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- Public Function InitMastermind() As SkillTree
- Dim result As SkillTree = InitSkillTree()
- result.Base.Name = "Mastermind"
- result.Base.Description = "The Mastermind is a manipulative leader who excels in situational control." & Environment.NewLine & _
- Environment.NewLine & _
- "Spending the first point in the Mastermind skill tree unlocks the ability to place the doctor bag deployable. The doctor bag can be used to regain health." & Environment.NewLine & _
- Environment.NewLine & _
- "The doctor bag has 2 charges in its basic state."
- result.Tier1.TierDesc = "Increases your doctor bag interaction speed by 20%"
- result.Tier1.SkillPoint1.Name = "Cable Guy"
- result.Tier1.SkillPoint1.BaseDescription = "You can cable tie hostages 75% faster."
- result.Tier1.SkillPoint1.AceDescription = "Increases your supply of cable ties by 4."
- result.Tier1.SkillPoint2.Name = "Combat Medic"
- result.Tier1.SkillPoint2.BaseDescription = "After you have revived a crew member, you receive a 25% damage bonus for 10 seconds."
- result.Tier1.SkillPoint2.AceDescription = "Reviving a crew member gives them 30% more health."
- result.Tier1.SkillPoint3.Name = "Endurance"
- result.Tier1.SkillPoint3.BaseDescription = "Increases your stamina by 100%."
- result.Tier1.SkillPoint3.AceDescription = "Increases stamina for you and your crew by 50%."
- result.Tier2.TierDesc = "Increases stamina for you and your crew by 15%"
- result.Tier2.SkillPoint1.Name = "Inside Man"
- result.Tier2.SkillPoint1.BaseDescription = "Reduces the asset costs in the Job Interview menu by 50%."
- result.Tier2.SkillPoint1.AceDescription = "Unlocks special Inside Man assets in the Job Interview menu."
- result.Tier2.SkillPoint2.Name = "Fast Learner"
- result.Tier2.SkillPoint2.BaseDescription = "You gain 15% more experience when you complete days and jobs."
- result.Tier2.SkillPoint2.AceDescription = "Your crew gains 30% more experience when you complete days and jobs."
- result.Tier2.SkillPoint3.Name = "Leadership"
- result.Tier2.SkillPoint3.BaseDescription = "You and your crew's weapon stability with pistols is increased by 25%."
- result.Tier2.SkillPoint3.AceDescription = "You and your crew's weapon stability with all weapons is increased by 50%."
- result.Tier3.TierDesc = "Increases your shout distance by 25%"
- result.Tier3.SkillPoint1.Name = "Spotter"
- result.Tier3.SkillPoint1.BaseDescription = "Special enemies marked by you take 15% more damage."
- result.Tier3.SkillPoint1.AceDescription = "Unlocks the Spotter asset in the Job Interview menu. Dureing stealth the Spotter will highlight guards for you and your crew."
- result.Tier3.SkillPoint2.Name = "Equilibrium"
- result.Tier3.SkillPoint2.BaseDescription = "Increases your accuracy with pistols by 10% and decreses the time it takes to pull and put away pistols by 50%."
- result.Tier3.SkillPoint2.AceDescription = "Increases your rate of fire with pistols by 100%."
- result.Tier3.SkillPoint3.Name = "Dominator"
- result.Tier3.SkillPoint3.BaseDescription = "You and your crew can now intimidate a non-special enemy into a hostage. Less well trained enemies are easier to intimidate."
- result.Tier3.SkillPoint3.AceDescription = "The power and range of your intimidation is increased by 50%."
- result.Tier4.TierDesc = "Increases health for you and your crew by 10%"
- result.Tier4.SkillPoint1.Name = "Stockholm Syndrome"
- result.Tier4.SkillPoint1.BaseDescription = "Nearby civilians have a chance of reviving you if you interact with them."
- result.Tier4.SkillPoint1.AceDescription = "Civilians reviving you have a chance of giving you ammunition."
- result.Tier4.SkillPoint2.Name = "Combat Doctor"
- result.Tier4.SkillPoint2.BaseDescription = "You can now place 2 doctor bags instead of just one."
- result.Tier4.SkillPoint2.AceDescription = "Your doctor bags have 2 more charges."
- result.Tier4.SkillPoint3.Name = "Joker"
- result.Tier4.SkillPoint3.BaseDescription = "You can convert a non-special enemy to fight on your side. This can not be done during stealth and the enemy must have surrendered in order for you to convert it."
- result.Tier4.SkillPoint3.AceDescription = "The converted enemy gains 55% more health and deals 45% more damage."
- result.Tier4.SkillPoint3.NeedsTier = 3
- result.Tier4.SkillPoint3.NeedsSkill = 3
- result.Tier5.TierDesc = "The time to convert an enemy is reduced by 65%"
- result.Tier5.SkillPoint1.Name = "Black Marketeer"
- result.Tier5.SkillPoint1.BaseDescription = "Reduces the cost of all your purchases by 10%."
- result.Tier5.SkillPoint1.AceDescription = "Further reduces the cost of all your purchases by 20% and selling items is now 25% more lucrative."
- result.Tier5.SkillPoint2.Name = "Gunslinger"
- result.Tier5.SkillPoint2.BaseDescription = "You reload pistols 50% faster."
- result.Tier5.SkillPoint2.AceDescription = "You deal 50% additional damage with pistols."
- result.Tier5.SkillPoint3.Name = "Kilmer"
- result.Tier5.SkillPoint3.BaseDescription = "Increases your reload speed with assault rifles and sniper rifles by 25%."
- result.Tier5.SkillPoint3.AceDescription = "Your weapon accuracy while moving with assault rifles and sniper rifles is increased by 50%." & Environment.NewLine & _
- Environment.NewLine & _
- "Run and reload - you can now reload your weapons while sprinting."
- result.Tier6.TierDesc = "The power of your intimidation when you shout is increased by 200%. Reduces the asset costs in the Job Interview by 50%"
- result.Tier6.SkillPoint1.Name = "Control Freak"
- result.Tier6.SkillPoint1.BaseDescription = "Noise created by you intimidates civilians."
- result.Tier6.SkillPoint1.AceDescription = "Civilians remain intimidated 50% longer."
- result.Tier6.SkillPoint2.Name = "Pistol Messiah"
- result.Tier6.SkillPoint2.BaseDescription = "While in bleedout, you are instantly revived if you kill an enemy with a pistol. You only have 1 charge. You will replenish your charge when you get out of custody."
- result.Tier6.SkillPoint2.AceDescription = "You gain an additianal 2 charges. You will replenish your charge when you get out of custody."
- result.Tier6.SkillPoint3.Name = "Inspire"
- result.Tier6.SkillPoint3.BaseDescription = "You revive crew members 50% faster. Shouting at your teammates will increase their movement speed by 20% for 10 seconds."
- result.Tier6.SkillPoint3.AceDescription = "There is a 75% chance that you can revive crew members at a distance by shouting at them."
- Return result
- End Function
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