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Bloons TD Battles: New Player Guide (Patchs Mid. 2017)

Aug 16th, 2017
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  1. #Disclamer: The following guides is for the Mobile and Steam versions. As the Flash versions (http://www.ninjakiwi.com) no longer being supported, this guide will not apply to that version.
  2. ---
  3. These are the topics we will cover:
  4.  
  5. 1. Form Zero to Top Tier
  6. 2. Tip & Strategies
  7. 3. When to reach higher Arenas
  8. 4. Tracks: What to pick, what not to
  9. ---
  10.  
  11. #1. Form Zero to Top Tier
  12.  
  13. This section will teach you about how to play form zero to having all towers, cards and COBRA. Also this is the TL;DR verson of this guidebook.
  14.  
  15. * **Complete the Tutorial:** First you need to beat the Tutorial with dart, tack and bomb which is rather straightforward. It will teach you about the game itself and I here to teach you about how to go.
  16. * **Win some games:** You'll be moved to the real arena. Go to Yellow Stadium or Assalut, try to wins at least 20 games to get about 100 medallions. If you can done it in a week then try to do so because if you have that point you should have 500-1500 medallions as a weekly reward.
  17. * **Unlocking towers and cards:** After that point, buying towers that you want to use in the future. At this point you shouldn't waste your time on the battle arena mode. Instead, head on the Card Battles. This mode is easier to play as the cards are pre-constructed as well as the lack of farmers and cobras. The first halfway in this mode should be done in Yellow Stadium, while the later can be played in White Wasteland. White Wasteland is also effective if you want weekly reward, which often averge 1450 medallions for week. Playing 30-50 Card Battles should give you acess to all towers and most cards in the game (of corse expect cobra)
  18. * **Getting COBRA all all the cards:** Both are expensive things in the game, as COBRA costs 5000 medallions and the power cards requies 100 wins. Just repeating playing White Wasteland and recive weekly medallions, and you will get both of them at a point.
  19.  
  20. After all points, you should head on higher arenas and prestige rewards. That's everything.
  21.  
  22. ---
  23.  
  24. #2. Tips & Strategies
  25.  
  26. [Check strategies here](http://bloons.wikia.com/wiki/Bloons_Tower_Defense_Battles/Strategies)
  27.  
  28. There's a lot of strategies in the game. However, I do not have time to show them so check the link above or the communities if you want one. Anyway, here is some tips while playing the game
  29.  
  30. - To you in the beginning, the Dart Monkey, Tack Shooter, Ninja, Sniper, and Bomb Tower, the Tack Shooter is not quite as useful without access to the Ring of Fire or Blade Maelstrom and should be used slightly less than other towers until you get those fourth-tier upgrades for it.
  31. - For good camo detection, you should have several 3/2 Ninjas and 2/3 Dart Monkeys for the main popping power of camo bloons, while you have at least 2 1/2 Snipers to only pop lead camos.
  32. - You should never plan to go into the late game because your chances of survival are low when many MOABs and BFBs show up. For MOAB class popping power, use MOAB Maulers with Frag Bombs to destroy them quickly.
  33. - Since your towers are cheap and your true key to defense is quantity of towers over quality, you do not need to worry about economy as long as it is decent, (a decent income might be between $1,000-$2,500) then focus on defeating your opponents.
  34. - When the time comes, when you can afford them with your income, feel confident in spamming 2/3 Ninjas and Snipers. They solidify your camo detection and even your regen and regular bloon popping power as a whole.
  35. - Ninjas are utterly useless against economy bloons sent by your opponent. Use cannons to deal with the economy bloons.
  36. - In Round 13, send a Regrow Rainbow (Zebra on mobile due to nerfs on the rush) rush to win easily and always win of any person you are battling against ONLY IF YOU SEE A WEAKNESS. Do not rush if you see certain things like a Ring of Fire, Bloon Impact, Burny Stuff and a good defense, etc.
  37. - Never go all-out on a rush unless you're sure the opponent will not beat the rush. If you rush all-out but it does not kill your opponent, you will more likely lose the game.
  38. - Never switch to a new defense (like changing from 2/3 dart monkeys to 2/3 apprentices or selling towers to focus on one tower only), especially if your opponent has COBRAs. This could weaken your defense and can make you lose if you do not manage correctly.
  39. - It is possible for you and your opponent to get 0 lives and end the game on mobile. For that case, whoever loses all of their lives last will win.
  40. - If playing on ios, it is advised to turn on the "Do Not Disturb" feature on your phone until you are done playing, as a single phone call or FaceTime call can cause you to disconnect or be off the game, making you easily lose. This will easily be able to nullify any phone call attempts on your phone until it is turned off, and the caller will have to get you on VoiceMail.
  41. - At round 12, you have access to camo and leads, so you can rush them with camo leads if they aren't prepared.
  42. - Do not use all your medallions for a battle just to get bigger rewards faster. If you have less than 25 medallions, then play assalut.
  43. - The rushes you must watch out for are: Round 4 Spaced Pink rush (can take a lot of lives), Round 8 Regrow Yellow Rush, Round 10 Regrow Spaced Lead Rush, Round 12 Camo Lead Rush, Round 13 Regrow Rainbow Rush (very deadly), and Round 15 Regrow (or Camgrow) Spaced Ceramics.
  44. - Always include at least 2 cards that cost less than $1500 to plant on round 1 if you dont want to lose lives.
  45. - Never use free entries if you have form the battle spins unless you sure that you can win in.
  46. - Never play defensive and practice mode (unless you have too much time)
  47. - Never buy bloon decals and the seprate chat pack (unless you want achievements)
  48. - If you can afford the monkey skins or the club pack, buy them. It will worth the cash you buy.
  49.  
  50. ---
  51.  
  52. #3. When to reach higher Arenas
  53.  
  54. Each battles in Battle Arenas are cost medallions to go in, but provides medallions if win. So if you want to play higher Arenas, then think about how much medallions you have and the risk of defeat. As of me, I'd recommend you have Medallions to pay for 10 entries. Here is the table for specfic Arenas:
  55.  
  56. Arena Level|Entry cost|Recommend Medallions
  57. :-:|:-:|:-:
  58. Yellow Stadium|5|50
  59. White Wasteland|20|200
  60. Lead Dungeon|100|1,000
  61. Rainbow Ruins|500|5,000
  62. Ceramic Crucible|2,000|20,000
  63. MOAB Pit|10,000|100,000
  64. BFB Colosseum|25,000|250,000
  65. Boss arenas|35,000|350,000
  66. ---
  67. #4. Tracks: What to pick, what not to
  68.  
  69. The core of Battles is Tower Defense and Tower Defense's core is track. To make the most epic battles requies the best track. Best tracks are about 15-25 RBS (red bloon speed), has 15-35% are waters, has 1 start and 1 end, has some edge for Tack Shooter and Ice Monkey. However, these tracks are considered "deadly" due to too short, too much end, too much water, lack of placements. Here's the list of tracks that should be avoid when playing:
  70.  
  71. ##Hydro Dam
  72.  
  73. The track is too short and having too much water. That should be the main reason why this track is rare in Battles TV.
  74.  
  75. ##Ice Flow
  76.  
  77. It has a medium length allows you to wait 2 ecos to play towers. However, its main problem is having too much water and its end is also, prevent the use of Spike Factory as well as serveal guardian towers (i.e. engineer, 3/x wizard, etc)
  78.  
  79. ##Indoor Pool
  80.  
  81. A track that I haven't played once in the main arena. Too short (EVEN DOESNT LET YOU GET 2ND ECO!!!!), 2 entrance and 2 exits for regular bloons make this track being a "cancer" of this game. The third lane for bloon rushes, litirally reduce the placement. How crap is it?
  82.  
  83. ##Mondrian and Race Track
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