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- //=============================================================================
- // Rito_Menu_Add-on.js
- //=============================================================================
- var Imported = Imported || {};
- Imported.Rito_GameEnd = true;
- var Rito = Rito || {};
- /*:
- * @plugindesc Version 1.02
- * Modify each opacity windows added by plugins.
- * @author Rito
- *
- * @help Please credit me. Usage for commercial/free game.
- *
- * @param //Yanfly\\
- * @default ================
- * @desc Do not change that
- * @param ~ Item Core
- * @desc Do not change that
- * @param Status Opacity YIC
- * @default 0
- *
- * @param Info Opacity YIC
- * @default 0
- *
- * @param Item Action Opacity YIC
- * @default 0
- *
- * @param ~ Equip Core
- * @desc Do not change that
- * @param Compare Opacity YIC
- * @default 0
- *
- * @param ~ Status Menu Core
- * @desc Do not change that
- * @param Command Opacity YSMC
- * @default 0
- *
- * @param Status Opacity YSMC
- * @default 0
- *
- * @param Info Opacity YSMC
- * @default 0
- *
- * @param Help Opacity YSMC
- * @default 0
- *
- * @param
- * @param //ArkDG\\
- * @default ================
- * @desc Do not change that
- * @param ~ Save Engine
- * @desc Do not change that
- * @param Action Opacity ASE
- * @default 0
- *
- * @param List Opacity ASE
- * @default 0
- */
- var parameters = PluginManager.parameters('Rito_Menu_Add-on');
- Rito.Param = Rito.Param || {};
- // ===========Yanfly=============
- // Opacity Item Core
- if (Imported.YEP_ItemCore){
- Rito.Param.AO_Yanfly_IC_StatusWin = Number(parameters['Status Opacity YIC'] || 0);
- Rito.Param.AO_Yanfly_IC_InfoWin = Number(parameters['Info Opacity YIC'] || 0);
- Rito.Param.AO_Yanfly_IC_itemActionWin = Number(parameters['Item Action Opacity YIC'] || 0);
- var _alias_SceneItem_createStatusWindow = Scene_Item.prototype.createStatusWindow;
- Scene_Item.prototype.createStatusWindow = function() {
- _alias_SceneItem_createStatusWindow.call(this);
- this._statusWindow.opacity = Rito.Param.AO_Yanfly_IC_StatusWin;
- };
- var _alias_SceneItem_createInfoWindow = Scene_Item.prototype.createInfoWindow;
- Scene_Item.prototype.createInfoWindow = function() {
- _alias_SceneItem_createInfoWindow.call(this);
- this._infoWindow.opacity = Rito.Param.AO_Yanfly_IC_InfoWin;
- };
- var _alias_SceneItem_createActionWindow = Scene_Item.prototype.createActionWindow;
- Scene_Item.prototype.createActionWindow = function() {
- _alias_SceneItem_createActionWindow.call(this);
- this._itemActionWindow.opacity = Rito.Param.AO_Yanfly_IC_itemActionWin;
- };
- }
- // Opacity Equip Core
- if (Imported.YEP_EquipCore){
- Rito.Param.AO_Yanfly_EC_CompareWin = Number(parameters['Compare Opacity YIC'] || 0);
- var _alias_SceneEquip_createCompareWindow = Scene_Equip.prototype.createCompareWindow;
- Scene_Equip.prototype.createCompareWindow = function() {
- _alias_SceneEquip_createCompareWindow.call(this);
- this._compareWindow.opacity = Rito.Param.AO_Yanfly_EC_CompareWin;
- };
- }
- // Opacity Status Menu Core
- if (Imported.YEP_StatusMenuCore){
- Rito.Param.AO_Yanfly_SMC_commandWin = Number(parameters['Command Opacity YSMC'] || 0);
- Rito.Param.AO_Yanfly_SMC_statusWin = Number(parameters['Status Opacity YSMC'] || 0);
- Rito.Param.AO_Yanfly_SMC_infoWin = Number(parameters['Info Opacity YSMC'] || 0);
- Rito.Param.AO_Yanfly_SMC_helpWin = Number(parameters['Help Opacity YSMC'] || 0);
- var _alias_YFLY_SMC_Scene_Status = Scene_Status.prototype.create;
- Scene_Status.prototype.create = function() {
- _alias_YFLY_SMC_Scene_Status.call(this);
- this._commandWindow.opacity = Rito.Param.AO_Yanfly_SMC_commandWin;
- this._statusWindow.opacity = Rito.Param.AO_Yanfly_SMC_statusWin;
- this._infoWindow.opacity = Rito.Param.AO_Yanfly_SMC_infoWin;
- this._helpWindow.opacity = Rito.Param.AO_Yanfly_SMC_helpWin;
- };
- }
- // ===========ArkDG=============
- // Opacity Save Engine
- if (Imported.ArkDG_SaveScreen){
- Rito.Param.AO_ArkDG_SE_statusWin = Number(parameters['Status Opacity ASE'] || 0);
- Rito.Param.AO_ArkDG_SE_listWin = Number(parameters['List Opacity ASE'] || 0);
- var _Rito_alias_SceneFile_create = Scene_File.prototype.start;
- Scene_File.prototype.start = function() {
- _Rito_alias_SceneFile_create.call(this);
- this._statusWindow.opacity = Rito.Param.AO_ArkDG_SE_statusWin; // Bas
- this._listWindow.opacity = Rito.Param.AO_ArkDG_SE_listWin; // Haut
- };
- }
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