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- SDL_Window* window = SDL_CreateWindow(title, x, y, w, h, SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL);
- SDL_Surface* s = SDL_GetWindowSurface(window);
- SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, flags);
- SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF);
- SDL_GL_SetAttribute( SDL_GL_CONTEXT_MAJOR_VERSION, 3 );
- SDL_GL_SetAttribute( SDL_GL_CONTEXT_MINOR_VERSION, 2 );
- //SDL_GL_SetAttribute( SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE );
- SDL_Window* window = SDL_CreateWindow( ... );
- SDL_GLContext ctx = SDL_GL_CreateContext( window );
- SDL_GL_MakeCurrent( window, ctx );
- glewExperimental = true;
- glewInit();
- ...
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