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test_frca_OpenGL

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Feb 24th, 2013
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  1. Platform: Windows x86/OpenGL
  2. Windowed mode
  3. GL_VENDOR: ATI Technologies Inc.
  4. GL_RENDERER: ATI Radeon HD 3800 Series
  5. GL_VERSION: 3.3.11653 Core Profile Context
  6. GL_SHADING_LANGUAGE_VERSION: 3.30
  7. Shader Info Log:
  8. Vertex shader was successfully compiled to run on hardware.
  9. Shader Info Log:
  10. Fragment shader was successfully compiled to run on hardware.
  11. Program Info Log:
  12. Vertex shader(s) linked, fragment shader(s) linked.
  13. Shader Info Log:
  14. Vertex shader was successfully compiled to run on hardware.
  15. Shader Info Log:
  16. Fragment shader was successfully compiled to run on hardware.
  17. Program Info Log:
  18. Vertex shader(s) linked, fragment shader(s) linked.
  19. Shader Info Log:
  20. Vertex shader was successfully compiled to run on hardware.
  21. Shader Info Log:
  22. Fragment shader was successfully compiled to run on hardware.
  23. Program Info Log:
  24. Vertex shader(s) linked, fragment shader(s) linked.
  25. Shader Info Log:
  26. Vertex shader was successfully compiled to run on hardware.
  27. Shader Info Log:
  28. Fragment shader was successfully compiled to run on hardware.
  29. Program Info Log:
  30. Vertex shader(s) linked, fragment shader(s) linked.
  31. Shader Info Log:
  32. Vertex shader was successfully compiled to run on hardware.
  33. Shader Info Log:
  34. Fragment shader was successfully compiled to run on hardware.
  35. Program Info Log:
  36. Vertex shader(s) linked, fragment shader(s) linked.
  37. 2223.434225 fps
  38. 2467.395033 fps
  39. Deleting OpenGL context
  40. Destroying SDL window
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