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  1. -- mediafire -----------------------------------------------------------------------------------------------------------------------------------------------------------------------
  2.  
  3.  
  4. script.Parent = nil
  5.  
  6.  
  7.  
  8.  
  9. it = Instance.new
  10.  
  11.  
  12. v3=Vector3.new
  13.  
  14.  
  15. bc=BrickColor.new
  16.  
  17.  
  18. c3=Color3.new
  19.  
  20.  
  21. cn=CFrame.new
  22.  
  23.  
  24. ca=CFrame.Angles
  25.  
  26.  
  27. ca2=function(a,b,c)
  28.  
  29.  
  30. return ca(math.rad(a),math.rad(b),math.rad(c))
  31.  
  32.  
  33. end
  34.  
  35.  
  36. ti=table.insert
  37.  
  38.  
  39. tr=table.remove
  40.  
  41.  
  42. rn=math.random
  43.  
  44.  
  45. rd=math.rad
  46.  
  47.  
  48. mf=math.floor
  49.  
  50.  
  51. ud = UDim2.new
  52.  
  53.  
  54. inf=math.huge
  55.  
  56.  
  57. dg=math.deg
  58.  
  59.  
  60. mdeg=math.deg
  61.  
  62.  
  63. v310=v3(1/0,1/0,1/0)
  64.  
  65.  
  66. pi=math.pi
  67.  
  68.  
  69. w=wait
  70.  
  71.  
  72. cf=cn
  73.  
  74.  
  75. bn=bc
  76.  
  77.  
  78. ts=tostring
  79.  
  80.  
  81.  
  82.  
  83. Workspace=game:GetService("Workspace")
  84.  
  85.  
  86. Players=game:GetService("Players")
  87.  
  88.  
  89. Player=Players.LocalPlayer
  90.  
  91.  
  92. Lighting=game:GetService("Lighting")
  93.  
  94.  
  95. Debris=game:GetService("Debris")
  96.  
  97.  
  98.  
  99.  
  100. work=Workspace
  101.  
  102.  
  103. server=Players
  104.  
  105.  
  106. tb=Player
  107.  
  108.  
  109. lighting=Lighting
  110.  
  111.  
  112. deb=Debris
  113.  
  114.  
  115.  
  116.  
  117. asset = "http://www.roblox.com/asset/?id="
  118.  
  119.  
  120. Asset=asset
  121.  
  122.  
  123.  
  124.  
  125. ids = {}
  126.  
  127.  
  128. ids.Shoot = 10209633
  129.  
  130.  
  131. ids.Reload = 10209636
  132.  
  133.  
  134. ids.Crown = 20329976
  135.  
  136.  
  137. ids.Crown2 = 1323306
  138.  
  139.  
  140. ids.Icon = 52611635
  141.  
  142.  
  143. ids.Explode = 2697431
  144.  
  145.  
  146. ids.Ring = 3270017
  147.  
  148.  
  149.  
  150.  
  151. for i,v in pairs(ids) do
  152.  
  153.  
  154. if type(v)=='number' then
  155.  
  156.  
  157. ids[i]='http://www.roblox.com/asset/?id='..v
  158.  
  159.  
  160. end
  161.  
  162.  
  163. game:GetService("ContentProvider"):Preload(ids[i])
  164.  
  165.  
  166. end
  167.  
  168.  
  169.  
  170.  
  171. qi = function(ttz)
  172.  
  173.  
  174. local qii = it(ttz[1]) table.foreach(ttz,function(oi,oi2)
  175.  
  176.  
  177. if oi ~= 1 and oi ~= 2 then qii[oi] = oi2 end end) qii.Parent=ttz[2] return qii end
  178.  
  179.  
  180.  
  181.  
  182. q = function(f)
  183.  
  184.  
  185. coroutine.resume(coroutine.create(function() f() end)) end
  186.  
  187.  
  188.  
  189.  
  190.  
  191. ft = function(tablez,item)
  192.  
  193.  
  194. for i=1,#tablez do if tablez[i] == item then return i end end return nil end
  195.  
  196.  
  197.  
  198.  
  199. ft2 = function(tablez,item)
  200.  
  201.  
  202. for i=1,#tablez do if tablez[i][1] == item then return i end end return nil end
  203.  
  204.  
  205.  
  206.  
  207. pa = function(pa,pn,sh,x,y,z,c,a,tr,re,bc2)
  208.  
  209.  
  210. local fp=nil
  211.  
  212.  
  213. if sh ~= "Wedge" and sh ~= "CornerWedge" and sh ~= "VehicleSeat" and sh ~= "Seat" then
  214.  
  215.  
  216. fp=it("Part",pa)
  217.  
  218.  
  219. fp.Shape=sh or "Block"
  220.  
  221.  
  222. fp.formFactor="Custom"
  223.  
  224.  
  225. elseif sh == "Wedge" then
  226.  
  227.  
  228. fp=it("WedgePart",pa)
  229.  
  230.  
  231. fp.formFactor="Custom"
  232.  
  233.  
  234. elseif sh == "CornerWedge" then
  235.  
  236.  
  237. fp=it("CornerWedgePart",pa)
  238.  
  239.  
  240. elseif sh == "VehicleSeat" then
  241.  
  242.  
  243. fp=it("VehicleSeat",pa)
  244.  
  245.  
  246. elseif sh == "Seat" then
  247.  
  248.  
  249. fp=it("Seat",pa)
  250.  
  251.  
  252. end
  253.  
  254.  
  255. fp.Size=v3(x or 4,y or 2,z or 2)
  256.  
  257.  
  258. fp.Friction = 2
  259.  
  260.  
  261. fp.CanCollide=c or true
  262.  
  263.  
  264. fp.Anchored=a or false
  265.  
  266.  
  267. fp.BrickColor=bc(bc2 or "")
  268.  
  269.  
  270. fp.Transparency=tr or 0
  271.  
  272.  
  273. fp.Reflectance=re or 0
  274.  
  275.  
  276. fp.BottomSurface=0
  277.  
  278.  
  279. fp.Name=pn or "TBLib Part"
  280.  
  281.  
  282. fp.Locked = true
  283.  
  284.  
  285. fp.TopSurface=0
  286.  
  287.  
  288. fp.CFrame=cn(0,0,0)
  289.  
  290.  
  291. fp:BreakJoints()
  292.  
  293.  
  294. fp.Anchored = a
  295.  
  296.  
  297. return fp
  298.  
  299.  
  300. end
  301.  
  302.  
  303.  
  304.  
  305. function ClearClass(Object,Class)
  306.  
  307.  
  308. for _,v in pairs(Object:GetChildren()) do
  309.  
  310.  
  311. if v:IsA(Class) then
  312.  
  313.  
  314. v:Destroy()
  315.  
  316.  
  317. end
  318.  
  319.  
  320. end
  321.  
  322.  
  323. end
  324.  
  325.  
  326.  
  327.  
  328. function GetClass(Object,Class)
  329.  
  330.  
  331. for _,v in pairs(Object:GetChildren()) do
  332.  
  333.  
  334. if v:IsA(Class) then
  335.  
  336.  
  337. return v
  338.  
  339.  
  340. end
  341.  
  342.  
  343. end
  344.  
  345.  
  346. end
  347.  
  348.  
  349.  
  350.  
  351. function re(par,obj)
  352.  
  353.  
  354. if par:findFirstChild(obj) then
  355.  
  356.  
  357. par[obj]:Remove''
  358.  
  359.  
  360. end
  361.  
  362.  
  363. end
  364.  
  365.  
  366.  
  367.  
  368. function invis(o)
  369.  
  370.  
  371. for i,v in pairs(o:children()) do
  372.  
  373.  
  374. if v:IsA("BasePart") then
  375.  
  376.  
  377. v.Transparency=1
  378.  
  379.  
  380. end
  381.  
  382.  
  383. invis(v)
  384.  
  385.  
  386. end
  387.  
  388.  
  389. end
  390.  
  391.  
  392.  
  393.  
  394. function newhats(p,o,o2)
  395.  
  396.  
  397. for i,v in pairs(p:children()) do
  398.  
  399.  
  400. if v:IsA("Hat") then
  401.  
  402.  
  403. local np=v.Handle:Clone''
  404.  
  405.  
  406. np.Transparency=0
  407.  
  408.  
  409. np.Mesh.Scale=np.Mesh.Scale*1.04
  410.  
  411.  
  412. np.Parent=o
  413.  
  414.  
  415. np.CFrame=v.Handle.CFrame
  416.  
  417.  
  418. np.Name="Hat"
  419.  
  420.  
  421. stick2(np,o2,o)
  422.  
  423.  
  424. end
  425.  
  426.  
  427. end
  428.  
  429.  
  430. end
  431.  
  432.  
  433.  
  434.  
  435. fade = function(prt,incr)
  436.  
  437.  
  438. q(function()
  439.  
  440.  
  441. for i=prt.Transparency,1,incr do
  442.  
  443.  
  444. prt.Transparency=i
  445.  
  446.  
  447. wait()
  448.  
  449.  
  450. end
  451.  
  452.  
  453. prt:Remove''
  454.  
  455.  
  456. end)
  457.  
  458.  
  459. end
  460.  
  461.  
  462.  
  463.  
  464.  
  465. function weld(pa,p0,p1,x,y,z,a,b,c)
  466.  
  467.  
  468. local fw=it("Weld",pa)
  469.  
  470.  
  471. fw.Part0=p0
  472.  
  473.  
  474. fw.Part1=p1
  475.  
  476.  
  477. fw.C0=cn(x,y,z)*ca(a,b,c)
  478.  
  479.  
  480. return fw
  481.  
  482.  
  483. end
  484.  
  485.  
  486.  
  487.  
  488.  
  489.  
  490. stick = function(hit2,hit)
  491.  
  492.  
  493. return qi({"Weld",hit2,Part0=hit2,Part1=hit,C0=hit2.CFrame:inverse()*cn(hit2.Position),C1=hit.CFrame:inverse()*cn(hit2.Position)})
  494.  
  495.  
  496. end
  497.  
  498.  
  499.  
  500.  
  501. function stick2(hit2,hit,tostick)
  502.  
  503.  
  504. local weld=it("Weld")
  505.  
  506.  
  507. weld.Part0=tostick
  508.  
  509.  
  510. weld.Part1=hit2
  511.  
  512.  
  513. local HitPos=hit.Position
  514.  
  515.  
  516. local CJ=cn(HitPos)
  517.  
  518.  
  519. local C0=hit2.CFrame:inverse() *CJ
  520.  
  521.  
  522. local C1=hit.CFrame:inverse() * CJ weld.C0=C1
  523.  
  524.  
  525. weld.C1=C0
  526.  
  527.  
  528. weld.Parent=hit2
  529.  
  530.  
  531. end
  532.  
  533.  
  534.  
  535.  
  536. ray = function(Pos, Dir,tab)
  537.  
  538.  
  539. return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit *999),tab)
  540.  
  541.  
  542. end
  543.  
  544.  
  545.  
  546.  
  547.  
  548. function rtab(tabz,obj)
  549.  
  550.  
  551. for i=1,#tabz do
  552.  
  553.  
  554. if tabz[i] == obj then
  555.  
  556.  
  557. tr(tabz,i)
  558.  
  559.  
  560. break
  561.  
  562.  
  563. end
  564.  
  565.  
  566. end
  567.  
  568.  
  569. end
  570.  
  571.  
  572.  
  573.  
  574. sTrail={}
  575.  
  576.  
  577. function Trail2(lopz,ob,waitz,col,thickz,ofz) cw(function() ti(sTrail,ob)
  578.  
  579.  
  580. local oldpos=(ob.CFrame *ofz).p local lopz2=0
  581.  
  582.  
  583. local function loltr() local obp=(ob.CFrame *ofz).p lopz2=lopz2 + 1
  584.  
  585.  
  586. local mag=(oldpos - obp).magnitude
  587.  
  588.  
  589. local tr=pa(ob,"trail","Block",0,0,0,false,false,0.5,0.15,col) tr.Anchored=true
  590.  
  591.  
  592. tr.CFrame=cn(oldpos,obp)
  593.  
  594.  
  595. tr.CFrame=tr.CFrame + tr.CFrame.lookVector* (mag/2)
  596.  
  597.  
  598. local trm=it("CylinderMesh",tr) trm.Scale=v3(5*thickz,mag*5,5*thickz)
  599.  
  600.  
  601. cw(function() for i=5*thickz,0,-5*thickz/10 do trm.Scale=v3(i,mag*5,i) w() end tr:Remove'' end)
  602.  
  603.  
  604. tr.CFrame=tr.CFrame *ca(rd(90),0,0) oldpos=obp end
  605.  
  606.  
  607. repeat loltr()
  608.  
  609.  
  610. wait(waitz) until ft(sTrail,ob) == nil or lopz2 == lopz loltr() end) end
  611.  
  612.  
  613.  
  614.  
  615. Trail = function(ob,times,waitz,col,thickz,ofz) -- Brick Trail
  616.  
  617.  
  618. q(function()
  619.  
  620.  
  621. local oldpos=(ob.CFrame *ofz).p
  622.  
  623.  
  624. for i=1,times do
  625.  
  626.  
  627. if effon==true then
  628.  
  629.  
  630. local obp=(ob.CFrame *ofz).p
  631.  
  632.  
  633. local mag=(oldpos - obp).magnitude
  634.  
  635.  
  636. local tr=pa(ob,"trail","Block",0,0,0,false,false,0.5,0.15,col)
  637.  
  638.  
  639. tr.Anchored=true
  640.  
  641.  
  642. tr.CFrame=cn(oldpos,obp)
  643.  
  644.  
  645. tr.CFrame=tr.CFrame + tr.CFrame.lookVector* (mag/2)
  646.  
  647.  
  648. trm=it("CylinderMesh",tr)
  649.  
  650.  
  651. trm.Scale=v3(thickz,mag*5,thickz)
  652.  
  653.  
  654. q(function()
  655.  
  656.  
  657. for i=thickz,0,thickz/10 do
  658.  
  659.  
  660. trm.Scale=v3(i,mag*5,i)
  661.  
  662.  
  663. wait()
  664.  
  665.  
  666. end
  667.  
  668.  
  669. tr:Remove''
  670.  
  671.  
  672. end)
  673.  
  674.  
  675. tr.CFrame=tr.CFrame *ca(rd(90),0,0)
  676.  
  677.  
  678. oldpos=obp wait(waitz)
  679.  
  680.  
  681. end
  682.  
  683.  
  684. end
  685.  
  686.  
  687. end)
  688.  
  689.  
  690. end
  691.  
  692.  
  693.  
  694.  
  695. de = function(it,ti) game:service'Debris':AddItem(it,ti) end -- Debris
  696.  
  697.  
  698.  
  699.  
  700. GlowMesh = function(anch,meshid2,rootz,mv3,colzz,adjus,l1,l2,l3) q(function() -- Glowmesh
  701.  
  702.  
  703. local spi=pa(rootz,"glowmesh","Block",mv3.X,mv3.Y,mv3.Z,false,false,l1,0,colzz) local spim=it("SpecialMesh",spi) spi.CanCollide=false if meshid2:lower()=="sphere" then spim.MeshType="Sphere" elseif meshid2:lower()=="block" then spim=it("BlockMesh",spi) else spim.MeshType="FileMesh" spim.MeshId=meshid2 end
  704.  
  705.  
  706. if anch then local spiw=qi({"Weld",spi,Part0=rootz,Part1=spi}) spiw.C0 =spiw.C0 *adjus else spi.Anchored=true spi.CFrame=adjus end
  707.  
  708.  
  709. for i=l1,l2,l3 do spi.Transparency=i spim.Scale=mv3*(i+0.3) wait() end spi:Remove'' end)
  710.  
  711.  
  712. end
  713.  
  714.  
  715.  
  716.  
  717. DetectSurface = function(pos, part) -- Surface Detector
  718.  
  719.  
  720. local surface = nil local pospos = part.CFrame
  721.  
  722.  
  723. local pos2 = pospos:pointToObjectSpace(pos) local siz = part.Size local shaep = part.Shape
  724.  
  725.  
  726. if shaep == Enum.PartType.Ball or shaep == Enum.PartType.Cylinder then
  727.  
  728.  
  729. surface = {"Anything", cn(pospos.p, pos)*cn(0, 0, -(pospos.p - pos).magnitude+0.12)*ca(rd(-90), 0, 0)}
  730.  
  731.  
  732. else if pos2.Y > ((siz.Y/2)-0.01) then surface = {"Top", ca(0, 0, 0)}
  733.  
  734.  
  735. elseif pos2.Y < -((siz.Y/2)-0.01) then surface = {"Bottom", ca(-math.pi, 0, 0)} elseif pos2.X > ((siz.X/2)-0.01) then surface = {"Right", ca(0, 0, rd(-90))}
  736.  
  737.  
  738. elseif pos2.X < -((siz.X/2)-0.01) then surface = {"Left", ca(0, 0, rd(90))} elseif pos2.Z > ((siz.Z/2)-0.01) then surface = {"Back", ca(rd(90), 0, 0)} elseif pos2.Z < -((siz.Z/2)-0.01) then surface = {"Front", ca(rd(-90), 0, 0)} end end return surface end
  739.  
  740.  
  741.  
  742.  
  743. BulletHole = function(HitPos,HitObj,sc,img,par) -- Bullethole function
  744.  
  745.  
  746. local Surface = DetectSurface(HitPos, HitObj)
  747.  
  748.  
  749. local C = cn(HitPos) * ca(HitObj.CFrame:toEulerAnglesXYZ()) * Surface[2]
  750.  
  751.  
  752. if Surface[1] == "Anything" then C = Surface[2] end local theimg = img or ds.BulletHole
  753.  
  754.  
  755. local bl = pa(workspace or par,"bullethole","Block",sc,0,sc,false,true,1,0,"") qi({"Decal",bl,Face="Top",Texture=theimg})
  756.  
  757.  
  758. bl.CFrame = C*cn(0,-0.1,0) if not HitObj.Anchored then bl.Anchored = false stick(bl,HitObj) bl.ChildRemoved:connect(function() bl:Remove() end) end q(function() wait(5) for i=0,1,0.05 do bl.Size=v3(-i*sc,0,-i*sc) wait() end de(bl,0) end)
  759.  
  760.  
  761. end
  762.  
  763.  
  764.  
  765.  
  766. so = function(id,par,vol,pit) q(function() -- Sound maker
  767.  
  768.  
  769. local sou = qi({"Sound",par or workspace,Volume=vol,Pitch=pit or 1,SoundId=id})
  770.  
  771.  
  772. wait() sou:play() wait(6) sou:Remove() end) end
  773.  
  774.  
  775.  
  776.  
  777. -- local/so(asset..ds.GothicMusic,workspace,1,2.6)
  778.  
  779.  
  780.  
  781.  
  782. function GetRegion(p0,p1,f,f2) q(function()
  783.  
  784.  
  785. for i,v in pairs(workspace:FindPartsInRegion3(Region3.new(p0,p1),c,100) ) do if v.Parent:findFirstChild("Humanoid") and v.Parent.Humanoid.Health > 0 and v.Parent:findFirstChild("Torso") then q(function() f(v.Parent) end) elseif f2 and v.Parent.Parent:findFirstChild("Humanoid") == nil then f2(v) end end
  786.  
  787.  
  788. end) end
  789.  
  790.  
  791.  
  792.  
  793.  
  794. FindGround = function(pos) -- ground finder
  795.  
  796.  
  797. local ax,ay,az = pos:toEulerAnglesXYZ()
  798.  
  799.  
  800. local bhit,bpos=ray(pos.p,pos.p - (pos.p + v3(0,200,0)))
  801.  
  802.  
  803. if bhit and bpos then
  804.  
  805.  
  806. return cn(bpos)*ca(ax,ay,az)
  807.  
  808.  
  809. end
  810.  
  811.  
  812. return nil
  813.  
  814.  
  815. end
  816.  
  817.  
  818.  
  819.  
  820. function NPC(Name, Position) -- npc maker
  821.  
  822.  
  823. local Character = Instance.new("Model")
  824.  
  825.  
  826. Character.Name = Name
  827.  
  828.  
  829. local Humanoid = Instance.new("Humanoid")
  830.  
  831.  
  832. Humanoid.Parent = Character
  833.  
  834.  
  835. local Template = Instance.new("Part")
  836.  
  837.  
  838. Template.FormFactor = "Custom"
  839.  
  840.  
  841. Template.Size = Vector3.new(1, 2, 1)
  842.  
  843.  
  844. Template.Locked = true
  845.  
  846.  
  847. local Head = Template:Clone()
  848.  
  849.  
  850. Head.Name = "Head"
  851.  
  852.  
  853. Head.TopSurface = "Smooth"
  854.  
  855.  
  856. Head.BottomSurface = "Smooth"
  857.  
  858.  
  859. Head.Size = Vector3.new(2, 1, 1)
  860.  
  861.  
  862. Head.Parent = Character
  863.  
  864.  
  865. local Mesh = Instance.new("SpecialMesh")
  866.  
  867.  
  868. Mesh.MeshType = "Head"
  869.  
  870.  
  871. Mesh.Scale = Vector3.new(1.25, 1.25, 1.25)
  872.  
  873.  
  874. Mesh.Parent = Head
  875.  
  876.  
  877. local Face = Instance.new("Decal")
  878.  
  879.  
  880. Face.Name = "face"
  881.  
  882.  
  883. Face.Texture = "rbxasset://textures/face.png"
  884.  
  885.  
  886. Face.Parent = Head
  887.  
  888.  
  889. local Torso = Template:Clone()
  890.  
  891.  
  892. Torso.Name = "Torso"
  893.  
  894.  
  895. Torso.LeftSurface = "Weld"
  896.  
  897.  
  898. Torso.RightSurface = "Weld"
  899.  
  900.  
  901. Torso.CFrame = CFrame.new(0, 10000, 0)
  902.  
  903.  
  904. Torso.Size = Vector3.new(2, 2, 1)
  905.  
  906.  
  907. Torso.Parent = Character
  908.  
  909.  
  910. local TShirt = Instance.new("Decal")
  911.  
  912.  
  913. TShirt.Name = "roblox"
  914.  
  915.  
  916. TShirt.Parent = Torso
  917.  
  918.  
  919. local LeftArm = Template:Clone()
  920.  
  921.  
  922. LeftArm.Name = "Left Arm"
  923.  
  924.  
  925. LeftArm.Parent = Character
  926.  
  927.  
  928. local RightArm = Template:Clone()
  929.  
  930.  
  931. RightArm.Name = "Right Arm"
  932.  
  933.  
  934. RightArm.Parent = Character
  935.  
  936.  
  937. local LeftLeg = Template:Clone()
  938.  
  939.  
  940. LeftLeg.Name = "Left Leg"
  941.  
  942.  
  943. LeftLeg.Parent = Character
  944.  
  945.  
  946. local RightLeg = Template:Clone()
  947.  
  948.  
  949. RightLeg.Name = "Right Leg"
  950.  
  951.  
  952. RightLeg.Parent = Character
  953.  
  954.  
  955. Character:BreakJoints()
  956.  
  957.  
  958. local Neck = Instance.new("Weld")
  959.  
  960.  
  961. Neck.Name = "Neck"
  962.  
  963.  
  964. Neck.Part0 = Torso
  965.  
  966.  
  967. Neck.Part1 = Head
  968.  
  969.  
  970. Neck.C0 = CFrame.new(0, 1.5, 0)
  971.  
  972.  
  973. Neck.Parent = Torso
  974.  
  975.  
  976. local LeftShoulder = Instance.new("Motor")
  977.  
  978.  
  979. LeftShoulder.Name = "Left Shoulder"
  980.  
  981.  
  982. LeftShoulder.Part0 = Torso
  983.  
  984.  
  985. LeftShoulder.Part1 = LeftArm
  986.  
  987.  
  988. LeftShoulder.MaxVelocity = 0.1
  989.  
  990.  
  991. LeftShoulder.C0 = CFrame.new(-Torso.Size.x / 2 - RightArm.Size.x / 2, LeftArm.Size.y / 4, 0) * CFrame.fromEulerAnglesXYZ(0, -math.pi / 2, 0)
  992.  
  993.  
  994. LeftShoulder.C1 = CFrame.new(0, LeftArm.Size.y / 4, 0) * CFrame.fromEulerAnglesXYZ(0, -math.pi / 2, 0)
  995.  
  996.  
  997. LeftShoulder.Parent = Torso
  998.  
  999.  
  1000. local RightShoulder = Instance.new("Motor")
  1001.  
  1002.  
  1003. RightShoulder.Name = "Right Shoulder"
  1004.  
  1005.  
  1006. RightShoulder.Part0 = Torso
  1007.  
  1008.  
  1009. RightShoulder.Part1 = RightArm
  1010.  
  1011.  
  1012. RightShoulder.MaxVelocity = 0.1
  1013.  
  1014.  
  1015. RightShoulder.C0 = CFrame.new(Torso.Size.x / 2 + RightArm.Size.x / 2, RightArm.Size.y / 4, 0) * CFrame.fromEulerAnglesXYZ(0, math.pi / 2, 0)
  1016.  
  1017.  
  1018. RightShoulder.C1 = CFrame.new(0, RightArm.Size.y / 4, 0) * CFrame.fromEulerAnglesXYZ(0, math.pi / 2, 0)
  1019.  
  1020.  
  1021. RightShoulder.Parent = Torso
  1022.  
  1023.  
  1024. local LeftHip = Instance.new("Motor")
  1025.  
  1026.  
  1027. LeftHip.Name = "Left Hip"
  1028.  
  1029.  
  1030. LeftHip.Part0 = Torso
  1031.  
  1032.  
  1033. LeftHip.Part1 = LeftLeg
  1034.  
  1035.  
  1036. LeftHip.MaxVelocity = 0.1
  1037.  
  1038.  
  1039. LeftHip.C0 = CFrame.new(-LeftLeg.Size.x / 2, -LeftLeg.Size.y / 2, 0) * CFrame.fromEulerAnglesXYZ(0, -math.pi / 2, 0)
  1040.  
  1041.  
  1042. LeftHip.C1 = CFrame.new(0, LeftLeg.Size.y / 2, 0) * CFrame.fromEulerAnglesXYZ(0, -math.pi / 2, 0)
  1043.  
  1044.  
  1045. LeftHip.Parent = Torso
  1046.  
  1047.  
  1048. local RightHip = Instance.new("Motor")
  1049.  
  1050.  
  1051. RightHip.Name = "Right Hip"
  1052.  
  1053.  
  1054. RightHip.Part0 = Torso
  1055.  
  1056.  
  1057. RightHip.Part1 = RightLeg
  1058.  
  1059.  
  1060. RightHip.MaxVelocity = 0.1
  1061.  
  1062.  
  1063. RightHip.C0 = CFrame.new(RightLeg.Size.x / 2, -RightLeg.Size.y / 2, 0) * CFrame.fromEulerAnglesXYZ(0, math.pi / 2, 0)
  1064.  
  1065.  
  1066. RightHip.C1 = CFrame.new(0, RightLeg.Size.y / 2, 0) * CFrame.fromEulerAnglesXYZ(0, math.pi / 2, 0)
  1067.  
  1068.  
  1069. RightHip.Parent = Torso
  1070.  
  1071.  
  1072. local BodyColors = Instance.new("BodyColors")
  1073.  
  1074.  
  1075. BodyColors.LeftArmColor = BrickColor.new("Bright yellow")
  1076.  
  1077.  
  1078. BodyColors.RightArmColor = BrickColor.new("Bright yellow")
  1079.  
  1080.  
  1081. BodyColors.LeftLegColor = BrickColor.new("Br. yellowish green")
  1082.  
  1083.  
  1084. BodyColors.RightLegColor = BrickColor.new("Br. yellowish green")
  1085.  
  1086.  
  1087. BodyColors.HeadColor = BrickColor.new("Bright yellow")
  1088.  
  1089.  
  1090. BodyColors.TorsoColor = BrickColor.new("Bright blue")
  1091.  
  1092.  
  1093. BodyColors.Parent = Character
  1094.  
  1095.  
  1096. Character.Parent = Workspace
  1097.  
  1098.  
  1099. Character:MoveTo(Position)
  1100.  
  1101.  
  1102. Character:MoveTo(Torso.Position + Vector3.new(0, 3, 0))
  1103.  
  1104.  
  1105. return Character
  1106.  
  1107.  
  1108. end
  1109.  
  1110.  
  1111.  
  1112.  
  1113. AddBV=function(str,cfr,par,debt)
  1114.  
  1115.  
  1116. if not par then return end
  1117.  
  1118.  
  1119. if par:findFirstChild'LibBV' then par.LibBV:Remove() end
  1120.  
  1121.  
  1122. tbbodyvelocity=qi{'BodyVelocity',par,velocity=cfr.lookVector*str,maxForce=v3(1/0,1/0,1/0),Name='LibBV'} deb:AddItem(tbbodyvelocity,debt)
  1123.  
  1124.  
  1125. end
  1126.  
  1127.  
  1128.  
  1129.  
  1130. AddBG=function(str,par,debt)
  1131.  
  1132.  
  1133. if not par then return end
  1134.  
  1135.  
  1136. if par:findFirstChild'LibBG' then par.LibBG:Remove() end
  1137.  
  1138.  
  1139. tbbodygyro=qi{'BodyGyro',par,maxTorque=v3(1/0,1/0,1/0),P=100000,cframe=str,Name='LibBG'} deb:AddItem(tbbodygyro,debt)
  1140.  
  1141.  
  1142. end
  1143.  
  1144.  
  1145.  
  1146.  
  1147. AddBAV=function(vec3,par,debt)
  1148.  
  1149.  
  1150. if not par then return end
  1151.  
  1152.  
  1153. if par:findFirstChild'LibBAV' then par.LibBAV:Remove() end
  1154.  
  1155.  
  1156. tbbodyangularvelocity=qi{'BodyAngularVelocity',par,maxTorque=v3(1/0,1/0,1/0),angularvelocity=vec3,Name='LibBAV'} deb:AddItem(tbbodyangularvelocity,debt)
  1157.  
  1158.  
  1159. end
  1160.  
  1161.  
  1162.  
  1163.  
  1164. Dmg = function(Hum,Dealt,Critical)
  1165.  
  1166.  
  1167. local HM=Hum.Parent
  1168.  
  1169.  
  1170. local HMT,HMB=HM:findFirstChild'Torso',HM:findFirstChild'Block'
  1171.  
  1172.  
  1173. local Blocks=HMB and HMB.Value>0
  1174.  
  1175.  
  1176. if HMT then
  1177.  
  1178.  
  1179. local mm=qi{'Model',HMT} qi{'Humanoid',mm,MaxHealth=0} deb:AddItem(mm,1)
  1180.  
  1181.  
  1182. local mp= qi{'Part',mm,Name='Head',formFactor="Custom",Anchored=true,CanCollide=false,Size=v3(1,0.2,1),CFrame=HMT.CFrame*cn(rn(-100,100)/50,3,rn(-100,100)/50)} qi{'BlockMesh',mp}
  1183.  
  1184.  
  1185. if Blocks then
  1186.  
  1187.  
  1188. mm.Name='Block!'
  1189.  
  1190.  
  1191. mp.BrickColor=bn'Bright blue'
  1192.  
  1193.  
  1194. HMB.Value=HMB.Value-1
  1195.  
  1196.  
  1197. elseif not Blocks then
  1198.  
  1199.  
  1200. mm.Name=Dealt
  1201.  
  1202.  
  1203. mp.BrickColor=bn'Bright red'
  1204.  
  1205.  
  1206. end
  1207.  
  1208.  
  1209. end
  1210.  
  1211.  
  1212. if not Blocks then
  1213.  
  1214.  
  1215. Hum:TakeDamage(Dealt)
  1216.  
  1217.  
  1218. end
  1219.  
  1220.  
  1221. end
  1222.  
  1223.  
  1224.  
  1225.  
  1226. GetHum = function(part)
  1227.  
  1228.  
  1229. local Hum,HT,block
  1230.  
  1231.  
  1232. for i,v in pairs(part.Parent:children()) do
  1233.  
  1234.  
  1235. if v:IsA("Humanoid") then
  1236.  
  1237.  
  1238. Hum=v
  1239.  
  1240.  
  1241. elseif v.Name=='Torso' then
  1242.  
  1243.  
  1244. HT=v
  1245.  
  1246.  
  1247. elseif v.Name=='Block' and v:IsA("NumberValue") then
  1248.  
  1249.  
  1250. block=v
  1251.  
  1252.  
  1253. end
  1254.  
  1255.  
  1256. end
  1257.  
  1258.  
  1259. return Hum,HT,block
  1260.  
  1261.  
  1262. end
  1263.  
  1264.  
  1265.  
  1266.  
  1267. Lightning = function(p0,p1,tym,ofs,col,th,tra) -- start end times offset color thickness
  1268.  
  1269.  
  1270. local magz = (p0 - p1).magnitude local curpos = p0 local trz = {-ofs,ofs}
  1271.  
  1272.  
  1273. for i=1,tym do
  1274.  
  1275.  
  1276. local li = it("Part",c) li.TopSurface =0 li.BottomSurface = 0 li.Anchored = true li.Transparency = tra or 0.4 li.BrickColor = bc(col)
  1277.  
  1278.  
  1279. li.formFactor = "Custom" li.CanCollide = false li.Size = v3(th,th,magz/tym) local ofz = v3(trz[rn(1,2)],trz[rn(1,2)],trz[rn(1,2)])
  1280.  
  1281.  
  1282. local trolpos = cn(curpos,p1)*cn(0,0,magz/tym).p+ofz
  1283.  
  1284.  
  1285. if tym == i then
  1286.  
  1287.  
  1288. local magz2 = (curpos - p1).magnitude li.Size = v3(th,th,magz2)
  1289.  
  1290.  
  1291. li.CFrame = cn(curpos,p1)*cn(0,0,-magz2/2)
  1292.  
  1293.  
  1294. else
  1295.  
  1296.  
  1297. li.CFrame = cn(curpos,trolpos)*cn(0,0,magz/tym/2)
  1298.  
  1299.  
  1300. end
  1301.  
  1302.  
  1303. curpos = li.CFrame*cn(0,0,magz/tym/2).p de(li,0.25)
  1304.  
  1305.  
  1306. end
  1307.  
  1308.  
  1309. end
  1310.  
  1311.  
  1312.  
  1313.  
  1314. MakeCrater = function(pos,sc,tyms,debz,par) -- crater maker
  1315.  
  1316.  
  1317. q(function()
  1318.  
  1319.  
  1320. if not debz then
  1321.  
  1322.  
  1323. debz = 5
  1324.  
  1325.  
  1326. end
  1327.  
  1328.  
  1329. local bhit,bpos=ray(pos,pos - (pos + v3(0,200,0)))
  1330.  
  1331.  
  1332. if bhit and bpos then
  1333.  
  1334.  
  1335. for i=1,tyms do
  1336.  
  1337.  
  1338. q(function()
  1339.  
  1340.  
  1341. local gr = pa(par or workspace,"","Block",rn(5,13)/10*sc,0.25*sc,rn(4,10)/10*sc,true,true,bhit.Transparency,bhit.Reflectance,bhit.BrickColor.Name)
  1342.  
  1343.  
  1344. gr.Material = bhit.Material
  1345.  
  1346.  
  1347. gr.TopSurface = bhit.TopSurface
  1348.  
  1349.  
  1350. gr.CFrame = cn(bpos+v3(rn(-12,12)/10*sc,0,rn(-12,12)/10*sc))*ca(rd(rn(-40,40)),rd(rn(-360,360)),rd(rn(-40,40)))
  1351.  
  1352.  
  1353. wait(debz)
  1354.  
  1355.  
  1356. fade(gr,0.1)
  1357.  
  1358.  
  1359. end)
  1360.  
  1361.  
  1362. end
  1363.  
  1364.  
  1365. end
  1366.  
  1367.  
  1368. end)
  1369.  
  1370.  
  1371. end
  1372.  
  1373.  
  1374.  
  1375.  
  1376. MakeCrack = function(pos,sc,debz,par) -- crackmaker
  1377.  
  1378.  
  1379. q(function()
  1380.  
  1381.  
  1382. if not debz then
  1383.  
  1384.  
  1385. debz = 5
  1386.  
  1387.  
  1388. end
  1389.  
  1390.  
  1391. local bhit,bpos=ray(pos,pos - (pos + v3(0,10,0)))
  1392.  
  1393.  
  1394. if bhit and bpos then
  1395.  
  1396.  
  1397. local cr = pa(par or workspace,"Crack","Block",sc,0,sc,false,true,1,0,"") cr.CFrame = cn(bpos)
  1398.  
  1399.  
  1400. local dec=qi({"Decal",cr,Face="Top",Texture=ds.Crack}) de(cr,debz)
  1401.  
  1402.  
  1403. end
  1404.  
  1405.  
  1406. end)
  1407.  
  1408.  
  1409. end
  1410.  
  1411.  
  1412.  
  1413.  
  1414. a = {}
  1415.  
  1416.  
  1417. a.insw={}
  1418.  
  1419.  
  1420. function cleanweld(wexx,namzi)
  1421.  
  1422.  
  1423. local tn=ft2(a.insw,wexx)
  1424.  
  1425.  
  1426. if tn==nil then return end
  1427.  
  1428.  
  1429. if namzi=="p0" then
  1430.  
  1431.  
  1432. a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=0,0,0 elseif namzi=="p1" then
  1433.  
  1434.  
  1435. a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=0,0,0 elseif namzi=="a0" then
  1436.  
  1437.  
  1438. a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=0,0,0 elseif namzi=="a1" then
  1439.  
  1440.  
  1441. a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=0,0,0
  1442.  
  1443.  
  1444. end
  1445.  
  1446.  
  1447. end
  1448.  
  1449.  
  1450. function c2(wexx,smmx,c0orc1,aa,bb,cc,xx,yy,zz)
  1451.  
  1452.  
  1453. q(function()
  1454.  
  1455.  
  1456. c1(wexx,smmx,c0orc1,aa,bb,cc,xx,yy,zz)
  1457.  
  1458.  
  1459. end)
  1460.  
  1461.  
  1462. end
  1463.  
  1464.  
  1465. a.Welding=0
  1466.  
  1467.  
  1468. function c1(wexx,smmx,c0orc1,aa,bb,cc,xx,yy,zz)
  1469.  
  1470.  
  1471. if ft2(a.insw,wexx)==nil then
  1472.  
  1473.  
  1474. ti(a.insw,{wexx,{}})
  1475.  
  1476.  
  1477. local tn=ft2(a.insw,wexx)
  1478.  
  1479.  
  1480. a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=wexx.C0.x,wexx.C0.y,wexx.C0.z
  1481.  
  1482.  
  1483. a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=wexx.C1.x,wexx.C1.y,wexx.C1.z
  1484.  
  1485.  
  1486. a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=wexx.C0:toEulerAnglesXYZ()
  1487.  
  1488.  
  1489. a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=wexx.C1:toEulerAnglesXYZ()
  1490.  
  1491.  
  1492. end
  1493.  
  1494.  
  1495. local tn=ft2(a.insw,wexx)
  1496.  
  1497.  
  1498. local xx2,yy2,zz2=0,0,0
  1499.  
  1500.  
  1501. local x2,y2,z2=0,0,0
  1502.  
  1503.  
  1504. if c0orc1==0 then
  1505.  
  1506.  
  1507. xx2,yy2,zz2=a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]
  1508.  
  1509.  
  1510. x2,y2,z2=a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]
  1511.  
  1512.  
  1513. elseif c0orc1==1 then
  1514.  
  1515.  
  1516. xx2,yy2,zz2=a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]
  1517.  
  1518.  
  1519. x2,y2,z2=a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]
  1520.  
  1521.  
  1522. else
  1523.  
  1524.  
  1525. xx2,yy2,zz2=a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]
  1526.  
  1527.  
  1528. x2,y2,z2=a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]
  1529.  
  1530.  
  1531. end a.Welding=a.Welding + 1
  1532.  
  1533.  
  1534. local twa=1
  1535.  
  1536.  
  1537. if smmx >= 1 then
  1538.  
  1539.  
  1540. else
  1541.  
  1542.  
  1543. for i=smmx,0.8,smmx do
  1544.  
  1545.  
  1546. twa = 1
  1547.  
  1548.  
  1549. if c0orc1==0 then
  1550.  
  1551.  
  1552. wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
  1553.  
  1554.  
  1555. elseif c0orc1==1 then
  1556.  
  1557.  
  1558. wexx.C1=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
  1559.  
  1560.  
  1561. else local x,y,z = wexx.C0:toEulerAnglesXYZ()
  1562.  
  1563.  
  1564. wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i))*ca(x,y,z)
  1565.  
  1566.  
  1567. wexx.C1=cn(wexx.C1.x,wexx.C1.y,wexx.C1.z)*ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
  1568.  
  1569.  
  1570. end
  1571.  
  1572.  
  1573. if fu then
  1574.  
  1575.  
  1576. q(fu)
  1577.  
  1578.  
  1579. end
  1580.  
  1581.  
  1582. wait()
  1583.  
  1584.  
  1585. end
  1586.  
  1587.  
  1588. for i=0.8,1,smmx*0.45 do
  1589.  
  1590.  
  1591. twa = 1
  1592.  
  1593.  
  1594. if c0orc1==0 then
  1595.  
  1596.  
  1597. wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
  1598.  
  1599.  
  1600. elseif c0orc1==1 then
  1601.  
  1602.  
  1603. wexx.C1=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
  1604.  
  1605.  
  1606. else local x,y,z = wexx.C0:toEulerAnglesXYZ()
  1607.  
  1608.  
  1609. wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i))*ca(x,y,z)
  1610.  
  1611.  
  1612. wexx.C1=cn(wexx.C1.x,wexx.C1.y,wexx.C1.z)*ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
  1613.  
  1614.  
  1615. end
  1616.  
  1617.  
  1618. wait()
  1619.  
  1620.  
  1621. end
  1622.  
  1623.  
  1624. end
  1625.  
  1626.  
  1627. local i=1
  1628.  
  1629.  
  1630. if c0orc1==0 then
  1631.  
  1632.  
  1633. wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
  1634.  
  1635.  
  1636. elseif c0orc1==1 then
  1637.  
  1638.  
  1639. wexx.C1=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
  1640.  
  1641.  
  1642. else local x,y,z = wexx.C0:toEulerAnglesXYZ()
  1643.  
  1644.  
  1645. wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i))*ca(x,y,z)
  1646.  
  1647.  
  1648. wexx.C1=cn(wexx.C1.x,wexx.C1.y,wexx.C1.z)*ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
  1649.  
  1650.  
  1651. end
  1652.  
  1653.  
  1654. a.Welding=a.Welding - 1
  1655.  
  1656.  
  1657. local tn=ft2(a.insw,wexx)
  1658.  
  1659.  
  1660. if c0orc1==0 then
  1661.  
  1662.  
  1663. a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)
  1664.  
  1665.  
  1666. a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)
  1667.  
  1668.  
  1669. elseif c0orc1==1 then
  1670.  
  1671.  
  1672. a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)
  1673.  
  1674.  
  1675. a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)
  1676.  
  1677.  
  1678. elseif c0orc1==3 then
  1679.  
  1680.  
  1681. local x,y,z=wexx.C0.x,wexx.C0.y,wexx.C0.z
  1682.  
  1683.  
  1684. a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)
  1685.  
  1686.  
  1687. local x,y,z=wexx.C1:toEulerAnglesXYZ()
  1688.  
  1689.  
  1690. a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)
  1691.  
  1692.  
  1693. end
  1694.  
  1695.  
  1696. end
  1697.  
  1698.  
  1699.  
  1700.  
  1701. Welds={}
  1702.  
  1703.  
  1704. Ani=function(w,a,b,c,d,e,f,ty,inc,sined)
  1705.  
  1706.  
  1707. if not Welds[w] then
  1708.  
  1709.  
  1710. local d0,e0,f0=w.C0:toEulerAnglesXYZ() local d1,e1,f1=w.C1:toEulerAnglesXYZ()
  1711.  
  1712.  
  1713. local d0,e0,f0=mdeg(d0),mdeg(e0),mdeg(f0) local d1,e1,f1=mdeg(d1),mdeg(e1),mdeg(f1)
  1714.  
  1715.  
  1716. Welds[w]={[0]={w.C0.x,w.C0.y,w.C0.z,d0,e0,f0},[1]={w.C1.x,w.C1.y,w.C1.z,d1,e1,f1}}
  1717.  
  1718.  
  1719. end
  1720.  
  1721.  
  1722. local c0,c1=Welds[w][0],Welds[w][1]
  1723.  
  1724.  
  1725. c0[1],c0[2],c0[3]=w.C0.x,w.C0.y,w.C0.z
  1726.  
  1727.  
  1728. c1[1],c1[2],c1[3]=w.C1.x,w.C1.y,w.C1.z
  1729.  
  1730.  
  1731. local A0,B0,C0,D0,E0,F0 = unpack(c0)
  1732.  
  1733.  
  1734. local A1,B1,C1,D1,E1,F1 = unpack(c1)
  1735.  
  1736.  
  1737. local Do = function(i)
  1738.  
  1739.  
  1740. if ty==0 then
  1741.  
  1742.  
  1743. w.C0=cn( A0-((A0-a)*i) , B0-((B0-b)*i) , C0-((C0-c)*i) ) * ca2( D0-((D0-d)*i) , E0-(((E0-e)/1)*i) , F0-((F0-f)*i) )
  1744.  
  1745.  
  1746. elseif ty==1 then
  1747.  
  1748.  
  1749. w.C1=cn( A1-((A1-a)*i) , B1-((B1-b)*i) , C1-((C1-c)*i) ) * ca2( D1-((D1-d)*i) , E1-(((E1-e)/1)*i) , F1-((F1-f)*i) )
  1750.  
  1751.  
  1752. else
  1753.  
  1754.  
  1755. w.C0=cn( A0-((A0-a)*i) , B0-((B0-b)*i) , C0-((C0-c)*i) ) * ca2(D0,E0,F0)
  1756.  
  1757.  
  1758. w.C1=cn(A1,B1,C1) * ca2( D1-((D1-d)*i) , E1-(((E1-e)/1)*i) , F1-((F1-f)*i) )
  1759.  
  1760.  
  1761. end
  1762.  
  1763.  
  1764. end
  1765.  
  1766.  
  1767. for i=inc,1,inc do
  1768.  
  1769.  
  1770. Do(sined and math.sin(math.pi/2*i) or i)
  1771.  
  1772.  
  1773. wait()
  1774.  
  1775.  
  1776. end
  1777.  
  1778.  
  1779. Do(1)
  1780.  
  1781.  
  1782. if ty==0 then
  1783.  
  1784.  
  1785. c0[4],c0[5],c0[6]=d,e,f
  1786.  
  1787.  
  1788. else
  1789.  
  1790.  
  1791. c1[4],c1[5],c1[6]=d,e,f
  1792.  
  1793.  
  1794. end
  1795.  
  1796.  
  1797. end
  1798.  
  1799.  
  1800. qAni=function(w,a,b,c,d,e,f,ty,inc,sined) q(function() Ani(w,a,b,c,d,e,f,ty,inc,sined) end) end
  1801.  
  1802.  
  1803. rAni=function(w)
  1804.  
  1805.  
  1806. Welds[w]=nil
  1807.  
  1808.  
  1809. end
  1810.  
  1811.  
  1812.  
  1813.  
  1814. gunshot = function(speed,sc,dmg,cff) q(function() -- gunshot function
  1815.  
  1816.  
  1817. local bb = pa(workspace,"bullet","Block",0.2*sc,0.3*sc,0.2*sc,true,true,0,0.1,"Black") qi({"CylinderMesh",bb})
  1818.  
  1819.  
  1820. bb.CFrame = cff*ca(rd(rn(-1000,1000)/1500),rd(rn(-1000,1000)/1500),rd(rn(-1000,1000)/1500))
  1821.  
  1822.  
  1823. so(ds.Fire,bb,0.3,1) wait() for i=1,50 do
  1824.  
  1825.  
  1826. bhit,bpos=ray(bb.Position,bb.Position - (bb.CFrame *cn(0,-1,0)).p)
  1827.  
  1828.  
  1829. if bhit and bhit.Name ~= "bullet" and bhit.Name ~= "bullethole" and bpos and (bpos - bb.Position).magnitude < speed then break end
  1830.  
  1831.  
  1832. bb.CFrame=bb.CFrame*cn(0,speed,0)*ca(rd(-0.2),0,0)
  1833.  
  1834.  
  1835. wait()
  1836.  
  1837.  
  1838. end bb.CFrame=bb.CFrame*cn(0,(bpos-bb.Position).magnitude,0)
  1839.  
  1840.  
  1841. if not bhit.Anchored then
  1842.  
  1843.  
  1844. if bhit.Parent:findFirstChild("Humanoid") then local h = bhit.Parent.Humanoid h.Health=h.Health-dmg so(ds.Hit,bhit,0.3,1) end
  1845.  
  1846.  
  1847. else if bhit.Name~="Base" then bhit.Anchored=false bhit:BreakJoints() end end bb:Remove()
  1848.  
  1849.  
  1850. if bhit.Parent:findFirstChild("Humanoid") == nil then BulletHole(bpos,bhit,0.7*sc) end
  1851.  
  1852.  
  1853. end) end
  1854.  
  1855.  
  1856.  
  1857.  
  1858. dive = function(ob2,pro,ite,stof)
  1859.  
  1860.  
  1861. local function div(ob) for i,v in pairs(ob:children()) do if v[pro] == ite then
  1862.  
  1863.  
  1864. for i=1,#stof do v[stof[i][1]] = stof[i][2] end else div(v) end end end
  1865.  
  1866.  
  1867. div(ob2)
  1868.  
  1869.  
  1870. end
  1871.  
  1872.  
  1873.  
  1874.  
  1875. fc = function(ob,cl)
  1876.  
  1877.  
  1878. for i,v in pairs(ob:children()) do if v.className:lower()==cl:lower() then return v end end
  1879.  
  1880.  
  1881. end
  1882.  
  1883.  
  1884.  
  1885.  
  1886. function se(Key,Text)
  1887.  
  1888.  
  1889. local Values = {}
  1890.  
  1891.  
  1892. for value in (Text..Key):gmatch("(.-)"..Key) do
  1893.  
  1894.  
  1895. table.insert(Values,value)
  1896.  
  1897.  
  1898. end return Values
  1899.  
  1900.  
  1901. end
  1902.  
  1903.  
  1904.  
  1905.  
  1906. local thefenv = getfenv()
  1907.  
  1908.  
  1909. getfenv()["rmhelp"] = function()
  1910.  
  1911.  
  1912. local nus = 0
  1913.  
  1914.  
  1915. for i,v in pairs(thefenv) do if i ~= "wait" and i ~= "script" then nus = nus + 1 wait(0.05)
  1916.  
  1917.  
  1918. print(string.rep(" ",3-#tostring(nus)) ..nus.. ") " ..i.. " (" ..type(v).. ")")
  1919.  
  1920.  
  1921. end
  1922.  
  1923.  
  1924. end
  1925.  
  1926.  
  1927. end
  1928.  
  1929.  
  1930.  
  1931.  
  1932. for i,v in pairs(thefenv) do
  1933.  
  1934.  
  1935. _G[i] = v
  1936.  
  1937.  
  1938. --print(i)
  1939.  
  1940.  
  1941. end
  1942.  
  1943.  
  1944.  
  1945.  
  1946. _G[" r".."m".."d".."x "] = [[
  1947.  
  1948.  
  1949. for i,v in pairs(_G) do
  1950.  
  1951.  
  1952. if i ~= "wait" and i ~= "script" then
  1953.  
  1954.  
  1955. getfenv()[i] = v
  1956.  
  1957.  
  1958. end
  1959.  
  1960.  
  1961. end
  1962.  
  1963.  
  1964. ]]
  1965.  
  1966. script:ClearAllChildren()
  1967. loadstring(_G[" rmdx "])()
  1968. Player=game:GetService("Players").LocalPlayer
  1969. Char=Player.Character
  1970. Backpack=Player.Backpack
  1971. PlayerGui=Player.PlayerGui
  1972. Torso=Char.Torso
  1973. Head=Char.Head
  1974. Hum=Char.Humanoid
  1975. Cam=workspace.CurrentCamera
  1976. Tn="Pipebomb Launcher"
  1977. pcall(function() Backpack[Tn]:Remove() end)
  1978. pcall(function() Cam[Tn]:Remove() end)
  1979. pcall(function() thesuit=Char[''] end)
  1980. pcall(function() thesuit[Tn]:Remove() end)
  1981. pcall(function() PlayerGui[Tn]:Remove() end)
  1982. CModel=qi{'Model',Cam,Name=Tn}
  1983. Tool=qi{'HopperBin',Player.Backpack,Name=Tn}
  1984. Suit=qi{'Model',Char,Name=''}
  1985. Weapon=qi{'Model',Suit,Name=Tn}
  1986. Gui=qi{'ScreenGui',PlayerGui,Name=Tn}
  1987. equip="unequipped"
  1988. anim=""
  1989. keys={}
  1990. fmouse=nil
  1991. PipeRotate=0
  1992. Clip=6
  1993. LastShot=0
  1994. ids = {}
  1995. ids.Shoot = 10209633
  1996. ids.Reload = 10209636
  1997. ids.Crown = 20329976
  1998. ids.Crown2 = 1323306
  1999. ids.Icon = 52611635
  2000. ids.Explode = 2697431
  2001. ids.Ring = 3270017
  2002. for i,v in pairs(ids) do
  2003. if type(v)=='number' then
  2004. ids[i]='http://www.roblox.com/asset/?id='..v
  2005. end
  2006. game:GetService("ContentProvider"):Preload(ids[i])
  2007. end
  2008. Limbs={LS=Torso:findFirstChild'Left Shoulder',RS=Torso:findFirstChild'Right Shoulder',LH=Torso:findFirstChild'Left Hip',RH=Torso:findFirstChild'Right Hip'}
  2009. if _G.Limbz then
  2010. Limbs.LS=Limbs.LS or _G.Limbz.LS
  2011. Limbs.RS=Limbs.RS or _G.Limbz.RS
  2012. Limbs.LH=Limbs.LH or _G.Limbz.LH
  2013. Limbs.RH=Limbs.RH or _G.Limbz.RH
  2014. end
  2015. _G.Limbz=Limbs
  2016. Torso.Neck.C0=cn(0,1.5,0) Torso.Neck.C1=cn(0,0,0)
  2017. c2(Torso.Neck,1,3,0,1.5,0,0,0,0)
  2018. LS,RS,LH,RH=Limbs.LS,Limbs.RS,Limbs.LH,Limbs.RH
  2019. LA,RA,LL,RL=Char['Left Arm'],Char['Right Arm'],Char['Left Leg'],Char['Right Leg']
  2020. LS.Part0,RS.Part0,LH.Part0,RH.Part0=Torso,Torso,Torso,Torso
  2021. LS.Part1,RS.Part1,LH.Part1,RH.Part1=LA,RA,LL,RL
  2022. pcall(function() thesuit:Remove() end)
  2023. Head.face.Transparency=0
  2024. Head.Transparency=1 Torso.Transparency=1
  2025. fTorso=pa(Suit,"FTorso","Block",2,2,1,false,false,0,0,Torso.BrickColor.Name) neck=Torso.Neck
  2026. tw=weld(fTorso,Torso,fTorso,0,0,0,0,0,0) qi{"BlockMesh",fTorso}
  2027. fHead=pa(Suit,"FHead","Block",2,1,1,false,false,0,0,Head.BrickColor.Name)
  2028. hw=weld(fHead,fTorso,fHead,0,1.5,0,0,0,0) qi{"SpecialMesh",fHead,Scale=v3(1.15,1.15,1.15)} Head.face:Clone().Parent=fHead Head.face.Transparency=1
  2029. la=qi{'Weld',fTorso,Part0=fTorso,C0=cn(-1.5,0.5,0),C1=cn(0,0.5,0)} ra=qi{'Weld',fTorso,Part0=fTorso,C0=cn(1.5,0.5,0),C1=cn(0,0.5,0)}
  2030. ll=qi{'Weld',fTorso,Part0=fTorso,C0=cn(-0.5,-1,0),C1=cn(0,1,0)} rl=qi{'Weld',fTorso,Part0=fTorso,C0=cn(0.5,-1,0),C1=cn(0,1,0)}
  2031. newhats(Char,fHead,Head) ClearClass(Char,"Hat") Hum.WalkSpeed=16 Hum.MaxHealth=175
  2032. Armz=false
  2033. Legz=false
  2034. Arms = function(on) Armz=on
  2035. if on then
  2036. LS.Part1=nil RS.Part1=nil
  2037. la.Part0=fTorso ra.Part0=fTorso
  2038. la.Part1=LA ra.Part1=RA
  2039. la.C0,la.C1=cn(-1.5,0.5,0),cn(0,0.5,0)
  2040. ra.C0,ra.C1=cn(1.5,0.5,0),cn(0,0.5,0)
  2041. else
  2042. LS.Parent,RS.Parent=fTorso,fTorso LS.Part0=fTorso RS.Part0=fTorso LS.Part1=LA RS.Part1=RA
  2043. la.Part1=nil ra.Part1=nil
  2044. end
  2045. end
  2046. Legs = function(on) Legz=on
  2047. if on then
  2048. LH.Part1=nil RH.Part1=nil
  2049. ll.Part0=fTorso rl.Part0=fTorso
  2050. ll.Part1=LL rl.Part1=RL
  2051. ll.C0,ll.C1=cn(-0.5,-1,0),cn(0,1,0)
  2052. rl.C0,rl.C1=cn(0.5,-1,0),cn(0,1,0)
  2053. else
  2054. LH.Parent,RH.Parent=fTorso,fTorso LH.Part0=fTorso RH.Part0=fTorso LH.Part1=LL RH.Part1=RL
  2055. ll.Part1=nil rl.Part1=nil
  2056. end
  2057. end
  2058. Arms'' Legs''
  2059. WDesign=function(c)
  2060. ha=pa(Weapon,"","Block",0.2,0.5,1,false,false,0,0,c[1]) haw=weld(ha,Torso,ha,0.5,2.5,1,rd(270),0,rd(90))
  2061. gp=pa(Weapon,"","Block",0.2,1,0.2,false,false,0,0,c[1]) weld(gp,ha,gp,0,-0.35,0,rd(-90),0,0) qi{'SpecialMesh',gp,MeshType='Wedge'}
  2062. gp=pa(Weapon,"","Block",0.2,0.7,0.2,false,false,0,0,c[2]) weld(gp,ha,gp,0,-0.1,0.55,0,0,0) qi{'BlockMesh',gp,Scale=v3(1,1,0.5)}
  2063. gp=pa(Weapon,"","Block",0.2,0.5,0.5,false,false,0,0,c[1]) weld(gp,ha,gp,0,-0.115,-0.5,rd(45),0,0)
  2064. gp=pa(Weapon,"","Block",0.2,0.5,1,false,false,0,0,c[1]) weld(gp,ha,gp,0,-0.1,-0.95,rd(15),0,0)
  2065. gpp=pa(Weapon,"","Block",0.21,0.6,0.3,false,false,0,0,c[3]) weld(gpp,ha,gpp,0,0,-1.5,0,0,0)
  2066. gp=pa(Weapon,"","Block",0.2,0.2,0.2,false,false,0,0,c[3]) weld(gp,gpp,gp,0,-0.4,0.05,0,rd(90),0) qi{'SpecialMesh',gp,MeshId=ids.Ring,Scale=v3(0.35,0.35,1)}
  2067. gp=pa(Weapon,"","Block",0.2,0.2,0.2,false,false,0,0,c[3]) weld(gp,gpp,gp,0,-0.4,0.05,rd(10),rd(90),0) qi{'BlockMesh',gp,Scale=v3(0.25,1,0.25)}
  2068. gp1=pa(Weapon,"","Block",1.2,0.2,1.2,false,false,0,0,c[3]) weld(gp1,gpp,gp1,0,-0.25,-0.2,rd(90),0,0) qi{'CylinderMesh',gp1}
  2069. p1=pa(Weapon,"","Block",0.4,1.3,0.2,false,false,0,0,c[3]) weld(p1,gp1,p1,0,0,0.1,rd(90),0,0)
  2070. p2=pa(Weapon,"","Block",0.2,0.4,0.2,false,false,0,0,c[3]) weld(p2,p1,p2,0,1.3/2,0,0,0,rd(90)) qi{'CylinderMesh',p2}
  2071. hinge=pa(Weapon,"","Block",0.2,0.4,0.2,false,false,0,0,c[4]) hingew=weld(hinge,p2,hinge,0,0,0,0,rd(0),0) qi{'CylinderMesh',hinge,Scale=v3(0.6,1.001,0.6)}
  2072. p3=pa(Weapon,"","Block",0.4,0.3,0.2,false,false,0,0,c[3]) weld(p3,p1,p3,0,-1.3/2,0,0,0,0) qi{'BlockMesh',p3}
  2073. p4=pa(Weapon,"","Block",0.2,0.2,0.2,false,false,0,0,c[3]) weld(p4,p3,p4,0.15,-0.2,0,0,0,0) qi{'BlockMesh',p4,Scale=v3(0.5,1,1)}
  2074. p5=pa(Weapon,"","Block",0.2,0.2,0.2,false,false,0,0,c[3]) weld(p5,p3,p5,-0.15,-0.2,0,0,0,0) qi{'BlockMesh',p5,Scale=v3(0.5,1,1)}
  2075. p6=pa(Weapon,"","Block",0.4,0.2,0.7,false,false,0,0,c[3]) weld(p6,hinge,p6,0,0,0.35,0,0,rd(-90)) qi{'BlockMesh',p6,Scale=v3(1,0.5,1)}
  2076. p7=pa(Weapon,"","Block",0.4,0.2,0.4,false,false,0,0,c[3]) weld(p7,p6,p7,0,0,0.55,rd(180),0,0) qi{'SpecialMesh',p7,Scale=v3(1,0.5,1),MeshType="Wedge"}
  2077. p8=pa(Weapon,"","Block",0.4,0.2,0.4,false,false,0,0,c[3]) weld(p8,p7,p8,0,-0.15,0,rd(180),0,0) qi{'SpecialMesh',p8,MeshType="Wedge"}
  2078. p9=pa(Weapon,"","Block",0.4,0.2,0.3,false,false,0,0,c[3]) weld(p9,p8,p9,0,0,0.35,0,0,0) qi{'BlockMesh',p9}
  2079. p10=pa(Weapon,"","Block",0.4,0.2,0.3,false,false,0,0,c[3]) weld(p10,p9,p10,0,0,0.3,0,rd(180),0) qi{'SpecialMesh',p10,MeshType="Wedge"}
  2080. p11=pa(Weapon,"","Block",0.4,0.2,0.3,false,false,0,0,c[3]) weld(p11,p10,p11,0,-0.2,0,0,0,0) qi{'BlockMesh',p11}
  2081. p12=pa(Weapon,"","Block",0.3,0.2,0.3,false,false,0,0,c[3]) weld(p12,p11,p12,0.35,0,0,0,rd(-90),0) qi{'SpecialMesh',p12,MeshType="Wedge"}
  2082. p13=pa(Weapon,"","Block",0.3,0.2,0.3,false,false,0,0,c[3]) weld(p13,p11,p13,-0.35,0,0,0,rd(90),0) qi{'SpecialMesh',p13,MeshType="Wedge"}
  2083. p14=pa(Weapon,"","Block",1.5,0.3,1.5,false,false,0,0,c[3]) weld(p14,p11,p14,0,-0.7,0,rd(90),0,0) qi{'CylinderMesh',p14}
  2084. p15=pa(Weapon,"","Block",1.3,0.2,1.3,false,false,0,0,c[2]) weld(p15,p14,p15,0,0.25,0,0,0,0) qi{'CylinderMesh',p15}
  2085. p16=pa(Weapon,"","Block",0.2,1.4,0.2,false,false,0,0,c[2]) piperw=weld(p16,p15,p16,0,0.7,0,0,rd(30),0) qi{'CylinderMesh',p16}
  2086. for i=0,360,360/6 do
  2087. p16p=pa(Weapon,"","Block",0.5,1.1,0.5,false,false,0,0,c[2]) p16pw=weld(p16p,p16,p16p,0,0,0,0,0,0) qi{'CylinderMesh',p16p} p16pw.C0=cn(0,-0.05,0)*ca(0,rd(i),0)*cn(0.4,0,0)
  2088. p16p=pa(Weapon,"","Block",0.3,0.2,0.3,false,false,0,0,c[5]) p16pw=weld(p16p,p16,p16p,0,0,0,0,0,0) qi{'CylinderMesh',p16p,Scale=v3(1,0.1,1)} p16pw.C0=cn(0,0.5,0)*ca(0,rd(i),0)*cn(0.4,0,0)
  2089. p16p=pa(Weapon,"","Block",0.2,0.2,0.2,false,false,0,0,c[2]) p16pw=weld(p16p,p16,p16p,0,0,0,0,0,0) qi{'CylinderMesh',p16p,Scale=v3(1,0.1,1)} p16pw.C0=cn(0,0.51,0)*ca(0,rd(i),0)*cn(0.4,0,0)
  2090. end
  2091. p17=pa(Weapon,"","Block",0.2,0.2,0.3,false,false,0,0,c[3]) weld(p17,p14,p17,0,0,0.75,rd(90),rd(180),0) qi{'SpecialMesh',p17,MeshType="Wedge",Scale=v3(1,1,1)}
  2092. p18=pa(Weapon,"","Block",0.2,0.2,1.5,false,false,0,0,c[3]) weld(p18,p17,p18,0,0.05,0.9,0,0,0) qi{'BlockMesh',p18,Scale=v3(1,0.5,1)}
  2093. p19=pa(Weapon,"","Block",0.2,0.2,0.2,false,false,0,0,c[3]) weld(p19,p18,p19,0,0.1,0,0,0,0) qi{'SpecialMesh',p19,Scale=v3(0.5,0.5,1),MeshType="Wedge"}
  2094. p20=pa(Weapon,"","Block",0.2,0.2,0.3,false,false,0,0,c[3]) weld(p20,p19,p20,0,0,0.25,0,0,0) qi{'BlockMesh',p20,Scale=v3(0.5,0.5,1)}
  2095. p21=pa(Weapon,"","Block",0.2,0.2,0.2,false,false,0,0,c[3]) weld(p21,p20,p21,0,0,0.175,0,rd(180),0) qi{'SpecialMesh',p21,Scale=v3(0.5,0.5,0.25),MeshType="Wedge"}
  2096. p22=pa(Weapon,"","Block",0.2,0.2,0.2,false,false,0,0,c[4]) weld(p22,p20,p22,0,0,0.05,0,0,rd(90)) qi{'CylinderMesh',p22,Scale=v3(0.25,0.51,0.25)}
  2097. p23=pa(Weapon,"","Block",0.75,0.8,0.75,false,false,0,0,c[2]) weld(p23,p14,p23,0,0.1,0.3,0,0,0) qi{'SpecialMesh',p23} -- start of barrel
  2098. p24=pa(Weapon,"","Block",0.6,1.8,0.6,false,false,0,0,c[2]) weld(p24,p23,p24,0,-0.9,0,0,0,0) qi{'CylinderMesh',p24}
  2099. p25=pa(Weapon,"","Block",0.4,0.2,0.4,false,false,0,0,c[6]) weld(p25,p24,p25,0,-0.9,0,0,0,0) qi{'CylinderMesh',p25,Scale=v3(1,0.1,1)}
  2100. p26=pa(Weapon,"","Block",0.65,0.2,0.65,false,false,0,0,c[3]) weld(p26,p24,p26,0,-0.4,0,0,0,0) qi{'CylinderMesh',p26,Scale=v3(1,1,1)}
  2101. p26=pa(Weapon,"","Block",0.6,0.4,0.8,false,false,0,0,c[1]) weld(p26,p24,p26,0,0.17,-0.4,rd(90),0,0)
  2102. p27=pa(Weapon,"","Block",0.6,0.4,0.4,false,false,0,0,c[1]) weld(p27,p26,p27,0,0,0.6,rd(180),0,0) qi{'SpecialMesh',p27,MeshType="Wedge"}
  2103. for i,v in pairs(Weapon:GetChildren()) do v.CanCollide=false end
  2104. end
  2105. WDesign({"Reddish brown","Really black","Dark stone grey","White","Medium stone grey","Really black"}) Arms(false) Legs(false)
  2106. BBD,BBT=0,{}
  2107. Dealt={20,40}
  2108. function Destroy(Directory,Part,Distance)
  2109. for i,v in pairs(Directory:GetChildren()) do
  2110. if v:IsA("BasePart") and not GetHum(v) and v.Parent.Name~=Tn and v.Parent.Name~=Suit.Name and v.Name~="Ignore" and v.Name~="Base" then
  2111. if (Part.Position-v.Position).magnitude<=Distance and v:GetMass()<=1000 then
  2112. v.Anchored=false
  2113. v:BreakJoints()
  2114. v.CFrame=cn(v.Position,Part.Position)*ca(0,rd(180),0)
  2115. v.Velocity=cn(Part.Position,v.Position).lookVector*50
  2116. end
  2117. elseif v:IsA("Model") or v:IsA("Script") or v:IsA("BasePart") and v.Name=="Base" then
  2118. Destroy(v,Part,Distance)
  2119. end
  2120. end
  2121. end
  2122. SplashDmg=function(Part,Distance)
  2123. q(function()
  2124. qi{"Explosion",workspace,Position=Part.Position,BlastPressure=0}
  2125. for i,v in pairs(workspace:GetChildren()) do
  2126. if v:FindFirstChild("Torso",true) then
  2127. local vTorso=v:FindFirstChild("Torso",true)
  2128. if (vTorso.Position-Part.Position).magnitude<=Distance then
  2129. local vHum=GetHum(vTorso)
  2130. if not vHum or BBD==0 or BBT[vHum.Parent] then return end
  2131. BBT[vHum.Parent]=1
  2132. if rn(1,20)==1 then
  2133. Dmg(vHum,rn(Dealt[1],Dealt[2])*3,true)
  2134. else
  2135. Dmg(vHum,rn(Dealt[1],Dealt[2]),false)
  2136. end
  2137. if BBD==2 and vTorso then
  2138. vHum.PlatformStand=true
  2139. if vHum.Jump then
  2140. AddBV(120,cn(Part.Position,vTorso.Position),vTorso,0.4)
  2141. else
  2142. AddBV(100,cn(Part.Position,vTorso.Position),vTorso,0.4)
  2143. end
  2144. if vTorso.Parent~=Char then
  2145. AddBAV(v3(rn(-50,50),rn(-50,50),rn(-50,50)),vTorso,0.4)
  2146. end
  2147. q(function()
  2148. wait(0.6)
  2149. vHum.PlatformStand=false
  2150. end)
  2151. end
  2152. so(ids.Hit,vTorso,1,1)
  2153. BBT[vHum.Parent]=nil
  2154. end
  2155. end
  2156. end
  2157. end)
  2158. end
  2159. Fire = function(speed,sc,cff,dest)
  2160. q(function()
  2161. local bb = pa(workspace,"bullet","Block",0.4*sc,0.6*sc,0.4*sc,false,true,0,0,"Bright red") bb.CanCollide=false qi{"CylinderMesh",bb}
  2162. local pp0 = pa(bb,"bullet","Block",0.2*sc,0.2*sc,0.2*sc,false,true,0,0,"Bright red") pp0.CanCollide=false qi{"SpecialMesh",pp0,MeshType="Sphere",Scale=v3(2,2,2)}
  2163. local pp1 = pa(bb,"bullet","Block",0.2*sc,0.2*sc,0.2*sc,false,true,0,0,"Really black") pp1.CanCollide=false qi{"CylinderMesh",pp1,Scale=v3(2.02,0.25,2.02)}
  2164. local pp2 = pa(bb,"bullet","Block",0.2*sc,0.2*sc,0.2*sc,false,true,0,0,"Really black") pp2.CanCollide=false qi{"CylinderMesh",pp2,Scale=v3(2.02,2,2.02)}
  2165. bb.CFrame = cn(cff.p,dest)*ca(rd(-90),0,0)
  2166. local m=pa(Weapon,"muzzle","Block",1,1,1,false,false,0,0,"Bright orange") qi{"SpecialMesh",m,MeshId=ids.Crown,Scale=v3(0.5,0.5,0.5)} weld(m,p25,m,0,-0.6,0.05,rd(180),0,0) fade(m,0.2)
  2167. local m=pa(Weapon,"muzzle","Block",1,1,1,false,false,0,0,"Bright orange") qi{"SpecialMesh",m,MeshId=ids.Crown2,Scale=v3(0.4,0.7,0.4)} weld(m,p25,m,0,-0.8,0,rd(180),0,0) fade(m,0.2)
  2168. for i=1,100 do
  2169. bhit,bpos=ray(bb.Position,bb.Position - (bb.CFrame *cn(0,-2,0)).p)
  2170. bhit2,bpos2=ray(pp0.Position,pp0.Position - (pp0.CFrame *cn(0,-2,0)).p)
  2171. bhit3,bpos3=ray(pp1.Position,bb.Position - (pp1.CFrame *cn(0,-2,0)).p)
  2172. bhit4,bpos4=ray(pp2.Position,pp0.Position - (pp2.CFrame *cn(0,-2,0)).p)
  2173. if bhit and bhit.Name ~= "bullet" and bhit.Name ~= "bullethole" and bhit.Name~="muzzle" and bpos and (bpos - bb.Position).magnitude < speed then break end
  2174. if bhit2 and bhit2.Name ~= "bullet" and bhit2.Name ~= "bullethole" and bhit2.Name~="muzzle" and bpos2 and (bpos2 - bb.Position).magnitude < speed then break end
  2175. if bhit3 and bhit3.Name ~= "bullet" and bhit3.Name ~= "bullethole" and bhit3.Name~="muzzle" and bpos3 and (bpos3 - bb.Position).magnitude < speed then break end
  2176. if bhit4 and bhit4.Name ~= "bullet" and bhit4.Name ~= "bullethole" and bhit4.Name~="muzzle" and bpos4 and (bpos4 - bb.Position).magnitude < speed then break end
  2177. bb.CFrame=bb.CFrame*cn(0,speed,0)*ca(rd(-0.3),0,0)
  2178. pp0.CFrame=bb.CFrame*cn(0,0.3,0)
  2179. pp1.CFrame=bb.CFrame*cn(0,-0.3,0)
  2180. pp2.CFrame=bb.CFrame*cn(0,0.1,0)
  2181. wait()
  2182. end
  2183. GlowMesh(false,"sphere",Weapon,v3(3,3,3),"Bright red",cn(bpos),0.25,1,0.05)
  2184. BBD=2
  2185. sopart=pa(workspace,"bullet","Block",0,0,0,true,true,1,0)
  2186. bb.CFrame=bb.CFrame*cn(0,(bpos-bb.Position).magnitude,0)
  2187. pp0.CFrame=bb.CFrame*cn(0,0.3,0)
  2188. pp1.CFrame=bb.CFrame*cn(0,-0.3,0)
  2189. pp2.CFrame=bb.CFrame*cn(0,0.1,0)
  2190. sopart.CFrame=bb.CFrame
  2191. so(ids.Explode,sopart,1,0.4)
  2192. SplashDmg(bb,11)
  2193. Destroy(workspace,bb,13)
  2194. BBD=0
  2195. deb:AddItem(bb,1)
  2196. deb:AddItem(sopart,1)
  2197. end)
  2198. end
  2199. function Stance(speed)
  2200. c2(ra,speed,3,1.25,0.5,-0.25,-75,-65,0)
  2201. c2(la,speed,3,-1.25,0.5,-0.25,-70,-20,0)
  2202. c2(ll,speed,3,-0.5,-1,0,0,0,0)
  2203. c2(rl,speed,3,0.5,-1,0,0,0,0)
  2204. c2(hw,speed,3,0,1.5,0,0,-65,0)
  2205. c2(tw,speed,3,0,0,0,0,65,0)
  2206. c2(neck,speed,3,0,1.5,0,0,0,0)
  2207. c2(hingew,speed,3,0,0,0,0,0,0)
  2208. c2(piperw,speed,3,0,0.7,0,0,30+PipeRotate,0)
  2209. Ani(haw,0,0.5,0,-75,0,0,0,speed/2,1)
  2210. end
  2211. function Reset(speed)
  2212. c2(ra,speed,3,1.5,0.5,0,0,0,0)
  2213. c2(la,speed,3,-1.5,0.5,0,0,0,0)
  2214. c2(ll,speed,3,-0.5,-1,0,0,0,0)
  2215. c2(rl,speed,3,0.5,-1,0,0,0,0)
  2216. c2(hw,speed,3,0,1.5,0,0,0,0)
  2217. c2(tw,speed,3,0,0,0,0,0,0)
  2218. c2(neck,speed,3,0,1.5,0,0,0,0)
  2219. c2(piperw,speed,3,0,0.7,0,0,30+PipeRotate,0)
  2220. c2(hingew,speed,3,0,0,0,0,0,0)
  2221. Ani(haw,0.5,2.5,1,270,0,90,0,speed,1)
  2222. end
  2223. function Button1Down()
  2224. if Clip>0 and anim=="" and (tick()-LastShot)>=0.6 then
  2225. LastShot=tick()
  2226. so(ids.Shoot,ha,1,1)
  2227. Fire(3,1,p25.CFrame*cn(0,-1,0),fmouse.Hit.p)
  2228. Clip=Clip-1
  2229. PipeRotate=PipeRotate+60
  2230. c2(piperw,0.4,3,0,0.7,0,0,30+PipeRotate,0)
  2231. elseif Clip==0 and anim=="" and (tick()-LastShot)>=0.6 then
  2232. anim="Reloading"
  2233. c2(ra,0.1,3,1.25,0.5,-0.25,-75,-65,0)
  2234. c2(la,0.1,3,-1.25,0.5,-0.25,-70,-20,0)
  2235. c2(hw,0.1,3,0,1.5,0,0,-65,0)
  2236. c1(hingew,0.15,3,0,0,0,0,-90,0)
  2237. for i=1,6 do
  2238. PipeRotate=PipeRotate+60
  2239. c1(la,0.13,3,-1.25,0.25,0.1,15,0,-15)
  2240. local pipe=pa(Weapon,"","Block",0.4,0.7,0.4,false,false,0,0,"Bright red") weld(pipe,LA,pipe,0,-1.1,0,rd(-90),0,0) qi{"CylinderMesh",pipe}
  2241. local pp=pa(pipe,"","Block",0.4,0.4,0.4,false,false,0,0,"Bright red") weld(pp,pipe,pp,0,-0.35,0,0,0,0) qi{"SpecialMesh",pp,MeshType="Sphere"}
  2242. local pp=pa(pipe,"","Block",0.41,0.2,0.41,false,false,0,0,"Really black") weld(pp,pipe,pp,0,0.35,0,0,0,0) qi{"CylinderMesh",pp,Scale=v3(1,0.25,1)}
  2243. local pp=pa(pipe,"","Block",0.41,0.5,0.41,false,false,0,0,"Really black") weld(pp,pipe,pp,0,0,0,0,0,0) qi{"CylinderMesh",pp}
  2244. c1(la,0.16,3,-1.25,0.4,-0.1,-100,0,-15)
  2245. c1(la,0.2,3,-1.25,0.3,-0.25,-40,0,-15)
  2246. so(ids.Reload,ha,1,1)
  2247. c1(piperw,0.4,3,0,0.7,0,0,30+PipeRotate,0)
  2248. Clip=i
  2249. deb:AddItem(pipe,0.05)
  2250. end
  2251. Stance(0.15)
  2252. anim=""
  2253. end
  2254. end
  2255. function KeyDown(key)
  2256. key=key:lower()
  2257. keys[key]=true
  2258. if key=="r" and anim=="" and equip=="equipped" and Clip==0 then
  2259. anim="Reloading"
  2260. c2(ra,0.1,3,1.25,0.5,-0.25,-75,-65,0)
  2261. c2(la,0.1,3,-1.25,0.5,-0.25,-70,-20,0)
  2262. c2(hw,0.1,3,0,1.5,0,0,-65,0)
  2263. c1(hingew,0.15,3,0,0,0,0,-90,0)
  2264. for i=1,6 do
  2265. PipeRotate=PipeRotate+60
  2266. c1(la,0.13,3,-1.25,0.25,0.1,15,0,-15)
  2267. local pipe=pa(Weapon,"","Block",0.4,0.7,0.4,false,false,0,0,"Bright red") weld(pipe,LA,pipe,0,-1.1,0,rd(-90),0,0) qi{"CylinderMesh",pipe}
  2268. local pp=pa(pipe,"","Block",0.4,0.4,0.4,false,false,0,0,"Bright red") weld(pp,pipe,pp,0,-0.35,0,0,0,0) qi{"SpecialMesh",pp,MeshType="Sphere"}
  2269. local pp=pa(pipe,"","Block",0.41,0.2,0.41,false,false,0,0,"Really black") weld(pp,pipe,pp,0,0.35,0,0,0,0) qi{"CylinderMesh",pp,Scale=v3(1,0.25,1)}
  2270. local pp=pa(pipe,"","Block",0.41,0.5,0.41,false,false,0,0,"Really black") weld(pp,pipe,pp,0,0,0,0,0,0) qi{"CylinderMesh",pp}
  2271. c1(la,0.16,3,-1.25,0.4,-0.1,-100,0,-15)
  2272. c1(la,0.2,3,-1.25,0.3,-0.25,-40,0,-15)
  2273. so(ids.Reload,ha,1,1)
  2274. c1(piperw,0.4,3,0,0.7,0,0,30+PipeRotate,0)
  2275. Clip=i
  2276. deb:AddItem(pipe,0.05)
  2277. end
  2278. Stance(0.15)
  2279. anim=""
  2280. end
  2281. end
  2282. Tool.Selected:connect(function(mouse)
  2283. fmouse=mouse
  2284. if equip=="unequipped" and anim=="" then
  2285. equip="equipping" Arms(true) c2(la,0.1,3,-1.5,0.5,0,0,0,20) c1(ra,0.1,3,1.5,0.5,0,120,0,-70)
  2286. local ofs = RA.CFrame:toObjectSpace(ha.CFrame)
  2287. haw.Part0=RA haw.C0=ofs haw.C1=cn(0,0,0) rAni(haw)
  2288. Stance(0.2) equip="equipped"
  2289. end
  2290. mouse.Button1Down:connect(Button1Down)
  2291. mouse.KeyDown:connect(KeyDown)
  2292. end)
  2293. Tool.Deselected:connect(function()
  2294. fmouse=nil
  2295. if equip=="equipped" and anim=="" then
  2296. equip="unequipping" c2(la,0.1,3,-1.5,0.5,0,0,0,0) c1(ra,0.1,3,1.5,0.5,0,120,0,-70)
  2297. local ofs = Torso.CFrame:toObjectSpace(ha.CFrame)
  2298. haw.Part0=Torso haw.C0=ofs haw.C1=cn(0,0,0) rAni(haw)
  2299. Reset(0.1)
  2300. Arms(false) Legs(false) equip="unequipped"
  2301. end
  2302. end)
  2303. Gyro=qi{"BodyGyro",Torso,D=50,P=1500}
  2304. game:GetService("RunService").Stepped:connect(function()
  2305. if fmouse~=nil then
  2306. Gyro.maxTorque=v3(1/0,1/0,1/0)
  2307. Gyro.cframe = cn(Torso.Position,v3(fmouse.hit.p.x,Torso.Position.y,fmouse.hit.p.z))
  2308. else
  2309. Gyro.maxTorque = v3(0,0,0)
  2310. end
  2311. if equip=="equipped" and anim=="" and fmouse~=nil then
  2312. c2(ra,1,3,1.25,0.5,-0.25,-75+math.deg((Torso.Position-fmouse.Hit.p).unit.y),-65,0)
  2313. c2(la,1,3,-1.25,0.5,-0.25,-70+math.deg((Torso.Position-fmouse.Hit.p).unit.y),-20,0)
  2314. c2(hw,1,3,0,1.5,0,math.deg((Torso.Position-fmouse.Hit.p).unit.y),-65,0)
  2315. end
  2316. end)-- mediafire -----------------------------------------------------------------------------------------------------------------------------------------------------------------------
  2317.  
  2318.  
  2319. script.Parent = nil
  2320.  
  2321.  
  2322.  
  2323.  
  2324. it = Instance.new
  2325.  
  2326.  
  2327. v3=Vector3.new
  2328.  
  2329.  
  2330. bc=BrickColor.new
  2331.  
  2332.  
  2333. c3=Color3.new
  2334.  
  2335.  
  2336. cn=CFrame.new
  2337.  
  2338.  
  2339. ca=CFrame.Angles
  2340.  
  2341.  
  2342. ca2=function(a,b,c)
  2343.  
  2344.  
  2345. return ca(math.rad(a),math.rad(b),math.rad(c))
  2346.  
  2347.  
  2348. end
  2349.  
  2350.  
  2351. ti=table.insert
  2352.  
  2353.  
  2354. tr=table.remove
  2355.  
  2356.  
  2357. rn=math.random
  2358.  
  2359.  
  2360. rd=math.rad
  2361.  
  2362.  
  2363. mf=math.floor
  2364.  
  2365.  
  2366. ud = UDim2.new
  2367.  
  2368.  
  2369. inf=math.huge
  2370.  
  2371.  
  2372. dg=math.deg
  2373.  
  2374.  
  2375. mdeg=math.deg
  2376.  
  2377.  
  2378. v310=v3(1/0,1/0,1/0)
  2379.  
  2380.  
  2381. pi=math.pi
  2382.  
  2383.  
  2384. w=wait
  2385.  
  2386.  
  2387. cf=cn
  2388.  
  2389.  
  2390. bn=bc
  2391.  
  2392.  
  2393. ts=tostring
  2394.  
  2395.  
  2396.  
  2397.  
  2398. Workspace=game:GetService("Workspace")
  2399.  
  2400.  
  2401. Players=game:GetService("Players")
  2402.  
  2403.  
  2404. Player=Players.LocalPlayer
  2405.  
  2406.  
  2407. Lighting=game:GetService("Lighting")
  2408.  
  2409.  
  2410. Debris=game:GetService("Debris")
  2411.  
  2412.  
  2413.  
  2414.  
  2415. work=Workspace
  2416.  
  2417.  
  2418. server=Players
  2419.  
  2420.  
  2421. tb=Player
  2422.  
  2423.  
  2424. lighting=Lighting
  2425.  
  2426.  
  2427. deb=Debris
  2428.  
  2429.  
  2430.  
  2431.  
  2432. asset = "http://www.roblox.com/asset/?id="
  2433.  
  2434.  
  2435. Asset=asset
  2436.  
  2437.  
  2438.  
  2439.  
  2440. ids = {}
  2441.  
  2442.  
  2443. ids.Shoot = 10209633
  2444.  
  2445.  
  2446. ids.Reload = 10209636
  2447.  
  2448.  
  2449. ids.Crown = 20329976
  2450.  
  2451.  
  2452. ids.Crown2 = 1323306
  2453.  
  2454.  
  2455. ids.Icon = 52611635
  2456.  
  2457.  
  2458. ids.Explode = 2697431
  2459.  
  2460.  
  2461. ids.Ring = 3270017
  2462.  
  2463.  
  2464.  
  2465.  
  2466. for i,v in pairs(ids) do
  2467.  
  2468.  
  2469. if type(v)=='number' then
  2470.  
  2471.  
  2472. ids[i]='http://www.roblox.com/asset/?id='..v
  2473.  
  2474.  
  2475. end
  2476.  
  2477.  
  2478. game:GetService("ContentProvider"):Preload(ids[i])
  2479.  
  2480.  
  2481. end
  2482.  
  2483.  
  2484.  
  2485.  
  2486. qi = function(ttz)
  2487.  
  2488.  
  2489. local qii = it(ttz[1]) table.foreach(ttz,function(oi,oi2)
  2490.  
  2491.  
  2492. if oi ~= 1 and oi ~= 2 then qii[oi] = oi2 end end) qii.Parent=ttz[2] return qii end
  2493.  
  2494.  
  2495.  
  2496.  
  2497. q = function(f)
  2498.  
  2499.  
  2500. coroutine.resume(coroutine.create(function() f() end)) end
  2501.  
  2502.  
  2503.  
  2504.  
  2505.  
  2506. ft = function(tablez,item)
  2507.  
  2508.  
  2509. for i=1,#tablez do if tablez[i] == item then return i end end return nil end
  2510.  
  2511.  
  2512.  
  2513.  
  2514. ft2 = function(tablez,item)
  2515.  
  2516.  
  2517. for i=1,#tablez do if tablez[i][1] == item then return i end end return nil end
  2518.  
  2519.  
  2520.  
  2521.  
  2522. pa = function(pa,pn,sh,x,y,z,c,a,tr,re,bc2)
  2523.  
  2524.  
  2525. local fp=nil
  2526.  
  2527.  
  2528. if sh ~= "Wedge" and sh ~= "CornerWedge" and sh ~= "VehicleSeat" and sh ~= "Seat" then
  2529.  
  2530.  
  2531. fp=it("Part",pa)
  2532.  
  2533.  
  2534. fp.Shape=sh or "Block"
  2535.  
  2536.  
  2537. fp.formFactor="Custom"
  2538.  
  2539.  
  2540. elseif sh == "Wedge" then
  2541.  
  2542.  
  2543. fp=it("WedgePart",pa)
  2544.  
  2545.  
  2546. fp.formFactor="Custom"
  2547.  
  2548.  
  2549. elseif sh == "CornerWedge" then
  2550.  
  2551.  
  2552. fp=it("CornerWedgePart",pa)
  2553.  
  2554.  
  2555. elseif sh == "VehicleSeat" then
  2556.  
  2557.  
  2558. fp=it("VehicleSeat",pa)
  2559.  
  2560.  
  2561. elseif sh == "Seat" then
  2562.  
  2563.  
  2564. fp=it("Seat",pa)
  2565.  
  2566.  
  2567. end
  2568.  
  2569.  
  2570. fp.Size=v3(x or 4,y or 2,z or 2)
  2571.  
  2572.  
  2573. fp.Friction = 2
  2574.  
  2575.  
  2576. fp.CanCollide=c or true
  2577.  
  2578.  
  2579. fp.Anchored=a or false
  2580.  
  2581.  
  2582. fp.BrickColor=bc(bc2 or "")
  2583.  
  2584.  
  2585. fp.Transparency=tr or 0
  2586.  
  2587.  
  2588. fp.Reflectance=re or 0
  2589.  
  2590.  
  2591. fp.BottomSurface=0
  2592.  
  2593.  
  2594. fp.Name=pn or "TBLib Part"
  2595.  
  2596.  
  2597. fp.Locked = true
  2598.  
  2599.  
  2600. fp.TopSurface=0
  2601.  
  2602.  
  2603. fp.CFrame=cn(0,0,0)
  2604.  
  2605.  
  2606. fp:BreakJoints()
  2607.  
  2608.  
  2609. fp.Anchored = a
  2610.  
  2611.  
  2612. return fp
  2613.  
  2614.  
  2615. end
  2616.  
  2617.  
  2618.  
  2619.  
  2620. function ClearClass(Object,Class)
  2621.  
  2622.  
  2623. for _,v in pairs(Object:GetChildren()) do
  2624.  
  2625.  
  2626. if v:IsA(Class) then
  2627.  
  2628.  
  2629. v:Destroy()
  2630.  
  2631.  
  2632. end
  2633.  
  2634.  
  2635. end
  2636.  
  2637.  
  2638. end
  2639.  
  2640.  
  2641.  
  2642.  
  2643. function GetClass(Object,Class)
  2644.  
  2645.  
  2646. for _,v in pairs(Object:GetChildren()) do
  2647.  
  2648.  
  2649. if v:IsA(Class) then
  2650.  
  2651.  
  2652. return v
  2653.  
  2654.  
  2655. end
  2656.  
  2657.  
  2658. end
  2659.  
  2660.  
  2661. end
  2662.  
  2663.  
  2664.  
  2665.  
  2666. function re(par,obj)
  2667.  
  2668.  
  2669. if par:findFirstChild(obj) then
  2670.  
  2671.  
  2672. par[obj]:Remove''
  2673.  
  2674.  
  2675. end
  2676.  
  2677.  
  2678. end
  2679.  
  2680.  
  2681.  
  2682.  
  2683. function invis(o)
  2684.  
  2685.  
  2686. for i,v in pairs(o:children()) do
  2687.  
  2688.  
  2689. if v:IsA("BasePart") then
  2690.  
  2691.  
  2692. v.Transparency=1
  2693.  
  2694.  
  2695. end
  2696.  
  2697.  
  2698. invis(v)
  2699.  
  2700.  
  2701. end
  2702.  
  2703.  
  2704. end
  2705.  
  2706.  
  2707.  
  2708.  
  2709. function newhats(p,o,o2)
  2710.  
  2711.  
  2712. for i,v in pairs(p:children()) do
  2713.  
  2714.  
  2715. if v:IsA("Hat") then
  2716.  
  2717.  
  2718. local np=v.Handle:Clone''
  2719.  
  2720.  
  2721. np.Transparency=0
  2722.  
  2723.  
  2724. np.Mesh.Scale=np.Mesh.Scale*1.04
  2725.  
  2726.  
  2727. np.Parent=o
  2728.  
  2729.  
  2730. np.CFrame=v.Handle.CFrame
  2731.  
  2732.  
  2733. np.Name="Hat"
  2734.  
  2735.  
  2736. stick2(np,o2,o)
  2737.  
  2738.  
  2739. end
  2740.  
  2741.  
  2742. end
  2743.  
  2744.  
  2745. end
  2746.  
  2747.  
  2748.  
  2749.  
  2750. fade = function(prt,incr)
  2751.  
  2752.  
  2753. q(function()
  2754.  
  2755.  
  2756. for i=prt.Transparency,1,incr do
  2757.  
  2758.  
  2759. prt.Transparency=i
  2760.  
  2761.  
  2762. wait()
  2763.  
  2764.  
  2765. end
  2766.  
  2767.  
  2768. prt:Remove''
  2769.  
  2770.  
  2771. end)
  2772.  
  2773.  
  2774. end
  2775.  
  2776.  
  2777.  
  2778.  
  2779.  
  2780. function weld(pa,p0,p1,x,y,z,a,b,c)
  2781.  
  2782.  
  2783. local fw=it("Weld",pa)
  2784.  
  2785.  
  2786. fw.Part0=p0
  2787.  
  2788.  
  2789. fw.Part1=p1
  2790.  
  2791.  
  2792. fw.C0=cn(x,y,z)*ca(a,b,c)
  2793.  
  2794.  
  2795. return fw
  2796.  
  2797.  
  2798. end
  2799.  
  2800.  
  2801.  
  2802.  
  2803.  
  2804.  
  2805. stick = function(hit2,hit)
  2806.  
  2807.  
  2808. return qi({"Weld",hit2,Part0=hit2,Part1=hit,C0=hit2.CFrame:inverse()*cn(hit2.Position),C1=hit.CFrame:inverse()*cn(hit2.Position)})
  2809.  
  2810.  
  2811. end
  2812.  
  2813.  
  2814.  
  2815.  
  2816. function stick2(hit2,hit,tostick)
  2817.  
  2818.  
  2819. local weld=it("Weld")
  2820.  
  2821.  
  2822. weld.Part0=tostick
  2823.  
  2824.  
  2825. weld.Part1=hit2
  2826.  
  2827.  
  2828. local HitPos=hit.Position
  2829.  
  2830.  
  2831. local CJ=cn(HitPos)
  2832.  
  2833.  
  2834. local C0=hit2.CFrame:inverse() *CJ
  2835.  
  2836.  
  2837. local C1=hit.CFrame:inverse() * CJ weld.C0=C1
  2838.  
  2839.  
  2840. weld.C1=C0
  2841.  
  2842.  
  2843. weld.Parent=hit2
  2844.  
  2845.  
  2846. end
  2847.  
  2848.  
  2849.  
  2850.  
  2851. ray = function(Pos, Dir,tab)
  2852.  
  2853.  
  2854. return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit *999),tab)
  2855.  
  2856.  
  2857. end
  2858.  
  2859.  
  2860.  
  2861.  
  2862.  
  2863. function rtab(tabz,obj)
  2864.  
  2865.  
  2866. for i=1,#tabz do
  2867.  
  2868.  
  2869. if tabz[i] == obj then
  2870.  
  2871.  
  2872. tr(tabz,i)
  2873.  
  2874.  
  2875. break
  2876.  
  2877.  
  2878. end
  2879.  
  2880.  
  2881. end
  2882.  
  2883.  
  2884. end
  2885.  
  2886.  
  2887.  
  2888.  
  2889. sTrail={}
  2890.  
  2891.  
  2892. function Trail2(lopz,ob,waitz,col,thickz,ofz) cw(function() ti(sTrail,ob)
  2893.  
  2894.  
  2895. local oldpos=(ob.CFrame *ofz).p local lopz2=0
  2896.  
  2897.  
  2898. local function loltr() local obp=(ob.CFrame *ofz).p lopz2=lopz2 + 1
  2899.  
  2900.  
  2901. local mag=(oldpos - obp).magnitude
  2902.  
  2903.  
  2904. local tr=pa(ob,"trail","Block",0,0,0,false,false,0.5,0.15,col) tr.Anchored=true
  2905.  
  2906.  
  2907. tr.CFrame=cn(oldpos,obp)
  2908.  
  2909.  
  2910. tr.CFrame=tr.CFrame + tr.CFrame.lookVector* (mag/2)
  2911.  
  2912.  
  2913. local trm=it("CylinderMesh",tr) trm.Scale=v3(5*thickz,mag*5,5*thickz)
  2914.  
  2915.  
  2916. cw(function() for i=5*thickz,0,-5*thickz/10 do trm.Scale=v3(i,mag*5,i) w() end tr:Remove'' end)
  2917.  
  2918.  
  2919. tr.CFrame=tr.CFrame *ca(rd(90),0,0) oldpos=obp end
  2920.  
  2921.  
  2922. repeat loltr()
  2923.  
  2924.  
  2925. wait(waitz) until ft(sTrail,ob) == nil or lopz2 == lopz loltr() end) end
  2926.  
  2927.  
  2928.  
  2929.  
  2930. Trail = function(ob,times,waitz,col,thickz,ofz) -- Brick Trail
  2931.  
  2932.  
  2933. q(function()
  2934.  
  2935.  
  2936. local oldpos=(ob.CFrame *ofz).p
  2937.  
  2938.  
  2939. for i=1,times do
  2940.  
  2941.  
  2942. if effon==true then
  2943.  
  2944.  
  2945. local obp=(ob.CFrame *ofz).p
  2946.  
  2947.  
  2948. local mag=(oldpos - obp).magnitude
  2949.  
  2950.  
  2951. local tr=pa(ob,"trail","Block",0,0,0,false,false,0.5,0.15,col)
  2952.  
  2953.  
  2954. tr.Anchored=true
  2955.  
  2956.  
  2957. tr.CFrame=cn(oldpos,obp)
  2958.  
  2959.  
  2960. tr.CFrame=tr.CFrame + tr.CFrame.lookVector* (mag/2)
  2961.  
  2962.  
  2963. trm=it("CylinderMesh",tr)
  2964.  
  2965.  
  2966. trm.Scale=v3(thickz,mag*5,thickz)
  2967.  
  2968.  
  2969. q(function()
  2970.  
  2971.  
  2972. for i=thickz,0,thickz/10 do
  2973.  
  2974.  
  2975. trm.Scale=v3(i,mag*5,i)
  2976.  
  2977.  
  2978. wait()
  2979.  
  2980.  
  2981. end
  2982.  
  2983.  
  2984. tr:Remove''
  2985.  
  2986.  
  2987. end)
  2988.  
  2989.  
  2990. tr.CFrame=tr.CFrame *ca(rd(90),0,0)
  2991.  
  2992.  
  2993. oldpos=obp wait(waitz)
  2994.  
  2995.  
  2996. end
  2997.  
  2998.  
  2999. end
  3000.  
  3001.  
  3002. end)
  3003.  
  3004.  
  3005. end
  3006.  
  3007.  
  3008.  
  3009.  
  3010. de = function(it,ti) game:service'Debris':AddItem(it,ti) end -- Debris
  3011.  
  3012.  
  3013.  
  3014.  
  3015. GlowMesh = function(anch,meshid2,rootz,mv3,colzz,adjus,l1,l2,l3) q(function() -- Glowmesh
  3016.  
  3017.  
  3018. local spi=pa(rootz,"glowmesh","Block",mv3.X,mv3.Y,mv3.Z,false,false,l1,0,colzz) local spim=it("SpecialMesh",spi) spi.CanCollide=false if meshid2:lower()=="sphere" then spim.MeshType="Sphere" elseif meshid2:lower()=="block" then spim=it("BlockMesh",spi) else spim.MeshType="FileMesh" spim.MeshId=meshid2 end
  3019.  
  3020.  
  3021. if anch then local spiw=qi({"Weld",spi,Part0=rootz,Part1=spi}) spiw.C0 =spiw.C0 *adjus else spi.Anchored=true spi.CFrame=adjus end
  3022.  
  3023.  
  3024. for i=l1,l2,l3 do spi.Transparency=i spim.Scale=mv3*(i+0.3) wait() end spi:Remove'' end)
  3025.  
  3026.  
  3027. end
  3028.  
  3029.  
  3030.  
  3031.  
  3032. DetectSurface = function(pos, part) -- Surface Detector
  3033.  
  3034.  
  3035. local surface = nil local pospos = part.CFrame
  3036.  
  3037.  
  3038. local pos2 = pospos:pointToObjectSpace(pos) local siz = part.Size local shaep = part.Shape
  3039.  
  3040.  
  3041. if shaep == Enum.PartType.Ball or shaep == Enum.PartType.Cylinder then
  3042.  
  3043.  
  3044. surface = {"Anything", cn(pospos.p, pos)*cn(0, 0, -(pospos.p - pos).magnitude+0.12)*ca(rd(-90), 0, 0)}
  3045.  
  3046.  
  3047. else if pos2.Y > ((siz.Y/2)-0.01) then surface = {"Top", ca(0, 0, 0)}
  3048.  
  3049.  
  3050. elseif pos2.Y < -((siz.Y/2)-0.01) then surface = {"Bottom", ca(-math.pi, 0, 0)} elseif pos2.X > ((siz.X/2)-0.01) then surface = {"Right", ca(0, 0, rd(-90))}
  3051.  
  3052.  
  3053. elseif pos2.X < -((siz.X/2)-0.01) then surface = {"Left", ca(0, 0, rd(90))} elseif pos2.Z > ((siz.Z/2)-0.01) then surface = {"Back", ca(rd(90), 0, 0)} elseif pos2.Z < -((siz.Z/2)-0.01) then surface = {"Front", ca(rd(-90), 0, 0)} end end return surface end
  3054.  
  3055.  
  3056.  
  3057.  
  3058. BulletHole = function(HitPos,HitObj,sc,img,par) -- Bullethole function
  3059.  
  3060.  
  3061. local Surface = DetectSurface(HitPos, HitObj)
  3062.  
  3063.  
  3064. local C = cn(HitPos) * ca(HitObj.CFrame:toEulerAnglesXYZ()) * Surface[2]
  3065.  
  3066.  
  3067. if Surface[1] == "Anything" then C = Surface[2] end local theimg = img or ds.BulletHole
  3068.  
  3069.  
  3070. local bl = pa(workspace or par,"bullethole","Block",sc,0,sc,false,true,1,0,"") qi({"Decal",bl,Face="Top",Texture=theimg})
  3071.  
  3072.  
  3073. bl.CFrame = C*cn(0,-0.1,0) if not HitObj.Anchored then bl.Anchored = false stick(bl,HitObj) bl.ChildRemoved:connect(function() bl:Remove() end) end q(function() wait(5) for i=0,1,0.05 do bl.Size=v3(-i*sc,0,-i*sc) wait() end de(bl,0) end)
  3074.  
  3075.  
  3076. end
  3077.  
  3078.  
  3079.  
  3080.  
  3081. so = function(id,par,vol,pit) q(function() -- Sound maker
  3082.  
  3083.  
  3084. local sou = qi({"Sound",par or workspace,Volume=vol,Pitch=pit or 1,SoundId=id})
  3085.  
  3086.  
  3087. wait() sou:play() wait(6) sou:Remove() end) end
  3088.  
  3089.  
  3090.  
  3091.  
  3092. -- local/so(asset..ds.GothicMusic,workspace,1,2.6)
  3093.  
  3094.  
  3095.  
  3096.  
  3097. function GetRegion(p0,p1,f,f2) q(function()
  3098.  
  3099.  
  3100. for i,v in pairs(workspace:FindPartsInRegion3(Region3.new(p0,p1),c,100) ) do if v.Parent:findFirstChild("Humanoid") and v.Parent.Humanoid.Health > 0 and v.Parent:findFirstChild("Torso") then q(function() f(v.Parent) end) elseif f2 and v.Parent.Parent:findFirstChild("Humanoid") == nil then f2(v) end end
  3101.  
  3102.  
  3103. end) end
  3104.  
  3105.  
  3106.  
  3107.  
  3108.  
  3109. FindGround = function(pos) -- ground finder
  3110.  
  3111.  
  3112. local ax,ay,az = pos:toEulerAnglesXYZ()
  3113.  
  3114.  
  3115. local bhit,bpos=ray(pos.p,pos.p - (pos.p + v3(0,200,0)))
  3116.  
  3117.  
  3118. if bhit and bpos then
  3119.  
  3120.  
  3121. return cn(bpos)*ca(ax,ay,az)
  3122.  
  3123.  
  3124. end
  3125.  
  3126.  
  3127. return nil
  3128.  
  3129.  
  3130. end
  3131.  
  3132.  
  3133.  
  3134.  
  3135. function NPC(Name, Position) -- npc maker
  3136.  
  3137.  
  3138. local Character = Instance.new("Model")
  3139.  
  3140.  
  3141. Character.Name = Name
  3142.  
  3143.  
  3144. local Humanoid = Instance.new("Humanoid")
  3145.  
  3146.  
  3147. Humanoid.Parent = Character
  3148.  
  3149.  
  3150. local Template = Instance.new("Part")
  3151.  
  3152.  
  3153. Template.FormFactor = "Custom"
  3154.  
  3155.  
  3156. Template.Size = Vector3.new(1, 2, 1)
  3157.  
  3158.  
  3159. Template.Locked = true
  3160.  
  3161.  
  3162. local Head = Template:Clone()
  3163.  
  3164.  
  3165. Head.Name = "Head"
  3166.  
  3167.  
  3168. Head.TopSurface = "Smooth"
  3169.  
  3170.  
  3171. Head.BottomSurface = "Smooth"
  3172.  
  3173.  
  3174. Head.Size = Vector3.new(2, 1, 1)
  3175.  
  3176.  
  3177. Head.Parent = Character
  3178.  
  3179.  
  3180. local Mesh = Instance.new("SpecialMesh")
  3181.  
  3182.  
  3183. Mesh.MeshType = "Head"
  3184.  
  3185.  
  3186. Mesh.Scale = Vector3.new(1.25, 1.25, 1.25)
  3187.  
  3188.  
  3189. Mesh.Parent = Head
  3190.  
  3191.  
  3192. local Face = Instance.new("Decal")
  3193.  
  3194.  
  3195. Face.Name = "face"
  3196.  
  3197.  
  3198. Face.Texture = "rbxasset://textures/face.png"
  3199.  
  3200.  
  3201. Face.Parent = Head
  3202.  
  3203.  
  3204. local Torso = Template:Clone()
  3205.  
  3206.  
  3207. Torso.Name = "Torso"
  3208.  
  3209.  
  3210. Torso.LeftSurface = "Weld"
  3211.  
  3212.  
  3213. Torso.RightSurface = "Weld"
  3214.  
  3215.  
  3216. Torso.CFrame = CFrame.new(0, 10000, 0)
  3217.  
  3218.  
  3219. Torso.Size = Vector3.new(2, 2, 1)
  3220.  
  3221.  
  3222. Torso.Parent = Character
  3223.  
  3224.  
  3225. local TShirt = Instance.new("Decal")
  3226.  
  3227.  
  3228. TShirt.Name = "roblox"
  3229.  
  3230.  
  3231. TShirt.Parent = Torso
  3232.  
  3233.  
  3234. local LeftArm = Template:Clone()
  3235.  
  3236.  
  3237. LeftArm.Name = "Left Arm"
  3238.  
  3239.  
  3240. LeftArm.Parent = Character
  3241.  
  3242.  
  3243. local RightArm = Template:Clone()
  3244.  
  3245.  
  3246. RightArm.Name = "Right Arm"
  3247.  
  3248.  
  3249. RightArm.Parent = Character
  3250.  
  3251.  
  3252. local LeftLeg = Template:Clone()
  3253.  
  3254.  
  3255. LeftLeg.Name = "Left Leg"
  3256.  
  3257.  
  3258. LeftLeg.Parent = Character
  3259.  
  3260.  
  3261. local RightLeg = Template:Clone()
  3262.  
  3263.  
  3264. RightLeg.Name = "Right Leg"
  3265.  
  3266.  
  3267. RightLeg.Parent = Character
  3268.  
  3269.  
  3270. Character:BreakJoints()
  3271.  
  3272.  
  3273. local Neck = Instance.new("Weld")
  3274.  
  3275.  
  3276. Neck.Name = "Neck"
  3277.  
  3278.  
  3279. Neck.Part0 = Torso
  3280.  
  3281.  
  3282. Neck.Part1 = Head
  3283.  
  3284.  
  3285. Neck.C0 = CFrame.new(0, 1.5, 0)
  3286.  
  3287.  
  3288. Neck.Parent = Torso
  3289.  
  3290.  
  3291. local LeftShoulder = Instance.new("Motor")
  3292.  
  3293.  
  3294. LeftShoulder.Name = "Left Shoulder"
  3295.  
  3296.  
  3297. LeftShoulder.Part0 = Torso
  3298.  
  3299.  
  3300. LeftShoulder.Part1 = LeftArm
  3301.  
  3302.  
  3303. LeftShoulder.MaxVelocity = 0.1
  3304.  
  3305.  
  3306. LeftShoulder.C0 = CFrame.new(-Torso.Size.x / 2 - RightArm.Size.x / 2, LeftArm.Size.y / 4, 0) * CFrame.fromEulerAnglesXYZ(0, -math.pi / 2, 0)
  3307.  
  3308.  
  3309. LeftShoulder.C1 = CFrame.new(0, LeftArm.Size.y / 4, 0) * CFrame.fromEulerAnglesXYZ(0, -math.pi / 2, 0)
  3310.  
  3311.  
  3312. LeftShoulder.Parent = Torso
  3313.  
  3314.  
  3315. local RightShoulder = Instance.new("Motor")
  3316.  
  3317.  
  3318. RightShoulder.Name = "Right Shoulder"
  3319.  
  3320.  
  3321. RightShoulder.Part0 = Torso
  3322.  
  3323.  
  3324. RightShoulder.Part1 = RightArm
  3325.  
  3326.  
  3327. RightShoulder.MaxVelocity = 0.1
  3328.  
  3329.  
  3330. RightShoulder.C0 = CFrame.new(Torso.Size.x / 2 + RightArm.Size.x / 2, RightArm.Size.y / 4, 0) * CFrame.fromEulerAnglesXYZ(0, math.pi / 2, 0)
  3331.  
  3332.  
  3333. RightShoulder.C1 = CFrame.new(0, RightArm.Size.y / 4, 0) * CFrame.fromEulerAnglesXYZ(0, math.pi / 2, 0)
  3334.  
  3335.  
  3336. RightShoulder.Parent = Torso
  3337.  
  3338.  
  3339. local LeftHip = Instance.new("Motor")
  3340.  
  3341.  
  3342. LeftHip.Name = "Left Hip"
  3343.  
  3344.  
  3345. LeftHip.Part0 = Torso
  3346.  
  3347.  
  3348. LeftHip.Part1 = LeftLeg
  3349.  
  3350.  
  3351. LeftHip.MaxVelocity = 0.1
  3352.  
  3353.  
  3354. LeftHip.C0 = CFrame.new(-LeftLeg.Size.x / 2, -LeftLeg.Size.y / 2, 0) * CFrame.fromEulerAnglesXYZ(0, -math.pi / 2, 0)
  3355.  
  3356.  
  3357. LeftHip.C1 = CFrame.new(0, LeftLeg.Size.y / 2, 0) * CFrame.fromEulerAnglesXYZ(0, -math.pi / 2, 0)
  3358.  
  3359.  
  3360. LeftHip.Parent = Torso
  3361.  
  3362.  
  3363. local RightHip = Instance.new("Motor")
  3364.  
  3365.  
  3366. RightHip.Name = "Right Hip"
  3367.  
  3368.  
  3369. RightHip.Part0 = Torso
  3370.  
  3371.  
  3372. RightHip.Part1 = RightLeg
  3373.  
  3374.  
  3375. RightHip.MaxVelocity = 0.1
  3376.  
  3377.  
  3378. RightHip.C0 = CFrame.new(RightLeg.Size.x / 2, -RightLeg.Size.y / 2, 0) * CFrame.fromEulerAnglesXYZ(0, math.pi / 2, 0)
  3379.  
  3380.  
  3381. RightHip.C1 = CFrame.new(0, RightLeg.Size.y / 2, 0) * CFrame.fromEulerAnglesXYZ(0, math.pi / 2, 0)
  3382.  
  3383.  
  3384. RightHip.Parent = Torso
  3385.  
  3386.  
  3387. local BodyColors = Instance.new("BodyColors")
  3388.  
  3389.  
  3390. BodyColors.LeftArmColor = BrickColor.new("Bright yellow")
  3391.  
  3392.  
  3393. BodyColors.RightArmColor = BrickColor.new("Bright yellow")
  3394.  
  3395.  
  3396. BodyColors.LeftLegColor = BrickColor.new("Br. yellowish green")
  3397.  
  3398.  
  3399. BodyColors.RightLegColor = BrickColor.new("Br. yellowish green")
  3400.  
  3401.  
  3402. BodyColors.HeadColor = BrickColor.new("Bright yellow")
  3403.  
  3404.  
  3405. BodyColors.TorsoColor = BrickColor.new("Bright blue")
  3406.  
  3407.  
  3408. BodyColors.Parent = Character
  3409.  
  3410.  
  3411. Character.Parent = Workspace
  3412.  
  3413.  
  3414. Character:MoveTo(Position)
  3415.  
  3416.  
  3417. Character:MoveTo(Torso.Position + Vector3.new(0, 3, 0))
  3418.  
  3419.  
  3420. return Character
  3421.  
  3422.  
  3423. end
  3424.  
  3425.  
  3426.  
  3427.  
  3428. AddBV=function(str,cfr,par,debt)
  3429.  
  3430.  
  3431. if not par then return end
  3432.  
  3433.  
  3434. if par:findFirstChild'LibBV' then par.LibBV:Remove() end
  3435.  
  3436.  
  3437. tbbodyvelocity=qi{'BodyVelocity',par,velocity=cfr.lookVector*str,maxForce=v3(1/0,1/0,1/0),Name='LibBV'} deb:AddItem(tbbodyvelocity,debt)
  3438.  
  3439.  
  3440. end
  3441.  
  3442.  
  3443.  
  3444.  
  3445. AddBG=function(str,par,debt)
  3446.  
  3447.  
  3448. if not par then return end
  3449.  
  3450.  
  3451. if par:findFirstChild'LibBG' then par.LibBG:Remove() end
  3452.  
  3453.  
  3454. tbbodygyro=qi{'BodyGyro',par,maxTorque=v3(1/0,1/0,1/0),P=100000,cframe=str,Name='LibBG'} deb:AddItem(tbbodygyro,debt)
  3455.  
  3456.  
  3457. end
  3458.  
  3459.  
  3460.  
  3461.  
  3462. AddBAV=function(vec3,par,debt)
  3463.  
  3464.  
  3465. if not par then return end
  3466.  
  3467.  
  3468. if par:findFirstChild'LibBAV' then par.LibBAV:Remove() end
  3469.  
  3470.  
  3471. tbbodyangularvelocity=qi{'BodyAngularVelocity',par,maxTorque=v3(1/0,1/0,1/0),angularvelocity=vec3,Name='LibBAV'} deb:AddItem(tbbodyangularvelocity,debt)
  3472.  
  3473.  
  3474. end
  3475.  
  3476.  
  3477.  
  3478.  
  3479. Dmg = function(Hum,Dealt,Critical)
  3480.  
  3481.  
  3482. local HM=Hum.Parent
  3483.  
  3484.  
  3485. local HMT,HMB=HM:findFirstChild'Torso',HM:findFirstChild'Block'
  3486.  
  3487.  
  3488. local Blocks=HMB and HMB.Value>0
  3489.  
  3490.  
  3491. if HMT then
  3492.  
  3493.  
  3494. local mm=qi{'Model',HMT} qi{'Humanoid',mm,MaxHealth=0} deb:AddItem(mm,1)
  3495.  
  3496.  
  3497. local mp= qi{'Part',mm,Name='Head',formFactor="Custom",Anchored=true,CanCollide=false,Size=v3(1,0.2,1),CFrame=HMT.CFrame*cn(rn(-100,100)/50,3,rn(-100,100)/50)} qi{'BlockMesh',mp}
  3498.  
  3499.  
  3500. if Blocks then
  3501.  
  3502.  
  3503. mm.Name='Block!'
  3504.  
  3505.  
  3506. mp.BrickColor=bn'Bright blue'
  3507.  
  3508.  
  3509. HMB.Value=HMB.Value-1
  3510.  
  3511.  
  3512. elseif not Blocks then
  3513.  
  3514.  
  3515. mm.Name=Dealt
  3516.  
  3517.  
  3518. mp.BrickColor=bn'Bright red'
  3519.  
  3520.  
  3521. end
  3522.  
  3523.  
  3524. end
  3525.  
  3526.  
  3527. if not Blocks then
  3528.  
  3529.  
  3530. Hum:TakeDamage(Dealt)
  3531.  
  3532.  
  3533. end
  3534.  
  3535.  
  3536. end
  3537.  
  3538.  
  3539.  
  3540.  
  3541. GetHum = function(part)
  3542.  
  3543.  
  3544. local Hum,HT,block
  3545.  
  3546.  
  3547. for i,v in pairs(part.Parent:children()) do
  3548.  
  3549.  
  3550. if v:IsA("Humanoid") then
  3551.  
  3552.  
  3553. Hum=v
  3554.  
  3555.  
  3556. elseif v.Name=='Torso' then
  3557.  
  3558.  
  3559. HT=v
  3560.  
  3561.  
  3562. elseif v.Name=='Block' and v:IsA("NumberValue") then
  3563.  
  3564.  
  3565. block=v
  3566.  
  3567.  
  3568. end
  3569.  
  3570.  
  3571. end
  3572.  
  3573.  
  3574. return Hum,HT,block
  3575.  
  3576.  
  3577. end
  3578.  
  3579.  
  3580.  
  3581.  
  3582. Lightning = function(p0,p1,tym,ofs,col,th,tra) -- start end times offset color thickness
  3583.  
  3584.  
  3585. local magz = (p0 - p1).magnitude local curpos = p0 local trz = {-ofs,ofs}
  3586.  
  3587.  
  3588. for i=1,tym do
  3589.  
  3590.  
  3591. local li = it("Part",c) li.TopSurface =0 li.BottomSurface = 0 li.Anchored = true li.Transparency = tra or 0.4 li.BrickColor = bc(col)
  3592.  
  3593.  
  3594. li.formFactor = "Custom" li.CanCollide = false li.Size = v3(th,th,magz/tym) local ofz = v3(trz[rn(1,2)],trz[rn(1,2)],trz[rn(1,2)])
  3595.  
  3596.  
  3597. local trolpos = cn(curpos,p1)*cn(0,0,magz/tym).p+ofz
  3598.  
  3599.  
  3600. if tym == i then
  3601.  
  3602.  
  3603. local magz2 = (curpos - p1).magnitude li.Size = v3(th,th,magz2)
  3604.  
  3605.  
  3606. li.CFrame = cn(curpos,p1)*cn(0,0,-magz2/2)
  3607.  
  3608.  
  3609. else
  3610.  
  3611.  
  3612. li.CFrame = cn(curpos,trolpos)*cn(0,0,magz/tym/2)
  3613.  
  3614.  
  3615. end
  3616.  
  3617.  
  3618. curpos = li.CFrame*cn(0,0,magz/tym/2).p de(li,0.25)
  3619.  
  3620.  
  3621. end
  3622.  
  3623.  
  3624. end
  3625.  
  3626.  
  3627.  
  3628.  
  3629. MakeCrater = function(pos,sc,tyms,debz,par) -- crater maker
  3630.  
  3631.  
  3632. q(function()
  3633.  
  3634.  
  3635. if not debz then
  3636.  
  3637.  
  3638. debz = 5
  3639.  
  3640.  
  3641. end
  3642.  
  3643.  
  3644. local bhit,bpos=ray(pos,pos - (pos + v3(0,200,0)))
  3645.  
  3646.  
  3647. if bhit and bpos then
  3648.  
  3649.  
  3650. for i=1,tyms do
  3651.  
  3652.  
  3653. q(function()
  3654.  
  3655.  
  3656. local gr = pa(par or workspace,"","Block",rn(5,13)/10*sc,0.25*sc,rn(4,10)/10*sc,true,true,bhit.Transparency,bhit.Reflectance,bhit.BrickColor.Name)
  3657.  
  3658.  
  3659. gr.Material = bhit.Material
  3660.  
  3661.  
  3662. gr.TopSurface = bhit.TopSurface
  3663.  
  3664.  
  3665. gr.CFrame = cn(bpos+v3(rn(-12,12)/10*sc,0,rn(-12,12)/10*sc))*ca(rd(rn(-40,40)),rd(rn(-360,360)),rd(rn(-40,40)))
  3666.  
  3667.  
  3668. wait(debz)
  3669.  
  3670.  
  3671. fade(gr,0.1)
  3672.  
  3673.  
  3674. end)
  3675.  
  3676.  
  3677. end
  3678.  
  3679.  
  3680. end
  3681.  
  3682.  
  3683. end)
  3684.  
  3685.  
  3686. end
  3687.  
  3688.  
  3689.  
  3690.  
  3691. MakeCrack = function(pos,sc,debz,par) -- crackmaker
  3692.  
  3693.  
  3694. q(function()
  3695.  
  3696.  
  3697. if not debz then
  3698.  
  3699.  
  3700. debz = 5
  3701.  
  3702.  
  3703. end
  3704.  
  3705.  
  3706. local bhit,bpos=ray(pos,pos - (pos + v3(0,10,0)))
  3707.  
  3708.  
  3709. if bhit and bpos then
  3710.  
  3711.  
  3712. local cr = pa(par or workspace,"Crack","Block",sc,0,sc,false,true,1,0,"") cr.CFrame = cn(bpos)
  3713.  
  3714.  
  3715. local dec=qi({"Decal",cr,Face="Top",Texture=ds.Crack}) de(cr,debz)
  3716.  
  3717.  
  3718. end
  3719.  
  3720.  
  3721. end)
  3722.  
  3723.  
  3724. end
  3725.  
  3726.  
  3727.  
  3728.  
  3729. a = {}
  3730.  
  3731.  
  3732. a.insw={}
  3733.  
  3734.  
  3735. function cleanweld(wexx,namzi)
  3736.  
  3737.  
  3738. local tn=ft2(a.insw,wexx)
  3739.  
  3740.  
  3741. if tn==nil then return end
  3742.  
  3743.  
  3744. if namzi=="p0" then
  3745.  
  3746.  
  3747. a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=0,0,0 elseif namzi=="p1" then
  3748.  
  3749.  
  3750. a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=0,0,0 elseif namzi=="a0" then
  3751.  
  3752.  
  3753. a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=0,0,0 elseif namzi=="a1" then
  3754.  
  3755.  
  3756. a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=0,0,0
  3757.  
  3758.  
  3759. end
  3760.  
  3761.  
  3762. end
  3763.  
  3764.  
  3765. function c2(wexx,smmx,c0orc1,aa,bb,cc,xx,yy,zz)
  3766.  
  3767.  
  3768. q(function()
  3769.  
  3770.  
  3771. c1(wexx,smmx,c0orc1,aa,bb,cc,xx,yy,zz)
  3772.  
  3773.  
  3774. end)
  3775.  
  3776.  
  3777. end
  3778.  
  3779.  
  3780. a.Welding=0
  3781.  
  3782.  
  3783. function c1(wexx,smmx,c0orc1,aa,bb,cc,xx,yy,zz)
  3784.  
  3785.  
  3786. if ft2(a.insw,wexx)==nil then
  3787.  
  3788.  
  3789. ti(a.insw,{wexx,{}})
  3790.  
  3791.  
  3792. local tn=ft2(a.insw,wexx)
  3793.  
  3794.  
  3795. a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=wexx.C0.x,wexx.C0.y,wexx.C0.z
  3796.  
  3797.  
  3798. a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=wexx.C1.x,wexx.C1.y,wexx.C1.z
  3799.  
  3800.  
  3801. a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=wexx.C0:toEulerAnglesXYZ()
  3802.  
  3803.  
  3804. a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=wexx.C1:toEulerAnglesXYZ()
  3805.  
  3806.  
  3807. end
  3808.  
  3809.  
  3810. local tn=ft2(a.insw,wexx)
  3811.  
  3812.  
  3813. local xx2,yy2,zz2=0,0,0
  3814.  
  3815.  
  3816. local x2,y2,z2=0,0,0
  3817.  
  3818.  
  3819. if c0orc1==0 then
  3820.  
  3821.  
  3822. xx2,yy2,zz2=a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]
  3823.  
  3824.  
  3825. x2,y2,z2=a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]
  3826.  
  3827.  
  3828. elseif c0orc1==1 then
  3829.  
  3830.  
  3831. xx2,yy2,zz2=a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]
  3832.  
  3833.  
  3834. x2,y2,z2=a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]
  3835.  
  3836.  
  3837. else
  3838.  
  3839.  
  3840. xx2,yy2,zz2=a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]
  3841.  
  3842.  
  3843. x2,y2,z2=a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]
  3844.  
  3845.  
  3846. end a.Welding=a.Welding + 1
  3847.  
  3848.  
  3849. local twa=1
  3850.  
  3851.  
  3852. if smmx >= 1 then
  3853.  
  3854.  
  3855. else
  3856.  
  3857.  
  3858. for i=smmx,0.8,smmx do
  3859.  
  3860.  
  3861. twa = 1
  3862.  
  3863.  
  3864. if c0orc1==0 then
  3865.  
  3866.  
  3867. wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
  3868.  
  3869.  
  3870. elseif c0orc1==1 then
  3871.  
  3872.  
  3873. wexx.C1=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
  3874.  
  3875.  
  3876. else local x,y,z = wexx.C0:toEulerAnglesXYZ()
  3877.  
  3878.  
  3879. wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i))*ca(x,y,z)
  3880.  
  3881.  
  3882. wexx.C1=cn(wexx.C1.x,wexx.C1.y,wexx.C1.z)*ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
  3883.  
  3884.  
  3885. end
  3886.  
  3887.  
  3888. if fu then
  3889.  
  3890.  
  3891. q(fu)
  3892.  
  3893.  
  3894. end
  3895.  
  3896.  
  3897. wait()
  3898.  
  3899.  
  3900. end
  3901.  
  3902.  
  3903. for i=0.8,1,smmx*0.45 do
  3904.  
  3905.  
  3906. twa = 1
  3907.  
  3908.  
  3909. if c0orc1==0 then
  3910.  
  3911.  
  3912. wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
  3913.  
  3914.  
  3915. elseif c0orc1==1 then
  3916.  
  3917.  
  3918. wexx.C1=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
  3919.  
  3920.  
  3921. else local x,y,z = wexx.C0:toEulerAnglesXYZ()
  3922.  
  3923.  
  3924. wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i))*ca(x,y,z)
  3925.  
  3926.  
  3927. wexx.C1=cn(wexx.C1.x,wexx.C1.y,wexx.C1.z)*ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
  3928.  
  3929.  
  3930. end
  3931.  
  3932.  
  3933. wait()
  3934.  
  3935.  
  3936. end
  3937.  
  3938.  
  3939. end
  3940.  
  3941.  
  3942. local i=1
  3943.  
  3944.  
  3945. if c0orc1==0 then
  3946.  
  3947.  
  3948. wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
  3949.  
  3950.  
  3951. elseif c0orc1==1 then
  3952.  
  3953.  
  3954. wexx.C1=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
  3955.  
  3956.  
  3957. else local x,y,z = wexx.C0:toEulerAnglesXYZ()
  3958.  
  3959.  
  3960. wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i))*ca(x,y,z)
  3961.  
  3962.  
  3963. wexx.C1=cn(wexx.C1.x,wexx.C1.y,wexx.C1.z)*ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
  3964.  
  3965.  
  3966. end
  3967.  
  3968.  
  3969. a.Welding=a.Welding - 1
  3970.  
  3971.  
  3972. local tn=ft2(a.insw,wexx)
  3973.  
  3974.  
  3975. if c0orc1==0 then
  3976.  
  3977.  
  3978. a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)
  3979.  
  3980.  
  3981. a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)
  3982.  
  3983.  
  3984. elseif c0orc1==1 then
  3985.  
  3986.  
  3987. a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)
  3988.  
  3989.  
  3990. a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)
  3991.  
  3992.  
  3993. elseif c0orc1==3 then
  3994.  
  3995.  
  3996. local x,y,z=wexx.C0.x,wexx.C0.y,wexx.C0.z
  3997.  
  3998.  
  3999. a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)
  4000.  
  4001.  
  4002. local x,y,z=wexx.C1:toEulerAnglesXYZ()
  4003.  
  4004.  
  4005. a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)
  4006.  
  4007.  
  4008. end
  4009.  
  4010.  
  4011. end
  4012.  
  4013.  
  4014.  
  4015.  
  4016. Welds={}
  4017.  
  4018.  
  4019. Ani=function(w,a,b,c,d,e,f,ty,inc,sined)
  4020.  
  4021.  
  4022. if not Welds[w] then
  4023.  
  4024.  
  4025. local d0,e0,f0=w.C0:toEulerAnglesXYZ() local d1,e1,f1=w.C1:toEulerAnglesXYZ()
  4026.  
  4027.  
  4028. local d0,e0,f0=mdeg(d0),mdeg(e0),mdeg(f0) local d1,e1,f1=mdeg(d1),mdeg(e1),mdeg(f1)
  4029.  
  4030.  
  4031. Welds[w]={[0]={w.C0.x,w.C0.y,w.C0.z,d0,e0,f0},[1]={w.C1.x,w.C1.y,w.C1.z,d1,e1,f1}}
  4032.  
  4033.  
  4034. end
  4035.  
  4036.  
  4037. local c0,c1=Welds[w][0],Welds[w][1]
  4038.  
  4039.  
  4040. c0[1],c0[2],c0[3]=w.C0.x,w.C0.y,w.C0.z
  4041.  
  4042.  
  4043. c1[1],c1[2],c1[3]=w.C1.x,w.C1.y,w.C1.z
  4044.  
  4045.  
  4046. local A0,B0,C0,D0,E0,F0 = unpack(c0)
  4047.  
  4048.  
  4049. local A1,B1,C1,D1,E1,F1 = unpack(c1)
  4050.  
  4051.  
  4052. local Do = function(i)
  4053.  
  4054.  
  4055. if ty==0 then
  4056.  
  4057.  
  4058. w.C0=cn( A0-((A0-a)*i) , B0-((B0-b)*i) , C0-((C0-c)*i) ) * ca2( D0-((D0-d)*i) , E0-(((E0-e)/1)*i) , F0-((F0-f)*i) )
  4059.  
  4060.  
  4061. elseif ty==1 then
  4062.  
  4063.  
  4064. w.C1=cn( A1-((A1-a)*i) , B1-((B1-b)*i) , C1-((C1-c)*i) ) * ca2( D1-((D1-d)*i) , E1-(((E1-e)/1)*i) , F1-((F1-f)*i) )
  4065.  
  4066.  
  4067. else
  4068.  
  4069.  
  4070. w.C0=cn( A0-((A0-a)*i) , B0-((B0-b)*i) , C0-((C0-c)*i) ) * ca2(D0,E0,F0)
  4071.  
  4072.  
  4073. w.C1=cn(A1,B1,C1) * ca2( D1-((D1-d)*i) , E1-(((E1-e)/1)*i) , F1-((F1-f)*i) )
  4074.  
  4075.  
  4076. end
  4077.  
  4078.  
  4079. end
  4080.  
  4081.  
  4082. for i=inc,1,inc do
  4083.  
  4084.  
  4085. Do(sined and math.sin(math.pi/2*i) or i)
  4086.  
  4087.  
  4088. wait()
  4089.  
  4090.  
  4091. end
  4092.  
  4093.  
  4094. Do(1)
  4095.  
  4096.  
  4097. if ty==0 then
  4098.  
  4099.  
  4100. c0[4],c0[5],c0[6]=d,e,f
  4101.  
  4102.  
  4103. else
  4104.  
  4105.  
  4106. c1[4],c1[5],c1[6]=d,e,f
  4107.  
  4108.  
  4109. end
  4110.  
  4111.  
  4112. end
  4113.  
  4114.  
  4115. qAni=function(w,a,b,c,d,e,f,ty,inc,sined) q(function() Ani(w,a,b,c,d,e,f,ty,inc,sined) end) end
  4116.  
  4117.  
  4118. rAni=function(w)
  4119.  
  4120.  
  4121. Welds[w]=nil
  4122.  
  4123.  
  4124. end
  4125.  
  4126.  
  4127.  
  4128.  
  4129. gunshot = function(speed,sc,dmg,cff) q(function() -- gunshot function
  4130.  
  4131.  
  4132. local bb = pa(workspace,"bullet","Block",0.2*sc,0.3*sc,0.2*sc,true,true,0,0.1,"Black") qi({"CylinderMesh",bb})
  4133.  
  4134.  
  4135. bb.CFrame = cff*ca(rd(rn(-1000,1000)/1500),rd(rn(-1000,1000)/1500),rd(rn(-1000,1000)/1500))
  4136.  
  4137.  
  4138. so(ds.Fire,bb,0.3,1) wait() for i=1,50 do
  4139.  
  4140.  
  4141. bhit,bpos=ray(bb.Position,bb.Position - (bb.CFrame *cn(0,-1,0)).p)
  4142.  
  4143.  
  4144. if bhit and bhit.Name ~= "bullet" and bhit.Name ~= "bullethole" and bpos and (bpos - bb.Position).magnitude < speed then break end
  4145.  
  4146.  
  4147. bb.CFrame=bb.CFrame*cn(0,speed,0)*ca(rd(-0.2),0,0)
  4148.  
  4149.  
  4150. wait()
  4151.  
  4152.  
  4153. end bb.CFrame=bb.CFrame*cn(0,(bpos-bb.Position).magnitude,0)
  4154.  
  4155.  
  4156. if not bhit.Anchored then
  4157.  
  4158.  
  4159. if bhit.Parent:findFirstChild("Humanoid") then local h = bhit.Parent.Humanoid h.Health=h.Health-dmg so(ds.Hit,bhit,0.3,1) end
  4160.  
  4161.  
  4162. else if bhit.Name~="Base" then bhit.Anchored=false bhit:BreakJoints() end end bb:Remove()
  4163.  
  4164.  
  4165. if bhit.Parent:findFirstChild("Humanoid") == nil then BulletHole(bpos,bhit,0.7*sc) end
  4166.  
  4167.  
  4168. end) end
  4169.  
  4170.  
  4171.  
  4172.  
  4173. dive = function(ob2,pro,ite,stof)
  4174.  
  4175.  
  4176. local function div(ob) for i,v in pairs(ob:children()) do if v[pro] == ite then
  4177.  
  4178.  
  4179. for i=1,#stof do v[stof[i][1]] = stof[i][2] end else div(v) end end end
  4180.  
  4181.  
  4182. div(ob2)
  4183.  
  4184.  
  4185. end
  4186.  
  4187.  
  4188.  
  4189.  
  4190. fc = function(ob,cl)
  4191.  
  4192.  
  4193. for i,v in pairs(ob:children()) do if v.className:lower()==cl:lower() then return v end end
  4194.  
  4195.  
  4196. end
  4197.  
  4198.  
  4199.  
  4200.  
  4201. function se(Key,Text)
  4202.  
  4203.  
  4204. local Values = {}
  4205.  
  4206.  
  4207. for value in (Text..Key):gmatch("(.-)"..Key) do
  4208.  
  4209.  
  4210. table.insert(Values,value)
  4211.  
  4212.  
  4213. end return Values
  4214.  
  4215.  
  4216. end
  4217.  
  4218.  
  4219.  
  4220.  
  4221. local thefenv = getfenv()
  4222.  
  4223.  
  4224. getfenv()["rmhelp"] = function()
  4225.  
  4226.  
  4227. local nus = 0
  4228.  
  4229.  
  4230. for i,v in pairs(thefenv) do if i ~= "wait" and i ~= "script" then nus = nus + 1 wait(0.05)
  4231.  
  4232.  
  4233. print(string.rep(" ",3-#tostring(nus)) ..nus.. ") " ..i.. " (" ..type(v).. ")")
  4234.  
  4235.  
  4236. end
  4237.  
  4238.  
  4239. end
  4240.  
  4241.  
  4242. end
  4243.  
  4244.  
  4245.  
  4246.  
  4247. for i,v in pairs(thefenv) do
  4248.  
  4249.  
  4250. _G[i] = v
  4251.  
  4252.  
  4253. --print(i)
  4254.  
  4255.  
  4256. end
  4257.  
  4258.  
  4259.  
  4260.  
  4261. _G[" r".."m".."d".."x "] = [[
  4262.  
  4263.  
  4264. for i,v in pairs(_G) do
  4265.  
  4266.  
  4267. if i ~= "wait" and i ~= "script" then
  4268.  
  4269.  
  4270. getfenv()[i] = v
  4271.  
  4272.  
  4273. end
  4274.  
  4275.  
  4276. end
  4277.  
  4278.  
  4279. ]]
  4280.  
  4281. script:ClearAllChildren()
  4282. loadstring(_G[" rmdx "])()
  4283. Player=game:GetService("Players").LocalPlayer
  4284. Char=Player.Character
  4285. Backpack=Player.Backpack
  4286. PlayerGui=Player.PlayerGui
  4287. Torso=Char.Torso
  4288. Head=Char.Head
  4289. Hum=Char.Humanoid
  4290. Cam=workspace.CurrentCamera
  4291. Tn="Pipebomb Launcher"
  4292. pcall(function() Backpack[Tn]:Remove() end)
  4293. pcall(function() Cam[Tn]:Remove() end)
  4294. pcall(function() thesuit=Char[''] end)
  4295. pcall(function() thesuit[Tn]:Remove() end)
  4296. pcall(function() PlayerGui[Tn]:Remove() end)
  4297. CModel=qi{'Model',Cam,Name=Tn}
  4298. Tool=qi{'HopperBin',Player.Backpack,Name=Tn}
  4299. Suit=qi{'Model',Char,Name=''}
  4300. Weapon=qi{'Model',Suit,Name=Tn}
  4301. Gui=qi{'ScreenGui',PlayerGui,Name=Tn}
  4302. equip="unequipped"
  4303. anim=""
  4304. keys={}
  4305. fmouse=nil
  4306. PipeRotate=0
  4307. Clip=6
  4308. LastShot=0
  4309. ids = {}
  4310. ids.Shoot = 10209633
  4311. ids.Reload = 10209636
  4312. ids.Crown = 20329976
  4313. ids.Crown2 = 1323306
  4314. ids.Icon = 52611635
  4315. ids.Explode = 2697431
  4316. ids.Ring = 3270017
  4317. for i,v in pairs(ids) do
  4318. if type(v)=='number' then
  4319. ids[i]='http://www.roblox.com/asset/?id='..v
  4320. end
  4321. game:GetService("ContentProvider"):Preload(ids[i])
  4322. end
  4323. Limbs={LS=Torso:findFirstChild'Left Shoulder',RS=Torso:findFirstChild'Right Shoulder',LH=Torso:findFirstChild'Left Hip',RH=Torso:findFirstChild'Right Hip'}
  4324. if _G.Limbz then
  4325. Limbs.LS=Limbs.LS or _G.Limbz.LS
  4326. Limbs.RS=Limbs.RS or _G.Limbz.RS
  4327. Limbs.LH=Limbs.LH or _G.Limbz.LH
  4328. Limbs.RH=Limbs.RH or _G.Limbz.RH
  4329. end
  4330. _G.Limbz=Limbs
  4331. Torso.Neck.C0=cn(0,1.5,0) Torso.Neck.C1=cn(0,0,0)
  4332. c2(Torso.Neck,1,3,0,1.5,0,0,0,0)
  4333. LS,RS,LH,RH=Limbs.LS,Limbs.RS,Limbs.LH,Limbs.RH
  4334. LA,RA,LL,RL=Char['Left Arm'],Char['Right Arm'],Char['Left Leg'],Char['Right Leg']
  4335. LS.Part0,RS.Part0,LH.Part0,RH.Part0=Torso,Torso,Torso,Torso
  4336. LS.Part1,RS.Part1,LH.Part1,RH.Part1=LA,RA,LL,RL
  4337. pcall(function() thesuit:Remove() end)
  4338. Head.face.Transparency=0
  4339. Head.Transparency=1 Torso.Transparency=1
  4340. fTorso=pa(Suit,"FTorso","Block",2,2,1,false,false,0,0,Torso.BrickColor.Name) neck=Torso.Neck
  4341. tw=weld(fTorso,Torso,fTorso,0,0,0,0,0,0) qi{"BlockMesh",fTorso}
  4342. fHead=pa(Suit,"FHead","Block",2,1,1,false,false,0,0,Head.BrickColor.Name)
  4343. hw=weld(fHead,fTorso,fHead,0,1.5,0,0,0,0) qi{"SpecialMesh",fHead,Scale=v3(1.15,1.15,1.15)} Head.face:Clone().Parent=fHead Head.face.Transparency=1
  4344. la=qi{'Weld',fTorso,Part0=fTorso,C0=cn(-1.5,0.5,0),C1=cn(0,0.5,0)} ra=qi{'Weld',fTorso,Part0=fTorso,C0=cn(1.5,0.5,0),C1=cn(0,0.5,0)}
  4345. ll=qi{'Weld',fTorso,Part0=fTorso,C0=cn(-0.5,-1,0),C1=cn(0,1,0)} rl=qi{'Weld',fTorso,Part0=fTorso,C0=cn(0.5,-1,0),C1=cn(0,1,0)}
  4346. newhats(Char,fHead,Head) ClearClass(Char,"Hat") Hum.WalkSpeed=16 Hum.MaxHealth=175
  4347. Armz=false
  4348. Legz=false
  4349. Arms = function(on) Armz=on
  4350. if on then
  4351. LS.Part1=nil RS.Part1=nil
  4352. la.Part0=fTorso ra.Part0=fTorso
  4353. la.Part1=LA ra.Part1=RA
  4354. la.C0,la.C1=cn(-1.5,0.5,0),cn(0,0.5,0)
  4355. ra.C0,ra.C1=cn(1.5,0.5,0),cn(0,0.5,0)
  4356. else
  4357. LS.Parent,RS.Parent=fTorso,fTorso LS.Part0=fTorso RS.Part0=fTorso LS.Part1=LA RS.Part1=RA
  4358. la.Part1=nil ra.Part1=nil
  4359. end
  4360. end
  4361. Legs = function(on) Legz=on
  4362. if on then
  4363. LH.Part1=nil RH.Part1=nil
  4364. ll.Part0=fTorso rl.Part0=fTorso
  4365. ll.Part1=LL rl.Part1=RL
  4366. ll.C0,ll.C1=cn(-0.5,-1,0),cn(0,1,0)
  4367. rl.C0,rl.C1=cn(0.5,-1,0),cn(0,1,0)
  4368. else
  4369. LH.Parent,RH.Parent=fTorso,fTorso LH.Part0=fTorso RH.Part0=fTorso LH.Part1=LL RH.Part1=RL
  4370. ll.Part1=nil rl.Part1=nil
  4371. end
  4372. end
  4373. Arms'' Legs''
  4374. WDesign=function(c)
  4375. ha=pa(Weapon,"","Block",0.2,0.5,1,false,false,0,0,c[1]) haw=weld(ha,Torso,ha,0.5,2.5,1,rd(270),0,rd(90))
  4376. gp=pa(Weapon,"","Block",0.2,1,0.2,false,false,0,0,c[1]) weld(gp,ha,gp,0,-0.35,0,rd(-90),0,0) qi{'SpecialMesh',gp,MeshType='Wedge'}
  4377. gp=pa(Weapon,"","Block",0.2,0.7,0.2,false,false,0,0,c[2]) weld(gp,ha,gp,0,-0.1,0.55,0,0,0) qi{'BlockMesh',gp,Scale=v3(1,1,0.5)}
  4378. gp=pa(Weapon,"","Block",0.2,0.5,0.5,false,false,0,0,c[1]) weld(gp,ha,gp,0,-0.115,-0.5,rd(45),0,0)
  4379. gp=pa(Weapon,"","Block",0.2,0.5,1,false,false,0,0,c[1]) weld(gp,ha,gp,0,-0.1,-0.95,rd(15),0,0)
  4380. gpp=pa(Weapon,"","Block",0.21,0.6,0.3,false,false,0,0,c[3]) weld(gpp,ha,gpp,0,0,-1.5,0,0,0)
  4381. gp=pa(Weapon,"","Block",0.2,0.2,0.2,false,false,0,0,c[3]) weld(gp,gpp,gp,0,-0.4,0.05,0,rd(90),0) qi{'SpecialMesh',gp,MeshId=ids.Ring,Scale=v3(0.35,0.35,1)}
  4382. gp=pa(Weapon,"","Block",0.2,0.2,0.2,false,false,0,0,c[3]) weld(gp,gpp,gp,0,-0.4,0.05,rd(10),rd(90),0) qi{'BlockMesh',gp,Scale=v3(0.25,1,0.25)}
  4383. gp1=pa(Weapon,"","Block",1.2,0.2,1.2,false,false,0,0,c[3]) weld(gp1,gpp,gp1,0,-0.25,-0.2,rd(90),0,0) qi{'CylinderMesh',gp1}
  4384. p1=pa(Weapon,"","Block",0.4,1.3,0.2,false,false,0,0,c[3]) weld(p1,gp1,p1,0,0,0.1,rd(90),0,0)
  4385. p2=pa(Weapon,"","Block",0.2,0.4,0.2,false,false,0,0,c[3]) weld(p2,p1,p2,0,1.3/2,0,0,0,rd(90)) qi{'CylinderMesh',p2}
  4386. hinge=pa(Weapon,"","Block",0.2,0.4,0.2,false,false,0,0,c[4]) hingew=weld(hinge,p2,hinge,0,0,0,0,rd(0),0) qi{'CylinderMesh',hinge,Scale=v3(0.6,1.001,0.6)}
  4387. p3=pa(Weapon,"","Block",0.4,0.3,0.2,false,false,0,0,c[3]) weld(p3,p1,p3,0,-1.3/2,0,0,0,0) qi{'BlockMesh',p3}
  4388. p4=pa(Weapon,"","Block",0.2,0.2,0.2,false,false,0,0,c[3]) weld(p4,p3,p4,0.15,-0.2,0,0,0,0) qi{'BlockMesh',p4,Scale=v3(0.5,1,1)}
  4389. p5=pa(Weapon,"","Block",0.2,0.2,0.2,false,false,0,0,c[3]) weld(p5,p3,p5,-0.15,-0.2,0,0,0,0) qi{'BlockMesh',p5,Scale=v3(0.5,1,1)}
  4390. p6=pa(Weapon,"","Block",0.4,0.2,0.7,false,false,0,0,c[3]) weld(p6,hinge,p6,0,0,0.35,0,0,rd(-90)) qi{'BlockMesh',p6,Scale=v3(1,0.5,1)}
  4391. p7=pa(Weapon,"","Block",0.4,0.2,0.4,false,false,0,0,c[3]) weld(p7,p6,p7,0,0,0.55,rd(180),0,0) qi{'SpecialMesh',p7,Scale=v3(1,0.5,1),MeshType="Wedge"}
  4392. p8=pa(Weapon,"","Block",0.4,0.2,0.4,false,false,0,0,c[3]) weld(p8,p7,p8,0,-0.15,0,rd(180),0,0) qi{'SpecialMesh',p8,MeshType="Wedge"}
  4393. p9=pa(Weapon,"","Block",0.4,0.2,0.3,false,false,0,0,c[3]) weld(p9,p8,p9,0,0,0.35,0,0,0) qi{'BlockMesh',p9}
  4394. p10=pa(Weapon,"","Block",0.4,0.2,0.3,false,false,0,0,c[3]) weld(p10,p9,p10,0,0,0.3,0,rd(180),0) qi{'SpecialMesh',p10,MeshType="Wedge"}
  4395. p11=pa(Weapon,"","Block",0.4,0.2,0.3,false,false,0,0,c[3]) weld(p11,p10,p11,0,-0.2,0,0,0,0) qi{'BlockMesh',p11}
  4396. p12=pa(Weapon,"","Block",0.3,0.2,0.3,false,false,0,0,c[3]) weld(p12,p11,p12,0.35,0,0,0,rd(-90),0) qi{'SpecialMesh',p12,MeshType="Wedge"}
  4397. p13=pa(Weapon,"","Block",0.3,0.2,0.3,false,false,0,0,c[3]) weld(p13,p11,p13,-0.35,0,0,0,rd(90),0) qi{'SpecialMesh',p13,MeshType="Wedge"}
  4398. p14=pa(Weapon,"","Block",1.5,0.3,1.5,false,false,0,0,c[3]) weld(p14,p11,p14,0,-0.7,0,rd(90),0,0) qi{'CylinderMesh',p14}
  4399. p15=pa(Weapon,"","Block",1.3,0.2,1.3,false,false,0,0,c[2]) weld(p15,p14,p15,0,0.25,0,0,0,0) qi{'CylinderMesh',p15}
  4400. p16=pa(Weapon,"","Block",0.2,1.4,0.2,false,false,0,0,c[2]) piperw=weld(p16,p15,p16,0,0.7,0,0,rd(30),0) qi{'CylinderMesh',p16}
  4401. for i=0,360,360/6 do
  4402. p16p=pa(Weapon,"","Block",0.5,1.1,0.5,false,false,0,0,c[2]) p16pw=weld(p16p,p16,p16p,0,0,0,0,0,0) qi{'CylinderMesh',p16p} p16pw.C0=cn(0,-0.05,0)*ca(0,rd(i),0)*cn(0.4,0,0)
  4403. p16p=pa(Weapon,"","Block",0.3,0.2,0.3,false,false,0,0,c[5]) p16pw=weld(p16p,p16,p16p,0,0,0,0,0,0) qi{'CylinderMesh',p16p,Scale=v3(1,0.1,1)} p16pw.C0=cn(0,0.5,0)*ca(0,rd(i),0)*cn(0.4,0,0)
  4404. p16p=pa(Weapon,"","Block",0.2,0.2,0.2,false,false,0,0,c[2]) p16pw=weld(p16p,p16,p16p,0,0,0,0,0,0) qi{'CylinderMesh',p16p,Scale=v3(1,0.1,1)} p16pw.C0=cn(0,0.51,0)*ca(0,rd(i),0)*cn(0.4,0,0)
  4405. end
  4406. p17=pa(Weapon,"","Block",0.2,0.2,0.3,false,false,0,0,c[3]) weld(p17,p14,p17,0,0,0.75,rd(90),rd(180),0) qi{'SpecialMesh',p17,MeshType="Wedge",Scale=v3(1,1,1)}
  4407. p18=pa(Weapon,"","Block",0.2,0.2,1.5,false,false,0,0,c[3]) weld(p18,p17,p18,0,0.05,0.9,0,0,0) qi{'BlockMesh',p18,Scale=v3(1,0.5,1)}
  4408. p19=pa(Weapon,"","Block",0.2,0.2,0.2,false,false,0,0,c[3]) weld(p19,p18,p19,0,0.1,0,0,0,0) qi{'SpecialMesh',p19,Scale=v3(0.5,0.5,1),MeshType="Wedge"}
  4409. p20=pa(Weapon,"","Block",0.2,0.2,0.3,false,false,0,0,c[3]) weld(p20,p19,p20,0,0,0.25,0,0,0) qi{'BlockMesh',p20,Scale=v3(0.5,0.5,1)}
  4410. p21=pa(Weapon,"","Block",0.2,0.2,0.2,false,false,0,0,c[3]) weld(p21,p20,p21,0,0,0.175,0,rd(180),0) qi{'SpecialMesh',p21,Scale=v3(0.5,0.5,0.25),MeshType="Wedge"}
  4411. p22=pa(Weapon,"","Block",0.2,0.2,0.2,false,false,0,0,c[4]) weld(p22,p20,p22,0,0,0.05,0,0,rd(90)) qi{'CylinderMesh',p22,Scale=v3(0.25,0.51,0.25)}
  4412. p23=pa(Weapon,"","Block",0.75,0.8,0.75,false,false,0,0,c[2]) weld(p23,p14,p23,0,0.1,0.3,0,0,0) qi{'SpecialMesh',p23} -- start of barrel
  4413. p24=pa(Weapon,"","Block",0.6,1.8,0.6,false,false,0,0,c[2]) weld(p24,p23,p24,0,-0.9,0,0,0,0) qi{'CylinderMesh',p24}
  4414. p25=pa(Weapon,"","Block",0.4,0.2,0.4,false,false,0,0,c[6]) weld(p25,p24,p25,0,-0.9,0,0,0,0) qi{'CylinderMesh',p25,Scale=v3(1,0.1,1)}
  4415. p26=pa(Weapon,"","Block",0.65,0.2,0.65,false,false,0,0,c[3]) weld(p26,p24,p26,0,-0.4,0,0,0,0) qi{'CylinderMesh',p26,Scale=v3(1,1,1)}
  4416. p26=pa(Weapon,"","Block",0.6,0.4,0.8,false,false,0,0,c[1]) weld(p26,p24,p26,0,0.17,-0.4,rd(90),0,0)
  4417. p27=pa(Weapon,"","Block",0.6,0.4,0.4,false,false,0,0,c[1]) weld(p27,p26,p27,0,0,0.6,rd(180),0,0) qi{'SpecialMesh',p27,MeshType="Wedge"}
  4418. for i,v in pairs(Weapon:GetChildren()) do v.CanCollide=false end
  4419. end
  4420. WDesign({"Reddish brown","Really black","Dark stone grey","White","Medium stone grey","Really black"}) Arms(false) Legs(false)
  4421. BBD,BBT=0,{}
  4422. Dealt={20,40}
  4423. function Destroy(Directory,Part,Distance)
  4424. for i,v in pairs(Directory:GetChildren()) do
  4425. if v:IsA("BasePart") and not GetHum(v) and v.Parent.Name~=Tn and v.Parent.Name~=Suit.Name and v.Name~="Ignore" and v.Name~="Base" then
  4426. if (Part.Position-v.Position).magnitude<=Distance and v:GetMass()<=1000 then
  4427. v.Anchored=false
  4428. v:BreakJoints()
  4429. v.CFrame=cn(v.Position,Part.Position)*ca(0,rd(180),0)
  4430. v.Velocity=cn(Part.Position,v.Position).lookVector*50
  4431. end
  4432. elseif v:IsA("Model") or v:IsA("Script") or v:IsA("BasePart") and v.Name=="Base" then
  4433. Destroy(v,Part,Distance)
  4434. end
  4435. end
  4436. end
  4437. SplashDmg=function(Part,Distance)
  4438. q(function()
  4439. qi{"Explosion",workspace,Position=Part.Position,BlastPressure=0}
  4440. for i,v in pairs(workspace:GetChildren()) do
  4441. if v:FindFirstChild("Torso",true) then
  4442. local vTorso=v:FindFirstChild("Torso",true)
  4443. if (vTorso.Position-Part.Position).magnitude<=Distance then
  4444. local vHum=GetHum(vTorso)
  4445. if not vHum or BBD==0 or BBT[vHum.Parent] then return end
  4446. BBT[vHum.Parent]=1
  4447. if rn(1,20)==1 then
  4448. Dmg(vHum,rn(Dealt[1],Dealt[2])*3,true)
  4449. else
  4450. Dmg(vHum,rn(Dealt[1],Dealt[2]),false)
  4451. end
  4452. if BBD==2 and vTorso then
  4453. vHum.PlatformStand=true
  4454. if vHum.Jump then
  4455. AddBV(120,cn(Part.Position,vTorso.Position),vTorso,0.4)
  4456. else
  4457. AddBV(100,cn(Part.Position,vTorso.Position),vTorso,0.4)
  4458. end
  4459. if vTorso.Parent~=Char then
  4460. AddBAV(v3(rn(-50,50),rn(-50,50),rn(-50,50)),vTorso,0.4)
  4461. end
  4462. q(function()
  4463. wait(0.6)
  4464. vHum.PlatformStand=false
  4465. end)
  4466. end
  4467. so(ids.Hit,vTorso,1,1)
  4468. BBT[vHum.Parent]=nil
  4469. end
  4470. end
  4471. end
  4472. end)
  4473. end
  4474. Fire = function(speed,sc,cff,dest)
  4475. q(function()
  4476. local bb = pa(workspace,"bullet","Block",0.4*sc,0.6*sc,0.4*sc,false,true,0,0,"Bright red") bb.CanCollide=false qi{"CylinderMesh",bb}
  4477. local pp0 = pa(bb,"bullet","Block",0.2*sc,0.2*sc,0.2*sc,false,true,0,0,"Bright red") pp0.CanCollide=false qi{"SpecialMesh",pp0,MeshType="Sphere",Scale=v3(2,2,2)}
  4478. local pp1 = pa(bb,"bullet","Block",0.2*sc,0.2*sc,0.2*sc,false,true,0,0,"Really black") pp1.CanCollide=false qi{"CylinderMesh",pp1,Scale=v3(2.02,0.25,2.02)}
  4479. local pp2 = pa(bb,"bullet","Block",0.2*sc,0.2*sc,0.2*sc,false,true,0,0,"Really black") pp2.CanCollide=false qi{"CylinderMesh",pp2,Scale=v3(2.02,2,2.02)}
  4480. bb.CFrame = cn(cff.p,dest)*ca(rd(-90),0,0)
  4481. local m=pa(Weapon,"muzzle","Block",1,1,1,false,false,0,0,"Bright orange") qi{"SpecialMesh",m,MeshId=ids.Crown,Scale=v3(0.5,0.5,0.5)} weld(m,p25,m,0,-0.6,0.05,rd(180),0,0) fade(m,0.2)
  4482. local m=pa(Weapon,"muzzle","Block",1,1,1,false,false,0,0,"Bright orange") qi{"SpecialMesh",m,MeshId=ids.Crown2,Scale=v3(0.4,0.7,0.4)} weld(m,p25,m,0,-0.8,0,rd(180),0,0) fade(m,0.2)
  4483. for i=1,100 do
  4484. bhit,bpos=ray(bb.Position,bb.Position - (bb.CFrame *cn(0,-2,0)).p)
  4485. bhit2,bpos2=ray(pp0.Position,pp0.Position - (pp0.CFrame *cn(0,-2,0)).p)
  4486. bhit3,bpos3=ray(pp1.Position,bb.Position - (pp1.CFrame *cn(0,-2,0)).p)
  4487. bhit4,bpos4=ray(pp2.Position,pp0.Position - (pp2.CFrame *cn(0,-2,0)).p)
  4488. if bhit and bhit.Name ~= "bullet" and bhit.Name ~= "bullethole" and bhit.Name~="muzzle" and bpos and (bpos - bb.Position).magnitude < speed then break end
  4489. if bhit2 and bhit2.Name ~= "bullet" and bhit2.Name ~= "bullethole" and bhit2.Name~="muzzle" and bpos2 and (bpos2 - bb.Position).magnitude < speed then break end
  4490. if bhit3 and bhit3.Name ~= "bullet" and bhit3.Name ~= "bullethole" and bhit3.Name~="muzzle" and bpos3 and (bpos3 - bb.Position).magnitude < speed then break end
  4491. if bhit4 and bhit4.Name ~= "bullet" and bhit4.Name ~= "bullethole" and bhit4.Name~="muzzle" and bpos4 and (bpos4 - bb.Position).magnitude < speed then break end
  4492. bb.CFrame=bb.CFrame*cn(0,speed,0)*ca(rd(-0.3),0,0)
  4493. pp0.CFrame=bb.CFrame*cn(0,0.3,0)
  4494. pp1.CFrame=bb.CFrame*cn(0,-0.3,0)
  4495. pp2.CFrame=bb.CFrame*cn(0,0.1,0)
  4496. wait()
  4497. end
  4498. GlowMesh(false,"sphere",Weapon,v3(3,3,3),"Bright red",cn(bpos),0.25,1,0.05)
  4499. BBD=2
  4500. sopart=pa(workspace,"bullet","Block",0,0,0,true,true,1,0)
  4501. bb.CFrame=bb.CFrame*cn(0,(bpos-bb.Position).magnitude,0)
  4502. pp0.CFrame=bb.CFrame*cn(0,0.3,0)
  4503. pp1.CFrame=bb.CFrame*cn(0,-0.3,0)
  4504. pp2.CFrame=bb.CFrame*cn(0,0.1,0)
  4505. sopart.CFrame=bb.CFrame
  4506. so(ids.Explode,sopart,1,0.4)
  4507. SplashDmg(bb,11)
  4508. Destroy(workspace,bb,13)
  4509. BBD=0
  4510. deb:AddItem(bb,1)
  4511. deb:AddItem(sopart,1)
  4512. end)
  4513. end
  4514. function Stance(speed)
  4515. c2(ra,speed,3,1.25,0.5,-0.25,-75,-65,0)
  4516. c2(la,speed,3,-1.25,0.5,-0.25,-70,-20,0)
  4517. c2(ll,speed,3,-0.5,-1,0,0,0,0)
  4518. c2(rl,speed,3,0.5,-1,0,0,0,0)
  4519. c2(hw,speed,3,0,1.5,0,0,-65,0)
  4520. c2(tw,speed,3,0,0,0,0,65,0)
  4521. c2(neck,speed,3,0,1.5,0,0,0,0)
  4522. c2(hingew,speed,3,0,0,0,0,0,0)
  4523. c2(piperw,speed,3,0,0.7,0,0,30+PipeRotate,0)
  4524. Ani(haw,0,0.5,0,-75,0,0,0,speed/2,1)
  4525. end
  4526. function Reset(speed)
  4527. c2(ra,speed,3,1.5,0.5,0,0,0,0)
  4528. c2(la,speed,3,-1.5,0.5,0,0,0,0)
  4529. c2(ll,speed,3,-0.5,-1,0,0,0,0)
  4530. c2(rl,speed,3,0.5,-1,0,0,0,0)
  4531. c2(hw,speed,3,0,1.5,0,0,0,0)
  4532. c2(tw,speed,3,0,0,0,0,0,0)
  4533. c2(neck,speed,3,0,1.5,0,0,0,0)
  4534. c2(piperw,speed,3,0,0.7,0,0,30+PipeRotate,0)
  4535. c2(hingew,speed,3,0,0,0,0,0,0)
  4536. Ani(haw,0.5,2.5,1,270,0,90,0,speed,1)
  4537. end
  4538. function Button1Down()
  4539. if Clip>0 and anim=="" and (tick()-LastShot)>=0.6 then
  4540. LastShot=tick()
  4541. so(ids.Shoot,ha,1,1)
  4542. Fire(3,1,p25.CFrame*cn(0,-1,0),fmouse.Hit.p)
  4543. Clip=Clip-1
  4544. PipeRotate=PipeRotate+60
  4545. c2(piperw,0.4,3,0,0.7,0,0,30+PipeRotate,0)
  4546. elseif Clip==0 and anim=="" and (tick()-LastShot)>=0.6 then
  4547. anim="Reloading"
  4548. c2(ra,0.1,3,1.25,0.5,-0.25,-75,-65,0)
  4549. c2(la,0.1,3,-1.25,0.5,-0.25,-70,-20,0)
  4550. c2(hw,0.1,3,0,1.5,0,0,-65,0)
  4551. c1(hingew,0.15,3,0,0,0,0,-90,0)
  4552. for i=1,6 do
  4553. PipeRotate=PipeRotate+60
  4554. c1(la,0.13,3,-1.25,0.25,0.1,15,0,-15)
  4555. local pipe=pa(Weapon,"","Block",0.4,0.7,0.4,false,false,0,0,"Bright red") weld(pipe,LA,pipe,0,-1.1,0,rd(-90),0,0) qi{"CylinderMesh",pipe}
  4556. local pp=pa(pipe,"","Block",0.4,0.4,0.4,false,false,0,0,"Bright red") weld(pp,pipe,pp,0,-0.35,0,0,0,0) qi{"SpecialMesh",pp,MeshType="Sphere"}
  4557. local pp=pa(pipe,"","Block",0.41,0.2,0.41,false,false,0,0,"Really black") weld(pp,pipe,pp,0,0.35,0,0,0,0) qi{"CylinderMesh",pp,Scale=v3(1,0.25,1)}
  4558. local pp=pa(pipe,"","Block",0.41,0.5,0.41,false,false,0,0,"Really black") weld(pp,pipe,pp,0,0,0,0,0,0) qi{"CylinderMesh",pp}
  4559. c1(la,0.16,3,-1.25,0.4,-0.1,-100,0,-15)
  4560. c1(la,0.2,3,-1.25,0.3,-0.25,-40,0,-15)
  4561. so(ids.Reload,ha,1,1)
  4562. c1(piperw,0.4,3,0,0.7,0,0,30+PipeRotate,0)
  4563. Clip=i
  4564. deb:AddItem(pipe,0.05)
  4565. end
  4566. Stance(0.15)
  4567. anim=""
  4568. end
  4569. end
  4570. function KeyDown(key)
  4571. key=key:lower()
  4572. keys[key]=true
  4573. if key=="r" and anim=="" and equip=="equipped" and Clip==0 then
  4574. anim="Reloading"
  4575. c2(ra,0.1,3,1.25,0.5,-0.25,-75,-65,0)
  4576. c2(la,0.1,3,-1.25,0.5,-0.25,-70,-20,0)
  4577. c2(hw,0.1,3,0,1.5,0,0,-65,0)
  4578. c1(hingew,0.15,3,0,0,0,0,-90,0)
  4579. for i=1,6 do
  4580. PipeRotate=PipeRotate+60
  4581. c1(la,0.13,3,-1.25,0.25,0.1,15,0,-15)
  4582. local pipe=pa(Weapon,"","Block",0.4,0.7,0.4,false,false,0,0,"Bright red") weld(pipe,LA,pipe,0,-1.1,0,rd(-90),0,0) qi{"CylinderMesh",pipe}
  4583. local pp=pa(pipe,"","Block",0.4,0.4,0.4,false,false,0,0,"Bright red") weld(pp,pipe,pp,0,-0.35,0,0,0,0) qi{"SpecialMesh",pp,MeshType="Sphere"}
  4584. local pp=pa(pipe,"","Block",0.41,0.2,0.41,false,false,0,0,"Really black") weld(pp,pipe,pp,0,0.35,0,0,0,0) qi{"CylinderMesh",pp,Scale=v3(1,0.25,1)}
  4585. local pp=pa(pipe,"","Block",0.41,0.5,0.41,false,false,0,0,"Really black") weld(pp,pipe,pp,0,0,0,0,0,0) qi{"CylinderMesh",pp}
  4586. c1(la,0.16,3,-1.25,0.4,-0.1,-100,0,-15)
  4587. c1(la,0.2,3,-1.25,0.3,-0.25,-40,0,-15)
  4588. so(ids.Reload,ha,1,1)
  4589. c1(piperw,0.4,3,0,0.7,0,0,30+PipeRotate,0)
  4590. Clip=i
  4591. deb:AddItem(pipe,0.05)
  4592. end
  4593. Stance(0.15)
  4594. anim=""
  4595. end
  4596. end
  4597. Tool.Selected:connect(function(mouse)
  4598. fmouse=mouse
  4599. if equip=="unequipped" and anim=="" then
  4600. equip="equipping" Arms(true) c2(la,0.1,3,-1.5,0.5,0,0,0,20) c1(ra,0.1,3,1.5,0.5,0,120,0,-70)
  4601. local ofs = RA.CFrame:toObjectSpace(ha.CFrame)
  4602. haw.Part0=RA haw.C0=ofs haw.C1=cn(0,0,0) rAni(haw)
  4603. Stance(0.2) equip="equipped"
  4604. end
  4605. mouse.Button1Down:connect(Button1Down)
  4606. mouse.KeyDown:connect(KeyDown)
  4607. end)
  4608. Tool.Deselected:connect(function()
  4609. fmouse=nil
  4610. if equip=="equipped" and anim=="" then
  4611. equip="unequipping" c2(la,0.1,3,-1.5,0.5,0,0,0,0) c1(ra,0.1,3,1.5,0.5,0,120,0,-70)
  4612. local ofs = Torso.CFrame:toObjectSpace(ha.CFrame)
  4613. haw.Part0=Torso haw.C0=ofs haw.C1=cn(0,0,0) rAni(haw)
  4614. Reset(0.1)
  4615. Arms(false) Legs(false) equip="unequipped"
  4616. end
  4617. end)
  4618. Gyro=qi{"BodyGyro",Torso,D=50,P=1500}
  4619. game:GetService("RunService").Stepped:connect(function()
  4620. if fmouse~=nil then
  4621. Gyro.maxTorque=v3(1/0,1/0,1/0)
  4622. Gyro.cframe = cn(Torso.Position,v3(fmouse.hit.p.x,Torso.Position.y,fmouse.hit.p.z))
  4623. else
  4624. Gyro.maxTorque = v3(0,0,0)
  4625. end
  4626. if equip=="equipped" and anim=="" and fmouse~=nil then
  4627. c2(ra,1,3,1.25,0.5,-0.25,-75+math.deg((Torso.Position-fmouse.Hit.p).unit.y),-65,0)
  4628. c2(la,1,3,-1.25,0.5,-0.25,-70+math.deg((Torso.Position-fmouse.Hit.p).unit.y),-20,0)
  4629. c2(hw,1,3,0,1.5,0,math.deg((Torso.Position-fmouse.Hit.p).unit.y),-65,0)
  4630. end
  4631. end)
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