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- 00:00:01,790 --> 00:00:05,890
- Welcome back! OpenMW v0.25.0 has
- been released.
- 2
- 00:00:05,890 --> 00:00:09,500
- Let's have a look at some of the progress
- that's been made since the last release.
- 3
- 00:00:09,500 --> 00:00:14,719
- OpenMW now makes use of the records
- that specify the sounds produced by
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- 00:00:14,719 --> 00:00:16,000
- creatures and NPCs.
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- 00:00:16,000 --> 00:00:20,060
- Basically, creatures should
- make all the little creature noises
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- 00:00:20,060 --> 00:00:21,160
- you'd expect them to
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- 00:00:21,160 --> 00:00:27,039
- and NPCs produce footsteps sounds and such.
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- 00:00:27,039 --> 00:00:30,429
- The AI(Artificial Intelligence) package, AIWander,
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- 00:00:30,429 --> 00:00:34,969
- has been implemented. As you might expect,
- this is what allows NPCs to wander
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- 00:00:34,969 --> 00:00:37,140
- around town and so forth.
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- 00:00:37,140 --> 00:00:40,790
- Currently, this command must be invoked
- by way of the in-game console.
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- 00:00:40,790 --> 00:00:44,250
- But, of course, this behavior will be
- initialized on startup
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- 00:00:44,250 --> 00:00:51,250
- in a future version.
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- 00:01:12,040 --> 00:01:15,170
- When playing in windowed mode,
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- 00:01:15,170 --> 00:01:20,010
- OpenMW now loses exclusive control
- the mouse cursor when the game is paused.
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- 00:01:20,010 --> 00:01:23,710
- This allows one to easily and quickly
- switch between the game
- 17
- 00:01:23,710 --> 00:01:28,640
- and other applications, say an Internet
- browser with OpenMW's bug tracker, open.
- 18
- 00:01:28,640 --> 00:01:32,390
- ... you know, for testing OpenMW and
- filing bug reports.
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- 00:01:32,390 --> 00:01:35,880
- If you're watching this and have not yet
- done so, you might consider testing
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- 00:01:35,880 --> 00:01:40,160
- OpenMW and filing a bug report or two
- if you find anything suspicious.
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- 00:02:35,980 --> 00:02:38,630
- First-person animations are now
- implemented.
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- 00:02:38,630 --> 00:02:42,210
- The player may now see their hands ready
- to do all the things that player hands
- 23
- 00:02:42,210 --> 00:02:43,680
- typically do in Morrowind
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- 00:02:43,680 --> 00:02:48,040
- from the first-person perspective. This
- will obviously become much more exciting
- 25
- 00:02:48,040 --> 00:02:51,370
- once the various combat and spell
- casting systems are implemented.
- 26
- 00:02:51,370 --> 00:02:58,370
- You can do some first-person lockpicking
- in the meantime.
- 27
- 00:02:59,350 --> 00:03:05,610
- Also, there is a very large chance that
- once melee combat is implemented,
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- 00:03:05,610 --> 00:03:09,170
- the abysmal excuse for a Bosmer that you
- now see in front of you
- 29
- 00:03:09,170 --> 00:03:12,700
- will be the first NPC murdered
- legitimately on this channel.
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- 00:03:12,700 --> 00:03:16,989
- Leave suggestions for other Morrowind
- inhabitants to be killed in cold blood
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- 00:03:16,989 --> 00:03:19,500
- in the comments below.
- 32
- 00:03:19,500 --> 00:03:23,000
- The player may now zoom in and out
- in the third-person view using
- 33
- 00:03:23,000 --> 00:03:24,470
- the mouse wheel if they have one.
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- 00:03:24,470 --> 00:03:28,000
- This feature was not present in vanilla
- Morrowind.
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- 00:03:29,000 --> 00:03:31,100
- Slider buttons now auto-repeat
- 36
- 00:03:31,100 --> 00:03:33,810
- after you've clicked them as long as you
- keep the button pressed down.
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- 00:03:33,810 --> 00:03:37,650
- It's a small convenience, sure, but it's a
- nice thing to have
- 38
- 00:03:37,650 --> 00:03:41,000
- and it's another thing crossed off the
- roadmap towards OpenMW v1.0.
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- 00:03:41,000 --> 00:03:47,860
- Speaking of conveniences, the
- user may now close open containers by
- 40
- 00:03:48,299 --> 00:03:50,190
- pressing the activation key again -
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- 00:03:50,190 --> 00:03:54,150
- which is almost certainly faster than
- clicking the close button with the cursor
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- 00:03:54,150 --> 00:03:57,599
- as one must do in vanilla Morrowind.
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- 00:03:57,599 --> 00:04:01,359
- Other than what's been shown in this
- video, a 64-bit version of OpenMW
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- 00:04:01,359 --> 00:04:03,540
- will now be available for Mac OS X.
- 45
- 00:04:03,540 --> 00:04:07,019
- Additionally, OpenMW now uses the
- hardware cursor
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- 00:04:07,019 --> 00:04:10,700
- rather than rendering one in software.
- This makes the cursor framerate-
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- 00:04:10,700 --> 00:04:14,049
- independent so the user will not
- experience cursor lag when their
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- 00:04:14,049 --> 00:04:15,549
- framerate drops below average.
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- 00:04:15,549 --> 00:04:19,049
- Subscribe to this channel if you haven't
- already and stay tuned for future
- 50
- 00:04:19,049 --> 00:04:19,970
- updates.
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- 00:04:19,970 --> 00:04:23,139
- In the meantime, keep in mind that you
- can visit our website,
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- 00:04:23,139 --> 00:04:26,430
- OpenMW.org, which features weekly
- blog posts,
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- 00:04:26,430 --> 00:04:29,470
- our official forums, and our bug and
- feature tracker,
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- 00:04:29,470 --> 00:04:32,930
- among other things. That's all for now,
- thanks for watching!
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