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Aug 26th, 2016
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  1. // repositions the gunmodel to mimic CSS more closely.
  2.  
  3. viewmodel_fov "65"
  4. viewmodel_offset_x "2"
  5. viewmodel_offset_y "2"
  6. viewmodel_offset_z "-2"
  7.  
  8. // removes the shifting of the arm when crouching down.
  9.  
  10. cl_viewmodel_shift_left_amt "0"
  11. cl_viewmodel_shift_right_amt "0"
  12. cl_bob_lower_amt "10"
  13. cl_bobamt_lat "0"
  14. cl_bobamt_vert "0"
  15.  
  16.  
  17.  
  18.  
  19. // scales the HUD depending on what resolution you use, 1 is max.
  20.  
  21. hud_scaling "1"
  22.  
  23. // lowers delay between sounds.
  24.  
  25. snd_mixahead "0.05"
  26.  
  27. // sets interpolation values.
  28.  
  29. cl_interp "0"
  30. cl_interp_ratio "1"
  31.  
  32. // ignores dedicated servers with pings above this value.
  33.  
  34. mm_dedicated_search_maxping
  35.  
  36. // usual rate commands
  37.  
  38. cl_cmdrate "128"
  39. cl_updaterate "128"
  40. rate "100000"
  41.  
  42. cl_bobcycle "0.98"
  43.  
  44. //
  45. hud_scaling 1
  46.  
  47. zoom_sensitivity_ratio 1.0
  48. m_customaccell 0
  49.  
  50.  
  51. alias "+jumpthrow" "+jump;-attack"
  52. alias "-jumpthrow" "-jump"
  53. bind "SPACE" "+jumpthrow"
  54. alias displaydamage "displaydamage_on"
  55. alias displaydamage_on "con_filter_text Damage Given To; con_filter_text_out Player:; con_filter_enable 2; developer 1; playvol buttons\blip1 0.5; alias displaydamage "displaydamage_off""
  56. alias displaydamage_off "con_filter_enable 0; developer 0; playvol buttons\blip2 0.5; alias displaydamage "displaydamage_on""
  57. bind "f5" "displaydamage"
  58. net_graph "1"
  59. net_graphheight "9999"
  60. alias "+scorenet" "+showscores; net_graphheight 0"
  61. alias "-scorenet" "-showscores; net_graphheight 9999"
  62. bind "TAB" "+scorenet"
  63. bind "9" "toggle voice_enable 0 1"
  64. //Don't touch this
  65. alias "clutch" "clutchon"
  66. alias "clutchon" "voice_enable 0; clutchsoundon; gameinstructor_enable 1; cl_clearhinthistory; r_cleardecals; playvol buttons\weapon_confirm 0.5; say_team Voice Disabled, I can't hear anyone now; alias clutch clutchoff"
  67. alias "clutchoff" "voice_enable 1; clutchsoundoff; gameinstructor_enable 0; playvol buttons\button2 0.5; say_team Voice Enabled, I can hear you now; alias clutch clutchon"
  68. clutchoff
  69.  
  70. //Bind this to a key (this will turn on & off the clutch)
  71. bind "F9" clutch
  72.  
  73. //Clutch audio options.
  74. //Feel free to edit these how you like.
  75. alias "clutchsoundon" "volume 0.2; snd_musicvolume 0.2; snd_menumusic_volume 0; snd_deathcamera_volume 0; snd_mapobjective_volume 0; snd_roundend_volume 0; snd_roundstart_volume 0; snd_tensecondwarning_volume 0.15"
  76. alias "clutchsoundoff" "volume 0.11; snd_musicvolume 0; snd_menumusic_volume 0; snd_deathcamera_volume 0; snd_mapobjective_volume 0; snd_roundend_volume 0; snd_roundstart_volume 0; snd_tensecondwarning_volume 0.11"
  77. //Skazzy3's epic clutch bind - END
  78. developer 1
  79. con_filter_enable 2
  80. con_filter_text_out "game:mapgroupname"
  81. con_filter_text "game:map"
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