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Messages from the TWW Demo

Sep 29th, 2012
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  1. Dumped text from the "Interactive Multi-Game Demo Disc Version 9" version of TWW. This is only the English text, I may have missed some. I removed the formatting on it because it was tough to read. This stuff may prove interesting, because some of this text is not reachable from the demo itself.
  2.  
  3. // Message ID 0x000C, DAT1 offset 0x00000481
  4. ERROR!
  5. Please contact the sales staff for
  6. assistance.
  7.  
  8. // Message ID 0x000D, DAT1 offset 0x000004B7
  9. The Memory Card in Slot A
  10. is corrupted and needs to be
  11. formatted.
  12. Do you want to format now?
  13. Yes No
  14.  
  15. // Message ID 0x0011, DAT1 offset 0x00000593
  16. Formatting the Memory Card will
  17. erase all previously saved data.
  18. Do you want to format?
  19. Yes No
  20.  
  21. // Message ID 0x0015, DAT1 offset 0x0000069D
  22. Do you want to make a saved
  23. data of this game in the Memory
  24. Card in Slot A?
  25. Yes No
  26.  
  27. // Message ID 0x001A, DAT1 offset 0x000007D2
  28. You can not save, but do you
  29. want to start it?
  30. Yes No
  31.  
  32. // Message ID 0x001B, DAT1 offset 0x00000813
  33. CHOOSE DATA
  34.  
  35. // Message ID 0x0131, DAT1 offset 0x000014D6
  36. You got a Treasure Map!
  37. View this with <button:Y>
  38. on the Sea Chart screen.
  39. You'll notice a mark where
  40. the treasure lies!
  41. Happy treasure-hunting!
  42.  
  43. // Message ID 0x0059, DAT1 offset 0x000015E5
  44. Dragon Roost Cavern
  45.  
  46. // Message ID 0x005F, DAT1 offset 0x00001626
  47. Select a place to warp
  48. Decide Quit
  49.  
  50. // Message ID 0x0066, DAT1 offset 0x00001657
  51. You got a Green Rupee!
  52. It's worth 1 Rupee!
  53. Collect all you can!
  54.  
  55. // Message ID 0x0067, DAT1 offset 0x000016CC
  56. You got a Blue Rupee!
  57. It's worth 5 Rupees!
  58. That's not too shabby...rfd
  59.  
  60. // Message ID 0x0068, DAT1 offset 0x0000174F
  61. You got a Yellow Rupee!
  62. It's worth 10 Rupees!
  63. Good deal!
  64.  
  65. // Message ID 0x0069, DAT1 offset 0x000017C5
  66. You got a Red Rupee!
  67. It's worth 20 Rupees!
  68. That's awesome!
  69.  
  70. // Message ID 0x006A, DAT1 offset 0x00001833
  71. You got a Purple Rupee!
  72. It's worth 50 Rupees!
  73. Talk about a good find!
  74.  
  75. // Message ID 0x006B, DAT1 offset 0x000018B0
  76. You got an Orange Rupee!
  77. It's worth 100 Rupees!
  78. Your face is beaming!
  79.  
  80. // Message ID 0x006C, DAT1 offset 0x0000191F
  81. You got a Piece of Heart!
  82. Get 4 to increase your life
  83. energy by 1 Heart Container.
  84.  
  85. // Message ID 0x006D, DAT1 offset 0x0000198F
  86. You got a Heart Container!
  87. Your maximum life energy
  88. increases by one heart!
  89.  
  90. // Message ID 0x0074, DAT1 offset 0x000025E3
  91. You got a Silver Rupee!
  92. Just 1 is worth 200 Rupees!
  93. That's mind-blowing!
  94.  
  95. // Message ID 0x007A, DAT1 offset 0x00002C32
  96. You got a Small Key!
  97. Use it to open a locked
  98. door in this dungeon.
  99.  
  100. // Message ID 0x0084, DAT1 offset 0x00002D27
  101. You got a Joy Pendant!<1A0CFF00020182B582A082ED>
  102. Keep it in the Spoils Bag.
  103.  
  104. These are said to swarm
  105. around someone who
  106. brings happiness.
  107.  
  108. // Message ID 0x0085, DAT1 offset 0x00002DB9
  109. You borrowed a Telescope!
  110. This is your sister's
  111. favorite treasure.
  112. On the item screen, set it
  113. to <button:Y> or <button:Z> or <button:X>
  114. and look through it!
  115.  
  116. // Message ID 0x0086, DAT1 offset 0x00002E64
  117. You got the Tingle Tuner!
  118. When you're in trouble,
  119. ask Tingle for some help!
  120. First, connect your GBA to
  121. Controller Port 2-4 with
  122. the GBA cable.
  123. Now, set the tuner to <button:Y>,
  124. <button:Z>, or <button:X> and call Tingle!
  125.  
  126. // Message ID 0x0089, DAT1 offset 0x00003094
  127. You got a Spoils Bag!
  128. This is mainly used to store
  129. items you get from enemies.
  130. It can hold up to 8 items.
  131. Select it and press <button:Y>,
  132. <button:Z>, or <button:X> to see inside.
  133.  
  134. // Message ID 0x008A, DAT1 offset 0x00003162
  135. You got the Hook Rope!
  136. On the item screen, set it to
  137. <button:Y>, <button:Z>, or <button:X> to use it.
  138. If you use it on the boat,
  139. you can salvage items
  140. from the ocean floor.
  141. When you aim, you will see
  142. a mark on the spot the
  143. Hook Rope can reach.
  144.  
  145. // Message ID 0x00A2, DAT1 offset 0x000042FD
  146. You got your lost Hero's
  147. Sword back!
  148. Don't ever lose it again...
  149.  
  150. // Message ID 0x00AA, DAT1 offset 0x0000435B
  151. You got a Skull Chain!
  152. Let's keep it in Spoils Bag.
  153.  
  154. It looks odd and worthless,
  155. but some say it's valuable
  156. to a certain expert...
  157.  
  158. // Message ID 0x00AC, DAT1 offset 0x00004522
  159. You got a Gold Feather!<1A0AFF00020182AB82F1>
  160. Keep it in the Spoils Bag.
  161. Winged women love these.
  162.  
  163.  
  164. // Message ID 0x00AD, DAT1 offset 0x000045A2
  165. You got a Knight's Crest!
  166. Keep it in the Spoils Bag.
  167.  
  168. Swordsmen with great skill
  169. know the meaning of these.
  170.  
  171. // Message ID 0x00AE, DAT1 offset 0x00004637
  172. You got a Red Jelly!
  173. Keep it in the Spoils Bag.
  174.  
  175. It can affect your life
  176. energy, but you can't use it
  177. in its current form.
  178.  
  179. // Message ID 0x00AF, DAT1 offset 0x000046E7
  180. You got a Green Jelly!
  181. Keep it in the Spoils Bag.
  182.  
  183. It can affect your magic
  184. power, but you can't use it
  185. in its current form.
  186.  
  187. // Message ID 0x00B0, DAT1 offset 0x00004799
  188. You got a Blue Jelly!
  189. Keep it in the Spoils Bag.
  190.  
  191. It has an effect on your
  192. entire body, but you can't
  193. use it in its current form.
  194.  
  195. // Message ID 0x00B1, DAT1 offset 0x00004851
  196. You found the
  197. Dungeon Map!
  198. <1A05000012><1A05000016> displays the Map.
  199. Green rooms show the areas
  200. you have already visited.
  201.  
  202. Your current position is the
  203. flashing area. You can
  204. select a floor with <1A0500001C><1A05000016><1A05000017>.
  205.  
  206. // Message ID 0x00B2, DAT1 offset 0x0000494E
  207. You found the Compass!
  208. The dungeon's secrets will
  209. now appear on the map!
  210. Open the Map Screen with
  211. <1A05000012><1A05000016> and have a look!
  212.  
  213. // Message ID 0x00B3, DAT1 offset 0x00004A02
  214. You got the Big Key!
  215. You can enter the chamber
  216. where the boss lurks now!
  217. Press <1A05000012><1A05000016> to open the
  218. Map Screen and check it!
  219.  
  220. // Message ID 0x0151, DAT1 offset 0x00008DDB
  221. You got a Treasure Map!
  222. View this with <button:Y> (Charts)
  223. on the Sea Chart screen.
  224. You'll notice a mark where
  225. the treasure lies!
  226. Happy treasure-hunting!
  227.  
  228. // Message ID 0x0191, DAT1 offset 0x0000A081
  229. Telescope
  230.  
  231. // Message ID 0x0192, DAT1 offset 0x0000A08B
  232. Hook Rope
  233.  
  234. // Message ID 0x0193, DAT1 offset 0x0000A095
  235. Pirate Amulet
  236.  
  237. // Message ID 0x0194, DAT1 offset 0x0000A0A3
  238. Heart Pieces
  239.  
  240. // Message ID 0x0195, DAT1 offset 0x0000A0B0
  241. Hero's Sword
  242.  
  243. // Message ID 0x0196, DAT1 offset 0x0000A0BD
  244. Hero's Shield
  245.  
  246. // Message ID 0x0197, DAT1 offset 0x0000A0CB
  247. Dungeon Map
  248.  
  249. // Message ID 0x0198, DAT1 offset 0x0000A0D7
  250. Compass
  251.  
  252. // Message ID 0x0199, DAT1 offset 0x0000A0DF
  253. Boss Key
  254.  
  255. // Message ID 0x01A0, DAT1 offset 0x0000A12F
  256. Joy Pendant
  257.  
  258. // Message ID 0x01A3, DAT1 offset 0x0000A151
  259. Spoils Bag
  260.  
  261. // Message ID 0x01B6, DAT1 offset 0x0000A230
  262. Skull Chain
  263.  
  264. // Message ID 0x01B7, DAT1 offset 0x0000A23C
  265. Baba Seed
  266.  
  267. // Message ID 0x01B8, DAT1 offset 0x0000A246
  268. Gold Feather
  269.  
  270. // Message ID 0x01B9, DAT1 offset 0x0000A253
  271. Knight's Crest
  272.  
  273. // Message ID 0x01BA, DAT1 offset 0x0000A262
  274. Red Jelly
  275.  
  276. // Message ID 0x01BB, DAT1 offset 0x0000A26C
  277. Green Jelly
  278.  
  279. // Message ID 0x01BC, DAT1 offset 0x0000A278
  280. Blue Jelly
  281.  
  282. // Message ID 0x01F5, DAT1 offset 0x0000A854
  283. <button:Y><button:Z><button:X> to view
  284.  
  285. // Message ID 0x0259, DAT1 offset 0x0000A86C
  286. A present from your sister.
  287. Look through it, then use <1A0500000C><1A05000016> to
  288. zoom in and <1A0500000C><1A05000017> to put it away.
  289.  
  290. // Message ID 0x025A, DAT1 offset 0x0000A8EF
  291. Hook onto , swing with <1A0500001C><1A05000016><1A05000017>,
  292. jump with <1A0500000A>. Stop with <1A0500000E>, climb
  293. with <1A0500001C><1A05000016><1A05000017>, rotate with <1A0AFF00020182CC82DA><1A05000014><1A0500001D><1A05000015>.
  294.  
  295. // Message ID 0x025B, DAT1 offset 0x0000A98D
  296. A strange stone borrowed from
  297. the pirate, Tetra. When she calls
  298. you with <1A05000027>, press <1A0500000A> to listen.
  299.  
  300. // Message ID 0x025C, DAT1 offset 0x0000A9F6
  301. 4 pieces form a Heart Container.
  302. Every new Heart Container will
  303. extend your life energy supply.
  304.  
  305. // Message ID 0x025D, DAT1 offset 0x0000AA56
  306. A sword received from Orca, the
  307. old swordsman. Press <1A0500000B> to swing.
  308.  
  309. // Message ID 0x025E, DAT1 offset 0x0000AA9B
  310. With your sword drawn, press <1A0500000E>
  311. to defend. Move while defending
  312. by pressing <1A0500000E> while <1A0500000D>-targeting.
  313.  
  314. // Message ID 0x025F, DAT1 offset 0x0000AB08
  315. You've been to the green rooms.
  316. <1A0CFF00020182DD82C782E8>The flashing room marks your
  317. current location.
  318.  
  319. // Message ID 0x0260, DAT1 offset 0x0000AB7B
  320. Use this to find the locations of
  321. things hidden in the dungeon.
  322.  
  323. // Message ID 0x0261, DAT1 offset 0x0000ABBB
  324. Use this to enter the room in the
  325. dungeon where the boss lurks.
  326.  
  327. // Message ID 0x0262, DAT1 offset 0x0000ABFC
  328. Tilt <1A05000013><1A05000016><1A05000017><1A05000014><1A05000015> to change.
  329.  
  330. // Message ID 0x027E, DAT1 offset 0x0000C054
  331. Skull Chain
  332. It looks worthless, but it has
  333. value to a certain person.
  334.  
  335. // Message ID 0x027F, DAT1 offset 0x0000C0A6
  336. Baba Seed
  337. Useful if it can be converted.
  338. A source of magic power.<1A10FF00020282BF82E582A482B282A4>
  339.  
  340. // Message ID 0x0280, DAT1 offset 0x0000C110
  341. Gold Feather
  342. It has a fascinating gold shine.
  343. Winged women dream of it.
  344.  
  345. // Message ID 0x0281, DAT1 offset 0x0000C164
  346. Knight's Crest
  347. Swordsmen with great skill
  348. know its worth.
  349.  
  350. // Message ID 0x0282, DAT1 offset 0x0000C1AA
  351. Red Jelly
  352. Affects your life energy, but you
  353. can't use it in its current form.<1A0AFF00020182A082A9>
  354.  
  355. // Message ID 0x02BF, DAT1 offset 0x0000C9EB
  356. A chart of sunken treasure.
  357. Open the Sea Chart with <1A05000012><1A05000016>,
  358. then press <button:Y> to compare charts.
  359.  
  360. // Message ID 0x0467, DAT1 offset 0x0000CA4F
  361. I'm sure you've seen filthy mice
  362. around here, stealing the property
  363. of others...
  364. They're quite annoying, but
  365. remember, they're just mice!
  366.  
  367. Find their burrow and give them
  368. some food! They might share
  369. something with you in return...
  370.  
  371. // Message ID 0x044D, DAT1 offset 0x0000EF7A
  372. Listen up, kid! Looks like your
  373. sister is imprisoned in the top
  374. room of the central tower...
  375.  
  376. // Message ID 0x044E, DAT1 offset 0x0000EFD7
  377. C'mon, what are you doing?
  378. You'll get caught in an instant
  379. if you just wander in like that!
  380. Why don't you find something
  381. you can use to hide yourself?
  382.  
  383. // Message ID 0x044F, DAT1 offset 0x0000F06F
  384. Hey, kid, do you plan on spending
  385. the rest of your life in there?
  386.  
  387. It's such a cheap cell... I bet
  388. there's a hole somewhere in the
  389. wall that you can escape through.
  390.  
  391. // Message ID 0x0450, DAT1 offset 0x0000F114
  392. Oh, I see now, <player>.
  393. Here's how to reach the tower
  394. where your sister is imprisoned...
  395. Don't waste time checking the
  396. bottom rooms of the fortress. The
  397. way up is at the building's rear.
  398. Do you understand?
  399.  
  400. // Message ID 0x0451, DAT1 offset 0x0000F1EC
  401. The searchlights are tricky.
  402. You may have to take them out.
  403. Try to find a way to reach them!
  404.  
  405. // Message ID 0x0452, DAT1 offset 0x0000F249
  406. Listen carefully , <player>.
  407.  
  408.  
  409. After you climb that ladder,
  410. you'll find a monster who's
  411. manning the searchlight.
  412. If you can beat him, you might be
  413. able to shut down the searchlight.
  414. You get me?
  415. But...you don't have a sword now,
  416. just a shield... Bad luck...
  417.  
  418. If I were you, I'd defend with the
  419. shield first, force him to drop his
  420. weapon, then grab it and attack.
  421. That's just me. What'll you do?
  422.  
  423. // Message ID 0x0453, DAT1 offset 0x0000F3D0
  424. Hey, what's up?
  425. You're almost at the room where
  426. your sister is being kept...
  427. Look closely at the wall ahead.
  428. Can you see that narrow ledge?
  429.  
  430. Face the wall and press <1A0500000A> to
  431. sidle. Careful! When you're doing
  432. this, you can't do anything else.
  433.  
  434. // Message ID 0x0454, DAT1 offset 0x0000F4CE
  435. You know, the stone I lent to
  436. you before you infiltrated that
  437. fortress wasn't an ordinary rock.
  438. I can see everything you do
  439. through it...
  440.  
  441. I can also send you messages
  442. with it, obviously. When you see
  443. <1A05000027>, just press the button.
  444. The stone is stored in the Quest
  445. Status screen. Pause the game
  446. and press <1A0500000D><1A0500000E> to view it.
  447. But you have to give that thing
  448. back the second you save your
  449. sister, you got that?
  450.  
  451. // Message ID 0x007C, DAT1 offset 0x00013D4E
  452. You got a Piece of Heart!
  453. You've got 2 pieces so far.
  454. Try to get 2 more pieces!
  455.  
  456. // Message ID 0x007D, DAT1 offset 0x000142AD
  457. You got a Piece of Heart!
  458. You've got 3 pieces so far.
  459. Try to get 1 more piece!
  460.  
  461. // Message ID 0x0835, DAT1 offset 0x0001460F
  462. This item doesn't seem to
  463. work here...
  464.  
  465. // Message ID 0x17DD, DAT1 offset 0x000352CA
  466. Oh, <player>!
  467. Did you come to rescue me?
  468. Thank you so very much!
  469.  
  470. // Message ID 0x17DE, DAT1 offset 0x00035308
  471. But...I'm afraid to say that we
  472. have some big trouble here!
  473.  
  474. It looks like somebody did
  475. something bad to the tail of
  476. the great Valoo...
  477. which caused him to go
  478. completely berserk!!
  479.  
  480. // Message ID 0x17DF, DAT1 offset 0x000353C9
  481. The tail of the great Valoo
  482. dangles into the room just below
  483. here, so...
  484. I bet there's something hidden
  485. down there.
  486.  
  487. // Message ID 0x17E0, DAT1 offset 0x00035455
  488. The monsters who kidnapped me
  489. might have something to do with
  490. this... In fact, I'm sure of it...
  491.  
  492. // Message ID 0x17E1, DAT1 offset 0x000354B6
  493. This is really urgent...
  494.  
  495. // Message ID 0x17E2, DAT1 offset 0x000354D0
  496. I'm going to go alert my people
  497. about this!
  498.  
  499. // Message ID 0x17E3, DAT1 offset 0x000354FC
  500. Please use this and get out of
  501. here immediately, <player>!
  502.  
  503. I used this to make my way all
  504. the way up here.
  505.  
  506. This item has been passed down
  507. by the people of my tribe since
  508. before we had wings.
  509.  
  510. // Message ID 0x17E4, DAT1 offset 0x000355D6
  511. Now, <player>...
  512. Come this way!
  513.  
  514. // Message ID 0x17E5, DAT1 offset 0x000355F4
  515. Use your Hook Rope on this
  516. branch to get out of here!
  517.  
  518. When you aim at this branch, you
  519. will see a mark. Throw the
  520. rope to hook it there.
  521. Hurry ahead, <player>!
  522. And don't worry about me, OK?
  523.  
  524. // Message ID 0x17E6, DAT1 offset 0x000356CF
  525. Oh, here you are...
  526.  
  527. Thank you very much for coming
  528. to such a dangerous place.
  529.  
  530. // Message ID 0x01F7, DAT1 offset 0x0006BD62
  531. Treasure Map
  532.  
  533. // Message ID 0x01F8, DAT1 offset 0x0006BD6F
  534. SAVE
  535.  
  536. // Message ID 0x0320, DAT1 offset 0x0006BD74
  537. Forsaken Fortress Interior
  538.  
  539. // Message ID 0x045C, DAT1 offset 0x00070A8F
  540. The lift ahead is delicately hung,
  541. so if you lose your balance, you'll
  542. fall into the lava below.
  543. You have to cut the cables
  544. simultaneously while keeping it
  545. balanced. Think about it...
  546.  
  547. // Message ID 0x045D, DAT1 offset 0x00070B49
  548. Why are you wandering around?
  549. Didn't you see a treasure chest
  550. appear under the bridge?
  551. Find a way to get down there!
  552.  
  553. // Message ID 0x045E, DAT1 offset 0x00070BBF
  554. The enemy in front of you is
  555. mighty indeed! You should change
  556. your viewpoint before panicking.
  557. Look around carefully and use the
  558. terrain to your best advantage.
  559.  
  560. // Message ID 0x0460, DAT1 offset 0x00071175
  561. Hey, what are you doing?
  562. There's no time to lose!
  563.  
  564. It should be easy for you to move
  565. something out of your reach now!
  566. Think about it!
  567.  
  568. // Message ID 0x0061, DAT1 offset 0x00072D75
  569. Do you want to open the
  570. Memory Card Screen?
  571. (You can open the Memory Card
  572. Screen by holding A when
  573. powering on the system.)
  574. Yes No
  575.  
  576. // Message ID 0x0064, DAT1 offset 0x00072EC5
  577. Your current game will not
  578. be saved. Is it OK?
  579. Yes No
  580.  
  581. // Message ID 0x01F9, DAT1 offset 0x0007AEAC
  582. Set to <button:Y><button:Z><button:X>
  583.  
  584. // Message ID 0x01FA, DAT1 offset 0x0007AEC3
  585. Swing with <1A0500000A>
  586.  
  587. // Message ID 0x01FB, DAT1 offset 0x0007AED4
  588. <1A0500000A> for Options
  589.  
  590. // Message ID 0x01FC, DAT1 offset 0x0007AEE6
  591. <1A0500000A> to Save
  592.  
  593. // Message ID 0x01FD, DAT1 offset 0x0007AEF4
  594. Equip with <1A0500000A>
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