem Name: ENG1
  7280. $Engine Wash: Default
  7281. $Subsystem: engine2a, 17.5,0.0
  7282. $Alt Subsystem Name: ENG2
  7283. $Engine Wash: Default
  7284. $Subsystem: weapons, 15,0.0
  7285. $Alt Subsystem Name: WEP
  7286. $Subsystem: navigation, 5,0.0
  7287. $Alt Subsystem Name: NAV
  7288. $Subsystem: FTL, 5,0.0
  7289.  
  7290.  
  7291. $Name: Heavy Raider
  7292. $Short Name: Hvy_Raider
  7293. $Species: Cylon
  7294. +Type: XSTR("Heavy Assault/Personnel Transport", 174)
  7295. +Maneuverability: XSTR("Low", 1434)
  7296. +Armor: XSTR("Very Heavy", 175)
  7297. +Manufacturer: XSTR("Unknown", 171)
  7298. +Tech Description: The Cylon Heavy Raider is roughly equivalent to the Colonial Raptor. However, the Heavy Raider is armed with six high caliber KEWs designed for close support roles. The reinforced hull of the Heavy Raider also makes it suited for ship boarding actions, as well as the deployment of Centurions and munitions planetside. Certain variants may include a cockpit for a humanoid Cylon model to pilot the vessel. However, Heavy Raiders are primarily piloted by veteran Cylon Raider minds. The Cylon Heavy Raider is considered a Class A threat.
  7299. $end_multi_text
  7300. +Length: 19.85 m
  7301. +Gun mounts: 6
  7302. +Missile Banks: 4
  7303. $Selection Effect: Off
  7304. $POF file: Cyl_Raider_Hvy.pof
  7305. $POF Target File: Cyl_Raider_Hvy.pof
  7306. $POF Target LOD: 1
  7307. $Detail Distance: (0, 40, 150, 300)
  7308. $Show Damage: YES
  7309. $Damage Lightning Type: None
  7310. $Collision Physics:
  7311. +Bounce: 0.0
  7312. +Friction: 2.0
  7313. +Landing Max Forward Vel: 15
  7314. +Landing Min Forward Vel: -15
  7315. +Landing Max Descent Vel: 15
  7316. +Landing Max Horizontal Vel: 15
  7317. +Landing Max Angle: 25
  7318. +Landing Min Angle: -25
  7319. +Landing Max Rotate Angle: 15
  7320. +Reorient Max Forward Vel: 40
  7321. +Reorient Min Forward Vel: -40
  7322. +Reorient Max Descent Vel: 40
  7323. +Reorient Max Horizontal Vel: 40
  7324. +Reorient Max Angle: 45
  7325. +Reorient Min Angle: -45
  7326. +Reorient Max Rotate Angle: 45
  7327. +Reorient Speed Mult: 1.0
  7328. +Landing Rest Angle: -2
  7329. +Landing Sound: 204
  7330. $Debris:
  7331. +Lightning Arc Percent: 0
  7332. $Density: 1
  7333. $Damp: 2.0
  7334. $Rotdamp: 0.6
  7335. $Banking Constant: 0.6
  7336. $Max Velocity: 25.0, 25.0, 65.0
  7337. $Rotation Time: 4.2, 4.2, 2.7
  7338. $Rear Velocity: 30.0
  7339. $Forward Accel: 3.3
  7340. $Forward decel: 3.3
  7341. $Slide accel: 2.2
  7342. $Slide decel: 2.2
  7343. $Glide: YES
  7344. +Dynamic Glide Cap: YES
  7345. +Glide Accel Mult: -1.0
  7346. $Convergence:
  7347. +Automatic
  7348. +Minimum Distance: 100
  7349. $Warpin type: Galactica
  7350. $Warpin Start Sound: 45
  7351. $Warpin time: 0.3667
  7352. $Warpin animation: FTL
  7353. $Warpout type: Galactica
  7354. $Warpout Start Sound: 70
  7355. $Warpout time: 0.3667
  7356. $Warpout animation: FTL
  7357. $Player warpout speed: .25
  7358. $Expl inner rad: 40
  7359. $Expl outer rad: 80
  7360. $Expl damage: 25
  7361. $Expl blast: 1000
  7362. $Expl propagates: YES
  7363. $Shockwave speed: 0
  7364. $Allowed PBanks: ("35mm 5.1")
  7365. $Allowed Dogfight PBanks: ("35mm 5.1")
  7366. $Default PBanks: ("35mm 5.1")
  7367. $PBank Capacity: ( 6 )
  7368. $Allowed SBanks: ( "CR-HE 2.2 Dart" "SR-HE 1.0 Halberd" )
  7369. ( "SRM-AF 2.6 Pilum" "SRM-AF 2.6 Pilum#Weak"
  7370. "LRM-AF 1.5 Voulge" )
  7371. ( "SRM-AF 2.6 Pilum" "SRM-AF 2.6 Pilum#Weak"
  7372. "MRT-N 2.3 Mangonel" "LRT-AP 2.2 Shipwreck"
  7373. "MRT-HE 1.0 Scythe" "MRT-HE 1.0 Scythe#Weak"
  7374. "LRM-AF 1.5 Voulge" "MRT-N 2.3 Mangonel#Weak")
  7375. ( "SRM-AF 2.6 Pilum" "SRM-AF 2.6 Pilum#Weak"
  7376. "MRT-N 2.3 Mangonel" "LRT-AP 2.2 Shipwreck"
  7377. "MRT-HE 1.0 Scythe" "MRT-HE 1.0 Scythe#Weak"
  7378. "LRM-AF 1.5 Voulge" "MRT-N 2.3 Mangonel#Weak")
  7379. $Allowed Dogfight SBanks: ( "CR-HE 2.2 Dart" "SR-HE 1.0 Halberd" )
  7380. ( "SRM-AF 2.6 Pilum" "SRM-AF 2.6 Pilum#Weak"
  7381. "LRM-AF 1.5 Voulge" )
  7382. ( "SRM-AF 2.6 Pilum" "SRM-AF 2.6 Pilum#Weak"
  7383. "MRT-N 2.3 Mangonel" "LRT-AP 2.2 Shipwreck"
  7384. "MRT-HE 1.0 Scythe" "MRT-HE 1.0 Scythe#Weak"
  7385. "LRM-AF 1.5 Voulge" "MRT-N 2.3 Mangonel#Weak")
  7386. ( "SRM-AF 2.6 Pilum" "SRM-AF 2.6 Pilum#Weak"
  7387. "MRT-N 2.3 Mangonel" "LRT-AP 2.2 Shipwreck"
  7388. "MRT-HE 1.0 Scythe" "MRT-HE 1.0 Scythe#Weak"
  7389. "LRM-AF 1.5 Voulge" "MRT-N 2.3 Mangonel#Weak")
  7390. $Default SBanks: ( "CR-HE 2.2 Dart" "SRM-AF 2.6 Pilum"
  7391. "SRM-AF 2.6 Pilum" "SRM-AF 2.6 Pilum")
  7392. $SBank Capacity: ( 60 10 10 10)
  7393. $Shields: 0
  7394. $Shield Color: 255 0 0
  7395. $Power Output: 2
  7396. $Max Oclk Speed: 65
  7397. $Max Weapon Eng: 0
  7398. $Hitpoints: 900
  7399. $Armor type: Fighter
  7400. $Flags: ( "bomber" "player_ship" "intrinsic no shields"
  7401. "generate icon" "in tech database" "dont collide invisible" "no ets" )
  7402. $AI Class: Captain
  7403. $Afterburner: NO
  7404. $Countermeasure Type: Cylon Countermeasure
  7405. $Countermeasures: 25
  7406. $Scan Time: 2500
  7407. $EngineSnd: 133
  7408. $GlideStartSnd: 215
  7409. $GlideEndSnd: 216
  7410. $CockpitEngineSnd: 223
  7411. $FullThrottleSnd: 288
  7412. $ZeroThrottleSnd: 291
  7413. $ThrottleUpSnd: 289
  7414. $ThrottleDownSnd: 290
  7415. $AfterburnerSnd: 243
  7416. $AfterburnerEngageSnd: 242
  7417. $AfterburnerFailedSnd: 244
  7418. $MissileTrackingSnd: 155
  7419. $MissileLockedSnd: 156
  7420. $PrimaryCycleSnd: 157
  7421. $SecondaryCycleSnd: 158
  7422. $TargetAcquiredSnd: 159
  7423. $PrimaryFireFailedSnd: 160
  7424. $SecondaryFireFailedSnd: 161
  7425. $HeatSeekerLaunchWarningSnd: 159
  7426. $AspectSeekerLaunchWarningSnd: 160
  7427. $MissileLockWarningSnd: 161
  7428. $MissileEvadedSnd: 162
  7429. $Closeup_pos: 0.0, 0.0, -22
  7430. $Closeup_zoom: 0.5
  7431. $Score: 20
  7432. $Trail:
  7433. +Offset: 2.029 1.83 -0.62
  7434. +Start Width: 0.15
  7435. +End Width: 2.0
  7436. +Start Alpha: 0.8
  7437. +End Alpha: 0.0
  7438. +Max Life: 0.95
  7439. +Spew Time: 60
  7440. +Bitmap: MissileTrail02
  7441. $Trail:
  7442. +Offset: -2.321 1.839 -0.62
  7443. +Start Width: 0.15
  7444. +End Width: 2.0
  7445. +Start Alpha: 0.8
  7446. +End Alpha: 0.0
  7447. +Max Life: 0.95
  7448. +Spew Time: 60
  7449. +Bitmap: MissileTrail02
  7450. $Trail:
  7451. +Offset: 3.551 -1.849 2.012
  7452. +Start Width: 0.15
  7453. +End Width: 2.0
  7454. +Start Alpha: 0.8
  7455. +End Alpha: 0.0
  7456. +Max Life: 1.05
  7457. +Spew Time: 60
  7458. +Bitmap: MissileTrail02
  7459. $Trail:
  7460. +Offset: -3.484 -1.833 2.012
  7461. +Start Width: 0.15
  7462. +End Width: 2.0
  7463. +Start Alpha: 0.8
  7464. +End Alpha: 0.0
  7465. +Max Life: 1.05
  7466. +Spew Time: 60
  7467. +Bitmap: MissileTrail02
  7468. ;; Engine fire
  7469.  
  7470. $Thruster:
  7471. +Used for: ( "forward" )
  7472. +Position: (-0.3420000 1.224000 -4.0720000)
  7473. +Normal: (0.000000 0.000000 -1.000000)
  7474. +Texture: Thruster_Cyl_Fire
  7475. +Radius: 0.65
  7476. +Length: 3.8
  7477.  
  7478. $Thruster:
  7479. +Used for: ( "forward" )
  7480. +Position: (0.578000 1.226000 -4.072000)
  7481. +Normal: (0.000000 0.000000 -1.000000)
  7482. +Texture: Thruster_Cyl_Fire
  7483. +Radius: 0.95
  7484. +Length: 3.8
  7485.  
  7486. $Thruster:
  7487. +Used for: ( "forward" )
  7488. +Position: (-1.711000 0.243000 -8.4980000)
  7489. +Normal: (0.000000 0.000000 -1.000000)
  7490. +Texture: Thruster_Cyl_Fire
  7491. +Radius: 0.95
  7492. +Length: 3.8
  7493.  
  7494. $Thruster:
  7495. +Used for: ( "forward" )
  7496. +Position: (1.8510 0.251000 -8.4980000)
  7497. +Normal: (0.000000 0.000000 -1.000000)
  7498. +Texture: Thruster_Cyl_Fire
  7499. +Radius: 0.95
  7500. +Length: 3.8
  7501.  
  7502. $Thruster:
  7503. +Used for: ( "forward" )
  7504. +Position: (-2.982000 0.92200000 -6.367000)
  7505. +Normal: (0.000000 0.000000 -1.000000)
  7506. +Texture: Thruster_Cyl_Fire
  7507. +Radius: 0.95
  7508. +Length: 3.8
  7509.  
  7510. $Thruster:
  7511. +Used for: ( "forward" )
  7512. +Position: (-3.008000 0.388000 -6.3670000)
  7513. +Normal: (0.000000 0.000000 -1.000000)
  7514. +Texture: Thruster_Cyl_Fire
  7515. +Radius: 0.95
  7516. +Length: 3.8
  7517.  
  7518. $Thruster:
  7519. +Used for: ( "forward" )
  7520. +Position: (3.190000 0.961000 -6.3670000)
  7521. +Normal: (0.000000 0.000000 -1.000000)
  7522. +Texture: Thruster_Cyl_Fire
  7523. +Radius: 0.95
  7524. +Length: 3.7
  7525.  
  7526. $Thruster:
  7527. +Used for: ( "forward" )
  7528. +Position: (3.163000 0.402000 -6.3670000)
  7529. +Normal: (0.000000 0.000000 -1.000000)
  7530. +Texture: Thruster_Cyl_Fire
  7531. +Radius: 0.95
  7532. +Length: 3.7
  7533.  
  7534. ;; left front top
  7535.  
  7536. $Thruster:
  7537. +Used for: ( "pitch down" "slide down" "bank right" "roll left" )
  7538. +Position: (3.000000 -0.530000 9.500000)
  7539. +Normal: (-0.100000 0.400000 0.000000)
  7540. +Texture: Thruster_Jets
  7541. +Radius: 0.15
  7542. +Length: 2.0
  7543.  
  7544. $Thruster:
  7545. +Used for: ( "pitch down" "slide down" "bank right" "roll left" )
  7546. +Position: (3.000000 -0.530000 9.350000)
  7547. +Normal: (-0.100000 0.400000 0.000000)
  7548. +Texture: Thruster_Jets
  7549. +Radius: 0.15
  7550. +Length: 2.0
  7551.  
  7552. ;; right front top
  7553.  
  7554. $Thruster:
  7555. +Used for: ( "pitch down" "slide down" "bank left" "roll right" )
  7556. +Position: (-3.000000 -0.530000 9.500000)
  7557. +Normal: (0.100000 0.400000 0.000000)
  7558. +Texture: Thruster_Jets
  7559. +Radius: 0.15
  7560. +Length: 2.0
  7561.  
  7562. $Thruster:
  7563. +Used for: ( "pitch down" "slide down" "bank left" "roll right" )
  7564. +Position: (-3.000000 -0.530000 9.350000)
  7565. +Normal: (0.100000 0.400000 0.000000)
  7566. +Texture: Thruster_Jets
  7567. +Radius: 0.15
  7568. +Length: 2.0
  7569.  
  7570. ;; left front top side
  7571.  
  7572. $Thruster:
  7573. +Used for: ( "pitch down" "slide down" "slide left" "bank right" )
  7574. +Position: (3.135000 -0.600000 9.425000)
  7575. +Normal: (0.200000 0.400000 0.100000)
  7576. +Texture: Thruster_Jets
  7577. +Radius: 0.15
  7578. +Length: 2.0
  7579.  
  7580. $Thruster:
  7581. +Used for: ( "pitch down" "slide down" "slide left" "bank right" )
  7582. +Position: (3.157500 -0.600000 9.275000)
  7583. +Normal: (0.200000 0.400000 0.100000)
  7584. +Texture: Thruster_Jets
  7585. +Radius: 0.15
  7586. +Length: 2.0
  7587.  
  7588. ;; right front top side
  7589.  
  7590. $Thruster:
  7591. +Used for: ( "pitch down" "slide down" "slide right" "bank left" )
  7592. +Position: (-3.135000 -0.600000 9.425000)
  7593. +Normal: (-0.200000 0.400000 0.100000)
  7594. +Texture: Thruster_Jets
  7595. +Radius: 0.15
  7596. +Length: 2.0
  7597.  
  7598. $Thruster:
  7599. +Used for: ( "pitch down" "slide down" "slide right" "bank left" )
  7600. +Position: (-3.157500 -0.600000 9.275000)
  7601. +Normal: (-0.200000 0.400000 0.100000)
  7602. +Texture: Thruster_Jets
  7603. +Radius: 0.15
  7604. +Length: 2.0
  7605.  
  7606. ;; left front side
  7607.  
  7608. $Thruster:
  7609. +Used for: ( "slide left" "roll left" )
  7610. +Position: (3.135000 -0.800000 9.150000)
  7611. +Normal: (0.400000 0.000000 0.100000)
  7612. +Texture: Thruster_Jets
  7613. +Radius: 0.15
  7614. +Length: 2.0
  7615.  
  7616. $Thruster:
  7617. +Used for: ( "slide left" "roll left" )
  7618. +Position: (3.180000 -0.800000 9.000000)
  7619. +Normal: (0.400000 0.000000 0.100000)
  7620. +Texture: Thruster_Jets
  7621. +Radius: 0.15
  7622. +Length: 2.0
  7623.  
  7624. ;; right front side
  7625.  
  7626. $Thruster:
  7627. +Used for: ( "slide right" "roll right" )
  7628. +Position: (-3.135000 -0.800000 9.150000)
  7629. +Normal: (-0.400000 0.000000 0.100000)
  7630. +Texture: Thruster_Jets
  7631. +Radius: 0.15
  7632. +Length: 2.0
  7633.  
  7634. $Thruster:
  7635. +Used for: ( "slide right" "roll right" )
  7636. +Position: (-3.180000 -0.800000 9.000000)
  7637. +Normal: (-0.400000 0.000000 0.100000)
  7638. +Texture: Thruster_Jets
  7639. +Radius: 0.15
  7640. +Length: 2.0
  7641.  
  7642. ;; left nose top
  7643.  
  7644. $Thruster:
  7645. +Used for: ( "slide down" "pitch down" )
  7646. +Position: (0.825000 -0.795000 7.550000)
  7647. +Normal: (0.000000 0.400000 0.050000)
  7648. +Texture: Thruster_Jets
  7649. +Radius: 0.15
  7650. +Length: 2.0
  7651.  
  7652. $Thruster:
  7653. +Used for: ( "slide down" "pitch down" )
  7654. +Position: (0.775000 -0.800000 7.700000)
  7655. +Normal: (0.000000 0.400000 0.050000)
  7656. +Texture: Thruster_Jets
  7657. +Radius: 0.15
  7658. +Length: 2.0
  7659.  
  7660. ;; right nose top
  7661.  
  7662. $Thruster:
  7663. +Used for: ( "slide down" "pitch down" )
  7664. +Position: (-0.825000 -0.795000 7.550000)
  7665. +Normal: (0.000000 0.400000 0.050000)
  7666. +Texture: Thruster_Jets
  7667. +Radius: 0.15
  7668. +Length: 2.0
  7669.  
  7670. $Thruster:
  7671. +Used for: ( "slide down" "pitch down" )
  7672. +Position: (-0.775000 -0.800000 7.700000)
  7673. +Normal: (0.000000 0.400000 0.050000)
  7674. +Texture: Thruster_Jets
  7675. +Radius: 0.15
  7676. +Length: 2.0
  7677.  
  7678. ;; left rear top
  7679.  
  7680. $Thruster:
  7681. +Used for: ( "slide down" "pitch up" "bank right" )
  7682. +Position: (2.825000 0.010000 -9.900000)
  7683. +Normal: (-0.100000 0.400000 -0.100000)
  7684. +Texture: Thruster_Jets
  7685. +Radius: 0.15
  7686. +Length: 2.0
  7687.  
  7688. $Thruster:
  7689. +Used for: ( "slide down" "pitch up" "bank right" )
  7690. +Position: (2.825000 0.025000 -9.750000)
  7691. +Normal: (-0.100000 0.400000 -0.100000)
  7692. +Texture: Thruster_Jets
  7693. +Radius: 0.15
  7694. +Length: 2.0
  7695.  
  7696. ;; right rear top
  7697.  
  7698. $Thruster:
  7699. +Used for: ( "slide down" "pitch up" "bank left" )
  7700. +Position: (-2.825000 0.010000 -9.900000)
  7701. +Normal: (0.100000 0.400000 -0.100000)
  7702. +Texture: Thruster_Jets
  7703. +Radius: 0.15
  7704. +Length: 2.0
  7705.  
  7706. $Thruster:
  7707. +Used for: ( "slide down" "pitch up" "bank left" )
  7708. +Position: (-2.825000 0.025000 -9.750000)
  7709. +Normal: (0.100000 0.400000 -0.100000)
  7710. +Texture: Thruster_Jets
  7711. +Radius: 0.15
  7712. +Length: 2.0
  7713. ;; left tail side
  7714.  
  7715. $Thruster:
  7716. +Used for: ( "slide down" "slide left" "bank right" "roll right" )
  7717. +Position: (2.950000 0.005000 -9.900000)
  7718. +Normal: (0.400000 0.400000 -0.100000)
  7719. +Texture: Thruster_Jets
  7720. +Radius: 0.15
  7721. +Length: 2.0
  7722.  
  7723. $Thruster:
  7724. +Used for: ( "slide down" "slide left" "bank right" "roll right" )
  7725. +Position: (2.975000 0.025000 -9.750000)
  7726. +Normal: (0.400000 0.400000 -0.100000)
  7727. +Texture: Thruster_Jets
  7728. +Radius: 0.15
  7729. +Length: 2.0
  7730.  
  7731. ;; right tail side
  7732.  
  7733. $Thruster:
  7734. +Used for: ( "slide down" "slide right" "bank left" "roll left" )
  7735. +Position: (-2.950000 0.005000 -9.900000)
  7736. +Normal: (-0.400000 0.400000 -0.100000)
  7737. +Texture: Thruster_Jets
  7738. +Radius: 0.15
  7739. +Length: 2.0
  7740.  
  7741. $Thruster:
  7742. +Used for: ( "slide down" "slide right" "bank left" "roll left" )
  7743. +Position: (-2.975000 0.025000 -9.750000)
  7744. +Normal: (-0.400000 0.400000 -0.100000)
  7745. +Texture: Thruster_Jets
  7746. +Radius: 0.15
  7747. +Length: 2.0
  7748.  
  7749. ;; left tail bottom
  7750.  
  7751. $Thruster:
  7752. +Used for: ( "slide up" "pitch down" "bank left" "roll right" )
  7753. +Position: (2.850000 -0.074000 -9.900000)
  7754. +Normal: (0.100000 -0.400000 -0.100000)
  7755. +Texture: Thruster_Jets
  7756. +Radius: 0.15
  7757. +Length: 2.0
  7758.  
  7759. $Thruster:
  7760. +Used for: ( "slide up" "pitch down" "bank left" "roll right" )
  7761. +Position: (2.850000 -0.120000 -9.750000)
  7762. +Normal: (0.100000 -0.400000 -0.100000)
  7763. +Texture: Thruster_Jets
  7764. +Radius: 0.15
  7765. +Length: 2.0
  7766.  
  7767. ;; right tail bottom
  7768.  
  7769. $Thruster:
  7770. +Used for: ( "slide up" "pitch down" "bank right" "roll left" )
  7771. +Position: (-2.850000 -0.074000 -9.900000)
  7772. +Normal: (-0.100000 -0.400000 -0.100000)
  7773. +Texture: Thruster_Jets
  7774. +Radius: 0.15
  7775. +Length: 2.0
  7776.  
  7777. $Thruster:
  7778. +Used for: ( "slide up" "pitch down" "bank right" "roll left" )
  7779. +Position: (-2.850000 -0.120000 -9.750000)
  7780. +Normal: (-0.100000 -0.400000 -0.100000)
  7781. +Texture: Thruster_Jets
  7782. +Radius: 0.15
  7783. +Length: 2.0
  7784. ;; left engine top rear
  7785.  
  7786. $Thruster:
  7787. +Used for: ( "slide down" "pitch up" )
  7788. +Position: (2.100000 0.680000 -8.250000)
  7789. +Normal: (-0.100000 0.400000 -0.100000)
  7790. +Texture: Thruster_Jets
  7791. +Radius: 0.15
  7792. +Length: 2.0
  7793. $Thruster:
  7794. +Used for: ( "slide down" "pitch up" )
  7795. +Position: (2.100000 0.715000 -8.100000)
  7796. +Normal: (-0.100000 0.400000 -0.100000)
  7797. +Texture: Thruster_Jets
  7798. +Radius: 0.15
  7799. +Length: 2.0
  7800.  
  7801. ;; right engine top rear
  7802.  
  7803. $Thruster:
  7804. +Used for: ( "slide down" "pitch up" )
  7805. +Position: (-2.100000 0.680000 -8.250000)
  7806. +Normal: (0.100000 0.400000 -0.100000)
  7807. +Texture: Thruster_Jets
  7808. +Radius: 0.15
  7809. +Length: 2.0
  7810.  
  7811. $Thruster:
  7812. +Used for: ( "slide down" "pitch up" )
  7813. +Position: (-2.100000 0.715000 -8.100000)
  7814. +Normal: (0.100000 0.400000 -0.100000)
  7815. +Texture: Thruster_Jets
  7816. +Radius: 0.15
  7817. +Length: 2.0
  7818.  
  7819. ;; left rear center top
  7820.  
  7821. $Thruster:
  7822. +Used for: ( "pitch up" "slide down" )
  7823. +Position: (1.250000 -0.050000 -4.535000)
  7824. +Normal: (0.000000 0.400000 -0.400000)
  7825. +Texture: Thruster_Jets
  7826. +Radius: 0.15
  7827. +Length: 2.0
  7828.  
  7829. $Thruster:
  7830. +Used for: ( "pitch up" "slide down" )
  7831. +Position: (1.100000 -0.050000 -4.535000)
  7832. +Normal: (0.000000 0.400000 -0.400000)
  7833. +Texture: Thruster_Jets
  7834. +Radius: 0.15
  7835. +Length: 2.0
  7836.  
  7837. ;; right rear center top
  7838.  
  7839. $Thruster:
  7840. +Used for: ( "pitch up" "slide down" )
  7841. +Position: (-1.250000 -0.050000 -4.535000)
  7842. +Normal: (0.000000 0.400000 -0.400000)
  7843. +Texture: Thruster_Jets
  7844. +Radius: 0.15
  7845. +Length: 2.0
  7846.  
  7847. $Thruster:
  7848. +Used for: ( "pitch up" "slide down" )
  7849. +Position: (-1.100000 -0.050000 -4.535000)
  7850. +Normal: (0.000000 0.400000 -0.400000)
  7851. +Texture: Thruster_Jets
  7852. +Radius: 0.15
  7853. +Length: 2.0
  7854.  
  7855. ;; left rear center bottom
  7856.  
  7857. $Thruster:
  7858. +Used for: ( "pitch down" "slide up" )
  7859. +Position: (1.250000 -0.170000 -4.535000)
  7860. +Normal: (0.000000 -0.400000 -0.400000)
  7861. +Texture: Thruster_Jets
  7862. +Radius: 0.15
  7863. +Length: 2.0
  7864.  
  7865. $Thruster:
  7866. +Used for: ( "pitch down" "slide up" )
  7867. +Position: (1.100000 -0.170000 -4.535000)
  7868. +Normal: (0.000000 -0.400000 -0.400000)
  7869. +Texture: Thruster_Jets
  7870. +Radius: 0.15
  7871. +Length: 2.0
  7872.  
  7873. ;; right rear center bottom
  7874.  
  7875. $Thruster:
  7876. +Used for: ( "pitch down" "slide up" )
  7877. +Position: (-1.250000 -0.170000 -4.535000)
  7878. +Normal: (0.000000 -0.400000 -0.400000)
  7879. +Texture: Thruster_Jets
  7880. +Radius: 0.15
  7881. +Length: 2.0
  7882.  
  7883. $Thruster:
  7884. +Used for: ( "pitch down" "slide up" )
  7885. +Position: (-1.100000 -0.170000 -4.535000)
  7886. +Normal: (0.000000 -0.400000 -0.400000)
  7887. +Texture: Thruster_Jets
  7888. +Radius: 0.15
  7889. +Length: 2.0
  7890. ;; left nose bottom
  7891.  
  7892. $Thruster:
  7893. +Used for: ( "pitch up" "slide up" )
  7894. +Position: (0.825000 -0.937500 7.400000)
  7895. +Normal: (0.000000 -0.400000 0.050000)
  7896. +Texture: Thruster_Jets
  7897. +Radius: 0.15
  7898. +Length: 2.0
  7899.  
  7900. $Thruster:
  7901. +Used for: ( "pitch up" "slide up" )
  7902. +Position: (0.775000 -0.925000 7.550000)
  7903. +Normal: (0.000000 -0.400000 0.050000)
  7904. +Texture: Thruster_Jets
  7905. +Radius: 0.15
  7906. +Length: 2.0
  7907.  
  7908. ;; right nose bottom
  7909.  
  7910. $Thruster:
  7911. +Used for: ( "pitch up" "slide up" )
  7912. +Position: (-0.825000 -0.937500 7.400000)
  7913. +Normal: (0.000000 -0.400000 0.050000)
  7914. +Texture: Thruster_Jets
  7915. +Radius: 0.15
  7916. +Length: 2.0
  7917.  
  7918. $Thruster:
  7919. +Used for: ( "pitch up" "slide up" )
  7920. +Position: (-0.775000 -0.925000 7.550000)
  7921. +Normal: (0.000000 -0.400000 0.050000)
  7922. +Texture: Thruster_Jets
  7923. +Radius: 0.15
  7924. +Length: 2.0
  7925.  
  7926. ;; bottom center
  7927.  
  7928. $Thruster:
  7929. +Used for: ( "slide up" )
  7930. +Position: (0.225000 -1.600000 0.576000)
  7931. +Normal: (0.000000 -0.400000 0.000000)
  7932. +Texture: Thruster_Jets
  7933. +Radius: 0.15
  7934. +Length: 2.0
  7935.  
  7936. $Thruster:
  7937. +Used for: ( "slide up" )
  7938. +Position: (-0.225000 -1.600000 0.576000)
  7939. +Normal: (0.000000 -0.400000 0.000000)
  7940. +Texture: Thruster_Jets
  7941. +Radius: 0.15
  7942. +Length: 2.0
  7943. ;; bottom hull left
  7944.  
  7945. $Thruster:
  7946. +Used for: ( "slide up" )
  7947. +Position: (1.145000 -1.250000 2.165000)
  7948. +Normal: (0.000000 -0.400000 0.000000)
  7949. +Texture: Thruster_Jets
  7950. +Radius: 0.15
  7951. +Length: 2.0
  7952.  
  7953. ;; bottom hull right
  7954.  
  7955. $Thruster:
  7956. +Used for: ( "slide up" )
  7957. +Position: (-1.145000 -1.250000 2.165000)
  7958. +Normal: (0.000000 -0.400000 0.000000)
  7959. +Texture: Thruster_Jets
  7960. +Radius: 0.15
  7961. +Length: 2.0
  7962. ;; bottom engine left
  7963.  
  7964. $Thruster:
  7965. +Used for: ( "slide up" "bank left" "roll right" "slide left" )
  7966. +Position: (3.565000 -1.725000 1.900000)
  7967. +Normal: (0.400000 -0.400000 0.000000)
  7968. +Texture: Thruster_Jets
  7969. +Radius: 0.15
  7970. +Length: 2.0
  7971.  
  7972. $Thruster:
  7973. +Used for: ( "slide up" "bank left" "roll right" "slide left" )
  7974. +Position: (3.560000 -1.725000 2.350000)
  7975. +Normal: (0.400000 -0.400000 0.000000)
  7976. +Texture: Thruster_Jets
  7977. +Radius: 0.15
  7978. +Length: 2.0
  7979.  
  7980. ;; bottom engine right
  7981.  
  7982. $Thruster:
  7983. +Used for: ( "slide up" "bank right" "roll left" "slide right" )
  7984. +Position: (-3.565000 -1.725000 1.900000)
  7985. +Normal: (-0.400000 -0.400000 0.000000)
  7986. +Texture: Thruster_Jets
  7987. +Radius: 0.15
  7988. +Length: 2.0
  7989.  
  7990. $Thruster:
  7991. +Used for: ( "slide up" "bank right" "roll left" "slide right" )
  7992. +Position: (-3.560000 -1.725000 2.350000)
  7993. +Normal: (-0.400000 -0.400000 0.000000)
  7994. +Texture: Thruster_Jets
  7995. +Radius: 0.15
  7996. +Length: 2.0
  7997.  
  7998. ;; left center
  7999.  
  8000. $Thruster:
  8001. +Used for: ( "slide left" )
  8002. +Position: (3.675000 -0.625000 1.900000)
  8003. +Normal: (0.400000 0.000000 0.000000)
  8004. +Texture: Thruster_Jets
  8005. +Radius: 0.15
  8006. +Length: 2.0
  8007.  
  8008. $Thruster:
  8009. +Used for: ( "slide left" )
  8010. +Position: (3.682500 -0.625000 1.300000)
  8011. +Normal: (0.400000 0.000000 0.000000)
  8012. +Texture: Thruster_Jets
  8013. +Radius: 0.15
  8014. +Length: 2.0
  8015.  
  8016. ;; right center
  8017.  
  8018. $Thruster:
  8019. +Used for: ( "slide right" )
  8020. +Position: (-3.675000 -0.625000 1.900000)
  8021. +Normal: (-0.400000 0.000000 0.000000)
  8022. +Texture: Thruster_Jets
  8023. +Radius: 0.15
  8024. +Length: 2.0
  8025.  
  8026. $Thruster:
  8027. +Used for: ( "slide right" )
  8028. +Position: (-3.682500 -0.625000 1.300000)
  8029. +Normal: (-0.400000 0.000000 0.000000)
  8030. +Texture: Thruster_Jets
  8031. +Radius: 0.15
  8032. +Length: 2.0
  8033.  
  8034. ;; top left center
  8035.  
  8036. $Thruster:
  8037. +Used for: ( "slide down" )
  8038. +Position: (1.625000 1.635000 -0.000000)
  8039. +Normal: (0.000000 0.400000 -0.100000)
  8040. +Texture: Thruster_Jets
  8041. +Radius: 0.15
  8042. +Length: 2.0
  8043.  
  8044. $Thruster:
  8045. +Used for: ( "slide down" )
  8046. +Position: (1.625000 1.620000 -0.250000)
  8047. +Normal: (0.000000 0.400000 -0.100000)
  8048. +Texture: Thruster_Jets
  8049. +Radius: 0.15
  8050. +Length: 2.0
  8051.  
  8052. ;; top right center
  8053.  
  8054. $Thruster:
  8055. +Used for: ( "slide down" )
  8056. +Position: (-1.625000 1.635000 -0.000000)
  8057. +Normal: (0.000000 0.400000 -0.100000)
  8058. +Texture: Thruster_Jets
  8059. +Radius: 0.15
  8060. +Length: 2.0
  8061.  
  8062. $Thruster:
  8063. +Used for: ( "slide down" )
  8064. +Position: (-1.625000 1.620000 -0.250000)
  8065. +Normal: (0.000000 0.400000 -0.100000)
  8066. +Texture: Thruster_Jets
  8067. +Radius: 0.15
  8068. +Length: 2.0
  8069.  
  8070. $Radar Image 2D: DRADIS_Cyl_Raider_Hvya
  8071. $Radar Color Image 2D: DRADIS_Cyl_Raider_Hvyb
  8072. $Radar Image Size: 12
  8073. $3D Radar Blip Size Multiplier: 0.1875
  8074.  
  8075. $Subsystem: communication, 10, 0
  8076. $Alt Subsystem Name: COM
  8077. $Subsystem: navigation, 10, 0
  8078. $Alt Subsystem Name: NAV
  8079. $Subsystem: FTL, 10, 0
  8080. $Subsystem: weapons, 20, 0
  8081. $Alt Subsystem Name: WEP
  8082. $Subsystem: sensors, 10, 0
  8083. $Alt Subsystem Name: SEN
  8084. $Subsystem: engine1a, 6, 0
  8085. $Alt Subsystem Name: ENG1
  8086. $Engine Wash: Small_Craft
  8087. $Subsystem: engine2a, 6, 0
  8088. $Alt Subsystem Name: ENG2
  8089. $Engine Wash: Small_Craft
  8090. $Subsystem: engine3a, 6, 0
  8091. $Alt Subsystem Name: ENG3
  8092. $Engine Wash: Small_Craft
  8093. $Subsystem: engine4a, 6, 0
  8094. $Alt Subsystem Name: ENG4
  8095. $Engine Wash: Small_Craft
  8096. $Subsystem: engine5a, 6, 0
  8097. $Alt Subsystem Name: ENG5
  8098. $Engine Wash: Small_Craft
  8099. $Subsystem: engine6a, 6, 0
  8100. $Alt Subsystem Name: ENG6
  8101. $Engine Wash: Small_Craft
  8102. $Subsystem: engine7a, 6, 0
  8103. $Alt Subsystem Name: ENG7
  8104. $Engine Wash: Small_Craft
  8105. $Subsystem: engine8a, 6, 0
  8106. $Alt Subsystem Name: ENG8
  8107. $Engine Wash: Small_Craft
  8108. $Subsystem: debactivatea, 0, 0
  8109. $Flags: ( "untargetable" )
  8110.  
  8111. ;---------------------------------- Cylon Capital -------------------------------------
  8112.  
  8113. $Name: Basestar
  8114. $Short name: Basestar
  8115. $Species: Cylon
  8116. +Tech Description: Though silent for forty years behind the armistice line, the imposing new design of the Basestar proves that the Cylons have spent the past several decades arming themselves for a renewed assault upon humanity. The Basestar is larger than any vessel in the Colonial Defence Fleet and has an extensive array of long range weapons, consisting of both conventional and nuclear warheads. With 864 Raider racks providing extensive raider carrying capacity, a Basestar can quickly achieve superiority and overwhelm most targets before entering their weapons range. The sole weakness of the Basestar is its lack of point defence, as Cylon Raiders are relied upon to intercept Colonial munitions.
  8117. $end_multi_text
  8118. $POF file: Cyl_Basestar.pof
  8119. $POF Target File: Cyl_Basestar.pof
  8120. $POF Target LOD: 2
  8121. $Detail distance: (0, 600, 1800, 3000)
  8122. $Show damage: YES
  8123. $Damage Lightning Type: None
  8124. $Debris:
  8125. +Lightning Arc Percent: 0
  8126. $Density: 1
  8127. $Damp: 2.0
  8128. $Rotdamp: 1.8
  8129. $Max Velocity: 33.0, 33.0, 33.0
  8130. $Rotation time: 210.0, 210.0, 210.0
  8131. $Rear Velocity: 33.0
  8132. $Forward accel: 30.0
  8133. $Forward decel: 40.0
  8134. $Slide accel: 30.0
  8135. $Slide decel: 40.0
  8136. $Warpin type: Galactica
  8137. $Warpin Start Sound: 69
  8138. $Warpin time: 0.3667
  8139. $Warpin animation: FTL
  8140. $Warpout type: Galactica
  8141. $Warpout Start Sound: 70
  8142. $Warpout time: 0.3667
  8143. $Warpout animation: FTL
  8144. $Expl inner rad: 100.0
  8145. $Expl outer rad: 2250.0
  8146. $Expl damage: 850.0
  8147. $Expl blast: 5250.0
  8148. $Expl Propagates: NO
  8149. $Expl Visual Rad: 550
  8150. $Shockwave Speed: 750
  8151. $Shockwave Count: 1
  8152. $Explosion Animations: (5)
  8153. $Default PBanks: ()
  8154. $Default SBanks: ()
  8155. $SBank Capacity: ()
  8156. $Shields: 0
  8157. $Power Output: 100.0
  8158. $Max Oclk Speed: 33.0
  8159. $Max Weapon Eng: 0.0
  8160. $Hitpoints: 2400000
  8161. $Armor type: BaseStar_Hull
  8162. $Flags: ( "supercap" "in tech database" "flash" "dont collide invisible" )
  8163. $AI Class: Captain
  8164. $Afterburner: NO
  8165. $Countermeasures: 0
  8166. $Scan time: 10000
  8167. $EngineSnd: 137
  8168. $ExplosionSnd: 264
  8169. $Closeup_pos: 0.0, 0.0, -2000
  8170. $Closeup_zoom: 0.5
  8171. $Score: 2500
  8172.  
  8173. $Radar Image 2D: DRADIS_Cyl_Basestara
  8174. $Radar Color Image 2D: DRADIS_Cyl_Basestarb
  8175. $Radar Image Size: 24
  8176. $3D Radar Blip Size Multiplier: 0.375
  8177.  
  8178. $Subsystem: turret-01a, .425, 2.0
  8179. $Alt Subsystem Name: LHT MIS
  8180. $Armor Type: BaseStar_Big
  8181. $Default SBanks: ( "Cylon Torpedo" )
  8182. $Flags: ( "no subsystem targeting" "carry no damage" "carry shockwave" )
  8183.  
  8184. $Subsystem: turret-02a, .425, 2.0
  8185. $Alt Subsystem Name: LHT MIS
  8186. $Armor Type: BaseStar_Big
  8187. $Default SBanks: ( "Cylon Torpedo" )
  8188. $Flags: ( "no subsystem targeting" "carry no damage" "carry shockwave" )
  8189.  
  8190. $Subsystem: turret-03a, .425, 2.0
  8191. $Alt Subsystem Name: LHT MIS
  8192. $Armor Type: BaseStar_Big
  8193. $Default SBanks: ( "Cylon Torpedo" )
  8194. $Flags: ( "no subsystem targeting" "carry no damage" "carry shockwave" )
  8195.  
  8196. $Subsystem: turret-04a, .425, 2.0
  8197. $Alt Subsystem Name: LHT MIS
  8198. $Armor Type: BaseStar_Big
  8199. $Default SBanks: ( "Cylon Torpedo" )
  8200. $Flags: ( "no subsystem targeting" "carry no damage" "carry shockwave" )
  8201.  
  8202. $Subsystem: turret-05a, .425, 2.0
  8203. $Alt Subsystem Name: HVY MIS
  8204. $Armor Type: BaseStar_Heavy
  8205. $Default SBanks: ( "Cylon Heavy Torpedo" )
  8206. $Flags: ( "no subsystem targeting" "carry no damage" "carry shockwave" )
  8207.  
  8208. $Subsystem: turret-06a, .425, 2.0
  8209. $Alt Subsystem Name: HVY MIS
  8210. $Armor Type: BaseStar_Heavy
  8211. $Default SBanks: ( "Cylon Heavy Torpedo" )
  8212. $Flags: ( "no subsystem targeting" "carry no damage" "carry shockwave" )
  8213.  
  8214. $Subsystem: turret-07a, .425, 2.0
  8215. $Alt Subsystem Name: LHT MIS
  8216. $Armor Type: BaseStar_Big
  8217. $Default SBanks: ( "Cylon Torpedo" )
  8218. $Flags: ( "no subsystem targeting" "carry no damage" "carry shockwave" )
  8219.  
  8220. $Subsystem: turret-08a, .425, 2.0
  8221. $Alt Subsystem Name: LHT MIS
  8222. $Armor Type: BaseStar_Big
  8223. $Default SBanks: ( "Cylon Torpedo" )
  8224. $Flags: ( "no subsystem targeting" "carry no damage" "carry shockwave" )
  8225.  
  8226. $Subsystem: turret-09a, .425, 2.0
  8227. $Alt Subsystem Name: LHT MIS
  8228. $Armor Type: BaseStar_Big
  8229. $Default SBanks: ( "Cylon Torpedo" )
  8230. $Flags: ( "no subsystem targeting" "carry no damage" "carry shockwave" )
  8231.  
  8232. $Subsystem: turret-10a, .425, 2.0
  8233. $Alt Subsystem Name: LHT MIS
  8234. $Armor Type: BaseStar_Big
  8235. $Default SBanks: ( "Cylon Torpedo" )
  8236. $Flags: ( "no subsystem targeting" "carry no damage" "carry shockwave" )
  8237.  
  8238. $Subsystem: turret-11a, .425, 2.0
  8239. $Alt Subsystem Name: HVY MIS
  8240. $Armor Type: BaseStar_Heavy
  8241. $Default SBanks: ( "Cylon Heavy Torpedo" )
  8242. $Flags: ( "no subsystem targeting" "carry no damage" "carry shockwave" )
  8243.  
  8244. $Subsystem: turret-12a, .425, 2.0
  8245. $Alt Subsystem Name: HVY MIS
  8246. $Armor Type: BaseStar_Heavy
  8247. $Default SBanks: ( "Cylon Heavy Torpedo" )
  8248. $Flags: ( "no subsystem targeting" "carry no damage" "carry shockwave" )
  8249.  
  8250. $Subsystem: turret-13a, .425, 2.0
  8251. $Alt Subsystem Name: LHT MIS
  8252. $Armor Type: BaseStar_Big
  8253. $Default SBanks: ( "Cylon Torpedo" )
  8254. $Flags: ( "no subsystem targeting" "carry no damage" "carry shockwave" )
  8255.  
  8256. $Subsystem: turret-14a, .425, 2.0
  8257. $Alt Subsystem Name: LHT MIS
  8258. $Armor Type: BaseStar_Big
  8259. $Default SBanks: ( "Cylon Torpedo" )
  8260. $Flags: ( "no subsystem targeting" "carry no damage" "carry shockwave" )
  8261.  
  8262. $Subsystem: turret-15a, .425, 2.0
  8263. $Alt Subsystem Name: LHT MIS
  8264. $Armor Type: BaseStar_Big
  8265. $Default SBanks: ( "Cylon Torpedo" )
  8266. $Flags: ( "no subsystem targeting" "carry no damage" "carry shockwave" )
  8267.  
  8268. $Subsystem: turret-16a, .425, 2.0
  8269. $Alt Subsystem Name: LHT MIS
  8270. $Armor Type: BaseStar_Big
  8271. $Default SBanks: ( "Cylon Torpedo" )
  8272. $Flags: ( "no subsystem targeting" "carry no damage" "carry shockwave" )
  8273.  
  8274. $Subsystem: turret-17a, .425, 2.0
  8275. $Alt Subsystem Name: HVY MIS
  8276. $Armor Type: BaseStar_Heavy
  8277. $Default SBanks: ( "Cylon Heavy Torpedo" )
  8278. $Flags: ( "no subsystem targeting" "carry no damage" "carry shockwave" )
  8279.  
  8280. $Subsystem: turret-18a, .425, 2.0
  8281. $Alt Subsystem Name: HVY MIS
  8282. $Armor Type: BaseStar_Heavy
  8283. $Default SBanks: ( "Cylon Heavy Torpedo" )
  8284. $Flags: ( "no subsystem targeting" "carry no damage" "carry shockwave" )
  8285.  
  8286. $Subsystem: turret-19a, .425, 2.0
  8287. $Alt Subsystem Name: LHT MIS
  8288. $Armor Type: BaseStar_Big
  8289. $Default SBanks: ( "Cylon Torpedo" )
  8290. $Flags: ( "no subsystem targeting" "carry no damage" "carry shockwave" )
  8291.  
  8292. $Subsystem: turret-20a, .425, 2.0
  8293. $Alt Subsystem Name: LHT MIS
  8294. $Armor Type: BaseStar_Big
  8295. $Default SBanks: ( "Cylon Torpedo" )
  8296. $Flags: ( "no subsystem targeting" "carry no damage" "carry shockwave" )
  8297.  
  8298. $Subsystem: turret-21a, .425, 2.0
  8299. $Alt Subsystem Name: LHT MIS
  8300. $Armor Type: BaseStar_Big
  8301. $Default SBanks: ( "Cylon Torpedo" )
  8302. $Flags: ( "no subsystem targeting" "carry no damage" "carry shockwave" )
  8303.  
  8304. $Subsystem: turret-22a, .425, 2.0
  8305. $Alt Subsystem Name: LHT MIS
  8306. $Armor Type: BaseStar_Big
  8307. $Default SBanks: ( "Cylon Torpedo" )
  8308. $Flags: ( "no subsystem targeting" "carry no damage" "carry shockwave" )
  8309.  
  8310. $Subsystem: turret-23a, .425, 2.0
  8311. $Alt Subsystem Name: HVY MIS
  8312. $Armor Type: BaseStar_Heavy
  8313. $Default SBanks: ( "Cylon Heavy Torpedo" )
  8314. $Flags: ( "no subsystem targeting" "carry no damage" "carry shockwave" )
  8315.  
  8316. $Subsystem: turret-24a, .425, 2.0
  8317. $Alt Subsystem Name: HVY MIS
  8318. $Armor Type: BaseStar_Heavy
  8319. $Default SBanks: ( "Cylon Heavy Torpedo" )
  8320. $Flags: ( "no subsystem targeting" "carry no damage" "carry shockwave" )
  8321.  
  8322. $Subsystem: turret-25a, .425, 2.0
  8323. $Alt Subsystem Name: LHT MIS
  8324. $Armor Type: BaseStar_Big
  8325. $Default SBanks: ( "Cylon Torpedo" )
  8326. $Flags: ( "no subsystem targeting" "carry no damage" "carry shockwave" )
  8327.  
  8328. $Subsystem: turret-26a, .425, 2.0
  8329. $Alt Subsystem Name: LHT MIS
  8330. $Armor Type: BaseStar_Big
  8331. $Default SBanks: ( "Cylon Torpedo" )
  8332. $Flags: ( "no subsystem targeting" "carry no damage" "carry shockwave" )
  8333.  
  8334. $Subsystem: turret-27a, .425, 2.0
  8335. $Alt Subsystem Name: LHT MIS
  8336. $Armor Type: BaseStar_Big
  8337. $Default SBanks: ( "Cylon Torpedo" )
  8338. $Flags: ( "no subsystem targeting" "carry no damage" "carry shockwave" )
  8339.  
  8340. $Subsystem: turret-28a, .425, 2.0
  8341. $Alt Subsystem Name: LHT MIS
  8342. $Armor Type: BaseStar_Big
  8343. $Default SBanks: ( "Cylon Torpedo" )
  8344. $Flags: ( "no subsystem targeting" "carry no damage" "carry shockwave" )
  8345.  
  8346. $Subsystem: turret-29a, .425, 2.0
  8347. $Alt Subsystem Name: HVY MIS
  8348. $Armor Type: BaseStar_Heavy
  8349. $Default SBanks: ( "Cylon Heavy Torpedo" )
  8350. $Flags: ( "no subsystem targeting" "carry no damage" "carry shockwave" )
  8351.  
  8352. $Subsystem: turret-30a, .425, 2.0
  8353. $Alt Subsystem Name: HVY MIS
  8354. $Armor Type: BaseStar_Heavy
  8355. $Default SBanks: ( "Cylon Heavy Torpedo" )
  8356. $Flags: ( "no subsystem targeting" "carry no damage" "carry shockwave" )
  8357.  
  8358. $Subsystem: turret-31a, .425, 2.0
  8359. $Alt Subsystem Name: LHT MIS
  8360. $Armor Type: BaseStar_Big
  8361. $Default SBanks: ( "Cylon Torpedo" )
  8362. $Flags: ( "no subsystem targeting" "carry no damage" "carry shockwave" )
  8363.  
  8364. $Subsystem: turret-32a, .425, 2.0
  8365. $Alt Subsystem Name: LHT MIS
  8366. $Armor Type: BaseStar_Big
  8367. $Default SBanks: ( "Cylon Torpedo" )
  8368. $Flags: ( "no subsystem targeting" "carry no damage" "carry shockwave" )
  8369.  
  8370. $Subsystem: turret-33a, .425, 2.0
  8371. $Alt Subsystem Name: LHT MIS
  8372. $Armor Type: BaseStar_Big
  8373. $Default SBanks: ( "Cylon Torpedo" )
  8374. $Flags: ( "no subsystem targeting" "carry no damage" "carry shockwave" )
  8375.  
  8376. $Subsystem: turret-34a, .425, 2.0
  8377. $Alt Subsystem Name: LHT MIS
  8378. $Armor Type: BaseStar_Big
  8379. $Default SBanks: ( "Cylon Torpedo" )
  8380. $Flags: ( "no subsystem targeting" "carry no damage" "carry shockwave" )
  8381.  
  8382. $Subsystem: turret-35a, .425, 2.0
  8383. $Alt Subsystem Name: HVY MIS
  8384. $Armor Type: BaseStar_Heavy
  8385. $Default SBanks: ( "Cylon Heavy Torpedo" )
  8386. $Flags: ( "no subsystem targeting" "carry no damage" "carry shockwave" )
  8387.  
  8388. $Subsystem: turret-36a, .425, 2.0
  8389. $Alt Subsystem Name: HVY MIS
  8390. $Armor Type: BaseStar_Heavy
  8391. $Default SBanks: ( "Cylon Heavy Torpedo" )
  8392. $Flags: ( "no subsystem targeting" "carry no damage" "carry shockwave" )
  8393.  
  8394. $Subsystem: Bottom_tip03a, 5, 0.0
  8395. $Armor Type: BaseStar_Hull
  8396. $Flags: ( "untargetable" "carry no damage" )
  8397. $Subsystem: Bottom_tip02a, 5, 0.0
  8398. $Armor Type: BaseStar_Hull
  8399. $Flags: ( "untargetable" "carry no damage" )
  8400. $Subsystem: Bottom_tip01a, 5, 0.0
  8401. $Armor Type: BaseStar_Hull
  8402. $Flags: ( "untargetable" "carry no damage" )
  8403. $Subsystem: Top_tip03a, 5, 0.0
  8404. $Armor Type: BaseStar_Hull
  8405. $Flags: ( "untargetable" "carry no damage" )
  8406. $Subsystem: Top_tip02a, 5, 0.0
  8407. $Armor Type: BaseStar_Hull
  8408. $Flags: ( "untargetable" "carry no damage" )
  8409. $Subsystem: Top_tip01a, 5, 0.0
  8410. $Armor Type: BaseStar_Hull
  8411. $Flags: ( "untargetable" "carry no damage" )
  8412.  
  8413. $Subsystem: navigation, 10, 0.0
  8414. $Alt Subsystem name: NAV
  8415. $Armor Type: BaseStar_Main
  8416. $Subsystem: FTL, 3.33, 0.0
  8417. $Armor Type: BaseStar_Main
  8418. $Subsystem: communication, 10, 0.0
  8419. $Alt Subsystem name: COM
  8420. $Armor Type: BaseStar_Main
  8421. $Subsystem: weapons, 10, 0.0
  8422. $Alt Subsystem name: WEP
  8423. $Armor Type: BaseStar_Main
  8424. $Subsystem: sensors, 10, 0.0
  8425. $Alt Subsystem name: SEN
  8426. $Armor Type: BaseStar_Main
  8427. $Subsystem: engine, 35, 0.0
  8428. $Alt Subsystem name: ENG
  8429. $Armor Type: BaseStar_Main
  8430. $Subsystem: fighterbay01, 0, 0.0
  8431. $Flags: ( "untargetable" )
  8432. $Subsystem: fighterbay02, 0, 0.0
  8433. $Flags: ( "untargetable" )
  8434. $Subsystem: fighterbay03, 0, 0.0
  8435. $Flags: ( "untargetable" )
  8436. $Subsystem: fighterbay04, 0, 0.0
  8437. $Flags: ( "untargetable" )
  8438.  
  8439.  
  8440. ;---------------------------------- Civilian Ships -------------------------------------
  8441.  
  8442. $Name: Class 6 Cargo Transport
  8443. $Short name: 6_Pack
  8444. $Species: Civilian
  8445. +Tech Description: The Class 6 Cargo transport was designed for the transport of Tylium from automated refineries at the edge of Colonial space. This transport has atmospheric capabilities and shielded tanks to reduce the risk of Tylium spills. Some Class 6 Transports have been refitted for the movement of other liquid or pressurized commodities, such as water, oxygen, or liquid nitrogen.
  8446. $end_multi_text
  8447. $POF file: RTF_Sixpack.pof
  8448. $POF Target File: RTF_Sixpack.pof
  8449. $POF target LOD: 2
  8450. $Detail distance: (0, 175, 500, 1500)
  8451. $Show damage: YES
  8452. $Damage Lightning Type: None
  8453. $Debris:
  8454. +Lightning Arc Percent: 0
  8455. $Density: 1
  8456. $Damp: 1.0
  8457. $Rotdamp: 1.0
  8458. $Max Velocity: 20.0, 20.0, 35.0
  8459. $Rotation time: 60.0, 40.0, 40.0
  8460. $Rear Velocity: 25.0
  8461. $Forward accel: 25.0
  8462. $Forward decel: 28.0
  8463. $Slide accel: 28.0
  8464. $Slide decel: 28.0
  8465. $Warpin type: Galactica
  8466. $Warpin Start Sound: 69
  8467. $Warpin time: 0.3667
  8468. $Warpin animation: FTL
  8469. $Warpout type: Galactica
  8470. $Warpout Start Sound: 70
  8471. $Warpout time: 0.3667
  8472. $Warpout animation: FTL
  8473. $Expl outer rad: 700.0
  8474. $Expl damage: 50.0
  8475. $Expl blast: 400.0
  8476. $Expl Propagates: YES
  8477. $Shockwave Speed: 585.0
  8478. $Shockwave Count: 1
  8479. $Default PBanks: ()
  8480. $Default SBanks: ()
  8481. $SBank Capacity: ()
  8482. $Shields: 0
  8483. $Power Output: 30.0
  8484. $Max Oclk Speed: 35.0
  8485. $Max Weapon Eng: 0.0
  8486. $Hitpoints: 12000
  8487. $Armor type: RTF_Small
  8488. $Flags: ( "Freighter" "in tech database" "dont collide invisible" )
  8489. $AI Class: Captain
  8490. $Afterburner: NO
  8491. $Countermeasures: 0
  8492. $Scan time: 5500
  8493. $EngineSnd: 128
  8494. $ExplosionSnd: 262
  8495. $Closeup_pos: 0.0, 0.0, -140
  8496. $Closeup_zoom: 0.5
  8497. $Score: 100
  8498. $Trail:
  8499. +Offset: -28.839 -7.627 24.839
  8500. +Start Width: 1.5
  8501. +End Width: 5.0
  8502. +Start Alpha: 0.8
  8503. +End Alpha: 0.0
  8504. +Max Life: 2.1
  8505. +Spew Time: 120
  8506. +Bitmap: MissileTrail02
  8507. $Trail:
  8508. +Offset: -28.839 -7.627 -0.604
  8509. +Start Width: 1.5
  8510. +End Width: 5.0
  8511. +Start Alpha: 0.8
  8512. +End Alpha: 0.0
  8513. +Max Life: 2.1
  8514. +Spew Time: 120
  8515. +Bitmap: MissileTrail02
  8516. $Trail:
  8517. +Offset: -28.839 -7.627 -24.306
  8518. +Start Width: 1.5
  8519. +End Width: 5.0
  8520. +Start Alpha: 0.8
  8521. +End Alpha: 0.0
  8522. +Max Life: 2.1
  8523. +Spew Time: 120
  8524. +Bitmap: MissileTrail02
  8525. $Trail:
  8526. +Offset: 28.885 -7.627 -24.358
  8527. +Start Width: 1.5
  8528. +End Width: 5.0
  8529. +Start Alpha: 0.8
  8530. +End Alpha: 0.0
  8531. +Max Life: 2.1
  8532. +Spew Time: 120
  8533. +Bitmap: MissileTrail02
  8534. $Trail:
  8535. +Offset: 28.885 -7.627 0.551
  8536. +Start Width: 1.5
  8537. +End Width: 5.0
  8538. +Start Alpha: 0.8
  8539. +End Alpha: 0.0
  8540. +Max Life: 2.1
  8541. +Spew Time: 120
  8542. +Bitmap: MissileTrail02
  8543. $Trail:
  8544. +Offset: 28.885 -7.627 24.306
  8545. +Start Width: 1.5
  8546. +End Width: 5.0
  8547. +Start Alpha: 0.8
  8548. +End Alpha: 0.0
  8549. +Max Life: 2.1
  8550. +Spew Time: 120
  8551. +Bitmap: MissileTrail02
  8552. $Trail:
  8553. +Offset: 29.13 47.527 25.298
  8554. +Start Width: .4
  8555. +End Width: 2.5
  8556. +Start Alpha: 0.8
  8557. +End Alpha: 0.0
  8558. +Max Life: 2.1
  8559. +Spew Time: 120
  8560. +Bitmap: MissileTrail02
  8561.  
  8562. $Trail:
  8563. +Offset: 29.13 47.527 1.543
  8564. +Start Width: .4
  8565. +End Width: 2.5
  8566. +Start Alpha: 0.8
  8567. +End Alpha: 0.0
  8568. +Max Life: 2.1
  8569. +Spew Time: 120
  8570. +Bitmap: MissileTrail02
  8571. $Trail:
  8572. +Offset: 29.13 47.527 -23.366
  8573. +Start Width: .4
  8574. +End Width: 2.5
  8575. +Start Alpha: 0.8
  8576. +End Alpha: 0.0
  8577. +Max Life: 2.1
  8578. +Spew Time: 120
  8579. +Bitmap: MissileTrail02
  8580. $Trail:
  8581. +Offset: -29.062 47.527 -23.214
  8582. +Start Width: .4
  8583. +End Width: 2.5
  8584. +Start Alpha: 0.8
  8585. +End Alpha: 0.0
  8586. +Max Life: 2.1
  8587. +Spew Time: 120
  8588. +Bitmap: MissileTrail02
  8589.  
  8590. $Trail:
  8591. +Offset: -29.062 47.527 1.695
  8592. +Start Width: .4
  8593. +End Width: 3.0
  8594. +Start Alpha: 0.8
  8595. +End Alpha: 0.0
  8596. +Max Life: 2.1
  8597. +Spew Time: 120
  8598. +Bitmap: MissileTrail02
  8599. $Trail:
  8600. +Offset: -29.062 47.527 25.527
  8601. +Start Width: .4
  8602. +End Width: 2.5
  8603. +Start Alpha: 0.8
  8604. +End Alpha: 0.0
  8605. +Max Life: 2.1
  8606. +Spew Time: 120
  8607. +Bitmap: MissileTrail02
  8608. $Trail:
  8609. +Offset: 29.13 42.833 23.209
  8610. +Start Width: .4
  8611. +End Width: 2.5
  8612. +Start Alpha: 0.8
  8613. +End Alpha: 0.0
  8614. +Max Life: 2.1
  8615. +Spew Time: 120
  8616. +Bitmap: MissileTrail02
  8617.  
  8618. $Trail:
  8619. +Offset: 29.13 42.833 -0.546
  8620. +Start Width: .4
  8621. +End Width: 2.5
  8622. +Start Alpha: 0.8
  8623. +End Alpha: 0.0
  8624. +Max Life: 2.1
  8625. +Spew Time: 120
  8626. +Bitmap: MissileTrail02
  8627. $Trail:
  8628. +Offset: 29.13 42.833 -25.455
  8629. +Start Width: .4
  8630. +End Width: 2.5
  8631. +Start Alpha: 0.8
  8632. +End Alpha: 0.0
  8633. +Max Life: 2.1
  8634. +Spew Time: 120
  8635. +Bitmap: MissileTrail02
  8636. $Trail:
  8637. +Offset: -29.062 42.833 -25.304
  8638. +Start Width: .4
  8639. +End Width: 2.5
  8640. +Start Alpha: 0.8
  8641. +End Alpha: 0.0
  8642. +Max Life: 2.1
  8643. +Spew Time: 120
  8644. +Bitmap: MissileTrail02
  8645.  
  8646. $Trail:
  8647. +Offset: -29.062 42.833 -0.395
  8648. +Start Width: .4
  8649. +End Width: 3.0
  8650. +Start Alpha: 0.8
  8651. +End Alpha: 0.0
  8652. +Max Life: 2.1
  8653. +Spew Time: 120
  8654. +Bitmap: MissileTrail02
  8655. $Trail:
  8656. +Offset: -29.062 42.833 23.36
  8657. +Start Width: .4
  8658. +End Width: 2.5
  8659. +Start Alpha: 0.8
  8660. +End Alpha: 0.0
  8661. +Max Life: 2.1
  8662. +Spew Time: 120
  8663. +Bitmap: MissileTrail02
  8664. $Radar Image 2D: DRADIS_RTFa
  8665. $Radar Color Image 2D: DRADIS_RTFb
  8666. $Radar Image Size: 16
  8667. $3D Radar Blip Size Multiplier: 0.25
  8668.  
  8669. $Subsystem: communication, 2, 0
  8670. $Alt Subsystem Name: COM
  8671. $Subsystem: navigation, 2, 0
  8672. $Alt Subsystem Name: NAV
  8673. $Subsystem: sensors, 5, 0
  8674. $Alt Subsystem Name: SEN
  8675. $Subsystem: enginea, 10, 0
  8676. $Alt Subsystem Name: ENG
  8677. $Engine Wash: Large_Craft
  8678. $Subsystem: FTL, 10, 0
  8679. $Subsystem: Bridge, 10, 0
  8680. $Flags: ( "untargetable" )
  8681.  
  8682. $Name: Colonial Mover
  8683. $Short name: CMover
  8684. $Species: Civilian
  8685. +Tech Description: The Colonial Movers company is a massive multi-planetary moving company, renowned throughout the Twelve Colonies for living up to their slogan of 'We Move Anywhere.' Following the destruction of the Colonies, that slogan has never proved to be more true, as Colonial Movers deployed their entire service fleet to help care for and evacuate refugees. There are several Colonial Mover vessels in the Galactica's fleet, and although they are not comfortable to live in, they do an admirable job of providing much needed housing.
  8686. $end_multi_text
  8687. $POF file: RTF_CMover.pof
  8688. $POF Target File: RTF_CMover.pof
  8689. $POF target LOD: 2
  8690. $Detail distance: (0, 250, 500, 1000)
  8691. $Show damage: YES
  8692. $Damage Lightning Type: None
  8693. $Debris:
  8694. +Max Rotation speed: 1.7
  8695. +Lightning Arc Percent: 0
  8696. $Density: 1
  8697. $Damp: 5.3
  8698. $Rotdamp: 3.5
  8699. $Max Velocity: 25.0, 25.0, 30.0
  8700. $Rotation time: 60.0, 40.0, 20.0
  8701. $Rear Velocity: 20.0
  8702. $Forward accel: 25.0
  8703. $Forward decel: 20.0
  8704. $Slide accel: 25.0
  8705. $Slide decel: 25.0
  8706. $Warpin type: Galactica
  8707. $Warpin Start Sound: 69
  8708. $Warpin time: 0.3667
  8709. $Warpin animation: FTL
  8710. $Warpout type: Galactica
  8711. $Warpout Start Sound: 70
  8712. $Warpout time: 0.3667
  8713. $Warpout animation: FTL
  8714. $Expl inner rad: 100.0
  8715. $Expl outer rad: 500.0
  8716. $Expl damage: 25.0
  8717. $Expl blast: 500.0
  8718. $Expl Propagates: YES
  8719. $Shockwave Speed: 585.0
  8720. $Shockwave Count: 1
  8721. $Default PBanks: ()
  8722. $Default SBanks: ()
  8723. $SBank Capacity: ()
  8724. $Shields: 0
  8725. $Power Output: 90.0
  8726. $Max Oclk Speed: 30.0
  8727. $Max Weapon Eng: 0.0
  8728. $Hitpoints: 15000
  8729. $Armor type: RTF_Big
  8730. $Flags: ( "Freighter" "in tech database")
  8731. $AI Class: Captain
  8732. $Afterburner: NO
  8733. $Countermeasures: 0
  8734. $Scan time: 5000
  8735. $EngineSnd: 128
  8736. $ExplosionSnd: 263
  8737. $Closeup_pos: 0.0, 0.0, -300
  8738. $Closeup_zoom: 0.5
  8739. $Score: 250
  8740.  
  8741. $Radar Image 2D: DRADIS_RTFa
  8742. $Radar Color Image 2D: DRADIS_RTFb
  8743. $Radar Image Size: 16
  8744. $3D Radar Blip Size Multiplier: 0.25
  8745.  
  8746. $Subsystem: Communicationsa,10, 0.0
  8747. $Alt Subsystem Name: COM
  8748. $Subsystem: Navigationa, 10, 0.0
  8749. $Alt Subsystem Name: NAV
  8750. $Flags: ( "ignore if dead" "collide submodel" )
  8751. $Subsystem: Bridge, 20, 0.0
  8752. $Flags: ( "untargetable" )
  8753. $Subsystem: FTL, 20, 0.0
  8754. $Subsystem: Sensors, 10, 0.0
  8755. $Alt Subsystem Name: SEN
  8756. $Subsystem: enginea, 30, 0.0
  8757. $Alt Subsystem Name: ENG
  8758. $Engine Wash: Large_Craft
  8759. $Flags: ( "collide submodel" )
  8760. $Subsystem: containerF1a, 6.5, 0
  8761. $Alt Subsystem Name: Container
  8762. $Armor type: Container
  8763. $Flags: ( "ignore if dead" "untargetable" "collide submodel" "carry no damage" "damage as hull" )
  8764. $Subsystem: containerF2a, 6.5, 0
  8765. $Alt Subsystem Name: Container
  8766. $Armor type: Container
  8767. $Flags: ( "ignore if dead" "untargetable" "collide submodel" "carry no damage" "damage as hull" )
  8768. $Subsystem: containerF3a, 6.5, 0
  8769. $Alt Subsystem Name: Container
  8770. $Armor type: Container
  8771. $Flags: ( "ignore if dead" "untargetable" "collide submodel" "carry no damage" "damage as hull" )
  8772. $Subsystem: containerR4a, 6.5, 0
  8773. $Alt Subsystem Name: Container
  8774. $Armor type: Container
  8775. $Flags: ( "ignore if dead" "untargetable" "collide submodel" "carry no damage" "damage as hull" )
  8776. $Subsystem: containerR5a, 6.5, 0
  8777. $Alt Subsystem Name: Container
  8778. $Armor type: Container
  8779. $Flags: ( "ignore if dead" "untargetable" "collide submodel" "carry no damage" "damage as hull" )
  8780. $Subsystem: containerR6a, 6.5, 0
  8781. $Alt Subsystem Name: Container
  8782. $Armor type: Container
  8783. $Flags: ( "ignore if dead" "untargetable" "collide submodel" "carry no damage" "damage as hull" )
  8784.  
  8785.  
  8786. $Name: CM Container1
  8787. $Short name: CM_Cont1
  8788. $Species: Object
  8789. $POF file: RTF_CM_Cont1.pof
  8790. $POF Target File: RTF_CM_Cont1.pof
  8791. $POF target LOD: 1
  8792. $Detail distance: (0, 175, 350, 750)
  8793. $Show damage: YES
  8794. $Damage Lightning Type: None
  8795. $Debris:
  8796. +Lightning Arc Percent: 0
  8797. $Density: 1
  8798. $Damp: 5.3
  8799. $Rotdamp: 3.5
  8800. $Max Velocity: 0.0, 0.0, 0.0
  8801. $Rotation time: 20.0, 20.0, 20.0
  8802. $Rear Velocity: 0.0
  8803. $Forward accel: 0.0
  8804. $Forward decel: 0.0
  8805. $Slide accel: 0.0
  8806. $Slide decel: 0.0
  8807. $Expl inner rad: 5.0
  8808. $Expl outer rad: 50.0
  8809. $Expl damage: 25.0
  8810. $Expl blast: 50.0
  8811. $Expl Propagates: NO
  8812. $Default PBanks: ()
  8813. $Default SBanks: ()
  8814. $SBank Capacity: ()
  8815. $Shields: 0
  8816. $Power Output: 0.0
  8817. $Max Oclk Speed: 25.0
  8818. $Max Weapon Eng: 0.0
  8819. $Hitpoints: 1000
  8820. $Armor type: Container
  8821. $Flags: ( "cargo" "dont collide invisible" )
  8822. $AI Class: None
  8823. $Afterburner: NO
  8824. $Countermeasures: 0
  8825. $Scan time: 500
  8826. $EngineSnd: 128
  8827. $Closeup_pos: 0.0, 0.0, -50
  8828. $Closeup_zoom: 0.5
  8829. $Score: 20
  8830.  
  8831.  
  8832. $Name: Gemenon Freighter
  8833. $Short name: GemFrt
  8834. $Species: Civilian
  8835. +Tech Description: Freighters such as the Gemenon class provide transportation for commodities between worlds, ensuring that commerce within the Twelve Colonies is maintained. Companies such as the Gemini Freight Corporation primarily use this ship to transport manufactured and luxury goods, shipping them to the outer colonies such as Sagittaron, Gemenon, and Tauron.
  8836. $end_multi_text
  8837. $POF file: RTF_Gem_Freight.pof
  8838. $POF Target File: RTF_Gem_Freight.pof
  8839. $POF target LOD: 2
  8840. $Detail distance: (0, 150, 450, 900)
  8841. $Show damage: YES
  8842. $Damage Lightning Type: None
  8843. $Debris:
  8844. +Lightning Arc Percent: 0
  8845. $Density: 1
  8846. $Damp: 5.3
  8847. $Rotdamp: 3.5
  8848. $Max Velocity: 25.0, 25.0, 30.0
  8849. $Rotation time: 90.0, 90.0, 75.0
  8850. $Rear Velocity: 25.0
  8851. $Forward accel: 25.0
  8852. $Forward decel: 20.0
  8853. $Slide accel: 20.0
  8854. $Slide decel: 20.0
  8855. $Warpin type: Galactica
  8856. $Warpin Start Sound: 69
  8857. $Warpin time: 0.3667
  8858. $Warpin animation: FTL
  8859. $Warpout type: Galactica
  8860. $Warpout Start Sound: 70
  8861. $Warpout time: 0.3667
  8862. $Warpout animation: FTL
  8863. $Expl inner rad: 100.0
  8864. $Expl outer rad: 500.0
  8865. $Expl damage: 35.0
  8866. $Expl blast: 6500.0
  8867. $Expl Propagates: YES
  8868. $Shockwave Speed: 585.0
  8869. $Shockwave Count: 1
  8870. $Default PBanks: ()
  8871. $Default SBanks: ()
  8872. $SBank Capacity: ()
  8873. $Shields: 0
  8874. $Power Output: 90.0
  8875. $Max Oclk Speed: 30.0
  8876. $Max Weapon Eng: 0.0
  8877. $Hitpoints: 40000
  8878. $Armor type: RTF_Big
  8879. $Flags: ( "Freighter" "in tech database" "dont collide invisible" )
  8880. $AI Class: Captain
  8881. $Afterburner: NO
  8882. $Countermeasures: 0
  8883. $Scan time: 5000
  8884. $EngineSnd: 128
  8885. $ExplosionSnd: 263
  8886. $Closeup_pos: 0.0, 0.0, -475
  8887. $Closeup_zoom: 0.5
  8888. $Score: 400
  8889.  
  8890. $Radar Image 2D: DRADIS_RTFa
  8891. $Radar Color Image 2D: DRADIS_RTFb
  8892. $Radar Image Size: 16
  8893. $3D Radar Blip Size Multiplier: 0.25
  8894.  
  8895. $Subsystem: communicationa, 5, 0.0
  8896. $Alt Subsystem Name: COM
  8897. $Subsystem: Navigationa, 4, 0.0
  8898. $Alt Subsystem Name: NAV
  8899. $Subsystem: Bridge, 12, 0.0
  8900. $Flags: ( "untargetable" )
  8901. $Subsystem: sensors, 5, 0.0
  8902. $Alt Subsystem Name: SEN
  8903. $Subsystem: enginea, 15, 0.0
  8904. $Alt Subsystem Name: ENG
  8905. $Engine Wash: Large_Craft
  8906. $Subsystem: GFDetail02a, 15, 0.0
  8907. $Flags: ( "untargetable" )
  8908. $Subsystem: containerA1a, 4, 0.0
  8909. $Armor type: Container
  8910. $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
  8911. $Subsystem: containerA2a, 4, 0.0
  8912. $Armor type: Container
  8913. $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
  8914. $Subsystem: containerA3a, 4, 0.0
  8915. $Armor type: Container
  8916. $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
  8917. $Subsystem: containerA4a, 4, 0.0
  8918. $Armor type: Container
  8919. $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
  8920. $Subsystem: containerB1a, 4, 0.0
  8921. $Armor type: Container
  8922. $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
  8923. $Subsystem: containerB2a, 4, 0.0
  8924. $Armor type: Container
  8925. $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
  8926. $Subsystem: containerB3a, 4, 0.0
  8927. $Armor type: Container
  8928. $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
  8929. $Subsystem: containerB4a, 4, 0.0
  8930. $Armor type: Container
  8931. $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
  8932. $Subsystem: containerC1a, 4, 0.0
  8933. $Armor type: Container
  8934. $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
  8935. $Subsystem: containerC2a, 4, 0.0
  8936. $Armor type: Container
  8937. $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
  8938. $Subsystem: containerC3a, 4, 0.0
  8939. $Armor type: Container
  8940. $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
  8941. $Subsystem: containerC4a, 4, 0.0
  8942. $Armor type: Container
  8943. $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
  8944. $Subsystem: containerD1a, 4, 0.0
  8945. $Armor type: Container
  8946. $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
  8947. $Subsystem: containerD2a, 4, 0.0
  8948. $Armor type: Container
  8949. $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
  8950. $Subsystem: containerD3a, 4, 0.0
  8951. $Armor type: Container
  8952. $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
  8953. $Subsystem: containerD4a, 4, 0.0
  8954. $Armor type: Container
  8955. $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
  8956.  
  8957. $Name: Gemenon Freight Container 1
  8958. $Short name: GFCont1
  8959. $Species: Object
  8960. $POF file: RTF_Gem_Cont1.pof
  8961. $POF Target File: RTF_Gem_Cont1.pof
  8962. $POF target LOD: 2
  8963. $Detail distance: (0, 150, 450, 900)
  8964. $Show damage: YES
  8965. $Damage Lightning Type: None
  8966. $Debris:
  8967. +Lightning Arc Percent: 0
  8968. $Density: 1
  8969. $Damp: 5.3
  8970. $Rotdamp: 3.5
  8971. $Max Velocity: 0.0, 0.0, 0.0
  8972. $Rotation time: 20.0, 20.0, 20.0
  8973. $Rear Velocity: 0.0
  8974. $Forward accel: 0.0
  8975. $Forward decel: 0.0
  8976. $Slide accel: 0.0
  8977. $Slide decel: 0.0
  8978. $Expl inner rad: 5.0
  8979. $Expl outer rad: 50.0
  8980. $Expl damage: 25.0
  8981. $Expl blast: 50.0
  8982. $Expl Propagates: NO
  8983. $Default PBanks: ()
  8984. $Default SBanks: ()
  8985. $SBank Capacity: ()
  8986. $Shields: 0
  8987. $Power Output: 0.0
  8988. $Max Oclk Speed: 25.0
  8989. $Max Weapon Eng: 0.0
  8990. $Hitpoints: 1600
  8991. $Armor type: Container
  8992. $Flags: ( "cargo" "dont collide invisible" )
  8993. $AI Class: None
  8994. $Afterburner: NO
  8995. $Countermeasures: 0
  8996. $Scan time: 500
  8997. $EngineSnd: 128
  8998. $Closeup_pos: 0.0, 0.0, -100
  8999. $Closeup_zoom: 0.5
  9000. $Score: 25
  9001. $Subsystem: doora, 0, 0.0
  9002. $Flags: ( "untargetable")
  9003. $Subsystem: Connnector1a, 0, 0.0
  9004. $Flags: ( "untargetable")
  9005. $Subsystem: Connnector2a, 0, 0.0
  9006. $Flags: ( "untargetable")
  9007. $Subsystem: Connnector3a, 0, 0.0
  9008. $Flags: ( "untargetable")
  9009. $Subsystem: Connnector4a, 0, 0.0
  9010. $Flags: ( "untargetable")
  9011.  
  9012. $Name: Gemenon Freight Container 2
  9013. $Short name: GFCont2
  9014. $Species: Object
  9015. $POF file: RTF_Gem_Cont2.pof
  9016. $Detail distance: (0, 150, 450, 900)
  9017. $Show damage: YES
  9018. $Damage Lightning Type: None
  9019. $Debris:
  9020. +Lightning Arc Percent: 0
  9021. $Density: 1
  9022. $Damp: 5.3
  9023. $Rotdamp: 3.5
  9024. $Max Velocity: 0.0, 0.0, 0.0
  9025. $Rotation time: 20.0, 20.0, 20.0
  9026. $Rear Velocity: 0.0
  9027. $Forward accel: 0.0
  9028. $Forward decel: 0.0
  9029. $Slide accel: 0.0
  9030. $Slide decel: 0.0
  9031. $Expl inner rad: 5.0
  9032. $Expl outer rad: 50.0
  9033. $Expl damage: 25.0
  9034. $Expl blast: 50.0
  9035. $Expl Propagates: NO
  9036. $Default PBanks: ()
  9037. $Default SBanks: ()
  9038. $SBank Capacity: ()
  9039. $Shields: 0
  9040. $Power Output: 0.0
  9041. $Max Oclk Speed: 25.0
  9042. $Max Weapon Eng: 0.0
  9043. $Hitpoints: 1600
  9044. $Armor type: Container
  9045. $Flags: ( "cargo" "dont collide invisible" )
  9046. $AI Class: None
  9047. $Afterburner: NO
  9048. $Countermeasures: 0
  9049. $Scan time: 500
  9050. $EngineSnd: 128
  9051. $Closeup_pos: 0.0, 0.0, -100
  9052. $Closeup_zoom: 0.5
  9053. $Score: 25
  9054. $Subsystem: doora, 0, 0.0
  9055. $Flags: ( "untargetable" )
  9056. $Subsystem: Connnector1a, 0, 0.0
  9057. $Flags: ( "untargetable")
  9058. $Subsystem: Connnector2a, 0, 0.0
  9059. $Flags: ( "untargetable")
  9060. $Subsystem: Connnector3a, 0, 0.0
  9061. $Flags: ( "untargetable")
  9062. $Subsystem: Connnector4a, 0, 0.0
  9063. $Flags: ( "untargetable")
  9064.  
  9065.  
  9066. $Name: Gemenon Traveler
  9067. $Short name: GemTrav
  9068. $Species: Civilian
  9069. +Tech Description: The Gemenon Traveler is an aerospace transport, dating from just prior to the outbreak of the war. The outsourcing of Caprica Shipyards to Tauron and Gemenon due to the rising costs of Caprican labor led to the traveler line of ships having a dark history, as they were constructed with Cylon labor. Though they are still in service, artificial intelligence activist groups such as the Daughters of Hephaestus have demanded that these venerable ships be reduced to scrap, as they are a grim reminder of what led to the Cylon uprising.
  9070. $end_multi_text
  9071. $POF file: RTF_Gem_Travel.pof
  9072. $POF Target File: RTF_Gem_Travel.pof
  9073. $POF target LOD: 2
  9074. $Detail distance: (0, 75, 250, 750)
  9075. $Show damage: YES
  9076. $Damage Lightning Type: None
  9077. $Debris:
  9078. +Lightning Arc Percent: 0
  9079. $Density: 1
  9080. $Damp: 2.8
  9081. $Rotdamp: 0.5
  9082. $Max Velocity: 30.0, 30.0, 62.0
  9083. $Rotation time: 40.0, 30.0, 30.0
  9084. $Rear Velocity: 40.0
  9085. $Forward accel: 10.0
  9086. $Forward decel: 8.0
  9087. $Slide accel: 8.0
  9088. $Slide decel: 8.0
  9089. $Warpin type: Galactica
  9090. $Warpin Start Sound: 69
  9091. $Warpin time: 0.3667
  9092. $Warpin animation: FTL
  9093. $Warpout type: Galactica
  9094. $Warpout Start Sound: 70
  9095. $Warpout time: 0.3667
  9096. $Warpout animation: FTL
  9097. $Expl inner rad: 40.0
  9098. $Expl outer rad: 80.0
  9099. $Expl damage: 28.0
  9100. $Expl blast: 1000.0
  9101. $Expl Propagates: YES
  9102. $Shockwave Speed: 0.0
  9103. $Allowed PBanks: ( )
  9104. $Allowed Dogfight PBanks: ( )
  9105. $Default PBanks: ( )
  9106. $Allowed SBanks: ( )
  9107. $Allowed Dogfight SBanks: ( )
  9108. $Default SBanks: ( )
  9109. $SBank Capacity: ( )
  9110. $Shields: 0
  9111. $Shield Color: 100 100 255
  9112. $Power Output: 5.0
  9113. $Max Oclk Speed: 62.0
  9114. $Max Weapon Eng: 0
  9115. $Hitpoints: 7500
  9116. $Armor type: RTF_Small
  9117. $Flags: ( "Gas Miner" "in tech database" "generate icon"
  9118. "flash" "dont collide invisible" )
  9119. $AI Class: Captain
  9120. $Afterburner: NO
  9121. $Countermeasures: 0
  9122. $Scan time: 3000
  9123. $EngineSnd: 128
  9124. $ExplosionSnd: 263
  9125. $Closeup_pos: 0.0, 0.0, -75
  9126. $Closeup_zoom: 0.6
  9127. $Score: 80
  9128. $Trail:
  9129. +Offset: -3.165 21.251 -22.811
  9130. +Start Width: 0.75
  9131. +End Width: 3.0
  9132. +Start Alpha: 0.8
  9133. +End Alpha: 0.0
  9134. +Max Life: 2.1
  9135. +Spew Time: 120
  9136. +Bitmap: MissileTrail02
  9137. $Trail:
  9138. +Offset: 3.163 21.238 -22.803
  9139. +Start Width: 0.75
  9140. +End Width: 3.0
  9141. +Start Alpha: 0.8
  9142. +End Alpha: 0.0
  9143. +Max Life: 2.1
  9144. +Spew Time: 120
  9145. +Bitmap: MissileTrail02
  9146. $Trail:
  9147. +Offset: 22.439 -3.795 -22.799
  9148. +Start Width: 0.75
  9149. +End Width: 3.0
  9150. +Start Alpha: 0.8
  9151. +End Alpha: 0.0
  9152. +Max Life: 2.1
  9153. +Spew Time: 120
  9154. +Bitmap: MissileTrail02
  9155. $Trail:
  9156. +Offset: 22.447 -10.148 -22.8
  9157. +Start Width: 0.75
  9158. +End Width: 3.0
  9159. +Start Alpha: 0.8
  9160. +End Alpha: 0.0
  9161. +Max Life: 2.1
  9162. +Spew Time: 120
  9163. +Bitmap: MissileTrail02
  9164. $Trail:
  9165. +Offset: -22.44 -3.833 -22.799
  9166. +Start Width: 0.75
  9167. +End Width: 3.0
  9168. +Start Alpha: 0.8
  9169. +End Alpha: 0.0
  9170. +Max Life: 2.1
  9171. +Spew Time: 120
  9172. +Bitmap: MissileTrail02
  9173. $Trail:
  9174. +Offset: -22.455 -10.155 -22.803
  9175. +Start Width: 0.75
  9176. +End Width: 3.0
  9177. +Start Alpha: 0.8
  9178. +End Alpha: 0.0
  9179. +Max Life: 2.1
  9180. +Spew Time: 120
  9181. +Bitmap: MissileTrail02
  9182. $Radar Image 2D: DRADIS_RTFa
  9183. $Radar Color Image 2D: DRADIS_RTFb
  9184. $Radar Image Size: 16
  9185. $3D Radar Blip Size Multiplier: 0.25
  9186.  
  9187. $Subsystem: communication, 10, 0
  9188. $Alt Subsystem Name: COM
  9189. $Subsystem: navigation, 10, 0
  9190. $Alt Subsystem Name: NAV
  9191. $Subsystem: Bridge, 20, 0
  9192. $Flags: ( "untargetable" )
  9193. $Subsystem: sensors, 10, 0
  9194. $Alt Subsystem Name: SEN
  9195. $Subsystem: FTL, 10, 0
  9196. $Subsystem: engine1a, 12, 0
  9197. $Alt Subsystem Name: ENG1
  9198. $Engine Wash: Medium_Craft
  9199. $Subsystem: engine2a, 12, 0
  9200. $Alt Subsystem Name: ENG2
  9201. $Engine Wash: Medium_Craft
  9202. $Subsystem: engine3a, 12, 0
  9203. $Alt Subsystem Name: ENG3
  9204. $Engine Wash: Medium_Craft
  9205.  
  9206. $Name: Intersun Passenger Cruiser
  9207. $Short name: Int_Liner
  9208. $Species: Civilian
  9209. +Tech Description: The Intersun Passenger Cruiser is a standard model luxury liner for transit between the Twelve Colonies of Kobol. Each carries roughly 1,200 passengers, depending on the actual spaceline. With atmospheric and FTL capabilities, this model of Intersun liner is favored by most carriers. Liners of this model that survived the exodus from the Colonies include the Olympic Carrier, Sagittarian Spaceways, Chrion, Pan Galactic, Gemenon Liner 1701, and Pyxis.
  9210. $end_multi_text
  9211. $POF file: RTF_Int_Liner.pof
  9212. $Detail distance: (0, 150, 350, 750)
  9213. $Show damage: YES
  9214. $Damage Lightning Type: None
  9215. $Debris:
  9216. +Lightning Arc Percent: 0
  9217. $Density: 1
  9218. $Damp: 5.3
  9219. $Rotdamp: 3.5
  9220. $Max Velocity: 30.0, 30.0, 45.0
  9221. $Rotation time: 75.0, 40.0, 20.0
  9222. $Rear Velocity: 35.0
  9223. $Forward accel: 20.0
  9224. $Forward decel: 15.0
  9225. $Slide accel: 15.0
  9226. $Slide decel: 15.0
  9227. $Warpin type: Galactica
  9228. $Warpin Start Sound: 69
  9229. $Warpin time: 0.3667
  9230. $Warpin animation: FTL
  9231. $Warpout type: Galactica
  9232. $Warpout Start Sound: 70
  9233. $Warpout time: 0.3667
  9234. $Warpout animation: FTL
  9235. $Expl inner rad: 100.0
  9236. $Expl outer rad: 500.0
  9237. $Expl damage: 35.0
  9238. $Expl blast: 6500.0
  9239. $Expl Propagates: YES
  9240. $Shockwave Speed: 585.0
  9241. $Shockwave Count: 1
  9242. $Default PBanks: ()
  9243. $Default SBanks: ()
  9244. $SBank Capacity: ()
  9245. $Shields: 0
  9246. $Power Output: 90.0
  9247. $Max Oclk Speed: 45.0
  9248. $Max Weapon Eng: 0.0
  9249. $Hitpoints: 10000
  9250. $Armor type: RTF_Small
  9251. $Flags: ( "Gas Miner" "in tech database" "dont collide invisible" )
  9252. $AI Class: Captain
  9253. $Afterburner: NO
  9254. $Countermeasures: 0
  9255. $Scan time: 5000
  9256. $EngineSnd: 128
  9257. $ExplosionSnd: 263
  9258. $Closeup_pos: 0.0, 0.0, -310
  9259. $Closeup_zoom: 0.5
  9260. $Score: 125
  9261. $Trail:
  9262. +Offset: 21.824 -1.888 63.672
  9263. +Start Width: 0.75
  9264. +End Width: 3.0
  9265. +Start Alpha: 0.8
  9266. +End Alpha: 0.0
  9267. +Max Life: 2.5
  9268. +Spew Time: 150
  9269. +Bitmap: MissileTrail02
  9270. $Trail:
  9271. +Offset: -22.184 -1.888 63.542
  9272. +Start Width: 0.75
  9273. +End Width: 3.0
  9274. +Start Alpha: 0.8
  9275. +End Alpha: 0.0
  9276. +Max Life: 2.5
  9277. +Spew Time: 150
  9278. +Bitmap: MissileTrail02
  9279. $Trail:
  9280. +Offset: 22.406 10.759 -125.085
  9281. +Start Width: 3.0
  9282. +End Width: 8.0
  9283. +Start Alpha: 0.8
  9284. +End Alpha: 0.0
  9285. +Max Life: 4.2
  9286. +Spew Time: 200
  9287. +Bitmap: MissileTrail02
  9288. $Trail:
  9289. +Offset: -22.406 10.759 -125.085
  9290. +Start Width: 3.0
  9291. +End Width: 8.0
  9292. +Start Alpha: 0.8
  9293. +End Alpha: 0.0
  9294. +Max Life: 4.2
  9295. +Spew Time: 200
  9296. +Bitmap: MissileTrail02
  9297. $Trail:
  9298. +Offset: 22.406 -10.759 -125.085
  9299. +Start Width: 3.0
  9300. +End Width: 8.0
  9301. +Start Alpha: 0.8
  9302. +End Alpha: 0.0
  9303. +Max Life: 4.2
  9304. +Spew Time: 200
  9305. +Bitmap: MissileTrail02
  9306. $Trail:
  9307. +Offset: -22.406 -10.759 -125.085
  9308. +Start Width: 3.0
  9309. +End Width: 8.0
  9310. +Start Alpha: 0.8
  9311. +End Alpha: 0.0
  9312. +Max Life: 4.2
  9313. +Spew Time: 200
  9314. +Bitmap: MissileTrail02
  9315. $Radar Image 2D: DRADIS_RTFa
  9316. $Radar Color Image 2D: DRADIS_RTFb
  9317. $Radar Image Size: 16
  9318. $3D Radar Blip Size Multiplier: 0.25
  9319.  
  9320. $Subsystem: communicationsa,10, 0.0
  9321. $Alt Subsystem Name: COM
  9322. $Subsystem: Navigationa, 5, 0.0
  9323. $Alt Subsystem Name: NAV
  9324. $Subsystem: Bridge, 20, 0.0
  9325. $Flags: ( "untargetable" )
  9326. $Subsystem: FTL, 10, 0.0
  9327. $Subsystem: sensors, 10, 0.0
  9328. $Alt Subsystem Name: SEN
  9329. $Subsystem: engines1a, 14, 0.0
  9330. $Alt Subsystem Name: ENG1
  9331. $Engine Wash: Medium_Craft
  9332. $Subsystem: engines2a, 4, 0.0
  9333. $Alt Subsystem Name: ENG2
  9334. $Engine Wash: Medium_Craft
  9335. $Subsystem: engines3a, 6, 0.0
  9336. $Alt Subsystem Name: ENG3
  9337. $Engine Wash: Medium_Craft
  9338. $Subsystem: engines4a, 6, 0.0
  9339. $Alt Subsystem Name: ENG4
  9340. $Engine Wash: Medium_Craft
  9341.  
  9342. $Name: Prometheus
  9343. $Short name: Prom
  9344. $Species: Civilian
  9345. +Tech Description: The Prometheus is a civilian ship that survived the Cylon attack and has since joined the Galactica's ragtag fleet. This superfreighter was designed to haul large amounts of cargo but has become infamous for being the hub for the fleet's black market. Any desire can be accommodated on the Prometheus... for the right price...$end_multi_text
  9346. $POF file: RTF_Prometheus.pof
  9347. $POF Target File: RTF_Prometheus.pof
  9348. $POF target LOD: 2
  9349. $Detail distance: (0, 250, 800, 1500)
  9350. $Show damage: YES
  9351. $Damage Lightning Type: None
  9352. $Debris:
  9353. +Lightning Arc Percent: 0
  9354. $Density: 1
  9355. $Damp: 5.3
  9356. $Rotdamp: 3.5
  9357. $Max Velocity: 30.0, 30.0, 35.0
  9358. $Rotation time: 120.0, 120.0, 100.0
  9359. $Rear Velocity: 30.0
  9360. $Forward accel: 35.0
  9361. $Forward decel: 27.5
  9362. $Slide accel: 27.5
  9363. $Slide decel: 27.5
  9364. $Glide: NO
  9365. $Warpin type: Galactica
  9366. $Warpin Start Sound: 69
  9367. $Warpin time: 0.3667
  9368. $Warpin animation: FTL
  9369. $Warpout type: Galactica
  9370. $Warpout Start Sound: 70
  9371. $Warpout time: 0.3667
  9372. $Warpout animation: FTL
  9373. $Expl inner rad: 350.0
  9374. $Expl outer rad: 1750.0
  9375. $Expl damage: 50.0
  9376. $Expl blast: 6500.0
  9377. $Expl Propagates: NO
  9378. $Shockwave Speed: 585.0
  9379. $Shockwave Count: 1
  9380. $Default PBanks: ()
  9381. $Default SBanks: ()
  9382. $SBank Capacity: ()
  9383. $Shields: 0
  9384. $Power Output: 150.0
  9385. $Max Oclk Speed: 35.0
  9386. $Max Weapon Eng: 0.0
  9387. $Hitpoints: 200000
  9388. $Armor type: RTF_Heavy
  9389. $Flags: ( "Freighter" "in tech database" "flash" "dont collide invisible" )
  9390. $AI Class: Captain
  9391. $Afterburner: NO
  9392. $Countermeasures: 0
  9393. $Scan time: 5500
  9394. $EngineSnd: 128
  9395. $ExplosionSnd: 262
  9396. $Closeup_pos: 0.0, 0.0, -850
  9397. $Closeup_zoom: 0.5
  9398. $Score: 800
  9399. $Radar Image 2D: DRADIS_RTFa
  9400. $Radar Color Image 2D: DRADIS_RTFb
  9401. $Radar Image Size: 16
  9402. $3D Radar Blip Size Multiplier: 0.25
  9403. $Path Metadata: $Bay01
  9404. +departure rvec: -1.0, 0.0, 0.0
  9405. $Path Metadata: $Bay02
  9406. +departure rvec: -1.0, 0.0, 0.0
  9407. $Path Metadata: $Bay03
  9408. +departure rvec: -1.0, 0.0, 0.0
  9409. $Path Metadata: $Bay04
  9410. +departure rvec: -1.0, 0.0, 0.0
  9411. $Path Metadata: $Bay05
  9412. +departure rvec: -1.0, 0.0, 0.0
  9413. $Path Metadata: $Bay06
  9414. +departure rvec: -1.0, 0.0, 0.0
  9415.  
  9416. $Subsystem: sensors1a, 1, 0
  9417. $Alt Subsystem Name: SEN1
  9418. $Flags: ( "carry no damage" "ignore if dead" )
  9419. $Subsystem: sensors2a, 1, 0
  9420. $Alt Subsystem Name: SEN2
  9421. $Flags: ( "carry no damage" "ignore if dead" )
  9422. $Subsystem: navigation, 15, 0
  9423. $Alt Subsystem Name: NAV
  9424. $Subsystem: Bridge, 15, 0
  9425. $Flags: ( "untargetable" )
  9426. $Subsystem: FTL, 15, 0
  9427. $Subsystem: fighterbay, 0, 0
  9428. $Flags: ( "untargetable" )
  9429. $Subsystem: communication_uppera,1, 0
  9430. $Alt Subsystem Name: COM1
  9431. $Flags: ( "carry no damage" "ignore if dead" )
  9432. $Subsystem: communication_lowera,1, 0
  9433. $Alt Subsystem Name: COM2
  9434. $Flags: ( "carry no damage" "ignore if dead" )
  9435. $Subsystem: engine1a, 5, 0
  9436. $Alt Subsystem Name: ENG1
  9437. $Engine Wash: Large_Craft
  9438. $Subsystem: engine2a, 5, 0
  9439. $Alt Subsystem Name: ENG2
  9440. $Engine Wash: Large_Craft
  9441. $Subsystem: engine3a, 5, 0
  9442. $Alt Subsystem Name: ENG3
  9443. $Engine Wash: Large_Craft
  9444. $Subsystem: cargo1a, .25, 0
  9445. $Armor type: Container
  9446. $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
  9447. $Subsystem: cargo2a, .25, 0
  9448. $Armor type: Container
  9449. $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
  9450. $Subsystem: cargo3a, .25, 0
  9451. $Armor type: Container
  9452. $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
  9453. $Subsystem: cargo4a, .25, 0
  9454. $Armor type: Container
  9455. $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
  9456. $Subsystem: cargo5a, .25, 0
  9457. $Armor type: Container
  9458. $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
  9459. $Subsystem: cargo6a, .25, 0
  9460. $Armor type: Container
  9461. $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
  9462. $Subsystem: cargo7a, .25, 0
  9463. $Armor type: Container
  9464. $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
  9465. $Subsystem: crane1a, 3, 0
  9466. $Flags: ( "untargetable" "carry no damage" "ignore if dead" )
  9467. $Subsystem: crane2a, 3, 0
  9468. $Flags: ( "untargetable" "carry no damage" "ignore if dead" )
  9469. $Subsystem: crane3a, 3, 0
  9470. $Flags: ( "untargetable" "carry no damage" "ignore if dead" )
  9471. $Subsystem: crane4a, 3, 0
  9472. $Flags: ( "untargetable" "carry no damage" "ignore if dead" )
  9473. $Subsystem: main_decka, 0, 0
  9474. $Flags: ( "untargetable" "allow landing")
  9475. $Subsystem: Cont_Top_A1a, .333, 0
  9476. $Armor type: Container
  9477. $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
  9478. $Subsystem: Cont_Top_A2a, .333, 0
  9479. $Armor type: Container
  9480. $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
  9481. $Subsystem: Cont_Top_A3a, .333, 0
  9482. $Armor type: Container
  9483. $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
  9484. $Subsystem: Cont_Top_A4a, .333, 0
  9485. $Armor type: Container
  9486. $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
  9487. $Subsystem: Cont_Top_A5a, .333, 0
  9488. $Armor type: Container
  9489. $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
  9490. $Subsystem: Cont_Top_A6a, .333, 0
  9491. $Armor type: Container
  9492. $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
  9493. $Subsystem: Cont_Top_B1a, .333, 0
  9494. $Armor type: Container
  9495. $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
  9496. $Subsystem: Cont_Top_B2a, .333, 0
  9497. $Armor type: Container
  9498. $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
  9499. $Subsystem: Cont_Top_B4a, .333, 0
  9500. $Armor type: Container
  9501. $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
  9502. $Subsystem: Cont_Top_C1a, .333, 0
  9503. $Armor type: Container
  9504. $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
  9505. $Subsystem: Cont_Top_C2a, .333, 0
  9506. $Armor type: Container
  9507. $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
  9508. $Subsystem: Cont_Top_C4a, .333, 0
  9509. $Armor type: Container
  9510. $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
  9511. $Subsystem: Cont_Top_D1a, .333, 0
  9512. $Armor type: Container
  9513. $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
  9514. $Subsystem: Cont_Top_D2a, .333, 0
  9515. $Armor type: Container
  9516. $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
  9517. $Subsystem: Cont_Top_D3a, .333, 0
  9518. $Armor type: Container
  9519. $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
  9520. $Subsystem: Cont_Top_D5a, .333, 0
  9521. $Armor type: Container
  9522. $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
  9523. $Subsystem: Cont_Top_E1a, .333, 0
  9524. $Armor type: Container
  9525. $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
  9526. $Subsystem: Cont_Top_E3a, .333, 0
  9527. $Armor type: Container
  9528. $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
  9529. $Subsystem: Cont_Top_E4a, .333, 0
  9530. $Armor type: Container
  9531. $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
  9532. $Subsystem: Cont_Top_E5a, .333, 0
  9533. $Armor type: Container
  9534. $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
  9535. $Subsystem: Cont_Top_F1a, .333, 0
  9536. $Armor type: Container
  9537. $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
  9538. $Subsystem: Cont_Top_F3a, .333, 0
  9539. $Armor type: Container
  9540. $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
  9541. $Subsystem: Cont_Top_F4a, .333, 0
  9542. $Armor type: Container
  9543. $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
  9544. $Subsystem: Cont_Top_G1a, .333, 0
  9545. $Armor type: Container
  9546. $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
  9547. $Subsystem: Cont_Top_G2a, .333, 0
  9548. $Armor type: Container
  9549. $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
  9550. $Subsystem: Cont_Top_G3a, .333, 0
  9551. $Armor type: Container
  9552. $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
  9553. $Subsystem: Cont_Top_G4a, .333, 0
  9554. $Armor type: Container
  9555. $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
  9556. $Subsystem: Cont_Top_H1a, .333, 0
  9557. $Armor type: Container
  9558. $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
  9559. $Subsystem: Cont_Top_H2a, .333, 0
  9560. $Armor type: Container
  9561. $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
  9562. $Subsystem: Cont_Top_H3a, .333, 0
  9563. $Armor type: Container
  9564. $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
  9565.  
  9566. $Name: Prometheus Container
  9567. $Short name: PromCont
  9568. $Species: Object
  9569. $POF file: RTF_Prom_Cont.pof
  9570. $Detail distance: (0)
  9571. $Show damage: YES
  9572. $Damage Lightning Type: None
  9573. $Debris:
  9574. +Lightning Arc Percent: 0
  9575. $Density: 1
  9576. $Damp: 5.3
  9577. $Rotdamp: 3.5
  9578. $Max Velocity: 0.0, 0.0, 0.0
  9579. $Rotation time: 20.0, 20.0, 20.0
  9580. $Rear Velocity: 0.0
  9581. $Forward accel: 0.0
  9582. $Forward decel: 0.0
  9583. $Slide accel: 0.0
  9584. $Slide decel: 0.0
  9585. $Expl inner rad: 5.0
  9586. $Expl outer rad: 50.0
  9587. $Expl damage: 25.0
  9588. $Expl blast: 50.0
  9589. $Expl Propagates: NO
  9590. $Default PBanks: ()
  9591. $Default SBanks: ()
  9592. $SBank Capacity: ()
  9593. $Shields: 0
  9594. $Power Output: 0.0
  9595. $Max Oclk Speed: 25.0
  9596. $Max Weapon Eng: 0.0
  9597. $Hitpoints: 500
  9598. $Armor type: Container
  9599. $Flags: ( "cargo" "dont collide invisible" )
  9600. $AI Class: None
  9601. $Afterburner: NO
  9602. $Countermeasures: 0
  9603. $Scan time: 500
  9604. $EngineSnd: 128
  9605. $Closeup_pos: 0.0, 0.0, -100
  9606. $Closeup_zoom: 0.5
  9607. $Score: 10
  9608.  
  9609. $Name: Prometheus Container Large
  9610. $Short name: PromContL
  9611. $Species: Object
  9612. $POF file: RTF_Prom_Cont_Large.pof
  9613. $Detail distance: (0)
  9614. $Show damage: YES
  9615. $Damage Lightning Type: None
  9616. $Debris:
  9617. +Lightning Arc Percent: 0
  9618. $Density: 1
  9619. $Damp: 5.3
  9620. $Rotdamp: 3.5
  9621. $Max Velocity: 0.0, 0.0, 0.0
  9622. $Rotation time: 20.0, 20.0, 20.0
  9623. $Rear Velocity: 0.0
  9624. $Forward accel: 0.0
  9625. $Forward decel: 0.0
  9626. $Slide accel: 0.0
  9627. $Slide decel: 0.0
  9628. $Expl inner rad: 5.0
  9629. $Expl outer rad: 50.0
  9630. $Expl damage: 25.0
  9631. $Expl blast: 50.0
  9632. $Expl Propagates: NO
  9633. $Default PBanks: ()
  9634. $Default SBanks: ()
  9635. $SBank Capacity: ()
  9636. $Shields: 0
  9637. $Power Output: 0.0
  9638. $Max Oclk Speed: 25.0
  9639. $Max Weapon Eng: 0.0
  9640. $Hitpoints: 666
  9641. $Armor type: Container
  9642. $Flags: ( "cargo" "dont collide invisible" )
  9643. $AI Class: None
  9644. $Afterburner: NO
  9645. $Countermeasures: 0
  9646. $Scan time: 500
  9647. $EngineSnd: 128
  9648. $Closeup_pos: 0.0, 0.0, -100
  9649. $Closeup_zoom: 0.5
  9650. $Score: 12
  9651.  
  9652.  
  9653. ;---------------------------------- Civilian Stations -------------------------------------
  9654.  
  9655. $Name: Armistice Station
  9656. $Short name: Armistice
  9657. $Species: Civilian
  9658. +Tech Description: Constructed following the armistice signed over wireless which ended the Cylon-Colonial War, the Armistice Station exists as a gesture of good will towards the creations of humanity. On the border of the armistice line, this station remains unmanned, except on the anniversary of the armistice. A single delegate is sent to the station and an open invitation is sent to the Cylons over wireless, with the hopes of opening a dialog to prevent the coming war that some feel may be inevitable. The Cylons have never responded.
  9659. $end_multi_text
  9660. $POF file: Col_Sta_Armistice.pof
  9661. $Detail distance: (0, 400, 1200, 2000)
  9662. $Show damage: YES
  9663. $Damage Lightning Type: None
  9664. $Debris:
  9665. +Lightning Arc Percent: 0
  9666. $Density: 1
  9667. $Damp: 5.3
  9668. $Rotdamp: 3.5
  9669. $Max Velocity: 0.0, 0.0, 0.0
  9670. $Rotation time: 20.0, 20.0, 20.0
  9671. $Rear Velocity: 0.0
  9672. $Forward accel: 0.0
  9673. $Forward decel: 0.0
  9674. $Slide accel: 0.0
  9675. $Slide decel: 0.0
  9676. $Expl inner rad: 200.0
  9677. $Expl outer rad: 1000.0
  9678. $Expl damage: 25.0
  9679. $Expl blast: 500.0
  9680. $Expl Propagates: NO
  9681. $Default PBanks: ()
  9682. $Default SBanks: ()
  9683. $SBank Capacity: ()
  9684. $Shields: 0
  9685. $Power Output: 0.0
  9686. $Max Oclk Speed: 25.0
  9687. $Max Weapon Eng: 0.0
  9688. $Hitpoints: 7500
  9689. $Armor type: Station
  9690. $Flags: ( "in tech database" "Drydock" "dont collide invisible" )
  9691. $AI Class: Captain
  9692. $Afterburner: NO
  9693. $Countermeasures: 0
  9694. $Scan time: 500
  9695. $EngineSnd: 128
  9696. $ExplosionSnd: 263
  9697. $Closeup_pos: 0.0, 0.0, -60
  9698. $Closeup_zoom: 0.5
  9699. $Score: 75
  9700.  
  9701. $Radar Image 2D: DRADIS_Col_Stationa
  9702. $Radar Color Image 2D: DRADIS_Col_Stationb
  9703. $Radar Image Size: 32
  9704. $3D Radar Blip Size Multiplier: 0.5
  9705.  
  9706. $Subsystem: dockingport1a, 5, 0.0
  9707. $Flags: ( "untargetable" "carry no damage" "ignore if dead")
  9708. $Subsystem: dockingport2a, 5, 0.0
  9709. $Flags: ( "untargetable" "carry no damage" "ignore if dead")
  9710. $Subsystem: pressuretanksa, 5, 0.0
  9711. $Flags: ( "untargetable" "carry no damage" "ignore if dead")
  9712. $Subsystem: solarpanelsa, 5, 0.0
  9713. $Flags: ( "untargetable" "carry no damage" "ignore if dead")
  9714. $Subsystem: sensorsa, 5, 0.0
  9715. $Alt Subsystem Name: SEN
  9716. $Flags: ( "carry no damage" "ignore if dead")
  9717. $Subsystem: communicationsa, 5, 0.0
  9718. $Alt Subsystem Name: COM
  9719. $Flags: ( "carry no damage" "ignore if dead")
  9720.  
  9721.  
  9722. ;---------------------------------- Asteroids -------------------------------------
  9723.  
  9724. $Name: Asteroid#Field Small
  9725. $Short name: Ast_S
  9726. $Species: Object
  9727. $POF file: Ast_Field_Small_01.pof
  9728. $POF target LOD: 1
  9729. $Detail distance: (0, 250, 800, 2000)
  9730. $Show damage: YES
  9731. $Damage Lightning Type: None
  9732. $Debris:
  9733. +Lightning Arc Percent: 0
  9734. $Density: 1
  9735. $Damp: 1
  9736. $Rotdamp: 1
  9737. $Max Velocity: 0.0, 0.0, 60.0
  9738. $Rotation time: 20.0, 20.0, 20.0
  9739. $Rear Velocity: 0.0
  9740. $Forward accel: 0.0
  9741. $Forward decel: 0.0
  9742. $Slide accel: 0.0
  9743. $Slide decel: 0.0
  9744. $Glide: NO
  9745. $Expl inner rad: 30.0
  9746. $Expl outer rad: 60.0
  9747. $Expl damage: 20.0
  9748. $Expl blast: 50.0
  9749. $Expl Propagates: NO
  9750. $Shockwave Speed: 300.0
  9751. $Shockwave Count: 1
  9752. $Explosion Animations: (3)
  9753. $Hitpoints: 250
  9754. $Flags: ( "navbuoy" "stealth" "dont collide invisible" )
  9755. $AI Class: None
  9756. $Afterburner: NO
  9757. $Countermeasures: 0
  9758. $Scan time: 3000
  9759. $EngineSnd: -1
  9760. $Closeup_pos: 0.0, 0.0, -90
  9761. $Closeup_zoom: 0.5
  9762. $Score: 5
  9763. $Target Priority Groups: ( "Object" )
  9764.  
  9765. $Name: Asteroid#Field Medium
  9766. $Short name: Ast_M
  9767. $Species: Object
  9768. $POF file: Ast_Field_Medium_01.pof
  9769. $POF target LOD: 1
  9770. $Detail distance: (0, 250, 800, 2000)
  9771. $Show damage: YES
  9772. $Damage Lightning Type: None
  9773. $Debris:
  9774. +Lightning Arc Percent: 0
  9775. $Density: 1
  9776. $Damp: 1
  9777. $Rotdamp: 1
  9778. $Max Velocity: 0.0, 0.0, 60.0
  9779. $Rotation time: 20.0, 20.0, 20.0
  9780. $Rear Velocity: 0.0
  9781. $Forward accel: 0.0
  9782. $Forward decel: 0.0
  9783. $Slide accel: 0.0
  9784. $Slide decel: 0.0
  9785. $Glide: NO
  9786. $Expl inner rad: 60.0
  9787. $Expl outer rad: 90.0
  9788. $Expl damage: 50.0
  9789. $Expl blast: 75.0
  9790. $Expl Propagates: NO
  9791. $Shockwave Speed: 300.0
  9792. $Shockwave Count: 1
  9793. $Explosion Animations: (3)
  9794. $Hitpoints: 1000
  9795. $Flags: ( "navbuoy" "stealth" "dont collide invisible")
  9796. $AI Class: None
  9797. $Afterburner: NO
  9798. $Countermeasures: 0
  9799. $Scan time: 3000
  9800. $EngineSnd: -1
  9801. $Closeup_pos: 0.0, 0.0, -150
  9802. $Closeup_zoom: 0.5
  9803. $Score: 10
  9804. $Target Priority Groups: ( "Object" )
  9805.  
  9806. $Name: Asteroid#Field Large
  9807. $Short name: Ast_L
  9808. $Species: Object
  9809. $POF file: Ast_Field_Large_01.pof
  9810. $POF target LOD: 1
  9811. $Detail distance: (0, 250, 800, 2000)
  9812. $Show damage: YES
  9813. $Damage Lightning Type: None
  9814. $Debris:
  9815. +Lightning Arc Percent: 0
  9816. $Density: 1
  9817. $Damp: 1
  9818. $Rotdamp: 1
  9819. $Max Velocity: 0.0, 0.0, 60.0
  9820. $Rotation time: 20.0, 20.0, 20.0
  9821. $Rear Velocity: 0.0
  9822. $Forward accel: 0.0
  9823. $Forward decel: 0.0
  9824. $Slide accel: 0.0
  9825. $Slide decel: 0.0
  9826. $Glide: NO
  9827. $Expl inner rad: 90.0
  9828. $Expl outer rad: 150.0
  9829. $Expl damage: 150.0
  9830. $Expl blast: 120.0
  9831. $Expl Propagates: NO
  9832. $Shockwave Speed: 300.0
  9833. $Shockwave Count: 1
  9834. $Explosion Animations: (3)
  9835. $Hitpoints: 3000
  9836. $Flags: ( "navbuoy" "stealth" "dont collide invisible")
  9837. $AI Class: None
  9838. $Afterburner: NO
  9839. $Countermeasures: 0
  9840. $Scan time: 3000
  9841. $EngineSnd: -1
  9842. $Closeup_pos: 0.0, 0.0, -200
  9843. $Closeup_zoom: 0.5
  9844. $Score: 15
  9845. $Target Priority Groups: ( "Object" )
  9846.  
  9847. $Name: Asteroid R1
  9848. $Short name: Ast_R1
  9849. $Species: Object
  9850. $POF file: Ast_R1.pof
  9851. $POF target LOD: 1
  9852. $Detail distance: (0, 450, 900, 1800)
  9853. $Show damage: YES
  9854. $Damage Lightning Type: None
  9855. $Debris:
  9856. +Lightning Arc Percent: 0
  9857. $Density: 1
  9858. $Damp: 1
  9859. $Rotdamp: 1
  9860. $Max Velocity: 0.0, 0.0, 0.0
  9861. $Rotation time: 20.0, 20.0, 20.0
  9862. $Rear Velocity: 0.0
  9863. $Forward accel: 0.0
  9864. $Forward decel: 0.0
  9865. $Slide accel: 0.0
  9866. $Slide decel: 0.0
  9867. $Glide: NO
  9868. $Expl inner rad: 500.0
  9869. $Expl outer rad: 1000.0
  9870. $Expl damage: 20.0
  9871. $Expl blast: 500.0
  9872. $Expl Propagates: NO
  9873. $Shockwave Speed: 300.0
  9874. $Shockwave Count: 1
  9875. $Explosion Animations: (3)
  9876. $Hitpoints: 250000
  9877. $Flags: ( "navbuoy" "stealth" "dont collide invisible")
  9878. $AI Class: None
  9879. $Afterburner: NO
  9880. $Countermeasures: 0
  9881. $Scan time: 3000
  9882. $EngineSnd: -1
  9883. $Closeup_pos: 0.0, 0.0, -1000
  9884. $Closeup_zoom: 0.5
  9885. $Score: 450
  9886. $Target Priority Groups: ( "Object" )
  9887.  
  9888.  
  9889. ;---------------------------------- Misc Stuff -------------------------------------
  9890.  
  9891. $Name: Camera
  9892. $Short name: Camera
  9893. $Species: Object
  9894. $POF file: Camera.pof
  9895. $Detail distance: (0)
  9896. $Show damage: YES
  9897. $Damage Lightning Type: None
  9898. $Debris:
  9899. +Lightning Arc Percent: 0
  9900. $Density: 1
  9901. $Damp: 0.5
  9902. $Rotdamp: 0.5
  9903. $Banking Constant: 0.5
  9904. $Max Velocity: 200.0, 200.0, 200.0
  9905. $Rotation time: .5, .5, .5
  9906. $Rear Velocity: 200.0
  9907. $Forward accel: .01
  9908. $Forward decel: .01
  9909. $Slide accel: 0.01
  9910. $Slide decel: 0.01
  9911. $Glide: YES
  9912. +Dynamic Glide Cap: YES
  9913. +Glide Accel Mult: -1.0
  9914. $Warpin type: Galactica
  9915. $Warpin speed: 60
  9916. $Warpin time: 0.2
  9917. $Warpin radius: 35
  9918. $Warpin animation: FTL
  9919. $Warpout type: Galactica
  9920. $Warpout speed: 75
  9921. $Warpout time: 0.2
  9922. $Warpout radius: 35
  9923. $Warpout animation: FTL
  9924. $Player warpout speed: .25
  9925. $Expl inner rad: 10.0
  9926. $Expl outer rad: 25.0
  9927. $Expl damage: 10.0
  9928. $Expl blast: 1000.0
  9929. $Expl Propagates: NO
  9930. $Vaporize Percent Chance: 75
  9931. $Shockwave Speed: 0.0
  9932. $Allowed PBanks: ( "MEC-A6" "MEC-A6#Weak" "GBK-6"
  9933. "30mm 2.1" "30mm 2.1#Weak" "35mm 5.1")
  9934. $Allowed Dogfight PBanks: ( "MEC-A6" "MEC-A6#Weak" "GBK-6"
  9935. "30mm 2.1" "30mm 2.1#Weak" "35mm 5.1")
  9936. $Default PBanks: ( "MEC-A6" "MEC-A6" )
  9937. $PBank Capacity: ( 2000 1000 )
  9938. $Allowed SBanks: ( "HD-70 Lightning Javelin" "HD-51 Arbalest"
  9939. "HD-70 Lightning Javelin#Weak" "AGM-41 Whiplash"
  9940. "GBU-102 Tercio" "GBU-102 Tercio#Weak" "N4 Nessus"
  9941. "CTD-17 Jester" "HS-24 Lance" "HS-48 Spear"
  9942. "SRM-AF 2.6 Pilum" "SRM-AF 2.6 Pilum#Weak"
  9943. "MRT-N 2.3 Mangonel" "LRT-AP 2.2 Shipwreck"
  9944. "MRT-HE 1.0 Scythe" "MRT-HE 1.0 Scythe#Weak"
  9945. "LRM-AF 1.5 Voulge" "CR-HE 2.2 Dart" )
  9946. $Allowed Dogfight SBanks: ( "HD-70 Lightning Javelin" "HD-51 Arbalest"
  9947. "HD-70 Lightning Javelin#Weak" "AGM-41 Whiplash"
  9948. "GBU-102 Tercio" "GBU-102 Tercio#Weak" "N4 Nessus"
  9949. "CTD-17 Jester" "HS-24 Lance" "HS-48 Spear"
  9950. "SRM-AF 2.6 Pilum" "SRM-AF 2.6 Pilum#Weak"
  9951. "MRT-N 2.3 Mangonel" "LRT-AP 2.2 Shipwreck"
  9952. "MRT-HE 1.0 Scythe" "MRT-HE 1.0 Scythe#Weak"
  9953. "LRM-AF 1.5 Voulge" "CR-HE 2.2 Dart" )
  9954. $Default SBanks: ( "HD-51 Arbalest" "AGM-41 Whiplash" "AGM-41 Whiplash" )
  9955. $SBank Capacity: ( 1000 1000 2000)
  9956. $Shields: 0
  9957. $Shield Color: 100 100 255
  9958. $Power Output: 1.5
  9959. $Max Oclk Speed: 200.0
  9960. $Max Weapon Eng: 0
  9961. $Hitpoints: 1000000
  9962. $Armor type: Fighter
  9963. $Flags: ( "fighter" "no_collide" "player_ship")
  9964. $AI Class: Captain
  9965. $Afterburner: NO
  9966. $Countermeasures: 0
  9967. $Scan time: 2000
  9968. $EngineSnd: -1
  9969. $Closeup_pos: 0.0, 0.0, 0
  9970. $Closeup_zoom: 0.5
  9971. $Score: 0
  9972.  
  9973. $Subsystem: engine, 0, 0
  9974. $Engine Wash: Default
  9975.  
  9976.  
  9977. ;---------------------------------- Added Cylon Fighters -------------------------------------
  9978.  
  9979. $Name: White Raider
  9980. $Short name: WRaider
  9981. $Species: Cylon
  9982. +Type: XSTR("Unknown", 171)+Maneuverability: XSTR("High", 172)+Armor: XSTR("Medium", 1182)+Manufacturer: XSTR("Unknown", 171) +Tech Description: Radically different than the Cylon Raider encountered thirty years ago, the speed and manuverability of the new Cylon Raider is far superior to the original design. The new Cylon Raider is a dedicated space superiority fighter, and intelligence reports indicate that they attack with almost a pack mentality, leading to speculation about animal-like qualities in their programming. The Cylon Raider has also demonstrated electronics warfare capabilities through its use of the Command Network Protocol backdoor. For ships that this vulnerability does not apply to, the Cylon Raider is a Class C threat.
  9983. $end_multi_text
  9984. +Length: 8.94 m
  9985. +Gun Mounts: 2
  9986. +Missile Banks: 2
  9987. $Selection Effect: Off
  9988. $POF file: Cyl_Raider.pof
  9989. $POF Target File: Cyl_Raider.pof
  9990. $POF Target LOD: 1
  9991. $Detail distance: (0, 35, 140, 280)
  9992. $Show damage: YES
  9993. $Damage Lightning Type: None
  9994. $Collision Physics:
  9995. +Bounce: 0.0
  9996. +Friction: 2.0
  9997. +Landing Max Forward Vel: 30
  9998. +Landing Min Forward Vel: -10
  9999. +Landing Max Descent Vel: 15
  10000. +Landing Max Horizontal Vel: 10
  10001. +Landing Max Angle: 30
  10002. +Landing Min Angle: -20
  10003. +Landing Max Rotate Angle: 20
  10004. +Reorient Max Forward Vel: 100
  10005. +Reorient Min Forward Vel: -30
  10006. +Reorient Max Descent Vel: 40
  10007. +Reorient Max Horizontal Vel: 35
  10008. +Reorient Max Angle: 45
  10009. +Reorient Min Angle: -45
  10010. +Reorient Max Rotate Angle: 45
  10011. +Reorient Speed Mult: 1.0
  10012. +Landing Rest Angle: -3
  10013. +Landing Sound: 204
  10014. $Debris:
  10015. +Lightning Arc Percent: 0
  10016. $Density: 1
  10017. $Damp: 1
  10018. $Rotdamp: 0.6
  10019. $Banking Constant: 0.7
  10020. $Max Velocity: 45.0, 45.0, 90.0
  10021. $Rotation time: 7.5, 7.5, 5.0
  10022. $Rear Velocity: 40.0
  10023. $Forward accel: 2
  10024. $Forward decel: 2
  10025. $Slide accel: 1
  10026. $Slide decel: 1
  10027. $Glide: YES
  10028. +Dynamic Glide Cap: YES
  10029. +Glide Accel Mult: -1.0
  10030. $Convergence:
  10031. +Automatic
  10032. +Minimum Distance: 100
  10033. $Warpin type: Galactica
  10034. $Warpin Start Sound: 45
  10035. $Warpin time: 0.3667
  10036. $Warpin animation: FTL
  10037. $Warpout type: Galactica
  10038. $Warpout Start Sound: 46
  10039. $Warpout time: 0.3667
  10040. $Warpout animation: FTL
  10041. $Player warpout speed: .25
  10042. $Expl inner rad: 5.0
  10043. $Expl outer rad: 20.0
  10044. $Expl damage: 20.0
  10045. $Expl blast: 1000.0
  10046. $Expl Propagates: NO
  10047. $Vaporize Percent Chance: 75
  10048. $Shockwave Speed: 0.0
  10049. $Explosion Animations: (6,7)
  10050. $Allowed PBanks: ( "30mm 2.1" "30mm 2.1#Weak" )
  10051. $Allowed Dogfight PBanks: ( "30mm 2.1" "30mm 2.1#Weak" )
  10052. $Default PBanks: ( "30mm 2.1" )
  10053. $PBank Capacity: ( 2 )
  10054. $Allowed SBanks: ( "SRM-AF 2.6 Pilum" "MRT-N 2.3 Mangonel" "MRT-N 2.3 Mangonel#Weak"
  10055. "LRT-AP 2.2 Shipwreck" "MRT-HE 1.0 Scythe"
  10056. "SRM-AF 2.6 Pilum#Weak" "MRT-HE 1.0 Scythe#Weak"
  10057. "LRM-AF 1.5 Voulge" )
  10058. ( "SRM-AF 2.6 Pilum" "MRT-N 2.3 Mangonel" "MRT-N 2.3 Mangonel#Weak"
  10059. "LRT-AP 2.2 Shipwreck" "MRT-HE 1.0 Scythe"
  10060. "SRM-AF 2.6 Pilum#Weak" "MRT-HE 1.0 Scythe#Weak"
  10061. "LRM-AF 1.5 Voulge" )
  10062. $Allowed Dogfight SBanks: ( "SRM-AF 2.6 Pilum" "MRT-N 2.3 Mangonel" "MRT-N 2.3 Mangonel#Weak"
  10063. "LRT-AP 2.2 Shipwreck" "MRT-HE 1.0 Scythe"
  10064. "SRM-AF 2.6 Pilum#Weak" "MRT-HE 1.0 Scythe#Weak"
  10065. "LRM-AF 1.5 Voulge" )
  10066. ( "SRM-AF 2.6 Pilum" "MRT-N 2.3 Mangonel" "MRT-N 2.3 Mangonel#Weak"
  10067. "LRT-AP 2.2 Shipwreck" "MRT-HE 1.0 Scythe"
  10068. "SRM-AF 2.6 Pilum#Weak" "MRT-HE 1.0 Scythe#Weak"
  10069. "LRM-AF 1.5 Voulge" )
  10070. $Default SBanks: ( "SRM-AF 2.6 Pilum" "SRM-AF 2.6 Pilum" )
  10071. $SBank Capacity: ( 0 0 )
  10072. $Shields: 0
  10073. $Shield Color: 255 92 92
  10074. $Power Output: 2.0
  10075. $Max Oclk Speed: 80.0
  10076. $Max Weapon Eng: 0.0
  10077. $Hitpoints: 240
  10078. $Armor type: Fighter
  10079. $Flags: ( "fighter"
  10080. "intrinsic no shields" "show ship"
  10081. "generate icon" "no weapon damage scaling" "no ets" )
  10082. $AI Class: White
  10083. $Afterburner: YES
  10084. +Aburn Max Vel: 50.0, 50.0, 100.0
  10085. +Aburn For accel: 1
  10086. +Aburn Fuel: 250.0
  10087. +Aburn Burn Rate: 60.0
  10088. +Aburn Rec Rate: 20.0
  10089. $Countermeasure Type: Cylon Countermeasure
  10090. $Countermeasures: 0
  10091. $Scan time: 2000
  10092. $EngineSnd: 131
  10093. $GlideStartSnd: 211
  10094. $GlideEndSnd: 212
  10095. $CockpitEngineSnd: 221
  10096. $FullThrottleSnd: 288
  10097. $ZeroThrottleSnd: 291
  10098. $ThrottleUpSnd: 289
  10099. $ThrottleDownSnd: 290
  10100. $AfterburnerSnd: 237
  10101. $AfterburnerEngageSnd: 236
  10102. $AfterburnerFailedSnd: 238
  10103. $MissileTrackingSnd: 155
  10104. $MissileLockedSnd: 156
  10105. $PrimaryCycleSnd: 157
  10106. $SecondaryCycleSnd: 158
  10107. $TargetAcquiredSnd: 159
  10108. $PrimaryFireFailedSnd: 160
  10109. $SecondaryFireFailedSnd: 161
  10110. $HeatSeekerLaunchWarningSnd: 159
  10111. $AspectSeekerLaunchWarningSnd: 160
  10112. $MissileLockWarningSnd: 161
  10113. $MissileEvadedSnd: 162
  10114. $Closeup_pos: 0.0, 0.5, -15
  10115. $Closeup_zoom: 0.5
  10116. $Score: 10
  10117. $Trail:
  10118. +Offset: 1.75 0.0 -0.50
  10119. +Start Width: 0.3
  10120. +End Width: 3.0
  10121. +Start Alpha: 0.8
  10122. +End Alpha: 0.0
  10123. +Max Life: 0.9
  10124. +Spew Time: 120
  10125. +Bitmap: MissileTrail02
  10126. $Trail:
  10127. +Offset: -1.75 0.0 -0.50
  10128. +Start Width: 0.3
  10129. +End Width: 3.0
  10130. +Start Alpha: 0.8
  10131. +End Alpha: 0.0
  10132. +Max Life: 0.9
  10133. +Spew Time: 120
  10134. +Bitmap: MissileTrail02
  10135.  
  10136. ;; Engine fire
  10137.  
  10138. $Thruster:
  10139. +Used for: ( "forward" )
  10140. +Position: (0.472000 -0.181000 -1.028000)
  10141. +Normal: (0.000000 0.000000 -1.000000)
  10142. +Texture: Thruster_Cyl_Fire
  10143. +Radius: 0.5
  10144. +Length: 3.55
  10145.  
  10146. $Thruster:
  10147. +Used for: ( "forward" )
  10148. +Position: (-0.002000 0.036000 -1.328000)
  10149. +Normal: (0.000000 0.000000 -1.000000)
  10150. +Texture: Thruster_Cyl_Fire
  10151. +Radius: 0.5
  10152. +Length: 3.55
  10153.  
  10154. $Thruster:
  10155. +Used for: ( "forward" )
  10156. +Position: (-0.468000 -0.181000 -1.028000)
  10157. +Normal: (0.000000 0.000000 -1.000000)
  10158. +Texture: Thruster_Cyl_Fire
  10159. +Radius: 0.5
  10160. +Length: 3.55
  10161.  
  10162. ;; left wing top
  10163.  
  10164. $Thruster:
  10165. +Used for: ( "slide down" "roll left" "bank right" )
  10166. +Position: (2.150000 0.140000 1.000000 )
  10167. +Normal: (0.000000 0.400000 0.000000)
  10168. +Texture: Thruster_Jets
  10169. +Radius: 0.15
  10170. +Length: 2.0
  10171.  
  10172. $Thruster:
  10173. +Used for: ( "slide down" "roll left" "bank right" )
  10174. +Position: (2.280000 0.000000 1.900000 )
  10175. +Normal: ( 0.000000 0.400000 0.000000)
  10176. +Texture: Thruster_Jets
  10177. +Radius: 0.15
  10178. +Length: 2.0
  10179.  
  10180. $Thruster:
  10181. +Used for: ( "slide down" "pitch down" "roll left" "bank right" )
  10182. +Position: (2.220000 0.000000 2.900000 )
  10183. +Normal: ( 0.050000 0.400000 0.000000)
  10184. +Texture: Thruster_Jets
  10185. +Radius: 0.15
  10186. +Length: 2.0
  10187.  
  10188. $Thruster:
  10189. +Used for: ( "slide down" "pitch down" "roll left" "bank right" )
  10190. +Position: (2.250000 -0.065000 3.750000 )
  10191. +Normal: (0.050000 0.400000 0.000000)
  10192. +Texture: Thruster_Jets
  10193. +Radius: 0.15
  10194. +Length: 2.0
  10195.  
  10196. ;; left engine top center
  10197.  
  10198. $Thruster:
  10199. +Used for: ( "slide down" "pitch up" "bank right" )
  10200. +Position: (0.500000 0.110000 0.280000)
  10201. +Normal: (0.000000 0.400000 0.000000)
  10202. +Texture: Thruster_Jets
  10203. +Radius: 0.15
  10204. +Length: 2.0
  10205.  
  10206. $Thruster:
  10207. +Used for: ( "slide down" "pitch up" "bank right" )
  10208. +Position: (0.600000 0.110000 0.280000)
  10209. +Normal: ( 0.000000 0.400000 0.000000)
  10210. +Texture: Thruster_Jets
  10211. +Radius: 0.15
  10212. +Length: 2.0
  10213.  
  10214. ;; right wing top
  10215.  
  10216. $Thruster:
  10217. +Used for: ( "slide down" "roll right" "bank left" )
  10218. +Position: (-2.150000 0.140000 1.000000)
  10219. +Normal: (0.000000 0.400000 0.000000)
  10220. +Texture: Thruster_Jets
  10221. +Radius: 0.15
  10222. +Length: 2.0
  10223.  
  10224. $Thruster:
  10225. +Used for: ( "slide down" "roll right" "bank left" )
  10226. +Position: (-2.280000 0.000000 1.900000)
  10227. +Normal: (0.000000 0.400000 0.000000)
  10228. +Texture: Thruster_Jets
  10229. +Radius: 0.15
  10230. +Length: 2.0
  10231.  
  10232. $Thruster:
  10233. +Used for: ( "slide down" "pitch down" "roll right" "bank left" )
  10234. +Position: (-2.220000 0.000000 2.900000)
  10235. +Normal: (-0.050000 0.400000 0.000000)
  10236. +Texture: Thruster_Jets
  10237. +Radius: 0.15
  10238. +Length: 2.0
  10239.  
  10240. $Thruster:
  10241. +Used for: ( "slide down" "pitch down" "roll right" "bank left" )
  10242. +Position: (-2.250000 -0.065000 3.750000)
  10243. +Normal: (-0.050000 0.400000 0.000000)
  10244. +Texture: Thruster_Jets
  10245. +Radius: 0.15
  10246. +Length: 2.0
  10247.  
  10248. ;; right engine top center
  10249.  
  10250. $Thruster:
  10251. +Used for: ( "slide down" "pitch up" "bank left" )
  10252. +Position: (-0.500000 0.110000 0.280000)
  10253. +Normal: (0.000000 0.400000 0.000000)
  10254. +Texture: Thruster_Jets
  10255. +Radius: 0.15
  10256. +Length: 2.0
  10257.  
  10258. $Thruster:
  10259. +Used for: ( "slide down" "pitch up" "bank left" )
  10260. +Position: (-0.600000 0.110000 0.280000)
  10261. +Normal: (0.000000 0.400000 0.000000)
  10262. +Texture: Thruster_Jets
  10263. +Radius: 0.15
  10264. +Length: 2.0
  10265.  
  10266. ;; left wing bottom outside
  10267.  
  10268. $Thruster:
  10269. +Used for: ( "slide up" "pitch down" "bank left" "roll right" )
  10270. +Position: (2.400000 -0.585000 0.850000 )
  10271. +Normal: (-0.050000 -0.400000 0.000000)
  10272. +Texture: Thruster_Jets
  10273. +Radius: 0.15
  10274. +Length: 2.0
  10275.  
  10276. $Thruster:
  10277. +Used for: ( "slide up" "pitch down" "bank left" "roll right" )
  10278. +Position: (2.315000 -0.540000 2.450000)
  10279. +Normal: (-0.100000 -0.400000 0.000000)
  10280. +Texture: Thruster_Jets
  10281. +Radius: 0.15
  10282. +Length: 2.0
  10283.  
  10284. ;; left wing bottom bombbay
  10285.  
  10286. $Thruster:
  10287. +Used for: ( "slide up" "pitch down" "bank left" )
  10288. +Position: (1.750000 -0.375000 0.800000 )
  10289. +Normal: (-0.050000 -0.400000 0.000000)
  10290. +Texture: Thruster_Jets
  10291. +Radius: 0.15
  10292. +Length: 2.0
  10293.  
  10294. $Thruster:
  10295. +Used for: ( "slide up" "pitch down" "bank left" )
  10296. +Position: (1.500000 -0.300000 0.800000)
  10297. +Normal: (-0.050000 -0.400000 0.000000)
  10298. +Texture: Thruster_Jets
  10299. +Radius: 0.15
  10300. +Length: 2.0
  10301.  
  10302. ;; right wing bottom outside
  10303.  
  10304. $Thruster:
  10305. +Used for: ( "slide up" "pitch down" "bank right" "roll left" )
  10306. +Position: (-2.400000 -0.585000 0.850000)
  10307. +Normal: (0.050000 -0.400000 0.000000)
  10308. +Texture: Thruster_Jets
  10309. +Radius: 0.15
  10310. +Length: 2.0
  10311.  
  10312. $Thruster:
  10313. +Used for: ( "slide up" "pitch down" "bank right" "roll left" )
  10314. +Position: (-2.315000 -0.540000 2.450000)
  10315. +Normal: (0.100000 -0.400000 0.000000)
  10316. +Texture: Thruster_Jets
  10317. +Radius: 0.15
  10318. +Length: 2.0
  10319.  
  10320. ;; right wing bottom bombbay
  10321.  
  10322. $Thruster:
  10323. +Used for: ( "slide up" "pitch down" "bank right" )
  10324. +Position: (-1.750000 -0.375000 0.800000)
  10325. +Normal: (0.050000 -0.400000 0.000000)
  10326. +Texture: Thruster_Jets
  10327. +Radius: 0.15
  10328. +Length: 2.0
  10329.  
  10330. $Thruster:
  10331. +Used for: ( "slide up" "pitch down" "bank right" )
  10332. +Position: (-1.500000 -0.300000 0.800000)
  10333. +Normal: (0.050000 -0.400000 0.000000)
  10334. +Texture: Thruster_Jets
  10335. +Radius: 0.15
  10336. +Length: 2.0
  10337.  
  10338. ;; left side
  10339.  
  10340. $Thruster:
  10341. +Used for: ( "slide left" )
  10342. +Position: (2.900000 -0.550000 2.550000)
  10343. +Normal: (0.400000 -0.100000 0.100000)
  10344. +Texture: Thruster_Jets
  10345. +Radius: 0.15
  10346. +Length: 2.0
  10347.  
  10348. $Thruster:
  10349. +Used for: ( "slide left" )
  10350. +Position: (2.900000 -0.550000 2.450000 )
  10351. +Normal: (0.400000 -0.100000 0.100000)
  10352. +Texture: Thruster_Jets
  10353. +Radius: 0.15
  10354. +Length: 2.0
  10355.  
  10356. $Thruster:
  10357. +Used for: ( "slide left" )
  10358. +Position: (2.890000 -0.550000 2.150000)
  10359. +Normal: (0.400000 -0.100000 -0.100000)
  10360. +Texture: Thruster_Jets
  10361. +Radius: 0.15
  10362. +Length: 2.0
  10363.  
  10364. $Thruster:
  10365. +Used for: ( "slide left" )
  10366. +Position: (2.890000 -0.550000 2.250000 )
  10367. +Normal: (0.400000 -0.100000 -0.100000)
  10368. +Texture: Thruster_Jets
  10369. +Radius: 0.15
  10370. +Length: 2.0
  10371.  
  10372. ;; right side
  10373.  
  10374. $Thruster:
  10375. +Used for: ( "slide right" )
  10376. +Position: (-2.900000 -0.550000 2.550000)
  10377. +Normal: (-0.400000 -0.100000 0.100000)
  10378. +Texture: Thruster_Jets
  10379. +Radius: 0.15
  10380. +Length: 2.0
  10381.  
  10382. $Thruster:
  10383. +Used for: ( "slide right" )
  10384. +Position: (-2.900000 -0.550000 2.450000)
  10385. +Normal: (-0.400000 -0.100000 0.100000)
  10386. +Texture: Thruster_Jets
  10387. +Radius: 0.15
  10388. +Length: 2.0
  10389.  
  10390. $Thruster:
  10391. +Used for: ( "slide right" )
  10392. +Position: (-2.890000 -0.550000 2.250000)
  10393. +Normal: (-0.400000 -0.100000 -0.100000)
  10394. +Texture: Thruster_Jets
  10395. +Radius: 0.15
  10396. +Length: 2.0
  10397.  
  10398. $Thruster:
  10399. +Used for: ( "slide right" )
  10400. +Position: (-2.890000 -0.550000 2.150000)
  10401. +Normal: (-0.400000 -0.100000 -0.100000)
  10402. +Texture: Thruster_Jets
  10403. +Radius: 0.15
  10404. +Length: 2.0
  10405.  
  10406. ;; left engine top front
  10407.  
  10408. $Thruster:
  10409. +Used for: ( "slide down" "bank right" )
  10410. +Position: (0.500000 0.030000 1.000000)
  10411. +Normal: (0.000000 0.400000 0.100000)
  10412. +Texture: Thruster_Jets
  10413. +Radius: 0.15
  10414. +Length: 2.0
  10415.  
  10416. $Thruster:
  10417. +Used for: ( "slide down" "bank right" )
  10418. +Position: (0.650000 0.015000 1.050000)
  10419. +Normal: (0.000000 0.400000 0.100000)
  10420. +Texture: Thruster_Jets
  10421. +Radius: 0.15
  10422. +Length: 2.0
  10423.  
  10424. ;; right engine top front
  10425.  
  10426. $Thruster:
  10427. +Used for: ( "slide down" "bank left" )
  10428. +Position: (-0.500000 0.030000 1.000000)
  10429. +Normal: (0.000000 0.400000 0.100000)
  10430. +Texture: Thruster_Jets
  10431. +Radius: 0.15
  10432. +Length: 2.0
  10433.  
  10434. $Thruster:
  10435. +Used for: ( "slide down" "bank left" )
  10436. +Position: (-0.650000 0.015000 1.050000)
  10437. +Normal: (0.000000 0.400000 0.100000)
  10438. +Texture: Thruster_Jets
  10439. +Radius: 0.15
  10440. +Length: 2.0
  10441.  
  10442. ;; left wing inside bottom
  10443.  
  10444. $Thruster:
  10445. +Used for: ( "slide up" "bank left" )
  10446. +Position: (1.820000 -0.270000 1.970000)
  10447. +Normal: (-0.100000 -0.400000 0.000000)
  10448. +Texture: Thruster_Jets
  10449. +Radius: 0.15
  10450. +Length: 2.0
  10451.  
  10452. $Thruster:
  10453. +Used for: ( "slide up" "bank left" )
  10454. +Position: (1.980000 -0.320000 2.400000)
  10455. +Normal: (-0.100000 -0.400000 0.000000)
  10456. +Texture: Thruster_Jets
  10457. +Radius: 0.15
  10458. +Length: 2.0
  10459.  
  10460. ;; right wing inside bottom
  10461.  
  10462. $Thruster:
  10463. +Used for: ( "slide up" "bank right" )
  10464. +Position: (-1.820000 -0.270000 1.970000)
  10465. +Normal: (0.100000 -0.400000 0.000000)
  10466. +Texture: Thruster_Jets
  10467. +Radius: 0.15
  10468. +Length: 2.0
  10469.  
  10470. $Thruster:
  10471. +Used for: ( "slide up" "bank right" )
  10472. +Position: (-1.980000 -0.320000 2.400000)
  10473. +Normal: (0.100000 -0.400000 0.000000)
  10474. +Texture: Thruster_Jets
  10475. +Radius: 0.15
  10476.  
  10477. ;; left wing bottom front
  10478.  
  10479. $Thruster:
  10480. +Used for: ( "slide up" "pitch up" "roll right" )
  10481. +Position: (2.170000 -0.430000 4.500000)
  10482. +Normal: (-0.100000 -0.400000 0.000000)
  10483. +Texture: Thruster_Jets
  10484. +Radius: 0.15
  10485. +Length: 2.0
  10486.  
  10487. $Thruster:
  10488. +Used for: ( "slide up" "pitch up" "roll right" )
  10489. +Position: (2.295000 -0.465000 3.300000)
  10490. +Normal: (-0.100000 -0.400000 0.000000)
  10491. +Texture: Thruster_Jets
  10492. +Radius: 0.15
  10493. +Length: 2.0
  10494.  
  10495. ;; right wing bottom front
  10496.  
  10497. $Thruster:
  10498. +Used for: ( "slide up" "pitch up" "roll left" )
  10499. +Position: (-2.170000 -0.430000 4.500000)
  10500. +Normal: (0.100000 -0.400000 0.000000)
  10501. +Texture: Thruster_Jets
  10502. +Radius: 0.15
  10503. +Length: 2.0
  10504.  
  10505. $Thruster:
  10506. +Used for: ( "slide up" "pitch up" "roll left" )
  10507. +Position: (-2.295000 -0.465000 3.300000)
  10508. +Normal: (0.100000 -0.400000 0.000000)
  10509. +Texture: Thruster_Jets
  10510. +Radius: 0.15
  10511. +Length: 2.0
  10512.  
  10513. ;; left engine top rear
  10514.  
  10515. $Thruster:
  10516. +Used for: ( "slide down" "pitch up" )
  10517. +Position: (0.400000 0.032500 -0.850000)
  10518. +Normal: (0.000000 0.400000 -0.100000)
  10519. +Texture: Thruster_Jets
  10520. +Radius: 0.15
  10521. +Length: 2.0
  10522.  
  10523. $Thruster:
  10524. +Used for: ( "slide down" "pitch up" )
  10525. +Position: (0.550000 0.040000 -0.850000)
  10526. +Normal: (0.000000 0.400000 -0.100000)
  10527. +Texture: Thruster_Jets
  10528. +Radius: 0.15
  10529. +Length: 2.0
  10530.  
  10531. ;; right engine top rear
  10532.  
  10533. $Thruster:
  10534. +Used for: ( "slide down" "pitch up" )
  10535. +Position: (-0.400000 0.032500 -0.850000)
  10536. +Normal: (0.000000 0.400000 -0.100000)
  10537. +Texture: Thruster_Jets
  10538. +Radius: 0.15
  10539. +Length: 2.0
  10540.  
  10541. $Thruster:
  10542. +Used for: ( "slide down" "pitch up" )
  10543. +Position: (-0.550000 0.040000 -0.850000)
  10544. +Normal: (0.000000 0.400000 -0.100000)
  10545. +Texture: Thruster_Jets
  10546. +Radius: 0.15
  10547. +Length: 2.0
  10548.  
  10549. $Radar Image 2D: DRADIS_Cyl_Raidera
  10550. $Radar Color Image 2D: DRADIS_Cyl_Raiderb
  10551. $Radar Image Size: 12
  10552. $3D Radar Blip Size Multiplier: 0.1875
  10553.  
  10554. $Subsystem: sensors, 10,0.0
  10555. $Alt Subsystem Name: SEN
  10556. $Subsystem: communication, 10,0.0
  10557. $Alt Subsystem Name: COM
  10558. $Subsystem: engine1a, 12,0.0
  10559. $Alt Subsystem Name: ENG1
  10560. $Engine Wash: Default
  10561. $Subsystem: engine2a, 12,0.0
  10562. $Alt Subsystem Name: ENG2
  10563. $Engine Wash: Default
  10564. $Subsystem: engine3a, 12,0.0
  10565. $Alt Subsystem Name: ENG3
  10566. $Engine Wash: Default
  10567. $Subsystem: weapons, 15,0.0
  10568. $Alt Subsystem Name: WEP
  10569. $Subsystem: navigation, 5,0.0
  10570. $Alt Subsystem Name: NAV
  10571. $Subsystem: FTL, 5,0.0
  10572.  
  10573. $Name: Red Raider
  10574. $Short name: RRaider
  10575. $Species: Cylon
  10576. +Type: XSTR("Unknown", 171)+Maneuverability: XSTR("High", 172)+Armor: XSTR("Medium", 1182)+Manufacturer: XSTR("Unknown", 171) +Tech Description: Radically different than the Cylon Raider encountered thirty years ago, the speed and manuverability of the new Cylon Raider is far superior to the original design. The new Cylon Raider is a dedicated space superiority fighter, and intelligence reports indicate that they attack with almost a pack mentality, leading to speculation about animal-like qualities in their programming. The Cylon Raider has also demonstrated electronics warfare capabilities through its use of the Command Network Protocol backdoor. For ships that this vulnerability does not apply to, the Cylon Raider is a Class C threat.
  10577. $end_multi_text
  10578. +Length: 8.94 m
  10579. +Gun Mounts: 2
  10580. +Missile Banks: 2
  10581. $Selection Effect: Off
  10582. $POF file: Cyl_Raider.pof
  10583. $POF Target File: Cyl_Raider.pof
  10584. $POF Target LOD: 1
  10585. $Detail distance: (0, 35, 140, 280)
  10586. $Show damage: YES
  10587. $Damage Lightning Type: None
  10588. $Collision Physics:
  10589. +Bounce: 0.0
  10590. +Friction: 2.0
  10591. +Landing Max Forward Vel: 30
  10592. +Landing Min Forward Vel: -10
  10593. +Landing Max Descent Vel: 15
  10594. +Landing Max Horizontal Vel: 10
  10595. +Landing Max Angle: 30
  10596. +Landing Min Angle: -20
  10597. +Landing Max Rotate Angle: 20
  10598. +Reorient Max Forward Vel: 100
  10599. +Reorient Min Forward Vel: -30
  10600. +Reorient Max Descent Vel: 40
  10601. +Reorient Max Horizontal Vel: 35
  10602. +Reorient Max Angle: 45
  10603. +Reorient Min Angle: -45
  10604. +Reorient Max Rotate Angle: 45
  10605. +Reorient Speed Mult: 1.0
  10606. +Landing Rest Angle: -3
  10607. +Landing Sound: 204
  10608. $Debris:
  10609. +Lightning Arc Percent: 0
  10610. $Density: 1
  10611. $Damp: 0.8
  10612. $Rotdamp: 0.3
  10613. $Banking Constant: 0.7
  10614. $Max Velocity: 75.0, 75.0, 150.0
  10615. $Rotation time: 2, 2, 1
  10616. $Rear Velocity: 65.0
  10617. $Forward accel: 1
  10618. $Forward decel: 1
  10619. $Slide accel: 0.7
  10620. $Slide decel: 0.7
  10621. $Glide: YES
  10622. +Dynamic Glide Cap: YES
  10623. +Glide Accel Mult: -1.0
  10624. $Convergence:
  10625. +Automatic
  10626. +Minimum Distance: 100
  10627. $Warpin type: Galactica
  10628. $Warpin Start Sound: 45
  10629. $Warpin time: 0.3667
  10630. $Warpin animation: FTL
  10631. $Warpout type: Galactica
  10632. $Warpout Start Sound: 46
  10633. $Warpout time: 0.3667
  10634. $Warpout animation: FTL
  10635. $Player warpout speed: .25
  10636. $Expl inner rad: 5.0
  10637. $Expl outer rad: 20.0
  10638. $Expl damage: 20.0
  10639. $Expl blast: 1000.0
  10640. $Expl Propagates: NO
  10641. $Vaporize Percent Chance: 75
  10642. $Shockwave Speed: 0.0
  10643. $Explosion Animations: (6,7)
  10644. $Allowed PBanks: ( "30mm 2.1" "30mm 2.1#Weak" )
  10645. $Allowed Dogfight PBanks: ( "30mm 2.1" "30mm 2.1#Weak" )
  10646. $Default PBanks: ( "30mm 2.1" )
  10647. $PBank Capacity: ( 2 )
  10648. $Allowed SBanks: ( "SRM-AF 2.6 Pilum" "MRT-N 2.3 Mangonel" "MRT-N 2.3 Mangonel#Weak"
  10649. "LRT-AP 2.2 Shipwreck" "MRT-HE 1.0 Scythe"
  10650. "SRM-AF 2.6 Pilum#Weak" "MRT-HE 1.0 Scythe#Weak"
  10651. "LRM-AF 1.5 Voulge" )
  10652. ( "SRM-AF 2.6 Pilum" "MRT-N 2.3 Mangonel" "MRT-N 2.3 Mangonel#Weak"
  10653. "LRT-AP 2.2 Shipwreck" "MRT-HE 1.0 Scythe"
  10654. "SRM-AF 2.6 Pilum#Weak" "MRT-HE 1.0 Scythe#Weak"
  10655. "LRM-AF 1.5 Voulge" )
  10656. $Allowed Dogfight SBanks: ( "SRM-AF 2.6 Pilum" "MRT-N 2.3 Mangonel" "MRT-N 2.3 Mangonel#Weak"
  10657. "LRT-AP 2.2 Shipwreck" "MRT-HE 1.0 Scythe"
  10658. "SRM-AF 2.6 Pilum#Weak" "MRT-HE 1.0 Scythe#Weak"
  10659. "LRM-AF 1.5 Voulge" )
  10660. ( "SRM-AF 2.6 Pilum" "MRT-N 2.3 Mangonel" "MRT-N 2.3 Mangonel#Weak"
  10661. "LRT-AP 2.2 Shipwreck" "MRT-HE 1.0 Scythe"
  10662. "SRM-AF 2.6 Pilum#Weak" "MRT-HE 1.0 Scythe#Weak"
  10663. "LRM-AF 1.5 Voulge" )
  10664. $Default SBanks: ( "SRM-AF 2.6 Pilum" "SRM-AF 2.6 Pilum" )
  10665. $SBank Capacity: ( 10 10 )
  10666. $Shields: 0
  10667. $Shield Color: 255 92 92
  10668. $Power Output: 2.0
  10669. $Max Oclk Speed: 100.0
  10670. $Max Weapon Eng: 0.0
  10671. $Hitpoints: 240
  10672. $Armor type: Fighter
  10673. $Flags: ( "fighter"
  10674. "intrinsic no shields" "show ship"
  10675. "generate icon" "no weapon damage scaling" "no ets" )
  10676. $AI Class: Red
  10677. $Afterburner: YES
  10678. +Aburn Max Vel: 100.0, 100.0, 200.0
  10679. +Aburn For accel: 0.3
  10680. +Aburn Fuel: 400.0
  10681. +Aburn Burn Rate: 40.0
  10682. +Aburn Rec Rate: 25.0
  10683. $Countermeasure Type: Cylon Countermeasure
  10684. $Countermeasures: 25
  10685. $Scan time: 2000
  10686. $EngineSnd: 131
  10687. $GlideStartSnd: 211
  10688. $GlideEndSnd: 212
  10689. $CockpitEngineSnd: 221
  10690. $FullThrottleSnd: 288
  10691. $ZeroThrottleSnd: 291
  10692. $ThrottleUpSnd: 289
  10693. $ThrottleDownSnd: 290
  10694. $AfterburnerSnd: 237
  10695. $AfterburnerEngageSnd: 236
  10696. $AfterburnerFailedSnd: 238
  10697. $MissileTrackingSnd: 155
  10698. $MissileLockedSnd: 156
  10699. $PrimaryCycleSnd: 157
  10700. $SecondaryCycleSnd: 158
  10701. $TargetAcquiredSnd: 159
  10702. $PrimaryFireFailedSnd: 160
  10703. $SecondaryFireFailedSnd: 161
  10704. $HeatSeekerLaunchWarningSnd: 159
  10705. $AspectSeekerLaunchWarningSnd: 160
  10706. $MissileLockWarningSnd: 161
  10707. $MissileEvadedSnd: 162
  10708. $Closeup_pos: 0.0, 0.5, -15
  10709. $Closeup_zoom: 0.5
  10710. $Score: 10
  10711. $Trail:
  10712. +Offset: 1.75 0.0 -0.50
  10713. +Start Width: 0.3
  10714. +End Width: 3.0
  10715. +Start Alpha: 0.8
  10716. +End Alpha: 0.0
  10717. +Max Life: 0.9
  10718. +Spew Time: 120
  10719. +Bitmap: MissileTrail02
  10720. $Trail:
  10721. +Offset: -1.75 0.0 -0.50
  10722. +Start Width: 0.3
  10723. +End Width: 3.0
  10724. +Start Alpha: 0.8
  10725. +End Alpha: 0.0
  10726. +Max Life: 0.9
  10727. +Spew Time: 120
  10728. +Bitmap: MissileTrail02
  10729.  
  10730. ;; Engine fire
  10731.  
  10732. $Thruster:
  10733. +Used for: ( "forward" )
  10734. +Position: (0.472000 -0.181000 -1.028000)
  10735. +Normal: (0.000000 0.000000 -1.000000)
  10736. +Texture: Thruster_Cyl_Fire
  10737. +Radius: 0.5
  10738. +Length: 3.55
  10739.  
  10740. $Thruster:
  10741. +Used for: ( "forward" )
  10742. +Position: (-0.002000 0.036000 -1.328000)
  10743. +Normal: (0.000000 0.000000 -1.000000)
  10744. +Texture: Thruster_Cyl_Fire
  10745. +Radius: 0.5
  10746. +Length: 3.55
  10747.  
  10748. $Thruster:
  10749. +Used for: ( "forward" )
  10750. +Position: (-0.468000 -0.181000 -1.028000)
  10751. +Normal: (0.000000 0.000000 -1.000000)
  10752. +Texture: Thruster_Cyl_Fire
  10753. +Radius: 0.5
  10754. +Length: 3.55
  10755.  
  10756. ;; left wing top
  10757.  
  10758. $Thruster:
  10759. +Used for: ( "slide down" "roll left" "bank right" )
  10760. +Position: (2.150000 0.140000 1.000000 )
  10761. +Normal: (0.000000 0.400000 0.000000)
  10762. +Texture: Thruster_Jets
  10763. +Radius: 0.15
  10764. +Length: 2.0
  10765.  
  10766. $Thruster:
  10767. +Used for: ( "slide down" "roll left" "bank right" )
  10768. +Position: (2.280000 0.000000 1.900000 )
  10769. +Normal: ( 0.000000 0.400000 0.000000)
  10770. +Texture: Thruster_Jets
  10771. +Radius: 0.15
  10772. +Length: 2.0
  10773.  
  10774. $Thruster:
  10775. +Used for: ( "slide down" "pitch down" "roll left" "bank right" )
  10776. +Position: (2.220000 0.000000 2.900000 )
  10777. +Normal: ( 0.050000 0.400000 0.000000)
  10778. +Texture: Thruster_Jets
  10779. +Radius: 0.15
  10780. +Length: 2.0
  10781.  
  10782. $Thruster:
  10783. +Used for: ( "slide down" "pitch down" "roll left" "bank right" )
  10784. +Position: (2.250000 -0.065000 3.750000 )
  10785. +Normal: (0.050000 0.400000 0.000000)
  10786. +Texture: Thruster_Jets
  10787. +Radius: 0.15
  10788. +Length: 2.0
  10789.  
  10790. ;; left engine top center
  10791.  
  10792. $Thruster:
  10793. +Used for: ( "slide down" "pitch up" "bank right" )
  10794. +Position: (0.500000 0.110000 0.280000)
  10795. +Normal: (0.000000 0.400000 0.000000)
  10796. +Texture: Thruster_Jets
  10797. +Radius: 0.15
  10798. +Length: 2.0
  10799.  
  10800. $Thruster:
  10801. +Used for: ( "slide down" "pitch up" "bank right" )
  10802. +Position: (0.600000 0.110000 0.280000)
  10803. +Normal: ( 0.000000 0.400000 0.000000)
  10804. +Texture: Thruster_Jets
  10805. +Radius: 0.15
  10806. +Length: 2.0
  10807.  
  10808. ;; right wing top
  10809.  
  10810. $Thruster:
  10811. +Used for: ( "slide down" "roll right" "bank left" )
  10812. +Position: (-2.150000 0.140000 1.000000)
  10813. +Normal: (0.000000 0.400000 0.000000)
  10814. +Texture: Thruster_Jets
  10815. +Radius: 0.15
  10816. +Length: 2.0
  10817.  
  10818. $Thruster:
  10819. +Used for: ( "slide down" "roll right" "bank left" )
  10820. +Position: (-2.280000 0.000000 1.900000)
  10821. +Normal: (0.000000 0.400000 0.000000)
  10822. +Texture: Thruster_Jets
  10823. +Radius: 0.15
  10824. +Length: 2.0
  10825.  
  10826. $Thruster:
  10827. +Used for: ( "slide down" "pitch down" "roll right" "bank left" )
  10828. +Position: (-2.220000 0.000000 2.900000)
  10829. +Normal: (-0.050000 0.400000 0.000000)
  10830. +Texture: Thruster_Jets
  10831. +Radius: 0.15
  10832. +Length: 2.0
  10833.  
  10834. $Thruster:
  10835. +Used for: ( "slide down" "pitch down" "roll right" "bank left" )
  10836. +Position: (-2.250000 -0.065000 3.750000)
  10837. +Normal: (-0.050000 0.400000 0.000000)
  10838. +Texture: Thruster_Jets
  10839. +Radius: 0.15
  10840. +Length: 2.0
  10841.  
  10842. ;; right engine top center
  10843.  
  10844. $Thruster:
  10845. +Used for: ( "slide down" "pitch up" "bank left" )
  10846. +Position: (-0.500000 0.110000 0.280000)
  10847. +Normal: (0.000000 0.400000 0.000000)
  10848. +Texture: Thruster_Jets
  10849. +Radius: 0.15
  10850. +Length: 2.0
  10851.  
  10852. $Thruster:
  10853. +Used for: ( "slide down" "pitch up" "bank left" )
  10854. +Position: (-0.600000 0.110000 0.280000)
  10855. +Normal: (0.000000 0.400000 0.000000)
  10856. +Texture: Thruster_Jets
  10857. +Radius: 0.15
  10858. +Length: 2.0
  10859.  
  10860. ;; left wing bottom outside
  10861.  
  10862. $Thruster:
  10863. +Used for: ( "slide up" "pitch down" "bank left" "roll right" )
  10864. +Position: (2.400000 -0.585000 0.850000 )
  10865. +Normal: (-0.050000 -0.400000 0.000000)
  10866. +Texture: Thruster_Jets
  10867. +Radius: 0.15
  10868. +Length: 2.0
  10869.  
  10870. $Thruster:
  10871. +Used for: ( "slide up" "pitch down" "bank left" "roll right" )
  10872. +Position: (2.315000 -0.540000 2.450000)
  10873. +Normal: (-0.100000 -0.400000 0.000000)
  10874. +Texture: Thruster_Jets
  10875. +Radius: 0.15
  10876. +Length: 2.0
  10877.  
  10878. ;; left wing bottom bombbay
  10879.  
  10880. $Thruster:
  10881. +Used for: ( "slide up" "pitch down" "bank left" )
  10882. +Position: (1.750000 -0.375000 0.800000 )
  10883. +Normal: (-0.050000 -0.400000 0.000000)
  10884. +Texture: Thruster_Jets
  10885. +Radius: 0.15
  10886. +Length: 2.0
  10887.  
  10888. $Thruster:
  10889. +Used for: ( "slide up" "pitch down" "bank left" )
  10890. +Position: (1.500000 -0.300000 0.800000)
  10891. +Normal: (-0.050000 -0.400000 0.000000)
  10892. +Texture: Thruster_Jets
  10893. +Radius: 0.15
  10894. +Length: 2.0
  10895.  
  10896. ;; right wing bottom outside
  10897.  
  10898. $Thruster:
  10899. +Used for: ( "slide up" "pitch down" "bank right" "roll left" )
  10900. +Position: (-2.400000 -0.585000 0.850000)
  10901. +Normal: (0.050000 -0.400000 0.000000)
  10902. +Texture: Thruster_Jets
  10903. +Radius: 0.15
  10904. +Length: 2.0
  10905.  
  10906. $Thruster:
  10907. +Used for: ( "slide up" "pitch down" "bank right" "roll left" )
  10908. +Position: (-2.315000 -0.540000 2.450000)
  10909. +Normal: (0.100000 -0.400000 0.000000)
  10910. +Texture: Thruster_Jets
  10911. +Radius: 0.15
  10912. +Length: 2.0
  10913.  
  10914. ;; right wing bottom bombbay
  10915.  
  10916. $Thruster:
  10917. +Used for: ( "slide up" "pitch down" "bank right" )
  10918. +Position: (-1.750000 -0.375000 0.800000)
  10919. +Normal: (0.050000 -0.400000 0.000000)
  10920. +Texture: Thruster_Jets
  10921. +Radius: 0.15
  10922. +Length: 2.0
  10923.  
  10924. $Thruster:
  10925. +Used for: ( "slide up" "pitch down" "bank right" )
  10926. +Position: (-1.500000 -0.300000 0.800000)
  10927. +Normal: (0.050000 -0.400000 0.000000)
  10928. +Texture: Thruster_Jets
  10929. +Radius: 0.15
  10930. +Length: 2.0
  10931.  
  10932. ;; left side
  10933.  
  10934. $Thruster:
  10935. +Used for: ( "slide left" )
  10936. +Position: (2.900000 -0.550000 2.550000)
  10937. +Normal: (0.400000 -0.100000 0.100000)
  10938. +Texture: Thruster_Jets
  10939. +Radius: 0.15
  10940. +Length: 2.0
  10941.  
  10942. $Thruster:
  10943. +Used for: ( "slide left" )
  10944. +Position: (2.900000 -0.550000 2.450000 )
  10945. +Normal: (0.400000 -0.100000 0.100000)
  10946. +Texture: Thruster_Jets
  10947. +Radius: 0.15
  10948. +Length: 2.0
  10949.  
  10950. $Thruster:
  10951. +Used for: ( "slide left" )
  10952. +Position: (2.890000 -0.550000 2.150000)
  10953. +Normal: (0.400000 -0.100000 -0.100000)
  10954. +Texture: Thruster_Jets
  10955. +Radius: 0.15
  10956. +Length: 2.0
  10957.  
  10958. $Thruster:
  10959. +Used for: ( "slide left" )
  10960. +Position: (2.890000 -0.550000 2.250000 )
  10961. +Normal: (0.400000 -0.100000 -0.100000)
  10962. +Texture: Thruster_Jets
  10963. +Radius: 0.15
  10964. +Length: 2.0
  10965.  
  10966. ;; right side
  10967.  
  10968. $Thruster:
  10969. +Used for: ( "slide right" )
  10970. +Position: (-2.900000 -0.550000 2.550000)
  10971. +Normal: (-0.400000 -0.100000 0.100000)
  10972. +Texture: Thruster_Jets
  10973. +Radius: 0.15
  10974. +Length: 2.0
  10975.  
  10976. $Thruster:
  10977. +Used for: ( "slide right" )
  10978. +Position: (-2.900000 -0.550000 2.450000)
  10979. +Normal: (-0.400000 -0.100000 0.100000)
  10980. +Texture: Thruster_Jets
  10981. +Radius: 0.15
  10982. +Length: 2.0
  10983.  
  10984. $Thruster:
  10985. +Used for: ( "slide right" )
  10986. +Position: (-2.890000 -0.550000 2.250000)
  10987. +Normal: (-0.400000 -0.100000 -0.100000)
  10988. +Texture: Thruster_Jets
  10989. +Radius: 0.15
  10990. +Length: 2.0
  10991.  
  10992. $Thruster:
  10993. +Used for: ( "slide right" )
  10994. +Position: (-2.890000 -0.550000 2.150000)
  10995. +Normal: (-0.400000 -0.100000 -0.100000)
  10996. +Texture: Thruster_Jets
  10997. +Radius: 0.15
  10998. +Length: 2.0
  10999.  
  11000. ;; left engine top front
  11001.  
  11002. $Thruster:
  11003. +Used for: ( "slide down" "bank right" )
  11004. +Position: (0.500000 0.030000 1.000000)
  11005. +Normal: (0.000000 0.400000 0.100000)
  11006. +Texture: Thruster_Jets
  11007. +Radius: 0.15
  11008. +Length: 2.0
  11009.  
  11010. $Thruster:
  11011. +Used for: ( "slide down" "bank right" )
  11012. +Position: (0.650000 0.015000 1.050000)
  11013. +Normal: (0.000000 0.400000 0.100000)
  11014. +Texture: Thruster_Jets
  11015. +Radius: 0.15
  11016. +Length: 2.0
  11017.  
  11018. ;; right engine top front
  11019.  
  11020. $Thruster:
  11021. +Used for: ( "slide down" "bank left" )
  11022. +Position: (-0.500000 0.030000 1.000000)
  11023. +Normal: (0.000000 0.400000 0.100000)
  11024. +Texture: Thruster_Jets
  11025. +Radius: 0.15
  11026. +Length: 2.0
  11027.  
  11028. $Thruster:
  11029. +Used for: ( "slide down" "bank left" )
  11030. +Position: (-0.650000 0.015000 1.050000)
  11031. +Normal: (0.000000 0.400000 0.100000)
  11032. +Texture: Thruster_Jets
  11033. +Radius: 0.15
  11034. +Length: 2.0
  11035.  
  11036. ;; left wing inside bottom
  11037.  
  11038. $Thruster:
  11039. +Used for: ( "slide up" "bank left" )
  11040. +Position: (1.820000 -0.270000 1.970000)
  11041. +Normal: (-0.100000 -0.400000 0.000000)
  11042. +Texture: Thruster_Jets
  11043. +Radius: 0.15
  11044. +Length: 2.0
  11045.  
  11046. $Thruster:
  11047. +Used for: ( "slide up" "bank left" )
  11048. +Position: (1.980000 -0.320000 2.400000)
  11049. +Normal: (-0.100000 -0.400000 0.000000)
  11050. +Texture: Thruster_Jets
  11051. +Radius: 0.15
  11052. +Length: 2.0
  11053.  
  11054. ;; right wing inside bottom
  11055.  
  11056. $Thruster:
  11057. +Used for: ( "slide up" "bank right" )
  11058. +Position: (-1.820000 -0.270000 1.970000)
  11059. +Normal: (0.100000 -0.400000 0.000000)
  11060. +Texture: Thruster_Jets
  11061. +Radius: 0.15
  11062. +Length: 2.0
  11063.  
  11064. $Thruster:
  11065. +Used for: ( "slide up" "bank right" )
  11066. +Position: (-1.980000 -0.320000 2.400000)
  11067. +Normal: (0.100000 -0.400000 0.000000)
  11068. +Texture: Thruster_Jets
  11069. +Radius: 0.15
  11070.  
  11071. ;; left wing bottom front
  11072.  
  11073. $Thruster:
  11074. +Used for: ( "slide up" "pitch up" "roll right" )
  11075. +Position: (2.170000 -0.430000 4.500000)
  11076. +Normal: (-0.100000 -0.400000 0.000000)
  11077. +Texture: Thruster_Jets
  11078. +Radius: 0.15
  11079. +Length: 2.0
  11080.  
  11081. $Thruster:
  11082. +Used for: ( "slide up" "pitch up" "roll right" )
  11083. +Position: (2.295000 -0.465000 3.300000)
  11084. +Normal: (-0.100000 -0.400000 0.000000)
  11085. +Texture: Thruster_Jets
  11086. +Radius: 0.15
  11087. +Length: 2.0
  11088.  
  11089. ;; right wing bottom front
  11090.  
  11091. $Thruster:
  11092. +Used for: ( "slide up" "pitch up" "roll left" )
  11093. +Position: (-2.170000 -0.430000 4.500000)
  11094. +Normal: (0.100000 -0.400000 0.000000)
  11095. +Texture: Thruster_Jets
  11096. +Radius: 0.15
  11097. +Length: 2.0
  11098.  
  11099. $Thruster:
  11100. +Used for: ( "slide up" "pitch up" "roll left" )
  11101. +Position: (-2.295000 -0.465000 3.300000)
  11102. +Normal: (0.100000 -0.400000 0.000000)
  11103. +Texture: Thruster_Jets
  11104. +Radius: 0.15
  11105. +Length: 2.0
  11106.  
  11107. ;; left engine top rear
  11108.  
  11109. $Thruster:
  11110. +Used for: ( "slide down" "pitch up" )
  11111. +Position: (0.400000 0.032500 -0.850000)
  11112. +Normal: (0.000000 0.400000 -0.100000)
  11113. +Texture: Thruster_Jets
  11114. +Radius: 0.15
  11115. +Length: 2.0
  11116.  
  11117. $Thruster:
  11118. +Used for: ( "slide down" "pitch up" )
  11119. +Position: (0.550000 0.040000 -0.850000)
  11120. +Normal: (0.000000 0.400000 -0.100000)
  11121. +Texture: Thruster_Jets
  11122. +Radius: 0.15
  11123. +Length: 2.0
  11124.  
  11125. ;; right engine top rear
  11126.  
  11127. $Thruster:
  11128. +Used for: ( "slide down" "pitch up" )
  11129. +Position: (-0.400000 0.032500 -0.850000)
  11130. +Normal: (0.000000 0.400000 -0.100000)
  11131. +Texture: Thruster_Jets
  11132. +Radius: 0.15
  11133. +Length: 2.0
  11134.  
  11135. $Thruster:
  11136. +Used for: ( "slide down" "pitch up" )
  11137. +Position: (-0.550000 0.040000 -0.850000)
  11138. +Normal: (0.000000 0.400000 -0.100000)
  11139. +Texture: Thruster_Jets
  11140. +Radius: 0.15
  11141. +Length: 2.0
  11142.  
  11143. $Radar Image 2D: DRADIS_Cyl_Raidera
  11144. $Radar Color Image 2D: DRADIS_Cyl_Raiderb
  11145. $Radar Image Size: 12
  11146. $3D Radar Blip Size Multiplier: 0.1875
  11147.  
  11148. $Subsystem: sensors, 10,0.0
  11149. $Alt Subsystem Name: SEN
  11150. $Subsystem: communication, 10,0.0
  11151. $Alt Subsystem Name: COM
  11152. $Subsystem: engine1a, 12,0.0
  11153. $Alt Subsystem Name: ENG1
  11154. $Engine Wash: Default
  11155. $Subsystem: engine2a, 12,0.0
  11156. $Alt Subsystem Name: ENG2
  11157. $Engine Wash: Default
  11158. $Subsystem: engine3a, 12,0.0
  11159. $Alt Subsystem Name: ENG3
  11160. $Engine Wash: Default
  11161. $Subsystem: weapons, 15,0.0
  11162. $Alt Subsystem Name: WEP
  11163. $Subsystem: navigation, 5,0.0
  11164. $Alt Subsystem Name: NAV
  11165. $Subsystem: FTL, 5,0.0
  11166.  
  11167.  
  11168. #End
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