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- LURK 1.2 to-do list
- 20120520 last edit by Daemonion
- Whoever:
- - quick gameplay vid as soon as we have something to show
- - Swartz recoil? (Daemonion PM'd and received permission and files from Swartz)
- - Blowouts
- - Meltac's new shaders inclusion
- - animation for putting masks on/off (to be used with Meltac shaders)
- - contact Silva for animations if KingFriday = no go?
- - revolver animation (millenia model; Swartz reference?)
- - new maya plugin for millenia
- Daemonion:
- https://docs.google.com/document/d/10fLmcoZAJE0uqCPZqv5p9czmvCR7crylSzHF_EDrg0w/edit
- - test out new code provided by Russians for fade funcition (oilman?)
- - can SoC get true stereo sound? worth the effort?
- - moar dance music in main menu
- - give lightening proper sound to cover gunfire during storms
- Panzer:
- - Restructure NPC spawns to lend to difficulty progression and a more persistent Zone (i.e. minimal respawning enemies) and make mutants wander more freely
- - Import new weapons (Glock 17, revolver)
- - Add handplaced stashes to reward exploration
- - Add limited weapon upgrades available via traders.
- - Add new inventory icons.
- - Balance quest rewards to unbreak the economic progression.
- - Monolith sings Friday when you enter the CNPP.
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