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- #Default Player Ship
- $Name: Viper Mark VII
- #End
- #Engine Wash Info
- ;; NOTE: The default MUST be the first entry in the list of engine wash info
- ;; Engine wash is seen in the show but seem to be more of a close range thruster effect
- ;; It was decided to go with a short range, narrow, heavy wash. If you hit it you are
- ;; deserve to take damage.
- $Name: Default ;; used for fighters
- $Angle: 10.0
- $Radius Mult: 0.6
- $Length: 10
- $Intensity: 1.0
- $Name: Stealthy ;; Raptors, blackbird, any low DRADIS sig
- $Angle: 30.0
- $Radius Mult: 0.3
- $Length: 4
- $Intensity: .5
- $Name: Small_Craft ;; heavy raiders and shuttles
- $Angle: 12.0
- $Radius Mult: 0.6
- $Length: 20
- $Intensity: 1.0
- $Name: Medium_Craft ;; small RTF ships
- $Angle: 15.0
- $Radius Mult: 0.6
- $Length: 40
- $Intensity: 1.0
- $Name: Large_Craft ;; big RTF ships, small caps
- $Angle: 10.0
- $Radius Mult: 0.6
- $Length: 75
- $Intensity: 1.5
- $Name: Capital_Medium ;; Normal Battlestars and other ships
- $Angle: 8.0
- $Radius Mult: 0.6
- $Length: 100
- $Intensity: 2.0
- $Name: Capital_Large ;; Merc sized stuff
- $Angle: 7.0
- $Radius Mult: 0.6
- $Length: 150
- $Intensity: 3.33
- #End
- #Ship Classes
- ;---------------------------------- Colonial Fighters -------------------------------------
- $Name: Viper Mark VII
- $Short name: Vip_Mk7
- $Species: Colonial
- +Type: XSTR("Space Superiority", 1181)
- +Maneuverability: XSTR("Medium", 1182)
- +Armor: XSTR("Heavy", 1183)
- +Manufacturer: XSTR("Epaphus Fleet Systems", 1184)
- +Tech Description: The Epaphus Fleet Systems Viper MKVII is a Colonial multirole aerospace fighter, originally developed by Kobol Military Industries. Designed as a replacement for aging Viper designs, the Mark VII is a versatile craft which can carry most forms of Colonial ordinance. The Mark VII's sophisticated fly-by-wire and computer-managed systems push the envelope of fighter maneuverability. The Mark VII is the most successful Colonial fighter program, with over 4,000 craft produced. The pinnacle of current fighter design, the Mark VII will proudly serve the Colonial Fleet for decades to come.
- $end_multi_text
- +Length: 9.9 m
- +Gun Mounts: 3
- +Missile Banks: 2
- $Selection Effect: Off
- $Cockpit POF file: Col_Viper_Mk7_CP.pof
- $Cockpit Display:
- +Texture: Col_Viper_MK7_DRADIS
- +Offsets: (0, 0)
- +Size: (1024, 2048)
- +Background: Col_Viper_Mk7_CP_BG
- +Foreground: Col_Viper_Mk7_CP_FG
- +Display Name: dradis
- $POF file: Col_Viper_Mk7.pof
- $POF Target File: Col_Viper_Mk7.pof
- $POF Target LOD: 1
- $Detail distance: (0, 45, 175, 350)
- $Show damage: YES
- $Damage Lightning Type: None
- $Collision Physics:
- +Bounce: 0.0
- +Friction: 2.0
- +Landing Max Forward Vel: 40
- +Landing Min Forward Vel: -10
- +Landing Max Descent Vel: 15
- +Landing Max Horizontal Vel: 10
- +Landing Max Angle: 30
- +Landing Min Angle: -20
- +Landing Max Rotate Angle: 20
- +Reorient Max Forward Vel: 100
- +Reorient Min Forward Vel: -30
- +Reorient Max Descent Vel: 40
- +Reorient Max Horizontal Vel: 35
- +Reorient Max Angle: 45
- +Reorient Min Angle: -45
- +Reorient Max Rotate Angle: 45
- +Reorient Speed Mult: 1.0
- +Landing Rest Angle: -5
- +Landing Sound: 204
- $Debris:
- +Lightning Arc Percent: 0
- $Density: 1
- $Damp: 1.25
- $Rotdamp: 0.5
- $Banking Constant: 0.4
- $Max Velocity: 35.0, 35.0, 110.0
- $Rotation time: 3.2, 3.2, 2.1
- $Rear Velocity: 40.0
- $Forward accel: 2.6
- $Forward decel: 2.6
- $Slide accel: 1.0
- $Slide decel: 1.0
- $Glide: YES
- +Dynamic Glide Cap: YES
- +Glide Accel Mult: -1.0
- $Convergence:
- +Automatic
- +Minimum Distance: 100
- $Warpin type: Galactica
- $Warpin Start Sound: 45
- $Warpin time: 0.3667
- $Warpin animation: FTL
- $Warpout type: Galactica
- $Warpout Start Sound: 46
- $Warpout time: 0.3667
- $Warpout animation: FTL
- $Player warpout speed: .25
- $Expl inner rad: 15.0
- $Expl outer rad: 30.0
- $Expl damage: 15.0
- $Expl blast: 1000.0
- $Expl Propagates: NO
- $Vaporize Percent Chance: 75
- $Shockwave Speed: 0.0
- $Explosion Animations: (6,7)
- $Allowed PBanks: ( "MEC-A6" "MEC-A6#Weak" "Training MEC-A6")
- $Allowed Dogfight PBanks: ( "MEC-A6" "MEC-A6#Weak" "Training MEC-A6")
- $Default PBanks: ( "MEC-A6" "MEC-A6" )
- $PBank Capacity: ( 2 1 )
- $Allowed SBanks: ( "HD-70 Lightning Javelin" "HD-51 Arbalest"
- "HD-70 Lightning Javelin#Weak" "AGM-41 Whiplash"
- "TM-7 Pyro Javelin")
- ( "HD-70 Lightning Javelin" "HD-51 Arbalest"
- "HD-70 Lightning Javelin#Weak" "AGM-41 Whiplash"
- "MRT-N 2.3 Mangonel" "TGB-102 Petardo" )
- $Allowed Dogfight SBanks: ( "HD-70 Lightning Javelin" "HD-51 Arbalest" )
- ( "HD-70 Lightning Javelin" "HD-51 Arbalest"
- "HD-70 Lightning Javelin#Weak" "AGM-41 Whiplash" )
- $Default SBanks: ( "HD-70 Lightning Javelin" "HD-70 Lightning Javelin" )
- $SBank Capacity: ( 10 10 )
- $Show Secondary Models: ( YES YES )
- $Shields: 0
- $Shield Color: 100 100 255
- $Power Output: 2.0
- $Max Oclk Speed: 110.0
- $Max Weapon Eng: 0
- $Hitpoints: 290
- $Armor type: Fighter
- $Flags: ( "player_ship" "intrinsic no shields"
- "fighter" "generate icon" "in tech database"
- "no weapon damage scaling" "dont collide invisible" "no ets" )
- $AI Class: Captain
- $Afterburner: YES
- +Aburn Max Vel: 60.0, 60.0, 170.0
- +Aburn For accel: 0.7
- +Aburn Fuel: 300.0
- +Aburn Burn Rate: 50.0
- +Aburn Rec Rate: 25.0
- $Countermeasure Type: Colonial Countermeasure
- $Countermeasures: 15
- $Scan time: 2000
- $EngineSnd: 129
- $GlideStartSnd: 205
- $GlideEndSnd: 206
- $CockpitEngineSnd: 218
- $FullThrottleSnd: 280
- $ZeroThrottleSnd: 283
- $ThrottleUpSnd: 281
- $ThrottleDownSnd: 282
- $AfterburnerSnd: 228
- $AfterburnerEngageSnd: 227
- $AfterburnerFailedSnd: 229
- $Closeup_pos: 0.0, 0.0, -12
- $Closeup_zoom: 0.5
- $Score: 10
- $Trail:
- +Offset: 2.773 -0.961 -1.423
- +Start Width: 0.15
- +End Width: 2.0
- +Start Alpha: 0.8
- +End Alpha: 0.0
- +Max Life: 0.75
- +Spew Time: 60
- +Bitmap: MissileTrail02
- $Trail:
- +Offset: -2.774 -0.961 -1.423
- +Start Width: 0.15
- +End Width: 2.0
- +Start Alpha: 0.8
- +End Alpha: 0.0
- +Max Life: 0.75
- +Spew Time: 60
- +Bitmap: MissileTrail02
- $Trail:
- +Offset: 0.0 1.984 -3.475
- +Start Width: 0.15
- +End Width: 2.0
- +Start Alpha: 0.8
- +End Alpha: 0.0
- +Max Life: 0.75
- +Spew Time: 60
- +Bitmap: MissileTrail02
- ;; Engine fire
- $Thruster:
- +Used for: ( "forward" )
- +Position: (0.365000 0.104000 -3.600000)
- +Normal: (0.000000 0.000000 -1.000000)
- +Texture: Thruster_Col_Fire
- +Radius: 0.20
- +Length: 0.85
- $Thruster:
- +Used for: ( "forward" )
- +Position: (-0.369000 0.104000 -3.600000)
- +Normal: (0.000000 0.000000 -1.000000)
- +Texture: Thruster_Col_Fire
- +Radius: 0.20
- +Length: 0.85
- $Thruster:
- +Used for: ( "forward" )
- +Position: (0.001000 0.624000 -3.851000)
- +Normal: (0.000000 0.000000 -1.000000)
- +Texture: Thruster_Col_Fire
- +Radius: 0.15
- +Length: 0.8
- ;; nose top
- $Thruster:
- +Used for: ( "pitch down" "slide down" "reverse" "roll left")
- +Position: (0.105000 0.015000 5.577500)
- +Normal: (0.0 0.4 0.4)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- $Thruster:
- +Used for: ( "pitch down" "slide down" "roll left")
- +Position: (0.107500 0.028000 5.465000)
- +Normal: ( 0.0 0.4 0.0)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- $Thruster:
- +Used for: ( "pitch down" "slide down" "reverse" "roll right")
- +Position: (-0.105000 0.015000 5.577500)
- +Normal: ( 0.0 0.4 0.4)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- $Thruster:
- +Used for: ( "pitch down" "slide down" "roll right")
- +Position: (-0.107500 0.028000 5.465000)
- +Normal: ( 0.0 0.4 0.0)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- ;; nose left
- $Thruster:
- +Used for: ( "bank left" "slide left" )
- +Position: (0.168000 -0.100000 5.610000)
- +Normal: ( 0.4 0.05 0.4)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- $Thruster:
- +Used for: ( "bank left" "slide left" )
- +Position: (0.177000 -0.089000 5.525000)
- +Normal: ( 0.4 0.05 0.0)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- ;; nose right
- $Thruster:
- +Used for: ( "bank right" "slide right" )
- +Position: (-0.168000 -0.100000 5.610000)
- +Normal: ( -0.4 0.05 0.4)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- $Thruster:
- +Used for: ( "bank right" "slide right" )
- +Position: (-0.177000 -0.089000 5.525000)
- +Normal: ( -0.4 0.05 0.0)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- ;; left wing top
- $Thruster:
- +Used for: ( "bank right" "roll left" "pitch up" )
- +Position: (0.975000 -0.190000 -2.025000)
- +Normal: ( 0.1 0.4 -0.4)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- $Thruster:
- +Used for: ( "bank right" "roll left" "pitch up" )
- +Position: (1.050000 -0.190000 -1.945000)
- +Normal: ( 0.1 0.4 -0.4)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- $Thruster:
- +Used for: ( "slide down" "bank right" "roll left" "pitch up" )
- +Position: (0.980000 -0.070000 -1.895000)
- +Normal: ( 0.1 0.4 0.0)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- $Thruster:
- +Used for: ( "slide down" "bank right" "roll left" "pitch up" )
- +Position: (1.055000 -0.110000 -1.820000)
- +Normal: ( 0.1 0.4 0.0)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- ;; right wing top
- $Thruster:
- +Used for: ( "bank left" "roll right" "pitch up" )
- +Position: (-0.975000 -0.190000 -2.025000)
- +Normal: ( -0.1 0.4 -0.4)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- $Thruster:
- +Used for: ( "bank left" "roll right" "pitch up" )
- +Position: (-1.050000 -0.190000 -1.945000)
- +Normal: ( -0.1 0.4 -0.4)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- $Thruster:
- +Used for: ( "slide down" "bank left" "roll right" "pitch up" )
- +Position: (-0.980000 -0.070000 -1.895000)
- +Normal: ( -0.1 0.4 0.0)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- $Thruster:
- +Used for: ( "slide down" "bank left" "roll right" "pitch up" )
- +Position: (-1.055000 -0.110000 -1.820000)
- +Normal: ( -0.1 0.4 0.0)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- ;; tail top
- $Thruster:
- +Used for: ( "slide down" "pitch up" )
- +Position: (0.060000 0.950000 -3.825000)
- +Normal: ( 0.0 0.4 0.0)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- $Thruster:
- +Used for: ( "slide down" "pitch up" )
- +Position: (-0.060000 0.950000 -3.825000)
- +Normal: ( 0.0 0.4 0.0)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- ;; tail left front
- $Thruster:
- +Used for: ( "roll left" "slide left" "bank right" )
- +Position: (0.139500 0.900000 -3.806500)
- +Normal: ( 0.4 0.0 0.0)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- ;; tail right front
- $Thruster:
- +Used for: ( "roll right" "slide right" "bank left")
- +Position: (-0.139500 0.900000 -3.806500)
- +Normal: ( -0.4 0.0 0.0)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- ;; left wing bottom
- $Thruster:
- +Used for: ( "pitch down" "slide up" "bank left" "roll right" )
- +Position: (0.962500 -0.318000 -1.870000)
- +Normal: ( 0.0 -0.4 0.0)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- $Thruster:
- +Used for: ( "pitch down" "slide up" "bank left" "roll right" )
- +Position: (1.055000 -0.340000 -1.810000)
- +Normal: ( 0.0 -0.4 0.0)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- ;; right wing bottom
- $Thruster:
- +Used for: ( "pitch down" "slide up" "bank right" "roll left" )
- +Position: (-0.947500 -0.318000 -1.870000)
- +Normal: ( 0.0 -0.4 0.0)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- $Thruster:
- +Used for: ( "pitch down" "slide up" "bank right" "roll left" )
- +Position: (-1.040000 -0.340000 -1.810000)
- +Normal: ( 0.0 -0.4 0.0)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- ;; nose bottom
- $Thruster:
- +Used for: ( "slide up" "pitch up" )
- +Position: (0.000000 -0.355000 5.077500 )
- +Normal: ( 0.0 -0.4 0.0)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- +StartSnd: 196
- $Thruster:
- +Used for: ( "slide up" "pitch up" "reverse" )
- +Position: (0.000000 -0.343500 5.300000 )
- +Normal: ( 0.0 -0.4 0.4)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; center bottom
- $Thruster:
- +Used for: ( "slide up" "bank left" "roll right" "slide left" )
- +Position: (0.320000 -0.687500 -0.125000 )
- +Normal: ( 0.4 -0.4 0.0)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide up" "bank left" "roll right" "slide left" )
- +Position: (0.320000 -0.690000 -0.515000 )
- +Normal: ( 0.4 -0.4 0.0)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide up" "bank right" "roll left" "slide right" )
- +Position: (-0.300000 -0.687500 -0.125000 )
- +Normal: ( -0.4 -0.4 0.0)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide up" "bank right" "roll left" "slide right" )
- +Position: (-0.300000 -0.690000 -0.515000 )
- +Normal: ( -0.4 -0.4 0.0)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; tail rear facing
- $Thruster:
- +Used for: ( "pitch down" )
- +Position: (0.047500 0.895000 -3.930000)
- +Normal: ( 0.0 0.0 -0.4)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "pitch down" )
- +Position: (-0.047500 0.895000 -3.930000)
- +Normal: ( 0.0 0.0 -0.4)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- +StartSnd: 202
- ;; tail left back
- $Thruster:
- +Used for: ( "roll left" "slide left" "bank right" )
- +Position: (0.137500 0.890000 -3.870000)
- +Normal: ( 0.4 0.0 0.0)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- ;; tail right back
- $Thruster:
- +Used for: ( "roll right" "slide right" "bank left" )
- +Position: (-0.137500 0.890000 -3.870000)
- +Normal: ( -0.4 0.0 0.0)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- $Radar Image 2D: DRADIS_Col_Vipera
- $Radar Color Image 2D: DRADIS_Col_Viperb
- $Radar Image Size: 12
- $3D Radar Blip Size Multiplier: 0.1875
- $Subsystem: communication, 10, 0
- $Alt Subsystem Name: COM
- $Subsystem: navigation, 10, 0
- $Alt Subsystem Name: NAV
- $Subsystem: weapons, 20, 0
- $Alt Subsystem Name: WEP
- $Subsystem: sensors, 10, 0
- $Alt Subsystem Name: SEN
- $Subsystem: engine1a, 12, 0
- $Alt Subsystem Name: ENG1
- $Engine Wash: Default
- $Subsystem: engine2a, 12, 0
- $Alt Subsystem Name: ENG2
- $Engine Wash: Default
- $Subsystem: engine3a, 12, 0
- $Alt Subsystem Name: ENG3
- $Engine Wash: Default
- $Subsystem: pilota, 0, 0
- $Flags: ( "untargetable" "no live debris" )
- $Name: Viper Mark VIIe
- $Short name: Vip_Mk7e
- $Species: Colonial
- +Type: XSTR("Assault Support", 1185)
- +Maneuverability: XSTR("Medium", 1182)
- +Armor: XSTR("Heavy", 1183)
- +Manufacturer: XSTR("Epaphus Fleet Systems", 1184)
- +Tech Description: The Viper MKVIIe is an assault variant developed by Epaphus Fleet Systems for a capital ship assault support role. The VIIe has an expanded two-seat canopy for the addition of a weapons officer, a reinforced spaceframe, and expanded primary and secondary ordnance capacity. Although less maneuverable than the MKVII, the VIIe has a higher thrust-to-weight ratio, enabling greater top speed. Designed to deploy pinpoint ordnance against the subsystems of capital ships, a powerful FLIR/TADS system developed to defeat Cylon electronic countermeasures replaces what would normally mount the third KEW on the MKVII chassis. The Mark VIIe can declaw a Cylon basestar, enabling Raptors and Battlestars to land their killing blow.
- $end_multi_text
- +Length: 11.3 m
- +Gun Mounts: 2
- +Missile Banks: 3
- $Selection Effect: Off
- $Cockpit POF file: Col_Viper_Mk7e_CP.pof
- $Cockpit Display:
- +Texture: Col_Viper_MK7_DRADIS
- +Offsets: (0, 0)
- +Size: (1024, 2048)
- +Background: Col_Viper_Mk7_CP_BG ;; Shared with Mk7
- +Foreground: Col_Viper_Mk7e_CP_FG
- +Display Name: dradis
- $POF file: Col_Viper_Mk7e.pof
- $Detail distance: (0, 45, 175, 350)
- $Show damage: YES
- $Damage Lightning Type: None
- $Collision Physics:
- +Bounce: 0.0
- +Friction: 2.0
- +Landing Max Forward Vel: 40
- +Landing Min Forward Vel: -10
- +Landing Max Descent Vel: 15
- +Landing Max Horizontal Vel: 10
- +Landing Max Angle: 30
- +Landing Min Angle: -20
- +Landing Max Rotate Angle: 20
- +Reorient Max Forward Vel: 100
- +Reorient Min Forward Vel: -30
- +Reorient Max Descent Vel: 40
- +Reorient Max Horizontal Vel: 35
- +Reorient Max Angle: 45
- +Reorient Min Angle: -45
- +Reorient Max Rotate Angle: 45
- +Reorient Speed Mult: 1.0
- +Landing Rest Angle: -5
- +Landing Sound: 204
- $Debris:
- +Lightning Arc Percent: 0
- $Density: 1
- $Damp: 1.5
- $Rotdamp: 0.6
- $Banking Constant: 0.4
- $Max Velocity: 35.0, 35.0, 120.0
- $Rotation time: 3.4, 3.4, 2.2
- $Rear Velocity: 35.0
- $Forward accel: 3.4
- $Forward decel: 3.4
- $Slide accel: 1.2
- $Slide decel: 1.2
- $Glide: YES
- +Dynamic Glide Cap: YES
- +Glide Accel Mult: -1.0
- $Convergence:
- +Automatic
- +Minimum Distance: 100
- $Warpin type: Galactica
- $Warpin Start Sound: 45
- $Warpin time: 0.3667
- $Warpin animation: FTL
- $Warpout type: Galactica
- $Warpout Start Sound: 46
- $Warpout time: 0.3667
- $Warpout animation: FTL
- $Player warpout speed: .25
- $Expl inner rad: 15.0
- $Expl outer rad: 30.0
- $Expl damage: 5.0
- $Expl blast: 1000.0
- $Expl Propagates: NO
- $Vaporize Percent Chance: 75
- $Shockwave Speed: 0.0
- $Explosion Animations: (6,7)
- $Allowed PBanks: ( "MEC-A6" "MEC-A6#Weak" "Training MEC-A6")
- $Allowed Dogfight PBanks: ( "MEC-A6" "MEC-A6#Weak" "Training MEC-A6")
- $Default PBanks: ( "MEC-A6" )
- $PBank Capacity: ( 3 )
- $Allowed SBanks: ( "HD-70 Lightning Javelin" "HD-51 Arbalest"
- "HD-70 Lightning Javelin#Weak" )
- ( "HD-70 Lightning Javelin" "HD-51 Arbalest"
- "HD-70 Lightning Javelin#Weak" "AGM-41 Whiplash"
- "GBU-102 Tercio" "GBU-102 Tercio#Weak" "N4 Nessus"
- "CTD-17 Jester" )
- ( "HD-70 Lightning Javelin" "HD-51 Arbalest"
- "HD-70 Lightning Javelin#Weak" "AGM-41 Whiplash"
- "GBU-102 Tercio" "GBU-102 Tercio#Weak" "N4 Nessus"
- "CTD-17 Jester" )
- $Allowed Dogfight SBanks: ( "HD-70 Lightning Javelin" "HD-51 Arbalest"
- "HD-70 Lightning Javelin#Weak" )
- ( "HD-70 Lightning Javelin" "HD-51 Arbalest"
- "HD-70 Lightning Javelin#Weak" "AGM-41 Whiplash"
- "GBU-102 Tercio" "GBU-102 Tercio#Weak" "N4 Nessus"
- "CTD-17 Jester" )
- ( "HD-70 Lightning Javelin" "HD-51 Arbalest"
- "HD-70 Lightning Javelin#Weak" "AGM-41 Whiplash"
- "GBU-102 Tercio" "GBU-102 Tercio#Weak" "N4 Nessus"
- "CTD-17 Jester" )
- $Default SBanks: ( "HD-51 Arbalest" "AGM-41 Whiplash" "AGM-41 Whiplash" )
- $SBank Capacity: ( 10 10 20)
- $Show Secondary Models: ( YES YES YES )
- $Shields: 0
- $Shield Color: 100 100 255
- $Power Output: 2.0
- $Max Oclk Speed: 120.0
- $Max Weapon Eng: 0
- $Hitpoints: 310
- $Armor type: Fighter
- $Flags: ( "player_ship" "generate icon" "fighter"
- "in tech database" "intrinsic no shields"
- "no weapon damage scaling" "dont collide invisible" "no ets" )
- $AI Class: Captain
- $Afterburner: YES
- +Aburn Max Vel: 60.0, 60.0, 180.0
- +Aburn For accel: 0.9
- +Aburn Fuel: 325.0
- +Aburn Burn Rate: 50.0
- +Aburn Rec Rate: 25.0
- $Countermeasure Type: Colonial Countermeasure
- $Countermeasures: 15
- $Scan time: 2000
- $EngineSnd: 127
- $GlideStartSnd: 207
- $GlideEndSnd: 208
- $CockpitEngineSnd: 220
- $FullThrottleSnd: 280
- $ZeroThrottleSnd: 283
- $ThrottleUpSnd: 281
- $ThrottleDownSnd: 282
- $AfterburnerSnd: 231
- $AfterburnerEngageSnd: 230
- $AfterburnerFailedSnd: 232
- $Closeup_pos: 0.0, 0.0, -12
- $Closeup_zoom: 0.5
- $Score: 12
- $Trail:
- +Offset: 2.793 -1.36 -3.942
- +Start Width: 0.15
- +End Width: 2.0
- +Start Alpha: 0.8
- +End Alpha: 0.0
- +Max Life: 0.75
- +Spew Time: 60
- +Bitmap: MissileTrail02
- $Trail:
- +Offset: -2.793 -1.36 -3.942
- +Start Width: 0.15
- +End Width: 2.0
- +Start Alpha: 0.8
- +End Alpha: 0.0
- +Max Life: 0.75
- +Spew Time: 60
- +Bitmap: MissileTrail02
- $Trail:
- +Offset: 0.0 1.417 -3.401
- +Start Width: 0.15
- +End Width: 2.0
- +Start Alpha: 0.8
- +End Alpha: 0.0
- +Max Life: 0.75
- +Spew Time: 60
- +Bitmap: MissileTrail02
- ;; Engine fire
- $Thruster:
- +Used for: ( "forward" )
- +Position: (-0.378000 -.215000 -4.960000)
- +Normal: (0.000000 0.000000 -1.000000)
- +Texture: Thruster_Col_Fire
- +Radius: 0.35
- +Length: 1.0
- $Thruster:
- +Used for: ( "forward" )
- +Position: (0.378000 -.215000 -4.960000)
- +Normal: (0.000000 0.000000 -1.000000)
- +Texture: Thruster_Col_Fire
- +Radius: 0.35
- +Length: 1.0
- $Thruster:
- +Used for: ( "forward" )
- +Position: (0.014000 0.433000 -5.1480000)
- +Normal: (0.000000 0.000000 -1.000000)
- +Texture: Thruster_Col_Fire
- +Radius: 0.35
- +Length: 1.0
- ;; Nose top
- $Thruster:
- +Used for: ( "pitch down" "slide down" )
- +Position: (0.200000 -0.110000 4.855000)
- +Normal: ( 0.100000 0.400000 0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- $Thruster:
- +Used for: ( "pitch down" "slide down" )
- +Position: (0.205000 -0.110000 4.715000)
- +Normal: ( 0.100000 0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- +StartSnd: 202
- $Thruster:
- +Used for: ( "pitch down" "slide down" )
- +Position: (-0.200000 -0.110000 4.855000)
- +Normal: ( -0.100000 0.400000 0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- $Thruster:
- +Used for: ( "pitch down" "slide down" )
- +Position: (-0.205000 -0.110000 4.715000)
- +Normal: ( -0.100000 0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- ;; nose left top
- $Thruster:
- +Used for: ( "roll left" "bank right" "slide left" )
- +Position: (0.299000 -0.265000 4.835000)
- +Normal: (0.400000 0.050000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- $Thruster:
- +Used for: ( "roll left" "bank right" "slide left" )
- +Position: (0.299000 -0.265000 4.660000)
- +Normal: ( 0.400000 0.050000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- ;; nose right top
- $Thruster:
- +Used for: ( "roll right" "bank left" "slide right" )
- +Position: (-0.299000 -0.265000 4.835000)
- +Normal: (-0.400000 0.050000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- $Thruster:
- +Used for: ( "roll right" "bank left" "slide right" )
- +Position: (-0.299000 -0.265000 4.660000)
- +Normal: (-0.400000 0.050000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- ;; nose left bottom
- $Thruster:
- +Used for: ( "roll right" "bank left" "slide left" )
- +Position: (0.270000 -0.465000 4.735000)
- +Normal: ( 0.400000 -0.100000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- $Thruster:
- +Used for: ( "roll right" "bank left" "slide left" )
- +Position: (0.280000 -0.465000 4.560000)
- +Normal: (0.400000 -0.100000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- ;; nose right bottom
- $Thruster:
- +Used for: ( "roll left" "bank right" "slide right" )
- +Position: (-0.270000 -0.465000 4.735000)
- +Normal: ( -0.400000 -0.100000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- $Thruster:
- +Used for: ( "roll left" "bank right" "slide right" )
- +Position: (-0.280000 -0.465000 4.560000)
- +Normal: ( -0.400000 -0.100000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- ;; nose bottom
- $Thruster:
- +Used for: ( "slide up" "pitch up" )
- +Position: (-0.000000 -0.600000 4.350000)
- +Normal: (-0.000000 -0.400000 0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- +StartSnd: 196
- $Thruster:
- +Used for: ( "slide up" "pitch up" )
- +Position: (0.000000 -0.610000 4.230000)
- +Normal: (0.000000 -0.400000 0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- ;; wing top left rear
- $Thruster:
- +Used for: ( "slide down" "pitch up" )
- +Position: (1.035000 -0.365000 -3.675000)
- +Normal: (0.200000 0.400000 -0.050000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- $Thruster:
- +Used for: ( "slide down" "pitch up" )
- +Position: (1.000000 -0.390000 -3.875000)
- +Normal: (0.200000 0.400000 -0.050000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- $Thruster:
- +Used for: ( "slide down" "pitch up" )
- +Position: (1.195000 -0.455000 -3.695000)
- +Normal: (0.200020 0.400000 -0.050000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- $Thruster:
- +Used for: ( "slide down" "pitch up" )
- +Position: (1.150000 -0.485000 -3.895000)
- +Normal: (0.200000 0.400000 -0.050000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- ;; wing top right rear
- $Thruster:
- +Used for: ( "slide down" "pitch up" )
- +Position: (-1.035000 -0.365000 -3.675000)
- +Normal: (-0.200000 0.400000 -0.050000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- $Thruster:
- +Used for: ( "slide down" "pitch up" )
- +Position: (-1.000000 -0.390000 -3.875000)
- +Normal: (-0.200000 0.400000 -0.050000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- $Thruster:
- +Used for: ( "slide down" "pitch up" )
- +Position: (-1.195000 -0.455000 -3.695000)
- +Normal: (-0.200020 0.400000 -0.050000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- $Thruster:
- +Used for: ( "slide down" "pitch up" )
- +Position: (-1.150000 -0.485000 -3.895000)
- +Normal: (-0.200000 0.400000 -0.050000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- ;; tail left
- $Thruster:
- +Used for: ( "slide left" "roll left" )
- +Position: (0.180000 0.830000 -5.080000)
- +Normal: (0.400000 0.000000 -0.050000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- $Thruster:
- +Used for: ( "slide left" "roll left" )
- +Position: (0.160000 0.822000 -5.190000)
- +Normal: (0.400000 0.000000 -0.050000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- $Thruster:
- +Used for: ( "slide left" "roll left" )
- +Position: (0.140000 0.930000 -5.080000)
- +Normal: (0.400000 0.000000 -0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- ;; tail right
- $Thruster:
- +Used for: ( "slide right" "roll right" )
- +Position: (-0.180000 0.830000 -5.080000)
- +Normal: (-0.400000 0.000000 -0.050000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- $Thruster:
- +Used for: ( "slide right" "roll right" )
- +Position: (-0.160000 0.822000 -5.190000)
- +Normal: (-0.400000 0.000000 -0.050000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- $Thruster:
- +Used for: ( "slide right" "roll right" )
- +Position: (-0.140000 0.930000 -5.080000)
- +Normal: (-0.400000 0.000000 -0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- ;; wing bottom left rear
- $Thruster:
- +Used for: ( "slide up" "pitch down" )
- +Position: (1.000000 -0.430000 -3.695000)
- +Normal: (-0.050000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide up" "pitch down" )
- +Position: (0.985000 -0.437500 -3.900000)
- +Normal: (-0.050000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide up" "pitch down" )
- +Position: (1.157500 -0.515000 -3.695000)
- +Normal: (-0.050000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide up" "pitch down" )
- +Position: (1.145000 -0.535000 -3.890000)
- +Normal: (-0.050000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; wing bottom right rear
- $Thruster:
- +Used for: ( "slide up" "pitch down" )
- +Position: (-1.000000 -0.430000 -3.695000)
- +Normal: (0.050000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide up" "pitch down" )
- +Position: (-0.985000 -0.437500 -3.900000)
- +Normal: (0.050000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide up" "pitch down" )
- +Position: (-1.157500 -0.515000 -3.695000)
- +Normal: (0.050000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide up" "pitch down" )
- +Position: (-1.145000 -0.535000 -3.890000)
- +Normal: (0.050000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; left wing tip top
- $Thruster:
- +Used for: ( "slide down" "bank right" "roll left" )
- +Position: (2.615000 -1.235000 -2.945000)
- +Normal: (0.200000 0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide down" "bank right" "roll left" )
- +Position: (2.610000 -1.235000 -3.255000)
- +Normal: (0.200000 0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; right wing tip top
- $Thruster:
- +Used for: ( "slide down" "bank left" "roll right" )
- +Position: (-2.615000 -1.235000 -2.945000)
- +Normal: (-0.200000 0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide down" "bank left" "roll right" )
- +Position: (-2.610000 -1.235000 -3.255000)
- +Normal: (-0.200000 0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; left wing tip bottom
- $Thruster:
- +Used for: ( "slide up" "bank left" "roll right" )
- +Position: (2.680000 -1.320000 -2.760000)
- +Normal: (-0.200000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide up" "bank left" "roll right" )
- +Position: (2.665000 -1.305000 -3.450000)
- +Normal: (-0.200000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; right wing tip bottom
- $Thruster:
- +Used for: ( "slide up" "bank right" "roll left" )
- +Position: (-2.680000 -1.320000 -2.760000)
- +Normal: (0.200000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide up" "bank right" "roll left" )
- +Position: (-2.665000 -1.305000 -3.450000)
- +Normal: (0.200000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; Tail Top
- $Thruster:
- +Used for: ( "slide down" "pitch down" )
- +Position: (0.032500 1.030000 -5.07000)
- +Normal: ( 0.000000 1.000000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- $Thruster:
- +Used for: ( "slide down" "pitch down" )
- +Position: (-0.032500 1.030000 -5.07000)
- +Normal: ( 0.000000 1.000000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- ;; Tail Bottom
- $Thruster:
- +Used for: ( "slide up" "pitch forward" )
- +Position: (0.127000 -0.820000 -4.395000)
- +Normal: ( 0.000000 -0.400000 -0.050000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- $Thruster:
- +Used for: ( "slide up" "pitch forward" )
- +Position: (-0.127000 -0.820000 -4.395000)
- +Normal: ( 0.000000 -0.400000 -0.050000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- $Thruster:
- +Used for: ( "slide up" "pitch forward" )
- +Position: (0.000000 -0.780000 -4.651000)
- +Normal: ( 0.100000 -0.400000 -0.050000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- $Radar Image 2D: DRADIS_Col_Vipera
- $Radar Color Image 2D: DRADIS_Col_Viperb
- $Radar Image Size: 12
- $3D Radar Blip Size Multiplier: 0.1875
- $Target Priority Groups: ( "StrikeCraft" )
- $Subsystem: communication, 10, 0
- $Alt Subsystem Name: COM
- $Subsystem: navigation, 10, 0
- $Alt Subsystem Name: NAV
- $Subsystem: weapons, 20, 0
- $Alt Subsystem Name: WEP
- $Subsystem: sensors, 10, 0
- $Alt Subsystem Name: SEN
- $Subsystem: engine1a, 12, 0
- $Alt Subsystem Name: ENG1
- $Engine Wash: Default
- $Subsystem: engine2a, 12, 0
- $Alt Subsystem Name: ENG2
- $Engine Wash: Default
- $Subsystem: engine3a, 12, 0
- $Alt Subsystem Name: ENG3
- $Engine Wash: Default
- $Subsystem: hulla, 0, 0
- $Flags: ( "untargetable" )
- $Subsystem: pilota, 0, 0
- $Flags: ( "untargetable" "no live debris" )
- $Subsystem: Navigatora, 0, 0
- $Flags: ( "untargetable" "no live debris" )
- $Subsystem: pilot_seata, 0, 0
- $Flags: ( "untargetable" "no live debris" )
- $Subsystem: Nav_seata, 0, 0
- $Flags: ( "untargetable" "no live debris" )
- $Subsystem: cockpita, 0, 0
- $Flags: ( "untargetable" )
- $Name: Raptor
- $Short name: Raptor
- $Species: Colonial
- +Type: XSTR("Cargo/Personnel Transport", 1433)
- +Maneuverability: XSTR("Low", 1434)
- +Armor: XSTR("Heavy", 1183)
- +Manufacturer: XSTR("McKinnison Systematics", 1436)
- +Tech Description: Developed as a multirole platform serving transport and electronic warfare roles, the Raptor played an instrumental role in the final years of the Cylon-Colonial war. Pilots affectionately call the Raptor 'the turkey.' Despite her mass, which led to her namesake, the Raptor is easy to control, due to her advanced fly-by-wire systems. The Raptor's modular spaceframe allows for a wide range of possible configurations, including recon and 'toaster hunter' variants.
- $end_multi_text
- +Length: 10.15 m
- +Gun Mounts: 1
- +Missile Banks: 1
- $Selection Effect: Off
- $Cockpit POF file: Col_Raptor_CP.pof
- $Cockpit Display:
- +Texture: Col_Raptor_CP_DRADIS
- +Offsets: (0, 140)
- +Size: (1024, 735)
- +Background: Col_Raptor_CP_BG
- +Foreground: Col_Raptor_CP_FG
- +Display Name: dradis
- $POF file: Col_Raptor.pof
- $POF Target File: Col_Raptor.pof
- $POF Target LOD: 1
- $Detail distance: (0, 40, 150, 300)
- $Show damage: YES
- $Damage Lightning Type: None
- $Collision Physics:
- +Bounce: 0.0
- +Friction: 2.0
- +Landing Max Forward Vel: 15
- +Landing Min Forward Vel: -15
- +Landing Max Descent Vel: 15
- +Landing Max Horizontal Vel: 15
- +Landing Max Angle: 25
- +Landing Min Angle: -25
- +Landing Max Rotate Angle: 15
- +Reorient Max Forward Vel: 40
- +Reorient Min Forward Vel: -40
- +Reorient Max Descent Vel: 40
- +Reorient Max Horizontal Vel: 40
- +Reorient Max Angle: 45
- +Reorient Min Angle: -45
- +Reorient Max Rotate Angle: 45
- +Reorient Speed Mult: 1.0
- +Landing Rest Angle: -2
- +Landing Sound: 204
- $Debris:
- +Lightning Arc Percent: 0
- $Density: 1
- $Damp: 1.8
- $Rotdamp: 0.5
- $Banking Constant: 0.6
- $Max Velocity: 35.0, 35.0, 75.0
- $Rotation time: 3.8, 3.8, 2.5
- $Rear Velocity: 55.0
- $Forward accel: 2.9
- $Forward decel: 2.9
- $Slide accel: 2.0
- $Slide decel: 2.0
- $Glide: YES
- +Dynamic Glide Cap: YES
- +Glide Accel Mult: -1.0
- $Convergence:
- +Automatic
- +Minimum Distance: 100
- $Warpin type: Galactica
- $Warpin Start Sound: 45
- $Warpin time: 0.3667
- $Warpin animation: FTL
- $Warpout type: Galactica
- $Warpout Start Sound: 46
- $Warpout time: 0.3667
- $Warpout animation: FTL
- $Player warpout speed: .25
- $Expl inner rad: 40.0
- $Expl outer rad: 80.0
- $Expl damage: 25.0
- $Expl blast: 1000.0
- $Expl Propagates: YES
- $Shockwave Speed: 0.0
- $Allowed PBanks: ( "MEC-A6" "MEC-A6#Weak" "Training MEC-A6" )
- $Allowed Dogfight PBanks: ( "MEC-A6" "MEC-A6#Weak" "Training MEC-A6" )
- $Default PBanks: ( "MEC-A6" )
- $PBank Capacity: ( 1 )
- $Allowed SBanks: ( "HD-51 Arbalest" "N4 Nessus" "AGM-41 Whiplash"
- "HD-70 Lightning Javelin" "CTD-17 Jester"
- "HD-70 Lightning Javelin#Weak"
- "GBU-102 Tercio" "GBU-102 Tercio#Weak" )
- $Allowed Dogfight SBanks: ( "HD-51 Arbalest" "N4 Nessus" "AGM-41 Whiplash"
- "HD-70 Lightning Javelin" "CTD-17 Jester"
- "HD-70 Lightning Javelin#Weak"
- "GBU-102 Tercio" "GBU-102 Tercio#Weak" )
- $Default SBanks: ( "HD-51 Arbalest" )
- $SBank Capacity: ( 20 )
- $Show Secondary Models: ( YES )
- $Shields: 0
- $Shield Color: 100 100 255
- $Power Output: 1.0
- $Weapon Regeneration Rate: 0.01
- $Max Oclk Speed: 75.0
- $Max Weapon Eng: 0
- $Hitpoints: 750
- $Armor type: Fighter
- $Flags: ( "player_ship" "bomber" "intrinsic no shields"
- "in tech database" "generate icon"
- "no weapon damage scaling" "dont collide invisible" "no ets" )
- $AI Class: Lieutenant
- $Afterburner: YES
- +Aburn Max Vel: 50.0, 50.0, 95.0
- +Aburn For accel: 1.0
- +Aburn Fuel: 170.0
- +Aburn Burn Rate: 50.0
- +Aburn Rec Rate: 20.0
- $Countermeasure Type: Colonial Countermeasure
- $Countermeasures: 30
- $Scan time: 2500
- $EngineSnd: 130
- $GlideStartSnd: 209
- $GlideEndSnd: 210
- $CockpitEngineSnd: 219
- $FullThrottleSnd: 284
- $ZeroThrottleSnd: 287
- $ThrottleUpSnd: 285
- $ThrottleDownSnd: 286
- $AfterburnerSnd: 234
- $AfterburnerEngageSnd: 233
- $AfterburnerFailedSnd: 235
- $Closeup_pos: 0.0, 0.0, -11
- $Closeup_zoom: 0.5
- $Score: 12
- $Trail:
- +Offset: 1.744 2.402 -3.892
- +Start Width: 0.3
- +End Width: 2.75
- +Start Alpha: 0.8
- +End Alpha: 0.0
- +Max Life: 0.9
- +Spew Time: 100
- +Bitmap: MissileTrail02
- $Trail:
- +Offset: -1.744 2.402 -3.892
- +Start Width: 0.3
- +End Width: 2.75
- +Start Alpha: 0.8
- +End Alpha: 0.0
- +Max Life: 0.9
- +Spew Time: 100
- +Bitmap: MissileTrail02
- $Trail:
- +Offset: 3.094 -1.433 -0.925
- +Start Width: 0.15
- +End Width: 2.0
- +Start Alpha: 0.8
- +End Alpha: 0.0
- +Max Life: 0.75
- +Spew Time: 75
- +Bitmap: MissileTrail02
- $Trail:
- +Offset: -3.094 -1.433 -0.925
- +Start Width: 0.15
- +End Width: 2.0
- +Start Alpha: 0.8
- +End Alpha: 0.0
- +Max Life: 0.75
- +Spew Time: 75
- +Bitmap: MissileTrail02
- ;; Engine fire
- $Thruster:
- +Used for: ( "forward" )
- +Position: (-0.649000 0.927000 -3.488000)
- +Normal: (0.000000 0.000000 -1.000000)
- +Texture: Thruster_Col_Fire
- +Radius: 0.75
- +Length: 2.0
- $Thruster:
- +Used for: ( "forward" )
- +Position: (0.649000 0.927000 -3.488000)
- +Normal: (0.000000 0.000000 -1.000000)
- +Texture: Thruster_Col_Fire
- +Radius: 0.75
- +Length: 2.0
- ;; front left
- $Thruster:
- +Used for: ( "bank left" "reverse" )
- +Position: (0.900000 -0.750000 4.115000)
- +Normal: (0.200000 0.000000 0.400000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- $Thruster:
- +Used for: ( "bank left" "reverse" )
- +Position: (0.975000 -0.750000 4.040000)
- +Normal: (0.200000 0.000000 0.400000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- ;; front right
- $Thruster:
- +Used for: ( "bank right" "reverse")
- +Position: (-0.900000 -0.750000 4.115000)
- +Normal: (-0.200000 0.000000 0.400000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- $Thruster:
- +Used for: ( "bank right" "reverse" )
- +Position: (-0.975000 -0.750000 4.040000)
- +Normal: (-0.200000 0.000000 0.400000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- ;; front left side
- $Thruster:
- +Used for: ( "slide left" "bank left" )
- +Position: (1.017500 -0.750000 3.975000)
- +Normal: (0.400000 0.000000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- $Thruster:
- +Used for: ( "slide left" "bank left" )
- +Position: (1.029500 -0.750000 3.900000)
- +Normal: (0.400000 0.000000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- ;; front right side
- $Thruster:
- +Used for: ( "slide right" "bank right" )
- +Position: (-1.017500 -0.750000 3.975000)
- +Normal: (-0.400000 0.000000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- $Thruster:
- +Used for: ( "slide right" "bank right" )
- +Position: (-1.029500 -0.750000 3.900000)
- +Normal: (-0.400000 0.000000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- ;; front left bottom
- $Thruster:
- +Used for: ( "bank left" "roll right" "pitch up" "reverse" )
- +Position: (0.975000 -0.875000 3.975000)
- +Normal: (0.200000 -0.400000 0.400000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- $Thruster:
- +Used for: ( "bank left" "roll right" "pitch up" "reverse" )
- +Position: (0.950000 -0.920000 3.915000)
- +Normal: (0.200000 -0.400000 0.400000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- ;; front right bottom
- $Thruster:
- +Used for: ( "bank right" "roll left" "pitch up" "reverse" )
- +Position: (-0.975000 -0.875000 3.975000)
- +Normal: (-0.200000 -0.400000 0.400000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- $Thruster:
- +Used for: ( "bank right" "roll left" "pitch up" "reverse" )
- +Position: (-0.950000 -0.920000 3.915000)
- +Normal: (-0.200000 -0.400000 0.400000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- ;; bottom front
- $Thruster:
- +Used for: ( "pitch up" "slide up" )
- +Position: (0.000000 -1.275000 2.575000)
- +Normal: (0.000000 -0.400000 -0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- +StartSnd: 202
- ;; bottom left
- $Thruster:
- +Used for: ( "slide up" "bank left" "roll right" )
- +Position: (1.975000 -1.000000 -0.175000)
- +Normal: (0.000000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; bottom right
- $Thruster:
- +Used for: ( "slide up" "bank right" "roll left" )
- +Position: (-1.975000 -1.000000 -0.175000)
- +Normal: (0.000000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; bottom rear
- $Thruster:
- +Used for: ( "slide up" )
- +Position: (0.170000 -0.987500 -0.417500)
- +Normal: (0.000000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- $Thruster:
- +Used for: ( "slide up" )
- +Position: (-0.170000 -0.987500 -0.417500)
- +Normal: (0.000000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- ;; tail left top
- $Thruster:
- +Used for: ( "slide down" "pitch up" "roll left" "bank right" )
- +Position: (1.560000 0.365000 -4.475000)
- +Normal: (0.050000 0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- $Thruster:
- +Used for: ( "slide down" "pitch up" "roll left" "bank right" )
- +Position: (1.575000 0.365000 -4.400000)
- +Normal: (0.050000 0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- ;; tail right top
- $Thruster:
- +Used for: ( "slide down" "pitch up" "roll right" "bank left" )
- +Position: (-1.560000 0.365000 -4.475000)
- +Normal: (-0.050000 0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- $Thruster:
- +Used for: ( "slide down" "pitch up" "roll right" "bank left" )
- +Position: (-1.575000 0.365000 -4.400000)
- +Normal: (-0.050000 0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- ;; tail left side
- $Thruster:
- +Used for: ( "slide left" "bank left" )
- +Position: (1.587500 0.300000 -4.475000)
- +Normal: (0.400000 -0.200000 -0.200000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- $Thruster:
- +Used for: ( "slide left" "bank left" )
- +Position: (1.617500 0.300000 -4.420000)
- +Normal: (0.400000 -0.200000 -0.200000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- ;; tail right side
- $Thruster:
- +Used for: ( "slide right" "bank right" )
- +Position: (-1.587500 0.300000 -4.475000)
- +Normal: (-0.400000 -0.200000 -0.200000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- $Thruster:
- +Used for: ( "slide right" "bank right" )
- +Position: (-1.617500 0.300000 -4.420000)
- +Normal: (-0.400000 -0.200000 -0.200000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- ;; left wing
- $Thruster:
- +Used for: ( "bank right" "roll left" "slide down" "pitch down" "reverse" )
- +Position: (1.900000 -0.705000 2.300000)
- +Normal: (0.400000 0.800000 0.400000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "bank right" "roll left" "slide down" "pitch down" "reverse" )
- +Position: (1.975000 -0.715000 2.205000)
- +Normal: (0.400000 0.800000 0.400000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "bank right" "roll left" "slide down" "pitch down" "reverse" )
- +Position: (2.050000 -0.725000 2.110000)
- +Normal: (0.400000 0.800000 0.400000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; right wing
- $Thruster:
- +Used for: ( "bank left" "roll right" "slide down" "pitch down" "reverse" )
- +Position: (-1.900000 -0.705000 2.300000)
- +Normal: (-0.400000 0.800000 0.400000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "bank left" "roll right" "slide down" "pitch down" "reverse" )
- +Position: (-1.975000 -0.715000 2.205000)
- +Normal: (-0.400000 0.800000 0.400000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "bank left" "roll right" "slide down" "pitch down" "reverse" )
- +Position: (-2.050000 -0.725000 2.110000)
- +Normal: (-0.400000 0.800000 0.400000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; tail left bottom
- $Thruster:
- +Used for: ( "slide up" "pitch down" "roll right" "bank left" )
- +Position: (1.560000 0.070000 -4.325000)
- +Normal: (0.050000 -0.400000 -0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- $Thruster:
- +Used for: ( "slide up" "pitch down" "roll right" "bank left" )
- +Position: (1.575000 0.005000 -4.225000)
- +Normal: (0.050000 -0.400000 -0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- ;; tail right bottom
- $Thruster:
- +Used for: ( "slide up" "pitch down" "roll left" "bank right" )
- +Position: (-1.560000 0.070000 -4.325000)
- +Normal: (-0.050000 -0.400000 -0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- $Thruster:
- +Used for: ( "slide up" "pitch down" "roll left" "bank right" )
- +Position: (-1.575000 0.005000 -4.225000)
- +Normal: (-0.050000 -0.400000 -0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- ;; top rear
- $Thruster:
- +Used for: ( "slide down" "pitch up" )
- +Position: (0.170000 1.375000 -0.775000)
- +Normal: (0.000000 0.400000 -0.200000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- $Thruster:
- +Used for: ( "slide down" "pitch up" )
- +Position: (-0.170000 1.375000 -0.775000)
- +Normal: (0.000000 0.400000 -0.200000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- ;; top front
- $Thruster:
- +Used for: ( "slide down" "pitch down" )
- +Position: (0.170000 1.360000 1.885000)
- +Normal: (0.000000 0.400000 0.200000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- $Thruster:
- +Used for: ( "slide down" "pitch down" )
- +Position: (-0.170000 1.360000 1.885000)
- +Normal: (0.000000 0.400000 0.200000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- +StartSnd: 196
- $Radar Image 2D: DRADIS_Col_Raptora
- $Radar Color Image 2D: DRADIS_Col_Raptorb
- $Radar Image Size: 12
- $3D Radar Blip Size Multiplier: 0.1875
- $Subsystem: communication, 10, 0
- $Alt Subsystem Name: COM
- $Subsystem: navigation, 10, 0
- $Alt Subsystem Name: NAV
- $Subsystem: FTL, 10, 0
- $Subsystem: weapons, 20, 0
- $Alt Subsystem Name: WEP
- $Subsystem: sensors, 10, 0
- $Alt Subsystem Name: SEN
- $Subsystem: engine1a, 15, 0
- $Alt Subsystem Name: ENG1
- $Engine Wash: Stealthy
- $Subsystem: engine2a, 15, 0
- $Alt Subsystem Name: ENG2
- $Engine Wash: Stealthy
- $Subsystem: doora, 0, 0
- $Flags: ( "untargetable" )
- ;$Subsystem: doora-destroyed, 0, 0
- ; $Flags: ( "untargetable" )
- $Subsystem: pilota, 0, 0
- $Flags: ( "untargetable" "no live debris" )
- $Subsystem: co_pilota, 0, 0
- $Flags: ( "untargetable" "no live debris" )
- $Subsystem: flight_officera, 0, 0
- $Flags: ( "untargetable" "no live debris" )
- $Name: Assault Raptor
- $Short name: Raptorgunned
- $Species: Colonial
- +Type: XSTR("Heavy Assault Transport", 1435)
- +Maneuverability: XSTR("Low", 1434)
- +Armor: XSTR("Heavy", 1183)
- +Manufacturer: XSTR("Gemini Military Construction, Inc.", 1437)
- +Tech Description: The assault variant of the Raptor was originally developed for close combat support in atmospheric environments during the first war. During the war, this combat variant has been affectionately termed the 'toaster hunter' due to its effectiveness against hardened Cylon targets. 'Toaster hunters' with specialized missile payloads were also employed to harass Cylon supply lines during the siege of Tauron. In recent years, assault Raptors have been pressed into service in anti-terrorism roles during the Kuturi crisis, which involved the bombing of the Gemonese embassy on Troy.
- $end_multi_text
- +Length: 10.15 m
- +Gun Mounts: 2
- +Missile Banks: 2
- $Selection Effect: Off
- $Cockpit POF file: Col_Raptor_CP.pof
- $Cockpit Display:
- +Texture: Col_Raptor_CP_DRADIS
- +Offsets: (0, 140)
- +Size: (1024, 735)
- +Background: Col_Raptor_CP_BG
- +Foreground: Col_Raptor_CP_FG
- +Display Name: dradis
- $POF file: Col_Raptor_Armed.pof
- $POF Target File: Col_Raptor_Armed.pof
- $POF Target LOD: 1
- $Detail distance: (0, 40, 150, 300)
- $Show damage: YES
- $Damage Lightning Type: None
- $Collision Physics:
- +Bounce: 0.0
- +Friction: 2.0
- +Landing Max Forward Vel: 15
- +Landing Min Forward Vel: -15
- +Landing Max Descent Vel: 15
- +Landing Max Horizontal Vel: 15
- +Landing Max Angle: 25
- +Landing Min Angle: -25
- +Landing Max Rotate Angle: 15
- +Reorient Max Forward Vel: 40
- +Reorient Min Forward Vel: -40
- +Reorient Max Descent Vel: 40
- +Reorient Max Horizontal Vel: 40
- +Reorient Max Angle: 45
- +Reorient Min Angle: -45
- +Reorient Max Rotate Angle: 45
- +Reorient Speed Mult: 1.0
- +Landing Rest Angle: -2
- +Landing Sound: 204
- $Debris:
- +Lightning Arc Percent: 0
- $Density: 1
- $Damp: 2.0
- $Rotdamp: 0.6
- $Banking Constant: 0.6
- $Max Velocity: 30.0, 30.0, 70.0
- $Rotation time: 4.0, 4.0, 2.6
- $Rear Velocity: 50.0
- $Forward accel: 3.0
- $Forward decel: 3.0
- $Slide accel: 2.0
- $Slide decel: 2.0
- $Glide: YES
- +Dynamic Glide Cap: YES
- +Glide Accel Mult: -1.0
- $Convergence:
- +Automatic
- +Minimum Distance: 100
- $Warpin type: Galactica
- $Warpin Start Sound: 45
- $Warpin time: 0.3667
- $Warpin animation: FTL
- $Warpout type: Galactica
- $Warpout Start Sound: 46
- $Warpout time: 0.3667
- $Warpout animation: FTL
- $Player warpout speed: .25
- $Expl inner rad: 40.0
- $Expl outer rad: 80.0
- $Expl damage: 25.0
- $Expl blast: 1000.0
- $Expl Propagates: YES
- $Shockwave Speed: 0.0
- $Allowed PBanks: ( "GBK-6" )
- $Allowed Dogfight PBanks: ( "GBK-6" )
- $Default PBanks: ( "GBK-6" )
- $PBank Capacity: ( 4 )
- $Allowed SBanks: ( "HS-24 Lance" "HS-48 Spear" )
- ( "HD-51 Arbalest" "N4 Nessus" "AGM-41 Whiplash"
- "GBU-102 Tercio" "GBU-102 Tercio#Weak" "TGB-102 Petardo"
- "HD-70 Lightning Javelin" "CTD-17 Jester" )
- $Allowed Dogfight SBanks: ( "HS-24 Lance" "HS-48 Spear" )
- ( "HD-51 Arbalest" "N4 Nessus" "AGM-41 Whiplash"
- "GBU-102 Tercio" "GBU-102 Tercio#Weak"
- "HD-70 Lightning Javelin" "CTD-17 Jester" )
- $Default SBanks: ( "HS-24 Lance" "AGM-41 Whiplash" )
- $SBank Capacity: ( 60 20 )
- $Show Secondary Models: ( NO YES )
- $Shields: 0
- $Shield Color: 100 100 255
- $Power Output: 1.0
- $Weapon Regeneration Rate: 0.01
- $Max Oclk Speed: 70.0
- $Max Weapon Eng: 0
- $Hitpoints: 750
- $Armor type: Fighter
- $Flags: ( "player_ship" "bomber" "intrinsic no shields"
- "in tech database" "generate icon"
- "no weapon damage scaling" "dont collide invisible" "no ets" )
- $AI Class: Lieutenant
- $Afterburner: YES
- +Aburn Max Vel: 50.0, 50.0, 90.0
- +Aburn For accel: 1.0
- +Aburn Fuel: 160.0
- +Aburn Burn Rate: 50.0
- +Aburn Rec Rate: 20.0
- $Countermeasure Type: Colonial Countermeasure
- $Countermeasures: 30
- $Scan time: 2500
- $EngineSnd: 130
- $GlideStartSnd: 209
- $GlideEndSnd: 210
- $CockpitEngineSnd: 219
- $FullThrottleSnd: 284
- $ZeroThrottleSnd: 287
- $ThrottleUpSnd: 285
- $ThrottleDownSnd: 286
- $AfterburnerSnd: 234
- $AfterburnerEngageSnd: 233
- $AfterburnerFailedSnd: 235
- $Closeup_pos: 0.0, 0.0, -11
- $Closeup_zoom: 0.5
- $Score: 15
- $Trail:
- +Offset: 1.744 2.402 -3.892
- +Start Width: 0.3
- +End Width: 2.75
- +Start Alpha: 0.8
- +End Alpha: 0.0
- +Max Life: 0.9
- +Spew Time: 100
- +Bitmap: MissileTrail02
- $Trail:
- +Offset: -1.744 2.402 -3.892
- +Start Width: 0.3
- +End Width: 2.75
- +Start Alpha: 0.8
- +End Alpha: 0.0
- +Max Life: 0.9
- +Spew Time: 100
- +Bitmap: MissileTrail02
- $Trail:
- +Offset: 3.094 -1.433 -0.925
- +Start Width: 0.15
- +End Width: 2.0
- +Start Alpha: 0.8
- +End Alpha: 0.0
- +Max Life: 0.75
- +Spew Time: 75
- +Bitmap: MissileTrail02
- $Trail:
- +Offset: -3.094 -1.433 -0.925
- +Start Width: 0.15
- +End Width: 2.0
- +Start Alpha: 0.8
- +End Alpha: 0.0
- +Max Life: 0.75
- +Spew Time: 75
- +Bitmap: MissileTrail02
- ;; Engine fire
- $Thruster:
- +Used for: ( "forward" )
- +Position: (-0.649000 0.927000 -3.488000)
- +Normal: (0.000000 0.000000 -1.000000)
- +Texture: Thruster_Col_Fire
- +Radius: 0.75
- +Length: 2.0
- $Thruster:
- +Used for: ( "forward" )
- +Position: (0.649000 0.927000 -3.488000)
- +Normal: (0.000000 0.000000 -1.000000)
- +Texture: Thruster_Col_Fire
- +Radius: 0.75
- +Length: 2.0
- ;; front left
- $Thruster:
- +Used for: ( "bank left" "reverse" )
- +Position: (0.900000 -0.750000 4.115000)
- +Normal: (0.200000 0.000000 0.400000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- $Thruster:
- +Used for: ( "bank left" "reverse" )
- +Position: (0.975000 -0.750000 4.040000)
- +Normal: (0.200000 0.000000 0.400000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- ;; front right
- $Thruster:
- +Used for: ( "bank right" "reverse")
- +Position: (-0.900000 -0.750000 4.115000)
- +Normal: (-0.200000 0.000000 0.400000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- $Thruster:
- +Used for: ( "bank right" "reverse" )
- +Position: (-0.975000 -0.750000 4.040000)
- +Normal: (-0.200000 0.000000 0.400000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- ;; front left side
- $Thruster:
- +Used for: ( "slide left" "bank left" )
- +Position: (1.017500 -0.750000 3.975000)
- +Normal: (0.400000 0.000000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- $Thruster:
- +Used for: ( "slide left" "bank left" )
- +Position: (1.029500 -0.750000 3.900000)
- +Normal: (0.400000 0.000000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- ;; front right side
- $Thruster:
- +Used for: ( "slide right" "bank right" )
- +Position: (-1.017500 -0.750000 3.975000)
- +Normal: (-0.400000 0.000000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- $Thruster:
- +Used for: ( "slide right" "bank right" )
- +Position: (-1.029500 -0.750000 3.900000)
- +Normal: (-0.400000 0.000000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- ;; front left bottom
- $Thruster:
- +Used for: ( "bank left" "roll right" "pitch up" "reverse" )
- +Position: (0.975000 -0.875000 3.975000)
- +Normal: (0.200000 -0.400000 0.400000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- $Thruster:
- +Used for: ( "bank left" "roll right" "pitch up" "reverse" )
- +Position: (0.950000 -0.920000 3.915000)
- +Normal: (0.200000 -0.400000 0.400000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- ;; front right bottom
- $Thruster:
- +Used for: ( "bank right" "roll left" "pitch up" "reverse" )
- +Position: (-0.975000 -0.875000 3.975000)
- +Normal: (-0.200000 -0.400000 0.400000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- $Thruster:
- +Used for: ( "bank right" "roll left" "pitch up" "reverse" )
- +Position: (-0.950000 -0.920000 3.915000)
- +Normal: (-0.200000 -0.400000 0.400000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- ;; bottom front
- $Thruster:
- +Used for: ( "pitch up" "slide up" )
- +Position: (0.000000 -1.275000 2.575000)
- +Normal: (0.000000 -0.400000 -0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- +StartSnd: 202
- ;; bottom left
- $Thruster:
- +Used for: ( "slide up" "bank left" "roll right" )
- +Position: (1.975000 -1.000000 -0.175000)
- +Normal: (0.000000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; bottom right
- $Thruster:
- +Used for: ( "slide up" "bank right" "roll left" )
- +Position: (-1.975000 -1.000000 -0.175000)
- +Normal: (0.000000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; bottom rear
- $Thruster:
- +Used for: ( "slide up" )
- +Position: (0.170000 -0.987500 -0.417500)
- +Normal: (0.000000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- $Thruster:
- +Used for: ( "slide up" )
- +Position: (-0.170000 -0.987500 -0.417500)
- +Normal: (0.000000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- ;; tail left top
- $Thruster:
- +Used for: ( "slide down" "pitch up" "roll left" "bank right" )
- +Position: (1.560000 0.365000 -4.475000)
- +Normal: (0.050000 0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- $Thruster:
- +Used for: ( "slide down" "pitch up" "roll left" "bank right" )
- +Position: (1.575000 0.365000 -4.400000)
- +Normal: (0.050000 0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- ;; tail right top
- $Thruster:
- +Used for: ( "slide down" "pitch up" "roll right" "bank left" )
- +Position: (-1.560000 0.365000 -4.475000)
- +Normal: (-0.050000 0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- $Thruster:
- +Used for: ( "slide down" "pitch up" "roll right" "bank left" )
- +Position: (-1.575000 0.365000 -4.400000)
- +Normal: (-0.050000 0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- ;; tail left side
- $Thruster:
- +Used for: ( "slide left" "bank left" )
- +Position: (1.587500 0.300000 -4.475000)
- +Normal: (0.400000 -0.200000 -0.200000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- $Thruster:
- +Used for: ( "slide left" "bank left" )
- +Position: (1.617500 0.300000 -4.420000)
- +Normal: (0.400000 -0.200000 -0.200000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- ;; tail right side
- $Thruster:
- +Used for: ( "slide right" "bank right" )
- +Position: (-1.587500 0.300000 -4.475000)
- +Normal: (-0.400000 -0.200000 -0.200000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- $Thruster:
- +Used for: ( "slide right" "bank right" )
- +Position: (-1.617500 0.300000 -4.420000)
- +Normal: (-0.400000 -0.200000 -0.200000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- ;; left wing
- $Thruster:
- +Used for: ( "bank right" "roll left" "slide down" "pitch down" "reverse" )
- +Position: (1.900000 -0.705000 2.300000)
- +Normal: (0.400000 0.800000 0.400000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "bank right" "roll left" "slide down" "pitch down" "reverse" )
- +Position: (1.975000 -0.715000 2.205000)
- +Normal: (0.400000 0.800000 0.400000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "bank right" "roll left" "slide down" "pitch down" "reverse" )
- +Position: (2.050000 -0.725000 2.110000)
- +Normal: (0.400000 0.800000 0.400000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; right wing
- $Thruster:
- +Used for: ( "bank left" "roll right" "slide down" "pitch down" "reverse" )
- +Position: (-1.900000 -0.705000 2.300000)
- +Normal: (-0.400000 0.800000 0.400000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "bank left" "roll right" "slide down" "pitch down" "reverse" )
- +Position: (-1.975000 -0.715000 2.205000)
- +Normal: (-0.400000 0.800000 0.400000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "bank left" "roll right" "slide down" "pitch down" "reverse" )
- +Position: (-2.050000 -0.725000 2.110000)
- +Normal: (-0.400000 0.800000 0.400000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; tail left bottom
- $Thruster:
- +Used for: ( "slide up" "pitch down" "roll right" "bank left" )
- +Position: (1.560000 0.070000 -4.325000)
- +Normal: (0.050000 -0.400000 -0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- $Thruster:
- +Used for: ( "slide up" "pitch down" "roll right" "bank left" )
- +Position: (1.575000 0.005000 -4.225000)
- +Normal: (0.050000 -0.400000 -0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- ;; tail right bottom
- $Thruster:
- +Used for: ( "slide up" "pitch down" "roll left" "bank right" )
- +Position: (-1.560000 0.070000 -4.325000)
- +Normal: (-0.050000 -0.400000 -0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- $Thruster:
- +Used for: ( "slide up" "pitch down" "roll left" "bank right" )
- +Position: (-1.575000 0.005000 -4.225000)
- +Normal: (-0.050000 -0.400000 -0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- ;; top rear
- $Thruster:
- +Used for: ( "slide down" "pitch up" )
- +Position: (0.170000 1.375000 -0.775000)
- +Normal: (0.000000 0.400000 -0.200000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- $Thruster:
- +Used for: ( "slide down" "pitch up" )
- +Position: (-0.170000 1.375000 -0.775000)
- +Normal: (0.000000 0.400000 -0.200000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- ;; top front
- $Thruster:
- +Used for: ( "slide down" "pitch down" )
- +Position: (0.170000 1.360000 1.885000)
- +Normal: (0.000000 0.400000 0.200000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- $Thruster:
- +Used for: ( "slide down" "pitch down" )
- +Position: (-0.170000 1.360000 1.885000)
- +Normal: (0.000000 0.400000 0.200000)
- +Texture: Thruster_Jets
- +Radius: 0.1
- +Length: 1.5
- +StartSnd: 196
- $Radar Image 2D: DRADIS_Col_Raptora
- $Radar Color Image 2D: DRADIS_Col_Raptorb
- $Radar Image Size: 12
- $3D Radar Blip Size Multiplier: 0.1875
- $Subsystem: communication, 10, 0
- $Alt Subsystem Name: COM
- $Subsystem: navigation, 10, 0
- $Alt Subsystem Name: NAV
- $Subsystem: FTL, 10, 0
- $Subsystem: weapons, 20, 0
- $Alt Subsystem Name: WEP
- $Subsystem: sensors, 10, 0
- $Alt Subsystem Name: SEN
- $Subsystem: engine1a, 15, 0
- $Alt Subsystem Name: ENG1
- $Engine Wash: Default
- $Subsystem: engine2a, 15, 0
- $Alt Subsystem Name: ENG2
- $Engine Wash: Default
- $Subsystem: doora, 0, 0
- $Flags: ( "untargetable" )
- ;$Subsystem: doora-destroyed, 0, 0
- ; $Flags: ( "untargetable" )
- $Subsystem: pilota, 0, 0
- $Flags: ( "untargetable" "no live debris" )
- $Subsystem: co_pilota, 0, 0
- $Flags: ( "untargetable" "no live debris" )
- $Subsystem: flight_officera, 0, 0
- $Flags: ( "untargetable" "no live debris" )
- $Subsystem: debactivatea, 0, 0
- $Flags: ( "untargetable" )
- ;---------------------------------- Colonial Drones -------------------------------------
- $Name: Cylotron Mark IX Drone
- $Short name: Mk9_Drone
- $Species: Colonial
- +Tech Description: The Cylotron MK IX is the most widely used military training drone in service today. Equipped with a vast multitude of sensors to judge pilot accuracy, ammo conservation, and flying capabilities, the Cylotron allows instructors to accurately gauge each individual pilot's capabilities. However, there are rumors of a new prototype drone set to enter service soon, making the MK IX's days numbered.
- $end_multi_text
- +Length: 6 m
- +Gun Mounts: 4
- +Missile Banks: 1
- $Selection Effect: Off
- $POF file: Col_Drone_IX.pof
- $POF Target File: Col_Drone_IX.pof
- $POF Target LOD: 1
- $Detail distance: (0, 25, 100, 250)
- $Show damage: YES
- $Damage Lightning Type: None
- $Collision Physics:
- +Bounce: 0.0
- +Friction: 2.0
- +Landing Max Forward Vel: 35
- +Landing Min Forward Vel: -10
- +Landing Max Descent Vel: 15
- +Landing Max Horizontal Vel: 10
- +Landing Max Angle: 25
- +Landing Min Angle: -25
- +Landing Max Rotate Angle: 20
- +Reorient Max Forward Vel: 100
- +Reorient Min Forward Vel: -30
- +Reorient Max Descent Vel: 40
- +Reorient Max Horizontal Vel: 40
- +Reorient Max Angle: 45
- +Reorient Min Angle: -45
- +Reorient Max Rotate Angle: 45
- +Reorient Speed Mult: 1.0
- +Landing Rest Angle: -5
- +Landing Sound: 204
- $Debris:
- +Lightning Arc Percent: 0
- $Density: 1
- $Damp: 1.0
- $Rotdamp: 0.6
- $Max Velocity: 30.0, 30.0, 80.0
- $Rotation time: 7.5, 7.5, 5.0
- $Rear Velocity: 40.0
- $Forward accel: 4.0
- $Forward decel: 4.0
- $Slide accel: 1.8
- $Slide decel: 1.8
- $Glide: YES
- +Dynamic Glide Cap: YES
- +Glide Accel Mult: -1.0
- $Convergence:
- +Automatic
- +Minimum Distance: 100
- $Warpin type: Galactica
- $Warpin Start Sound: 45
- $Warpin time: 0.3667
- $Warpin animation: FTL
- $Warpout type: Galactica
- $Warpout Start Sound: 46
- $Warpout time: 0.3667
- $Warpout animation: FTL
- $Player warpout speed: .25
- $Expl inner rad: 10.0
- $Expl outer rad: 25.0
- $Expl damage: 5.0
- $Expl blast: 800.0
- $Expl Propagates: NO
- $Shockwave Speed: 0.0
- $Allowed PBanks: ( "MEC-A6" )
- $Allowed Dogfight PBanks: ( "MEC-A6" )
- $Default PBanks: ( "MEC-A6" )
- $PBank Capacity: ( 4 )
- $Allowed SBanks: ( "HD-70 Lightning Javelin" )
- $Allowed Dogfight SBanks: ( "HD-70 Lightning Javelin" )
- $Default SBanks: ( "HD-70 Lightning Javelin" )
- $SBank Capacity: ( 20 )
- $Show Secondary Models: ( YES )
- $Shields: 0
- $Power Output: 2.0
- $Max Oclk Speed: 80.0
- $Max Weapon Eng: 0
- $Hitpoints: 230
- $Armor type: Fighter
- $Flags: ( "fighter" "generate icon" "intrinsic no shields"
- "no weapon damage scaling" "no ets" "in tech database" )
- $AI Class: Nugget
- $Afterburner: NO
- $Countermeasure Type: Colonial Countermeasure
- $Countermeasures: 20
- $Scan time: 1100
- $EngineSnd: 135
- $GlideStartSnd: 205
- $GlideEndSnd: 206
- $Closeup_pos: 0.0, 0.0, -13
- $Closeup_zoom: 0.5
- $Score: 7
- $Trail:
- +Offset: 5.5 -0.712 0.11
- +Start Width: 0.15
- +End Width: 2.0
- +Start Alpha: 0.8
- +End Alpha: 0.0
- +Max Life: 0.75
- +Spew Time: 60
- +Bitmap: MissileTrail02
- $Trail:
- +Offset: -5.5 -0.712 0.11
- +Start Width: 0.15
- +End Width: 2.0
- +Start Alpha: 0.8
- +End Alpha: 0.0
- +Max Life: 0.75
- +Spew Time: 60
- +Bitmap: MissileTrail02
- ;; Engine fire
- $Thruster:
- +Used for: ( "forward" )
- +Position: (1.851 .17 -1.94000)
- +Normal: (0.000000 0.000000 -1.000000)
- +Texture: Thruster_Col_Fire
- +Radius: 0.35
- +Length: 1.0
- $Thruster:
- +Used for: ( "forward" )
- +Position: (1.5 .17 -2.057)
- +Normal: (0.000000 0.000000 -1.000000)
- +Texture: Thruster_Col_Fire
- +Radius: 0.35
- +Length: 1.0
- $Thruster:
- +Used for: ( "forward" )
- +Position: (1.151 .17 -2.168)
- +Normal: (0.000000 0.000000 -1.000000)
- +Texture: Thruster_Col_Fire
- +Radius: 0.35
- +Length: 1.0
- $Thruster:
- +Used for: ( "forward" )
- +Position: (-1.85 .17 -1.94600)
- +Normal: (0.000000 0.000000 -1.000000)
- +Texture: Thruster_Col_Fire
- +Radius: 0.35
- +Length: 1.0
- $Thruster:
- +Used for: ( "forward" )
- +Position: (-1.5 .17 -2.056)
- +Normal: (0.000000 0.000000 -1.000000)
- +Texture: Thruster_Col_Fire
- +Radius: 0.35
- +Length: 1.0
- $Thruster:
- +Used for: ( "forward" )
- +Position: (-1.151 .17 -2.17)
- +Normal: (0.000000 0.000000 -1.000000)
- +Texture: Thruster_Col_Fire
- +Radius: 0.35
- +Length: 1.0
- ;; Left front top
- $Thruster:
- +Used for: ( "slide down" "pitch down" )
- +Position: (1.370000 0.220000 1.560000)
- +Normal: (0.000000 0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.10
- +Length: 1.5
- +StartSnd: 202
- $Thruster:
- +Used for: ( "slide down" "pitch down" )
- +Position: (1.557500 0.215000 1.560000)
- +Normal: (0.000000 0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.10
- +Length: 1.5
- ;; right front top
- $Thruster:
- +Used for: ( "slide down" "pitch down" )
- +Position: (-1.370000 0.220000 1.560000)
- +Normal: (0.000000 0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.10
- +Length: 1.5
- $Thruster:
- +Used for: ( "slide down" "pitch down" )
- +Position: (-1.557500 0.215000 1.560000)
- +Normal: (0.000000 0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.10
- +Length: 1.5
- ;; left engine top
- $Thruster:
- +Used for: ( "slide down" )
- +Position: (1.360000 0.432500 -0.410000)
- +Normal: (0.000000 0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.10
- +Length: 1.5
- $Thruster:
- +Used for: ( "slide down" )
- +Position: (1.662500 0.431500 -0.410000)
- +Normal: (0.000000 0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.10
- +Length: 1.5
- ;; right engine top
- $Thruster:
- +Used for: ( "slide down" )
- +Position: (-1.360000 0.432500 -0.410000)
- +Normal: (0.000000 0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.10
- +Length: 1.5
- $Thruster:
- +Used for: ( "slide down" )
- +Position: (-1.662500 0.431500 -0.410000)
- +Normal: (0.000000 0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.10
- +Length: 1.5
- ;; left wing top front
- $Thruster:
- +Used for: ( "pitch down" "bank right" "roll left" )
- +Position: (3.415000 0.020000 0.755000)
- +Normal: (0.000000 0.400000 0.050000)
- +Texture: Thruster_Jets
- +Radius: 0.10
- +Length: 1.5
- $Thruster:
- +Used for: ( "pitch down" "bank right" "roll left" )
- +Position: (3.545000 0.005000 0.737500)
- +Normal: (0.000000 0.400000 0.050000)
- +Texture: Thruster_Jets
- +Radius: 0.10
- +Length: 1.5
- ;; right wing top front
- $Thruster:
- +Used for: ( "pitch down" "bank left" "roll right" )
- +Position: (-3.415000 0.020000 0.755000)
- +Normal: (0.000000 0.400000 0.050000)
- +Texture: Thruster_Jets
- +Radius: 0.10
- +Length: 1.5
- $Thruster:
- +Used for: ( "pitch down" "bank left" "roll right" )
- +Position: (-3.545000 0.005000 0.737500)
- +Normal: (0.000000 0.400000 0.050000)
- +Texture: Thruster_Jets
- +Radius: 0.10
- +Length: 1.5
- ;; left wing top rear outer
- $Thruster:
- +Used for: ( "pitch up" "roll left" )
- +Position: (4.795000 -0.370000 -0.507500)
- +Normal: (0.200000 0.400000 -0.050000)
- +Texture: Thruster_Jets
- +Radius: 0.10
- +Length: 1.5
- $Thruster:
- +Used for: ( "pitch up" "roll left" )
- +Position: (4.697500 -0.325000 -0.540000)
- +Normal: (0.200000 0.400000 -0.050000)
- +Texture: Thruster_Jets
- +Radius: 0.10
- +Length: 1.5
- ;; right wing top rear outer
- $Thruster:
- +Used for: ( "pitch up" "roll right" )
- +Position: (-4.795000 -0.370000 -0.507500)
- +Normal: (-0.200000 0.400000 -0.050000)
- +Texture: Thruster_Jets
- +Radius: 0.10
- +Length: 1.5
- $Thruster:
- +Used for: ( "pitch up" "roll right" )
- +Position: (-4.697500 -0.325000 -0.540000)
- +Normal: (-0.200000 0.400000 -0.050000)
- +Texture: Thruster_Jets
- +Radius: 0.10
- +Length: 1.5
- ;; left wing top rear inner
- $Thruster:
- +Used for: ( "pitch up" "bank right" )
- +Position: (4.325000 -0.192500 -0.660000)
- +Normal: (0.100000 0.400000 -0.050000)
- +Texture: Thruster_Jets
- +Radius: 0.10
- +Length: 1.5
- $Thruster:
- +Used for: ( "pitch up" "bank right" )
- +Position: (4.225000 -0.170000 -0.685000)
- +Normal: (0.100000 0.400000 -0.050000)
- +Texture: Thruster_Jets
- +Radius: 0.10
- +Length: 1.5
- ;; right wing top rear inner
- $Thruster:
- +Used for: ( "pitch up" "bank left" )
- +Position: (-4.325000 -0.192500 -0.660000)
- +Normal: (-0.100000 0.400000 -0.050000)
- +Texture: Thruster_Jets
- +Radius: 0.10
- +Length: 1.5
- $Thruster:
- +Used for: ( "pitch up" "bank left" )
- +Position: (-4.225000 -0.170000 -0.685000)
- +Normal: (-0.100000 0.400000 -0.050000)
- +Texture: Thruster_Jets
- +Radius: 0.10
- +Length: 1.5
- ;; left wing tip top
- $Thruster:
- +Used for: ( "slide down" "bank right" "roll left" )
- +Position: (5.435000 -0.637500 0.025000)
- +Normal: (0.200000 0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.10
- +Length: 1.5
- $Thruster:
- +Used for: ( "slide down" "bank right" "roll left" )
- +Position: (5.437500 -0.642500 -0.145000)
- +Normal: (0.200000 0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.10
- +Length: 1.5
- ;; right wing tip top
- $Thruster:
- +Used for: ( "slide down" "bank left" "roll right" )
- +Position: (-5.435000 -0.637500 0.025000)
- +Normal: (-0.200000 0.400000 -0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.10
- +Length: 1.5
- $Thruster:
- +Used for: ( "slide down" "bank left" "roll right" )
- +Position: (-5.437500 -0.642500 -0.145000)
- +Normal: (-0.200000 0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.10
- +Length: 1.5
- ;; left rear top
- $Thruster:
- +Used for: ( "slide down" "pitch up" )
- +Position: (2.267500 0.175000 -1.215000)
- +Normal: (0.000000 0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.10
- +Length: 1.5
- ;; right rear top
- $Thruster:
- +Used for: ( "slide down" "pitch up" )
- +Position: (-2.267500 0.175000 -1.215000)
- +Normal: (0.000000 0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.10
- +Length: 1.5
- ;; left engine rear bottom
- $Thruster:
- +Used for: ( "slide up" "pitch down" )
- +Position: (1.375000 -0.090000 -1.425000)
- +Normal: (0.000000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.10
- +Length: 1.5
- $Thruster:
- +Used for: ( "slide up" "pitch down" )
- +Position: (1.570000 -0.075000 -1.420000)
- +Normal: (0.000000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.10
- +Length: 1.5
- ;; right engine rear bottom
- $Thruster:
- +Used for: ( "slide up" "pitch down" )
- +Position: (-1.375000 -0.090000 -1.425000)
- +Normal: (0.000000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.10
- +Length: 1.5
- $Thruster:
- +Used for: ( "slide up" "pitch down" )
- +Position: (-1.570000 -0.075000 -1.420000)
- +Normal: (0.000000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.10
- +Length: 1.5
- ;; left rear bottom
- $Thruster:
- +Used for: ( "pitch down" )
- +Position: (0.135000 -0.080000 -1.730000)
- +Normal: (0.000000 -0.400000 -0.200000)
- +Texture: Thruster_Jets
- +Radius: 0.10
- +Length: 1.5
- ;; right rear bottom
- $Thruster:
- +Used for: ( "pitch down" )
- +Position: (-0.117500 -0.080000 -1.737500)
- +Normal: (0.000000 -0.400000 -0.200000)
- +Texture: Thruster_Jets
- +Radius: 0.10
- +Length: 1.5
- ;; left wing front bottom
- $Thruster:
- +Used for: ( "pitch up" "bank left" )
- +Position: (3.505000 -0.215000 1.185000)
- +Normal: (0.000000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.10
- +StartSnd: 200
- $Thruster:
- +Used for: ( "pitch up" "bank left" )
- +Position: (3.640000 -0.242500 1.140000)
- +Normal: (0.000000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.10
- +Length: 1.5
- ;; right wing front bottom
- $Thruster:
- +Used for: ( "pitch up" "bank right" )
- +Position: (-3.505000 -0.215000 1.185000)
- +Normal: (0.000000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.10
- +StartSnd: 198
- $Thruster:
- +Used for: ( "pitch up" "bank right" )
- +Position: (-3.640000 -0.242500 1.140000)
- +Normal: (0.000000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.10
- +Length: 1.5
- ;; left wing rear bottom
- $Thruster:
- +Used for: ( "pitch down" "bank left" )
- +Position: (3.615000 -0.162500 -0.850000)
- +Normal: (0.000000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.10
- +Length: 1.5
- $Thruster:
- +Used for: ( "pitch down" "bank left" )
- +Position: (3.747500 -0.187500 -0.810000)
- +Normal: (0.000000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.10
- +Length: 1.5
- ;; right wing rear bottom
- $Thruster:
- +Used for: ( "pitch down" "bank right" )
- +Position: (-3.615000 -0.162500 -0.850000)
- +Normal: (0.000000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.10
- +Length: 1.5
- $Thruster:
- +Used for: ( "pitch down" "bank right" )
- +Position: (-3.747500 -0.187500 -0.810000)
- +Normal: (0.000000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.10
- +Length: 1.5
- ;; left wing tip bottom
- $Thruster:
- +Used for: ( "slide up" "bank left" "roll right" )
- +Position: (5.285000 -0.640000 0.110000)
- +Normal: (-0.100000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.10
- +Length: 1.5
- $Thruster:
- +Used for: ( "slide up" "bank left" "roll right" )
- +Position: (5.395000 -0.677500 0.126500)
- +Normal: (-0.100000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.10
- +Length: 1.5
- ;; right wing tip bottom
- $Thruster:
- +Used for: ( "slide up" "bank right" "roll left" )
- +Position: (-5.285000 -0.640000 0.110000)
- +Normal: (0.100000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.10
- +Length: 1.5
- $Thruster:
- +Used for: ( "slide up" "bank right" "roll left" )
- +Position: (-5.395000 -0.677500 0.126500)
- +Normal: (0.100000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.10
- +Length: 1.5
- ;; left wing center bottom
- $Thruster:
- +Used for: ( "roll right" )
- +Position: (3.740000 -0.220000 0.117500)
- +Normal: (0.000000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.10
- +Length: 1.5
- $Thruster:
- +Used for: ( "roll right" )
- +Position: (3.750000 -0.217500 -0.000000)
- +Normal: (0.000000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.10
- +Length: 1.5
- $Thruster:
- +Used for: ( "roll right" )
- +Position: (3.760000 -0.215000 -0.117500)
- +Normal: (0.000000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.10
- +Length: 1.5
- ;; right wing center bottom
- $Thruster:
- +Used for: ( "roll left" )
- +Position: (-3.740000 -0.220000 0.117500)
- +Normal: (0.000000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.10
- +Length: 1.5
- $Thruster:
- +Used for: ( "roll left" )
- +Position: (-3.750000 -0.217500 -0.000000)
- +Normal: (0.000000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.10
- +Length: 1.5
- $Thruster:
- +Used for: ( "roll left" )
- +Position: (-3.760000 -0.215000 -0.117500)
- +Normal: (0.000000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.10
- +Length: 1.5
- ;; top center left
- $Thruster:
- +Used for: ( "slide left" )
- +Position: (0.535000 0.400000 -0.410000)
- +Normal: (0.400000 0.100000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.10
- +Length: 1.5
- $Thruster:
- +Used for: ( "slide left" )
- +Position: (0.535000 0.400000 -0.090000)
- +Normal: (0.400000 0.100000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.10
- +Length: 1.5
- ;; top center right
- $Thruster:
- +Used for: ( "slide right" )
- +Position: (-0.535000 0.400000 -0.410000)
- +Normal: (-0.400000 0.100000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.10
- +Length: 1.5
- $Thruster:
- +Used for: ( "slide right" )
- +Position: (-0.535000 0.400000 -0.090000)
- +Normal: (-0.400000 0.100000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.10
- +Length: 1.5
- $Radar Image 2D: DRADIS_Cyl_Raidera
- $Radar Color Image 2D: DRADIS_Cyl_Raiderb
- $Radar Image Size: 12
- $3D Radar Blip Size Multiplier: 0.1875
- $Subsystem: rotator, 10, 1
- $Flags: ( "untargetable" )
- $Subsystem: communication, 10, 0
- $Alt Subsystem Name: COM
- $Subsystem: navigation, 10, 0
- $Alt Subsystem Name: NAV
- $Subsystem: weapons, 25, 0
- $Alt Subsystem Name: WEP
- $Subsystem: sensors, 10, 0
- $Alt Subsystem Name: SEN
- $Subsystem: engine1a, 15, 0
- $Alt Subsystem Name: ENG1
- $Engine Wash: Default
- $Subsystem: engine2a, 15, 0
- $Alt Subsystem Name: ENG2
- $Engine Wash: Default
- $Subsystem: Reactor, 25, 0
- $Flags: ( "untargetable" )
- $Name: Cylotron Mark X Drone
- $Short name: Mk10_Drone
- $Species: Colonial
- +Type: XSTR("Advanced Training Drone", 1186)
- +Maneuverability: XSTR("Medium", 1182)
- +Armor: XSTR("Light", 1187)
- +Manufacturer: XSTR("Caprica Industrial Construction", 1188)
- +Tech Description: The Cylotron MK X is an improvement upon earlier drone models, with an enhanced slaved quasi-AI control system and thicker armor. Equipped with a vast multitude of sensors to judge pilot accuracy, ammo conservation, and flying capabilities, the Cylotron allows instructors to accurately gauge each individual pilot's capabilities. Frighteningly effective in live-fire exercises, the Cylotron MK X is the closest thing to a Cylon that Viper pilots have faced in the past thirty years. For some anti-artificial intelligence activists demanding the end of the Cylotron program, the Mark X is too close to the real thing.
- $end_multi_text
- +Length: 6 m
- +Gun Mounts: 4
- +Missile Banks: 1
- $Selection Effect: Off
- $POF file: Col_Drone_X.pof
- $POF Target File: Col_Drone_X.pof
- $POF Target LOD: 1
- $Detail distance: (0, 25, 100, 250)
- $Show damage: YES
- $Damage Lightning Type: None
- $Collision Physics:
- +Bounce: 0.0
- +Friction: 2.0
- +Landing Max Forward Vel: 45
- +Landing Min Forward Vel: -10
- +Landing Max Descent Vel: 15
- +Landing Max Horizontal Vel: 10
- +Landing Max Angle: 25
- +Landing Min Angle: -25
- +Landing Max Rotate Angle: 20
- +Reorient Max Forward Vel: 100
- +Reorient Min Forward Vel: -30
- +Reorient Max Descent Vel: 40
- +Reorient Max Horizontal Vel: 40
- +Reorient Max Angle: 45
- +Reorient Min Angle: -45
- +Reorient Max Rotate Angle: 45
- +Reorient Speed Mult: 1.0
- +Landing Rest Angle: -5
- +Landing Sound: 204
- $Debris:
- +Lightning Arc Percent: 0
- $Density: 1
- $Damp: 1.0
- $Rotdamp: 0.6
- $Max Velocity: 40.0, 40.0, 100.0
- $Rotation time: 4.0, 4.0, 2.6
- $Rear Velocity: 50.0
- $Forward accel: 4.0
- $Forward decel: 4.0
- $Slide accel: 1.5
- $Slide decel: 1.5
- $Glide: YES
- +Dynamic Glide Cap: YES
- +Glide Accel Mult: -1.0
- $Convergence:
- +Automatic
- +Minimum Distance: 100
- $Warpin type: Galactica
- $Warpin Start Sound: 45
- $Warpin speed: 50
- $Warpin time: 0.2
- $Warpin radius: 35
- $Warpin animation: FTL
- $Warpout type: Galactica
- $Warpout Start Sound: 46
- $Warpout speed: 50
- $Warpout time: 0.2
- $Warpout radius: 35
- $Warpout animation: FTL
- $Player warpout speed: .25
- $Expl inner rad: 10.0
- $Expl outer rad: 25.0
- $Expl damage: 5.0
- $Expl blast: 800.0
- $Expl Propagates: NO
- $Shockwave Speed: 0.0
- $Allowed PBanks: ( "MEC-A6" )
- $Allowed Dogfight PBanks: ( "MEC-A6" )
- $Default PBanks: ( "MEC-A6" )
- $PBank Capacity: ( 4 )
- $Allowed SBanks: ( "HD-70 Lightning Javelin" )
- $Allowed Dogfight SBanks: ( "HD-70 Lightning Javelin" )
- $Default SBanks: ( "HD-70 Lightning Javelin" )
- $SBank Capacity: ( 20 )
- $Show Secondary Models: ( YES )
- $Shields: 0
- $Power Output: 2.0
- $Max Oclk Speed: 100.0
- $Max Weapon Eng: 0
- $Hitpoints: 270
- $Armor Type: Fighter
- $Flags: ( "fighter" "in tech database"
- "no weapon damage scaling" "intrinsic no shields"
- "generate icon" "no ets" )
- $AI Class: Nugget
- $Afterburner: YES
- +Aburn Max Vel: 50.0, 50.0, 150.0
- +Aburn For accel: 1.0
- +Aburn Fuel: 300.0
- +Aburn Burn Rate: 50.0
- +Aburn Rec Rate: 25.0
- $Countermeasure Type: Colonial Countermeasure
- $Countermeasures: 20
- $Scan time: 1100
- $EngineSnd: 135
- $GlideStartSnd: 207
- $GlideEndSnd: 208
- $Closeup_pos: 0.0, 0.0, -13
- $Closeup_zoom: 0.5
- $Score: 8
- $Trail:
- +Offset: 5.5 -0.706 0.113
- +Start Width: 0.15
- +End Width: 2.0
- +Start Alpha: 0.8
- +End Alpha: 0.0
- +Max Life: 0.75
- +Spew Time: 60
- +Bitmap: MissileTrail02
- $Trail:
- +Offset: -5.5 -0.706 0.113
- +Start Width: 0.15
- +End Width: 2.0
- +Start Alpha: 0.8
- +End Alpha: 0.0
- +Max Life: 0.75
- +Spew Time: 60
- +Bitmap: MissileTrail02
- ;; Engine fire
- $Thruster:
- +Used for: ( "forward" )
- +Position: (1.851 .181 -1.94300)
- +Normal: (0.000000 0.000000 -1.000000)
- +Texture: Thruster_Col_Fire
- +Radius: 0.35
- +Length: 1.0
- $Thruster:
- +Used for: ( "forward" )
- +Position: (1.502 .181 -2.053)
- +Normal: (0.000000 0.000000 -1.000000)
- +Texture: Thruster_Col_Fire
- +Radius: 0.35
- +Length: 1.0
- $Thruster:
- +Used for: ( "forward" )
- +Position: (1.151 .181 -2.168)
- +Normal: (0.000000 0.000000 -1.000000)
- +Texture: Thruster_Col_Fire
- +Radius: 0.35
- +Length: 1.0
- $Thruster:
- +Used for: ( "forward" )
- +Position: (-1.85 .181 -1.94300)
- +Normal: (0.000000 0.000000 -1.000000)
- +Texture: Thruster_Col_Fire
- +Radius: 0.35
- +Length: 1.0
- $Thruster:
- +Used for: ( "forward" )
- +Position: (-1.502 .181 -2.053)
- +Normal: (0.000000 0.000000 -1.000000)
- +Texture: Thruster_Col_Fire
- +Radius: 0.35
- +Length: 1.0
- $Thruster:
- +Used for: ( "forward" )
- +Position: (-1.151 .181 -2.168)
- +Normal: (0.000000 0.000000 -1.000000)
- +Texture: Thruster_Col_Fire
- +Radius: 0.35
- +Length: 1.0
- ;; 2mid front top
- $Thruster:
- +Used for: ( "slide down" "pitch down" )
- +Position: (0.543802 0.249730 1.728640)
- +Normal: (0.000000 1.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.10
- +Length: 1.5
- +StartSnd: 196
- $Thruster:
- +Used for: ( "slide down" "pitch down" )
- +Position: (-0.535788 0.249730 1.728640)
- +Normal: (0.000000 1.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.10
- +Length: 1.5
- ;; 3left engine top
- $Thruster:
- +Used for: ( "slide down" )
- +Position: (1.091481 0.432500 -0.369899)
- +Normal: (0.000000 1.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.10
- +Length: 1.5
- $Thruster:
- +Used for: ( "slide down" )
- +Position: (1.906003 0.431500 -0.371313)
- +Normal: (0.000000 1.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.10
- +Length: 1.5
- ;; 4right engine top
- $Thruster:
- +Used for: ( "slide down" )
- +Position: (-1.086423 0.432500 -0.371313)
- +Normal: (0.000000 1.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.10
- +Length: 1.5
- $Thruster:
- +Used for: ( "slide down" )
- +Position: (-1.905485 0.431500 -0.370417)
- +Normal: (0.000000 1.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.10
- +Length: 1.5
- ;; 5rear mid top
- $Thruster:
- +Used for: ( "slide down" "pitch up" )
- +Position: (-0.039052 0.247025 -2.468364)
- +Normal: (0.000000 1.400000 -0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.10
- +Length: 1.5
- $Thruster:
- +Used for: ( "slide down" "pitch up" )
- +Position: (0.042833 0.245748 -2.468558)
- +Normal: (0.000000 1.400000 -0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.10
- +Length: 1.5
- ;; 6left wing top
- $Thruster:
- +Used for: ( "roll left" )
- +Position: (5.410130 -0.637500 0.110740)
- +Normal: (0.600000 1.400000 -0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.10
- +Length: 1.5
- $Thruster:
- +Used for: ( "roll left" )
- +Position: (5.414608 -0.642500 -0.013471)
- +Normal: (0.600000 1.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.10
- +Length: 1.5
- ;; 7right wing top
- $Thruster:
- +Used for: ( "roll right" )
- +Position: (-5.435000 -0.637500 0.119493)
- +Normal: (-0.600000 1.400000 -0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.10
- +Length: 1.5
- $Thruster:
- +Used for: ( "roll right" )
- +Position: (-5.437500 -0.642500 -0.024755)
- +Normal: (-0.600000 1.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.10
- +Length: 1.5
- ;; 8rear of left gun top
- $Thruster:
- +Used for: ( "slide left" "bank left" )
- +Position: (2.332062 0.097528 -1.265041)
- +Normal: (1.400000 0.000000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.10
- +Length: 1.5
- ;; 9rear of right gun top
- $Thruster:
- +Used for: ( "slide right" "bank right" )
- +Position: (-2.333797 0.098207 -1.263052)
- +Normal: (-1.400000 0.000000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.10
- +Length: 1.5
- ;; 10bottom front
- $Thruster:
- +Used for: ( "pitch up" "slide up" )
- +Position: (-0.073992 -0.465378 1.343060)
- +Normal: (0.000000 -1.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.10
- +StartSnd: 202
- $Thruster:
- +Used for: ( "pitch up" "slide up" )
- +Position: (0.094242 -0.464517 1.347090)
- +Normal: (0.000000 -1.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.10
- +Length: 1.5
- ;; 11rear mid left
- $Thruster:
- +Used for: ( "bank left" )
- +Position: (0.547735 0.123505 -2.054824)
- +Normal: (1.200000 -0.000000 -1.2400000)
- +Texture: Thruster_Jets
- +Radius: 0.10
- +Length: 1.5
- $Thruster:
- +Used for: ( "bank left" )
- +Position: (0.450756 0.134349 -2.153773)
- +Normal: (1.200000 -0.000000 -1.2400000)
- +Texture: Thruster_Jets
- +Radius: 0.10
- +Length: 1.5
- ;; 12 rear mid right
- $Thruster:
- +Used for: ( "bank right" )
- +Position: (-0.459067 0.147363 -2.159805)
- +Normal: (-1.200000 -0.000000 -1.2200000)
- +Texture: Thruster_Jets
- +Radius: 0.10
- +Length: 1.5
- $Thruster:
- +Used for: ( "bank right" )
- +Position: (-0.545767 0.124660 -2.048752)
- +Normal: (-1.200000 -0.000000 -1.2200000)
- +Texture: Thruster_Jets
- +Radius: 0.10
- +Length: 1.5
- ;; 13rear bottom
- $Thruster:
- +Used for: ( "slide up" "pitch up" )
- +Position: (-0.042645 0.068605 -2.235440)
- +Normal: (0.000000 -1.400000 -1.100000)
- +Texture: Thruster_Jets
- +Radius: 0.10
- +Length: 1.5
- $Thruster:
- +Used for: ( "slide up" "pitch up" )
- +Position: (0.043423 0.068605 -2.240222)
- +Normal: (0.000000 -1.400000 -1.100000)
- +Texture: Thruster_Jets
- +Radius: 0.10
- +Length: 1.5
- ;; 14left wing bottom
- $Thruster:
- +Used for: ( "slide up" "pitch up" "roll right" )
- +Position: (2.531112 -0.215000 1.350026)
- +Normal: (0.000000 -1.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.10
- +Length: 1.5
- $Thruster:
- +Used for: ( "slide up" "pitch up" "roll right" )
- +Position: (2.535749 -0.242500 1.266684)
- +Normal: (0.000000 -1.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.10
- +Length: 1.5
- ;; 15right wing bottom
- $Thruster:
- +Used for: ( "slide up" "pitch up" "roll left" )
- +Position: (-2.531112 -0.215000 1.342358)
- +Normal: (0.000000 -1.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.10
- +Length: 1.5
- $Thruster:
- +Used for: ( "slide up" "pitch up" "roll left" )
- +Position: (-2.528080 -0.242500 1.259016)
- +Normal: (0.000000 -1.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.10
- +Length: 1.5
- ;; 16left front bottom
- $Thruster:
- +Used for: ( "slide left" "bank right" )
- +Position: (0.665759 -0.296078 1.415198)
- +Normal: (1.300000 0.000000 -1.100000)
- +Texture: Thruster_Jets
- +Radius: 0.10
- +Length: 1.5
- ;; 17right front bottom
- $Thruster:
- +Used for: ( "slide right" "bank left" )
- +Position: (-0.660064 -0.299300 1.406989)
- +Normal: (-1.300000 0.000000 -1.100000)
- +Texture: Thruster_Jets
- +Radius: 0.10
- +Length: 1.5
- ;; 18left wing bottom
- $Thruster:
- +Used for: ( "roll right" )
- +Position: (5.389796 -0.697430 0.116105)
- +Normal: (-1.1000000 -1.300000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.10
- +Length: 1.5
- $Thruster:
- +Used for: ( "roll right" )
- +Position: (5.392006 -0.691854 -0.010636)
- +Normal: (-1.100000 -1.300000 0.0000000)
- +Texture: Thruster_Jets
- +Radius: 0.10
- +Length: 1.5
- ;; 19right wing bottom
- $Thruster:
- +Used for: ( "roll left" )
- +Position: (-5.395753 -0.684312 -0.011037)
- +Normal: (1.100000 -1.300000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.10
- +Length: 1.5
- $Thruster:
- +Used for: ( "roll left" )
- +Position: (-5.395000 -0.692280 0.119092)
- +Normal: (1.100000 -1.300000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.10
- +Length: 1.5
- ;; 20left mid top front
- $Thruster:
- +Used for: ( "slide left" "bank right" )
- +Position: (0.578904 0.306832 1.259606)
- +Normal: (1.300000 1.100000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.10
- +Length: 1.5
- ;; 21right mid top front
- $Thruster:
- +Used for: ( "slide right" "bank left" )
- +Position: (-0.581648 0.299668 1.261560)
- +Normal: (-1.300000 1.100000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.10
- +Length: 1.5
- $Radar Image 2D: DRADIS_Cyl_Raidera
- $Radar Color Image 2D: DRADIS_Cyl_Raiderb
- $Radar Image Size: 12
- $3D Radar Blip Size Multiplier: 0.1875
- $Subsystem: communication, 5, 0
- $Alt Subsystem Name: COM
- $Subsystem: navigation, 5, 0
- $Alt Subsystem Name: NAV
- $Subsystem: weapons, 25, 0
- $Alt Subsystem Name: WEP
- $Subsystem: sensors, 5, 0
- $Alt Subsystem Name: SEN
- $Subsystem: engine1a, 10, 0
- $Alt Subsystem Name: ENG1
- $Engine Wash: Default
- $Subsystem: engine2a, 10, 0
- $Alt Subsystem Name: ENG2
- $Engine Wash: Default
- $Subsystem: Reactor, 15, 0
- $Alt Subsystem Name: Reactor
- $Flags: ( "untargetable" )
- ;---------------------------------- Colonial Shuttle -------------------------------------
- $Name: Shuttle Mark I
- $Short name: Shu_Mk1
- $Species: Colonial
- +Tech Description: The Mark One Colonial Shuttle has been in the service of the Colonial Defence Fleet for over fifty years. This shuttle is renowned for its reliability, despite its lack of grace and speed. The Mark One has sufficient cargo capacity to transport and deploy a Landram light vehicle. During the first Cylon war, it was often used to support marine operations, in addition to carrying out regular personnel and light cargo ferrying assignments. The Colonial fleet has slowly been replacing the Mark One with the newer, more capable Mark Two shuttle over the past five years. However, due to the sheer number in service, these shuttles are expected to remain in active service within the Colonial Fleet for years to come.
- $end_multi_text
- $POF file: Col_Shuttle_Mk1.pof
- $POF Target File: Col_Shuttle_Mk1.pof
- $POF Target LOD: 1
- $Detail distance: (0, 50, 200, 400)
- $Show damage: YES
- $Damage Lightning Type: None
- $Collision Physics:
- +Bounce: 0.0
- +Friction: 2.0
- +Landing Max Forward Vel: 10
- +Landing Min Forward Vel: -10
- +Landing Max Descent Vel: 10
- +Landing Max Horizontal Vel: 10
- +Landing Max Angle: 25
- +Landing Min Angle: -25
- +Landing Max Rotate Angle: 15
- +Reorient Max Forward Vel: 40
- +Reorient Min Forward Vel: -40
- +Reorient Max Descent Vel: 40
- +Reorient Max Horizontal Vel: 40
- +Reorient Max Angle: 45
- +Reorient Min Angle: -45
- +Reorient Max Rotate Angle: 45
- +Reorient Speed Mult: 1.0
- +Landing Rest Angle: -2
- +Landing Sound: 204
- $Debris:
- +Lightning Arc Percent: 0
- $Density: 1
- $Damp: 1.5
- $Rotdamp: 0.5
- $Max Velocity: 40.0, 40.0, 60.0
- $Rotation time: 20.0, 15.0, 15.0
- $Rear Velocity: 35.0
- $Forward accel: 6.0
- $Forward decel: 4.0
- $Slide accel: 4.0
- $Slide decel: 4.0
- $Warpin type: Galactica
- $Warpin Start Sound: 45
- $Warpin time: 0.3667
- $Warpin animation: FTL
- $Warpout type: Galactica
- $Warpout Start Sound: 46
- $Warpout time: 0.3667
- $Warpout animation: FTL
- $Player warpout speed: .25
- $Expl inner rad: 40.0
- $Expl outer rad: 80.0
- $Expl damage: 25.0
- $Expl blast: 1000.0
- $Expl Propagates: YES
- $Shockwave Speed: 0.0
- $Allowed PBanks: ( )
- $Allowed Dogfight PBanks: ( )
- $Default PBanks: ( )
- $Allowed SBanks: ( )
- $Allowed Dogfight SBanks: ( )
- $Default SBanks: ( )
- $SBank Capacity: ( )
- $Shields: 0
- $Shield Color: 100 100 255
- $Power Output: 4.0
- $Max Oclk Speed: 60.0
- $Max Weapon Eng: 0
- $Hitpoints: 3000
- $Armor type: RTF_Small
- $Flags: ( "transport" "in tech database" "generate icon"
- "no weapon damage scaling" "flash" "dont collide invisible" )
- $AI Class: Captain
- $Afterburner: NO
- $Countermeasures: 30
- $Scan time: 2500
- $EngineSnd: 128
- $Closeup_pos: 0.0, 0.0, -25
- $Closeup_zoom: 0.5
- $Score: 50
- $Trail:
- +Offset: -1.229 3.525 4.329
- +Start Width: 0.75
- +End Width: 3.0
- +Start Alpha: 0.8
- +End Alpha: 0.0
- +Max Life: 2.1
- +Spew Time: 120
- +Bitmap: MissileTrail02
- $Trail:
- +Offset: 1.229 3.525 4.329
- +Start Width: 0.75
- +End Width: 3.0
- +Start Alpha: 0.8
- +End Alpha: 0.0
- +Max Life: 2.1
- +Spew Time: 120
- +Bitmap: MissileTrail02
- $Trail:
- +Offset: 2.624 -3.118 3.49
- +Start Width: 0.5
- +End Width: 2.2
- +Start Alpha: 0.8
- +End Alpha: 0.0
- +Max Life: 1.9
- +Spew Time: 120
- +Bitmap: MissileTrail02
- $Trail:
- +Offset: -2.639 -3.118 3.49
- +Start Width: 0.5
- +End Width: 2.2
- +Start Alpha: 0.8
- +End Alpha: 0.0
- +Max Life: 1.9
- +Spew Time: 120
- +Bitmap: MissileTrail02
- $Trail:
- +Offset: 2.624 -3.118 -2.319
- +Start Width: 0.5
- +End Width: 2.2
- +Start Alpha: 0.8
- +End Alpha: 0.0
- +Max Life: 1.9
- +Spew Time: 120
- +Bitmap: MissileTrail02
- $Trail:
- +Offset: -2.639 -3.118 -2.319
- +Start Width: 0.5
- +End Width: 2.2
- +Start Alpha: 0.8
- +End Alpha: 0.0
- +Max Life: 1.9
- +Spew Time: 120
- +Bitmap: MissileTrail02
- $Thruster:
- +Used for: ( "forward" )
- +Position: (2.479000 -0.201000 9.621000)
- +Normal: (0.000000 0.000000 1.000000)
- +Texture: thruster_colfire
- +Radius: 2.7
- +Length: 4.5
- $Thruster:
- +Used for: ( "forward" )
- +Position: (-2.479000 -0.200000 9.621000)
- +Normal: (0.000000 0.000000 1.000000)
- +Texture: thruster_colfire
- +Radius: 2.7
- +Length: 4.5
- $Radar Image 2D: DRADIS_Col_Capitala
- $Radar Color Image 2D: DRADIS_Col_Capitalb
- $Radar Image Size: 16
- $3D Radar Blip Size Multiplier: 0.25
- $Subsystem: communication, 10, 0
- $Alt Subsystem Name: COM
- $Subsystem: navigation, 10, 0
- $Alt Subsystem Name: NAV
- $Subsystem: sensors, 10, 0
- $Alt Subsystem Name: SEN
- $Subsystem: engine1a, 17.5, 0
- $Alt Subsystem Name: ENG1
- $Engine Wash: Small_Craft
- $Subsystem: engine2a, 17.5, 0
- $Alt Subsystem Name: ENG2
- $Engine Wash: Small_Craft
- ;---------------------------------- Colonial Other -------------------------------------
- $Name: Viper Pilot
- $Short name: Pilot
- $Species: Colonial
- +Tech Description: Colonial Viper and Raptor pilot and seat
- $end_multi_text
- $POF file: Col_Viper_Pilot.pof
- $Detail distance: (0, 20)
- $Show damage: YES
- $Damage Lightning Type: None
- $Debris:
- +Lightning Arc Percent: 0
- $Density: 1
- $Damp: 5.3
- $Rotdamp: 3.5
- $Max Velocity: 0.0, 0.0, 0.0
- $Rear Velocity: 0.0
- $Forward accel: 0.0
- $Forward decel: 0.0
- $Slide accel: 0.0
- $Slide decel: 0.0
- $Warpin type: Galactica
- $Warpin time: 0.3667
- $Warpin animation: FTL
- $Warpout type: Galactica
- $Warpout time: 0.3667
- $Warpout animation: FTL
- $Expl inner rad: 0.0
- $Expl outer rad: 0.0
- $Expl damage: 0.0
- $Expl blast: 0.0
- $Expl Propagates: NO
- $Vaporize Percent Chance: 100
- $Default PBanks: ()
- $Default SBanks: ()
- $SBank Capacity: ()
- $Shields: 0
- $Power Output: 0.0
- $Max Oclk Speed: 0.0
- $Max Weapon Eng: 0.0
- $Hitpoints: 16
- $Armor type: Container
- $Flags: ( "escape pod" "dont collide invisible" )
- $AI Class: None
- $Afterburner: NO
- $Countermeasures: 0
- $Scan time: 5000
- $EngineSnd: 128
- $Closeup_pos: 0.0, 0.0, -8
- $Closeup_zoom: 0.5
- $Score: 2
- $Subsystem: Pilota, 0, 0
- $Flags: ( "Untargetable" "ignore if dead" "allow vanishing" )
- $Subsystem: Seata, 0, 0
- $Flags: ( "Untargetable" "ignore if dead" "allow vanishing" )
- ;---------------------------------- Colonial Capital -------------------------------------
- $Name: Frigate Bolitho Class
- $Short name: Bolitho
- $Species: Colonial
- +Tech Description: XSTR("The workhorse of a battlestar group, the Bolitho escort frigate not only provides point defence fire for larger warships but is able to engage light capital ships. While unable to survive prolonged engagements, the Bolitho can provide cover for civilian vessels. During the war, hit-and-run tactics on civilian shipping by the Cylons were common. Designed as a solution to this problem, escort frigates such as the Bolitho ensure the safety of Colonial shipping lanes.", 165)
- $end_multi_text
- $POF file: Col_Bolitho.pof
- $POF Target File: Col_Bolitho.pof
- $POF Target LOD: 2
- $Detail distance: (0, 200, 600, 1200)
- $Show damage: YES
- $Damage Lightning Type: None
- $Debris:
- +Lightning Arc Percent: 0
- $Density: 1
- $Damp: 0.3
- $Rotdamp: 1.8
- $Max Velocity: 0.0, 0.0, 50.0
- $Rotation time: 80.0, 80.0, 80.0
- $Rear Velocity: 15.0
- $Forward accel: 25.0
- $Forward decel: 10.0
- $Slide accel: 0.0
- $Slide decel: 0.0
- $Glide: NO
- $Warpin type: Galactica
- $Warpin Start Sound: 69
- $Warpin time: 0.3667
- $Warpin animation: FTL
- $Warpout type: Galactica
- $Warpout Start Sound: 70
- $Warpout time: 0.3667
- $Warpout animation: FTL
- $Expl inner rad: 50.0
- $Expl outer rad: 1850.0
- $Expl damage: 100.0
- $Expl blast: 2650.0
- $Expl Propagates: YES
- $Shockwave Speed: 585.0
- $Shockwave Count: 1
- $Shields: 0
- $Power Output: 50.0
- $Max Oclk Speed: 50.0
- $Max Weapon Eng: 100.0
- $Hitpoints: 65000
- $Armor type: Frigate_Hull
- $Flags: ( "Cruiser" "in tech database" "flash"
- "dont collide invisible" "no thruster geometry noise")
- $AI Class: Captain
- $Afterburner: NO
- $Countermeasures: 0
- $Scan time: 2000
- $EngineSnd: 128
- $ExplosionSnd: 261
- $Closeup_pos: 0.0, 0.0, -158
- $Closeup_zoom: 0.5
- $Score: 1000
- $Trail:
- +Offset: 21.567 -8.641 -26.641
- +Start Width: 2.5
- +End Width: 10.0
- +Start Alpha: 0.8
- +End Alpha: 0.0
- +Max Life: 5.0
- +Spew Time: 300
- +Bitmap: MissileTrail02
- $Trail:
- +Offset: -22.131 -8.641 -26.641
- +Start Width: 2.5
- +End Width: 10.0
- +Start Alpha: 0.8
- +End Alpha: 0.0
- +Max Life: 5.0
- +Spew Time: 300
- +Bitmap: MissileTrail02
- $Radar Image 2D: DRADIS_Col_Capitala
- $Radar Color Image 2D: DRADIS_Col_Capitalb
- $Radar Image Size: 16
- $3D Radar Blip Size Multiplier: 0.25
- $Subsystem: Gunturret-01a, 6.0, 3.0
- $Alt Subsystem Name: MAIN BAT
- $Armor Type: Frigate_Main
- $Default PBanks: ( "Colonial Heavy Mount Artillery" )
- $Target Priority: ( "AllCaps" )
- $Flags: ( "fire on target" "salvo mode"
- "carry no damage" "carry shockwave" "check hull" "only target if can fire" "target requires fov" )
- $Subsystem: Gunturret-02a, 6.0, 3.0
- $Alt Subsystem Name: HVY TUR
- $Armor Type: Frigate_Big
- $Default PBanks: ( "Colonial Light Mount Artillery" )
- $Turret Base RotationSnd: 194
- $Turret Gun RotationSnd: 195
- $Turret BaseSnd Volume: 1.0
- $Turret GunSnd Volume: 1.0
- $Turret Reset Delay: 30000
- $Target Priority: ( "AllCaps" )
- $Flags: ( "fire on target" "salvo mode" "reset when idle"
- "carry no damage" "carry shockwave" "check hull" "only target if can fire" "target requires fov" )
- $animation: triggered
- $type: initial
- +relative_angle: 90,-7.5,0
- $Subsystem: Gunturret-03a, 6.0, 3.0
- $Alt Subsystem Name: HVY TUR
- $Armor Type: Frigate_Big
- $Default PBanks: ( "Colonial Light Mount Artillery" )
- $Turret Base RotationSnd: 194
- $Turret Gun RotationSnd: 195
- $Turret BaseSnd Volume: 1.0
- $Turret GunSnd Volume: 1.0
- $Turret Reset Delay: 30000
- $Target Priority: ( "AllCaps" )
- $Flags: ( "fire on target" "salvo mode" "reset when idle"
- "carry no damage" "carry shockwave" "check hull" "only target if can fire" "target requires fov" )
- $animation: triggered
- $type: initial
- +relative_angle: 90,-7.5,0
- $Subsystem: Gunturret-04a, 4.0, 1.0
- $Alt Subsystem Name: CIWS
- $Armor Type: Frigate_Guns
- $Default PBanks: ( "Colonial Heavy CIWS" )
- $Turret Base RotationSnd: 192
- $Turret Gun RotationSnd: 193
- $Turret BaseSnd Volume: 1.0
- $Turret GunSnd Volume: 1.0
- $Turret Reset Delay: 30000
- $Turret Optimum Range: 600
- $Target Priority: ( "AllBombs" "SmallShips" )
- $Flags: ( "no subsystem targeting" "carry no damage"
- "carry shockwave" "reset when idle" )
- $animation: triggered
- $type: initial
- +relative_angle: 90,0,0
- $Subsystem: Gunturret-05a, 4.0, 1.0
- $Alt Subsystem Name: CIWS
- $Armor Type: Frigate_Guns
- $Default PBanks: ( "Colonial Heavy CIWS" )
- $Turret Base RotationSnd: 192
- $Turret Gun RotationSnd: 193
- $Turret BaseSnd Volume: 1.0
- $Turret GunSnd Volume: 1.0
- $Turret Reset Delay: 30000
- $Turret Optimum Range: 600
- $Target Priority: ( "AllBombs" "SmallShips" )
- $Flags: ( "no subsystem targeting" "carry no damage"
- "carry shockwave" "reset when idle" )
- $animation: triggered
- $type: initial
- +relative_angle: 90,0,0
- $Subsystem: Gunturret-06a, 4.0, 1.0
- $Alt Subsystem Name: CIWS
- $Armor Type: Frigate_Guns
- $Default PBanks: ( "Colonial Heavy CIWS Flak" )
- $Turret Base RotationSnd: 192
- $Turret Gun RotationSnd: 193
- $Turret BaseSnd Volume: 1.0
- $Turret GunSnd Volume: 1.0
- $Target Priority: ( "AllBombs" "SmallShips" )
- $Flags: ( "no subsystem targeting" "carry no damage"
- "carry shockwave" "reset when idle")
- $animation: triggered
- $type: initial
- +relative_angle: 90,0,0
- $Subsystem: Gunturret-07a, 4.0, 1.0
- $Alt Subsystem Name: CIWS
- $Armor Type: Frigate_Guns
- $Default PBanks: ( "Colonial Heavy CIWS Flak")
- $Turret Base RotationSnd: 192
- $Turret Gun RotationSnd: 193
- $Turret BaseSnd Volume: 1.0
- $Turret GunSnd Volume: 1.0
- $Turret Reset Delay: 30000
- $Turret Optimum Range: 2100
- $Target Priority: ( "AllBombs" "SmallShips" )
- $Flags: ( "no subsystem targeting" "carry no damage"
- "carry shockwave""reset when idle" )
- $animation: triggered
- $type: initial
- +relative_angle: 90,0,0
- $Subsystem: navigation, 5, 0.0
- $Alt Subsystem Name: NAV
- $Armor Type: Frigate_Main
- $Subsystem: communication, 5, 0.0
- $Alt Subsystem Name: COM
- $Armor Type: Frigate_Main
- $Subsystem: weapons, 15, 0.0
- $Alt Subsystem Name: WEP
- $Armor Type: Frigate_Main
- $Subsystem: sensorsa, 5, 0.0
- $Alt Subsystem Name: SEN
- $Armor Type: Frigate_Main
- $Subsystem: FTL, 5, 0.0
- $Armor Type: Frigate_Main
- $Subsystem: engine1a, 17.5, 0.0
- $Alt Subsystem Name: ENG1
- $Armor Type: Frigate_Main
- $Engine Wash: Large_Craft
- $Subsystem: engine2a, 17.5, 0.0
- $Alt Subsystem Name: ENG2
- $Armor Type: Frigate_Main
- $Engine Wash: Large_Craft
- $Name: Battlestar Sobek Class
- $Short name: Sobek
- $Species: Colonial
- +Tech Description: Taking design lessons from the first years of the Cylon-Colonial war, the Sobek class battlestar was one of the last war-era designs. Smaller and more lightly armored than the Columbia class, the Sobek has an expanded fighter bay, with a complement of 80 fighters. The Sobek was not designed for direct engagements against Cylon baseships. Instead the Sobek provides force projection for a combined arms approach. The smaller size of the Sobek avoids the fatal flaw of the Columbia class, her necessity to retract flightpods while engaging her FTL drives. Unlike the Columbia class, the Sobek can also retrieve craft immediately following a jump. The Close-in Weapons Systems of the Sobek also address a flaw with the Columbia class, her vulnerability to Cylon torpedoes. Though the Sobek is able to take fewer direct nuclear impacts, her point defence systems are more flexible. Sobek class battlestars, such as the BS-42 Neleus, affectionately called the 'Rusty Nelly,' have served the Colonies for over twenty years. Due to the maintenance costs of older battlestars, as well as the lack of automation that necessitates having large maintenance crews, the Sobek class is becoming slowly phased out of service with the construction of new Valkyrie class battlestars over the next decade.
- $end_multi_text
- $POF file: Col_BS_Sobek.pof
- $POF Target File: Col_BS_Sobek.pof
- $POF target LOD: 2
- $Detail distance: (0, 600, 1800, 3000)
- $Show damage: YES
- $Damage Lightning Type: None
- $Debris:
- +Lightning Arc Percent: 0
- $Density: 1
- $Damp: 0.3
- $Rotdamp: 1.8
- $Max Velocity: 0.0, 0.0, 40.0
- $Rotation time: 180.0, 180.0, 90.0
- $Rear Velocity: 5.0
- $Forward accel: 25.0
- $Forward decel: 10.0
- $Slide accel: 0.0
- $Slide decel: 0.0
- $Glide: NO
- $Warpin type: Galactica
- $Warpin Start Sound: 69
- $Warpin time: 0.33
- $Warpin animation: FTL
- $Warpout type: Galactica
- $Warpout Start Sound: 70
- $Warpout time: 0.33
- $Warpout animation: FTL
- $Expl inner rad: 200.0
- $Expl outer rad: 2250.0
- $Expl damage: 750.0
- $Expl blast: 5450.0
- $Expl Propagates: NO
- $Expl Visual Rad: 525
- $Shockwave Speed: 750.0
- $Shockwave Count: 2
- $Explosion Animations: (5)
- $Power Output: 250.0
- $Max Oclk Speed: 40.0
- $Max Weapon Eng: 100.0
- $Hitpoints: 850000
- $Armor type: Battlestar_Hull
- $Flags: ( "Capital" "in tech database" "flash" "big damage"
- "dont collide invisible" "no thruster geometry noise")
- $AI Class: Captain
- $Afterburner: NO
- $Countermeasures: 0
- $Scan time: 2000
- $EngineSnd: 136
- $ExplosionSnd: 260
- $Closeup_pos: 0.0, 0.0, -1000
- $Closeup_zoom: 0.6
- $Score: 2250
- $Thruster Normal Flame: Col_Thruster.eff
- $Radar Image 2D: DRADIS_Col_Battlestara
- $Radar Color Image 2D: DRADIS_Col_Battlestarb
- $Radar Image Size: 24
- $3D Radar Blip Size Multiplier: 0.375
- $Path Metadata: $Bay01
- +departure rvec: -1.0, 0.0, 0.0
- $Path Metadata: $Bay02
- +departure rvec: -1.0, 0.0, 0.0
- $Path Metadata: $Bay03
- +departure rvec: -1.0, 0.0, 0.0
- $Path Metadata: $Bay04
- +departure rvec: 1.0, 0.0, 0.0
- $Path Metadata: $Bay05
- +departure rvec: 1.0, 0.0, 0.0
- $Path Metadata: $Bay06
- +departure rvec: 1.0, 0.0, 0.0
- $Path Metadata: $Bay07
- +departure rvec: 1.0, 0.0, 0.0
- $Path Metadata: $Bay08
- +departure rvec: 1.0, 0.0, 0.0
- $Path Metadata: $Bay09
- +departure rvec: 1.0, 0.0, 0.0
- $Path Metadata: $Bay10
- +departure rvec: -1.0, 0.0, 0.0
- $Path Metadata: $Bay11
- +departure rvec: -1.0, 0.0, 0.0
- $Path Metadata: $Bay12
- +departure rvec: -1.0, 0.0, 0.0
- $Path Metadata: $Bay13
- +departure rvec: -1.0, 0.0, 0.0
- $Path Metadata: $Bay14
- +departure rvec: -1.0, 0.0, 0.0
- $Path Metadata: $Bay15
- +departure rvec: -1.0, 0.0, 0.0
- $Path Metadata: $Bay16
- +departure rvec: 1.0, 0.0, 0.0
- $Path Metadata: $Bay17
- +departure rvec: 1.0, 0.0, 0.0
- $Path Metadata: $Bay18
- +departure rvec: 1.0, 0.0, 0.0
- $Path Metadata: $Bay19
- +departure rvec: 1.0, 0.0, 0.0
- $Path Metadata: $Bay20
- +departure rvec: 1.0, 0.0, 0.0
- $Path Metadata: $Bay21
- +departure rvec: 1.0, 0.0, 0.0
- $Path Metadata: $Bay22
- +departure rvec: -1.0, 0.0, 0.0
- $Path Metadata: $Bay23
- +departure rvec: -1.0, 0.0, 0.0
- $Path Metadata: $Bay24
- +departure rvec: -1.0, 0.0, 0.0
- ;;****Main turrets****
- ;;Head Front left
- $Subsystem: turret-01a, 4.0, 3.0
- $Alt Subsystem Name: HVY TUR
- $Armor Type: BattleStar_Main
- $Default PBanks: ( "Colonial Heavy Mount Artillery" )
- $Turret Base RotationSnd: 194
- $Turret Gun RotationSnd: 195
- $Turret BaseSnd Volume: 1.0
- $Turret GunSnd Volume: 1.0
- $Maximum Barrel Elevation: 25
- $Turret Base FOV: 103
- $Turret Reset Delay: 30000
- $Target Priority: ( "AllCaps" )
- $Flags: ( "fire on target" "carry no damage" "reset when idle"
- "salvo mode" "carry shockwave" "check hull" "only target if can fire" "target requires fov" )
- $animation: triggered
- $type: initial
- +relative_angle: 90,318.5,0
- ;;Head Front Right
- $Subsystem: turret-02a, 4.0, 3.0
- $Alt Subsystem Name: HVY TUR
- $Armor Type: BattleStar_Main
- $Default PBanks: ( "Colonial Heavy Mount Artillery" )
- $Turret Base RotationSnd: 194
- $Turret Gun RotationSnd: 195
- $Turret BaseSnd Volume: 1.0
- $Turret GunSnd Volume: 1.0
- $Maximum Barrel Elevation: 25
- $Turret Base FOV: 103
- $Turret Reset Delay: 30000
- $Target Priority: ( "AllCaps" )
- $Flags: ( "fire on target" "carry no damage" "reset when idle"
- "salvo mode" "carry shockwave" "check hull" "only target if can fire" "target requires fov")
- $animation: triggered
- $type: initial
- +relative_angle: 90,41.5,0
- ;;Head Center left
- $Subsystem: turret-03a, 4.0, 3.0
- $Alt Subsystem Name: HVY TUR
- $Armor Type: BattleStar_Main
- $Default PBanks: ( "Colonial Heavy Mount Artillery" )
- $Turret Base RotationSnd: 194
- $Turret Gun RotationSnd: 195
- $Turret BaseSnd Volume: 1.0
- $Turret GunSnd Volume: 1.0
- $Maximum Barrel Elevation: 20 ; .5
- $Turret Base FOV: 155
- $Turret Reset Delay: 30000
- $Target Priority: ( "AllCaps" )
- $Flags: ( "fire on target" "carry no damage" "reset when idle"
- "salvo mode" "carry shockwave" "check hull" "only target if can fire" "target requires fov")
- $animation: triggered
- $type: initial
- +relative_angle: 90,70,0
- ;;Head Center Right
- $Subsystem: turret-04a, 4.0, 3.0
- $Alt Subsystem Name: HVY TUR
- $Armor Type: BattleStar_Main
- $Default PBanks: ( "Colonial Heavy Mount Artillery" )
- $Turret Base RotationSnd: 194
- $Turret Gun RotationSnd: 195
- $Turret BaseSnd Volume: 1.0
- $Turret GunSnd Volume: 1.0
- $Maximum Barrel Elevation: 20 ; .5
- $Turret Base FOV: 155
- $Turret Reset Delay: 30000
- $Target Priority: ( "AllCaps" )
- $Flags: ( "fire on target" "carry no damage" "reset when idle"
- "salvo mode" "carry shockwave" "check hull" "only target if can fire" "target requires fov")
- $animation: triggered
- $type: initial
- +relative_angle: 90,290,0
- ;;Head Back left
- $Subsystem: turret-05a, 4.0, 3.0
- $Alt Subsystem Name: HVY TUR
- $Armor Type: BattleStar_Main
- $Default PBanks: ( "Colonial Heavy Mount Artillery" )
- $Turret Base RotationSnd: 194
- $Turret Gun RotationSnd: 195
- $Turret BaseSnd Volume: 1.0
- $Turret GunSnd Volume: 1.0
- $Maximum Barrel Elevation: 50
- $Turret Base FOV: 115
- $Turret Reset Delay: 30000
- $Target Priority: ( "AllCaps" )
- $Flags: ( "fire on target" "carry no damage" "reset when idle"
- "salvo mode" "carry shockwave" "check hull" "only target if can fire" "target requires fov")
- $animation: triggered
- $type: initial
- +relative_angle: 90,52.5,0
- ;;Head Back Right
- $Subsystem: turret-06a, 4.0, 3.0
- $Alt Subsystem Name: HVY TUR
- $Armor Type: BattleStar_Main
- $Default PBanks: ( "Colonial Heavy Mount Artillery" )
- $Turret Base RotationSnd: 194
- $Turret Gun RotationSnd: 195
- $Turret BaseSnd Volume: 1.0
- $Turret GunSnd Volume: 1.0
- $Maximum Barrel Elevation: 50
- $Turret Base FOV: 115
- $Turret Reset Delay: 30000
- $Target Priority: ( "AllCaps" )
- $Flags: ( "fire on target" "carry no damage" "reset when idle"
- "salvo mode" "carry shockwave" "check hull" "only target if can fire" "target requires fov")
- $animation: triggered
- $type: initial
- +relative_angle: 90,307.5,0
- ;;Spine Front left
- $Subsystem: turret-07a, 4.0, 3.0
- $Alt Subsystem Name: HVY TUR
- $Armor Type: BattleStar_Main
- $Default PBanks: ( "Colonial Heavy Mount Artillery" )
- $Turret Base RotationSnd: 194
- $Turret Gun RotationSnd: 195
- $Turret BaseSnd Volume: 1.0
- $Turret GunSnd Volume: 1.0
- $Maximum Barrel Elevation: 90
- $Turret Base FOV: 216
- $Turret Reset Delay: 30000
- $Target Priority: ( "AllCaps" )
- $Flags: ( "fire on target" "carry no damage" "reset when idle"
- "salvo mode" "carry shockwave" "check hull" "only target if can fire" "target requires fov")
- $animation: triggered
- $type: initial
- +relative_angle: 90,90,0
- ;;Spine Front Right
- $Subsystem: turret-08a, 4.0, 3.0
- $Alt Subsystem Name: HVY TUR
- $Armor Type: BattleStar_Main
- $Default PBanks: ( "Colonial Heavy Mount Artillery" )
- $Turret Base RotationSnd: 194
- $Turret Gun RotationSnd: 195
- $Turret BaseSnd Volume: 1.0
- $Turret GunSnd Volume: 1.0
- $Maximum Barrel Elevation: 90
- $Turret Base FOV: 216
- $Turret Reset Delay: 30000
- $Target Priority: ( "AllCaps" )
- $Flags: ( "fire on target" "carry no damage" "reset when idle"
- "salvo mode" "carry shockwave" "check hull" "only target if can fire" "target requires fov")
- $animation: triggered
- $type: initial
- +relative_angle: 90,270,0
- ;;Spine Rear left
- $Subsystem: turret-09a, 4.0, 3.0
- $Alt Subsystem Name: HVY TUR
- $Armor Type: BattleStar_Main
- $Default PBanks: ( "Colonial Heavy Mount Artillery" )
- $Turret Base RotationSnd: 194
- $Turret Gun RotationSnd: 195
- $Turret BaseSnd Volume: 1.0
- $Turret GunSnd Volume: 1.0
- $Maximum Barrel Elevation: 90
- $Turret Base FOV: 216
- $Turret Reset Delay: 30000
- $Target Priority: ( "AllCaps" )
- $Flags: ( "fire on target" "carry no damage" "reset when idle"
- "salvo mode" "carry shockwave" "check hull" "only target if can fire" "target requires fov")
- $animation: triggered
- $type: initial
- +relative_angle: 90,270,0
- ;;Spine Rear Right
- $Subsystem: turret-10a, 4.0, 3.0
- $Alt Subsystem Name: HVY TUR
- $Armor Type: BattleStar_Main
- $Default PBanks: ( "Colonial Heavy Mount Artillery" )
- $Turret Base RotationSnd: 194
- $Turret Gun RotationSnd: 195
- $Turret BaseSnd Volume: 1.0
- $Turret GunSnd Volume: 1.0
- $Maximum Barrel Elevation: 90
- $Turret Base FOV: 216
- $Turret Reset Delay: 30000
- $Target Priority: ( "AllCaps" )
- $Flags: ( "fire on target" "carry no damage" "reset when idle"
- "salvo mode" "carry shockwave" "check hull" "only target if can fire" "target requires fov")
- $animation: triggered
- $type: initial
- +relative_angle: 90,90,0
- ;;Belly Front left
- $Subsystem: turret-11a, 4.0, 3.0
- $Alt Subsystem Name: HVY TUR
- $Armor Type: BattleStar_Main
- $Default PBanks: ( "Colonial Heavy Mount Artillery" )
- $Turret Base RotationSnd: 194
- $Turret Gun RotationSnd: 195
- $Turret BaseSnd Volume: 1.0
- $Turret GunSnd Volume: 1.0
- $Maximum Barrel Elevation: 90
- $Turret Base FOV: 360
- $Turret Reset Delay: 30000
- $Target Priority: ( "AllCaps" )
- $Flags: ( "fire on target" "carry no damage" "reset when idle"
- "salvo mode" "carry shockwave" "check hull" "only target if can fire" "target requires fov")
- $animation: triggered
- $type: initial
- +relative_angle: 90,0,0
- ;;Belly Front Right
- $Subsystem: turret-12a, 4.0, 3.0
- $Alt Subsystem Name: HVY TUR
- $Armor Type: BattleStar_Main
- $Default PBanks: ( "Colonial Heavy Mount Artillery" )
- $Turret Base RotationSnd: 194
- $Turret Gun RotationSnd: 195
- $Turret BaseSnd Volume: 1.0
- $Turret GunSnd Volume: 1.0
- $Maximum Barrel Elevation: 90
- $Turret Base FOV: 360
- $Turret Reset Delay: 30000
- $Target Priority: ( "AllCaps" )
- $Flags: ( "fire on target" "carry no damage" "reset when idle"
- "salvo mode" "carry shockwave" "check hull" "only target if can fire" "target requires fov")
- $animation: triggered
- $type: initial
- +relative_angle: 90,0,0
- ;;Belly Rear left
- $Subsystem: turret-13a, 4.0, 3.0
- $Alt Subsystem Name: HVY TUR
- $Armor Type: BattleStar_Main
- $Default PBanks: ( "Colonial Heavy Mount Artillery" )
- $Turret Base RotationSnd: 194
- $Turret Gun RotationSnd: 195
- $Turret BaseSnd Volume: 1.0
- $Turret GunSnd Volume: 1.0
- $Maximum Barrel Elevation: 90
- $Turret Base FOV: 360
- $Turret Reset Delay: 30000
- $Target Priority: ( "AllCaps" )
- $Flags: ( "fire on target" "carry no damage" "reset when idle"
- "salvo mode" "carry shockwave" "check hull" "only target if can fire" "target requires fov")
- $animation: triggered
- $type: initial
- +relative_angle: 90,0,0
- ;;Belly Rear Right
- $Subsystem: turret-14a, 4.0, 3.0
- $Alt Subsystem Name: HVY TUR
- $Armor Type: BattleStar_Main
- $Default PBanks: ( "Colonial Heavy Mount Artillery" )
- $Turret Base RotationSnd: 194
- $Turret Gun RotationSnd: 195
- $Turret BaseSnd Volume: 1.0
- $Turret GunSnd Volume: 1.0
- $Maximum Barrel Elevation: 90
- $Turret Base FOV: 360
- $Turret Reset Delay: 30000
- $Target Priority: ( "AllCaps" )
- $Flags: ( "fire on target" "carry no damage" "reset when idle"
- "salvo mode" "carry shockwave" "check hull" "only target if can fire" "target requires fov")
- $animation: triggered
- $type: initial
- +relative_angle: 90,0,0
- ;;Left Pod Top front
- $Subsystem: turret-15a, 4.0, 3.0
- $Alt Subsystem Name: FLAK
- $Armor Type: BattleStar_Main
- $Default PBanks: ( "Colonial Flak" )
- $Turret Base RotationSnd: 194
- $Turret Gun RotationSnd: 195
- $Turret BaseSnd Volume: 1.0
- $Turret GunSnd Volume: 1.0
- $Maximum Barrel Elevation: 90
- $Turret Base FOV: 200
- $Turret Reset Delay: 30000
- $Turret Optimum Range: 2000
- $Turret Direction Preference: 33
- $Target Priority: ( "AllBombs" "SmallShips" )
- $Max turrets per bomb: 1
- $Max Turrets per Target: 1
- $Flags: ( "fire on target" "carry no damage" "salvo mode"
- "carry shockwave" "check hull" "only target if can fire" "reset when idle" "target requires fov")
- $animation: triggered
- $type: initial
- +relative_angle: 90,0,0
- ;;Left Pod Top center
- $Subsystem: turret-16a, 4.0, 3.0
- $Alt Subsystem Name: FLAK
- $Armor Type: BattleStar_Main
- $Default PBanks: ( "Colonial Flak" )
- $Turret Base RotationSnd: 194
- $Turret Gun RotationSnd: 195
- $Turret BaseSnd Volume: 1.0
- $Turret GunSnd Volume: 1.0
- $Maximum Barrel Elevation: 90
- $Turret Base FOV: 200
- $Turret Reset Delay: 30000
- $Turret Optimum Range: 2000
- $Turret Direction Preference: 33
- $Target Priority: ( "AllBombs" "SmallShips" )
- $Max turrets per bomb: 1
- $Max Turrets per Target: 1
- $Flags: ( "fire on target" "carry no damage" "salvo mode"
- "carry shockwave" "check hull" "only target if can fire" "reset when idle" "target requires fov")
- $animation: triggered
- $type: initial
- +relative_angle: 90,0,0
- ;;Left Pod Top rear
- $Subsystem: turret-17a, 4.0, 3.0
- $Alt Subsystem Name: FLAK
- $Armor Type: BattleStar_Main
- $Default PBanks: ( "Colonial Flak" )
- $Turret Base RotationSnd: 194
- $Turret Gun RotationSnd: 195
- $Turret BaseSnd Volume: 1.0
- $Turret GunSnd Volume: 1.0
- $Maximum Barrel Elevation: 90
- $Turret Base FOV: 200
- $Turret Reset Delay: 30000
- $Turret Optimum Range: 2000
- $Turret Direction Preference: 33
- $Target Priority: ( "AllBombs" "SmallShips" )
- $Max turrets per bomb: 1
- $Max Turrets per Target: 1
- $Flags: ( "fire on target" "carry no damage" "salvo mode"
- "carry shockwave" "check hull" "only target if can fire" "reset when idle" "target requires fov")
- $animation: triggered
- $type: initial
- +relative_angle: 90,0,0
- ;;Left Pod Bottom front
- $Subsystem: turret-18a, 4.0, 3.0
- $Alt Subsystem Name: FLAK
- $Armor Type: BattleStar_Main
- $Default PBanks: ( "Colonial Flak" )
- $Turret Base RotationSnd: 194
- $Turret Gun RotationSnd: 195
- $Turret BaseSnd Volume: 1.0
- $Turret GunSnd Volume: 1.0
- $Maximum Barrel Elevation: 90
- $Turret Base FOV: 200
- $Turret Reset Delay: 30000
- $Turret Optimum Range: 2000
- $Turret Direction Preference: 33
- $Target Priority: ( "AllBombs" "SmallShips" )
- $Max turrets per bomb: 1
- $Max Turrets per Target: 1
- $Flags: ( "fire on target" "carry no damage" "salvo mode"
- "carry shockwave" "check hull" "only target if can fire" "reset when idle" "target requires fov")
- $animation: triggered
- $type: initial
- +relative_angle: 90,0,0
- ;;Left Pod Bottom center
- $Subsystem: turret-19a, 4.0, 3.0
- $Alt Subsystem Name: FLAK
- $Armor Type: BattleStar_Main
- $Default PBanks: ( "Colonial Flak" )
- $Turret Base RotationSnd: 194
- $Turret Gun RotationSnd: 195
- $Turret BaseSnd Volume: 1.0
- $Turret GunSnd Volume: 1.0
- $Maximum Barrel Elevation: 90
- $Turret Base FOV: 200
- $Turret Reset Delay: 30000
- $Turret Optimum Range: 2000
- $Turret Direction Preference: 33
- $Target Priority: ( "AllBombs" "SmallShips" )
- $Max turrets per bomb: 1
- $Max Turrets per Target: 1
- $Flags: ( "fire on target" "carry no damage" "salvo mode"
- "carry shockwave" "check hull" "only target if can fire" "reset when idle" "target requires fov")
- $animation: triggered
- $type: initial
- +relative_angle: 90,0,0
- ;;Left Pod Bottom rear
- $Subsystem: turret-20a, 4.0, 3.0
- $Alt Subsystem Name: FLAK
- $Armor Type: BattleStar_Main
- $Default PBanks: ( "Colonial Flak" )
- $Turret Base RotationSnd: 194
- $Turret Gun RotationSnd: 195
- $Turret BaseSnd Volume: 1.0
- $Turret GunSnd Volume: 1.0
- $Maximum Barrel Elevation: 90
- $Turret Base FOV: 200
- $Turret Reset Delay: 30000
- $Turret Optimum Range: 2000
- $Turret Direction Preference: 33
- $Target Priority: ( "AllBombs" "SmallShips" )
- $Max turrets per bomb: 1
- $Max Turrets per Target: 1
- $Flags: ( "fire on target" "carry no damage" "salvo mode"
- "carry shockwave" "check hull" "only target if can fire" "reset when idle" "target requires fov")
- $animation: triggered
- $type: initial
- +relative_angle: 90,0,0
- ;;Right Pod Top front
- $Subsystem: turret-21a, 4.0, 3.0
- $Alt Subsystem Name: FLAK
- $Armor Type: BattleStar_Main
- $Default PBanks: ( "Colonial Flak" )
- $Turret Base RotationSnd: 194
- $Turret Gun RotationSnd: 195
- $Turret BaseSnd Volume: 1.0
- $Turret GunSnd Volume: 1.0
- $Maximum Barrel Elevation: 90
- $Turret Base FOV: 200
- $Turret Reset Delay: 30000
- $Turret Optimum Range: 2000
- $Turret Direction Preference: 33
- $Target Priority: ( "AllBombs" "SmallShips" )
- $Max turrets per bomb: 1
- $Max Turrets per Target: 1
- $Flags: ( "fire on target" "carry no damage" "salvo mode"
- "carry shockwave" "check hull" "only target if can fire" "reset when idle" "target requires fov")
- $animation: triggered
- $type: initial
- +relative_angle: 90,0,0
- ;;Right Pod Top center
- $Subsystem: turret-22a, 4.0, 3.0
- $Alt Subsystem Name: FLAK
- $Armor Type: BattleStar_Main
- $Default PBanks: ( "Colonial Flak" )
- $Turret Base RotationSnd: 194
- $Turret Gun RotationSnd: 195
- $Turret BaseSnd Volume: 1.0
- $Turret GunSnd Volume: 1.0
- $Maximum Barrel Elevation: 90
- $Turret Base FOV: 200
- $Turret Reset Delay: 30000
- $Turret Optimum Range: 2000
- $Turret Direction Preference: 33
- $Target Priority: ( "AllBombs" "SmallShips" )
- $Max turrets per bomb: 1
- $Max Turrets per Target: 1
- $Flags: ( "fire on target" "carry no damage" "salvo mode"
- "carry shockwave" "check hull" "only target if can fire" "reset when idle" "target requires fov")
- $animation: triggered
- $type: initial
- +relative_angle: 90,0,0
- ;;Right Pod Top rear
- $Subsystem: turret-23a, 4.0, 3.0
- $Alt Subsystem Name: FLAK
- $Armor Type: BattleStar_Main
- $Default PBanks: ( "Colonial Flak" )
- $Turret Base RotationSnd: 194
- $Turret Gun RotationSnd: 195
- $Turret BaseSnd Volume: 1.0
- $Turret GunSnd Volume: 1.0
- $Maximum Barrel Elevation: 90
- $Turret Base FOV: 200
- $Turret Reset Delay: 30000
- $Turret Optimum Range: 2000
- $Turret Direction Preference: 33
- $Target Priority: ( "AllBombs" "SmallShips" )
- $Max turrets per bomb: 1
- $Max Turrets per Target: 1
- $Flags: ( "fire on target" "carry no damage" "salvo mode"
- "carry shockwave" "check hull" "only target if can fire" "reset when idle" "target requires fov")
- $animation: triggered
- $type: initial
- +relative_angle: 90,0,0
- ;;Right Pod Bottom front
- $Subsystem: turret-24a, 4.0, 3.0
- $Alt Subsystem Name: FLAK
- $Armor Type: BattleStar_Main
- $Default PBanks: ( "Colonial Flak" )
- $Turret Base RotationSnd: 194
- $Turret Gun RotationSnd: 195
- $Turret BaseSnd Volume: 1.0
- $Turret GunSnd Volume: 1.0
- $Maximum Barrel Elevation: 90
- $Turret Base FOV: 200
- $Turret Reset Delay: 30000
- $Turret Optimum Range: 2000
- $Turret Direction Preference: 33
- $Target Priority: ( "AllBombs" "SmallShips" )
- $Max turrets per bomb: 1
- $Max Turrets per Target: 1
- $Flags: ( "fire on target" "carry no damage" "salvo mode"
- "carry shockwave" "check hull" "only target if can fire" "reset when idle" "target requires fov")
- $animation: triggered
- $type: initial
- +relative_angle: 90,0,0
- ;;Right Pod Bottom center
- $Subsystem: turret-25a, 4.0, 3.0
- $Alt Subsystem Name: FLAK
- $Armor Type: BattleStar_Main
- $Default PBanks: ( "Colonial Flak" )
- $Turret Base RotationSnd: 194
- $Turret Gun RotationSnd: 195
- $Turret BaseSnd Volume: 1.0
- $Turret GunSnd Volume: 1.0
- $Maximum Barrel Elevation: 90
- $Turret Base FOV: 200
- $Turret Reset Delay: 30000
- $Turret Optimum Range: 2000
- $Turret Direction Preference: 33
- $Target Priority: ( "AllBombs" "SmallShips" )
- $Max turrets per bomb: 1
- $Max Turrets per Target: 1
- $Flags: ( "fire on target" "carry no damage" "salvo mode"
- "carry shockwave" "check hull" "only target if can fire" "reset when idle" "target requires fov")
- $animation: triggered
- $type: initial
- +relative_angle: 90,0,0
- ;;Right Pod Bottom rear
- $Subsystem: turret-26a, 4.0, 3.0
- $Alt Subsystem Name: FLAK
- $Armor Type: BattleStar_Main
- $Default PBanks: ( "Colonial Flak" )
- $Turret Base RotationSnd: 194
- $Turret Gun RotationSnd: 195
- $Turret BaseSnd Volume: 1.0
- $Turret GunSnd Volume: 1.0
- $Maximum Barrel Elevation: 90
- $Turret Base FOV: 200
- $Turret Reset Delay: 30000
- $Turret Optimum Range: 2000
- $Turret Direction Preference: 33
- $Target Priority: ( "AllBombs" "SmallShips" )
- $Max turrets per bomb: 1
- $Max Turrets per Target: 1
- $Flags: ( "fire on target" "carry no damage" "salvo mode"
- "carry shockwave" "check hull" "only target if can fire" "reset when idle" "target requires fov")
- $animation: triggered
- $type: initial
- +relative_angle: 90,0,0
- ;;****Phalanx turrets****
- $Subsystem: gunturret_01a, 1.0, 2.0
- $Alt Subsystem Name: LHT TUR
- $Armor Type: BattleStar_Guns
- $Default PBanks: ( "Colonial Phalanx Cannon" )
- $Turret Base RotationSnd: 192
- $Turret Gun RotationSnd: 193
- $Turret BaseSnd Volume: 1.0
- $Turret GunSnd Volume: 1.0
- $Maximum Barrel Elevation: 90
- $Turret Base FOV: 360
- $Turret Reset Delay: 30000
- $Target Priority: ( "AllBombs" "SmallShips" )
- $Max turrets per bomb: 1
- $Max Turrets per Target: 1
- $Flags: ( "fire on target" "carry no damage" "check hull" "only target if can fire"
- "no subsystem targeting" "carry shockwave" "reset when idle" "target requires fov")
- $animation: triggered
- $type: initial
- +relative_angle: 90,0,0
- $Subsystem: gunturret_02a, 1.0, 2.0
- $Alt Subsystem Name: LHT TUR
- $Armor Type: BattleStar_Guns
- $Default PBanks: ( "Colonial Phalanx Cannon" )
- $Turret Base RotationSnd: 192
- $Turret Gun RotationSnd: 193
- $Turret BaseSnd Volume: 1.0
- $Turret GunSnd Volume: 1.0
- $Maximum Barrel Elevation: 90
- $Turret Base FOV: 360
- $Turret Reset Delay: 30000
- $Target Priority: ( "AllBombs" "SmallShips" )
- $Max turrets per bomb: 1
- $Max Turrets per Target: 1
- $Flags: ( "fire on target" "carry no damage" "check hull" "only target if can fire"
- "no subsystem targeting" "carry shockwave" "reset when idle" "target requires fov")
- $animation: triggered
- $type: initial
- +relative_angle: 90,0,0
- $Subsystem: gunturret_03a, 1.0, 2.0
- $Alt Subsystem Name: LHT TUR
- $Armor Type: BattleStar_Guns
- $Default PBanks: ( "Colonial Phalanx Cannon" )
- $Turret Base RotationSnd: 192
- $Turret Gun RotationSnd: 193
- $Turret BaseSnd Volume: 1.0
- $Turret GunSnd Volume: 1.0
- $Maximum Barrel Elevation: 90
- $Turret Base FOV: 360
- $Turret Reset Delay: 30000
- $Target Priority: ( "AllBombs" "SmallShips" )
- $Max turrets per bomb: 1
- $Max Turrets per Target: 1
- $Flags: ( "fire on target" "carry no damage" "check hull" "only target if can fire"
- "no subsystem targeting" "carry shockwave" "reset when idle" "target requires fov")
- $animation: triggered
- $type: initial
- +relative_angle: 90,0,0
- $Subsystem: gunturret_04a, 1.0, 2.0
- $Alt Subsystem Name: LHT TUR
- $Armor Type: BattleStar_Guns
- $Default PBanks: ( "Colonial Phalanx Cannon" )
- $Turret Base RotationSnd: 192
- $Turret Gun RotationSnd: 193
- $Turret BaseSnd Volume: 1.0
- $Turret GunSnd Volume: 1.0
- $Maximum Barrel Elevation: 90
- $Turret Base FOV: 360
- $Turret Reset Delay: 30000
- $Target Priority: ( "AllBombs" "SmallShips" )
- $Max turrets per bomb: 1
- $Max Turrets per Target: 1
- $Flags: ( "fire on target" "carry no damage" "check hull" "only target if can fire"
- "no subsystem targeting" "carry shockwave" "reset when idle" "target requires fov")
- $animation: triggered
- $type: initial
- +relative_angle: 90,0,0
- $Subsystem: gunturret_05a, 1.0, 2.0
- $Alt Subsystem Name: LHT TUR
- $Armor Type: BattleStar_Guns
- $Default PBanks: ( "Colonial Phalanx Cannon" )
- $Turret Base RotationSnd: 192
- $Turret Gun RotationSnd: 193
- $Turret BaseSnd Volume: 1.0
- $Turret GunSnd Volume: 1.0
- $Maximum Barrel Elevation: 90
- $Turret Base FOV: 360
- $Turret Reset Delay: 30000
- $Target Priority: ( "AllBombs" "SmallShips" )
- $Max turrets per bomb: 1
- $Max Turrets per Target: 1
- $Flags: ( "fire on target" "carry no damage" "check hull" "only target if can fire"
- "no subsystem targeting" "carry shockwave" "reset when idle" "target requires fov")
- $animation: triggered
- $type: initial
- +relative_angle: 90,0,0
- $Subsystem: gunturret_06a, 1.0, 2.0
- $Alt Subsystem Name: LHT TUR
- $Armor Type: BattleStar_Guns
- $Default PBanks: ( "Colonial Phalanx Cannon" )
- $Turret Base RotationSnd: 192
- $Turret Gun RotationSnd: 193
- $Turret BaseSnd Volume: 1.0
- $Turret GunSnd Volume: 1.0
- $Maximum Barrel Elevation: 90
- $Turret Base FOV: 360
- $Turret Reset Delay: 30000
- $Target Priority: ( "AllBombs" "SmallShips" )
- $Max turrets per bomb: 1
- $Max Turrets per Target: 1
- $Flags: ( "fire on target" "carry no damage" "check hull" "only target if can fire"
- "no subsystem targeting" "carry shockwave" "reset when idle" "target requires fov")
- $animation: triggered
- $type: initial
- +relative_angle: 90,0,0
- $Subsystem: gunturret_07a, 1.0, 2.0
- $Alt Subsystem Name: LHT TUR
- $Armor Type: BattleStar_Guns
- $Default PBanks: ( "Colonial Phalanx Cannon" )
- $Turret Base RotationSnd: 192
- $Turret Gun RotationSnd: 193
- $Turret BaseSnd Volume: 1.0
- $Turret GunSnd Volume: 1.0
- $Maximum Barrel Elevation: 90
- $Turret Base FOV: 360
- $Turret Reset Delay: 30000
- $Target Priority: ( "AllBombs" "SmallShips" )
- $Max turrets per bomb: 1
- $Max Turrets per Target: 1
- $Flags: ( "fire on target" "carry no damage" "check hull" "only target if can fire"
- "no subsystem targeting" "carry shockwave" "reset when idle" "target requires fov")
- $animation: triggered
- $type: initial
- +relative_angle: 90,0,0
- $Subsystem: gunturret_08a, 1.0, 2.0
- $Alt Subsystem Name: LHT TUR
- $Armor Type: BattleStar_Guns
- $Default PBanks: ( "Colonial Phalanx Cannon" )
- $Turret Base RotationSnd: 192
- $Turret Gun RotationSnd: 193
- $Turret BaseSnd Volume: 1.0
- $Turret GunSnd Volume: 1.0
- $Maximum Barrel Elevation: 90
- $Turret Base FOV: 360
- $Turret Reset Delay: 30000
- $Target Priority: ( "AllBombs" "SmallShips" )
- $Max turrets per bomb: 1
- $Max Turrets per Target: 1
- $Flags: ( "fire on target" "carry no damage" "check hull" "only target if can fire"
- "no subsystem targeting" "carry shockwave" "reset when idle" "target requires fov")
- $animation: triggered
- $type: initial
- +relative_angle: 90,0,0
- ;;****CIWS turrets****
- ;;Front top left single
- $Subsystem: CIWS_Turret-01a, 0.625, 1.0
- $Alt Subsystem Name: CIWS
- $Armor Type: BattleStar_Guns
- $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
- $Target Priority: ( "AllBombs" "SmallShips" )
- $Max turrets per bomb: 2
- $Max Turrets per Target: 2
- $ROF:
- +Use firingpoints
- $Flags: ( "carry no damage" "check hull" "only target if can fire"
- "no subsystem targeting" "carry shockwave" "target requires fov")
- ;;Front top right single
- $Subsystem: CIWS_Turret-02a, 0.625, 1.0
- $Alt Subsystem Name: CIWS
- $Armor Type: BattleStar_Guns
- $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
- $Target Priority: ( "AllBombs" "SmallShips" )
- $Max turrets per bomb: 2
- $Max Turrets per Target: 2
- $ROF:
- +Use firingpoints
- $Flags: ( "carry no damage" "check hull" "only target if can fire"
- "no subsystem targeting" "carry shockwave" "target requires fov")
- ;;Front top left 4 bank
- $Subsystem: CIWS_Turret-03a, 0.625, 1.0
- $Alt Subsystem Name: CIWS
- $Armor Type: BattleStar_Guns
- $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
- $Target Priority: ( "AllBombs" "SmallShips" )
- $Max turrets per bomb: 2
- $Max Turrets per Target: 2
- $ROF:
- +Use firingpoints
- $Flags: ( "carry no damage" "check hull" "only target if can fire"
- "no subsystem targeting" "carry shockwave" "target requires fov")
- ;;Front top right 4 bank
- $Subsystem: CIWS_Turret-04a, 0.625, 1.0
- $Alt Subsystem Name: CIWS
- $Armor Type: BattleStar_Guns
- $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
- $Target Priority: ( "AllBombs" "SmallShips" )
- $Max turrets per bomb: 2
- $Max Turrets per Target: 2
- $ROF:
- +Use firingpoints
- $Flags: ( "carry no damage" "check hull" "only target if can fire"
- "no subsystem targeting" "carry shockwave" "target requires fov")
- ;;Front center left 4 bank
- $Subsystem: CIWS_Turret-05a, 0.625, 1.0
- $Alt Subsystem Name: CIWS
- $Armor Type: BattleStar_Guns
- $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
- $Target Priority: ( "AllBombs" "SmallShips" )
- $Max turrets per bomb: 2
- $Max Turrets per Target: 2
- $ROF:
- +Use firingpoints
- $Flags: ( "carry no damage" "check hull" "only target if can fire"
- "no subsystem targeting" "carry shockwave" "target requires fov")
- ;;Front center right 4 bank
- $Subsystem: CIWS_Turret-06a, 0.625, 1.0
- $Alt Subsystem Name: CIWS
- $Armor Type: BattleStar_Guns
- $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
- $Target Priority: ( "AllBombs" "SmallShips" )
- $Max turrets per bomb: 2
- $Max Turrets per Target: 2
- $ROF:
- +Use firingpoints
- $Flags: ( "carry no damage" "check hull" "only target if can fire"
- "no subsystem targeting" "carry shockwave" "target requires fov")
- ;;Front bottom left 4 bank
- $Subsystem: CIWS_Turret-07a, 0.625, 1.0
- $Alt Subsystem Name: CIWS
- $Armor Type: BattleStar_Guns
- $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
- $Target Priority: ( "AllBombs" "SmallShips" )
- $Max turrets per bomb: 2
- $Max Turrets per Target: 2
- $ROF:
- +Use firingpoints
- $Flags: ( "carry no damage" "check hull" "only target if can fire"
- "no subsystem targeting" "carry shockwave" "target requires fov")
- ;;Front bottom right 4 bank
- $Subsystem: CIWS_Turret-08a, 0.625, 1.0
- $Alt Subsystem Name: CIWS
- $Armor Type: BattleStar_Guns
- $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
- $Target Priority: ( "AllBombs" "SmallShips" )
- $Max turrets per bomb: 2
- $Max Turrets per Target: 2
- $ROF:
- +Use firingpoints
- $Flags: ( "carry no damage" "check hull" "only target if can fire"
- "no subsystem targeting" "carry shockwave" "target requires fov")
- ;;Hull top left front 5 bank
- $Subsystem: CIWS_Turret-09a, 0.625, 1.0
- $Alt Subsystem Name: CIWS
- $Armor Type: BattleStar_Guns
- $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
- $Target Priority: ( "AllBombs" "SmallShips" )
- $Max turrets per bomb: 2
- $Max Turrets per Target: 2
- $ROF:
- +Use firingpoints
- $Flags: ( "carry no damage" "check hull" "only target if can fire"
- "no subsystem targeting" "carry shockwave" "target requires fov")
- ;;Hull top right front 5 bank
- $Subsystem: CIWS_Turret-10a, 0.625, 1.0
- $Alt Subsystem Name: CIWS
- $Armor Type: BattleStar_Guns
- $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
- $Target Priority: ( "AllBombs" "SmallShips" )
- $Max turrets per bomb: 2
- $Max Turrets per Target: 2
- $ROF:
- +Use firingpoints
- $Flags: ( "carry no damage" "check hull" "only target if can fire"
- "no subsystem targeting" "carry shockwave" "target requires fov")
- ;;Hull bottom left front 4 bank
- $Subsystem: CIWS_Turret-11a, 0.625, 1.0
- $Alt Subsystem Name: CIWS
- $Armor Type: BattleStar_Guns
- $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
- $Target Priority: ( "AllBombs" "SmallShips" )
- $Max turrets per bomb: 2
- $Max Turrets per Target: 2
- $ROF:
- +Use firingpoints
- $Flags: ( "carry no damage" "check hull" "only target if can fire"
- "no subsystem targeting" "carry shockwave" "target requires fov")
- ;;Hull bottom right front 4 bank
- $Subsystem: CIWS_Turret-12a, 0.625, 1.0
- $Alt Subsystem Name: CIWS
- $Armor Type: BattleStar_Guns
- $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
- $Target Priority: ( "AllBombs" "SmallShips" )
- $Max turrets per bomb: 2
- $Max Turrets per Target: 2
- $ROF:
- +Use firingpoints
- $Flags: ( "carry no damage" "check hull" "only target if can fire"
- "no subsystem targeting" "carry shockwave" "target requires fov")
- ;;Hull top left center front 9 bank
- $Subsystem: CIWS_Turret-13a, 0.625, 1.0
- $Alt Subsystem Name: CIWS
- $Armor Type: BattleStar_Guns
- $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
- $Target Priority: ( "AllBombs" "SmallShips" )
- $Max turrets per bomb: 2
- $Max Turrets per Target: 2
- $ROF:
- +Use firingpoints
- $Flags: ( "carry no damage" "check hull" "only target if can fire"
- "no subsystem targeting" "carry shockwave" "target requires fov")
- ;;Hull top right center front 9 bank
- $Subsystem: CIWS_Turret-14a, 0.625, 1.0
- $Alt Subsystem Name: CIWS
- $Armor Type: BattleStar_Guns
- $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
- $Target Priority: ( "AllBombs" "SmallShips" )
- $Max turrets per bomb: 2
- $Max Turrets per Target: 2
- $ROF:
- +Use firingpoints
- $Flags: ( "carry no damage" "check hull" "only target if can fire"
- "no subsystem targeting" "carry shockwave" "target requires fov")
- ;;Hull bottom left center front 9 bank
- $Subsystem: CIWS_Turret-15a, 0.625, 1.0
- $Alt Subsystem Name: CIWS
- $Armor Type: BattleStar_Guns
- $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
- $Target Priority: ( "AllBombs" "SmallShips" )
- $Max turrets per bomb: 2
- $Max Turrets per Target: 2
- $ROF:
- +Use firingpoints
- $Flags: ( "carry no damage" "check hull" "only target if can fire"
- "no subsystem targeting" "carry shockwave" "target requires fov")
- ;;Hull bottom right center front 9 bank
- $Subsystem: CIWS_Turret-16a, 0.625, 1.0
- $Alt Subsystem Name: CIWS
- $Armor Type: BattleStar_Guns
- $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
- $Target Priority: ( "AllBombs" "SmallShips" )
- $Max turrets per bomb: 2
- $Max Turrets per Target: 2
- $ROF:
- +Use firingpoints
- $Flags: ( "carry no damage" "check hull" "only target if can fire"
- "no subsystem targeting" "carry shockwave" "target requires fov")
- ;;Hull top left center rear 9 bank
- $Subsystem: CIWS_Turret-17a, 0.625, 1.0
- $Alt Subsystem Name: CIWS
- $Armor Type: BattleStar_Guns
- $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
- $Target Priority: ( "AllBombs" "SmallShips" )
- $Max turrets per bomb: 2
- $Max Turrets per Target: 2
- $ROF:
- +Use firingpoints
- $Flags: ( "carry no damage" "check hull" "only target if can fire"
- "no subsystem targeting" "carry shockwave" "target requires fov")
- ;;Hull top right center rear 9 bank
- $Subsystem: CIWS_Turret-18a, 0.625, 1.0
- $Alt Subsystem Name: CIWS
- $Armor Type: BattleStar_Guns
- $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
- $Target Priority: ( "AllBombs" "SmallShips" )
- $Max turrets per bomb: 2
- $Max Turrets per Target: 2
- $ROF:
- +Use firingpoints
- $Flags: ( "carry no damage" "check hull" "only target if can fire"
- "no subsystem targeting" "carry shockwave" "target requires fov" )
- ;;Hull bottom left center rear 9 bank
- $Subsystem: CIWS_Turret-19a, 0.625, 1.0
- $Alt Subsystem Name: CIWS
- $Armor Type: BattleStar_Guns
- $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
- $Target Priority: ( "AllBombs" "SmallShips" )
- $Max turrets per bomb: 2
- $Max Turrets per Target: 2
- $ROF:
- +Use firingpoints
- $Flags: ( "carry no damage" "check hull" "only target if can fire"
- "no subsystem targeting" "carry shockwave" "target requires fov")
- ;;Hull bottom right center rear 9 bank
- $Subsystem: CIWS_Turret-20a, 0.625, 1.0
- $Alt Subsystem Name: CIWS
- $Armor Type: BattleStar_Guns
- $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
- $Target Priority: ( "AllBombs" "SmallShips" )
- $Max turrets per bomb: 2
- $Max Turrets per Target: 2
- $ROF:
- +Use firingpoints
- $Flags: ( "carry no damage" "check hull" "only target if can fire"
- "no subsystem targeting" "carry shockwave" "target requires fov")
- ;;Hull top left rear 4 bank
- $Subsystem: CIWS_Turret-21a, 0.625, 1.0
- $Alt Subsystem Name: CIWS
- $Armor Type: BattleStar_Guns
- $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
- $Target Priority: ( "AllBombs" "SmallShips" )
- $Max turrets per bomb: 2
- $Max Turrets per Target: 2
- $ROF:
- +Use firingpoints
- $Flags: ( "carry no damage" "check hull" "only target if can fire"
- "no subsystem targeting" "carry shockwave" "target requires fov")
- ;;Hull top right rear 4 bank
- $Subsystem: CIWS_Turret-22a, 0.625, 1.0
- $Alt Subsystem Name: CIWS
- $Armor Type: BattleStar_Guns
- $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
- $Target Priority: ( "AllBombs" "SmallShips" )
- $Max turrets per bomb: 2
- $Max Turrets per Target: 2
- $ROF:
- +Use firingpoints
- $Flags: ( "carry no damage" "check hull" "only target if can fire"
- "no subsystem targeting" "carry shockwave" "target requires fov")
- ;;Hull bottom left rear 4 bank
- $Subsystem: CIWS_Turret-23a, 0.625, 1.0
- $Alt Subsystem Name: CIWS
- $Armor Type: BattleStar_Guns
- $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
- $Target Priority: ( "AllBombs" "SmallShips" )
- $Max turrets per bomb: 2
- $Max Turrets per Target: 2
- $ROF:
- +Use firingpoints
- $Flags: ( "carry no damage" "check hull" "only target if can fire"
- "no subsystem targeting" "carry shockwave" "target requires fov")
- ;;Hull bottom right rear 4 bank
- $Subsystem: CIWS_Turret-24a, 0.625, 1.0
- $Alt Subsystem Name: CIWS
- $Armor Type: BattleStar_Guns
- $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
- $Target Priority: ( "AllBombs" "SmallShips" )
- $Max turrets per bomb: 2
- $Max Turrets per Target: 2
- $ROF:
- +Use firingpoints
- $Flags: ( "carry no damage" "check hull" "only target if can fire"
- "no subsystem targeting" "carry shockwave" "target requires fov")
- ;;Engines top left front 3 bank
- $Subsystem: CIWS_Turret-25a, 0.625, 1.0
- $Alt Subsystem Name: CIWS
- $Armor Type: BattleStar_Guns
- $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
- $Target Priority: ( "AllBombs" "SmallShips" )
- $Max turrets per bomb: 2
- $Max Turrets per Target: 2
- $ROF:
- +Use firingpoints
- $Flags: ( "carry no damage" "check hull" "only target if can fire"
- "no subsystem targeting" "carry shockwave" "target requires fov")
- ;;Engines top right front 3 bank
- $Subsystem: CIWS_Turret-26a, 0.625, 1.0
- $Alt Subsystem Name: CIWS
- $Armor Type: BattleStar_Guns
- $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
- $Target Priority: ( "AllBombs" "SmallShips" )
- $Max turrets per bomb: 2
- $Max Turrets per Target: 2
- $ROF:
- +Use firingpoints
- $Flags: ( "carry no damage" "check hull" "only target if can fire"
- "no subsystem targeting" "carry shockwave" "target requires fov")
- ;;Engines top left front 3 bank
- $Subsystem: CIWS_Turret-27a, 0.625, 1.0
- $Alt Subsystem Name: CIWS
- $Armor Type: BattleStar_Guns
- $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
- $Target Priority: ( "AllBombs" "SmallShips" )
- $Max turrets per bomb: 2
- $Max Turrets per Target: 2
- $ROF:
- +Use firingpoints
- $Flags: ( "carry no damage" "check hull" "only target if can fire"
- "no subsystem targeting" "carry shockwave" "target requires fov")
- ;;Engines top right front 3 bank
- $Subsystem: CIWS_Turret-28a, 0.625, 1.0
- $Alt Subsystem Name: CIWS
- $Armor Type: BattleStar_Guns
- $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
- $Target Priority: ( "AllBombs" "SmallShips" )
- $Max turrets per bomb: 2
- $Max Turrets per Target: 2
- $ROF:
- +Use firingpoints
- $Flags: ( "carry no damage" "check hull" "only target if can fire"
- "no subsystem targeting" "carry shockwave" "target requires fov")
- ;;Engines bottom left front 3 bank
- $Subsystem: CIWS_Turret-29a, 0.625, 1.0
- $Alt Subsystem Name: CIWS
- $Armor Type: BattleStar_Guns
- $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
- $Target Priority: ( "AllBombs" "SmallShips" )
- $Max turrets per bomb: 2
- $Max Turrets per Target: 2
- $ROF:
- +Use firingpoints
- $Flags: ( "carry no damage" "check hull" "only target if can fire"
- "no subsystem targeting" "carry shockwave" "target requires fov")
- ;;Engines bottom right front 3 bank
- $Subsystem: CIWS_Turret-30a, 0.625, 1.0
- $Alt Subsystem Name: CIWS
- $Armor Type: BattleStar_Guns
- $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
- $Target Priority: ( "AllBombs" "SmallShips" )
- $Max turrets per bomb: 2
- $Max Turrets per Target: 2
- $ROF:
- +Use firingpoints
- $Flags: ( "carry no damage" "check hull" "only target if can fire"
- "no subsystem targeting" "carry shockwave" "target requires fov")
- ;;Engines bottom left front 3 bank
- $Subsystem: CIWS_Turret-31a, 0.625, 1.0
- $Alt Subsystem Name: CIWS
- $Armor Type: BattleStar_Guns
- $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
- $Target Priority: ( "AllBombs" "SmallShips" )
- $Max turrets per bomb: 2
- $Max Turrets per Target: 2
- $ROF:
- +Use firingpoints
- $Flags: ( "carry no damage" "check hull" "only target if can fire"
- "no subsystem targeting" "carry shockwave" "target requires fov")
- ;;Engines bottom right front 3 bank
- $Subsystem: CIWS_Turret-32a, 0.625, 1.0
- $Alt Subsystem Name: CIWS
- $Armor Type: BattleStar_Guns
- $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
- $Target Priority: ( "AllBombs" "SmallShips" )
- $Max turrets per bomb: 2
- $Max Turrets per Target: 2
- $ROF:
- +Use firingpoints
- $Flags: ( "carry no damage" "check hull" "only target if can fire"
- "no subsystem targeting" "carry shockwave" "target requires fov")
- ;;Engines top left rear 8 bank
- $Subsystem: CIWS_Turret-33a, 0.625, 1.0
- $Alt Subsystem Name: CIWS
- $Armor Type: BattleStar_Guns
- $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
- $Target Priority: ( "AllBombs" "SmallShips" )
- $Max turrets per bomb: 2
- $Max Turrets per Target: 2
- $ROF:
- +Use firingpoints
- $Flags: ( "carry no damage" "check hull" "only target if can fire"
- "no subsystem targeting" "carry shockwave" "target requires fov")
- ;;Engines top right rear 8 bank
- $Subsystem: CIWS_Turret-34a, 0.625, 1.0
- $Alt Subsystem Name: CIWS
- $Armor Type: BattleStar_Guns
- $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
- $Target Priority: ( "AllBombs" "SmallShips" )
- $Max turrets per bomb: 2
- $Max Turrets per Target: 2
- $ROF:
- +Use firingpoints
- $Flags: ( "carry no damage" "check hull" "only target if can fire"
- "no subsystem targeting" "carry shockwave" "target requires fov")
- ;;Engines center left rear 8 bank
- $Subsystem: CIWS_Turret-35a, 0.625, 1.0
- $Alt Subsystem Name: CIWS
- $Armor Type: BattleStar_Guns
- $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
- $Target Priority: ( "AllBombs" "SmallShips" )
- $Max turrets per bomb: 2
- $Max Turrets per Target: 2
- $ROF:
- +Use firingpoints
- $Flags: ( "carry no damage" "check hull" "only target if can fire"
- "no subsystem targeting" "carry shockwave" "target requires fov")
- ;;Engines center right rear 8 bank
- $Subsystem: CIWS_Turret-36a, 0.625, 1.0
- $Alt Subsystem Name: CIWS
- $Armor Type: BattleStar_Guns
- $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
- $Target Priority: ( "AllBombs" "SmallShips" )
- $Max turrets per bomb: 2
- $Max Turrets per Target: 2
- $ROF:
- +Use firingpoints
- $Flags: ( "carry no damage" "check hull" "only target if can fire"
- "no subsystem targeting" "carry shockwave" "target requires fov")
- ;;Engines bottom left rear 8 bank
- $Subsystem: CIWS_Turret-37a, 0.625, 1.0
- $Alt Subsystem Name: CIWS
- $Armor Type: BattleStar_Guns
- $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
- $Target Priority: ( "AllBombs" "SmallShips" )
- $Max turrets per bomb: 2
- $Max Turrets per Target: 2
- $ROF:
- +Use firingpoints
- $Flags: ( "carry no damage" "check hull" "only target if can fire"
- "no subsystem targeting" "carry shockwave" "target requires fov")
- ;;Engines bottom right rear 8 bank
- $Subsystem: CIWS_Turret-38a, 0.625, 1.0
- $Alt Subsystem Name: CIWS
- $Armor Type: BattleStar_Guns
- $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
- $Target Priority: ( "AllBombs" "SmallShips" )
- $Max turrets per bomb: 2
- $Max Turrets per Target: 2
- $ROF:
- +Use firingpoints
- $Flags: ( "carry no damage" "check hull" "only target if can fire"
- "no subsystem targeting" "carry shockwave" "target requires fov")
- ;;Left Pod top front 3 bank
- $Subsystem: CIWS_Turret-39a, 0.625, 1.0
- $Alt Subsystem Name: CIWS
- $Armor Type: BattleStar_Guns
- $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
- $Target Priority: ( "AllBombs" "SmallShips" )
- $Max turrets per bomb: 2
- $Max Turrets per Target: 2
- $ROF:
- +Use firingpoints
- $Flags: ( "carry no damage"
- "no subsystem targeting" "carry shockwave" "target requires fov")
- ;;Right Pod top front 3 bank
- $Subsystem: CIWS_Turret-40a, 0.625, 1.0
- $Alt Subsystem Name: CIWS
- $Armor Type: BattleStar_Guns
- $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
- $Target Priority: ( "AllBombs" "SmallShips" )
- $Max turrets per bomb: 2
- $Max Turrets per Target: 2
- $ROF:
- +Use firingpoints
- $Flags: ( "carry no damage"
- "no subsystem targeting" "carry shockwave" "target requires fov")
- ;;Left Pod bottom front 3 bank
- $Subsystem: CIWS_Turret-41a, 0.625, 1.0
- $Alt Subsystem Name: CIWS
- $Armor Type: BattleStar_Guns
- $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
- $Target Priority: ( "AllBombs" "SmallShips" )
- $Max turrets per bomb: 2
- $Max Turrets per Target: 2
- $ROF:
- +Use firingpoints
- $Flags: ( "carry no damage"
- "no subsystem targeting" "carry shockwave" "target requires fov")
- ;;Right Pod bottom front 3 bank
- $Subsystem: CIWS_Turret-42a, 0.625, 1.0
- $Alt Subsystem Name: CIWS
- $Armor Type: BattleStar_Guns
- $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
- $Target Priority: ( "AllBombs" "SmallShips" )
- $Max turrets per bomb: 2
- $Max Turrets per Target: 2
- $ROF:
- +Use firingpoints
- $Flags: ( "carry no damage"
- "no subsystem targeting" "carry shockwave" "target requires fov")
- ;;Left Pod top center 3 bank
- $Subsystem: CIWS_Turret-43a, 0.625, 1.0
- $Alt Subsystem Name: CIWS
- $Armor Type: BattleStar_Guns
- $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
- $Target Priority: ( "AllBombs" "SmallShips" )
- $Max turrets per bomb: 2
- $Max Turrets per Target: 2
- $ROF:
- +Use firingpoints
- $Flags: ( "carry no damage"
- "no subsystem targeting" "carry shockwave" "target requires fov")
- ;;Right Pod top center 3 bank
- $Subsystem: CIWS_Turret-44a, 0.625, 1.0
- $Alt Subsystem Name: CIWS
- $Armor Type: BattleStar_Guns
- $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
- $Target Priority: ( "AllBombs" "SmallShips" )
- $Max turrets per bomb: 2
- $Max Turrets per Target: 2
- $ROF:
- +Use firingpoints
- $Flags: ( "carry no damage"
- "no subsystem targeting" "carry shockwave" "target requires fov")
- ;;Left Pod bottom center 3 bank
- $Subsystem: CIWS_Turret-45a, 0.625, 1.0
- $Alt Subsystem Name: CIWS
- $Armor Type: BattleStar_Guns
- $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
- $Target Priority: ( "AllBombs" "SmallShips" )
- $Max turrets per bomb: 2
- $Max Turrets per Target: 2
- $ROF:
- +Use firingpoints
- $Flags: ( "carry no damage"
- "no subsystem targeting" "carry shockwave" "target requires fov")
- ;;Right Pod bottom center 3 bank
- $Subsystem: CIWS_Turret-46a, 0.625, 1.0
- $Alt Subsystem Name: CIWS
- $Armor Type: BattleStar_Guns
- $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
- $Target Priority: ( "AllBombs" "SmallShips" )
- $Max turrets per bomb: 2
- $Max Turrets per Target: 2
- $ROF:
- +Use firingpoints
- $Flags: ( "carry no damage"
- "no subsystem targeting" "carry shockwave" "target requires fov")
- ;;Left Pod top rear 1 bank
- $Subsystem: CIWS_Turret-47a, 0.625, 1.0
- $Alt Subsystem Name: CIWS
- $Armor Type: BattleStar_Guns
- $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
- $Target Priority: ( "AllBombs" "SmallShips" )
- $Max turrets per bomb: 2
- $Max Turrets per Target: 2
- $ROF:
- +Use firingpoints
- $Flags: ( "carry no damage"
- "no subsystem targeting" "carry shockwave" "target requires fov")
- ;;Right Pod top rear 1 bank
- $Subsystem: CIWS_Turret-48a, 0.625, 1.0
- $Alt Subsystem Name: CIWS
- $Armor Type: BattleStar_Guns
- $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
- $Target Priority: ( "AllBombs" "SmallShips" )
- $Max turrets per bomb: 2
- $Max Turrets per Target: 2
- $ROF:
- +Use firingpoints
- $Flags: ( "carry no damage"
- "no subsystem targeting" "carry shockwave" "target requires fov")
- ;;Left Pod bottom rear 1 bank
- $Subsystem: CIWS_Turret-49a, 0.625, 1.0
- $Alt Subsystem Name: CIWS
- $Armor Type: BattleStar_Guns
- $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
- $Target Priority: ( "AllBombs" "SmallShips" )
- $Max turrets per bomb: 2
- $Max Turrets per Target: 2
- $ROF:
- +Use firingpoints
- $Flags: ( "carry no damage"
- "no subsystem targeting" "carry shockwave" "target requires fov")
- ;;Right Pod bottom rear 1 bank
- $Subsystem: CIWS_Turret-50a, 0.625, 1.0
- $Alt Subsystem Name: CIWS
- $Armor Type: BattleStar_Guns
- $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
- $Target Priority: ( "AllBombs" "SmallShips" )
- $Max turrets per bomb: 2
- $Max Turrets per Target: 2
- $ROF:
- +Use firingpoints
- $Flags: ( "carry no damage"
- "no subsystem targeting" "carry shockwave" "target requires fov")
- ;;Left Nose Top 6 bank
- $Subsystem: CIWS_Turret-51a, 0.625, 1.0
- $Alt Subsystem Name: CIWS
- $Armor Type: BattleStar_Guns
- $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
- $Target Priority: ( "AllBombs" "SmallShips" )
- $Max turrets per bomb: 2
- $Max Turrets per Target: 2
- $ROF:
- +Use firingpoints
- $Flags: ( "carry no damage" "check hull" "only target if can fire"
- "no subsystem targeting" "carry shockwave" "target requires fov")
- ;;Right Nose Top 6 bank
- $Subsystem: CIWS_Turret-52a, 0.625, 1.0
- $Alt Subsystem Name: CIWS
- $Armor Type: BattleStar_Guns
- $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
- $Target Priority: ( "AllBombs" "SmallShips" )
- $Max turrets per bomb: 2
- $Max Turrets per Target: 2
- $ROF:
- +Use firingpoints
- $Flags: ( "carry no damage" "check hull" "only target if can fire"
- "no subsystem targeting" "carry shockwave" "target requires fov")
- ;;Left Nose Bottom 5 bank
- $Subsystem: CIWS_Turret-53a, 0.625, 1.0
- $Alt Subsystem Name: CIWS
- $Armor Type: BattleStar_Guns
- $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
- $Target Priority: ( "AllBombs" "SmallShips" )
- $Max turrets per bomb: 2
- $Max Turrets per Target: 2
- $ROF:
- +Use firingpoints
- $Flags: ( "carry no damage" "check hull" "only target if can fire"
- "no subsystem targeting" "carry shockwave" "target requires fov")
- ;;Right Nose Bottom 6 bank
- $Subsystem: CIWS_Turret-54a, 0.625, 1.0
- $Alt Subsystem Name: CIWS
- $Armor Type: BattleStar_Guns
- $Default PBanks: ( "Colonial CIWS" "Colonial CIWS Flak" )
- $Target Priority: ( "AllBombs" "SmallShips" )
- $Max turrets per bomb: 2
- $Max Turrets per Target: 2
- $ROF:
- +Use firingpoints
- $Flags: ( "carry no damage" "check hull" "only target if can fire"
- "no subsystem targeting" "carry shockwave" "target requires fov")
- ;; VLS Launch Tubes
- $Subsystem: VLS_turret-01a, 1.5, 0.0
- $Alt Subsystem Name: VLS
- $Armor Type: BattleStar_Main
- $Default SBanks: ( "N3 Kratos" )
- $Target Priority: ( "SuperStars" )
- $Flags: ( "no subsystem targeting" "carry shockwave" "starts locked" "wait for animation")
- $Subsystem: VLS_turret-02a, 1.5, 0.0
- $Alt Subsystem Name: VLS
- $Armor Type: BattleStar_Main
- $Default SBanks: ( "N3 Kratos" )
- $Target Priority: ( "SuperStars" )
- $Flags: ( "no subsystem targeting" "carry shockwave" "starts locked" "wait for animation")
- $Subsystem: VLS_turret-03a, 1.5, 0.0
- $Alt Subsystem Name: VLS
- $Armor Type: BattleStar_Main
- $Default SBanks: ( "N3 Kratos" )
- $Target Priority: ( "SuperStars" )
- $Flags: ( "no subsystem targeting" "carry shockwave" "starts locked" "wait for animation")
- $Subsystem: VLS_turret-04a, 1.5, 0.0
- $Alt Subsystem Name: VLS
- $Armor Type: BattleStar_Main
- $Default SBanks: ( "N3 Kratos" )
- $Target Priority: ( "SuperStars" )
- $Flags: ( "no subsystem targeting" "carry shockwave" "starts locked" "wait for animation")
- $Subsystem: VLS_turret-05a, 1.5, 0.0
- $Alt Subsystem Name: VLS
- $Armor Type: BattleStar_Main
- $Default SBanks: ( "N3 Kratos" )
- $Target Priority: ( "SuperStars" )
- $Flags: ( "no subsystem targeting" "carry shockwave" "starts locked" "wait for animation")
- $Subsystem: VLS_turret-06a, 1.5, 0.0
- $Alt Subsystem Name: VLS
- $Armor Type: BattleStar_Main
- $Default SBanks: ( "N3 Kratos" )
- $Target Priority: ( "SuperStars" )
- $Flags: ( "no subsystem targeting" "carry shockwave" "starts locked" "wait for animation")
- $Subsystem: VLS_turret-07a, 1.5, 0.0
- $Alt Subsystem Name: VLS
- $Armor Type: BattleStar_Main
- $Default SBanks: ( "N3 Kratos" )
- $Target Priority: ( "SuperStars" )
- $Flags: ( "no subsystem targeting" "carry shockwave" "starts locked" "wait for animation")
- $Subsystem: VLS_turret-08a, 1.5, 0.0
- $Alt Subsystem Name: VLS
- $Armor Type: BattleStar_Main
- $Default SBanks: ( "N3 Kratos" )
- $Target Priority: ( "SuperStars" )
- $Flags: ( "no subsystem targeting" "carry shockwave" "starts locked" "wait for animation")
- $Subsystem: VLS_turret-09a, 1.5, 0.0
- $Alt Subsystem Name: VLS
- $Armor Type: BattleStar_Main
- $Default SBanks: ( "N3 Kratos" )
- $Target Priority: ( "SuperStars" )
- $Flags: ( "no subsystem targeting" "carry shockwave" "starts locked" "wait for animation")
- $Subsystem: VLS_turret-10a, 1.5, 0.0
- $Alt Subsystem Name: VLS
- $Armor Type: BattleStar_Main
- $Default SBanks: ( "N3 Kratos" )
- $Target Priority: ( "SuperStars" )
- $Flags: ( "no subsystem targeting" "carry shockwave" "starts locked" "wait for animation")
- $Subsystem: VLS_turret-11a, 1.5, 0.0
- $Alt Subsystem Name: VLS
- $Armor Type: BattleStar_Main
- $Default SBanks: ( "N3 Kratos" )
- $Target Priority: ( "SuperStars" )
- $Flags: ( "no subsystem targeting" "carry shockwave" "starts locked" "wait for animation")
- $Subsystem: VLS_turret-12a, 1.5, 0.0
- $Alt Subsystem Name: VLS
- $Armor Type: BattleStar_Main
- $Default SBanks: ( "N3 Kratos" )
- $Target Priority: ( "SuperStars" )
- $Flags: ( "no subsystem targeting" "carry shockwave" "starts locked" "wait for animation")
- $Subsystem: VLS_turret-13a, 1.5, 0.0
- $Alt Subsystem Name: VLS
- $Armor Type: BattleStar_Main
- $Default SBanks: ( "N3 Kratos" )
- $Target Priority: ( "SuperStars" )
- $Flags: ( "no subsystem targeting" "carry shockwave" "starts locked" "wait for animation")
- $Subsystem: VLS_turret-14a, 1.5, 0.0
- $Alt Subsystem Name: VLS
- $Armor Type: BattleStar_Main
- $Default SBanks: ( "N3 Kratos" )
- $Target Priority: ( "SuperStars" )
- $Flags: ( "no subsystem targeting" "carry shockwave" "starts locked" "wait for animation")
- $Subsystem: VLS_turret-15a, 1.5, 0.0
- $Alt Subsystem Name: VLS
- $Armor Type: BattleStar_Main
- $Default SBanks: ( "N3 Kratos" )
- $Target Priority: ( "SuperStars" )
- $Flags: ( "no subsystem targeting" "carry shockwave" "starts locked" "wait for animation")
- $Subsystem: VLS_turret-16a, 1.5, 0.0
- $Alt Subsystem Name: VLS
- $Armor Type: BattleStar_Main
- $Default SBanks: ( "N3 Kratos" )
- $Target Priority: ( "SuperStars" )
- $Flags: ( "no subsystem targeting" "carry shockwave" "starts locked" "wait for animation")
- $Subsystem: VLS_turret-17a, 1.5, 0.0
- $Alt Subsystem Name: VLS
- $Armor Type: BattleStar_Main
- $Default SBanks: ( "N3 Kratos" )
- $Target Priority: ( "SuperStars" )
- $Flags: ( "no subsystem targeting" "carry shockwave" "starts locked" "wait for animation")
- $Subsystem: VLS_turret-18a, 1.5, 0.0
- $Alt Subsystem Name: VLS
- $Armor Type: BattleStar_Main
- $Default SBanks: ( "N3 Kratos" )
- $Target Priority: ( "SuperStars" )
- $Flags: ( "no subsystem targeting" "carry shockwave" "starts locked" "wait for animation")
- $Subsystem: VLS_turret-19a, 1.5, 0.0
- $Alt Subsystem Name: VLS
- $Armor Type: BattleStar_Main
- $Default SBanks: ( "N3 Kratos" )
- $Target Priority: ( "SuperStars" )
- $Flags: ( "no subsystem targeting" "carry shockwave" "starts locked" "wait for animation")
- $Subsystem: VLS_turret-20a, 1.5, 0.0
- $Alt Subsystem Name: VLS
- $Armor Type: BattleStar_Main
- $Default SBanks: ( "N3 Kratos" )
- $Target Priority: ( "SuperStars" )
- $Flags: ( "no subsystem targeting" "carry shockwave" "starts locked" "wait for animation")
- $Subsystem: VLS_turret-21a, 1.5, 0.0
- $Alt Subsystem Name: VLS
- $Armor Type: BattleStar_Main
- $Default SBanks: ( "N3 Kratos" )
- $Target Priority: ( "SuperStars" )
- $Flags: ( "no subsystem targeting" "carry shockwave" "starts locked" "wait for animation")
- $Subsystem: VLS_turret-22a, 1.5, 0.0
- $Alt Subsystem Name: VLS
- $Armor Type: BattleStar_Main
- $Default SBanks: ( "N3 Kratos" )
- $Target Priority: ( "SuperStars" )
- $Flags: ( "no subsystem targeting" "carry shockwave" "starts locked" "wait for animation")
- $Subsystem: VLS_turret-23a, 1.5, 0.0
- $Alt Subsystem Name: VLS
- $Armor Type: BattleStar_Main
- $Default SBanks: ( "N3 Kratos" )
- $Target Priority: ( "SuperStars" )
- $Flags: ( "no subsystem targeting" "carry shockwave" "starts locked" "wait for animation")
- $Subsystem: VLS_turret-24a, 1.5, 0.0
- $Alt Subsystem Name: VLS
- $Armor Type: BattleStar_Main
- $Default SBanks: ( "N3 Kratos" )
- $Target Priority: ( "SuperStars" )
- $Flags: ( "no subsystem targeting" "carry shockwave" "starts locked" "wait for animation")
- $Subsystem: hatch01a, 1.5, 0.0
- $Flags: ( "untargetable" )
- $animation: triggered
- $type: turret-firing
- +sub_name: VLS_turret-01a
- +delay: 0
- +relative_angle: 90, 0, 0
- +velocity: 5, 5, 0
- +acceleration: 2, 2, 0
- +time: 20000
- $Subsystem: hatch02a, 1.5, 0.0
- $Flags: ( "untargetable" )
- $animation: triggered
- $type: turret-firing
- +sub_name: VLS_turret-02a
- +delay: 0
- +relative_angle: 90, 0, 0
- +velocity: 5, 5, 0
- +acceleration: 2, 2, 0
- +time: 20000
- $Subsystem: hatch03a, 1.5, 0.0
- $Flags: ( "untargetable" )
- $animation: triggered
- $type: turret-firing
- +sub_name: VLS_turret-03a
- +delay: 0
- +relative_angle: 90, 0, 0
- +velocity: 5, 5, 0
- +acceleration: 2, 2, 0
- +time: 20000
- $Subsystem: hatch04a, 1.5, 0.0
- $Flags: ( "untargetable" )
- $animation: triggered
- $type: turret-firing
- +sub_name: VLS_turret-04a
- +delay: 0
- +relative_angle: -90, 0, 0
- +velocity: 5, 5, 0
- +acceleration: 2, 2, 0
- +time: 20000
- $Subsystem: hatch05a, 1.5, 0.0
- $Flags: ( "untargetable" )
- $animation: triggered
- $type: turret-firing
- +sub_name: VLS_turret-05a
- +delay: 0
- +relative_angle: -90, 0, 0
- +velocity: 5, 5, 0
- +acceleration: 2, 2, 0
- +time: 20000
- $Subsystem: hatch06a, 1.5, 0.0
- $Flags: ( "untargetable" )
- $animation: triggered
- $type: turret-firing
- +sub_name: VLS_turret-06a
- +delay: 0
- +relative_angle: -90, 0, 0
- +velocity: 5, 5, 0
- +acceleration: 2, 2, 0
- +time: 20000
- $Subsystem: hatch07a, 1.5, 0.0
- $Flags: ( "untargetable" )
- $animation: triggered
- $type: turret-firing
- +sub_name: VLS_turret-07a
- +delay: 0
- +relative_angle: 90, 0, 0
- +velocity: 5, 5, 0
- +acceleration: 2, 2, 0
- +time: 20000
- $Subsystem: hatch08a, 1.5, 0.0
- $Flags: ( "untargetable" )
- $animation: triggered
- $type: turret-firing
- +sub_name: VLS_turret-08a
- +delay: 0
- +relative_angle: 90, 0, 0
- +velocity: 5, 5, 0
- +acceleration: 2, 2, 0
- +time: 20000
- $Subsystem: hatch09a, 1.5, 0.0
- $Flags: ( "untargetable" )
- $animation: triggered
- $type: turret-firing
- +sub_name: VLS_turret-09a
- +delay: 0
- +relative_angle: 90, 0, 0
- +velocity: 5, 5, 0
- +acceleration: 2, 2, 0
- +time: 20000
- $Subsystem: hatch10a, 1.5, 0.0
- $Flags: ( "untargetable" )
- $animation: triggered
- $type: turret-firing
- +sub_name: VLS_turret-10a
- +delay: 0
- +relative_angle: -90, 0, 0
- +velocity: 5, 5, 0
- +acceleration: 2, 2, 0
- +time: 20000
- $Subsystem: hatch11a, 1.5, 0.0
- $Flags: ( "untargetable" )
- $animation: triggered
- $type: turret-firing
- +sub_name: VLS_turret-11a
- +delay: 0
- +relative_angle: -90, 0, 0
- +velocity: 5, 5, 0
- +acceleration: 2, 2, 0
- +time: 20000
- $Subsystem: hatch12a, 1.5, 0.0
- $Flags: ( "untargetable" )
- $animation: triggered
- $type: turret-firing
- +sub_name: VLS_turret-12a
- +delay: 0
- +relative_angle: -90, 0, 0
- +velocity: 5, 5, 0
- +acceleration: 2, 2, 0
- +time: 20000
- $Subsystem: hatch13a, 1.5, 0.0
- $Flags: ( "untargetable" )
- $animation: triggered
- $type: turret-firing
- +sub_name: VLS_turret-13a
- +delay: 0
- +relative_angle: 90, 0, 0
- +velocity: 5, 5, 0
- +acceleration: 2, 2, 0
- +time: 20000
- $Subsystem: hatch14a, 1.5, 0.0
- $Flags: ( "untargetable" )
- $animation: triggered
- $type: turret-firing
- +sub_name: VLS_turret-14a
- +delay: 0
- +relative_angle: 90, 0, 0
- +velocity: 5, 5, 0
- +acceleration: 2, 2, 0
- +time: 20000
- $Subsystem: hatch15a, 1.5, 0.0
- $Flags: ( "untargetable" )
- $animation: triggered
- $type: turret-firing
- +sub_name: VLS_turret-15a
- +delay: 0
- +relative_angle: 90, 0, 0
- +velocity: 5, 5, 0
- +acceleration: 2, 2, 0
- +time: 20000
- $Subsystem: hatch16a, 1.5, 0.0
- $Flags: ( "untargetable" )
- $animation: triggered
- $type: turret-firing
- +sub_name: VLS_turret-16a
- +delay: 0
- +relative_angle: -90, 0, 0
- +velocity: 5, 5, 0
- +acceleration: 2, 2, 0
- +time: 20000
- $Subsystem: hatch17a, 1.5, 0.0
- $Flags: ( "untargetable" )
- $animation: triggered
- $type: turret-firing
- +sub_name: VLS_turret-17a
- +delay: 0
- +relative_angle: -90, 0, 0
- +velocity: 5, 5, 0
- +acceleration: 2, 2, 0
- +time: 20000
- $Subsystem: hatch18a, 1.5, 0.0
- $Flags: ( "untargetable" )
- $animation: triggered
- $type: turret-firing
- +sub_name: VLS_turret-18a
- +delay: 0
- +relative_angle: -90, 0, 0
- +velocity: 5, 5, 0
- +acceleration: 2, 2, 0
- +time: 20000
- $Subsystem: hatch19a, 1.5, 0.0
- $Flags: ( "untargetable" )
- $animation: triggered
- $type: turret-firing
- +sub_name: VLS_turret-19a
- +delay: 0
- +relative_angle: 90, 0, 0
- +velocity: 5, 5, 0
- +acceleration: 2, 2, 0
- +time: 20000
- $Subsystem: hatch20a, 1.5, 0.0
- $Flags: ( "untargetable" )
- $animation: triggered
- $type: turret-firing
- +sub_name: VLS_turret-20a
- +delay: 0
- +relative_angle: 90, 0, 0
- +velocity: 5, 5, 0
- +acceleration: 2, 2, 0
- +time: 20000
- $Subsystem: hatch21a, 1.5, 0.0
- $Flags: ( "untargetable" )
- $animation: triggered
- $type: turret-firing
- +sub_name: VLS_turret-21a
- +delay: 0
- +relative_angle: 90, 0, 0
- +velocity: 5, 5, 0
- +acceleration: 2, 2, 0
- +time: 20000
- $Subsystem: hatch22a, 1.5, 0.0
- $Flags: ( "untargetable" )
- $animation: triggered
- $type: turret-firing
- +sub_name: VLS_turret-22a
- +delay: 0
- +relative_angle: -90, 0, 0
- +velocity: 5, 5, 0
- +acceleration: 2, 2, 0
- +time: 20000
- $Subsystem: hatch23a, 1.5, 0.0
- $Flags: ( "untargetable" )
- $animation: triggered
- $type: turret-firing
- +sub_name: VLS_turret-23a
- +delay: 0
- +relative_angle: -90, 0, 0
- +velocity: 5, 5, 0
- +acceleration: 2, 2, 0
- +time: 20000
- $Subsystem: hatch24a, 1.5, 0.0
- $Flags: ( "untargetable" )
- $animation: triggered
- $type: turret-firing
- +sub_name: VLS_turret-24a
- +delay: 0
- +relative_angle: -90, 0, 0
- +velocity: 5, 5, 0
- +acceleration: 2, 2, 0
- +time: 20000
- $Subsystem: navigationa, 5, 0.0
- $Alt Subsystem Name: NAV
- $Armor Type: BattleStar_Main
- $Subsystem: communications1a,5, 0.0
- $Alt Subsystem Name: COM1
- $Armor Type: BattleStar_Main
- $Subsystem: communications2a,5, 0.0
- $Alt Subsystem Name: COM2
- $Armor Type: BattleStar_Main
- $Subsystem: weaponsa, 15, 0.0
- $Alt Subsystem Name: WEP
- $Armor Type: BattleStar_Main
- $Subsystem: sensors1a, 5, 0.0
- $Alt Subsystem Name: SEN1
- $Armor Type: BattleStar_Main
- $Subsystem: sensors2a, 5, 0.0
- $Alt Subsystem Name: SEN2
- $Armor Type: BattleStar_Main
- $Subsystem: engine1a, 20, 0.0
- $Alt Subsystem Name: ENG1
- $Engine Wash: Capital_Medium
- $Subsystem: engine2a, 20, 0.0
- $Alt Subsystem Name: ENG2
- $Engine Wash: Capital_Medium
- $Subsystem: engine3a, 12, 0.0
- $Alt Subsystem Name: ENG3
- $Engine Wash: Capital_Medium
- $Subsystem: engine4a, 12, 0.0
- $Alt Subsystem Name: ENG4
- $Engine Wash: Capital_Medium
- $Subsystem: reactora, 15, 0.0
- $Armor Type: BattleStar_Main
- $Flags: ( "untargetable" )
- $Subsystem: bridgea, 10, 0.0
- $Armor Type: BattleStar_Main
- $Flags: ( "untargetable" )
- $Subsystem: emblema, 5, 0.0
- $Armor Type: BattleStar_Main
- $Flags: ( "untargetable" )
- $Subsystem: ttanka, 5, 0.0
- $Armor Type: BattleStar_Main
- $Flags: ( "untargetable" )
- $Subsystem: fighterbay01a, 0, 0.0
- $Alt Subsystem Name: Port Pod
- $Armor Type: BattleStar_Main
- $Flags: ( "untargetable" )
- $Subsystem: fighterbay02a, 0, 0.0
- $Alt Subsystem Name: Starboard Pod
- $Armor Type: BattleStar_Main
- $Flags: ( "untargetable" )
- $Subsystem: landingstrip_porta,0, 0.0
- $Alt Subsystem Name: Port Deck
- $Armor Type: BattleStar_Main
- $Flags: ( "allow landing" "untargetable" )
- $Subsystem: landingstrip_stbda,0, 0.0
- $Alt Subsystem Name: Starboard Deck
- $Armor Type: BattleStar_Main
- $Flags: ( "allow landing" "untargetable" )
- ;---------------------------------- Cylon Fighters -------------------------------------
- $Name: Raider
- $Short name: Raider
- $Species: Cylon
- +Type: XSTR("Unknown", 171)
- +Maneuverability: XSTR("High", 172)
- +Armor: XSTR("Medium", 1182)
- +Manufacturer: XSTR("Unknown", 171)
- +Tech Description: Radically different than the Cylon Raider encountered thirty years ago, the speed and manuverability of the new Cylon Raider is far superior to the original design. The new Cylon Raider is a dedicated space superiority fighter, and intelligence reports indicate that they attack with almost a pack mentality, leading to speculation about animal-like qualities in their programming. The Cylon Raider has also demonstrated electronics warfare capabilities through its use of the Command Network Protocol backdoor. For ships that this vulnerability does not apply to, the Cylon Raider is a Class C threat.
- $end_multi_text
- +Length: 8.94 m
- +Gun Mounts: 2
- +Missile Banks: 2
- $Selection Effect: Off
- $POF file: Cyl_Raider.pof
- $POF Target File: Cyl_Raider.pof
- $POF Target LOD: 1
- $Detail distance: (0, 35, 140, 280)
- $Show damage: YES
- $Damage Lightning Type: None
- $Collision Physics:
- +Bounce: 0.0
- +Friction: 2.0
- +Landing Max Forward Vel: 30
- +Landing Min Forward Vel: -10
- +Landing Max Descent Vel: 15
- +Landing Max Horizontal Vel: 10
- +Landing Max Angle: 30
- +Landing Min Angle: -20
- +Landing Max Rotate Angle: 20
- +Reorient Max Forward Vel: 100
- +Reorient Min Forward Vel: -30
- +Reorient Max Descent Vel: 40
- +Reorient Max Horizontal Vel: 35
- +Reorient Max Angle: 45
- +Reorient Min Angle: -45
- +Reorient Max Rotate Angle: 45
- +Reorient Speed Mult: 1.0
- +Landing Rest Angle: -3
- +Landing Sound: 204
- $Debris:
- +Lightning Arc Percent: 0
- $Density: 1
- $Damp: 1.2
- $Rotdamp: 0.45
- $Banking Constant: 0.7
- $Max Velocity: 50.0, 50.0, 100.0
- $Rotation time: 2.7, 2.7, 1.7
- $Rear Velocity: 50.0
- $Forward accel: 1.7
- $Forward decel: 1.7
- $Slide accel: 0.7
- $Slide decel: 0.7
- $Glide: YES
- +Dynamic Glide Cap: YES
- +Glide Accel Mult: -1.0
- $Convergence:
- +Automatic
- +Minimum Distance: 100
- $Warpin type: Galactica
- $Warpin Start Sound: 45
- $Warpin time: 0.3667
- $Warpin animation: FTL
- $Warpout type: Galactica
- $Warpout Start Sound: 46
- $Warpout time: 0.3667
- $Warpout animation: FTL
- $Player warpout speed: .25
- $Expl inner rad: 5.0
- $Expl outer rad: 20.0
- $Expl damage: 20.0
- $Expl blast: 1000.0
- $Expl Propagates: NO
- $Vaporize Percent Chance: 75
- $Shockwave Speed: 0.0
- $Explosion Animations: (6,7)
- $Allowed PBanks: ( "30mm 2.1" "30mm 2.1#Weak" )
- $Allowed Dogfight PBanks: ( "30mm 2.1" "30mm 2.1#Weak" )
- $Default PBanks: ( "30mm 2.1" )
- $PBank Capacity: ( 2 )
- $Allowed SBanks: ( "SRM-AF 2.6 Pilum" "MRT-N 2.3 Mangonel" "MRT-N 2.3 Mangonel#Weak"
- "LRT-AP 2.2 Shipwreck" "MRT-HE 1.0 Scythe"
- "SRM-AF 2.6 Pilum#Weak" "MRT-HE 1.0 Scythe#Weak"
- "LRM-AF 1.5 Voulge" )
- ( "SRM-AF 2.6 Pilum" "MRT-N 2.3 Mangonel" "MRT-N 2.3 Mangonel#Weak"
- "LRT-AP 2.2 Shipwreck" "MRT-HE 1.0 Scythe"
- "SRM-AF 2.6 Pilum#Weak" "MRT-HE 1.0 Scythe#Weak"
- "LRM-AF 1.5 Voulge" )
- $Allowed Dogfight SBanks: ( "SRM-AF 2.6 Pilum" "MRT-N 2.3 Mangonel" "MRT-N 2.3 Mangonel#Weak"
- "LRT-AP 2.2 Shipwreck" "MRT-HE 1.0 Scythe"
- "SRM-AF 2.6 Pilum#Weak" "MRT-HE 1.0 Scythe#Weak"
- "LRM-AF 1.5 Voulge" )
- ( "SRM-AF 2.6 Pilum" "MRT-N 2.3 Mangonel" "MRT-N 2.3 Mangonel#Weak"
- "LRT-AP 2.2 Shipwreck" "MRT-HE 1.0 Scythe"
- "SRM-AF 2.6 Pilum#Weak" "MRT-HE 1.0 Scythe#Weak"
- "LRM-AF 1.5 Voulge" )
- $Default SBanks: ( "SRM-AF 2.6 Pilum" "SRM-AF 2.6 Pilum" )
- $SBank Capacity: ( 10 10 )
- $Shields: 0
- $Shield Color: 255 92 92
- $Power Output: 2.0
- $Max Oclk Speed: 100.0
- $Max Weapon Eng: 0.0
- $Hitpoints: 240
- $Armor type: Fighter
- $Flags: ( "fighter" "player_ship" "in tech database"
- "intrinsic no shields" "show ship"
- "generate icon" "no weapon damage scaling" "no ets" )
- $AI Class: Captain
- $Afterburner: YES
- +Aburn Max Vel: 75.0, 75.0, 150.0
- +Aburn For accel: 0.5
- +Aburn Fuel: 350.0
- +Aburn Burn Rate: 50.0
- +Aburn Rec Rate: 25.0
- $Countermeasure Type: Cylon Countermeasure
- $Countermeasures: 25
- $Scan time: 2000
- $EngineSnd: 131
- $GlideStartSnd: 211
- $GlideEndSnd: 212
- $CockpitEngineSnd: 221
- $FullThrottleSnd: 288
- $ZeroThrottleSnd: 291
- $ThrottleUpSnd: 289
- $ThrottleDownSnd: 290
- $AfterburnerSnd: 237
- $AfterburnerEngageSnd: 236
- $AfterburnerFailedSnd: 238
- $MissileTrackingSnd: 155
- $MissileLockedSnd: 156
- $PrimaryCycleSnd: 157
- $SecondaryCycleSnd: 158
- $TargetAcquiredSnd: 159
- $PrimaryFireFailedSnd: 160
- $SecondaryFireFailedSnd: 161
- $HeatSeekerLaunchWarningSnd: 159
- $AspectSeekerLaunchWarningSnd: 160
- $MissileLockWarningSnd: 161
- $MissileEvadedSnd: 162
- $Closeup_pos: 0.0, 0.5, -15
- $Closeup_zoom: 0.5
- $Score: 10
- $Trail:
- +Offset: 1.75 0.0 -0.50
- +Start Width: 0.3
- +End Width: 3.0
- +Start Alpha: 0.8
- +End Alpha: 0.0
- +Max Life: 0.9
- +Spew Time: 120
- +Bitmap: MissileTrail02
- $Trail:
- +Offset: -1.75 0.0 -0.50
- +Start Width: 0.3
- +End Width: 3.0
- +Start Alpha: 0.8
- +End Alpha: 0.0
- +Max Life: 0.9
- +Spew Time: 120
- +Bitmap: MissileTrail02
- ;; Engine fire
- $Thruster:
- +Used for: ( "forward" )
- +Position: (0.472000 -0.181000 -1.028000)
- +Normal: (0.000000 0.000000 -1.000000)
- +Texture: Thruster_Cyl_Fire
- +Radius: 0.5
- +Length: 3.55
- $Thruster:
- +Used for: ( "forward" )
- +Position: (-0.002000 0.036000 -1.328000)
- +Normal: (0.000000 0.000000 -1.000000)
- +Texture: Thruster_Cyl_Fire
- +Radius: 0.5
- +Length: 3.55
- $Thruster:
- +Used for: ( "forward" )
- +Position: (-0.468000 -0.181000 -1.028000)
- +Normal: (0.000000 0.000000 -1.000000)
- +Texture: Thruster_Cyl_Fire
- +Radius: 0.5
- +Length: 3.55
- ;; left wing top
- $Thruster:
- +Used for: ( "slide down" "roll left" "bank right" )
- +Position: (2.150000 0.140000 1.000000 )
- +Normal: (0.000000 0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide down" "roll left" "bank right" )
- +Position: (2.280000 0.000000 1.900000 )
- +Normal: ( 0.000000 0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide down" "pitch down" "roll left" "bank right" )
- +Position: (2.220000 0.000000 2.900000 )
- +Normal: ( 0.050000 0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide down" "pitch down" "roll left" "bank right" )
- +Position: (2.250000 -0.065000 3.750000 )
- +Normal: (0.050000 0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; left engine top center
- $Thruster:
- +Used for: ( "slide down" "pitch up" "bank right" )
- +Position: (0.500000 0.110000 0.280000)
- +Normal: (0.000000 0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide down" "pitch up" "bank right" )
- +Position: (0.600000 0.110000 0.280000)
- +Normal: ( 0.000000 0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; right wing top
- $Thruster:
- +Used for: ( "slide down" "roll right" "bank left" )
- +Position: (-2.150000 0.140000 1.000000)
- +Normal: (0.000000 0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide down" "roll right" "bank left" )
- +Position: (-2.280000 0.000000 1.900000)
- +Normal: (0.000000 0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide down" "pitch down" "roll right" "bank left" )
- +Position: (-2.220000 0.000000 2.900000)
- +Normal: (-0.050000 0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide down" "pitch down" "roll right" "bank left" )
- +Position: (-2.250000 -0.065000 3.750000)
- +Normal: (-0.050000 0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; right engine top center
- $Thruster:
- +Used for: ( "slide down" "pitch up" "bank left" )
- +Position: (-0.500000 0.110000 0.280000)
- +Normal: (0.000000 0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide down" "pitch up" "bank left" )
- +Position: (-0.600000 0.110000 0.280000)
- +Normal: (0.000000 0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; left wing bottom outside
- $Thruster:
- +Used for: ( "slide up" "pitch down" "bank left" "roll right" )
- +Position: (2.400000 -0.585000 0.850000 )
- +Normal: (-0.050000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide up" "pitch down" "bank left" "roll right" )
- +Position: (2.315000 -0.540000 2.450000)
- +Normal: (-0.100000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; left wing bottom bombbay
- $Thruster:
- +Used for: ( "slide up" "pitch down" "bank left" )
- +Position: (1.750000 -0.375000 0.800000 )
- +Normal: (-0.050000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide up" "pitch down" "bank left" )
- +Position: (1.500000 -0.300000 0.800000)
- +Normal: (-0.050000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; right wing bottom outside
- $Thruster:
- +Used for: ( "slide up" "pitch down" "bank right" "roll left" )
- +Position: (-2.400000 -0.585000 0.850000)
- +Normal: (0.050000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide up" "pitch down" "bank right" "roll left" )
- +Position: (-2.315000 -0.540000 2.450000)
- +Normal: (0.100000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; right wing bottom bombbay
- $Thruster:
- +Used for: ( "slide up" "pitch down" "bank right" )
- +Position: (-1.750000 -0.375000 0.800000)
- +Normal: (0.050000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide up" "pitch down" "bank right" )
- +Position: (-1.500000 -0.300000 0.800000)
- +Normal: (0.050000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; left side
- $Thruster:
- +Used for: ( "slide left" )
- +Position: (2.900000 -0.550000 2.550000)
- +Normal: (0.400000 -0.100000 0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide left" )
- +Position: (2.900000 -0.550000 2.450000 )
- +Normal: (0.400000 -0.100000 0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide left" )
- +Position: (2.890000 -0.550000 2.150000)
- +Normal: (0.400000 -0.100000 -0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide left" )
- +Position: (2.890000 -0.550000 2.250000 )
- +Normal: (0.400000 -0.100000 -0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; right side
- $Thruster:
- +Used for: ( "slide right" )
- +Position: (-2.900000 -0.550000 2.550000)
- +Normal: (-0.400000 -0.100000 0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide right" )
- +Position: (-2.900000 -0.550000 2.450000)
- +Normal: (-0.400000 -0.100000 0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide right" )
- +Position: (-2.890000 -0.550000 2.250000)
- +Normal: (-0.400000 -0.100000 -0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide right" )
- +Position: (-2.890000 -0.550000 2.150000)
- +Normal: (-0.400000 -0.100000 -0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; left engine top front
- $Thruster:
- +Used for: ( "slide down" "bank right" )
- +Position: (0.500000 0.030000 1.000000)
- +Normal: (0.000000 0.400000 0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide down" "bank right" )
- +Position: (0.650000 0.015000 1.050000)
- +Normal: (0.000000 0.400000 0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; right engine top front
- $Thruster:
- +Used for: ( "slide down" "bank left" )
- +Position: (-0.500000 0.030000 1.000000)
- +Normal: (0.000000 0.400000 0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide down" "bank left" )
- +Position: (-0.650000 0.015000 1.050000)
- +Normal: (0.000000 0.400000 0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; left wing inside bottom
- $Thruster:
- +Used for: ( "slide up" "bank left" )
- +Position: (1.820000 -0.270000 1.970000)
- +Normal: (-0.100000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide up" "bank left" )
- +Position: (1.980000 -0.320000 2.400000)
- +Normal: (-0.100000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; right wing inside bottom
- $Thruster:
- +Used for: ( "slide up" "bank right" )
- +Position: (-1.820000 -0.270000 1.970000)
- +Normal: (0.100000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide up" "bank right" )
- +Position: (-1.980000 -0.320000 2.400000)
- +Normal: (0.100000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- ;; left wing bottom front
- $Thruster:
- +Used for: ( "slide up" "pitch up" "roll right" )
- +Position: (2.170000 -0.430000 4.500000)
- +Normal: (-0.100000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide up" "pitch up" "roll right" )
- +Position: (2.295000 -0.465000 3.300000)
- +Normal: (-0.100000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; right wing bottom front
- $Thruster:
- +Used for: ( "slide up" "pitch up" "roll left" )
- +Position: (-2.170000 -0.430000 4.500000)
- +Normal: (0.100000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide up" "pitch up" "roll left" )
- +Position: (-2.295000 -0.465000 3.300000)
- +Normal: (0.100000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; left engine top rear
- $Thruster:
- +Used for: ( "slide down" "pitch up" )
- +Position: (0.400000 0.032500 -0.850000)
- +Normal: (0.000000 0.400000 -0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide down" "pitch up" )
- +Position: (0.550000 0.040000 -0.850000)
- +Normal: (0.000000 0.400000 -0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; right engine top rear
- $Thruster:
- +Used for: ( "slide down" "pitch up" )
- +Position: (-0.400000 0.032500 -0.850000)
- +Normal: (0.000000 0.400000 -0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide down" "pitch up" )
- +Position: (-0.550000 0.040000 -0.850000)
- +Normal: (0.000000 0.400000 -0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Radar Image 2D: DRADIS_Cyl_Raidera
- $Radar Color Image 2D: DRADIS_Cyl_Raiderb
- $Radar Image Size: 12
- $3D Radar Blip Size Multiplier: 0.1875
- $Subsystem: sensors, 10,0.0
- $Alt Subsystem Name: SEN
- $Subsystem: communication, 10,0.0
- $Alt Subsystem Name: COM
- $Subsystem: engine1a, 12,0.0
- $Alt Subsystem Name: ENG1
- $Engine Wash: Default
- $Subsystem: engine2a, 12,0.0
- $Alt Subsystem Name: ENG2
- $Engine Wash: Default
- $Subsystem: engine3a, 12,0.0
- $Alt Subsystem Name: ENG3
- $Engine Wash: Default
- $Subsystem: weapons, 15,0.0
- $Alt Subsystem Name: WEP
- $Subsystem: navigation, 5,0.0
- $Alt Subsystem Name: NAV
- $Subsystem: FTL, 5,0.0
- $Name: Advanced Raider
- $Short name: Adv_Raider
- $Species: Cylon
- +Type: XSTR("Unknown", 171)
- +Maneuverability: XSTR("High", 172)
- +Armor: XSTR("Medium", 1182)
- +Manufacturer: XSTR("Unknown", 171)
- +Tech Description: Though engagements with this model of Cylon Raider have thus far been limited, the Advanced Raider is roughly equivalent to the Viper MKVII. This fighter has a capacity for higher G-forces than the standard Raider, though its armor and ordnance are comparable. The Advanced Raider is not to be trifled with, as each carries enough ordnance to easily destroy a wing of Vipers or threaten a light capital ship. The Advanced Raider is considered a Class B threat.
- $end_multi_text
- +Length: 10.19 m
- +Gun Mounts: 2
- +Missile Banks: 3
- $Selection Effect: Off
- $POF file: Cyl_Raider_Adv.pof
- $POF Target File: Cyl_Raider_Adv.pof
- $POF Target LOD: 1
- $Detail distance: (0, 35, 140, 280)
- $Show damage: YES
- $Damage Lightning Type: None
- $Collision Physics:
- +Bounce: 0.0
- +Friction: 2.0
- +Landing Max Forward Vel: 30
- +Landing Min Forward Vel: -10
- +Landing Max Descent Vel: 15
- +Landing Max Horizontal Vel: 10
- +Landing Max Angle: 30
- +Landing Min Angle: -20
- +Landing Max Rotate Angle: 20
- +Reorient Max Forward Vel: 100
- +Reorient Min Forward Vel: -30
- +Reorient Max Descent Vel: 40
- +Reorient Max Horizontal Vel: 35
- +Reorient Max Angle: 45
- +Reorient Min Angle: -45
- +Reorient Max Rotate Angle: 45
- +Reorient Speed Mult: 1.0
- +Landing Rest Angle: -3
- +Landing Sound: 204
- $Debris:
- +Lightning Arc Percent: 0
- $Density: 1
- $Damp: 1.2
- $Rotdamp: 0.55
- $Banking Constant: 0.7
- $Max Velocity: 50.0, 50.0, 110.0
- $Rotation time: 2.9, 2.9, 1.9
- $Rear Velocity: 50.0
- $Forward accel: 2.4
- $Forward decel: 2.4
- $Slide accel: 0.85
- $Slide decel: 0.85
- $Glide: YES
- +Dynamic Glide Cap: YES
- +Glide Accel Mult: -1.0
- $Convergence:
- +Automatic
- +Minimum Distance: 100
- $Warpin type: Galactica
- $Warpin Start Sound: 45
- $Warpin time: 0.3667
- $Warpin animation: FTL
- $Warpout type: Galactica
- $Warpout Start Sound: 46
- $Warpout time: 0.3667
- $Warpout animation: FTL
- $Player warpout speed: .25
- $Expl inner rad: 3.0
- $Expl outer rad: 15.0
- $Expl damage: 15.0
- $Expl blast: 1000.0
- $Expl Propagates: NO
- $Vaporize Percent Chance: 75
- $Shockwave Speed: 0.0
- $Explosion Animations: (6,7)
- $Allowed PBanks: ( "30mm 2.1" "30mm 2.1#Weak" )
- $Allowed Dogfight PBanks: ( "30mm 2.1" "30mm 2.1#Weak" )
- $Default PBanks: ( "30mm 2.1" )
- $PBank Capacity: ( 2 )
- $Allowed SBanks: ( "SRM-AF 2.6 Pilum" "SRM-AF 2.6 Pilum#Weak"
- "LRM-AF 1.5 Voulge" )
- ( "SRM-AF 2.6 Pilum" "MRT-N 2.3 Mangonel" "MRT-N 2.3 Mangonel#Weak"
- "LRT-AP 2.2 Shipwreck" "MRT-HE 1.0 Scythe"
- "SRM-AF 2.6 Pilum#Weak" "MRT-HE 1.0 Scythe#Weak"
- "LRM-AF 1.5 Voulge" "EWF-FM 3.1 Siren")
- ( "SRM-AF 2.6 Pilum" "MRT-N 2.3 Mangonel" "MRT-N 2.3 Mangonel#Weak"
- "LRT-AP 2.2 Shipwreck" "MRT-HE 1.0 Scythe"
- "SRM-AF 2.6 Pilum#Weak" "MRT-HE 1.0 Scythe#Weak"
- "LRM-AF 1.5 Voulge" "EWF-FM 3.1 Siren")
- $Allowed Dogfight SBanks: ( "SRM-AF 2.6 Pilum" "SRM-AF 2.6 Pilum#Weak" )
- ( "SRM-AF 2.6 Pilum" "MRT-N 2.3 Mangonel" "MRT-N 2.3 Mangonel#Weak"
- "LRT-AP 2.2 Shipwreck" "MRT-HE 1.0 Scythe"
- "SRM-AF 2.6 Pilum#Weak" "MRT-HE 1.0 Scythe#Weak"
- "LRM-AF 1.5 Voulge" "EWF-FM 3.1 Siren")
- ( "SRM-AF 2.6 Pilum" "MRT-N 2.3 Mangonel" "MRT-N 2.3 Mangonel#Weak"
- "LRT-AP 2.2 Shipwreck" "MRT-HE 1.0 Scythe"
- "SRM-AF 2.6 Pilum#Weak" "MRT-HE 1.0 Scythe#Weak"
- "LRM-AF 1.5 Voulge" "EWF-FM 3.1 Siren")
- $Default SBanks: ( "SRM-AF 2.6 Pilum" "SRM-AF 2.6 Pilum" "SRM-AF 2.6 Pilum" )
- $SBank Capacity: ( 10 10 10 )
- $Shields: 0
- $Shield Color: 255 92 92
- $Power Output: 2.0
- $Max Oclk Speed: 110.0
- $Max Weapon Eng: 0.0
- $Hitpoints: 270
- $Armor type: Fighter
- $Flags: ( "fighter" "player_ship" "in tech database"
- "intrinsic no shields" "show ship"
- "generate icon" "no weapon damage scaling" "no ets" )
- $AI Class: Captain
- $Afterburner: YES
- +Aburn Max Vel: 80.0, 80.0, 170.0
- +Aburn For accel: 0.55
- +Aburn Fuel: 400.0
- +Aburn Burn Rate: 50.0
- +Aburn Rec Rate: 25.0
- $Countermeasure Type: Cylon Countermeasure
- $Countermeasures: 25
- $Scan time: 2000
- $EngineSnd: 132
- $GlideStartSnd: 213
- $GlideEndSnd: 214
- $CockpitEngineSnd: 222
- $FullThrottleSnd: 288
- $ZeroThrottleSnd: 291
- $ThrottleUpSnd: 289
- $ThrottleDownSnd: 290
- $AfterburnerSnd: 240
- $AfterburnerEngageSnd: 239
- $AfterburnerFailedSnd: 241
- $MissileTrackingSnd: 155
- $MissileLockedSnd: 156
- $PrimaryCycleSnd: 157
- $SecondaryCycleSnd: 158
- $TargetAcquiredSnd: 159
- $PrimaryFireFailedSnd: 160
- $SecondaryFireFailedSnd: 161
- $HeatSeekerLaunchWarningSnd: 159
- $AspectSeekerLaunchWarningSnd: 160
- $MissileLockWarningSnd: 161
- $MissileEvadedSnd: 162
- $Closeup_pos: 0.0, 0.5, -15
- $Closeup_zoom: 0.5
- $Score: 10
- $Trail:
- +Offset: 2.05 0.10 -2.325
- +Start Width: 0.3
- +End Width: 3.0
- +Start Alpha: 0.8
- +End Alpha: 0.0
- +Max Life: 0.9
- +Spew Time: 120
- +Bitmap: MissileTrail02
- $Trail:
- +Offset: -2.05 0.10 -2.325
- +Start Width: 0.3
- +End Width: 3.0
- +Start Alpha: 0.8
- +End Alpha: 0.0
- +Max Life: 0.9
- +Spew Time: 120
- +Bitmap: MissileTrail02
- ;; Engine fire
- $Thruster:
- +Used for: ( "forward" )
- +Position: (-0.635000 -0.257000 -4.046)
- +Normal: (0.000000 0.000000 -1.000000)
- +Texture: Thruster_Cyl_Fire
- +Radius: 0.65
- +Length: 3.65
- $Thruster:
- +Used for: ( "forward" )
- +Position: (0.635000 -0.257000 -4.046)
- +Normal: (0.000000 0.000000 -1.000000)
- +Texture: Thruster_Cyl_Fire
- +Radius: 0.65
- +Length: 3.65
- ;; top left engine
- $Thruster:
- +Used for: ( "pitch down" "bank right" )
- +Position: (0.860000 0.135000 -2.200000)
- +Normal: (-.150000 .400000 -.800000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "pitch down" "bank right" )
- +Position: (0.770000 0.137500 -2.260000)
- +Normal: (-.150000 .400000 -.800000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; top right engine
- $Thruster:
- +Used for: ( "pitch down" "bank left" )
- +Position: (-0.800000 0.135000 -2.220000)
- +Normal: (.150000 .400000 -.800000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "pitch down" "bank left" )
- +Position: (-0.700000 0.137500 -2.280000)
- +Normal: (.150000 .400000 -.800000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; bottom left bombbay
- $Thruster:
- +Used for: ( "slide up" "pitch down" "bank left" "roll right" )
- +Position: (2.160000 -0.510000 -2.600000)
- +Normal: (-.100000 -.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; bottom right bombbay
- $Thruster:
- +Used for: ( "slide up" "pitch down" "bank right" "roll left" )
- +Position: (-2.160000 -0.510000 -2.600000)
- +Normal: (.100000 -.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; left side
- $Thruster:
- +Used for: ( "slide left" )
- +Position: (2.960000 -0.640000 0.450000)
- +Normal: (.400000 0.000000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide left" "bank right" )
- +Position: (2.970000 -0.645000 0.350000)
- +Normal: (.400000 .200000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "bank right" "roll left" "pitch down" )
- +Position: (2.980000 -0.650000 0.227500)
- +Normal: (.400000 .400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "roll left" "slide down" "pitch down" )
- +Position: (2.995000 -0.660000 0.130500)
- +Normal: (.400000 .800000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide left" )
- +Position: (3.025000 -0.675000 0.160000)
- +Normal: (.400000 0.000000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide left" "bank right" )
- +Position: (3.030000 -0.680000 -0.247500)
- +Normal: (.400000 .200000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "bank right" "roll left" "pitch down" )
- +Position: (3.045000 -0.680000 -0.534300)
- +Normal: (.400000 .400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "roll left" "slide down" "pitch down" )
- +Position: (3.057500 -0.685000 -0.440000)
- +Normal: (.400000 .800000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; rigtht side
- $Thruster:
- +Used for: ( "slide right" )
- +Position: (-2.960000 -0.640000 0.450000)
- +Normal: (-.400000 0.000000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide right" "bank left" )
- +Position: (-2.970000 -0.645000 0.350000)
- +Normal: (-.400000 .200000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "bank left" "roll right" "pitch down" )
- +Position: (-2.980000 -0.650000 0.227500)
- +Normal: (-.400000 .400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "roll right" "slide down" "pitch down" )
- +Position: (-2.995000 -0.660000 0.130500)
- +Normal: (-.400000 .800000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide right" )
- +Position: (-3.025000 -0.675000 -0.160000)
- +Normal: (-.400000 0.000000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide right" "bank left" )
- +Position: (-3.030000 -0.680000 -0.247500)
- +Normal: (-.400000 .200000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "roll right" "slide down" "pitch down" )
- +Position: (-3.045000 -0.680000 -0.343000)
- +Normal: (-.400000 .400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "roll right" "slide down" "pitch down" )
- +Position: (-3.057500 -0.685000 -0.440000)
- +Normal: (-.400000 .800000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; left wing top
- $Thruster:
- +Used for: ( "slide left" "bank right" )
- +Position: (2.400000 0.010000 -1.790000)
- +Normal: (.400000 .200000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "bank right" "roll left" )
- +Position: (2.390000 0.020000 -1.900000)
- +Normal: (.400000 .400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "roll left" "slide down" "pitch up" )
- +Position: (2.360000 0.025000 -2.035000)
- +Normal: (.400000 .800000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide down" "pitch up" )
- +Position: (2.335000 0.026000 -2.170000)
- +Normal: (0.000000 .400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide left" "bank right" )
- +Position: (2.310000 0.033000 -2.320000)
- +Normal: (.400000 .200000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "bank right" "roll left" )
- +Position: (2.285000 0.036500 -2.480000)
- +Normal: (.400000 .400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "roll left" "slide down" "pitch up" )
- +Position: (2.23000 0.030000 -2.690000)
- +Normal: (.400000 .800000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide down" "pitch up" )
- +Position: (2.170000 0.025000 -2.920000)
- +Normal: (0.000000 .400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; right wing top
- $Thruster:
- +Used for: ( "slide right" "bank left" )
- +Position: (-2.400000 0.010000 -1.790000)
- +Normal: (-.400000 .200000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "bank left" "roll right" )
- +Position: (-2.390000 0.020000 -1.900000)
- +Normal: (-.400000 .400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "roll right" "slide down" "pitch up" )
- +Position: (-2.360000 0.025000 -2.035000)
- +Normal: (-.400000 .800000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide down" "pitch up" )
- +Position: (-2.335000 0.026000 -2.170000)
- +Normal: (0.000000 .400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide right" "bank left" )
- +Position: (-2.310000 0.033000 -2.320000)
- +Normal: (-.400000 .200000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "bank left" "roll right" )
- +Position: (-2.285000 0.036500 -2.480000)
- +Normal: (-.400000 .400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "roll right" "slide down" "pitch up" )
- +Position: (-2.230000 0.030000 -2.690000)
- +Normal: (-.400000 .800000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide down" "pitch up" )
- +Position: (-2.170000 0.025000 -2.920000)
- +Normal: (0.000000 .400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; tail top
- $Thruster:
- +Used for: ( "slide down" "pitch up" )
- +Position: (0.075000 0.405000 -4.160000)
- +Normal: (0.000000 .400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide down" "pitch up" )
- +Position: (-0.075000 0.405000 -4.160000)
- +Normal: (0.000000 .400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; left bottom center
- $Thruster:
- +Used for: ( "slide up" "pitch down" "roll right" )
- +Position: (0.165000 -0.300000 -2.467500)
- +Normal: (-.100000 -.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide up" "pitch down" "bank left" )
- +Position: (0.165000 -0.300000 -2.580000)
- +Normal: (-.100000 -.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide up" "pitch down" "roll right" )
- +Position: (0.165000 -0.300000 -2.690000)
- +Normal: (-.100000 -.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide up" "pitch down" "bank left" )
- +Position: (0.165000 -0.300000 -2.810000)
- +Normal: (-.100000 -.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; right bottom center
- $Thruster:
- +Used for: ( "slide up" "pitch down" "roll left" )
- +Position: (-0.165000 -0.300000 -2.467500)
- +Normal: (.100000 -.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide up" "pitch down" "bank right" )
- +Position: (-0.165000 -0.300000 -2.580000)
- +Normal: (.100000 -.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide up" "pitch down" "roll left" )
- +Position: (-0.165000 -0.300000 -2.690000)
- +Normal: (.100000 -.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide up" "pitch down" "bank right" )
- +Position: (-0.165000 -0.300000 -2.810000)
- +Normal: (.100000 -.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; left bottom wing tip
- $Thruster:
- +Used for: ( "slide up" "pitch up" "roll right" "bank left" )
- +Position: (1.260000 -0.127500 4.075000)
- +Normal: (-.100000 -.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; right bottom wing tip
- $Thruster:
- +Used for: ( "slide up" "pitch up" "roll left" "bank right" )
- +Position: (-1.26000 -0.127500 4.075000)
- +Normal: (.100000 -.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Radar Image 2D: DRADIS_Cyl_Raidera
- $Radar Color Image 2D: DRADIS_Cyl_Raiderb
- $Radar Image Size: 12
- $3D Radar Blip Size Multiplier: 0.1875
- $Subsystem: sensors, 10,0.0
- $Alt Subsystem Name: SEN
- $Subsystem: communication, 10,0.0
- $Alt Subsystem Name: COM
- $Subsystem: engine1a, 17.5,0.0
- $Alt Subsystem Name: ENG1
- $Engine Wash: Default
- $Subsystem: engine2a, 17.5,0.0
- $Alt Subsystem Name: ENG2
- $Engine Wash: Default
- $Subsystem: weapons, 15,0.0
- $Alt Subsystem Name: WEP
- $Subsystem: navigation, 5,0.0
- $Alt Subsystem Name: NAV
- $Subsystem: FTL, 5,0.0
- $Name: Heavy Raider
- $Short Name: Hvy_Raider
- $Species: Cylon
- +Type: XSTR("Heavy Assault/Personnel Transport", 174)
- +Maneuverability: XSTR("Low", 1434)
- +Armor: XSTR("Very Heavy", 175)
- +Manufacturer: XSTR("Unknown", 171)
- +Tech Description: The Cylon Heavy Raider is roughly equivalent to the Colonial Raptor. However, the Heavy Raider is armed with six high caliber KEWs designed for close support roles. The reinforced hull of the Heavy Raider also makes it suited for ship boarding actions, as well as the deployment of Centurions and munitions planetside. Certain variants may include a cockpit for a humanoid Cylon model to pilot the vessel. However, Heavy Raiders are primarily piloted by veteran Cylon Raider minds. The Cylon Heavy Raider is considered a Class A threat.
- $end_multi_text
- +Length: 19.85 m
- +Gun mounts: 6
- +Missile Banks: 4
- $Selection Effect: Off
- $POF file: Cyl_Raider_Hvy.pof
- $POF Target File: Cyl_Raider_Hvy.pof
- $POF Target LOD: 1
- $Detail Distance: (0, 40, 150, 300)
- $Show Damage: YES
- $Damage Lightning Type: None
- $Collision Physics:
- +Bounce: 0.0
- +Friction: 2.0
- +Landing Max Forward Vel: 15
- +Landing Min Forward Vel: -15
- +Landing Max Descent Vel: 15
- +Landing Max Horizontal Vel: 15
- +Landing Max Angle: 25
- +Landing Min Angle: -25
- +Landing Max Rotate Angle: 15
- +Reorient Max Forward Vel: 40
- +Reorient Min Forward Vel: -40
- +Reorient Max Descent Vel: 40
- +Reorient Max Horizontal Vel: 40
- +Reorient Max Angle: 45
- +Reorient Min Angle: -45
- +Reorient Max Rotate Angle: 45
- +Reorient Speed Mult: 1.0
- +Landing Rest Angle: -2
- +Landing Sound: 204
- $Debris:
- +Lightning Arc Percent: 0
- $Density: 1
- $Damp: 2.0
- $Rotdamp: 0.6
- $Banking Constant: 0.6
- $Max Velocity: 25.0, 25.0, 65.0
- $Rotation Time: 4.2, 4.2, 2.7
- $Rear Velocity: 30.0
- $Forward Accel: 3.3
- $Forward decel: 3.3
- $Slide accel: 2.2
- $Slide decel: 2.2
- $Glide: YES
- +Dynamic Glide Cap: YES
- +Glide Accel Mult: -1.0
- $Convergence:
- +Automatic
- +Minimum Distance: 100
- $Warpin type: Galactica
- $Warpin Start Sound: 45
- $Warpin time: 0.3667
- $Warpin animation: FTL
- $Warpout type: Galactica
- $Warpout Start Sound: 70
- $Warpout time: 0.3667
- $Warpout animation: FTL
- $Player warpout speed: .25
- $Expl inner rad: 40
- $Expl outer rad: 80
- $Expl damage: 25
- $Expl blast: 1000
- $Expl propagates: YES
- $Shockwave speed: 0
- $Allowed PBanks: ("35mm 5.1")
- $Allowed Dogfight PBanks: ("35mm 5.1")
- $Default PBanks: ("35mm 5.1")
- $PBank Capacity: ( 6 )
- $Allowed SBanks: ( "CR-HE 2.2 Dart" "SR-HE 1.0 Halberd" )
- ( "SRM-AF 2.6 Pilum" "SRM-AF 2.6 Pilum#Weak"
- "LRM-AF 1.5 Voulge" )
- ( "SRM-AF 2.6 Pilum" "SRM-AF 2.6 Pilum#Weak"
- "MRT-N 2.3 Mangonel" "LRT-AP 2.2 Shipwreck"
- "MRT-HE 1.0 Scythe" "MRT-HE 1.0 Scythe#Weak"
- "LRM-AF 1.5 Voulge" "MRT-N 2.3 Mangonel#Weak")
- ( "SRM-AF 2.6 Pilum" "SRM-AF 2.6 Pilum#Weak"
- "MRT-N 2.3 Mangonel" "LRT-AP 2.2 Shipwreck"
- "MRT-HE 1.0 Scythe" "MRT-HE 1.0 Scythe#Weak"
- "LRM-AF 1.5 Voulge" "MRT-N 2.3 Mangonel#Weak")
- $Allowed Dogfight SBanks: ( "CR-HE 2.2 Dart" "SR-HE 1.0 Halberd" )
- ( "SRM-AF 2.6 Pilum" "SRM-AF 2.6 Pilum#Weak"
- "LRM-AF 1.5 Voulge" )
- ( "SRM-AF 2.6 Pilum" "SRM-AF 2.6 Pilum#Weak"
- "MRT-N 2.3 Mangonel" "LRT-AP 2.2 Shipwreck"
- "MRT-HE 1.0 Scythe" "MRT-HE 1.0 Scythe#Weak"
- "LRM-AF 1.5 Voulge" "MRT-N 2.3 Mangonel#Weak")
- ( "SRM-AF 2.6 Pilum" "SRM-AF 2.6 Pilum#Weak"
- "MRT-N 2.3 Mangonel" "LRT-AP 2.2 Shipwreck"
- "MRT-HE 1.0 Scythe" "MRT-HE 1.0 Scythe#Weak"
- "LRM-AF 1.5 Voulge" "MRT-N 2.3 Mangonel#Weak")
- $Default SBanks: ( "CR-HE 2.2 Dart" "SRM-AF 2.6 Pilum"
- "SRM-AF 2.6 Pilum" "SRM-AF 2.6 Pilum")
- $SBank Capacity: ( 60 10 10 10)
- $Shields: 0
- $Shield Color: 255 0 0
- $Power Output: 2
- $Max Oclk Speed: 65
- $Max Weapon Eng: 0
- $Hitpoints: 900
- $Armor type: Fighter
- $Flags: ( "bomber" "player_ship" "intrinsic no shields"
- "generate icon" "in tech database" "dont collide invisible" "no ets" )
- $AI Class: Captain
- $Afterburner: NO
- $Countermeasure Type: Cylon Countermeasure
- $Countermeasures: 25
- $Scan Time: 2500
- $EngineSnd: 133
- $GlideStartSnd: 215
- $GlideEndSnd: 216
- $CockpitEngineSnd: 223
- $FullThrottleSnd: 288
- $ZeroThrottleSnd: 291
- $ThrottleUpSnd: 289
- $ThrottleDownSnd: 290
- $AfterburnerSnd: 243
- $AfterburnerEngageSnd: 242
- $AfterburnerFailedSnd: 244
- $MissileTrackingSnd: 155
- $MissileLockedSnd: 156
- $PrimaryCycleSnd: 157
- $SecondaryCycleSnd: 158
- $TargetAcquiredSnd: 159
- $PrimaryFireFailedSnd: 160
- $SecondaryFireFailedSnd: 161
- $HeatSeekerLaunchWarningSnd: 159
- $AspectSeekerLaunchWarningSnd: 160
- $MissileLockWarningSnd: 161
- $MissileEvadedSnd: 162
- $Closeup_pos: 0.0, 0.0, -22
- $Closeup_zoom: 0.5
- $Score: 20
- $Trail:
- +Offset: 2.029 1.83 -0.62
- +Start Width: 0.15
- +End Width: 2.0
- +Start Alpha: 0.8
- +End Alpha: 0.0
- +Max Life: 0.95
- +Spew Time: 60
- +Bitmap: MissileTrail02
- $Trail:
- +Offset: -2.321 1.839 -0.62
- +Start Width: 0.15
- +End Width: 2.0
- +Start Alpha: 0.8
- +End Alpha: 0.0
- +Max Life: 0.95
- +Spew Time: 60
- +Bitmap: MissileTrail02
- $Trail:
- +Offset: 3.551 -1.849 2.012
- +Start Width: 0.15
- +End Width: 2.0
- +Start Alpha: 0.8
- +End Alpha: 0.0
- +Max Life: 1.05
- +Spew Time: 60
- +Bitmap: MissileTrail02
- $Trail:
- +Offset: -3.484 -1.833 2.012
- +Start Width: 0.15
- +End Width: 2.0
- +Start Alpha: 0.8
- +End Alpha: 0.0
- +Max Life: 1.05
- +Spew Time: 60
- +Bitmap: MissileTrail02
- ;; Engine fire
- $Thruster:
- +Used for: ( "forward" )
- +Position: (-0.3420000 1.224000 -4.0720000)
- +Normal: (0.000000 0.000000 -1.000000)
- +Texture: Thruster_Cyl_Fire
- +Radius: 0.65
- +Length: 3.8
- $Thruster:
- +Used for: ( "forward" )
- +Position: (0.578000 1.226000 -4.072000)
- +Normal: (0.000000 0.000000 -1.000000)
- +Texture: Thruster_Cyl_Fire
- +Radius: 0.95
- +Length: 3.8
- $Thruster:
- +Used for: ( "forward" )
- +Position: (-1.711000 0.243000 -8.4980000)
- +Normal: (0.000000 0.000000 -1.000000)
- +Texture: Thruster_Cyl_Fire
- +Radius: 0.95
- +Length: 3.8
- $Thruster:
- +Used for: ( "forward" )
- +Position: (1.8510 0.251000 -8.4980000)
- +Normal: (0.000000 0.000000 -1.000000)
- +Texture: Thruster_Cyl_Fire
- +Radius: 0.95
- +Length: 3.8
- $Thruster:
- +Used for: ( "forward" )
- +Position: (-2.982000 0.92200000 -6.367000)
- +Normal: (0.000000 0.000000 -1.000000)
- +Texture: Thruster_Cyl_Fire
- +Radius: 0.95
- +Length: 3.8
- $Thruster:
- +Used for: ( "forward" )
- +Position: (-3.008000 0.388000 -6.3670000)
- +Normal: (0.000000 0.000000 -1.000000)
- +Texture: Thruster_Cyl_Fire
- +Radius: 0.95
- +Length: 3.8
- $Thruster:
- +Used for: ( "forward" )
- +Position: (3.190000 0.961000 -6.3670000)
- +Normal: (0.000000 0.000000 -1.000000)
- +Texture: Thruster_Cyl_Fire
- +Radius: 0.95
- +Length: 3.7
- $Thruster:
- +Used for: ( "forward" )
- +Position: (3.163000 0.402000 -6.3670000)
- +Normal: (0.000000 0.000000 -1.000000)
- +Texture: Thruster_Cyl_Fire
- +Radius: 0.95
- +Length: 3.7
- ;; left front top
- $Thruster:
- +Used for: ( "pitch down" "slide down" "bank right" "roll left" )
- +Position: (3.000000 -0.530000 9.500000)
- +Normal: (-0.100000 0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "pitch down" "slide down" "bank right" "roll left" )
- +Position: (3.000000 -0.530000 9.350000)
- +Normal: (-0.100000 0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; right front top
- $Thruster:
- +Used for: ( "pitch down" "slide down" "bank left" "roll right" )
- +Position: (-3.000000 -0.530000 9.500000)
- +Normal: (0.100000 0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "pitch down" "slide down" "bank left" "roll right" )
- +Position: (-3.000000 -0.530000 9.350000)
- +Normal: (0.100000 0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; left front top side
- $Thruster:
- +Used for: ( "pitch down" "slide down" "slide left" "bank right" )
- +Position: (3.135000 -0.600000 9.425000)
- +Normal: (0.200000 0.400000 0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "pitch down" "slide down" "slide left" "bank right" )
- +Position: (3.157500 -0.600000 9.275000)
- +Normal: (0.200000 0.400000 0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; right front top side
- $Thruster:
- +Used for: ( "pitch down" "slide down" "slide right" "bank left" )
- +Position: (-3.135000 -0.600000 9.425000)
- +Normal: (-0.200000 0.400000 0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "pitch down" "slide down" "slide right" "bank left" )
- +Position: (-3.157500 -0.600000 9.275000)
- +Normal: (-0.200000 0.400000 0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; left front side
- $Thruster:
- +Used for: ( "slide left" "roll left" )
- +Position: (3.135000 -0.800000 9.150000)
- +Normal: (0.400000 0.000000 0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide left" "roll left" )
- +Position: (3.180000 -0.800000 9.000000)
- +Normal: (0.400000 0.000000 0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; right front side
- $Thruster:
- +Used for: ( "slide right" "roll right" )
- +Position: (-3.135000 -0.800000 9.150000)
- +Normal: (-0.400000 0.000000 0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide right" "roll right" )
- +Position: (-3.180000 -0.800000 9.000000)
- +Normal: (-0.400000 0.000000 0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; left nose top
- $Thruster:
- +Used for: ( "slide down" "pitch down" )
- +Position: (0.825000 -0.795000 7.550000)
- +Normal: (0.000000 0.400000 0.050000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide down" "pitch down" )
- +Position: (0.775000 -0.800000 7.700000)
- +Normal: (0.000000 0.400000 0.050000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; right nose top
- $Thruster:
- +Used for: ( "slide down" "pitch down" )
- +Position: (-0.825000 -0.795000 7.550000)
- +Normal: (0.000000 0.400000 0.050000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide down" "pitch down" )
- +Position: (-0.775000 -0.800000 7.700000)
- +Normal: (0.000000 0.400000 0.050000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; left rear top
- $Thruster:
- +Used for: ( "slide down" "pitch up" "bank right" )
- +Position: (2.825000 0.010000 -9.900000)
- +Normal: (-0.100000 0.400000 -0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide down" "pitch up" "bank right" )
- +Position: (2.825000 0.025000 -9.750000)
- +Normal: (-0.100000 0.400000 -0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; right rear top
- $Thruster:
- +Used for: ( "slide down" "pitch up" "bank left" )
- +Position: (-2.825000 0.010000 -9.900000)
- +Normal: (0.100000 0.400000 -0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide down" "pitch up" "bank left" )
- +Position: (-2.825000 0.025000 -9.750000)
- +Normal: (0.100000 0.400000 -0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; left tail side
- $Thruster:
- +Used for: ( "slide down" "slide left" "bank right" "roll right" )
- +Position: (2.950000 0.005000 -9.900000)
- +Normal: (0.400000 0.400000 -0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide down" "slide left" "bank right" "roll right" )
- +Position: (2.975000 0.025000 -9.750000)
- +Normal: (0.400000 0.400000 -0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; right tail side
- $Thruster:
- +Used for: ( "slide down" "slide right" "bank left" "roll left" )
- +Position: (-2.950000 0.005000 -9.900000)
- +Normal: (-0.400000 0.400000 -0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide down" "slide right" "bank left" "roll left" )
- +Position: (-2.975000 0.025000 -9.750000)
- +Normal: (-0.400000 0.400000 -0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; left tail bottom
- $Thruster:
- +Used for: ( "slide up" "pitch down" "bank left" "roll right" )
- +Position: (2.850000 -0.074000 -9.900000)
- +Normal: (0.100000 -0.400000 -0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide up" "pitch down" "bank left" "roll right" )
- +Position: (2.850000 -0.120000 -9.750000)
- +Normal: (0.100000 -0.400000 -0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; right tail bottom
- $Thruster:
- +Used for: ( "slide up" "pitch down" "bank right" "roll left" )
- +Position: (-2.850000 -0.074000 -9.900000)
- +Normal: (-0.100000 -0.400000 -0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide up" "pitch down" "bank right" "roll left" )
- +Position: (-2.850000 -0.120000 -9.750000)
- +Normal: (-0.100000 -0.400000 -0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; left engine top rear
- $Thruster:
- +Used for: ( "slide down" "pitch up" )
- +Position: (2.100000 0.680000 -8.250000)
- +Normal: (-0.100000 0.400000 -0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide down" "pitch up" )
- +Position: (2.100000 0.715000 -8.100000)
- +Normal: (-0.100000 0.400000 -0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; right engine top rear
- $Thruster:
- +Used for: ( "slide down" "pitch up" )
- +Position: (-2.100000 0.680000 -8.250000)
- +Normal: (0.100000 0.400000 -0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide down" "pitch up" )
- +Position: (-2.100000 0.715000 -8.100000)
- +Normal: (0.100000 0.400000 -0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; left rear center top
- $Thruster:
- +Used for: ( "pitch up" "slide down" )
- +Position: (1.250000 -0.050000 -4.535000)
- +Normal: (0.000000 0.400000 -0.400000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "pitch up" "slide down" )
- +Position: (1.100000 -0.050000 -4.535000)
- +Normal: (0.000000 0.400000 -0.400000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; right rear center top
- $Thruster:
- +Used for: ( "pitch up" "slide down" )
- +Position: (-1.250000 -0.050000 -4.535000)
- +Normal: (0.000000 0.400000 -0.400000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "pitch up" "slide down" )
- +Position: (-1.100000 -0.050000 -4.535000)
- +Normal: (0.000000 0.400000 -0.400000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; left rear center bottom
- $Thruster:
- +Used for: ( "pitch down" "slide up" )
- +Position: (1.250000 -0.170000 -4.535000)
- +Normal: (0.000000 -0.400000 -0.400000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "pitch down" "slide up" )
- +Position: (1.100000 -0.170000 -4.535000)
- +Normal: (0.000000 -0.400000 -0.400000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; right rear center bottom
- $Thruster:
- +Used for: ( "pitch down" "slide up" )
- +Position: (-1.250000 -0.170000 -4.535000)
- +Normal: (0.000000 -0.400000 -0.400000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "pitch down" "slide up" )
- +Position: (-1.100000 -0.170000 -4.535000)
- +Normal: (0.000000 -0.400000 -0.400000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; left nose bottom
- $Thruster:
- +Used for: ( "pitch up" "slide up" )
- +Position: (0.825000 -0.937500 7.400000)
- +Normal: (0.000000 -0.400000 0.050000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "pitch up" "slide up" )
- +Position: (0.775000 -0.925000 7.550000)
- +Normal: (0.000000 -0.400000 0.050000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; right nose bottom
- $Thruster:
- +Used for: ( "pitch up" "slide up" )
- +Position: (-0.825000 -0.937500 7.400000)
- +Normal: (0.000000 -0.400000 0.050000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "pitch up" "slide up" )
- +Position: (-0.775000 -0.925000 7.550000)
- +Normal: (0.000000 -0.400000 0.050000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; bottom center
- $Thruster:
- +Used for: ( "slide up" )
- +Position: (0.225000 -1.600000 0.576000)
- +Normal: (0.000000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide up" )
- +Position: (-0.225000 -1.600000 0.576000)
- +Normal: (0.000000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; bottom hull left
- $Thruster:
- +Used for: ( "slide up" )
- +Position: (1.145000 -1.250000 2.165000)
- +Normal: (0.000000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; bottom hull right
- $Thruster:
- +Used for: ( "slide up" )
- +Position: (-1.145000 -1.250000 2.165000)
- +Normal: (0.000000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; bottom engine left
- $Thruster:
- +Used for: ( "slide up" "bank left" "roll right" "slide left" )
- +Position: (3.565000 -1.725000 1.900000)
- +Normal: (0.400000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide up" "bank left" "roll right" "slide left" )
- +Position: (3.560000 -1.725000 2.350000)
- +Normal: (0.400000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; bottom engine right
- $Thruster:
- +Used for: ( "slide up" "bank right" "roll left" "slide right" )
- +Position: (-3.565000 -1.725000 1.900000)
- +Normal: (-0.400000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide up" "bank right" "roll left" "slide right" )
- +Position: (-3.560000 -1.725000 2.350000)
- +Normal: (-0.400000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; left center
- $Thruster:
- +Used for: ( "slide left" )
- +Position: (3.675000 -0.625000 1.900000)
- +Normal: (0.400000 0.000000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide left" )
- +Position: (3.682500 -0.625000 1.300000)
- +Normal: (0.400000 0.000000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; right center
- $Thruster:
- +Used for: ( "slide right" )
- +Position: (-3.675000 -0.625000 1.900000)
- +Normal: (-0.400000 0.000000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide right" )
- +Position: (-3.682500 -0.625000 1.300000)
- +Normal: (-0.400000 0.000000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; top left center
- $Thruster:
- +Used for: ( "slide down" )
- +Position: (1.625000 1.635000 -0.000000)
- +Normal: (0.000000 0.400000 -0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide down" )
- +Position: (1.625000 1.620000 -0.250000)
- +Normal: (0.000000 0.400000 -0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; top right center
- $Thruster:
- +Used for: ( "slide down" )
- +Position: (-1.625000 1.635000 -0.000000)
- +Normal: (0.000000 0.400000 -0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide down" )
- +Position: (-1.625000 1.620000 -0.250000)
- +Normal: (0.000000 0.400000 -0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Radar Image 2D: DRADIS_Cyl_Raider_Hvya
- $Radar Color Image 2D: DRADIS_Cyl_Raider_Hvyb
- $Radar Image Size: 12
- $3D Radar Blip Size Multiplier: 0.1875
- $Subsystem: communication, 10, 0
- $Alt Subsystem Name: COM
- $Subsystem: navigation, 10, 0
- $Alt Subsystem Name: NAV
- $Subsystem: FTL, 10, 0
- $Subsystem: weapons, 20, 0
- $Alt Subsystem Name: WEP
- $Subsystem: sensors, 10, 0
- $Alt Subsystem Name: SEN
- $Subsystem: engine1a, 6, 0
- $Alt Subsystem Name: ENG1
- $Engine Wash: Small_Craft
- $Subsystem: engine2a, 6, 0
- $Alt Subsystem Name: ENG2
- $Engine Wash: Small_Craft
- $Subsystem: engine3a, 6, 0
- $Alt Subsystem Name: ENG3
- $Engine Wash: Small_Craft
- $Subsystem: engine4a, 6, 0
- $Alt Subsystem Name: ENG4
- $Engine Wash: Small_Craft
- $Subsystem: engine5a, 6, 0
- $Alt Subsystem Name: ENG5
- $Engine Wash: Small_Craft
- $Subsystem: engine6a, 6, 0
- $Alt Subsystem Name: ENG6
- $Engine Wash: Small_Craft
- $Subsystem: engine7a, 6, 0
- $Alt Subsystem Name: ENG7
- $Engine Wash: Small_Craft
- $Subsystem: engine8a, 6, 0
- $Alt Subsystem Name: ENG8
- $Engine Wash: Small_Craft
- $Subsystem: debactivatea, 0, 0
- $Flags: ( "untargetable" )
- ;---------------------------------- Cylon Capital -------------------------------------
- $Name: Basestar
- $Short name: Basestar
- $Species: Cylon
- +Tech Description: Though silent for forty years behind the armistice line, the imposing new design of the Basestar proves that the Cylons have spent the past several decades arming themselves for a renewed assault upon humanity. The Basestar is larger than any vessel in the Colonial Defence Fleet and has an extensive array of long range weapons, consisting of both conventional and nuclear warheads. With 864 Raider racks providing extensive raider carrying capacity, a Basestar can quickly achieve superiority and overwhelm most targets before entering their weapons range. The sole weakness of the Basestar is its lack of point defence, as Cylon Raiders are relied upon to intercept Colonial munitions.
- $end_multi_text
- $POF file: Cyl_Basestar.pof
- $POF Target File: Cyl_Basestar.pof
- $POF Target LOD: 2
- $Detail distance: (0, 600, 1800, 3000)
- $Show damage: YES
- $Damage Lightning Type: None
- $Debris:
- +Lightning Arc Percent: 0
- $Density: 1
- $Damp: 2.0
- $Rotdamp: 1.8
- $Max Velocity: 33.0, 33.0, 33.0
- $Rotation time: 210.0, 210.0, 210.0
- $Rear Velocity: 33.0
- $Forward accel: 30.0
- $Forward decel: 40.0
- $Slide accel: 30.0
- $Slide decel: 40.0
- $Warpin type: Galactica
- $Warpin Start Sound: 69
- $Warpin time: 0.3667
- $Warpin animation: FTL
- $Warpout type: Galactica
- $Warpout Start Sound: 70
- $Warpout time: 0.3667
- $Warpout animation: FTL
- $Expl inner rad: 100.0
- $Expl outer rad: 2250.0
- $Expl damage: 850.0
- $Expl blast: 5250.0
- $Expl Propagates: NO
- $Expl Visual Rad: 550
- $Shockwave Speed: 750
- $Shockwave Count: 1
- $Explosion Animations: (5)
- $Default PBanks: ()
- $Default SBanks: ()
- $SBank Capacity: ()
- $Shields: 0
- $Power Output: 100.0
- $Max Oclk Speed: 33.0
- $Max Weapon Eng: 0.0
- $Hitpoints: 2400000
- $Armor type: BaseStar_Hull
- $Flags: ( "supercap" "in tech database" "flash" "dont collide invisible" )
- $AI Class: Captain
- $Afterburner: NO
- $Countermeasures: 0
- $Scan time: 10000
- $EngineSnd: 137
- $ExplosionSnd: 264
- $Closeup_pos: 0.0, 0.0, -2000
- $Closeup_zoom: 0.5
- $Score: 2500
- $Radar Image 2D: DRADIS_Cyl_Basestara
- $Radar Color Image 2D: DRADIS_Cyl_Basestarb
- $Radar Image Size: 24
- $3D Radar Blip Size Multiplier: 0.375
- $Subsystem: turret-01a, .425, 2.0
- $Alt Subsystem Name: LHT MIS
- $Armor Type: BaseStar_Big
- $Default SBanks: ( "Cylon Torpedo" )
- $Flags: ( "no subsystem targeting" "carry no damage" "carry shockwave" )
- $Subsystem: turret-02a, .425, 2.0
- $Alt Subsystem Name: LHT MIS
- $Armor Type: BaseStar_Big
- $Default SBanks: ( "Cylon Torpedo" )
- $Flags: ( "no subsystem targeting" "carry no damage" "carry shockwave" )
- $Subsystem: turret-03a, .425, 2.0
- $Alt Subsystem Name: LHT MIS
- $Armor Type: BaseStar_Big
- $Default SBanks: ( "Cylon Torpedo" )
- $Flags: ( "no subsystem targeting" "carry no damage" "carry shockwave" )
- $Subsystem: turret-04a, .425, 2.0
- $Alt Subsystem Name: LHT MIS
- $Armor Type: BaseStar_Big
- $Default SBanks: ( "Cylon Torpedo" )
- $Flags: ( "no subsystem targeting" "carry no damage" "carry shockwave" )
- $Subsystem: turret-05a, .425, 2.0
- $Alt Subsystem Name: HVY MIS
- $Armor Type: BaseStar_Heavy
- $Default SBanks: ( "Cylon Heavy Torpedo" )
- $Flags: ( "no subsystem targeting" "carry no damage" "carry shockwave" )
- $Subsystem: turret-06a, .425, 2.0
- $Alt Subsystem Name: HVY MIS
- $Armor Type: BaseStar_Heavy
- $Default SBanks: ( "Cylon Heavy Torpedo" )
- $Flags: ( "no subsystem targeting" "carry no damage" "carry shockwave" )
- $Subsystem: turret-07a, .425, 2.0
- $Alt Subsystem Name: LHT MIS
- $Armor Type: BaseStar_Big
- $Default SBanks: ( "Cylon Torpedo" )
- $Flags: ( "no subsystem targeting" "carry no damage" "carry shockwave" )
- $Subsystem: turret-08a, .425, 2.0
- $Alt Subsystem Name: LHT MIS
- $Armor Type: BaseStar_Big
- $Default SBanks: ( "Cylon Torpedo" )
- $Flags: ( "no subsystem targeting" "carry no damage" "carry shockwave" )
- $Subsystem: turret-09a, .425, 2.0
- $Alt Subsystem Name: LHT MIS
- $Armor Type: BaseStar_Big
- $Default SBanks: ( "Cylon Torpedo" )
- $Flags: ( "no subsystem targeting" "carry no damage" "carry shockwave" )
- $Subsystem: turret-10a, .425, 2.0
- $Alt Subsystem Name: LHT MIS
- $Armor Type: BaseStar_Big
- $Default SBanks: ( "Cylon Torpedo" )
- $Flags: ( "no subsystem targeting" "carry no damage" "carry shockwave" )
- $Subsystem: turret-11a, .425, 2.0
- $Alt Subsystem Name: HVY MIS
- $Armor Type: BaseStar_Heavy
- $Default SBanks: ( "Cylon Heavy Torpedo" )
- $Flags: ( "no subsystem targeting" "carry no damage" "carry shockwave" )
- $Subsystem: turret-12a, .425, 2.0
- $Alt Subsystem Name: HVY MIS
- $Armor Type: BaseStar_Heavy
- $Default SBanks: ( "Cylon Heavy Torpedo" )
- $Flags: ( "no subsystem targeting" "carry no damage" "carry shockwave" )
- $Subsystem: turret-13a, .425, 2.0
- $Alt Subsystem Name: LHT MIS
- $Armor Type: BaseStar_Big
- $Default SBanks: ( "Cylon Torpedo" )
- $Flags: ( "no subsystem targeting" "carry no damage" "carry shockwave" )
- $Subsystem: turret-14a, .425, 2.0
- $Alt Subsystem Name: LHT MIS
- $Armor Type: BaseStar_Big
- $Default SBanks: ( "Cylon Torpedo" )
- $Flags: ( "no subsystem targeting" "carry no damage" "carry shockwave" )
- $Subsystem: turret-15a, .425, 2.0
- $Alt Subsystem Name: LHT MIS
- $Armor Type: BaseStar_Big
- $Default SBanks: ( "Cylon Torpedo" )
- $Flags: ( "no subsystem targeting" "carry no damage" "carry shockwave" )
- $Subsystem: turret-16a, .425, 2.0
- $Alt Subsystem Name: LHT MIS
- $Armor Type: BaseStar_Big
- $Default SBanks: ( "Cylon Torpedo" )
- $Flags: ( "no subsystem targeting" "carry no damage" "carry shockwave" )
- $Subsystem: turret-17a, .425, 2.0
- $Alt Subsystem Name: HVY MIS
- $Armor Type: BaseStar_Heavy
- $Default SBanks: ( "Cylon Heavy Torpedo" )
- $Flags: ( "no subsystem targeting" "carry no damage" "carry shockwave" )
- $Subsystem: turret-18a, .425, 2.0
- $Alt Subsystem Name: HVY MIS
- $Armor Type: BaseStar_Heavy
- $Default SBanks: ( "Cylon Heavy Torpedo" )
- $Flags: ( "no subsystem targeting" "carry no damage" "carry shockwave" )
- $Subsystem: turret-19a, .425, 2.0
- $Alt Subsystem Name: LHT MIS
- $Armor Type: BaseStar_Big
- $Default SBanks: ( "Cylon Torpedo" )
- $Flags: ( "no subsystem targeting" "carry no damage" "carry shockwave" )
- $Subsystem: turret-20a, .425, 2.0
- $Alt Subsystem Name: LHT MIS
- $Armor Type: BaseStar_Big
- $Default SBanks: ( "Cylon Torpedo" )
- $Flags: ( "no subsystem targeting" "carry no damage" "carry shockwave" )
- $Subsystem: turret-21a, .425, 2.0
- $Alt Subsystem Name: LHT MIS
- $Armor Type: BaseStar_Big
- $Default SBanks: ( "Cylon Torpedo" )
- $Flags: ( "no subsystem targeting" "carry no damage" "carry shockwave" )
- $Subsystem: turret-22a, .425, 2.0
- $Alt Subsystem Name: LHT MIS
- $Armor Type: BaseStar_Big
- $Default SBanks: ( "Cylon Torpedo" )
- $Flags: ( "no subsystem targeting" "carry no damage" "carry shockwave" )
- $Subsystem: turret-23a, .425, 2.0
- $Alt Subsystem Name: HVY MIS
- $Armor Type: BaseStar_Heavy
- $Default SBanks: ( "Cylon Heavy Torpedo" )
- $Flags: ( "no subsystem targeting" "carry no damage" "carry shockwave" )
- $Subsystem: turret-24a, .425, 2.0
- $Alt Subsystem Name: HVY MIS
- $Armor Type: BaseStar_Heavy
- $Default SBanks: ( "Cylon Heavy Torpedo" )
- $Flags: ( "no subsystem targeting" "carry no damage" "carry shockwave" )
- $Subsystem: turret-25a, .425, 2.0
- $Alt Subsystem Name: LHT MIS
- $Armor Type: BaseStar_Big
- $Default SBanks: ( "Cylon Torpedo" )
- $Flags: ( "no subsystem targeting" "carry no damage" "carry shockwave" )
- $Subsystem: turret-26a, .425, 2.0
- $Alt Subsystem Name: LHT MIS
- $Armor Type: BaseStar_Big
- $Default SBanks: ( "Cylon Torpedo" )
- $Flags: ( "no subsystem targeting" "carry no damage" "carry shockwave" )
- $Subsystem: turret-27a, .425, 2.0
- $Alt Subsystem Name: LHT MIS
- $Armor Type: BaseStar_Big
- $Default SBanks: ( "Cylon Torpedo" )
- $Flags: ( "no subsystem targeting" "carry no damage" "carry shockwave" )
- $Subsystem: turret-28a, .425, 2.0
- $Alt Subsystem Name: LHT MIS
- $Armor Type: BaseStar_Big
- $Default SBanks: ( "Cylon Torpedo" )
- $Flags: ( "no subsystem targeting" "carry no damage" "carry shockwave" )
- $Subsystem: turret-29a, .425, 2.0
- $Alt Subsystem Name: HVY MIS
- $Armor Type: BaseStar_Heavy
- $Default SBanks: ( "Cylon Heavy Torpedo" )
- $Flags: ( "no subsystem targeting" "carry no damage" "carry shockwave" )
- $Subsystem: turret-30a, .425, 2.0
- $Alt Subsystem Name: HVY MIS
- $Armor Type: BaseStar_Heavy
- $Default SBanks: ( "Cylon Heavy Torpedo" )
- $Flags: ( "no subsystem targeting" "carry no damage" "carry shockwave" )
- $Subsystem: turret-31a, .425, 2.0
- $Alt Subsystem Name: LHT MIS
- $Armor Type: BaseStar_Big
- $Default SBanks: ( "Cylon Torpedo" )
- $Flags: ( "no subsystem targeting" "carry no damage" "carry shockwave" )
- $Subsystem: turret-32a, .425, 2.0
- $Alt Subsystem Name: LHT MIS
- $Armor Type: BaseStar_Big
- $Default SBanks: ( "Cylon Torpedo" )
- $Flags: ( "no subsystem targeting" "carry no damage" "carry shockwave" )
- $Subsystem: turret-33a, .425, 2.0
- $Alt Subsystem Name: LHT MIS
- $Armor Type: BaseStar_Big
- $Default SBanks: ( "Cylon Torpedo" )
- $Flags: ( "no subsystem targeting" "carry no damage" "carry shockwave" )
- $Subsystem: turret-34a, .425, 2.0
- $Alt Subsystem Name: LHT MIS
- $Armor Type: BaseStar_Big
- $Default SBanks: ( "Cylon Torpedo" )
- $Flags: ( "no subsystem targeting" "carry no damage" "carry shockwave" )
- $Subsystem: turret-35a, .425, 2.0
- $Alt Subsystem Name: HVY MIS
- $Armor Type: BaseStar_Heavy
- $Default SBanks: ( "Cylon Heavy Torpedo" )
- $Flags: ( "no subsystem targeting" "carry no damage" "carry shockwave" )
- $Subsystem: turret-36a, .425, 2.0
- $Alt Subsystem Name: HVY MIS
- $Armor Type: BaseStar_Heavy
- $Default SBanks: ( "Cylon Heavy Torpedo" )
- $Flags: ( "no subsystem targeting" "carry no damage" "carry shockwave" )
- $Subsystem: Bottom_tip03a, 5, 0.0
- $Armor Type: BaseStar_Hull
- $Flags: ( "untargetable" "carry no damage" )
- $Subsystem: Bottom_tip02a, 5, 0.0
- $Armor Type: BaseStar_Hull
- $Flags: ( "untargetable" "carry no damage" )
- $Subsystem: Bottom_tip01a, 5, 0.0
- $Armor Type: BaseStar_Hull
- $Flags: ( "untargetable" "carry no damage" )
- $Subsystem: Top_tip03a, 5, 0.0
- $Armor Type: BaseStar_Hull
- $Flags: ( "untargetable" "carry no damage" )
- $Subsystem: Top_tip02a, 5, 0.0
- $Armor Type: BaseStar_Hull
- $Flags: ( "untargetable" "carry no damage" )
- $Subsystem: Top_tip01a, 5, 0.0
- $Armor Type: BaseStar_Hull
- $Flags: ( "untargetable" "carry no damage" )
- $Subsystem: navigation, 10, 0.0
- $Alt Subsystem name: NAV
- $Armor Type: BaseStar_Main
- $Subsystem: FTL, 3.33, 0.0
- $Armor Type: BaseStar_Main
- $Subsystem: communication, 10, 0.0
- $Alt Subsystem name: COM
- $Armor Type: BaseStar_Main
- $Subsystem: weapons, 10, 0.0
- $Alt Subsystem name: WEP
- $Armor Type: BaseStar_Main
- $Subsystem: sensors, 10, 0.0
- $Alt Subsystem name: SEN
- $Armor Type: BaseStar_Main
- $Subsystem: engine, 35, 0.0
- $Alt Subsystem name: ENG
- $Armor Type: BaseStar_Main
- $Subsystem: fighterbay01, 0, 0.0
- $Flags: ( "untargetable" )
- $Subsystem: fighterbay02, 0, 0.0
- $Flags: ( "untargetable" )
- $Subsystem: fighterbay03, 0, 0.0
- $Flags: ( "untargetable" )
- $Subsystem: fighterbay04, 0, 0.0
- $Flags: ( "untargetable" )
- ;---------------------------------- Civilian Ships -------------------------------------
- $Name: Class 6 Cargo Transport
- $Short name: 6_Pack
- $Species: Civilian
- +Tech Description: The Class 6 Cargo transport was designed for the transport of Tylium from automated refineries at the edge of Colonial space. This transport has atmospheric capabilities and shielded tanks to reduce the risk of Tylium spills. Some Class 6 Transports have been refitted for the movement of other liquid or pressurized commodities, such as water, oxygen, or liquid nitrogen.
- $end_multi_text
- $POF file: RTF_Sixpack.pof
- $POF Target File: RTF_Sixpack.pof
- $POF target LOD: 2
- $Detail distance: (0, 175, 500, 1500)
- $Show damage: YES
- $Damage Lightning Type: None
- $Debris:
- +Lightning Arc Percent: 0
- $Density: 1
- $Damp: 1.0
- $Rotdamp: 1.0
- $Max Velocity: 20.0, 20.0, 35.0
- $Rotation time: 60.0, 40.0, 40.0
- $Rear Velocity: 25.0
- $Forward accel: 25.0
- $Forward decel: 28.0
- $Slide accel: 28.0
- $Slide decel: 28.0
- $Warpin type: Galactica
- $Warpin Start Sound: 69
- $Warpin time: 0.3667
- $Warpin animation: FTL
- $Warpout type: Galactica
- $Warpout Start Sound: 70
- $Warpout time: 0.3667
- $Warpout animation: FTL
- $Expl outer rad: 700.0
- $Expl damage: 50.0
- $Expl blast: 400.0
- $Expl Propagates: YES
- $Shockwave Speed: 585.0
- $Shockwave Count: 1
- $Default PBanks: ()
- $Default SBanks: ()
- $SBank Capacity: ()
- $Shields: 0
- $Power Output: 30.0
- $Max Oclk Speed: 35.0
- $Max Weapon Eng: 0.0
- $Hitpoints: 12000
- $Armor type: RTF_Small
- $Flags: ( "Freighter" "in tech database" "dont collide invisible" )
- $AI Class: Captain
- $Afterburner: NO
- $Countermeasures: 0
- $Scan time: 5500
- $EngineSnd: 128
- $ExplosionSnd: 262
- $Closeup_pos: 0.0, 0.0, -140
- $Closeup_zoom: 0.5
- $Score: 100
- $Trail:
- +Offset: -28.839 -7.627 24.839
- +Start Width: 1.5
- +End Width: 5.0
- +Start Alpha: 0.8
- +End Alpha: 0.0
- +Max Life: 2.1
- +Spew Time: 120
- +Bitmap: MissileTrail02
- $Trail:
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- +Start Width: 1.5
- +End Width: 5.0
- +Start Alpha: 0.8
- +End Alpha: 0.0
- +Max Life: 2.1
- +Spew Time: 120
- +Bitmap: MissileTrail02
- $Trail:
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- +Start Width: 1.5
- +End Width: 5.0
- +Start Alpha: 0.8
- +End Alpha: 0.0
- +Max Life: 2.1
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- +Bitmap: MissileTrail02
- $Trail:
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- +End Alpha: 0.0
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- +Bitmap: MissileTrail02
- $Trail:
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- +End Width: 5.0
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- +End Alpha: 0.0
- +Max Life: 2.1
- +Spew Time: 120
- +Bitmap: MissileTrail02
- $Trail:
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- +End Width: 5.0
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- +End Alpha: 0.0
- +Max Life: 2.1
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- +Bitmap: MissileTrail02
- $Trail:
- +Offset: 29.13 47.527 25.298
- +Start Width: .4
- +End Width: 2.5
- +Start Alpha: 0.8
- +End Alpha: 0.0
- +Max Life: 2.1
- +Spew Time: 120
- +Bitmap: MissileTrail02
- $Trail:
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- +Start Width: .4
- +End Width: 2.5
- +Start Alpha: 0.8
- +End Alpha: 0.0
- +Max Life: 2.1
- +Spew Time: 120
- +Bitmap: MissileTrail02
- $Trail:
- +Offset: 29.13 47.527 -23.366
- +Start Width: .4
- +End Width: 2.5
- +Start Alpha: 0.8
- +End Alpha: 0.0
- +Max Life: 2.1
- +Spew Time: 120
- +Bitmap: MissileTrail02
- $Trail:
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- +Start Width: .4
- +End Width: 2.5
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- +End Alpha: 0.0
- +Max Life: 2.1
- +Spew Time: 120
- +Bitmap: MissileTrail02
- $Trail:
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- +Start Width: .4
- +End Width: 3.0
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- +End Alpha: 0.0
- +Max Life: 2.1
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- $Trail:
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- +End Width: 2.5
- +Start Alpha: 0.8
- +End Alpha: 0.0
- +Max Life: 2.1
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- +Bitmap: MissileTrail02
- $Trail:
- +Offset: 29.13 42.833 23.209
- +Start Width: .4
- +End Width: 2.5
- +Start Alpha: 0.8
- +End Alpha: 0.0
- +Max Life: 2.1
- +Spew Time: 120
- +Bitmap: MissileTrail02
- $Trail:
- +Offset: 29.13 42.833 -0.546
- +Start Width: .4
- +End Width: 2.5
- +Start Alpha: 0.8
- +End Alpha: 0.0
- +Max Life: 2.1
- +Spew Time: 120
- +Bitmap: MissileTrail02
- $Trail:
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- +Start Width: .4
- +End Width: 2.5
- +Start Alpha: 0.8
- +End Alpha: 0.0
- +Max Life: 2.1
- +Spew Time: 120
- +Bitmap: MissileTrail02
- $Trail:
- +Offset: -29.062 42.833 -25.304
- +Start Width: .4
- +End Width: 2.5
- +Start Alpha: 0.8
- +End Alpha: 0.0
- +Max Life: 2.1
- +Spew Time: 120
- +Bitmap: MissileTrail02
- $Trail:
- +Offset: -29.062 42.833 -0.395
- +Start Width: .4
- +End Width: 3.0
- +Start Alpha: 0.8
- +End Alpha: 0.0
- +Max Life: 2.1
- +Spew Time: 120
- +Bitmap: MissileTrail02
- $Trail:
- +Offset: -29.062 42.833 23.36
- +Start Width: .4
- +End Width: 2.5
- +Start Alpha: 0.8
- +End Alpha: 0.0
- +Max Life: 2.1
- +Spew Time: 120
- +Bitmap: MissileTrail02
- $Radar Image 2D: DRADIS_RTFa
- $Radar Color Image 2D: DRADIS_RTFb
- $Radar Image Size: 16
- $3D Radar Blip Size Multiplier: 0.25
- $Subsystem: communication, 2, 0
- $Alt Subsystem Name: COM
- $Subsystem: navigation, 2, 0
- $Alt Subsystem Name: NAV
- $Subsystem: sensors, 5, 0
- $Alt Subsystem Name: SEN
- $Subsystem: enginea, 10, 0
- $Alt Subsystem Name: ENG
- $Engine Wash: Large_Craft
- $Subsystem: FTL, 10, 0
- $Subsystem: Bridge, 10, 0
- $Flags: ( "untargetable" )
- $Name: Colonial Mover
- $Short name: CMover
- $Species: Civilian
- +Tech Description: The Colonial Movers company is a massive multi-planetary moving company, renowned throughout the Twelve Colonies for living up to their slogan of 'We Move Anywhere.' Following the destruction of the Colonies, that slogan has never proved to be more true, as Colonial Movers deployed their entire service fleet to help care for and evacuate refugees. There are several Colonial Mover vessels in the Galactica's fleet, and although they are not comfortable to live in, they do an admirable job of providing much needed housing.
- $end_multi_text
- $POF file: RTF_CMover.pof
- $POF Target File: RTF_CMover.pof
- $POF target LOD: 2
- $Detail distance: (0, 250, 500, 1000)
- $Show damage: YES
- $Damage Lightning Type: None
- $Debris:
- +Max Rotation speed: 1.7
- +Lightning Arc Percent: 0
- $Density: 1
- $Damp: 5.3
- $Rotdamp: 3.5
- $Max Velocity: 25.0, 25.0, 30.0
- $Rotation time: 60.0, 40.0, 20.0
- $Rear Velocity: 20.0
- $Forward accel: 25.0
- $Forward decel: 20.0
- $Slide accel: 25.0
- $Slide decel: 25.0
- $Warpin type: Galactica
- $Warpin Start Sound: 69
- $Warpin time: 0.3667
- $Warpin animation: FTL
- $Warpout type: Galactica
- $Warpout Start Sound: 70
- $Warpout time: 0.3667
- $Warpout animation: FTL
- $Expl inner rad: 100.0
- $Expl outer rad: 500.0
- $Expl damage: 25.0
- $Expl blast: 500.0
- $Expl Propagates: YES
- $Shockwave Speed: 585.0
- $Shockwave Count: 1
- $Default PBanks: ()
- $Default SBanks: ()
- $SBank Capacity: ()
- $Shields: 0
- $Power Output: 90.0
- $Max Oclk Speed: 30.0
- $Max Weapon Eng: 0.0
- $Hitpoints: 15000
- $Armor type: RTF_Big
- $Flags: ( "Freighter" "in tech database")
- $AI Class: Captain
- $Afterburner: NO
- $Countermeasures: 0
- $Scan time: 5000
- $EngineSnd: 128
- $ExplosionSnd: 263
- $Closeup_pos: 0.0, 0.0, -300
- $Closeup_zoom: 0.5
- $Score: 250
- $Radar Image 2D: DRADIS_RTFa
- $Radar Color Image 2D: DRADIS_RTFb
- $Radar Image Size: 16
- $3D Radar Blip Size Multiplier: 0.25
- $Subsystem: Communicationsa,10, 0.0
- $Alt Subsystem Name: COM
- $Subsystem: Navigationa, 10, 0.0
- $Alt Subsystem Name: NAV
- $Flags: ( "ignore if dead" "collide submodel" )
- $Subsystem: Bridge, 20, 0.0
- $Flags: ( "untargetable" )
- $Subsystem: FTL, 20, 0.0
- $Subsystem: Sensors, 10, 0.0
- $Alt Subsystem Name: SEN
- $Subsystem: enginea, 30, 0.0
- $Alt Subsystem Name: ENG
- $Engine Wash: Large_Craft
- $Flags: ( "collide submodel" )
- $Subsystem: containerF1a, 6.5, 0
- $Alt Subsystem Name: Container
- $Armor type: Container
- $Flags: ( "ignore if dead" "untargetable" "collide submodel" "carry no damage" "damage as hull" )
- $Subsystem: containerF2a, 6.5, 0
- $Alt Subsystem Name: Container
- $Armor type: Container
- $Flags: ( "ignore if dead" "untargetable" "collide submodel" "carry no damage" "damage as hull" )
- $Subsystem: containerF3a, 6.5, 0
- $Alt Subsystem Name: Container
- $Armor type: Container
- $Flags: ( "ignore if dead" "untargetable" "collide submodel" "carry no damage" "damage as hull" )
- $Subsystem: containerR4a, 6.5, 0
- $Alt Subsystem Name: Container
- $Armor type: Container
- $Flags: ( "ignore if dead" "untargetable" "collide submodel" "carry no damage" "damage as hull" )
- $Subsystem: containerR5a, 6.5, 0
- $Alt Subsystem Name: Container
- $Armor type: Container
- $Flags: ( "ignore if dead" "untargetable" "collide submodel" "carry no damage" "damage as hull" )
- $Subsystem: containerR6a, 6.5, 0
- $Alt Subsystem Name: Container
- $Armor type: Container
- $Flags: ( "ignore if dead" "untargetable" "collide submodel" "carry no damage" "damage as hull" )
- $Name: CM Container1
- $Short name: CM_Cont1
- $Species: Object
- $POF file: RTF_CM_Cont1.pof
- $POF Target File: RTF_CM_Cont1.pof
- $POF target LOD: 1
- $Detail distance: (0, 175, 350, 750)
- $Show damage: YES
- $Damage Lightning Type: None
- $Debris:
- +Lightning Arc Percent: 0
- $Density: 1
- $Damp: 5.3
- $Rotdamp: 3.5
- $Max Velocity: 0.0, 0.0, 0.0
- $Rotation time: 20.0, 20.0, 20.0
- $Rear Velocity: 0.0
- $Forward accel: 0.0
- $Forward decel: 0.0
- $Slide accel: 0.0
- $Slide decel: 0.0
- $Expl inner rad: 5.0
- $Expl outer rad: 50.0
- $Expl damage: 25.0
- $Expl blast: 50.0
- $Expl Propagates: NO
- $Default PBanks: ()
- $Default SBanks: ()
- $SBank Capacity: ()
- $Shields: 0
- $Power Output: 0.0
- $Max Oclk Speed: 25.0
- $Max Weapon Eng: 0.0
- $Hitpoints: 1000
- $Armor type: Container
- $Flags: ( "cargo" "dont collide invisible" )
- $AI Class: None
- $Afterburner: NO
- $Countermeasures: 0
- $Scan time: 500
- $EngineSnd: 128
- $Closeup_pos: 0.0, 0.0, -50
- $Closeup_zoom: 0.5
- $Score: 20
- $Name: Gemenon Freighter
- $Short name: GemFrt
- $Species: Civilian
- +Tech Description: Freighters such as the Gemenon class provide transportation for commodities between worlds, ensuring that commerce within the Twelve Colonies is maintained. Companies such as the Gemini Freight Corporation primarily use this ship to transport manufactured and luxury goods, shipping them to the outer colonies such as Sagittaron, Gemenon, and Tauron.
- $end_multi_text
- $POF file: RTF_Gem_Freight.pof
- $POF Target File: RTF_Gem_Freight.pof
- $POF target LOD: 2
- $Detail distance: (0, 150, 450, 900)
- $Show damage: YES
- $Damage Lightning Type: None
- $Debris:
- +Lightning Arc Percent: 0
- $Density: 1
- $Damp: 5.3
- $Rotdamp: 3.5
- $Max Velocity: 25.0, 25.0, 30.0
- $Rotation time: 90.0, 90.0, 75.0
- $Rear Velocity: 25.0
- $Forward accel: 25.0
- $Forward decel: 20.0
- $Slide accel: 20.0
- $Slide decel: 20.0
- $Warpin type: Galactica
- $Warpin Start Sound: 69
- $Warpin time: 0.3667
- $Warpin animation: FTL
- $Warpout type: Galactica
- $Warpout Start Sound: 70
- $Warpout time: 0.3667
- $Warpout animation: FTL
- $Expl inner rad: 100.0
- $Expl outer rad: 500.0
- $Expl damage: 35.0
- $Expl blast: 6500.0
- $Expl Propagates: YES
- $Shockwave Speed: 585.0
- $Shockwave Count: 1
- $Default PBanks: ()
- $Default SBanks: ()
- $SBank Capacity: ()
- $Shields: 0
- $Power Output: 90.0
- $Max Oclk Speed: 30.0
- $Max Weapon Eng: 0.0
- $Hitpoints: 40000
- $Armor type: RTF_Big
- $Flags: ( "Freighter" "in tech database" "dont collide invisible" )
- $AI Class: Captain
- $Afterburner: NO
- $Countermeasures: 0
- $Scan time: 5000
- $EngineSnd: 128
- $ExplosionSnd: 263
- $Closeup_pos: 0.0, 0.0, -475
- $Closeup_zoom: 0.5
- $Score: 400
- $Radar Image 2D: DRADIS_RTFa
- $Radar Color Image 2D: DRADIS_RTFb
- $Radar Image Size: 16
- $3D Radar Blip Size Multiplier: 0.25
- $Subsystem: communicationa, 5, 0.0
- $Alt Subsystem Name: COM
- $Subsystem: Navigationa, 4, 0.0
- $Alt Subsystem Name: NAV
- $Subsystem: Bridge, 12, 0.0
- $Flags: ( "untargetable" )
- $Subsystem: sensors, 5, 0.0
- $Alt Subsystem Name: SEN
- $Subsystem: enginea, 15, 0.0
- $Alt Subsystem Name: ENG
- $Engine Wash: Large_Craft
- $Subsystem: GFDetail02a, 15, 0.0
- $Flags: ( "untargetable" )
- $Subsystem: containerA1a, 4, 0.0
- $Armor type: Container
- $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
- $Subsystem: containerA2a, 4, 0.0
- $Armor type: Container
- $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
- $Subsystem: containerA3a, 4, 0.0
- $Armor type: Container
- $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
- $Subsystem: containerA4a, 4, 0.0
- $Armor type: Container
- $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
- $Subsystem: containerB1a, 4, 0.0
- $Armor type: Container
- $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
- $Subsystem: containerB2a, 4, 0.0
- $Armor type: Container
- $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
- $Subsystem: containerB3a, 4, 0.0
- $Armor type: Container
- $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
- $Subsystem: containerB4a, 4, 0.0
- $Armor type: Container
- $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
- $Subsystem: containerC1a, 4, 0.0
- $Armor type: Container
- $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
- $Subsystem: containerC2a, 4, 0.0
- $Armor type: Container
- $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
- $Subsystem: containerC3a, 4, 0.0
- $Armor type: Container
- $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
- $Subsystem: containerC4a, 4, 0.0
- $Armor type: Container
- $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
- $Subsystem: containerD1a, 4, 0.0
- $Armor type: Container
- $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
- $Subsystem: containerD2a, 4, 0.0
- $Armor type: Container
- $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
- $Subsystem: containerD3a, 4, 0.0
- $Armor type: Container
- $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
- $Subsystem: containerD4a, 4, 0.0
- $Armor type: Container
- $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
- $Name: Gemenon Freight Container 1
- $Short name: GFCont1
- $Species: Object
- $POF file: RTF_Gem_Cont1.pof
- $POF Target File: RTF_Gem_Cont1.pof
- $POF target LOD: 2
- $Detail distance: (0, 150, 450, 900)
- $Show damage: YES
- $Damage Lightning Type: None
- $Debris:
- +Lightning Arc Percent: 0
- $Density: 1
- $Damp: 5.3
- $Rotdamp: 3.5
- $Max Velocity: 0.0, 0.0, 0.0
- $Rotation time: 20.0, 20.0, 20.0
- $Rear Velocity: 0.0
- $Forward accel: 0.0
- $Forward decel: 0.0
- $Slide accel: 0.0
- $Slide decel: 0.0
- $Expl inner rad: 5.0
- $Expl outer rad: 50.0
- $Expl damage: 25.0
- $Expl blast: 50.0
- $Expl Propagates: NO
- $Default PBanks: ()
- $Default SBanks: ()
- $SBank Capacity: ()
- $Shields: 0
- $Power Output: 0.0
- $Max Oclk Speed: 25.0
- $Max Weapon Eng: 0.0
- $Hitpoints: 1600
- $Armor type: Container
- $Flags: ( "cargo" "dont collide invisible" )
- $AI Class: None
- $Afterburner: NO
- $Countermeasures: 0
- $Scan time: 500
- $EngineSnd: 128
- $Closeup_pos: 0.0, 0.0, -100
- $Closeup_zoom: 0.5
- $Score: 25
- $Subsystem: doora, 0, 0.0
- $Flags: ( "untargetable")
- $Subsystem: Connnector1a, 0, 0.0
- $Flags: ( "untargetable")
- $Subsystem: Connnector2a, 0, 0.0
- $Flags: ( "untargetable")
- $Subsystem: Connnector3a, 0, 0.0
- $Flags: ( "untargetable")
- $Subsystem: Connnector4a, 0, 0.0
- $Flags: ( "untargetable")
- $Name: Gemenon Freight Container 2
- $Short name: GFCont2
- $Species: Object
- $POF file: RTF_Gem_Cont2.pof
- $Detail distance: (0, 150, 450, 900)
- $Show damage: YES
- $Damage Lightning Type: None
- $Debris:
- +Lightning Arc Percent: 0
- $Density: 1
- $Damp: 5.3
- $Rotdamp: 3.5
- $Max Velocity: 0.0, 0.0, 0.0
- $Rotation time: 20.0, 20.0, 20.0
- $Rear Velocity: 0.0
- $Forward accel: 0.0
- $Forward decel: 0.0
- $Slide accel: 0.0
- $Slide decel: 0.0
- $Expl inner rad: 5.0
- $Expl outer rad: 50.0
- $Expl damage: 25.0
- $Expl blast: 50.0
- $Expl Propagates: NO
- $Default PBanks: ()
- $Default SBanks: ()
- $SBank Capacity: ()
- $Shields: 0
- $Power Output: 0.0
- $Max Oclk Speed: 25.0
- $Max Weapon Eng: 0.0
- $Hitpoints: 1600
- $Armor type: Container
- $Flags: ( "cargo" "dont collide invisible" )
- $AI Class: None
- $Afterburner: NO
- $Countermeasures: 0
- $Scan time: 500
- $EngineSnd: 128
- $Closeup_pos: 0.0, 0.0, -100
- $Closeup_zoom: 0.5
- $Score: 25
- $Subsystem: doora, 0, 0.0
- $Flags: ( "untargetable" )
- $Subsystem: Connnector1a, 0, 0.0
- $Flags: ( "untargetable")
- $Subsystem: Connnector2a, 0, 0.0
- $Flags: ( "untargetable")
- $Subsystem: Connnector3a, 0, 0.0
- $Flags: ( "untargetable")
- $Subsystem: Connnector4a, 0, 0.0
- $Flags: ( "untargetable")
- $Name: Gemenon Traveler
- $Short name: GemTrav
- $Species: Civilian
- +Tech Description: The Gemenon Traveler is an aerospace transport, dating from just prior to the outbreak of the war. The outsourcing of Caprica Shipyards to Tauron and Gemenon due to the rising costs of Caprican labor led to the traveler line of ships having a dark history, as they were constructed with Cylon labor. Though they are still in service, artificial intelligence activist groups such as the Daughters of Hephaestus have demanded that these venerable ships be reduced to scrap, as they are a grim reminder of what led to the Cylon uprising.
- $end_multi_text
- $POF file: RTF_Gem_Travel.pof
- $POF Target File: RTF_Gem_Travel.pof
- $POF target LOD: 2
- $Detail distance: (0, 75, 250, 750)
- $Show damage: YES
- $Damage Lightning Type: None
- $Debris:
- +Lightning Arc Percent: 0
- $Density: 1
- $Damp: 2.8
- $Rotdamp: 0.5
- $Max Velocity: 30.0, 30.0, 62.0
- $Rotation time: 40.0, 30.0, 30.0
- $Rear Velocity: 40.0
- $Forward accel: 10.0
- $Forward decel: 8.0
- $Slide accel: 8.0
- $Slide decel: 8.0
- $Warpin type: Galactica
- $Warpin Start Sound: 69
- $Warpin time: 0.3667
- $Warpin animation: FTL
- $Warpout type: Galactica
- $Warpout Start Sound: 70
- $Warpout time: 0.3667
- $Warpout animation: FTL
- $Expl inner rad: 40.0
- $Expl outer rad: 80.0
- $Expl damage: 28.0
- $Expl blast: 1000.0
- $Expl Propagates: YES
- $Shockwave Speed: 0.0
- $Allowed PBanks: ( )
- $Allowed Dogfight PBanks: ( )
- $Default PBanks: ( )
- $Allowed SBanks: ( )
- $Allowed Dogfight SBanks: ( )
- $Default SBanks: ( )
- $SBank Capacity: ( )
- $Shields: 0
- $Shield Color: 100 100 255
- $Power Output: 5.0
- $Max Oclk Speed: 62.0
- $Max Weapon Eng: 0
- $Hitpoints: 7500
- $Armor type: RTF_Small
- $Flags: ( "Gas Miner" "in tech database" "generate icon"
- "flash" "dont collide invisible" )
- $AI Class: Captain
- $Afterburner: NO
- $Countermeasures: 0
- $Scan time: 3000
- $EngineSnd: 128
- $ExplosionSnd: 263
- $Closeup_pos: 0.0, 0.0, -75
- $Closeup_zoom: 0.6
- $Score: 80
- $Trail:
- +Offset: -3.165 21.251 -22.811
- +Start Width: 0.75
- +End Width: 3.0
- +Start Alpha: 0.8
- +End Alpha: 0.0
- +Max Life: 2.1
- +Spew Time: 120
- +Bitmap: MissileTrail02
- $Trail:
- +Offset: 3.163 21.238 -22.803
- +Start Width: 0.75
- +End Width: 3.0
- +Start Alpha: 0.8
- +End Alpha: 0.0
- +Max Life: 2.1
- +Spew Time: 120
- +Bitmap: MissileTrail02
- $Trail:
- +Offset: 22.439 -3.795 -22.799
- +Start Width: 0.75
- +End Width: 3.0
- +Start Alpha: 0.8
- +End Alpha: 0.0
- +Max Life: 2.1
- +Spew Time: 120
- +Bitmap: MissileTrail02
- $Trail:
- +Offset: 22.447 -10.148 -22.8
- +Start Width: 0.75
- +End Width: 3.0
- +Start Alpha: 0.8
- +End Alpha: 0.0
- +Max Life: 2.1
- +Spew Time: 120
- +Bitmap: MissileTrail02
- $Trail:
- +Offset: -22.44 -3.833 -22.799
- +Start Width: 0.75
- +End Width: 3.0
- +Start Alpha: 0.8
- +End Alpha: 0.0
- +Max Life: 2.1
- +Spew Time: 120
- +Bitmap: MissileTrail02
- $Trail:
- +Offset: -22.455 -10.155 -22.803
- +Start Width: 0.75
- +End Width: 3.0
- +Start Alpha: 0.8
- +End Alpha: 0.0
- +Max Life: 2.1
- +Spew Time: 120
- +Bitmap: MissileTrail02
- $Radar Image 2D: DRADIS_RTFa
- $Radar Color Image 2D: DRADIS_RTFb
- $Radar Image Size: 16
- $3D Radar Blip Size Multiplier: 0.25
- $Subsystem: communication, 10, 0
- $Alt Subsystem Name: COM
- $Subsystem: navigation, 10, 0
- $Alt Subsystem Name: NAV
- $Subsystem: Bridge, 20, 0
- $Flags: ( "untargetable" )
- $Subsystem: sensors, 10, 0
- $Alt Subsystem Name: SEN
- $Subsystem: FTL, 10, 0
- $Subsystem: engine1a, 12, 0
- $Alt Subsystem Name: ENG1
- $Engine Wash: Medium_Craft
- $Subsystem: engine2a, 12, 0
- $Alt Subsystem Name: ENG2
- $Engine Wash: Medium_Craft
- $Subsystem: engine3a, 12, 0
- $Alt Subsystem Name: ENG3
- $Engine Wash: Medium_Craft
- $Name: Intersun Passenger Cruiser
- $Short name: Int_Liner
- $Species: Civilian
- +Tech Description: The Intersun Passenger Cruiser is a standard model luxury liner for transit between the Twelve Colonies of Kobol. Each carries roughly 1,200 passengers, depending on the actual spaceline. With atmospheric and FTL capabilities, this model of Intersun liner is favored by most carriers. Liners of this model that survived the exodus from the Colonies include the Olympic Carrier, Sagittarian Spaceways, Chrion, Pan Galactic, Gemenon Liner 1701, and Pyxis.
- $end_multi_text
- $POF file: RTF_Int_Liner.pof
- $Detail distance: (0, 150, 350, 750)
- $Show damage: YES
- $Damage Lightning Type: None
- $Debris:
- +Lightning Arc Percent: 0
- $Density: 1
- $Damp: 5.3
- $Rotdamp: 3.5
- $Max Velocity: 30.0, 30.0, 45.0
- $Rotation time: 75.0, 40.0, 20.0
- $Rear Velocity: 35.0
- $Forward accel: 20.0
- $Forward decel: 15.0
- $Slide accel: 15.0
- $Slide decel: 15.0
- $Warpin type: Galactica
- $Warpin Start Sound: 69
- $Warpin time: 0.3667
- $Warpin animation: FTL
- $Warpout type: Galactica
- $Warpout Start Sound: 70
- $Warpout time: 0.3667
- $Warpout animation: FTL
- $Expl inner rad: 100.0
- $Expl outer rad: 500.0
- $Expl damage: 35.0
- $Expl blast: 6500.0
- $Expl Propagates: YES
- $Shockwave Speed: 585.0
- $Shockwave Count: 1
- $Default PBanks: ()
- $Default SBanks: ()
- $SBank Capacity: ()
- $Shields: 0
- $Power Output: 90.0
- $Max Oclk Speed: 45.0
- $Max Weapon Eng: 0.0
- $Hitpoints: 10000
- $Armor type: RTF_Small
- $Flags: ( "Gas Miner" "in tech database" "dont collide invisible" )
- $AI Class: Captain
- $Afterburner: NO
- $Countermeasures: 0
- $Scan time: 5000
- $EngineSnd: 128
- $ExplosionSnd: 263
- $Closeup_pos: 0.0, 0.0, -310
- $Closeup_zoom: 0.5
- $Score: 125
- $Trail:
- +Offset: 21.824 -1.888 63.672
- +Start Width: 0.75
- +End Width: 3.0
- +Start Alpha: 0.8
- +End Alpha: 0.0
- +Max Life: 2.5
- +Spew Time: 150
- +Bitmap: MissileTrail02
- $Trail:
- +Offset: -22.184 -1.888 63.542
- +Start Width: 0.75
- +End Width: 3.0
- +Start Alpha: 0.8
- +End Alpha: 0.0
- +Max Life: 2.5
- +Spew Time: 150
- +Bitmap: MissileTrail02
- $Trail:
- +Offset: 22.406 10.759 -125.085
- +Start Width: 3.0
- +End Width: 8.0
- +Start Alpha: 0.8
- +End Alpha: 0.0
- +Max Life: 4.2
- +Spew Time: 200
- +Bitmap: MissileTrail02
- $Trail:
- +Offset: -22.406 10.759 -125.085
- +Start Width: 3.0
- +End Width: 8.0
- +Start Alpha: 0.8
- +End Alpha: 0.0
- +Max Life: 4.2
- +Spew Time: 200
- +Bitmap: MissileTrail02
- $Trail:
- +Offset: 22.406 -10.759 -125.085
- +Start Width: 3.0
- +End Width: 8.0
- +Start Alpha: 0.8
- +End Alpha: 0.0
- +Max Life: 4.2
- +Spew Time: 200
- +Bitmap: MissileTrail02
- $Trail:
- +Offset: -22.406 -10.759 -125.085
- +Start Width: 3.0
- +End Width: 8.0
- +Start Alpha: 0.8
- +End Alpha: 0.0
- +Max Life: 4.2
- +Spew Time: 200
- +Bitmap: MissileTrail02
- $Radar Image 2D: DRADIS_RTFa
- $Radar Color Image 2D: DRADIS_RTFb
- $Radar Image Size: 16
- $3D Radar Blip Size Multiplier: 0.25
- $Subsystem: communicationsa,10, 0.0
- $Alt Subsystem Name: COM
- $Subsystem: Navigationa, 5, 0.0
- $Alt Subsystem Name: NAV
- $Subsystem: Bridge, 20, 0.0
- $Flags: ( "untargetable" )
- $Subsystem: FTL, 10, 0.0
- $Subsystem: sensors, 10, 0.0
- $Alt Subsystem Name: SEN
- $Subsystem: engines1a, 14, 0.0
- $Alt Subsystem Name: ENG1
- $Engine Wash: Medium_Craft
- $Subsystem: engines2a, 4, 0.0
- $Alt Subsystem Name: ENG2
- $Engine Wash: Medium_Craft
- $Subsystem: engines3a, 6, 0.0
- $Alt Subsystem Name: ENG3
- $Engine Wash: Medium_Craft
- $Subsystem: engines4a, 6, 0.0
- $Alt Subsystem Name: ENG4
- $Engine Wash: Medium_Craft
- $Name: Prometheus
- $Short name: Prom
- $Species: Civilian
- +Tech Description: The Prometheus is a civilian ship that survived the Cylon attack and has since joined the Galactica's ragtag fleet. This superfreighter was designed to haul large amounts of cargo but has become infamous for being the hub for the fleet's black market. Any desire can be accommodated on the Prometheus... for the right price...$end_multi_text
- $POF file: RTF_Prometheus.pof
- $POF Target File: RTF_Prometheus.pof
- $POF target LOD: 2
- $Detail distance: (0, 250, 800, 1500)
- $Show damage: YES
- $Damage Lightning Type: None
- $Debris:
- +Lightning Arc Percent: 0
- $Density: 1
- $Damp: 5.3
- $Rotdamp: 3.5
- $Max Velocity: 30.0, 30.0, 35.0
- $Rotation time: 120.0, 120.0, 100.0
- $Rear Velocity: 30.0
- $Forward accel: 35.0
- $Forward decel: 27.5
- $Slide accel: 27.5
- $Slide decel: 27.5
- $Glide: NO
- $Warpin type: Galactica
- $Warpin Start Sound: 69
- $Warpin time: 0.3667
- $Warpin animation: FTL
- $Warpout type: Galactica
- $Warpout Start Sound: 70
- $Warpout time: 0.3667
- $Warpout animation: FTL
- $Expl inner rad: 350.0
- $Expl outer rad: 1750.0
- $Expl damage: 50.0
- $Expl blast: 6500.0
- $Expl Propagates: NO
- $Shockwave Speed: 585.0
- $Shockwave Count: 1
- $Default PBanks: ()
- $Default SBanks: ()
- $SBank Capacity: ()
- $Shields: 0
- $Power Output: 150.0
- $Max Oclk Speed: 35.0
- $Max Weapon Eng: 0.0
- $Hitpoints: 200000
- $Armor type: RTF_Heavy
- $Flags: ( "Freighter" "in tech database" "flash" "dont collide invisible" )
- $AI Class: Captain
- $Afterburner: NO
- $Countermeasures: 0
- $Scan time: 5500
- $EngineSnd: 128
- $ExplosionSnd: 262
- $Closeup_pos: 0.0, 0.0, -850
- $Closeup_zoom: 0.5
- $Score: 800
- $Radar Image 2D: DRADIS_RTFa
- $Radar Color Image 2D: DRADIS_RTFb
- $Radar Image Size: 16
- $3D Radar Blip Size Multiplier: 0.25
- $Path Metadata: $Bay01
- +departure rvec: -1.0, 0.0, 0.0
- $Path Metadata: $Bay02
- +departure rvec: -1.0, 0.0, 0.0
- $Path Metadata: $Bay03
- +departure rvec: -1.0, 0.0, 0.0
- $Path Metadata: $Bay04
- +departure rvec: -1.0, 0.0, 0.0
- $Path Metadata: $Bay05
- +departure rvec: -1.0, 0.0, 0.0
- $Path Metadata: $Bay06
- +departure rvec: -1.0, 0.0, 0.0
- $Subsystem: sensors1a, 1, 0
- $Alt Subsystem Name: SEN1
- $Flags: ( "carry no damage" "ignore if dead" )
- $Subsystem: sensors2a, 1, 0
- $Alt Subsystem Name: SEN2
- $Flags: ( "carry no damage" "ignore if dead" )
- $Subsystem: navigation, 15, 0
- $Alt Subsystem Name: NAV
- $Subsystem: Bridge, 15, 0
- $Flags: ( "untargetable" )
- $Subsystem: FTL, 15, 0
- $Subsystem: fighterbay, 0, 0
- $Flags: ( "untargetable" )
- $Subsystem: communication_uppera,1, 0
- $Alt Subsystem Name: COM1
- $Flags: ( "carry no damage" "ignore if dead" )
- $Subsystem: communication_lowera,1, 0
- $Alt Subsystem Name: COM2
- $Flags: ( "carry no damage" "ignore if dead" )
- $Subsystem: engine1a, 5, 0
- $Alt Subsystem Name: ENG1
- $Engine Wash: Large_Craft
- $Subsystem: engine2a, 5, 0
- $Alt Subsystem Name: ENG2
- $Engine Wash: Large_Craft
- $Subsystem: engine3a, 5, 0
- $Alt Subsystem Name: ENG3
- $Engine Wash: Large_Craft
- $Subsystem: cargo1a, .25, 0
- $Armor type: Container
- $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
- $Subsystem: cargo2a, .25, 0
- $Armor type: Container
- $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
- $Subsystem: cargo3a, .25, 0
- $Armor type: Container
- $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
- $Subsystem: cargo4a, .25, 0
- $Armor type: Container
- $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
- $Subsystem: cargo5a, .25, 0
- $Armor type: Container
- $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
- $Subsystem: cargo6a, .25, 0
- $Armor type: Container
- $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
- $Subsystem: cargo7a, .25, 0
- $Armor type: Container
- $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
- $Subsystem: crane1a, 3, 0
- $Flags: ( "untargetable" "carry no damage" "ignore if dead" )
- $Subsystem: crane2a, 3, 0
- $Flags: ( "untargetable" "carry no damage" "ignore if dead" )
- $Subsystem: crane3a, 3, 0
- $Flags: ( "untargetable" "carry no damage" "ignore if dead" )
- $Subsystem: crane4a, 3, 0
- $Flags: ( "untargetable" "carry no damage" "ignore if dead" )
- $Subsystem: main_decka, 0, 0
- $Flags: ( "untargetable" "allow landing")
- $Subsystem: Cont_Top_A1a, .333, 0
- $Armor type: Container
- $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
- $Subsystem: Cont_Top_A2a, .333, 0
- $Armor type: Container
- $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
- $Subsystem: Cont_Top_A3a, .333, 0
- $Armor type: Container
- $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
- $Subsystem: Cont_Top_A4a, .333, 0
- $Armor type: Container
- $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
- $Subsystem: Cont_Top_A5a, .333, 0
- $Armor type: Container
- $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
- $Subsystem: Cont_Top_A6a, .333, 0
- $Armor type: Container
- $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
- $Subsystem: Cont_Top_B1a, .333, 0
- $Armor type: Container
- $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
- $Subsystem: Cont_Top_B2a, .333, 0
- $Armor type: Container
- $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
- $Subsystem: Cont_Top_B4a, .333, 0
- $Armor type: Container
- $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
- $Subsystem: Cont_Top_C1a, .333, 0
- $Armor type: Container
- $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
- $Subsystem: Cont_Top_C2a, .333, 0
- $Armor type: Container
- $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
- $Subsystem: Cont_Top_C4a, .333, 0
- $Armor type: Container
- $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
- $Subsystem: Cont_Top_D1a, .333, 0
- $Armor type: Container
- $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
- $Subsystem: Cont_Top_D2a, .333, 0
- $Armor type: Container
- $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
- $Subsystem: Cont_Top_D3a, .333, 0
- $Armor type: Container
- $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
- $Subsystem: Cont_Top_D5a, .333, 0
- $Armor type: Container
- $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
- $Subsystem: Cont_Top_E1a, .333, 0
- $Armor type: Container
- $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
- $Subsystem: Cont_Top_E3a, .333, 0
- $Armor type: Container
- $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
- $Subsystem: Cont_Top_E4a, .333, 0
- $Armor type: Container
- $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
- $Subsystem: Cont_Top_E5a, .333, 0
- $Armor type: Container
- $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
- $Subsystem: Cont_Top_F1a, .333, 0
- $Armor type: Container
- $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
- $Subsystem: Cont_Top_F3a, .333, 0
- $Armor type: Container
- $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
- $Subsystem: Cont_Top_F4a, .333, 0
- $Armor type: Container
- $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
- $Subsystem: Cont_Top_G1a, .333, 0
- $Armor type: Container
- $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
- $Subsystem: Cont_Top_G2a, .333, 0
- $Armor type: Container
- $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
- $Subsystem: Cont_Top_G3a, .333, 0
- $Armor type: Container
- $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
- $Subsystem: Cont_Top_G4a, .333, 0
- $Armor type: Container
- $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
- $Subsystem: Cont_Top_H1a, .333, 0
- $Armor type: Container
- $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
- $Subsystem: Cont_Top_H2a, .333, 0
- $Armor type: Container
- $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
- $Subsystem: Cont_Top_H3a, .333, 0
- $Armor type: Container
- $Flags: ( "untargetable" "carry no damage" "ignore if dead" "damage as hull" )
- $Name: Prometheus Container
- $Short name: PromCont
- $Species: Object
- $POF file: RTF_Prom_Cont.pof
- $Detail distance: (0)
- $Show damage: YES
- $Damage Lightning Type: None
- $Debris:
- +Lightning Arc Percent: 0
- $Density: 1
- $Damp: 5.3
- $Rotdamp: 3.5
- $Max Velocity: 0.0, 0.0, 0.0
- $Rotation time: 20.0, 20.0, 20.0
- $Rear Velocity: 0.0
- $Forward accel: 0.0
- $Forward decel: 0.0
- $Slide accel: 0.0
- $Slide decel: 0.0
- $Expl inner rad: 5.0
- $Expl outer rad: 50.0
- $Expl damage: 25.0
- $Expl blast: 50.0
- $Expl Propagates: NO
- $Default PBanks: ()
- $Default SBanks: ()
- $SBank Capacity: ()
- $Shields: 0
- $Power Output: 0.0
- $Max Oclk Speed: 25.0
- $Max Weapon Eng: 0.0
- $Hitpoints: 500
- $Armor type: Container
- $Flags: ( "cargo" "dont collide invisible" )
- $AI Class: None
- $Afterburner: NO
- $Countermeasures: 0
- $Scan time: 500
- $EngineSnd: 128
- $Closeup_pos: 0.0, 0.0, -100
- $Closeup_zoom: 0.5
- $Score: 10
- $Name: Prometheus Container Large
- $Short name: PromContL
- $Species: Object
- $POF file: RTF_Prom_Cont_Large.pof
- $Detail distance: (0)
- $Show damage: YES
- $Damage Lightning Type: None
- $Debris:
- +Lightning Arc Percent: 0
- $Density: 1
- $Damp: 5.3
- $Rotdamp: 3.5
- $Max Velocity: 0.0, 0.0, 0.0
- $Rotation time: 20.0, 20.0, 20.0
- $Rear Velocity: 0.0
- $Forward accel: 0.0
- $Forward decel: 0.0
- $Slide accel: 0.0
- $Slide decel: 0.0
- $Expl inner rad: 5.0
- $Expl outer rad: 50.0
- $Expl damage: 25.0
- $Expl blast: 50.0
- $Expl Propagates: NO
- $Default PBanks: ()
- $Default SBanks: ()
- $SBank Capacity: ()
- $Shields: 0
- $Power Output: 0.0
- $Max Oclk Speed: 25.0
- $Max Weapon Eng: 0.0
- $Hitpoints: 666
- $Armor type: Container
- $Flags: ( "cargo" "dont collide invisible" )
- $AI Class: None
- $Afterburner: NO
- $Countermeasures: 0
- $Scan time: 500
- $EngineSnd: 128
- $Closeup_pos: 0.0, 0.0, -100
- $Closeup_zoom: 0.5
- $Score: 12
- ;---------------------------------- Civilian Stations -------------------------------------
- $Name: Armistice Station
- $Short name: Armistice
- $Species: Civilian
- +Tech Description: Constructed following the armistice signed over wireless which ended the Cylon-Colonial War, the Armistice Station exists as a gesture of good will towards the creations of humanity. On the border of the armistice line, this station remains unmanned, except on the anniversary of the armistice. A single delegate is sent to the station and an open invitation is sent to the Cylons over wireless, with the hopes of opening a dialog to prevent the coming war that some feel may be inevitable. The Cylons have never responded.
- $end_multi_text
- $POF file: Col_Sta_Armistice.pof
- $Detail distance: (0, 400, 1200, 2000)
- $Show damage: YES
- $Damage Lightning Type: None
- $Debris:
- +Lightning Arc Percent: 0
- $Density: 1
- $Damp: 5.3
- $Rotdamp: 3.5
- $Max Velocity: 0.0, 0.0, 0.0
- $Rotation time: 20.0, 20.0, 20.0
- $Rear Velocity: 0.0
- $Forward accel: 0.0
- $Forward decel: 0.0
- $Slide accel: 0.0
- $Slide decel: 0.0
- $Expl inner rad: 200.0
- $Expl outer rad: 1000.0
- $Expl damage: 25.0
- $Expl blast: 500.0
- $Expl Propagates: NO
- $Default PBanks: ()
- $Default SBanks: ()
- $SBank Capacity: ()
- $Shields: 0
- $Power Output: 0.0
- $Max Oclk Speed: 25.0
- $Max Weapon Eng: 0.0
- $Hitpoints: 7500
- $Armor type: Station
- $Flags: ( "in tech database" "Drydock" "dont collide invisible" )
- $AI Class: Captain
- $Afterburner: NO
- $Countermeasures: 0
- $Scan time: 500
- $EngineSnd: 128
- $ExplosionSnd: 263
- $Closeup_pos: 0.0, 0.0, -60
- $Closeup_zoom: 0.5
- $Score: 75
- $Radar Image 2D: DRADIS_Col_Stationa
- $Radar Color Image 2D: DRADIS_Col_Stationb
- $Radar Image Size: 32
- $3D Radar Blip Size Multiplier: 0.5
- $Subsystem: dockingport1a, 5, 0.0
- $Flags: ( "untargetable" "carry no damage" "ignore if dead")
- $Subsystem: dockingport2a, 5, 0.0
- $Flags: ( "untargetable" "carry no damage" "ignore if dead")
- $Subsystem: pressuretanksa, 5, 0.0
- $Flags: ( "untargetable" "carry no damage" "ignore if dead")
- $Subsystem: solarpanelsa, 5, 0.0
- $Flags: ( "untargetable" "carry no damage" "ignore if dead")
- $Subsystem: sensorsa, 5, 0.0
- $Alt Subsystem Name: SEN
- $Flags: ( "carry no damage" "ignore if dead")
- $Subsystem: communicationsa, 5, 0.0
- $Alt Subsystem Name: COM
- $Flags: ( "carry no damage" "ignore if dead")
- ;---------------------------------- Asteroids -------------------------------------
- $Name: Asteroid#Field Small
- $Short name: Ast_S
- $Species: Object
- $POF file: Ast_Field_Small_01.pof
- $POF target LOD: 1
- $Detail distance: (0, 250, 800, 2000)
- $Show damage: YES
- $Damage Lightning Type: None
- $Debris:
- +Lightning Arc Percent: 0
- $Density: 1
- $Damp: 1
- $Rotdamp: 1
- $Max Velocity: 0.0, 0.0, 60.0
- $Rotation time: 20.0, 20.0, 20.0
- $Rear Velocity: 0.0
- $Forward accel: 0.0
- $Forward decel: 0.0
- $Slide accel: 0.0
- $Slide decel: 0.0
- $Glide: NO
- $Expl inner rad: 30.0
- $Expl outer rad: 60.0
- $Expl damage: 20.0
- $Expl blast: 50.0
- $Expl Propagates: NO
- $Shockwave Speed: 300.0
- $Shockwave Count: 1
- $Explosion Animations: (3)
- $Hitpoints: 250
- $Flags: ( "navbuoy" "stealth" "dont collide invisible" )
- $AI Class: None
- $Afterburner: NO
- $Countermeasures: 0
- $Scan time: 3000
- $EngineSnd: -1
- $Closeup_pos: 0.0, 0.0, -90
- $Closeup_zoom: 0.5
- $Score: 5
- $Target Priority Groups: ( "Object" )
- $Name: Asteroid#Field Medium
- $Short name: Ast_M
- $Species: Object
- $POF file: Ast_Field_Medium_01.pof
- $POF target LOD: 1
- $Detail distance: (0, 250, 800, 2000)
- $Show damage: YES
- $Damage Lightning Type: None
- $Debris:
- +Lightning Arc Percent: 0
- $Density: 1
- $Damp: 1
- $Rotdamp: 1
- $Max Velocity: 0.0, 0.0, 60.0
- $Rotation time: 20.0, 20.0, 20.0
- $Rear Velocity: 0.0
- $Forward accel: 0.0
- $Forward decel: 0.0
- $Slide accel: 0.0
- $Slide decel: 0.0
- $Glide: NO
- $Expl inner rad: 60.0
- $Expl outer rad: 90.0
- $Expl damage: 50.0
- $Expl blast: 75.0
- $Expl Propagates: NO
- $Shockwave Speed: 300.0
- $Shockwave Count: 1
- $Explosion Animations: (3)
- $Hitpoints: 1000
- $Flags: ( "navbuoy" "stealth" "dont collide invisible")
- $AI Class: None
- $Afterburner: NO
- $Countermeasures: 0
- $Scan time: 3000
- $EngineSnd: -1
- $Closeup_pos: 0.0, 0.0, -150
- $Closeup_zoom: 0.5
- $Score: 10
- $Target Priority Groups: ( "Object" )
- $Name: Asteroid#Field Large
- $Short name: Ast_L
- $Species: Object
- $POF file: Ast_Field_Large_01.pof
- $POF target LOD: 1
- $Detail distance: (0, 250, 800, 2000)
- $Show damage: YES
- $Damage Lightning Type: None
- $Debris:
- +Lightning Arc Percent: 0
- $Density: 1
- $Damp: 1
- $Rotdamp: 1
- $Max Velocity: 0.0, 0.0, 60.0
- $Rotation time: 20.0, 20.0, 20.0
- $Rear Velocity: 0.0
- $Forward accel: 0.0
- $Forward decel: 0.0
- $Slide accel: 0.0
- $Slide decel: 0.0
- $Glide: NO
- $Expl inner rad: 90.0
- $Expl outer rad: 150.0
- $Expl damage: 150.0
- $Expl blast: 120.0
- $Expl Propagates: NO
- $Shockwave Speed: 300.0
- $Shockwave Count: 1
- $Explosion Animations: (3)
- $Hitpoints: 3000
- $Flags: ( "navbuoy" "stealth" "dont collide invisible")
- $AI Class: None
- $Afterburner: NO
- $Countermeasures: 0
- $Scan time: 3000
- $EngineSnd: -1
- $Closeup_pos: 0.0, 0.0, -200
- $Closeup_zoom: 0.5
- $Score: 15
- $Target Priority Groups: ( "Object" )
- $Name: Asteroid R1
- $Short name: Ast_R1
- $Species: Object
- $POF file: Ast_R1.pof
- $POF target LOD: 1
- $Detail distance: (0, 450, 900, 1800)
- $Show damage: YES
- $Damage Lightning Type: None
- $Debris:
- +Lightning Arc Percent: 0
- $Density: 1
- $Damp: 1
- $Rotdamp: 1
- $Max Velocity: 0.0, 0.0, 0.0
- $Rotation time: 20.0, 20.0, 20.0
- $Rear Velocity: 0.0
- $Forward accel: 0.0
- $Forward decel: 0.0
- $Slide accel: 0.0
- $Slide decel: 0.0
- $Glide: NO
- $Expl inner rad: 500.0
- $Expl outer rad: 1000.0
- $Expl damage: 20.0
- $Expl blast: 500.0
- $Expl Propagates: NO
- $Shockwave Speed: 300.0
- $Shockwave Count: 1
- $Explosion Animations: (3)
- $Hitpoints: 250000
- $Flags: ( "navbuoy" "stealth" "dont collide invisible")
- $AI Class: None
- $Afterburner: NO
- $Countermeasures: 0
- $Scan time: 3000
- $EngineSnd: -1
- $Closeup_pos: 0.0, 0.0, -1000
- $Closeup_zoom: 0.5
- $Score: 450
- $Target Priority Groups: ( "Object" )
- ;---------------------------------- Misc Stuff -------------------------------------
- $Name: Camera
- $Short name: Camera
- $Species: Object
- $POF file: Camera.pof
- $Detail distance: (0)
- $Show damage: YES
- $Damage Lightning Type: None
- $Debris:
- +Lightning Arc Percent: 0
- $Density: 1
- $Damp: 0.5
- $Rotdamp: 0.5
- $Banking Constant: 0.5
- $Max Velocity: 200.0, 200.0, 200.0
- $Rotation time: .5, .5, .5
- $Rear Velocity: 200.0
- $Forward accel: .01
- $Forward decel: .01
- $Slide accel: 0.01
- $Slide decel: 0.01
- $Glide: YES
- +Dynamic Glide Cap: YES
- +Glide Accel Mult: -1.0
- $Warpin type: Galactica
- $Warpin speed: 60
- $Warpin time: 0.2
- $Warpin radius: 35
- $Warpin animation: FTL
- $Warpout type: Galactica
- $Warpout speed: 75
- $Warpout time: 0.2
- $Warpout radius: 35
- $Warpout animation: FTL
- $Player warpout speed: .25
- $Expl inner rad: 10.0
- $Expl outer rad: 25.0
- $Expl damage: 10.0
- $Expl blast: 1000.0
- $Expl Propagates: NO
- $Vaporize Percent Chance: 75
- $Shockwave Speed: 0.0
- $Allowed PBanks: ( "MEC-A6" "MEC-A6#Weak" "GBK-6"
- "30mm 2.1" "30mm 2.1#Weak" "35mm 5.1")
- $Allowed Dogfight PBanks: ( "MEC-A6" "MEC-A6#Weak" "GBK-6"
- "30mm 2.1" "30mm 2.1#Weak" "35mm 5.1")
- $Default PBanks: ( "MEC-A6" "MEC-A6" )
- $PBank Capacity: ( 2000 1000 )
- $Allowed SBanks: ( "HD-70 Lightning Javelin" "HD-51 Arbalest"
- "HD-70 Lightning Javelin#Weak" "AGM-41 Whiplash"
- "GBU-102 Tercio" "GBU-102 Tercio#Weak" "N4 Nessus"
- "CTD-17 Jester" "HS-24 Lance" "HS-48 Spear"
- "SRM-AF 2.6 Pilum" "SRM-AF 2.6 Pilum#Weak"
- "MRT-N 2.3 Mangonel" "LRT-AP 2.2 Shipwreck"
- "MRT-HE 1.0 Scythe" "MRT-HE 1.0 Scythe#Weak"
- "LRM-AF 1.5 Voulge" "CR-HE 2.2 Dart" )
- $Allowed Dogfight SBanks: ( "HD-70 Lightning Javelin" "HD-51 Arbalest"
- "HD-70 Lightning Javelin#Weak" "AGM-41 Whiplash"
- "GBU-102 Tercio" "GBU-102 Tercio#Weak" "N4 Nessus"
- "CTD-17 Jester" "HS-24 Lance" "HS-48 Spear"
- "SRM-AF 2.6 Pilum" "SRM-AF 2.6 Pilum#Weak"
- "MRT-N 2.3 Mangonel" "LRT-AP 2.2 Shipwreck"
- "MRT-HE 1.0 Scythe" "MRT-HE 1.0 Scythe#Weak"
- "LRM-AF 1.5 Voulge" "CR-HE 2.2 Dart" )
- $Default SBanks: ( "HD-51 Arbalest" "AGM-41 Whiplash" "AGM-41 Whiplash" )
- $SBank Capacity: ( 1000 1000 2000)
- $Shields: 0
- $Shield Color: 100 100 255
- $Power Output: 1.5
- $Max Oclk Speed: 200.0
- $Max Weapon Eng: 0
- $Hitpoints: 1000000
- $Armor type: Fighter
- $Flags: ( "fighter" "no_collide" "player_ship")
- $AI Class: Captain
- $Afterburner: NO
- $Countermeasures: 0
- $Scan time: 2000
- $EngineSnd: -1
- $Closeup_pos: 0.0, 0.0, 0
- $Closeup_zoom: 0.5
- $Score: 0
- $Subsystem: engine, 0, 0
- $Engine Wash: Default
- ;---------------------------------- Added Cylon Fighters -------------------------------------
- $Name: White Raider
- $Short name: WRaider
- $Species: Cylon
- +Type: XSTR("Unknown", 171)+Maneuverability: XSTR("High", 172)+Armor: XSTR("Medium", 1182)+Manufacturer: XSTR("Unknown", 171) +Tech Description: Radically different than the Cylon Raider encountered thirty years ago, the speed and manuverability of the new Cylon Raider is far superior to the original design. The new Cylon Raider is a dedicated space superiority fighter, and intelligence reports indicate that they attack with almost a pack mentality, leading to speculation about animal-like qualities in their programming. The Cylon Raider has also demonstrated electronics warfare capabilities through its use of the Command Network Protocol backdoor. For ships that this vulnerability does not apply to, the Cylon Raider is a Class C threat.
- $end_multi_text
- +Length: 8.94 m
- +Gun Mounts: 2
- +Missile Banks: 2
- $Selection Effect: Off
- $POF file: Cyl_Raider.pof
- $POF Target File: Cyl_Raider.pof
- $POF Target LOD: 1
- $Detail distance: (0, 35, 140, 280)
- $Show damage: YES
- $Damage Lightning Type: None
- $Collision Physics:
- +Bounce: 0.0
- +Friction: 2.0
- +Landing Max Forward Vel: 30
- +Landing Min Forward Vel: -10
- +Landing Max Descent Vel: 15
- +Landing Max Horizontal Vel: 10
- +Landing Max Angle: 30
- +Landing Min Angle: -20
- +Landing Max Rotate Angle: 20
- +Reorient Max Forward Vel: 100
- +Reorient Min Forward Vel: -30
- +Reorient Max Descent Vel: 40
- +Reorient Max Horizontal Vel: 35
- +Reorient Max Angle: 45
- +Reorient Min Angle: -45
- +Reorient Max Rotate Angle: 45
- +Reorient Speed Mult: 1.0
- +Landing Rest Angle: -3
- +Landing Sound: 204
- $Debris:
- +Lightning Arc Percent: 0
- $Density: 1
- $Damp: 1
- $Rotdamp: 0.6
- $Banking Constant: 0.7
- $Max Velocity: 45.0, 45.0, 90.0
- $Rotation time: 7.5, 7.5, 5.0
- $Rear Velocity: 40.0
- $Forward accel: 2
- $Forward decel: 2
- $Slide accel: 1
- $Slide decel: 1
- $Glide: YES
- +Dynamic Glide Cap: YES
- +Glide Accel Mult: -1.0
- $Convergence:
- +Automatic
- +Minimum Distance: 100
- $Warpin type: Galactica
- $Warpin Start Sound: 45
- $Warpin time: 0.3667
- $Warpin animation: FTL
- $Warpout type: Galactica
- $Warpout Start Sound: 46
- $Warpout time: 0.3667
- $Warpout animation: FTL
- $Player warpout speed: .25
- $Expl inner rad: 5.0
- $Expl outer rad: 20.0
- $Expl damage: 20.0
- $Expl blast: 1000.0
- $Expl Propagates: NO
- $Vaporize Percent Chance: 75
- $Shockwave Speed: 0.0
- $Explosion Animations: (6,7)
- $Allowed PBanks: ( "30mm 2.1" "30mm 2.1#Weak" )
- $Allowed Dogfight PBanks: ( "30mm 2.1" "30mm 2.1#Weak" )
- $Default PBanks: ( "30mm 2.1" )
- $PBank Capacity: ( 2 )
- $Allowed SBanks: ( "SRM-AF 2.6 Pilum" "MRT-N 2.3 Mangonel" "MRT-N 2.3 Mangonel#Weak"
- "LRT-AP 2.2 Shipwreck" "MRT-HE 1.0 Scythe"
- "SRM-AF 2.6 Pilum#Weak" "MRT-HE 1.0 Scythe#Weak"
- "LRM-AF 1.5 Voulge" )
- ( "SRM-AF 2.6 Pilum" "MRT-N 2.3 Mangonel" "MRT-N 2.3 Mangonel#Weak"
- "LRT-AP 2.2 Shipwreck" "MRT-HE 1.0 Scythe"
- "SRM-AF 2.6 Pilum#Weak" "MRT-HE 1.0 Scythe#Weak"
- "LRM-AF 1.5 Voulge" )
- $Allowed Dogfight SBanks: ( "SRM-AF 2.6 Pilum" "MRT-N 2.3 Mangonel" "MRT-N 2.3 Mangonel#Weak"
- "LRT-AP 2.2 Shipwreck" "MRT-HE 1.0 Scythe"
- "SRM-AF 2.6 Pilum#Weak" "MRT-HE 1.0 Scythe#Weak"
- "LRM-AF 1.5 Voulge" )
- ( "SRM-AF 2.6 Pilum" "MRT-N 2.3 Mangonel" "MRT-N 2.3 Mangonel#Weak"
- "LRT-AP 2.2 Shipwreck" "MRT-HE 1.0 Scythe"
- "SRM-AF 2.6 Pilum#Weak" "MRT-HE 1.0 Scythe#Weak"
- "LRM-AF 1.5 Voulge" )
- $Default SBanks: ( "SRM-AF 2.6 Pilum" "SRM-AF 2.6 Pilum" )
- $SBank Capacity: ( 0 0 )
- $Shields: 0
- $Shield Color: 255 92 92
- $Power Output: 2.0
- $Max Oclk Speed: 80.0
- $Max Weapon Eng: 0.0
- $Hitpoints: 240
- $Armor type: Fighter
- $Flags: ( "fighter"
- "intrinsic no shields" "show ship"
- "generate icon" "no weapon damage scaling" "no ets" )
- $AI Class: White
- $Afterburner: YES
- +Aburn Max Vel: 50.0, 50.0, 100.0
- +Aburn For accel: 1
- +Aburn Fuel: 250.0
- +Aburn Burn Rate: 60.0
- +Aburn Rec Rate: 20.0
- $Countermeasure Type: Cylon Countermeasure
- $Countermeasures: 0
- $Scan time: 2000
- $EngineSnd: 131
- $GlideStartSnd: 211
- $GlideEndSnd: 212
- $CockpitEngineSnd: 221
- $FullThrottleSnd: 288
- $ZeroThrottleSnd: 291
- $ThrottleUpSnd: 289
- $ThrottleDownSnd: 290
- $AfterburnerSnd: 237
- $AfterburnerEngageSnd: 236
- $AfterburnerFailedSnd: 238
- $MissileTrackingSnd: 155
- $MissileLockedSnd: 156
- $PrimaryCycleSnd: 157
- $SecondaryCycleSnd: 158
- $TargetAcquiredSnd: 159
- $PrimaryFireFailedSnd: 160
- $SecondaryFireFailedSnd: 161
- $HeatSeekerLaunchWarningSnd: 159
- $AspectSeekerLaunchWarningSnd: 160
- $MissileLockWarningSnd: 161
- $MissileEvadedSnd: 162
- $Closeup_pos: 0.0, 0.5, -15
- $Closeup_zoom: 0.5
- $Score: 10
- $Trail:
- +Offset: 1.75 0.0 -0.50
- +Start Width: 0.3
- +End Width: 3.0
- +Start Alpha: 0.8
- +End Alpha: 0.0
- +Max Life: 0.9
- +Spew Time: 120
- +Bitmap: MissileTrail02
- $Trail:
- +Offset: -1.75 0.0 -0.50
- +Start Width: 0.3
- +End Width: 3.0
- +Start Alpha: 0.8
- +End Alpha: 0.0
- +Max Life: 0.9
- +Spew Time: 120
- +Bitmap: MissileTrail02
- ;; Engine fire
- $Thruster:
- +Used for: ( "forward" )
- +Position: (0.472000 -0.181000 -1.028000)
- +Normal: (0.000000 0.000000 -1.000000)
- +Texture: Thruster_Cyl_Fire
- +Radius: 0.5
- +Length: 3.55
- $Thruster:
- +Used for: ( "forward" )
- +Position: (-0.002000 0.036000 -1.328000)
- +Normal: (0.000000 0.000000 -1.000000)
- +Texture: Thruster_Cyl_Fire
- +Radius: 0.5
- +Length: 3.55
- $Thruster:
- +Used for: ( "forward" )
- +Position: (-0.468000 -0.181000 -1.028000)
- +Normal: (0.000000 0.000000 -1.000000)
- +Texture: Thruster_Cyl_Fire
- +Radius: 0.5
- +Length: 3.55
- ;; left wing top
- $Thruster:
- +Used for: ( "slide down" "roll left" "bank right" )
- +Position: (2.150000 0.140000 1.000000 )
- +Normal: (0.000000 0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide down" "roll left" "bank right" )
- +Position: (2.280000 0.000000 1.900000 )
- +Normal: ( 0.000000 0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide down" "pitch down" "roll left" "bank right" )
- +Position: (2.220000 0.000000 2.900000 )
- +Normal: ( 0.050000 0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide down" "pitch down" "roll left" "bank right" )
- +Position: (2.250000 -0.065000 3.750000 )
- +Normal: (0.050000 0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; left engine top center
- $Thruster:
- +Used for: ( "slide down" "pitch up" "bank right" )
- +Position: (0.500000 0.110000 0.280000)
- +Normal: (0.000000 0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide down" "pitch up" "bank right" )
- +Position: (0.600000 0.110000 0.280000)
- +Normal: ( 0.000000 0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; right wing top
- $Thruster:
- +Used for: ( "slide down" "roll right" "bank left" )
- +Position: (-2.150000 0.140000 1.000000)
- +Normal: (0.000000 0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide down" "roll right" "bank left" )
- +Position: (-2.280000 0.000000 1.900000)
- +Normal: (0.000000 0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide down" "pitch down" "roll right" "bank left" )
- +Position: (-2.220000 0.000000 2.900000)
- +Normal: (-0.050000 0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide down" "pitch down" "roll right" "bank left" )
- +Position: (-2.250000 -0.065000 3.750000)
- +Normal: (-0.050000 0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; right engine top center
- $Thruster:
- +Used for: ( "slide down" "pitch up" "bank left" )
- +Position: (-0.500000 0.110000 0.280000)
- +Normal: (0.000000 0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide down" "pitch up" "bank left" )
- +Position: (-0.600000 0.110000 0.280000)
- +Normal: (0.000000 0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; left wing bottom outside
- $Thruster:
- +Used for: ( "slide up" "pitch down" "bank left" "roll right" )
- +Position: (2.400000 -0.585000 0.850000 )
- +Normal: (-0.050000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide up" "pitch down" "bank left" "roll right" )
- +Position: (2.315000 -0.540000 2.450000)
- +Normal: (-0.100000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; left wing bottom bombbay
- $Thruster:
- +Used for: ( "slide up" "pitch down" "bank left" )
- +Position: (1.750000 -0.375000 0.800000 )
- +Normal: (-0.050000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide up" "pitch down" "bank left" )
- +Position: (1.500000 -0.300000 0.800000)
- +Normal: (-0.050000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; right wing bottom outside
- $Thruster:
- +Used for: ( "slide up" "pitch down" "bank right" "roll left" )
- +Position: (-2.400000 -0.585000 0.850000)
- +Normal: (0.050000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide up" "pitch down" "bank right" "roll left" )
- +Position: (-2.315000 -0.540000 2.450000)
- +Normal: (0.100000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; right wing bottom bombbay
- $Thruster:
- +Used for: ( "slide up" "pitch down" "bank right" )
- +Position: (-1.750000 -0.375000 0.800000)
- +Normal: (0.050000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide up" "pitch down" "bank right" )
- +Position: (-1.500000 -0.300000 0.800000)
- +Normal: (0.050000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; left side
- $Thruster:
- +Used for: ( "slide left" )
- +Position: (2.900000 -0.550000 2.550000)
- +Normal: (0.400000 -0.100000 0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide left" )
- +Position: (2.900000 -0.550000 2.450000 )
- +Normal: (0.400000 -0.100000 0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide left" )
- +Position: (2.890000 -0.550000 2.150000)
- +Normal: (0.400000 -0.100000 -0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide left" )
- +Position: (2.890000 -0.550000 2.250000 )
- +Normal: (0.400000 -0.100000 -0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; right side
- $Thruster:
- +Used for: ( "slide right" )
- +Position: (-2.900000 -0.550000 2.550000)
- +Normal: (-0.400000 -0.100000 0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide right" )
- +Position: (-2.900000 -0.550000 2.450000)
- +Normal: (-0.400000 -0.100000 0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide right" )
- +Position: (-2.890000 -0.550000 2.250000)
- +Normal: (-0.400000 -0.100000 -0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide right" )
- +Position: (-2.890000 -0.550000 2.150000)
- +Normal: (-0.400000 -0.100000 -0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; left engine top front
- $Thruster:
- +Used for: ( "slide down" "bank right" )
- +Position: (0.500000 0.030000 1.000000)
- +Normal: (0.000000 0.400000 0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide down" "bank right" )
- +Position: (0.650000 0.015000 1.050000)
- +Normal: (0.000000 0.400000 0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; right engine top front
- $Thruster:
- +Used for: ( "slide down" "bank left" )
- +Position: (-0.500000 0.030000 1.000000)
- +Normal: (0.000000 0.400000 0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide down" "bank left" )
- +Position: (-0.650000 0.015000 1.050000)
- +Normal: (0.000000 0.400000 0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; left wing inside bottom
- $Thruster:
- +Used for: ( "slide up" "bank left" )
- +Position: (1.820000 -0.270000 1.970000)
- +Normal: (-0.100000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide up" "bank left" )
- +Position: (1.980000 -0.320000 2.400000)
- +Normal: (-0.100000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; right wing inside bottom
- $Thruster:
- +Used for: ( "slide up" "bank right" )
- +Position: (-1.820000 -0.270000 1.970000)
- +Normal: (0.100000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide up" "bank right" )
- +Position: (-1.980000 -0.320000 2.400000)
- +Normal: (0.100000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- ;; left wing bottom front
- $Thruster:
- +Used for: ( "slide up" "pitch up" "roll right" )
- +Position: (2.170000 -0.430000 4.500000)
- +Normal: (-0.100000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide up" "pitch up" "roll right" )
- +Position: (2.295000 -0.465000 3.300000)
- +Normal: (-0.100000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; right wing bottom front
- $Thruster:
- +Used for: ( "slide up" "pitch up" "roll left" )
- +Position: (-2.170000 -0.430000 4.500000)
- +Normal: (0.100000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide up" "pitch up" "roll left" )
- +Position: (-2.295000 -0.465000 3.300000)
- +Normal: (0.100000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; left engine top rear
- $Thruster:
- +Used for: ( "slide down" "pitch up" )
- +Position: (0.400000 0.032500 -0.850000)
- +Normal: (0.000000 0.400000 -0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide down" "pitch up" )
- +Position: (0.550000 0.040000 -0.850000)
- +Normal: (0.000000 0.400000 -0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; right engine top rear
- $Thruster:
- +Used for: ( "slide down" "pitch up" )
- +Position: (-0.400000 0.032500 -0.850000)
- +Normal: (0.000000 0.400000 -0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide down" "pitch up" )
- +Position: (-0.550000 0.040000 -0.850000)
- +Normal: (0.000000 0.400000 -0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Radar Image 2D: DRADIS_Cyl_Raidera
- $Radar Color Image 2D: DRADIS_Cyl_Raiderb
- $Radar Image Size: 12
- $3D Radar Blip Size Multiplier: 0.1875
- $Subsystem: sensors, 10,0.0
- $Alt Subsystem Name: SEN
- $Subsystem: communication, 10,0.0
- $Alt Subsystem Name: COM
- $Subsystem: engine1a, 12,0.0
- $Alt Subsystem Name: ENG1
- $Engine Wash: Default
- $Subsystem: engine2a, 12,0.0
- $Alt Subsystem Name: ENG2
- $Engine Wash: Default
- $Subsystem: engine3a, 12,0.0
- $Alt Subsystem Name: ENG3
- $Engine Wash: Default
- $Subsystem: weapons, 15,0.0
- $Alt Subsystem Name: WEP
- $Subsystem: navigation, 5,0.0
- $Alt Subsystem Name: NAV
- $Subsystem: FTL, 5,0.0
- $Name: Red Raider
- $Short name: RRaider
- $Species: Cylon
- +Type: XSTR("Unknown", 171)+Maneuverability: XSTR("High", 172)+Armor: XSTR("Medium", 1182)+Manufacturer: XSTR("Unknown", 171) +Tech Description: Radically different than the Cylon Raider encountered thirty years ago, the speed and manuverability of the new Cylon Raider is far superior to the original design. The new Cylon Raider is a dedicated space superiority fighter, and intelligence reports indicate that they attack with almost a pack mentality, leading to speculation about animal-like qualities in their programming. The Cylon Raider has also demonstrated electronics warfare capabilities through its use of the Command Network Protocol backdoor. For ships that this vulnerability does not apply to, the Cylon Raider is a Class C threat.
- $end_multi_text
- +Length: 8.94 m
- +Gun Mounts: 2
- +Missile Banks: 2
- $Selection Effect: Off
- $POF file: Cyl_Raider.pof
- $POF Target File: Cyl_Raider.pof
- $POF Target LOD: 1
- $Detail distance: (0, 35, 140, 280)
- $Show damage: YES
- $Damage Lightning Type: None
- $Collision Physics:
- +Bounce: 0.0
- +Friction: 2.0
- +Landing Max Forward Vel: 30
- +Landing Min Forward Vel: -10
- +Landing Max Descent Vel: 15
- +Landing Max Horizontal Vel: 10
- +Landing Max Angle: 30
- +Landing Min Angle: -20
- +Landing Max Rotate Angle: 20
- +Reorient Max Forward Vel: 100
- +Reorient Min Forward Vel: -30
- +Reorient Max Descent Vel: 40
- +Reorient Max Horizontal Vel: 35
- +Reorient Max Angle: 45
- +Reorient Min Angle: -45
- +Reorient Max Rotate Angle: 45
- +Reorient Speed Mult: 1.0
- +Landing Rest Angle: -3
- +Landing Sound: 204
- $Debris:
- +Lightning Arc Percent: 0
- $Density: 1
- $Damp: 0.8
- $Rotdamp: 0.3
- $Banking Constant: 0.7
- $Max Velocity: 75.0, 75.0, 150.0
- $Rotation time: 2, 2, 1
- $Rear Velocity: 65.0
- $Forward accel: 1
- $Forward decel: 1
- $Slide accel: 0.7
- $Slide decel: 0.7
- $Glide: YES
- +Dynamic Glide Cap: YES
- +Glide Accel Mult: -1.0
- $Convergence:
- +Automatic
- +Minimum Distance: 100
- $Warpin type: Galactica
- $Warpin Start Sound: 45
- $Warpin time: 0.3667
- $Warpin animation: FTL
- $Warpout type: Galactica
- $Warpout Start Sound: 46
- $Warpout time: 0.3667
- $Warpout animation: FTL
- $Player warpout speed: .25
- $Expl inner rad: 5.0
- $Expl outer rad: 20.0
- $Expl damage: 20.0
- $Expl blast: 1000.0
- $Expl Propagates: NO
- $Vaporize Percent Chance: 75
- $Shockwave Speed: 0.0
- $Explosion Animations: (6,7)
- $Allowed PBanks: ( "30mm 2.1" "30mm 2.1#Weak" )
- $Allowed Dogfight PBanks: ( "30mm 2.1" "30mm 2.1#Weak" )
- $Default PBanks: ( "30mm 2.1" )
- $PBank Capacity: ( 2 )
- $Allowed SBanks: ( "SRM-AF 2.6 Pilum" "MRT-N 2.3 Mangonel" "MRT-N 2.3 Mangonel#Weak"
- "LRT-AP 2.2 Shipwreck" "MRT-HE 1.0 Scythe"
- "SRM-AF 2.6 Pilum#Weak" "MRT-HE 1.0 Scythe#Weak"
- "LRM-AF 1.5 Voulge" )
- ( "SRM-AF 2.6 Pilum" "MRT-N 2.3 Mangonel" "MRT-N 2.3 Mangonel#Weak"
- "LRT-AP 2.2 Shipwreck" "MRT-HE 1.0 Scythe"
- "SRM-AF 2.6 Pilum#Weak" "MRT-HE 1.0 Scythe#Weak"
- "LRM-AF 1.5 Voulge" )
- $Allowed Dogfight SBanks: ( "SRM-AF 2.6 Pilum" "MRT-N 2.3 Mangonel" "MRT-N 2.3 Mangonel#Weak"
- "LRT-AP 2.2 Shipwreck" "MRT-HE 1.0 Scythe"
- "SRM-AF 2.6 Pilum#Weak" "MRT-HE 1.0 Scythe#Weak"
- "LRM-AF 1.5 Voulge" )
- ( "SRM-AF 2.6 Pilum" "MRT-N 2.3 Mangonel" "MRT-N 2.3 Mangonel#Weak"
- "LRT-AP 2.2 Shipwreck" "MRT-HE 1.0 Scythe"
- "SRM-AF 2.6 Pilum#Weak" "MRT-HE 1.0 Scythe#Weak"
- "LRM-AF 1.5 Voulge" )
- $Default SBanks: ( "SRM-AF 2.6 Pilum" "SRM-AF 2.6 Pilum" )
- $SBank Capacity: ( 10 10 )
- $Shields: 0
- $Shield Color: 255 92 92
- $Power Output: 2.0
- $Max Oclk Speed: 100.0
- $Max Weapon Eng: 0.0
- $Hitpoints: 240
- $Armor type: Fighter
- $Flags: ( "fighter"
- "intrinsic no shields" "show ship"
- "generate icon" "no weapon damage scaling" "no ets" )
- $AI Class: Red
- $Afterburner: YES
- +Aburn Max Vel: 100.0, 100.0, 200.0
- +Aburn For accel: 0.3
- +Aburn Fuel: 400.0
- +Aburn Burn Rate: 40.0
- +Aburn Rec Rate: 25.0
- $Countermeasure Type: Cylon Countermeasure
- $Countermeasures: 25
- $Scan time: 2000
- $EngineSnd: 131
- $GlideStartSnd: 211
- $GlideEndSnd: 212
- $CockpitEngineSnd: 221
- $FullThrottleSnd: 288
- $ZeroThrottleSnd: 291
- $ThrottleUpSnd: 289
- $ThrottleDownSnd: 290
- $AfterburnerSnd: 237
- $AfterburnerEngageSnd: 236
- $AfterburnerFailedSnd: 238
- $MissileTrackingSnd: 155
- $MissileLockedSnd: 156
- $PrimaryCycleSnd: 157
- $SecondaryCycleSnd: 158
- $TargetAcquiredSnd: 159
- $PrimaryFireFailedSnd: 160
- $SecondaryFireFailedSnd: 161
- $HeatSeekerLaunchWarningSnd: 159
- $AspectSeekerLaunchWarningSnd: 160
- $MissileLockWarningSnd: 161
- $MissileEvadedSnd: 162
- $Closeup_pos: 0.0, 0.5, -15
- $Closeup_zoom: 0.5
- $Score: 10
- $Trail:
- +Offset: 1.75 0.0 -0.50
- +Start Width: 0.3
- +End Width: 3.0
- +Start Alpha: 0.8
- +End Alpha: 0.0
- +Max Life: 0.9
- +Spew Time: 120
- +Bitmap: MissileTrail02
- $Trail:
- +Offset: -1.75 0.0 -0.50
- +Start Width: 0.3
- +End Width: 3.0
- +Start Alpha: 0.8
- +End Alpha: 0.0
- +Max Life: 0.9
- +Spew Time: 120
- +Bitmap: MissileTrail02
- ;; Engine fire
- $Thruster:
- +Used for: ( "forward" )
- +Position: (0.472000 -0.181000 -1.028000)
- +Normal: (0.000000 0.000000 -1.000000)
- +Texture: Thruster_Cyl_Fire
- +Radius: 0.5
- +Length: 3.55
- $Thruster:
- +Used for: ( "forward" )
- +Position: (-0.002000 0.036000 -1.328000)
- +Normal: (0.000000 0.000000 -1.000000)
- +Texture: Thruster_Cyl_Fire
- +Radius: 0.5
- +Length: 3.55
- $Thruster:
- +Used for: ( "forward" )
- +Position: (-0.468000 -0.181000 -1.028000)
- +Normal: (0.000000 0.000000 -1.000000)
- +Texture: Thruster_Cyl_Fire
- +Radius: 0.5
- +Length: 3.55
- ;; left wing top
- $Thruster:
- +Used for: ( "slide down" "roll left" "bank right" )
- +Position: (2.150000 0.140000 1.000000 )
- +Normal: (0.000000 0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide down" "roll left" "bank right" )
- +Position: (2.280000 0.000000 1.900000 )
- +Normal: ( 0.000000 0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide down" "pitch down" "roll left" "bank right" )
- +Position: (2.220000 0.000000 2.900000 )
- +Normal: ( 0.050000 0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide down" "pitch down" "roll left" "bank right" )
- +Position: (2.250000 -0.065000 3.750000 )
- +Normal: (0.050000 0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; left engine top center
- $Thruster:
- +Used for: ( "slide down" "pitch up" "bank right" )
- +Position: (0.500000 0.110000 0.280000)
- +Normal: (0.000000 0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide down" "pitch up" "bank right" )
- +Position: (0.600000 0.110000 0.280000)
- +Normal: ( 0.000000 0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; right wing top
- $Thruster:
- +Used for: ( "slide down" "roll right" "bank left" )
- +Position: (-2.150000 0.140000 1.000000)
- +Normal: (0.000000 0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide down" "roll right" "bank left" )
- +Position: (-2.280000 0.000000 1.900000)
- +Normal: (0.000000 0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide down" "pitch down" "roll right" "bank left" )
- +Position: (-2.220000 0.000000 2.900000)
- +Normal: (-0.050000 0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide down" "pitch down" "roll right" "bank left" )
- +Position: (-2.250000 -0.065000 3.750000)
- +Normal: (-0.050000 0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; right engine top center
- $Thruster:
- +Used for: ( "slide down" "pitch up" "bank left" )
- +Position: (-0.500000 0.110000 0.280000)
- +Normal: (0.000000 0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide down" "pitch up" "bank left" )
- +Position: (-0.600000 0.110000 0.280000)
- +Normal: (0.000000 0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; left wing bottom outside
- $Thruster:
- +Used for: ( "slide up" "pitch down" "bank left" "roll right" )
- +Position: (2.400000 -0.585000 0.850000 )
- +Normal: (-0.050000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide up" "pitch down" "bank left" "roll right" )
- +Position: (2.315000 -0.540000 2.450000)
- +Normal: (-0.100000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; left wing bottom bombbay
- $Thruster:
- +Used for: ( "slide up" "pitch down" "bank left" )
- +Position: (1.750000 -0.375000 0.800000 )
- +Normal: (-0.050000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide up" "pitch down" "bank left" )
- +Position: (1.500000 -0.300000 0.800000)
- +Normal: (-0.050000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; right wing bottom outside
- $Thruster:
- +Used for: ( "slide up" "pitch down" "bank right" "roll left" )
- +Position: (-2.400000 -0.585000 0.850000)
- +Normal: (0.050000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide up" "pitch down" "bank right" "roll left" )
- +Position: (-2.315000 -0.540000 2.450000)
- +Normal: (0.100000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; right wing bottom bombbay
- $Thruster:
- +Used for: ( "slide up" "pitch down" "bank right" )
- +Position: (-1.750000 -0.375000 0.800000)
- +Normal: (0.050000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide up" "pitch down" "bank right" )
- +Position: (-1.500000 -0.300000 0.800000)
- +Normal: (0.050000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; left side
- $Thruster:
- +Used for: ( "slide left" )
- +Position: (2.900000 -0.550000 2.550000)
- +Normal: (0.400000 -0.100000 0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide left" )
- +Position: (2.900000 -0.550000 2.450000 )
- +Normal: (0.400000 -0.100000 0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide left" )
- +Position: (2.890000 -0.550000 2.150000)
- +Normal: (0.400000 -0.100000 -0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide left" )
- +Position: (2.890000 -0.550000 2.250000 )
- +Normal: (0.400000 -0.100000 -0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; right side
- $Thruster:
- +Used for: ( "slide right" )
- +Position: (-2.900000 -0.550000 2.550000)
- +Normal: (-0.400000 -0.100000 0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide right" )
- +Position: (-2.900000 -0.550000 2.450000)
- +Normal: (-0.400000 -0.100000 0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide right" )
- +Position: (-2.890000 -0.550000 2.250000)
- +Normal: (-0.400000 -0.100000 -0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide right" )
- +Position: (-2.890000 -0.550000 2.150000)
- +Normal: (-0.400000 -0.100000 -0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; left engine top front
- $Thruster:
- +Used for: ( "slide down" "bank right" )
- +Position: (0.500000 0.030000 1.000000)
- +Normal: (0.000000 0.400000 0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide down" "bank right" )
- +Position: (0.650000 0.015000 1.050000)
- +Normal: (0.000000 0.400000 0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; right engine top front
- $Thruster:
- +Used for: ( "slide down" "bank left" )
- +Position: (-0.500000 0.030000 1.000000)
- +Normal: (0.000000 0.400000 0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide down" "bank left" )
- +Position: (-0.650000 0.015000 1.050000)
- +Normal: (0.000000 0.400000 0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; left wing inside bottom
- $Thruster:
- +Used for: ( "slide up" "bank left" )
- +Position: (1.820000 -0.270000 1.970000)
- +Normal: (-0.100000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide up" "bank left" )
- +Position: (1.980000 -0.320000 2.400000)
- +Normal: (-0.100000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; right wing inside bottom
- $Thruster:
- +Used for: ( "slide up" "bank right" )
- +Position: (-1.820000 -0.270000 1.970000)
- +Normal: (0.100000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide up" "bank right" )
- +Position: (-1.980000 -0.320000 2.400000)
- +Normal: (0.100000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- ;; left wing bottom front
- $Thruster:
- +Used for: ( "slide up" "pitch up" "roll right" )
- +Position: (2.170000 -0.430000 4.500000)
- +Normal: (-0.100000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide up" "pitch up" "roll right" )
- +Position: (2.295000 -0.465000 3.300000)
- +Normal: (-0.100000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; right wing bottom front
- $Thruster:
- +Used for: ( "slide up" "pitch up" "roll left" )
- +Position: (-2.170000 -0.430000 4.500000)
- +Normal: (0.100000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide up" "pitch up" "roll left" )
- +Position: (-2.295000 -0.465000 3.300000)
- +Normal: (0.100000 -0.400000 0.000000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; left engine top rear
- $Thruster:
- +Used for: ( "slide down" "pitch up" )
- +Position: (0.400000 0.032500 -0.850000)
- +Normal: (0.000000 0.400000 -0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide down" "pitch up" )
- +Position: (0.550000 0.040000 -0.850000)
- +Normal: (0.000000 0.400000 -0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- ;; right engine top rear
- $Thruster:
- +Used for: ( "slide down" "pitch up" )
- +Position: (-0.400000 0.032500 -0.850000)
- +Normal: (0.000000 0.400000 -0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Thruster:
- +Used for: ( "slide down" "pitch up" )
- +Position: (-0.550000 0.040000 -0.850000)
- +Normal: (0.000000 0.400000 -0.100000)
- +Texture: Thruster_Jets
- +Radius: 0.15
- +Length: 2.0
- $Radar Image 2D: DRADIS_Cyl_Raidera
- $Radar Color Image 2D: DRADIS_Cyl_Raiderb
- $Radar Image Size: 12
- $3D Radar Blip Size Multiplier: 0.1875
- $Subsystem: sensors, 10,0.0
- $Alt Subsystem Name: SEN
- $Subsystem: communication, 10,0.0
- $Alt Subsystem Name: COM
- $Subsystem: engine1a, 12,0.0
- $Alt Subsystem Name: ENG1
- $Engine Wash: Default
- $Subsystem: engine2a, 12,0.0
- $Alt Subsystem Name: ENG2
- $Engine Wash: Default
- $Subsystem: engine3a, 12,0.0
- $Alt Subsystem Name: ENG3
- $Engine Wash: Default
- $Subsystem: weapons, 15,0.0
- $Alt Subsystem Name: WEP
- $Subsystem: navigation, 5,0.0
- $Alt Subsystem Name: NAV
- $Subsystem: FTL, 5,0.0
- #End
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