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- Platform: Windows x86/OpenGL
- Windowed mode
- GL_VENDOR: ATI Technologies Inc.
- GL_RENDERER: ATI Radeon HD 3800 Series
- GL_VERSION: 3.3.11653 Core Profile Context
- GL_SHADING_LANGUAGE_VERSION: 3.30
- Shader Info Log:
- Vertex shader was successfully compiled to run on hardware.
- Shader Info Log:
- Fragment shader was successfully compiled to run on hardware.
- Program Info Log:
- Vertex shader(s) linked, fragment shader(s) linked.
- Shader Info Log:
- Vertex shader was successfully compiled to run on hardware.
- Shader Info Log:
- Fragment shader was successfully compiled to run on hardware.
- Program Info Log:
- Vertex shader(s) linked, fragment shader(s) linked.
- Shader Info Log:
- Vertex shader was successfully compiled to run on hardware.
- Shader Info Log:
- Fragment shader was successfully compiled to run on hardware.
- Program Info Log:
- Vertex shader(s) linked, fragment shader(s) linked.
- Shader Info Log:
- Vertex shader was successfully compiled to run on hardware.
- Shader Info Log:
- Fragment shader was successfully compiled to run on hardware.
- Program Info Log:
- Vertex shader(s) linked, fragment shader(s) linked.
- Shader Info Log:
- Vertex shader was successfully compiled to run on hardware.
- Shader Info Log:
- Fragment shader was successfully compiled to run on hardware.
- Program Info Log:
- Vertex shader(s) linked, fragment shader(s) linked.
- 2223.434225 fps
- 2467.395033 fps
- Deleting OpenGL context
- Destroying SDL window
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