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  1. // Athena Character configuration file.
  2.  
  3. // Note: "Comments" are all text on the right side of a double slash "//"
  4. // Whatever text is commented will not be parsed by the servers, and serves
  5. // only as information/reference.
  6.  
  7. // Server Communication username and password.
  8. userid: Kami675
  9. passwd:
  10.  
  11. // Server name, use alternative character such as ASCII 160 for spaces.
  12. // NOTE: Do not use spaces or any of these characters which are not allowed in
  13. // Windows filenames \/:*?"<>|
  14. // ... or else guild emblems won't work client-side!
  15. server_name: KamiRO
  16.  
  17. // Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)
  18. wisp_server_name: KamiRO
  19.  
  20. // Login Server IP
  21. // The character server connects to the login server using this IP address.
  22. // NOTE: This is useful when you are running behind a firewall or are on
  23. // a machine with multiple interfaces.
  24. login_ip: 127.0.0.1
  25.  
  26. // The character server listens on the interface with this IP address.
  27. // NOTE: This allows you to run multiple servers on multiple interfaces
  28. // while using the same ports for each server.
  29. //bind_ip: 127.0.0.1
  30.  
  31. // Login Server Port
  32. login_port: 6900
  33.  
  34. // Character Server IP
  35. // The IP address which clients will use to connect.
  36. // Set this to what your server's public IP address is.
  37. char_ip: 127.0.0.1
  38.  
  39. // Character Server Port
  40. char_port: 6121
  41.  
  42. //Time-stamp format which will be printed before all messages.
  43. //Can at most be 20 characters long.
  44. //Common formats:
  45. // %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
  46. // %H:%M:%S (hour:minute:second, 24 hour format)
  47. // %d/%b/%Y (day/Month/year)
  48. //For full format information, consult the strftime() manual.
  49. //timestamp_format: [%d/%b %H:%M]
  50.  
  51. //If redirected output contains escape sequences (color codes)
  52. stdout_with_ansisequence: no
  53.  
  54. //Makes server output more silent by ommitting certain types of messages:
  55. //1: Hide Information messages
  56. //2: Hide Status messages
  57. //4: Hide Notice Messages
  58. //8: Hide Warning Messages
  59. //16: Hide Error and SQL Error messages.
  60. //32: Hide Debug Messages
  61. //Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
  62. console_silent: 0
  63.  
  64. // Console Commands
  65. // Allow for console commands to be used on/off
  66. // This prevents usage of >& log.file
  67. console: off
  68.  
  69. // Type of server.
  70. // No functional side effects at the moment.
  71. // Displayed next to the server name in the client.
  72. // 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=P2P
  73. char_maintenance: 0
  74.  
  75. // Enable or disable creation of new characters.
  76. // Now it is actually supported [Kevin]
  77. char_new: 1
  78.  
  79. // Display (New) in the server list.
  80. char_new_display: 0
  81.  
  82. // Maximum users able to connect to the server.
  83. // Set to 0 to disable users to log-in. (-1 means unlimited)
  84. max_connect_user: -1
  85.  
  86. // Group ID that is allowed to bypass the server limit of users.
  87. // Default: -1 = nobody (there are no groups with ID < 0)
  88. // See: conf/groups.conf
  89. gm_allow_group: 99
  90.  
  91. // How often should the server save all files? (In seconds)
  92. // Note: Applies to all data files on TXT servers.
  93. // On SQL servers, it applies to guilds (character save interval is defined on the map config)
  94. autosave_time: 60
  95.  
  96. // Display information on the console whenever characters/guilds/parties/pets are loaded/saved?
  97. save_log: yes
  98.  
  99. // Starting point for new characters
  100. // Format: <map_name>,<x>,<y>
  101. start_point: new_1-1,53,111
  102.  
  103. // Starting items for new characters
  104. // Max number of items is MAX_STARTITEM in char.c (default 32)
  105. // Format: <id>,<amount>,<position>:<id>,<amount>,<position>:...
  106. // To auto-equip an item, include the position where it will be equipped; otherwise, use zero.
  107. start_items: 1201,1,2:2301,1,16
  108.  
  109. // Starting zeny for new characters
  110. start_zeny: 0
  111.  
  112. // Size for the fame-lists
  113. fame_list_alchemist: 10
  114. fame_list_blacksmith: 10
  115. fame_list_taekwon: 10
  116.  
  117. // Guild earned exp modifier.
  118. // Adjusts taxed exp before adding it to the guild's exp. For example, if set
  119. // to 200, the guild receives double the player's taxed exp.
  120. guild_exp_rate: 100
  121.  
  122. // Name used for unknown characters
  123. unknown_char_name: Unknown
  124.  
  125. // To log the character server?
  126. log_char: 1
  127.  
  128. // Allow or not identical name for characters but with a different case (upper/lower):
  129. // example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed
  130. name_ignoring_case: no
  131.  
  132. // Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are:
  133. // NOTE: Applies to character, party and guild names.
  134. // 0: no restriction (default)
  135. // 1: only letters/symbols in 'char_name_letters' option.
  136. // 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles.
  137. char_name_option: 1
  138.  
  139. // Set the letters/symbols that you want use with the 'char_name_option' option.
  140. // Note: Don't add spaces unless you mean to add 'space' to the list.
  141. char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890
  142.  
  143. // How many Characters are allowed per Account ? (0 = disabled)
  144. // You can not exceed the limit of MAX_CHARS slots, defined in mmo.h
  145. // Doing that, chars_per_account will be default to MAX_CHARS.
  146. chars_per_account: 0
  147.  
  148. // Restrict character deletion by BaseLevel
  149. // 0: no restriction (players can delete characters of any level)
  150. // -X: you can't delete chars with BaseLevel <= X
  151. // Y: you can't delete chars with BaseLevel >= Y
  152. // e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel)
  153. char_del_level: 0
  154.  
  155. // Amount of time in seconds by which the character deletion is delayed.
  156. // Default: 86400 (24 hours)
  157. // NOTE: Requires client 2010-08-03aragexeRE or newer.
  158. char_del_delay: 86400
  159.  
  160. // What folder the DB files are in (item_db.txt, etc.)
  161. db_path: db
  162.  
  163. //===================================
  164. // Pincode system
  165. //===================================
  166. // NOTE: Requires client 2011-03-09aragexeRE or newer.
  167. // A window is opened before you can select your character and you will have to enter a pincode by using only your mouse.
  168. // Default: yes
  169. pincode_enabled: yes
  170.  
  171. // How often does a user have to change his pincode?
  172. // 0: never (default)
  173. // X: every X days
  174. pincode_changetime: 0
  175.  
  176. // How often can a user enter the wrong pincode?
  177. // Default: 3 (client maximum)
  178. pincode_maxtry: 3
  179.  
  180. // Are users forced to use a pincode when the system is enabled?
  181. // Default: yes
  182. pincode_force: yes
  183.  
  184. //===================================
  185. // Addon system
  186. //===================================
  187. // Character moving
  188. // NOTE: Requires client 2011-09-28aragexeRE or newer.
  189. // Allows users to move their characters between slots.
  190. // Default: yes
  191. char_move_enabled: yes
  192.  
  193. // Allow users to move a character to a used slot?
  194. // If enabled the characters are exchanged.
  195. // Default: yes
  196. char_movetoused: yes
  197.  
  198. // Allow users to move characters as often as they like?
  199. char_moves_unlimited: no
  200.  
  201. import: conf/import/char_conf.txt
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