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OpenMW v0.25.0 English Captions

Aug 25th, 2013
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  1. 1
  2. 00:00:01,790 --> 00:00:05,890
  3. Welcome back! OpenMW v0.25.0 has
  4. been released.
  5.  
  6. 2
  7. 00:00:05,890 --> 00:00:09,500
  8. Let's have a look at some of the progress
  9. that's been made since the last release.
  10.  
  11. 3
  12. 00:00:09,500 --> 00:00:14,719
  13. OpenMW now makes use of the records
  14. that specify the sounds produced by
  15.  
  16. 4
  17. 00:00:14,719 --> 00:00:16,000
  18. creatures and NPCs.
  19.  
  20. 5
  21. 00:00:16,000 --> 00:00:20,060
  22. Basically, creatures should
  23. make all the little creature noises
  24.  
  25. 6
  26. 00:00:20,060 --> 00:00:21,160
  27. you'd expect them to
  28.  
  29. 7
  30. 00:00:21,160 --> 00:00:27,039
  31. and NPCs produce footsteps sounds and such.
  32.  
  33. 8
  34. 00:00:27,039 --> 00:00:30,429
  35. The AI(Artificial Intelligence) package, AIWander,
  36.  
  37. 9
  38. 00:00:30,429 --> 00:00:34,969
  39. has been implemented. As you might expect,
  40. this is what allows NPCs to wander
  41.  
  42. 10
  43. 00:00:34,969 --> 00:00:37,140
  44. around town and so forth.
  45.  
  46. 11
  47. 00:00:37,140 --> 00:00:40,790
  48. Currently, this command must be invoked
  49. by way of the in-game console.
  50.  
  51. 12
  52. 00:00:40,790 --> 00:00:44,250
  53. But, of course, this behavior will be
  54. initialized on startup
  55.  
  56. 13
  57. 00:00:44,250 --> 00:00:51,250
  58. in a future version.
  59.  
  60. 14
  61. 00:01:12,040 --> 00:01:15,170
  62. When playing in windowed mode,
  63.  
  64. 15
  65. 00:01:15,170 --> 00:01:20,010
  66. OpenMW now loses exclusive control
  67. the mouse cursor when the game is paused.
  68.  
  69. 16
  70. 00:01:20,010 --> 00:01:23,710
  71. This allows one to easily and quickly
  72. switch between the game
  73.  
  74. 17
  75. 00:01:23,710 --> 00:01:28,640
  76. and other applications, say an Internet
  77. browser with OpenMW's bug tracker, open.
  78.  
  79. 18
  80. 00:01:28,640 --> 00:01:32,390
  81. ... you know, for testing OpenMW and
  82. filing bug reports.
  83.  
  84. 19
  85. 00:01:32,390 --> 00:01:35,880
  86. If you're watching this and have not yet
  87. done so, you might consider testing
  88.  
  89. 20
  90. 00:01:35,880 --> 00:01:40,160
  91. OpenMW and filing a bug report or two
  92. if you find anything suspicious.
  93.  
  94. 21
  95. 00:02:35,980 --> 00:02:38,630
  96. First-person animations are now
  97. implemented.
  98.  
  99. 22
  100. 00:02:38,630 --> 00:02:42,210
  101. The player may now see their hands ready
  102. to do all the things that player hands
  103.  
  104. 23
  105. 00:02:42,210 --> 00:02:43,680
  106. typically do in Morrowind
  107.  
  108. 24
  109. 00:02:43,680 --> 00:02:48,040
  110. from the first-person perspective. This
  111. will obviously become much more exciting
  112.  
  113. 25
  114. 00:02:48,040 --> 00:02:51,370
  115. once the various combat and spell
  116. casting systems are implemented.
  117.  
  118. 26
  119. 00:02:51,370 --> 00:02:58,370
  120. You can do some first-person lockpicking
  121. in the meantime.
  122.  
  123. 27
  124. 00:02:59,350 --> 00:03:05,610
  125. Also, there is a very large chance that
  126. once melee combat is implemented,
  127.  
  128. 28
  129. 00:03:05,610 --> 00:03:09,170
  130. the abysmal excuse for a Bosmer that you
  131. now see in front of you
  132.  
  133. 29
  134. 00:03:09,170 --> 00:03:12,700
  135. will be the first NPC murdered
  136. legitimately on this channel.
  137.  
  138. 30
  139. 00:03:12,700 --> 00:03:16,989
  140. Leave suggestions for other Morrowind
  141. inhabitants to be killed in cold blood
  142.  
  143. 31
  144. 00:03:16,989 --> 00:03:19,500
  145. in the comments below.
  146.  
  147. 32
  148. 00:03:19,500 --> 00:03:23,000
  149. The player may now zoom in and out
  150. in the third-person view using
  151.  
  152. 33
  153. 00:03:23,000 --> 00:03:24,470
  154. the mouse wheel if they have one.
  155.  
  156. 34
  157. 00:03:24,470 --> 00:03:28,000
  158. This feature was not present in vanilla
  159. Morrowind.
  160.  
  161. 35
  162. 00:03:29,000 --> 00:03:31,100
  163. Slider buttons now auto-repeat
  164.  
  165. 36
  166. 00:03:31,100 --> 00:03:33,810
  167. after you've clicked them as long as you
  168. keep the button pressed down.
  169.  
  170. 37
  171. 00:03:33,810 --> 00:03:37,650
  172. It's a small convenience, sure, but it's a
  173. nice thing to have
  174.  
  175. 38
  176. 00:03:37,650 --> 00:03:41,000
  177. and it's another thing crossed off the
  178. roadmap towards OpenMW v1.0.
  179.  
  180. 39
  181. 00:03:41,000 --> 00:03:47,860
  182. Speaking of conveniences, the
  183. user may now close open containers by
  184.  
  185. 40
  186. 00:03:48,299 --> 00:03:50,190
  187. pressing the activation key again -
  188.  
  189. 41
  190. 00:03:50,190 --> 00:03:54,150
  191. which is almost certainly faster than
  192. clicking the close button with the cursor
  193.  
  194. 42
  195. 00:03:54,150 --> 00:03:57,599
  196. as one must do in vanilla Morrowind.
  197.  
  198. 43
  199. 00:03:57,599 --> 00:04:01,359
  200. Other than what's been shown in this
  201. video, a 64-bit version of OpenMW
  202.  
  203. 44
  204. 00:04:01,359 --> 00:04:03,540
  205. will now be available for Mac OS X.
  206.  
  207. 45
  208. 00:04:03,540 --> 00:04:07,019
  209. Additionally, OpenMW now uses the
  210. hardware cursor
  211.  
  212. 46
  213. 00:04:07,019 --> 00:04:10,700
  214. rather than rendering one in software.
  215. This makes the cursor framerate-
  216.  
  217. 47
  218. 00:04:10,700 --> 00:04:14,049
  219. independent so the user will not
  220. experience cursor lag when their
  221.  
  222. 48
  223. 00:04:14,049 --> 00:04:15,549
  224. framerate drops below average.
  225.  
  226. 49
  227. 00:04:15,549 --> 00:04:19,049
  228. Subscribe to this channel if you haven't
  229. already and stay tuned for future
  230.  
  231. 50
  232. 00:04:19,049 --> 00:04:19,970
  233. updates.
  234.  
  235. 51
  236. 00:04:19,970 --> 00:04:23,139
  237. In the meantime, keep in mind that you
  238. can visit our website,
  239.  
  240. 52
  241. 00:04:23,139 --> 00:04:26,430
  242. OpenMW.org, which features weekly
  243. blog posts,
  244.  
  245. 53
  246. 00:04:26,430 --> 00:04:29,470
  247. our official forums, and our bug and
  248. feature tracker,
  249.  
  250. 54
  251. 00:04:29,470 --> 00:04:32,930
  252. among other things. That's all for now,
  253. thanks for watching!
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