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ReinAurre

Test 1 - Rein - Dakkan-Rein-Creodor

Jul 23rd, 2015
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  1. 0.002 2015-07-23 19:17:28; Factorio 0.12.0 (Build 103, win64)
  2. 0.002 Operating system: Windows 7 Service Pack 1
  3. 0.002 Read data path: D:/My Games/Factorio/data
  4. 0.002 Write data path: C:/Users/Rein/AppData/Roaming/Factorio
  5. 0.002 Binaries path: D:/My Games/Factorio/bin
  6. 0.073 Initialised Direct3D: NVIDIA GeForce GTX 760; driver: nvd3dumx.dll 10.18.13.5330
  7. 0.124 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: X 4] [Graphics quality: normal] [Video memory usage: all]
  8. 0.238 Loading mod core 0.0.0 (data.lua)
  9. 0.242 Loading mod base 0.12.0 (data.lua)
  10. 0.925 Initial atlas bitmap size is 16384
  11. 0.928 Created atlas bitmap 16384x7658
  12. 10.872 Info Updater.cpp:720: Downloading https://www.factorio.com/updater/get-available-versions?username=Rein&token=<private>&apiVersion=2
  13. 11.167 0 packages available to download (experimental updates disabled).
  14. 11.198 Factorio initialised
  15. 24.100 Info Router.cpp:405: Router peerID(0) shutting down.
  16. 24.101 Info Router.cpp:432: Router state -> Disconnected
  17. 24.101 Joining game 23.226.xxx.xxx:34197 at port 34197
  18. 24.101 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
  19. 24.101 Info Router.cpp:432: Router state -> Connecting
  20. 24.103 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
  21. 24.184 Info Router.cpp:432: Router state -> WaitingForAccept
  22. 24.284 Info Synchronizer.cpp:55: NetworkTick(1999) initialized Synchronizer local peer(2) latency(6).
  23. 24.284 Info Synchronizer.cpp:491: networkTick(1999) adding peer(0) success(true).
  24. 24.284 Info Synchronizer.cpp:491: networkTick(1999) adding peer(1) success(true).
  25. 24.284 Info Router.cpp:432: Router state -> Connected
  26. 24.284 Info Router.cpp:614: ConnectionAccepted ownPeerID(2) nextPeerID(3)
  27. 24.284 Info MultiplayerManager.cpp:848: networkTick(1999) mapTick(-1) changing state from(Connecting) to(VerifyingConnection)
  28. 24.368 Info Router.cpp:626: Received onPeerConnected for already connected peer(2)
  29. 24.884 Info MultiplayerManager.cpp:1311: Received peer info for peer(0) username(<server>).
  30. 24.884 Info MultiplayerManager.cpp:989: networkTick(2005) mapTick(-1) received stateChanged peerID(0) oldState(Ready) newState(InGame)
  31. 24.884 Info MultiplayerManager.cpp:1311: Received peer info for peer(1) username(Dakkan).
  32. 24.884 Info MultiplayerManager.cpp:989: networkTick(2005) mapTick(-1) received stateChanged peerID(1) oldState(Ready) newState(InGame)
  33. 24.884 Info MultiplayerManager.cpp:1311: Received peer info for peer(2) username(Rein).
  34. 24.884 Info MultiplayerManager.cpp:989: networkTick(2005) mapTick(-1) received stateChanged peerID(2) oldState(Ready) newState(Connecting)
  35. 24.884 Info MultiplayerManager.cpp:1311: Received peer info for peer(2) username(Rein).
  36. 24.884 Info MultiplayerManager.cpp:989: networkTick(2005) mapTick(-1) received stateChanged peerID(2) oldState(Connecting) newState(Connecting)
  37. 24.884 Info MultiplayerManager.cpp:1311: Received peer info for peer(2) username(Rein).
  38. 24.884 Info MultiplayerManager.cpp:989: networkTick(2005) mapTick(-1) received stateChanged peerID(2) oldState(Connecting) newState(Connecting)
  39. 24.884 Info MultiplayerManager.cpp:989: networkTick(2005) mapTick(-1) received stateChanged peerID(2) oldState(Connecting) newState(VerifyingConnection)
  40. 25.001 Info MultiplayerManager.cpp:848: networkTick(2012) mapTick(-1) changing state from(VerifyingConnection) to(ConnectedWaitingForMap)
  41. 25.107 Info MultiplayerManager.cpp:989: networkTick(2018) mapTick(-1) received stateChanged peerID(2) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
  42. 25.201 Info MultiplayerManager.cpp:989: networkTick(2024) mapTick(-1) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
  43. 25.201 Info MultiplayerManager.cpp:989: networkTick(2024) mapTick(-1) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
  44. 25.417 Info MultiplayerManager.cpp:989: networkTick(2037) mapTick(-1) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
  45. 25.417 Info MultiplayerManager.cpp:989: networkTick(2037) mapTick(-1) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
  46. 25.417 Info MultiplayerManager.cpp:989: networkTick(2037) mapTick(-1) received stateChanged peerID(1) oldState(InGameAligning) newState(InGameAligned)
  47. 25.417 Info MultiplayerManager.cpp:989: networkTick(2037) mapTick(-1) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameSavingMap)
  48. 25.467 Info MultiplayerManager.cpp:989: networkTick(2040) mapTick(-1) received stateChanged peerID(1) oldState(InGameSavingMap) newState(InGameSendingMap)
  49. 25.467 Downloading file C:/Users\Rein\AppData\Roaming\Factorio\temp\mp-download.zip (331471 B, 659 blocks)
  50. 25.471 Info MultiplayerManager.cpp:848: networkTick(2040) mapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
  51. 25.471 Info NetworkInputHandler.cpp:40: mapTick(10769) networkTick(2040) initialized NetworkInputHandler local peer(2).
  52. 25.471 Info NetworkInputHandler.cpp:482: expectedMapTick(10769) adding peer(0).
  53. 25.471 Info NetworkInputHandler.cpp:482: expectedMapTick(10769) adding peer(1).
  54. 25.471 Info Synchronizer.cpp:405: NetworkTick(2040) mapTick(10769) applying 28 pending tickClosures
  55. 25.471 Info NetworkInputHandler.cpp:561: assigning playerIndex(255) to peer(0)
  56. 25.471 Info NetworkInputHandler.cpp:561: assigning playerIndex(0) to peer(1)
  57. 25.471 Info NetworkInputHandler.cpp:561: assigning playerIndex(255) to peer(2)
  58. 25.471 Info MultiplayerManager.cpp:1496: networkTick(2040) mapTick(-1) adding mapAlignTask(SendPlayerJoinGameAlignTask)
  59. 25.486 Info MultiplayerManager.cpp:989: networkTick(2041) mapTick(-1) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
  60. 25.486 Info MultiplayerManager.cpp:1272: received mapReadyForDownload - adding download source peerID(0)
  61. 25.568 Info MultiplayerManager.cpp:989: networkTick(2046) mapTick(-1) received stateChanged peerID(2) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
  62. 27.116 Finished download (1 s, 331 kB, 201 kB/s)
  63. 27.124 Info MultiplayerManager.cpp:1048: networkTick(2140) mapTick(-1) map download finished creating scenario
  64. 27.124 Info MultiplayerManager.cpp:848: networkTick(2140) mapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
  65. 27.125 Loading map C:/Users\Rein\AppData\Roaming\Factorio\temp\mp-download.zip
  66. 27.132 Info Scenario.cpp:160: Map version 0.12.0-36
  67. 27.184 Info MultiplayerManager.cpp:848: networkTick(2144) mapTick(10769) changing state from(ConnectedLoadingMap) to(InGameWaitingForOthers)
  68. 27.228 Info MultiplayerManager.cpp:989: networkTick(2146) mapTick(10769) received stateChanged peerID(2) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
  69. 27.296 Info MultiplayerManager.cpp:989: networkTick(2150) mapTick(10769) received stateChanged peerID(2) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
  70. 27.330 Info MultiplayerManager.cpp:989: networkTick(2152) mapTick(10769) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
  71. 27.330 Info MultiplayerManager.cpp:989: networkTick(2152) mapTick(10769) received stateChanged peerID(1) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
  72. 27.330 Info MultiplayerManager.cpp:1160: networkTick(2152) mapTick(10769) stopping mapAlign
  73. 27.330 Info MultiplayerManager.cpp:1654: performing map align task (SendPlayerJoinGameAlignTask)
  74. 27.330 Info MultiplayerManager.cpp:848: networkTick(2152) mapTick(10769) changing state from(InGameWaitingForOthers) to(InGame)
  75. 27.330 Info MultiplayerManager.cpp:1470: networkTick(2152) mapTick(10769) peerID(2) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
  76. ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
  77. ((peerID(2) state(InGameWaitingForOthers) mapAlignTick(-1))
  78. )
  79. 27.434 Info MultiplayerManager.cpp:989: networkTick(2158) mapTick(10775) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
  80. 27.434 Info MultiplayerManager.cpp:989: networkTick(2158) mapTick(10775) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
  81. 27.434 Info MultiplayerManager.cpp:989: networkTick(2158) mapTick(10775) received stateChanged peerID(2) oldState(InGameWaitingForOthers) newState(InGame)
  82. 27.469 Info NetworkInputHandler.cpp:703: mapTick(10778) networkTick(2161) connecting to player(Rein).
  83. 27.469 Info NetworkInputHandler.cpp:561: assigning playerIndex(1) to peer(2)
  84. 27.469 Info GameActionHandler.cpp:1913: MapTick(10778) processed PlayerJoinGame peerID(2) playerIndex(1) mode(connect)
  85. 34.060 Info Router.cpp:648: networkTick(2552) adding peer(3) address(64.92.xxx.xxx:34197) sending connectionAccept(false)
  86. 34.060 Info Synchronizer.cpp:491: networkTick(2552) adding peer(3) success(true).
  87. 35.704 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2547) from peer(3). Drop detection state(100/600).
  88. 35.704 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2548) from peer(3). Drop detection state(100/600).
  89. 35.704 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2549) from peer(3). Drop detection state(100/600).
  90. 35.704 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2550) from peer(3). Drop detection state(100/600).
  91. 37.378 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2547) from peer(3). Drop detection state(200/600).
  92. 37.378 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2548) from peer(3). Drop detection state(200/600).
  93. 37.378 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2549) from peer(3). Drop detection state(200/600).
  94. 37.378 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2550) from peer(3). Drop detection state(200/600).
  95. 39.050 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2547) from peer(3). Drop detection state(300/600).
  96. 39.050 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2548) from peer(3). Drop detection state(300/600).
  97. 39.050 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2549) from peer(3). Drop detection state(300/600).
  98. 39.050 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2550) from peer(3). Drop detection state(300/600).
  99. 40.719 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2547) from peer(3). Drop detection state(400/600).
  100. 40.720 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2548) from peer(3). Drop detection state(400/600).
  101. 40.720 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2549) from peer(3). Drop detection state(400/600).
  102. 40.720 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2550) from peer(3). Drop detection state(400/600).
  103. 42.374 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2547) from peer(3). Drop detection state(500/600).
  104. 42.374 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2548) from peer(3). Drop detection state(500/600).
  105. 42.374 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2549) from peer(3). Drop detection state(500/600).
  106. 42.374 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2550) from peer(3). Drop detection state(500/600).
  107. 44.042 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2547) from peer(3). Drop detection state(600/600).
  108. 44.042 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2548) from peer(3). Drop detection state(600/600).
  109. 44.042 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2549) from peer(3). Drop detection state(600/600).
  110. 44.042 Info Synchronizer.cpp:455: NetworkTick(2553) Requesting heartbeat for networkTick(2550) from peer(3). Drop detection state(600/600).
  111. 44.060 Info Synchronizer.cpp:585: NetworkTick(2553) peer(3) peerHeartbeatsEmpty(true) is not responding, dropping.
  112. 44.166 Info MultiplayerManager.cpp:1311: Received peer info for peer(0) username(<server>).
  113. 44.166 Info MultiplayerManager.cpp:989: networkTick(2558) mapTick(11142) received stateChanged peerID(0) oldState(InGame) newState(InGame)
  114. 44.166 Info MultiplayerManager.cpp:1311: Received peer info for peer(1) username(Dakkan).
  115. 44.166 Info MultiplayerManager.cpp:989: networkTick(2558) mapTick(11142) received stateChanged peerID(1) oldState(InGame) newState(InGame)
  116. 44.166 Info MultiplayerManager.cpp:1311: Received peer info for peer(2) username(Rein).
  117. 44.166 Info MultiplayerManager.cpp:989: networkTick(2558) mapTick(11142) received stateChanged peerID(2) oldState(InGame) newState(InGame)
  118. 44.184 Info MultiplayerManager.cpp:1362: Peer dropout for peer (3) by peer (1) -- removing now
  119. 44.184 Info MultiplayerManager.cpp:935: networkTick(2559) mapTick(11143) removing peer(3) dropout(true)
  120. 44.184 Info Synchronizer.cpp:507: networkTick(2559) removing peer(3) success(false).
  121. 44.184 Info MultiplayerManager.cpp:848: networkTick(2559) mapTick(11143) changing state from(InGame) to(InGameAligning)
  122. 44.184 Info MultiplayerManager.cpp:1582: networkTick(2559) mapTick(11143) starting mapAlign
  123. 44.184 Info MultiplayerManager.cpp:1496: networkTick(2559) mapTick(11143) adding mapAlignTask(RemovePlayerAlignTask)
  124. 44.184 Info MultiplayerManager.cpp:1362: Peer dropout for peer (3) by peer (2) -- removing now
  125. 44.184 Info MultiplayerManager.cpp:1365: Peer dropout detected for not connected peer
  126. 54.212 Info MultiplayerManager.cpp:1362: Peer dropout for peer (3) by peer (0) -- removing now
  127. 54.212 Info MultiplayerManager.cpp:1365: Peer dropout detected for not connected peer
  128. 54.229 Info MultiplayerManager.cpp:989: networkTick(2565) mapTick(11143) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
  129. 54.229 Info MultiplayerManager.cpp:989: networkTick(2565) mapTick(11143) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
  130. 54.229 Info MultiplayerManager.cpp:989: networkTick(2565) mapTick(11143) received stateChanged peerID(2) oldState(InGame) newState(InGameAligning)
  131. 54.229 Info MultiplayerManager.cpp:1516: networkTick(2565) mapTick(11143) sending mapAlignAction
  132. 54.335 Info MultiplayerManager.cpp:1204: networkTick(2571) mapTick(11143) received MapAlignAction from peer(0), mapAlignTick(11142) appliedTickClosuresCount(28)
  133. 54.335 Info MultiplayerManager.cpp:1204: networkTick(2571) mapTick(11143) received MapAlignAction from peer(1), mapAlignTick(11141) appliedTickClosuresCount(28)
  134. 54.335 Info MultiplayerManager.cpp:1204: networkTick(2571) mapTick(11143) received MapAlignAction from peer(2), mapAlignTick(11144) appliedTickClosuresCount(0)
  135. 54.335 Info MultiplayerManager.cpp:1598: networkTick(2572) mapTick(11143) mapAlign finished targetTick(11144) updating map and running the tasks ...
  136. 54.335 Info MultiplayerManager.cpp:1470: networkTick(2572) mapTick(11143) peerID(2) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(11142))
  137. ((peerID(1) state(InGameAligning) mapAlignTick(11141))
  138. ((peerID(2) state(InGameAligning) mapAlignTick(11144))
  139. )
  140. 54.335 Info NetworkInputHandler.cpp:82: expectedMapTick(11144) refusing Input Action [1 11143 OpenGui] because multiplayer control is not ready
  141. 54.335 Info MultiplayerManager.cpp:1619: maptick(11144) crc before applying all ticks: 928161239
  142. 54.335 Info NetworkInputHandler.cpp:623: applyAllTickClosures: expectedMapTick(11144) lastTickApplied(11135) referenceMapTick(11144) networkTick(2572)
  143. 54.336 Info MultiplayerManager.cpp:1630: maptick(11144) crc after applying all ticks: 928161239
  144. 54.336 Info MultiplayerManager.cpp:848: networkTick(2572) mapTick(11144) changing state from(InGameAligning) to(InGameAligned)
  145. 54.459 Info MultiplayerManager.cpp:989: networkTick(2578) mapTick(11144) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
  146. 54.459 Info MultiplayerManager.cpp:989: networkTick(2578) mapTick(11144) received stateChanged peerID(1) oldState(InGameAligning) newState(InGameAligned)
  147. 54.459 Info MultiplayerManager.cpp:989: networkTick(2578) mapTick(11144) received stateChanged peerID(2) oldState(InGameAligning) newState(InGameAligned)
  148. 54.459 Info MultiplayerManager.cpp:848: networkTick(2578) mapTick(11144) changing state from(InGameAligned) to(InGameWaitingForOthers)
  149. 54.565 Info MultiplayerManager.cpp:989: networkTick(2584) mapTick(11144) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
  150. 54.565 Info MultiplayerManager.cpp:989: networkTick(2584) mapTick(11144) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameWaitingForOthers)
  151. 54.565 Info MultiplayerManager.cpp:989: networkTick(2584) mapTick(11144) received stateChanged peerID(2) oldState(InGameAligned) newState(InGameWaitingForOthers)
  152. 54.565 Info MultiplayerManager.cpp:1160: networkTick(2584) mapTick(11144) stopping mapAlign
  153. 54.565 Info MultiplayerManager.cpp:1654: performing map align task (RemovePlayerAlignTask)
  154. 54.565 Info MultiplayerManager.cpp:1679: networkTick(2584) mapTick(11144) finishing removing peer(3) hasPeer(false)
  155. 54.565 Info NetworkInputHandler.cpp:506: expectedMapTick(11144) removing peer(3) success(false).
  156. 54.565 Info Synchronizer.cpp:507: networkTick(2584) removing peer(3) success(false).
  157. 54.565 Info MultiplayerManager.cpp:848: networkTick(2584) mapTick(11144) changing state from(InGameWaitingForOthers) to(InGame)
  158. 54.565 Info MultiplayerManager.cpp:1470: networkTick(2584) mapTick(11144) peerID(2) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
  159. ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
  160. ((peerID(2) state(InGameWaitingForOthers) mapAlignTick(-1))
  161. )
  162. 54.655 Info MultiplayerManager.cpp:989: networkTick(2590) mapTick(11149) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
  163. 54.655 Info MultiplayerManager.cpp:989: networkTick(2590) mapTick(11149) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
  164. 54.655 Info MultiplayerManager.cpp:989: networkTick(2590) mapTick(11149) received stateChanged peerID(2) oldState(InGameWaitingForOthers) newState(InGame)
  165. 57.036 Info MultiplayerManager.cpp:127: NetworkTick(2732) disconnecting multiplayer connection.
  166. 57.036 Info NetworkInputHandler.cpp:59: expectedMapTick(11283) sending PlayerLeaveGame
  167. 57.126 Info MultiplayerManager.cpp:1344: Disconnect notification for peer (2)
  168. 57.126 Info MultiplayerManager.cpp:935: networkTick(2738) mapTick(11288) removing peer(2) dropout(false)
  169. 57.126 Info MultiplayerManager.cpp:848: networkTick(2738) mapTick(11288) changing state from(InGame) to(InGameAligning)
  170. 57.126 Info MultiplayerManager.cpp:1582: networkTick(2738) mapTick(11288) starting mapAlign
  171. 57.126 Info MultiplayerManager.cpp:1496: networkTick(2738) mapTick(11288) adding mapAlignTask(RemovePlayerAlignTask)
  172. 57.234 Info MultiplayerManager.cpp:989: networkTick(2744) mapTick(11288) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
  173. 57.234 Info MultiplayerManager.cpp:989: networkTick(2744) mapTick(11288) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
  174. 57.234 Info MultiplayerManager.cpp:989: networkTick(2744) mapTick(11288) received stateChanged peerID(2) oldState(InGame) newState(InGameAligning)
  175. 57.234 Info MultiplayerManager.cpp:1516: networkTick(2744) mapTick(11288) sending mapAlignAction
  176. 57.324 Info MultiplayerManager.cpp:1204: networkTick(2750) mapTick(11288) received MapAlignAction from peer(0), mapAlignTick(11291) appliedTickClosuresCount(22)
  177. 57.324 Info MultiplayerManager.cpp:1204: networkTick(2750) mapTick(11288) received MapAlignAction from peer(1), mapAlignTick(11291) appliedTickClosuresCount(22)
  178. 57.324 Info MultiplayerManager.cpp:1204: networkTick(2750) mapTick(11288) received MapAlignAction from peer(2), mapAlignTick(11289) appliedTickClosuresCount(0)
  179. 57.324 Info MultiplayerManager.cpp:1598: networkTick(2751) mapTick(11288) mapAlign finished targetTick(11291) updating map and running the tasks ...
  180. 57.324 Info MultiplayerManager.cpp:1470: networkTick(2751) mapTick(11288) peerID(2) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(11291))
  181. ((peerID(1) state(InGameAligning) mapAlignTick(11291))
  182. ((peerID(2) state(InGameAligning) mapAlignTick(11289))
  183. )
  184. 57.325 Info MultiplayerManager.cpp:1619: maptick(11291) crc before applying all ticks: -1609754722
  185. 57.325 Info NetworkInputHandler.cpp:623: applyAllTickClosures: expectedMapTick(11291) lastTickApplied(11282) referenceMapTick(11291) networkTick(2751)
  186. 57.325 Info NetworkInputHandler.cpp:647: applyAllTickClosures: applying tickClosure(tick(11283) inputActions((PlayerLeaveGame) ) ) for peer(2)
  187. 57.325 Info NetworkInputHandler.cpp:506: expectedMapTick(-1) removing peer(2) success(true).
  188. 57.325 Info GameActionHandler.cpp:1927: MapTick(11291) processed PlayerLeaveGame peerID(2) playerIndex(1)
  189. 57.325 Info MultiplayerManager.cpp:1630: maptick(11291) crc after applying all ticks: 1691295290
  190. 57.325 Info MultiplayerManager.cpp:848: networkTick(2751) mapTick(11291) changing state from(InGameAligning) to(InGameAligned)
  191. 57.449 Info MultiplayerManager.cpp:989: networkTick(2757) mapTick(11291) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
  192. 57.449 Info MultiplayerManager.cpp:989: networkTick(2757) mapTick(11291) received stateChanged peerID(1) oldState(InGameAligning) newState(InGameAligned)
  193. 57.449 Info MultiplayerManager.cpp:989: networkTick(2757) mapTick(11291) received stateChanged peerID(2) oldState(InGameAligning) newState(InGameAligned)
  194. 57.449 Info NetworkInputHandler.cpp:482: expectedMapTick(-1) adding peer(2).
  195. 57.449 Info MultiplayerManager.cpp:848: networkTick(2757) mapTick(11291) changing state from(InGameAligned) to(InGameWaitingForOthers)
  196. 57.539 Info MultiplayerManager.cpp:989: networkTick(2763) mapTick(11291) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
  197. 57.539 Info MultiplayerManager.cpp:989: networkTick(2763) mapTick(11291) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameWaitingForOthers)
  198. 57.539 Info MultiplayerManager.cpp:989: networkTick(2763) mapTick(11291) received stateChanged peerID(2) oldState(InGameAligned) newState(InGameWaitingForOthers)
  199. 57.539 Info MultiplayerManager.cpp:1160: networkTick(2763) mapTick(11291) stopping mapAlign
  200. 57.539 Info MultiplayerManager.cpp:1654: performing map align task (RemovePlayerAlignTask)
  201. 57.539 Info MultiplayerManager.cpp:848: networkTick(2763) mapTick(11291) changing state from(InGameWaitingForOthers) to(Disconnecting)
  202. 57.539 Info MultiplayerManager.cpp:1470: networkTick(2763) mapTick(11291) peerID(2) fullStateLog: local state(Disconnecting) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
  203. ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
  204. ((peerID(2) state(InGameWaitingForOthers) mapAlignTick(-1))
  205. )
  206. 57.861 Info MultiplayerManager.cpp:848: networkTick(2769) mapTick(11291) changing state from(Disconnecting) to(QuitScheduled)
  207. 57.879 Info MultiplayerManager.cpp:154: NetworkTick(2769) quitting multiplayer connection.
  208. 57.879 Info MultiplayerManager.cpp:848: networkTick(2769) mapTick(11291) changing state from(QuitScheduled) to(Disconnected)
  209. 57.879 Info NetworkInputHandler.cpp:720: mapTick(-1) networkTick(2769) disconnecting from player.
  210. 58.111 Info Router.cpp:405: Router peerID(2) shutting down.
  211. 58.112 Info WindowsUDPSocket.cpp:161: Socket closed
  212. 58.112 Info Router.cpp:432: Router state -> Disconnected
  213. 60.257 Goodbye
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