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Akuukis

Campaign "Starlords in EscapePods" Research Tree XML

May 14th, 2018
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  1. <?xml version="1.0" encoding="utf-16"?>
  2. <ArrayOfOb_ResearchDefinition xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  3.  
  4.     <Ob_ResearchDefinition Id="Start" >
  5.         <DisplayName>Start</DisplayName>
  6.         <Description>
  7.         This is a research mod. Instructions
  8.         - '!research': show help.
  9.         - '!research in-progress': show list of ongoing researches.
  10.         - '!research info &lt;researchName&gt;': show full information about any research.
  11.  
  12.         Research tree has 4 sections (and 3 branches within) with specific focus:
  13.         - Materials: find new ores!
  14.         - Logistics: explore remoteness! (Connectivity, Transportation, Basebuilding)
  15.         - Mechanics: handle effectiveness! (Structure, Processing, Warfare)
  16.         - Tech: tame complexity! (Manipulation, Automation, Augmentation)
  17.  
  18.         You should grab the required tools to unlock those sections, and learn more.
  19.  
  20.         P.S. Full research tree is available at https:
  21.  
  22.         ---
  23.  
  24.         This world has three factions, all represented by Game Master (aka Zeus):
  25.         - MOO Monarch O'h Onour - has conqured the galaxy and the only enemy left
  26.           are the rebels within itself.
  27.         - FTW Freedom, Tolerance and Willpower - movement within monarchy that aim
  28.           to overthrow Monarch and nurture social evolution into peaceful anarchy.
  29.         - MTC Miner and Trader Corporation - speaks only money. Neutral with both
  30.           Monarch and movement. Also happily pays pirate's "non-agression contract".
  31.  
  32.         Also, there's pirates, nomads and other less organized groups.
  33.  
  34.         GM will give you various open-ended quests from them over time. Its up to you
  35.         how you resolve them and steer the fate of galaxy.
  36.         </Description>
  37.         <Trigger>
  38.             <HasItem Type="Ore" Subtype="Ice" Count="1" Consume="true" />
  39.         </Trigger>
  40.     </Ob_ResearchDefinition>
  41.  
  42.  
  43.     <Ob_ResearchDefinition Id="Materials" >
  44.         <DisplayName>Materials</DisplayName>
  45.         <Description>
  46.         Basic lifecycle of everything goes like this:
  47.             ore -> ingot -> component -> block -> ka-boom
  48.  
  49.         Everything starts with drilling ores, and ores are underground in three layers:
  50.         around 100m-ish, around 500m-ish and around 1200m-ish. The deeper the more!
  51.         - Stone: everywhere in abundance
  52.         - Ice: surface and lakes, planets and moons
  53.         - Iron: all layers, everywhere
  54.         - Nickel: shallow layer, planets and moons
  55.         - Silicon: shallow layer, planets and moons
  56.         - Cobalt: mid and deep layer, earth only
  57.         - Magnesium: deep layer, earth and non-moon moons
  58.         - Silver: mid layer, moons and asteroids
  59.         - Gold: deep layer, moons
  60.         - Platinum: deep layer, Mars only
  61.         - Uranium: deep layer, Alien only
  62.  
  63.         Unlocked recipe translations:
  64.         - Iron, Nickel and Silicon ore refining into ingots
  65.         </Description>
  66.         <Unlock Type="BlueprintDefinition" Subtype="IronOreToIngot" />
  67.         <Unlock Type="BlueprintDefinition" Subtype="NickelOreToIngot" />
  68.         <Unlock Type="BlueprintDefinition" Subtype="SiliconOreToIngot" />
  69.         <Trigger>
  70.             <Research Id="Start" State="Completed" />
  71.             <HasItem Type="PhysicalGunObject" Subtype="HandDrillItem" Count="1" Consume="true" />
  72.         </Trigger>
  73.     </Ob_ResearchDefinition>
  74.  
  75.  
  76.     <Ob_ResearchDefinition Id="Logistics" >
  77.         <DisplayName>Logistics</DisplayName>
  78.         <Description>
  79.         Logistics section has three branches: Connectivity, Transportation and Basebuilding.
  80.         You are advised to unlock first basebuilding research ASAP, right after first structure
  81.         branch research in Mechanics section to start building your first base.
  82.         </Description>
  83.  
  84.         <Unlock Type="InteriorLight" Subtype="SmallLight" />
  85.         <Unlock Type="InteriorLight" Subtype="SmallBlockSmallLight" />
  86.  
  87.         <Unlock Type="InteriorLight" Subtype="LargeBlockLight_1corner" />
  88.         <Unlock Type="InteriorLight" Subtype="LargeBlockLight_2corner" />
  89.         <Unlock Type="InteriorLight" Subtype="SmallBlockLight_1corner" />
  90.         <Unlock Type="InteriorLight" Subtype="SmallBlockLight_2corner" />
  91.         <Trigger>
  92.             <Research Id="Start" State="Completed" />
  93.             <HasItem Type="PhysicalGunObject" Subtype="WelderItem" Count="1" Consume="true" />
  94.         </Trigger>
  95.     </Ob_ResearchDefinition>
  96.  
  97.  
  98.     <Ob_ResearchDefinition Id="Mechanics" >
  99.         <DisplayName>Mechanics</DisplayName>
  100.         <Description>
  101.         Mechanics consists of three branches, and each progresses a bit differently:
  102.         - Structure: testing requires ammo, and sometimes you need to inspire from examples.
  103.         - Processing: it takes lots of lunchbrakes to invent how to work less
  104.         - Warfare: inspire and steal plans from examples. Caution: dangerous to health.
  105.  
  106.         You are advised to unlock Processing ASAP to produce required gravel for base.
  107.         </Description>
  108.         <Unlock Type="Refinery" Subtype="Blast Furnace" />
  109.         <Unlock Type="Assembler" Subtype="LargeAssembler" />
  110.         <Unlock Type="Assembler" Subtype="Kitchen" />
  111.         <Unlock Type="Refinery" Subtype="WaterPurifier" />
  112.  
  113.         <Unlock Type="CubeBlock" Subtype="Concrete5x5Block_Large" />
  114.         <Unlock Type="CubeBlock" Subtype="Concrete3x3Block_Large" />
  115.  
  116.         <Unlock Type="UpgradeModule" Subtype="LargeEnergyModule" />
  117.  
  118.         <Unlock Type="SolarPanel" Subtype="LargeBlockSolarPanel" />
  119.         <Unlock Type="SolarPanel" Subtype="SmallBlockSolarPanel" />
  120.         <Trigger>
  121.             <Research Id="Start" State="Completed" />
  122.             <HasItem Type="PhysicalGunObject" Subtype="AutomaticRifleItem" Count="1" Consume="true" />
  123.         </Trigger>
  124.     </Ob_ResearchDefinition>
  125.  
  126.  
  127.     <Ob_ResearchDefinition Id="Tech" >
  128.         <DisplayName>Tech</DisplayName>
  129.         <Description>
  130.         Tech consists of threee branches: Automation, Augmentation and Manipulation.
  131.         Each of them requires lots of energy that only Uranium ingots can provide.
  132.  
  133.         You are advised to hunt unknown signals for uranium, and also look for
  134.         opportunities to trade or steal it. Look after it and don't waste what's precious!
  135.         </Description>
  136.         <Unlock Type="MedicalRoom" Subtype="LargeMedicalRoom" />
  137.  
  138.         <Unlock Type="ButtonPanel" Subtype="LargeSingleButton" />
  139.         <Unlock Type="TerminalBlock" Subtype="ControlPanel" />
  140.  
  141.         <Unlock Type="BatteryBlock" Subtype="SmallBlockBatteryBlock" />
  142.         <Unlock Type="BatteryBlock" Subtype="LargeBlockBatteryBlock" />
  143.  
  144.         <Unlock Type="MotorStator" Subtype="LargeStator" />
  145.         <Unlock Type="MotorStator" Subtype="SmallStator" />
  146.         <Unlock Type="MotorRotor" Subtype="LargeRotor" />
  147.         <Unlock Type="MotorRotor" Subtype="SmallStator" />
  148.         <Trigger>
  149.             <Research Id="Start" State="Completed" />
  150.             <HasItem Type="PhysicalGunObject" Subtype="AngleGrinderItem" Count="1" Consume="true" />
  151.         </Trigger>
  152.     </Ob_ResearchDefinition>
  153.  
  154.  
  155.  
  156.  
  157.  
  158.  
  159.  
  160.  
  161.     <Ob_ResearchDefinition Id="Stone" >
  162.         <DisplayName>Stone</DisplayName>
  163.         <Description>
  164.         Stone is abundant and cheap. Useful for making base out of (lots of) concrete.
  165.  
  166.         Unlock translation: Stone ore refining into ingots.
  167.         </Description>
  168.         <Unlock Type="BlueprintDefinition" Subtype="StoneOreToIngot" />
  169.         <Trigger>
  170.             <Research Id="Materials" State="Completed" />
  171.             <HasItem Type="Ore" Subtype="Stone" Count="1000" Consume="true" />
  172.         </Trigger>
  173.     </Ob_ResearchDefinition>
  174.  
  175.  
  176.     <Ob_ResearchDefinition Id="Cobalt" >
  177.         <DisplayName>Cobalt</DisplayName>
  178.         <Description>
  179.         Cobalt is like Iron, but very sturdy. Required in basic engines and heavy armour.
  180.  
  181.         Unlocked recipe translations:
  182.         - Cobalt ore refining into ingots
  183.         - 2nd level tools
  184.         - Components: Metal grid
  185.         </Description>
  186.         <Unlock Type="BlueprintDefinition" Subtype="CobaltOreToIngot" />
  187.         <Unlock Type="BlueprintDefinition" Subtype="MetalGrid" />
  188.  
  189.         <Unlock Type="BlueprintDefinition" Subtype="Welder2" />
  190.         <Unlock Type="BlueprintDefinition" Subtype="AngleGrinder2" />
  191.         <Unlock Type="BlueprintDefinition" Subtype="PreciseAutomaticRifle" />
  192.         <Trigger>
  193.             <Research Id="Stone" State="Completed" />
  194.             <HasItem Type="Ore" Subtype="Cobalt" Count="1000" Consume="true" />
  195.         </Trigger>
  196.     </Ob_ResearchDefinition>
  197.  
  198.  
  199.     <Ob_ResearchDefinition Id="Silver" >
  200.         <DisplayName>Silver</DisplayName>
  201.         <Description>
  202.         Silver is the key component for medical rooms and reactors.
  203.  
  204.         Unlocked recipe translations:
  205.         - Silver ore refining into ingots
  206.         - 3nd level tools and bottles
  207.         - components: Reactor, Medical
  208.         </Description>
  209.         <Unlock Type="BlueprintDefinition" Subtype="SilverOreToIngot" />
  210.  
  211.         <Unlock Type="BlueprintDefinition" Subtype="Welder3" />
  212.         <Unlock Type="BlueprintDefinition" Subtype="AngleGrinder3" />
  213.         <Unlock Type="BlueprintDefinition" Subtype="HandDrill3" />
  214.  
  215.         <Unlock Type="BlueprintDefinition" Subtype="OxygenBottle" />
  216.         <Unlock Type="BlueprintDefinition" Subtype="HydrogenBottle" />
  217.         <Unlock Type="BlueprintDefinition" Subtype="ReactorComponent" />
  218.         <Unlock Type="BlueprintDefinition" Subtype="MedicalComponent" />
  219.         <Trigger>
  220.             <Research Id="Cobalt" State="Completed" />
  221.             <HasItem Type="Ore" Subtype="Silver" Count="1000" Consume="true" />
  222.         </Trigger>
  223.     </Ob_ResearchDefinition>
  224.  
  225.  
  226.     <Ob_ResearchDefinition Id="Golden" >
  227.         <DisplayName>Golden</DisplayName>
  228.         <Description>
  229.         Gold is required for stuff noone understands, but they work nevertheless.
  230.  
  231.         Unlocked recipe translations:
  232.         - Gold ore refining into ingots
  233.         - components: Superconductor, Gravity Generator
  234.         </Description>
  235.         <Unlock Type="BlueprintDefinition" Subtype="GoldOreToIngot" />
  236.  
  237.         <Unlock Type="BlueprintDefinition" Subtype="Superconductor" />
  238.         <Unlock Type="BlueprintDefinition" Subtype="GravityGeneratorComponent" />
  239.  
  240.         <Unlock Type="Beacon" Subtype="LargeBlockBeacon" />
  241.         <Unlock Type="Beacon" Subtype="SmallBlockBeacon" />
  242.         <Trigger>
  243.             <Research Id="Silver" State="Completed" />
  244.             <HasItem Type="Ore" Subtype="Gold" Count="1000" Consume="true" />
  245.         </Trigger>
  246.     </Ob_ResearchDefinition>
  247.  
  248.  
  249.     <Ob_ResearchDefinition Id="Platinum" >
  250.         <DisplayName>Platinum</DisplayName>
  251.         <Description>
  252.         Platinum is like Cobalt, but insane sturdy. Required in ion engines and shield generators.
  253.  
  254.         Unlocked recipe translations:
  255.         - Platinum ore refining into ingots
  256.         - 4nd level tools
  257.         - components: Thrust, Shield
  258.         </Description>
  259.         <Unlock Type="BlueprintDefinition" Subtype="PlatinumOreToIngot" />
  260.  
  261.         <Unlock Type="BlueprintDefinition" Subtype="UltimateAutomaticRifle" />
  262.         <Unlock Type="BlueprintDefinition" Subtype="Welder4" />
  263.         <Unlock Type="BlueprintDefinition" Subtype="AngleGrinder4" />
  264.         <Unlock Type="BlueprintDefinition" Subtype="HandDrill4" />
  265.  
  266.         <Unlock Type="BlueprintDefinition" Subtype="ThrustComponent" />
  267.         <Unlock Type="BlueprintDefinition" Subtype="Shield" />
  268.         <Trigger>
  269.             <Research Id="Golden" State="Completed" />
  270.             <HasItem Type="Ore" Subtype="Platinum" Count="1000" Consume="true" />
  271.         </Trigger>
  272.     </Ob_ResearchDefinition>
  273.  
  274.  
  275.  
  276.     <Ob_ResearchDefinition Id="Magnesium" >
  277.         <DisplayName>Magnesium</DisplayName>
  278.         <Description>
  279.         Magnesium is your gunpowder - pew pew and boom boom.
  280.  
  281.         Unlocked recipe translations:
  282.         - Magnesium ore refining into ingots
  283.         - Ammo magazine, ammo box and explosives
  284.         </Description>
  285.         <Unlock Type="BlueprintDefinition" Subtype="MagnesiumOreToIngot" />
  286.  
  287.         <Unlock Type="BlueprintDefinition" Subtype="ExplosivesComponent" />
  288.         <Unlock Type="BlueprintDefinition" Subtype="NATO_5p56x45mmMagazine" />
  289.         <Unlock Type="BlueprintDefinition" Subtype="NATO_25x184mmMagazine" />
  290.         <Trigger>
  291.             <Research Id="Cobalt" State="Completed" />
  292.             <HasItem Type="Ore" Subtype="Magnesium" Count="1000" Consume="true" />
  293.         </Trigger>
  294.     </Ob_ResearchDefinition>
  295.  
  296.  
  297.     <Ob_ResearchDefinition Id="Uranium" >
  298.         <DisplayName>Uranium</DisplayName>
  299.         <Description>
  300.         Uranium is pure energy in solid form, and prized exactly as exotic it sounds.
  301.  
  302.         Unlocked recipe translations:
  303.         - Uranium ore refining into ingots
  304.         - Missile ammo
  305.         </Description>
  306.         <Unlock Type="BlueprintDefinition" Subtype="UraniumOreToIngot" />
  307.  
  308.         <Unlock Type="BlueprintDefinition" Subtype="Missile200mm" />
  309.         <Trigger>
  310.             <Research Id="Magnesium" State="Completed" />
  311.             <HasItem Type="Ore" Subtype="Uranium" Count="1000" Consume="true" />
  312.         </Trigger>
  313.     </Ob_ResearchDefinition>
  314.  
  315.  
  316.  
  317.  
  318.  
  319.  
  320.     <Ob_ResearchDefinition Id="Connectivity1" >
  321.         <DisplayName>Connectivity 1</DisplayName>
  322.         <Description>
  323.         ... Description is work in progress ...
  324.         </Description>
  325.         <Unlock Type="ReflectorLight" Subtype="LargeBlockFrontLight" />
  326.         <Unlock Type="ReflectorLight" Subtype="SmallBlockFrontLight" />
  327.         <Unlock Type="ReflectorLight" Subtype="LargeBlockFrontHighPowerLight" />
  328.         <Unlock Type="ReflectorLight" Subtype="SmallBlockFrontHighPowerLight" />
  329.         <Trigger>
  330.             <Research Id="Logistics" State="Completed" />
  331.             <HasItem Type="Ingot" Subtype="Silicon" Count="8000" Consume="true" />
  332.         </Trigger>
  333.     </Ob_ResearchDefinition>
  334.  
  335.  
  336.     <Ob_ResearchDefinition Id="Connectivity2" >
  337.         <DisplayName>Connectivity 2</DisplayName>
  338.         <Description>
  339.         ... Description is work in progress ...
  340.         </Description>
  341.         <Unlock Type="RadioAntenna" Subtype="LargeBlockRadioAntenna" />
  342.         <Unlock Type="RadioAntenna" Subtype="SmallBlockRadioAntenna" />
  343.         <Trigger>
  344.             <Research Id="Connectivity1" State="Completed" />
  345.             <HasItem Type="Ingot" Subtype="Nickel" Count="3000" Consume="true" />
  346.         </Trigger>
  347.     </Ob_ResearchDefinition>
  348.  
  349.  
  350.     <Ob_ResearchDefinition Id="Connectivity3" >
  351.         <DisplayName>Connectivity 3</DisplayName>
  352.         <Description>
  353.         ... Description is work in progress ...
  354.         </Description>
  355.         <Unlock Type="Beacon" Subtype="LargeBlockBeacon" />
  356.         <Unlock Type="Beacon" Subtype="SmallBlockBeacon" />
  357.         <Trigger>
  358.             <Research Id="Connectivity2" State="Completed" />
  359.             <HasItem Type="Ingot" Subtype="Silver" Count="2000" Consume="true" />
  360.         </Trigger>
  361.     </Ob_ResearchDefinition>
  362.  
  363.  
  364.     <Ob_ResearchDefinition Id="Connectivity4" >
  365.         <DisplayName>Connectivity 4</DisplayName>
  366.         <Description>
  367.         ... Description is work in progress ...
  368.         </Description>
  369.         <Unlock Type="LaserAntenna" Subtype="SmallBlockLaserAntenna" />
  370.         <Unlock Type="LaserAntenna" Subtype="LargeBlockLaserAntenna" />
  371.         <Trigger>
  372.             <Research Id="Connectivity3" State="Completed" />
  373.             <HasItem Type="Ingot" Subtype="Gold" Count="1500" Consume="true" />
  374.         </Trigger>
  375.     </Ob_ResearchDefinition>
  376.  
  377.  
  378.     <Ob_ResearchDefinition Id="Connectivity5" >
  379.         <DisplayName>Connectivity 5</DisplayName>
  380.         <Description>
  381.         ... Description is work in progress ...
  382.         </Description>
  383.         <Trigger>
  384.             <Research Id="Connectivity4" State="Completed" />
  385.             <HasItem Type="Ingot" Subtype="Platinum" Count="150" Consume="true" />
  386.         </Trigger>
  387.     </Ob_ResearchDefinition>
  388.  
  389.  
  390.  
  391.  
  392.  
  393.     <Ob_ResearchDefinition Id="RoverCraft" >
  394.         <DisplayName>RoverCraft</DisplayName>
  395.         <Description>
  396.         ... Description is work in progress ...
  397.         </Description>
  398.         <Unlock Type="Cockpit" Subtype="SmallBlockCockpit" />
  399.         <Unlock Type="Cockpit" Subtype="LargeBlockCockpit" />
  400.  
  401.         <Unlock Type="MotorSuspension" Subtype="SmallSuspension3x3" />
  402.         <Unlock Type="MotorSuspension" Subtype="SmallSuspension3x3mirrored" />
  403.         <Unlock Type="MotorSuspension" Subtype="Suspension3x3" />
  404.         <Unlock Type="MotorSuspension" Subtype="Suspension3x3mirrored" />
  405.  
  406.         <Unlock Type="Wheel" Subtype="SmallRealWheel" />
  407.         <Unlock Type="Wheel" Subtype="SmallRealWheelmirrored" />
  408.         <Unlock Type="Wheel" Subtype="RealWheel" />
  409.         <Unlock Type="Wheel" Subtype="RealWheelmirrored" />
  410.  
  411.         <Unlock Type="Wheel" Subtype="SmallWheel3x3" />
  412.         <Unlock Type="Wheel" Subtype="Wheel3x3" />
  413.  
  414.  
  415.         <Unlock Type="MotorSuspension" Subtype="SmallSuspension1x1" />
  416.         <Unlock Type="MotorSuspension" Subtype="SmallSuspension1x1mirrored" />
  417.         <Unlock Type="MotorSuspension" Subtype="Suspension1x1" />
  418.         <Unlock Type="MotorSuspension" Subtype="Suspension1x1mirrored" />
  419.  
  420.         <Unlock Type="Wheel" Subtype="SmallRealWheel1x1" />
  421.         <Unlock Type="Wheel" Subtype="SmallRealWheel1x1mirrored" />
  422.         <Unlock Type="Wheel" Subtype="RealWheel1x1" />
  423.         <Unlock Type="Wheel" Subtype="RealWheel1x1mirrored" />
  424.  
  425.         <Unlock Type="Wheel" Subtype="SmallWheel1x1" />
  426.         <Unlock Type="Wheel" Subtype="Wheel1x1" />
  427.  
  428.  
  429.         <Unlock Type="MotorSuspension" Subtype="SmallSuspension5x5" />
  430.         <Unlock Type="MotorSuspension" Subtype="SmallSuspension5x5mirrored" />
  431.         <Unlock Type="MotorSuspension" Subtype="Suspension5x5" />
  432.         <Unlock Type="MotorSuspension" Subtype="Suspension5x5mirrored" />
  433.  
  434.         <Unlock Type="Wheel" Subtype="SmallRealWheel5x5" />
  435.         <Unlock Type="Wheel" Subtype="SmallRealWheel5x5mirrored" />
  436.         <Unlock Type="Wheel" Subtype="RealWheel5x5" />
  437.         <Unlock Type="Wheel" Subtype="RealWheel5x5mirrored" />
  438.  
  439.         <Unlock Type="Wheel" Subtype="SmallWheel5x5" />
  440.         <Unlock Type="Wheel" Subtype="Wheel5x5" />
  441.  
  442.         <Unlock Type="ConveyorConnector" Subtype="ConveyorFrameMedium" />
  443.  
  444.         <Unlock Type="BatteryBlock" Subtype="RB_Battery1x1x1_Small" />
  445.         <Unlock Type="BatteryBlock" Subtype="RB_Battery3x1x1_Small" />
  446.         <Unlock Type="BatteryBlock" Subtype="RB_Battery3x3x1_Small" />
  447.         <Trigger>
  448.             <Research Id="Logistics" State="Completed" />
  449.             <HasItem Type="Ingot" Subtype="Iron" Count="35000" Consume="true" />
  450.         </Trigger>
  451.     </Ob_ResearchDefinition>
  452.  
  453.  
  454.     <Ob_ResearchDefinition Id="GlideCraft" >
  455.         <DisplayName>GlideCraft (requires Light Armor)</DisplayName>
  456.         <Description>
  457.         ... Description is work in progress ...
  458.         </Description>
  459.         <Unlock Type="Thrust" Subtype="SmallBlockSmallAtmosphericThrust" />
  460.         <Unlock Type="Thrust" Subtype="LargeBlockSmallAtmosphericThrust" />
  461.  
  462.         <Unlock Type="TerminalBlock" Subtype="Small_Flap_Straight" />
  463.         <Unlock Type="TerminalBlock" Subtype="Small_Elevator_Straight" />
  464.         <Unlock Type="TerminalBlock" Subtype="Small_Rudder_Straight" />
  465.  
  466.         <Unlock Type="Gyro" Subtype="SmallBlockAFM" />
  467.         <Unlock Type="Gyro" Subtype="LargeBlockAFM" />
  468.  
  469.         <Unlock Type="BlueprintDefinition" Subtype="Canvas" />
  470.         <Unlock Type="Parachute" Subtype="LgParachute" />
  471.         <Unlock Type="Parachute" Subtype="SmParachute" />
  472.  
  473.         <Unlock Type="Cockpit" Subtype="DBSmallBlockFighterCockpit" />
  474.  
  475.         <Unlock Type="TerminalBlock" Subtype="Small_Flap_Straight_Centered" />
  476.         <Unlock Type="TerminalBlock" Subtype="Small_Elevator_Straight_Centered" />
  477.         <Unlock Type="TerminalBlock" Subtype="Small_2x1_Control_Centered" />
  478.         <Unlock Type="TerminalBlock" Subtype="Small_2x1_Control_Flat" />
  479.         <Unlock Type="TerminalBlock" Subtype="Small_Rudder_Straight_Flat" />
  480.  
  481.  
  482.         <Unlock Type="CubeBlock" Subtype="SmallBlockArmorSlope2Tip" />
  483.         <Unlock Type="CubeBlock" Subtype="SmallBlockArmorSlope2Base" />
  484.         <Unlock Type="CubeBlock" Subtype="SmallBlockArmorCorner2Base" />
  485.         <Unlock Type="CubeBlock" Subtype="SmallBlockArmorCorner2Tip" />
  486.         <Unlock Type="CubeBlock" Subtype="SmallBlockArmorInvCorner2Base" />
  487.         <Unlock Type="CubeBlock" Subtype="SmallBlockArmorInvCorner2Tip" />
  488.         <Unlock Type="CubeBlock" Subtype="LargeBlockArmorSlope2Tip" />
  489.         <Unlock Type="CubeBlock" Subtype="LargeBlockArmorSlope2Base" />
  490.         <Unlock Type="CubeBlock" Subtype="LargeBlockArmorCorner2Base" />
  491.         <Unlock Type="CubeBlock" Subtype="LargeBlockArmorCorner2Tip" />
  492.         <Unlock Type="CubeBlock" Subtype="LargeBlockArmorInvCorner2Base" />
  493.         <Unlock Type="CubeBlock" Subtype="LargeBlockArmorInvCorner2Tip" />
  494.  
  495.         <Unlock Type="ConveyorConnector" Subtype="ConveyorTubeSmall" />
  496.         <Unlock Type="ConveyorConnector" Subtype="ConveyorTubeSmallCurved" />
  497.         <Unlock Type="Conveyor" Subtype="SmallShipConveyorHub" />
  498.  
  499.         <Unlock Type="CargoContainer" Subtype="SmallBlockSmallContainer" />
  500.         <Unlock Type="CargoContainer" Subtype="LargeBlockSmallContainer" />
  501.         <Trigger>
  502.             <Research Id="RoverCraft" State="Completed" />
  503.             <HasItem Type="Ingot" Subtype="Silicon" Count="8000" Consume="true" />
  504.         </Trigger>
  505.     </Ob_ResearchDefinition>
  506.  
  507.  
  508.  
  509.     <Ob_ResearchDefinition Id="HoverCraft" >
  510.         <DisplayName>HoverCraft (requires Cobalt)</DisplayName>
  511.         <Description>
  512.         ... Description is work in progress ...
  513.         </Description>
  514.         <Unlock Type="Gyro" Subtype="SmallBlockGyro" />
  515.         <Unlock Type="Gyro" Subtype="LargeBlockGyro" />
  516.  
  517.         <Unlock Type="LandingGear" Subtype="SmallBlockLandingGear" />
  518.         <Unlock Type="LandingGear" Subtype="LargeBlockLandingGear" />
  519.  
  520.  
  521.         <Unlock Type="Thrust" Subtype="SmallBlockLargeAtmosphericThrust" />
  522.         <Unlock Type="Thrust" Subtype="LargeBlockLargeAtmosphericThrust" />
  523.  
  524.         <Unlock Type="CubeBlock" Subtype="SmallHeavyBlockArmorSlope2Base" />
  525.         <Unlock Type="CubeBlock" Subtype="SmallHeavyBlockArmorSlope2Tip" />
  526.         <Unlock Type="CubeBlock" Subtype="SmallHeavyBlockArmorCorner2Base" />
  527.         <Unlock Type="CubeBlock" Subtype="SmallHeavyBlockArmorCorner2Tip" />
  528.         <Unlock Type="CubeBlock" Subtype="SmallHeavyBlockArmorInvCorner2Tip" />
  529.         <Unlock Type="CubeBlock" Subtype="SmallHeavyBlockArmorInvCorner2Base" />
  530.         <Unlock Type="CubeBlock" Subtype="LargeHeavyBlockArmorSlope2Base" />
  531.         <Unlock Type="CubeBlock" Subtype="LargeHeavyBlockArmorSlope2Tip" />
  532.         <Unlock Type="CubeBlock" Subtype="LargeHeavyBlockArmorCorner2Base" />
  533.         <Unlock Type="CubeBlock" Subtype="LargeHeavyBlockArmorCorner2Tip" />
  534.         <Unlock Type="CubeBlock" Subtype="LargeHeavyBlockArmorInvCorner2Tip" />
  535.         <Unlock Type="CubeBlock" Subtype="LargeHeavyBlockArmorInvCorner2Base" />
  536.         <Trigger>
  537.             <Research Id="GlideCraft" State="Completed" />
  538.             <HasItem Type="Ingot" Subtype="Nickel" Count="3000" Consume="true" />
  539.         </Trigger>
  540.     </Ob_ResearchDefinition>
  541.  
  542.  
  543.  
  544.     <Ob_ResearchDefinition Id="StarCraft" >
  545.         <DisplayName>StarCraft</DisplayName>
  546.         <Description>
  547.         ... Description is work in progress ...
  548.         </Description>
  549.         <Unlock Type="AdvancedDoor" Subtype="Hatch_Cube" />
  550.  
  551.         <Unlock Type="Thrust" Subtype="SmallBlockSmallHydrogenThrust" />
  552.         <Unlock Type="Thrust" Subtype="SmallBlockLargeHydrogenThrust" />
  553.  
  554.         <Unlock Type="OxygenTank" Subtype="SmallHydrogenTank" />
  555.         <Unlock Type="OxygenTank" Subtype="LargeHydrogenTank" />
  556.  
  557.         <Unlock Type="OxygenGenerator" Subtype="OxygenGeneratorSmall" />
  558.         <Unlock Type="OxygenGenerator" Subtype="" />
  559.  
  560.         <Unlock Type="Thrust" Subtype="LargeBlockSmallHydrogenThrust" />
  561.         <Unlock Type="Thrust" Subtype="LargeBlockLargeHydrogenThrust" />
  562.  
  563.         <Unlock Type="OxygenTank" Subtype="OxygenTankSmall" />
  564.         <Unlock Type="OxygenTank" Subtype="" />
  565.  
  566.         <Unlock Type="CargoContainer" Subtype="SmallBlockMediumContainer" />
  567.         <Trigger>
  568.             <Research Id="HoverCraft" State="Completed" />
  569.             <HasItem Type="Ingot" Subtype="Cobalt" Count="3000" Consume="true" />
  570.         </Trigger>
  571.     </Ob_ResearchDefinition>
  572.  
  573.  
  574.  
  575.     <Ob_ResearchDefinition Id="VoidCraft" >
  576.         <DisplayName>VoidCraft</DisplayName>
  577.         <Description>
  578.         ... Description is work in progress ...
  579.         </Description>
  580.         <Unlock Type="Thrust" Subtype="SmallBlockSmallThrust" />
  581.         <Unlock Type="Thrust" Subtype="LargeBlockSmallThrust" />
  582.  
  583.         <Unlock Type="Thrust" Subtype="SmallBlockLargeThrust" />
  584.         <Unlock Type="Thrust" Subtype="LargeBlockLargeThrust" />
  585.  
  586.         <Unlock Type="Cockpit" Subtype="AzCockpitSmallOpen" />
  587.         <Unlock Type="Cockpit" Subtype="AzCockpitLargeOpen" />
  588.         <Unlock Type="Cockpit" Subtype="AzCockpitLargeOpenLeftPlacement" />
  589.         <Unlock Type="Cockpit" Subtype="AzCockpitLargeOpenRight" />
  590.         <Trigger>
  591.             <Research Id="StarCraft" State="Completed" />
  592.             <HasItem Type="Ingot" Subtype="Platinum" Count="100" Consume="true" />
  593.         </Trigger>
  594.     </Ob_ResearchDefinition>
  595.  
  596.  
  597.  
  598.  
  599.     <Ob_ResearchDefinition Id="BunkerBase" >
  600.         <DisplayName>BunkerBase</DisplayName>
  601.         <Description>
  602.         ... Description is work in progress ...
  603.         </Description>
  604.         <Unlock Type="Door" Subtype="" />
  605.  
  606.         <Unlock Type="TerminalBlock" Subtype="LargeShipUsableLadder" />
  607.         <Unlock Type="AdvancedDoor" Subtype="LargeShipUsableLadderRetractable" />
  608.         <Unlock Type="TerminalBlock" Subtype="SmallShipUsableLadder" />
  609.         <Unlock Type="TerminalBlock" Subtype="SmallShipUsableLadderSegment" />
  610.         <Unlock Type="AdvancedDoor" Subtype="SmallShipUsableLadderRetractable" />
  611.  
  612.         <Unlock Type="Cockpit" Subtype="PassengerSeatLarge" />
  613.         <Unlock Type="Cockpit" Subtype="PassengerSeatSmall" />
  614.  
  615.         <Unlock Type="CubeBlock" Subtype="LargeRamp" />
  616.         <Unlock Type="CubeBlock" Subtype="LargeStairs" />
  617.  
  618.         <Unlock Type="Conveyor" Subtype="LargeBlockConveyor" />
  619.         <Unlock Type="ConveyorConnector" Subtype="ConveyorTube" />
  620.         <Unlock Type="ConveyorConnector" Subtype="ConveyorTubeCurved" />
  621.         <Unlock Type="Conveyor" Subtype="SmallBlockConveyor" />
  622.         <Unlock Type="ConveyorConnector" Subtype="ConveyorTubeMedium" />
  623.         <Unlock Type="ConveyorConnector" Subtype="ConveyorTubeCurvedMedium" />
  624.  
  625.         <Unlock Type="CargoContainer" Subtype="SmallBlockLargeContainer" />
  626.         <Unlock Type="CargoContainer" Subtype="LargeBlockLargeContainer" />
  627.  
  628.         <Unlock Type="CubeBlock" Subtype="LargeSteelCatwalk" />
  629.         <Unlock Type="CubeBlock" Subtype="LargeSteelCatwalk2Sides" />
  630.         <Unlock Type="CubeBlock" Subtype="LargeSteelCatwalkCorner" />
  631.         <Unlock Type="CubeBlock" Subtype="LargeSteelCatwalkPlate" />
  632.  
  633.         <Unlock Type="CubeBlock" Subtype="Large_SC_Catwalk_Corner" />
  634.         <Unlock Type="CubeBlock" Subtype="Large_SC_Catwalk_CornerL" />
  635.         <Unlock Type="CubeBlock" Subtype="Large_SC_Catwalk_CornerPost" />
  636.         <Unlock Type="CubeBlock" Subtype="Large_SC_Catwalk_CornerR" />
  637.         <Unlock Type="CubeBlock" Subtype="Large_SC_Catwalk_End" />
  638.         <Unlock Type="CubeBlock" Subtype="Large_SC_Catwalk_Open" />
  639.         <Unlock Type="CubeBlock" Subtype="Large_SC_Catwalk_Posts1" />
  640.         <Unlock Type="CubeBlock" Subtype="Large_SC_Catwalk_Posts2Op" />
  641.         <Unlock Type="CubeBlock" Subtype="Large_SC_Catwalk_Posts2S" />
  642.         <Unlock Type="CubeBlock" Subtype="Large_SC_Catwalk_Posts3" />
  643.         <Unlock Type="CubeBlock" Subtype="Large_SC_Catwalk_Posts4" />
  644.         <Unlock Type="CubeBlock" Subtype="Large_SC_Catwalk_Straight" />
  645.         <Unlock Type="CubeBlock" Subtype="Large_SC_Catwalk_T" />
  646.         <Unlock Type="CubeBlock" Subtype="Large_SC_Catwalk_Wall" />
  647.         <Unlock Type="CubeBlock" Subtype="Large_SC_Catwalk_Ramp_2x_Both" />
  648.         <Unlock Type="CubeBlock" Subtype="Large_SC_Catwalk_Ramp_2x_Left" />
  649.         <Unlock Type="CubeBlock" Subtype="Large_SC_Catwalk_Ramp_2x_Right" />
  650.         <Unlock Type="CubeBlock" Subtype="Large_SC_Catwalk_Ramp_2x_Open" />
  651.         <Unlock Type="CubeBlock" Subtype="Large_SC_Catwalk_Stair_1x_Both" />
  652.         <Unlock Type="CubeBlock" Subtype="Large_SC_Catwalk_Stair_1x_Left" />
  653.         <Unlock Type="CubeBlock" Subtype="Large_SC_Catwalk_Stair_1x_Right" />
  654.         <Unlock Type="CubeBlock" Subtype="Large_SC_Catwalk_Stair_1x_Open" />
  655.  
  656.         <Unlock Type="CubeBlock" Subtype="LargeCoverWall" />
  657.         <Unlock Type="CubeBlock" Subtype="LargeCoverWallHalf" />
  658.         <Trigger>
  659.             <Research Id="Logistics" State="Completed" />
  660.             <HasItem Type="Ingot" Subtype="Stone" Count="30000" Consume="true" />
  661.         </Trigger>
  662.     </Ob_ResearchDefinition>
  663.  
  664.  
  665.  
  666.     <Ob_ResearchDefinition Id="LandBase" >
  667.         <DisplayName>LandBase</DisplayName>
  668.         <Description>
  669.         ... Description is work in progress ...
  670.         </Description>
  671.         <Unlock Type="AirtightSlideDoor" Subtype="LargeBlockSlideDoor" />
  672.  
  673.         <Unlock Type="Collector" Subtype="CollectorSmall" />
  674.         <Unlock Type="Collector" Subtype="Collector" />
  675.  
  676.         <Unlock Type="Cockpit" Subtype="AzPassengerSeatSmall" />
  677.         <Unlock Type="Cockpit" Subtype="AzPassengerSeatLarge" />
  678.         <Unlock Type="Cockpit" Subtype="AzPassengerCockpitSmall" />
  679.         <Unlock Type="Cockpit" Subtype="AzPassengerCockpitLarge" />
  680.         <Unlock Type="Cockpit" Subtype="AzPassengerSeatSmallOffset" />
  681.         <Unlock Type="Cockpit" Subtype="AzPassengerSeatLargeOffset" />
  682.  
  683.         <Unlock Type="CubeBlock" Subtype="LargeWindowSquare" />
  684.         <Unlock Type="CubeBlock" Subtype="LargeWindowEdge" />
  685.  
  686.         <Unlock Type="CubeBlock" Subtype="Window3x3Flat" />
  687.         <Unlock Type="CubeBlock" Subtype="Window3x3FlatInv" />
  688.  
  689.         <Unlock Type="CubeBlock" Subtype="Window2x3Flat" />
  690.         <Unlock Type="CubeBlock" Subtype="Window2x3FlatInv" />
  691.  
  692.         <Unlock Type="CubeBlock" Subtype="Window1x2Slope" />
  693.         <Unlock Type="CubeBlock" Subtype="Window1x2SideLeft" />
  694.         <Unlock Type="CubeBlock" Subtype="Window1x2SideLeftInv" />
  695.         <Unlock Type="CubeBlock" Subtype="Window1x2SideRight" />
  696.         <Unlock Type="CubeBlock" Subtype="Window1x2SideRightInv" />
  697.         <Unlock Type="CubeBlock" Subtype="Window1x2Face" />
  698.         <Unlock Type="CubeBlock" Subtype="Window1x2Inv" />
  699.         <Unlock Type="CubeBlock" Subtype="Window1x2Flat" />
  700.         <Unlock Type="CubeBlock" Subtype="Window1x2FlatInv" />
  701.  
  702.         <Unlock Type="CubeBlock" Subtype="Window1x1Slope" />
  703.         <Unlock Type="CubeBlock" Subtype="Window1x1Face" />
  704.         <Unlock Type="CubeBlock" Subtype="Window1x1Inv" />
  705.         <Unlock Type="CubeBlock" Subtype="Window1x1Flat" />
  706.         <Unlock Type="CubeBlock" Subtype="Window1x1FlatInv" />
  707.         <Unlock Type="CubeBlock" Subtype="Window1x1Side" />
  708.         <Unlock Type="CubeBlock" Subtype="Window1x1SideInv" />
  709.         <Trigger>
  710.             <Research Id="BunkerBase" State="Completed" />
  711.             <HasItem Type="Ingot" Subtype="Iron" Count="150000" Consume="true" />
  712.         </Trigger>
  713.     </Ob_ResearchDefinition>
  714.  
  715.  
  716.     <Ob_ResearchDefinition Id="OrbitalBase" >
  717.         <DisplayName>OrbitalBase</DisplayName>
  718.         <Description>
  719.         ... Description is work in progress ...
  720.         </Description>
  721.         <Unlock Type="AdvancedDoor" Subtype="AirlockBlock_Large" />
  722.         <Unlock Type="AdvancedDoor" Subtype="ArmoresAirlockBlock_Large" />
  723.  
  724.         <Unlock Type="Passage" Subtype="" />
  725.  
  726.         <Unlock Type="AirVent" Subtype="SmallAirVent" />
  727.         <Unlock Type="AirVent" Subtype="" />
  728.  
  729.         <Unlock Type="CubeBlock" Subtype="LargeInteriorPillar" />
  730.  
  731.         <Unlock Type="CubeBlock" Subtype="LargeBlockInteriorWall" />
  732.  
  733.         <Unlock Type="CubeBlock" Subtype="Large_Letter_0" />
  734.         <Unlock Type="CubeBlock" Subtype="Large_Letter_1" />
  735.         <Unlock Type="CubeBlock" Subtype="Large_Letter_2" />
  736.         <Unlock Type="CubeBlock" Subtype="Large_Letter_3" />
  737.         <Unlock Type="CubeBlock" Subtype="Large_Letter_4" />
  738.         <Unlock Type="CubeBlock" Subtype="Large_Letter_5" />
  739.         <Unlock Type="CubeBlock" Subtype="Large_Letter_6" />
  740.         <Unlock Type="CubeBlock" Subtype="Large_Letter_7" />
  741.         <Unlock Type="CubeBlock" Subtype="Large_Letter_8" />
  742.         <Unlock Type="CubeBlock" Subtype="Large_Letter_9" />
  743.         <Unlock Type="CubeBlock" Subtype="Large_Letter_A" />
  744.         <Unlock Type="CubeBlock" Subtype="Large_Letter_B" />
  745.         <Unlock Type="CubeBlock" Subtype="Large_Letter_C" />
  746.         <Unlock Type="CubeBlock" Subtype="Large_Letter_D" />
  747.         <Unlock Type="CubeBlock" Subtype="Large_Letter_E" />
  748.         <Unlock Type="CubeBlock" Subtype="Large_Letter_F" />
  749.         <Unlock Type="CubeBlock" Subtype="Large_Letter_G" />
  750.         <Unlock Type="CubeBlock" Subtype="Large_Letter_H" />
  751.         <Unlock Type="CubeBlock" Subtype="Large_Letter_I" />
  752.         <Unlock Type="CubeBlock" Subtype="Large_Letter_J" />
  753.         <Unlock Type="CubeBlock" Subtype="Large_Letter_K" />
  754.         <Unlock Type="CubeBlock" Subtype="Large_Letter_L" />
  755.         <Unlock Type="CubeBlock" Subtype="Large_Letter_M" />
  756.         <Unlock Type="CubeBlock" Subtype="Large_Letter_N" />
  757.         <Unlock Type="CubeBlock" Subtype="Large_Letter_O" />
  758.         <Unlock Type="CubeBlock" Subtype="Large_Letter_P" />
  759.         <Unlock Type="CubeBlock" Subtype="Large_Letter_Q" />
  760.         <Unlock Type="CubeBlock" Subtype="Large_Letter_R" />
  761.         <Unlock Type="CubeBlock" Subtype="Large_Letter_S" />
  762.         <Unlock Type="CubeBlock" Subtype="Large_Letter_T" />
  763.         <Unlock Type="CubeBlock" Subtype="Large_Letter_U" />
  764.         <Unlock Type="CubeBlock" Subtype="Large_Letter_V" />
  765.         <Unlock Type="CubeBlock" Subtype="Large_Letter_W" />
  766.         <Unlock Type="CubeBlock" Subtype="Large_Letter_X" />
  767.         <Unlock Type="CubeBlock" Subtype="Large_Letter_Y" />
  768.         <Unlock Type="CubeBlock" Subtype="Large_Letter_Z" />
  769.         <Unlock Type="CubeBlock" Subtype="Large_Letter_PERIOD" />
  770.         <Unlock Type="CubeBlock" Subtype="Large_Letter_COMMA" />
  771.         <Unlock Type="CubeBlock" Subtype="Large_Letter_EXCLAMATION" />
  772.         <Unlock Type="CubeBlock" Subtype="Large_Letter_QUESTION" />
  773.         <Unlock Type="CubeBlock" Subtype="Large_Letter_QUOTE" />
  774.         <Unlock Type="CubeBlock" Subtype="Large_Letter_COLON" />
  775.         <Unlock Type="CubeBlock" Subtype="Small_Letter_0" />
  776.         <Unlock Type="CubeBlock" Subtype="Small_Letter_1" />
  777.         <Unlock Type="CubeBlock" Subtype="Small_Letter_2" />
  778.         <Unlock Type="CubeBlock" Subtype="Small_Letter_3" />
  779.         <Unlock Type="CubeBlock" Subtype="Small_Letter_4" />
  780.         <Unlock Type="CubeBlock" Subtype="Small_Letter_5" />
  781.         <Unlock Type="CubeBlock" Subtype="Small_Letter_6" />
  782.         <Unlock Type="CubeBlock" Subtype="Small_Letter_7" />
  783.         <Unlock Type="CubeBlock" Subtype="Small_Letter_8" />
  784.         <Unlock Type="CubeBlock" Subtype="Small_Letter_9" />
  785.         <Unlock Type="CubeBlock" Subtype="Small_Letter_A" />
  786.         <Unlock Type="CubeBlock" Subtype="Small_Letter_B" />
  787.         <Unlock Type="CubeBlock" Subtype="Small_Letter_C" />
  788.         <Unlock Type="CubeBlock" Subtype="Small_Letter_D" />
  789.         <Unlock Type="CubeBlock" Subtype="Small_Letter_E" />
  790.         <Unlock Type="CubeBlock" Subtype="Small_Letter_F" />
  791.         <Unlock Type="CubeBlock" Subtype="Small_Letter_G" />
  792.         <Unlock Type="CubeBlock" Subtype="Small_Letter_H" />
  793.         <Unlock Type="CubeBlock" Subtype="Small_Letter_I" />
  794.         <Unlock Type="CubeBlock" Subtype="Small_Letter_J" />
  795.         <Unlock Type="CubeBlock" Subtype="Small_Letter_K" />
  796.         <Unlock Type="CubeBlock" Subtype="Small_Letter_L" />
  797.         <Unlock Type="CubeBlock" Subtype="Small_Letter_M" />
  798.         <Unlock Type="CubeBlock" Subtype="Small_Letter_N" />
  799.         <Unlock Type="CubeBlock" Subtype="Small_Letter_O" />
  800.         <Unlock Type="CubeBlock" Subtype="Small_Letter_P" />
  801.         <Unlock Type="CubeBlock" Subtype="Small_Letter_Q" />
  802.         <Unlock Type="CubeBlock" Subtype="Small_Letter_R" />
  803.         <Unlock Type="CubeBlock" Subtype="Small_Letter_S" />
  804.         <Unlock Type="CubeBlock" Subtype="Small_Letter_T" />
  805.         <Unlock Type="CubeBlock" Subtype="Small_Letter_U" />
  806.         <Unlock Type="CubeBlock" Subtype="Small_Letter_V" />
  807.         <Unlock Type="CubeBlock" Subtype="Small_Letter_W" />
  808.         <Unlock Type="CubeBlock" Subtype="Small_Letter_X" />
  809.         <Unlock Type="CubeBlock" Subtype="Small_Letter_Y" />
  810.         <Unlock Type="CubeBlock" Subtype="Small_Letter_Z" />
  811.         <Unlock Type="CubeBlock" Subtype="Small_Letter_PERIOD" />
  812.         <Unlock Type="CubeBlock" Subtype="Small_Letter_COMMA" />
  813.         <Unlock Type="CubeBlock" Subtype="Small_Letter_EXCLAMATION" />
  814.         <Unlock Type="CubeBlock" Subtype="Small_Letter_QUESTION" />
  815.         <Unlock Type="CubeBlock" Subtype="Small_Letter_QUOTE" />
  816.         <Unlock Type="CubeBlock" Subtype="Small_Letter_COLON" />
  817.         <Trigger>
  818.             <Research Id="LandBase" State="Completed" />
  819.             <HasItem Type="Ingot" Subtype="Cobalt" Count="3000" Consume="true" />
  820.         </Trigger>
  821.     </Ob_ResearchDefinition>
  822.  
  823.  
  824.  
  825.     <Ob_ResearchDefinition Id="Starbase" >
  826.         <DisplayName>Starbase</DisplayName>
  827.         <Description>
  828.         ... Description is work in progress ...
  829.         </Description>
  830.         <Unlock Type="OxygenFarm" Subtype="LargeBlockOxygenFarm" />
  831.         <Unlock Type="Refinery" Subtype="Hydroponics" />
  832.         <Unlock Type="Cockpit" Subtype="CockpitOpen" />
  833.  
  834.         <Unlock Type="Collector" Subtype="TwinCollector" />
  835.         <Unlock Type="Collector" Subtype="TwinCollectorSloped" />
  836.         <Unlock Type="Collector" Subtype="TwinCollectorAngled" />
  837.         <Unlock Type="Collector" Subtype="TwinCollectorInverted" />
  838.         <Unlock Type="Collector" Subtype="TwinSmallCollector" />
  839.         <Unlock Type="Collector" Subtype="TwinMiniCollector" />
  840.         <Unlock Type="Collector" Subtype="TwinSmallCollectorSloped" />
  841.         <Unlock Type="Collector" Subtype="TwinMiniCollectorSloped" />
  842.         <Unlock Type="Collector" Subtype="TwinSmallCollectorAngled" />
  843.         <Unlock Type="Collector" Subtype="TwinMiniCollectorAngled" />
  844.         <Unlock Type="Collector" Subtype="TwinSmallCollectorInverted" />
  845.         <Unlock Type="Collector" Subtype="TwinMiniCollectorInverted" />
  846.  
  847.         <Unlock Type="GravityGenerator" Subtype="" />
  848.         <Unlock Type="GravityGeneratorSphere" Subtype="" />
  849.  
  850.         <Unlock Type="VirtualMass" Subtype="VirtualMassSmall" />
  851.         <Unlock Type="VirtualMass" Subtype="VirtualMassLarge" />
  852.  
  853.         <Unlock Type="SpaceBall" Subtype="SpaceBallLarge" />
  854.         <Unlock Type="SpaceBall" Subtype="SpaceBallSmall" />
  855.         <Trigger>
  856.             <Research Id="OrbitalBase" State="Completed" />
  857.             <HasItem Type="Ingot" Subtype="Gold" Count="1500" Consume="true" />
  858.         </Trigger>
  859.     </Ob_ResearchDefinition>
  860.  
  861.  
  862.     <Ob_ResearchDefinition Id="CapitalShip" >
  863.         <DisplayName>CapitalShip</DisplayName>
  864.         <Description>
  865.         ... Description is work in progress ...
  866.         </Description>
  867.         <Unlock Type="JumpDrive" Subtype="LargeJumpDrive" />
  868.         <Unlock Type="Thrust" Subtype="HyperThrust" />
  869.  
  870.         <Unlock Type="Cockpit" Subtype="LargeBlockCockpitSeat" />
  871.  
  872.         <Unlock Type="LargeGatlingTurret" Subtype="TractorBeam" />
  873.         <Unlock Type="LargeGatlingTurret" Subtype="LargeTractorBeam" />
  874.  
  875.         <Unlock Type="UpgradeModule" Subtype="ShieldCapacitor" />
  876.         <Trigger>
  877.             <Research Id="Starbase" State="Completed" />
  878.             <HasItem Type="Ingot" Subtype="Platinum" Count="100" Consume="true" />
  879.         </Trigger>
  880.     </Ob_ResearchDefinition>
  881.  
  882.  
  883.  
  884.  
  885.  
  886.  
  887.     <Ob_ResearchDefinition Id="Automation1" >
  888.         <DisplayName>Automation 1</DisplayName>
  889.         <Description>
  890.         ... Description is work in progress ...
  891.         </Description>
  892.         <Unlock Type="SensorBlock" Subtype="SmallBlockSensor" />
  893.         <Unlock Type="SensorBlock" Subtype="LargeBlockSensor" />
  894.         <Trigger>
  895.             <Research Id="Tech" State="Completed" />
  896.             <HasItem Type="Ore" Subtype="Uranium" Count="1" Consume="true" />
  897.         </Trigger>
  898.     </Ob_ResearchDefinition>
  899.  
  900.     <Ob_ResearchDefinition Id="Automation2" >
  901.         <DisplayName>Automation 2</DisplayName>
  902.         <Description>
  903.         ... Description is work in progress ...
  904.         </Description>
  905.         <Unlock Type="TimerBlock" Subtype="TimerBlockLarge" />
  906.         <Unlock Type="TimerBlock" Subtype="TimerBlockSmall" />
  907.         <Trigger>
  908.             <Research Id="Automation1" State="Completed" />
  909.             <HasItem Type="Ore" Subtype="Uranium" Count="2" Consume="true" />
  910.         </Trigger>
  911.     </Ob_ResearchDefinition>
  912.  
  913.     <Ob_ResearchDefinition Id="Automation3" >
  914.         <DisplayName>Automation 3</DisplayName>
  915.         <Description>
  916.         ... Description is work in progress ...
  917.         </Description>
  918.         <Unlock Type="Projector" Subtype="SmallProjector" />
  919.         <Unlock Type="Projector" Subtype="LargeProjector" />
  920.         <Trigger>
  921.             <Research Id="Automation2" State="Completed" />
  922.             <HasItem Type="Ore" Subtype="Uranium" Count="4" Consume="true" />
  923.         </Trigger>
  924.     </Ob_ResearchDefinition>
  925.  
  926.     <Ob_ResearchDefinition Id="Automation4" >
  927.         <DisplayName>Automation 4</DisplayName>
  928.         <Description>
  929.         ... Description is work in progress ...
  930.         </Description>
  931.         <Unlock Type="MyProgrammableBlock" Subtype="SmallProgrammableBlock" />
  932.         <Unlock Type="MyProgrammableBlock" Subtype="LargeProgrammableBlock" />
  933.         <Trigger>
  934.             <Research Id="Automation3" State="Completed" />
  935.             <HasItem Type="Ore" Subtype="Uranium" Count="8" Consume="true" />
  936.         </Trigger>
  937.     </Ob_ResearchDefinition>
  938.  
  939.     <Ob_ResearchDefinition Id="Automation5" >
  940.         <DisplayName>Automation 5</DisplayName>
  941.         <Description>
  942.         ... Description is work in progress ...
  943.         </Description>
  944.         <Unlock Type="RemoteControl" Subtype="SmallBlockRemoteControl" />
  945.         <Unlock Type="RemoteControl" Subtype="LargeBlockRemoteControl" />
  946.         <Trigger>
  947.             <Research Id="Automation4" State="Completed" />
  948.             <HasItem Type="Ore" Subtype="Uranium" Count="16" Consume="true" />
  949.         </Trigger>
  950.     </Ob_ResearchDefinition>
  951.  
  952.  
  953.  
  954.  
  955.  
  956.     <Ob_ResearchDefinition Id="Augmentation1" >
  957.         <DisplayName>Augmentation 1</DisplayName>
  958.         <Description>
  959.         ... Description is work in progress ...
  960.         </Description>
  961.         <Unlock Type="ButtonPanel" Subtype="ButtonPanelSmall" />
  962.         <Unlock Type="ButtonPanel" Subtype="ButtonPanelLarge" />
  963.  
  964.         <Unlock Type="SoundBlock" Subtype="LargeBlockSoundBlock" />
  965.         <Unlock Type="SoundBlock" Subtype="SmallBlockSoundBlock" />
  966.  
  967.         <Unlock Type="TextPanel" Subtype="SmallTextPanel" />
  968.         <Unlock Type="TextPanel" Subtype="LargeTextPanel" />
  969.         <Trigger>
  970.             <Research Id="Tech" State="Completed" />
  971.             <HasItem Type="Ore" Subtype="Uranium" Count="1" Consume="true" />
  972.         </Trigger>
  973.     </Ob_ResearchDefinition>
  974.  
  975.     <Ob_ResearchDefinition Id="Augmentation2" >
  976.         <DisplayName>Augmentation 2</DisplayName>
  977.         <Description>
  978.         ... Description is work in progress ...
  979.         </Description>
  980.         <Unlock Type="CameraBlock" Subtype="SmallCameraBlock" />
  981.         <Unlock Type="CameraBlock" Subtype="LargeCameraBlock" />
  982.  
  983.         <Unlock Type="TextPanel" Subtype="LargeLCDPanel" />
  984.         <Unlock Type="TextPanel" Subtype="LargeLCDPanelWide" />
  985.         <Unlock Type="TextPanel" Subtype="SmallLCDPanel" />
  986.         <Unlock Type="TextPanel" Subtype="SmallLCDPanelWide" />
  987.         <Trigger>
  988.             <Research Id="Augmentation1" State="Completed" />
  989.             <HasItem Type="Ore" Subtype="Uranium" Count="2" Consume="true" />
  990.         </Trigger>
  991.     </Ob_ResearchDefinition>
  992.  
  993.     <Ob_ResearchDefinition Id="Augmentation3" >
  994.         <DisplayName>Augmentation 3</DisplayName>
  995.         <Description>
  996.         ... Description is work in progress ...
  997.         </Description>
  998.         <Unlock Type="OreDetector" Subtype="SmallBlockOreDetector" />
  999.         <Unlock Type="OreDetector" Subtype="LargeOreDetector" />
  1000.  
  1001.         <Unlock Type="TextPanel" Subtype="SmallBlockCorner_LCD_1" />
  1002.         <Unlock Type="TextPanel" Subtype="SmallBlockCorner_LCD_2" />
  1003.         <Unlock Type="TextPanel" Subtype="SmallBlockCorner_LCD_Flat_1" />
  1004.         <Unlock Type="TextPanel" Subtype="SmallBlockCorner_LCD_Flat_2" />
  1005.         <Unlock Type="TextPanel" Subtype="LargeBlockCorner_LCD_1" />
  1006.         <Unlock Type="TextPanel" Subtype="LargeBlockCorner_LCD_2" />
  1007.         <Unlock Type="TextPanel" Subtype="LargeBlockCorner_LCD_Flat_1" />
  1008.         <Unlock Type="TextPanel" Subtype="LargeBlockCorner_LCD_Flat_2" />
  1009.         <Trigger>
  1010.             <Research Id="Augmentation2" State="Completed" />
  1011.             <HasItem Type="Ore" Subtype="Uranium" Count="4" Consume="true" />
  1012.         </Trigger>
  1013.     </Ob_ResearchDefinition>
  1014.  
  1015.     <Ob_ResearchDefinition Id="Augmentation4" >
  1016.         <DisplayName>Augmentation 4</DisplayName>
  1017.         <Description>
  1018.         ... Description is work in progress ...
  1019.         </Description>
  1020.         <Unlock Type="UpgradeModule" Subtype="Radar_Dome_Mini" />
  1021.         <Unlock Type="UpgradeModule" Subtype="Radar_Dome_Tiny" />
  1022.         <Trigger>
  1023.             <Research Id="Augmentation3" State="Completed" />
  1024.             <HasItem Type="Ore" Subtype="Uranium" Count="8" Consume="true" />
  1025.         </Trigger>
  1026.     </Ob_ResearchDefinition>
  1027.  
  1028.     <Ob_ResearchDefinition Id="Augmentation5" >
  1029.         <DisplayName>Augmentation 5</DisplayName>
  1030.         <Description>
  1031.         ... Description is work in progress ...
  1032.         </Description>
  1033.         <Unlock Type="UpgradeModule" Subtype="Radar_Dome_Large" />
  1034.         <Unlock Type="UpgradeModule" Subtype="Radar_Dome_Small" />
  1035.         <Trigger>
  1036.             <Research Id="Augmentation4" State="Completed" />
  1037.             <HasItem Type="Ore" Subtype="Uranium" Count="16" Consume="true" />
  1038.         </Trigger>
  1039.     </Ob_ResearchDefinition>
  1040.  
  1041.  
  1042.  
  1043.  
  1044.     <Ob_ResearchDefinition Id="Manipulation1" >
  1045.         <DisplayName>Manipulation 1</DisplayName>
  1046.         <Description>
  1047.         ... Description is work in progress ...
  1048.         </Description>
  1049.         <Unlock Type="ShipConnector" Subtype="Connector" />
  1050.         <Unlock Type="ShipConnector" Subtype="ConnectorMedium" />
  1051.         <Trigger>
  1052.             <Research Id="Tech" State="Completed" />
  1053.             <HasItem Type="Ore" Subtype="Uranium" Count="1" Consume="true" />
  1054.         </Trigger>
  1055.     </Ob_ResearchDefinition>
  1056.  
  1057.     <Ob_ResearchDefinition Id="Manipulation2" >
  1058.         <DisplayName>Manipulation 2</DisplayName>
  1059.         <Description>
  1060.         ... Description is work in progress ...
  1061.         </Description>
  1062.         <Unlock Type="ShipConnector" Subtype="ConnectorSmall" />
  1063.         <Unlock Type="ConveyorSorter" Subtype="SmallBlockConveyorSorter" />
  1064.         <Unlock Type="ConveyorSorter" Subtype="MediumBlockConveyorSorter" />
  1065.         <Unlock Type="ConveyorSorter" Subtype="LargeBlockConveyorSorter" />
  1066.  
  1067.         <Unlock Type="AirtightHangarDoor" Subtype="" />
  1068.         <Trigger>
  1069.             <Research Id="Manipulation1" State="Completed" />
  1070.             <HasItem Type="Ore" Subtype="Uranium" Count="2" Consume="true" />
  1071.         </Trigger>
  1072.     </Ob_ResearchDefinition>
  1073.  
  1074.     <Ob_ResearchDefinition Id="Manipulation3" >
  1075.         <DisplayName>Manipulation 3</DisplayName>
  1076.         <Description>
  1077.         ... Description is work in progress ...
  1078.         </Description>
  1079.         <Unlock Type="MergeBlock" Subtype="LargeShipMergeBlock" />
  1080.         <Unlock Type="MergeBlock" Subtype="SmallShipMergeBlock" />
  1081.         <Unlock Type="TerminalBlock" Subtype="LargeWeldPad" />
  1082.         <Unlock Type="TerminalBlock" Subtype="SmallWeldPad" />
  1083.         <Trigger>
  1084.             <Research Id="Manipulation2" State="Completed" />
  1085.             <HasItem Type="Ore" Subtype="Uranium" Count="4" Consume="true" />
  1086.         </Trigger>
  1087.     </Ob_ResearchDefinition>
  1088.  
  1089.     <Ob_ResearchDefinition Id="Manipulation4" >
  1090.         <DisplayName>Manipulation 4</DisplayName>
  1091.         <Description>
  1092.         ... Description is work in progress ...
  1093.         </Description>
  1094.         <Unlock Type="MotorAdvancedStator" Subtype="SmallAdvnacedStator" />
  1095.         <Unlock Type="MotorAdvancedRotor" Subtype="SmallAdvancedStator" />
  1096.         <Unlock Type="MotorAdvancedStator" Subtype="LargeAdvancedStator" />
  1097.         <Unlock Type="MotorAdvancedRotor" Subtype="LargeAdvancedRotor" />
  1098.         <Trigger>
  1099.             <Research Id="Manipulation3" State="Completed" />
  1100.             <HasItem Type="Ore" Subtype="Uranium" Count="8" Consume="true" />
  1101.         </Trigger>
  1102.     </Ob_ResearchDefinition>
  1103.  
  1104.     <Ob_ResearchDefinition Id="Manipulation5" >
  1105.         <DisplayName>Manipulation 5</DisplayName>
  1106.         <Description>
  1107.         ... Description is work in progress ...
  1108.         </Description>
  1109.         <Unlock Type="PistonBase" Subtype="SmallPistonBase" />
  1110.         <Unlock Type="ExtendedPistonBase" Subtype="SmallPistonBase" />
  1111.         <Unlock Type="PistonTop" Subtype="SmallPistonTop" />
  1112.         <Unlock Type="PistonBase" Subtype="LargePistonBase" />
  1113.         <Unlock Type="ExtendedPistonBase" Subtype="LargePistonBase" />
  1114.         <Unlock Type="PistonTop" Subtype="LargePistonTop" />
  1115.         <Trigger>
  1116.             <Research Id="Manipulation4" State="Completed" />
  1117.             <HasItem Type="Ore" Subtype="Uranium" Count="16" Consume="true" />
  1118.         </Trigger>
  1119.     </Ob_ResearchDefinition>
  1120.  
  1121.  
  1122.  
  1123.  
  1124.  
  1125.     <Ob_ResearchDefinition Id="Structure" >
  1126.         <DisplayName>Structure - Concrete</DisplayName>
  1127.         <Description>
  1128.         ... Description is work in progress ...
  1129.         </Description>
  1130.         <Unlock Type="CubeBlock" Subtype="LargeConcreteArmorBlock" />
  1131.         <Unlock Type="CubeBlock" Subtype="LargeConcreteArmorSlope" />
  1132.         <Unlock Type="CubeBlock" Subtype="LargeConcreteArmorCorner" />
  1133.         <Unlock Type="CubeBlock" Subtype="LargeConcreteArmorCornerInv" />
  1134.  
  1135.         <Unlock Type="CubeBlock" Subtype="Concrete1x3Block_Large" />
  1136.         <Unlock Type="CubeBlock" Subtype="Concrete1x5Block_Large" />
  1137.         <Unlock Type="CubeBlock" Subtype="LargeConcreteSlab" />
  1138.  
  1139.  
  1140.         <Unlock Type="CubeBlock" Subtype="ConcreteArmorSlope2Base" />
  1141.         <Unlock Type="CubeBlock" Subtype="ConcreteArmorSlope2Tip" />
  1142.         <Unlock Type="CubeBlock" Subtype="ConcreteArmorCorner2Base" />
  1143.         <Unlock Type="CubeBlock" Subtype="ConcreteArmorCorner2Tip" />
  1144.         <Unlock Type="CubeBlock" Subtype="ConcreteArmorInvCorner2Base" />
  1145.         <Unlock Type="CubeBlock" Subtype="ConcreteArmorInvCorner2Tip" />
  1146.  
  1147.         <Unlock Type="CubeBlock" Subtype="ConcreteArmorRoundSlope" />
  1148.         <Unlock Type="CubeBlock" Subtype="ConcreteArmorRoundCorner" />
  1149.         <Unlock Type="CubeBlock" Subtype="ConcreteArmorRoundCornerInv" />
  1150.         <Trigger>
  1151.             <Research Id="Mechanics" State="Completed" />
  1152.             <HasItem Type="Ingot" Subtype="WaterFood" Count="400" Consume="true" />
  1153.             <HasItem Type="AmmoMagazine" Subtype="NATO_5p56x45mm" Count="300" Consume="true" />
  1154.         </Trigger>
  1155.     </Ob_ResearchDefinition>
  1156.  
  1157.     <Ob_ResearchDefinition Id="Structure2" >
  1158.         <DisplayName>Structure 2 - Light Armor</DisplayName>
  1159.         <Description>
  1160.         ... Description is work in progress ...
  1161.         </Description>
  1162.         <Unlock Type="CubeBlock" Subtype="SmallBlockArmorBlock" />
  1163.         <Unlock Type="CubeBlock" Subtype="SmallBlockArmorSlope" />
  1164.         <Unlock Type="CubeBlock" Subtype="SmallBlockArmorCorner" />
  1165.         <Unlock Type="CubeBlock" Subtype="SmallBlockArmorCornerInv" />
  1166.         <Unlock Type="CubeBlock" Subtype="HalfArmorBlock" />
  1167.         <Unlock Type="CubeBlock" Subtype="HalfSlopeArmorBlock" />
  1168.         <Unlock Type="CubeBlock" Subtype="LargeBlockArmorBlock" />
  1169.         <Unlock Type="CubeBlock" Subtype="LargeBlockArmorSlope" />
  1170.         <Unlock Type="CubeBlock" Subtype="LargeBlockArmorCorner" />
  1171.         <Unlock Type="CubeBlock" Subtype="LargeBlockArmorCornerInv" />
  1172.         <Unlock Type="CubeBlock" Subtype="LargeHalfSlopeArmorBlock" />
  1173.         <Unlock Type="CubeBlock" Subtype="LargeHalfArmorBlock" />
  1174.  
  1175.         <Unlock Type="CubeBlock" Subtype="SmallBlockArmorRoundSlope" />
  1176.         <Unlock Type="CubeBlock" Subtype="SmallBlockArmorRoundCornerInv" />
  1177.         <Unlock Type="CubeBlock" Subtype="SmallBlockArmorRoundCorner" />
  1178.         <Unlock Type="CubeBlock" Subtype="LargeBlockArmorRoundSlope" />
  1179.         <Unlock Type="CubeBlock" Subtype="LargeBlockArmorRoundCornerInv" />
  1180.         <Unlock Type="CubeBlock" Subtype="LargeBlockArmorRoundCorner" />
  1181.         <Trigger>
  1182.             <Research Id="Structure" State="Completed" />
  1183.             <HasItem Type="Ingot" Subtype="WaterFood" Count="200" Consume="true" />
  1184.             <HasItem Type="AmmoMagazine" Subtype="NATO_5p56x45mm" Count="3000" Consume="true" />
  1185.         </Trigger>
  1186.     </Ob_ResearchDefinition>
  1187.  
  1188.     <Ob_ResearchDefinition Id="Structure3" >
  1189.         <DisplayName>Structure 3 - Blast Armor</DisplayName>
  1190.         <Description>
  1191.         ... Description is work in progress ...
  1192.         </Description>
  1193.         <Unlock Type="CubeBlock" Subtype="ArmorAlpha" />
  1194.         <Unlock Type="CubeBlock" Subtype="ArmorInvCorner" />
  1195.         <Unlock Type="CubeBlock" Subtype="ArmorCorner" />
  1196.         <Unlock Type="CubeBlock" Subtype="ArmorSide" />
  1197.         <Unlock Type="CubeBlock" Subtype="ArmorCenter" />
  1198.         <Unlock Type="CubeBlock" Subtype="SmallArmorInvCorner" />
  1199.         <Unlock Type="CubeBlock" Subtype="SmallArmorCorner" />
  1200.         <Unlock Type="CubeBlock" Subtype="SmallArmorSide" />
  1201.         <Unlock Type="CubeBlock" Subtype="SmallArmorCenter" />
  1202.         <Trigger>
  1203.             <Research Id="Structure2" State="Completed" />
  1204.             <HasItem Type="Ingot" Subtype="WaterFood" Count="200" Consume="true" />
  1205.             <HasItem Type="AmmoMagazine" Subtype="NATO_25x184mm" Count="50" Consume="true" />
  1206.             <Interact>
  1207.                 <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinderItem" />
  1208.                 <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder2Item" />
  1209.                 <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder3Item" />
  1210.                 <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder4Item" />
  1211.                 <BlockInteractTarget Type="CubeBlock" Subtype="ArmorAlpha" />
  1212.                 <GameControlId>PRIMARY_TOOL_ACTION</GameControlId>
  1213.             </Interact>
  1214.         </Trigger>
  1215.     </Ob_ResearchDefinition>
  1216.  
  1217.  
  1218.     <Ob_ResearchDefinition Id="Structure4" >
  1219.         <DisplayName>Structure 4 - Heavy Armor</DisplayName>
  1220.         <Description>
  1221.         ... Description is work in progress ...
  1222.         </Description>
  1223.         <Unlock Type="CubeBlock" Subtype="SmallHeavyBlockArmorBlock" />
  1224.         <Unlock Type="CubeBlock" Subtype="SmallHeavyBlockArmorCornerInv" />
  1225.         <Unlock Type="CubeBlock" Subtype="SmallHeavyBlockArmorCorner" />
  1226.         <Unlock Type="CubeBlock" Subtype="SmallHeavyBlockArmorSlope" />
  1227.         <Unlock Type="CubeBlock" Subtype="SmallHeavyHalfSlopeArmorBlock" />
  1228.         <Unlock Type="CubeBlock" Subtype="SmallHeavyHalfArmorBlock" />
  1229.         <Unlock Type="CubeBlock" Subtype="LargeHeavyBlockArmorBlock" />
  1230.         <Unlock Type="CubeBlock" Subtype="LargeHeavyBlockArmorSlope" />
  1231.         <Unlock Type="CubeBlock" Subtype="LargeHeavyBlockArmorCorner" />
  1232.         <Unlock Type="CubeBlock" Subtype="LargeHeavyBlockArmorCornerInv" />
  1233.         <Unlock Type="CubeBlock" Subtype="LargeHeavyHalfSlopeArmorBlock" />
  1234.         <Unlock Type="CubeBlock" Subtype="LargeHeavyHalfArmorBlock" />
  1235.  
  1236.         <Unlock Type="CubeBlock" Subtype="SmallHeavyBlockArmorRoundSlope" />
  1237.         <Unlock Type="CubeBlock" Subtype="SmallHeavyBlockArmorRoundCornerInv" />
  1238.         <Unlock Type="CubeBlock" Subtype="SmallHeavyBlockArmorRoundCorner" />
  1239.         <Unlock Type="CubeBlock" Subtype="LargeHeavyBlockArmorRoundSlope" />
  1240.         <Unlock Type="CubeBlock" Subtype="LargeHeavyBlockArmorRoundCornerInv" />
  1241.         <Unlock Type="CubeBlock" Subtype="LargeHeavyBlockArmorRoundCorner" />
  1242.         <Trigger>
  1243.             <Research Id="Structure3" State="Completed" />
  1244.             <HasItem Type="Ingot" Subtype="WaterFood" Count="200" Consume="true" />
  1245.             <HasItem Type="Component" Subtype="Explosives" Count="300" Consume="true" />
  1246.             <Interact>
  1247.                 <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinderItem" />
  1248.                 <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder2Item" />
  1249.                 <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder3Item" />
  1250.                 <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder4Item" />
  1251.                 <BlockInteractTarget Type="CubeBlock" Subtype="LargeHeavyBlockArmorBlock" />
  1252.                 <GameControlId>PRIMARY_TOOL_ACTION</GameControlId>
  1253.             </Interact>
  1254.         </Trigger>
  1255.     </Ob_ResearchDefinition>
  1256.  
  1257.  
  1258.     <Ob_ResearchDefinition Id="Structure5" >
  1259.         <DisplayName>Structure 5 - Shields</DisplayName>
  1260.         <Description>
  1261.         ... Description is work in progress ...
  1262.         </Description>
  1263.         <Unlock Type="Refinery" Subtype="SmallShipSmallShieldGeneratorBase" />
  1264.         <Unlock Type="Refinery" Subtype="SmallShipMicroShieldGeneratorBase" />
  1265.  
  1266.         <Unlock Type="Refinery" Subtype="LargeShipSmallShieldGeneratorBase" />
  1267.         <Unlock Type="Refinery" Subtype="LargeShipLargeShieldGeneratorBase" />
  1268.         <Trigger>
  1269.             <Research Id="Structure4" State="Completed" />
  1270.             <HasItem Type="Ingot" Subtype="WaterFood" Count="200" Consume="true" />
  1271.             <HasItem Type="AmmoMagazine" Subtype="Missile200mm" Count="10" Consume="true" />
  1272.             <Interact>
  1273.                 <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinderItem" />
  1274.                 <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder2Item" />
  1275.                 <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder3Item" />
  1276.                 <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder4Item" />
  1277.                 <BlockInteractTarget Type="CubeBlock" Subtype="LargeHeavyBlockArmorBlock" />
  1278.                 <GameControlId>PRIMARY_TOOL_ACTION</GameControlId>
  1279.             </Interact>
  1280.         </Trigger>
  1281.     </Ob_ResearchDefinition>
  1282.  
  1283.  
  1284.  
  1285.  
  1286.  
  1287.     <Ob_ResearchDefinition Id="Processing1" >
  1288.         <DisplayName>Processing 1</DisplayName>
  1289.         <Description>
  1290.         ... Description is work in progress ...
  1291.         </Description>
  1292.         <Unlock Type="Refinery" Subtype="LargeHex_StoneCrusher" />
  1293.  
  1294.         <Unlock Type="Drill" Subtype="SmallBlockDrill" />
  1295.         <Unlock Type="Drill" Subtype="LargeBlockDrill" />
  1296.  
  1297.         <Unlock Type="SolarPanel" Subtype="SmallBlockSolarPanelMedium" />
  1298.         <Unlock Type="SolarPanel" Subtype="LargeBlockSolarPanelMedium" />
  1299.         <Unlock Type="SolarPanel" Subtype="SmallBlockSolarPanelMediumCentered" />
  1300.         <Unlock Type="SolarPanel" Subtype="LargeBlockSolarPanelMediumCentered" />
  1301.         <Trigger>
  1302.             <Research Id="Mechanics" State="Completed" />
  1303.             <HasItem Type="Ingot" Subtype="WaterFood" Count="200" Consume="true" />
  1304.         </Trigger>
  1305.     </Ob_ResearchDefinition>
  1306.  
  1307.     <Ob_ResearchDefinition Id="Processing2" >
  1308.         <DisplayName>Processing 2</DisplayName>
  1309.         <Description>
  1310.         ... Description is work in progress ...
  1311.         </Description>
  1312.         <Unlock Type="ShipWelder" Subtype="SmallShipWelder" />
  1313.         <Unlock Type="ShipWelder" Subtype="LargeShipWelder" />
  1314.  
  1315.         <Unlock Type="Refinery" Subtype="LargeRefinery" />
  1316.  
  1317.         <Unlock Type="SolarPanel" Subtype="SmallBlockSolarPanelSmall" />
  1318.         <Unlock Type="SolarPanel" Subtype="LargeBlockSolarPanelSmall" />
  1319.         <Unlock Type="SolarPanel" Subtype="SmallBlockSolarPanelSmallCentered" />
  1320.         <Unlock Type="SolarPanel" Subtype="LargeBlockSolarPanelSmallCentered" />
  1321.         <Trigger>
  1322.             <Research Id="Processing1" State="Completed" />
  1323.             <HasItem Type="Ingot" Subtype="WolfSteak" Count="20" Consume="true" />
  1324.         </Trigger>
  1325.     </Ob_ResearchDefinition>
  1326.  
  1327.     <Ob_ResearchDefinition Id="Processing3" >
  1328.         <DisplayName>Processing 3</DisplayName>
  1329.         <Description>
  1330.         ... Description is work in progress ...
  1331.         </Description>
  1332.         <Unlock Type="ShipGrinder" Subtype="SmallShipGrinder" />
  1333.         <Unlock Type="ShipGrinder" Subtype="LargeShipGrinder" />
  1334.  
  1335.         <Unlock Type="Drill" Subtype="TwinLargeDrill" />
  1336.         <Unlock Type="Drill" Subtype="TwinSmallDrill" />
  1337.  
  1338.         <Unlock Type="UpgradeModule" Subtype="LargeEffectivenessModule" />
  1339.         <Unlock Type="UpgradeModule" Subtype="LargeProductivityModule" />
  1340.  
  1341.         <Unlock Type="SolarPanel" Subtype="SmallBlockSolarPanelTiny" />
  1342.         <Unlock Type="SolarPanel" Subtype="LargeBlockSolarPanelTiny" />
  1343.         <Unlock Type="SolarPanel" Subtype="SmallBlockSolarPanelTinyCentered" />
  1344.         <Unlock Type="SolarPanel" Subtype="LargeBlockSolarPanelTinyCentered" />
  1345.         <Trigger>
  1346.             <Research Id="Processing2" State="Completed" />
  1347.             <HasItem Type="Ingot" Subtype="VeganFood" Count="20" Consume="true" />
  1348.         </Trigger>
  1349.     </Ob_ResearchDefinition>
  1350.  
  1351.     <Ob_ResearchDefinition Id="Processing4" >
  1352.         <DisplayName>Processing 4</DisplayName>
  1353.         <Description>
  1354.         ... Description is work in progress ...
  1355.         </Description>
  1356.         <Unlock Type="Reactor" Subtype="SmallBlockSmallGenerator" />
  1357.         <Unlock Type="Reactor" Subtype="LargeBlockSmallGenerator" />
  1358.  
  1359.         <Unlock Type="ShipWelder" Subtype="TwinSmallWelder" />
  1360.         <Unlock Type="ShipWelder" Subtype="TwinWelder" />
  1361.         <Trigger>
  1362.             <Research Id="Processing3" State="Completed" />
  1363.             <HasItem Type="Ingot" Subtype="SpiderOmelette" Count="10" Consume="true" />
  1364.             <HasItem Type="Ingot" Subtype="SpiderMeal" Count="10" Consume="true" />
  1365.         </Trigger>
  1366.     </Ob_ResearchDefinition>
  1367.  
  1368.     <Ob_ResearchDefinition Id="Processing5" >
  1369.         <DisplayName>Processing 5</DisplayName>
  1370.         <Description>
  1371.         ... Description is work in progress ...
  1372.         </Description>
  1373.         <Unlock Type="Reactor" Subtype="SmallBlockLargeGenerator" />
  1374.         <Unlock Type="Reactor" Subtype="LargeBlockLargeGenerator" />
  1375.  
  1376.         <Unlock Type="ShipGrinder" Subtype="TwinGrinder" />
  1377.         <Unlock Type="ShipGrinder" Subtype="TwinSmallGrinder" />
  1378.         <Trigger>
  1379.             <Research Id="Processing4" State="Completed" />
  1380.             <HasItem Type="Ingot" Subtype="LuxuryMeal" Count="20" Consume="true" />
  1381.         </Trigger>
  1382.     </Ob_ResearchDefinition>
  1383.  
  1384.  
  1385.  
  1386.  
  1387.  
  1388.     <Ob_ResearchDefinition Id="Warfare1" >
  1389.         <DisplayName>Warfare 1</DisplayName>
  1390.         <Description>
  1391.         ... Description is work in progress ...
  1392.         </Description>
  1393.         <Unlock Type="Decoy" Subtype="LargeDecoy" />
  1394.         <Unlock Type="Decoy" Subtype="SmallDecoy" />
  1395.  
  1396.         <Unlock Type="InteriorTurret" Subtype="LargeInteriorTurret" />
  1397.  
  1398.         <Unlock Type="SmallGatlingGun" Subtype="" />
  1399.         <Trigger>
  1400.             <Research Id="Mechanics" State="Completed" />
  1401.             <Interact>
  1402.                 <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinderItem" />
  1403.                 <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder2Item" />
  1404.                 <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder3Item" />
  1405.                 <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder4Item" />
  1406.                 <BlockInteractTarget Type="Decoy" Subtype="LargeDecoy" />
  1407.                 <BlockInteractTarget Type="Decoy" Subtype="SmallDecoy" />
  1408.                 <BlockInteractTarget Type="InteriorTurret" Subtype="LargeInteriorTurret" />
  1409.                 <BlockInteractTarget Type="SmallGatlingGun" Subtype="" />
  1410.                 <GameControlId>PRIMARY_TOOL_ACTION</GameControlId>
  1411.             </Interact>
  1412.         </Trigger>
  1413.     </Ob_ResearchDefinition>
  1414.  
  1415.     <Ob_ResearchDefinition Id="Warfare2" >
  1416.         <DisplayName>Warfare 2</DisplayName>
  1417.         <Description>
  1418.         ... Description is work in progress ...
  1419.         </Description>
  1420.         <Unlock Type="LargeGatlingTurret" Subtype="" />
  1421.         <Unlock Type="LargeGatlingTurret" Subtype="SmallGatlingTurret" />
  1422.  
  1423.         <Unlock Type="Warhead" Subtype="LargeWarhead" />
  1424.         <Unlock Type="Warhead" Subtype="SmallWarhead" />
  1425.         <Trigger>
  1426.             <Research Id="Warfare1" State="Completed" />
  1427.             <Research Id="Magnesium" State="Completed" />
  1428.             <Interact>
  1429.                 <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinderItem" />
  1430.                 <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder2Item" />
  1431.                 <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder3Item" />
  1432.                 <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder4Item" />
  1433.                 <BlockInteractTarget Type="Decoy" Subtype="LargeDecoy" />
  1434.                 <BlockInteractTarget Type="Decoy" Subtype="SmallDecoy" />
  1435.                 <BlockInteractTarget Type="InteriorTurret" Subtype="LargeInteriorTurret" />
  1436.                 <BlockInteractTarget Type="SmallGatlingGun" Subtype="" />
  1437.                 <GameControlId>PRIMARY_TOOL_ACTION</GameControlId>
  1438.             </Interact>
  1439.         </Trigger>
  1440.     </Ob_ResearchDefinition>
  1441.  
  1442.     <Ob_ResearchDefinition Id="Warfare3" >
  1443.         <DisplayName>Warfare 3</DisplayName>
  1444.         <Description>
  1445.         ... Description is work in progress ...
  1446.         </Description>
  1447.         <Unlock Type="InteriorTurret" Subtype="CythonLargeBlockSmallPlasmaTurret" />
  1448.         <Unlock Type="InteriorTurret" Subtype="CythonLargeBlockSmallLaserTurret" />
  1449.         <Trigger>
  1450.             <Research Id="Warfare2" State="Completed" />
  1451.             <Research Id="Gold" State="Completed" />
  1452.             <Interact>
  1453.                 <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinderItem" />
  1454.                 <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder2Item" />
  1455.                 <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder3Item" />
  1456.                 <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder4Item" />
  1457.                 <BlockInteractTarget Type="InteriorTurret" Subtype="CythonLargeBlockSmallPlasmaTurret" />
  1458.                 <BlockInteractTarget Type="InteriorTurret" Subtype="CythonLargeBlockSmallLaserTurret" />
  1459.                 <GameControlId>PRIMARY_TOOL_ACTION</GameControlId>
  1460.             </Interact>
  1461.         </Trigger>
  1462.     </Ob_ResearchDefinition>
  1463.  
  1464.     <Ob_ResearchDefinition Id="Warfare4" >
  1465.         <DisplayName>Warfare 4</DisplayName>
  1466.         <Description>
  1467.         ... Description is work in progress ...
  1468.         </Description>
  1469.         <Unlock Type="SmallMissileLauncher" Subtype="" />
  1470.         <Unlock Type="SmallMissileLauncher" Subtype="LargeMissileLauncher" />
  1471.  
  1472.         <Unlock Type="SmallMissileLauncherReload" Subtype="SmallRocketLauncherReload" />
  1473.  
  1474.         <Unlock Type="LargeMissileTurret" Subtype="" />
  1475.         <Unlock Type="LargeMissileTurret" Subtype="SmallMissileTurret" />
  1476.         <Trigger>
  1477.             <Research Id="Warfare3" State="Completed" />
  1478.             <Research Id="Uranium" State="Completed" />
  1479.             <Interact>
  1480.                 <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinderItem" />
  1481.                 <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder2Item" />
  1482.                 <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder3Item" />
  1483.                 <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder4Item" />
  1484.                 <BlockInteractTarget Type="SmallMissileLauncher" Subtype="" />
  1485.                 <BlockInteractTarget Type="SmallMissileLauncher" Subtype="LargeMissileLauncher" />
  1486.                 <BlockInteractTarget Type="SmallMissileLauncherReload" Subtype="SmallRocketLauncherReload" />
  1487.                 <BlockInteractTarget Type="LargeMissileTurret" Subtype="" />
  1488.                 <BlockInteractTarget Type="LargeMissileTurret" Subtype="SmallMissileTurret" />
  1489.                 <GameControlId>PRIMARY_TOOL_ACTION</GameControlId>
  1490.             </Interact>
  1491.         </Trigger>
  1492.     </Ob_ResearchDefinition>
  1493.  
  1494.     <Ob_ResearchDefinition Id="Warfare5" >
  1495.         <DisplayName>Warfare 5</DisplayName>
  1496.         <Description>
  1497.         ... Description is work in progress ...
  1498.         </Description>
  1499.         <Unlock Type="UpgradeModule" Subtype="ShieldFluxCoil" />
  1500.         <Trigger>
  1501.             <Research Id="Warfare4" State="Completed" />
  1502.             <Research Id="Platinum" State="Completed" />
  1503.             <Interact>
  1504.                 <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinderItem" />
  1505.                 <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder2Item" />
  1506.                 <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder3Item" />
  1507.                 <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder4Item" />
  1508.                 <BlockInteractTarget Type="UpgradeModule" Subtype="ShieldFluxCoil" />
  1509.                 <GameControlId>PRIMARY_TOOL_ACTION</GameControlId>
  1510.             </Interact>
  1511.         </Trigger>
  1512.     </Ob_ResearchDefinition>
  1513.  
  1514.  
  1515.  
  1516.  
  1517.  
  1518.  
  1519.  
  1520.     <Ob_ResearchDefinition Id="Admin" >
  1521.         <DisplayName>Start</DisplayName>
  1522.         <Description>
  1523.         ... Description is work in progress ...
  1524.         </Description>
  1525.         <Unlock Type="LargeMissileTurret" Subtype="LB_EngineerTurret" />
  1526.         <Unlock Type="LargeMissileTurret" Subtype="Phar_EngineerTurret" />
  1527.         <Unlock Type="LargeMissileTurret" Subtype="Badger_EngineerTurret" />
  1528.         <Unlock Type="LargeMissileTurret" Subtype="Cow_EngineerTurret" />
  1529.         <Unlock Type="LargeMissileTurret" Subtype="Carpet_EngineerTurret" />
  1530.         <Unlock Type="LargeMissileTurret" Subtype="Crocodile_EngineerTurret" />
  1531.         <Unlock Type="LargeMissileTurret" Subtype="DigiCam_EngineerTurret" />
  1532.         <Unlock Type="LargeMissileTurret" Subtype="Disco_EngineerTurret" />
  1533.         <Unlock Type="LargeMissileTurret" Subtype="Emissive_EngineerTurret" />
  1534.         <Unlock Type="LargeMissileTurret" Subtype="Frozen_EngineerTurret" />
  1535.         <Unlock Type="LargeMissileTurret" Subtype="Glamour_EngineerTurret" />
  1536.         <Unlock Type="LargeMissileTurret" Subtype="Golden_EngineerTurret" />
  1537.         <Unlock Type="LargeMissileTurret" Subtype="Graffiti_EngineerTurret" />
  1538.         <Unlock Type="LargeMissileTurret" Subtype="Hazmat_EngineerTurret" />
  1539.         <Unlock Type="LargeMissileTurret" Subtype="Hexagon_EngineerTurret" />
  1540.         <Unlock Type="LargeMissileTurret" Subtype="KeenPajamas_EngineerTurret" />
  1541.         <Unlock Type="LargeMissileTurret" Subtype="KidsPajamas_EngineerTurret" />
  1542.         <Unlock Type="LargeMissileTurret" Subtype="Lava_EngineerTurret" />
  1543.         <Unlock Type="LargeMissileTurret" Subtype="Leopard_EngineerTurret" />
  1544.         <Unlock Type="LargeMissileTurret" Subtype="Medieval_EngineerTurret" />
  1545.         <Unlock Type="LargeMissileTurret" Subtype="Metallic_EngineerTurret" />
  1546.         <Unlock Type="LargeMissileTurret" Subtype="Mummy_EngineerTurret" />
  1547.         <Unlock Type="LargeMissileTurret" Subtype="Newspaper_EngineerTurret" />
  1548.         <Unlock Type="LargeMissileTurret" Subtype="Policeman_EngineerTurret" />
  1549.         <Unlock Type="LargeMissileTurret" Subtype="Prisoner_EngineerTurret" />
  1550.         <Unlock Type="LargeMissileTurret" Subtype="Racing_EngineerTurret" />
  1551.         <Unlock Type="LargeMissileTurret" Subtype="Rainbow_EngineerTurret" />
  1552.         <Unlock Type="LargeMissileTurret" Subtype="Skeleton_EngineerTurret" />
  1553.         <Unlock Type="LargeMissileTurret" Subtype="Slime_EngineerTurret" />
  1554.         <Unlock Type="LargeMissileTurret" Subtype="Terracotta_EngineerTurret" />
  1555.         <Unlock Type="LargeMissileTurret" Subtype="Veteran_EngineerTurret" />
  1556.         <Unlock Type="LargeMissileTurret" Subtype="Wood_EngineerTurret" />
  1557.         <Unlock Type="LargeMissileTurret" Subtype="Zebra_EngineerTurret" />
  1558.         <Unlock Type="LargeMissileTurret" Subtype="Zombie_EngineerTurret" />
  1559.  
  1560.         <Unlock Type="CubeBlock" Subtype="straight_catwalk" />
  1561.         <Unlock Type="CubeBlock" Subtype="catwalk_stairs" />
  1562.         <Unlock Type="CubeBlock" Subtype="corner_catwalk" />
  1563.         <Unlock Type="CubeBlock" Subtype="flat_catwalk" />
  1564.         <Unlock Type="CubeBlock" Subtype="open_catwalk" />
  1565.         <Unlock Type="CubeBlock" Subtype="small_corner_catwalk" />
  1566.         <Unlock Type="CubeBlock" Subtype="INV_flat_catwalk" />
  1567.  
  1568.         <Unlock Type="CryoChamber" Subtype="LargeBlockCryoChamber" />
  1569.         <Trigger>
  1570.             <HasItem Type="Component" Subtype="SpiderEgg" Count="10" Consume="false" />
  1571.         </Trigger>
  1572.     </Ob_ResearchDefinition>
  1573.  
  1574.  
  1575. </ArrayOfOb_ResearchDefinition>
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