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- Congratulations On Downloading Sacrifice Patch #3!
- We listened to your comments and implemented the most requested features, we
- hope that you will continue to support us and provide your feedback -
- http://www.sacrifice.net/messageboard.htm (Voodoo Extreme Message Board)
- or
- via email: teamsacrifice@shiny.com
- *********
- *WARNING*
- *********
- (a) You MUST install DirectX8 for this patch to function properly. If you do not
- have Microsoft's DirectX8 you can download it from this site
- www.microsoft.com/directx/
- (b) Because Patch 3 adds additional items to any Saved Game, your current Saved
- Games will *** NO LONGER WORK *** once you have installed Patch 3. In the single
- player campaign, however, your characters (the WIZ files) are still OK.
- These WIZ files store which Ethereal Realm Level your Wizard last visited.
- To Load A WIZ File
- ******************
- (a) Select Single Player from the Sacrifice Main Menu.
- (b) Select Sacrifice Campaign.
- (c) Select the Wizard you want to load by highlighting its name.
- (d) Click Select Character and the game will load the last Ethereal Realm that
- your Wizard entered.
- -TABLE OF CONTENTS-
- 1.0 Multiplayer
- 1.1 Network Upgrades
- 1.2 New Modes
- 1.3 Game Summary Screen
- 1.4 Multiplayer Ranking System
- 1.5 Game options in Lobby
- 1.6 New Multiplayer Settings
- 1.7 General Upgrades
- 2.0 Keyboard Options
- 2.1 New Commands / Key Bindings
- 3.0 Balance
- 3.1 Creature Balance
- 3.2 Spell Balance
- 4.0 Added Triggers
- 5.0 Fixes
- ---------------------------
- 1.0 MULTIPLAYER
- ---------------------------
- 1.1 NETWORK UPGRADES/ ADDITIONS
- We have upgraded Sacrifice to use DirectX8' Direct Play to improve your Internet
- games:
- (a) Sacrifice Now Polls DX For Connection Bandwidth
- DirectX8 allows Sacrifice to determine the bandwidth connection of each player.
- This means that the game can send more updates down a faster connection,
- resulting in smoother gameplay. The nature of Sacrifice's networking however,
- (every message is sent to everyone) means that the bandwidth available is the
- lowest of the bandwidths to each player. This means that if there is a 28K modem
- player in a game of people on T-1's or cable modems, that game will not send as
- much data.
- Remember, though, that the game was designed to run well over a modem, so this
- is not a problem. Also, when the modem player quits, the game will start sending
- more data, since the lowest bandwidth connection has increased. Even better,
- Sacrifice now divides the bandwidth more efficiently between players; players
- with more creatures use more bandwidth since they have to send more information.
- Before patch 3, everyone had an equal slice of bandwidth. This is especially
- helpful with the addition of Observer Mode, since observer players generally
- control only 1 thing; the observer view.
- (b) A progress bar and cancel button have been added to the network re-synch box
- for more user control.
- (c) The join box is now the same for all create/join game operations
- (d) Several "Anti-Hack" measures are now in place to prevent "hacked" players
- from ruining your friendly games of Sacrifice:)
- (e) Added GameSpy Chatroom "Daily Message"
- There will be a daily message in the GameSpy Lobby letting you know if there is
- a new patch available for download or some other Sacrifice related news.
- 1.2 NEW MODES
- (a) Observer Mode
- Have you ever been desecrated and wanted to watch the rest of the game? Well now
- you can! Either stay in a game as an observer after you have been desecrated or
- join a new game as an observer to watch the action!
- Note: Observers will be able to chat unless the "no observer chat" option is
- selected in the multiplayer game lobby screen. Observer mode will not
- automatically end when the game is over. You will need to hit ESC to bring up
- the menu and click "Finish" to exit observer mode (you can do this to exit the
- game at any time once in observer mode).
- (b) Edit Wizard/ Spellbook
- Now you will be able to edit any custom wizard without having to play the single
- player game over again! You will also be able to edit the wizards spell book!
- (Provided you have finished the single player game at least once).
- 1.3 GAME SUMMARY SCREEN
- See how you fared in your latest game of Sacrifice with our new (and much
- requested!) Game Summary Screen.
- This screen appears after you have played a multiplayer game. You can access the
- screen by clicking on the "View Summary" button on the victory/defeat screen.
- Note: If you enter "observer mode" you will no longer have access to the Game
- Summary Screen.
- The Game summary screen will list the following information:
- Total Number Of Kills
- Total Number Of Wizards Banished
- Highest Level Attained
- Number Of Creatures Cast
- Number Of Souls Harvested
- Number Of Souls Acquired
- Number Of Manaliths Built
- Number Of Shrines Built
- Number Of Manaliths Destroyed
- Number Of Shrines Destroyed
- 1.4 MULTIPLAYER RANKING SYSTEM
- Sacrifice now tracks all games that you play over the Internet.
- If a game takes less then 2 minutes then the result is not recorded, even in the
- number of games played field.
- When you have amassed 5 wins against any opponents, you get assigned a ranking,
- which is updated as you play.
- A game is ranked so long as there are at least 2 humans, no computers, everyone
- is on a different team and all human players are ranked players.
- The winner of a ranked game gets his ranking increased, and the losers get their
- rankings decreased.
- The amount of the increase depends on the relative ranks of the players; winning
- against someone with a higher rank gives a larger increase than winning against
- someone with a lower rank. Conversely, loosing against someone with a lower rank
- gives a larger decrease than loosing against someone with a higher rank. Also,
- Sacrifice keeps track of which gods you play over the Internet and this affects
- your rank assignment.
- Rankings are as follows:
- Mystic denotes alignment to Persephone. The other gods' alignments are Geomancer
- (James), Sorcerer (Pyro), Elementalist (Stratos) and Necromancer (Charnel).
- (not ranked) Novice
- (0-499) Charlatan Mystic
- (500-799) Hedge Mystic
- (800-1099) Initiate Mystic
- (1100-1199) Apprentice Mystic
- (1200-1399) Journeyman Mystic
- (1400-1799) Master Mystic
- (1800-2099) Champion Mystic
- (2100-2399) Mystic Avatar
- (2400+) Supreme Mystic Avatar
- 1.5 GAME OPTIONS IN LOBBY
- (a) Display Ping
- Ping is the trip time of a message from one machine to another and back.
- Generally, the lower a ping is to a player, the better the connection and the
- more responsive the game. However, Sacrifice is extremely tolerant of high
- pings; games can and do work perfectly against someone with a 500+ ping.
- (b) New Alignment Custom
- This uses the spell book of a MP wizard that you can modify as long as you have
- completed the single player campaign at least once.
- (C) New Alignment Observer
- Observe and chat during the battle without having to get involved in the carnage
- 1.6 NEW MULTIPLAYER GAME SETTINGS
- (a) No Custom Spell Books
- Disallow the use of custom spell books.
- (b) No Observer
- Disallow player/s to join as observers or go into observer mode when they have
- been banished.
- (c) No Observer Chat
- Disallow observer/s the ability to chat to any other player. This includes other
- observers.
- (d) Allied Vision On/ Off
- Share vision with your ally in multiplayer for better strategic cooperation, or
- don't:)
- (e) Show Blue Souls On Mini-Map
- With this option turned on, all blue souls are shown on the minimap.
- 1.7 GENERAL UPGRADES
- (a) Enhanced Landscape Renderer
- The landscape now makes better use of statically cached meshes. When it detects
- that a new mesh is needed, it is created in exactly the form the video card
- requires, and then not touched again until another new mesh is needed. This is
- made possible by the use of hardware lighting where available (before, the
- landscape was lit in software), and hardware texture coordinate generation where
- available. Also, the rendering method for detail textures has changed slightly,
- making them available on more video cards.
- (b) Greatly Improved Speed On T&L Cards
- The new landscape renderer is designed for maximum throughput with hardware T&L.
- (c) New 3 Pass Lightmap Render Mode Allows Older Cards To Use Lightmaps
- Our light maps use additive lighting (the light adds color to the texture,
- rather than lack of light removing color as is the norm), older cards do not
- support this mode. The new 3-pass method allows this mode to be emulated with an
- additive layer.
- Basically instead of rendering (light map + light values) and then rendering the
- texture on top, we render the lightmap, render the light values as an additive
- transparency, gouraud shaded polygon over the lightmap, then render the texture
- on top of that. This additive layer is supported on nearly all cards, making
- lightmaps available to nearly everyone.
- (d) New Ultra-Fast No Lightmap Render Mode
- Some cards do not support multitexturing (the default lightmap mode) and don't
- have the fillrate to support multi-pass rendering (described above) and so this
- single pass no lightmap mode is great for speeding up their framerates. However,
- the game will no longer have the ultra moody lightmaps that you're used too:)
- ---------------------------
- 2.0 KEYBOARD OPTIONS
- ---------------------------
- 2.1 NEW COMMANDS/ KEYBINDINGS
- (a) Context Sensitive Cursor
- Save time with the new Context Sensitive Cursor. Place your cursor over a red
- soul right click and it will automatically change to cast convert! This feature
- will appear when you place your cursor over a red soul or over an unclaimed
- manafoutain.
- (b) Drop Soul
- Drop a blue soul for your soul-starved ally in a Multiplayer game. Players will
- be able to drop blue souls for the teammate by pressing the assigned drop soul
- key.
- (c) Cast Creature @ Key #
- No need to re-map your hot keys! Assign a key to cast you first level ranged
- unit creature and it will always cast your first level ranged unit regardless of
- what god or custom spell book you are currently using!
- (c) Cast Spell @ Key #
- No need to re-map your hot keys! Assign a key to cast you first level attack
- spell and it will always cast your first level attack spell regardless of what
- god or custom spell book you are currently using!
- (d) Cast Structure @ #
- Assign keys to always cast a selected structure spell.
- (e) New Formations
- Two new formations have been added these are Flank left and Flank right.
- Note: there is no VO for these formations, but they have been added to the X-
- Menu
- ---------------------------
- 3.0 BALANCE
- ---------------------------
- 3.1 CREATURES
- (a) Storm Giant takes less damage from lightning attacks.
- (b) Brainiac has had its firing rate and damage per shot increased. Shrike has
- had its health and damage per shot slightly reduced.
- (c) Frostwolves are now more resistant to damage from ranged creatures.
- (d) Ent protector shield no longer stacks, i.e. the effects of Protector Shield
- are no longer cumulative.
- (e) Viscous oil no longer stacks, i.e. the effects of Viscous Oil are no longer
- cumulative.
- (f) Removed area of effect damage for each target hit on Silverback, i.e. the
- attack of the Silverback no longer does damage to an area.
- 3.2 SPELLS
- (a) Animate Dead, Breath of life, and Charm automatically adds a unit to group
- 10 and selects it.
- (b) Halo of earth and rings of fire cease when the target dies, i.e. these
- spells will no longer give away the location of a wizard that is in ethereal
- form.
- (c) Death can no longer be stopped by player, i.e. the player can no longer
- stand in front of Death to stop the effects of this spell.
- (d) Players can now teleport to allied structures.
- ---------------------------
- 4.0 ADDED TRIGGER ACTIONS
- ---------------------------
- (a) Music Reset
- Resets all music moods to their starting settings, usually resulting in the
- music changing back to the level's ambient track.
- (b) Music Add Too
- Adds a value to one of the music moods, perhaps making it the dominant one
- thereby changing the track.
- (c) Music Turn
- Enables or disables the music on a per game basis.
- (d) Order (Creature Group) Go To With/ Order (Creature Group) Attack With/ Order
- (Creature Group) Guard With
- Currently works for "go to", "attack", and "guard" orders, it can also use any
- formation available in game.
- ---------------------------
- 5.0 FIXES
- ---------------------------
- (a) You can no longer cast a creature that you did not have the souls for
- This has now been fixed, such that the second creature will act as though the
- spell was interrupted and fade away after the casting completes.
- (b) Fixed Scapex "hyper" movement on Pentium 4's.
- (c) Fixed wobbling detail levels on characters and other game entities
- (noticeably on Pentium 4's).
- (d) Fixed screen fades (noticeably on Pentium 4's).
- (d) Win and loss dialogs no longer pause local games.
- (e) Unit View Updates And Unit AI Are Time Sliced For Better Performance
- Unit AI and view updates take a hefty chunk out of the run time of the game -
- it's a complex task. The more creatures you get, the more creatures have to be
- checked to see if they're in view for each creature. This soon builds to where
- it can slow the game down on some machines. The act of slowing it down makes the
- game have to do more view updates in a single turn, which slows the game down
- even more... Now, each side can only update 1 creature's view and AI per frame.
- Each creature's view is updated against only 1 side's creatures at a time. There
- is a queue of view updates for each side, which is sorted by the need for an
- update. Giving a creature an order forces it to the head of this queue, making
- it update its unit AI with these new orders almost immediately. In this way, the
- load is taken off of a slow machine and spread around, making the game run
- faster in large battles.
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