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zozo

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Jun 6th, 2015
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  1. ;This is a comment
  2. ;Comments above a certain setting will provide it's description
  3.  
  4. ;The format for a setting is
  5. ;Variable = Value
  6.  
  7. ;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default
  8. ;To change from the default, simply uncomment the line and change the Value
  9.  
  10. ;This configuration file should be placed inside your server instance's configuration directory (like cfgdayz)
  11.  
  12. [Time]
  13. ;Possible values: Local, Custom, Static
  14. ;You cannot use Static on OFFICIAL Hive, it will just revert to Local
  15. Type = Static
  16. ;If using Custom type, offset from UTC in hours (can be negative as well)
  17. ;Offset = -8
  18. ;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to
  19. Hour = 13
  20.  
  21. [Database]
  22. ;Hostname or IP of the server to connect to
  23. ;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration
  24. ;See support.dayzmod.com for more information on what OFFICIAL Hive means, what are the rules, etc.
  25. ;If using OFFICIAL hive, the rest of the settings in this section have no effect
  26. Host = localhost
  27.  
  28. ;Currently, only MySQL is supported
  29. Type = MySQL
  30.  
  31. ;Port to connect to. The default is the default listening port of a server of the selected Type
  32. ;Instead of specifying Port, you can specify Socket and set Value to the socket name
  33. Port = 3306
  34.  
  35. ;Database name to connect to.
  36. Database = dayz_epoch
  37.  
  38. ;Username to connect with
  39. Username = dayz
  40. ;Password to authenticate with (default is blank)
  41. Password = 123456 <---- changed this pw to my password
  42.  
  43. ;If using OFFICIAL hive, the settings in this section have no effect, appropriate layout will be used
  44. [Characters]
  45. ;The field name that Player's IDs are stored in (unique per game license)
  46. ;Some table layouts have this as PlayerID, and some as PlayerUID, that's why this is configurable
  47. ;IDField = PlayerUID
  48. ;The field name that Player's World Position and rotation is stored in
  49. ;Enables you to run multiple different maps (different instances) off the same character table
  50. ;WSField = Worldspace
  51.  
  52. ;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself
  53. [Objects]
  54. ;Which table should the objects be stored and fetched from ?
  55. ;Table = Object_DATA
  56.  
  57. ;Negative values will disable this feature
  58. ;0 means that ALL empty placed items will be deleted every server restart
  59. ;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted
  60. ;CleanupPlacedAfterDays = 6
  61.  
  62. ;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to []
  63. ;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors
  64. ;You can find that file under the SQF directory for your server version
  65. ;ResetOOBVehicles = false
  66.  
  67. ;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
  68. [ObjectDB]
  69. ;Setting this to true separates the Object fetches from the Character fetches
  70. ;That means that the Object Table must be on this other database
  71. ;Use = false
  72.  
  73. ;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true
  74. ;Type = MySQL <---- don´t change anything here
  75. ;Host = localhost <---- don´t change anything here
  76. ;Port = 3306 <---- don´t change anything here
  77. ;Database = dayz <---- don´t change anything here
  78. ;Username = root <---- don´t change anything here
  79. ;Password = <---- don´t change anything here
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