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- 0.002 2015-07-23 19:17:28; Factorio 0.12.0 (Build 103, win64)
- 0.002 Operating system: Windows 7 Service Pack 1
- 0.002 Read data path: D:/My Games/Factorio/data
- 0.002 Write data path: C:/Users/Rein/AppData/Roaming/Factorio
- 0.002 Binaries path: D:/My Games/Factorio/bin
- 0.073 Initialised Direct3D: NVIDIA GeForce GTX 760; driver: nvd3dumx.dll 10.18.13.5330
- 0.124 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: X 4] [Graphics quality: normal] [Video memory usage: all]
- 0.238 Loading mod core 0.0.0 (data.lua)
- 0.242 Loading mod base 0.12.0 (data.lua)
- 0.925 Initial atlas bitmap size is 16384
- 0.928 Created atlas bitmap 16384x7658
- 10.872 Info Updater.cpp:720: Downloading https://www.factorio.com/updater/get-available-versions?username=Rein&token=<private>&apiVersion=2
- 11.167 0 packages available to download (experimental updates disabled).
- 11.198 Factorio initialised
- 24.100 Info Router.cpp:405: Router peerID(0) shutting down.
- 24.101 Info Router.cpp:432: Router state -> Disconnected
- 24.101 Joining game 23.226.xxx.xxx:34197 at port 34197
- 24.101 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
- 24.101 Info Router.cpp:432: Router state -> Connecting
- 24.103 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
- 24.184 Info Router.cpp:432: Router state -> WaitingForAccept
- 24.284 Info Synchronizer.cpp:55: NetworkTick(1999) initialized Synchronizer local peer(2) latency(6).
- 24.284 Info Synchronizer.cpp:491: networkTick(1999) adding peer(0) success(true).
- 24.284 Info Synchronizer.cpp:491: networkTick(1999) adding peer(1) success(true).
- 24.284 Info Router.cpp:432: Router state -> Connected
- 24.284 Info Router.cpp:614: ConnectionAccepted ownPeerID(2) nextPeerID(3)
- 24.284 Info MultiplayerManager.cpp:848: networkTick(1999) mapTick(-1) changing state from(Connecting) to(VerifyingConnection)
- 24.368 Info Router.cpp:626: Received onPeerConnected for already connected peer(2)
- 24.884 Info MultiplayerManager.cpp:1311: Received peer info for peer(0) username(<server>).
- 24.884 Info MultiplayerManager.cpp:989: networkTick(2005) mapTick(-1) received stateChanged peerID(0) oldState(Ready) newState(InGame)
- 24.884 Info MultiplayerManager.cpp:1311: Received peer info for peer(1) username(Dakkan).
- 24.884 Info MultiplayerManager.cpp:989: networkTick(2005) mapTick(-1) received stateChanged peerID(1) oldState(Ready) newState(InGame)
- 24.884 Info MultiplayerManager.cpp:1311: Received peer info for peer(2) username(Rein).
- 24.884 Info MultiplayerManager.cpp:989: networkTick(2005) mapTick(-1) received stateChanged peerID(2) oldState(Ready) newState(Connecting)
- 24.884 Info MultiplayerManager.cpp:1311: Received peer info for peer(2) username(Rein).
- 24.884 Info MultiplayerManager.cpp:989: networkTick(2005) mapTick(-1) received stateChanged peerID(2) oldState(Connecting) newState(Connecting)
- 24.884 Info MultiplayerManager.cpp:1311: Received peer info for peer(2) username(Rein).
- 24.884 Info MultiplayerManager.cpp:989: networkTick(2005) mapTick(-1) received stateChanged peerID(2) oldState(Connecting) newState(Connecting)
- 24.884 Info MultiplayerManager.cpp:989: networkTick(2005) mapTick(-1) received stateChanged peerID(2) oldState(Connecting) newState(VerifyingConnection)
- 25.001 Info MultiplayerManager.cpp:848: networkTick(2012) mapTick(-1) changing state from(VerifyingConnection) to(ConnectedWaitingForMap)
- 25.107 Info MultiplayerManager.cpp:989: networkTick(2018) mapTick(-1) received stateChanged peerID(2) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
- 25.201 Info MultiplayerManager.cpp:989: networkTick(2024) mapTick(-1) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
- 25.201 Info MultiplayerManager.cpp:989: networkTick(2024) mapTick(-1) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
- 25.417 Info MultiplayerManager.cpp:989: networkTick(2037) mapTick(-1) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
- 25.417 Info MultiplayerManager.cpp:989: networkTick(2037) mapTick(-1) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
- 25.417 Info MultiplayerManager.cpp:989: networkTick(2037) mapTick(-1) received stateChanged peerID(1) oldState(InGameAligning) newState(InGameAligned)
- 25.417 Info MultiplayerManager.cpp:989: networkTick(2037) mapTick(-1) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameSavingMap)
- 25.467 Info MultiplayerManager.cpp:989: networkTick(2040) mapTick(-1) received stateChanged peerID(1) oldState(InGameSavingMap) newState(InGameSendingMap)
- 25.467 Downloading file C:/Users\Rein\AppData\Roaming\Factorio\temp\mp-download.zip (331471 B, 659 blocks)
- 25.471 Info MultiplayerManager.cpp:848: networkTick(2040) mapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
- 25.471 Info NetworkInputHandler.cpp:40: mapTick(10769) networkTick(2040) initialized NetworkInputHandler local peer(2).
- 25.471 Info NetworkInputHandler.cpp:482: expectedMapTick(10769) adding peer(0).
- 25.471 Info NetworkInputHandler.cpp:482: expectedMapTick(10769) adding peer(1).
- 25.471 Info Synchronizer.cpp:405: NetworkTick(2040) mapTick(10769) applying 28 pending tickClosures
- 25.471 Info NetworkInputHandler.cpp:561: assigning playerIndex(255) to peer(0)
- 25.471 Info NetworkInputHandler.cpp:561: assigning playerIndex(0) to peer(1)
- 25.471 Info NetworkInputHandler.cpp:561: assigning playerIndex(255) to peer(2)
- 25.471 Info MultiplayerManager.cpp:1496: networkTick(2040) mapTick(-1) adding mapAlignTask(SendPlayerJoinGameAlignTask)
- 25.486 Info MultiplayerManager.cpp:989: networkTick(2041) mapTick(-1) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
- 25.486 Info MultiplayerManager.cpp:1272: received mapReadyForDownload - adding download source peerID(0)
- 25.568 Info MultiplayerManager.cpp:989: networkTick(2046) mapTick(-1) received stateChanged peerID(2) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
- 27.116 Finished download (1 s, 331 kB, 201 kB/s)
- 27.124 Info MultiplayerManager.cpp:1048: networkTick(2140) mapTick(-1) map download finished creating scenario
- 27.124 Info MultiplayerManager.cpp:848: networkTick(2140) mapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
- 27.125 Loading map C:/Users\Rein\AppData\Roaming\Factorio\temp\mp-download.zip
- 27.132 Info Scenario.cpp:160: Map version 0.12.0-36
- 27.184 Info MultiplayerManager.cpp:848: networkTick(2144) mapTick(10769) changing state from(ConnectedLoadingMap) to(InGameWaitingForOthers)
- 27.228 Info MultiplayerManager.cpp:989: networkTick(2146) mapTick(10769) received stateChanged peerID(2) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
- 27.296 Info MultiplayerManager.cpp:989: networkTick(2150) mapTick(10769) received stateChanged peerID(2) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
- 27.330 Info MultiplayerManager.cpp:989: networkTick(2152) mapTick(10769) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
- 27.330 Info MultiplayerManager.cpp:989: networkTick(2152) mapTick(10769) received stateChanged peerID(1) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
- 27.330 Info MultiplayerManager.cpp:1160: networkTick(2152) mapTick(10769) stopping mapAlign
- 27.330 Info MultiplayerManager.cpp:1654: performing map align task (SendPlayerJoinGameAlignTask)
- 27.330 Info MultiplayerManager.cpp:848: networkTick(2152) mapTick(10769) changing state from(InGameWaitingForOthers) to(InGame)
- 27.330 Info MultiplayerManager.cpp:1470: networkTick(2152) mapTick(10769) peerID(2) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
- ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
- ((peerID(2) state(InGameWaitingForOthers) mapAlignTick(-1))
- )
- 27.434 Info MultiplayerManager.cpp:989: networkTick(2158) mapTick(10775) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
- 27.434 Info MultiplayerManager.cpp:989: networkTick(2158) mapTick(10775) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
- 27.434 Info MultiplayerManager.cpp:989: networkTick(2158) mapTick(10775) received stateChanged peerID(2) oldState(InGameWaitingForOthers) newState(InGame)
- 27.469 Info NetworkInputHandler.cpp:703: mapTick(10778) networkTick(2161) connecting to player(Rein).
- 27.469 Info NetworkInputHandler.cpp:561: assigning playerIndex(1) to peer(2)
- 27.469 Info GameActionHandler.cpp:1913: MapTick(10778) processed PlayerJoinGame peerID(2) playerIndex(1) mode(connect)
- 34.060 Info Router.cpp:648: networkTick(2552) adding peer(3) address(64.92.xxx.xxx:34197) sending connectionAccept(false)
- 34.060 Info Synchronizer.cpp:491: networkTick(2552) adding peer(3) success(true).
- 35.704 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2547) from peer(3). Drop detection state(100/600).
- 35.704 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2548) from peer(3). Drop detection state(100/600).
- 35.704 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2549) from peer(3). Drop detection state(100/600).
- 35.704 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2550) from peer(3). Drop detection state(100/600).
- 37.378 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2547) from peer(3). Drop detection state(200/600).
- 37.378 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2548) from peer(3). Drop detection state(200/600).
- 37.378 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2549) from peer(3). Drop detection state(200/600).
- 37.378 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2550) from peer(3). Drop detection state(200/600).
- 39.050 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2547) from peer(3). Drop detection state(300/600).
- 39.050 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2548) from peer(3). Drop detection state(300/600).
- 39.050 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2549) from peer(3). Drop detection state(300/600).
- 39.050 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2550) from peer(3). Drop detection state(300/600).
- 40.719 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2547) from peer(3). Drop detection state(400/600).
- 40.720 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2548) from peer(3). Drop detection state(400/600).
- 40.720 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2549) from peer(3). Drop detection state(400/600).
- 40.720 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2550) from peer(3). Drop detection state(400/600).
- 42.374 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2547) from peer(3). Drop detection state(500/600).
- 42.374 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2548) from peer(3). Drop detection state(500/600).
- 42.374 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2549) from peer(3). Drop detection state(500/600).
- 42.374 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2550) from peer(3). Drop detection state(500/600).
- 44.042 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2547) from peer(3). Drop detection state(600/600).
- 44.042 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2548) from peer(3). Drop detection state(600/600).
- 44.042 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2549) from peer(3). Drop detection state(600/600).
- 44.042 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2550) from peer(3). Drop detection state(600/600).
- 44.060 Info Synchronizer.cpp:585: NetworkTick(2553) peer(3) peerHeartbeatsEmpty(true) is not responding, dropping.
- 44.166 Info MultiplayerManager.cpp:1311: Received peer info for peer(0) username(<server>).
- 44.166 Info MultiplayerManager.cpp:989: networkTick(2558) mapTick(11142) received stateChanged peerID(0) oldState(InGame) newState(InGame)
- 44.166 Info MultiplayerManager.cpp:1311: Received peer info for peer(1) username(Dakkan).
- 44.166 Info MultiplayerManager.cpp:989: networkTick(2558) mapTick(11142) received stateChanged peerID(1) oldState(InGame) newState(InGame)
- 44.166 Info MultiplayerManager.cpp:1311: Received peer info for peer(2) username(Rein).
- 44.166 Info MultiplayerManager.cpp:989: networkTick(2558) mapTick(11142) received stateChanged peerID(2) oldState(InGame) newState(InGame)
- 44.184 Info MultiplayerManager.cpp:1362: Peer dropout for peer (3) by peer (1) -- removing now
- 44.184 Info MultiplayerManager.cpp:935: networkTick(2559) mapTick(11143) removing peer(3) dropout(true)
- 44.184 Info Synchronizer.cpp:507: networkTick(2559) removing peer(3) success(false).
- 44.184 Info MultiplayerManager.cpp:848: networkTick(2559) mapTick(11143) changing state from(InGame) to(InGameAligning)
- 44.184 Info MultiplayerManager.cpp:1582: networkTick(2559) mapTick(11143) starting mapAlign
- 44.184 Info MultiplayerManager.cpp:1496: networkTick(2559) mapTick(11143) adding mapAlignTask(RemovePlayerAlignTask)
- 44.184 Info MultiplayerManager.cpp:1362: Peer dropout for peer (3) by peer (2) -- removing now
- 44.184 Info MultiplayerManager.cpp:1365: Peer dropout detected for not connected peer
- 54.212 Info MultiplayerManager.cpp:1362: Peer dropout for peer (3) by peer (0) -- removing now
- 54.212 Info MultiplayerManager.cpp:1365: Peer dropout detected for not connected peer
- 54.229 Info MultiplayerManager.cpp:989: networkTick(2565) mapTick(11143) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
- 54.229 Info MultiplayerManager.cpp:989: networkTick(2565) mapTick(11143) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
- 54.229 Info MultiplayerManager.cpp:989: networkTick(2565) mapTick(11143) received stateChanged peerID(2) oldState(InGame) newState(InGameAligning)
- 54.229 Info MultiplayerManager.cpp:1516: networkTick(2565) mapTick(11143) sending mapAlignAction
- 54.335 Info MultiplayerManager.cpp:1204: networkTick(2571) mapTick(11143) received MapAlignAction from peer(0), mapAlignTick(11142) appliedTickClosuresCount(28)
- 54.335 Info MultiplayerManager.cpp:1204: networkTick(2571) mapTick(11143) received MapAlignAction from peer(1), mapAlignTick(11141) appliedTickClosuresCount(28)
- 54.335 Info MultiplayerManager.cpp:1204: networkTick(2571) mapTick(11143) received MapAlignAction from peer(2), mapAlignTick(11144) appliedTickClosuresCount(0)
- 54.335 Info MultiplayerManager.cpp:1598: networkTick(2572) mapTick(11143) mapAlign finished targetTick(11144) updating map and running the tasks ...
- 54.335 Info MultiplayerManager.cpp:1470: networkTick(2572) mapTick(11143) peerID(2) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(11142))
- ((peerID(1) state(InGameAligning) mapAlignTick(11141))
- ((peerID(2) state(InGameAligning) mapAlignTick(11144))
- )
- 54.335 Info NetworkInputHandler.cpp:82: expectedMapTick(11144) refusing Input Action [1 11143 OpenGui] because multiplayer control is not ready
- 54.335 Info MultiplayerManager.cpp:1619: maptick(11144) crc before applying all ticks: 928161239
- 54.335 Info NetworkInputHandler.cpp:623: applyAllTickClosures: expectedMapTick(11144) lastTickApplied(11135) referenceMapTick(11144) networkTick(2572)
- 54.336 Info MultiplayerManager.cpp:1630: maptick(11144) crc after applying all ticks: 928161239
- 54.336 Info MultiplayerManager.cpp:848: networkTick(2572) mapTick(11144) changing state from(InGameAligning) to(InGameAligned)
- 54.459 Info MultiplayerManager.cpp:989: networkTick(2578) mapTick(11144) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
- 54.459 Info MultiplayerManager.cpp:989: networkTick(2578) mapTick(11144) received stateChanged peerID(1) oldState(InGameAligning) newState(InGameAligned)
- 54.459 Info MultiplayerManager.cpp:989: networkTick(2578) mapTick(11144) received stateChanged peerID(2) oldState(InGameAligning) newState(InGameAligned)
- 54.459 Info MultiplayerManager.cpp:848: networkTick(2578) mapTick(11144) changing state from(InGameAligned) to(InGameWaitingForOthers)
- 54.565 Info MultiplayerManager.cpp:989: networkTick(2584) mapTick(11144) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
- 54.565 Info MultiplayerManager.cpp:989: networkTick(2584) mapTick(11144) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameWaitingForOthers)
- 54.565 Info MultiplayerManager.cpp:989: networkTick(2584) mapTick(11144) received stateChanged peerID(2) oldState(InGameAligned) newState(InGameWaitingForOthers)
- 54.565 Info MultiplayerManager.cpp:1160: networkTick(2584) mapTick(11144) stopping mapAlign
- 54.565 Info MultiplayerManager.cpp:1654: performing map align task (RemovePlayerAlignTask)
- 54.565 Info MultiplayerManager.cpp:1679: networkTick(2584) mapTick(11144) finishing removing peer(3) hasPeer(false)
- 54.565 Info NetworkInputHandler.cpp:506: expectedMapTick(11144) removing peer(3) success(false).
- 54.565 Info Synchronizer.cpp:507: networkTick(2584) removing peer(3) success(false).
- 54.565 Info MultiplayerManager.cpp:848: networkTick(2584) mapTick(11144) changing state from(InGameWaitingForOthers) to(InGame)
- 54.565 Info MultiplayerManager.cpp:1470: networkTick(2584) mapTick(11144) peerID(2) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
- ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
- ((peerID(2) state(InGameWaitingForOthers) mapAlignTick(-1))
- )
- 54.655 Info MultiplayerManager.cpp:989: networkTick(2590) mapTick(11149) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
- 54.655 Info MultiplayerManager.cpp:989: networkTick(2590) mapTick(11149) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
- 54.655 Info MultiplayerManager.cpp:989: networkTick(2590) mapTick(11149) received stateChanged peerID(2) oldState(InGameWaitingForOthers) newState(InGame)
- 57.036 Info MultiplayerManager.cpp:127: NetworkTick(2732) disconnecting multiplayer connection.
- 57.036 Info NetworkInputHandler.cpp:59: expectedMapTick(11283) sending PlayerLeaveGame
- 57.126 Info MultiplayerManager.cpp:1344: Disconnect notification for peer (2)
- 57.126 Info MultiplayerManager.cpp:935: networkTick(2738) mapTick(11288) removing peer(2) dropout(false)
- 57.126 Info MultiplayerManager.cpp:848: networkTick(2738) mapTick(11288) changing state from(InGame) to(InGameAligning)
- 57.126 Info MultiplayerManager.cpp:1582: networkTick(2738) mapTick(11288) starting mapAlign
- 57.126 Info MultiplayerManager.cpp:1496: networkTick(2738) mapTick(11288) adding mapAlignTask(RemovePlayerAlignTask)
- 57.234 Info MultiplayerManager.cpp:989: networkTick(2744) mapTick(11288) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
- 57.234 Info MultiplayerManager.cpp:989: networkTick(2744) mapTick(11288) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
- 57.234 Info MultiplayerManager.cpp:989: networkTick(2744) mapTick(11288) received stateChanged peerID(2) oldState(InGame) newState(InGameAligning)
- 57.234 Info MultiplayerManager.cpp:1516: networkTick(2744) mapTick(11288) sending mapAlignAction
- 57.324 Info MultiplayerManager.cpp:1204: networkTick(2750) mapTick(11288) received MapAlignAction from peer(0), mapAlignTick(11291) appliedTickClosuresCount(22)
- 57.324 Info MultiplayerManager.cpp:1204: networkTick(2750) mapTick(11288) received MapAlignAction from peer(1), mapAlignTick(11291) appliedTickClosuresCount(22)
- 57.324 Info MultiplayerManager.cpp:1204: networkTick(2750) mapTick(11288) received MapAlignAction from peer(2), mapAlignTick(11289) appliedTickClosuresCount(0)
- 57.324 Info MultiplayerManager.cpp:1598: networkTick(2751) mapTick(11288) mapAlign finished targetTick(11291) updating map and running the tasks ...
- 57.324 Info MultiplayerManager.cpp:1470: networkTick(2751) mapTick(11288) peerID(2) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(11291))
- ((peerID(1) state(InGameAligning) mapAlignTick(11291))
- ((peerID(2) state(InGameAligning) mapAlignTick(11289))
- )
- 57.325 Info MultiplayerManager.cpp:1619: maptick(11291) crc before applying all ticks: -1609754722
- 57.325 Info NetworkInputHandler.cpp:623: applyAllTickClosures: expectedMapTick(11291) lastTickApplied(11282) referenceMapTick(11291) networkTick(2751)
- 57.325 Info NetworkInputHandler.cpp:647: applyAllTickClosures: applying tickClosure(tick(11283) inputActions((PlayerLeaveGame) ) ) for peer(2)
- 57.325 Info NetworkInputHandler.cpp:506: expectedMapTick(-1) removing peer(2) success(true).
- 57.325 Info GameActionHandler.cpp:1927: MapTick(11291) processed PlayerLeaveGame peerID(2) playerIndex(1)
- 57.325 Info MultiplayerManager.cpp:1630: maptick(11291) crc after applying all ticks: 1691295290
- 57.325 Info MultiplayerManager.cpp:848: networkTick(2751) mapTick(11291) changing state from(InGameAligning) to(InGameAligned)
- 57.449 Info MultiplayerManager.cpp:989: networkTick(2757) mapTick(11291) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
- 57.449 Info MultiplayerManager.cpp:989: networkTick(2757) mapTick(11291) received stateChanged peerID(1) oldState(InGameAligning) newState(InGameAligned)
- 57.449 Info MultiplayerManager.cpp:989: networkTick(2757) mapTick(11291) received stateChanged peerID(2) oldState(InGameAligning) newState(InGameAligned)
- 57.449 Info NetworkInputHandler.cpp:482: expectedMapTick(-1) adding peer(2).
- 57.449 Info MultiplayerManager.cpp:848: networkTick(2757) mapTick(11291) changing state from(InGameAligned) to(InGameWaitingForOthers)
- 57.539 Info MultiplayerManager.cpp:989: networkTick(2763) mapTick(11291) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
- 57.539 Info MultiplayerManager.cpp:989: networkTick(2763) mapTick(11291) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameWaitingForOthers)
- 57.539 Info MultiplayerManager.cpp:989: networkTick(2763) mapTick(11291) received stateChanged peerID(2) oldState(InGameAligned) newState(InGameWaitingForOthers)
- 57.539 Info MultiplayerManager.cpp:1160: networkTick(2763) mapTick(11291) stopping mapAlign
- 57.539 Info MultiplayerManager.cpp:1654: performing map align task (RemovePlayerAlignTask)
- 57.539 Info MultiplayerManager.cpp:848: networkTick(2763) mapTick(11291) changing state from(InGameWaitingForOthers) to(Disconnecting)
- 57.539 Info MultiplayerManager.cpp:1470: networkTick(2763) mapTick(11291) peerID(2) fullStateLog: local state(Disconnecting) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
- ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
- ((peerID(2) state(InGameWaitingForOthers) mapAlignTick(-1))
- )
- 57.861 Info MultiplayerManager.cpp:848: networkTick(2769) mapTick(11291) changing state from(Disconnecting) to(QuitScheduled)
- 57.879 Info MultiplayerManager.cpp:154: NetworkTick(2769) quitting multiplayer connection.
- 57.879 Info MultiplayerManager.cpp:848: networkTick(2769) mapTick(11291) changing state from(QuitScheduled) to(Disconnected)
- 57.879 Info NetworkInputHandler.cpp:720: mapTick(-1) networkTick(2769) disconnecting from player.
- 58.111 Info Router.cpp:405: Router peerID(2) shutting down.
- 58.112 Info WindowsUDPSocket.cpp:161: Socket closed
- 58.112 Info Router.cpp:432: Router state -> Disconnected
- 60.257 Goodbye
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