Advertisement
Guest User

giant_robot

a guest
Sep 28th, 2016
188
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 35.63 KB | None | 0 0
  1. "GiantRobot"
  2. {
  3. "Templates"
  4. {
  5. // Template example:
  6. // Notes: 1. Max length of 100 characters for attribute names, classname and template names
  7. // 2. Maximum number of 50 templates
  8. //
  9. // [index#] Can be used with cvar tank_giant_force to force a particular giant robot template
  10. // "Name of robot" // The name that will appear in chat to players
  11. // {
  12. // // set "disabled" to any value to prevent the template from being used, I suggest disabling instead of deleting templates you do not want.
  13. // "disabled" "yes"
  14. // // set "admin-only" to any value to prevent the template from being randomly picked, but it can still be forced with the command sm_makegiant or with the cvars tank_giant_force and tank_buster_force.
  15. // "admin-only" "yes"
  16. // // custom player model to make the giant (there are giant robot models for some classes, if missing, use robot model), don't set to use the player's regular model
  17. // "model" "models/bots/soldier_boss/bot_soldier_boss.mdl"
  18. // // player class to spawn the giant as (scout/demoman/spy/etc)
  19. // "class" "soldier"
  20. // // extra health to apply to the giant (on top of the player's base health)
  21. // "health" "10000"
  22. // // (optional) add the overheal health (on top of the player's base health). Mainly for use in plr_ robots right now.
  23. // "overheal" "5000"
  24. // // (optional) set the model scale of the giant robot, if not specified it will use the default of 1.75
  25. // "scale" "1.75"
  26. // // (optional) set the 'how to play' information that players will see in a menu before they are made into a giant robot. Use \n to denote newlines. Maximum length: 512 characters.
  27. // "info" "- Breathes fire with right click.\n- Heals nearby enemies by taunt."
  28. // // (optional) set a more obtrusive annotation popup that will show a few seconds after the giant spawns. Use \n to denote newlines. Maximum length: 512 characters.
  29. // "hint" "Remember to build a teleporter, stupid!"
  30. // // (optional) prevent the giant's health from going over this percentage of max health at any time during game.
  31. // "cap-health" "1.0"
  32. // // (optional) set special abilities for the giant here. "seperated,by,commas" A complete list of tags and explanations is below:
  33. // // sentrybuster - Use the template only for sentry buster selection.
  34. // // pipe_explode_sound - Play an explosion sound whenever demo's pipes explode.
  35. // // fill_uber - Start out with almost full medigun uber.
  36. // // medic_aoe - Produces a healing effect around the giant similar to the amputator taunt.
  37. // // dont_change_respawn - Keeps the normal respawn time for BLU while this giant is out.
  38. // // scale_buildings - Scales up the size of the engineer's sentrygun and dispenser.
  39. // // teleporter - Allows the engineer to set up a teleporter exit their team will automatically spawn through. This will only work for one giant per team.
  40. // // minigun_sounds - Plays special sounds for giants for the minigun.
  41. // // melee_knockback - Giant melee damage will cause knockback on the victim.
  42. // // melee_knockback_crits - Giant crit melee damage will cause knockback on the victim.
  43. // // airblast_crits - Projectiles airblasted by the giant will become critical.
  44. // // no_loop_sound - Do not play the looping giant motor sound when the giant is spawned.
  45. // // can_drop_bomb - Allow the giant to drop the bomb.
  46. // // airblast_kills_stickies - Stickies that are airblasted by this giant will be destroyed.
  47. // // no_gib - Do not spawn gibs when the giant dies. Do not need to set on the sentry buster.
  48. // // block_healonhit - Blocks the + particle from appearing whenever the player is healed by a crossbow or kunai kill. Also blocks the green health gained text in the player's HUD.
  49. // // jarate_on_hit - Giants will cover players they hurt with jarate.
  50. // // dont_spawn_in_hell - Prevent this giant from being randomly selected in hell on plr_hightower_event.
  51. // // the_donald - Increases the scale of the player's hands while un-disguised.
  52. // // gunslinger_combo - Every successive third melee strike is a critical hit.
  53. // // july4 - Flare projectiles are given firework effects.
  54. // // no_healing_boost - Medics will not move at the same speed as their healing target.
  55. // "tags" "sentrybuster,fill_uber"
  56. // // (optional) set the active weapon when the giant is spawned. Use the Weapon* names below.
  57. // "active" "WeaponMelee"
  58. // // (optional) set conditions that will be applied when the giant is spawned
  59. // "cond"
  60. // {
  61. // // the condition index followed by the duration in seconds (for a list, see: https://wiki.teamfortress.com/wiki/Cheats#addcond)
  62. // // set the duration to -1.0 for infinite
  63. // "27" "-1.0"
  64. // }
  65. // "PlayerAttributes"
  66. // {
  67. // // attribute name followed by the float value (for a list, see: http://wiki.teamfortress.com/wiki/List_of_item_attributes)
  68. // "move speed bonus" "0.5"
  69. // }
  70. // "WeaponPrimary"
  71. // {
  72. // // customize the giant's primary weapon here
  73. // // item definition index of the giant's primary weapon (for a list, see: https://wiki.alliedmods.net/Team_Fortress_2_Item_Definition_Indexes)
  74. // "itemdef" "18"
  75. // // classname of the item, you can get this from the link above
  76. // "classname" "tf_weapon_rocketlauncher"
  77. // // Set this on any weapons you wish not to give to bots (any value). Bots don't have logic for every weapon and some attributes cause problems.
  78. // "bot" "restrict"
  79. // "WeaponAttributes"
  80. // {
  81. // // specify attributes similar to PlayerAttributes above
  82. // "clip size bonus" "2.0"
  83. // }
  84. // }
  85. // // (optional) set this to restrict the weapon slot, **if the weapon slot is not specified**, then the giant will keep whatever weapon they have from their normal loadout
  86. // "WeaponSecondary" "restrict"
  87. // "WeaponMelee" "restrict"
  88. // "WeaponPDA" "restrict" // WeaponPDA maps to the Construction PDA on engineer and the Disguise Kit on spy.
  89. // "WeaponPDA2" "restrict" // WeaponPDA2 maps to the Destruction PDA on engineer and the Invis Watch on spy.
  90. // "WeaponPDA3" "restrict" // WeaponPDA3 maps to the Builder on engineer. (tf_weapon_builder)
  91. // }
  92.  
  93. // [0] Sentry Buster - moves fast and explodes on attack
  94. "Sentry Buster"
  95. {
  96. "model" "models/bots/demo/bot_sentry_buster.mdl"
  97. "health" "1125"
  98. "tags" "sentrybuster"
  99. "PlayerAttributes"
  100. {
  101. "move speed bonus" "3.0"
  102. "damage force reduction" "0.5"
  103. "airblast vulnerability multiplier" "0.7"
  104. "override footstep sound set" "7.0"
  105. "cancel falling damage" "1.0"
  106. "special taunt" "1"
  107. }
  108. "WeaponPrimary" "restrict"
  109. "WeaponSecondary" "restrict"
  110. "WeaponMelee" // Ullapool Caber
  111. {
  112. "itemdef" "307"
  113. "classname" "tf_weapon_stickbomb"
  114. "WeaponAttributes"
  115. {
  116. "cannot pick up intelligence" "1.0"
  117. "cannot be backstabbed" "1.0"
  118. "SET BONUS: dmg from sentry reduced" "0.52"
  119. "no double jump" "1.0" // Prevent a scout sentry buster from using double jump.
  120. "cannot pick up buildings" "1" // Prevent an engie sentry buster from picking up his buildings.
  121. "increased jump height from weapon" "1.4"
  122. }
  123. }
  124. "WeaponPDA" "restrict"
  125. "WeaponPDA2" "restrict"
  126. "WeaponPDA3" "restrict"
  127. }
  128. // [1] Giant Soldier -
  129. "Giant Soldier"
  130. {
  131. "model" "models/bots/soldier_boss/bot_soldier_boss.mdl"
  132. "class" "soldier"
  133. "health" "10000"
  134. "info" "-Increased explosion damage and radius.\n-Can explosive jump on PLR maps."
  135. "PlayerAttributes"
  136. {
  137. "move speed bonus" "0.4"
  138. "airblast vulnerability multiplier" "1.2"
  139. "override footstep sound set" "3.0"
  140. "cancel falling damage" "1.0"
  141. "damage force increase" "2.2"
  142. }
  143. "WeaponPrimary" // Rocket Launcher
  144. {
  145. "itemdef" "18"
  146. "classname" "tf_weapon_rocketlauncher"
  147. "WeaponAttributes"
  148. {
  149. "damage bonus" "1.75"
  150. "blast radius increased" "1.2"
  151. "crit mod disabled" "0.0"
  152. }
  153. }
  154. "WeaponSecondary" "restrict"
  155. "WeaponMelee" // Shovel
  156. {
  157. "itemdef" "6"
  158. "classname" "tf_weapon_shovel"
  159. }
  160. }
  161. // [2] Giant Rapid Fire Demoman -
  162. "Giant Rapid Fire Demoman"
  163. {
  164. "model" "models/bots/demo_boss/bot_demo_boss.mdl"
  165. "class" "demoman"
  166. "health" "10000"
  167. "info" "-Shoots and reloads grenades rapidly.\n-Can explosive jump on PLR maps.\n-Equipped with the BASE Jumper on PLR maps.\n-Moves slower than most giants."
  168. "PlayerAttributes"
  169. {
  170. "move speed bonus" "0.375"
  171. "airblast vulnerability multiplier" "1.2"
  172. "override footstep sound set" "4.0"
  173. "cancel falling damage" "1.0"
  174. "damage force increase" "2.2"
  175. }
  176. "WeaponPrimary" // Grenade Launcher
  177. {
  178. "itemdef" "19"
  179. "classname" "tf_weapon_grenadelauncher"
  180. "WeaponAttributes"
  181. {
  182. "faster reload rate" "0.3"
  183. "fire rate bonus" "0.25"
  184. "clip size upgrade atomic" "1.0"
  185. "maxammo primary increased" "5.0"
  186. "crit mod disabled" "0.0"
  187. }
  188. }
  189. "WeaponSecondary" "restrict"
  190. "WeaponMelee" // Bottle
  191. {
  192. "itemdef" "1"
  193. "classname" "tf_weapon_bottle"
  194. }
  195. }
  196. // [3] Giant Heavy -
  197. "Giant Heavy"
  198. {
  199. "model" "models/bots/heavy_boss/bot_heavy_boss.mdl"
  200. "class" "heavy"
  201. "health" "10000"
  202. "info" "-Minigun deals +60% more damage.\n-Moves slower than any other giant while attacking.\n-Carries Gloves of Running Urgently on PLR maps."
  203. "tags" "minigun_sounds"
  204. "PlayerAttributes"
  205. {
  206. "move speed bonus" "0.5"
  207. "airblast vulnerability multiplier" "1.2"
  208. "override footstep sound set" "2.0"
  209. "cancel falling damage" "1.0"
  210. "damage force increase" "2.2"
  211. }
  212. "WeaponPrimary" // Minigun
  213. {
  214. "itemdef" "15"
  215. "classname" "tf_weapon_minigun"
  216. "WeaponAttributes"
  217. {
  218. "damage bonus" "1.6"
  219. "minigun no spin sounds" "1.0"
  220. "crit mod disabled" "0.0"
  221. "aiming movespeed increased" "1.3"
  222. "dmg penalty vs buildings" "0.78"
  223. }
  224. }
  225. "WeaponSecondary" "restrict"
  226. "WeaponMelee" // Fists
  227. {
  228. "itemdef" "5"
  229. "classname" "tf_weapon_fists"
  230. }
  231. }
  232. // [4] Giant Pyro -
  233. "Giant Pyro"
  234. {
  235. "model" "models/bots/pyro_boss/bot_pyro_boss.mdl"
  236. "class" "pyro"
  237. "health" "10000"
  238. "info" "-Increased direct flame damage and range.\n-Greatly increased airblast push force.\n-Reflected projectiles turn into crits.\n-Carries a slow, but powerful Flare Gun on PLR maps."
  239. "tags" "airblast_crits,airblast_kills_stickies"
  240. "PlayerAttributes"
  241. {
  242. "move speed bonus" "0.57"
  243. "airblast vulnerability multiplier" "1.2"
  244. "override footstep sound set" "6.0"
  245. "cancel falling damage" "1.0"
  246. "damage force increase" "1.8"
  247. "flame life bonus" "1.5"
  248. }
  249. "WeaponPrimary" // Flamethrower
  250. {
  251. "itemdef" "21"
  252. "classname" "tf_weapon_flamethrower"
  253. "WeaponAttributes"
  254. {
  255. "damage bonus" "1.6"
  256. "airblast pushback scale" "2.5"
  257. "airblast vertical pushback scale" "2.5"
  258. "deflection size multiplier" "0.4"
  259. "flame size bonus" "1.25"
  260. "crit mod disabled" "0.0"
  261. }
  262. }
  263. "WeaponSecondary" "restrict"
  264. "WeaponMelee" // Fire Axe
  265. {
  266. "itemdef" "2"
  267. "classname" "tf_weapon_fireaxe"
  268. }
  269. }
  270. // [5] Giant Rapid Fire Huntsman -
  271. "Giant Rapid Fire Huntsman"
  272. {
  273. "model" "models/bots/sniper/bot_sniper.mdl"
  274. "class" "sniper"
  275. "health" "10000"
  276. "info" "-Increased arrow damage and reload speed.\n-Arrows penetrate players and buildings.\n-Carries 3 Jarates at once.\n-Bushwacka doesn't increase damage taken."
  277. "hint" "You can use your Jarates on mobs of enemies to weaken them."
  278. "PlayerAttributes"
  279. {
  280. "move speed bonus" "0.5"
  281. "airblast vulnerability multiplier" "1.2"
  282. "override footstep sound set" "4.0"
  283. "cancel falling damage" "1.0"
  284. "damage force increase" "2.2"
  285. }
  286. "WeaponPrimary" // Huntsman
  287. {
  288. "itemdef" "56"
  289. "classname" "tf_weapon_compound_bow"
  290. "WeaponAttributes"
  291. {
  292. "faster reload rate" "0.3"
  293. "damage bonus" "2.0"
  294. "dmg penalty vs buildings" "0.85"
  295. "projectile penetration" "1.0"
  296. "aiming movespeed increased" "1.3"
  297. }
  298. }
  299. "WeaponSecondary" // Jarate
  300. {
  301. "itemdef" "58"
  302. "classname" "tf_weapon_jar"
  303. "bot" "restrict"
  304. "WeaponAttributes"
  305. {
  306. "effect bar recharge rate increased" "0.3"
  307. "maxammo grenades1 increased" "3.0"
  308. "deploy time decreased" "0.35"
  309. }
  310. }
  311. "WeaponMelee" // Bushwacka
  312. {
  313. "itemdef" "232"
  314. "classname" "tf_weapon_club"
  315. "WeaponAttributes"
  316. {
  317. "dmg taken increased" "1.0"
  318. }
  319. }
  320. }
  321. // [6] Major League Scout -
  322. "Major League Scout"
  323. {
  324. "model" "models/bots/scout_boss/bot_scout_boss.mdl"
  325. "class" "scout"
  326. "health" "6000"
  327. "info" "-Moves faster than any other giant.\n-Captures control points twice as fast.\n-Teammates respawn much faster.\n-Carries up to 5 Sandman balls.\n-Low health compared to most giants."
  328. "tags" "dont_change_respawn"
  329. "PlayerAttributes"
  330. {
  331. "move speed bonus" "0.8"
  332. "airblast vulnerability multiplier" "1.2"
  333. "override footstep sound set" "5.0"
  334. "cancel falling damage" "1.0"
  335. "damage force increase" "2.2"
  336. }
  337. "WeaponPrimary" // Force-A-Nature
  338. {
  339. "itemdef" "45"
  340. "classname" "tf_weapon_scattergun"
  341. "WeaponAttributes"
  342. {
  343. "clip size bonus" "2.0"
  344. "bullets per shot bonus" "2.0"
  345. "scattergun knockback mult" "10.0"
  346. "crit mod disabled" "0.0"
  347. }
  348. }
  349. "WeaponSecondary" // Flying Guillotine
  350. {
  351. "itemdef" "812"
  352. "classname" "tf_weapon_cleaver"
  353. "bot" "restrict"
  354. "WeaponAttributes"
  355. {
  356. "effect bar recharge rate increased" "0.1"
  357. }
  358. }
  359. "WeaponMelee" // Sandman
  360. {
  361. "itemdef" "44"
  362. "classname" "tf_weapon_bat_wood"
  363. "WeaponAttributes"
  364. {
  365. "effect bar recharge rate increased" "0.1"
  366. "deploy time decreased" "0.35"
  367. "melee attack rate bonus" "0.7"
  368. "maxammo grenades1 increased" "5.0"
  369. }
  370. }
  371. }
  372. // [7] Giant Demoknight -
  373. "Giant Demoknight"
  374. {
  375. "model" "models/bots/demo_boss/bot_demo_boss.mdl"
  376. "class" "demoman"
  377. "health" "10000"
  378. "info" "-Gains crits and health on every kill.\n-Full turning control while charging.\n-Melee damage and range increased.\n-Resistant to explosive and fire damage."
  379. "PlayerAttributes"
  380. {
  381. "move speed bonus" "0.5"
  382. "airblast vulnerability multiplier" "1.2"
  383. "override footstep sound set" "4.0"
  384. "cancel falling damage" "1.0"
  385. "damage force increase" "1.8"
  386. }
  387. "WeaponPrimary" "restrict"
  388. "WeaponSecondary" // Chargin' Targe
  389. {
  390. "itemdef" "131"
  391. "classname" "tf_wearable_demoshield"
  392. "WeaponAttributes"
  393. {
  394. "charge recharge rate increased" "1.3"
  395. "full charge turn control" "50.0"
  396. "charge impact damage increased" "2.0"
  397. }
  398. }
  399. "WeaponMelee" // Eyelander
  400. {
  401. "itemdef" "132"
  402. "classname" "tf_weapon_sword"
  403. "WeaponAttributes"
  404. {
  405. "critboost on kill" "3.0"
  406. "damage bonus" "2.4"
  407. "melee range multiplier" "1.5"
  408. "melee attack rate bonus" "0.8"
  409. "charge time increased" "0.5"
  410. "heal on kill" "200.0"
  411. "decapitate type" "0.0"
  412. }
  413. }
  414. }
  415. // [8] Giant Flare Pyro -
  416. "Giant Flare Pyro"
  417. {
  418. "model" "models/bots/pyro_boss/bot_pyro_boss.mdl"
  419. "class" "pyro"
  420. "health" "10000"
  421. "info" "-Shoots Scorch Shot flares rapidly.\n-Afterburn deals 16 DPS and lasts 20s.\n-Weak against fireproof enemies."
  422. "admin-only" "yes"
  423. "PlayerAttributes"
  424. {
  425. "move speed bonus" "0.467"
  426. "airblast vulnerability multiplier" "1.2"
  427. "override footstep sound set" "6.0"
  428. "cancel falling damage" "1.0"
  429. "damage force increase" "2.2"
  430. }
  431. "WeaponPrimary" "restrict"
  432. "WeaponSecondary" // Scorch Shot
  433. {
  434. "itemdef" "740"
  435. "classname" "tf_weapon_flaregun"
  436. "WeaponAttributes"
  437. {
  438. "faster reload rate" "0.25"
  439. "weapon burn time increased" "2.0"
  440. "weapon burn dmg increased" "2.67"
  441. "maxammo secondary increased" "5.0"
  442. "crit mod disabled" "0.0"
  443. "damage penalty" "0.8"
  444. "dmg bonus vs buildings" "1.25"
  445. }
  446. }
  447. "WeaponMelee" // Third Degree
  448. {
  449. "itemdef" "593"
  450. "classname" "tf_weapon_fireaxe"
  451. }
  452. }
  453. // [9] Giant 10-shot Bazooka Soldier -
  454. "Giant 10-Shot Bazooka Soldier"
  455. {
  456. "model" "models/bots/soldier_boss/bot_soldier_boss.mdl"
  457. "class" "soldier"
  458. "health" "10000"
  459. "info" "-Loads up to 10 rockets rapidly.\n-Cannot overload.\n-Gains minicrits while rocket jumping on PLR maps.\n-6 degrees in random projectile deviation."
  460. "PlayerAttributes"
  461. {
  462. "move speed bonus" "0.4"
  463. "airblast vulnerability multiplier" "1.2"
  464. "override footstep sound set" "3.0"
  465. "cancel falling damage" "1.0"
  466. "damage force increase" "2.2"
  467. }
  468. "WeaponPrimary" // Beggar's Bazooka
  469. {
  470. "itemdef" "730"
  471. "classname" "tf_weapon_rocketlauncher"
  472. "WeaponAttributes"
  473. {
  474. "crit mod disabled" "0.0"
  475. "clip size upgrade atomic" "7.0"
  476. "damage penalty" "0.55"
  477. "projectile spread angle penalty" "6.0"
  478. "faster reload rate" "0.2"
  479. "fire rate bonus" "0.2"
  480. "can overload" "0.0"
  481. "maxammo primary increased" "5.0"
  482. "blast radius decreased" "1.0"
  483. }
  484. }
  485. "WeaponSecondary" "restrict"
  486. "WeaponMelee" // Shovel
  487. {
  488. "itemdef" "6"
  489. "classname" "tf_weapon_shovel"
  490. }
  491. }
  492. // [10] Giant Shotgun Heavy -
  493. "Giant Shotgun Heavy"
  494. {
  495. "model" "models/bots/heavy_boss/bot_heavy_boss.mdl"
  496. "class" "heavy"
  497. "health" "10000"
  498. "info" "-Can one-shot almost every enemy in close range.\n-Melee weapon gives crits for 5s on kill.\n-Weak at longer ranges."
  499. "hint" "Your melee gives 5 seconds of crits on kill."
  500. "PlayerAttributes"
  501. {
  502. "move speed bonus" "0.61"
  503. "airblast vulnerability multiplier" "1.2"
  504. "override footstep sound set" "2.0"
  505. "cancel falling damage" "1.0"
  506. "damage force increase" "2.2"
  507. }
  508. "WeaponPrimary" "restrict"
  509. "WeaponSecondary" // Shotgun Heavy
  510. {
  511. "itemdef" "11"
  512. "classname" "tf_weapon_shotgun"
  513. "WeaponAttributes"
  514. {
  515. "fire rate penalty" "2.3"
  516. "bullets per shot bonus" "10.0"
  517. "damage penalty" "0.5"
  518. "faster reload rate" "0.1"
  519. "crit mod disabled" "0.0"
  520. }
  521. }
  522. "WeaponMelee" // Killing Gloves of Boxing
  523. {
  524. "itemdef" "43"
  525. "classname" "tf_weapon_fists"
  526. "WeaponAttributes"
  527. {
  528. "melee range multiplier" "1.5"
  529. "melee attack rate bonus" "0.65"
  530. "deploy time decreased" "0.35"
  531. "crit mod disabled" "0.0"
  532. }
  533. }
  534. }
  535. // [11] Sir Nukesalot -
  536. "Sir Nukesalot"
  537. {
  538. "model" "models/bots/demo_boss/bot_demo_boss.mdl"
  539. "class" "demoman"
  540. "health" "10000"
  541. "info" "-Can clear large groups of enemies with a single shot.\n-Explosions can be used as a smoke screen for your team.\n-Can explosive jump on PLR maps.\n-Vulnerable in close range combat."
  542. "tags" "pipe_explode_sound"
  543. "cond"
  544. {
  545. // This applies the Mmmph crit boost just on the primary weapon indefinitely
  546. "44" "-1.0"
  547. }
  548. "PlayerAttributes"
  549. {
  550. "move speed bonus" "0.42"
  551. "airblast vulnerability multiplier" "1.2"
  552. "override footstep sound set" "4.0"
  553. "cancel falling damage" "1.0"
  554. "damage force increase" "2.2"
  555. }
  556. "WeaponPrimary" // Loose Cannon
  557. {
  558. "itemdef" "996"
  559. "classname" "tf_weapon_cannon"
  560. "WeaponAttributes"
  561. {
  562. "grenade launcher mortar mode" "0.0"
  563. "Projectile speed increased" "1.5"
  564. "Reload time increased" "1.8"
  565. "fire rate penalty" "2.0"
  566. "clip size penalty" "0.25"
  567. "Projectile speed decreased" "0.5333"
  568. "damage bonus" "7.5"
  569. "damage causes airblast" "1.0"
  570. "blast radius increased" "2.0"
  571. "use large smoke explosion" "1.0"
  572. }
  573. }
  574. "WeaponSecondary" "restrict"
  575. "WeaponMelee" // Bottle
  576. {
  577. "itemdef" "1"
  578. "classname" "tf_weapon_bottle"
  579. "WeaponAttributes"
  580. {
  581. "crit mod disabled" "0.0"
  582. }
  583. }
  584. }
  585. // [12] Giant Engineer -
  586. "Giant Engineer"
  587. {
  588. "model" "models/bots/engineer/bot_engineer.mdl"
  589. "class" "engineer"
  590. "health" "6000"
  591. "info" "-Builds Giant Mini-Sentries and Dispensers.\n-Dispenser range is greatly increased.\n-Teleporter Exit becomes your team's respawn point.\n-Low health compared to most giants."
  592. "hint" "Don't forget to build a teleporter!\nYour team will respawn on them."
  593. "tags" "scale_buildings,teleporter"
  594. "PlayerAttributes"
  595. {
  596. "move speed bonus" "0.58"
  597. "airblast vulnerability multiplier" "1.2"
  598. "override footstep sound set" "4.0"
  599. "cancel falling damage" "1.0"
  600. "damage force increase" "2.2"
  601. }
  602. "WeaponPrimary" // Frontier Justice
  603. {
  604. "itemdef" "141"
  605. "classname" "tf_weapon_sentry_revenge"
  606. "WeaponAttributes"
  607. {
  608. "fire rate bonus" "0.7"
  609. }
  610. }
  611. "WeaponSecondary" // Pistol Engineer
  612. {
  613. "itemdef" "22"
  614. "classname" "tf_weapon_pistol"
  615. }
  616. "WeaponMelee" // Gunslinger
  617. {
  618. "itemdef" "142"
  619. "classname" "tf_weapon_robot_arm"
  620. "WeaponAttributes"
  621. {
  622. "melee attack rate bonus" "0.5"
  623. "Construction rate increased" "3.0"
  624. "engineer teleporter build rate multiplier" "2.15"
  625. "engineer sentry build rate multiplier" "1.5"
  626. "Repair rate decreased" "0.25"
  627. }
  628. }
  629. "WeaponPDA" // Construction PDA
  630. {
  631. "itemdef" "25"
  632. "classname" "tf_weapon_pda_engineer_build"
  633. "WeaponAttributes"
  634. {
  635. "engy building health bonus" "6.5"
  636. "engy sentry damage bonus" "3.5"
  637. "engy sentry fire rate increased" "1.45"
  638. "engy dispenser radius increased" "8.0"
  639. "metal regen" "75.0"
  640. }
  641. }
  642. }
  643. // [13] Giant Kritzkrieg Medic -
  644. "Giant Kritzkrieg Medic"
  645. {
  646. "model" "models/bots/medic/bot_medic.mdl"
  647. "class" "medic"
  648. "health" "6000"
  649. "info" "-Ubercharge build rate massively increased.\n-Nearby teammates gain the effects of the Ubercharge when deployed.\n-Nearby teammates recover health automatically.\n-Low health compared to most giants."
  650. "hint" "Your Ubercharges are given to all nearby teammates."
  651. "tags" "fill_uber,medic_aoe,no_healing_boost"
  652. "PlayerAttributes"
  653. {
  654. "move speed bonus" "0.5"
  655. "airblast vulnerability multiplier" "1.2"
  656. "cancel falling damage" "1.0"
  657. "damage force increase" "2.2"
  658. }
  659. "WeaponPrimary" // Crusader's Crossbow
  660. {
  661. "itemdef" "305"
  662. "classname" "tf_weapon_crossbow"
  663. "WeaponAttributes"
  664. {
  665. "clip size upgrade atomic" "14.0"
  666. "faster reload rate" "0.1"
  667. "projectile spread angle penalty" "1.0"
  668. "damage penalty" "0.8"
  669. "crit mod disabled" "0.0"
  670. }
  671. }
  672. "WeaponSecondary" // Kritzkrieg
  673. {
  674. "itemdef" "35"
  675. "classname" "tf_weapon_medigun"
  676. "WeaponAttributes"
  677. {
  678. "ubercharge rate bonus" "4.0"
  679. "overheal bonus" "1.5"
  680. "uber duration bonus" "-1.0"
  681. }
  682. }
  683. "WeaponMelee" // Ubersaw
  684. {
  685. "itemdef" "37"
  686. "classname" "tf_weapon_bonesaw"
  687. "WeaponAttributes"
  688. {
  689. "melee attack rate bonus" "0.4"
  690. "damage penalty" "0.8"
  691. "crit mod disabled" "0.0"
  692. }
  693. }
  694. }
  695. // [14] Super Spy -
  696. "Super Spy"
  697. {
  698. "model" "models/bots/spy/bot_spy.mdl"
  699. "class" "spy"
  700. "health" "1750"
  701. "cap-health" "1.0" // Prevent overheal from backstabs.
  702. "scale" "1.0"
  703. "info" "-Normal sized.\n-Teammates respawn much faster.\n-Can pass the bomb to teammates.\n-Move speed and jump height increased while cloaked.\n-Diamondback penetrates players and fires tracers.\n-Carries a Disguise Kit with Your Eternal Reward."
  704. "hint" "Cloak to let your team carry the bomb.\nFocus on sabotaging the enemy team!"
  705. "tags" "no_loop_sound,can_drop_bomb,dont_change_respawn,block_healonhit,the_donald"
  706. "PlayerAttributes"
  707. {
  708. "cancel falling damage" "1.0"
  709. }
  710. "WeaponPrimary" // Diamondback
  711. {
  712. "itemdef" "525"
  713. "classname" "tf_weapon_revolver"
  714. "WeaponAttributes"
  715. {
  716. "afterburn immunity" "1.0"
  717. "weapon spread bonus" "0.2"
  718. "damage bonus" "2.0"
  719. "projectile penetration" "1.0"
  720. "fire rate penalty" "1.2"
  721. "damage penalty" "1.0"
  722. "sniper fires tracer" "1.0"
  723. }
  724. }
  725. "WeaponSecondary" // Red-Tape Recorder
  726. {
  727. "itemdef" "810"
  728. "classname" "tf_weapon_sapper"
  729. "WeaponAttributes"
  730. {
  731. "afterburn immunity" "1.0"
  732. "sapper damage penalty" "1.0"
  733. }
  734. }
  735. "WeaponMelee" // Your Eternal Reward
  736. {
  737. "itemdef" "225"
  738. "classname" "tf_weapon_knife"
  739. "WeaponAttributes"
  740. {
  741. "afterburn immunity" "1.0"
  742. "damage bonus" "1.2"
  743. "deploy time decreased" "0.85"
  744. "cannot disguise" "0.0"
  745. "melee attack rate bonus" "0.5"
  746. "sanguisuge" "1.0"
  747. }
  748. }
  749. "WeaponPDA" // Disguise Kit
  750. {
  751. "itemdef" "27"
  752. "classname" "tf_weapon_pda_spy"
  753. "WeaponAttributes"
  754. {
  755. "afterburn immunity" "1.0"
  756. }
  757. }
  758. "WeaponPDA2" // Invis Watch
  759. {
  760. "itemdef" "212"
  761. "classname" "tf_weapon_invis"
  762. "WeaponAttributes"
  763. {
  764. "cloak consume rate decreased" "0.0"
  765. "SET BONUS: quiet unstealth" "1.0"
  766. "mult decloak rate" "0.75"
  767. }
  768. }
  769. }
  770. // [15] Giant Call of Duty Player -
  771. "Giant Call of Duty Player"
  772. {
  773. "model" "models/bots/sniper/bot_sniper.mdl"
  774. "class" "sniper"
  775. "health" "8500"
  776. "info" "-SMG Crits on headshots.\n-Melee weapon instantly kills just about everything.\n-Stocked up on Mountain Dew and Doritos."
  777. "active" "WeaponSecondary"
  778. "hint" "Aim for the head! Your weapons crit on headshots."
  779. "admin-only" "yes"
  780. "PlayerAttributes"
  781. {
  782. "move speed bonus" "0.5"
  783. "airblast vulnerability multiplier" "1.2"
  784. "override footstep sound set" "4.0"
  785. "cancel falling damage" "1.0"
  786. "damage force increase" "2.2"
  787. }
  788. "WeaponPrimary" // Classic
  789. {
  790. "itemdef" "1098"
  791. "classname" "tf_weapon_sniperrifle_classic"
  792. "WeaponAttributes"
  793. {
  794. "aiming movespeed increased" "1.3"
  795. "damage bonus" "3.3"
  796. "projectile penetration" "1.0"
  797. "sniper no headshot without full charge" "0.0"
  798. }
  799. }
  800. "WeaponSecondary" // SMG
  801. {
  802. "itemdef" "203"
  803. "classname" "tf_weapon_smg"
  804. "WeaponAttributes"
  805. {
  806. "damage bonus" "1.15"
  807. "revolver use hit locations" "1.0"
  808. "projectile penetration" "1.0"
  809. "clip size bonus" "1.8"
  810. "faster reload rate" "0.7"
  811. "fire rate bonus" "0.6"
  812. "item style override" "1.0"
  813. "turn to gold" "1.0"
  814. "crit mod disabled" "0.0"
  815. }
  816. }
  817. "WeaponMelee" // Knife
  818. {
  819. "itemdef" "194"
  820. "classname" "tf_weapon_knife"
  821. "WeaponAttributes"
  822. {
  823. "damage bonus" "8.0"
  824. "turn to gold" "1.0"
  825. "item style override" "1.0"
  826. "single wep deploy time decreased" "0.1"
  827. "melee range multiplier" "1.5"
  828. "fire rate penalty" "1.25"
  829. }
  830. }
  831. }
  832. // [16] Giant Mega Bison Soldier -
  833. "Giant Mega Bison Soldier"
  834. {
  835. "model" "models/bots/soldier_boss/bot_soldier_boss.mdl"
  836. "class" "soldier"
  837. "health" "10000"
  838. "info" "-DAT BISON.\n-DAT WHIP."
  839. "hint" "You can use your melee to speed up nearby allies and yourself."
  840. "admin-only" "yes"
  841. "PlayerAttributes"
  842. {
  843. "move speed bonus" "0.5"
  844. "airblast vulnerability multiplier" "1.2"
  845. "override footstep sound set" "4.0"
  846. "cancel falling damage" "1.0"
  847. "damage force increase" "2.2"
  848. }
  849. "WeaponPrimary" "restrict"
  850. "WeaponSecondary" // Righteous Bison
  851. {
  852. "itemdef" "442"
  853. "classname" "tf_weapon_raygun"
  854. "WeaponAttributes"
  855. {
  856. "damage bonus" "1.2"
  857. "faster reload rate" "0.15"
  858. "fire rate bonus" "0.3"
  859. "critboost on kill" "1.0"
  860. "dmg bonus vs buildings" "3.5"
  861. "crit mod disabled" "0.0"
  862. }
  863. }
  864. "WeaponMelee" // Disciplinary Action
  865. {
  866. "itemdef" "447"
  867. "classname" "tf_weapon_shovel"
  868. "WeaponAttributes"
  869. {
  870. "deploy time decreased" "0.35"
  871. "melee attack rate bonus" "0.85"
  872. "speed_boost_on_hit" "3.0"
  873. }
  874. }
  875. }
  876. // [17] Giant Fish Scout -
  877. "Giant Fish Scout"
  878. {
  879. "model" "models/bots/scout_boss/bot_scout_boss.mdl"
  880. "class" "scout"
  881. "health" "6000"
  882. "info" "-There's something fishy going on here..."
  883. "admin-only" "yes"
  884. "PlayerAttributes"
  885. {
  886. "move speed bonus" "0.9"
  887. "override footstep sound set" "4.0"
  888. "cancel falling damage" "1.0"
  889. "damage force increase" "2.15"
  890. }
  891. "WeaponPrimary" "restrict"
  892. "WeaponSecondary" // Mad Milk
  893. {
  894. "itemdef" "222"
  895. "classname" "tf_weapon_jar_milk"
  896. "WeaponAttributes"
  897. {
  898. "effect bar recharge rate increased" "0.1"
  899. }
  900. }
  901. "WeaponMelee" // Holy Mackerel
  902. {
  903. "itemdef" "221"
  904. "classname" "tf_weapon_bat_fish"
  905. "WeaponAttributes"
  906. {
  907. "damage bonus" "1.4"
  908. "melee attack rate bonus" "0.4"
  909. "melee range multiplier" "1.25"
  910. "deploy time decreased" "0.7"
  911. "crit mod disabled" "0.0"
  912. }
  913. }
  914. }
  915. // [18] Giant Sticky Demoman -
  916. "Giant Sticky Demoman"
  917. {
  918. "model" "models/bots/demo_boss/bot_demo_boss.mdl"
  919. "class" "demoman"
  920. "health" "10000"
  921. "info" "-Can rapidly lay down multiple, powerful sticky traps at a time.\n-Stickybomb charge rate increased.\n-Equipped with the BASE Jumper on PLR maps."
  922. "hint" "Lay down traps!\nHave a plan to kill incoming enemies."
  923. "PlayerAttributes"
  924. {
  925. "move speed bonus" "0.5"
  926. "airblast vulnerability multiplier" "1.2"
  927. "override footstep sound set" "4.0"
  928. "cancel falling damage" "1.0"
  929. "damage force increase" "2.2"
  930. "self dmg push force increased" "0.1"
  931. }
  932. "WeaponPrimary" "restrict"
  933. "WeaponSecondary" // Scottish Resistance
  934. {
  935. "itemdef" "130"
  936. "classname" "tf_weapon_pipebomblauncher"
  937. "WeaponAttributes"
  938. {
  939. "damage bonus" "1.5"
  940. "fire rate bonus" "0.4"
  941. "faster reload rate" "0.75"
  942. "clip size bonus" "1.75"
  943. "stickybomb_charge_damage_increase" "1.25"
  944. "stickybomb charge rate" "0.25"
  945. "sticky arm time penalty" "0.2"
  946. "crit mod disabled" "0.0"
  947. }
  948. }
  949. "WeaponMelee" // Scottish Handshake
  950. {
  951. "itemdef" "609"
  952. "classname" "tf_weapon_bottle"
  953. }
  954. }
  955. // [19] Giant Combat Medic -
  956. "Giant Combat Medic"
  957. {
  958. "model" "models/bots/medic/bot_medic.mdl"
  959. "class" "medic"
  960. "health" "10000"
  961. "info" "-Syringe Gun projectile speed, fire rate, and clip size increased.\n-Syringes douse enemies in Mad Milk and Jarate.\n-Melee damage and range increased.\n-Can see enemy health."
  962. "tags" "jarate_on_hit"
  963. "PlayerAttributes"
  964. {
  965. "move speed bonus" "0.47"
  966. "airblast vulnerability multiplier" "1.2"
  967. "cancel falling damage" "1.0"
  968. "damage force increase" "2.2"
  969. }
  970. "WeaponPrimary" // Syringe Gun
  971. {
  972. "itemdef" "204"
  973. "classname" "tf_weapon_syringegun_medic"
  974. "WeaponAttributes"
  975. {
  976. "dmg bonus vs buildings" "1.2"
  977. "faster reload rate" "0.75"
  978. "fire rate bonus" "0.4"
  979. "clip size bonus" "2.0"
  980. "Projectile speed increased" "1.6"
  981. "mad milk syringes" "1.0"
  982. "crit mod disabled" "0.0"
  983. }
  984. }
  985. "WeaponSecondary" "restrict"
  986. "WeaponMelee" // Solemn Vow
  987. {
  988. "itemdef" "413"
  989. "classname" "tf_weapon_bonesaw"
  990. "WeaponAttributes"
  991. {
  992. "damage bonus" "1.5"
  993. "deploy time decreased" "0.85"
  994. "melee range multiplier" "1.3"
  995. "fire rate penalty" "1.0"
  996. }
  997. }
  998. }
  999. // [20] Super Sniper -
  1000. "Super Sniper"
  1001. {
  1002. "model" "models/bots/sniper/bot_sniper.mdl"
  1003. "class" "sniper"
  1004. "health" "2200"
  1005. "scale" "1.0"
  1006. "info" "-Increased firing speed and rifle charge rate.\n-Permanent Focus effect, and no flinching while zoomed in.\n-Teammates respawn much faster.\n-Can pass the bomb to teammates."
  1007. "hint" "You can let your teammates carry the bomb.\nDefault bomb drop key is L"
  1008. "tags" "no_loop_sound,can_drop_bomb,dont_change_respawn,the_donald"
  1009. "admin-only" "yes"
  1010. "cond"
  1011. {
  1012. // This applies the Focus effect indefinitely
  1013. "46" "-1.0"
  1014. }
  1015. "PlayerAttributes"
  1016. {
  1017. "cancel falling damage" "1.0"
  1018. }
  1019. "WeaponPrimary" // Sniper Rifle
  1020. {
  1021. "itemdef" "201"
  1022. "classname" "tf_weapon_sniperrifle"
  1023. "WeaponAttributes"
  1024. {
  1025. "sniper charge per sec" "2.0"
  1026. "item style override" "1.0"
  1027. "faster reload rate" "0.4"
  1028. "aiming no flinch" "1.0"
  1029. "aiming knockback resistance" "0.01"
  1030. "projectile penetration" "1.0"
  1031. }
  1032. }
  1033. "WeaponSecondary" // Razorback
  1034. {
  1035. "itemdef" "57"
  1036. "classname" "tf_wearable"
  1037. }
  1038. "WeaponMelee" // Kukri
  1039. {
  1040. "itemdef" "193"
  1041. "classname" "tf_weapon_club"
  1042. }
  1043. }
  1044. // [21] Giant Detonator Pyro -
  1045. "Giant Detonator Pyro"
  1046. {
  1047. "model" "models/bots/pyro_boss/bot_pyro_boss.mdl"
  1048. "class" "pyro"
  1049. "health" "10000"
  1050. "info" "-Rapidly shoots flares that explode into fireworks!\n-Flares mini-crit burning players.\n-Explosion radius and damage increased."
  1051. "tags" "july4"
  1052. "hint" "RIGHT CLICK to detonate flares.\nFlares DON'T explode on impact."
  1053. "PlayerAttributes"
  1054. {
  1055. "move speed bonus" "0.5"
  1056. "airblast vulnerability multiplier" "1.2"
  1057. "override footstep sound set" "6.0"
  1058. "cancel falling damage" "1.0"
  1059. "damage force increase" "2.2"
  1060. }
  1061. "WeaponPrimary" "restrict"
  1062. "WeaponSecondary" // Detonator
  1063. {
  1064. "itemdef" "351"
  1065. "classname" "tf_weapon_flaregun"
  1066. "WeaponAttributes"
  1067. {
  1068. "faster reload rate" "0.35"
  1069. "damage bonus" "2.87"
  1070. "Blast radius increased" "1.25"
  1071. "weapon burn dmg increased" "1.67"
  1072. "maxammo secondary increased" "5.0"
  1073. "crit mod disabled" "0.0"
  1074. "damage penalty" "1.0"
  1075. "blast dmg to self increased" "1.0"
  1076. }
  1077. }
  1078. "WeaponMelee" // Freedom Staff
  1079. {
  1080. "itemdef" "880"
  1081. "classname" "tf_weapon_fireaxe"
  1082. }
  1083. }
  1084. // [22] Giant Boost Scout -
  1085. "Giant Boost Scout"
  1086. {
  1087. "model" "models/bots/scout_boss/bot_scout_boss.mdl"
  1088. "class" "scout"
  1089. "health" "1800"
  1090. "info" "-On hit, gains boost./n-Upon Double Jump, lose 25% of boost."
  1091. "PlayerAttributes"
  1092. {
  1093. "airblast vulnerability multiplier" "0.85"
  1094. "override footstep sound set" "5"
  1095. "damage force reduction" "0.4"
  1096. }
  1097. "WeaponPrimary" \\ Baby Face's Blaster
  1098. {
  1099. "itemdef" "772"
  1100. "classname" "tf_weapon_scattergun"
  1101. "WeaponAttributes"
  1102. {
  1103. "boost on damage" "1"
  1104. "clip size penalty" "16.6"
  1105. "damage penalty" "0.3"
  1106. "hype resets on jump" "1"
  1107. "bullets per shot bonus" "0.3"
  1108. "spread penalty" "0.5"
  1109. "move speed penalty" "0.15"
  1110. }
  1111. }
  1112. "WeaponSecondary" "restrict"
  1113. "WeaponMelee" // Bat
  1114. {
  1115. "itemdef" "0"
  1116. "classname" "tf_weapon_bat"
  1117.  
  1118. }
  1119. }
  1120. }
  1121. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement