Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- <?xml version="1.0" encoding="utf-16"?>
- <ArrayOfOb_ResearchDefinition xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
- <Ob_ResearchDefinition Id="Start" >
- <DisplayName>Start</DisplayName>
- <Description>
- This is a research mod. Instructions
- - '!research': show help.
- - '!research in-progress': show list of ongoing researches.
- - '!research info <researchName>': show full information about any research.
- Research tree has 4 sections (and 3 branches within) with specific focus:
- - Materials: find new ores!
- - Logistics: explore remoteness! (Connectivity, Transportation, Basebuilding)
- - Mechanics: handle effectiveness! (Structure, Processing, Warfare)
- - Tech: tame complexity! (Manipulation, Automation, Augmentation)
- You should grab the required tools to unlock those sections, and learn more.
- P.S. Full research tree is available at https:
- ---
- This world has three factions, all represented by Game Master (aka Zeus):
- - MOO Monarch O'h Onour - has conqured the galaxy and the only enemy left
- are the rebels within itself.
- - FTW Freedom, Tolerance and Willpower - movement within monarchy that aim
- to overthrow Monarch and nurture social evolution into peaceful anarchy.
- - MTC Miner and Trader Corporation - speaks only money. Neutral with both
- Monarch and movement. Also happily pays pirate's "non-agression contract".
- Also, there's pirates, nomads and other less organized groups.
- GM will give you various open-ended quests from them over time. Its up to you
- how you resolve them and steer the fate of galaxy.
- </Description>
- <Trigger>
- <HasItem Type="Ore" Subtype="Ice" Count="1" Consume="true" />
- </Trigger>
- </Ob_ResearchDefinition>
- <Ob_ResearchDefinition Id="Materials" >
- <DisplayName>Materials</DisplayName>
- <Description>
- Basic lifecycle of everything goes like this:
- ore -> ingot -> component -> block -> ka-boom
- Everything starts with drilling ores, and ores are underground in three layers:
- around 100m-ish, around 500m-ish and around 1200m-ish. The deeper the more!
- - Stone: everywhere in abundance
- - Ice: surface and lakes, planets and moons
- - Iron: all layers, everywhere
- - Nickel: shallow layer, planets and moons
- - Silicon: shallow layer, planets and moons
- - Cobalt: mid and deep layer, earth only
- - Magnesium: deep layer, earth and non-moon moons
- - Silver: mid layer, moons and asteroids
- - Gold: deep layer, moons
- - Platinum: deep layer, Mars only
- - Uranium: deep layer, Alien only
- Unlocked recipe translations:
- - Iron, Nickel and Silicon ore refining into ingots
- </Description>
- <Unlock Type="BlueprintDefinition" Subtype="IronOreToIngot" />
- <Unlock Type="BlueprintDefinition" Subtype="NickelOreToIngot" />
- <Unlock Type="BlueprintDefinition" Subtype="SiliconOreToIngot" />
- <Trigger>
- <Research Id="Start" State="Completed" />
- <HasItem Type="PhysicalGunObject" Subtype="HandDrillItem" Count="1" Consume="true" />
- </Trigger>
- </Ob_ResearchDefinition>
- <Ob_ResearchDefinition Id="Logistics" >
- <DisplayName>Logistics</DisplayName>
- <Description>
- Logistics section has three branches: Connectivity, Transportation and Basebuilding.
- You are advised to unlock first basebuilding research ASAP, right after first structure
- branch research in Mechanics section to start building your first base.
- </Description>
- <Unlock Type="InteriorLight" Subtype="SmallLight" />
- <Unlock Type="InteriorLight" Subtype="SmallBlockSmallLight" />
- <Unlock Type="InteriorLight" Subtype="LargeBlockLight_1corner" />
- <Unlock Type="InteriorLight" Subtype="LargeBlockLight_2corner" />
- <Unlock Type="InteriorLight" Subtype="SmallBlockLight_1corner" />
- <Unlock Type="InteriorLight" Subtype="SmallBlockLight_2corner" />
- <Trigger>
- <Research Id="Start" State="Completed" />
- <HasItem Type="PhysicalGunObject" Subtype="WelderItem" Count="1" Consume="true" />
- </Trigger>
- </Ob_ResearchDefinition>
- <Ob_ResearchDefinition Id="Mechanics" >
- <DisplayName>Mechanics</DisplayName>
- <Description>
- Mechanics consists of three branches, and each progresses a bit differently:
- - Structure: testing requires ammo, and sometimes you need to inspire from examples.
- - Processing: it takes lots of lunchbrakes to invent how to work less
- - Warfare: inspire and steal plans from examples. Caution: dangerous to health.
- You are advised to unlock Processing ASAP to produce required gravel for base.
- </Description>
- <Unlock Type="Refinery" Subtype="Blast Furnace" />
- <Unlock Type="Assembler" Subtype="LargeAssembler" />
- <Unlock Type="Assembler" Subtype="Kitchen" />
- <Unlock Type="Refinery" Subtype="WaterPurifier" />
- <Unlock Type="CubeBlock" Subtype="Concrete5x5Block_Large" />
- <Unlock Type="CubeBlock" Subtype="Concrete3x3Block_Large" />
- <Unlock Type="UpgradeModule" Subtype="LargeEnergyModule" />
- <Unlock Type="SolarPanel" Subtype="LargeBlockSolarPanel" />
- <Unlock Type="SolarPanel" Subtype="SmallBlockSolarPanel" />
- <Trigger>
- <Research Id="Start" State="Completed" />
- <HasItem Type="PhysicalGunObject" Subtype="AutomaticRifleItem" Count="1" Consume="true" />
- </Trigger>
- </Ob_ResearchDefinition>
- <Ob_ResearchDefinition Id="Tech" >
- <DisplayName>Tech</DisplayName>
- <Description>
- Tech consists of threee branches: Automation, Augmentation and Manipulation.
- Each of them requires lots of energy that only Uranium ingots can provide.
- You are advised to hunt unknown signals for uranium, and also look for
- opportunities to trade or steal it. Look after it and don't waste what's precious!
- </Description>
- <Unlock Type="MedicalRoom" Subtype="LargeMedicalRoom" />
- <Unlock Type="ButtonPanel" Subtype="LargeSingleButton" />
- <Unlock Type="TerminalBlock" Subtype="ControlPanel" />
- <Unlock Type="BatteryBlock" Subtype="SmallBlockBatteryBlock" />
- <Unlock Type="BatteryBlock" Subtype="LargeBlockBatteryBlock" />
- <Unlock Type="MotorStator" Subtype="LargeStator" />
- <Unlock Type="MotorStator" Subtype="SmallStator" />
- <Unlock Type="MotorRotor" Subtype="LargeRotor" />
- <Unlock Type="MotorRotor" Subtype="SmallStator" />
- <Trigger>
- <Research Id="Start" State="Completed" />
- <HasItem Type="PhysicalGunObject" Subtype="AngleGrinderItem" Count="1" Consume="true" />
- </Trigger>
- </Ob_ResearchDefinition>
- <Ob_ResearchDefinition Id="Stone" >
- <DisplayName>Stone</DisplayName>
- <Description>
- Stone is abundant and cheap. Useful for making base out of (lots of) concrete.
- Unlock translation: Stone ore refining into ingots.
- </Description>
- <Unlock Type="BlueprintDefinition" Subtype="StoneOreToIngot" />
- <Trigger>
- <Research Id="Materials" State="Completed" />
- <HasItem Type="Ore" Subtype="Stone" Count="1000" Consume="true" />
- </Trigger>
- </Ob_ResearchDefinition>
- <Ob_ResearchDefinition Id="Cobalt" >
- <DisplayName>Cobalt</DisplayName>
- <Description>
- Cobalt is like Iron, but very sturdy. Required in basic engines and heavy armour.
- Unlocked recipe translations:
- - Cobalt ore refining into ingots
- - 2nd level tools
- - Components: Metal grid
- </Description>
- <Unlock Type="BlueprintDefinition" Subtype="CobaltOreToIngot" />
- <Unlock Type="BlueprintDefinition" Subtype="MetalGrid" />
- <Unlock Type="BlueprintDefinition" Subtype="Welder2" />
- <Unlock Type="BlueprintDefinition" Subtype="AngleGrinder2" />
- <Unlock Type="BlueprintDefinition" Subtype="PreciseAutomaticRifle" />
- <Trigger>
- <Research Id="Stone" State="Completed" />
- <HasItem Type="Ore" Subtype="Cobalt" Count="1000" Consume="true" />
- </Trigger>
- </Ob_ResearchDefinition>
- <Ob_ResearchDefinition Id="Silver" >
- <DisplayName>Silver</DisplayName>
- <Description>
- Silver is the key component for medical rooms and reactors.
- Unlocked recipe translations:
- - Silver ore refining into ingots
- - 3nd level tools and bottles
- - components: Reactor, Medical
- </Description>
- <Unlock Type="BlueprintDefinition" Subtype="SilverOreToIngot" />
- <Unlock Type="BlueprintDefinition" Subtype="Welder3" />
- <Unlock Type="BlueprintDefinition" Subtype="AngleGrinder3" />
- <Unlock Type="BlueprintDefinition" Subtype="HandDrill3" />
- <Unlock Type="BlueprintDefinition" Subtype="OxygenBottle" />
- <Unlock Type="BlueprintDefinition" Subtype="HydrogenBottle" />
- <Unlock Type="BlueprintDefinition" Subtype="ReactorComponent" />
- <Unlock Type="BlueprintDefinition" Subtype="MedicalComponent" />
- <Trigger>
- <Research Id="Cobalt" State="Completed" />
- <HasItem Type="Ore" Subtype="Silver" Count="1000" Consume="true" />
- </Trigger>
- </Ob_ResearchDefinition>
- <Ob_ResearchDefinition Id="Golden" >
- <DisplayName>Golden</DisplayName>
- <Description>
- Gold is required for stuff noone understands, but they work nevertheless.
- Unlocked recipe translations:
- - Gold ore refining into ingots
- - components: Superconductor, Gravity Generator
- </Description>
- <Unlock Type="BlueprintDefinition" Subtype="GoldOreToIngot" />
- <Unlock Type="BlueprintDefinition" Subtype="Superconductor" />
- <Unlock Type="BlueprintDefinition" Subtype="GravityGeneratorComponent" />
- <Unlock Type="Beacon" Subtype="LargeBlockBeacon" />
- <Unlock Type="Beacon" Subtype="SmallBlockBeacon" />
- <Trigger>
- <Research Id="Silver" State="Completed" />
- <HasItem Type="Ore" Subtype="Gold" Count="1000" Consume="true" />
- </Trigger>
- </Ob_ResearchDefinition>
- <Ob_ResearchDefinition Id="Platinum" >
- <DisplayName>Platinum</DisplayName>
- <Description>
- Platinum is like Cobalt, but insane sturdy. Required in ion engines and shield generators.
- Unlocked recipe translations:
- - Platinum ore refining into ingots
- - 4nd level tools
- - components: Thrust, Shield
- </Description>
- <Unlock Type="BlueprintDefinition" Subtype="PlatinumOreToIngot" />
- <Unlock Type="BlueprintDefinition" Subtype="UltimateAutomaticRifle" />
- <Unlock Type="BlueprintDefinition" Subtype="Welder4" />
- <Unlock Type="BlueprintDefinition" Subtype="AngleGrinder4" />
- <Unlock Type="BlueprintDefinition" Subtype="HandDrill4" />
- <Unlock Type="BlueprintDefinition" Subtype="ThrustComponent" />
- <Unlock Type="BlueprintDefinition" Subtype="Shield" />
- <Trigger>
- <Research Id="Golden" State="Completed" />
- <HasItem Type="Ore" Subtype="Platinum" Count="1000" Consume="true" />
- </Trigger>
- </Ob_ResearchDefinition>
- <Ob_ResearchDefinition Id="Magnesium" >
- <DisplayName>Magnesium</DisplayName>
- <Description>
- Magnesium is your gunpowder - pew pew and boom boom.
- Unlocked recipe translations:
- - Magnesium ore refining into ingots
- - Ammo magazine, ammo box and explosives
- </Description>
- <Unlock Type="BlueprintDefinition" Subtype="MagnesiumOreToIngot" />
- <Unlock Type="BlueprintDefinition" Subtype="ExplosivesComponent" />
- <Unlock Type="BlueprintDefinition" Subtype="NATO_5p56x45mmMagazine" />
- <Unlock Type="BlueprintDefinition" Subtype="NATO_25x184mmMagazine" />
- <Trigger>
- <Research Id="Cobalt" State="Completed" />
- <HasItem Type="Ore" Subtype="Magnesium" Count="1000" Consume="true" />
- </Trigger>
- </Ob_ResearchDefinition>
- <Ob_ResearchDefinition Id="Uranium" >
- <DisplayName>Uranium</DisplayName>
- <Description>
- Uranium is pure energy in solid form, and prized exactly as exotic it sounds.
- Unlocked recipe translations:
- - Uranium ore refining into ingots
- - Missile ammo
- </Description>
- <Unlock Type="BlueprintDefinition" Subtype="UraniumOreToIngot" />
- <Unlock Type="BlueprintDefinition" Subtype="Missile200mm" />
- <Trigger>
- <Research Id="Magnesium" State="Completed" />
- <HasItem Type="Ore" Subtype="Uranium" Count="1000" Consume="true" />
- </Trigger>
- </Ob_ResearchDefinition>
- <Ob_ResearchDefinition Id="Connectivity1" >
- <DisplayName>Connectivity 1</DisplayName>
- <Description>
- ... Description is work in progress ...
- </Description>
- <Unlock Type="ReflectorLight" Subtype="LargeBlockFrontLight" />
- <Unlock Type="ReflectorLight" Subtype="SmallBlockFrontLight" />
- <Unlock Type="ReflectorLight" Subtype="LargeBlockFrontHighPowerLight" />
- <Unlock Type="ReflectorLight" Subtype="SmallBlockFrontHighPowerLight" />
- <Trigger>
- <Research Id="Logistics" State="Completed" />
- <HasItem Type="Ingot" Subtype="Silicon" Count="8000" Consume="true" />
- </Trigger>
- </Ob_ResearchDefinition>
- <Ob_ResearchDefinition Id="Connectivity2" >
- <DisplayName>Connectivity 2</DisplayName>
- <Description>
- ... Description is work in progress ...
- </Description>
- <Unlock Type="RadioAntenna" Subtype="LargeBlockRadioAntenna" />
- <Unlock Type="RadioAntenna" Subtype="SmallBlockRadioAntenna" />
- <Trigger>
- <Research Id="Connectivity1" State="Completed" />
- <HasItem Type="Ingot" Subtype="Nickel" Count="3000" Consume="true" />
- </Trigger>
- </Ob_ResearchDefinition>
- <Ob_ResearchDefinition Id="Connectivity3" >
- <DisplayName>Connectivity 3</DisplayName>
- <Description>
- ... Description is work in progress ...
- </Description>
- <Unlock Type="Beacon" Subtype="LargeBlockBeacon" />
- <Unlock Type="Beacon" Subtype="SmallBlockBeacon" />
- <Trigger>
- <Research Id="Connectivity2" State="Completed" />
- <HasItem Type="Ingot" Subtype="Silver" Count="2000" Consume="true" />
- </Trigger>
- </Ob_ResearchDefinition>
- <Ob_ResearchDefinition Id="Connectivity4" >
- <DisplayName>Connectivity 4</DisplayName>
- <Description>
- ... Description is work in progress ...
- </Description>
- <Unlock Type="LaserAntenna" Subtype="SmallBlockLaserAntenna" />
- <Unlock Type="LaserAntenna" Subtype="LargeBlockLaserAntenna" />
- <Trigger>
- <Research Id="Connectivity3" State="Completed" />
- <HasItem Type="Ingot" Subtype="Gold" Count="1500" Consume="true" />
- </Trigger>
- </Ob_ResearchDefinition>
- <Ob_ResearchDefinition Id="Connectivity5" >
- <DisplayName>Connectivity 5</DisplayName>
- <Description>
- ... Description is work in progress ...
- </Description>
- <Trigger>
- <Research Id="Connectivity4" State="Completed" />
- <HasItem Type="Ingot" Subtype="Platinum" Count="150" Consume="true" />
- </Trigger>
- </Ob_ResearchDefinition>
- <Ob_ResearchDefinition Id="RoverCraft" >
- <DisplayName>RoverCraft</DisplayName>
- <Description>
- ... Description is work in progress ...
- </Description>
- <Unlock Type="Cockpit" Subtype="SmallBlockCockpit" />
- <Unlock Type="Cockpit" Subtype="LargeBlockCockpit" />
- <Unlock Type="MotorSuspension" Subtype="SmallSuspension3x3" />
- <Unlock Type="MotorSuspension" Subtype="SmallSuspension3x3mirrored" />
- <Unlock Type="MotorSuspension" Subtype="Suspension3x3" />
- <Unlock Type="MotorSuspension" Subtype="Suspension3x3mirrored" />
- <Unlock Type="Wheel" Subtype="SmallRealWheel" />
- <Unlock Type="Wheel" Subtype="SmallRealWheelmirrored" />
- <Unlock Type="Wheel" Subtype="RealWheel" />
- <Unlock Type="Wheel" Subtype="RealWheelmirrored" />
- <Unlock Type="Wheel" Subtype="SmallWheel3x3" />
- <Unlock Type="Wheel" Subtype="Wheel3x3" />
- <Unlock Type="MotorSuspension" Subtype="SmallSuspension1x1" />
- <Unlock Type="MotorSuspension" Subtype="SmallSuspension1x1mirrored" />
- <Unlock Type="MotorSuspension" Subtype="Suspension1x1" />
- <Unlock Type="MotorSuspension" Subtype="Suspension1x1mirrored" />
- <Unlock Type="Wheel" Subtype="SmallRealWheel1x1" />
- <Unlock Type="Wheel" Subtype="SmallRealWheel1x1mirrored" />
- <Unlock Type="Wheel" Subtype="RealWheel1x1" />
- <Unlock Type="Wheel" Subtype="RealWheel1x1mirrored" />
- <Unlock Type="Wheel" Subtype="SmallWheel1x1" />
- <Unlock Type="Wheel" Subtype="Wheel1x1" />
- <Unlock Type="MotorSuspension" Subtype="SmallSuspension5x5" />
- <Unlock Type="MotorSuspension" Subtype="SmallSuspension5x5mirrored" />
- <Unlock Type="MotorSuspension" Subtype="Suspension5x5" />
- <Unlock Type="MotorSuspension" Subtype="Suspension5x5mirrored" />
- <Unlock Type="Wheel" Subtype="SmallRealWheel5x5" />
- <Unlock Type="Wheel" Subtype="SmallRealWheel5x5mirrored" />
- <Unlock Type="Wheel" Subtype="RealWheel5x5" />
- <Unlock Type="Wheel" Subtype="RealWheel5x5mirrored" />
- <Unlock Type="Wheel" Subtype="SmallWheel5x5" />
- <Unlock Type="Wheel" Subtype="Wheel5x5" />
- <Unlock Type="ConveyorConnector" Subtype="ConveyorFrameMedium" />
- <Unlock Type="BatteryBlock" Subtype="RB_Battery1x1x1_Small" />
- <Unlock Type="BatteryBlock" Subtype="RB_Battery3x1x1_Small" />
- <Unlock Type="BatteryBlock" Subtype="RB_Battery3x3x1_Small" />
- <Trigger>
- <Research Id="Logistics" State="Completed" />
- <HasItem Type="Ingot" Subtype="Iron" Count="35000" Consume="true" />
- </Trigger>
- </Ob_ResearchDefinition>
- <Ob_ResearchDefinition Id="GlideCraft" >
- <DisplayName>GlideCraft (requires Light Armor)</DisplayName>
- <Description>
- ... Description is work in progress ...
- </Description>
- <Unlock Type="Thrust" Subtype="SmallBlockSmallAtmosphericThrust" />
- <Unlock Type="Thrust" Subtype="LargeBlockSmallAtmosphericThrust" />
- <Unlock Type="TerminalBlock" Subtype="Small_Flap_Straight" />
- <Unlock Type="TerminalBlock" Subtype="Small_Elevator_Straight" />
- <Unlock Type="TerminalBlock" Subtype="Small_Rudder_Straight" />
- <Unlock Type="Gyro" Subtype="SmallBlockAFM" />
- <Unlock Type="Gyro" Subtype="LargeBlockAFM" />
- <Unlock Type="BlueprintDefinition" Subtype="Canvas" />
- <Unlock Type="Parachute" Subtype="LgParachute" />
- <Unlock Type="Parachute" Subtype="SmParachute" />
- <Unlock Type="Cockpit" Subtype="DBSmallBlockFighterCockpit" />
- <Unlock Type="TerminalBlock" Subtype="Small_Flap_Straight_Centered" />
- <Unlock Type="TerminalBlock" Subtype="Small_Elevator_Straight_Centered" />
- <Unlock Type="TerminalBlock" Subtype="Small_2x1_Control_Centered" />
- <Unlock Type="TerminalBlock" Subtype="Small_2x1_Control_Flat" />
- <Unlock Type="TerminalBlock" Subtype="Small_Rudder_Straight_Flat" />
- <Unlock Type="CubeBlock" Subtype="SmallBlockArmorSlope2Tip" />
- <Unlock Type="CubeBlock" Subtype="SmallBlockArmorSlope2Base" />
- <Unlock Type="CubeBlock" Subtype="SmallBlockArmorCorner2Base" />
- <Unlock Type="CubeBlock" Subtype="SmallBlockArmorCorner2Tip" />
- <Unlock Type="CubeBlock" Subtype="SmallBlockArmorInvCorner2Base" />
- <Unlock Type="CubeBlock" Subtype="SmallBlockArmorInvCorner2Tip" />
- <Unlock Type="CubeBlock" Subtype="LargeBlockArmorSlope2Tip" />
- <Unlock Type="CubeBlock" Subtype="LargeBlockArmorSlope2Base" />
- <Unlock Type="CubeBlock" Subtype="LargeBlockArmorCorner2Base" />
- <Unlock Type="CubeBlock" Subtype="LargeBlockArmorCorner2Tip" />
- <Unlock Type="CubeBlock" Subtype="LargeBlockArmorInvCorner2Base" />
- <Unlock Type="CubeBlock" Subtype="LargeBlockArmorInvCorner2Tip" />
- <Unlock Type="ConveyorConnector" Subtype="ConveyorTubeSmall" />
- <Unlock Type="ConveyorConnector" Subtype="ConveyorTubeSmallCurved" />
- <Unlock Type="Conveyor" Subtype="SmallShipConveyorHub" />
- <Unlock Type="CargoContainer" Subtype="SmallBlockSmallContainer" />
- <Unlock Type="CargoContainer" Subtype="LargeBlockSmallContainer" />
- <Trigger>
- <Research Id="RoverCraft" State="Completed" />
- <HasItem Type="Ingot" Subtype="Silicon" Count="8000" Consume="true" />
- </Trigger>
- </Ob_ResearchDefinition>
- <Ob_ResearchDefinition Id="HoverCraft" >
- <DisplayName>HoverCraft (requires Cobalt)</DisplayName>
- <Description>
- ... Description is work in progress ...
- </Description>
- <Unlock Type="Gyro" Subtype="SmallBlockGyro" />
- <Unlock Type="Gyro" Subtype="LargeBlockGyro" />
- <Unlock Type="LandingGear" Subtype="SmallBlockLandingGear" />
- <Unlock Type="LandingGear" Subtype="LargeBlockLandingGear" />
- <Unlock Type="Thrust" Subtype="SmallBlockLargeAtmosphericThrust" />
- <Unlock Type="Thrust" Subtype="LargeBlockLargeAtmosphericThrust" />
- <Unlock Type="CubeBlock" Subtype="SmallHeavyBlockArmorSlope2Base" />
- <Unlock Type="CubeBlock" Subtype="SmallHeavyBlockArmorSlope2Tip" />
- <Unlock Type="CubeBlock" Subtype="SmallHeavyBlockArmorCorner2Base" />
- <Unlock Type="CubeBlock" Subtype="SmallHeavyBlockArmorCorner2Tip" />
- <Unlock Type="CubeBlock" Subtype="SmallHeavyBlockArmorInvCorner2Tip" />
- <Unlock Type="CubeBlock" Subtype="SmallHeavyBlockArmorInvCorner2Base" />
- <Unlock Type="CubeBlock" Subtype="LargeHeavyBlockArmorSlope2Base" />
- <Unlock Type="CubeBlock" Subtype="LargeHeavyBlockArmorSlope2Tip" />
- <Unlock Type="CubeBlock" Subtype="LargeHeavyBlockArmorCorner2Base" />
- <Unlock Type="CubeBlock" Subtype="LargeHeavyBlockArmorCorner2Tip" />
- <Unlock Type="CubeBlock" Subtype="LargeHeavyBlockArmorInvCorner2Tip" />
- <Unlock Type="CubeBlock" Subtype="LargeHeavyBlockArmorInvCorner2Base" />
- <Trigger>
- <Research Id="GlideCraft" State="Completed" />
- <HasItem Type="Ingot" Subtype="Nickel" Count="3000" Consume="true" />
- </Trigger>
- </Ob_ResearchDefinition>
- <Ob_ResearchDefinition Id="StarCraft" >
- <DisplayName>StarCraft</DisplayName>
- <Description>
- ... Description is work in progress ...
- </Description>
- <Unlock Type="AdvancedDoor" Subtype="Hatch_Cube" />
- <Unlock Type="Thrust" Subtype="SmallBlockSmallHydrogenThrust" />
- <Unlock Type="Thrust" Subtype="SmallBlockLargeHydrogenThrust" />
- <Unlock Type="OxygenTank" Subtype="SmallHydrogenTank" />
- <Unlock Type="OxygenTank" Subtype="LargeHydrogenTank" />
- <Unlock Type="OxygenGenerator" Subtype="OxygenGeneratorSmall" />
- <Unlock Type="OxygenGenerator" Subtype="" />
- <Unlock Type="Thrust" Subtype="LargeBlockSmallHydrogenThrust" />
- <Unlock Type="Thrust" Subtype="LargeBlockLargeHydrogenThrust" />
- <Unlock Type="OxygenTank" Subtype="OxygenTankSmall" />
- <Unlock Type="OxygenTank" Subtype="" />
- <Unlock Type="CargoContainer" Subtype="SmallBlockMediumContainer" />
- <Trigger>
- <Research Id="HoverCraft" State="Completed" />
- <HasItem Type="Ingot" Subtype="Cobalt" Count="3000" Consume="true" />
- </Trigger>
- </Ob_ResearchDefinition>
- <Ob_ResearchDefinition Id="VoidCraft" >
- <DisplayName>VoidCraft</DisplayName>
- <Description>
- ... Description is work in progress ...
- </Description>
- <Unlock Type="Thrust" Subtype="SmallBlockSmallThrust" />
- <Unlock Type="Thrust" Subtype="LargeBlockSmallThrust" />
- <Unlock Type="Thrust" Subtype="SmallBlockLargeThrust" />
- <Unlock Type="Thrust" Subtype="LargeBlockLargeThrust" />
- <Unlock Type="Cockpit" Subtype="AzCockpitSmallOpen" />
- <Unlock Type="Cockpit" Subtype="AzCockpitLargeOpen" />
- <Unlock Type="Cockpit" Subtype="AzCockpitLargeOpenLeftPlacement" />
- <Unlock Type="Cockpit" Subtype="AzCockpitLargeOpenRight" />
- <Trigger>
- <Research Id="StarCraft" State="Completed" />
- <HasItem Type="Ingot" Subtype="Platinum" Count="100" Consume="true" />
- </Trigger>
- </Ob_ResearchDefinition>
- <Ob_ResearchDefinition Id="BunkerBase" >
- <DisplayName>BunkerBase</DisplayName>
- <Description>
- ... Description is work in progress ...
- </Description>
- <Unlock Type="Door" Subtype="" />
- <Unlock Type="TerminalBlock" Subtype="LargeShipUsableLadder" />
- <Unlock Type="AdvancedDoor" Subtype="LargeShipUsableLadderRetractable" />
- <Unlock Type="TerminalBlock" Subtype="SmallShipUsableLadder" />
- <Unlock Type="TerminalBlock" Subtype="SmallShipUsableLadderSegment" />
- <Unlock Type="AdvancedDoor" Subtype="SmallShipUsableLadderRetractable" />
- <Unlock Type="Cockpit" Subtype="PassengerSeatLarge" />
- <Unlock Type="Cockpit" Subtype="PassengerSeatSmall" />
- <Unlock Type="CubeBlock" Subtype="LargeRamp" />
- <Unlock Type="CubeBlock" Subtype="LargeStairs" />
- <Unlock Type="Conveyor" Subtype="LargeBlockConveyor" />
- <Unlock Type="ConveyorConnector" Subtype="ConveyorTube" />
- <Unlock Type="ConveyorConnector" Subtype="ConveyorTubeCurved" />
- <Unlock Type="Conveyor" Subtype="SmallBlockConveyor" />
- <Unlock Type="ConveyorConnector" Subtype="ConveyorTubeMedium" />
- <Unlock Type="ConveyorConnector" Subtype="ConveyorTubeCurvedMedium" />
- <Unlock Type="CargoContainer" Subtype="SmallBlockLargeContainer" />
- <Unlock Type="CargoContainer" Subtype="LargeBlockLargeContainer" />
- <Unlock Type="CubeBlock" Subtype="LargeSteelCatwalk" />
- <Unlock Type="CubeBlock" Subtype="LargeSteelCatwalk2Sides" />
- <Unlock Type="CubeBlock" Subtype="LargeSteelCatwalkCorner" />
- <Unlock Type="CubeBlock" Subtype="LargeSteelCatwalkPlate" />
- <Unlock Type="CubeBlock" Subtype="Large_SC_Catwalk_Corner" />
- <Unlock Type="CubeBlock" Subtype="Large_SC_Catwalk_CornerL" />
- <Unlock Type="CubeBlock" Subtype="Large_SC_Catwalk_CornerPost" />
- <Unlock Type="CubeBlock" Subtype="Large_SC_Catwalk_CornerR" />
- <Unlock Type="CubeBlock" Subtype="Large_SC_Catwalk_End" />
- <Unlock Type="CubeBlock" Subtype="Large_SC_Catwalk_Open" />
- <Unlock Type="CubeBlock" Subtype="Large_SC_Catwalk_Posts1" />
- <Unlock Type="CubeBlock" Subtype="Large_SC_Catwalk_Posts2Op" />
- <Unlock Type="CubeBlock" Subtype="Large_SC_Catwalk_Posts2S" />
- <Unlock Type="CubeBlock" Subtype="Large_SC_Catwalk_Posts3" />
- <Unlock Type="CubeBlock" Subtype="Large_SC_Catwalk_Posts4" />
- <Unlock Type="CubeBlock" Subtype="Large_SC_Catwalk_Straight" />
- <Unlock Type="CubeBlock" Subtype="Large_SC_Catwalk_T" />
- <Unlock Type="CubeBlock" Subtype="Large_SC_Catwalk_Wall" />
- <Unlock Type="CubeBlock" Subtype="Large_SC_Catwalk_Ramp_2x_Both" />
- <Unlock Type="CubeBlock" Subtype="Large_SC_Catwalk_Ramp_2x_Left" />
- <Unlock Type="CubeBlock" Subtype="Large_SC_Catwalk_Ramp_2x_Right" />
- <Unlock Type="CubeBlock" Subtype="Large_SC_Catwalk_Ramp_2x_Open" />
- <Unlock Type="CubeBlock" Subtype="Large_SC_Catwalk_Stair_1x_Both" />
- <Unlock Type="CubeBlock" Subtype="Large_SC_Catwalk_Stair_1x_Left" />
- <Unlock Type="CubeBlock" Subtype="Large_SC_Catwalk_Stair_1x_Right" />
- <Unlock Type="CubeBlock" Subtype="Large_SC_Catwalk_Stair_1x_Open" />
- <Unlock Type="CubeBlock" Subtype="LargeCoverWall" />
- <Unlock Type="CubeBlock" Subtype="LargeCoverWallHalf" />
- <Trigger>
- <Research Id="Logistics" State="Completed" />
- <HasItem Type="Ingot" Subtype="Stone" Count="30000" Consume="true" />
- </Trigger>
- </Ob_ResearchDefinition>
- <Ob_ResearchDefinition Id="LandBase" >
- <DisplayName>LandBase</DisplayName>
- <Description>
- ... Description is work in progress ...
- </Description>
- <Unlock Type="AirtightSlideDoor" Subtype="LargeBlockSlideDoor" />
- <Unlock Type="Collector" Subtype="CollectorSmall" />
- <Unlock Type="Collector" Subtype="Collector" />
- <Unlock Type="Cockpit" Subtype="AzPassengerSeatSmall" />
- <Unlock Type="Cockpit" Subtype="AzPassengerSeatLarge" />
- <Unlock Type="Cockpit" Subtype="AzPassengerCockpitSmall" />
- <Unlock Type="Cockpit" Subtype="AzPassengerCockpitLarge" />
- <Unlock Type="Cockpit" Subtype="AzPassengerSeatSmallOffset" />
- <Unlock Type="Cockpit" Subtype="AzPassengerSeatLargeOffset" />
- <Unlock Type="CubeBlock" Subtype="LargeWindowSquare" />
- <Unlock Type="CubeBlock" Subtype="LargeWindowEdge" />
- <Unlock Type="CubeBlock" Subtype="Window3x3Flat" />
- <Unlock Type="CubeBlock" Subtype="Window3x3FlatInv" />
- <Unlock Type="CubeBlock" Subtype="Window2x3Flat" />
- <Unlock Type="CubeBlock" Subtype="Window2x3FlatInv" />
- <Unlock Type="CubeBlock" Subtype="Window1x2Slope" />
- <Unlock Type="CubeBlock" Subtype="Window1x2SideLeft" />
- <Unlock Type="CubeBlock" Subtype="Window1x2SideLeftInv" />
- <Unlock Type="CubeBlock" Subtype="Window1x2SideRight" />
- <Unlock Type="CubeBlock" Subtype="Window1x2SideRightInv" />
- <Unlock Type="CubeBlock" Subtype="Window1x2Face" />
- <Unlock Type="CubeBlock" Subtype="Window1x2Inv" />
- <Unlock Type="CubeBlock" Subtype="Window1x2Flat" />
- <Unlock Type="CubeBlock" Subtype="Window1x2FlatInv" />
- <Unlock Type="CubeBlock" Subtype="Window1x1Slope" />
- <Unlock Type="CubeBlock" Subtype="Window1x1Face" />
- <Unlock Type="CubeBlock" Subtype="Window1x1Inv" />
- <Unlock Type="CubeBlock" Subtype="Window1x1Flat" />
- <Unlock Type="CubeBlock" Subtype="Window1x1FlatInv" />
- <Unlock Type="CubeBlock" Subtype="Window1x1Side" />
- <Unlock Type="CubeBlock" Subtype="Window1x1SideInv" />
- <Trigger>
- <Research Id="BunkerBase" State="Completed" />
- <HasItem Type="Ingot" Subtype="Iron" Count="150000" Consume="true" />
- </Trigger>
- </Ob_ResearchDefinition>
- <Ob_ResearchDefinition Id="OrbitalBase" >
- <DisplayName>OrbitalBase</DisplayName>
- <Description>
- ... Description is work in progress ...
- </Description>
- <Unlock Type="AdvancedDoor" Subtype="AirlockBlock_Large" />
- <Unlock Type="AdvancedDoor" Subtype="ArmoresAirlockBlock_Large" />
- <Unlock Type="Passage" Subtype="" />
- <Unlock Type="AirVent" Subtype="SmallAirVent" />
- <Unlock Type="AirVent" Subtype="" />
- <Unlock Type="CubeBlock" Subtype="LargeInteriorPillar" />
- <Unlock Type="CubeBlock" Subtype="LargeBlockInteriorWall" />
- <Unlock Type="CubeBlock" Subtype="Large_Letter_0" />
- <Unlock Type="CubeBlock" Subtype="Large_Letter_1" />
- <Unlock Type="CubeBlock" Subtype="Large_Letter_2" />
- <Unlock Type="CubeBlock" Subtype="Large_Letter_3" />
- <Unlock Type="CubeBlock" Subtype="Large_Letter_4" />
- <Unlock Type="CubeBlock" Subtype="Large_Letter_5" />
- <Unlock Type="CubeBlock" Subtype="Large_Letter_6" />
- <Unlock Type="CubeBlock" Subtype="Large_Letter_7" />
- <Unlock Type="CubeBlock" Subtype="Large_Letter_8" />
- <Unlock Type="CubeBlock" Subtype="Large_Letter_9" />
- <Unlock Type="CubeBlock" Subtype="Large_Letter_A" />
- <Unlock Type="CubeBlock" Subtype="Large_Letter_B" />
- <Unlock Type="CubeBlock" Subtype="Large_Letter_C" />
- <Unlock Type="CubeBlock" Subtype="Large_Letter_D" />
- <Unlock Type="CubeBlock" Subtype="Large_Letter_E" />
- <Unlock Type="CubeBlock" Subtype="Large_Letter_F" />
- <Unlock Type="CubeBlock" Subtype="Large_Letter_G" />
- <Unlock Type="CubeBlock" Subtype="Large_Letter_H" />
- <Unlock Type="CubeBlock" Subtype="Large_Letter_I" />
- <Unlock Type="CubeBlock" Subtype="Large_Letter_J" />
- <Unlock Type="CubeBlock" Subtype="Large_Letter_K" />
- <Unlock Type="CubeBlock" Subtype="Large_Letter_L" />
- <Unlock Type="CubeBlock" Subtype="Large_Letter_M" />
- <Unlock Type="CubeBlock" Subtype="Large_Letter_N" />
- <Unlock Type="CubeBlock" Subtype="Large_Letter_O" />
- <Unlock Type="CubeBlock" Subtype="Large_Letter_P" />
- <Unlock Type="CubeBlock" Subtype="Large_Letter_Q" />
- <Unlock Type="CubeBlock" Subtype="Large_Letter_R" />
- <Unlock Type="CubeBlock" Subtype="Large_Letter_S" />
- <Unlock Type="CubeBlock" Subtype="Large_Letter_T" />
- <Unlock Type="CubeBlock" Subtype="Large_Letter_U" />
- <Unlock Type="CubeBlock" Subtype="Large_Letter_V" />
- <Unlock Type="CubeBlock" Subtype="Large_Letter_W" />
- <Unlock Type="CubeBlock" Subtype="Large_Letter_X" />
- <Unlock Type="CubeBlock" Subtype="Large_Letter_Y" />
- <Unlock Type="CubeBlock" Subtype="Large_Letter_Z" />
- <Unlock Type="CubeBlock" Subtype="Large_Letter_PERIOD" />
- <Unlock Type="CubeBlock" Subtype="Large_Letter_COMMA" />
- <Unlock Type="CubeBlock" Subtype="Large_Letter_EXCLAMATION" />
- <Unlock Type="CubeBlock" Subtype="Large_Letter_QUESTION" />
- <Unlock Type="CubeBlock" Subtype="Large_Letter_QUOTE" />
- <Unlock Type="CubeBlock" Subtype="Large_Letter_COLON" />
- <Unlock Type="CubeBlock" Subtype="Small_Letter_0" />
- <Unlock Type="CubeBlock" Subtype="Small_Letter_1" />
- <Unlock Type="CubeBlock" Subtype="Small_Letter_2" />
- <Unlock Type="CubeBlock" Subtype="Small_Letter_3" />
- <Unlock Type="CubeBlock" Subtype="Small_Letter_4" />
- <Unlock Type="CubeBlock" Subtype="Small_Letter_5" />
- <Unlock Type="CubeBlock" Subtype="Small_Letter_6" />
- <Unlock Type="CubeBlock" Subtype="Small_Letter_7" />
- <Unlock Type="CubeBlock" Subtype="Small_Letter_8" />
- <Unlock Type="CubeBlock" Subtype="Small_Letter_9" />
- <Unlock Type="CubeBlock" Subtype="Small_Letter_A" />
- <Unlock Type="CubeBlock" Subtype="Small_Letter_B" />
- <Unlock Type="CubeBlock" Subtype="Small_Letter_C" />
- <Unlock Type="CubeBlock" Subtype="Small_Letter_D" />
- <Unlock Type="CubeBlock" Subtype="Small_Letter_E" />
- <Unlock Type="CubeBlock" Subtype="Small_Letter_F" />
- <Unlock Type="CubeBlock" Subtype="Small_Letter_G" />
- <Unlock Type="CubeBlock" Subtype="Small_Letter_H" />
- <Unlock Type="CubeBlock" Subtype="Small_Letter_I" />
- <Unlock Type="CubeBlock" Subtype="Small_Letter_J" />
- <Unlock Type="CubeBlock" Subtype="Small_Letter_K" />
- <Unlock Type="CubeBlock" Subtype="Small_Letter_L" />
- <Unlock Type="CubeBlock" Subtype="Small_Letter_M" />
- <Unlock Type="CubeBlock" Subtype="Small_Letter_N" />
- <Unlock Type="CubeBlock" Subtype="Small_Letter_O" />
- <Unlock Type="CubeBlock" Subtype="Small_Letter_P" />
- <Unlock Type="CubeBlock" Subtype="Small_Letter_Q" />
- <Unlock Type="CubeBlock" Subtype="Small_Letter_R" />
- <Unlock Type="CubeBlock" Subtype="Small_Letter_S" />
- <Unlock Type="CubeBlock" Subtype="Small_Letter_T" />
- <Unlock Type="CubeBlock" Subtype="Small_Letter_U" />
- <Unlock Type="CubeBlock" Subtype="Small_Letter_V" />
- <Unlock Type="CubeBlock" Subtype="Small_Letter_W" />
- <Unlock Type="CubeBlock" Subtype="Small_Letter_X" />
- <Unlock Type="CubeBlock" Subtype="Small_Letter_Y" />
- <Unlock Type="CubeBlock" Subtype="Small_Letter_Z" />
- <Unlock Type="CubeBlock" Subtype="Small_Letter_PERIOD" />
- <Unlock Type="CubeBlock" Subtype="Small_Letter_COMMA" />
- <Unlock Type="CubeBlock" Subtype="Small_Letter_EXCLAMATION" />
- <Unlock Type="CubeBlock" Subtype="Small_Letter_QUESTION" />
- <Unlock Type="CubeBlock" Subtype="Small_Letter_QUOTE" />
- <Unlock Type="CubeBlock" Subtype="Small_Letter_COLON" />
- <Trigger>
- <Research Id="LandBase" State="Completed" />
- <HasItem Type="Ingot" Subtype="Cobalt" Count="3000" Consume="true" />
- </Trigger>
- </Ob_ResearchDefinition>
- <Ob_ResearchDefinition Id="Starbase" >
- <DisplayName>Starbase</DisplayName>
- <Description>
- ... Description is work in progress ...
- </Description>
- <Unlock Type="OxygenFarm" Subtype="LargeBlockOxygenFarm" />
- <Unlock Type="Refinery" Subtype="Hydroponics" />
- <Unlock Type="Cockpit" Subtype="CockpitOpen" />
- <Unlock Type="Collector" Subtype="TwinCollector" />
- <Unlock Type="Collector" Subtype="TwinCollectorSloped" />
- <Unlock Type="Collector" Subtype="TwinCollectorAngled" />
- <Unlock Type="Collector" Subtype="TwinCollectorInverted" />
- <Unlock Type="Collector" Subtype="TwinSmallCollector" />
- <Unlock Type="Collector" Subtype="TwinMiniCollector" />
- <Unlock Type="Collector" Subtype="TwinSmallCollectorSloped" />
- <Unlock Type="Collector" Subtype="TwinMiniCollectorSloped" />
- <Unlock Type="Collector" Subtype="TwinSmallCollectorAngled" />
- <Unlock Type="Collector" Subtype="TwinMiniCollectorAngled" />
- <Unlock Type="Collector" Subtype="TwinSmallCollectorInverted" />
- <Unlock Type="Collector" Subtype="TwinMiniCollectorInverted" />
- <Unlock Type="GravityGenerator" Subtype="" />
- <Unlock Type="GravityGeneratorSphere" Subtype="" />
- <Unlock Type="VirtualMass" Subtype="VirtualMassSmall" />
- <Unlock Type="VirtualMass" Subtype="VirtualMassLarge" />
- <Unlock Type="SpaceBall" Subtype="SpaceBallLarge" />
- <Unlock Type="SpaceBall" Subtype="SpaceBallSmall" />
- <Trigger>
- <Research Id="OrbitalBase" State="Completed" />
- <HasItem Type="Ingot" Subtype="Gold" Count="1500" Consume="true" />
- </Trigger>
- </Ob_ResearchDefinition>
- <Ob_ResearchDefinition Id="CapitalShip" >
- <DisplayName>CapitalShip</DisplayName>
- <Description>
- ... Description is work in progress ...
- </Description>
- <Unlock Type="JumpDrive" Subtype="LargeJumpDrive" />
- <Unlock Type="Thrust" Subtype="HyperThrust" />
- <Unlock Type="Cockpit" Subtype="LargeBlockCockpitSeat" />
- <Unlock Type="LargeGatlingTurret" Subtype="TractorBeam" />
- <Unlock Type="LargeGatlingTurret" Subtype="LargeTractorBeam" />
- <Unlock Type="UpgradeModule" Subtype="ShieldCapacitor" />
- <Trigger>
- <Research Id="Starbase" State="Completed" />
- <HasItem Type="Ingot" Subtype="Platinum" Count="100" Consume="true" />
- </Trigger>
- </Ob_ResearchDefinition>
- <Ob_ResearchDefinition Id="Automation1" >
- <DisplayName>Automation 1</DisplayName>
- <Description>
- ... Description is work in progress ...
- </Description>
- <Unlock Type="SensorBlock" Subtype="SmallBlockSensor" />
- <Unlock Type="SensorBlock" Subtype="LargeBlockSensor" />
- <Trigger>
- <Research Id="Tech" State="Completed" />
- <HasItem Type="Ore" Subtype="Uranium" Count="1" Consume="true" />
- </Trigger>
- </Ob_ResearchDefinition>
- <Ob_ResearchDefinition Id="Automation2" >
- <DisplayName>Automation 2</DisplayName>
- <Description>
- ... Description is work in progress ...
- </Description>
- <Unlock Type="TimerBlock" Subtype="TimerBlockLarge" />
- <Unlock Type="TimerBlock" Subtype="TimerBlockSmall" />
- <Trigger>
- <Research Id="Automation1" State="Completed" />
- <HasItem Type="Ore" Subtype="Uranium" Count="2" Consume="true" />
- </Trigger>
- </Ob_ResearchDefinition>
- <Ob_ResearchDefinition Id="Automation3" >
- <DisplayName>Automation 3</DisplayName>
- <Description>
- ... Description is work in progress ...
- </Description>
- <Unlock Type="Projector" Subtype="SmallProjector" />
- <Unlock Type="Projector" Subtype="LargeProjector" />
- <Trigger>
- <Research Id="Automation2" State="Completed" />
- <HasItem Type="Ore" Subtype="Uranium" Count="4" Consume="true" />
- </Trigger>
- </Ob_ResearchDefinition>
- <Ob_ResearchDefinition Id="Automation4" >
- <DisplayName>Automation 4</DisplayName>
- <Description>
- ... Description is work in progress ...
- </Description>
- <Unlock Type="MyProgrammableBlock" Subtype="SmallProgrammableBlock" />
- <Unlock Type="MyProgrammableBlock" Subtype="LargeProgrammableBlock" />
- <Trigger>
- <Research Id="Automation3" State="Completed" />
- <HasItem Type="Ore" Subtype="Uranium" Count="8" Consume="true" />
- </Trigger>
- </Ob_ResearchDefinition>
- <Ob_ResearchDefinition Id="Automation5" >
- <DisplayName>Automation 5</DisplayName>
- <Description>
- ... Description is work in progress ...
- </Description>
- <Unlock Type="RemoteControl" Subtype="SmallBlockRemoteControl" />
- <Unlock Type="RemoteControl" Subtype="LargeBlockRemoteControl" />
- <Trigger>
- <Research Id="Automation4" State="Completed" />
- <HasItem Type="Ore" Subtype="Uranium" Count="16" Consume="true" />
- </Trigger>
- </Ob_ResearchDefinition>
- <Ob_ResearchDefinition Id="Augmentation1" >
- <DisplayName>Augmentation 1</DisplayName>
- <Description>
- ... Description is work in progress ...
- </Description>
- <Unlock Type="ButtonPanel" Subtype="ButtonPanelSmall" />
- <Unlock Type="ButtonPanel" Subtype="ButtonPanelLarge" />
- <Unlock Type="SoundBlock" Subtype="LargeBlockSoundBlock" />
- <Unlock Type="SoundBlock" Subtype="SmallBlockSoundBlock" />
- <Unlock Type="TextPanel" Subtype="SmallTextPanel" />
- <Unlock Type="TextPanel" Subtype="LargeTextPanel" />
- <Trigger>
- <Research Id="Tech" State="Completed" />
- <HasItem Type="Ore" Subtype="Uranium" Count="1" Consume="true" />
- </Trigger>
- </Ob_ResearchDefinition>
- <Ob_ResearchDefinition Id="Augmentation2" >
- <DisplayName>Augmentation 2</DisplayName>
- <Description>
- ... Description is work in progress ...
- </Description>
- <Unlock Type="CameraBlock" Subtype="SmallCameraBlock" />
- <Unlock Type="CameraBlock" Subtype="LargeCameraBlock" />
- <Unlock Type="TextPanel" Subtype="LargeLCDPanel" />
- <Unlock Type="TextPanel" Subtype="LargeLCDPanelWide" />
- <Unlock Type="TextPanel" Subtype="SmallLCDPanel" />
- <Unlock Type="TextPanel" Subtype="SmallLCDPanelWide" />
- <Trigger>
- <Research Id="Augmentation1" State="Completed" />
- <HasItem Type="Ore" Subtype="Uranium" Count="2" Consume="true" />
- </Trigger>
- </Ob_ResearchDefinition>
- <Ob_ResearchDefinition Id="Augmentation3" >
- <DisplayName>Augmentation 3</DisplayName>
- <Description>
- ... Description is work in progress ...
- </Description>
- <Unlock Type="OreDetector" Subtype="SmallBlockOreDetector" />
- <Unlock Type="OreDetector" Subtype="LargeOreDetector" />
- <Unlock Type="TextPanel" Subtype="SmallBlockCorner_LCD_1" />
- <Unlock Type="TextPanel" Subtype="SmallBlockCorner_LCD_2" />
- <Unlock Type="TextPanel" Subtype="SmallBlockCorner_LCD_Flat_1" />
- <Unlock Type="TextPanel" Subtype="SmallBlockCorner_LCD_Flat_2" />
- <Unlock Type="TextPanel" Subtype="LargeBlockCorner_LCD_1" />
- <Unlock Type="TextPanel" Subtype="LargeBlockCorner_LCD_2" />
- <Unlock Type="TextPanel" Subtype="LargeBlockCorner_LCD_Flat_1" />
- <Unlock Type="TextPanel" Subtype="LargeBlockCorner_LCD_Flat_2" />
- <Trigger>
- <Research Id="Augmentation2" State="Completed" />
- <HasItem Type="Ore" Subtype="Uranium" Count="4" Consume="true" />
- </Trigger>
- </Ob_ResearchDefinition>
- <Ob_ResearchDefinition Id="Augmentation4" >
- <DisplayName>Augmentation 4</DisplayName>
- <Description>
- ... Description is work in progress ...
- </Description>
- <Unlock Type="UpgradeModule" Subtype="Radar_Dome_Mini" />
- <Unlock Type="UpgradeModule" Subtype="Radar_Dome_Tiny" />
- <Trigger>
- <Research Id="Augmentation3" State="Completed" />
- <HasItem Type="Ore" Subtype="Uranium" Count="8" Consume="true" />
- </Trigger>
- </Ob_ResearchDefinition>
- <Ob_ResearchDefinition Id="Augmentation5" >
- <DisplayName>Augmentation 5</DisplayName>
- <Description>
- ... Description is work in progress ...
- </Description>
- <Unlock Type="UpgradeModule" Subtype="Radar_Dome_Large" />
- <Unlock Type="UpgradeModule" Subtype="Radar_Dome_Small" />
- <Trigger>
- <Research Id="Augmentation4" State="Completed" />
- <HasItem Type="Ore" Subtype="Uranium" Count="16" Consume="true" />
- </Trigger>
- </Ob_ResearchDefinition>
- <Ob_ResearchDefinition Id="Manipulation1" >
- <DisplayName>Manipulation 1</DisplayName>
- <Description>
- ... Description is work in progress ...
- </Description>
- <Unlock Type="ShipConnector" Subtype="Connector" />
- <Unlock Type="ShipConnector" Subtype="ConnectorMedium" />
- <Trigger>
- <Research Id="Tech" State="Completed" />
- <HasItem Type="Ore" Subtype="Uranium" Count="1" Consume="true" />
- </Trigger>
- </Ob_ResearchDefinition>
- <Ob_ResearchDefinition Id="Manipulation2" >
- <DisplayName>Manipulation 2</DisplayName>
- <Description>
- ... Description is work in progress ...
- </Description>
- <Unlock Type="ShipConnector" Subtype="ConnectorSmall" />
- <Unlock Type="ConveyorSorter" Subtype="SmallBlockConveyorSorter" />
- <Unlock Type="ConveyorSorter" Subtype="MediumBlockConveyorSorter" />
- <Unlock Type="ConveyorSorter" Subtype="LargeBlockConveyorSorter" />
- <Unlock Type="AirtightHangarDoor" Subtype="" />
- <Trigger>
- <Research Id="Manipulation1" State="Completed" />
- <HasItem Type="Ore" Subtype="Uranium" Count="2" Consume="true" />
- </Trigger>
- </Ob_ResearchDefinition>
- <Ob_ResearchDefinition Id="Manipulation3" >
- <DisplayName>Manipulation 3</DisplayName>
- <Description>
- ... Description is work in progress ...
- </Description>
- <Unlock Type="MergeBlock" Subtype="LargeShipMergeBlock" />
- <Unlock Type="MergeBlock" Subtype="SmallShipMergeBlock" />
- <Unlock Type="TerminalBlock" Subtype="LargeWeldPad" />
- <Unlock Type="TerminalBlock" Subtype="SmallWeldPad" />
- <Trigger>
- <Research Id="Manipulation2" State="Completed" />
- <HasItem Type="Ore" Subtype="Uranium" Count="4" Consume="true" />
- </Trigger>
- </Ob_ResearchDefinition>
- <Ob_ResearchDefinition Id="Manipulation4" >
- <DisplayName>Manipulation 4</DisplayName>
- <Description>
- ... Description is work in progress ...
- </Description>
- <Unlock Type="MotorAdvancedStator" Subtype="SmallAdvnacedStator" />
- <Unlock Type="MotorAdvancedRotor" Subtype="SmallAdvancedStator" />
- <Unlock Type="MotorAdvancedStator" Subtype="LargeAdvancedStator" />
- <Unlock Type="MotorAdvancedRotor" Subtype="LargeAdvancedRotor" />
- <Trigger>
- <Research Id="Manipulation3" State="Completed" />
- <HasItem Type="Ore" Subtype="Uranium" Count="8" Consume="true" />
- </Trigger>
- </Ob_ResearchDefinition>
- <Ob_ResearchDefinition Id="Manipulation5" >
- <DisplayName>Manipulation 5</DisplayName>
- <Description>
- ... Description is work in progress ...
- </Description>
- <Unlock Type="PistonBase" Subtype="SmallPistonBase" />
- <Unlock Type="ExtendedPistonBase" Subtype="SmallPistonBase" />
- <Unlock Type="PistonTop" Subtype="SmallPistonTop" />
- <Unlock Type="PistonBase" Subtype="LargePistonBase" />
- <Unlock Type="ExtendedPistonBase" Subtype="LargePistonBase" />
- <Unlock Type="PistonTop" Subtype="LargePistonTop" />
- <Trigger>
- <Research Id="Manipulation4" State="Completed" />
- <HasItem Type="Ore" Subtype="Uranium" Count="16" Consume="true" />
- </Trigger>
- </Ob_ResearchDefinition>
- <Ob_ResearchDefinition Id="Structure" >
- <DisplayName>Structure - Concrete</DisplayName>
- <Description>
- ... Description is work in progress ...
- </Description>
- <Unlock Type="CubeBlock" Subtype="LargeConcreteArmorBlock" />
- <Unlock Type="CubeBlock" Subtype="LargeConcreteArmorSlope" />
- <Unlock Type="CubeBlock" Subtype="LargeConcreteArmorCorner" />
- <Unlock Type="CubeBlock" Subtype="LargeConcreteArmorCornerInv" />
- <Unlock Type="CubeBlock" Subtype="Concrete1x3Block_Large" />
- <Unlock Type="CubeBlock" Subtype="Concrete1x5Block_Large" />
- <Unlock Type="CubeBlock" Subtype="LargeConcreteSlab" />
- <Unlock Type="CubeBlock" Subtype="ConcreteArmorSlope2Base" />
- <Unlock Type="CubeBlock" Subtype="ConcreteArmorSlope2Tip" />
- <Unlock Type="CubeBlock" Subtype="ConcreteArmorCorner2Base" />
- <Unlock Type="CubeBlock" Subtype="ConcreteArmorCorner2Tip" />
- <Unlock Type="CubeBlock" Subtype="ConcreteArmorInvCorner2Base" />
- <Unlock Type="CubeBlock" Subtype="ConcreteArmorInvCorner2Tip" />
- <Unlock Type="CubeBlock" Subtype="ConcreteArmorRoundSlope" />
- <Unlock Type="CubeBlock" Subtype="ConcreteArmorRoundCorner" />
- <Unlock Type="CubeBlock" Subtype="ConcreteArmorRoundCornerInv" />
- <Trigger>
- <Research Id="Mechanics" State="Completed" />
- <HasItem Type="Ingot" Subtype="WaterFood" Count="400" Consume="true" />
- <HasItem Type="AmmoMagazine" Subtype="NATO_5p56x45mm" Count="300" Consume="true" />
- </Trigger>
- </Ob_ResearchDefinition>
- <Ob_ResearchDefinition Id="Structure2" >
- <DisplayName>Structure 2 - Light Armor</DisplayName>
- <Description>
- ... Description is work in progress ...
- </Description>
- <Unlock Type="CubeBlock" Subtype="SmallBlockArmorBlock" />
- <Unlock Type="CubeBlock" Subtype="SmallBlockArmorSlope" />
- <Unlock Type="CubeBlock" Subtype="SmallBlockArmorCorner" />
- <Unlock Type="CubeBlock" Subtype="SmallBlockArmorCornerInv" />
- <Unlock Type="CubeBlock" Subtype="HalfArmorBlock" />
- <Unlock Type="CubeBlock" Subtype="HalfSlopeArmorBlock" />
- <Unlock Type="CubeBlock" Subtype="LargeBlockArmorBlock" />
- <Unlock Type="CubeBlock" Subtype="LargeBlockArmorSlope" />
- <Unlock Type="CubeBlock" Subtype="LargeBlockArmorCorner" />
- <Unlock Type="CubeBlock" Subtype="LargeBlockArmorCornerInv" />
- <Unlock Type="CubeBlock" Subtype="LargeHalfSlopeArmorBlock" />
- <Unlock Type="CubeBlock" Subtype="LargeHalfArmorBlock" />
- <Unlock Type="CubeBlock" Subtype="SmallBlockArmorRoundSlope" />
- <Unlock Type="CubeBlock" Subtype="SmallBlockArmorRoundCornerInv" />
- <Unlock Type="CubeBlock" Subtype="SmallBlockArmorRoundCorner" />
- <Unlock Type="CubeBlock" Subtype="LargeBlockArmorRoundSlope" />
- <Unlock Type="CubeBlock" Subtype="LargeBlockArmorRoundCornerInv" />
- <Unlock Type="CubeBlock" Subtype="LargeBlockArmorRoundCorner" />
- <Trigger>
- <Research Id="Structure" State="Completed" />
- <HasItem Type="Ingot" Subtype="WaterFood" Count="200" Consume="true" />
- <HasItem Type="AmmoMagazine" Subtype="NATO_5p56x45mm" Count="3000" Consume="true" />
- </Trigger>
- </Ob_ResearchDefinition>
- <Ob_ResearchDefinition Id="Structure3" >
- <DisplayName>Structure 3 - Blast Armor</DisplayName>
- <Description>
- ... Description is work in progress ...
- </Description>
- <Unlock Type="CubeBlock" Subtype="ArmorAlpha" />
- <Unlock Type="CubeBlock" Subtype="ArmorInvCorner" />
- <Unlock Type="CubeBlock" Subtype="ArmorCorner" />
- <Unlock Type="CubeBlock" Subtype="ArmorSide" />
- <Unlock Type="CubeBlock" Subtype="ArmorCenter" />
- <Unlock Type="CubeBlock" Subtype="SmallArmorInvCorner" />
- <Unlock Type="CubeBlock" Subtype="SmallArmorCorner" />
- <Unlock Type="CubeBlock" Subtype="SmallArmorSide" />
- <Unlock Type="CubeBlock" Subtype="SmallArmorCenter" />
- <Trigger>
- <Research Id="Structure2" State="Completed" />
- <HasItem Type="Ingot" Subtype="WaterFood" Count="200" Consume="true" />
- <HasItem Type="AmmoMagazine" Subtype="NATO_25x184mm" Count="50" Consume="true" />
- <Interact>
- <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinderItem" />
- <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder2Item" />
- <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder3Item" />
- <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder4Item" />
- <BlockInteractTarget Type="CubeBlock" Subtype="ArmorAlpha" />
- <GameControlId>PRIMARY_TOOL_ACTION</GameControlId>
- </Interact>
- </Trigger>
- </Ob_ResearchDefinition>
- <Ob_ResearchDefinition Id="Structure4" >
- <DisplayName>Structure 4 - Heavy Armor</DisplayName>
- <Description>
- ... Description is work in progress ...
- </Description>
- <Unlock Type="CubeBlock" Subtype="SmallHeavyBlockArmorBlock" />
- <Unlock Type="CubeBlock" Subtype="SmallHeavyBlockArmorCornerInv" />
- <Unlock Type="CubeBlock" Subtype="SmallHeavyBlockArmorCorner" />
- <Unlock Type="CubeBlock" Subtype="SmallHeavyBlockArmorSlope" />
- <Unlock Type="CubeBlock" Subtype="SmallHeavyHalfSlopeArmorBlock" />
- <Unlock Type="CubeBlock" Subtype="SmallHeavyHalfArmorBlock" />
- <Unlock Type="CubeBlock" Subtype="LargeHeavyBlockArmorBlock" />
- <Unlock Type="CubeBlock" Subtype="LargeHeavyBlockArmorSlope" />
- <Unlock Type="CubeBlock" Subtype="LargeHeavyBlockArmorCorner" />
- <Unlock Type="CubeBlock" Subtype="LargeHeavyBlockArmorCornerInv" />
- <Unlock Type="CubeBlock" Subtype="LargeHeavyHalfSlopeArmorBlock" />
- <Unlock Type="CubeBlock" Subtype="LargeHeavyHalfArmorBlock" />
- <Unlock Type="CubeBlock" Subtype="SmallHeavyBlockArmorRoundSlope" />
- <Unlock Type="CubeBlock" Subtype="SmallHeavyBlockArmorRoundCornerInv" />
- <Unlock Type="CubeBlock" Subtype="SmallHeavyBlockArmorRoundCorner" />
- <Unlock Type="CubeBlock" Subtype="LargeHeavyBlockArmorRoundSlope" />
- <Unlock Type="CubeBlock" Subtype="LargeHeavyBlockArmorRoundCornerInv" />
- <Unlock Type="CubeBlock" Subtype="LargeHeavyBlockArmorRoundCorner" />
- <Trigger>
- <Research Id="Structure3" State="Completed" />
- <HasItem Type="Ingot" Subtype="WaterFood" Count="200" Consume="true" />
- <HasItem Type="Component" Subtype="Explosives" Count="300" Consume="true" />
- <Interact>
- <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinderItem" />
- <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder2Item" />
- <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder3Item" />
- <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder4Item" />
- <BlockInteractTarget Type="CubeBlock" Subtype="LargeHeavyBlockArmorBlock" />
- <GameControlId>PRIMARY_TOOL_ACTION</GameControlId>
- </Interact>
- </Trigger>
- </Ob_ResearchDefinition>
- <Ob_ResearchDefinition Id="Structure5" >
- <DisplayName>Structure 5 - Shields</DisplayName>
- <Description>
- ... Description is work in progress ...
- </Description>
- <Unlock Type="Refinery" Subtype="SmallShipSmallShieldGeneratorBase" />
- <Unlock Type="Refinery" Subtype="SmallShipMicroShieldGeneratorBase" />
- <Unlock Type="Refinery" Subtype="LargeShipSmallShieldGeneratorBase" />
- <Unlock Type="Refinery" Subtype="LargeShipLargeShieldGeneratorBase" />
- <Trigger>
- <Research Id="Structure4" State="Completed" />
- <HasItem Type="Ingot" Subtype="WaterFood" Count="200" Consume="true" />
- <HasItem Type="AmmoMagazine" Subtype="Missile200mm" Count="10" Consume="true" />
- <Interact>
- <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinderItem" />
- <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder2Item" />
- <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder3Item" />
- <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder4Item" />
- <BlockInteractTarget Type="CubeBlock" Subtype="LargeHeavyBlockArmorBlock" />
- <GameControlId>PRIMARY_TOOL_ACTION</GameControlId>
- </Interact>
- </Trigger>
- </Ob_ResearchDefinition>
- <Ob_ResearchDefinition Id="Processing1" >
- <DisplayName>Processing 1</DisplayName>
- <Description>
- ... Description is work in progress ...
- </Description>
- <Unlock Type="Refinery" Subtype="LargeHex_StoneCrusher" />
- <Unlock Type="Drill" Subtype="SmallBlockDrill" />
- <Unlock Type="Drill" Subtype="LargeBlockDrill" />
- <Unlock Type="SolarPanel" Subtype="SmallBlockSolarPanelMedium" />
- <Unlock Type="SolarPanel" Subtype="LargeBlockSolarPanelMedium" />
- <Unlock Type="SolarPanel" Subtype="SmallBlockSolarPanelMediumCentered" />
- <Unlock Type="SolarPanel" Subtype="LargeBlockSolarPanelMediumCentered" />
- <Trigger>
- <Research Id="Mechanics" State="Completed" />
- <HasItem Type="Ingot" Subtype="WaterFood" Count="200" Consume="true" />
- </Trigger>
- </Ob_ResearchDefinition>
- <Ob_ResearchDefinition Id="Processing2" >
- <DisplayName>Processing 2</DisplayName>
- <Description>
- ... Description is work in progress ...
- </Description>
- <Unlock Type="ShipWelder" Subtype="SmallShipWelder" />
- <Unlock Type="ShipWelder" Subtype="LargeShipWelder" />
- <Unlock Type="Refinery" Subtype="LargeRefinery" />
- <Unlock Type="SolarPanel" Subtype="SmallBlockSolarPanelSmall" />
- <Unlock Type="SolarPanel" Subtype="LargeBlockSolarPanelSmall" />
- <Unlock Type="SolarPanel" Subtype="SmallBlockSolarPanelSmallCentered" />
- <Unlock Type="SolarPanel" Subtype="LargeBlockSolarPanelSmallCentered" />
- <Trigger>
- <Research Id="Processing1" State="Completed" />
- <HasItem Type="Ingot" Subtype="WolfSteak" Count="20" Consume="true" />
- </Trigger>
- </Ob_ResearchDefinition>
- <Ob_ResearchDefinition Id="Processing3" >
- <DisplayName>Processing 3</DisplayName>
- <Description>
- ... Description is work in progress ...
- </Description>
- <Unlock Type="ShipGrinder" Subtype="SmallShipGrinder" />
- <Unlock Type="ShipGrinder" Subtype="LargeShipGrinder" />
- <Unlock Type="Drill" Subtype="TwinLargeDrill" />
- <Unlock Type="Drill" Subtype="TwinSmallDrill" />
- <Unlock Type="UpgradeModule" Subtype="LargeEffectivenessModule" />
- <Unlock Type="UpgradeModule" Subtype="LargeProductivityModule" />
- <Unlock Type="SolarPanel" Subtype="SmallBlockSolarPanelTiny" />
- <Unlock Type="SolarPanel" Subtype="LargeBlockSolarPanelTiny" />
- <Unlock Type="SolarPanel" Subtype="SmallBlockSolarPanelTinyCentered" />
- <Unlock Type="SolarPanel" Subtype="LargeBlockSolarPanelTinyCentered" />
- <Trigger>
- <Research Id="Processing2" State="Completed" />
- <HasItem Type="Ingot" Subtype="VeganFood" Count="20" Consume="true" />
- </Trigger>
- </Ob_ResearchDefinition>
- <Ob_ResearchDefinition Id="Processing4" >
- <DisplayName>Processing 4</DisplayName>
- <Description>
- ... Description is work in progress ...
- </Description>
- <Unlock Type="Reactor" Subtype="SmallBlockSmallGenerator" />
- <Unlock Type="Reactor" Subtype="LargeBlockSmallGenerator" />
- <Unlock Type="ShipWelder" Subtype="TwinSmallWelder" />
- <Unlock Type="ShipWelder" Subtype="TwinWelder" />
- <Trigger>
- <Research Id="Processing3" State="Completed" />
- <HasItem Type="Ingot" Subtype="SpiderOmelette" Count="10" Consume="true" />
- <HasItem Type="Ingot" Subtype="SpiderMeal" Count="10" Consume="true" />
- </Trigger>
- </Ob_ResearchDefinition>
- <Ob_ResearchDefinition Id="Processing5" >
- <DisplayName>Processing 5</DisplayName>
- <Description>
- ... Description is work in progress ...
- </Description>
- <Unlock Type="Reactor" Subtype="SmallBlockLargeGenerator" />
- <Unlock Type="Reactor" Subtype="LargeBlockLargeGenerator" />
- <Unlock Type="ShipGrinder" Subtype="TwinGrinder" />
- <Unlock Type="ShipGrinder" Subtype="TwinSmallGrinder" />
- <Trigger>
- <Research Id="Processing4" State="Completed" />
- <HasItem Type="Ingot" Subtype="LuxuryMeal" Count="20" Consume="true" />
- </Trigger>
- </Ob_ResearchDefinition>
- <Ob_ResearchDefinition Id="Warfare1" >
- <DisplayName>Warfare 1</DisplayName>
- <Description>
- ... Description is work in progress ...
- </Description>
- <Unlock Type="Decoy" Subtype="LargeDecoy" />
- <Unlock Type="Decoy" Subtype="SmallDecoy" />
- <Unlock Type="InteriorTurret" Subtype="LargeInteriorTurret" />
- <Unlock Type="SmallGatlingGun" Subtype="" />
- <Trigger>
- <Research Id="Mechanics" State="Completed" />
- <Interact>
- <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinderItem" />
- <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder2Item" />
- <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder3Item" />
- <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder4Item" />
- <BlockInteractTarget Type="Decoy" Subtype="LargeDecoy" />
- <BlockInteractTarget Type="Decoy" Subtype="SmallDecoy" />
- <BlockInteractTarget Type="InteriorTurret" Subtype="LargeInteriorTurret" />
- <BlockInteractTarget Type="SmallGatlingGun" Subtype="" />
- <GameControlId>PRIMARY_TOOL_ACTION</GameControlId>
- </Interact>
- </Trigger>
- </Ob_ResearchDefinition>
- <Ob_ResearchDefinition Id="Warfare2" >
- <DisplayName>Warfare 2</DisplayName>
- <Description>
- ... Description is work in progress ...
- </Description>
- <Unlock Type="LargeGatlingTurret" Subtype="" />
- <Unlock Type="LargeGatlingTurret" Subtype="SmallGatlingTurret" />
- <Unlock Type="Warhead" Subtype="LargeWarhead" />
- <Unlock Type="Warhead" Subtype="SmallWarhead" />
- <Trigger>
- <Research Id="Warfare1" State="Completed" />
- <Research Id="Magnesium" State="Completed" />
- <Interact>
- <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinderItem" />
- <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder2Item" />
- <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder3Item" />
- <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder4Item" />
- <BlockInteractTarget Type="Decoy" Subtype="LargeDecoy" />
- <BlockInteractTarget Type="Decoy" Subtype="SmallDecoy" />
- <BlockInteractTarget Type="InteriorTurret" Subtype="LargeInteriorTurret" />
- <BlockInteractTarget Type="SmallGatlingGun" Subtype="" />
- <GameControlId>PRIMARY_TOOL_ACTION</GameControlId>
- </Interact>
- </Trigger>
- </Ob_ResearchDefinition>
- <Ob_ResearchDefinition Id="Warfare3" >
- <DisplayName>Warfare 3</DisplayName>
- <Description>
- ... Description is work in progress ...
- </Description>
- <Unlock Type="InteriorTurret" Subtype="CythonLargeBlockSmallPlasmaTurret" />
- <Unlock Type="InteriorTurret" Subtype="CythonLargeBlockSmallLaserTurret" />
- <Trigger>
- <Research Id="Warfare2" State="Completed" />
- <Research Id="Gold" State="Completed" />
- <Interact>
- <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinderItem" />
- <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder2Item" />
- <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder3Item" />
- <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder4Item" />
- <BlockInteractTarget Type="InteriorTurret" Subtype="CythonLargeBlockSmallPlasmaTurret" />
- <BlockInteractTarget Type="InteriorTurret" Subtype="CythonLargeBlockSmallLaserTurret" />
- <GameControlId>PRIMARY_TOOL_ACTION</GameControlId>
- </Interact>
- </Trigger>
- </Ob_ResearchDefinition>
- <Ob_ResearchDefinition Id="Warfare4" >
- <DisplayName>Warfare 4</DisplayName>
- <Description>
- ... Description is work in progress ...
- </Description>
- <Unlock Type="SmallMissileLauncher" Subtype="" />
- <Unlock Type="SmallMissileLauncher" Subtype="LargeMissileLauncher" />
- <Unlock Type="SmallMissileLauncherReload" Subtype="SmallRocketLauncherReload" />
- <Unlock Type="LargeMissileTurret" Subtype="" />
- <Unlock Type="LargeMissileTurret" Subtype="SmallMissileTurret" />
- <Trigger>
- <Research Id="Warfare3" State="Completed" />
- <Research Id="Uranium" State="Completed" />
- <Interact>
- <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinderItem" />
- <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder2Item" />
- <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder3Item" />
- <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder4Item" />
- <BlockInteractTarget Type="SmallMissileLauncher" Subtype="" />
- <BlockInteractTarget Type="SmallMissileLauncher" Subtype="LargeMissileLauncher" />
- <BlockInteractTarget Type="SmallMissileLauncherReload" Subtype="SmallRocketLauncherReload" />
- <BlockInteractTarget Type="LargeMissileTurret" Subtype="" />
- <BlockInteractTarget Type="LargeMissileTurret" Subtype="SmallMissileTurret" />
- <GameControlId>PRIMARY_TOOL_ACTION</GameControlId>
- </Interact>
- </Trigger>
- </Ob_ResearchDefinition>
- <Ob_ResearchDefinition Id="Warfare5" >
- <DisplayName>Warfare 5</DisplayName>
- <Description>
- ... Description is work in progress ...
- </Description>
- <Unlock Type="UpgradeModule" Subtype="ShieldFluxCoil" />
- <Trigger>
- <Research Id="Warfare4" State="Completed" />
- <Research Id="Platinum" State="Completed" />
- <Interact>
- <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinderItem" />
- <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder2Item" />
- <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder3Item" />
- <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder4Item" />
- <BlockInteractTarget Type="UpgradeModule" Subtype="ShieldFluxCoil" />
- <GameControlId>PRIMARY_TOOL_ACTION</GameControlId>
- </Interact>
- </Trigger>
- </Ob_ResearchDefinition>
- <Ob_ResearchDefinition Id="Admin" >
- <DisplayName>Start</DisplayName>
- <Description>
- ... Description is work in progress ...
- </Description>
- <Unlock Type="LargeMissileTurret" Subtype="LB_EngineerTurret" />
- <Unlock Type="LargeMissileTurret" Subtype="Phar_EngineerTurret" />
- <Unlock Type="LargeMissileTurret" Subtype="Badger_EngineerTurret" />
- <Unlock Type="LargeMissileTurret" Subtype="Cow_EngineerTurret" />
- <Unlock Type="LargeMissileTurret" Subtype="Carpet_EngineerTurret" />
- <Unlock Type="LargeMissileTurret" Subtype="Crocodile_EngineerTurret" />
- <Unlock Type="LargeMissileTurret" Subtype="DigiCam_EngineerTurret" />
- <Unlock Type="LargeMissileTurret" Subtype="Disco_EngineerTurret" />
- <Unlock Type="LargeMissileTurret" Subtype="Emissive_EngineerTurret" />
- <Unlock Type="LargeMissileTurret" Subtype="Frozen_EngineerTurret" />
- <Unlock Type="LargeMissileTurret" Subtype="Glamour_EngineerTurret" />
- <Unlock Type="LargeMissileTurret" Subtype="Golden_EngineerTurret" />
- <Unlock Type="LargeMissileTurret" Subtype="Graffiti_EngineerTurret" />
- <Unlock Type="LargeMissileTurret" Subtype="Hazmat_EngineerTurret" />
- <Unlock Type="LargeMissileTurret" Subtype="Hexagon_EngineerTurret" />
- <Unlock Type="LargeMissileTurret" Subtype="KeenPajamas_EngineerTurret" />
- <Unlock Type="LargeMissileTurret" Subtype="KidsPajamas_EngineerTurret" />
- <Unlock Type="LargeMissileTurret" Subtype="Lava_EngineerTurret" />
- <Unlock Type="LargeMissileTurret" Subtype="Leopard_EngineerTurret" />
- <Unlock Type="LargeMissileTurret" Subtype="Medieval_EngineerTurret" />
- <Unlock Type="LargeMissileTurret" Subtype="Metallic_EngineerTurret" />
- <Unlock Type="LargeMissileTurret" Subtype="Mummy_EngineerTurret" />
- <Unlock Type="LargeMissileTurret" Subtype="Newspaper_EngineerTurret" />
- <Unlock Type="LargeMissileTurret" Subtype="Policeman_EngineerTurret" />
- <Unlock Type="LargeMissileTurret" Subtype="Prisoner_EngineerTurret" />
- <Unlock Type="LargeMissileTurret" Subtype="Racing_EngineerTurret" />
- <Unlock Type="LargeMissileTurret" Subtype="Rainbow_EngineerTurret" />
- <Unlock Type="LargeMissileTurret" Subtype="Skeleton_EngineerTurret" />
- <Unlock Type="LargeMissileTurret" Subtype="Slime_EngineerTurret" />
- <Unlock Type="LargeMissileTurret" Subtype="Terracotta_EngineerTurret" />
- <Unlock Type="LargeMissileTurret" Subtype="Veteran_EngineerTurret" />
- <Unlock Type="LargeMissileTurret" Subtype="Wood_EngineerTurret" />
- <Unlock Type="LargeMissileTurret" Subtype="Zebra_EngineerTurret" />
- <Unlock Type="LargeMissileTurret" Subtype="Zombie_EngineerTurret" />
- <Unlock Type="CubeBlock" Subtype="straight_catwalk" />
- <Unlock Type="CubeBlock" Subtype="catwalk_stairs" />
- <Unlock Type="CubeBlock" Subtype="corner_catwalk" />
- <Unlock Type="CubeBlock" Subtype="flat_catwalk" />
- <Unlock Type="CubeBlock" Subtype="open_catwalk" />
- <Unlock Type="CubeBlock" Subtype="small_corner_catwalk" />
- <Unlock Type="CubeBlock" Subtype="INV_flat_catwalk" />
- <Unlock Type="CryoChamber" Subtype="LargeBlockCryoChamber" />
- <Trigger>
- <HasItem Type="Component" Subtype="SpiderEgg" Count="10" Consume="false" />
- </Trigger>
- </Ob_ResearchDefinition>
- </ArrayOfOb_ResearchDefinition>
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement