Zephiles

TTYD ENG Route

Aug 26th, 2015
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  1. Timing starts when you accept the file name
  2.  
  3.  
  4. Note: Leave the memory card out to skip the autosave at the start of the game. There are no autosaves after this so you can put it in any time after the curtain pulls.
  5.  
  6.  
  7. Prologue
  8.  
  9.  
  10. *Rogueport*
  11. Lord Crump
  12. Mario: Jump x2
  13. Superguard
  14. Mario: Jump x2
  15.  
  16.  
  17. Note: It's always faster to fail the action command for the 2nd jump.
  18.  
  19.  
  20. Goombella joins your party
  21. Break Contact Lens
  22. Toad Bros. Bazaar
  23. -Order Contact Lens
  24. -Buy 2 Fire Flowers
  25. -Buy 6 Fright Masks
  26. Hit the Save Block (If you don't, Goombella will explain saving to you. If you never save it is faster to have Goombella explain it)
  27.  
  28.  
  29. Robbed by Bandit (Don't chase him to get the coins back, you make it up later)
  30. Meet Frankly
  31. 3 text boxes, up a, b
  32.  
  33.  
  34. *Rogueport Sewers*
  35. Goomba Trio
  36. Fright Mask
  37.  
  38.  
  39. Get Pretty Lucky from invisible block (directly south of Puni hole)
  40.  
  41.  
  42. Get Black Key and Plane Curse
  43. Go to the Thousand-Year Door
  44.  
  45.  
  46. *Rogueport*
  47. Equip Power Smash (before you go down the pipe)
  48.  
  49.  
  50. *Rogueport Sewers*
  51. Blooper Battle
  52. Goombella: Fire Flower
  53. Mario: Failed Power Smash
  54. Goombella: Headbonk x2
  55. Mario: Full Power Smash
  56.  
  57. Optional: Speed Swap to skip waiting for the last platform to move to the pipe
  58. Go to Petal Meadows
  59.  
  60.  
  61. Chapter 1
  62.  
  63.  
  64. *Petal Meadows*
  65. Collect Close Call on the 2nd screen
  66. Go to Petalburg
  67.  
  68.  
  69. *Petalburg*
  70. Talk to Mayor Kroop
  71. E-Mail on the way to the gate (check e-mail any time before the Peach e-mail post Ch1, otherwise it will explain every time)
  72.  
  73.  
  74. Get POW block in box
  75.  
  76.  
  77. Bald Clefts
  78. Mario: POW Block
  79.  
  80.  
  81. Get POW Block from bush
  82.  
  83.  
  84. Bristles
  85. Mario: POW Block
  86.  
  87.  
  88. Get Fire Flower from Block
  89. Use the recover block to heal outside Shwonk Fortress
  90.  
  91.  
  92. *Shhwonk Fortress*
  93. Thwomp Quiz
  94. Q1: “Stone Keys” (1st Answer)
  95. Q2: “16 Coins” (3rd Answer)
  96. Q3: “Kroop” (4th Answer)
  97. Q4: “Hooktail Castle” (2nd Answer)
  98. Q5: “Go Through a Pipe” (3rd Answer)
  99.  
  100.  
  101. Get Moon Stone
  102.  
  103.  
  104. Fuzzy Battle
  105. Mario: Fire Flower
  106.  
  107.  
  108. Get Sun Stone
  109.  
  110.  
  111. Fuzzy Battle
  112. Mario: Fright Mask
  113.  
  114.  
  115. Gold Fuzzy Battle
  116. Mario: Full Power Smash
  117. (Fuzzy horde appears)
  118. Goombella: Headbonk x2 on Gold Fuzzy
  119. Guard Fuzzy horde
  120. Superguard Gold Fuzzy
  121. Mario: Jump x2 on Gold Fuzzy
  122. Goombella: Headbonk x2 on Gold Fuzzy (x1 if you land the Superguard)
  123.  
  124.  
  125. Get Multibounce from block
  126. Go Back to Petal Meadows
  127.  
  128.  
  129. *Petal Meadows*
  130. Koops joins your party
  131. Get Fire Flower from block
  132. Go to Hooktail Castle
  133.  
  134.  
  135. *Hooktail Castle*
  136. Get Power Bounce in first hall from block
  137.  
  138.  
  139. Koops’ Dad letter (don’t read)
  140. Red Bones Battle
  141. Koops: Fire Flower
  142. Mario: Failed Power Smash
  143.  
  144.  
  145. Level up! (FP > 10)
  146.  
  147.  
  148. Use “Lock Jump” and “Flip Skip” in the Yellow/Purple Block Puzzle
  149. Go all the way to the right and get Black Key from chest
  150. Get Paper Curse
  151. Get Attack FX R
  152.  
  153. As you unspin from bars (pause menu will cut this animation short)
  154. Unequip Power Smash
  155. Equip Attack FX R
  156. Equip Power Bounce
  157.  
  158.  
  159. Note: you can equip these badges any time before Hooktail, I just always do it at this point so this is where I wrote it down.
  160.  
  161. Backtrack to Red Bones room and get Castle Key
  162. Go back to Save Block/Big Green block room and ride the block up to unlock the door
  163.  
  164.  
  165. In Upper Hallway, hit first “!” block
  166. Use Koops to hit 2nd “!” block
  167.  
  168.  
  169. Note: You can jump to the window without hitting the second block. It saves 8 seconds. However, if you mess up and fall below, you waste about 30 seconds.
  170.  
  171.  
  172. In big green block room, grab life shroom on the way up with Koops.
  173.  
  174.  
  175. Ms. Mowz Cutscene
  176. Get Castle Key
  177.  
  178.  
  179. Dry Bones
  180. Mario: Run Away
  181.  
  182.  
  183. Go through locked door
  184. Get last Castle Key and go through big locked door
  185.  
  186.  
  187. Boss: Hooktail
  188. Mario: Power Bounce x9
  189. Koops: Shell Toss
  190. Guard Hooktail Fire
  191. Mario: Power Bounce x8
  192. Koops: Shell Toss
  193. Hooktail Cutscene (Answer “Yes” for 1000 coins to take 5HP of damage)
  194. Mario: Power Bounce x8
  195. Koops: Shell Toss
  196.  
  197.  
  198. Note 2: It’s generally faster to end on the least amount of turns, so just do as many power bounces as you can. Optimal Hooktail is 2 turns for phase 1, and 1 turn for phase 2. Always use 2 power bounces for phase 1, and 1 for phase 2. If you don’t kill Hooktail in the optimal amount of turns, just use regular jumps and shell tosses to finish her off.
  199.  
  200.  
  201. Peach Segment
  202. Enter shower area and leave immediately to open door (you don’t have to take a shower)
  203. Visit TEC
  204.  
  205.  
  206. Bowser Segment
  207. Walk to the end of the hall
  208.  
  209.  
  210. Intermission
  211. (Peach Email before bridge in Petal Meadows)
  212. Optional: Speed Swap to skip waiting for the last platform to move to the pipe
  213. Go back to the Thousand-Year Door
  214. Go to Boggly Woods
  215.  
  216.  
  217. Chapter 2
  218.  
  219.  
  220. *Boggly Woods*
  221. Go right for Shadow Sirens cutscene
  222. Go to the Great Tree
  223.  
  224.  
  225. Leave Great Tree for Flurrie cutscene
  226. Go to Flurrie’s House
  227. Get P-Down, D-Up P in the hidden block on the way to Flurrie’s
  228. Raise Plane panel
  229.  
  230.  
  231. Talk to Flurrie
  232. Leave Flurrie’s house for Shadow Sirens cutscene
  233. Go back to the Shadow Sirens
  234. Get Quake Hammer in the block on the way to the Shadow Sirens
  235.  
  236.  
  237. Shadow Sirens
  238. Koops: Power Shell
  239. Mario: Jump x2 on Marilyn
  240. Guard all attacks
  241. Koops: Power Shell
  242. Mario: Full Earth Tremor
  243.  
  244.  
  245. Note: If you Superguard both Vivian AND Marilyn, you can do 4 bars of Earth Tremor instead of the full 5.
  246.  
  247. Grab necklace
  248. Go back to Flurrie’s House
  249.  
  250.  
  251. Flurrie joins your party
  252. Go back to Great Tree
  253. (Email on screen with great tree)
  254. Blow away secret entrance and enter Great Tree
  255.  
  256.  
  257. *The Great Tree*
  258. X-Nauts
  259. Mario: Fright Mask
  260.  
  261.  
  262. Go to the top of the tree (where the cells are)
  263. Enter storage room
  264.  
  265.  
  266. X-Naut
  267. Mario: Power Bounce x4
  268.  
  269.  
  270. Get Ultra Shroom from Chest
  271. Get Red Key and unlock Elder
  272. Get Power Punch on the way back to Tree Entrance
  273.  
  274.  
  275. Get 10 Punies and Puni Orb
  276. Use Puni Orb to make Pipe appear
  277.  
  278.  
  279. X-Nauts
  280. Mario: Fright Mask
  281.  
  282.  
  283. Level up! (FP > 15)
  284.  
  285.  
  286. Blow Punies across gap (unlock door while they are in bubbles)
  287.  
  288.  
  289. 10 Jabbi fight
  290. Get Blue Key
  291.  
  292.  
  293. Use Flurrie to stun Pider on the way back. You can also walk on the southernmost part of the screen, but the Punies may fall down, so stunning the Pider is safer.
  294.  
  295. Pick up Thunder Rage from the bush in the bubble room (leave the Punies here)
  296.  
  297.  
  298. Go back to cells and release all Punies.
  299.  
  300.  
  301. “Puni Glitch” down to the pipe below. It is luck if your count drops to 75 or 45 right away.
  302.  
  303.  
  304. Go back to bubble room and blow the 91 Punies across
  305.  
  306.  
  307. Run by Pider in the narrow passageway room using Flurrie
  308. Reveal Hidden block below Damage Dodge P with Koops (switch fast)
  309.  
  310.  
  311. Note: You can hit the invisible block with your hammer, but you have to be in a very specific spot, and if you waste too much time setting up, the Pider will scare the Punies. Koops is recommended.
  312.  
  313. Note 2: If Damage Dodge P goes out the left side, grab it quickly and go into the next loading zone before the punies get scared. If it goes out the right side of the block, you’ll have to skip it. There’s a backup badge later on to collect.
  314.  
  315.  
  316. 100 Jabbi fight
  317.  
  318. In the next room (to left of Jabbi room) you’ll want to do a “Goombella Buffer” into the loading zone. To position yourself, tap right and hold straight up. Mario should be slowly moving right along the wall. When the crease of his hat matches up with the white part of the loading zone, you’ll want to start the buffers here. It should only take 2-3 buffers. You MUST tap X before you hit right. It’s about 4 frames between X and right input. If you barely nudge to the right and don’t go in the loading zone you’re doing it correctly. Once you’re inside, tap right 4 times and go into Paper Mode (hold R). Hold Up and if you hear constant collision, you’re in the right spot. If you don’t, walk down a bit, unspin, tap right 1 more time, and try again. Once you hear the collision hold up-left. If the sound stays for a few seconds, you can release R. If it still stays, you’ve done it correctly. Continue to hold up-left until mario clips onto the seam as he unspins. Walking along the seam is pretty much an up-left angle but be careful to not clip back in bounds or fall out of bounds. Once you’re on the top part of the seam, walk to the left side of the orb pillar for an easy puni glitch. You’ll want to jump and tap up to start falling oob but then hold down to come back towards the pipe. quickly jump to the pipe on the tree stump and go down it. You will need all 101 punies to follow you.
  319.  
  320.  
  321. Puni glitch to the pipe in the next room.
  322.  
  323.  
  324. Use Koops to hit Blue switch in water room
  325.  
  326.  
  327. Note: If you time it right, you can hit the switch at the same time you go down the pipe, which saves time on the pipe traversing cutscene. This is somewhat risky if you time it too early.
  328.  
  329.  
  330. Note 2: It is luck-based, but you can use the Puni glitch across the platforms and go down the pipe, skipping the scene to lower the water. I don’t recommend this.
  331.  
  332.  
  333. Go down pipe and place Puni orb in the next 2 spots to reveal Crystal Star
  334. Leave the punies in the pillar and start the first escape
  335.  
  336. X-Nauts
  337. Mario: Fright Mask
  338.  
  339. During the first escape, go and grab the Super Boots
  340. Return back to the escape room (via red door) and re-trigger the escape
  341.  
  342.  
  343. Chase Crump back to tree entrance (leave Punies, you don’t need them)
  344.  
  345.  
  346. X-Nauts
  347. Mario: Fright Mask
  348.  
  349.  
  350. Escape to front of tree
  351.  
  352.  
  353. Boss: Magnus Von Grapple
  354. Koops: Power Punch on Mario
  355. Mario: Power Bounce x7
  356. Superguard Magnus Attack
  357. Koops: Shell Toss
  358. Mario: Power Bounce x6
  359. Magnus creates fists
  360. Mario: Power Bounce x6
  361. Koops: Shell Toss (if needed)
  362.  
  363. Note: you can get capped at 6 here, so if you miss the Superguard, the fists may attack you. Just be sure to do 30 damage as soon as possible.
  364.  
  365.  
  366. Peach Segment
  367. Visit TEC for dancing (just walk around the door until it opens)
  368.  
  369.  
  370. Bowser Segment
  371. Beat 1-1 (161 is best possible time, 160 if you get the meats)
  372.  
  373.  
  374. Intermission
  375. (Peach Email outside Great Tree)
  376. Get Honey Syrup on your way leaving Boggly Woods
  377. Leave Boggly Woods and grab Damage Dodge
  378. (If you didn’t get Damage Dodge P inside the tree, use Flurrie to get Happy Heart P by the stairs)
  379. Go to The Thousand-Year Door
  380.  
  381.  
  382. Howz of Badges
  383. -Sell all of your badges except for Quake Hammer, Power Bounce, and Multibounce
  384. -Buy Power Rush
  385. Toad Bros Bazaar
  386. -Buy Contact Lens
  387.  
  388. Charlieton
  389. -Buy Mega Rush
  390.  
  391.  
  392. Note: If Charlieton isn’t selling Mega Rush, go to the Glitzville Blimp/Excess Express area to reset what he’s selling.
  393.  
  394. West Side Goods
  395. -Sell Ultra Shroom
  396. -Buy Dried Shroom (receive Mushroom)
  397. -Buy Dizzy Dial
  398. Answer anything for first question, “Yellow” for second
  399. -Buy 2 Thunder Bolts
  400. Talk to Don Pianta
  401. West Side Goods
  402. -Store 2 Thunder Bolts, 1 Dizzy Dial, 1 Mushroom, 1 Dried Shroom
  403.  
  404.  
  405. On your way to the harbor, check to see if Charlieton has Mega Rush if you didn’t get it 1st try.
  406.  
  407.  
  408. Go to Rougeport Harbor and talk to Francesca
  409. Give Lumpy 200 coins
  410.  
  411. Toad Bros Bazaar
  412. -Buy 6 Fright Masks
  413.  
  414. Go Back to Don Pianta and get Blimp Ticket
  415. (Email on way to blimp)
  416. Go to Glitzville
  417.  
  418. Inventory should currently be:
  419. -6 Fright Masks
  420. -1 Honey Syrup
  421. -1 Thunder Rage
  422. -1 Life Shroom
  423. -1 Fire Flower
  424.  
  425.  
  426. Chapter 3
  427.  
  428.  
  429. Note: If you get “Use at least 1 special move” you should almost always fail an earth tremor, as it is the fastest thing to do. If you don’t have enough SP for an earth tremor, it is faster to sweet treat rather than appeal for enough to do an earth tremor. This is also a good backup strat to regain HP/FP if you need it.
  430.  
  431. Note 2: Jumping while waiting for the Guards delays him from entering the room. Try to avoid doing any actions during this time aside from equipping badges/changing partners.
  432.  
  433.  
  434. *Glitzville*
  435. Go inside the lower lobby doors
  436. Sign up to be a fighter
  437.  
  438.  
  439. For the 5 fights you use fright masks on, you only have 1 extra. Do not waste your extra unless it is absolutely necessary. You need 1 star point from these battles to not be over-leveled, but it is ok to normally kill some enemies. You have a buffer of 9 star points.
  440.  
  441.  
  442. #19 Goomba Bros (5 Goombas)
  443. Standard: Mario: Appeal, Koops: Power Shell
  444.  
  445. #18 KP Koopas (2 KP Koopas, 1 KP Paratroopa)
  446. Standard: Koops: Fright Mask, Mario: Jump (if 1 koopa doesn’t run)
  447. No Items: Jumps + Shell Tosses
  448.  
  449. #17 Pokey Triplets (3 Pokeys)
  450. Standard: Fright Mask
  451. No Items: Quake Hammer + Power Shell
  452.  
  453. #16 Dead Bones (3 Dull Bones)
  454. Standard: Power Shell
  455. Don't Attack With Partner: Quake Hammer
  456. Dont Use FP: Hammer + Shell Toss
  457.  
  458. #15 Spike Storm (2 Spinies and 1 Lakitu)
  459. Standard: Koops: Fright Mask, Mario: Spin Jump (if lakitu doesn’t run)
  460. No Items: Earth Tremor
  461.  
  462. #14 Hand-It-Overs (2 Red Bandits, 2 Green Bandits)
  463. Standard: Koops: Fright Mask, Mario: Power Bounce (if 1 Bandit doesn’t run)
  464. No Items: Gale Force
  465.  
  466. #13 Mind Bogglers (1 Pale Piranha, 1 Dark Puff, 1 Pider)
  467. Standard: Fright Mask, Hammer + Shell Toss (If Piranha doesn't run)
  468. No Items: Gale Force
  469.  
  470. #12 Punk Rocks (3 Hyper Bald Clefts)
  471. Standard: Thunder Rage
  472. No Items: Quake Hammer + Power Shell
  473.  
  474. #11 Bomb Squad
  475. Standard: Fire Flower (Fright Mask if overlevelled)
  476. No Items: Multibounce + Power Shell
  477.  
  478. Note: If you got more than 9 extra star points from chapter 3 fights, use your last fright mask here to fix leveling. If you’re overleveled, it’s ok, it just means you will have to take a 30 second loss in Chapter 4.
  479.  
  480. You will typically level up here or on Armored Harriers.
  481. Level Up! (BP > 6)
  482.  
  483.  
  484. Go outside to get Yoshi egg
  485. (Email before going inside)
  486.  
  487.  
  488. #10 Armored Harriers (before Yoshi)
  489. Mario: Run Away
  490.  
  491.  
  492. Note: If you get “Appeal at least once”, “Appeal 3 times”, “Take damage at least ‘n’ times” or “Use at least 1 special move”, you must fulfill battle condition before you run away or else you will fight rank 12 which is randomly generated between minor league fighters.
  493.  
  494.  
  495. Yoshi hatches and joins your party
  496.  
  497. #10 Armored Harriers (after Yoshi)
  498. Standard: Gulp
  499.  
  500.  
  501. Enter Major League
  502.  
  503. Pick up Ice Storm in locker room
  504. #9 Tiny Spinies (2 Red Spike Buzzy Beetles)
  505. Standard: Failed Quake Hammer, Gulp
  506. Don't Attack With Mario: Gulp + Superguard
  507. Don't Use Hammer: Earth Tremor
  508. Don't Attack With Partner: Earth Tremor
  509. Don't Use FP: Earth Tremor
  510.  
  511. #8 Poker Faces (2 Bristles)
  512.  
  513. Standard: Quake Hammer
  514.  
  515. Note: You’ll want to fail this condition no matter what so you start de-ranking immediately. Getting “don’t use hammer” is good luck here. If you get something like “don’t switch partner out” then swap with partner and then quake hammer. Or if you get “don’t use items” then use your honey syrup. You just have to disobey what he says and figure out the fastest way to beat them.
  516.  
  517. Note 2: Sometimes this fight will be Shell Shockers, although it is rare. This is bad luck and you just have to attack them until they’re dead. They do more damage when on their backs!
  518.  
  519.  
  520. After you get to rank #8, Get Super Hammer
  521. Break Block in Minor League locker room
  522. Get Dubious Paper confiscated
  523.  
  524.  
  525. #8 Poker Faces
  526. Fail condition and run away
  527.  
  528. #9 Tiny Spinies
  529. Fail condition and run away
  530.  
  531. #10 Armored Harriers
  532. Run Away
  533.  
  534. You’ll want to manipulate your HP to be as low as possible and FP at least 3. You can rest up before Armored Harriers fight and let them damage you a few times to put yourself in a good position.
  535.  
  536. Once you are back in minor league (deranked to #11), leave Glitzville
  537.  
  538. In rogueport, if you still don’t have Mega Rush, check Charlieton again. If he’s not selling it, just head to east rogueport and go into the sewers.
  539.  
  540. Head down to the room with the big yellow block and 2 blue switches and open Chapter 2 (left pipe).
  541.  
  542. Chapter 2 (part 2)
  543.  
  544. Head down in The Great Tree to the cage room and break the floor panel inside the cage. This will revert the game back to chapter 2. Leave the way you came from and head back to Glitzville. Open Chapter 1 pipe on your way back.
  545.  
  546. IMPORTANT: If you are not at 1HP, fall in the sewer water to put yourself in peril. If you do not have at least 3 FP, buy a honey syrup from the Rogueport shop and use that.
  547.  
  548. Check Charlieton again on your way back. If he’s still not selling it (that jerk) then go to the train/blimp area to reset what he’s selling and come back and check. Keep doing this until he has it.
  549.  
  550. Chapter 3 (part 2)
  551.  
  552. When you restart chapter 3, it’s kind of hard to explain what to do with the text, but basically you want to advance one text box as another comes on screen to delay the opening cutscene and let the yoshi egg cutscene finish out first.
  553.  
  554. Here’s a video: https://www.youtube.com/watch?v=2mv09HI2ZF4
  555.  
  556. If you did it right, the Rawk Hawk cutscene in the ring will happen. This means you correctly reverted the game to the beginning of Chapter 3.
  557.  
  558. Go to Grubba’s office just like before. When he’s walking to the Champion room, you’ll run into a guard before the cutscene takes you. This is normal.
  559.  
  560. When he asks you to sign up to be a fighter, MAKE SURE YOU DO NOT SIGN UP.
  561.  
  562. Now you can walk around his room. Do Bookcase Jump and walk into the vent
  563.  
  564.  
  565. Go to Grubba’s office from vent, check the desk (YOU HAVE TO DO THIS OR YOU SOFTLOCK) and chase after him
  566.  
  567. Equip Badges
  568. -Equip Mega Rush
  569. -Equip Power Rush
  570. -Equip Power Bounce
  571. -Equip Multibounce
  572.  
  573.  
  574. Boss: Macho Grubba
  575. Mario: Power Bounce x6
  576. Yoshi: Ice Storm (hopefully freezes him to skip power up)
  577. Grubba Powers Up
  578. Mario: Jump x2
  579.  
  580.  
  581. Note: You can do 4 Power Bounces twice if you have 6 FP. Just make sure you do 60 HP of damage before he takes his second turn
  582.  
  583.  
  584. Peach Segment
  585. Visit TEC
  586. Ride Elevator Up
  587. Go right and change into X-Naut
  588. Talk to Grodus
  589. Change back to Peach
  590.  
  591.  
  592. Bowser Segment
  593. Talk to Puni Elder
  594.  
  595.  
  596. Intermission
  597. Leave Glitzville
  598. *Rougeport*
  599. (Peach Email before grate)
  600. Get rejected by Twilight Pipe
  601. Go to Thousand-Year Door
  602.  
  603.  
  604. (e-mail leaving frankly's house)
  605. Talk to Darkly
  606. Go to Twilight Town
  607.  
  608.  
  609. Chapter 4
  610.  
  611.  
  612. *Twilight Town*
  613. Go Talk to Gatekeeper
  614. See Mayor turned into a pig
  615. Talk to shop manager’s Wife
  616. See gatekeeper turned into a pig
  617.  
  618.  
  619. Get Shop Key with Koops
  620. Get Black Key
  621.  
  622.  
  623. Pick up Life Shroom
  624. Pick up Boo’s Sheet
  625. Get Tube Curse
  626. (Email leaving shop)
  627.  
  628.  
  629. Go to Creepy Steeple
  630.  
  631.  
  632. *Creepy Steeple*
  633. Drop down into the well
  634. Get into Peril from the Buzzy Beetle and then run away
  635.  
  636.  
  637. Go inside the Steeple
  638. Release the Boos (Guess 50 for 1 coin)
  639. Talk to the Boo and answer “No”
  640.  
  641.  
  642. Go through bottom door
  643. Hit red “!” switch once
  644. Go up the stairs and grab Steeple Key
  645. Go through top door in the main hallway
  646. Hit red “!” switch twice
  647. Go to the top of the steeple
  648.  
  649.  
  650. Boss: Doopliss
  651. Mario: Power Bounce x7
  652. Doopliss Copies Mario
  653. Partner: Boo Sheet on Mario
  654. Mario: Jump x2
  655.  
  656.  
  657. End of Chapter?
  658.  
  659. Note: If you overleveled in Chapter 3, you will level up here. This just means you’ll have to get into peril from the buzzy beetle again for Doopliss 2.
  660.  
  661.  
  662. *Creepy Steeple*
  663. Make your way back to Twilight Town
  664. Run Away from Doopliss
  665.  
  666.  
  667. *Twilight Town*
  668. Find Superbomb
  669. Vivian Joins your party
  670. Run away from Doopliss again
  671. Go Back to Creepy Steeple
  672.  
  673.  
  674. *Creepy Steeple*
  675. Go into well and make your way to the room with the parrot
  676. Get Power Plus
  677. Get The Letter “P”
  678. Get Steeple Key
  679.  
  680.  
  681. Go back to Doopliss and spell his name out
  682. Chase him back to Creepy Steeple
  683.  
  684.  
  685. Hit top red “!” switch once
  686.  
  687.  
  688. Boss: Doopliss
  689. Mario: Power Bounce x7
  690.  
  691. Level Up! (BP > 9)
  692.  
  693.  
  694. Vivian really joins your party
  695.  
  696.  
  697. Peach Segment
  698. TEC Quiz
  699. Q1: Thousand-Year Door Opens (2nd Answer)
  700. Q2: To conquer the world (1st answer)
  701. Q3: A 1,000 year-old demon’s soul (3rd answer)
  702. Q4: Bring the demon back to life (2nd answer)
  703. Q5: Crystal Stars (3rd Answer)
  704.  
  705.  
  706. Bowser Segment
  707. Beat 2-1 (153 is best possible I think)
  708.  
  709.  
  710. Intermission
  711. Leave Twilight Town
  712. (Peach Email exiting Twilight Town door)
  713. Go up the pipe to West Rogueport
  714. Go to the Trouble Center (Pay Gus to pass him)
  715. Take on ???’s Trouble
  716.  
  717.  
  718. Go to the top of Hooktail Castle
  719. Use Flurrie to reveal Attack FX B
  720. Go back to Rogueport
  721. Talk to Ms. Mowz on the rooftops
  722. Ms. Mowz joins your party
  723. Go underground where grey block is (ch5 and ch6 pipes)
  724. Use Ms. Mowz (Fish Glitch) to get on top of Grey block
  725. Go onto the ground next to the right blue pipe and open right pipe (Chapter 5)
  726.  
  727. Note: When you hit this switch, position yourself on the bottom right of the switch and face left. (If you see Mario's shadow below the switch, you are too far down, and should move up slightly.) When you ground pound, hold down. Mario will bounce to the right, and holding down will let him fall into the water and put you back up top, preventing you from having to Fish Glitch a second time.
  728.  
  729.  
  730. Go into the blue pipe on the right
  731. Hit invisible block by cliff area
  732. Get Thunder rage in Yellow box on the way to Bobbery
  733. Go to the screen with Bobbery
  734. Goombella Buffer onto the seam and fall onto the embers with Yoshi
  735.  
  736.  
  737. Embers
  738. Mario: Art Attack
  739.  
  740.  
  741. Knock Down Bobbery
  742. Get a Coconut
  743. Go back to Flavio and trade coconut for Chuckola Cola
  744. Go back to Bobbery and give him the Chuckola Cola
  745. Bobbery joins your party
  746. Do Pirate's Grotto Early
  747.  
  748.  
  749. *Pirate’s Grotto*
  750. Use Yoshi to cross the floor spikes
  751.  
  752.  
  753. Use Yoshi hover to go past the Bullet Bill Blaster
  754.  
  755.  
  756. Go up the cliffs and head left
  757. Use Bobbery to hit the blue switch
  758. Use Koops to hit the “!” switch
  759. Get the key and head back down to the locked door in the save block room
  760.  
  761.  
  762. Use Tube Mode to get by the wall spikes
  763. Use Bobbery to blast away the wooden planks
  764.  
  765.  
  766. You can dodge the first set of Bullet Bill Blasters by using Paper Mode on the north wall
  767. You can dodge the second set by doing the same on the south wall
  768. Talk to black chest
  769.  
  770.  
  771. If you used the Thunder Rage in Chapter 3:
  772. First Strike Hammer the Ember (Do a Full Hammer)
  773. Mario: Thunder Rage
  774. Yoshi: Gulp
  775.  
  776. If you didn't use the Thunder Rage in Chapter 3:
  777. Embers
  778. Mario: Thunder Rage
  779. Yoshi: Thunder Rage
  780.  
  781.  
  782. Get Boat Curse
  783. Go into the loading zone in Paper Mode
  784. Go into Tube Mode to jump over the cannons
  785. Go through the blue pipe back to the sewers
  786.  
  787.  
  788. Take warp pipe to sewers, open chapter 6 pipe and enter Poshley Heights pipe
  789.  
  790. Note: When you hit this switch, position yourself on the bottom left of the switch and face right. (If you see Mario's shadow below the switch, you are too far down, and should move up slightly.) When you ground pound, hold down. Mario will bounce to the right, and holding down will let him fall into the water and put you back up top, preventing you from having to Fish Glitch a second time.
  791.  
  792.  
  793. Enter the train from Poshley Heights
  794.  
  795.  
  796. Chapter 6
  797.  
  798.  
  799. Tell the conductor about the “sticky, yummy threat”
  800. Talk to Pennington in the Kitchen
  801. Examine the floor in front of room 3
  802. Talk to Heff. T
  803. Get the Galley Pot from the drawer
  804. Talk to Pennington in Room 6
  805.  
  806.  
  807. Talk to Sylvia in Room 8 to find out about Bub’s present
  808. Talk to bub twice
  809. Talk to the conductor
  810. Get the autograph from the engineer
  811. Give Bub the autograph
  812.  
  813.  
  814. Talk to the conductor to learn about the missing blanket
  815. Use Vivian to talk to the ghost in room 4
  816. Get Diary from the baggage car
  817. Give Diary to the ghost
  818. Give blanket to the conductor (Receive Mushroom)
  819. Go to sleep in room 5
  820.  
  821.  
  822. (Email in dining car)
  823. Talk to Pennington in room 6
  824.  
  825. Sales Stall (Express Excess Shop)
  826. -Store any extra items you have from Chapter 3
  827. -Withdraw 2 Thunder Bolts
  828. -Buy 3 Boo Sheets (1 is extra in case you miss Shadow Sirens Skip, or used as a backup)
  829. -Get Ice Storm from 20 shop points
  830. -Buy 1 Thunder Rage
  831.  
  832. Get vital paper in Room 1
  833. Give Pennington the Vital Paper
  834. Use Vivian to catch Zip Toad in Room 5
  835. Return the briefcase
  836.  
  837.  
  838. *Riverside Station*
  839. Talk to the Riverside worker to get the Key
  840. Unlock the door and head inside
  841.  
  842.  
  843. Use Tube Mode to hit the blue “!” switch
  844. Go up the stairs and get the Station Key in the next room
  845. Unlock the door and go outside
  846.  
  847.  
  848. Blow away the posters with Flurrie
  849. Next Room: Switch to Yoshi
  850. Use Tube Mode to get down the maze
  851.  
  852.  
  853. Multibounce on all Goombas
  854. Hit the “!” switches as instructed
  855.  
  856.  
  857. Get the Ultra Boots
  858. Spring Jump out of the room and fall down through the vent
  859. When you land on the ground:
  860. Unequip Power Bounce, Equip Power Plus
  861. Get the Elevator Key
  862.  
  863.  
  864. Get Thunder Rage in the area outside from invisible block (toss mushroom or anything left over from chapter 3 if you have an excess of items)
  865. Ride elevator down and hammer Smorgs away
  866. Pull switch and hit blue “!” switch
  867. Get back on the Excess Express
  868. (e-mail in front of train)
  869.  
  870.  
  871. Go to sleep
  872. (Email leaving cabin 5)
  873. Go talk to Engineer
  874.  
  875.  
  876. Get rid of Smorg’s in the baggage car
  877.  
  878.  
  879. Boss: Smorg
  880. Yoshi: Thunder Rage
  881. Mario: Spin Jump
  882. Yoshi: Thunder Rage
  883. Mario: Spin Jump
  884. Guard Smorg Attack to be put in peril
  885. Mario: Spin Jump
  886.  
  887. Level Up! (BP > 12)
  888.  
  889.  
  890. Go to Poshley Sanctum
  891. Spring Jump up on the poles to reveal the pipe
  892. Grab the Garnet Star
  893. Leave Sanctum
  894.  
  895.  
  896. Peach Segment
  897. Visit TEC
  898.  
  899.  
  900. Bowser Segment
  901. Beat 3-1 (156 is best possible i think depending on fire cycles)
  902.  
  903.  
  904. Intermission
  905. (peach Email leaving train)
  906. Go to The Thousand-Year Door
  907. Go to the Trouble Center (pay Gus)
  908. Take on Frankie’s trouble
  909. (e-mail in front of Frankly's house)
  910. Go to Chet Rippo in the sewers
  911. -Raise BP (15), Lower HP (5)
  912.  
  913.  
  914. Get the Ultra Hammer
  915. Get 600 coins from Lumpy
  916. Note: If you don’t have at least 622 coins at this point, sell Attack FX B in the badge shop
  917.  
  918. Talk to Frankie about the trouble
  919. Talk to Professor Frankly to learn about Fahr Outpost
  920. Get the wedding ring (pay Gus again)
  921. Give Frankie the wedding ring to get the gold card
  922. Go to Pianta Parlor and buy exactly 204 piantas
  923. Buy 6 Power Rushes from the Pianta Parlor
  924. Badge Menu - Unequip Power Plus, Equip Power Bounce, Equip all 6 Power Rushes
  925. Go to Fahr Outpost
  926.  
  927.  
  928. Chapter 7
  929.  
  930.  
  931. *Fahr Outpost*
  932. Go all the way right
  933. Speak to the Mayor with Bobbery out
  934. Go back to Rougeport sewers
  935. Break the large blocks blocking the warp pipes and hit all the switches
  936.  
  937.  
  938. The Hunt for General White
  939. 1. Go to Petalburg and talk to Kroop
  940. 2. Go to Keelhaul and talk to Pa-Patch
  941. 3. Go to Poshley Heights and talk to Goldbob (give him all your coins) (Email few steps away)
  942. 4. Go to Glitzville and talk to Podler
  943. 5. Go to the Great Tree and talk to first Puni inside
  944. 6. Go to Twilight Town and talk to the Twilighter by the Inn
  945. 7. Go back to Fahr Outpost
  946.  
  947.  
  948. (Email in Fahr Outpost on cannon launch screen)
  949. Wake up General White
  950. Go to the Moon
  951.  
  952.  
  953. *Moon*
  954. Go 3 screens to the right and blow up the rock to reveal the pipe
  955. Enter the X-Naut Fortress
  956.  
  957.  
  958. *X-Naut Fortress*
  959. X-Nauts
  960. Mario: Multibounce
  961.  
  962.  
  963. Go to the first electric tile room and get the elevator key
  964. Go to Sublevel 1
  965.  
  966.  
  967. Go right and enter access code (014029)
  968. Thwomp Quiz
  969. Q1: Elevator Key (3rd answer)
  970. Q2: Koopie Koo (4th answer)
  971. Q3: 6 Feet (2nd answer)
  972. Q4: Hooktail’s Belly (3rd answer)
  973. Q5: Prince Mush (1st answer)
  974.  
  975. Get Elevator Key
  976. Go to Sublevel 2
  977.  
  978.  
  979. Go left to the second electric tile room and get card key
  980. Go all the way right to Grodus’ office and get a card key
  981. Go to Sublevel 3
  982.  
  983.  
  984. Go left to the third electric tile room and get card key
  985. Note: You can use Yoshi to make the tiles move quickly. Just hop on yoshi, run on the tiles, and hop off. It helps to know the pattern of the room so you stay on the lit panels.
  986.  
  987.  
  988. Go right and use the 3 card keys
  989.  
  990.  
  991. Navigate the room and hit the stairs switch
  992. Hover with Yoshi to get the card key
  993. Use Card key to enter the final room
  994.  
  995.  
  996. Note: You can hover from the card key platform to get on top of the save block, at which point you should hover to the heal block, and then perform a spring jump to get to the moving platform. This will skip going through the background again. If you can’t get on top of the save block, you will probably have to fight the Z-Yux so he doesn’t first attack you. If you stand directly to the right of the heal block, you can time a spring jump to get up to the moving platform, but the moving platforms are off screen.
  997.  
  998.  
  999. Boss: Magnus Von Grapple 2.0
  1000. Mario: Power Bounce x6
  1001.  
  1002.  
  1003. Bowser Segment
  1004. Go into Poshley Sanctum
  1005.  
  1006.  
  1007. Intermission
  1008. Go to Sublevel 4 and talk to TEC
  1009. Head to sublevel 2 and go 2 rooms to the left
  1010. Leave the X-Naut Fortress via teleport
  1011. (Email near loading zone)
  1012. Open The Thousand-Year Door
  1013.  
  1014.  
  1015. Chapter 8
  1016.  
  1017.  
  1018. Run past swoopulas on first staircase
  1019. Avoid Bombshell Bills by running between them with Yoshi or using Vivian for safety
  1020.  
  1021.  
  1022. Bombshell Bill Blasters
  1023. Mario: Run Away
  1024.  
  1025.  
  1026. Note: You can skip all the gold cannons by going under the platform with the fire on it under the gold cannons and spring jumping onto it. You need to be fully up against the wall for it to work.
  1027.  
  1028.  
  1029. Go through Spike Room
  1030. Go through Fire Bar room (there is a hidden boo sheet on the stand between the 2 fire bars if you need an extra)
  1031.  
  1032.  
  1033. Dark Bones
  1034. Mario: Multibounce
  1035. Yoshi: Thunder Bolt on Dark Bones
  1036.  
  1037.  
  1038. Level Up! (BP > 18)
  1039.  
  1040. Equip Power Plus
  1041.  
  1042.  
  1043. Get Palace Key
  1044.  
  1045.  
  1046. Run between Bombshell Bills (or use Vivian)
  1047.  
  1048.  
  1049. Bombshell Bill Blasters
  1050. Mario: Run Away
  1051.  
  1052.  
  1053. Run between second Bombshell Bills (or use Vivian)
  1054.  
  1055.  
  1056. Bombshell Bill Blasters
  1057. Mario: Run Away
  1058.  
  1059.  
  1060. Endless Room
  1061. Down - Down - Up - Up - Down - Up - Down
  1062.  
  1063.  
  1064. Do a Cutscene Walk while blowing up the right Chain Chomp statue (Don't hit the switch yet)
  1065.  
  1066.  
  1067. Go right to Gloomtail
  1068.  
  1069.  
  1070. Gloomtail
  1071. Mario: Power Bounce x6
  1072.  
  1073. Level Up! (BP > 21)
  1074.  
  1075.  
  1076. Get the Star Key
  1077. Hit the blue switch on the way to the Riddle Tower
  1078. Use the Boat panels to reach the Riddle Tower
  1079. If you don’t break the first statue, you will have to Fish Glitch into it to use the boat panel
  1080.  
  1081.  
  1082. Riddle Tower
  1083. 1F Bottom Left: Hit left switch 3 times, right switch 2 times
  1084. 1F Top Left: Break Gray block and leave
  1085. 1F Top Right: Run through the wall and hit the switch
  1086. 1F Bottom Right: Blow away center with Flurrie
  1087. 2F Bottom Left: First Strike Dull Bones, Red Bones, Dry Bones, then Dark Bones
  1088. (You can do a Cutscene Walk after the Dark Bones fight if you hold R and left after the fight)
  1089. 2F Top Left: Break 2 Gray blocks and leave
  1090. 2F Top Right: Blow up wall with Bobbery
  1091. 2F Bottom Right: Hit invisible Block
  1092. 1F Top Left: Break Last Block and get key
  1093. 2F Top Left: Get Key
  1094. 3F: Insert Star Key, Insert all Palace Keys
  1095.  
  1096.  
  1097. Perform Shadow Sirens Skip by jumping outside the area that triggers the fight. Otherwise:
  1098.  
  1099.  
  1100. Shadow Sirens
  1101. Mario: Jump on Beldam x2
  1102. Yoshi: Boo Sheet on Mario
  1103. Guard Attacks
  1104. Mario: Power Bounce Doopliss x3
  1105. Yoshi: Defend
  1106. Guard Attack
  1107. Mario: Power Bounce Marilyn x3
  1108.  
  1109.  
  1110. Uncover staircase with Flurrie
  1111. Use Yoshi to cross the gap
  1112.  
  1113.  
  1114. Use Koops on red “!” switch
  1115. Use Yoshi to hover past the green block
  1116.  
  1117.  
  1118. Use Yoshi to cross the Gap
  1119. Hit Purple Switch, Use Yoshi across next gaps to the door
  1120.  
  1121.  
  1122. Spring Jump to the poles (You can use Yoshi to hover across the 2nd gap)
  1123. Use Bobbery to hit red “!” switch and cross gap to chain chomp
  1124. You can use Paper Mode to cross the stationary wooden wheel
  1125.  
  1126.  
  1127. Blow away block with Flurrie
  1128. Spin Hammer and Spin Jump through the floor
  1129.  
  1130.  
  1131. Use the plane panel to reach the area in the middle of the room
  1132. Hit red “!” switch and use Yoshi to get to the Palace Key
  1133.  
  1134.  
  1135. Fall down and use the spring to get back up to the plane panel
  1136. Fly across the room and unlock the door
  1137.  
  1138.  
  1139. Boss: Grodus
  1140. Yoshi: Thunder Bolt on Grodus X
  1141. Mario: Power Bounce Grodus x4
  1142.  
  1143.  
  1144. Boss: Bowser / Kammy Koopa
  1145. Mario: Power Bounce Bowser x5
  1146. Yoshi: Defend
  1147. Guard Kammy’s Attack if she targets Mario
  1148. Mario: Power Bounce Kammy x3
  1149.  
  1150.  
  1151. Level Up! (BP > 24)
  1152.  
  1153.  
  1154. Have Bobbery as your partner before Shadow Queen
  1155.  
  1156.  
  1157. Final Boss: Shadow Queen
  1158. Mario: Power Bounce x4
  1159. Bobbery: Bomb Squad
  1160. Phase 2 Starts
  1161. Mario: Failed Jump
  1162. Bobbery: Boo Sheet on Mario
  1163. Bomb Squad goes off
  1164.  
  1165.  
  1166. Crystal Stars Cutscene
  1167.  
  1168.  
  1169. Mario: Power Bounce x5
  1170. Bobbery: Boo Sheet on Mario
  1171. Shadow Queen Attacks
  1172. Mario: Power Bounce x5
  1173.  
  1174. If she steals health from Bobbery, you’ll have to do an extra jump or two.
  1175.  
  1176.  
  1177. Aftermath
  1178. Credits Roll
  1179.  
  1180.  
  1181. Timing Ends as soon as you see “The End” on screen after the credits.
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