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  1. 11/25/2014 Nazuz Rotarg
  2. 1/5
  3. Nazuz Rotarg
  4. Male Fishmen (Shark) Paladin 10
  5. Chaotic Neutral
  6. Representing Puff The Magic Dragon (Tony)
  7. Strength 18 (+4)
  8. Dexterity 12 (+1)
  9. Constitution 16 (+3)
  10. Intelligence 12 (+1)
  11. Wisdom 12 (+1)
  12. Charisma 14 (+2)
  13. Size: Medium
  14. Height: 6' 6"
  15. Weight: 140 lb
  16. Skin: Blue
  17. Eyes: Black
  18. Hair: None
  19. Total Hit Points: 105
  20. Speed: 30 feet; 60 feet swimming
  21.  
  22. Languages: Abyssal, Common
  23.  
  24. Equipment. (To Be Done. /cries)
  25. Trident
  26. +4 Full Plate Armor
  27. +3 Tower Shield
  28. Amulet of Control Water: Cast the Control Water Spell at will 5 Times per day.
  29.  
  30.  
  31. Feats:
  32. http://www.dandwiki.com/wiki/SRD:Power_Attack
  33. http://www.dandwiki.com/wiki/SRD:Combat_Expertise
  34. http://www.dandwiki.com/wiki/Greater_Heavy_Armor_Optimization(3.5e_Feat)
  35. http://www.dandwiki.com/wiki/Heavy_Armor_Optimization(3.5e_Feat)
  36. http://www.dandwiki.com/wiki/SRD:Weapon_Focus (Trident)
  37.  
  38.  
  39. Traits:
  40. Defects:
  41.  
  42. Total Points 70
  43.  
  44. Skills:
  45.  
  46. Bluff (Cha):6
  47.  
  48. Climb (Str):4
  49.  
  50. Concentration (Con):4
  51.  
  52. Craft (Int):4
  53.  
  54. Diplomacy (Cha):6
  55.  
  56. Gather Information (Cha):4
  57.  
  58. Heal (Wis):4
  59.  
  60. Intimidate (Cha):6
  61.  
  62. Jump (Str):4
  63.  
  64. Knowledge (history) (Int):4
  65.  
  66. Knowledge (nobility and royalty) (Int):4
  67.  
  68. Knowledge (religion) (Int):4
  69.  
  70. Profession (Wis):4
  71.  
  72. Ride (Dex):4
  73.  
  74. Sense Motive (Wis):4
  75.  
  76. Swim (Str):4
  77.  
  78. Blindsense (Ex): A Shark Fishman can locate creatures underwater within a 30-foot radius, and twice that while underwater.
  79. Keen Scent (Ex): A Shark Fishman can notice creatures by scent in a 180-foot radius and detect blood in the water at ranges of up to a mile.
  80. Improved Bite (Ex): A Shark Fishman's bite is considered one size category larger than the Fishman himself. Their bites are also considered as lethal piercing/slashing attacks.
  81. For a Medium-sized Fishman it is as follows: Bite +7 melee (1d8+4). A Large-sized Fishman is Bite +10 melee (2d6+7).
  82.  
  83. Racial Traits
  84.  
  85. +2 Strength, +2 Constitution
  86. Humanoid (Aquatic)
  87. Medium: As Medium creatures, they have no special bonuses or penalties due to their size.
  88. A Fishman's base land speed is 30 feet. He also has a swim speed of 60 feet.
  89. Fishmen Blood: Allow access to special Feats depending on the sub race of Fishmen
  90. Amphibious (Ex): Fishmen can breathe normally, both on land and in water, and do not suffer penalties when using a spell with vocal components underwater.
  91. Pressure Resistance (Ex): Fishmen are immune to effects of deep water.
  92. Darkvision: Fishmen can see in the dark up to 120 feet. Darkvision is black and white only, but it is otherwise like normal sight, and Fishmen can function just fine with no light at all.
  93. Racial Bonus: Fishmen gain a +8 Racial Bonus to any movement-related check while swimming. This includes checks such as Tumble to move past hostile targets. Fishmen also have the ability to take 10 on any swim check that would not be considered part of an exceptional situation (I.E. A fishman cannot take 10 to escape the pull of a whirlpool, for example.)
  94. 4 extra skill points at 1st level and 1 extra skill point at each additional level.
  95. Automatic Languages: Common, Aquan
  96. Favored Class: Fighter, Pirate (3.5e Class)
  97. Level Adjustment: +0
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