Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- "GiantRobot"
- {
- "Templates"
- {
- // Template example:
- // Notes: 1. Max length of 100 characters for attribute names, classname and template names
- // 2. Maximum number of 50 templates
- //
- // [index#] Can be used with cvar tank_giant_force to force a particular giant robot template
- // "Name of robot" // The name that will appear in chat to players
- // {
- // // set "disabled" to any value to prevent the template from being used, I suggest disabling instead of deleting templates you do not want.
- // "disabled" "yes"
- // // set "admin-only" to any value to prevent the template from being randomly picked, but it can still be forced with the command sm_makegiant or with the cvars tank_giant_force and tank_buster_force.
- // "admin-only" "yes"
- // // custom player model to make the giant (there are giant robot models for some classes, if missing, use robot model), don't set to use the player's regular model
- // "model" "models/bots/soldier_boss/bot_soldier_boss.mdl"
- // // player class to spawn the giant as (scout/demoman/spy/etc)
- // "class" "soldier"
- // // extra health to apply to the giant (on top of the player's base health)
- // "health" "10000"
- // // (optional) add the overheal health (on top of the player's base health). Mainly for use in plr_ robots right now.
- // "overheal" "5000"
- // // (optional) set the model scale of the giant robot, if not specified it will use the default of 1.75
- // "scale" "1.75"
- // // (optional) set the 'how to play' information that players will see in a menu before they are made into a giant robot. Use \n to denote newlines. Maximum length: 512 characters.
- // "info" "- Breathes fire with right click.\n- Heals nearby enemies by taunt."
- // // (optional) set a more obtrusive annotation popup that will show a few seconds after the giant spawns. Use \n to denote newlines. Maximum length: 512 characters.
- // "hint" "Remember to build a teleporter, stupid!"
- // // (optional) prevent the giant's health from going over this percentage of max health at any time during game.
- // "cap-health" "1.0"
- // // (optional) set special abilities for the giant here. "seperated,by,commas" A complete list of tags and explanations is below:
- // // sentrybuster - Use the template only for sentry buster selection.
- // // pipe_explode_sound - Play an explosion sound whenever demo's pipes explode.
- // // fill_uber - Start out with almost full medigun uber.
- // // medic_aoe - Produces a healing effect around the giant similar to the amputator taunt.
- // // dont_change_respawn - Keeps the normal respawn time for BLU while this giant is out.
- // // scale_buildings - Scales up the size of the engineer's sentrygun and dispenser.
- // // teleporter - Allows the engineer to set up a teleporter exit their team will automatically spawn through. This will only work for one giant per team.
- // // minigun_sounds - Plays special sounds for giants for the minigun.
- // // melee_knockback - Giant melee damage will cause knockback on the victim.
- // // melee_knockback_crits - Giant crit melee damage will cause knockback on the victim.
- // // airblast_crits - Projectiles airblasted by the giant will become critical.
- // // no_loop_sound - Do not play the looping giant motor sound when the giant is spawned.
- // // can_drop_bomb - Allow the giant to drop the bomb.
- // // airblast_kills_stickies - Stickies that are airblasted by this giant will be destroyed.
- // // no_gib - Do not spawn gibs when the giant dies. Do not need to set on the sentry buster.
- // // block_healonhit - Blocks the + particle from appearing whenever the player is healed by a crossbow or kunai kill. Also blocks the green health gained text in the player's HUD.
- // // jarate_on_hit - Giants will cover players they hurt with jarate.
- // // dont_spawn_in_hell - Prevent this giant from being randomly selected in hell on plr_hightower_event.
- // // the_donald - Increases the scale of the player's hands while un-disguised.
- // // gunslinger_combo - Every successive third melee strike is a critical hit.
- // // july4 - Flare projectiles are given firework effects.
- // // no_healing_boost - Medics will not move at the same speed as their healing target.
- // "tags" "sentrybuster,fill_uber"
- // // (optional) set the active weapon when the giant is spawned. Use the Weapon* names below.
- // "active" "WeaponMelee"
- // // (optional) set conditions that will be applied when the giant is spawned
- // "cond"
- // {
- // // the condition index followed by the duration in seconds (for a list, see: https://wiki.teamfortress.com/wiki/Cheats#addcond)
- // // set the duration to -1.0 for infinite
- // "27" "-1.0"
- // }
- // "PlayerAttributes"
- // {
- // // attribute name followed by the float value (for a list, see: http://wiki.teamfortress.com/wiki/List_of_item_attributes)
- // "move speed bonus" "0.5"
- // }
- // "WeaponPrimary"
- // {
- // // customize the giant's primary weapon here
- // // item definition index of the giant's primary weapon (for a list, see: https://wiki.alliedmods.net/Team_Fortress_2_Item_Definition_Indexes)
- // "itemdef" "18"
- // // classname of the item, you can get this from the link above
- // "classname" "tf_weapon_rocketlauncher"
- // // Set this on any weapons you wish not to give to bots (any value). Bots don't have logic for every weapon and some attributes cause problems.
- // "bot" "restrict"
- // "WeaponAttributes"
- // {
- // // specify attributes similar to PlayerAttributes above
- // "clip size bonus" "2.0"
- // }
- // }
- // // (optional) set this to restrict the weapon slot, **if the weapon slot is not specified**, then the giant will keep whatever weapon they have from their normal loadout
- // "WeaponSecondary" "restrict"
- // "WeaponMelee" "restrict"
- // "WeaponPDA" "restrict" // WeaponPDA maps to the Construction PDA on engineer and the Disguise Kit on spy.
- // "WeaponPDA2" "restrict" // WeaponPDA2 maps to the Destruction PDA on engineer and the Invis Watch on spy.
- // "WeaponPDA3" "restrict" // WeaponPDA3 maps to the Builder on engineer. (tf_weapon_builder)
- // }
- // [0] Sentry Buster - moves fast and explodes on attack
- "Sentry Buster"
- {
- "model" "models/bots/demo/bot_sentry_buster.mdl"
- "health" "1125"
- "tags" "sentrybuster"
- "PlayerAttributes"
- {
- "move speed bonus" "3.0"
- "damage force reduction" "0.5"
- "airblast vulnerability multiplier" "0.7"
- "override footstep sound set" "7.0"
- "cancel falling damage" "1.0"
- "special taunt" "1"
- }
- "WeaponPrimary" "restrict"
- "WeaponSecondary" "restrict"
- "WeaponMelee" // Ullapool Caber
- {
- "itemdef" "307"
- "classname" "tf_weapon_stickbomb"
- "WeaponAttributes"
- {
- "cannot pick up intelligence" "1.0"
- "cannot be backstabbed" "1.0"
- "SET BONUS: dmg from sentry reduced" "0.52"
- "no double jump" "1.0" // Prevent a scout sentry buster from using double jump.
- "cannot pick up buildings" "1" // Prevent an engie sentry buster from picking up his buildings.
- "increased jump height from weapon" "1.4"
- }
- }
- "WeaponPDA" "restrict"
- "WeaponPDA2" "restrict"
- "WeaponPDA3" "restrict"
- }
- // [1] Giant Soldier -
- "Giant Soldier"
- {
- "model" "models/bots/soldier_boss/bot_soldier_boss.mdl"
- "class" "soldier"
- "health" "10000"
- "info" "-Increased explosion damage and radius.\n-Can explosive jump on PLR maps."
- "PlayerAttributes"
- {
- "move speed bonus" "0.4"
- "airblast vulnerability multiplier" "1.2"
- "override footstep sound set" "3.0"
- "cancel falling damage" "1.0"
- "damage force increase" "2.2"
- }
- "WeaponPrimary" // Rocket Launcher
- {
- "itemdef" "18"
- "classname" "tf_weapon_rocketlauncher"
- "WeaponAttributes"
- {
- "damage bonus" "1.75"
- "blast radius increased" "1.2"
- "crit mod disabled" "0.0"
- }
- }
- "WeaponSecondary" "restrict"
- "WeaponMelee" // Shovel
- {
- "itemdef" "6"
- "classname" "tf_weapon_shovel"
- }
- }
- // [2] Giant Rapid Fire Demoman -
- "Giant Rapid Fire Demoman"
- {
- "model" "models/bots/demo_boss/bot_demo_boss.mdl"
- "class" "demoman"
- "health" "10000"
- "info" "-Shoots and reloads grenades rapidly.\n-Can explosive jump on PLR maps.\n-Equipped with the BASE Jumper on PLR maps.\n-Moves slower than most giants."
- "PlayerAttributes"
- {
- "move speed bonus" "0.375"
- "airblast vulnerability multiplier" "1.2"
- "override footstep sound set" "4.0"
- "cancel falling damage" "1.0"
- "damage force increase" "2.2"
- }
- "WeaponPrimary" // Grenade Launcher
- {
- "itemdef" "19"
- "classname" "tf_weapon_grenadelauncher"
- "WeaponAttributes"
- {
- "faster reload rate" "0.3"
- "fire rate bonus" "0.25"
- "clip size upgrade atomic" "1.0"
- "maxammo primary increased" "5.0"
- "crit mod disabled" "0.0"
- }
- }
- "WeaponSecondary" "restrict"
- "WeaponMelee" // Bottle
- {
- "itemdef" "1"
- "classname" "tf_weapon_bottle"
- }
- }
- // [3] Giant Heavy -
- "Giant Heavy"
- {
- "model" "models/bots/heavy_boss/bot_heavy_boss.mdl"
- "class" "heavy"
- "health" "10000"
- "info" "-Minigun deals +60% more damage.\n-Moves slower than any other giant while attacking.\n-Carries Gloves of Running Urgently on PLR maps."
- "tags" "minigun_sounds"
- "PlayerAttributes"
- {
- "move speed bonus" "0.5"
- "airblast vulnerability multiplier" "1.2"
- "override footstep sound set" "2.0"
- "cancel falling damage" "1.0"
- "damage force increase" "2.2"
- }
- "WeaponPrimary" // Minigun
- {
- "itemdef" "15"
- "classname" "tf_weapon_minigun"
- "WeaponAttributes"
- {
- "damage bonus" "1.6"
- "minigun no spin sounds" "1.0"
- "crit mod disabled" "0.0"
- "aiming movespeed increased" "1.3"
- "dmg penalty vs buildings" "0.78"
- }
- }
- "WeaponSecondary" "restrict"
- "WeaponMelee" // Fists
- {
- "itemdef" "5"
- "classname" "tf_weapon_fists"
- }
- }
- // [4] Giant Pyro -
- "Giant Pyro"
- {
- "model" "models/bots/pyro_boss/bot_pyro_boss.mdl"
- "class" "pyro"
- "health" "10000"
- "info" "-Increased direct flame damage and range.\n-Greatly increased airblast push force.\n-Reflected projectiles turn into crits.\n-Carries a slow, but powerful Flare Gun on PLR maps."
- "tags" "airblast_crits,airblast_kills_stickies"
- "PlayerAttributes"
- {
- "move speed bonus" "0.57"
- "airblast vulnerability multiplier" "1.2"
- "override footstep sound set" "6.0"
- "cancel falling damage" "1.0"
- "damage force increase" "1.8"
- "flame life bonus" "1.5"
- }
- "WeaponPrimary" // Flamethrower
- {
- "itemdef" "21"
- "classname" "tf_weapon_flamethrower"
- "WeaponAttributes"
- {
- "damage bonus" "1.6"
- "airblast pushback scale" "2.5"
- "airblast vertical pushback scale" "2.5"
- "deflection size multiplier" "0.4"
- "flame size bonus" "1.25"
- "crit mod disabled" "0.0"
- }
- }
- "WeaponSecondary" "restrict"
- "WeaponMelee" // Fire Axe
- {
- "itemdef" "2"
- "classname" "tf_weapon_fireaxe"
- }
- }
- // [5] Giant Rapid Fire Huntsman -
- "Giant Rapid Fire Huntsman"
- {
- "model" "models/bots/sniper/bot_sniper.mdl"
- "class" "sniper"
- "health" "10000"
- "info" "-Increased arrow damage and reload speed.\n-Arrows penetrate players and buildings.\n-Carries 3 Jarates at once.\n-Bushwacka doesn't increase damage taken."
- "hint" "You can use your Jarates on mobs of enemies to weaken them."
- "PlayerAttributes"
- {
- "move speed bonus" "0.5"
- "airblast vulnerability multiplier" "1.2"
- "override footstep sound set" "4.0"
- "cancel falling damage" "1.0"
- "damage force increase" "2.2"
- }
- "WeaponPrimary" // Huntsman
- {
- "itemdef" "56"
- "classname" "tf_weapon_compound_bow"
- "WeaponAttributes"
- {
- "faster reload rate" "0.3"
- "damage bonus" "2.0"
- "dmg penalty vs buildings" "0.85"
- "projectile penetration" "1.0"
- "aiming movespeed increased" "1.3"
- }
- }
- "WeaponSecondary" // Jarate
- {
- "itemdef" "58"
- "classname" "tf_weapon_jar"
- "bot" "restrict"
- "WeaponAttributes"
- {
- "effect bar recharge rate increased" "0.3"
- "maxammo grenades1 increased" "3.0"
- "deploy time decreased" "0.35"
- }
- }
- "WeaponMelee" // Bushwacka
- {
- "itemdef" "232"
- "classname" "tf_weapon_club"
- "WeaponAttributes"
- {
- "dmg taken increased" "1.0"
- }
- }
- }
- // [6] Major League Scout -
- "Major League Scout"
- {
- "model" "models/bots/scout_boss/bot_scout_boss.mdl"
- "class" "scout"
- "health" "6000"
- "info" "-Moves faster than any other giant.\n-Captures control points twice as fast.\n-Teammates respawn much faster.\n-Carries up to 5 Sandman balls.\n-Low health compared to most giants."
- "tags" "dont_change_respawn"
- "PlayerAttributes"
- {
- "move speed bonus" "0.8"
- "airblast vulnerability multiplier" "1.2"
- "override footstep sound set" "5.0"
- "cancel falling damage" "1.0"
- "damage force increase" "2.2"
- }
- "WeaponPrimary" // Force-A-Nature
- {
- "itemdef" "45"
- "classname" "tf_weapon_scattergun"
- "WeaponAttributes"
- {
- "clip size bonus" "2.0"
- "bullets per shot bonus" "2.0"
- "scattergun knockback mult" "10.0"
- "crit mod disabled" "0.0"
- }
- }
- "WeaponSecondary" // Flying Guillotine
- {
- "itemdef" "812"
- "classname" "tf_weapon_cleaver"
- "bot" "restrict"
- "WeaponAttributes"
- {
- "effect bar recharge rate increased" "0.1"
- }
- }
- "WeaponMelee" // Sandman
- {
- "itemdef" "44"
- "classname" "tf_weapon_bat_wood"
- "WeaponAttributes"
- {
- "effect bar recharge rate increased" "0.1"
- "deploy time decreased" "0.35"
- "melee attack rate bonus" "0.7"
- "maxammo grenades1 increased" "5.0"
- }
- }
- }
- // [7] Giant Demoknight -
- "Giant Demoknight"
- {
- "model" "models/bots/demo_boss/bot_demo_boss.mdl"
- "class" "demoman"
- "health" "10000"
- "info" "-Gains crits and health on every kill.\n-Full turning control while charging.\n-Melee damage and range increased.\n-Resistant to explosive and fire damage."
- "PlayerAttributes"
- {
- "move speed bonus" "0.5"
- "airblast vulnerability multiplier" "1.2"
- "override footstep sound set" "4.0"
- "cancel falling damage" "1.0"
- "damage force increase" "1.8"
- }
- "WeaponPrimary" "restrict"
- "WeaponSecondary" // Chargin' Targe
- {
- "itemdef" "131"
- "classname" "tf_wearable_demoshield"
- "WeaponAttributes"
- {
- "charge recharge rate increased" "1.3"
- "full charge turn control" "50.0"
- "charge impact damage increased" "2.0"
- }
- }
- "WeaponMelee" // Eyelander
- {
- "itemdef" "132"
- "classname" "tf_weapon_sword"
- "WeaponAttributes"
- {
- "critboost on kill" "3.0"
- "damage bonus" "2.4"
- "melee range multiplier" "1.5"
- "melee attack rate bonus" "0.8"
- "charge time increased" "0.5"
- "heal on kill" "200.0"
- "decapitate type" "0.0"
- }
- }
- }
- // [8] Giant Flare Pyro -
- "Giant Flare Pyro"
- {
- "model" "models/bots/pyro_boss/bot_pyro_boss.mdl"
- "class" "pyro"
- "health" "10000"
- "info" "-Shoots Scorch Shot flares rapidly.\n-Afterburn deals 16 DPS and lasts 20s.\n-Weak against fireproof enemies."
- "admin-only" "yes"
- "PlayerAttributes"
- {
- "move speed bonus" "0.467"
- "airblast vulnerability multiplier" "1.2"
- "override footstep sound set" "6.0"
- "cancel falling damage" "1.0"
- "damage force increase" "2.2"
- }
- "WeaponPrimary" "restrict"
- "WeaponSecondary" // Scorch Shot
- {
- "itemdef" "740"
- "classname" "tf_weapon_flaregun"
- "WeaponAttributes"
- {
- "faster reload rate" "0.25"
- "weapon burn time increased" "2.0"
- "weapon burn dmg increased" "2.67"
- "maxammo secondary increased" "5.0"
- "crit mod disabled" "0.0"
- "damage penalty" "0.8"
- "dmg bonus vs buildings" "1.25"
- }
- }
- "WeaponMelee" // Third Degree
- {
- "itemdef" "593"
- "classname" "tf_weapon_fireaxe"
- }
- }
- // [9] Giant 10-shot Bazooka Soldier -
- "Giant 10-Shot Bazooka Soldier"
- {
- "model" "models/bots/soldier_boss/bot_soldier_boss.mdl"
- "class" "soldier"
- "health" "10000"
- "info" "-Loads up to 10 rockets rapidly.\n-Cannot overload.\n-Gains minicrits while rocket jumping on PLR maps.\n-6 degrees in random projectile deviation."
- "PlayerAttributes"
- {
- "move speed bonus" "0.4"
- "airblast vulnerability multiplier" "1.2"
- "override footstep sound set" "3.0"
- "cancel falling damage" "1.0"
- "damage force increase" "2.2"
- }
- "WeaponPrimary" // Beggar's Bazooka
- {
- "itemdef" "730"
- "classname" "tf_weapon_rocketlauncher"
- "WeaponAttributes"
- {
- "crit mod disabled" "0.0"
- "clip size upgrade atomic" "7.0"
- "damage penalty" "0.55"
- "projectile spread angle penalty" "6.0"
- "faster reload rate" "0.2"
- "fire rate bonus" "0.2"
- "can overload" "0.0"
- "maxammo primary increased" "5.0"
- "blast radius decreased" "1.0"
- }
- }
- "WeaponSecondary" "restrict"
- "WeaponMelee" // Shovel
- {
- "itemdef" "6"
- "classname" "tf_weapon_shovel"
- }
- }
- // [10] Giant Shotgun Heavy -
- "Giant Shotgun Heavy"
- {
- "model" "models/bots/heavy_boss/bot_heavy_boss.mdl"
- "class" "heavy"
- "health" "10000"
- "info" "-Can one-shot almost every enemy in close range.\n-Melee weapon gives crits for 5s on kill.\n-Weak at longer ranges."
- "hint" "Your melee gives 5 seconds of crits on kill."
- "PlayerAttributes"
- {
- "move speed bonus" "0.61"
- "airblast vulnerability multiplier" "1.2"
- "override footstep sound set" "2.0"
- "cancel falling damage" "1.0"
- "damage force increase" "2.2"
- }
- "WeaponPrimary" "restrict"
- "WeaponSecondary" // Shotgun Heavy
- {
- "itemdef" "11"
- "classname" "tf_weapon_shotgun"
- "WeaponAttributes"
- {
- "fire rate penalty" "2.3"
- "bullets per shot bonus" "10.0"
- "damage penalty" "0.5"
- "faster reload rate" "0.1"
- "crit mod disabled" "0.0"
- }
- }
- "WeaponMelee" // Killing Gloves of Boxing
- {
- "itemdef" "43"
- "classname" "tf_weapon_fists"
- "WeaponAttributes"
- {
- "melee range multiplier" "1.5"
- "melee attack rate bonus" "0.65"
- "deploy time decreased" "0.35"
- "crit mod disabled" "0.0"
- }
- }
- }
- // [11] Sir Nukesalot -
- "Sir Nukesalot"
- {
- "model" "models/bots/demo_boss/bot_demo_boss.mdl"
- "class" "demoman"
- "health" "10000"
- "info" "-Can clear large groups of enemies with a single shot.\n-Explosions can be used as a smoke screen for your team.\n-Can explosive jump on PLR maps.\n-Vulnerable in close range combat."
- "tags" "pipe_explode_sound"
- "cond"
- {
- // This applies the Mmmph crit boost just on the primary weapon indefinitely
- "44" "-1.0"
- }
- "PlayerAttributes"
- {
- "move speed bonus" "0.42"
- "airblast vulnerability multiplier" "1.2"
- "override footstep sound set" "4.0"
- "cancel falling damage" "1.0"
- "damage force increase" "2.2"
- }
- "WeaponPrimary" // Loose Cannon
- {
- "itemdef" "996"
- "classname" "tf_weapon_cannon"
- "WeaponAttributes"
- {
- "grenade launcher mortar mode" "0.0"
- "Projectile speed increased" "1.5"
- "Reload time increased" "1.8"
- "fire rate penalty" "2.0"
- "clip size penalty" "0.25"
- "Projectile speed decreased" "0.5333"
- "damage bonus" "7.5"
- "damage causes airblast" "1.0"
- "blast radius increased" "2.0"
- "use large smoke explosion" "1.0"
- }
- }
- "WeaponSecondary" "restrict"
- "WeaponMelee" // Bottle
- {
- "itemdef" "1"
- "classname" "tf_weapon_bottle"
- "WeaponAttributes"
- {
- "crit mod disabled" "0.0"
- }
- }
- }
- // [12] Giant Engineer -
- "Giant Engineer"
- {
- "model" "models/bots/engineer/bot_engineer.mdl"
- "class" "engineer"
- "health" "6000"
- "info" "-Builds Giant Mini-Sentries and Dispensers.\n-Dispenser range is greatly increased.\n-Teleporter Exit becomes your team's respawn point.\n-Low health compared to most giants."
- "hint" "Don't forget to build a teleporter!\nYour team will respawn on them."
- "tags" "scale_buildings,teleporter"
- "PlayerAttributes"
- {
- "move speed bonus" "0.58"
- "airblast vulnerability multiplier" "1.2"
- "override footstep sound set" "4.0"
- "cancel falling damage" "1.0"
- "damage force increase" "2.2"
- }
- "WeaponPrimary" // Frontier Justice
- {
- "itemdef" "141"
- "classname" "tf_weapon_sentry_revenge"
- "WeaponAttributes"
- {
- "fire rate bonus" "0.7"
- }
- }
- "WeaponSecondary" // Pistol Engineer
- {
- "itemdef" "22"
- "classname" "tf_weapon_pistol"
- }
- "WeaponMelee" // Gunslinger
- {
- "itemdef" "142"
- "classname" "tf_weapon_robot_arm"
- "WeaponAttributes"
- {
- "melee attack rate bonus" "0.5"
- "Construction rate increased" "3.0"
- "engineer teleporter build rate multiplier" "2.15"
- "engineer sentry build rate multiplier" "1.5"
- "Repair rate decreased" "0.25"
- }
- }
- "WeaponPDA" // Construction PDA
- {
- "itemdef" "25"
- "classname" "tf_weapon_pda_engineer_build"
- "WeaponAttributes"
- {
- "engy building health bonus" "6.5"
- "engy sentry damage bonus" "3.5"
- "engy sentry fire rate increased" "1.45"
- "engy dispenser radius increased" "8.0"
- "metal regen" "75.0"
- }
- }
- }
- // [13] Giant Kritzkrieg Medic -
- "Giant Kritzkrieg Medic"
- {
- "model" "models/bots/medic/bot_medic.mdl"
- "class" "medic"
- "health" "6000"
- "info" "-Ubercharge build rate massively increased.\n-Nearby teammates gain the effects of the Ubercharge when deployed.\n-Nearby teammates recover health automatically.\n-Low health compared to most giants."
- "hint" "Your Ubercharges are given to all nearby teammates."
- "tags" "fill_uber,medic_aoe,no_healing_boost"
- "PlayerAttributes"
- {
- "move speed bonus" "0.5"
- "airblast vulnerability multiplier" "1.2"
- "cancel falling damage" "1.0"
- "damage force increase" "2.2"
- }
- "WeaponPrimary" // Crusader's Crossbow
- {
- "itemdef" "305"
- "classname" "tf_weapon_crossbow"
- "WeaponAttributes"
- {
- "clip size upgrade atomic" "14.0"
- "faster reload rate" "0.1"
- "projectile spread angle penalty" "1.0"
- "damage penalty" "0.8"
- "crit mod disabled" "0.0"
- }
- }
- "WeaponSecondary" // Kritzkrieg
- {
- "itemdef" "35"
- "classname" "tf_weapon_medigun"
- "WeaponAttributes"
- {
- "ubercharge rate bonus" "4.0"
- "overheal bonus" "1.5"
- "uber duration bonus" "-1.0"
- }
- }
- "WeaponMelee" // Ubersaw
- {
- "itemdef" "37"
- "classname" "tf_weapon_bonesaw"
- "WeaponAttributes"
- {
- "melee attack rate bonus" "0.4"
- "damage penalty" "0.8"
- "crit mod disabled" "0.0"
- }
- }
- }
- // [14] Super Spy -
- "Super Spy"
- {
- "model" "models/bots/spy/bot_spy.mdl"
- "class" "spy"
- "health" "1750"
- "cap-health" "1.0" // Prevent overheal from backstabs.
- "scale" "1.0"
- "info" "-Normal sized.\n-Teammates respawn much faster.\n-Can pass the bomb to teammates.\n-Move speed and jump height increased while cloaked.\n-Diamondback penetrates players and fires tracers.\n-Carries a Disguise Kit with Your Eternal Reward."
- "hint" "Cloak to let your team carry the bomb.\nFocus on sabotaging the enemy team!"
- "tags" "no_loop_sound,can_drop_bomb,dont_change_respawn,block_healonhit,the_donald"
- "PlayerAttributes"
- {
- "cancel falling damage" "1.0"
- }
- "WeaponPrimary" // Diamondback
- {
- "itemdef" "525"
- "classname" "tf_weapon_revolver"
- "WeaponAttributes"
- {
- "afterburn immunity" "1.0"
- "weapon spread bonus" "0.2"
- "damage bonus" "2.0"
- "projectile penetration" "1.0"
- "fire rate penalty" "1.2"
- "damage penalty" "1.0"
- "sniper fires tracer" "1.0"
- }
- }
- "WeaponSecondary" // Red-Tape Recorder
- {
- "itemdef" "810"
- "classname" "tf_weapon_sapper"
- "WeaponAttributes"
- {
- "afterburn immunity" "1.0"
- "sapper damage penalty" "1.0"
- }
- }
- "WeaponMelee" // Your Eternal Reward
- {
- "itemdef" "225"
- "classname" "tf_weapon_knife"
- "WeaponAttributes"
- {
- "afterburn immunity" "1.0"
- "damage bonus" "1.2"
- "deploy time decreased" "0.85"
- "cannot disguise" "0.0"
- "melee attack rate bonus" "0.5"
- "sanguisuge" "1.0"
- }
- }
- "WeaponPDA" // Disguise Kit
- {
- "itemdef" "27"
- "classname" "tf_weapon_pda_spy"
- "WeaponAttributes"
- {
- "afterburn immunity" "1.0"
- }
- }
- "WeaponPDA2" // Invis Watch
- {
- "itemdef" "212"
- "classname" "tf_weapon_invis"
- "WeaponAttributes"
- {
- "cloak consume rate decreased" "0.0"
- "SET BONUS: quiet unstealth" "1.0"
- "mult decloak rate" "0.75"
- }
- }
- }
- // [15] Giant Call of Duty Player -
- "Giant Call of Duty Player"
- {
- "model" "models/bots/sniper/bot_sniper.mdl"
- "class" "sniper"
- "health" "8500"
- "info" "-SMG Crits on headshots.\n-Melee weapon instantly kills just about everything.\n-Stocked up on Mountain Dew and Doritos."
- "active" "WeaponSecondary"
- "hint" "Aim for the head! Your weapons crit on headshots."
- "admin-only" "yes"
- "PlayerAttributes"
- {
- "move speed bonus" "0.5"
- "airblast vulnerability multiplier" "1.2"
- "override footstep sound set" "4.0"
- "cancel falling damage" "1.0"
- "damage force increase" "2.2"
- }
- "WeaponPrimary" // Classic
- {
- "itemdef" "1098"
- "classname" "tf_weapon_sniperrifle_classic"
- "WeaponAttributes"
- {
- "aiming movespeed increased" "1.3"
- "damage bonus" "3.3"
- "projectile penetration" "1.0"
- "sniper no headshot without full charge" "0.0"
- }
- }
- "WeaponSecondary" // SMG
- {
- "itemdef" "203"
- "classname" "tf_weapon_smg"
- "WeaponAttributes"
- {
- "damage bonus" "1.15"
- "revolver use hit locations" "1.0"
- "projectile penetration" "1.0"
- "clip size bonus" "1.8"
- "faster reload rate" "0.7"
- "fire rate bonus" "0.6"
- "item style override" "1.0"
- "turn to gold" "1.0"
- "crit mod disabled" "0.0"
- }
- }
- "WeaponMelee" // Knife
- {
- "itemdef" "194"
- "classname" "tf_weapon_knife"
- "WeaponAttributes"
- {
- "damage bonus" "8.0"
- "turn to gold" "1.0"
- "item style override" "1.0"
- "single wep deploy time decreased" "0.1"
- "melee range multiplier" "1.5"
- "fire rate penalty" "1.25"
- }
- }
- }
- // [16] Giant Mega Bison Soldier -
- "Giant Mega Bison Soldier"
- {
- "model" "models/bots/soldier_boss/bot_soldier_boss.mdl"
- "class" "soldier"
- "health" "10000"
- "info" "-DAT BISON.\n-DAT WHIP."
- "hint" "You can use your melee to speed up nearby allies and yourself."
- "admin-only" "yes"
- "PlayerAttributes"
- {
- "move speed bonus" "0.5"
- "airblast vulnerability multiplier" "1.2"
- "override footstep sound set" "4.0"
- "cancel falling damage" "1.0"
- "damage force increase" "2.2"
- }
- "WeaponPrimary" "restrict"
- "WeaponSecondary" // Righteous Bison
- {
- "itemdef" "442"
- "classname" "tf_weapon_raygun"
- "WeaponAttributes"
- {
- "damage bonus" "1.2"
- "faster reload rate" "0.15"
- "fire rate bonus" "0.3"
- "critboost on kill" "1.0"
- "dmg bonus vs buildings" "3.5"
- "crit mod disabled" "0.0"
- }
- }
- "WeaponMelee" // Disciplinary Action
- {
- "itemdef" "447"
- "classname" "tf_weapon_shovel"
- "WeaponAttributes"
- {
- "deploy time decreased" "0.35"
- "melee attack rate bonus" "0.85"
- "speed_boost_on_hit" "3.0"
- }
- }
- }
- // [17] Giant Fish Scout -
- "Giant Fish Scout"
- {
- "model" "models/bots/scout_boss/bot_scout_boss.mdl"
- "class" "scout"
- "health" "6000"
- "info" "-There's something fishy going on here..."
- "admin-only" "yes"
- "PlayerAttributes"
- {
- "move speed bonus" "0.9"
- "override footstep sound set" "4.0"
- "cancel falling damage" "1.0"
- "damage force increase" "2.15"
- }
- "WeaponPrimary" "restrict"
- "WeaponSecondary" // Mad Milk
- {
- "itemdef" "222"
- "classname" "tf_weapon_jar_milk"
- "WeaponAttributes"
- {
- "effect bar recharge rate increased" "0.1"
- }
- }
- "WeaponMelee" // Holy Mackerel
- {
- "itemdef" "221"
- "classname" "tf_weapon_bat_fish"
- "WeaponAttributes"
- {
- "damage bonus" "1.4"
- "melee attack rate bonus" "0.4"
- "melee range multiplier" "1.25"
- "deploy time decreased" "0.7"
- "crit mod disabled" "0.0"
- }
- }
- }
- // [18] Giant Sticky Demoman -
- "Giant Sticky Demoman"
- {
- "model" "models/bots/demo_boss/bot_demo_boss.mdl"
- "class" "demoman"
- "health" "10000"
- "info" "-Can rapidly lay down multiple, powerful sticky traps at a time.\n-Stickybomb charge rate increased.\n-Equipped with the BASE Jumper on PLR maps."
- "hint" "Lay down traps!\nHave a plan to kill incoming enemies."
- "PlayerAttributes"
- {
- "move speed bonus" "0.5"
- "airblast vulnerability multiplier" "1.2"
- "override footstep sound set" "4.0"
- "cancel falling damage" "1.0"
- "damage force increase" "2.2"
- "self dmg push force increased" "0.1"
- }
- "WeaponPrimary" "restrict"
- "WeaponSecondary" // Scottish Resistance
- {
- "itemdef" "130"
- "classname" "tf_weapon_pipebomblauncher"
- "WeaponAttributes"
- {
- "damage bonus" "1.5"
- "fire rate bonus" "0.4"
- "faster reload rate" "0.75"
- "clip size bonus" "1.75"
- "stickybomb_charge_damage_increase" "1.25"
- "stickybomb charge rate" "0.25"
- "sticky arm time penalty" "0.2"
- "crit mod disabled" "0.0"
- }
- }
- "WeaponMelee" // Scottish Handshake
- {
- "itemdef" "609"
- "classname" "tf_weapon_bottle"
- }
- }
- // [19] Giant Combat Medic -
- "Giant Combat Medic"
- {
- "model" "models/bots/medic/bot_medic.mdl"
- "class" "medic"
- "health" "10000"
- "info" "-Syringe Gun projectile speed, fire rate, and clip size increased.\n-Syringes douse enemies in Mad Milk and Jarate.\n-Melee damage and range increased.\n-Can see enemy health."
- "tags" "jarate_on_hit"
- "PlayerAttributes"
- {
- "move speed bonus" "0.47"
- "airblast vulnerability multiplier" "1.2"
- "cancel falling damage" "1.0"
- "damage force increase" "2.2"
- }
- "WeaponPrimary" // Syringe Gun
- {
- "itemdef" "204"
- "classname" "tf_weapon_syringegun_medic"
- "WeaponAttributes"
- {
- "dmg bonus vs buildings" "1.2"
- "faster reload rate" "0.75"
- "fire rate bonus" "0.4"
- "clip size bonus" "2.0"
- "Projectile speed increased" "1.6"
- "mad milk syringes" "1.0"
- "crit mod disabled" "0.0"
- }
- }
- "WeaponSecondary" "restrict"
- "WeaponMelee" // Solemn Vow
- {
- "itemdef" "413"
- "classname" "tf_weapon_bonesaw"
- "WeaponAttributes"
- {
- "damage bonus" "1.5"
- "deploy time decreased" "0.85"
- "melee range multiplier" "1.3"
- "fire rate penalty" "1.0"
- }
- }
- }
- // [20] Super Sniper -
- "Super Sniper"
- {
- "model" "models/bots/sniper/bot_sniper.mdl"
- "class" "sniper"
- "health" "2200"
- "scale" "1.0"
- "info" "-Increased firing speed and rifle charge rate.\n-Permanent Focus effect, and no flinching while zoomed in.\n-Teammates respawn much faster.\n-Can pass the bomb to teammates."
- "hint" "You can let your teammates carry the bomb.\nDefault bomb drop key is L"
- "tags" "no_loop_sound,can_drop_bomb,dont_change_respawn,the_donald"
- "admin-only" "yes"
- "cond"
- {
- // This applies the Focus effect indefinitely
- "46" "-1.0"
- }
- "PlayerAttributes"
- {
- "cancel falling damage" "1.0"
- }
- "WeaponPrimary" // Sniper Rifle
- {
- "itemdef" "201"
- "classname" "tf_weapon_sniperrifle"
- "WeaponAttributes"
- {
- "sniper charge per sec" "2.0"
- "item style override" "1.0"
- "faster reload rate" "0.4"
- "aiming no flinch" "1.0"
- "aiming knockback resistance" "0.01"
- "projectile penetration" "1.0"
- }
- }
- "WeaponSecondary" // Razorback
- {
- "itemdef" "57"
- "classname" "tf_wearable"
- }
- "WeaponMelee" // Kukri
- {
- "itemdef" "193"
- "classname" "tf_weapon_club"
- }
- }
- // [21] Giant Detonator Pyro -
- "Giant Detonator Pyro"
- {
- "model" "models/bots/pyro_boss/bot_pyro_boss.mdl"
- "class" "pyro"
- "health" "10000"
- "info" "-Rapidly shoots flares that explode into fireworks!\n-Flares mini-crit burning players.\n-Explosion radius and damage increased."
- "tags" "july4"
- "hint" "RIGHT CLICK to detonate flares.\nFlares DON'T explode on impact."
- "PlayerAttributes"
- {
- "move speed bonus" "0.5"
- "airblast vulnerability multiplier" "1.2"
- "override footstep sound set" "6.0"
- "cancel falling damage" "1.0"
- "damage force increase" "2.2"
- }
- "WeaponPrimary" "restrict"
- "WeaponSecondary" // Detonator
- {
- "itemdef" "351"
- "classname" "tf_weapon_flaregun"
- "WeaponAttributes"
- {
- "faster reload rate" "0.35"
- "damage bonus" "2.87"
- "Blast radius increased" "1.25"
- "weapon burn dmg increased" "1.67"
- "maxammo secondary increased" "5.0"
- "crit mod disabled" "0.0"
- "damage penalty" "1.0"
- "blast dmg to self increased" "1.0"
- }
- }
- "WeaponMelee" // Freedom Staff
- {
- "itemdef" "880"
- "classname" "tf_weapon_fireaxe"
- }
- }
- // [22] Giant Boost Scout -
- "Giant Boost Scout"
- {
- "model" "models/bots/scout_boss/bot_scout_boss.mdl"
- "class" "scout"
- "health" "1800"
- "info" "-On hit, gains boost./n-Upon Double Jump, lose 25% of boost."
- "PlayerAttributes"
- {
- "airblast vulnerability multiplier" "0.85"
- "override footstep sound set" "5"
- "damage force reduction" "0.4"
- }
- "WeaponPrimary" \\ Baby Face's Blaster
- {
- "itemdef" "772"
- "classname" "tf_weapon_scattergun"
- "WeaponAttributes"
- {
- "boost on damage" "1"
- "clip size penalty" "16.6"
- "damage penalty" "0.3"
- "hype resets on jump" "1"
- "bullets per shot bonus" "0.3"
- "spread penalty" "0.5"
- "move speed penalty" "0.15"
- }
- }
- "WeaponSecondary" "restrict"
- "WeaponMelee" // Bat
- {
- "itemdef" "0"
- "classname" "tf_weapon_bat"
- }
- }
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement