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FS Distiny Race

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Nov 13th, 2011
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  1. //==================================================================================================================================
  2. //==================================================================================================================================
  3. //==================================================================================================================================
  4. //=====================================                     NÃO RETIRE OS CREDITOS                    =================================
  5. //=====================================                     NÃO RETIRE OS CREDITOS                 =================================
  6. //=====================================                     FEITO POR "ExpressxD"                  =================================
  7. //==================================================================================================================================
  8. //==================================================================================================================================
  9. //==================================================================================================================================
  10. //==================================================================================================================================
  11.  
  12.  
  13. #include <a_samp>
  14. new Portao;
  15. new Race[MAX_PLAYERS];
  16. new Float:Points[8][3] =
  17. {
  18.     {1370.8535,3943.2261,14.5285},
  19.     {1370.1969,3911.3250,27.5285},
  20.     {1014.7350,3989.4849,25.2414},
  21.     {1181.6515,3989.3931,3.9531},
  22.     {1327.4578,3980.3064,29.5285},
  23.     {1520.2579,3975.1262,14.4825},
  24.     {1703.1930,3975.7107,7.4278},
  25.     {1766.2560,3971.6633,10.0454}
  26. };
  27.  
  28.  
  29. public OnFilterScriptInit()
  30. {
  31.     print("\n--------------------------------------");
  32.     print(" Evento Race By:ExpressxD");
  33.     print(" Carregando Os Objetos");
  34.     print(" Objetos Carregados com Sucesso");
  35.     print("--------------------------------------\n");
  36.     AddVehicleComponent(CreateVehicle(451,1370.59997559,4127.50000000,2.29999995,179.99493408,6,6,60000), 1010); //Turismo
  37.     AddVehicleComponent(CreateVehicle(411,1374.69995117,4127.50000000,2.29999995,180.00000000,6,6,60000), 1010); //Infernus
  38.     AddVehicleComponent(CreateVehicle(411,1374.69995117,4127.50000000,2.29999995,180.00000000,6,6,60000), 1010); //Infernus
  39.     AddVehicleComponent(CreateVehicle(451,1370.59997559,4127.50000000,2.29999995,179.99493408,6,6,60000), 1010); //Turismo
  40.     AddVehicleComponent(CreateVehicle(411,1374.69995117,4127.50000000,2.29999995,180.00000000,6,6,60000), 1010); //Infernus
  41.     AddVehicleComponent(CreateVehicle(411,1374.69995117,4127.50000000,2.29999995,180.00000000,6,6,60000), 1010); //Infernus
  42.     AddVehicleComponent(CreateVehicle(451,1370.59997559,4127.50000000,2.29999995,179.99493408,6,6,60000), 1010); //Turismo
  43.     CreateObject(3458,1367.50000000,4122.50000000,0.00000000,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (1)
  44.     CreateObject(3458,1367.59997559,4117.39990234,0.00000000,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (2)
  45.     CreateObject(3458,1367.59960938,4127.50000000,0.00000000,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (3)
  46.     CreateObject(3458,1367.50000000,4112.29980469,0.00000000,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (4)
  47.     CreateObject(3458,1367.50000000,4107.20019531,0.00000000,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (5)
  48.     CreateObject(3458,1367.50000000,4102.10009766,0.00000000,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (6)
  49.     CreateObject(3458,1367.50000000,4097.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (7)
  50.     CreateObject(3458,1367.40002441,4092.10009766,0.00000000,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (8)
  51.     CreateObject(3458,1367.39941406,4087.09960938,0.00000000,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (9)
  52.     CreateObject(3458,1367.50000000,4082.19995117,0.00000000,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (9)
  53.     CreateObject(3458,1367.40002441,4077.19995117,0.00000000,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (9)
  54.     CreateObject(3458,1367.40002441,4072.30004883,0.00000000,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (9)
  55.     CreateObject(3458,1367.30004883,4067.19995117,0.00000000,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (9)
  56.     CreateObject(3458,1367.19995117,4062.19995117,0.00000000,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (9)
  57.     CreateObject(3458,1367.30004883,4057.30004883,0.00000000,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (9)
  58.     CreateObject(3458,1367.29980469,4052.39941406,0.00000000,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (9)
  59.     CreateObject(3458,1367.40002441,4047.60009766,0.00000000,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (9)
  60.     CreateObject(3458,1367.40002441,4042.69995117,0.00000000,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (9)
  61.     CreateObject(3458,1367.50000000,4037.69995117,0.00000000,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (9)
  62.     CreateObject(3458,1367.59997559,4032.69995117,0.00000000,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (9)
  63.     CreateObject(3458,1367.80004883,4027.69995117,0.20000000,355.00000000,0.00000000,0.00000000); //object(vgncarshade1) (9)
  64.     CreateObject(3458,1367.80004883,4022.60009766,0.80000001,350.99572754,0.00000000,0.00000000); //object(vgncarshade1) (9)
  65.     CreateObject(3458,1367.69921875,4017.69921875,1.79999995,345.98693848,0.00000000,0.00000000); //object(vgncarshade1) (9)
  66.     CreateObject(3458,1367.69995117,4012.80004883,3.50000000,335.98693848,0.00000000,0.00000000); //object(vgncarshade1) (9)
  67.     CreateObject(3458,1367.79980469,4008.09960938,5.90000010,329.99633789,0.00000000,0.00000000); //object(vgncarshade1) (10)
  68.     CreateObject(3458,1369.30004883,3963.80004883,12.00000000,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (11)
  69.     CreateObject(3458,1369.19921875,3958.59960938,12.00000000,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (12)
  70.     CreateObject(3458,1369.00000000,3953.60009766,12.00000000,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (13)
  71.     CreateObject(3458,1369.09960938,3948.39941406,12.00000000,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (14)
  72.     CreateObject(3458,1369.09997559,3938.60009766,12.00000000,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (14)
  73.     CreateObject(3458,1369.00000000,3933.60009766,12.00000000,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (14)
  74.     CreateObject(3458,1369.09997559,3929.10009766,12.00000000,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (14)
  75.     CreateObject(3458,1369.09997559,3943.50000000,12.00000000,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (14)
  76.     CreateObject(3458,1369.00000000,3924.00000000,12.00000000,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (14)
  77.     CreateObject(3458,1369.00000000,3918.79980469,12.00000000,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (14)
  78.     CreateObject(3458,1368.30004883,3903.60009766,12.00000000,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (14)
  79.     CreateObject(3458,1368.00000000,3898.69995117,12.00000000,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (14)
  80.     CreateObject(3458,1368.59997559,3913.69995117,12.00000000,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (14)
  81.     CreateObject(3458,1368.40002441,3908.60009766,12.00000000,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (14)
  82.     CreateObject(3458,1367.90002441,3894.00000000,12.00000000,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (14)
  83.     CreateObject(3458,1368.00000000,3889.00000000,12.00000000,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (14)
  84.     CreateObject(3458,1367.90002441,3883.89990234,12.00000000,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (14)
  85.     CreateObject(3458,1367.90002441,3878.80004883,12.00000000,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (14)
  86.     CreateObject(3458,1367.90002441,3873.69995117,12.00000000,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (14)
  87.     CreateObject(3458,1367.80004883,3868.80004883,12.19999981,354.00000000,0.00000000,0.00000000); //object(vgncarshade1) (14)
  88.     CreateObject(3458,1367.90002441,3864.00000000,13.00000000,345.99597168,0.00000000,0.00000000); //object(vgncarshade1) (14)
  89.     CreateObject(3458,1367.90002441,3859.80004883,14.50000000,333.99243164,0.00000000,0.00000000); //object(vgncarshade1) (14)
  90.     CreateObject(3458,1367.90002441,3855.39990234,17.29999924,320.98986816,0.00000000,0.00000000); //object(vgncarshade1) (14)
  91.     CreateObject(3458,1367.59997559,3852.00000000,20.79999924,307.87548828,0.00000000,0.00000000); //object(vgncarshade1) (14)
  92.     CreateObject(3458,1367.40002441,3849.69995117,25.00000000,289.87536621,0.00000000,0.00000000); //object(vgncarshade1) (14)
  93.     CreateObject(3458,1367.50000000,3848.10009766,30.00000000,280.87426758,0.00000000,0.00000000); //object(vgncarshade1) (14)
  94.     CreateObject(3458,1389.69921875,3847.69921875,48.00000000,0.00000000,90.00000000,91.99951172); //object(vgncarshade1) (14)
  95.     CreateObject(3458,1394.69995117,3847.89990234,48.00000000,0.00000000,90.00000000,94.24926758); //object(vgncarshade1) (14)
  96.     CreateObject(3458,1399.19995117,3848.60009766,48.00000000,0.00000000,90.00000000,101.99896240); //object(vgncarshade1) (14)
  97.     CreateObject(3458,1404.00000000,3849.80004883,48.00000000,0.00000000,90.00000000,105.49880981); //object(vgncarshade1) (14)
  98.     CreateObject(3458,1408.59997559,3851.39990234,48.00000000,0.00000000,90.00000000,113.49841309); //object(vgncarshade1) (14)
  99.     CreateObject(3458,1417.19995117,3855.80004883,48.00000000,0.00000000,90.00000000,122.74707031); //object(vgncarshade1) (14)
  100.     CreateObject(3458,1412.80004883,3853.30004883,48.00000000,0.00000000,90.00000000,116.24343872); //object(vgncarshade1) (14)
  101.     CreateObject(3458,1421.40002441,3859.00000000,48.00000000,0.00000000,90.00000000,132.74475098); //object(vgncarshade1) (14)
  102.     CreateObject(3458,1424.90002441,3862.89990234,48.00000000,0.00000000,90.00000000,144.74234009); //object(vgncarshade1) (14)
  103.     CreateObject(3458,1427.40002441,3867.19995117,48.00000000,0.00000000,90.00000000,154.74230957); //object(vgncarshade1) (14)
  104.     CreateObject(3458,1429.09997559,3871.00000000,48.00000000,0.00000000,90.00000000,158.73693848); //object(vgncarshade1) (14)
  105.     CreateObject(3458,1430.50000000,3876.00000000,48.00000000,0.00000000,90.00000000,170.24084473); //object(vgncarshade1) (14)
  106.     CreateObject(3458,1431.00000000,3881.30004883,48.00000000,0.00000000,90.00000000,180.23815918); //object(vgncarshade1) (14)
  107.     CreateObject(3458,1429.30004883,3886.19995117,48.00000000,0.00000000,90.00000000,216.23767090); //object(vgncarshade1) (14)
  108.     CreateObject(3458,1395.59997559,3906.80004883,25.00000000,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (14)
  109.     CreateObject(3458,1395.79980469,3911.89941406,25.00000000,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (14)
  110.     CreateObject(3458,1395.90002441,3916.69995117,25.00000000,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (14)
  111.     CreateObject(3458,1395.80004883,3921.80004883,25.00000000,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (14)
  112.     CreateObject(3458,1355.40002441,3921.80004883,25.00000000,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (14)
  113.     CreateObject(3458,1355.40002441,3916.89990234,25.00000000,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (14)
  114.     CreateObject(3458,1355.19995117,3911.89990234,25.00000000,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (14)
  115.     CreateObject(3458,1355.19995117,3906.80004883,25.00000000,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (14)
  116.     CreateObject(8355,1347.00000000,3924.59960938,45.00000000,0.00000000,90.00000000,270.00000000); //object(vgssairportland18) (1)
  117.     CreateObject(3458,1314.80004883,3921.80004883,25.00000000,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (14)
  118.     CreateObject(3458,1315.00000000,3916.69995117,25.00000000,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (14)
  119.     CreateObject(3458,1315.00000000,3911.60009766,25.00000000,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (14)
  120.     CreateObject(3458,1315.09997559,3906.60009766,25.00000000,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (14)
  121.     CreateObject(3458,1274.80004883,3919.10009766,25.00000000,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (14)
  122.     CreateObject(3458,1275.00000000,3914.30004883,25.00000000,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (14)
  123.     CreateObject(3458,1275.30004883,3909.50000000,25.00000000,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (14)
  124.     CreateObject(3458,1234.90002441,3916.80004883,25.00000000,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (14)
  125.     CreateObject(3458,1234.90002441,3911.80004883,25.00000000,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (14)
  126.     CreateObject(1634,1210.40002441,3912.19995117,27.60000038,0.00000000,0.00000000,90.00000000); //object(landjump2) (1)
  127.     CreateObject(1634,1210.40002441,3916.30004883,27.60000038,0.00000000,0.00000000,90.00000000); //object(landjump2) (2)
  128.     CreateObject(1634,1124.69995117,3913.39990234,20.00000000,0.00000000,0.00000000,270.00000000); //object(landjump2) (4)
  129.     CreateObject(1634,1124.69995117,3917.60009766,20.00000000,0.00000000,0.00000000,270.00000000); //object(landjump2) (5)
  130.     CreateObject(3458,1100.09997559,3913.80004883,17.50000000,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (25)
  131.     CreateObject(3458,1100.09997559,3917.69995117,17.50000000,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (26)
  132.     CreateObject(3458,1059.69995117,3917.69995117,17.50000000,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (28)
  133.     CreateObject(3458,1059.69995117,3913.80004883,17.50000000,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (29)
  134.     CreateObject(980,1034.80004883,3917.39990234,20.39999962,76.00000000,90.00000000,270.00000000); //object(airportgate) (1)
  135.     CreateObject(980,1034.80004883,3914.10009766,20.39999962,75.99792480,90.00000000,269.99450684); //object(airportgate) (2)
  136.     CreateObject(3458,1009.70001221,3913.89990234,23.60000038,0.00000000,10.00000000,0.00000000); //object(vgncarshade1) (31)
  137.     CreateObject(3458,1009.59997559,3917.69995117,23.60000038,0.00000000,9.99755859,0.00000000); //object(vgncarshade1) (32)
  138.     CreateObject(3458,987.29998779,3916.19995117,27.89999962,342.00000000,0.00000000,270.00000000); //object(vgncarshade1) (43)
  139.     CreateObject(3458,982.59997559,3916.00000000,30.00000000,330.99890137,0.00000000,270.00000000); //object(vgncarshade1) (44)
  140.     CreateObject(3458,978.50000000,3916.10009766,33.00000000,315.99609375,0.00000000,270.00000000); //object(vgncarshade1) (45)
  141.     CreateObject(3458,975.50000000,3916.00000000,36.90000153,300.99426270,0.00000000,270.00000000); //object(vgncarshade1) (46)
  142.     CreateObject(3458,973.29998779,3916.10009766,41.09999847,290.99243164,0.00000000,270.00000000); //object(vgncarshade1) (47)
  143.     CreateObject(3458,972.20001221,3916.10009766,45.40000153,275.98937988,0.00000000,270.00000000); //object(vgncarshade1) (48)
  144.     CreateObject(3458,971.90002441,3916.00000000,50.09999847,270.00000000,0.00000000,270.00000000); //object(vgncarshade1) (49)
  145.     CreateObject(3458,971.90002441,3984.80004883,50.00000000,270.00000000,0.00000000,270.00000000); //object(vgncarshade1) (50)
  146.     CreateObject(3458,972.09997559,3984.89990234,45.40000153,275.98754883,0.00000000,270.00000000); //object(vgncarshade1) (51)
  147.     CreateObject(3458,973.29998779,3984.89990234,40.70000076,290.98937988,0.00000000,270.00000000); //object(vgncarshade1) (56)
  148.     CreateObject(3458,975.59997559,3984.80004883,36.09999847,300.99243164,0.00000000,270.00000000); //object(vgncarshade1) (57)
  149.     CreateObject(3458,982.70001221,3984.80004883,30.00000000,330.99609375,0.00000000,270.00000000); //object(vgncarshade1) (59)
  150.     CreateObject(3458,987.20001221,3984.89990234,27.79999924,341.99890137,0.00000000,270.00000000); //object(vgncarshade1) (60)
  151.     CreateObject(3458,1007.00000000,4002.39990234,24.00000000,0.00000000,9.99755859,0.00000000); //object(vgncarshade1) (61)
  152.     CreateObject(3458,1007.00000000,3997.39990234,24.00000000,0.00000000,9.99755859,0.00000000); //object(vgncarshade1) (62)
  153.     CreateObject(3458,1007.09997559,3992.60009766,24.00000000,0.00000000,9.99755859,0.00000000); //object(vgncarshade1) (63)
  154.     CreateObject(3458,1007.29998779,3988.00000000,24.00000000,0.00000000,9.99755859,0.00000000); //object(vgncarshade1) (64)
  155.     CreateObject(3458,1007.50000000,3983.19995117,24.00000000,0.00000000,9.99755859,0.00000000); //object(vgncarshade1) (66)
  156.     CreateObject(3458,1007.40002441,3978.30004883,24.00000000,0.00000000,9.99755859,0.00000000); //object(vgncarshade1) (67)
  157.     CreateObject(3458,1007.59997559,3973.30004883,24.00000000,0.00000000,9.99755859,0.00000000); //object(vgncarshade1) (68)
  158.     CreateObject(3458,1007.70001221,3968.39990234,24.00000000,0.00000000,9.99755859,0.00000000); //object(vgncarshade1) (69)
  159.     CreateObject(3458,1046.69995117,4002.50000000,17.00000000,0.00000000,9.99755859,0.00000000); //object(vgncarshade1) (70)
  160.     CreateObject(3458,1046.90002441,3997.60009766,17.00000000,0.00000000,9.99755859,0.00000000); //object(vgncarshade1) (71)
  161.     CreateObject(3458,1046.59997559,3992.80004883,17.00000000,0.00000000,9.99755859,0.00000000); //object(vgncarshade1) (72)
  162.     CreateObject(3458,1046.59997559,3987.80004883,17.00000000,0.00000000,9.99755859,0.00000000); //object(vgncarshade1) (73)
  163.     CreateObject(3458,1046.69995117,3983.19995117,17.00000000,0.00000000,9.99755859,0.00000000); //object(vgncarshade1) (74)
  164.     CreateObject(3458,1046.80004883,3978.30004883,17.00000000,0.00000000,9.99755859,0.00000000); //object(vgncarshade1) (75)
  165.     CreateObject(3458,1047.00000000,3973.39990234,17.00000000,0.00000000,9.99755859,0.00000000); //object(vgncarshade1) (76)
  166.     CreateObject(3458,1047.19995117,3968.30004883,17.00000000,0.00000000,9.99755859,0.00000000); //object(vgncarshade1) (77)
  167.     CreateObject(1634,1070.00000000,4002.80004883,16.29999924,0.00000000,0.00000000,270.00000000); //object(landjump2) (8)
  168.     CreateObject(1634,1070.00000000,3998.69995117,16.29999924,0.00000000,0.00000000,270.00000000); //object(landjump2) (9)
  169.     CreateObject(1634,1070.00000000,3994.50000000,16.29999924,0.00000000,0.00000000,270.00000000); //object(landjump2) (10)
  170.     CreateObject(1634,1069.90002441,3990.39990234,16.29999924,0.00000000,0.00000000,270.00000000); //object(landjump2) (11)
  171.     CreateObject(1634,1069.90002441,3986.19995117,16.29999924,0.00000000,0.00000000,270.00000000); //object(landjump2) (12)
  172.     CreateObject(1634,1069.90002441,3982.30004883,16.29999924,0.00000000,0.00000000,270.00000000); //object(landjump2) (13)
  173.     CreateObject(1634,1069.80004883,3978.19995117,16.29999924,0.00000000,0.00000000,270.00000000); //object(landjump2) (14)
  174.     CreateObject(1634,1069.90002441,3974.10009766,16.29999924,0.00000000,0.00000000,270.00000000); //object(landjump2) (15)
  175.     CreateObject(1634,1069.90002441,3969.80004883,16.29999924,0.00000000,0.00000000,270.00000000); //object(landjump2) (16)
  176.     CreateObject(18284,1165.19995117,3984.69995117,0.00000000,0.00000000,0.00000000,270.00000000); //object(cw_tscanopy) (1)
  177.     CreateObject(18284,1165.09997559,3993.00000000,0.00000000,0.00000000,0.00000000,270.00000000); //object(cw_tscanopy) (2)
  178.     CreateObject(18284,1165.09997559,4001.10009766,0.00000000,0.00000000,0.00000000,270.00000000); //object(cw_tscanopy) (3)
  179.     CreateObject(18284,1165.30004883,3976.60009766,0.00000000,0.00000000,0.00000000,270.00000000); //object(cw_tscanopy) (4)
  180.     CreateObject(18284,1184.19995117,4001.19995117,0.00000000,0.00000000,0.00000000,270.00000000); //object(cw_tscanopy) (5)
  181.     CreateObject(18284,1184.19995117,3993.10009766,0.00000000,0.00000000,0.00000000,270.00000000); //object(cw_tscanopy) (6)
  182.     CreateObject(18284,1184.09997559,3985.00000000,0.00000000,0.00000000,0.00000000,270.00000000); //object(cw_tscanopy) (7)
  183.     CreateObject(18284,1184.09997559,3976.80004883,0.00000000,0.00000000,0.00000000,270.00000000); //object(cw_tscanopy) (8)
  184.     CreateObject(1634,1197.69995117,3974.89990234,3.90000010,0.00000000,0.00000000,270.00000000); //object(landjump2) (17)
  185.     CreateObject(1634,1197.59997559,3979.10009766,3.90000010,0.00000000,0.00000000,270.00000000); //object(landjump2) (18)
  186.     CreateObject(1634,1197.59997559,3983.10009766,3.90000010,0.00000000,0.00000000,270.00000000); //object(landjump2) (19)
  187.     CreateObject(1634,1197.50000000,3987.19995117,3.90000010,0.00000000,0.00000000,270.00000000); //object(landjump2) (20)
  188.     CreateObject(1634,1197.40002441,3991.30004883,3.90000010,0.00000000,0.00000000,270.00000000); //object(landjump2) (21)
  189.     CreateObject(1634,1197.40002441,3995.50000000,3.90000010,0.00000000,0.00000000,270.00000000); //object(landjump2) (22)
  190.     CreateObject(1634,1197.59997559,3999.60009766,3.90000010,0.00000000,0.00000000,270.00000000); //object(landjump2) (23)
  191.     CreateObject(1634,1197.59997559,4003.30004883,3.90000010,0.00000000,0.00000000,270.00000000); //object(landjump2) (24)
  192.     CreateObject(3458,1260.30004883,4003.89990234,9.00000000,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (12)
  193.     CreateObject(3458,1260.19995117,3998.89990234,9.00000000,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (12)
  194.     CreateObject(3458,1260.30004883,3993.80004883,9.00000000,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (12)
  195.     CreateObject(3458,1260.30004883,3988.80004883,9.00000000,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (12)
  196.     CreateObject(3458,1260.40002441,3983.69995117,9.00000000,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (12)
  197.     CreateObject(3458,1260.59997559,3978.69995117,9.00000000,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (12)
  198.     CreateObject(3458,1260.59997559,3973.50000000,9.00000000,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (12)
  199.     CreateObject(3458,1282.30004883,3988.30004883,9.29999924,7.00000000,0.00000000,270.00000000); //object(vgncarshade1) (12)
  200.     CreateObject(3458,1287.00000000,3988.19995117,10.30000019,18.00000000,0.00000000,270.00000000); //object(vgncarshade1) (12)
  201.     CreateObject(3458,1291.09997559,3988.19995117,12.00000000,30.00000000,0.00000000,270.00000000); //object(vgncarshade1) (12)
  202.     CreateObject(3458,1295.30004883,3988.10009766,15.00000000,45.00000000,0.00000000,270.00000000); //object(vgncarshade1) (12)
  203.     CreateObject(3458,1298.19995117,3987.89990234,19.29999924,65.00000000,0.00000000,270.00000000); //object(vgncarshade1) (12)
  204.     CreateObject(3458,1299.90002441,3987.89990234,24.29999924,80.00000000,0.00000000,270.00000000); //object(vgncarshade1) (12)
  205.     CreateObject(3458,1300.59997559,4008.80004883,42.00000000,0.00000000,90.00000000,179.99951172); //object(vgncarshade1) (14)
  206.     CreateObject(3458,978.50000000,3984.80004883,33.00000000,315.99426270,0.00000000,270.00000000); //object(vgncarshade1) (92)
  207.     CreateObject(3458,1300.69995117,4013.69995117,42.00000000,0.00000000,90.00000000,179.99450684); //object(vgncarshade1) (14)
  208.     CreateObject(3458,1300.19995117,4018.69995117,42.00000000,0.00000000,90.00000000,189.99450684); //object(vgncarshade1) (14)
  209.     CreateObject(3458,1299.30004883,4023.10009766,42.00000000,0.00000000,90.00000000,193.99206543); //object(vgncarshade1) (14)
  210.     CreateObject(3458,1297.80004883,4027.89990234,42.00000000,0.00000000,90.00000000,201.99108887); //object(vgncarshade1) (14)
  211.     CreateObject(3458,1296.09997559,4032.00000000,42.00000000,0.00000000,90.00000000,209.98913574); //object(vgncarshade1) (14)
  212.     CreateObject(3458,1293.50000000,4035.69995117,42.00000000,0.00000000,90.00000000,219.98718262); //object(vgncarshade1) (14)
  213.     CreateObject(3458,1289.80004883,4039.30004883,42.00000000,0.00000000,90.00000000,231.98474121); //object(vgncarshade1) (14)
  214.     CreateObject(3458,1285.59997559,4042.00000000,42.00000000,0.00000000,90.00000000,243.98181152); //object(vgncarshade1) (14)
  215.     CreateObject(3458,1280.69995117,4043.89990234,42.00000000,0.00000000,90.00000000,253.97888184); //object(vgncarshade1) (14)
  216.     CreateObject(3458,1275.69995117,4045.00000000,42.00000000,0.00000000,90.00000000,261.97644043); //object(vgncarshade1) (14)
  217.     CreateObject(3458,1270.50000000,4045.10009766,42.00000000,0.00000000,90.00000000,279.97448730); //object(vgncarshade1) (14)
  218.     CreateObject(3458,1265.59997559,4043.30004883,42.00000000,0.00000000,90.00000000,299.97009277); //object(vgncarshade1) (14)
  219.     CreateObject(3458,1261.50000000,4039.89990234,42.00000000,0.00000000,90.00000000,319.96520996); //object(vgncarshade1) (14)
  220.     CreateObject(3458,1259.09997559,4035.50000000,42.00000000,0.00000000,90.00000000,341.96032715); //object(vgncarshade1) (14)
  221.     CreateObject(3458,1258.00000000,4030.50000000,42.00000000,0.00000000,90.00000000,357.95495605); //object(vgncarshade1) (14)
  222.     CreateObject(3458,1258.40002441,4025.30004883,42.00000000,0.00000000,90.00000000,11.95104980); //object(vgncarshade1) (14)
  223.     CreateObject(3458,1259.40002441,4020.69995117,47.00000000,0.00000000,90.00000000,13.94763184); //object(vgncarshade1) (14)
  224.     CreateObject(3458,1260.90002441,4015.50000000,47.00000000,0.00000000,90.00000000,19.94714355); //object(vgncarshade1) (14)
  225.     CreateObject(3458,1262.69995117,4010.69995117,47.00000000,0.00000000,90.00000000,25.94567871); //object(vgncarshade1) (14)
  226.     CreateObject(3458,1265.09997559,4006.50000000,47.00000000,0.00000000,90.00000000,33.94421387); //object(vgncarshade1) (14)
  227.     CreateObject(3458,1268.09997559,4002.39990234,50.00000000,0.00000000,90.00000000,39.94226074); //object(vgncarshade1) (14)
  228.     CreateObject(3458,1271.00000000,3998.69995117,50.00000000,0.00000000,90.00000000,43.94079590); //object(vgncarshade1) (14)
  229.     CreateObject(3458,1274.09997559,3996.00000000,50.00000000,0.00000000,90.00000000,51.93981934); //object(vgncarshade1) (14)
  230.     CreateObject(3458,1277.90002441,3993.19995117,55.00000000,0.00000000,90.00000000,59.93786621); //object(vgncarshade1) (14)
  231.     CreateObject(3458,1282.40002441,3991.10009766,55.00000000,0.00000000,90.00000000,69.93591309); //object(vgncarshade1) (14)
  232.     CreateObject(3458,1315.30004883,3977.19995117,27.00000000,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (14)
  233.     CreateObject(3458,1315.19995117,3982.10009766,27.00000000,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (14)
  234.     CreateObject(3458,1315.40002441,3986.89990234,27.00000000,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (14)
  235.     CreateObject(3458,1287.00000000,3989.69995117,55.00000000,0.00000000,90.00000000,75.93347168); //object(vgncarshade1) (14)
  236.     CreateObject(3458,1315.50000000,3972.19995117,27.00000000,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (14)
  237.     CreateObject(3458,1355.30004883,3967.60009766,27.00000000,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (14)
  238.     CreateObject(3458,1355.29980469,3972.39941406,27.00000000,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (14)
  239.     CreateObject(3458,1355.30004883,3977.30004883,27.00000000,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (14)
  240.     CreateObject(3458,1355.30004883,3982.00000000,27.00000000,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (14)
  241.     CreateObject(3458,1403.39941406,3974.50000000,50.00000000,0.00000000,0.00000000,0.00000000); //object(vgncarshade1) (14)
  242.     CreateObject(1633,1428.00000000,3974.39990234,52.50000000,0.00000000,0.00000000,270.00000000); //object(landjump) (1)
  243.     CreateObject(1634,1509.80004883,3976.89990234,15.00000000,0.00000000,0.00000000,90.00000000); //object(landjump2) (3)
  244.     CreateObject(1634,1509.80004883,3972.89990234,15.00000000,0.00000000,0.00000000,90.00000000); //object(landjump2) (6)
  245.     CreateObject(1634,1516.19995117,3976.89990234,13.00000000,342.00000000,0.00000000,90.00000000); //object(landjump2) (7)
  246.     CreateObject(1634,1516.19995117,3972.89990234,13.00000000,341.99890137,0.00000000,90.00000000); //object(landjump2) (25)
  247.     CreateObject(1634,1524.50000000,3972.89990234,13.50000000,320.00000000,0.00000000,90.00000000); //object(landjump2) (26)
  248.     CreateObject(1634,1524.40002441,3976.89990234,13.50000000,319.99328613,0.00000000,90.00000000); //object(landjump2) (27)
  249.     CreateObject(3458,1578.90002441,3967.60009766,15.00000000,0.00000000,320.00000000,266.00000000); //object(vgncarshade1) (10)
  250.     CreateObject(3458,1583.80004883,3967.10009766,15.00000000,0.00000000,319.99877930,265.99548340); //object(vgncarshade1) (10)
  251.     CreateObject(3458,1588.59997559,3966.69995117,15.00000000,0.00000000,319.99877930,265.99548340); //object(vgncarshade1) (10)
  252.     CreateObject(3458,1593.19995117,3966.39990234,15.00000000,0.00000000,319.99877930,265.99548340); //object(vgncarshade1) (10)
  253.     CreateObject(3458,1598.00000000,3966.00000000,15.00000000,0.00000000,319.99328613,265.99548340); //object(vgncarshade1) (10)
  254.     CreateObject(3458,1602.69995117,3965.69995117,15.00000000,0.00000000,319.99328613,265.99548340); //object(vgncarshade1) (10)
  255.     CreateObject(3458,1607.59997559,3965.50000000,15.00000000,0.00000000,319.99328613,265.99548340); //object(vgncarshade1) (10)
  256.     CreateObject(3458,1612.30004883,3965.30004883,15.00000000,0.00000000,319.99328613,265.99548340); //object(vgncarshade1) (10)
  257.     CreateObject(3458,1597.80004883,3983.10009766,3.00000000,0.00000000,0.00000000,356.00000000); //object(vgncarshade1) (14)
  258.     CreateObject(3458,1637.59997559,3980.39990234,3.00000000,0.00000000,0.00000000,355.99548340); //object(vgncarshade1) (14)
  259.     CreateObject(3458,1677.59997559,3977.60009766,3.00000000,0.00000000,0.00000000,355.99548340); //object(vgncarshade1) (14)
  260.     CreateObject(1632,1702.30004883,3975.69995117,5.48000002,0.00000000,0.00000000,266.00000000); //object(waterjump1) (1)
  261.     CreateObject(3749,1758.69995117,3972.30004883,15.00000000,0.00000000,0.00000000,268.00000000); //object(clubgate01_lax) (1)
  262.     CreateObject(980,1759.30004883,3972.19995117,9.00000000,90.00000000,0.00000000,88.00000000); //object(airportgate) (3)
  263.     CreateObject(980,1764.59997559,3972.00000000,9.00000000,90.00000000,0.00000000,87.99499512); //object(airportgate) (4)
  264.     CreateObject(980,1770.09997559,3971.89990234,9.00000000,90.00000000,0.00000000,87.99499512); //object(airportgate) (5)
  265.     CreateObject(980,1766.80004883,3977.69995117,11.80000019,0.00000000,0.00000000,177.99499512); //object(airportgate) (6)
  266.     CreateObject(980,1766.30004883,3966.19995117,11.80000019,0.00000000,0.00000000,177.98950195); //object(airportgate) (7)
  267.     CreateObject(980,1772.59997559,3971.80004883,11.80000019,0.00000000,0.00000000,267.98950195); //object(airportgate) (8)
  268.     Portao = CreateObject(13649,1377.59997559,3974.50000000,27.89999962,0,0,0);
  269.     return 1;
  270. }
  271. public OnFilterScriptExit()
  272. {
  273.     return 1;
  274. }
  275.  
  276. public OnPlayerConnect(playerid)
  277. {
  278.     SendClientMessage(playerid, 0xFF00FF, "Este Server Contem Uma FS Feito por ExpressxD");
  279.     return 1;
  280. }
  281.  
  282. public OnPlayerCommandText(playerid, cmdtext[])
  283. {
  284.     if(strcmp(cmdtext, "/eventorace", true) ==0)//Para tele para o evento sem ativar ele
  285.     {
  286.         SetPlayerPos(playerid, 1371.1656,4117.5957,2.5285);
  287.         return 1;
  288.     }
  289.     if(strcmp(cmdtext, "/partida", true) ==0)//para ativar o evento
  290.     {
  291.         for(new i = 0; i < GetMaxPlayers(); i++)
  292.         {
  293.             if(IsPlayerConnected(i))
  294.             {
  295.                 SetPlayerRaceCheckpoint(i, 0, Points[0][0], Points[0][1], Points[0][2], Points[1][0], Points[1][1], Points[1][2],10);
  296.                 SendClientMessageToAll(0x7FFF00AA, "O ADM ATIVOU O EVENTO RACE");
  297.                 Race[i] = 0;
  298.                 return 1;
  299.             }
  300.         }
  301.     }
  302.     if(strcmp("/cancelpar", cmdtext, true, 10) ==0)
  303.     {
  304.         DisablePlayerRaceCheckpoint(playerid);
  305.         return 1;
  306.     }
  307.     if(strcmp("/moverobj", cmdtext, true, 10) ==0)
  308.     {
  309.         SetTimer("moveobjeto", 5000, true);
  310.         MoveObject(Portao,1381.59997559,3974.50000000,50,4);
  311.     }
  312.     return 0;
  313. }
  314.  
  315. public OnPlayerEnterRaceCheckpoint(playerid)
  316. {
  317.     for(new i = 0; i < GetMaxPlayers(); i++)
  318.     {
  319.         if(IsPlayerConnected(i))
  320.         {
  321.             switch(Race[playerid])
  322.             {
  323.                 case 0:
  324.                 {
  325.                     DisablePlayerRaceCheckpoint(playerid);
  326.                     SetPlayerRaceCheckpoint(playerid, 0, Points[0][0], Points[0][1], Points[0][2], Points[1][0], Points[1][1], Points[1][2], 10);
  327.                     RepairVehicle(GetPlayerVehicleID(playerid));
  328.                     AddVehicleComponent(451, 1010);
  329.                     GameTextForPlayer(playerid, "~n~~g~1 de 8 ~n~Checkpoints", 3000, 3);
  330.                     Race[i] = 1;
  331.                     return 1;
  332.                 }
  333.                 case 1:
  334.                 {
  335.                     DisablePlayerRaceCheckpoint(playerid);
  336.                     SetPlayerRaceCheckpoint(playerid, 0, Points[1][0], Points[1][1], Points[1][2], Points[2][0], Points[2][1], Points[2][2], 10);
  337.                     RepairVehicle(GetPlayerVehicleID(playerid));
  338.                     AddVehicleComponent(451, 1010);
  339.                     SendClientMessage(playerid, -1, "Seu carro foi reparado por pegar o checkpoint");
  340.                     GameTextForPlayer(playerid, "~n~~g~2 de 8 ~n~Checkpoints", 3000, 3);
  341.                     Race[i] = 2;
  342.                     return 1;
  343.                 }
  344.                 case 2:
  345.                 {
  346.                     DisablePlayerRaceCheckpoint(playerid);
  347.                     SetPlayerRaceCheckpoint(playerid, 0, Points[2][0], Points[2][1], Points[2][2], Points[3][0], Points[3][1], Points[3][2], 10);
  348.                     RepairVehicle(GetPlayerVehicleID(playerid));
  349.                     AddVehicleComponent(451, 1010);
  350.                     SendClientMessage(playerid, -1, "Seu carro foi reparado por pegar o checkpoint");
  351.                     GameTextForPlayer(playerid, "~n~~g~3 de 8 ~n~Checkpoints", 3000, 3);
  352.                     Race[i] = 3;
  353.                     return 1;
  354.                 }
  355.                 case 3:
  356.                 {
  357.                     DisablePlayerRaceCheckpoint(playerid);
  358.                     SetPlayerRaceCheckpoint(playerid, 0, Points[3][0], Points[3][1], Points[3][2], Points[4][0], Points[4][1], Points[4][2], 10);
  359.                     SetVehicleHealth(playerid, 1000.0);
  360.                     AddVehicleComponent(451, 1010);
  361.                     SendClientMessage(playerid, -1, "Seu carro foi reparado por pegar o checkpoint");
  362.                     GameTextForPlayer(playerid, "~n~~g~4 de 8 ~n~Checkpoints", 3000, 3);
  363.                     Race[i] = 4;
  364.                     return 1;
  365.                 }
  366.                 case 4:
  367.                 {
  368.                     DisablePlayerRaceCheckpoint(playerid);
  369.                     SetPlayerRaceCheckpoint(playerid, 0, Points[4][0], Points[4][1], Points[4][2], Points[4][0], Points[4][1], Points[4][2], 10);
  370.                     RepairVehicle(GetPlayerVehicleID(playerid));
  371.                     AddVehicleComponent(451, 1010);
  372.                     SendClientMessage(playerid, -1, "Seu carro foi reparado por pegar o checkpoint");
  373.                     GameTextForPlayer(playerid, "~n~~g~5 de 8 ~n~Checkpoints", 3000, 3);
  374.                     Race[i] = 5;
  375.                     return 1;
  376.                 }
  377.                 case 5:
  378.                 {
  379.                     DisablePlayerRaceCheckpoint(playerid);
  380.                     SetPlayerRaceCheckpoint(playerid, 0, Points[5][0], Points[5][1], Points[5][2], Points[5][0], Points[5][1], Points[5][2], 10);
  381.                     RepairVehicle(GetPlayerVehicleID(playerid));
  382.                     AddVehicleComponent(451, 1010);
  383.                     SendClientMessage(playerid, -1, "Seu carro foi reparado por pegar o checkpoint");
  384.                     GameTextForPlayer(playerid, "~n~~g~6 de 8 ~n~Checkpoints", 3000, 3);
  385.                     Race[i] = 6;
  386.                     return 1;
  387.                 }
  388.                 case 6:
  389.                 {
  390.                     DisablePlayerRaceCheckpoint(playerid);
  391.                     SetPlayerRaceCheckpoint(playerid, 0, Points[6][0], Points[6][1], Points[6][2], Points[6][0], Points[6][1], Points[6][2], 10);
  392.                     RepairVehicle(GetPlayerVehicleID(playerid));
  393.                     AddVehicleComponent(451, 1010);
  394.                     SendClientMessage(playerid, -1, "Seu carro foi reparado por pegar o checkpoint");
  395.                     GameTextForPlayer(playerid, "~n~~g~7 de 8 ~n~Checkpoints", 3000, 3);
  396.                     Race[i] = 7;
  397.                     return 1;
  398.                 }
  399.                 case 7:
  400.                 {
  401.                     DisablePlayerRaceCheckpoint(playerid);
  402.                     SetPlayerRaceCheckpoint(playerid, 0, Points[7][0], Points[7][1], Points[7][2], Points[7][0], Points[7][1], Points[7][2], 10);
  403.                     RepairVehicle(GetPlayerVehicleID(playerid));
  404.                     AddVehicleComponent(451, 1010);
  405.                     SendClientMessage(playerid, -1, "Seu carro foi reparado por pegar o checkpoint");
  406.                     GameTextForPlayer(playerid, "~n~~g~8 de 8 ~n~Checkpoints", 3000, 3);
  407.                     Race[i] = 8;
  408.                     return 1;
  409.                 }
  410.                 case 8:
  411.                 {
  412.                     DisablePlayerRaceCheckpoint(playerid);
  413.                     GameTextForPlayer(playerid, "~g~Voce Ganhou o evento~n~~r~ parabéns ganhou 10000", 3000, 3);
  414.                     RepairVehicle(GetPlayerVehicleID(playerid));
  415.                     DisablePlayerRaceCheckpoint(playerid);
  416.                     GivePlayerMoney(playerid, 10000);
  417.                     return 1;
  418.                 }
  419.             }
  420.         }
  421.     }
  422.     return 1;
  423. }
  424.  
  425. forward Moveobjeto();
  426. public Moveobjeto()
  427. {
  428.     MoveObject(Portao,1377.59997559,3974.50000000,24.89999962,4);
  429.     return 1;
  430. }
  431.  
  432. //==================================================================================================================================
  433. //==================================================================================================================================
  434. //==================================================================================================================================
  435. //=====================================                     NÃO RETIRE OS CREDITOS                    =================================
  436. //=====================================                     NÃO RETIRE OS CREDITOS                 =================================
  437. //=====================================                     FEITO POR "ExpressxD"                  =================================
  438. //==================================================================================================================================
  439. //==================================================================================================================================
  440. //==================================================================================================================================
  441. //==================================================================================================================================
  442.  
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