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Daemonion

Lurk 1.2 to-do

May 6th, 2012
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  1. LURK 1.2 to-do list
  2. 20120520 last edit by Daemonion
  3.  
  4. Whoever:
  5. - quick gameplay vid as soon as we have something to show
  6. - Swartz recoil? (Daemonion PM'd and received permission and files from Swartz)
  7. - Blowouts
  8. - Meltac's new shaders inclusion
  9. - animation for putting masks on/off (to be used with Meltac shaders)
  10. - contact Silva for animations if KingFriday = no go?
  11. - revolver animation (millenia model; Swartz reference?)
  12. - new maya plugin for millenia
  13.  
  14. Daemonion:
  15. https://docs.google.com/document/d/10fLmcoZAJE0uqCPZqv5p9czmvCR7crylSzHF_EDrg0w/edit
  16. - test out new code provided by Russians for fade funcition (oilman?)
  17. - can SoC get true stereo sound? worth the effort?
  18. - moar dance music in main menu
  19. - give lightening proper sound to cover gunfire during storms
  20.  
  21. Panzer:
  22. - Restructure NPC spawns to lend to difficulty progression and a more persistent Zone (i.e. minimal respawning enemies) and make mutants wander more freely
  23. - Import new weapons (Glock 17, revolver)
  24. - Add handplaced stashes to reward exploration
  25. - Add limited weapon upgrades available via traders.
  26. - Add new inventory icons.
  27. - Balance quest rewards to unbreak the economic progression.
  28. - Monolith sings Friday when you enter the CNPP.
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