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- local PLUGIN = PLUGIN;
- function PLUGIN:RenderScreenspaceEffects()
- if (!Clockwork.kernel:IsScreenFadedBlack()) then
- if (Clockwork.Client:GetFaction() == "Overwatch Transhuman Arm") then
- render.UpdateScreenEffectTexture();
- Schema.DrawMaterialOverlay = Material("overwatchvisor/combine_tactview");
- Schema.DrawMaterialOverlay:SetFloat("$refractamount", 0.3);
- Schema.DrawMaterialOverlay:SetFloat("$envmaptint", 0);
- Schema.DrawMaterialOverlay:SetFloat("$envmap", 0);
- Schema.DrawMaterialOverlay:SetFloat("$alpha", 1);
- Schema.DrawMaterialOverlay:SetInt("$ignorez", 1);
- render.SetMaterial(Schema.DrawMaterialOverlay);
- render.DrawScreenQuad();
- end;
- end;
- end;
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