Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- /*
- [_object,_type] spawn server_updateObject;
- */
- private ["_object","_type","_objectID","_uid","_lastUpdate","_needUpdate","_object_position","_object_inventory","_object_damage","_isNotOk","_parachuteWest","_firstTime","_object_killed","_object_repair","_isbuildable","_object_vehicleKey","_activatingPlayer","_vehicleClassname","_toKey","_toKeyName","_vehicle_ID","_vehicle_UID"];
- _object = _this select 0;
- if(isNull(_object)) exitWith {
- diag_log format["Skipping Null Object: %1", _object];
- };
- _type = _this select 1;
- _parachuteWest = ((typeOf _object == "ParachuteWest") || (typeOf _object == "ParachuteC"));
- _isbuildable = (typeOf _object) in dayz_allowedObjects;
- _isNotOk = false;
- _firstTime = false;
- _objectID = _object getVariable ["ObjectID","0"];
- _uid = _object getVariable ["ObjectUID","0"];
- if ((typeName _objectID != "string") || (typeName _uid != "string")) then
- {
- diag_log(format["Non-string Object: ID %1 UID %2", _objectID, _uid]);
- //force fail
- _objectID = "0";
- _uid = "0";
- };
- if (!_parachuteWest && !(locked _object)) then {
- if (_objectID == "0" && _uid == "0") then
- {
- _object_position = getPosATL _object;
- _isNotOk = true;
- };
- };
- // do not update if buildable && not ok
- if (_isNotOk && _isbuildable) exitWith { };
- // delete if still not ok
- if (_isNotOk) exitWith { deleteVehicle _object; diag_log(format["Deleting object %1 with invalid ID at pos [%2,%3,%4]",typeOf _object,_object_position select 0,_object_position select 1, _object_position select 2]); };
- _lastUpdate = _object getVariable ["lastUpdate",time];
- _needUpdate = _object in needUpdate_objects;
- // TODO ----------------------
- _object_position = {
- private["_position","_worldspace","_fuel","_key"];
- _position = getPosATL _object;
- _worldspace = [
- (getDir _object) call KK_fnc_floatToString,
- _position call KK_fnc_positionToString
- ];
- _fuel = 0;
- if (_object isKindOf "AllVehicles") then {
- _fuel = fuel _object;
- };
- _key = format["CHILD:305:%1:%2:%3:",_objectID,_worldspace,_fuel];
- //diag_log ("HIVE: WRITE: "+ str(_key));
- _key call server_hiveWrite;
- };
- _object_inventory = {
- private["_inventory","_previous","_key","_updateGear"];
- _updateGear = false;
- if((typeOf _object) in DZE_Origins_Buildings) then {
- _state = _object getVariable ["CanBeUpdated",false];
- if(_state) then {
- _updateGear = true;
- _object setVariable ["WeaponCargo", getWeaponCargo _object,true];
- _object setVariable ["MagazineCargo", getMagazineCargo _object,true];
- _object setVariable ["BackpackCargo", getBackpackCargo _object,true];
- _inventory = [
- _object getVariable["WeaponCargo",[]],
- _object getVariable["MagazineCargo",[]],
- _object getVariable["BackpackCargo",[]]
- ];
- };
- } else {
- _updateGear = true;
- _inventory = [
- getWeaponCargo _object,
- getMagazineCargo _object,
- getBackpackCargo _object
- ];
- };
- _isNormal = true;
- if (typeOf (_object) == "Plastic_Pole_EP1_DZ") then{
- _isNormal = false;
- _inventory = _object getVariable ["plotfriends", []]; //We're replacing the inventory with UIDs for this item
- };
- if (typeOf (_object)in DZE_DoorsLocked) then{
- _isNormal = false;
- _inventory = _object getVariable ["doorfriends", []]; //We're replacing the inventory with UIDs for this item
- };
- if(_isNormal)then {
- _inventory = [
- getWeaponCargo _object,
- getMagazineCargo _object,
- getBackpackCargo _object
- /*ZSC*/
- , _object getVariable["bankMoney",0]
- /*ZSC*/
- ];
- };
- if(_updateGear) then {
- _previous = str(_object getVariable["lastInventory",[]]);
- if (str(_inventory) != _previous) then {
- _object setVariable["lastInventory",_inventory];
- if (_objectID == "0") then {
- _key = format["CHILD:309:%1:%2:",_uid,_inventory];
- } else {
- _key = format["CHILD:303:%1:%2:",_objectID,_inventory];
- };
- //diag_log ("HIVE: WRITE: "+ str(_key));
- _key call server_hiveWrite;
- };
- };
- };
- _object_damage = {
- private["_hitpoints","_array","_hit","_selection","_key","_damage"];
- _hitpoints = _object call vehicle_getHitpoints;
- _damage = damage _object;
- _array = [];
- {
- _hit = [_object,_x] call object_getHit;
- _selection = getText (configFile >> "CfgVehicles" >> (typeOf _object) >> "HitPoints" >> _x >> "name");
- if (_selection in Ori_VehicleUpgrades) then {_dam = 0;}; //prevent double writtings
- if (_hit > 0) then {_array set [count _array,[_selection,_hit]]};
- _object setHit ["_selection", _hit];
- } count _hitpoints;
- if (typeOf _object in Ori_VehiclesList) then {
- _cfg = configFile >> "CfgVehicles" >> (typeOf _object) >> "AnimationSources";
- _tc = count _cfg;
- for "_mti" from 0 to _tc-1 do {
- _mt = (_cfg select _mti);
- _st = getText(_mt >> "source");
- if (_st in Ori_VehicleUpgrades) then {
- _hit = _object getVariable [_st,1];
- _object animate [_st,_hit];
- _array set [count _array,[_st,_hit]];
- };
- };
- };
- _key = format["CHILD:306:%1:%2:%3:",_objectID,_array,_damage];
- //diag_log ("HIVE: WRITE: "+ str(_key));
- _key call server_hiveWrite;
- _object setVariable ["needUpdate",false,true];
- };
- _object_killed = {
- private["_hitpoints","_array","_hit","_selection","_key","_damage"];
- _hitpoints = _object call vehicle_getHitpoints;
- //_damage = damage _object;
- _damage = 1;
- _array = [];
- {
- _hit = [_object,_x] call object_getHit;
- _selection = getText (configFile >> "CfgVehicles" >> (typeOf _object) >> "HitPoints" >> _x >> "name");
- if (_hit > 0) then {_array set [count _array,[_selection,_hit]]};
- _hit = 1;
- _object setHit ["_selection", _hit];
- } count _hitpoints;
- if (_objectID == "0") then {
- _key = format["CHILD:306:%1:%2:%3:",_uid,_array,_damage];
- } else {
- _key = format["CHILD:306:%1:%2:%3:",_objectID,_array,_damage];
- };
- //diag_log ("HIVE: WRITE: "+ str(_key));
- _key call server_hiveWrite;
- _object setVariable ["needUpdate",false,true];
- if ((count _this) > 2) then {
- _killer = _this select 2;
- _charID = _object getVariable ['CharacterID','0'];
- _objID = _object getVariable['ObjectID','0'];
- _objUID = _object getVariable['ObjectUID','0'];
- _worldSpace = getPosATL _object;
- if (getPlayerUID _killer != "") then {
- _name = if (alive _killer) then { name _killer; } else { format["OBJECT %1", _killer]; };
- diag_log format["Vehicle killed: Vehicle %1 (TYPE: %2), CharacterID: %3, ObjectID: %4, ObjectUID: %5, Position: %6, Killer: %7 (UID: %8)", _object, (typeOf _object), _charID, _objID, _objUID, _worldSpace, _name, (getPlayerUID _killer)];
- } else {
- diag_log format["Vehicle killed: Vehicle %1 (TYPE: %2), CharacterID: %3, ObjectID: %4, ObjectUID: %5, Position: %6", _object, (typeOf _object), _charID, _objID, _objUID, _worldSpace];
- };
- };
- };
- _object_repair = {
- private["_hitpoints","_array","_hit","_selection","_key","_damage"];
- _hitpoints = _object call vehicle_getHitpoints;
- _damage = damage _object;
- _array = [];
- {
- _hit = [_object,_x] call object_getHit;
- _selection = getText (configFile >> "CfgVehicles" >> (typeOf _object) >> "HitPoints" >> _x >> "name");
- if (_hit > 0) then {_array set [count _array,[_selection,_hit]]};
- _object setHit ["_selection", _hit];
- } count _hitpoints;
- _key = format["CHILD:306:%1:%2:%3:",_objectID,_array,_damage];
- //diag_log ("HIVE: WRITE: "+ str(_key));
- _key call server_hiveWrite;
- _object setVariable ["needUpdate",false,true];
- };
- _object_vehicleKey = {
- private ["_hit","_selection","_fuel","_gotcha","_retry","_vehicleID","_key","_result","_outcome","_player","_class","_newKey","_newKeyName","_oldVehicleID","_oldVehicleUID","_hitpoints","_damage","_array","_inventory","_vehicleUID","_position","_dir","_worldspace"];
- /* Setting up variables */
- _player = _this select 0;
- _class = _this select 1;
- _newKey = _this select 2;
- _newKeyName = _this select 3;
- _oldVehicleID = _this select 4;
- _oldVehicleUID = _this select 5;
- /* Get Damage of the Vehicle */
- _object_changeCharacterID = {
- private["_vehicleLock","_skinFiles","_animationStates","_position","_worldspace","_fuel","_key"];
- _charID = _this select 0;
- _player = _this select 1;
- _inventory = [];
- if (typeOf (_object) == "Plastic_Pole_EP1_DZ") then{
- _inventory = _object getVariable ["AddedPUIDS", []]; //We're replacing the inventory with UIDs for this item
- } else {
- _inventory = [
- getWeaponCargo _object,
- getMagazineCargo _object,
- getBackpackCargo _object
- ];
- };
- _hitpoints = _object call vehicle_getHitpoints;
- _damage = damage _object;
- _array = [];
- {
- _hit = [_object,_x] call object_getHit;
- _selection = getText (configFile >> "CfgVehicles" >> (typeOf _object) >> "HitPoints" >> _x >> "name");
- if (_hit > 0) then {_array set [count _array,[_selection,_hit]]};
- _object setHit ["_selection", _hit];
- } forEach _hitpoints;
- /* Get the Fuel of the Vehicle */
- _fuel = 0;
- if (_object isKindOf "AllVehicles") then {
- _fuel = fuel _object;
- };
- /* Get the Inventory of the Vehicle */
- _inventory = [
- getWeaponCargo _object,
- getMagazineCargo _object,
- getBackpackCargo _object
- ];
- /* Get the position of the Vehicle */
- _position = getPosASL _object;
- if !(surfaceIsWater _position) then {
- _position = ASLToATL _position;
- };
- _dir = getDir _object;
- _worldspace = [_dir,_position];
- /* Delete the current Database entry */
- [_oldVehicleID,_oldVehicleUID,_player] call server_deleteObj;
- sleep 1;
- /* Generate a new UID */
- _vehicleUID = _worldspace call dayz_objectUID3;
- /* Write the new Database entry and LOG the action*/
- _key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, _damage , _newKey, _worldspace, _inventory, _array, _fuel,_vehicleUID];
- _key call server_hiveWrite;
- diag_log ("HIVE: WRITE: VEHICLE KEY CHANGER: "+ str(_key));
- diag_log format["HIVE: WRITE: VEHICLE KEY CHANGER: Vehicle:%1 NewKey:%2 BY %3(%4)", _object, _newKeyName, (name _player), (getPlayerUID _player)];
- /* Get the ObjectID of the entry in the Database */
- _retry = 0;
- _gotcha = false;
- while {!_gotcha && _retry < 10} do {
- sleep 1;
- /* Send the request */
- _key = format["CHILD:388:%1:",_vehicleUID];
- diag_log ("HIVE: READ: VEHICLE KEY CHANGER: "+ str(_key));
- _result = _key call server_hiveReadWrite;
- _outcome = _result select 0;
- /* We got a answer */
- if (_outcome == "PASS") then {
- _vehicleID = _result select 1;
- /* Compare with old ObjectID to check if it not was deleted yet */
- if (_oldVehicleID == _vehicleID) then {
- /* Not good lets give it another try */
- _gotcha = false;
- _retry = _retry + 1;
- } else {
- /* GOTCHA! */
- diag_log("CUSTOM: VEHICLE KEY CHANGER: Selected " + str(_vehicleID));
- _gotcha = true;
- _retry = 11;
- _object setVariable ["VKC_disabled", 1,true];
- _object setVariable ["VKC_claiming_disabled", 1,true];
- [_object] spawn {
- private ["_veh"];
- _veh = _this select 0;
- sleep 30;
- _veh setVariable ["VKC_disabled", 0,true];
- _veh setVariable ["VKC_claiming_disabled", 0,true];
- };
- PVDZE_vkc_Success = true;
- (owner _player) publicVariableClient "PVDZE_vkc_Success";
- /* Lock the Vehicle */
- _object setVehicleLock "locked";
- /* Save the ObjectID and ObjectUID to the vehicles variable and make it public */
- _object setVariable ["ObjectID", _vehicleID, true];
- _object setVariable ["ObjectUID", _vehicleUID, true];
- /* Set the lastUpdate time to current */
- _object setVariable ["lastUpdate",time,true];
- /* Set the CharacterID to the new Key so we can access it! */
- _object setVariable ["CharacterID", _newKey, true];
- /* Some other variables you might need for disallow lift/tow/cargo locked Vehicles and such */
- /* Uncomment if you use this */
- /* R3F Arty and LOG block lift/tow/cargo locked vehicles*/
- _object setVariable ["R3F_LOG_disabled",true,true];
- /* =BTC= Logistic block lift locked vehicles*/
- _object setVariable ["BTC_Cannot_Lift",true,true];
- };
- } else {
- /* Something went wrong on the request give it another try */
- diag_log("CUSTOM: VEHICLE KEY CHANGER: trying again to get id for: " + str(_vehicleUID));
- _gotcha = false;
- _retry = _retry + 1;
- };
- };
- };
- // TODO ----------------------
- _object setVariable ["lastUpdate",time,true];
- switch (_type) do {
- case "all": {
- call _object_position;
- call _object_inventory;
- call _object_damage;
- };
- case "position": {
- if (!(_object in needUpdate_objects)) then {
- //diag_log format["DEBUG Position: Added to NeedUpdate=%1",_object];
- needUpdate_objects set [count needUpdate_objects, _object];
- };
- };
- case "gear": {
- call _object_inventory;
- };
- case "damage": {
- if ( (time - _lastUpdate) > 5) then {
- call _object_damage;
- } else {
- if (!(_object in needUpdate_objects)) then {
- //diag_log format["DEBUG Damage: Added to NeedUpdate=%1",_object];
- needUpdate_objects set [count needUpdate_objects, _object];
- };
- };
- };
- case "killed": {
- call _object_killed;
- };
- case "repair": {
- call _object_damage;
- };
- case "vehiclekey": {
- _activatingPlayer = _this select 2;
- _vehicleClassname = _this select 3;
- _toKey = _this select 4;
- _toKeyName = _this select 5;
- _vehicle_ID = _this select 6;
- _vehicle_UID = _this select 7;
- [_activatingPlayer, _vehicleClassname, _toKey, _toKeyName, _vehicle_ID, _vehicle_UID] call _object_vehicleKey;;
- };
- case "changeCharacterID": {
- [_this select 2,_this select 3] call _object_changeCharacterID;
- };
- };
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement