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- using UnityEngine;
- using System.Collections;
- using System.Collections.Generic;
- public class MonsterData : ScriptableObject
- {
- public List<Param> list = new List<Param> ();
- [System.SerializableAttribute]
- public class Param
- {
- public string GameObjectName;
- public SetMonsterStatus.MonsterType Type;
- public float HP, MP ,Power;
- public Vector3 Position;
- public Quaternion Rotation;
- }
- }
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