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Dec 21st, 2014
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  1. using UnityEngine;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4.  
  5. public class MonsterData : ScriptableObject
  6. {
  7. public List<Param> list = new List<Param> ();
  8.  
  9. [System.SerializableAttribute]
  10. public class Param
  11. {
  12. public string GameObjectName;
  13. public SetMonsterStatus.MonsterType Type;
  14. public float HP, MP ,Power;
  15. public Vector3 Position;
  16. public Quaternion Rotation;
  17. }
  18. }
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