Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- -- -------------------------------------------------------------------------- --
- -- BattlegroundTargets by kunda --
- -- -------------------------------------------------------------------------- --
- -- --
- -- Features: --
- -- # Shows all battleground players with role, spec and class --
- -- - Left-click : set target --
- -- - Right-click: set focus --
- -- # Independent settings for '10v10', '15v15' and '40v40' --
- -- # Independent settings for 'Friend' and 'Enemy' --
- -- # Target --
- -- # Target of Target --
- -- # Main Assist Target --
- -- # Focus --
- -- # Flag/Orb/Cart Carrier --
- -- # Target Count --
- -- # Health --
- -- # Range Check --
- -- # PvP Trinket Timer --
- -- --
- -- -------------------------------------------------------------------------- --
- -- --
- -- These events are always registered: --
- -- - PLAYER_REGEN_DISABLED --
- -- - PLAYER_REGEN_ENABLED --
- -- - ZONE_CHANGED_NEW_AREA (to determine if current zone is a battleground) --
- -- - PLAYER_LEVEL_UP (only registered if playerLevel < maxLevel) --
- -- --
- -- Registered events in battleground: --
- -- # If enabled: ------------------------------------------------------------ --
- -- - UPDATE_BATTLEFIELD_SCORE --
- -- - GROUP_ROSTER_UPDATE --
- -- - PLAYER_DEAD --
- -- - PLAYER_UNGHOST --
- -- - PLAYER_ALIVE --
- -- --
- -- # Range Check: ----------------------------------------------------------- --
- -- - Events: - COMBAT_LOG_EVENT_UNFILTERED (Enemy only) --
- -- - PLAYER_TARGET_CHANGED --
- -- - UNIT_HEALTH_FREQUENT --
- -- - UPDATE_MOUSEOVER_UNIT --
- -- - UNIT_TARGET --
- -- - The data to determine the distance to an enemy is not always available.--
- -- This is restricted by the WoW API. --
- -- - This feature is a compromise between CPU usage (FPS), lag/network --
- -- bandwidth (no SendAdd0nMessage), fast and easy visual recognition and --
- -- suitable data. --
- -- --
- -- # Health: ---------------------------------------------------------------- --
- -- - Events: - UNIT_TARGET --
- -- - UNIT_HEALTH_FREQUENT --
- -- - UPDATE_MOUSEOVER_UNIT --
- -- - The health from an enemy is not always available. --
- -- This is restricted by the WoW API. --
- -- - A raidmember/raidpet MUST target(focus/mouseover) an enemy OR --
- -- you/yourpet MUST target/focus/mouseover an enemy to get the health. --
- -- --
- -- # Target: ---------------------------------------------------------------- --
- -- - Event: - PLAYER_TARGET_CHANGED --
- -- --
- -- # Target of Target: ------------------------------------------------------ --
- -- - Events: - UNIT_TARGET --
- -- - PLAYER_TARGET_CHANGED --
- -- --
- -- # Target Count: ---------------------------------------------------------- --
- -- - Event: - UNIT_TARGET --
- -- --
- -- # Main Assist Target: ---------------------------------------------------- --
- -- - Event: - UNIT_TARGET --
- -- --
- -- # Leader: ---------------------------------------------------------------- --
- -- - Event: - UNIT_TARGET --
- -- - PARTY_LEADER_CHANGED (Friend only) --
- -- --
- -- # Level: (only registered if playerLevel < maxLevel) --------------------- --
- -- - Event: - UNIT_TARGET --
- -- --
- -- # Focus: ----------------------------------------------------------------- --
- -- - Event: - PLAYER_FOCUS_CHANGED --
- -- --
- -- # Enemy Carrier: --------------------------------------------------------- --
- -- - Events: - CHAT_MSG_BG_SYSTEM_HORDE --
- -- - CHAT_MSG_BG_SYSTEM_ALLIANCE --
- -- - CHAT_MSG_RAID_BOSS_EMOTE --
- -- - UNIT_TARGET --
- -- Carrier detection in case of ReloadUI or mid-battle-joins: (temporarily --
- -- registered until each enemy is scanned) --
- -- - UNIT_TARGET --
- -- - UPDATE_MOUSEOVER_UNIT --
- -- - PLAYER_TARGET_CHANGED --
- -- --
- -- # PvP Trinket: ----------------------------------------------------------- --
- -- - Event: - COMBAT_LOG_EVENT_UNFILTERED --
- -- - Without SendAdd0nMessage(). Limited to your CombatLog range. --
- -- --
- -- # No SendAdd0nMessage(): ------------------------------------------------- --
- -- This AddOn does not use/need SendAdd0nMessage(). SendAdd0nMessage() --
- -- increases the available data by transmitting information to other --
- -- players. This has certain pros and cons. I may include (opt-in) such --
- -- functionality in some future release. maybe. dontknow. --
- -- --
- -- -------------------------------------------------------------------------- --
- -- --
- -- slash commands: /bgt - /bgtargets - /battlegroundtargets --
- -- --
- -- -------------------------------------------------------------------------- --
- -- --
- -- Thanks to all who helped with the localization. --
- -- --
- -- -------------------------------------------------------------------------- --
- local _G = _G
- local pairs = pairs
- local print = print
- local type = type
- local unpack = unpack
- local band = bit.band
- local math_min = math.min
- local math_max = math.max
- local floor = math.floor
- local random = math.random
- local strfind = string.find
- local strmatch = string.match
- local tostring = tostring
- local format = string.format
- local tinsert = table.insert
- local table_sort = table.sort
- local wipe = table.wipe
- local CheckInteractDistance = CheckInteractDistance
- local CreateFrame = CreateFrame
- local GetBattlefieldArenaFaction = GetBattlefieldArenaFaction
- local GetBattlefieldScore = GetBattlefieldScore
- local GetBattlefieldStatus = GetBattlefieldStatus
- local GetBattlegroundInfo = GetBattlegroundInfo
- local GetClassInfoByID = GetClassInfoByID
- local GetCurrentMapAreaID = GetCurrentMapAreaID
- local GetLocale = GetLocale
- local GetMaxPlayerLevel = GetMaxPlayerLevel
- local GetNumBattlefieldScores = GetNumBattlefieldScores
- local GetNumBattlegroundTypes = GetNumBattlegroundTypes
- local GetNumGroupMembers = GetNumGroupMembers
- local GetNumSpecializationsForClassID = GetNumSpecializationsForClassID
- local GetMaxBattlefieldID = GetMaxBattlefieldID
- local GetRaidRosterInfo = GetRaidRosterInfo
- local GetRealZoneText = GetRealZoneText
- local GetSpecializationInfoForClassID = GetSpecializationInfoForClassID
- local GetSpellInfo = GetSpellInfo
- local GetTime = GetTime
- local InCombatLockdown = InCombatLockdown
- local IsActiveBattlefieldArena = IsActiveBattlefieldArena
- local IsInInstance = IsInInstance
- local IsRatedBattleground = IsRatedBattleground
- local IsSpellInRange = IsSpellInRange
- local IsSpellKnown = IsSpellKnown
- local RequestBattlefieldScoreData = RequestBattlefieldScoreData
- local SetBattlefieldScoreFaction = SetBattlefieldScoreFaction
- local SetMapToCurrentZone = SetMapToCurrentZone
- local UnitBuff = UnitBuff
- local UnitClass = UnitClass
- local UnitDebuff = UnitDebuff
- local UnitExists = UnitExists
- local UnitFactionGroup = UnitFactionGroup
- local UnitHealth = UnitHealth
- local UnitHealthMax = UnitHealthMax
- local UnitInRange = UnitInRange
- local UnitIsGhost = UnitIsGhost
- local UnitIsGroupLeader = UnitIsGroupLeader
- local UnitLevel = UnitLevel
- local UnitName = UnitName
- -- -------------------------------------------------------------------------- --
- local function GetUnitFullName(unit)
- local name, server = UnitName(unit)
- if server and server ~= "" then
- --print("INPUT_NAME_CHECK: _UN1_", unit, name.."-"..server)
- return name.."-"..server
- else
- --print("INPUT_NAME_CHECK: _UN2_", unit, name)
- return name
- end
- end
- local function UnitInCheckedRange(unit)
- local inRange, checkedRange = UnitInRange(unit)
- --print("RANGE_CHK UnitInRange:", inRange, checkedRange, "#", unit, "#", UnitInRange(unit))
- if inRange and checkedRange then
- return true
- end
- end
- --[[ TEST
- local XCheckInteractDistance = CheckInteractDistance
- local function CheckInteractDistance(unit, interaction)
- local inRange = XCheckInteractDistance(unit, interaction)
- print("RANGE_CHK CheckInteractDistance:", inRange, "#", unit, interaction)
- return inRange
- end
- local XIsSpellInRange = IsSpellInRange
- local function IsSpellInRange(spell, unit)
- local inRange = XIsSpellInRange(spell, unit)
- print("RANGE_CHK IsSpellInRange:", inRange, "#", spell, unit)
- return inRange
- end
- --]]
- -- -------------------------------------------------------------------------- --
- BattlegroundTargets_Options = {} -- SavedVariable options table
- local BattlegroundTargets = CreateFrame("Frame")
- -- external resources BEGIN ------------------------------------------------- --
- local _, prg = ...
- if type(prg) ~= "table" then print("|cffffff7fBattlegroundTargets:|r ERROR: Restart WoW.") return end
- -- FLG | flag carrier
- if type(prg.FLG) ~= "table" then print("|cffffff7fBattlegroundTargets:|r ERROR: Restart WoW.") return end
- local FLG = prg.FLG
- -- L | localization L[
- if type(prg.L) ~= "table" then print("|cffffff7fBattlegroundTargets:|r ERROR: Restart WoW.") return end
- for k, v in pairs(prg.L) do if type(v) ~= "string" then prg.L[k] = tostring(k) end end
- local L = prg.L
- -- RNA | bg race names
- if type(prg.RNA) ~= "table" then print("|cffffff7fBattlegroundTargets:|r ERROR: Restart WoW.") return end
- local RNA = prg.RNA
- -- TEMPLATE | templates
- if type(prg.TEMPLATE) ~= "table" then print("|cffffff7fBattlegroundTargets:|r ERROR: Restart WoW.") return end
- local TEMPLATE = prg.TEMPLATE
- -- TLT | unspecified talents
- if type(prg.TLT) ~= "table" then print("|cffffff7fBattlegroundTargets:|r ERROR: Restart WoW.") return end
- local TLT = prg.TLT
- -- TSL | transliteration table
- if type(prg.TSL) ~= "table" then print("|cffffff7fBattlegroundTargets:|r ERROR: Restart WoW.") return end
- local TSL = prg.TSL
- -- utf8replace | utf8.lua (for transliteration)
- if type(prg.utf8replace) ~= "function" then print("|cffffff7fBattlegroundTargets:|r ERROR: Restart WoW.") return end
- local utf8replace = prg.utf8replace
- -- external resources END --------------------------------------------------- --
- local GVAR = {} -- UI Widgets
- local locale = GetLocale()
- local inWorld = nil
- local inBattleground = nil
- local inCombat = nil
- local isConfig = nil
- local fraction = "Enemy" -- for config
- local reCheckBG = nil
- local reCheckScore = nil
- local reSizeCheck = 0
- local reSetLayout = nil
- local rePosMain = nil
- local isDeadUpdateStop
- local flagDebuff = 0 -- flag debuff -- FLGRST
- local flags = 0 -- number of current flags (friend and enemy)
- local isFlagBG = 0 -- flagBG from bgMaps
- local flagCHK = nil -- is flag check active
- local flagflag = nil -- check value to do one flag check after bg entry
- local range_CL_Throttle = 0 -- THROTTLE | rangecheck: [combatlog]
- local range_CL_Frequency = 3 -- THROTTLE | rangecheck: [combatlog] 50/50 or 66/33 or 75/25 (%Yes/%No) => 64/36 = 36% filter
- local rangeFrequency = 0.125 -- THROTTLE/FORCE_UPDATE | class_range_ : max/forced update frequency in seconds per button
- local healthFrequency = 0.2 -- THROTTLE | health_ : max update frequency in seconds per button
- local focusFrequency = 0.25 -- FORCE_UPDATE | focus_ : forced update frequency in seconds per button
- local targetFrequency = 0.2 -- FORCE_UPDATE | targeet : forced update frequency in seconds per button
- local carrierDebuffFrequency = 2 -- THROTTLE/FORCE_UPDATE | carrier_debuff_ : max/forced update frequency in seconds per button
- local leaderFrequency = 5 -- THROTTLE | leader_ : max update frequency in seconds per button
- local assistFrequency = 1 -- FORCE_UPDATE | assist_ : forced update frequency in seconds per button - immediate assist target check
- local targetCountFrequency = 10 -- FORCE_UPDATE | targetcount_ : forced update frequency in seconds - complete raid check
- local pvptrinketFrequency = 0.95 -- FORCE_UPDATE | pvp_trinket_ : forced update frequency in seconds
- local scoreLastUpdate = GetTime() -- WARNING | scoreupdate: BattlefieldScoreUpdate()
- local scoreWarning = 60 -- WARNING | scoreupdate: inCombat-score-warning-icon
- local scoreFrequency = 1 -- THROTTLE | scoreupdate: 1 second | 2 seconds | 5 seconds
- local scoreCount = 0 -- THROTTLE | scoreupdate: 0-30 updates: 1 second | 31-60 updates: 2 seconds | 61+ updates: 5 seconds
- local playerName = GetUnitFullName("player")
- local _, playerClassEN = UnitClass("player")
- local playerLevel = UnitLevel("player") -- LVLCHK
- local maxLevel = GetMaxPlayerLevel()
- local isLowLevel = nil
- local playerTargetName
- local playerFocusName
- local isAssistName, isAssistUnitId, playerAssistTargetName
- local isTargetButton
- local playerFactionDEF = 0 -- player faction (DEFAULT)
- local oppositeFactionDEF = 0 -- opposite faction (DEFAULT)
- local playerFactionBG = 0 -- player faction (in battleground)
- local oppositeFactionBG = 0 -- opposite faction (in battleground)
- local oppositeFactionREAL -- real opposite faction
- --local eventTest = {} -- TEST event order
- local FRAMES = {
- "Friend", -- FriendMainFrame / FriendButton
- "Enemy", -- EnemyMainFrame / EnemyButton
- }
- local DATA = {}
- DATA.TargetCountNames = {} -- key = unitName | value (string) = targetName
- DATA.TargetCountTargetID = {} -- key = unitName | value (string) = targetID
- DATA.TargetFCountNum = {} -- key = unitName | value (number) = target count friend
- DATA.TargetECountNum = {} -- key = unitName | value (number) = target count enemy
- DATA.PvPTrinketEndTime = {} -- key = unitName | value (number) = endtime: when the trinket is ready for use again
- DATA.PvPTrinketId = {} -- key = unitName | value (number) = spellId of trinket
- local pvptrinketIDs = {
- [7744] = 30, -- Will of the Forsaken (Undead)
- [42292] = 120, --trinket
- [59752] = 30, -- human
- [195710] = 180, -- 180 PvP talent Trinket
- [208683] = 120 -- 120 PvP talent Trinket
- }
- DATA.TransName = {} -- key = unitName | value (string) = transliteration name
- DATA.FirstFlagCheck = {} -- key = unitName | value (number) = 1
- for frc = 1, #FRAMES do
- local side = FRAMES[frc]
- DATA[side] = {}
- DATA[side].MainMoverModeValue = false
- DATA[side].rangeSpellName = nil -- value (string) | for class-spell based range check
- DATA[side].rangeMin = nil -- value (number) | for class-spell based range check
- DATA[side].rangeMax = nil -- value (number) | for class-spell based range check
- DATA[side].hasFlag = nil -- value (string) = player name
- DATA[side].isLeader = nil -- value (string) = player name
- DATA[side].healthBarWidth = 0.01 -- value (number) = health bar width
- DATA[side].totHealthBarWidth = 0.01 -- value (number) = target of target health bar width
- DATA[side].MainData = {} -- key = numerical | value = all player data
- DATA[side].Name4Flag = {} -- key = unitName without realm | value (number) = button number
- DATA[side].Name2Button = {} -- key = unitName | value (number) = button number
- DATA[side].Name2UnitID = {} -- key = unitName | value (string) = unitID
- DATA[side].UnitID2Name = {} -- key = unitID | value (string) = unitName
- DATA[side].Name2Level = {} -- key = unitName | value (number) = level
- DATA[side].Name2Percent = {} -- key = unitName | value (number) = health in percent
- DATA[side].Name2Range = {} -- key = unitName | value (number) = distance in ym
- DATA[side].Roles = {0,0,0,0}
- end
- local SPELL_Range = {} -- key = spellId | value = maxRange
- local currentSize = 10
- local currentBGMap = nil
- local testSize = 10
- local testData = {
- Loaded = nil, -- testData.Loaded
- CarrierDisplay = "flag", -- testData.CarrierDisplay
- Friend = {}, -- testData.Friend
- Enemy = {} -- testData.Enemy
- }
- for frc = 1, #FRAMES do
- local side = FRAMES[frc]
- testData[side] = {
- IconTarget = 2, -- testData[side].IconTarget | testData.Friend.IconTarget | testData.Enemy.IconTarget
- IconFocus = 5, -- testData[side].IconFocus | testData.Friend.IconFocus | testData.Enemy.IconFocus
- IconFlag = {button = 3, txt = 1}, -- testData[side].IconFlag | testData.Friend.IconFlag | testData.Enemy.IconFlag
- IconOrb = {[121164] = {button = 2}, -- testData[side].IconOrb (Blue) | testData.Friend.IconOrb | testData.Enemy.IconOrb
- [121175] = {button = 4}, -- testData[side].IconOrb (Puprle) | testData.Friend.IconOrb | testData.Enemy.IconOrb
- [121176] = {button = 7}, -- testData[side].IconOrb (Green) | testData.Friend.IconOrb | testData.Enemy.IconOrb
- [121177] = {button = nil}}, -- testData[side].IconOrb (Orange) | testData.Friend.IconOrb | testData.Enemy.IconOrb
- IconTargetAssi = 4, -- testData[side].IconTargetAssi | testData.Friend.IconTargetAssi | testData.Enemy.IconTargetAssi
- IconSourceAssi = 4, -- testData[side].IconSourceAssi | testData.Friend.IconSourceAssi | testData.Enemy.IconSourceAssi
- targetFCount = {}, -- testData[side].targetFCount | testData.Friend.targetFCount | testData.Enemy.targetFCount
- targetECount = {}, -- testData[side].targetECount | testData.Friend.targetECount | testData.Enemy.targetECount
- Health = {}, -- testData[side].Health | testData.Friend.Health | testData.Enemy.Health
- Range = {}, -- testData[side].Range | testData.Friend.Range | testData.Enemy.Range
- TargetofTarget = {}, -- testData[side].TargetofTarget | testData.Friend.TargetofTarget | testData.Enemy.TargetofTarget
- Leader = 4, -- testData[side].Leader | testData.Friend.Leader | testData.Enemy.Leader
- PVPTrinket = {}, -- testData[side].PVPTrinket | testData.Friend.PVPTrinket | testData.Enemy.PVPTrinket
- }
- end
- local mapID = {}
- local bgMaps = {}
- local function BuildBattlegroundMapTable()
- for i = 1, GetNumBattlegroundTypes() do
- local localizedName, _, _, _, bgID, _, _, _, gameType, icon = GetBattlegroundInfo(i)
- --print(localizedName, bgID, gameType, icon, i, "#", GetBattlegroundInfo(i))
- if bgID == 1 then mapID[401] = localizedName bgMaps[localizedName] = {bgSize = 40, flagBG = 0} -- Alterac Valley
- elseif bgID == 2 then mapID[443] = localizedName bgMaps[localizedName] = {bgSize = 10, flagBG = 1} -- Warsong Gulch
- elseif bgID == 3 then mapID[461] = localizedName bgMaps[localizedName] = {bgSize = 15, flagBG = 0} -- Arathi Basin
- elseif bgID == 7 then mapID[482] = localizedName bgMaps[localizedName] = {bgSize = 15, flagBG = 2} -- Eye of the Storm
- elseif bgID == 9 then mapID[512] = localizedName bgMaps[localizedName] = {bgSize = 15, flagBG = 0} -- Strand of the Ancients
- elseif bgID == 30 then mapID[540] = localizedName bgMaps[localizedName] = {bgSize = 40, flagBG = 0} -- Isle of Conquest
- elseif bgID == 108 then mapID[626] = localizedName bgMaps[localizedName] = {bgSize = 10, flagBG = 3} -- Twin Peaks
- elseif bgID == 120 then mapID[736] = localizedName bgMaps[localizedName] = {bgSize = 10, flagBG = 0} -- The Battle for Gilneas
- elseif bgID == 699 then mapID[856] = localizedName bgMaps[localizedName] = {bgSize = 10, flagBG = 5} -- Temple of Kotmogu
- elseif bgID == 708 then mapID[860] = localizedName bgMaps[localizedName] = {bgSize = 10, flagBG = 0} -- Silvershard Mines
- elseif bgID == 754 then mapID[935] = localizedName bgMaps[localizedName] = {bgSize = 15, flagBG = 4} -- Deepwind Gorge
- elseif bgID == 789 then bgMaps[localizedName] = {bgSize = 40, flagBG = 0} -- Southshore vs Tarren Mill
- end
- end
- end
- local totalFlags = {
- 2, -- flagBG = 1 Warsong Gulch
- 1, -- flagBG = 2 Eye of the Storm
- 2, -- flagBG = 3 Twin Peaks
- 4, -- flagBG = 4 Temple of Kotmogu
- 2, -- flagBG = 5 Deepwind Gorge
- }
- local flagIDs = {
- [34976] = 1, -- Netherstorm Flag Eye of the Storm
- [140876] = 1, -- Alliance Mine Cart Deepwind Gorge
- [141210] = 1, -- Horde Mine Cart Deepwind Gorge
- [156618] = 1, -- Horde Flag Warsong Gulch & Twin Peaks
- [156621] = 1, -- Alliance Flag Warsong Gulch & Twin Peaks
- }
- local debuffIDs = {
- [46392] = 1, -- Focused Assault
- [46393] = 1, -- Brutal Assault
- }
- local hasOrb = {Green={name=nil,orbval=nil},Blue={name=nil,orbval=nil},Purple={name=nil,orbval=nil},Orange={name=nil,orbval=nil}}
- local orbIDs = {
- [121164] = {color = "Blue", texture = "Interface\\MiniMap\\TempleofKotmogu_ball_cyan"}, -- |cFF01DFD__7__Blue|r |cFF01DFD7Blue|r
- [121175] = {color = "Purple", texture = "Interface\\MiniMap\\TempleofKotmogu_ball_purple"}, -- |cFFBF00F__F__Purple|r |cFFBF00FFPurple|r
- [121176] = {color = "Green", texture = "Interface\\MiniMap\\TempleofKotmogu_ball_green"}, -- |cFF01DF0__1__Green|r |cFF01DF01Green|r
- [121177] = {color = "Orange", texture = "Interface\\MiniMap\\TempleofKotmogu_ball_orange"}, -- |cFFFF800__0__Orange|r |cFFFF8000Orange|r
- }
- local orbColIDs = {
- ["Blue"] = 121164,-- code = {0.0039, 0.8745, 0.8431}
- ["Purple"] = 121175,-- code = {0.7490, 0 , 1 }
- ["Green"] = 121176,-- code = {0.0039, 0.8745, 0.0039}
- ["Orange"] = 121177,-- code = {1 , 0.5019, 0 }
- }
- local function orbData(str)
- local colorCode = strmatch(str, "^|cFF%x%x%x%x%x(%x).*|r$")
- --print("colorCode:", colorCode)
- if colorCode == "7" then return "Blue", "Interface\\MiniMap\\TempleofKotmogu_ball_cyan" -- |cFF01DFD__7__Blue|r |cFF01DFD7Blue|r
- elseif colorCode == "F" then return "Purple", "Interface\\MiniMap\\TempleofKotmogu_ball_purple" -- |cFFBF00F__F__Purple|r |cFFBF00FFPurple|r
- elseif colorCode == "1" then return "Green", "Interface\\MiniMap\\TempleofKotmogu_ball_green" -- |cFF01DF0__1__Green|r |cFF01DF01Green|r
- elseif colorCode == "0" then return "Orange", "Interface\\MiniMap\\TempleofKotmogu_ball_orange" -- |cFFFF800__0__Orange|r |cFFFF8000Orange|r
- end
- return nil, nil
- end
- local sortBy = {
- L["Role"].." / "..L["Class"].."* / "..L["Name"], -- 1
- L["Role"].." / "..L["Name"], -- 2
- L["Class"].."* / "..L["Role"].." / "..L["Name"], -- 3
- L["Class"].."* / "..L["Name"], -- 4
- L["Name"], -- 5
- }
- local sortDetail = {
- "*"..L["Class"].." ("..locale..")", -- 1
- "*"..L["Class"].." (english)", -- 2
- "*"..L["Class"].." (Blizzard)", -- 3
- }
- local fontStyles = {
- {font = "Fonts\\2002.ttf", name = "2002 - |cffa070ddLatin-1|r |cff68ccefkoKR|r |cffff7c0aruRU|r"}, -- 1
- {font = "Fonts\\2002B.ttf", name = "2002 Bold - |cffa070ddLatin-1|r |cff68ccefkoKR|r |cffff7c0aruRU|r"}, -- 2
- {font = "Fonts\\ARIALN.TTF", name = "Arial Narrow - |cffa070ddLatin|r |cffff7c0aruRU|r"}, -- 3
- {font = "Fonts\\ARHei.ttf", name = "AR CrystalzcuheiGBK Demibold - |cffff7c0aruRU|r |cffc69b6dzhCN|r |cffc41e3azhTW|r"}, -- 4
- {font = "Fonts\\bHEI00M.ttf", name = "AR Heiti2 Medium B5 - |cffff7c0aruRU|r |cffc41e3azhTW|r"}, -- 5
- {font = "Fonts\\bHEI01B.ttf", name = "AR Heiti2 Bold B5 - |cffff7c0aruRU|r |cffc41e3azhTW|r"}, -- 6
- {font = "Fonts\\bKAI00M.ttf", name = "AR Kaiti Medium B5 - |cffff7c0aruRU|r |cffc41e3azhTW|r"}, -- 7
- {font = "Fonts\\bLEI00D.ttf", name = "AR Leisu Demi B5 - |cffff7c0aruRU|r |cffc41e3azhTW|r"}, -- 8
- {font = "Fonts\\ARKai_C.ttf", name = "AR ZhongkaiGBK Medium C - |cffff7c0aruRU|r |cffc69b6dzhCN|r |cffc41e3azhTW|r"}, -- 9
- {font = "Fonts\\ARKai_T.ttf", name = "AR ZhongkaiGBK Medium T - |cffff7c0aruRU|r |cffc69b6dzhCN|r |cffc41e3azhTW|r"}, -- 10
- {font = "Fonts\\FRIZQT__.TTF", name = "Friz Quadrata TT - |cffa070ddLatin-1|r"}, -- 11
- {font = "Fonts\\FRIZQT___CYR.TTF", name = "Friz Quadrata TT Cyr - |cffff7c0aruRU|r"}, -- 12
- {font = "Fonts\\MORPHEUS.TTF", name = "Morpheus - |cffa070ddLatin-1|r"}, -- 13
- {font = "Fonts\\MORPHEUS_CYR.TTF", name = "Morpheus Cyr - |cffa070ddLatin-1|r |cffff7c0aruRU|r"}, -- 14
- {font = "Fonts\\NIM_____.ttf", name = "Nimrod MT - |cffa070ddLatin|r |cffff7c0aruRU|r"}, -- 15
- {font = "Fonts\\SKURRI.TTF", name = "Skurri - |cffa070ddLatin-1|r"}, -- 16
- {font = "Fonts\\SKURRI_CYR.TTF", name = "Skurri Cyr - |cffa070ddLatin-1|r |cffff7c0aruRU|r"}, -- 17
- {font = "Fonts\\K_Pagetext.TTF", name = "YDIMokM - |cffa070ddLatin-1|r |cff68ccefkoKR|r |cffff7c0aruRU|r"}, -- 18
- {font = "Fonts\\K_Damage.TTF", name = "YDIWingsM - |cff68ccefkoKR|r |cffff7c0aruRU|r"}, -- 19
- }
- local defaultFont = 1
- -- if locale == "deDE" then defaultFont = 1
- --elseif locale == "enGB" then defaultFont = 1 -> enUS
- --elseif locale == "enUS" then defaultFont = 1
- --elseif locale == "esES" then defaultFont = 1
- --elseif locale == "esMX" then defaultFont = 1
- --elseif locale == "frFR" then defaultFont = 1
- --elseif locale == "itIT" then defaultFont = 1
- --elseif locale == "koKR" then defaultFont = 1 -- 2002.ttf (same as defined in Fonts.xml)
- --elseif locale == "ptBR" then defaultFont = 1
- --elseif locale == "ptPT" then defaultFont = 1 -> ptBR
- if locale == "ruRU" then defaultFont = 12 -- FRIZQT___CYR.TTF (same as defined in Fonts.xml)
- elseif locale == "zhCN" then defaultFont = 10 -- ARKai_T.ttf (same as defined in Fonts.xml)
- elseif locale == "zhTW" then defaultFont = 10 -- ARKai_T.ttf (same as defined in Fonts.xml)
- --elseif locale == "enCN" then defaultFont = 10 -> zhCN
- --elseif locale == "enTW" then defaultFont = 10 -> zhTW
- end
- local fontPath = fontStyles[defaultFont].font
- local classcolors = {}
- for class, color in pairs(RAID_CLASS_COLORS) do -- Constants.lua
- classcolors[class] = {r = color.r, g = color.g, b = color.b, colorStr = format("%.2x%.2x%.2x", color.r*255, color.g*255, color.b*255)}
- end
- classcolors["ZZZFAILURE"] = {r = 0.6, g = 0.6, b = 0.6, colorStr = "999999"}
- --for k, v in pairs(classcolors) do print(k, v.r, v.g, v.b, v.colorStr) end
- -- texture: Interface\\WorldStateFrame\\Icons-Classes
- local classes = {
- DEATHKNIGHT = {coords = {0.2578125, 0.4921875, 0.5078125, 0.7421875 }}, -- ( 66/256, 126/256, 130/256, 190/256)
- DRUID = {coords = {0.74609375, 0.98046875, 0.0078125, 0.2421875 }}, -- (191/256, 251/256, 2/256, 62/256)
- HUNTER = {coords = {0.0078125, 0.2421875, 0.26171875, 0.49609375}}, -- ( 2/256, 62/256, 67/256, 127/256)
- MAGE = {coords = {0.25, 0.484375, 0.01171875, 0.24609375}}, -- ( 64/256, 124/256, 3/256, 63/256)
- MONK = {coords = {0.5, 0.734375, 0.51171875, 0.74609375}}, -- (128/256, 188/256, 131/256, 191/256)
- PALADIN = {coords = {0.0078125, 0.2421875, 0.51171875, 0.74609375}}, -- ( 2/256, 62/256, 131/256, 191/256)
- PRIEST = {coords = {0.5, 0.734375, 0.265625, 0.5 }}, -- (128/256, 188/256, 68/256, 128/256)
- ROGUE = {coords = {0.50390625, 0.73828125, 0.01171875, 0.24609375}}, -- (129/256, 189/256, 3/256, 63/256)
- SHAMAN = {coords = {0.25390625, 0.48828125, 0.2578125, 0.4921875 }}, -- ( 65/256, 125/256, 66/256, 126/256)
- WARLOCK = {coords = {0.75, 0.984375, 0.2578125, 0.4921875 }}, -- (192/256, 252/256, 66/256, 126/256)
- WARRIOR = {coords = {0.0078125, 0.2421875, 0.0078125, 0.2421875 }}, -- ( 2/256, 62/256, 2/256, 62/256)
- DEMONHUNTER = {coords = {0.74609375, 0.98046875, 0.5078125, 0.7421875 }}, -- (191/256, 251/256, 131/256, 191/256)
- ZZZFAILURE = {coords = {0, 0, 0, 0}},
- }
- -- roles: 1 = HEALER | 2 = TANK | 3 = DAMAGER
- local classROLES = {HEALER = {}, TANK = {}, DAMAGER = {}}
- for classID = 1, MAX_CLASSES do
- local _, classTag = GetClassInfoByID(classID)
- local numTabs = GetNumSpecializationsForClassID(classID)
- --print(numTabs, classID, "#", GetNumSpecializationsForClassID(classID))
- classes[classTag].spec = {}
- classes[classTag].fixname = {}
- classes[classTag].fix = false
- for i = 1, numTabs do
- local id, name, _, icon, role = GetSpecializationInfoForClassID(classID, i)
- --print(role, id, classID, i, name, icon, "#", GetSpecializationInfoForClassID(classID, i))
- if role == "DAMAGER" then classes[classTag].spec[i] = {role = 3, specID = id, specName = name, icon = icon} tinsert(classROLES.DAMAGER, {classTag = classTag, specIndex = i}) -- DAMAGER: total = 23
- elseif role == "HEALER" then classes[classTag].spec[i] = {role = 1, specID = id, specName = name, icon = icon} tinsert(classROLES.HEALER, {classTag = classTag, specIndex = i}) -- HEALER : total = 6
- elseif role == "TANK" then classes[classTag].spec[i] = {role = 2, specID = id, specName = name, icon = icon} tinsert(classROLES.TANK, {classTag = classTag, specIndex = i}) -- TANK : total = 5
- end
- --locale fix
- local _ , fname = GetSpecializationInfoForClassID(classID, i, 3)
- if name ~= fname then
- classes[classTag].fixname[fname] = name
- classes[classTag].fix = true
- end
- end
- end
- for classTag in pairs(TLT) do
- if not classes[classTag].spec then classes[classTag].spec = {} end
- for i = 1, #TLT[classTag].spec do
- tinsert(classes[classTag].spec, TLT[classTag].spec[i])
- end
- end
- --[[
- for k, v in pairs(classes) do
- if classes[k] and classes[k].spec then
- for i = 1, #classes[k].spec do
- local str = ""
- for k2, v2 in pairs(classes[k].spec[i]) do
- str = str .. k2 .. ": " .. v2 .. " - "
- end
- print(k, str)
- end
- end
- end
- --]]
- -- 10 HEALER 1- 3 | 15 HEALER 2- 4 | 40 HEALER 3- 6
- -- 10 TANK 1- 2 | 15 TANK 2- 4 | 40 TANK 2- 4
- -- 10 DAMAGER 5- 8 | 15 DAMAGER 7-11 | 40 DAMAGER 30-35
- testData.Friend.MainTestDATA = {[10] = {}, [15] = {}, [40] = {}}
- testData.Enemy.MainTestDATA = {[10] = {}, [15] = {}, [40] = {}}
- local function newTestData()
- local classDATA = {}
- for frc = 1, #FRAMES do
- local side = FRAMES[frc]
- local healerRND10, tankRND10 = random(1,3), random(1,2)
- local healerRND15, tankRND15 = random(2,4), random(1,3)
- local healerRND40, tankRND40 = random(3,6), random(2,4)
- local damagerRND10 = 10-healerRND10-tankRND10
- local damagerRND15 = 15-healerRND15-tankRND15
- local damagerRND40 = 40-healerRND40-tankRND40
- classDATA[side] = {
- HEALER = {[10] = healerRND10, [15] = healerRND15, [40] = healerRND40},
- TANK = {[10] = tankRND10, [15] = tankRND15, [40] = tankRND40},
- DAMAGER = {[10] = damagerRND10, [15] = damagerRND15, [40] = damagerRND40}
- }
- end
- for frc = 1, #FRAMES do
- local side = FRAMES[frc]
- ----------
- for bracket = 1, 3 do
- local bracketSize
- if bracket == 1 then bracketSize = 10
- elseif bracket == 2 then bracketSize = 15
- elseif bracket == 3 then bracketSize = 40
- end
- local charnum1 = random(65, 90) -- 65 = A | 90 = Z
- local charnum2 = random(97,111) -- 97 = a | 111 = o
- wipe(testData[side].MainTestDATA[bracketSize])
- for role in pairs(classROLES) do
- local index = 0
- while index < classDATA[side][role][bracketSize] do
- local rndNum = random(1, #classROLES[role])
- local classToken = classROLES[role][rndNum].classTag
- local specIndex = classROLES[role][rndNum].specIndex
- tinsert(testData[side].MainTestDATA[bracketSize], {
- name = L["Target"].."_"..strchar(charnum1)..strchar(charnum2).."-servername",
- classToken = classToken,
- talentSpec = classes[classToken].spec[specIndex].role,
- specIcon = classes[classToken].spec[specIndex].icon
- })
- if charnum1 == 90 then charnum1 = 65 else charnum1 = charnum1 + 1 end
- if charnum2 == 111 then charnum2 = 97 else charnum2 = charnum2 + 1 end
- index = index + 1
- end
- end
- end
- ----------
- end
- end
- local class_LocaSort = {}
- FillLocalizedClassList(class_LocaSort, false) -- Constants.lua
- local class_BlizzSort = {}
- for i = 1, #CLASS_SORT_ORDER do -- Constants.lua
- class_BlizzSort[ CLASS_SORT_ORDER[i] ] = i
- end
- local class_IntegerSort = { -- .cid .blizz .eng .loc
- {cid = "DEATHKNIGHT", blizz = class_BlizzSort.DEATHKNIGHT or 2, eng = "Death Knight", loc = class_LocaSort.DEATHKNIGHT or "Death Knight"}, -- 1
- {cid = "DRUID", blizz = class_BlizzSort.DRUID or 7, eng = "Druid", loc = class_LocaSort.DRUID or "Druid"}, -- 2
- {cid = "HUNTER", blizz = class_BlizzSort.HUNTER or 11, eng = "Hunter", loc = class_LocaSort.HUNTER or "Hunter"}, -- 3
- {cid = "MAGE", blizz = class_BlizzSort.MAGE or 9, eng = "Mage", loc = class_LocaSort.MAGE or "Mage"}, -- 4
- {cid = "MONK", blizz = class_BlizzSort.MONK or 4, eng = "Monk", loc = class_LocaSort.MONK or "Monk"}, -- 5
- {cid = "PALADIN", blizz = class_BlizzSort.PALADIN or 3, eng = "Paladin", loc = class_LocaSort.PALADIN or "Paladin"}, -- 6
- {cid = "PRIEST", blizz = class_BlizzSort.PRIEST or 5, eng = "Priest", loc = class_LocaSort.PRIEST or "Priest"}, -- 7
- {cid = "ROGUE", blizz = class_BlizzSort.ROGUE or 8, eng = "Rogue", loc = class_LocaSort.ROGUE or "Rogue"}, -- 8
- {cid = "SHAMAN", blizz = class_BlizzSort.SHAMAN or 6, eng = "Shaman", loc = class_LocaSort.SHAMAN or "Shaman"}, -- 9
- {cid = "WARLOCK", blizz = class_BlizzSort.WARLOCK or 10, eng = "Warlock", loc = class_LocaSort.WARLOCK or "Warlock"}, -- 10
- {cid = "WARRIOR", blizz = class_BlizzSort.WARRIOR or 1, eng = "Warrior", loc = class_LocaSort.WARRIOR or "Warrior"}, -- 11
- {cid = "DEMONHUNTER", blizz = class_BlizzSort.DEMONHUNTER or 12, eng = "Demon Hunter", loc = class_LocaSort.DEMONHUNTER or "Demon Hunter"}, -- 12
- }
- local ranges = {
- Friend = {
- DEATHKNIGHT = {id = 61999, lvl = 72}, -- Raise Ally ( 0 - 40yd/m) - Lvl 72 DKN72
- DRUID = {id = 50769, lvl = 14}, -- Revive ( 0 - 40yd/m) - Lvl 4
- HUNTER = {id = 136, lvl = 111}, --none Misdirection ( 0 -100yd/m) - Lvl 42 HUN42 -- no_def_range
- MAGE = {id = 130, lvl = 32}, -- Slow Fall ( 0 - 40yd/m) - Lvl 29 MAG32
- MONK = {id = 115178, lvl = 14}, -- Resuscitate ( 0 - 40yd/m) - Lvl 18 MON18
- PALADIN = {id = 633, lvl = 22}, -- LoH ( 0 - 40yd/m) - Lvl 9
- PRIEST = {id = 2006, lvl = 14}, -- Resurection ( 0 - 40yd/m) - Lvl 7
- ROGUE = {id = 57934, lvl = 64}, -- Tricks of the Trade ( 0 -100yd/m) - Lvl 78 ROG78 -- no_def_range
- SHAMAN = {id = 2008, lvl = 14}, -- Ancestral Spirit ( 0 - 40yd/m) - Lvl 7
- WARLOCK = {id = 20707, lvl = 18}, -- Soulstone ( 0 - 40yd/m) - Lvl 18 WLK18
- WARRIOR = {id = 198304, lvl = 72}, -- Intercept ( 0 -100yd/m) - Lvl 72 WRR72 -- no_def_range
- DEMONHUNTER = {id = 6603, lvl = 98}, -- Intercept ( 0 -100yd/m) - Lvl 72 WRR72 -- no_def_range
- },
- Enemy = {
- DEATHKNIGHT = {id = 49576, lvl = 55}, -- Death Grip ( 0 - 40yd/m) - Lvl 55
- DRUID = {id = 339, lvl = 22}, -- Entangling Roots ( 0 - 40yd/m) - Lvl 1
- HUNTER = {id = 75, lvl = 1}, -- Auto Shot ( 0 - 40yd/m) - Lvl 1
- MAGE = {id = 2139, lvl = 34}, -- Counterspell ( 0 - 40yd/m) - Lvl 1
- MONK = {id = 117952, lvl = 36}, -- Crackling Jade L ( 0 - 40yd/m) - Lvl 14 MON14
- PALADIN = {id = 20271, lvl = 3}, -- Judgment ( 0 - 30yd/m) - Lvl 3
- PRIEST = {id = 585, lvl = 1}, -- smite ( 0 - 40yd/m) - Lvl 4
- ROGUE = {id = 6770, lvl = 12}, -- Sap ( 0 - 10yd/m) - Lvl 12 ROG12
- SHAMAN = {id = 403, lvl = 1}, -- Lightning Bolt ( 0 - 30yd/m) - Lvl 1
- WARLOCK = {id = 689, lvl = 1}, -- Drain Life ( 0 - 40yd/m) - Lvl 1
- WARRIOR = {id = 100, lvl = 3}, -- Charge ( 8 - 25yd/m) - Lvl 3
- DEMONHUNTER = {id = 162794, lvl = 100}, -- Chaos Strike ( 8 - 25yd/m) - Lvl 3 ]]
- }
- }
- --[[
- for k1, v1 in pairs(ranges) do
- for k2, v2 in pairs(v1) do
- local name, _, _, _, min, max = GetSpellInfo(v2.id)
- print(k1, k2, "#", "id:", v2.id, "lvl:", v2.lvl, "#", name, min, max, "#", IsSpellKnown(v2.id), "#", GetSpellInfo(v2.id))
- end
- end
- --]]
- local rangeDisplay = { -- RANGE_DISP_LAY
- "STD 100", -- 1 STD Standard (with 'block')
- "STD 50", -- 2
- "STD 10", -- 3
- "STD 100 mono", -- 4
- "STD 50 mono", -- 5
- "STD 10 mono", -- 6
- "X 10", -- 7 X (without 'block')
- "X 100 mono", -- 8
- "X 50 mono", -- 9
- "X 10 mono", -- 10
- }
- local Textures = {}
- Textures.AddonIcon = "Interface\\AddOns\\BattlegroundTargets\\BattlegroundTargets-texture-button"
- Textures.Path = "Interface\\AddOns\\BattlegroundTargets\\BattlegroundTargets-texture-icons"
- Textures.RoleIcon ={{0.75, 1, 0, 0.25}, -- {48/64, 64/64, 0/64, 16/64} -- 1 HEALER
- {0.75, 1, 0.25, 0.5}, -- {48/64, 64/64, 16/64, 32/64} -- 2 TANK
- {0.75, 1, 0.5, 0.75}, -- {48/64, 64/64, 32/64, 48/64} -- 3 DAMAGER
- {0.75, 1, 0.75, 1}} -- {48/64, 64/64, 48/64, 64/64} -- 4 UNKNOWN
- Textures.UpdateWarning = {0, 0.546875, 0.734375, 0.984375} -- { 0/64, 35/64, 47/64, 63/64},
- Textures.CombatIcon = {0.015625, 0.265625, 0.734375, 0.984375} -- { 1/64, 17/64, 47/64, 63/64},
- Textures.FriendIcon = {path = "Interface\\Common\\friendship-heart", coords = {6/32, 26/32, 3/32, 23/32}}
- Textures.EnemyIcon = {path = "Interface\\PVPFrame\\Icon-Combat", coords = {0, 1, 0, 1}}
- Textures.FriendIconStr = "|TInterface\\Common\\friendship-heart:16:16:0:0:32:32:6:26:3:23|t"
- Textures.EnemyIconStr = "|TInterface\\PVPFrame\\Icon-Combat:16:16:0:0:16:16:0:16:0:16|t"
- Textures.MoverModeStr = "|TInterface\\Common\\UI-ModelControlPanel:14:14:0:0:64:128:20:34:38:52|t"
- local raidUnitID = {}
- for i = 1, 40 do
- raidUnitID["raid"..i] = 1
- raidUnitID["raidpet"..i] = 1
- end
- local playerUnitID = {
- target = 1,
- pettarget = 1,
- focus = 1,
- mouseover = 1,
- }
- local sumPos = {0, 45, 90, 135, 180, 225, 270, 315, 360} -- SUMPOSi
- -- ---------------------------------------------------------------------------------------------------------------------
- -- ---------------------------------------------------------------------------------------------------------------------
- local function Print(...) print("|cffffff7fBattlegroundTargets:|r", ...) end
- local function NOOP() end
- local function Desaturation(texture, desaturation)
- local shaderSupported = texture:SetDesaturated(desaturation)
- if not shaderSupported then
- if desaturation then
- texture:SetVertexColor(0.5, 0.5, 0.5)
- else
- texture:SetVertexColor(1.0, 1.0, 1.0)
- end
- end
- end
- -- ---------------------------------------------------------------------------------------------------------------------
- -- ---------------------------------------------------------------------------------------------------------------------
- function BattlegroundTargets:InitOptions()
- SlashCmdList["BATTLEGROUNDTARGETS"] = function()
- BattlegroundTargets:Frame_Toggle(GVAR.OptionsFrame)
- end
- SLASH_BATTLEGROUNDTARGETS1 = "/bgt"
- SLASH_BATTLEGROUNDTARGETS2 = "/bgtargets"
- SLASH_BATTLEGROUNDTARGETS3 = "/battlegroundtargets"
- if type(BattlegroundTargets_Options.version) ~= "number" then
- BattlegroundTargets_Options.version = 27
- end
- if BattlegroundTargets_Options.version < 22 then
- wipe(BattlegroundTargets_Options)
- Print("Option reset.")
- BattlegroundTargets_Options.version = 27
- end
- if BattlegroundTargets_Options.version == 22 then -- targetoftarget position reset
- if type(BattlegroundTargets_Options.ButtonToTPosition) == "table" then
- local v10 = BattlegroundTargets_Options.ButtonToTPosition[10]
- if v10 <= 4 then
- BattlegroundTargets_Options.ButtonToTPosition[10] = v10 + 4
- elseif v10 < 9 then
- BattlegroundTargets_Options.ButtonToTPosition[10] = v10 - 4
- end
- local v15 = BattlegroundTargets_Options.ButtonToTPosition[15]
- if v15 <= 4 then
- BattlegroundTargets_Options.ButtonToTPosition[15] = v15 + 4
- elseif v15 < 9 then
- BattlegroundTargets_Options.ButtonToTPosition[15] = v15 - 4
- end
- local v40 = BattlegroundTargets_Options.ButtonToTPosition[40]
- if v40 <= 4 then
- BattlegroundTargets_Options.ButtonToTPosition[40] = v40 + 4
- elseif v40 < 9 then
- BattlegroundTargets_Options.ButtonToTPosition[40] = v40 - 4
- end
- end
- BattlegroundTargets_Options.version = 23
- end
- if BattlegroundTargets_Options.version == 23 then
- if type(BattlegroundTargets_Options.pos) == "table" then
- local pos = {}
- for k, v in pairs(BattlegroundTargets_Options.pos) do
- if strfind(k, "BattlegroundTargets_MainFrame", 1, true) then
- local size = strmatch(k, "^BattlegroundTargets_MainFrame(.*)$")
- if size and size ~= "" then
- pos["BattlegroundTargets_EnemyMainFrame"..size] = v
- else
- pos["BattlegroundTargets_EnemyMainFrame"] = v
- end
- elseif strfind(k, "BattlegroundTargets_OptionsFrame", 1, true) then
- pos["BattlegroundTargets_OptionsFrame"] = v
- end
- end
- BattlegroundTargets_Options.pos = nil
- BattlegroundTargets_Options.pos = pos
- end
- BattlegroundTargets_Options.version = 24
- end
- if BattlegroundTargets_Options.version == 24 then
- BattlegroundTargets_Options.Enemy = {}
- BattlegroundTargets_Options.Enemy.EnableBracket = BattlegroundTargets_Options.EnableBracket BattlegroundTargets_Options.EnableBracket = nil
- BattlegroundTargets_Options.Enemy.IndependentPositioning = BattlegroundTargets_Options.IndependentPositioning BattlegroundTargets_Options.IndependentPositioning = nil
- BattlegroundTargets_Options.Enemy.LayoutTH = BattlegroundTargets_Options.LayoutTH BattlegroundTargets_Options.LayoutTH = nil
- BattlegroundTargets_Options.Enemy.LayoutSpace = BattlegroundTargets_Options.LayoutSpace BattlegroundTargets_Options.LayoutSpace = nil
- BattlegroundTargets_Options.Enemy.SummaryToggle = BattlegroundTargets_Options.SummaryToggle BattlegroundTargets_Options.SummaryToggle = nil
- BattlegroundTargets_Options.Enemy.SummaryScale = BattlegroundTargets_Options.SummaryScale BattlegroundTargets_Options.SummaryScale = nil
- BattlegroundTargets_Options.Enemy.SummaryPos = BattlegroundTargets_Options.SummaryPos BattlegroundTargets_Options.SummaryPos = nil
- BattlegroundTargets_Options.Enemy.ButtonShowRole = BattlegroundTargets_Options.ButtonShowRole BattlegroundTargets_Options.ButtonShowRole = nil
- BattlegroundTargets_Options.Enemy.ButtonShowSpec = BattlegroundTargets_Options.ButtonShowSpec BattlegroundTargets_Options.ButtonShowSpec = nil
- BattlegroundTargets_Options.Enemy.ButtonClassIcon = BattlegroundTargets_Options.ButtonClassIcon BattlegroundTargets_Options.ButtonClassIcon = nil
- BattlegroundTargets_Options.Enemy.ButtonShowRealm = BattlegroundTargets_Options.ButtonShowRealm BattlegroundTargets_Options.ButtonShowRealm = nil
- BattlegroundTargets_Options.Enemy.ButtonShowLeader = BattlegroundTargets_Options.ButtonShowLeader BattlegroundTargets_Options.ButtonShowLeader = nil
- BattlegroundTargets_Options.Enemy.ButtonShowTarget = BattlegroundTargets_Options.ButtonShowTarget BattlegroundTargets_Options.ButtonShowTarget = nil
- BattlegroundTargets_Options.Enemy.ButtonTargetScale = BattlegroundTargets_Options.ButtonTargetScale BattlegroundTargets_Options.ButtonTargetScale = nil
- BattlegroundTargets_Options.Enemy.ButtonTargetPosition = BattlegroundTargets_Options.ButtonTargetPosition BattlegroundTargets_Options.ButtonTargetPosition = nil
- BattlegroundTargets_Options.Enemy.ButtonShowAssist = BattlegroundTargets_Options.ButtonShowAssist BattlegroundTargets_Options.ButtonShowAssist = nil
- BattlegroundTargets_Options.Enemy.ButtonAssistScale = BattlegroundTargets_Options.ButtonAssistScale BattlegroundTargets_Options.ButtonAssistScale = nil
- BattlegroundTargets_Options.Enemy.ButtonAssistPosition = BattlegroundTargets_Options.ButtonAssistPosition BattlegroundTargets_Options.ButtonAssistPosition = nil
- BattlegroundTargets_Options.Enemy.ButtonShowFocus = BattlegroundTargets_Options.ButtonShowFocus BattlegroundTargets_Options.ButtonShowFocus = nil
- BattlegroundTargets_Options.Enemy.ButtonFocusScale = BattlegroundTargets_Options.ButtonFocusScale BattlegroundTargets_Options.ButtonFocusScale = nil
- BattlegroundTargets_Options.Enemy.ButtonFocusPosition = BattlegroundTargets_Options.ButtonFocusPosition BattlegroundTargets_Options.ButtonFocusPosition = nil
- BattlegroundTargets_Options.Enemy.ButtonShowFlag = BattlegroundTargets_Options.ButtonShowFlag BattlegroundTargets_Options.ButtonShowFlag = nil
- BattlegroundTargets_Options.Enemy.ButtonFlagScale = BattlegroundTargets_Options.ButtonFlagScale BattlegroundTargets_Options.ButtonFlagScale = nil
- BattlegroundTargets_Options.Enemy.ButtonFlagPosition = BattlegroundTargets_Options.ButtonFlagPosition BattlegroundTargets_Options.ButtonFlagPosition = nil
- BattlegroundTargets_Options.Enemy.ButtonShowFTargetCount = false
- BattlegroundTargets_Options.Enemy.ButtonShowETargetCount = BattlegroundTargets_Options.ButtonShowTargetCount BattlegroundTargets_Options.ButtonShowTargetCount = nil
- BattlegroundTargets_Options.Enemy.ButtonTargetofTarget = BattlegroundTargets_Options.ButtonTargetofTarget BattlegroundTargets_Options.ButtonTargetofTarget = nil
- BattlegroundTargets_Options.Enemy.ButtonToTScale = BattlegroundTargets_Options.ButtonToTScale BattlegroundTargets_Options.ButtonToTScale = nil
- BattlegroundTargets_Options.Enemy.ButtonToTPosition = BattlegroundTargets_Options.ButtonToTPosition BattlegroundTargets_Options.ButtonToTPosition = nil
- BattlegroundTargets_Options.Enemy.ButtonShowHealthBar = BattlegroundTargets_Options.ButtonShowHealthBar BattlegroundTargets_Options.ButtonShowHealthBar = nil
- BattlegroundTargets_Options.Enemy.ButtonShowHealthText = BattlegroundTargets_Options.ButtonShowHealthText BattlegroundTargets_Options.ButtonShowHealthText = nil
- BattlegroundTargets_Options.Enemy.ButtonRangeCheck = BattlegroundTargets_Options.ButtonRangeCheck BattlegroundTargets_Options.ButtonRangeCheck = nil
- BattlegroundTargets_Options.ButtonTypeRangeCheck = nil
- BattlegroundTargets_Options.Enemy.ButtonRangeDisplay = BattlegroundTargets_Options.ButtonRangeDisplay BattlegroundTargets_Options.ButtonRangeDisplay = nil
- BattlegroundTargets_Options.Enemy.ButtonSortBy = BattlegroundTargets_Options.ButtonSortBy BattlegroundTargets_Options.ButtonSortBy = nil
- BattlegroundTargets_Options.Enemy.ButtonSortDetail = BattlegroundTargets_Options.ButtonSortDetail BattlegroundTargets_Options.ButtonSortDetail = nil
- BattlegroundTargets_Options.Enemy.ButtonFontNameSize = BattlegroundTargets_Options.ButtonFontNameSize BattlegroundTargets_Options.ButtonFontNameSize = nil
- BattlegroundTargets_Options.Enemy.ButtonFontNameStyle = BattlegroundTargets_Options.ButtonFontNameStyle BattlegroundTargets_Options.ButtonFontNameStyle = nil
- BattlegroundTargets_Options.Enemy.ButtonFontNumberSize = BattlegroundTargets_Options.ButtonFontNumberSize BattlegroundTargets_Options.ButtonFontNumberSize = nil
- BattlegroundTargets_Options.Enemy.ButtonFontNumberStyle = BattlegroundTargets_Options.ButtonFontNumberStyle BattlegroundTargets_Options.ButtonFontNumberStyle = nil
- BattlegroundTargets_Options.Enemy.ButtonScale = BattlegroundTargets_Options.ButtonScale BattlegroundTargets_Options.ButtonScale = nil
- BattlegroundTargets_Options.Enemy.ButtonWidth = BattlegroundTargets_Options.ButtonWidth BattlegroundTargets_Options.ButtonWidth = nil
- BattlegroundTargets_Options.Enemy.ButtonHeight = BattlegroundTargets_Options.ButtonHeight BattlegroundTargets_Options.ButtonHeight = nil
- BattlegroundTargets_Options.version = 25
- end
- if BattlegroundTargets_Options.version == 25 then
- if type(BattlegroundTargets_Options.pos) == "table" then
- BattlegroundTargets_Options.FramePosition = {}
- -- friend
- local posFdef = BattlegroundTargets_Options.pos.BattlegroundTargets_FriendMainFrame
- if posFdef then
- BattlegroundTargets_Options.FramePosition.FriendMainFrame10 = posFdef
- BattlegroundTargets_Options.FramePosition.FriendMainFrame15 = posFdef
- BattlegroundTargets_Options.FramePosition.FriendMainFrame40 = posFdef
- end
- local posF10 = BattlegroundTargets_Options.pos.BattlegroundTargets_FriendMainFrame10 if posF10 then BattlegroundTargets_Options.FramePosition.FriendMainFrame10 = posF10 end
- local posF15 = BattlegroundTargets_Options.pos.BattlegroundTargets_FriendMainFrame15 if posF15 then BattlegroundTargets_Options.FramePosition.FriendMainFrame15 = posF15 end
- local posF40 = BattlegroundTargets_Options.pos.BattlegroundTargets_FriendMainFrame40 if posF40 then BattlegroundTargets_Options.FramePosition.FriendMainFrame40 = posF40 end
- -- enemy
- local posEdef = BattlegroundTargets_Options.pos.BattlegroundTargets_EnemyMainFrame
- if posEdef then
- BattlegroundTargets_Options.FramePosition.EnemyMainFrame10 = posEdef
- BattlegroundTargets_Options.FramePosition.EnemyMainFrame15 = posEdef
- BattlegroundTargets_Options.FramePosition.EnemyMainFrame40 = posEdef
- end
- local posE10 = BattlegroundTargets_Options.pos.BattlegroundTargets_EnemyMainFrame10 if posE10 then BattlegroundTargets_Options.FramePosition.EnemyMainFrame10 = posE10 end
- local posE15 = BattlegroundTargets_Options.pos.BattlegroundTargets_EnemyMainFrame15 if posE15 then BattlegroundTargets_Options.FramePosition.EnemyMainFrame15 = posE15 end
- local posE40 = BattlegroundTargets_Options.pos.BattlegroundTargets_EnemyMainFrame40 if posE40 then BattlegroundTargets_Options.FramePosition.EnemyMainFrame40 = posE40 end
- -- options
- local posOpt = BattlegroundTargets_Options.pos.BattlegroundTargets_OptionsFrame
- if posOpt then
- BattlegroundTargets_Options.FramePosition.OptionsFrame = posOpt
- end
- end
- BattlegroundTargets_Options.pos = nil
- if BattlegroundTargets_Options.Friend then BattlegroundTargets_Options.Friend.IndependentPositioning = nil end
- if BattlegroundTargets_Options.Enemy then BattlegroundTargets_Options.Enemy.IndependentPositioning = nil end
- BattlegroundTargets_Options.version = 26
- end
- if BattlegroundTargets_Options.version == 26 then
- for frc = 1, #FRAMES do
- local side = FRAMES[frc]
- if type(BattlegroundTargets_Options[side]) == "table" then
- if type(BattlegroundTargets_Options[side].ButtonShowRole) == "table" then BattlegroundTargets_Options[side].ButtonRoleToggle = BattlegroundTargets_Options[side].ButtonShowRole BattlegroundTargets_Options[side].ButtonShowRole = nil end
- if type(BattlegroundTargets_Options[side].ButtonShowSpec) == "table" then BattlegroundTargets_Options[side].ButtonSpecToggle = BattlegroundTargets_Options[side].ButtonShowSpec BattlegroundTargets_Options[side].ButtonShowSpec = nil end
- if type(BattlegroundTargets_Options[side].ButtonClassIcon) == "table" then BattlegroundTargets_Options[side].ButtonClassToggle = BattlegroundTargets_Options[side].ButtonClassIcon BattlegroundTargets_Options[side].ButtonClassIcon = nil end
- if type(BattlegroundTargets_Options[side].ButtonShowRealm) == "table" then BattlegroundTargets_Options[side].ButtonRealmToggle = BattlegroundTargets_Options[side].ButtonShowRealm BattlegroundTargets_Options[side].ButtonShowRealm = nil end
- if type(BattlegroundTargets_Options[side].ButtonShowLeader) == "table" then BattlegroundTargets_Options[side].ButtonLeaderToggle = BattlegroundTargets_Options[side].ButtonShowLeader BattlegroundTargets_Options[side].ButtonShowLeader = nil end
- if type(BattlegroundTargets_Options[side].ButtonShowTarget) == "table" then BattlegroundTargets_Options[side].ButtonTargetToggle = BattlegroundTargets_Options[side].ButtonShowTarget BattlegroundTargets_Options[side].ButtonShowTarget = nil end
- --if type(BattlegroundTargets_Options[side].ButtonTargetScale) == "table" then BattlegroundTargets_Options[side].ButtonTargetScale = BattlegroundTargets_Options[side].ButtonTargetScale end
- --if type(BattlegroundTargets_Options[side].ButtonTargetPosition) == "table" then BattlegroundTargets_Options[side].ButtonTargetPosition = BattlegroundTargets_Options[side].ButtonTargetPosition end
- if type(BattlegroundTargets_Options[side].ButtonShowAssist) == "table" then BattlegroundTargets_Options[side].ButtonAssistToggle = BattlegroundTargets_Options[side].ButtonShowAssist BattlegroundTargets_Options[side].ButtonShowAssist = nil end
- --if type(BattlegroundTargets_Options[side].ButtonAssistScale) == "table" then BattlegroundTargets_Options[side].ButtonAssistScale = BattlegroundTargets_Options[side].ButtonAssistScale end
- --if type(BattlegroundTargets_Options[side].ButtonAssistPosition) == "table" then BattlegroundTargets_Options[side].ButtonAssistPosition = BattlegroundTargets_Options[side].ButtonAssistPosition end
- if type(BattlegroundTargets_Options[side].ButtonShowFocus) == "table" then BattlegroundTargets_Options[side].ButtonFocusToggle = BattlegroundTargets_Options[side].ButtonShowFocus BattlegroundTargets_Options[side].ButtonShowFocus = nil end
- --if type(BattlegroundTargets_Options[side].ButtonFocusScale) == "table" then BattlegroundTargets_Options[side].ButtonFocusScale = BattlegroundTargets_Options[side].ButtonFocusScale end
- --if type(BattlegroundTargets_Options[side].ButtonFocusPosition) == "table" then BattlegroundTargets_Options[side].ButtonFocusPosition = BattlegroundTargets_Options[side].ButtonFocusPosition end
- if type(BattlegroundTargets_Options[side].ButtonShowFlag) == "table" then BattlegroundTargets_Options[side].ButtonFlagToggle = BattlegroundTargets_Options[side].ButtonShowFlag BattlegroundTargets_Options[side].ButtonShowFlag = nil end
- --if type(BattlegroundTargets_Options[side].ButtonFlagScale) == "table" then BattlegroundTargets_Options[side].ButtonFlagScale = BattlegroundTargets_Options[side].ButtonFlagScale end
- --if type(BattlegroundTargets_Options[side].ButtonFlagPosition) == "table" then BattlegroundTargets_Options[side].ButtonFlagPosition = BattlegroundTargets_Options[side].ButtonFlagPosition end
- if type(BattlegroundTargets_Options[side].ButtonShowFTargetCount) == "table" then BattlegroundTargets_Options[side].ButtonFTargetCountToggle = BattlegroundTargets_Options[side].ButtonShowFTargetCount BattlegroundTargets_Options[side].ButtonShowFTargetCount = nil end
- if type(BattlegroundTargets_Options[side].ButtonShowETargetCount) == "table" then BattlegroundTargets_Options[side].ButtonETargetCountToggle = BattlegroundTargets_Options[side].ButtonShowETargetCount BattlegroundTargets_Options[side].ButtonShowETargetCount = nil end
- --if type(BattlegroundTargets_Options[side].ButtonPvPTrinketToggle) == "table" then BattlegroundTargets_Options[side].ButtonPvPTrinketToggle = BattlegroundTargets_Options[side].ButtonPvPTrinketToggle end
- if type(BattlegroundTargets_Options[side].ButtonTargetofTarget) == "table" then BattlegroundTargets_Options[side].ButtonToTToggle = BattlegroundTargets_Options[side].ButtonTargetofTarget BattlegroundTargets_Options[side].ButtonTargetofTarget = nil end
- --if type(BattlegroundTargets_Options[side].ButtonToTScale) == "table" then BattlegroundTargets_Options[side].ButtonToTScale = BattlegroundTargets_Options[side].ButtonToTScale end
- --if type(BattlegroundTargets_Options[side].ButtonToTPosition) == "table" then BattlegroundTargets_Options[side].ButtonToTPosition = BattlegroundTargets_Options[side].ButtonToTPosition end
- if type(BattlegroundTargets_Options[side].ButtonShowHealthBar) == "table" then BattlegroundTargets_Options[side].ButtonHealthBarToggle = BattlegroundTargets_Options[side].ButtonShowHealthBar BattlegroundTargets_Options[side].ButtonShowHealthBar = nil end
- if type(BattlegroundTargets_Options[side].ButtonShowHealthText) == "table" then BattlegroundTargets_Options[side].ButtonHealthTextToggle = BattlegroundTargets_Options[side].ButtonShowHealthText BattlegroundTargets_Options[side].ButtonShowHealthText = nil end
- if type(BattlegroundTargets_Options[side].ButtonRangeCheck) == "table" then BattlegroundTargets_Options[side].ButtonRangeToggle = BattlegroundTargets_Options[side].ButtonRangeCheck BattlegroundTargets_Options[side].ButtonRangeCheck = nil end
- --if type(BattlegroundTargets_Options[side].ButtonRangeDisplay) == "table" then BattlegroundTargets_Options[side].ButtonRangeDisplay = BattlegroundTargets_Options[side].ButtonRangeDisplay end
- --if type(BattlegroundTargets_Options[side].ButtonSortBy) == "table" then BattlegroundTargets_Options[side].ButtonSortBy = BattlegroundTargets_Options[side].ButtonSortBy end
- --if type(BattlegroundTargets_Options[side].ButtonSortDetail) == "table" then BattlegroundTargets_Options[side].ButtonSortDetail = BattlegroundTargets_Options[side].ButtonSortDetail end
- --if type(BattlegroundTargets_Options[side].ButtonFontNameSize) == "table" then BattlegroundTargets_Options[side].ButtonFontNameSize = BattlegroundTargets_Options[side].ButtonFontNameSize end
- --if type(BattlegroundTargets_Options[side].ButtonFontNameStyle) == "table" then BattlegroundTargets_Options[side].ButtonFontNameStyle = BattlegroundTargets_Options[side].ButtonFontNameStyle end
- --if type(BattlegroundTargets_Options[side].ButtonFontNumberSize) == "table" then BattlegroundTargets_Options[side].ButtonFontNumberSize = BattlegroundTargets_Options[side].ButtonFontNumberSize end
- --if type(BattlegroundTargets_Options[side].ButtonFontNumberStyle) == "table" then BattlegroundTargets_Options[side].ButtonFontNumberStyle = BattlegroundTargets_Options[side].ButtonFontNumberStyle end
- --if type(BattlegroundTargets_Options[side].ButtonScale) == "table" then BattlegroundTargets_Options[side].ButtonScale = BattlegroundTargets_Options[side].ButtonScale end
- --if type(BattlegroundTargets_Options[side].ButtonWidth) == "table" then BattlegroundTargets_Options[side].ButtonWidth = BattlegroundTargets_Options[side].ButtonWidth end
- --if type(BattlegroundTargets_Options[side].ButtonHeight) == "table" then BattlegroundTargets_Options[side].ButtonHeight = BattlegroundTargets_Options[side].ButtonHeight end
- end
- end
- BattlegroundTargets_Options.version = 27
- end
- --BattlegroundTargets_Options = {} -- TEST
- if type(BattlegroundTargets_Options.FramePosition) ~= "table" then BattlegroundTargets_Options.FramePosition = {} end
- if type(BattlegroundTargets_Options.MinimapButton) ~= "boolean" then BattlegroundTargets_Options.MinimapButton = false end
- if type(BattlegroundTargets_Options.MinimapButtonPos) ~= "number" then BattlegroundTargets_Options.MinimapButtonPos = -90 end
- if type(BattlegroundTargets_Options.TransliterationToggle) ~= "boolean" then BattlegroundTargets_Options.TransliterationToggle = false end
- for frc = 1, #FRAMES do
- local side = FRAMES[frc]
- if type(BattlegroundTargets_Options[side]) ~= "table" then BattlegroundTargets_Options[side] = {} end
- if type(BattlegroundTargets_Options[side].EnableBracket) ~= "table" then BattlegroundTargets_Options[side].EnableBracket = {} end
- if type(BattlegroundTargets_Options[side].EnableBracket[10]) ~= "boolean" then BattlegroundTargets_Options[side].EnableBracket[10] = false end
- if type(BattlegroundTargets_Options[side].EnableBracket[15]) ~= "boolean" then BattlegroundTargets_Options[side].EnableBracket[15] = false end
- if type(BattlegroundTargets_Options[side].EnableBracket[40]) ~= "boolean" then BattlegroundTargets_Options[side].EnableBracket[40] = false end
- if type(BattlegroundTargets_Options[side].LayoutTH) ~= "table" then BattlegroundTargets_Options[side].LayoutTH = {} end
- if type(BattlegroundTargets_Options[side].LayoutTH[10]) ~= "number" then BattlegroundTargets_Options[side].LayoutTH[10] = 18 end
- if type(BattlegroundTargets_Options[side].LayoutTH[15]) ~= "number" then BattlegroundTargets_Options[side].LayoutTH[15] = 18 end
- if type(BattlegroundTargets_Options[side].LayoutTH[40]) ~= "number" then BattlegroundTargets_Options[side].LayoutTH[40] = 24 end
- if type(BattlegroundTargets_Options[side].LayoutSpace) ~= "table" then BattlegroundTargets_Options[side].LayoutSpace = {} end
- if type(BattlegroundTargets_Options[side].LayoutSpace[10]) ~= "number" then BattlegroundTargets_Options[side].LayoutSpace[10] = 0 end
- if type(BattlegroundTargets_Options[side].LayoutSpace[15]) ~= "number" then BattlegroundTargets_Options[side].LayoutSpace[15] = 0 end
- if type(BattlegroundTargets_Options[side].LayoutSpace[40]) ~= "number" then BattlegroundTargets_Options[side].LayoutSpace[40] = 0 end
- if type(BattlegroundTargets_Options[side].SummaryToggle) ~= "table" then BattlegroundTargets_Options[side].SummaryToggle = {} end
- if type(BattlegroundTargets_Options[side].SummaryToggle[10]) ~= "boolean" then BattlegroundTargets_Options[side].SummaryToggle[10] = false end
- if type(BattlegroundTargets_Options[side].SummaryToggle[15]) ~= "boolean" then BattlegroundTargets_Options[side].SummaryToggle[15] = false end
- if type(BattlegroundTargets_Options[side].SummaryToggle[40]) ~= "boolean" then BattlegroundTargets_Options[side].SummaryToggle[40] = false end
- if type(BattlegroundTargets_Options[side].SummaryScale) ~= "table" then BattlegroundTargets_Options[side].SummaryScale = {} end
- if type(BattlegroundTargets_Options[side].SummaryScale[10]) ~= "number" then BattlegroundTargets_Options[side].SummaryScale[10] = 0.6 end
- if type(BattlegroundTargets_Options[side].SummaryScale[15]) ~= "number" then BattlegroundTargets_Options[side].SummaryScale[15] = 0.6 end
- if type(BattlegroundTargets_Options[side].SummaryScale[40]) ~= "number" then BattlegroundTargets_Options[side].SummaryScale[40] = 0.5 end
- if type(BattlegroundTargets_Options[side].SummaryPos) ~= "table" then BattlegroundTargets_Options[side].SummaryPos = {} end
- if type(BattlegroundTargets_Options[side].SummaryPos[10]) ~= "number" then BattlegroundTargets_Options[side].SummaryPos[10] = 1 end
- if type(BattlegroundTargets_Options[side].SummaryPos[15]) ~= "number" then BattlegroundTargets_Options[side].SummaryPos[15] = 1 end
- if type(BattlegroundTargets_Options[side].SummaryPos[40]) ~= "number" then BattlegroundTargets_Options[side].SummaryPos[40] = 1 end
- if type(BattlegroundTargets_Options[side].ButtonRoleToggle) ~= "table" then BattlegroundTargets_Options[side].ButtonRoleToggle = {} end
- if type(BattlegroundTargets_Options[side].ButtonSpecToggle) ~= "table" then BattlegroundTargets_Options[side].ButtonSpecToggle = {} end
- if type(BattlegroundTargets_Options[side].ButtonClassToggle) ~= "table" then BattlegroundTargets_Options[side].ButtonClassToggle = {} end
- if type(BattlegroundTargets_Options[side].ButtonRealmToggle) ~= "table" then BattlegroundTargets_Options[side].ButtonRealmToggle = {} end
- if type(BattlegroundTargets_Options[side].ButtonLeaderToggle) ~= "table" then BattlegroundTargets_Options[side].ButtonLeaderToggle = {} end
- if type(BattlegroundTargets_Options[side].ButtonTargetToggle) ~= "table" then BattlegroundTargets_Options[side].ButtonTargetToggle = {} end
- if type(BattlegroundTargets_Options[side].ButtonTargetScale) ~= "table" then BattlegroundTargets_Options[side].ButtonTargetScale = {} end
- if type(BattlegroundTargets_Options[side].ButtonTargetPosition) ~= "table" then BattlegroundTargets_Options[side].ButtonTargetPosition = {} end
- if type(BattlegroundTargets_Options[side].ButtonAssistToggle) ~= "table" then BattlegroundTargets_Options[side].ButtonAssistToggle = {} end
- if type(BattlegroundTargets_Options[side].ButtonAssistScale) ~= "table" then BattlegroundTargets_Options[side].ButtonAssistScale = {} end
- if type(BattlegroundTargets_Options[side].ButtonAssistPosition) ~= "table" then BattlegroundTargets_Options[side].ButtonAssistPosition = {} end
- if type(BattlegroundTargets_Options[side].ButtonFocusToggle) ~= "table" then BattlegroundTargets_Options[side].ButtonFocusToggle = {} end
- if type(BattlegroundTargets_Options[side].ButtonFocusScale) ~= "table" then BattlegroundTargets_Options[side].ButtonFocusScale = {} end
- if type(BattlegroundTargets_Options[side].ButtonFocusPosition) ~= "table" then BattlegroundTargets_Options[side].ButtonFocusPosition = {} end
- if type(BattlegroundTargets_Options[side].ButtonFlagToggle) ~= "table" then BattlegroundTargets_Options[side].ButtonFlagToggle = {} end
- if type(BattlegroundTargets_Options[side].ButtonFlagScale) ~= "table" then BattlegroundTargets_Options[side].ButtonFlagScale = {} end
- if type(BattlegroundTargets_Options[side].ButtonFlagPosition) ~= "table" then BattlegroundTargets_Options[side].ButtonFlagPosition = {} end
- if type(BattlegroundTargets_Options[side].ButtonFTargetCountToggle) ~= "table" then BattlegroundTargets_Options[side].ButtonFTargetCountToggle = {} end
- if type(BattlegroundTargets_Options[side].ButtonETargetCountToggle) ~= "table" then BattlegroundTargets_Options[side].ButtonETargetCountToggle = {} end
- if type(BattlegroundTargets_Options[side].ButtonPvPTrinketToggle) ~= "table" then BattlegroundTargets_Options[side].ButtonPvPTrinketToggle = {} end
- if type(BattlegroundTargets_Options[side].ButtonToTToggle) ~= "table" then BattlegroundTargets_Options[side].ButtonToTToggle = {} end
- if type(BattlegroundTargets_Options[side].ButtonToTScale) ~= "table" then BattlegroundTargets_Options[side].ButtonToTScale = {} end
- if type(BattlegroundTargets_Options[side].ButtonToTPosition) ~= "table" then BattlegroundTargets_Options[side].ButtonToTPosition = {} end
- if type(BattlegroundTargets_Options[side].ButtonHealthBarToggle) ~= "table" then BattlegroundTargets_Options[side].ButtonHealthBarToggle = {} end
- if type(BattlegroundTargets_Options[side].ButtonHealthTextToggle) ~= "table" then BattlegroundTargets_Options[side].ButtonHealthTextToggle = {} end
- if type(BattlegroundTargets_Options[side].ButtonRangeToggle) ~= "table" then BattlegroundTargets_Options[side].ButtonRangeToggle = {} end
- if type(BattlegroundTargets_Options[side].ButtonRangeDisplay) ~= "table" then BattlegroundTargets_Options[side].ButtonRangeDisplay = {} end
- if type(BattlegroundTargets_Options[side].ButtonSortBy) ~= "table" then BattlegroundTargets_Options[side].ButtonSortBy = {} end
- if type(BattlegroundTargets_Options[side].ButtonSortDetail) ~= "table" then BattlegroundTargets_Options[side].ButtonSortDetail = {} end
- if type(BattlegroundTargets_Options[side].ButtonFontNameSize) ~= "table" then BattlegroundTargets_Options[side].ButtonFontNameSize = {} end
- if type(BattlegroundTargets_Options[side].ButtonFontNameStyle) ~= "table" then BattlegroundTargets_Options[side].ButtonFontNameStyle = {} end
- if type(BattlegroundTargets_Options[side].ButtonFontNumberSize) ~= "table" then BattlegroundTargets_Options[side].ButtonFontNumberSize = {} end
- if type(BattlegroundTargets_Options[side].ButtonFontNumberStyle) ~= "table" then BattlegroundTargets_Options[side].ButtonFontNumberStyle = {} end
- if type(BattlegroundTargets_Options[side].ButtonScale) ~= "table" then BattlegroundTargets_Options[side].ButtonScale = {} end
- if type(BattlegroundTargets_Options[side].ButtonWidth) ~= "table" then BattlegroundTargets_Options[side].ButtonWidth = {} end
- if type(BattlegroundTargets_Options[side].ButtonHeight) ~= "table" then BattlegroundTargets_Options[side].ButtonHeight = {} end
- if type(BattlegroundTargets_Options[side].ButtonRoleToggle[10]) ~= "boolean" then BattlegroundTargets_Options[side].ButtonRoleToggle[10] = true end
- if type(BattlegroundTargets_Options[side].ButtonSpecToggle[10]) ~= "boolean" then BattlegroundTargets_Options[side].ButtonSpecToggle[10] = false end
- if type(BattlegroundTargets_Options[side].ButtonClassToggle[10]) ~= "boolean" then BattlegroundTargets_Options[side].ButtonClassToggle[10] = false end
- if type(BattlegroundTargets_Options[side].ButtonRealmToggle[10]) ~= "boolean" then BattlegroundTargets_Options[side].ButtonRealmToggle[10] = true end
- if type(BattlegroundTargets_Options[side].ButtonLeaderToggle[10]) ~= "boolean" then BattlegroundTargets_Options[side].ButtonLeaderToggle[10] = true end
- if type(BattlegroundTargets_Options[side].ButtonTargetToggle[10]) ~= "boolean" then BattlegroundTargets_Options[side].ButtonTargetToggle[10] = true end
- if type(BattlegroundTargets_Options[side].ButtonTargetScale[10]) ~= "number" then BattlegroundTargets_Options[side].ButtonTargetScale[10] = 1.5 end
- if type(BattlegroundTargets_Options[side].ButtonTargetPosition[10]) ~= "number" then BattlegroundTargets_Options[side].ButtonTargetPosition[10] = 100 end
- if type(BattlegroundTargets_Options[side].ButtonAssistToggle[10]) ~= "boolean" then BattlegroundTargets_Options[side].ButtonAssistToggle[10] = false end
- if type(BattlegroundTargets_Options[side].ButtonAssistScale[10]) ~= "number" then BattlegroundTargets_Options[side].ButtonAssistScale[10] = 1.2 end
- if type(BattlegroundTargets_Options[side].ButtonAssistPosition[10]) ~= "number" then BattlegroundTargets_Options[side].ButtonAssistPosition[10] = 100 end
- if type(BattlegroundTargets_Options[side].ButtonFocusToggle[10]) ~= "boolean" then BattlegroundTargets_Options[side].ButtonFocusToggle[10] = false end
- if type(BattlegroundTargets_Options[side].ButtonFocusScale[10]) ~= "number" then BattlegroundTargets_Options[side].ButtonFocusScale[10] = 1 end
- if type(BattlegroundTargets_Options[side].ButtonFocusPosition[10]) ~= "number" then BattlegroundTargets_Options[side].ButtonFocusPosition[10] = 70 end
- if type(BattlegroundTargets_Options[side].ButtonFlagToggle[10]) ~= "boolean" then BattlegroundTargets_Options[side].ButtonFlagToggle[10] = true end
- if type(BattlegroundTargets_Options[side].ButtonFlagScale[10]) ~= "number" then BattlegroundTargets_Options[side].ButtonFlagScale[10] = 1.2 end
- if type(BattlegroundTargets_Options[side].ButtonFlagPosition[10]) ~= "number" then BattlegroundTargets_Options[side].ButtonFlagPosition[10] = 60 end
- if type(BattlegroundTargets_Options[side].ButtonFTargetCountToggle[10]) ~= "boolean" then BattlegroundTargets_Options[side].ButtonFTargetCountToggle[10] = false end
- if type(BattlegroundTargets_Options[side].ButtonETargetCountToggle[10]) ~= "boolean" then BattlegroundTargets_Options[side].ButtonETargetCountToggle[10] = false end
- if type(BattlegroundTargets_Options[side].ButtonPvPTrinketToggle[10]) ~= "boolean" then BattlegroundTargets_Options[side].ButtonPvPTrinketToggle[10] = false end
- if type(BattlegroundTargets_Options[side].ButtonToTToggle[10]) ~= "boolean" then BattlegroundTargets_Options[side].ButtonToTToggle[10] = false end
- if type(BattlegroundTargets_Options[side].ButtonToTScale[10]) ~= "number" then BattlegroundTargets_Options[side].ButtonToTScale[10] = 0.8 end
- if type(BattlegroundTargets_Options[side].ButtonToTPosition[10]) ~= "number" then BattlegroundTargets_Options[side].ButtonToTPosition[10] = 8 end
- if type(BattlegroundTargets_Options[side].ButtonHealthBarToggle[10]) ~= "boolean" then BattlegroundTargets_Options[side].ButtonHealthBarToggle[10] = false end
- if type(BattlegroundTargets_Options[side].ButtonHealthTextToggle[10]) ~= "boolean" then BattlegroundTargets_Options[side].ButtonHealthTextToggle[10] = false end
- if type(BattlegroundTargets_Options[side].ButtonRangeToggle[10]) ~= "boolean" then BattlegroundTargets_Options[side].ButtonRangeToggle[10] = false end
- if type(BattlegroundTargets_Options[side].ButtonRangeDisplay[10]) ~= "number" then BattlegroundTargets_Options[side].ButtonRangeDisplay[10] = 1 end
- if type(BattlegroundTargets_Options[side].ButtonSortBy[10]) ~= "number" then BattlegroundTargets_Options[side].ButtonSortBy[10] = 1 end
- if type(BattlegroundTargets_Options[side].ButtonSortDetail[10]) ~= "number" then BattlegroundTargets_Options[side].ButtonSortDetail[10] = 3 end
- if type(BattlegroundTargets_Options[side].ButtonFontNameSize[10]) ~= "number" then BattlegroundTargets_Options[side].ButtonFontNameSize[10] = 12 end
- if type(BattlegroundTargets_Options[side].ButtonFontNameStyle[10]) ~= "number" then BattlegroundTargets_Options[side].ButtonFontNameStyle[10] = defaultFont end
- if type(BattlegroundTargets_Options[side].ButtonFontNumberSize[10]) ~= "number" then BattlegroundTargets_Options[side].ButtonFontNumberSize[10] = 10 end
- if type(BattlegroundTargets_Options[side].ButtonFontNumberStyle[10]) ~= "number" then BattlegroundTargets_Options[side].ButtonFontNumberStyle[10] = 1 end
- if type(BattlegroundTargets_Options[side].ButtonScale[10]) ~= "number" then BattlegroundTargets_Options[side].ButtonScale[10] = 1 end
- if type(BattlegroundTargets_Options[side].ButtonWidth[10]) ~= "number" then BattlegroundTargets_Options[side].ButtonWidth[10] = 175 end
- if type(BattlegroundTargets_Options[side].ButtonHeight[10]) ~= "number" then BattlegroundTargets_Options[side].ButtonHeight[10] = 20 end
- if type(BattlegroundTargets_Options[side].ButtonRoleToggle[15]) ~= "boolean" then BattlegroundTargets_Options[side].ButtonRoleToggle[15] = true end
- if type(BattlegroundTargets_Options[side].ButtonSpecToggle[15]) ~= "boolean" then BattlegroundTargets_Options[side].ButtonSpecToggle[15] = false end
- if type(BattlegroundTargets_Options[side].ButtonClassToggle[15]) ~= "boolean" then BattlegroundTargets_Options[side].ButtonClassToggle[15] = false end
- if type(BattlegroundTargets_Options[side].ButtonRealmToggle[15]) ~= "boolean" then BattlegroundTargets_Options[side].ButtonRealmToggle[15] = true end
- if type(BattlegroundTargets_Options[side].ButtonLeaderToggle[15]) ~= "boolean" then BattlegroundTargets_Options[side].ButtonLeaderToggle[15] = true end
- if type(BattlegroundTargets_Options[side].ButtonTargetToggle[15]) ~= "boolean" then BattlegroundTargets_Options[side].ButtonTargetToggle[15] = true end
- if type(BattlegroundTargets_Options[side].ButtonTargetScale[15]) ~= "number" then BattlegroundTargets_Options[side].ButtonTargetScale[15] = 1.5 end
- if type(BattlegroundTargets_Options[side].ButtonTargetPosition[15]) ~= "number" then BattlegroundTargets_Options[side].ButtonTargetPosition[15] = 100 end
- if type(BattlegroundTargets_Options[side].ButtonAssistToggle[15]) ~= "boolean" then BattlegroundTargets_Options[side].ButtonAssistToggle[15] = false end
- if type(BattlegroundTargets_Options[side].ButtonAssistScale[15]) ~= "number" then BattlegroundTargets_Options[side].ButtonAssistScale[15] = 1.2 end
- if type(BattlegroundTargets_Options[side].ButtonAssistPosition[15]) ~= "number" then BattlegroundTargets_Options[side].ButtonAssistPosition[15] = 100 end
- if type(BattlegroundTargets_Options[side].ButtonFocusToggle[15]) ~= "boolean" then BattlegroundTargets_Options[side].ButtonFocusToggle[15] = false end
- if type(BattlegroundTargets_Options[side].ButtonFocusScale[15]) ~= "number" then BattlegroundTargets_Options[side].ButtonFocusScale[15] = 1 end
- if type(BattlegroundTargets_Options[side].ButtonFocusPosition[15]) ~= "number" then BattlegroundTargets_Options[side].ButtonFocusPosition[15] = 70 end
- if type(BattlegroundTargets_Options[side].ButtonFlagToggle[15]) ~= "boolean" then BattlegroundTargets_Options[side].ButtonFlagToggle[15] = true end
- if type(BattlegroundTargets_Options[side].ButtonFlagScale[15]) ~= "number" then BattlegroundTargets_Options[side].ButtonFlagScale[15] = 1.2 end
- if type(BattlegroundTargets_Options[side].ButtonFlagPosition[15]) ~= "number" then BattlegroundTargets_Options[side].ButtonFlagPosition[15] = 60 end
- if type(BattlegroundTargets_Options[side].ButtonFTargetCountToggle[15]) ~= "boolean" then BattlegroundTargets_Options[side].ButtonFTargetCountToggle[15] = false end
- if type(BattlegroundTargets_Options[side].ButtonETargetCountToggle[15]) ~= "boolean" then BattlegroundTargets_Options[side].ButtonETargetCountToggle[15] = false end
- if type(BattlegroundTargets_Options[side].ButtonPvPTrinketToggle[15]) ~= "boolean" then BattlegroundTargets_Options[side].ButtonPvPTrinketToggle[15] = false end
- if type(BattlegroundTargets_Options[side].ButtonToTToggle[15]) ~= "boolean" then BattlegroundTargets_Options[side].ButtonToTToggle[15] = false end
- if type(BattlegroundTargets_Options[side].ButtonToTScale[15]) ~= "number" then BattlegroundTargets_Options[side].ButtonToTScale[15] = 0.8 end
- if type(BattlegroundTargets_Options[side].ButtonToTPosition[15]) ~= "number" then BattlegroundTargets_Options[side].ButtonToTPosition[15] = 8 end
- if type(BattlegroundTargets_Options[side].ButtonHealthBarToggle[15]) ~= "boolean" then BattlegroundTargets_Options[side].ButtonHealthBarToggle[15] = false end
- if type(BattlegroundTargets_Options[side].ButtonHealthTextToggle[15]) ~= "boolean" then BattlegroundTargets_Options[side].ButtonHealthTextToggle[15] = false end
- if type(BattlegroundTargets_Options[side].ButtonRangeToggle[15]) ~= "boolean" then BattlegroundTargets_Options[side].ButtonRangeToggle[15] = false end
- if type(BattlegroundTargets_Options[side].ButtonRangeDisplay[15]) ~= "number" then BattlegroundTargets_Options[side].ButtonRangeDisplay[15] = 1 end
- if type(BattlegroundTargets_Options[side].ButtonSortBy[15]) ~= "number" then BattlegroundTargets_Options[side].ButtonSortBy[15] = 1 end
- if type(BattlegroundTargets_Options[side].ButtonSortDetail[15]) ~= "number" then BattlegroundTargets_Options[side].ButtonSortDetail[15] = 3 end
- if type(BattlegroundTargets_Options[side].ButtonFontNameSize[15]) ~= "number" then BattlegroundTargets_Options[side].ButtonFontNameSize[15] = 12 end
- if type(BattlegroundTargets_Options[side].ButtonFontNameStyle[15]) ~= "number" then BattlegroundTargets_Options[side].ButtonFontNameStyle[15] = defaultFont end
- if type(BattlegroundTargets_Options[side].ButtonFontNumberSize[15]) ~= "number" then BattlegroundTargets_Options[side].ButtonFontNumberSize[15] = 10 end
- if type(BattlegroundTargets_Options[side].ButtonFontNumberStyle[15]) ~= "number" then BattlegroundTargets_Options[side].ButtonFontNumberStyle[15] = 1 end
- if type(BattlegroundTargets_Options[side].ButtonScale[15]) ~= "number" then BattlegroundTargets_Options[side].ButtonScale[15] = 1 end
- if type(BattlegroundTargets_Options[side].ButtonWidth[15]) ~= "number" then BattlegroundTargets_Options[side].ButtonWidth[15] = 175 end
- if type(BattlegroundTargets_Options[side].ButtonHeight[15]) ~= "number" then BattlegroundTargets_Options[side].ButtonHeight[15] = 20 end
- if type(BattlegroundTargets_Options[side].ButtonRoleToggle[40]) ~= "boolean" then BattlegroundTargets_Options[side].ButtonRoleToggle[40] = true end
- if type(BattlegroundTargets_Options[side].ButtonSpecToggle[40]) ~= "boolean" then BattlegroundTargets_Options[side].ButtonSpecToggle[40] = false end
- if type(BattlegroundTargets_Options[side].ButtonClassToggle[40]) ~= "boolean" then BattlegroundTargets_Options[side].ButtonClassToggle[40] = false end
- if type(BattlegroundTargets_Options[side].ButtonRealmToggle[40]) ~= "boolean" then BattlegroundTargets_Options[side].ButtonRealmToggle[40] = false end
- if type(BattlegroundTargets_Options[side].ButtonLeaderToggle[40]) ~= "boolean" then BattlegroundTargets_Options[side].ButtonLeaderToggle[40] = true end
- if type(BattlegroundTargets_Options[side].ButtonTargetToggle[40]) ~= "boolean" then BattlegroundTargets_Options[side].ButtonTargetToggle[40] = true end
- if type(BattlegroundTargets_Options[side].ButtonTargetScale[40]) ~= "number" then BattlegroundTargets_Options[side].ButtonTargetScale[40] = 1 end
- if type(BattlegroundTargets_Options[side].ButtonTargetPosition[40]) ~= "number" then BattlegroundTargets_Options[side].ButtonTargetPosition[40] = 85 end
- if type(BattlegroundTargets_Options[side].ButtonAssistToggle[40]) ~= "boolean" then BattlegroundTargets_Options[side].ButtonAssistToggle[40] = false end
- if type(BattlegroundTargets_Options[side].ButtonAssistScale[40]) ~= "number" then BattlegroundTargets_Options[side].ButtonAssistScale[40] = 1 end
- if type(BattlegroundTargets_Options[side].ButtonAssistPosition[40]) ~= "number" then BattlegroundTargets_Options[side].ButtonAssistPosition[40] = 70 end
- if type(BattlegroundTargets_Options[side].ButtonFocusToggle[40]) ~= "boolean" then BattlegroundTargets_Options[side].ButtonFocusToggle[40] = false end
- if type(BattlegroundTargets_Options[side].ButtonFocusScale[40]) ~= "number" then BattlegroundTargets_Options[side].ButtonFocusScale[40] = 1 end
- if type(BattlegroundTargets_Options[side].ButtonFocusPosition[40]) ~= "number" then BattlegroundTargets_Options[side].ButtonFocusPosition[40] = 55 end
- if type(BattlegroundTargets_Options[side].ButtonFlagToggle[40]) ~= "boolean" then BattlegroundTargets_Options[side].ButtonFlagToggle[40] = false end
- if type(BattlegroundTargets_Options[side].ButtonFlagScale[40]) ~= "number" then BattlegroundTargets_Options[side].ButtonFlagScale[40] = 1 end
- if type(BattlegroundTargets_Options[side].ButtonFlagPosition[40]) ~= "number" then BattlegroundTargets_Options[side].ButtonFlagPosition[40] = 100 end
- if type(BattlegroundTargets_Options[side].ButtonFTargetCountToggle[40]) ~= "boolean" then BattlegroundTargets_Options[side].ButtonFTargetCountToggle[40] = false end
- if type(BattlegroundTargets_Options[side].ButtonETargetCountToggle[40]) ~= "boolean" then BattlegroundTargets_Options[side].ButtonETargetCountToggle[40] = false end
- if type(BattlegroundTargets_Options[side].ButtonPvPTrinketToggle[40]) ~= "boolean" then BattlegroundTargets_Options[side].ButtonPvPTrinketToggle[40] = false end
- if type(BattlegroundTargets_Options[side].ButtonToTToggle[40]) ~= "boolean" then BattlegroundTargets_Options[side].ButtonToTToggle[40] = false end
- if type(BattlegroundTargets_Options[side].ButtonToTScale[40]) ~= "number" then BattlegroundTargets_Options[side].ButtonToTScale[40] = 0.6 end
- if type(BattlegroundTargets_Options[side].ButtonToTPosition[40]) ~= "number" then BattlegroundTargets_Options[side].ButtonToTPosition[40] = 9 end
- if type(BattlegroundTargets_Options[side].ButtonHealthBarToggle[40]) ~= "boolean" then BattlegroundTargets_Options[side].ButtonHealthBarToggle[40] = false end
- if type(BattlegroundTargets_Options[side].ButtonHealthTextToggle[40]) ~= "boolean" then BattlegroundTargets_Options[side].ButtonHealthTextToggle[40] = false end
- if type(BattlegroundTargets_Options[side].ButtonRangeToggle[40]) ~= "boolean" then BattlegroundTargets_Options[side].ButtonRangeToggle[40] = false end
- if type(BattlegroundTargets_Options[side].ButtonRangeDisplay[40]) ~= "number" then BattlegroundTargets_Options[side].ButtonRangeDisplay[40] = 7 end
- if type(BattlegroundTargets_Options[side].ButtonSortBy[40]) ~= "number" then BattlegroundTargets_Options[side].ButtonSortBy[40] = 1 end
- if type(BattlegroundTargets_Options[side].ButtonSortDetail[40]) ~= "number" then BattlegroundTargets_Options[side].ButtonSortDetail[40] = 3 end
- if type(BattlegroundTargets_Options[side].ButtonFontNameSize[40]) ~= "number" then BattlegroundTargets_Options[side].ButtonFontNameSize[40] = 10 end
- if type(BattlegroundTargets_Options[side].ButtonFontNameStyle[40]) ~= "number" then BattlegroundTargets_Options[side].ButtonFontNameStyle[40] = defaultFont end
- if type(BattlegroundTargets_Options[side].ButtonFontNumberSize[40]) ~= "number" then BattlegroundTargets_Options[side].ButtonFontNumberSize[40] = 10 end
- if type(BattlegroundTargets_Options[side].ButtonFontNumberStyle[40]) ~= "number" then BattlegroundTargets_Options[side].ButtonFontNumberStyle[40] = 1 end
- if type(BattlegroundTargets_Options[side].ButtonScale[40]) ~= "number" then BattlegroundTargets_Options[side].ButtonScale[40] = 1 end
- if type(BattlegroundTargets_Options[side].ButtonWidth[40]) ~= "number" then BattlegroundTargets_Options[side].ButtonWidth[40] = 100 end
- if type(BattlegroundTargets_Options[side].ButtonHeight[40]) ~= "number" then BattlegroundTargets_Options[side].ButtonHeight[40] = 16 end
- end
- end
- -- ---------------------------------------------------------------------------------------------------------------------
- -- ---------------------------------------------------------------------------------------------------------------------
- function BattlegroundTargets:LDBcheck()
- if LibStub and LibStub:GetLibrary("CallbackHandler-1.0", true) and LibStub:GetLibrary("LibDataBroker-1.1", true) then
- LibStub:GetLibrary("LibDataBroker-1.1"):NewDataObject("BattlegroundTargets", {
- type = "launcher",
- icon = Textures.AddonIcon,
- OnClick = function(self, button)
- BattlegroundTargets:Frame_Toggle(GVAR.OptionsFrame)
- end,
- })
- end
- end
- -- ---------------------------------------------------------------------------------------------------------------------
- -- ---------------------------------------------------------------------------------------------------------------------
- function BattlegroundTargets:CreateInterfaceOptions()
- GVAR.InterfaceOptions = CreateFrame("Frame", nil)
- GVAR.InterfaceOptions.name = "BattlegroundTargets"
- GVAR.InterfaceOptions.Title = GVAR.InterfaceOptions:CreateFontString(nil, "ARTWORK", "GameFontNormalLarge")
- GVAR.InterfaceOptions.Title:SetText("BattlegroundTargets")
- GVAR.InterfaceOptions.Title:SetJustifyH("LEFT")
- GVAR.InterfaceOptions.Title:SetJustifyV("TOP")
- GVAR.InterfaceOptions.Title:SetPoint("TOPLEFT", 16, -16)
- GVAR.InterfaceOptions.CONFIG = CreateFrame("Button", nil, GVAR.InterfaceOptions)
- TEMPLATE.TextButton(GVAR.InterfaceOptions.CONFIG, L["Open Configuration"], 1)
- GVAR.InterfaceOptions.CONFIG:SetWidth(180)
- GVAR.InterfaceOptions.CONFIG:SetHeight(22)
- GVAR.InterfaceOptions.CONFIG:SetPoint("TOPLEFT", GVAR.InterfaceOptions.Title, "BOTTOMLEFT", 0, -10)
- GVAR.InterfaceOptions.CONFIG:SetScript("OnClick", function()
- InterfaceOptionsFrame_Show()
- HideUIPanel(GameMenuFrame)
- BattlegroundTargets:Frame_Toggle(GVAR.OptionsFrame)
- end)
- GVAR.InterfaceOptions.SlashCommandText = GVAR.InterfaceOptions:CreateFontString(nil, "ARTWORK", "GameFontNormalSmall")
- GVAR.InterfaceOptions.SlashCommandText:SetText("/bgt - /bgtargets - /battlegroundtargets")
- GVAR.InterfaceOptions.SlashCommandText:SetNonSpaceWrap(true)
- GVAR.InterfaceOptions.SlashCommandText:SetPoint("LEFT", GVAR.InterfaceOptions.CONFIG, "RIGHT", 10, 0)
- GVAR.InterfaceOptions.SlashCommandText:SetTextColor(1, 1, 0.49, 1)
- InterfaceOptions_AddCategory(GVAR.InterfaceOptions)
- end
- -- ---------------------------------------------------------------------------------------------------------------------
- -- ---------------------------------------------------------------------------------------------------------------------
- function BattlegroundTargets:CreateFrames()
- for frc = 1, #FRAMES do
- local side = FRAMES[frc]
- local framename = side.."MainFrame" -- FriendMainFrame / EnemyMainFrame
- local buttonname = side.."Button" -- FriendButton / EnemyButton
- -- main frame
- GVAR[framename] = CreateFrame("Frame", "BattlegroundTargets_"..framename, UIParent)
- GVAR[framename]:EnableMouse(true)
- GVAR[framename]:SetMovable(true)
- GVAR[framename]:SetResizable(true)
- GVAR[framename]:SetToplevel(true)
- GVAR[framename]:SetClampedToScreen(true) -- TODO bug? -- CLAMP_FIX_MAIN TODO
- GVAR[framename]:SetWidth(0.001)
- GVAR[framename]:SetHeight(0.001)
- GVAR[framename]:Hide()
- -- main frame
- -- create global_OnUpdate
- GVAR[side.."ScreenShot_Timer_Button"] = CreateFrame("Button", nil, GVAR[framename])
- GVAR[side.."Target_Timer_Button"] = CreateFrame("Button", nil, GVAR[framename])
- GVAR[side.."PVPTrinket_Timer_Button"] = CreateFrame("Button", nil, GVAR[framename])
- GVAR[side.."RangeCheck_Timer_Button"] = CreateFrame("Button", nil, GVAR[framename])
- -- create global_OnUpdate
- -- create button
- GVAR[buttonname] = {}
- for i = 1, 40 do
- GVAR[buttonname][i] = CreateFrame("Button", nil, UIParent, "SecureActionButtonTemplate") -- button_name
- local button = GVAR[buttonname][i]
- button:SetPoint("TOPLEFT", GVAR[framename], "BOTTOMLEFT", 0, 0)
- button:Hide()
- button:RegisterForClicks("AnyUp")
- button:SetAttribute("type1", "macro")
- button:SetAttribute("type2", "macro")
- button:SetAttribute("macrotext1", "")
- button:SetAttribute("macrotext2", "")
- button:SetScript("OnEnter", function(self)
- self.HighlightT:SetColorTexture(1, 1, 0.49, 1)
- self.HighlightR:SetColorTexture(1, 1, 0.49, 1)
- self.HighlightB:SetColorTexture(1, 1, 0.49, 1)
- self.HighlightL:SetColorTexture(1, 1, 0.49, 1)
- end)
- button:SetScript("OnLeave", function(self)
- if isTargetButton == self then
- self.HighlightT:SetColorTexture(0.5, 0.5, 0.5, 1)
- self.HighlightR:SetColorTexture(0.5, 0.5, 0.5, 1)
- self.HighlightB:SetColorTexture(0.5, 0.5, 0.5, 1)
- self.HighlightL:SetColorTexture(0.5, 0.5, 0.5, 1)
- else
- self.HighlightT:SetColorTexture(0, 0, 0, 1)
- self.HighlightR:SetColorTexture(0, 0, 0, 1)
- self.HighlightB:SetColorTexture(0, 0, 0, 1)
- self.HighlightL:SetColorTexture(0, 0, 0, 1)
- end
- end)
- button.ToTButton = CreateFrame("Button", nil, button) -- target_of_target -- xBUT -- button_name
- button.ToTButton:EnableMouse(false)
- button.ToTButton:SetAlpha(0)
- end
- -- create button
- -- MonoblockAnchor
- GVAR[framename].MonoblockAnchor = CreateFrame("Frame", nil, GVAR[buttonname][1]) -- SUMPOSi
- GVAR[framename].MonoblockAnchor:SetPoint("TOPLEFT", GVAR[buttonname][1], "TOPLEFT", 0, 0)
- -- MonoblockAnchor
- end
- -- main mover
- local function OnMouseDown(side, framename)
- if inCombat or InCombatLockdown() then return end
- GVAR[framename].isMoving = true
- BattlegroundTargets:ClickOnFractionTab(side)
- GVAR[framename]:StartMoving()
- end
- local function OnMouseUp(side, framename)
- if not GVAR[framename].isMoving then return end
- GVAR[framename].isMoving = nil
- GVAR[framename]:StopMovingOrSizing()
- if inCombat or InCombatLockdown() then
- rePosMain = true
- return
- end
- rePosMain = nil
- BattlegroundTargets:Frame_SavePosition("BattlegroundTargets_"..framename, side)
- end
- for frc = 1, #FRAMES do
- local side = FRAMES[frc]
- local framename = side.."MainFrame" -- FriendMainFrame / EnemyMainFrame
- local buttonname = side.."Button" -- FriendButton / EnemyButton
- --------------------
- GVAR[framename].MainMoverFrame = CreateFrame("Frame", nil, GVAR[buttonname][1])
- GVAR[framename].MainMoverFrame:SetPoint("TOPLEFT", GVAR[buttonname][1], "TOPLEFT", 0, 0)
- GVAR[framename].MainMoverFrame:Hide()
- GVAR[framename].MainMoverTexture = GVAR[framename].MainMoverFrame:CreateTexture(nil, "BORDER")
- GVAR[framename].MainMoverTexture:SetColorTexture(0, 0, 0, 0)
- GVAR[framename].MainMoverTexture:SetAllPoints()
- -- mover mode frame
- GVAR[framename].MainMoverBGTexture = GVAR[framename].MainMoverFrame:CreateTexture(nil, "ARTWORK")
- GVAR[framename].MainMoverBGTexture:SetColorTexture(0, 0, 0, 1)
- GVAR[framename].MainMoverBGTexture:SetPoint("CENTER", GVAR[framename].MainMoverFrame, "CENTER", 0, 0)
- GVAR[framename].MainMoverFracTxt = GVAR[framename].MainMoverFrame:CreateFontString(nil, "ARTWORK", "GameFontNormalSmall")
- GVAR[framename].MainMoverFracTxt:SetPoint("TOP", GVAR[framename].MainMoverBGTexture, "TOP", 0, 0)
- if side == "Friend" then
- GVAR[framename].MainMoverFracTxt:SetText(Textures.FriendIconStr.." "..L["Friendly Players"])
- elseif side == "Enemy" then
- GVAR[framename].MainMoverFracTxt:SetText(Textures.EnemyIconStr.." "..L["Enemy Players"])
- end
- GVAR[framename].MainMoverFracTxt:SetTextColor(1, 1, 1, 1)
- GVAR[framename].MainMoverTxt = GVAR[framename].MainMoverFrame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
- GVAR[framename].MainMoverTxt:SetPoint("TOP", GVAR[framename].MainMoverFracTxt, "BOTTOM", 0, -10)
- GVAR[framename].MainMoverTxt:SetText(L["click & move"])
- GVAR[framename].MainMoverTxt:SetWidth( GVAR[framename].MainMoverTxt:GetStringWidth() )
- GVAR[framename].MainMoverTxt:SetHeight( GVAR[framename].MainMoverTxt:GetStringHeight() )
- GVAR[framename].MainMoverTxt:SetTextColor(0.5, 0.5, 0.5, 1)
- GVAR[framename].MainMoverModeButton = CreateFrame("CheckButton", nil, GVAR[framename].MainMoverFrame)
- TEMPLATE.CheckButton(GVAR[framename].MainMoverModeButton, 16, 4, Textures.MoverModeStr.." "..L["Mode"])
- GVAR[framename].MainMoverModeButton:SetPoint("TOP", GVAR[framename].MainMoverTxt, "BOTTOM", 0, -10)
- GVAR[framename].MainMoverModeButton:SetChecked(DATA[side].MainMoverModeValue)
- GVAR[framename].MainMoverModeButton:SetScript("OnClick", function()
- --if inCombat or InCombatLockdown() then return end
- GVAR[framename].MainMoverTexture:SetColorTexture(0, 0, 1, 0.4)
- BattlegroundTargets:ClickOnFractionTab(side)
- if DATA[side].MainMoverModeValue then
- DATA[side].MainMoverModeValue = false
- else
- DATA[side].MainMoverModeValue = true
- end
- end)
- local maxW = GVAR[framename].MainMoverFracTxt:GetWidth()
- local maxW2 = GVAR[framename].MainMoverTxt:GetWidth()
- if maxW2 > maxW then maxW = maxW2 end
- local maxW3 = GVAR[framename].MainMoverModeButton:GetWidth()
- if maxW3 > maxW then maxW = maxW3 end
- local maxH = GVAR[framename].MainMoverFracTxt:GetHeight() + 10 + GVAR[framename].MainMoverTxt:GetHeight() + 10 + GVAR[framename].MainMoverModeButton:GetHeight()
- GVAR[framename].MainMoverBGTexture:SetWidth(maxW+5)
- GVAR[framename].MainMoverBGTexture:SetHeight(maxH+5)
- -- mover mode frame
- GVAR[framename].MainMoverFrame:SetScript("OnLeave", function()
- if GVAR[framename].MainMoverModeButton:IsMouseOver() then return end
- GVAR[framename].MainMoverTxt:SetTextColor(0.5, 0.5, 0.5, 1)
- if DATA[side].MainMoverModeValue then return end
- GVAR[framename].MainMoverTexture:SetColorTexture(0, 0, 0, 0)
- GVAR[framename].MainMoverFrame:Hide()
- GVAR[framename].MainMoverButton[1]:Show()
- GVAR[framename].MainMoverButton[2]:Show()
- end)
- GVAR[framename].MainMoverFrame:SetScript("OnEnter", function()
- GVAR[framename].MainMoverTexture:SetColorTexture(0, 0, 1, 0.4)
- GVAR[framename].MainMoverTxt:SetTextColor(1, 1, 1, 1)
- GVAR[framename].MainMoverButton[1]:Hide()
- GVAR[framename].MainMoverButton[2]:Hide()
- end)
- GVAR[framename].MainMoverFrame:SetScript("OnMouseDown", function() OnMouseDown(side, framename) end)
- GVAR[framename].MainMoverFrame:SetScript("OnMouseUp", function() OnMouseUp(side, framename) end)
- --------------------
- --------------------
- GVAR[framename].MainMoverButton = CreateFrame("Frame", nil, GVAR[framename])
- GVAR[framename].MainMoverButton:SetPoint("CENTER", GVAR[framename].MonoblockAnchor, "CENTER", 0, 0)
- for topORbottom = 1, 2 do
- GVAR[framename].MainMoverButton[topORbottom] = CreateFrame("Button", nil, GVAR[framename].MainMoverButton)
- GVAR[framename].MainMoverButton[topORbottom]:SetWidth(200)
- GVAR[framename].MainMoverButton[topORbottom]:SetHeight(25)
- if topORbottom == 1 then
- GVAR[framename].MainMoverButton[topORbottom]:SetPoint("BOTTOM", GVAR[framename].MonoblockAnchor, "TOP", 0, 0) -- TOP
- else
- GVAR[framename].MainMoverButton[topORbottom]:SetPoint("TOP", GVAR[framename].MonoblockAnchor, "BOTTOM", 0, 0) -- BOTTOM
- end
- GVAR[framename].MainMoverButton[topORbottom].Texture = GVAR[framename].MainMoverButton[topORbottom]:CreateTexture(nil, "BACKGROUND")
- GVAR[framename].MainMoverButton[topORbottom].Texture:SetAllPoints()
- GVAR[framename].MainMoverButton[topORbottom].Texture:SetColorTexture(1, 1, 1, 0.2)
- GVAR[framename].MainMoverButton[topORbottom].Txt = GVAR[framename].MainMoverButton[topORbottom]:CreateFontString(nil, "ARTWORK", "GameFontNormalSmall")
- GVAR[framename].MainMoverButton[topORbottom].Txt:SetAllPoints()
- if side == "Friend" then
- GVAR[framename].MainMoverButton[topORbottom].Txt:SetText(Textures.FriendIconStr.." "..L["Friendly Players"])
- elseif side == "Enemy" then
- GVAR[framename].MainMoverButton[topORbottom].Txt:SetText(Textures.EnemyIconStr.." "..L["Enemy Players"])
- end
- GVAR[framename].MainMoverButton[topORbottom].Txt:SetTextColor(1, 1, 1, 1)
- GVAR[framename].MainMoverButton[topORbottom]:SetScript("OnEnter", function(self)
- if inCombat or InCombatLockdown() then return end
- GVAR[framename].MainMoverTxt:SetTextColor(1, 1, 1, 1)
- GVAR[framename].MainMoverFrame:SetFrameLevel( GVAR[side.."Button"][1]:GetFrameLevel() + 10 )
- GVAR[framename].MainMoverFrame:Show()
- end)
- GVAR[framename].MainMoverButton[topORbottom]:SetScript("OnLeave", function(self)
- if not GVAR[framename].MainMoverFrame:IsMouseOver() then
- GVAR[framename].MainMoverFrame:Hide()
- end
- end)
- GVAR[framename].MainMoverButton[topORbottom]:SetScript("OnMouseDown", function() OnMouseDown(side, framename) end)
- GVAR[framename].MainMoverButton[topORbottom]:SetScript("OnMouseUp", function() OnMouseUp(side, framename) end)
- end
- --------------------
- end
- -- main mover
- -- button
- BattlegroundTargets.targetCountTimer = 0 -- _TIMER_
- BattlegroundTargets.pvptrinketTimer = 0 -- _TIMER_ -- pvp_trinket_
- for frc = 1, #FRAMES do
- local side = FRAMES[frc]
- local buttonname = GVAR[side.."Button"]
- for buttontype = 1, 2 do
- for i = 1, 40 do
- local button
- if buttontype == 1 then
- button = buttonname[i]
- button.carrierDebuffTimer = 0 -- _TIMER_ -- carrier_debuff_
- button.healthTimer = 0 -- _TIMER_ -- health_
- button.rangeTimer = 0 -- _TIMER_ -- class_range_
- button.leaderTimer = 0 -- _TIMER_ -- leader_
- button.assistTimer = 0 -- _TIMER_ -- assist_
- else--if buttontype == 2 then
- button = buttonname[i].ToTButton
- end
- button.colR = 0
- button.colG = 0
- button.colB = 0
- button.colR5 = 0
- button.colG5 = 0
- button.colB5 = 0
- button.HighlightT = button:CreateTexture(nil, "BACKGROUND")
- button.HighlightT:SetHeight(1)
- button.HighlightT:SetPoint("TOP", 0, 0)
- button.HighlightT:SetColorTexture(0, 0, 0, 1)
- button.HighlightR = button:CreateTexture(nil, "BACKGROUND")
- button.HighlightR:SetWidth(1)
- button.HighlightR:SetPoint("RIGHT", 0, 0)
- button.HighlightR:SetColorTexture(0, 0, 0, 1)
- button.HighlightB = button:CreateTexture(nil, "BACKGROUND")
- button.HighlightB:SetHeight(1)
- button.HighlightB:SetPoint("BOTTOM", 0, 0)
- button.HighlightB:SetColorTexture(0, 0, 0, 1)
- button.HighlightL = button:CreateTexture(nil, "BACKGROUND")
- button.HighlightL:SetWidth(1)
- button.HighlightL:SetPoint("LEFT", 0, 0)
- button.HighlightL:SetColorTexture(0, 0, 0, 1)
- button.BackgroundX = button:CreateTexture(nil, "BACKGROUND")
- button.BackgroundX:SetPoint("TOPLEFT", 1, -1)
- button.BackgroundX:SetColorTexture(0, 0, 0, 1)
- button.RangeTexture = button:CreateTexture(nil, "BORDER")
- button.RangeTexture:SetPoint("LEFT", button, "LEFT", 1, 0)
- button.RangeTexture:SetColorTexture(0, 0, 0, 0)
- button.RangeTxt = button:CreateFontString(nil, "OVERLAY", "GameFontNormal")
- button.RangeTxt:SetWidth(50)
- button.RangeTxt:SetPoint("RIGHT", button.RangeTexture, "RIGHT", 0, 0)
- button.RangeTxt:SetJustifyH("RIGHT")
- button.RangeTxt:SetShadowOffset(0, 0)
- button.RangeTxt:SetShadowColor(0, 0, 0, 0)
- button.RangeTxt:SetTextColor(1, 1, 1, 1)
- --button.RangeTxt:SetAlpha(0.6)
- button.PVPTrinketTexture = button:CreateTexture(nil, "BORDER")
- button.PVPTrinketTexture:SetPoint("RIGHT", button, "LEFT", -2, 0)
- button.PVPTrinketTexture:SetTexture( 1322720) --old ("Interface\\Icons\\INV_Jewelry_TrinketPVP_01")
- --button.PVPTrinketTexture:SetTexCoord(0.07812501, 0.92187499, 0.07812501, 0.92187499)--(5/64, 59/64, 5/64, 59/64)
- button.PVPTrinketTxt = button:CreateFontString(nil, "OVERLAY", "GameFontNormal")
- button.PVPTrinketTxt:SetWidth(50)
- button.PVPTrinketTxt:SetPoint("CENTER", button.PVPTrinketTexture, "CENTER", 0, 0)
- button.PVPTrinketTxt:SetJustifyH("CENTER")
- button.PVPTrinketTxt:SetShadowOffset(0, 0)
- button.PVPTrinketTxt:SetShadowColor(0, 0, 0, 0)
- button.PVPTrinketTxt:SetTextColor(1, 1, 1, 1)
- button.FactionTexture = button:CreateTexture(nil, "BORDER")
- button.FactionTexture:SetPoint("LEFT", button.BackgroundX, "LEFT", 1, 0)
- button.RoleTexture = button:CreateTexture(nil, "BORDER")
- button.RoleTexture:SetPoint("LEFT", button.RangeTexture, "RIGHT", 0, 0)
- button.RoleTexture:SetTexture(Textures.Path)
- button.RoleTexture:SetTexCoord(0, 0, 0, 0)
- button.SpecTexture = button:CreateTexture(nil, "BORDER")
- button.SpecTexture:SetPoint("LEFT", button.RoleTexture, "RIGHT", 0, 0)
- button.SpecTexture:SetTexture(nil)
- button.SpecTexture:SetTexCoord(0.07812501, 0.92187499, 0.07812501, 0.92187499)--(5/64, 59/64, 5/64, 59/64)
- button.ClassTexture = button:CreateTexture(nil, "BORDER")
- button.ClassTexture:SetPoint("LEFT", button.SpecTexture, "RIGHT", 0, 0)
- button.ClassTexture:SetTexture("Interface\\WorldStateFrame\\Icons-Classes")
- button.ClassTexture:SetTexCoord(0, 0, 0, 0)
- button.LeaderTexture = button:CreateTexture(nil, "ARTWORK")
- button.LeaderTexture:SetTexture("Interface\\GroupFrame\\UI-Group-LeaderIcon")
- button.LeaderTexture:SetAlpha(0)
- button.ClassColorBackground = button:CreateTexture(nil, "BORDER")
- button.ClassColorBackground:SetColorTexture(0, 0, 0, 0)
- button.HealthBar = button:CreateTexture(nil, "ARTWORK")
- button.HealthBar:SetPoint("LEFT", button.ClassColorBackground, "LEFT", 0, 0)
- button.HealthBar:SetColorTexture(0, 0, 0, 0)
- button.HealthTextButton = CreateFrame("Button", nil, button) -- xBUT
- button.HealthText = button.HealthTextButton:CreateFontString(nil, "OVERLAY", "GameFontNormal")
- button.HealthText:SetWidth(100)
- button.HealthText:SetPoint("RIGHT", button.ClassColorBackground, "RIGHT", 0, 0)
- button.HealthText:SetJustifyH("RIGHT")
- button.HealthText:SetShadowOffset(0, 0)
- button.HealthText:SetShadowColor(0, 0, 0, 0)
- button.HealthText:SetTextColor(1, 1, 1, 1)
- --button.HealthText:SetAlpha(0.6)
- button.Name = button:CreateFontString(nil, "OVERLAY", "GameFontNormal")
- button.Name:SetPoint("LEFT", button.ClassColorBackground, "LEFT", 2, 0)
- button.Name:SetJustifyH("LEFT")
- button.Name:SetShadowOffset(0, 0)
- button.Name:SetShadowColor(0, 0, 0, 1)
- button.Name:SetTextColor(0, 0, 0, 1)
- -- target count
- button.TargetCountBackground = button:CreateTexture(nil, "ARTWORK")
- button.TargetCountBackground:SetPoint("RIGHT", button, "RIGHT", -1, 0)
- button.TargetCountBackground:SetColorTexture(0, 0, 0, 1)
- button.ETargetCount = button:CreateFontString(nil, "OVERLAY", "GameFontNormal")
- button.ETargetCount:SetPoint("RIGHT", button.TargetCountBackground, "RIGHT", 0, 0)
- button.ETargetCount:SetJustifyH("CENTER")
- button.ETargetCount:SetShadowOffset(0, 0)
- button.ETargetCount:SetShadowColor(0, 0, 0, 1)
- button.ETargetCount:SetTextColor(1, 1, 1, 1)
- button.FTargetCount = button:CreateFontString(nil, "OVERLAY", "GameFontNormal")
- button.FTargetCount:SetPoint("LEFT", button.TargetCountBackground, "LEFT", 0, 0)
- button.FTargetCount:SetJustifyH("CENTER")
- button.FTargetCount:SetShadowOffset(0, 0)
- button.FTargetCount:SetShadowColor(0, 0, 0, 0)
- button.FTargetCount:SetTextColor(0, 1, 0, 1)
- -- target count
- button.TargetTextureButton = CreateFrame("Button", nil, button) -- xBUT
- button.TargetTexture = button.TargetTextureButton:CreateTexture(nil, "OVERLAY")
- button.TargetTexture:SetTexture("Interface\\Minimap\\Tracking\\Target")
- button.TargetTexture:SetAlpha(0)
- button.FocusTextureButton = CreateFrame("Button", nil, button) -- xBUT
- button.FocusTexture = button.FocusTextureButton:CreateTexture(nil, "OVERLAY")
- button.FocusTexture:SetTexture("Interface\\Minimap\\Tracking\\Focus")
- button.FocusTexture:SetAlpha(0)
- -- carrier
- button.FlagTextureButton = CreateFrame("Button", nil, button) -- xBUT
- button.FlagTexture = button.FlagTextureButton:CreateTexture(nil, "OVERLAY")
- button.FlagTexture:SetTexture(Textures.flagTexture)
- button.FlagTexture:SetAlpha(0)
- button.FlagDebuffButton = CreateFrame("Button", nil, button) -- xBUT
- button.FlagDebuff = button.FlagDebuffButton:CreateFontString(nil, "OVERLAY", "GameFontNormal")
- button.FlagDebuff:SetWidth(50)
- button.FlagDebuff:SetPoint("CENTER", button.FlagTexture, "CENTER", 0, 0)
- --button.FlagDebuff:SetPoint("TOP", button, "TOP", 0, 0)
- button.FlagDebuff:SetJustifyH("CENTER")
- button.FlagDebuff:SetJustifyV("TOP")
- button.FlagDebuff:SetShadowOffset(0, 0)
- button.FlagDebuff:SetShadowColor(0, 0, 0, 0)
- button.FlagDebuff:SetTextColor(1, 1, 1, 1)
- button.OrbCornerTL = button.FlagDebuffButton:CreateTexture(nil, "OVERLAY")
- button.OrbCornerTL:SetPoint("LEFT", button.FlagTexture, "LEFT", 0, 0)
- button.OrbCornerTL:SetPoint("TOP", button, "TOP", 0, -2)
- button.OrbCornerTL:SetColorTexture(0, 0, 0, 1)
- button.OrbCornerTR = button.FlagDebuffButton:CreateTexture(nil, "OVERLAY")
- button.OrbCornerTR:SetPoint("RIGHT", button.FlagTexture, "RIGHT", 0, 0)
- button.OrbCornerTR:SetPoint("TOP", button, "TOP", 0, -2)
- button.OrbCornerTR:SetColorTexture(0, 0, 0, 1)
- button.OrbCornerBL = button.FlagDebuffButton:CreateTexture(nil, "OVERLAY")
- button.OrbCornerBL:SetPoint("LEFT", button.FlagTexture, "LEFT", 0, 0)
- button.OrbCornerBL:SetPoint("BOTTOM", button, "BOTTOM", 0, 2)
- button.OrbCornerBL:SetColorTexture(0, 0, 0, 1)
- button.OrbCornerBR = button.FlagDebuffButton:CreateTexture(nil, "OVERLAY")
- button.OrbCornerBR:SetPoint("RIGHT", button.FlagTexture, "RIGHT", 0, 0)
- button.OrbCornerBR:SetPoint("BOTTOM", button, "BOTTOM", 0, 2)
- button.OrbCornerBR:SetColorTexture(0, 0, 0, 1)
- -- carrier
- button.AssistTextureButton = CreateFrame("Button", nil, button) -- xBUT
- button.AssistTargetTexture = button.AssistTextureButton:CreateTexture(nil, "OVERLAY")
- button.AssistTargetTexture:SetTexture("Interface\\RaidFrame\\UI-RaidFrame-MainAssist")
- button.AssistTargetTexture:SetTexCoord(0.07812501, 0.92187499, 0.07812501, 0.92187499)--(5/64, 59/64, 5/64, 59/64)
- button.AssistTargetTexture:SetAlpha(0)
- button.AssistSourceTexture = button.AssistTextureButton:CreateTexture(nil, "ARTWORK")
- button.AssistSourceTexture:SetTexture("Interface\\GroupFrame\\UI-Group-AssistantIcon")
- button.AssistSourceTexture:SetAlpha(0)
- end
- end
- end
- -- button
- local function FontTemplate(button)
- button:SetSize(60, 20)
- button:SetJustifyH("CENTER")
- button:SetFont(fontPath, 20, "OUTLINE")
- button:SetShadowOffset(0, 0)
- button:SetShadowColor(0, 0, 0, 0)
- button:SetTextColor(1, 1, 1, 1)
- end
- for frc = 1, #FRAMES do
- local side = FRAMES[frc]
- GVAR[side.."ScoreUpdateTexture"] = GVAR[side.."Button"][1]:CreateTexture(nil, "OVERLAY")
- local ScoreUpdateTexture = GVAR[side.."ScoreUpdateTexture"]
- ScoreUpdateTexture:SetSize(30.45, 13.92) -- (26.25*1.16, 12*1.16)
- ScoreUpdateTexture:SetPoint("BOTTOMLEFT", GVAR[side.."Button"][1], "TOPLEFT", 1, 1)
- ScoreUpdateTexture:SetTexture(Textures.Path)
- ScoreUpdateTexture:SetTexCoord(unpack(Textures.UpdateWarning))
- GVAR[side.."IsGhostTexture"] = GVAR[side.."Button"][1]:CreateTexture(nil, "OVERLAY")
- local IsGhostTexture = GVAR[side.."IsGhostTexture"]
- IsGhostTexture:SetSize(24, 24)
- IsGhostTexture:SetPoint("LEFT", ScoreUpdateTexture, "RIGHT", 0, 0)
- IsGhostTexture:SetTexture("Interface\\WorldStateFrame\\SkullBones")
- IsGhostTexture:SetTexCoord(0, 0.5, 0, 0.5)
- IsGhostTexture:Hide()
- GVAR[side.."Summary"] = CreateFrame("Frame", nil, GVAR[side.."Button"][1]) -- SUMMARY
- local Summary = GVAR[side.."Summary"]
- Summary:SetToplevel(true)
- Summary:SetSize(140, 60)
- Summary.Healer = Summary:CreateTexture(nil, "ARTWORK")
- Summary.Healer:SetSize(20, 20)
- Summary.Healer:SetPoint("TOPLEFT", Summary, "TOPLEFT", 60, 0)
- Summary.Healer:SetTexture(Textures.Path)
- Summary.Healer:SetTexCoord(unpack(Textures.RoleIcon[1]))
- Summary.Tank = Summary:CreateTexture(nil, "ARTWORK")
- Summary.Tank:SetSize(20, 20)
- Summary.Tank:SetPoint("TOP", Summary.Healer, "BOTTOM", 0, 0)
- Summary.Tank:SetTexture(Textures.Path)
- Summary.Tank:SetTexCoord(unpack(Textures.RoleIcon[2]))
- Summary.Damage = Summary:CreateTexture(nil, "ARTWORK")
- Summary.Damage:SetSize(20, 20)
- Summary.Damage:SetPoint("TOP", Summary.Tank, "BOTTOM", 0, 0)
- Summary.Damage:SetTexture(Textures.Path)
- Summary.Damage:SetTexCoord(unpack(Textures.RoleIcon[3]))
- Summary.HealerFriend = Summary:CreateFontString(nil, "ARTWORK", "GameFontNormal")
- Summary.HealerFriend:SetPoint("RIGHT", Summary.Healer, "LEFT", 15, 0)
- FontTemplate(Summary.HealerFriend)
- Summary.HealerEnemy = Summary:CreateFontString(nil, "ARTWORK", "GameFontNormal")
- Summary.HealerEnemy:SetPoint("LEFT", Summary.Healer, "RIGHT", -15, 0)
- FontTemplate(Summary.HealerEnemy)
- Summary.TankFriend = Summary:CreateFontString(nil, "ARTWORK", "GameFontNormal")
- Summary.TankFriend:SetPoint("RIGHT", Summary.Tank, "LEFT", 15, 0)
- FontTemplate(Summary.TankFriend)
- Summary.TankEnemy = Summary:CreateFontString(nil, "ARTWORK", "GameFontNormal")
- Summary.TankEnemy:SetPoint("LEFT", Summary.Tank, "RIGHT", -15, 0)
- FontTemplate(Summary.TankEnemy)
- Summary.DamageFriend = Summary:CreateFontString(nil, "ARTWORK", "GameFontNormal")
- Summary.DamageFriend:SetPoint("RIGHT", Summary.Damage, "LEFT", 15, 0)
- FontTemplate(Summary.DamageFriend)
- Summary.DamageEnemy = Summary:CreateFontString(nil, "ARTWORK", "GameFontNormal")
- Summary.DamageEnemy:SetPoint("LEFT", Summary.Damage, "RIGHT", -15, 0)
- FontTemplate(Summary.DamageEnemy)
- Summary.Logo1 = Summary:CreateTexture(nil, "BACKGROUND")
- Summary.Logo1:SetSize(60, 60)
- Summary.Logo1:SetPoint("RIGHT", Summary.Tank, "LEFT", 0, 0)
- Summary.Logo2 = Summary:CreateTexture(nil, "BACKGROUND")
- Summary.Logo2:SetSize(60, 60)
- Summary.Logo2:SetPoint("LEFT", Summary.Tank, "RIGHT", 0, 0)
- if playerFactionDEF == 0 then -- summary_flag_texture - 12 - initial
- Summary.Logo1:SetTexture("Interface\\FriendsFrame\\PlusManz-Horde")
- Summary.Logo2:SetTexture("Interface\\FriendsFrame\\PlusManz-Alliance")
- elseif playerFactionDEF == 1 then
- Summary.Logo1:SetTexture("Interface\\FriendsFrame\\PlusManz-Alliance")
- Summary.Logo2:SetTexture("Interface\\FriendsFrame\\PlusManz-Horde")
- else
- Summary.Logo1:SetTexture("Interface\\Timer\\Panda-Logo")
- Summary.Logo2:SetTexture("Interface\\Timer\\Panda-Logo")
- end
- end
- BattlegroundTargets:SetupMonoblockPosition("Enemy")
- BattlegroundTargets:SetupMonoblockPosition("Friend")
- end
- -- ---------------------------------------------------------------------------------------------------------------------
- -- ---------------------------------------------------------------------------------------------------------------------
- function BattlegroundTargets:CreateOptionsFrame()
- local BattlegroundTargets_Options = BattlegroundTargets_Options
- BattlegroundTargets:DefaultShuffle()
- local heightBase = 58
- local heightBracket = 585
- -- 10+16+10+22 58 -- heightBase
- -- 10+22 32 -- fraction
- -- 10+16 26 -- top enable
- -- 8+1+8 + 16+10 + 16+10 + 16 + 10 95 -- scale -> height
- -- 8+1+8 + 16 + 33 -- sort
- -- 8+1+8 + 16+10 + 16 + 59 -- layout -> summary
- -- 8+1+8 + 16+10 + 16+10 + 16 + 85 -- row role -> targetcount
- -- 8+1+8 + 16+10 + 16+10 + 16+10 + 16+10 + 16 137 -- target -> targetassist
- -- 8+1+8 + 16+10 + 16 + 59 -- health -> range
- -- 8+1+8 + 16+10 + 16 + 59 -- fonts
- -- =====
- -- 585
- local heightTotal = heightBase + heightBracket + 30 + 10
- -- ####################################################################################################
- -- xMx local func
- local function HighlightOnEnter(what)
- GVAR.OptionsFrame.LayoutTHText.Background:SetColorTexture(1, 1, 1, 0.15) -- COPYHL
- GVAR.OptionsFrame.LayoutTHx18.Highlight:Show()
- GVAR.OptionsFrame.LayoutTHx24.Highlight:Show()
- GVAR.OptionsFrame.LayoutTHx42.Highlight:Show()
- GVAR.OptionsFrame.LayoutTHx81.Highlight:Show()
- GVAR.OptionsFrame.LayoutSpace.Background:SetColorTexture(1, 1, 1, 0.15) -- COPYHL
- GVAR.OptionsFrame.SummaryText.Background:SetColorTexture(1, 1, 1, 0.15) -- COPYHL
- GVAR.OptionsFrame.SummaryToggle.Highlight:Show()
- GVAR.OptionsFrame.SummaryScale.Background:SetColorTexture(1, 1, 1, 0.15) -- COPYHL
- GVAR.OptionsFrame.SummaryPosition.Background:SetColorTexture(1, 1, 1, 0.15) -- COPYHL
- ----------
- GVAR.OptionsFrame.ShowRole.Highlight:Show()
- GVAR.OptionsFrame.ShowSpec.Highlight:Show()
- GVAR.OptionsFrame.ClassIcon.Highlight:Show()
- GVAR.OptionsFrame.ShowLeader.Highlight:Show()
- GVAR.OptionsFrame.ShowRealm.Highlight:Show()
- GVAR.OptionsFrame.ShowPVPTrinket.Highlight:Show()
- GVAR.OptionsFrame.ShowFTargetCount.Highlight:Show()
- GVAR.OptionsFrame.ShowETargetCount.Highlight:Show()
- ----------
- GVAR.OptionsFrame.ShowTargetIndicator.Highlight:Show()
- GVAR.OptionsFrame.TargetScaleSlider.Background:SetColorTexture(1, 1, 1, 0.15) -- COPYHL
- GVAR.OptionsFrame.TargetPositionSlider.Background:SetColorTexture(1, 1, 1, 0.15) -- COPYHL
- GVAR.OptionsFrame.TargetofTarget.Highlight:Show()
- GVAR.OptionsFrame.ToTScaleSlider.Background:SetColorTexture(1, 1, 1, 0.15) -- COPYHL
- GVAR.OptionsFrame.ToTPositionSlider.Background:SetColorTexture(1, 1, 1, 0.15) -- COPYHL
- GVAR.OptionsFrame.ShowFocusIndicator.Highlight:Show()
- GVAR.OptionsFrame.FocusScaleSlider.Background:SetColorTexture(1, 1, 1, 0.15) -- COPYHL
- GVAR.OptionsFrame.FocusPositionSlider.Background:SetColorTexture(1, 1, 1, 0.15) -- COPYHL
- GVAR.OptionsFrame.ShowFlag.Highlight:Show()
- GVAR.OptionsFrame.FlagScaleSlider.Background:SetColorTexture(1, 1, 1, 0.15) -- COPYHL
- GVAR.OptionsFrame.FlagPositionSlider.Background:SetColorTexture(1, 1, 1, 0.15) -- COPYHL
- GVAR.OptionsFrame.ShowAssist.Highlight:Show()
- GVAR.OptionsFrame.AssistScaleSlider.Background:SetColorTexture(1, 1, 1, 0.15) -- COPYHL
- GVAR.OptionsFrame.AssistPositionSlider.Background:SetColorTexture(1, 1, 1, 0.15) -- COPYHL
- ----------
- GVAR.OptionsFrame.ShowHealthBar.Highlight:Show()
- GVAR.OptionsFrame.ShowHealthText.Highlight:Show()
- GVAR.OptionsFrame.RangeCheck.Highlight:Show()
- GVAR.OptionsFrame.RangeDisplayPullDown:LockHighlight()
- GVAR.OptionsFrame.SortByTitle.Background:SetColorTexture(1, 1, 1, 0.15) -- COPYHL
- GVAR.OptionsFrame.SortByPullDown:LockHighlight()
- GVAR.OptionsFrame.SortDetailPullDown:LockHighlight()
- ----------
- GVAR.OptionsFrame.FontNameTitle.Background:SetColorTexture(1, 1, 1, 0.15) -- COPYHL
- GVAR.OptionsFrame.FontNamePullDown:LockHighlight()
- GVAR.OptionsFrame.FontNameSlider.Background:SetColorTexture(1, 1, 1, 0.15) -- COPYHL
- GVAR.OptionsFrame.FontNumberTitle.Background:SetColorTexture(1, 1, 1, 0.15) -- COPYHL
- GVAR.OptionsFrame.FontNumberPullDown:LockHighlight()
- GVAR.OptionsFrame.FontNumberSlider.Background:SetColorTexture(1, 1, 1, 0.15) -- COPYHL
- GVAR.OptionsFrame.ScaleTitle.Background:SetColorTexture(1, 1, 1, 0.15) -- COPYHL
- GVAR.OptionsFrame.ScaleSlider.Background:SetColorTexture(1, 1, 1, 0.15) -- COPYHL
- GVAR.OptionsFrame.WidthTitle.Background:SetColorTexture(1, 1, 1, 0.15) -- COPYHL
- GVAR.OptionsFrame.WidthSlider.Background:SetColorTexture(1, 1, 1, 0.15) -- COPYHL
- GVAR.OptionsFrame.HeightTitle.Background:SetColorTexture(1, 1, 1, 0.15) -- COPYHL
- GVAR.OptionsFrame.HeightSlider.Background:SetColorTexture(1, 1, 1, 0.15) -- COPYHL
- if what == "sameSize" then
- if currentSize == 10 then
- GVAR.OptionsFrame.TabRaidSize10:LockHighlight()
- elseif currentSize == 15 then
- GVAR.OptionsFrame.TabRaidSize15:LockHighlight()
- end
- if fraction == "Enemy" then
- GVAR.OptionsFrame.EnableFriendBracket:LockHighlight()
- else
- GVAR.OptionsFrame.EnableEnemyBracket:LockHighlight()
- end
- else--if what == "diffSize" then
- if currentSize == 10 then
- GVAR.OptionsFrame.TabRaidSize15:LockHighlight()
- elseif currentSize == 15 then
- GVAR.OptionsFrame.TabRaidSize10:LockHighlight()
- end
- if fraction == "Enemy" then
- GVAR.OptionsFrame.EnableEnemyBracket:LockHighlight()
- else
- GVAR.OptionsFrame.EnableFriendBracket:LockHighlight()
- end
- end
- end
- local function HighlightOnLeave()
- GVAR.OptionsFrame.TabRaidSize15:UnlockHighlight()
- GVAR.OptionsFrame.TabRaidSize10:UnlockHighlight()
- GVAR.OptionsFrame.EnableFriendBracket:UnlockHighlight()
- GVAR.OptionsFrame.EnableEnemyBracket:UnlockHighlight()
- ----------
- GVAR.OptionsFrame.LayoutTHText.Background:SetColorTexture(0, 0, 0, 0)
- GVAR.OptionsFrame.LayoutTHx18.Highlight:Hide()
- GVAR.OptionsFrame.LayoutTHx24.Highlight:Hide()
- GVAR.OptionsFrame.LayoutTHx42.Highlight:Hide()
- GVAR.OptionsFrame.LayoutTHx81.Highlight:Hide()
- GVAR.OptionsFrame.LayoutSpace.Background:SetColorTexture(0, 0, 0, 0)
- GVAR.OptionsFrame.SummaryText.Background:SetColorTexture(0, 0, 0, 0)
- GVAR.OptionsFrame.SummaryToggle.Highlight:Hide()
- GVAR.OptionsFrame.SummaryScale.Background:SetColorTexture(0, 0, 0, 0)
- GVAR.OptionsFrame.SummaryPosition.Background:SetColorTexture(0, 0, 0, 0)
- ----------
- GVAR.OptionsFrame.ShowRole.Highlight:Hide()
- GVAR.OptionsFrame.ShowSpec.Highlight:Hide()
- GVAR.OptionsFrame.ClassIcon.Highlight:Hide()
- GVAR.OptionsFrame.ShowLeader.Highlight:Hide()
- GVAR.OptionsFrame.ShowRealm.Highlight:Hide()
- GVAR.OptionsFrame.ShowPVPTrinket.Highlight:Hide()
- GVAR.OptionsFrame.ShowFTargetCount.Highlight:Hide()
- GVAR.OptionsFrame.ShowETargetCount.Highlight:Hide()
- ----------
- GVAR.OptionsFrame.ShowTargetIndicator.Highlight:Hide()
- GVAR.OptionsFrame.TargetScaleSlider.Background:SetColorTexture(0, 0, 0, 0)
- GVAR.OptionsFrame.TargetPositionSlider.Background:SetColorTexture(0, 0, 0, 0)
- GVAR.OptionsFrame.TargetofTarget.Highlight:Hide()
- GVAR.OptionsFrame.ToTScaleSlider.Background:SetColorTexture(0, 0, 0, 0)
- GVAR.OptionsFrame.ToTPositionSlider.Background:SetColorTexture(0, 0, 0, 0)
- GVAR.OptionsFrame.ShowFocusIndicator.Highlight:Hide()
- GVAR.OptionsFrame.FocusScaleSlider.Background:SetColorTexture(0, 0, 0, 0)
- GVAR.OptionsFrame.FocusPositionSlider.Background:SetColorTexture(0, 0, 0, 0)
- GVAR.OptionsFrame.ShowFlag.Highlight:Hide()
- GVAR.OptionsFrame.FlagScaleSlider.Background:SetColorTexture(0, 0, 0, 0)
- GVAR.OptionsFrame.FlagPositionSlider.Background:SetColorTexture(0, 0, 0, 0)
- GVAR.OptionsFrame.ShowAssist.Highlight:Hide()
- GVAR.OptionsFrame.AssistScaleSlider.Background:SetColorTexture(0, 0, 0, 0)
- GVAR.OptionsFrame.AssistPositionSlider.Background:SetColorTexture(0, 0, 0, 0)
- ----------
- GVAR.OptionsFrame.ShowHealthBar.Highlight:Hide()
- GVAR.OptionsFrame.ShowHealthText.Highlight:Hide()
- GVAR.OptionsFrame.RangeCheck.Highlight:Hide()
- GVAR.OptionsFrame.RangeDisplayPullDown:UnlockHighlight()
- GVAR.OptionsFrame.SortByTitle.Background:SetColorTexture(0, 0, 0, 0)
- GVAR.OptionsFrame.SortByPullDown:UnlockHighlight()
- GVAR.OptionsFrame.SortDetailPullDown:UnlockHighlight()
- ----------
- GVAR.OptionsFrame.FontNameTitle.Background:SetColorTexture(0, 0, 0, 0)
- GVAR.OptionsFrame.FontNamePullDown:UnlockHighlight()
- GVAR.OptionsFrame.FontNameSlider.Background:SetColorTexture(0, 0, 0, 0)
- GVAR.OptionsFrame.FontNumberTitle.Background:SetColorTexture(0, 0, 0, 0)
- GVAR.OptionsFrame.FontNumberPullDown:UnlockHighlight()
- GVAR.OptionsFrame.FontNumberSlider.Background:SetColorTexture(0, 0, 0, 0)
- GVAR.OptionsFrame.ScaleTitle.Background:SetColorTexture(0, 0, 0, 0)
- GVAR.OptionsFrame.ScaleSlider.Background:SetColorTexture(0, 0, 0, 0)
- GVAR.OptionsFrame.WidthTitle.Background:SetColorTexture(0, 0, 0, 0)
- GVAR.OptionsFrame.WidthSlider.Background:SetColorTexture(0, 0, 0, 0)
- GVAR.OptionsFrame.HeightTitle.Background:SetColorTexture(0, 0, 0, 0)
- GVAR.OptionsFrame.HeightSlider.Background:SetColorTexture(0, 0, 0, 0)
- end
- local function ConfigFontNumberOptionCheck(size)
- if BattlegroundTargets_Options[fraction].SummaryToggle[size] or
- BattlegroundTargets_Options[fraction].ButtonFlagToggle[size] or
- BattlegroundTargets_Options[fraction].ButtonHealthTextToggle[size] or
- BattlegroundTargets_Options[fraction].ButtonFTargetCountToggle[size] or
- BattlegroundTargets_Options[fraction].ButtonETargetCountToggle[size] or
- BattlegroundTargets_Options[fraction].ButtonPvPTrinketToggle[size]
- then
- TEMPLATE.EnablePullDownMenu(GVAR.OptionsFrame.FontNumberPullDown)
- GVAR.OptionsFrame.FontNumberTitle:SetTextColor(1, 1, 1, 1)
- TEMPLATE.EnableSlider(GVAR.OptionsFrame.FontNumberSlider)
- else
- TEMPLATE.DisablePullDownMenu(GVAR.OptionsFrame.FontNumberPullDown)
- GVAR.OptionsFrame.FontNumberTitle:SetTextColor(0.5, 0.5, 0.5, 1)
- TEMPLATE.DisableSlider(GVAR.OptionsFrame.FontNumberSlider)
- end
- end
- -- ###
- -- ####################################################################################################
- -- ####################################################################################################
- -- xMx OptionsFrame
- GVAR.OptionsFrame = CreateFrame("Frame", "BattlegroundTargets_OptionsFrame", UIParent)
- TEMPLATE.BorderTRBL(GVAR.OptionsFrame)
- GVAR.OptionsFrame:EnableMouse(true)
- GVAR.OptionsFrame:SetMovable(true)
- GVAR.OptionsFrame:SetToplevel(true)
- GVAR.OptionsFrame:SetClampedToScreen(false) -- TODO bug? (true) -- CLAMP_FIX_OPTIONS
- -- BOOM GVAR.OptionsFrame:SetClampRectInsets()
- -- BOOM GVAR.OptionsFrame:SetWidth()
- GVAR.OptionsFrame:SetHeight(heightTotal)
- GVAR.OptionsFrame:Hide()
- GVAR.OptionsFrame:SetScript("OnShow", function() BattlegroundTargets:OptionsFrameShow() end)
- GVAR.OptionsFrame:SetScript("OnHide", function() BattlegroundTargets:OptionsFrameHide() end)
- GVAR.OptionsFrame:SetScript("OnMouseWheel", NOOP)
- -- CLAMP_FIX_OPTIONS BEGIN
- GVAR.OptionsFrame.ClampDummy1 = GVAR.OptionsFrame:CreateTexture(nil, "BACKGROUND") -- horizontal top
- -- BOOM GVAR.OptionsFrame.ClampDummy1:SetSize(w, 1)
- GVAR.OptionsFrame.ClampDummy1:SetPoint("TOP", GVAR.OptionsFrame, "TOP", 0, -40)
- GVAR.OptionsFrame.ClampDummy1:SetColorTexture(0, 0.5, 2, 0.5)
- GVAR.OptionsFrame.ClampDummy1:Hide()
- GVAR.OptionsFrame.ClampDummy2 = GVAR.OptionsFrame:CreateTexture(nil, "BACKGROUND") -- horizontal bottom
- -- BOOM GVAR.OptionsFrame.ClampDummy2:SetSize(w, 1)
- GVAR.OptionsFrame.ClampDummy2:SetPoint("BOTTOM", GVAR.OptionsFrame, "BOTTOM", 0, 40)
- GVAR.OptionsFrame.ClampDummy2:SetColorTexture(0, 0.5, 2, 0.5)
- GVAR.OptionsFrame.ClampDummy2:Hide()
- GVAR.OptionsFrame.ClampDummy3 = GVAR.OptionsFrame:CreateTexture(nil, "BACKGROUND") -- vertical left
- -- BOOM GVAR.OptionsFrame.ClampDummy3:SetSize(1, h)
- GVAR.OptionsFrame.ClampDummy3:SetPoint("LEFT", GVAR.OptionsFrame, "LEFT", 40, 0)
- GVAR.OptionsFrame.ClampDummy3:SetColorTexture(0, 0.5, 2, 0.5)
- GVAR.OptionsFrame.ClampDummy3:Hide()
- GVAR.OptionsFrame.ClampDummy4 = GVAR.OptionsFrame:CreateTexture(nil, "BACKGROUND") -- horizontal right
- -- BOOM GVAR.OptionsFrame.ClampDummy4:SetSize(1, h)
- GVAR.OptionsFrame.ClampDummy4:SetPoint("RIGHT", GVAR.OptionsFrame, "RIGHT", -40, 0)
- GVAR.OptionsFrame.ClampDummy4:SetColorTexture(0, 0.5, 2, 0.5)
- GVAR.OptionsFrame.ClampDummy4:Hide()
- -- CLAMP_FIX_OPTIONS END
- -- close
- GVAR.OptionsFrame.CloseConfig = CreateFrame("Button", nil, GVAR.OptionsFrame)
- TEMPLATE.TextButton(GVAR.OptionsFrame.CloseConfig, L["Close Configuration"], 1)
- GVAR.OptionsFrame.CloseConfig:SetPoint("BOTTOM", GVAR.OptionsFrame, "BOTTOM", 0, 10)
- GVAR.OptionsFrame.CloseConfig:SetPoint("LEFT", GVAR.OptionsFrame, "LEFT", 10, 0)
- -- BOOM GVAR.OptionsFrame.CloseConfig:SetWidth()
- GVAR.OptionsFrame.CloseConfig:SetHeight(30)
- GVAR.OptionsFrame.CloseConfig:SetScript("OnClick", function() GVAR.OptionsFrame:Hide() end)
- -- ###
- -- ####################################################################################################
- -- ####################################################################################################
- -- xMx Base
- GVAR.OptionsFrame.Base = CreateFrame("Frame", nil, GVAR.OptionsFrame)
- TEMPLATE.BorderTRBL(GVAR.OptionsFrame.Base)
- -- BOOM GVAR.OptionsFrame.Base:SetWidth()
- GVAR.OptionsFrame.Base:SetHeight(heightBase)
- GVAR.OptionsFrame.Base:SetPoint("TOPLEFT", GVAR.OptionsFrame, "TOPLEFT", 0, 0)
- GVAR.OptionsFrame.Base:EnableMouse(true)
- GVAR.OptionsFrame.Title = GVAR.OptionsFrame.Base:CreateFontString(nil, "ARTWORK", "GameFontNormalLarge")
- -- BOOM GVAR.OptionsFrame.Title:SetWidth()
- GVAR.OptionsFrame.Title:SetHeight(16)
- GVAR.OptionsFrame.Title:SetPoint("TOPLEFT", GVAR.OptionsFrame.Base, "TOPLEFT", 0, -10)
- GVAR.OptionsFrame.Title:SetJustifyH("CENTER")
- GVAR.OptionsFrame.Title:SetText("BattlegroundTargets")
- -- tabs
- GVAR.OptionsFrame.TabGeneral = CreateFrame("Button", nil, GVAR.OptionsFrame.Base)
- TEMPLATE.TabButton(GVAR.OptionsFrame.TabGeneral, L["Options"], nil, "monotext")
- -- BOOM GVAR.OptionsFrame.TabGeneral:SetWidth()
- GVAR.OptionsFrame.TabGeneral:SetHeight(22)
- -- BOOM GVAR.OptionsFrame.TabGeneral:SetPoint()
- GVAR.OptionsFrame.TabGeneral:SetScript("OnClick", function()
- if GVAR.OptionsFrame.ConfigGeneral:IsShown() then
- TEMPLATE.SetTabButton(GVAR.OptionsFrame.TabGeneral, nil)
- GVAR.OptionsFrame.ConfigGeneral:Hide()
- GVAR.OptionsFrame.ConfigBrackets:Show()
- GVAR.OptionsFrame["TabRaidSize"..testSize].TextureBottom:SetColorTexture(0, 0, 0, 1)
- else
- TEMPLATE.SetTabButton(GVAR.OptionsFrame.TabGeneral, true)
- GVAR.OptionsFrame.ConfigGeneral:Show()
- GVAR.OptionsFrame.ConfigBrackets:Hide()
- GVAR.OptionsFrame["TabRaidSize"..testSize].TextureBottom:SetColorTexture(0.8, 0.2, 0.2, 1)
- end
- end)
- GVAR.OptionsFrame.TabRaidSize10 = CreateFrame("Button", nil, GVAR.OptionsFrame.Base)
- TEMPLATE.TabButton(GVAR.OptionsFrame.TabRaidSize10, L["10v10"], BattlegroundTargets_Options.Friend.EnableBracket[10] or BattlegroundTargets_Options.Enemy.EnableBracket[10])
- -- BOOM GVAR.OptionsFrame.TabRaidSize10:SetWidth()
- GVAR.OptionsFrame.TabRaidSize10:SetHeight(22)
- -- BOOM GVAR.OptionsFrame.TabRaidSize10:SetPoint()
- GVAR.OptionsFrame.TabRaidSize10:SetPoint("LEFT", GVAR.OptionsFrame.TabGeneral, "RIGHT", 10, 0)
- GVAR.OptionsFrame.TabRaidSize10:SetScript("OnClick", function()
- BattlegroundTargets:ClickOnBracketTab(10, fraction)
- end)
- -- copy settings1
- GVAR.OptionsFrame.CopySettings1 = CreateFrame("Button", nil, GVAR.OptionsFrame.Base)
- TEMPLATE.IconButton(GVAR.OptionsFrame.CopySettings1, 1)
- GVAR.OptionsFrame.CopySettings1:SetPoint("LEFT", GVAR.OptionsFrame.TabRaidSize10, "RIGHT", 10, 5)
- GVAR.OptionsFrame.CopySettings1:SetHeight(20.4) -- 17 * 1.2 -- COPY_HW
- GVAR.OptionsFrame.CopySettings1:SetWidth(30) -- 25 * 1.2
- GVAR.OptionsFrame.CopySettings1:SetScript("OnClick", function() BattlegroundTargets:CopyAllSettings(currentSize) end)
- GVAR.OptionsFrame.CopySettings1:SetScript("OnEnter", function() HighlightOnEnter("diffSize") end)
- GVAR.OptionsFrame.CopySettings1:SetScript("OnLeave", HighlightOnLeave)
- GVAR.OptionsFrame.TabRaidSize15 = CreateFrame("Button", nil, GVAR.OptionsFrame.Base)
- TEMPLATE.TabButton(GVAR.OptionsFrame.TabRaidSize15, L["15v15"], BattlegroundTargets_Options.Friend.EnableBracket[15] or BattlegroundTargets_Options.Enemy.EnableBracket[15])
- -- BOOM GVAR.OptionsFrame.TabRaidSize15:SetWidth()
- GVAR.OptionsFrame.TabRaidSize15:SetHeight(22)
- -- BOOM GVAR.OptionsFrame.TabRaidSize15:SetPoint()
- GVAR.OptionsFrame.TabRaidSize15:SetPoint("LEFT", GVAR.OptionsFrame.CopySettings1, "RIGHT", 10, -5)
- GVAR.OptionsFrame.TabRaidSize15:SetScript("OnClick", function()
- BattlegroundTargets:ClickOnBracketTab(15, fraction)
- end)
- GVAR.OptionsFrame.TabRaidSize40 = CreateFrame("Button", nil, GVAR.OptionsFrame.Base)
- TEMPLATE.TabButton(GVAR.OptionsFrame.TabRaidSize40, L["40v40"], BattlegroundTargets_Options.Friend.EnableBracket[40] or BattlegroundTargets_Options.Enemy.EnableBracket[40])
- -- BOOM GVAR.OptionsFrame.TabRaidSize40:SetWidth()
- GVAR.OptionsFrame.TabRaidSize40:SetHeight(22)
- -- BOOM GVAR.OptionsFrame.TabRaidSize40:SetPoint()
- GVAR.OptionsFrame.TabRaidSize40:SetPoint("LEFT", GVAR.OptionsFrame.TabRaidSize15, "RIGHT", 10, 0)
- GVAR.OptionsFrame.TabRaidSize40:SetScript("OnClick", function()
- BattlegroundTargets:ClickOnBracketTab(40, fraction)
- end)
- if testSize == 10 then
- TEMPLATE.SetTabButton(GVAR.OptionsFrame.TabGeneral, nil)
- TEMPLATE.SetTabButton(GVAR.OptionsFrame.TabRaidSize10, true)
- TEMPLATE.SetTabButton(GVAR.OptionsFrame.TabRaidSize15, nil)
- TEMPLATE.SetTabButton(GVAR.OptionsFrame.TabRaidSize40, nil)
- elseif testSize == 15 then
- TEMPLATE.SetTabButton(GVAR.OptionsFrame.TabGeneral, nil)
- TEMPLATE.SetTabButton(GVAR.OptionsFrame.TabRaidSize10, nil)
- TEMPLATE.SetTabButton(GVAR.OptionsFrame.TabRaidSize15, true)
- TEMPLATE.SetTabButton(GVAR.OptionsFrame.TabRaidSize40, nil)
- elseif testSize == 40 then
- TEMPLATE.SetTabButton(GVAR.OptionsFrame.TabGeneral, nil)
- TEMPLATE.SetTabButton(GVAR.OptionsFrame.TabRaidSize10, nil)
- TEMPLATE.SetTabButton(GVAR.OptionsFrame.TabRaidSize15, nil)
- TEMPLATE.SetTabButton(GVAR.OptionsFrame.TabRaidSize40, true)
- end
- -- ###
- -- ####################################################################################################
- -- ####################################################################################################
- -- xMx ConfigBrackets
- GVAR.OptionsFrame.ConfigBrackets = CreateFrame("Frame", nil, GVAR.OptionsFrame)
- -- BOOM GVAR.OptionsFrame.ConfigBrackets:SetWidth()
- GVAR.OptionsFrame.ConfigBrackets:SetHeight(heightBracket)
- GVAR.OptionsFrame.ConfigBrackets:SetPoint("TOPLEFT", GVAR.OptionsFrame.Base, "BOTTOMLEFT", 0, -1)
- GVAR.OptionsFrame.ConfigBrackets:Hide()
- -- EnableBracket
- GVAR.OptionsFrame.EnableFriendBracket = CreateFrame("Button", nil, GVAR.OptionsFrame.ConfigBrackets)
- TEMPLATE.TabButton(
- GVAR.OptionsFrame.EnableFriendBracket,
- Textures.FriendIconStr.." "..L["Friendly Players"],--L["Friend"],--
- BattlegroundTargets_Options.Friend.EnableBracket[currentSize])
- -- BOOM GVAR.OptionsFrame.EnableFriendBracket:SetWidth()
- GVAR.OptionsFrame.EnableFriendBracket:SetHeight(22)
- -- BOOM GVAR.OptionsFrame.EnableFriendBracket:SetPoint()
- GVAR.OptionsFrame.EnableFriendBracket:SetScript("OnClick", function()
- BattlegroundTargets:ClickOnFractionTab("Friend")
- end)
- -- copy settings2
- GVAR.OptionsFrame.CopySettings2 = CreateFrame("Button", nil, GVAR.OptionsFrame.ConfigBrackets)
- TEMPLATE.IconButton(GVAR.OptionsFrame.CopySettings2, 2)
- GVAR.OptionsFrame.CopySettings2:SetPoint("LEFT", GVAR.OptionsFrame.EnableFriendBracket, "RIGHT", 10, 5)
- GVAR.OptionsFrame.CopySettings2:SetHeight(20.4) -- 17 * 1.2 -- COPY_HW
- GVAR.OptionsFrame.CopySettings2:SetWidth(30) -- 25 * 1.2
- GVAR.OptionsFrame.CopySettings2:SetScript("OnClick", function() BattlegroundTargets:CopyAllSettings(currentSize, "sameSize") end)
- GVAR.OptionsFrame.CopySettings2:SetScript("OnEnter", function() HighlightOnEnter("sameSize") end)
- GVAR.OptionsFrame.CopySettings2:SetScript("OnLeave", HighlightOnLeave)
- GVAR.OptionsFrame.EnableEnemyBracket = CreateFrame("Button", nil, GVAR.OptionsFrame.ConfigBrackets)
- TEMPLATE.TabButton(
- GVAR.OptionsFrame.EnableEnemyBracket,
- Textures.EnemyIconStr.." "..L["Enemy Players"],--L["Enemy"],--
- BattlegroundTargets_Options.Enemy.EnableBracket[currentSize])
- -- BOOM GVAR.OptionsFrame.EnableEnemyBracket:SetWidth()
- GVAR.OptionsFrame.EnableEnemyBracket:SetHeight(22)
- GVAR.OptionsFrame.EnableEnemyBracket:SetPoint("LEFT", GVAR.OptionsFrame.CopySettings2, "RIGHT", 10, -5)
- GVAR.OptionsFrame.EnableEnemyBracket:SetScript("OnClick", function()
- BattlegroundTargets:ClickOnFractionTab("Enemy")
- end)
- if fraction == "Friend" then
- TEMPLATE.SetTabButton(GVAR.OptionsFrame.EnableFriendBracket, true)
- TEMPLATE.SetTabButton(GVAR.OptionsFrame.EnableEnemyBracket, nil)
- else
- TEMPLATE.SetTabButton(GVAR.OptionsFrame.EnableFriendBracket, nil)
- TEMPLATE.SetTabButton(GVAR.OptionsFrame.EnableEnemyBracket, true)
- end
- -- DUMMY
- GVAR.OptionsFrame.Dummy0 = GVAR.OptionsFrame.ConfigBrackets:CreateTexture(nil, "ARTWORK")
- -- BOOM GVAR.OptionsFrame.Dummy0:SetWidth()
- GVAR.OptionsFrame.Dummy0:SetHeight(1)
- GVAR.OptionsFrame.Dummy0:SetPoint("LEFT", GVAR.OptionsFrame, "LEFT", 0, 0)
- GVAR.OptionsFrame.Dummy0:SetPoint("TOP", GVAR.OptionsFrame.EnableFriendBracket, "BOTTOM", 0, 2)
- GVAR.OptionsFrame.Dummy0:SetColorTexture(0.8, 0.2, 0.2, 1)
- -- enable fraction
- GVAR.OptionsFrame.EnableFraction = CreateFrame("CheckButton", nil, GVAR.OptionsFrame.ConfigBrackets)
- TEMPLATE.CheckButton(GVAR.OptionsFrame.EnableFraction, 16, 4, L["Enable"])
- GVAR.OptionsFrame.EnableFraction:SetPoint("LEFT", GVAR.OptionsFrame, "LEFT", 10, 0)
- GVAR.OptionsFrame.EnableFraction:SetPoint("TOP", GVAR.OptionsFrame.Dummy0, "BOTTOM", 0, -8)
- GVAR.OptionsFrame.EnableFraction:SetChecked(BattlegroundTargets_Options[fraction].EnableBracket[currentSize])
- GVAR.OptionsFrame.EnableFraction:SetScript("OnClick", function()
- BattlegroundTargets_Options[fraction].EnableBracket[currentSize] = not BattlegroundTargets_Options[fraction].EnableBracket[currentSize]
- GVAR.OptionsFrame.EnableFraction:SetChecked(BattlegroundTargets_Options[fraction].EnableBracket[currentSize])
- BattlegroundTargets:CheckForEnabledBracket(currentSize, fraction)
- if BattlegroundTargets_Options.Friend.EnableBracket[currentSize] or BattlegroundTargets_Options.Enemy.EnableBracket[currentSize] then
- BattlegroundTargets:EnableConfigMode()
- else
- BattlegroundTargets:DisableConfigMode()
- end
- end)
- -- DUMMY
- GVAR.OptionsFrame.Dummy1 = GVAR.OptionsFrame.ConfigBrackets:CreateTexture(nil, "ARTWORK")
- -- BOOM GVAR.OptionsFrame.Dummy1:SetWidth()
- GVAR.OptionsFrame.Dummy1:SetHeight(1)
- GVAR.OptionsFrame.Dummy1:SetPoint("LEFT", GVAR.OptionsFrame, "LEFT", 10, 0)
- GVAR.OptionsFrame.Dummy1:SetPoint("TOP", GVAR.OptionsFrame.EnableFraction, "BOTTOM", 0, -8)
- GVAR.OptionsFrame.Dummy1:SetColorTexture(0.8, 0.2, 0.2, 1)
- -- scale
- GVAR.OptionsFrame.ScaleTitle = GVAR.OptionsFrame.ConfigBrackets:CreateFontString(nil, "ARTWORK", "GameFontNormalSmall")
- GVAR.OptionsFrame.ScaleSlider = CreateFrame("Slider", nil, GVAR.OptionsFrame.ConfigBrackets)
- GVAR.OptionsFrame.ScaleValue = GVAR.OptionsFrame.ConfigBrackets:CreateFontString(nil, "ARTWORK", "GameFontNormalSmall")
- GVAR.OptionsFrame.ScaleTitle:SetHeight(16)
- GVAR.OptionsFrame.ScaleTitle:SetPoint("LEFT", GVAR.OptionsFrame, "LEFT", 10, 0)
- GVAR.OptionsFrame.ScaleTitle:SetPoint("TOP", GVAR.OptionsFrame.Dummy1, "BOTTOM", 0, -8)
- GVAR.OptionsFrame.ScaleTitle:SetJustifyH("LEFT")
- GVAR.OptionsFrame.ScaleTitle:SetText(L["Scale"]..":")
- GVAR.OptionsFrame.ScaleTitle:SetTextColor(1, 1, 1, 1)
- GVAR.OptionsFrame.ScaleTitle.Background = GVAR.OptionsFrame.ConfigBrackets:CreateTexture(nil, "BACKGROUND")
- GVAR.OptionsFrame.ScaleTitle.Background:SetPoint("TOPLEFT", GVAR.OptionsFrame.ScaleTitle, "TOPLEFT", 0, 0)
- GVAR.OptionsFrame.ScaleTitle.Background:SetPoint("BOTTOMRIGHT", GVAR.OptionsFrame.ScaleTitle, "BOTTOMRIGHT", 0, 0)
- GVAR.OptionsFrame.ScaleTitle.Background:SetColorTexture(0, 0, 0, 0)
- TEMPLATE.Slider(GVAR.OptionsFrame.ScaleSlider, 180, 5, 50, 250, BattlegroundTargets_Options[fraction].ButtonScale[currentSize]*100,
- function(self, value)
- local nvalue = value/100
- if nvalue == BattlegroundTargets_Options[fraction].ButtonScale[currentSize] then return end
- BattlegroundTargets_Options[fraction].ButtonScale[currentSize] = nvalue
- GVAR.OptionsFrame.ScaleValue:SetText(value.."%")
- BattlegroundTargets:EnableConfigMode()
- end,
- "blank")
- GVAR.OptionsFrame.ScaleSlider:SetPoint("LEFT", GVAR.OptionsFrame.ScaleTitle, "RIGHT", 20, 0)
- GVAR.OptionsFrame.ScaleValue:SetHeight(20)
- GVAR.OptionsFrame.ScaleValue:SetPoint("LEFT", GVAR.OptionsFrame.ScaleSlider, "RIGHT", 5, 0)
- GVAR.OptionsFrame.ScaleValue:SetJustifyH("LEFT")
- GVAR.OptionsFrame.ScaleValue:SetText((BattlegroundTargets_Options[fraction].ButtonScale[currentSize]*100).."%")
- GVAR.OptionsFrame.ScaleValue:SetTextColor(1, 1, 0.49, 1)
- -- width
- GVAR.OptionsFrame.WidthTitle = GVAR.OptionsFrame.ConfigBrackets:CreateFontString(nil, "ARTWORK", "GameFontNormalSmall")
- GVAR.OptionsFrame.WidthSlider = CreateFrame("Slider", nil, GVAR.OptionsFrame.ConfigBrackets)
- GVAR.OptionsFrame.WidthValue = GVAR.OptionsFrame.ConfigBrackets:CreateFontString(nil, "ARTWORK", "GameFontNormalSmall")
- GVAR.OptionsFrame.WidthTitle:SetHeight(16)
- GVAR.OptionsFrame.WidthTitle:SetPoint("LEFT", GVAR.OptionsFrame, "LEFT", 10, 0)
- GVAR.OptionsFrame.WidthTitle:SetPoint("TOP", GVAR.OptionsFrame.ScaleSlider, "BOTTOM", 0, -10)
- GVAR.OptionsFrame.WidthTitle:SetJustifyH("LEFT")
- GVAR.OptionsFrame.WidthTitle:SetText(L["Width"]..":")
- GVAR.OptionsFrame.WidthTitle:SetTextColor(1, 1, 1, 1)
- GVAR.OptionsFrame.WidthTitle.Background = GVAR.OptionsFrame.ConfigBrackets:CreateTexture(nil, "BACKGROUND")
- GVAR.OptionsFrame.WidthTitle.Background:SetPoint("TOPLEFT", GVAR.OptionsFrame.WidthTitle, "TOPLEFT", 0, 0)
- GVAR.OptionsFrame.WidthTitle.Background:SetPoint("BOTTOMRIGHT", GVAR.OptionsFrame.WidthTitle, "BOTTOMRIGHT", 0, 0)
- GVAR.OptionsFrame.WidthTitle.Background:SetColorTexture(0, 0, 0, 0)
- TEMPLATE.Slider(GVAR.OptionsFrame.WidthSlider, 180, 5, 50, 300, BattlegroundTargets_Options[fraction].ButtonWidth[currentSize],
- function(self, value)
- if value == BattlegroundTargets_Options[fraction].ButtonWidth[currentSize] then return end
- BattlegroundTargets_Options[fraction].ButtonWidth[currentSize] = value
- GVAR.OptionsFrame.WidthValue:SetText(value)
- BattlegroundTargets:EnableConfigMode()
- end,
- "blank")
- GVAR.OptionsFrame.WidthSlider:SetPoint("LEFT", GVAR.OptionsFrame.WidthTitle, "RIGHT", 20, 0)
- GVAR.OptionsFrame.WidthValue:SetHeight(20)
- GVAR.OptionsFrame.WidthValue:SetPoint("LEFT", GVAR.OptionsFrame.WidthSlider, "RIGHT", 5, 0)
- GVAR.OptionsFrame.WidthValue:SetJustifyH("LEFT")
- GVAR.OptionsFrame.WidthValue:SetText(BattlegroundTargets_Options[fraction].ButtonWidth[currentSize])
- GVAR.OptionsFrame.WidthValue:SetTextColor(1, 1, 0.49, 1)
- -- height
- GVAR.OptionsFrame.HeightTitle = GVAR.OptionsFrame.ConfigBrackets:CreateFontString(nil, "ARTWORK", "GameFontNormalSmall")
- GVAR.OptionsFrame.HeightSlider = CreateFrame("Slider", nil, GVAR.OptionsFrame.ConfigBrackets)
- GVAR.OptionsFrame.HeightValue = GVAR.OptionsFrame.ConfigBrackets:CreateFontString(nil, "ARTWORK", "GameFontNormalSmall")
- GVAR.OptionsFrame.HeightTitle:SetHeight(16)
- GVAR.OptionsFrame.HeightTitle:SetPoint("LEFT", GVAR.OptionsFrame, "LEFT", 10, 0)
- GVAR.OptionsFrame.HeightTitle:SetPoint("TOP", GVAR.OptionsFrame.WidthTitle, "BOTTOM", 0, -10)
- GVAR.OptionsFrame.HeightTitle:SetJustifyH("LEFT")
- GVAR.OptionsFrame.HeightTitle:SetText(L["Height"]..":")
- GVAR.OptionsFrame.HeightTitle:SetTextColor(1, 1, 1, 1)
- GVAR.OptionsFrame.HeightTitle.Background = GVAR.OptionsFrame.ConfigBrackets:CreateTexture(nil, "BACKGROUND")
- GVAR.OptionsFrame.HeightTitle.Background:SetPoint("TOPLEFT", GVAR.OptionsFrame.HeightTitle, "TOPLEFT", 0, 0)
- GVAR.OptionsFrame.HeightTitle.Background:SetPoint("BOTTOMRIGHT", GVAR.OptionsFrame.HeightTitle, "BOTTOMRIGHT", 0, 0)
- GVAR.OptionsFrame.HeightTitle.Background:SetColorTexture(0, 0, 0, 0)
- TEMPLATE.Slider(GVAR.OptionsFrame.HeightSlider, 180, 1, 10, 50, BattlegroundTargets_Options[fraction].ButtonHeight[currentSize],
- function(self, value)
- if value == BattlegroundTargets_Options[fraction].ButtonHeight[currentSize] then return end
- BattlegroundTargets_Options[fraction].ButtonHeight[currentSize] = value
- GVAR.OptionsFrame.HeightValue:SetText(value)
- BattlegroundTargets:EnableConfigMode()
- end,
- "blank")
- GVAR.OptionsFrame.HeightSlider:SetPoint("LEFT", GVAR.OptionsFrame.HeightTitle, "RIGHT", 20, 0)
- GVAR.OptionsFrame.HeightValue:SetHeight(20)
- GVAR.OptionsFrame.HeightValue:SetPoint("LEFT", GVAR.OptionsFrame.HeightSlider, "RIGHT", 5, 0)
- GVAR.OptionsFrame.HeightValue:SetJustifyH("LEFT")
- GVAR.OptionsFrame.HeightValue:SetText(BattlegroundTargets_Options[fraction].ButtonHeight[currentSize])
- GVAR.OptionsFrame.HeightValue:SetTextColor(1, 1, 0.49, 1)
- local equalTextWidthSliders, sw = 0, 0
- sw = GVAR.OptionsFrame.ScaleTitle:GetStringWidth() if sw > equalTextWidthSliders then equalTextWidthSliders = sw end
- sw = GVAR.OptionsFrame.WidthTitle:GetStringWidth() if sw > equalTextWidthSliders then equalTextWidthSliders = sw end
- sw = GVAR.OptionsFrame.HeightTitle:GetStringWidth() if sw > equalTextWidthSliders then equalTextWidthSliders = sw end
- GVAR.OptionsFrame.ScaleSlider:SetPoint("LEFT", GVAR.OptionsFrame.ScaleTitle, "LEFT", equalTextWidthSliders+10, 0)
- GVAR.OptionsFrame.WidthSlider:SetPoint("LEFT", GVAR.OptionsFrame.WidthTitle, "LEFT", equalTextWidthSliders+10, 0)
- GVAR.OptionsFrame.HeightSlider:SetPoint("LEFT", GVAR.OptionsFrame.HeightTitle, "LEFT", equalTextWidthSliders+10, 0)
- -- DUMMY
- GVAR.OptionsFrame.Dummy2 = GVAR.OptionsFrame.ConfigBrackets:CreateTexture(nil, "ARTWORK")
- -- BOOM GVAR.OptionsFrame.Dummy2:SetWidth()
- GVAR.OptionsFrame.Dummy2:SetHeight(1)
- GVAR.OptionsFrame.Dummy2:SetPoint("LEFT", GVAR.OptionsFrame, "LEFT", 10, 0)
- GVAR.OptionsFrame.Dummy2:SetPoint("TOP", GVAR.OptionsFrame.HeightTitle, "BOTTOM", 0, -8)
- GVAR.OptionsFrame.Dummy2:SetColorTexture(0.73, 0.26, 0.21, 0.5)
- -- sort by
- local sortW = 0
- GVAR.OptionsFrame.SortByTitle = GVAR.OptionsFrame.ConfigBrackets:CreateFontString(nil, "ARTWORK", "GameFontNormalSmall")
- GVAR.OptionsFrame.SortByTitle:SetHeight(16)
- GVAR.OptionsFrame.SortByTitle:SetPoint("LEFT", GVAR.OptionsFrame, "LEFT", 10, 0)
- GVAR.OptionsFrame.SortByTitle:SetPoint("TOP", GVAR.OptionsFrame.Dummy2, "BOTTOM", 0, -8)
- GVAR.OptionsFrame.SortByTitle:SetJustifyH("LEFT")
- GVAR.OptionsFrame.SortByTitle:SetText(L["Sort By"]..":")
- GVAR.OptionsFrame.SortByTitle:SetTextColor(1, 1, 1, 1)
- GVAR.OptionsFrame.SortByTitle.Background = GVAR.OptionsFrame.ConfigBrackets:CreateTexture(nil, "BACKGROUND")
- GVAR.OptionsFrame.SortByTitle.Background:SetPoint("TOPLEFT", GVAR.OptionsFrame.SortByTitle, "TOPLEFT", 0, 0)
- GVAR.OptionsFrame.SortByTitle.Background:SetPoint("BOTTOMRIGHT", GVAR.OptionsFrame.SortByTitle, "BOTTOMRIGHT", 0, 0)
- GVAR.OptionsFrame.SortByTitle.Background:SetColorTexture(0, 0, 0, 0)
- sortW = sortW + 10 + GVAR.OptionsFrame.SortByTitle:GetStringWidth()
- GVAR.OptionsFrame.SortByPullDown = CreateFrame("Button", nil, GVAR.OptionsFrame.ConfigBrackets)
- TEMPLATE.PullDownMenu(
- GVAR.OptionsFrame.SortByPullDown,
- sortBy,
- sortBy[ BattlegroundTargets_Options[fraction].ButtonSortBy[currentSize] ],
- 0,
- function(value) -- PDFUNC
- BattlegroundTargets_Options[fraction].ButtonSortBy[currentSize] = value
- BattlegroundTargets:EnableConfigMode()
- end,
- function(self, button) -- TODO check - potential bug port
- GVAR.OptionsFrame.SortByPullDown.spookval = BattlegroundTargets_Options[fraction].ButtonSortBy[currentSize]
- BattlegroundTargets_Options[fraction].ButtonSortBy[currentSize] = self.value1
- BattlegroundTargets:EnableConfigMode()
- end,
- function(self, button) -- TODO check - potential bug port
- BattlegroundTargets_Options[fraction].ButtonSortBy[currentSize] = GVAR.OptionsFrame.SortByPullDown.spookval or self.value1
- BattlegroundTargets:EnableConfigMode()
- end
- )
- GVAR.OptionsFrame.SortByPullDown:SetPoint("LEFT", GVAR.OptionsFrame.SortByTitle, "RIGHT", 10, 0)
- GVAR.OptionsFrame.SortByPullDown:SetHeight(18)
- TEMPLATE.EnablePullDownMenu(GVAR.OptionsFrame.SortByPullDown)
- sortW = sortW + 10 + GVAR.OptionsFrame.SortByPullDown:GetWidth()
- -- sort detail
- GVAR.OptionsFrame.SortDetailPullDown = CreateFrame("Button", nil, GVAR.OptionsFrame.ConfigBrackets)
- TEMPLATE.PullDownMenu(
- GVAR.OptionsFrame.SortDetailPullDown,
- sortDetail,
- sortBy[ BattlegroundTargets_Options[fraction].ButtonSortDetail[currentSize] ],
- 0,
- function(value) -- PDFUNC
- BattlegroundTargets_Options[fraction].ButtonSortDetail[currentSize] = value
- BattlegroundTargets:EnableConfigMode()
- end,
- function(self, button) -- TODO check - potential bug port
- GVAR.OptionsFrame.SortDetailPullDown.spookval = BattlegroundTargets_Options[fraction].ButtonSortDetail[currentSize]
- BattlegroundTargets_Options[fraction].ButtonSortDetail[currentSize] = self.value1
- BattlegroundTargets:EnableConfigMode()
- end,
- function(self, button) -- TODO check - potential bug port
- BattlegroundTargets_Options[fraction].ButtonSortDetail[currentSize] = GVAR.OptionsFrame.SortDetailPullDown.spookval or self.value1
- BattlegroundTargets:EnableConfigMode()
- end
- )
- GVAR.OptionsFrame.SortDetailPullDown:SetPoint("LEFT", GVAR.OptionsFrame.SortByPullDown, "RIGHT", 10, 0)
- GVAR.OptionsFrame.SortDetailPullDown:SetHeight(18)
- TEMPLATE.EnablePullDownMenu(GVAR.OptionsFrame.SortDetailPullDown)
- sortW = sortW + 10 + GVAR.OptionsFrame.SortDetailPullDown:GetWidth()
- -- sort info
- ----- text
- local infoTxt1 = sortDetail[1]..":\n"
- table_sort(class_IntegerSort, function(a, b) return a.loc < b.loc end)
- for i = 1, #class_IntegerSort do
- infoTxt1 = infoTxt1.." |cff"..classcolors[class_IntegerSort[i].cid].colorStr..class_IntegerSort[i].loc.."|r"
- if i <= #class_IntegerSort then
- infoTxt1 = infoTxt1.."\n"
- end
- end
- local infoTxt2 = sortDetail[2]..":\n"
- table_sort(class_IntegerSort, function(a, b) return a.eng < b.eng end)
- for i = 1, #class_IntegerSort do
- infoTxt2 = infoTxt2.." |cff"..classcolors[class_IntegerSort[i].cid].colorStr..class_IntegerSort[i].eng.." ("..class_IntegerSort[i].loc..")|r"
- if i <= #class_IntegerSort then
- infoTxt2 = infoTxt2.."\n"
- end
- end
- local infoTxt3 = sortDetail[3]..":\n"
- table_sort(class_IntegerSort, function(a, b) return a.blizz < b.blizz end)
- for i = 1, #class_IntegerSort do
- infoTxt3 = infoTxt3.." |cff"..classcolors[class_IntegerSort[i].cid].colorStr..class_IntegerSort[i].loc.."|r"
- if i <= #class_IntegerSort then
- infoTxt3 = infoTxt3.."\n"
- end
- end
- ----- text
- GVAR.OptionsFrame.SortInfo = CreateFrame("Button", nil, GVAR.OptionsFrame.ConfigBrackets)
- GVAR.OptionsFrame.SortInfo:SetWidth(16)
- GVAR.OptionsFrame.SortInfo:SetHeight(16)
- GVAR.OptionsFrame.SortInfo:SetPoint("LEFT", GVAR.OptionsFrame.SortDetailPullDown, "RIGHT", 10, 0)
- GVAR.OptionsFrame.SortInfo.Texture = GVAR.OptionsFrame.SortInfo:CreateTexture(nil, "ARTWORK")
- GVAR.OptionsFrame.SortInfo.Texture:SetWidth(16)
- GVAR.OptionsFrame.SortInfo.Texture:SetHeight(16)
- GVAR.OptionsFrame.SortInfo.Texture:SetPoint("LEFT", 0, 0)
- GVAR.OptionsFrame.SortInfo.Texture:SetTexture("Interface\\FriendsFrame\\InformationIcon")
- GVAR.OptionsFrame.SortInfo.TextFrame = CreateFrame("Frame", nil, GVAR.OptionsFrame.SortInfo)
- TEMPLATE.BorderTRBL(GVAR.OptionsFrame.SortInfo.TextFrame)
- GVAR.OptionsFrame.SortInfo.TextFrame:SetToplevel(true)
- GVAR.OptionsFrame.SortInfo.TextFrame:SetPoint("BOTTOM", GVAR.OptionsFrame.SortInfo.Texture, "TOP", 0, 0)
- GVAR.OptionsFrame.SortInfo.TextFrame:Hide()
- GVAR.OptionsFrame.SortInfo.Text1 = GVAR.OptionsFrame.SortInfo.TextFrame:CreateFontString(nil, "ARTWORK", "GameFontNormalSmall")
- GVAR.OptionsFrame.SortInfo.Text1:SetPoint("TOPLEFT", GVAR.OptionsFrame.SortInfo.TextFrame, "TOPLEFT", 10, -10)
- GVAR.OptionsFrame.SortInfo.Text1:SetJustifyH("LEFT")
- GVAR.OptionsFrame.SortInfo.Text1:SetText(infoTxt1)
- GVAR.OptionsFrame.SortInfo.Text1:SetTextColor(1, 1, 0.49, 1)
- GVAR.OptionsFrame.SortInfo.Text2 = GVAR.OptionsFrame.SortInfo.TextFrame:CreateFontString(nil, "ARTWORK", "GameFontNormalSmall")
- GVAR.OptionsFrame.SortInfo.Text2:SetPoint("LEFT", GVAR.OptionsFrame.SortInfo.Text1, "RIGHT", 0, 0)
- GVAR.OptionsFrame.SortInfo.Text2:SetJustifyH("LEFT")
- GVAR.OptionsFrame.SortInfo.Text2:SetText(infoTxt2)
- GVAR.OptionsFrame.SortInfo.Text2:SetTextColor(1, 1, 0.49, 1)
- GVAR.OptionsFrame.SortInfo.Text3 = GVAR.OptionsFrame.SortInfo.TextFrame:CreateFontString(nil, "ARTWORK", "GameFontNormalSmall")
- GVAR.OptionsFrame.SortInfo.Text3:SetPoint("LEFT", GVAR.OptionsFrame.SortInfo.Text2, "RIGHT", 0, 0)
- GVAR.OptionsFrame.SortInfo.Text3:SetJustifyH("LEFT")
- GVAR.OptionsFrame.SortInfo.Text3:SetText(infoTxt3)
- GVAR.OptionsFrame.SortInfo.Text3:SetTextColor(1, 1, 0.49, 1)
- GVAR.OptionsFrame.SortInfo:SetScript("OnEnter", function() GVAR.OptionsFrame.SortInfo.TextFrame:Show() end)
- GVAR.OptionsFrame.SortInfo:SetScript("OnLeave", function() GVAR.OptionsFrame.SortInfo.TextFrame:Hide() end)
- -----
- local txtWidth1 = GVAR.OptionsFrame.SortInfo.Text1:GetStringWidth()
- local txtWidth2 = GVAR.OptionsFrame.SortInfo.Text2:GetStringWidth()
- local txtWidth3 = GVAR.OptionsFrame.SortInfo.Text3:GetStringWidth()
- GVAR.OptionsFrame.SortInfo.Text1:SetWidth(txtWidth1+10)
- GVAR.OptionsFrame.SortInfo.Text2:SetWidth(txtWidth2+10)
- GVAR.OptionsFrame.SortInfo.Text3:SetWidth(txtWidth3+10)
- GVAR.OptionsFrame.SortInfo.TextFrame:SetWidth(10+ txtWidth1+10 + txtWidth2+10 + txtWidth3+10 +10)
- local txtHeight = GVAR.OptionsFrame.SortInfo.Text1:GetStringHeight()
- GVAR.OptionsFrame.SortInfo.Text1:SetHeight(txtHeight+10)
- GVAR.OptionsFrame.SortInfo.Text2:SetHeight(txtHeight+10)
- GVAR.OptionsFrame.SortInfo.Text3:SetHeight(txtHeight+10)
- GVAR.OptionsFrame.SortInfo.TextFrame:SetHeight(10+ txtHeight+10 +10)
- -----
- sortW = sortW + 10 + 16 +10
- -- DUMMY
- GVAR.OptionsFrame.Dummy3 = GVAR.OptionsFrame.ConfigBrackets:CreateTexture(nil, "ARTWORK")
- -- BOOM GVAR.OptionsFrame.Dummy3:SetWidth()
- GVAR.OptionsFrame.Dummy3:SetHeight(1)
- GVAR.OptionsFrame.Dummy3:SetPoint("LEFT", GVAR.OptionsFrame, "LEFT", 10, 0)
- GVAR.OptionsFrame.Dummy3:SetPoint("TOP", GVAR.OptionsFrame.SortByTitle, "BOTTOM", 0, -8)
- GVAR.OptionsFrame.Dummy3:SetColorTexture(0.8, 0.2, 0.2, 1)
- -- layout
- GVAR.OptionsFrame.LayoutTHText = GVAR.OptionsFrame.ConfigBrackets:CreateFontString(nil, "ARTWORK", "GameFontNormalSmall")
- GVAR.OptionsFrame.LayoutTHText:SetHeight(16)
- GVAR.OptionsFrame.LayoutTHText:SetPoint("LEFT", GVAR.OptionsFrame, "LEFT", 26, 0)
- GVAR.OptionsFrame.LayoutTHText:SetPoint("TOP", GVAR.OptionsFrame.Dummy3, "BOTTOM", 0, -8)
- GVAR.OptionsFrame.LayoutTHText:SetJustifyH("LEFT")
- GVAR.OptionsFrame.LayoutTHText:SetText(L["Layout"]..":")
- GVAR.OptionsFrame.LayoutTHText:SetTextColor(1, 1, 1, 1)
- GVAR.OptionsFrame.LayoutTHText.Background = GVAR.OptionsFrame.ConfigBrackets:CreateTexture(nil, "BACKGROUND")
- GVAR.OptionsFrame.LayoutTHText.Background:SetPoint("TOPLEFT", GVAR.OptionsFrame.LayoutTHText, "TOPLEFT", 0, 0)
- GVAR.OptionsFrame.LayoutTHText.Background:SetPoint("BOTTOMRIGHT", GVAR.OptionsFrame.LayoutTHText, "BOTTOMRIGHT", 0, 0)
- GVAR.OptionsFrame.LayoutTHText.Background:SetColorTexture(0, 0, 0, 0)
- GVAR.OptionsFrame.LayoutTHx18 = CreateFrame("CheckButton", nil, GVAR.OptionsFrame.ConfigBrackets)
- TEMPLATE.CheckButton(GVAR.OptionsFrame.LayoutTHx18, 16, 4, nil)
- GVAR.OptionsFrame.LayoutTHx18:SetPoint("LEFT", GVAR.OptionsFrame.LayoutTHText, "RIGHT", 10, 0)
- GVAR.OptionsFrame.LayoutTHx18:SetScript("OnClick", function()
- BattlegroundTargets_Options[fraction].LayoutTH[currentSize] = 18
- GVAR.OptionsFrame.LayoutTHx18:SetChecked(true)
- GVAR.OptionsFrame.LayoutTHx24:SetChecked(false)
- GVAR.OptionsFrame.LayoutTHx42:SetChecked(false)
- GVAR.OptionsFrame.LayoutTHx81:SetChecked(false)
- TEMPLATE.DisableSlider(GVAR.OptionsFrame.LayoutSpace)
- BattlegroundTargets:SetupMainFrameLayout(fraction)
- end)
- GVAR.OptionsFrame.LayoutTHx24 = CreateFrame("CheckButton", nil, GVAR.OptionsFrame.ConfigBrackets)
- TEMPLATE.CheckButton(GVAR.OptionsFrame.LayoutTHx24, 16, 4, nil)
- GVAR.OptionsFrame.LayoutTHx24:SetPoint("LEFT", GVAR.OptionsFrame.LayoutTHx18, "RIGHT", 0, 0)
- GVAR.OptionsFrame.LayoutTHx24:SetScript("OnClick", function()
- BattlegroundTargets_Options[fraction].LayoutTH[currentSize] = 24
- GVAR.OptionsFrame.LayoutTHx18:SetChecked(false)
- GVAR.OptionsFrame.LayoutTHx24:SetChecked(true)
- GVAR.OptionsFrame.LayoutTHx42:SetChecked(false)
- GVAR.OptionsFrame.LayoutTHx81:SetChecked(false)
- TEMPLATE.EnableSlider(GVAR.OptionsFrame.LayoutSpace)
- BattlegroundTargets:SetupMainFrameLayout(fraction)
- end)
- GVAR.OptionsFrame.LayoutTHx42 = CreateFrame("CheckButton", nil, GVAR.OptionsFrame.ConfigBrackets)
- TEMPLATE.CheckButton(GVAR.OptionsFrame.LayoutTHx42, 16, 4, nil)
- GVAR.OptionsFrame.LayoutTHx42:SetPoint("LEFT", GVAR.OptionsFrame.LayoutTHx24, "RIGHT", 0, 0)
- GVAR.OptionsFrame.LayoutTHx42:SetScript("OnClick", function()
- BattlegroundTargets_Options[fraction].LayoutTH[currentSize] = 42
- GVAR.OptionsFrame.LayoutTHx18:SetChecked(false)
- GVAR.OptionsFrame.LayoutTHx24:SetChecked(false)
- GVAR.OptionsFrame.LayoutTHx42:SetChecked(true)
- GVAR.OptionsFrame.LayoutTHx81:SetChecked(false)
- TEMPLATE.EnableSlider(GVAR.OptionsFrame.LayoutSpace)
- BattlegroundTargets:SetupMainFrameLayout(fraction)
- end)
- GVAR.OptionsFrame.LayoutTHx81 = CreateFrame("CheckButton", nil, GVAR.OptionsFrame.ConfigBrackets)
- TEMPLATE.CheckButton(GVAR.OptionsFrame.LayoutTHx81, 16, 4, nil)
- GVAR.OptionsFrame.LayoutTHx81:SetPoint("LEFT", GVAR.OptionsFrame.LayoutTHx42, "RIGHT", 0, 0)
- GVAR.OptionsFrame.LayoutTHx81:SetScript("OnClick", function()
- BattlegroundTargets_Options[fraction].LayoutTH[currentSize] = 81
- GVAR.OptionsFrame.LayoutTHx18:SetChecked(false)
- GVAR.OptionsFrame.LayoutTHx24:SetChecked(false)
- GVAR.OptionsFrame.LayoutTHx42:SetChecked(false)
- GVAR.OptionsFrame.LayoutTHx81:SetChecked(true)
- TEMPLATE.EnableSlider(GVAR.OptionsFrame.LayoutSpace)
- BattlegroundTargets:SetupMainFrameLayout(fraction)
- end)
- GVAR.OptionsFrame.LayoutSpace = CreateFrame("Slider", nil, GVAR.OptionsFrame.ConfigBrackets)
- GVAR.OptionsFrame.LayoutSpaceText = GVAR.OptionsFrame.ConfigBrackets:CreateFontString(nil, "ARTWORK", "GameFontNormalSmall")
- TEMPLATE.Slider(GVAR.OptionsFrame.LayoutSpace, 100, 5, 0, 300, BattlegroundTargets_Options[fraction].LayoutSpace[currentSize],
- function(self, value)
- if value == BattlegroundTargets_Options[fraction].LayoutSpace[currentSize] then return end
- BattlegroundTargets_Options[fraction].LayoutSpace[currentSize] = value
- GVAR.OptionsFrame.LayoutSpaceText:SetText(value)
- BattlegroundTargets:EnableConfigMode()
- end,
- "blank")
- GVAR.OptionsFrame.LayoutSpace:SetPoint("LEFT", GVAR.OptionsFrame.LayoutTHx81, "RIGHT", 0, 0)
- GVAR.OptionsFrame.LayoutSpaceText:SetHeight(20)
- GVAR.OptionsFrame.LayoutSpaceText:SetPoint("LEFT", GVAR.OptionsFrame.LayoutSpace, "RIGHT", 5, 0)
- GVAR.OptionsFrame.LayoutSpaceText:SetJustifyH("LEFT")
- GVAR.OptionsFrame.LayoutSpaceText:SetText(BattlegroundTargets_Options[fraction].LayoutSpace[currentSize])
- GVAR.OptionsFrame.LayoutSpaceText:SetTextColor(1, 1, 0.49, 1)
- local layoutW = GVAR.OptionsFrame.LayoutTHText:GetStringWidth() + 10 +
- GVAR.OptionsFrame.LayoutTHx18:GetWidth() + 0 +
- GVAR.OptionsFrame.LayoutTHx24:GetWidth() + 0 +
- GVAR.OptionsFrame.LayoutTHx42:GetWidth() + 0 +
- GVAR.OptionsFrame.LayoutTHx81:GetWidth() + 0 +
- GVAR.OptionsFrame.LayoutSpace:GetWidth() + 50
- -- summary
- GVAR.OptionsFrame.SummaryText = GVAR.OptionsFrame.ConfigBrackets:CreateFontString(nil, "ARTWORK", "GameFontNormalSmall")
- GVAR.OptionsFrame.SummaryText:SetHeight(16)
- GVAR.OptionsFrame.SummaryText:SetPoint("LEFT", GVAR.OptionsFrame, "LEFT", 26, 0)
- GVAR.OptionsFrame.SummaryText:SetPoint("TOP", GVAR.OptionsFrame.LayoutTHText, "BOTTOM", 0, -10)
- GVAR.OptionsFrame.SummaryText:SetJustifyH("LEFT")
- GVAR.OptionsFrame.SummaryText:SetText(L["Summary"]..":")
- GVAR.OptionsFrame.SummaryText:SetTextColor(1, 1, 1, 1)
- GVAR.OptionsFrame.SummaryText.Background = GVAR.OptionsFrame.ConfigBrackets:CreateTexture(nil, "BACKGROUND")
- GVAR.OptionsFrame.SummaryText.Background:SetPoint("TOPLEFT", GVAR.OptionsFrame.SummaryText, "TOPLEFT", 0, 0)
- GVAR.OptionsFrame.SummaryText.Background:SetPoint("BOTTOMRIGHT", GVAR.OptionsFrame.SummaryText, "BOTTOMRIGHT", 0, 0)
- GVAR.OptionsFrame.SummaryText.Background:SetColorTexture(0, 0, 0, 0)
- GVAR.OptionsFrame.SummaryToggle = CreateFrame("CheckButton", nil, GVAR.OptionsFrame.ConfigBrackets) -- SUMMARY
- TEMPLATE.CheckButton(GVAR.OptionsFrame.SummaryToggle, 16, 0, "")
- GVAR.OptionsFrame.SummaryToggle:SetPoint("LEFT", GVAR.OptionsFrame.SummaryText, "RIGHT", 10, 0)
- GVAR.OptionsFrame.SummaryToggle:SetChecked(BattlegroundTargets_Options[fraction].SummaryToggle[currentSize])
- TEMPLATE.EnableCheckButton(GVAR.OptionsFrame.SummaryToggle)
- GVAR.OptionsFrame.SummaryToggle:SetScript("OnClick", function()
- BattlegroundTargets_Options[fraction].SummaryToggle[currentSize] = not BattlegroundTargets_Options[fraction].SummaryToggle[currentSize]
- if BattlegroundTargets_Options[fraction].SummaryToggle[currentSize] then
- TEMPLATE.EnableSlider(GVAR.OptionsFrame.SummaryScale)
- TEMPLATE.EnableSlider(GVAR.OptionsFrame.SummaryPosition)
- else
- TEMPLATE.DisableSlider(GVAR.OptionsFrame.SummaryScale)
- TEMPLATE.DisableSlider(GVAR.OptionsFrame.SummaryPosition)
- end
- ConfigFontNumberOptionCheck(currentSize)
- BattlegroundTargets:EnableConfigMode()
- end)
- GVAR.OptionsFrame.SummaryScale = CreateFrame("Slider", nil, GVAR.OptionsFrame.ConfigBrackets)
- GVAR.OptionsFrame.SummaryScaleText = GVAR.OptionsFrame.ConfigBrackets:CreateFontString(nil, "ARTWORK", "GameFontNormalSmall")
- TEMPLATE.Slider(GVAR.OptionsFrame.SummaryScale, 85, 5, 40, 150, BattlegroundTargets_Options[fraction].SummaryScale[currentSize],
- function(self, value)
- local nvalue = value/100
- if nvalue == BattlegroundTargets_Options[fraction].SummaryScale[currentSize] then return end
- BattlegroundTargets_Options[fraction].SummaryScale[currentSize] = nvalue
- GVAR.OptionsFrame.SummaryScaleText:SetText(value.."%")
- BattlegroundTargets:EnableConfigMode()
- end,
- "blank")
- GVAR.OptionsFrame.SummaryScale:SetPoint("LEFT", GVAR.OptionsFrame.SummaryToggle, "RIGHT", 10, 0)
- GVAR.OptionsFrame.SummaryScaleText:SetHeight(16)
- GVAR.OptionsFrame.SummaryScaleText:SetPoint("LEFT", GVAR.OptionsFrame.SummaryScale, "RIGHT", 5, 0)
- GVAR.OptionsFrame.SummaryScaleText:SetJustifyH("LEFT")
- GVAR.OptionsFrame.SummaryScaleText:SetText((BattlegroundTargets_Options[fraction].SummaryScale[currentSize]*100).."%")
- GVAR.OptionsFrame.SummaryScaleText:SetTextColor(1, 1, 0.49, 1)
- GVAR.OptionsFrame.SummaryPosition = CreateFrame("Slider", nil, GVAR.OptionsFrame.ConfigBrackets) -- SUMPOSi
- GVAR.OptionsFrame.SummaryPositionText = GVAR.OptionsFrame.ConfigBrackets:CreateFontString(nil, "ARTWORK", "GameFontNormalSmall")
- TEMPLATE.Slider(GVAR.OptionsFrame.SummaryPosition, 85, 1, 1, 9, BattlegroundTargets_Options[fraction].SummaryPos[currentSize],
- function(self, value)
- if value == BattlegroundTargets_Options[fraction].SummaryPos[currentSize] then return end
- BattlegroundTargets_Options[fraction].SummaryPos[currentSize] = value
- GVAR.OptionsFrame.SummaryPositionText:SetText(sumPos[ value ])
- BattlegroundTargets:EnableConfigMode()
- end,
- "blank")
- GVAR.OptionsFrame.SummaryPosition:SetPoint("LEFT", GVAR.OptionsFrame.SummaryScale, "RIGHT", 50, 0)
- GVAR.OptionsFrame.SummaryPositionText:SetHeight(20)
- GVAR.OptionsFrame.SummaryPositionText:SetWidth(50)
- GVAR.OptionsFrame.SummaryPositionText:SetPoint("LEFT", GVAR.OptionsFrame.SummaryPosition, "RIGHT", 5, 0)
- GVAR.OptionsFrame.SummaryPositionText:SetJustifyH("LEFT")
- GVAR.OptionsFrame.SummaryPositionText:SetText(sumPos[ BattlegroundTargets_Options[fraction].SummaryPos[currentSize] ])
- GVAR.OptionsFrame.SummaryPositionText:SetTextColor(1, 1, 0.49, 1)
- if BattlegroundTargets_Options[fraction].SummaryToggle[currentSize] then
- TEMPLATE.EnableSlider(GVAR.OptionsFrame.SummaryScale)
- TEMPLATE.EnableSlider(GVAR.OptionsFrame.SummaryPosition)
- else
- TEMPLATE.DisableSlider(GVAR.OptionsFrame.SummaryScale)
- TEMPLATE.DisableSlider(GVAR.OptionsFrame.SummaryPosition)
- end
- local summaryW = GVAR.OptionsFrame.SummaryText:GetStringWidth() + 10 +
- GVAR.OptionsFrame.SummaryToggle:GetWidth() + 10 +
- GVAR.OptionsFrame.SummaryScale:GetWidth() + 10 +
- GVAR.OptionsFrame.SummaryPosition:GetWidth() + 50
- -- DUMMY
- GVAR.OptionsFrame.Dummy4 = GVAR.OptionsFrame.ConfigBrackets:CreateTexture(nil, "ARTWORK")
- -- BOOM GVAR.OptionsFrame.Dummy4:SetWidth()
- GVAR.OptionsFrame.Dummy4:SetHeight(1)
- GVAR.OptionsFrame.Dummy4:SetPoint("LEFT", GVAR.OptionsFrame, "LEFT", 10, 0)
- GVAR.OptionsFrame.Dummy4:SetPoint("TOP", GVAR.OptionsFrame.SummaryToggle, "BOTTOM", 0, -8)
- GVAR.OptionsFrame.Dummy4:SetColorTexture(0.8, 0.2, 0.2, 1)
- -- show role
- GVAR.OptionsFrame.ShowRole = CreateFrame("CheckButton", nil, GVAR.OptionsFrame.ConfigBrackets)
- TEMPLATE.CheckButton(GVAR.OptionsFrame.ShowRole, 16, 4, L["Role"])
- GVAR.OptionsFrame.ShowRole:SetPoint("LEFT", GVAR.OptionsFrame, "LEFT", 10, 0)
- GVAR.OptionsFrame.ShowRole:SetPoint("TOP", GVAR.OptionsFrame.Dummy4, "BOTTOM", 0, -8)
- GVAR.OptionsFrame.ShowRole:SetChecked(BattlegroundTargets_Options[fraction].ButtonRoleToggle[currentSize])
- GVAR.OptionsFrame.ShowRole:SetScript("OnClick", function()
- BattlegroundTargets_Options[fraction].ButtonRoleToggle[currentSize] = not BattlegroundTargets_Options[fraction].ButtonRoleToggle[currentSize]
- GVAR.OptionsFrame.ShowRole:SetChecked(BattlegroundTargets_Options[fraction].ButtonRoleToggle[currentSize])
- BattlegroundTargets:EnableConfigMode()
- end)
- -- show spec
- GVAR.OptionsFrame.ShowSpec = CreateFrame("CheckButton", nil, GVAR.OptionsFrame.ConfigBrackets)
- TEMPLATE.CheckButton(GVAR.OptionsFrame.ShowSpec, 16, 4, L["Specialization"])
- --GVAR.OptionsFrame.ShowSpec:SetPoint()
- GVAR.OptionsFrame.ShowSpec:SetChecked(BattlegroundTargets_Options[fraction].ButtonSpecToggle[currentSize])
- GVAR.OptionsFrame.ShowSpec:SetScript("OnClick", function()
- BattlegroundTargets_Options[fraction].ButtonSpecToggle[currentSize] = not BattlegroundTargets_Options[fraction].ButtonSpecToggle[currentSize]
- GVAR.OptionsFrame.ShowSpec:SetChecked(BattlegroundTargets_Options[fraction].ButtonSpecToggle[currentSize])
- BattlegroundTargets:EnableConfigMode()
- end)
- -- class icon
- GVAR.OptionsFrame.ClassIcon = CreateFrame("CheckButton", nil, GVAR.OptionsFrame.ConfigBrackets)
- TEMPLATE.CheckButton(GVAR.OptionsFrame.ClassIcon, 16, 4, L["Class Icon"])
- --GVAR.OptionsFrame.ClassIcon:SetPoint()
- GVAR.OptionsFrame.ClassIcon:SetChecked(BattlegroundTargets_Options[fraction].ButtonClassToggle[currentSize])
- GVAR.OptionsFrame.ClassIcon:SetScript("OnClick", function()
- BattlegroundTargets_Options[fraction].ButtonClassToggle[currentSize] = not BattlegroundTargets_Options[fraction].ButtonClassToggle[currentSize]
- GVAR.OptionsFrame.ClassIcon:SetChecked(BattlegroundTargets_Options[fraction].ButtonClassToggle[currentSize])
- BattlegroundTargets:EnableConfigMode()
- end)
- -- show realm
- GVAR.OptionsFrame.ShowRealm = CreateFrame("CheckButton", nil, GVAR.OptionsFrame.ConfigBrackets)
- TEMPLATE.CheckButton(GVAR.OptionsFrame.ShowRealm, 16, 4, L["Realm"])
- GVAR.OptionsFrame.ShowRealm:SetPoint("LEFT", GVAR.OptionsFrame, "LEFT", 10, 0)
- GVAR.OptionsFrame.ShowRealm:SetPoint("TOP", GVAR.OptionsFrame.ShowRole, "BOTTOM", 0, -10)
- GVAR.OptionsFrame.ShowRealm:SetChecked(BattlegroundTargets_Options[fraction].ButtonRealmToggle[currentSize])
- GVAR.OptionsFrame.ShowRealm:SetScript("OnClick", function()
- BattlegroundTargets_Options[fraction].ButtonRealmToggle[currentSize] = not BattlegroundTargets_Options[fraction].ButtonRealmToggle[currentSize]
- GVAR.OptionsFrame.ShowRealm:SetChecked(BattlegroundTargets_Options[fraction].ButtonRealmToggle[currentSize])
- BattlegroundTargets:EnableConfigMode()
- end)
- -- show leader
- GVAR.OptionsFrame.ShowLeader = CreateFrame("CheckButton", nil, GVAR.OptionsFrame.ConfigBrackets)
- TEMPLATE.CheckButton(GVAR.OptionsFrame.ShowLeader, 16, 4, L["Leader"])
- --GVAR.OptionsFrame.ShowLeader:SetPoint()
- GVAR.OptionsFrame.ShowLeader:SetChecked(BattlegroundTargets_Options[fraction].ButtonLeaderToggle[currentSize])
- GVAR.OptionsFrame.ShowLeader:SetScript("OnClick", function()
- BattlegroundTargets_Options[fraction].ButtonLeaderToggle[currentSize] = not BattlegroundTargets_Options[fraction].ButtonLeaderToggle[currentSize]
- GVAR.OptionsFrame.ShowLeader:SetChecked(BattlegroundTargets_Options[fraction].ButtonLeaderToggle[currentSize])
- BattlegroundTargets:EnableConfigMode()
- end)
- -- pvp trinket
- GVAR.OptionsFrame.ShowPVPTrinket = CreateFrame("CheckButton", nil, GVAR.OptionsFrame.ConfigBrackets)
- TEMPLATE.CheckButton(GVAR.OptionsFrame.ShowPVPTrinket, 16, 4, L["PvP Trinket"])
- GVAR.OptionsFrame.ShowPVPTrinket:SetPoint("LEFT", GVAR.OptionsFrame, "LEFT", 10, 0)
- GVAR.OptionsFrame.ShowPVPTrinket:SetPoint("TOP", GVAR.OptionsFrame.ShowRealm, "BOTTOM", 0, -10)
- GVAR.OptionsFrame.ShowPVPTrinket:SetChecked(BattlegroundTargets_Options[fraction].ButtonPvPTrinketToggle[currentSize])
- GVAR.OptionsFrame.ShowPVPTrinket:SetScript("OnClick", function()
- BattlegroundTargets_Options[fraction].ButtonPvPTrinketToggle[currentSize] = not BattlegroundTargets_Options[fraction].ButtonPvPTrinketToggle[currentSize]
- GVAR.OptionsFrame.ShowPVPTrinket:SetChecked(BattlegroundTargets_Options[fraction].ButtonPvPTrinketToggle[currentSize])
- ConfigFontNumberOptionCheck(currentSize)
- BattlegroundTargets:EnableConfigMode()
- end)
- -- targetcount friend
- GVAR.OptionsFrame.ShowFTargetCount = CreateFrame("CheckButton", nil, GVAR.OptionsFrame.ConfigBrackets)
- TEMPLATE.CheckButton(GVAR.OptionsFrame.ShowFTargetCount, 16, 4, L["Target Count"].." " ..L["Friend"])
- --GVAR.OptionsFrame.ShowFTargetCount:SetPoint()
- GVAR.OptionsFrame.ShowFTargetCount:SetChecked(BattlegroundTargets_Options[fraction].ButtonFTargetCountToggle[currentSize])
- GVAR.OptionsFrame.ShowFTargetCount:SetScript("OnClick", function()
- BattlegroundTargets_Options[fraction].ButtonFTargetCountToggle[currentSize] = not BattlegroundTargets_Options[fraction].ButtonFTargetCountToggle[currentSize]
- GVAR.OptionsFrame.ShowFTargetCount:SetChecked(BattlegroundTargets_Options[fraction].ButtonFTargetCountToggle[currentSize])
- ConfigFontNumberOptionCheck(currentSize)
- BattlegroundTargets:EnableConfigMode()
- end)
- -- targetcount enemy
- GVAR.OptionsFrame.ShowETargetCount = CreateFrame("CheckButton", nil, GVAR.OptionsFrame.ConfigBrackets)
- TEMPLATE.CheckButton(GVAR.OptionsFrame.ShowETargetCount, 16, 4, L["Target Count"].." "..L["Enemy"])
- --GVAR.OptionsFrame.ShowETargetCount:SetPoint()
- GVAR.OptionsFrame.ShowETargetCount:SetChecked(BattlegroundTargets_Options[fraction].ButtonETargetCountToggle[currentSize])
- GVAR.OptionsFrame.ShowETargetCount:SetScript("OnClick", function()
- BattlegroundTargets_Options[fraction].ButtonETargetCountToggle[currentSize] = not BattlegroundTargets_Options[fraction].ButtonETargetCountToggle[currentSize]
- GVAR.OptionsFrame.ShowETargetCount:SetChecked(BattlegroundTargets_Options[fraction].ButtonETargetCountToggle[currentSize])
- ConfigFontNumberOptionCheck(currentSize)
- BattlegroundTargets:EnableConfigMode()
- end)
- local eq1, sw = 0, 0
- sw = GVAR.OptionsFrame.ShowRole:GetWidth() if sw > eq1 then eq1 = sw end
- sw = GVAR.OptionsFrame.ShowRealm:GetWidth() if sw > eq1 then eq1 = sw end
- sw = GVAR.OptionsFrame.ShowPVPTrinket:GetWidth() if sw > eq1 then eq1 = sw end
- GVAR.OptionsFrame.ShowSpec:SetPoint("LEFT", GVAR.OptionsFrame.ShowRole, "LEFT", eq1+50, 0)
- GVAR.OptionsFrame.ShowLeader:SetPoint("LEFT", GVAR.OptionsFrame.ShowRealm, "LEFT", eq1+50, 0)
- GVAR.OptionsFrame.ShowFTargetCount:SetPoint("LEFT", GVAR.OptionsFrame.ShowPVPTrinket, "LEFT", eq1+50, 0)
- local eq2, sw = 0, 0
- sw = GVAR.OptionsFrame.ShowSpec:GetWidth() if sw > eq2 then eq2 = sw end
- sw = GVAR.OptionsFrame.ShowLeader:GetWidth() if sw > eq2 then eq2 = sw end
- sw = GVAR.OptionsFrame.ShowFTargetCount:GetWidth() if sw > eq2 then eq2 = sw end
- GVAR.OptionsFrame.ClassIcon:SetPoint("LEFT", GVAR.OptionsFrame.ShowSpec, "LEFT", eq2+50, 0)
- GVAR.OptionsFrame.ShowETargetCount:SetPoint("LEFT", GVAR.OptionsFrame.ShowFTargetCount, "LEFT", eq2+50, 0)
- local eq3, sw = 0, 0
- sw = GVAR.OptionsFrame.ClassIcon:GetWidth() if sw > eq3 then eq3 = sw end
- sw = GVAR.OptionsFrame.ShowETargetCount:GetWidth() if sw > eq3 then eq3 = sw end
- local generalIconW = 10 + eq1 + 50 + eq2 + 50 + eq3 + 10
- -- DUMMY
- GVAR.OptionsFrame.Dummy5 = GVAR.OptionsFrame.ConfigBrackets:CreateTexture(nil, "ARTWORK")
- -- BOOM GVAR.OptionsFrame.Dummy5:SetWidth()
- GVAR.OptionsFrame.Dummy5:SetHeight(1)
- GVAR.OptionsFrame.Dummy5:SetPoint("LEFT", GVAR.OptionsFrame, "LEFT", 10, 0)
- GVAR.OptionsFrame.Dummy5:SetPoint("TOP", GVAR.OptionsFrame.ShowFTargetCount, "BOTTOM", 0, -8)
- GVAR.OptionsFrame.Dummy5:SetColorTexture(0.73, 0.26, 0.21, 0.5)
- -- ----- icons ----------------------------------------
- local equalTextWidthIcons = 0
- -- show target indicator
- GVAR.OptionsFrame.ShowTargetIndicator = CreateFrame("CheckButton", nil, GVAR.OptionsFrame.ConfigBrackets)
- TEMPLATE.CheckButton(GVAR.OptionsFrame.ShowTargetIndicator, 16, 4, L["Target"])
- GVAR.OptionsFrame.ShowTargetIndicator:SetPoint("LEFT", GVAR.OptionsFrame, "LEFT", 10, 0)
- GVAR.OptionsFrame.ShowTargetIndicator:SetPoint("TOP", GVAR.OptionsFrame.Dummy5, "BOTTOM", 0, -8)
- GVAR.OptionsFrame.ShowTargetIndicator:SetChecked(BattlegroundTargets_Options[fraction].ButtonTargetToggle[currentSize])
- GVAR.OptionsFrame.ShowTargetIndicator:SetScript("OnClick", function()
- BattlegroundTargets_Options[fraction].ButtonTargetToggle[currentSize] = not BattlegroundTargets_Options[fraction].ButtonTargetToggle[currentSize]
- GVAR.OptionsFrame.ShowTargetIndicator:SetChecked(BattlegroundTargets_Options[fraction].ButtonTargetToggle[currentSize])
- if BattlegroundTargets_Options[fraction].ButtonTargetToggle[currentSize] then
- TEMPLATE.EnableSlider(GVAR.OptionsFrame.TargetScaleSlider)
- TEMPLATE.EnableSlider(GVAR.OptionsFrame.TargetPositionSlider)
- else
- TEMPLATE.DisableSlider(GVAR.OptionsFrame.TargetScaleSlider)
- TEMPLATE.DisableSlider(GVAR.OptionsFrame.TargetPositionSlider)
- end
- BattlegroundTargets:EnableConfigMode()
- end)
- local iw = GVAR.OptionsFrame.ShowTargetIndicator:GetWidth()
- if iw > equalTextWidthIcons then
- equalTextWidthIcons = iw
- end
- -- target indicator scale
- GVAR.OptionsFrame.TargetScaleSlider = CreateFrame("Slider", nil, GVAR.OptionsFrame.ConfigBrackets)
- GVAR.OptionsFrame.TargetScaleSliderText = GVAR.OptionsFrame.ConfigBrackets:CreateFontString(nil, "ARTWORK", "GameFontNormalSmall")
- TEMPLATE.Slider(GVAR.OptionsFrame.TargetScaleSlider, 85, 10, 100, 200, BattlegroundTargets_Options[fraction].ButtonTargetScale[currentSize]*100,
- function(self, value)
- local nvalue = value/100
- if nvalue == BattlegroundTargets_Options[fraction].ButtonTargetScale[currentSize] then return end
- BattlegroundTargets_Options[fraction].ButtonTargetScale[currentSize] = nvalue
- GVAR.OptionsFrame.TargetScaleSliderText:SetText(value.."%")
- BattlegroundTargets:EnableConfigMode()
- end,
- "blank")
- GVAR.OptionsFrame.TargetScaleSlider:SetPoint("LEFT", GVAR.OptionsFrame.ShowTargetIndicator, "RIGHT", 10, 0)
- GVAR.OptionsFrame.TargetScaleSliderText:SetHeight(20)
- GVAR.OptionsFrame.TargetScaleSliderText:SetPoint("LEFT", GVAR.OptionsFrame.TargetScaleSlider, "RIGHT", 5, 0)
- GVAR.OptionsFrame.TargetScaleSliderText:SetJustifyH("LEFT")
- GVAR.OptionsFrame.TargetScaleSliderText:SetText((BattlegroundTargets_Options[fraction].ButtonTargetScale[currentSize]*100).."%")
- GVAR.OptionsFrame.TargetScaleSliderText:SetTextColor(1, 1, 0.49, 1)
- -- target indicator position
- GVAR.OptionsFrame.TargetPositionSlider = CreateFrame("Slider", nil, GVAR.OptionsFrame.ConfigBrackets)
- GVAR.OptionsFrame.TargetPositionSliderText = GVAR.OptionsFrame.ConfigBrackets:CreateFontString(nil, "ARTWORK", "GameFontNormalSmall")
- TEMPLATE.Slider(GVAR.OptionsFrame.TargetPositionSlider, 85, 5, 0, 100, BattlegroundTargets_Options[fraction].ButtonTargetPosition[currentSize],
- function(self, value)
- if value == BattlegroundTargets_Options[fraction].ButtonTargetPosition[currentSize] then return end
- BattlegroundTargets_Options[fraction].ButtonTargetPosition[currentSize] = value
- GVAR.OptionsFrame.TargetPositionSliderText:SetText(value)
- BattlegroundTargets:EnableConfigMode()
- end,
- "blank")
- GVAR.OptionsFrame.TargetPositionSlider:SetPoint("LEFT", GVAR.OptionsFrame.TargetScaleSlider, "RIGHT", 50, 0)
- GVAR.OptionsFrame.TargetPositionSliderText:SetHeight(20)
- GVAR.OptionsFrame.TargetPositionSliderText:SetPoint("LEFT", GVAR.OptionsFrame.TargetPositionSlider, "RIGHT", 5, 0)
- GVAR.OptionsFrame.TargetPositionSliderText:SetJustifyH("LEFT")
- GVAR.OptionsFrame.TargetPositionSliderText:SetText(BattlegroundTargets_Options[fraction].ButtonTargetPosition[currentSize])
- GVAR.OptionsFrame.TargetPositionSliderText:SetTextColor(1, 1, 0.49, 1)
- -- show targetoftarget
- GVAR.OptionsFrame.TargetofTarget = CreateFrame("CheckButton", nil, GVAR.OptionsFrame.ConfigBrackets)
- TEMPLATE.CheckButton(GVAR.OptionsFrame.TargetofTarget, 16, 4, L["Target of Target"])
- GVAR.OptionsFrame.TargetofTarget:SetPoint("LEFT", GVAR.OptionsFrame, "LEFT", 10, 0)
- GVAR.OptionsFrame.TargetofTarget:SetPoint("TOP", GVAR.OptionsFrame.ShowTargetIndicator, "BOTTOM", 0, -10)
- GVAR.OptionsFrame.TargetofTarget:SetChecked(BattlegroundTargets_Options[fraction].ButtonToTToggle[currentSize])
- GVAR.OptionsFrame.TargetofTarget:SetScript("OnClick", function()
- BattlegroundTargets_Options[fraction].ButtonToTToggle[currentSize] = not BattlegroundTargets_Options[fraction].ButtonToTToggle[currentSize]
- GVAR.OptionsFrame.TargetofTarget:SetChecked(BattlegroundTargets_Options[fraction].ButtonToTToggle[currentSize])
- ConfigFontNumberOptionCheck(currentSize)
- if BattlegroundTargets_Options[fraction].ButtonToTToggle[currentSize] then
- TEMPLATE.EnableSlider(GVAR.OptionsFrame.ToTScaleSlider)
- TEMPLATE.EnableSlider(GVAR.OptionsFrame.ToTPositionSlider)
- else
- TEMPLATE.DisableSlider(GVAR.OptionsFrame.ToTScaleSlider)
- TEMPLATE.DisableSlider(GVAR.OptionsFrame.ToTPositionSlider)
- end
- BattlegroundTargets:EnableConfigMode()
- end)
- local iw = GVAR.OptionsFrame.TargetofTarget:GetWidth()
- if iw > equalTextWidthIcons then
- equalTextWidthIcons = iw
- end
- -- targetoftarget scale
- GVAR.OptionsFrame.ToTScaleSlider = CreateFrame("Slider", nil, GVAR.OptionsFrame.ConfigBrackets)
- GVAR.OptionsFrame.ToTScaleSliderText = GVAR.OptionsFrame.ConfigBrackets:CreateFontString(nil, "ARTWORK", "GameFontNormalSmall")
- TEMPLATE.Slider(GVAR.OptionsFrame.ToTScaleSlider, 85, 10, 50, 100, BattlegroundTargets_Options[fraction].ButtonToTScale[currentSize]*100,
- function(self, value)
- local nvalue = value/100
- if nvalue == BattlegroundTargets_Options[fraction].ButtonToTScale[currentSize] then return end
- BattlegroundTargets_Options[fraction].ButtonToTScale[currentSize] = nvalue
- GVAR.OptionsFrame.ToTScaleSliderText:SetText(value.."%")
- BattlegroundTargets:EnableConfigMode()
- end,
- "blank")
- GVAR.OptionsFrame.ToTScaleSlider:SetPoint("LEFT", GVAR.OptionsFrame.TargetofTarget, "RIGHT", 10, 0)
- GVAR.OptionsFrame.ToTScaleSliderText:SetHeight(20)
- GVAR.OptionsFrame.ToTScaleSliderText:SetPoint("LEFT", GVAR.OptionsFrame.ToTScaleSlider, "RIGHT", 5, 0)
- GVAR.OptionsFrame.ToTScaleSliderText:SetJustifyH("LEFT")
- GVAR.OptionsFrame.ToTScaleSliderText:SetText((BattlegroundTargets_Options[fraction].ButtonToTScale[currentSize]*100).."%")
- GVAR.OptionsFrame.ToTScaleSliderText:SetTextColor(1, 1, 0.49, 1)
- -- targetoftarget position
- GVAR.OptionsFrame.ToTPositionSlider = CreateFrame("Slider", nil, GVAR.OptionsFrame.ConfigBrackets)
- GVAR.OptionsFrame.ToTPositionSliderText = GVAR.OptionsFrame.ConfigBrackets:CreateFontString(nil, "ARTWORK", "GameFontNormalSmall")
- TEMPLATE.Slider(GVAR.OptionsFrame.ToTPositionSlider, 85, 1, 1, 9, BattlegroundTargets_Options[fraction].ButtonToTPosition[currentSize],
- function(self, value)
- if value == BattlegroundTargets_Options[fraction].ButtonToTPosition[currentSize] then return end
- BattlegroundTargets_Options[fraction].ButtonToTPosition[currentSize] = value
- GVAR.OptionsFrame.ToTPositionSliderText:SetText(value)
- BattlegroundTargets:EnableConfigMode()
- end,
- "blank")
- GVAR.OptionsFrame.ToTPositionSlider:SetPoint("LEFT", GVAR.OptionsFrame.ToTScaleSlider, "RIGHT", 50, 0)
- GVAR.OptionsFrame.ToTPositionSliderText:SetHeight(20)
- GVAR.OptionsFrame.ToTPositionSliderText:SetPoint("LEFT", GVAR.OptionsFrame.ToTPositionSlider, "RIGHT", 5, 0)
- GVAR.OptionsFrame.ToTPositionSliderText:SetJustifyH("LEFT")
- GVAR.OptionsFrame.ToTPositionSliderText:SetText(BattlegroundTargets_Options[fraction].ButtonToTPosition[currentSize])
- GVAR.OptionsFrame.ToTPositionSliderText:SetTextColor(1, 1, 0.49, 1)
- -- show focus indicator
- GVAR.OptionsFrame.ShowFocusIndicator = CreateFrame("CheckButton", nil, GVAR.OptionsFrame.ConfigBrackets)
- TEMPLATE.CheckButton(GVAR.OptionsFrame.ShowFocusIndicator, 16, 4, L["Focus"])
- GVAR.OptionsFrame.ShowFocusIndicator:SetPoint("LEFT", GVAR.OptionsFrame, "LEFT", 10, 0)
- GVAR.OptionsFrame.ShowFocusIndicator:SetPoint("TOP", GVAR.OptionsFrame.TargetofTarget, "BOTTOM", 0, -10)
- GVAR.OptionsFrame.ShowFocusIndicator:SetChecked(BattlegroundTargets_Options[fraction].ButtonFocusToggle[currentSize])
- GVAR.OptionsFrame.ShowFocusIndicator:SetScript("OnClick", function()
- BattlegroundTargets_Options[fraction].ButtonFocusToggle[currentSize] = not BattlegroundTargets_Options[fraction].ButtonFocusToggle[currentSize]
- GVAR.OptionsFrame.ShowFocusIndicator:SetChecked(BattlegroundTargets_Options[fraction].ButtonFocusToggle[currentSize])
- if BattlegroundTargets_Options[fraction].ButtonFocusToggle[currentSize] then
- TEMPLATE.EnableSlider(GVAR.OptionsFrame.FocusScaleSlider)
- TEMPLATE.EnableSlider(GVAR.OptionsFrame.FocusPositionSlider)
- else
- TEMPLATE.DisableSlider(GVAR.OptionsFrame.FocusScaleSlider)
- TEMPLATE.DisableSlider(GVAR.OptionsFrame.FocusPositionSlider)
- end
- BattlegroundTargets:EnableConfigMode()
- end)
- local iw = GVAR.OptionsFrame.ShowFocusIndicator:GetWidth()
- if iw > equalTextWidthIcons then
- equalTextWidthIcons = iw
- end
- -- focus indicator scale
- GVAR.OptionsFrame.FocusScaleSlider = CreateFrame("Slider", nil, GVAR.OptionsFrame.ConfigBrackets)
- GVAR.OptionsFrame.FocusScaleSliderText = GVAR.OptionsFrame.ConfigBrackets:CreateFontString(nil, "ARTWORK", "GameFontNormalSmall")
- TEMPLATE.Slider(GVAR.OptionsFrame.FocusScaleSlider, 85, 10, 100, 200, BattlegroundTargets_Options[fraction].ButtonFocusScale[currentSize]*100,
- function(self, value)
- local nvalue = value/100
- if nvalue == BattlegroundTargets_Options[fraction].ButtonFocusScale[currentSize] then return end
- BattlegroundTargets_Options[fraction].ButtonFocusScale[currentSize] = nvalue
- GVAR.OptionsFrame.FocusScaleSliderText:SetText(value.."%")
- BattlegroundTargets:EnableConfigMode()
- end,
- "blank")
- GVAR.OptionsFrame.FocusScaleSlider:SetPoint("LEFT", GVAR.OptionsFrame.ShowFocusIndicator, "RIGHT", 10, 0)
- GVAR.OptionsFrame.FocusScaleSliderText:SetHeight(20)
- GVAR.OptionsFrame.FocusScaleSliderText:SetPoint("LEFT", GVAR.OptionsFrame.FocusScaleSlider, "RIGHT", 5, 0)
- GVAR.OptionsFrame.FocusScaleSliderText:SetJustifyH("LEFT")
- GVAR.OptionsFrame.FocusScaleSliderText:SetText((BattlegroundTargets_Options[fraction].ButtonFocusScale[currentSize]*100).."%")
- GVAR.OptionsFrame.FocusScaleSliderText:SetTextColor(1, 1, 0.49, 1)
- -- focus indicator position
- GVAR.OptionsFrame.FocusPositionSlider = CreateFrame("Slider", nil, GVAR.OptionsFrame.ConfigBrackets)
- GVAR.OptionsFrame.FocusPositionSliderText = GVAR.OptionsFrame.ConfigBrackets:CreateFontString(nil, "ARTWORK", "GameFontNormalSmall")
- TEMPLATE.Slider(GVAR.OptionsFrame.FocusPositionSlider, 85, 5, 0, 100, BattlegroundTargets_Options[fraction].ButtonFocusPosition[currentSize],
- function(self, value)
- if value == BattlegroundTargets_Options[fraction].ButtonFocusPosition[currentSize] then return end
- BattlegroundTargets_Options[fraction].ButtonFocusPosition[currentSize] = value
- GVAR.OptionsFrame.FocusPositionSliderText:SetText(value)
- BattlegroundTargets:EnableConfigMode()
- end,
- "blank")
- GVAR.OptionsFrame.FocusPositionSlider:SetPoint("LEFT", GVAR.OptionsFrame.FocusScaleSlider, "RIGHT", 50, 0)
- GVAR.OptionsFrame.FocusPositionSliderText:SetHeight(20)
- GVAR.OptionsFrame.FocusPositionSliderText:SetPoint("LEFT", GVAR.OptionsFrame.FocusPositionSlider, "RIGHT", 5, 0)
- GVAR.OptionsFrame.FocusPositionSliderText:SetJustifyH("LEFT")
- GVAR.OptionsFrame.FocusPositionSliderText:SetText(BattlegroundTargets_Options[fraction].ButtonFocusPosition[currentSize])
- GVAR.OptionsFrame.FocusPositionSliderText:SetTextColor(1, 1, 0.49, 1)
- -- flag/orb
- GVAR.OptionsFrame.ShowFlag = CreateFrame("CheckButton", nil, GVAR.OptionsFrame.ConfigBrackets)
- TEMPLATE.CheckButton(GVAR.OptionsFrame.ShowFlag, 16, 4, L["Flag"])
- GVAR.OptionsFrame.ShowFlag:SetPoint("LEFT", GVAR.OptionsFrame, "LEFT", 10, 0)
- GVAR.OptionsFrame.ShowFlag:SetPoint("TOP", GVAR.OptionsFrame.ShowFocusIndicator, "BOTTOM", 0, -10)
- GVAR.OptionsFrame.ShowFlag:SetChecked(BattlegroundTargets_Options[fraction].ButtonFlagToggle[currentSize])
- TEMPLATE.EnableCheckButton(GVAR.OptionsFrame.ShowFlag)
- GVAR.OptionsFrame.ShowFlag:SetScript("OnClick", function()
- BattlegroundTargets_Options[fraction].ButtonFlagToggle[currentSize] = not BattlegroundTargets_Options[fraction].ButtonFlagToggle[currentSize]
- if BattlegroundTargets_Options[fraction].ButtonFlagToggle[currentSize] then
- TEMPLATE.EnableSlider(GVAR.OptionsFrame.FlagScaleSlider)
- TEMPLATE.EnableSlider(GVAR.OptionsFrame.FlagPositionSlider)
- GVAR.OptionsFrame.CarrierSwitchEnableFunc()
- else
- TEMPLATE.DisableSlider(GVAR.OptionsFrame.FlagScaleSlider)
- TEMPLATE.DisableSlider(GVAR.OptionsFrame.FlagPositionSlider)
- GVAR.OptionsFrame.CarrierSwitchDisableFunc()
- end
- ConfigFontNumberOptionCheck(currentSize)
- BattlegroundTargets:EnableConfigMode()
- end)
- -- flag
- GVAR.OptionsFrame.CarrierSwitchFlag = CreateFrame("Button", nil, GVAR.OptionsFrame.ConfigBrackets)
- GVAR.OptionsFrame.CarrierSwitchFlag:SetWidth(32)
- GVAR.OptionsFrame.CarrierSwitchFlag:SetHeight(32)
- GVAR.OptionsFrame.CarrierSwitchFlag:SetPoint("LEFT", GVAR.OptionsFrame.ShowFlag, "RIGHT", 0, 0)
- GVAR.OptionsFrame.CarrierSwitchFlag.BG = GVAR.OptionsFrame.CarrierSwitchFlag:CreateTexture(nil, "BORDER")
- GVAR.OptionsFrame.CarrierSwitchFlag.BG:SetWidth(27)
- GVAR.OptionsFrame.CarrierSwitchFlag.BG:SetHeight(27)
- GVAR.OptionsFrame.CarrierSwitchFlag.BG:SetPoint("CENTER", 0, 0)
- GVAR.OptionsFrame.CarrierSwitchFlag.BG:SetColorTexture(0, 0, 0, 1)
- GVAR.OptionsFrame.CarrierSwitchFlag.Texture = GVAR.OptionsFrame.CarrierSwitchFlag:CreateTexture(nil, "OVERLAY")
- GVAR.OptionsFrame.CarrierSwitchFlag.Texture:SetWidth(30)
- GVAR.OptionsFrame.CarrierSwitchFlag.Texture:SetHeight(30)
- GVAR.OptionsFrame.CarrierSwitchFlag.Texture:SetPoint("CENTER", 0, 0)
- GVAR.OptionsFrame.CarrierSwitchFlag.Texture:SetTexture(Textures.flagTexture)
- GVAR.OptionsFrame.CarrierSwitchFlag:SetScript("OnEnter", function(self)
- if testData.CarrierDisplay == "flag" then return end
- GVAR.OptionsFrame.CarrierSwitchFlag.isDisplay = testData.CarrierDisplay
- testData.CarrierDisplay = "flag"
- BattlegroundTargets:EnableConfigMode()
- GVAR.OptionsFrame.CarrierSwitchFlag.BG:SetColorTexture(0.12, 0.12, 0.12, 1)
- end)
- GVAR.OptionsFrame.CarrierSwitchFlag:SetScript("OnLeave", function(self)
- if GVAR.OptionsFrame.CarrierSwitchFlag.isDisplay ~= testData.CarrierDisplay then
- testData.CarrierDisplay = GVAR.OptionsFrame.CarrierSwitchFlag.isDisplay
- BattlegroundTargets:EnableConfigMode()
- end
- if testData.CarrierDisplay == "flag" then return end
- GVAR.OptionsFrame.CarrierSwitchFlag.BG:SetColorTexture(0, 0, 0, 1)
- end)
- GVAR.OptionsFrame.CarrierSwitchFlag:SetScript("OnMouseDown", function()
- if GVAR.OptionsFrame.CarrierSwitchFlag.isDisplay == "flag" then return end
- GVAR.OptionsFrame.CarrierSwitchFlag.BG:SetSize(25,25)
- GVAR.OptionsFrame.CarrierSwitchFlag.Texture:SetSize(28,28)
- end)
- GVAR.OptionsFrame.CarrierSwitchFlag:SetScript("OnMouseUp", function()
- if GVAR.OptionsFrame.CarrierSwitchFlag.isDisplay == "flag" then return end
- GVAR.OptionsFrame.CarrierSwitchFlag.BG:SetSize(27,27)
- GVAR.OptionsFrame.CarrierSwitchFlag.Texture:SetSize(30,30)
- end)
- GVAR.OptionsFrame.CarrierSwitchFlag:SetScript("OnClick", function()
- if GVAR.OptionsFrame.CarrierSwitchFlag.isDisplay == "flag" then return end
- testData.CarrierDisplay = "flag"
- GVAR.OptionsFrame.CarrierSwitchFlag.isDisplay = "flag"
- GVAR.OptionsFrame.CarrierSwitchFlag.BG:SetColorTexture(0.12, 0.12, 0.12, 1)
- GVAR.OptionsFrame.CarrierSwitchOrb.BG:SetColorTexture(0, 0, 0, 1)
- GVAR.OptionsFrame.CarrierSwitchCart.BG:SetColorTexture(0, 0, 0, 1)
- BattlegroundTargets:EnableConfigMode()
- end)
- -- flag
- -- orb
- GVAR.OptionsFrame.CarrierSwitchOrb = CreateFrame("Button", nil, GVAR.OptionsFrame.ConfigBrackets)
- GVAR.OptionsFrame.CarrierSwitchOrb:SetWidth(32)
- GVAR.OptionsFrame.CarrierSwitchOrb:SetHeight(32)
- GVAR.OptionsFrame.CarrierSwitchOrb:SetPoint("LEFT", GVAR.OptionsFrame.CarrierSwitchFlag, "RIGHT", 0, 0)
- GVAR.OptionsFrame.CarrierSwitchOrb.BG = GVAR.OptionsFrame.CarrierSwitchOrb:CreateTexture(nil, "BORDER")
- GVAR.OptionsFrame.CarrierSwitchOrb.BG:SetWidth(27)
- GVAR.OptionsFrame.CarrierSwitchOrb.BG:SetHeight(27)
- GVAR.OptionsFrame.CarrierSwitchOrb.BG:SetPoint("CENTER", 0, 0)
- GVAR.OptionsFrame.CarrierSwitchOrb.BG:SetColorTexture(0, 0, 0, 1)
- GVAR.OptionsFrame.CarrierSwitchOrb.Texture = GVAR.OptionsFrame.CarrierSwitchOrb:CreateTexture(nil, "OVERLAY")
- GVAR.OptionsFrame.CarrierSwitchOrb.Texture:SetWidth(30)
- GVAR.OptionsFrame.CarrierSwitchOrb.Texture:SetHeight(30)
- GVAR.OptionsFrame.CarrierSwitchOrb.Texture:SetPoint("CENTER", 0, 0)
- GVAR.OptionsFrame.CarrierSwitchOrb.Texture:SetTexture("Interface\\MiniMap\\TempleofKotmogu_ball_orange")
- GVAR.OptionsFrame.CarrierSwitchOrb:SetScript("OnEnter", function(self)
- if testData.CarrierDisplay == "orb" then return end
- GVAR.OptionsFrame.CarrierSwitchFlag.isDisplay = testData.CarrierDisplay
- testData.CarrierDisplay = "orb"
- BattlegroundTargets:EnableConfigMode()
- GVAR.OptionsFrame.CarrierSwitchOrb.BG:SetColorTexture(0.12, 0.12, 0.12, 1)
- end)
- GVAR.OptionsFrame.CarrierSwitchOrb:SetScript("OnLeave", function(self)
- if GVAR.OptionsFrame.CarrierSwitchFlag.isDisplay ~= testData.CarrierDisplay then
- testData.CarrierDisplay = GVAR.OptionsFrame.CarrierSwitchFlag.isDisplay
- BattlegroundTargets:EnableConfigMode()
- end
- if testData.CarrierDisplay == "orb" then return end
- GVAR.OptionsFrame.CarrierSwitchOrb.BG:SetColorTexture(0, 0, 0, 1)
- end)
- GVAR.OptionsFrame.CarrierSwitchOrb:SetScript("OnMouseDown", function()
- if GVAR.OptionsFrame.CarrierSwitchFlag.isDisplay == "orb" then return end
- GVAR.OptionsFrame.CarrierSwitchOrb.BG:SetSize(25,25)
- GVAR.OptionsFrame.CarrierSwitchOrb.Texture:SetSize(28,28)
- end)
- GVAR.OptionsFrame.CarrierSwitchOrb:SetScript("OnMouseUp", function()
- if GVAR.OptionsFrame.CarrierSwitchFlag.isDisplay == "orb" then return end
- GVAR.OptionsFrame.CarrierSwitchOrb.BG:SetSize(27,27)
- GVAR.OptionsFrame.CarrierSwitchOrb.Texture:SetSize(30,30)
- end)
- GVAR.OptionsFrame.CarrierSwitchOrb:SetScript("OnClick", function()
- if GVAR.OptionsFrame.CarrierSwitchFlag.isDisplay == "orb" then return end
- testData.CarrierDisplay = "orb"
- GVAR.OptionsFrame.CarrierSwitchFlag.isDisplay = "orb"
- GVAR.OptionsFrame.CarrierSwitchFlag.BG:SetColorTexture(0, 0, 0, 1)
- GVAR.OptionsFrame.CarrierSwitchOrb.BG:SetColorTexture(0.12, 0.12, 0.12, 1)
- GVAR.OptionsFrame.CarrierSwitchCart.BG:SetColorTexture(0, 0, 0, 1)
- BattlegroundTargets:EnableConfigMode()
- end)
- -- orb
- -- cart
- GVAR.OptionsFrame.CarrierSwitchCart = CreateFrame("Button", nil, GVAR.OptionsFrame.ConfigBrackets)
- GVAR.OptionsFrame.CarrierSwitchCart:SetWidth(32)
- GVAR.OptionsFrame.CarrierSwitchCart:SetHeight(32)
- GVAR.OptionsFrame.CarrierSwitchCart:SetPoint("LEFT", GVAR.OptionsFrame.CarrierSwitchOrb, "RIGHT", 0, 0)
- GVAR.OptionsFrame.CarrierSwitchCart.BG = GVAR.OptionsFrame.CarrierSwitchCart:CreateTexture(nil, "BORDER")
- GVAR.OptionsFrame.CarrierSwitchCart.BG:SetWidth(27)
- GVAR.OptionsFrame.CarrierSwitchCart.BG:SetHeight(27)
- GVAR.OptionsFrame.CarrierSwitchCart.BG:SetPoint("CENTER", 0, 0)
- GVAR.OptionsFrame.CarrierSwitchCart.BG:SetColorTexture(0, 0, 0, 1)
- GVAR.OptionsFrame.CarrierSwitchCart.Texture = GVAR.OptionsFrame.CarrierSwitchCart:CreateTexture(nil, "OVERLAY")
- GVAR.OptionsFrame.CarrierSwitchCart.Texture:SetWidth(30)
- GVAR.OptionsFrame.CarrierSwitchCart.Texture:SetHeight(30)
- GVAR.OptionsFrame.CarrierSwitchCart.Texture:SetPoint("CENTER", 0, 0)
- GVAR.OptionsFrame.CarrierSwitchCart.Texture:SetTexture(Textures.cartTexture)
- GVAR.OptionsFrame.CarrierSwitchCart:SetScript("OnEnter", function(self)
- if testData.CarrierDisplay == "cart" then return end
- GVAR.OptionsFrame.CarrierSwitchFlag.isDisplay = testData.CarrierDisplay
- testData.CarrierDisplay = "cart"
- BattlegroundTargets:EnableConfigMode()
- GVAR.OptionsFrame.CarrierSwitchCart.BG:SetColorTexture(0.12, 0.12, 0.12, 1)
- end)
- GVAR.OptionsFrame.CarrierSwitchCart:SetScript("OnLeave", function(self)
- if GVAR.OptionsFrame.CarrierSwitchFlag.isDisplay ~= testData.CarrierDisplay then
- testData.CarrierDisplay = GVAR.OptionsFrame.CarrierSwitchFlag.isDisplay
- BattlegroundTargets:EnableConfigMode()
- end
- if testData.CarrierDisplay == "cart" then return end
- GVAR.OptionsFrame.CarrierSwitchCart.BG:SetColorTexture(0, 0, 0, 1)
- end)
- GVAR.OptionsFrame.CarrierSwitchCart:SetScript("OnMouseDown", function()
- if GVAR.OptionsFrame.CarrierSwitchFlag.isDisplay == "cart" then return end
- GVAR.OptionsFrame.CarrierSwitchCart.BG:SetSize(25,25)
- GVAR.OptionsFrame.CarrierSwitchCart.Texture:SetSize(28,28)
- end)
- GVAR.OptionsFrame.CarrierSwitchCart:SetScript("OnMouseUp", function()
- if GVAR.OptionsFrame.CarrierSwitchFlag.isDisplay == "cart" then return end
- GVAR.OptionsFrame.CarrierSwitchCart.BG:SetSize(27,27)
- GVAR.OptionsFrame.CarrierSwitchCart.Texture:SetSize(30,30)
- end)
- GVAR.OptionsFrame.CarrierSwitchCart:SetScript("OnClick", function()
- if GVAR.OptionsFrame.CarrierSwitchFlag.isDisplay == "cart" then return end
- testData.CarrierDisplay = "cart"
- GVAR.OptionsFrame.CarrierSwitchFlag.isDisplay = "cart"
- GVAR.OptionsFrame.CarrierSwitchFlag.BG:SetColorTexture(0, 0, 0, 1)
- GVAR.OptionsFrame.CarrierSwitchOrb.BG:SetColorTexture(0, 0, 0, 1)
- GVAR.OptionsFrame.CarrierSwitchCart.BG:SetColorTexture(0.12, 0.12, 0.12, 1)
- BattlegroundTargets:EnableConfigMode()
- end)
- -- cart
- if testData.CarrierDisplay == "flag" then
- GVAR.OptionsFrame.CarrierSwitchFlag.isDisplay = "flag"
- GVAR.OptionsFrame.CarrierSwitchFlag.BG:SetColorTexture(0.12, 0.12, 0.12, 1)
- GVAR.OptionsFrame.CarrierSwitchOrb.BG:SetColorTexture(0, 0, 0, 1)
- GVAR.OptionsFrame.CarrierSwitchCart.BG:SetColorTexture(0, 0, 0, 1)
- elseif testData.CarrierDisplay == "orb" then
- GVAR.OptionsFrame.CarrierSwitchFlag.isDisplay = "orb"
- GVAR.OptionsFrame.CarrierSwitchFlag.BG:SetColorTexture(0, 0, 0, 1)
- GVAR.OptionsFrame.CarrierSwitchOrb.BG:SetColorTexture(0.12, 0.12, 0.12, 1)
- GVAR.OptionsFrame.CarrierSwitchCart.BG:SetColorTexture(0, 0, 0, 1)
- elseif testData.CarrierDisplay == "cart" then
- GVAR.OptionsFrame.CarrierSwitchFlag.isDisplay = "cart"
- GVAR.OptionsFrame.CarrierSwitchFlag.BG:SetColorTexture(0, 0, 0, 1)
- GVAR.OptionsFrame.CarrierSwitchOrb.BG:SetColorTexture(0, 0, 0, 1)
- GVAR.OptionsFrame.CarrierSwitchCart.BG:SetColorTexture(0.12, 0.12, 0.12, 1)
- end
- GVAR.OptionsFrame.CarrierSwitchEnableFunc = function()
- GVAR.OptionsFrame.CarrierSwitchFlag:EnableMouse(true)
- GVAR.OptionsFrame.CarrierSwitchOrb:EnableMouse(true)
- GVAR.OptionsFrame.CarrierSwitchCart:EnableMouse(true)
- GVAR.OptionsFrame.CarrierSwitchFlag:Enable()
- GVAR.OptionsFrame.CarrierSwitchOrb:Enable()
- GVAR.OptionsFrame.CarrierSwitchCart:Enable()
- Desaturation(GVAR.OptionsFrame.CarrierSwitchFlag.Texture, false)
- Desaturation(GVAR.OptionsFrame.CarrierSwitchOrb.Texture, false)
- Desaturation(GVAR.OptionsFrame.CarrierSwitchCart.Texture, false)
- if testData.CarrierDisplay == "flag" then
- GVAR.OptionsFrame.CarrierSwitchFlag.BG:SetColorTexture(0.12, 0.12, 0.12, 1)
- GVAR.OptionsFrame.CarrierSwitchOrb.BG:SetColorTexture(0, 0, 0, 1)
- GVAR.OptionsFrame.CarrierSwitchCart.BG:SetColorTexture(0, 0, 0, 1)
- elseif testData.CarrierDisplay == "orb" then
- GVAR.OptionsFrame.CarrierSwitchFlag.BG:SetColorTexture(0, 0, 0, 1)
- GVAR.OptionsFrame.CarrierSwitchOrb.BG:SetColorTexture(0.12, 0.12, 0.12, 1)
- GVAR.OptionsFrame.CarrierSwitchCart.BG:SetColorTexture(0, 0, 0, 1)
- elseif testData.CarrierDisplay == "cart" then
- GVAR.OptionsFrame.CarrierSwitchFlag.BG:SetColorTexture(0, 0, 0, 1)
- GVAR.OptionsFrame.CarrierSwitchOrb.BG:SetColorTexture(0, 0, 0, 1)
- GVAR.OptionsFrame.CarrierSwitchCart.BG:SetColorTexture(0.12, 0.12, 0.12, 1)
- end
- end
- GVAR.OptionsFrame.CarrierSwitchDisableFunc = function()
- GVAR.OptionsFrame.CarrierSwitchFlag:EnableMouse(false)
- GVAR.OptionsFrame.CarrierSwitchOrb:EnableMouse(false)
- GVAR.OptionsFrame.CarrierSwitchCart:EnableMouse(false)
- GVAR.OptionsFrame.CarrierSwitchFlag:Disable()
- GVAR.OptionsFrame.CarrierSwitchOrb:Disable()
- GVAR.OptionsFrame.CarrierSwitchCart:Disable()
- Desaturation(GVAR.OptionsFrame.CarrierSwitchFlag.Texture, true)
- Desaturation(GVAR.OptionsFrame.CarrierSwitchOrb.Texture, true)
- Desaturation(GVAR.OptionsFrame.CarrierSwitchCart.Texture, true)
- GVAR.OptionsFrame.CarrierSwitchFlag.BG:SetColorTexture(0, 0, 0, 1)
- GVAR.OptionsFrame.CarrierSwitchOrb.BG:SetColorTexture(0, 0, 0, 1)
- GVAR.OptionsFrame.CarrierSwitchCart.BG:SetColorTexture(0, 0, 0, 1)
- end
- local iw = GVAR.OptionsFrame.ShowFlag:GetWidth() + 32 + 32 + 32
- if iw > equalTextWidthIcons then
- equalTextWidthIcons = iw
- end
- -- flag scale
- GVAR.OptionsFrame.FlagScaleSlider = CreateFrame("Slider", nil, GVAR.OptionsFrame.ConfigBrackets)
- GVAR.OptionsFrame.FlagScaleSliderText = GVAR.OptionsFrame.ConfigBrackets:CreateFontString(nil, "ARTWORK", "GameFontNormalSmall")
- TEMPLATE.Slider(GVAR.OptionsFrame.FlagScaleSlider, 85, 10, 100, 200, BattlegroundTargets_Options[fraction].ButtonFlagScale[currentSize]*100,
- function(self, value)
- local nvalue = value/100
- if nvalue == BattlegroundTargets_Options[fraction].ButtonFlagScale[currentSize] then return end
- BattlegroundTargets_Options[fraction].ButtonFlagScale[currentSize] = nvalue
- GVAR.OptionsFrame.FlagScaleSliderText:SetText(value.."%")
- BattlegroundTargets:EnableConfigMode()
- end,
- "blank")
- GVAR.OptionsFrame.FlagScaleSlider:SetPoint("LEFT", GVAR.OptionsFrame.ShowFlag, "RIGHT", 10, 0)
- GVAR.OptionsFrame.FlagScaleSliderText:SetHeight(20)
- GVAR.OptionsFrame.FlagScaleSliderText:SetPoint("LEFT", GVAR.OptionsFrame.FlagScaleSlider, "RIGHT", 5, 0)
- GVAR.OptionsFrame.FlagScaleSliderText:SetJustifyH("LEFT")
- GVAR.OptionsFrame.FlagScaleSliderText:SetText((BattlegroundTargets_Options[fraction].ButtonFlagScale[currentSize]*100).."%")
- GVAR.OptionsFrame.FlagScaleSliderText:SetTextColor(1, 1, 0.49, 1)
- -- flag position
- GVAR.OptionsFrame.FlagPositionSlider = CreateFrame("Slider", nil, GVAR.OptionsFrame.ConfigBrackets)
- GVAR.OptionsFrame.FlagPositionSliderText = GVAR.OptionsFrame.ConfigBrackets:CreateFontString(nil, "ARTWORK", "GameFontNormalSmall")
- TEMPLATE.Slider(GVAR.OptionsFrame.FlagPositionSlider, 85, 5, 0, 100, BattlegroundTargets_Options[fraction].ButtonFlagPosition[currentSize],
- function(self, value)
- if value == BattlegroundTargets_Options[fraction].ButtonFlagPosition[currentSize] then return end
- BattlegroundTargets_Options[fraction].ButtonFlagPosition[currentSize] = value
- GVAR.OptionsFrame.FlagPositionSliderText:SetText(value)
- BattlegroundTargets:EnableConfigMode()
- end,
- "blank")
- GVAR.OptionsFrame.FlagPositionSlider:SetPoint("LEFT", GVAR.OptionsFrame.FlagScaleSlider, "RIGHT", 50, 0)
- GVAR.OptionsFrame.FlagPositionSliderText:SetHeight(20)
- GVAR.OptionsFrame.FlagPositionSliderText:SetPoint("LEFT", GVAR.OptionsFrame.FlagPositionSlider, "RIGHT", 5, 0)
- GVAR.OptionsFrame.FlagPositionSliderText:SetJustifyH("LEFT")
- GVAR.OptionsFrame.FlagPositionSliderText:SetText(BattlegroundTargets_Options[fraction].ButtonFlagPosition[currentSize])
- GVAR.OptionsFrame.FlagPositionSliderText:SetTextColor(1, 1, 0.49, 1)
- -- show assist
- GVAR.OptionsFrame.ShowAssist = CreateFrame("CheckButton", nil, GVAR.OptionsFrame.ConfigBrackets)
- TEMPLATE.CheckButton(GVAR.OptionsFrame.ShowAssist, 16, 4, L["Main Assist Target"])
- GVAR.OptionsFrame.ShowAssist:SetPoint("LEFT", GVAR.OptionsFrame, "LEFT", 10, 0)
- GVAR.OptionsFrame.ShowAssist:SetPoint("TOP", GVAR.OptionsFrame.ShowFlag, "BOTTOM", 0, -10)
- GVAR.OptionsFrame.ShowAssist:SetChecked(BattlegroundTargets_Options[fraction].ButtonAssistToggle[currentSize])
- TEMPLATE.EnableCheckButton(GVAR.OptionsFrame.ShowAssist)
- GVAR.OptionsFrame.ShowAssist:SetScript("OnClick", function()
- BattlegroundTargets_Options[fraction].ButtonAssistToggle[currentSize] = not BattlegroundTargets_Options[fraction].ButtonAssistToggle[currentSize]
- if BattlegroundTargets_Options[fraction].ButtonAssistToggle[currentSize] then
- TEMPLATE.EnableSlider(GVAR.OptionsFrame.AssistScaleSlider)
- TEMPLATE.EnableSlider(GVAR.OptionsFrame.AssistPositionSlider)
- else
- TEMPLATE.DisableSlider(GVAR.OptionsFrame.AssistScaleSlider)
- TEMPLATE.DisableSlider(GVAR.OptionsFrame.AssistPositionSlider)
- end
- BattlegroundTargets:EnableConfigMode()
- end)
- local iw = GVAR.OptionsFrame.ShowAssist:GetWidth()
- if iw > equalTextWidthIcons then
- equalTextWidthIcons = iw
- end
- -- assist scale
- GVAR.OptionsFrame.AssistScaleSlider = CreateFrame("Slider", nil, GVAR.OptionsFrame.ConfigBrackets)
- GVAR.OptionsFrame.AssistScaleSliderText = GVAR.OptionsFrame.ConfigBrackets:CreateFontString(nil, "ARTWORK", "GameFontNormalSmall")
- TEMPLATE.Slider(GVAR.OptionsFrame.AssistScaleSlider, 85, 10, 100, 200, BattlegroundTargets_Options[fraction].ButtonAssistScale[currentSize]*100,
- function(self, value)
- local nvalue = value/100
- if nvalue == BattlegroundTargets_Options[fraction].ButtonAssistScale[currentSize] then return end
- BattlegroundTargets_Options[fraction].ButtonAssistScale[currentSize] = nvalue
- GVAR.OptionsFrame.AssistScaleSliderText:SetText(value.."%")
- BattlegroundTargets:EnableConfigMode()
- end,
- "blank")
- GVAR.OptionsFrame.AssistScaleSlider:SetPoint("LEFT", GVAR.OptionsFrame.ShowAssist, "RIGHT", 10, 0)
- GVAR.OptionsFrame.AssistScaleSliderText:SetHeight(20)
- GVAR.OptionsFrame.AssistScaleSliderText:SetPoint("LEFT", GVAR.OptionsFrame.AssistScaleSlider, "RIGHT", 5, 0)
- GVAR.OptionsFrame.AssistScaleSliderText:SetJustifyH("LEFT")
- GVAR.OptionsFrame.AssistScaleSliderText:SetText((BattlegroundTargets_Options[fraction].ButtonAssistScale[currentSize]*100).."%")
- GVAR.OptionsFrame.AssistScaleSliderText:SetTextColor(1, 1, 0.49, 1)
- -- assist position
- GVAR.OptionsFrame.AssistPositionSlider = CreateFrame("Slider", nil, GVAR.OptionsFrame.ConfigBrackets)
- GVAR.OptionsFrame.AssistPositionSliderText = GVAR.OptionsFrame.ConfigBrackets:CreateFontString(nil, "ARTWORK", "GameFontNormalSmall")
- TEMPLATE.Slider(GVAR.OptionsFrame.AssistPositionSlider, 85, 5, 0, 100, BattlegroundTargets_Options[fraction].ButtonAssistPosition[currentSize],
- function(self, value)
- if value == BattlegroundTargets_Options[fraction].ButtonAssistPosition[currentSize] then return end
- BattlegroundTargets_Options[fraction].ButtonAssistPosition[currentSize] = value
- GVAR.OptionsFrame.AssistPositionSliderText:SetText(value)
- BattlegroundTargets:EnableConfigMode()
- end,
- "blank")
- GVAR.OptionsFrame.AssistPositionSlider:SetPoint("LEFT", GVAR.OptionsFrame.AssistScaleSlider, "RIGHT", 50, 0)
- GVAR.OptionsFrame.AssistPositionSliderText:SetHeight(20)
- GVAR.OptionsFrame.AssistPositionSliderText:SetPoint("LEFT", GVAR.OptionsFrame.AssistPositionSlider, "RIGHT", 5, 0)
- GVAR.OptionsFrame.AssistPositionSliderText:SetJustifyH("LEFT")
- GVAR.OptionsFrame.AssistPositionSliderText:SetText(BattlegroundTargets_Options[fraction].ButtonAssistPosition[currentSize])
- GVAR.OptionsFrame.AssistPositionSliderText:SetTextColor(1, 1, 0.49, 1)
- GVAR.OptionsFrame.TargetScaleSlider:SetPoint("LEFT", GVAR.OptionsFrame.ShowTargetIndicator, "LEFT", equalTextWidthIcons+10, 0)
- GVAR.OptionsFrame.ToTScaleSlider:SetPoint("LEFT", GVAR.OptionsFrame.TargetofTarget, "LEFT", equalTextWidthIcons+10, 0)
- GVAR.OptionsFrame.FocusScaleSlider:SetPoint("LEFT", GVAR.OptionsFrame.ShowFocusIndicator, "LEFT", equalTextWidthIcons+10, 0)
- GVAR.OptionsFrame.FlagScaleSlider:SetPoint("LEFT", GVAR.OptionsFrame.ShowFlag, "LEFT", equalTextWidthIcons+10, 0)
- GVAR.OptionsFrame.AssistScaleSlider:SetPoint("LEFT", GVAR.OptionsFrame.ShowAssist, "LEFT", equalTextWidthIcons+10, 0)
- local iconW = 10 + equalTextWidthIcons + 10 + GVAR.OptionsFrame.TargetScaleSlider:GetWidth() + 50 + GVAR.OptionsFrame.TargetPositionSlider:GetWidth() + 50
- -- ----- icons ----------------------------------------
- -- DUMMY
- GVAR.OptionsFrame.Dummy6 = GVAR.OptionsFrame.ConfigBrackets:CreateTexture(nil, "ARTWORK")
- -- BOOM GVAR.OptionsFrame.Dummy6:SetWidth()
- GVAR.OptionsFrame.Dummy6:SetHeight(1)
- GVAR.OptionsFrame.Dummy6:SetPoint("LEFT", GVAR.OptionsFrame, "LEFT", 10, 0)
- GVAR.OptionsFrame.Dummy6:SetPoint("TOP", GVAR.OptionsFrame.ShowAssist, "BOTTOM", 0, -8)
- GVAR.OptionsFrame.Dummy6:SetColorTexture(0.73, 0.26, 0.21, 0.5)
- -- health bar
- GVAR.OptionsFrame.ShowHealthBar = CreateFrame("CheckButton", nil, GVAR.OptionsFrame.ConfigBrackets)
- TEMPLATE.CheckButton(GVAR.OptionsFrame.ShowHealthBar, 16, 4, L["Health Bar"])
- GVAR.OptionsFrame.ShowHealthBar:SetPoint("LEFT", GVAR.OptionsFrame, "LEFT", 10, 0)
- GVAR.OptionsFrame.ShowHealthBar:SetPoint("TOP", GVAR.OptionsFrame.Dummy6, "BOTTOM", 0, -8)
- GVAR.OptionsFrame.ShowHealthBar:SetChecked(BattlegroundTargets_Options[fraction].ButtonHealthBarToggle[currentSize])
- GVAR.OptionsFrame.ShowHealthBar:SetScript("OnClick", function()
- BattlegroundTargets_Options[fraction].ButtonHealthBarToggle[currentSize] = not BattlegroundTargets_Options[fraction].ButtonHealthBarToggle[currentSize]
- GVAR.OptionsFrame.ShowHealthBar:SetChecked(BattlegroundTargets_Options[fraction].ButtonHealthBarToggle[currentSize])
- BattlegroundTargets:EnableConfigMode()
- end)
- -- health percent
- GVAR.OptionsFrame.ShowHealthText = CreateFrame("CheckButton", nil, GVAR.OptionsFrame.ConfigBrackets)
- TEMPLATE.CheckButton(GVAR.OptionsFrame.ShowHealthText, 16, 4, L["Percent"])
- GVAR.OptionsFrame.ShowHealthText:SetPoint("LEFT", GVAR.OptionsFrame.ShowHealthBar.Text, "RIGHT", 20, 0)
- GVAR.OptionsFrame.ShowHealthText:SetChecked(BattlegroundTargets_Options[fraction].ButtonHealthTextToggle[currentSize])
- GVAR.OptionsFrame.ShowHealthText:SetScript("OnClick", function()
- BattlegroundTargets_Options[fraction].ButtonHealthTextToggle[currentSize] = not BattlegroundTargets_Options[fraction].ButtonHealthTextToggle[currentSize]
- GVAR.OptionsFrame.ShowHealthText:SetChecked(BattlegroundTargets_Options[fraction].ButtonHealthTextToggle[currentSize])
- ConfigFontNumberOptionCheck(currentSize)
- BattlegroundTargets:EnableConfigMode()
- end)
- -- ----- range check ----------------------------------------
- local rangeW = 0
- -- range check
- GVAR.OptionsFrame.RangeCheck = CreateFrame("CheckButton", nil, GVAR.OptionsFrame.ConfigBrackets)
- TEMPLATE.CheckButton(GVAR.OptionsFrame.RangeCheck, 16, 4, L["Range"])
- GVAR.OptionsFrame.RangeCheck:SetPoint("LEFT", GVAR.OptionsFrame, "LEFT", 10, 0)
- GVAR.OptionsFrame.RangeCheck:SetPoint("TOP", GVAR.OptionsFrame.ShowHealthBar, "BOTTOM", 0, -10)
- GVAR.OptionsFrame.RangeCheck:SetChecked(BattlegroundTargets_Options[fraction].ButtonRangeToggle[currentSize])
- GVAR.OptionsFrame.RangeCheck:SetScript("OnClick", function()
- BattlegroundTargets_Options[fraction].ButtonRangeToggle[currentSize] = not BattlegroundTargets_Options[fraction].ButtonRangeToggle[currentSize]
- GVAR.OptionsFrame.RangeCheck:SetChecked(BattlegroundTargets_Options[fraction].ButtonRangeToggle[currentSize])
- if BattlegroundTargets_Options[fraction].ButtonRangeToggle[currentSize] then
- GVAR.OptionsFrame.RangeCheckInfo:Enable() Desaturation(GVAR.OptionsFrame.RangeCheckInfo.Texture, false)
- TEMPLATE.EnablePullDownMenu(GVAR.OptionsFrame.RangeDisplayPullDown)
- else
- GVAR.OptionsFrame.RangeCheckInfo:Disable() Desaturation(GVAR.OptionsFrame.RangeCheckInfo.Texture, true)
- TEMPLATE.DisablePullDownMenu(GVAR.OptionsFrame.RangeDisplayPullDown)
- end
- BattlegroundTargets:EnableConfigMode()
- end)
- rangeW = rangeW + 10 + GVAR.OptionsFrame.RangeCheck:GetWidth()
- -- range check info
- GVAR.OptionsFrame.RangeCheckInfo = CreateFrame("Button", nil, GVAR.OptionsFrame.ConfigBrackets)
- GVAR.OptionsFrame.RangeCheckInfo:SetWidth(16)
- GVAR.OptionsFrame.RangeCheckInfo:SetHeight(16)
- GVAR.OptionsFrame.RangeCheckInfo:SetPoint("LEFT", GVAR.OptionsFrame.RangeCheck, "RIGHT", 10, 0)
- GVAR.OptionsFrame.RangeCheckInfo.Texture = GVAR.OptionsFrame.RangeCheckInfo:CreateTexture(nil, "ARTWORK")
- GVAR.OptionsFrame.RangeCheckInfo.Texture:SetWidth(16)
- GVAR.OptionsFrame.RangeCheckInfo.Texture:SetHeight(16)
- GVAR.OptionsFrame.RangeCheckInfo.Texture:SetPoint("LEFT", 0, 0)
- GVAR.OptionsFrame.RangeCheckInfo.Texture:SetTexture("Interface\\FriendsFrame\\InformationIcon")
- GVAR.OptionsFrame.RangeCheckInfo.TextFrame = CreateFrame("Frame", nil, GVAR.OptionsFrame.ConfigBrackets)
- TEMPLATE.BorderTRBL(GVAR.OptionsFrame.RangeCheckInfo.TextFrame)
- GVAR.OptionsFrame.RangeCheckInfo.TextFrame:SetToplevel(true)
- GVAR.OptionsFrame.RangeCheckInfo.TextFrame:SetPoint("BOTTOM", GVAR.OptionsFrame.RangeCheckInfo.Texture, "TOP", 0, 0)
- GVAR.OptionsFrame.RangeCheckInfo.TextFrame:Hide()
- GVAR.OptionsFrame.RangeCheckInfo.Text = GVAR.OptionsFrame.RangeCheckInfo.TextFrame:CreateFontString(nil, "ARTWORK", "GameFontNormalSmall")
- GVAR.OptionsFrame.RangeCheckInfo.Text:SetPoint("CENTER", 0, 0)
- GVAR.OptionsFrame.RangeCheckInfo.Text:SetJustifyH("LEFT")
- BattlegroundTargets:RangeInfoText( GVAR.OptionsFrame.RangeCheckInfo.Text ) --GVAR.OptionsFrame.RangeCheckInfo.Text:SetText()
- GVAR.OptionsFrame.RangeCheckInfo.Text:SetTextColor(1, 1, 0.49, 1)
- GVAR.OptionsFrame.RangeCheckInfo:SetScript("OnEnter", function()
- local txtWidth = GVAR.OptionsFrame.RangeCheckInfo.Text:GetStringWidth()
- local txtHeight = GVAR.OptionsFrame.RangeCheckInfo.Text:GetStringHeight()
- GVAR.OptionsFrame.RangeCheckInfo.Text:SetWidth(txtWidth+10)
- GVAR.OptionsFrame.RangeCheckInfo.Text:SetHeight(txtHeight+10)
- GVAR.OptionsFrame.RangeCheckInfo.TextFrame:SetWidth(txtWidth+30)
- GVAR.OptionsFrame.RangeCheckInfo.TextFrame:SetHeight(txtHeight+30)
- GVAR.OptionsFrame.RangeCheckInfo.TextFrame:Show()
- end)
- GVAR.OptionsFrame.RangeCheckInfo:SetScript("OnLeave", function()
- GVAR.OptionsFrame.RangeCheckInfo.TextFrame:Hide()
- end)
- rangeW = rangeW + 10 + 16
- -- range alpha
- GVAR.OptionsFrame.RangeDisplayPullDown = CreateFrame("Button", nil, GVAR.OptionsFrame.ConfigBrackets)
- TEMPLATE.PullDownMenu(
- GVAR.OptionsFrame.RangeDisplayPullDown,
- rangeDisplay,
- rangeDisplay[ BattlegroundTargets_Options[fraction].ButtonRangeDisplay[currentSize] ],
- 0,
- function(value) -- PDFUNC
- BattlegroundTargets_Options[fraction].ButtonRangeDisplay[currentSize] = value
- BattlegroundTargets:EnableConfigMode()
- end,
- function(self, button) -- TODO check - potential bug port
- GVAR.OptionsFrame.RangeDisplayPullDown.spookval = BattlegroundTargets_Options[fraction].ButtonRangeDisplay[currentSize]
- BattlegroundTargets_Options[fraction].ButtonRangeDisplay[currentSize] = self.value1
- BattlegroundTargets:EnableConfigMode()
- end,
- function(self, button) -- TODO check - potential bug port
- BattlegroundTargets_Options[fraction].ButtonRangeDisplay[currentSize] = GVAR.OptionsFrame.RangeDisplayPullDown.spookval or self.value1
- BattlegroundTargets:EnableConfigMode()
- end
- )
- GVAR.OptionsFrame.RangeDisplayPullDown:SetPoint("LEFT", GVAR.OptionsFrame.RangeCheckInfo, "RIGHT", 10, 0)
- GVAR.OptionsFrame.RangeDisplayPullDown:SetHeight(18)
- TEMPLATE.EnablePullDownMenu(GVAR.OptionsFrame.RangeDisplayPullDown)
- rangeW = rangeW + 10 + GVAR.OptionsFrame.RangeDisplayPullDown:GetWidth() + 10
- -- ----- range check ----------------------------------------
- -- DUMMY
- GVAR.OptionsFrame.Dummy7 = GVAR.OptionsFrame.ConfigBrackets:CreateTexture(nil, "ARTWORK")
- -- BOOM GVAR.OptionsFrame.Dummy7:SetWidth()
- GVAR.OptionsFrame.Dummy7:SetHeight(1)
- GVAR.OptionsFrame.Dummy7:SetPoint("LEFT", GVAR.OptionsFrame, "LEFT", 10, 0)
- GVAR.OptionsFrame.Dummy7:SetPoint("TOP", GVAR.OptionsFrame.RangeCheck, "BOTTOM", 0, -8)
- GVAR.OptionsFrame.Dummy7:SetColorTexture(0.73, 0.26, 0.21, 0.5)
- -- font name
- GVAR.OptionsFrame.FontNameTitle = GVAR.OptionsFrame.ConfigBrackets:CreateFontString(nil, "ARTWORK", "GameFontNormalSmall")
- GVAR.OptionsFrame.FontNameTitle:SetHeight(16)
- GVAR.OptionsFrame.FontNameTitle:SetPoint("LEFT", GVAR.OptionsFrame, "LEFT", 10, 0)
- GVAR.OptionsFrame.FontNameTitle:SetPoint("TOP", GVAR.OptionsFrame.Dummy7, "BOTTOM", 0, -8)
- GVAR.OptionsFrame.FontNameTitle:SetJustifyH("LEFT")
- GVAR.OptionsFrame.FontNameTitle:SetText(L["Text"]..": "..L["Name"])
- GVAR.OptionsFrame.FontNameTitle:SetTextColor(1, 1, 1, 1)
- GVAR.OptionsFrame.FontNameTitle.Background = GVAR.OptionsFrame.ConfigBrackets:CreateTexture(nil, "BACKGROUND")
- GVAR.OptionsFrame.FontNameTitle.Background:SetPoint("TOPLEFT", GVAR.OptionsFrame.FontNameTitle, "TOPLEFT", 0, 0)
- GVAR.OptionsFrame.FontNameTitle.Background:SetPoint("BOTTOMRIGHT", GVAR.OptionsFrame.FontNameTitle, "BOTTOMRIGHT", 0, 0)
- GVAR.OptionsFrame.FontNameTitle.Background:SetColorTexture(0, 0, 0, 0)
- -- font name size
- GVAR.OptionsFrame.FontNameSlider = CreateFrame("Slider", nil, GVAR.OptionsFrame.ConfigBrackets)
- TEMPLATE.Slider(GVAR.OptionsFrame.FontNameSlider, 80, 1, 5, 20, BattlegroundTargets_Options[fraction].ButtonFontNameSize[currentSize],
- function(self, value)
- if value == BattlegroundTargets_Options[fraction].ButtonFontNameSize[currentSize] then return end
- BattlegroundTargets_Options[fraction].ButtonFontNameSize[currentSize] = value
- GVAR.OptionsFrame.FontNameValue:SetText(value)
- BattlegroundTargets:EnableConfigMode()
- end,
- "blank")
- GVAR.OptionsFrame.FontNameSlider:SetPoint("LEFT", GVAR.OptionsFrame.FontNameTitle, "RIGHT", 10, 0)
- GVAR.OptionsFrame.FontNameValue = GVAR.OptionsFrame.ConfigBrackets:CreateFontString(nil, "ARTWORK", "GameFontNormalSmall")
- GVAR.OptionsFrame.FontNameValue:SetHeight(20)
- GVAR.OptionsFrame.FontNameValue:SetPoint("LEFT", GVAR.OptionsFrame.FontNameSlider, "RIGHT", 5, 0)
- GVAR.OptionsFrame.FontNameValue:SetJustifyH("LEFT")
- GVAR.OptionsFrame.FontNameValue:SetText(BattlegroundTargets_Options[fraction].ButtonFontNameSize[currentSize])
- GVAR.OptionsFrame.FontNameValue:SetTextColor(1, 1, 0.49, 1)
- -- font name style
- GVAR.OptionsFrame.FontNamePullDown = CreateFrame("Button", nil, GVAR.OptionsFrame.ConfigBrackets)
- local fontStylesDB = {}
- for i = 1, #fontStyles do tinsert(fontStylesDB, fontStyles[i].name) end
- TEMPLATE.PullDownMenu(
- GVAR.OptionsFrame.FontNamePullDown,
- fontStylesDB,
- fontStyles[ BattlegroundTargets_Options[fraction].ButtonFontNameStyle[currentSize] ].name,
- 0,
- function(value) -- PDFUNC
- BattlegroundTargets_Options[fraction].ButtonFontNameStyle[currentSize] = value
- BattlegroundTargets:EnableConfigMode()
- end,
- function(self, button)
- BattlegroundTargets:LocalizedFontNameTest(true, self.value1)
- end,
- function(self, button)
- BattlegroundTargets:LocalizedFontNameTest(false, true)
- end
- )
- GVAR.OptionsFrame.FontNamePullDown:SetPoint("LEFT", GVAR.OptionsFrame.FontNameSlider, "RIGHT", 30, 0)
- GVAR.OptionsFrame.FontNamePullDown:SetHeight(18)
- TEMPLATE.EnablePullDownMenu(GVAR.OptionsFrame.FontNamePullDown)
- GVAR.OptionsFrame.FontNameInfo = GVAR.OptionsFrame.FontNamePullDown.PullDownMenu:CreateFontString(nil, "ARTWORK", "GameFontNormalSmall")
- GVAR.OptionsFrame.FontNameInfo:SetHeight(16)
- GVAR.OptionsFrame.FontNameInfo:SetPoint("TOP", GVAR.OptionsFrame.FontNamePullDown.PullDownMenu, "BOTTOM", 0, -2)
- GVAR.OptionsFrame.FontNameInfo:SetJustifyH("CENTER")
- GVAR.OptionsFrame.FontNameInfo:SetText(CTRL_KEY_TEXT.." "..SHIFT_KEY_TEXT.." "..ALT_KEY)
- GVAR.OptionsFrame.FontNameInfo:SetTextColor(0.5, 0.5, 0.5, 1)
- GVAR.OptionsFrame.FontNamePullDown.PullDownMenu:SetPropagateKeyboardInput(true)
- GVAR.OptionsFrame.FontNamePullDown.PullDownMenu:SetScript("OnKeyDown", function(self, key)
- if key == "LSHIFT" or key == "RSHIFT" or key == "LCTRL" or key == "RCTRL" or key == "LALT" or key == "RALT" then
- GVAR.OptionsFrame.FontNamePullDown.PullDownMenu:SetPropagateKeyboardInput(false)
- BattlegroundTargets:LocalizedFontNameTest(false, false)
- end
- end)
- GVAR.OptionsFrame.FontNamePullDown.PullDownMenu:SetScript("OnKeyUp", function(self, key)
- GVAR.OptionsFrame.FontNamePullDown.PullDownMenu:SetPropagateKeyboardInput(true)
- BattlegroundTargets:LocalizedFontNameTest(true, false)
- end)
- local oldOnEnter = GVAR.OptionsFrame.FontNamePullDown:GetScript("OnEnter")
- local oldOnLeave = GVAR.OptionsFrame.FontNamePullDown:GetScript("OnLeave")
- GVAR.OptionsFrame.FontNamePullDown:SetScript("OnEnter", function(self)
- BattlegroundTargets:LocalizedFontNameTest(true)
- if oldOnEnter then oldOnEnter() end
- end)
- GVAR.OptionsFrame.FontNamePullDown:SetScript("OnLeave", function(self)
- BattlegroundTargets:LocalizedFontNameTest(false, true)
- if oldOnLeave then oldOnLeave() end
- end)
- local oldOnEnter = GVAR.OptionsFrame.FontNamePullDown.PullDownMenu:GetScript("OnEnter")
- local oldOnLeave = GVAR.OptionsFrame.FontNamePullDown.PullDownMenu:GetScript("OnLeave")
- GVAR.OptionsFrame.FontNamePullDown.PullDownMenu:SetScript("OnEnter", function(self)
- BattlegroundTargets:LocalizedFontNameTest(true)
- if oldOnEnter then oldOnEnter() end
- end)
- GVAR.OptionsFrame.FontNamePullDown.PullDownMenu:SetScript("OnLeave", function(self)
- BattlegroundTargets:LocalizedFontNameTest(false, true)
- if oldOnLeave then oldOnLeave() end
- end)
- -- font number
- GVAR.OptionsFrame.FontNumberTitle = GVAR.OptionsFrame.ConfigBrackets:CreateFontString(nil, "ARTWORK", "GameFontNormalSmall")
- GVAR.OptionsFrame.FontNumberTitle:SetHeight(16)
- GVAR.OptionsFrame.FontNumberTitle:SetPoint("LEFT", GVAR.OptionsFrame, "LEFT", 10, 0)
- GVAR.OptionsFrame.FontNumberTitle:SetPoint("TOP", GVAR.OptionsFrame.FontNameSlider, "BOTTOM", 0, -10)
- GVAR.OptionsFrame.FontNumberTitle:SetJustifyH("LEFT")
- GVAR.OptionsFrame.FontNumberTitle:SetText(L["Text"]..": "..L["Number"])
- GVAR.OptionsFrame.FontNumberTitle:SetTextColor(1, 1, 1, 1)
- GVAR.OptionsFrame.FontNumberTitle.Background = GVAR.OptionsFrame.ConfigBrackets:CreateTexture(nil, "BACKGROUND")
- GVAR.OptionsFrame.FontNumberTitle.Background:SetPoint("TOPLEFT", GVAR.OptionsFrame.FontNumberTitle, "TOPLEFT", 0, 0)
- GVAR.OptionsFrame.FontNumberTitle.Background:SetPoint("BOTTOMRIGHT", GVAR.OptionsFrame.FontNumberTitle, "BOTTOMRIGHT", 0, 0)
- GVAR.OptionsFrame.FontNumberTitle.Background:SetColorTexture(0, 0, 0, 0)
- -- font number size
- GVAR.OptionsFrame.FontNumberSlider = CreateFrame("Slider", nil, GVAR.OptionsFrame.ConfigBrackets)
- TEMPLATE.Slider(GVAR.OptionsFrame.FontNumberSlider, 80, 1, 5, 20, BattlegroundTargets_Options[fraction].ButtonFontNumberSize[currentSize],
- function(self, value)
- if value == BattlegroundTargets_Options[fraction].ButtonFontNumberSize[currentSize] then return end
- BattlegroundTargets_Options[fraction].ButtonFontNumberSize[currentSize] = value
- GVAR.OptionsFrame.FontNumberValue:SetText(value)
- BattlegroundTargets:EnableConfigMode()
- end,
- "blank")
- GVAR.OptionsFrame.FontNumberSlider:SetPoint("LEFT", GVAR.OptionsFrame.FontNumberTitle, "RIGHT", 10, 0)
- GVAR.OptionsFrame.FontNumberValue = GVAR.OptionsFrame.ConfigBrackets:CreateFontString(nil, "ARTWORK", "GameFontNormalSmall")
- GVAR.OptionsFrame.FontNumberValue:SetHeight(20)
- GVAR.OptionsFrame.FontNumberValue:SetPoint("LEFT", GVAR.OptionsFrame.FontNumberSlider, "RIGHT", 5, 0)
- GVAR.OptionsFrame.FontNumberValue:SetJustifyH("LEFT")
- GVAR.OptionsFrame.FontNumberValue:SetText(BattlegroundTargets_Options[fraction].ButtonFontNumberSize[currentSize])
- GVAR.OptionsFrame.FontNumberValue:SetTextColor(1, 1, 0.49, 1)
- -- font number style
- GVAR.OptionsFrame.FontNumberPullDown = CreateFrame("Button", nil, GVAR.OptionsFrame.ConfigBrackets)
- local fontStylesNumberDB = {}
- for i = 1, #fontStyles do tinsert(fontStylesNumberDB, strmatch(fontStyles[i].name, "(.*) %- .*")) end
- TEMPLATE.PullDownMenu(
- GVAR.OptionsFrame.FontNumberPullDown,
- fontStylesNumberDB,
- strmatch(fontStyles[ BattlegroundTargets_Options[fraction].ButtonFontNumberStyle[currentSize] ].name, "(.*) %- .*"),
- 0,
- function(value) -- PDFUNC
- BattlegroundTargets_Options[fraction].ButtonFontNumberStyle[currentSize] = value
- BattlegroundTargets:EnableConfigMode()
- end,
- function(self, button)
- BattlegroundTargets:LocalizedFontNumberTest(true, self.value1)
- end,
- function(self, button)
- BattlegroundTargets:LocalizedFontNumberTest(false)
- end
- )
- GVAR.OptionsFrame.FontNumberPullDown:SetPoint("LEFT", GVAR.OptionsFrame.FontNumberSlider, "RIGHT", 30, 0)
- GVAR.OptionsFrame.FontNumberPullDown:SetHeight(18)
- TEMPLATE.EnablePullDownMenu(GVAR.OptionsFrame.FontNumberPullDown)
- local oldOnLeave = GVAR.OptionsFrame.FontNumberPullDown:GetScript("OnLeave")
- GVAR.OptionsFrame.FontNumberPullDown:SetScript("OnLeave", function(self)
- BattlegroundTargets:LocalizedFontNumberTest(false)
- if oldOnLeave then oldOnLeave() end
- end)
- local oldOnLeave = GVAR.OptionsFrame.FontNumberPullDown.PullDownMenu:GetScript("OnLeave")
- GVAR.OptionsFrame.FontNumberPullDown.PullDownMenu:SetScript("OnLeave", function(self)
- BattlegroundTargets:LocalizedFontNumberTest(false)
- if oldOnLeave then oldOnLeave() end
- end)
- local eq, sw = 0, 0
- sw = GVAR.OptionsFrame.FontNameTitle:GetStringWidth() if sw > eq then eq = sw end
- sw = GVAR.OptionsFrame.FontNumberTitle:GetStringWidth() if sw > eq then eq = sw end
- GVAR.OptionsFrame.FontNameSlider:SetPoint("LEFT", GVAR.OptionsFrame.FontNameTitle, "LEFT", eq+10, 0)
- GVAR.OptionsFrame.FontNumberSlider:SetPoint("LEFT", GVAR.OptionsFrame.FontNumberTitle, "LEFT", eq+10, 0)
- local fontstyleW = 10+ eq+10 + GVAR.OptionsFrame.FontNameSlider:GetWidth() + 30 + GVAR.OptionsFrame.FontNamePullDown:GetWidth() + 10
- -- testshuffler
- GVAR.OptionsFrame.TestShuffler = CreateFrame("Button", nil, GVAR.OptionsFrame.ConfigBrackets)
- BattlegroundTargets.shuffleStyle = true
- GVAR.OptionsFrame.TestShuffler:SetPoint("BOTTOM", GVAR.OptionsFrame.Base, "BOTTOM", 0, 13)
- GVAR.OptionsFrame.TestShuffler:SetPoint("RIGHT", GVAR.OptionsFrame, "RIGHT", -10, 0)
- GVAR.OptionsFrame.TestShuffler:SetWidth(32)
- GVAR.OptionsFrame.TestShuffler:SetHeight(32)
- GVAR.OptionsFrame.TestShuffler:Hide()
- GVAR.OptionsFrame.TestShuffler:SetScript("OnClick", function() BattlegroundTargets:ShufflerFunc("OnClick") end)
- GVAR.OptionsFrame.TestShuffler:SetScript("OnEnter", function() BattlegroundTargets:ShufflerFunc("OnEnter") end)
- GVAR.OptionsFrame.TestShuffler:SetScript("OnLeave", function() BattlegroundTargets:ShufflerFunc("OnLeave") end)
- GVAR.OptionsFrame.TestShuffler:SetScript("OnMouseDown", function(self, button)
- if button == "LeftButton" then BattlegroundTargets:ShufflerFunc("OnMouseDown") end
- end)
- GVAR.OptionsFrame.TestShuffler.Texture = GVAR.OptionsFrame.TestShuffler:CreateTexture(nil, "ARTWORK")
- GVAR.OptionsFrame.TestShuffler.Texture:SetWidth(32)
- GVAR.OptionsFrame.TestShuffler.Texture:SetHeight(32)
- GVAR.OptionsFrame.TestShuffler.Texture:SetPoint("CENTER", 0, 0)
- GVAR.OptionsFrame.TestShuffler.Texture:SetTexture("Interface\\Icons\\INV_Sigil_Thorim")
- GVAR.OptionsFrame.TestShuffler:SetNormalTexture(GVAR.OptionsFrame.TestShuffler.Texture)
- GVAR.OptionsFrame.TestShuffler.TextureHighlight = GVAR.OptionsFrame.TestShuffler:CreateTexture(nil, "OVERLAY")
- GVAR.OptionsFrame.TestShuffler.TextureHighlight:SetWidth(32)
- GVAR.OptionsFrame.TestShuffler.TextureHighlight:SetHeight(32)
- GVAR.OptionsFrame.TestShuffler.TextureHighlight:SetPoint("CENTER", 0, 0)
- GVAR.OptionsFrame.TestShuffler.TextureHighlight:SetTexture("Interface\\Buttons\\ButtonHilight-Square")
- GVAR.OptionsFrame.TestShuffler:SetHighlightTexture(GVAR.OptionsFrame.TestShuffler.TextureHighlight)
- -- ###
- -- ####################################################################################################
- -- ####################################################################################################
- -- xMx ConfigGeneral
- GVAR.OptionsFrame.ConfigGeneral = CreateFrame("Frame", nil, GVAR.OptionsFrame)
- -- BOOM GVAR.OptionsFrame.ConfigGeneral:SetWidth()
- GVAR.OptionsFrame.ConfigGeneral:SetHeight(heightBracket)
- GVAR.OptionsFrame.ConfigGeneral:SetPoint("TOPLEFT", GVAR.OptionsFrame.Base, "BOTTOMLEFT", 0, 1)
- GVAR.OptionsFrame.ConfigGeneral:Hide()
- GVAR.OptionsFrame.GeneralTitle = GVAR.OptionsFrame.ConfigGeneral:CreateFontString(nil, "ARTWORK", "GameFontNormal")
- GVAR.OptionsFrame.GeneralTitle:SetHeight(20)
- GVAR.OptionsFrame.GeneralTitle:SetPoint("LEFT", GVAR.OptionsFrame, "LEFT", 10, 0)
- GVAR.OptionsFrame.GeneralTitle:SetPoint("TOPLEFT", GVAR.OptionsFrame.ConfigGeneral, "TOPLEFT", 10, -10)
- GVAR.OptionsFrame.GeneralTitle:SetJustifyH("LEFT")
- GVAR.OptionsFrame.GeneralTitle:SetText(L["General Settings"]..":")
- -- minimap button
- GVAR.OptionsFrame.Minimap = CreateFrame("CheckButton", nil, GVAR.OptionsFrame.ConfigGeneral)
- TEMPLATE.CheckButton(GVAR.OptionsFrame.Minimap, 16, 4, L["Show Minimap-Button"])
- GVAR.OptionsFrame.Minimap:SetPoint("LEFT", GVAR.OptionsFrame, "LEFT", 10, 0)
- GVAR.OptionsFrame.Minimap:SetPoint("TOP", GVAR.OptionsFrame.GeneralTitle, "BOTTOM", 0, -10)
- GVAR.OptionsFrame.Minimap:SetChecked(BattlegroundTargets_Options.MinimapButton)
- TEMPLATE.EnableCheckButton(GVAR.OptionsFrame.Minimap)
- GVAR.OptionsFrame.Minimap:SetScript("OnClick", function()
- BattlegroundTargets_Options.MinimapButton = not BattlegroundTargets_Options.MinimapButton
- BattlegroundTargets:CreateMinimapButton()
- end)
- -- transliteration
- local tsarrow = " |TInterface\\Tooltips\\ReforgeGreenArrow:8:0|t "
- GVAR.OptionsFrame.TransLitOption = CreateFrame("CheckButton", nil, GVAR.OptionsFrame.ConfigGeneral)
- TEMPLATE.CheckButton(GVAR.OptionsFrame.TransLitOption, 16, 4, "Cyrillic" .. tsarrow .. "Latin - Transliteration")
- GVAR.OptionsFrame.TransLitOption:SetPoint("LEFT", GVAR.OptionsFrame, "LEFT", 10, 0)
- GVAR.OptionsFrame.TransLitOption:SetPoint("TOP", GVAR.OptionsFrame.Minimap, "BOTTOM", 0, -10)
- GVAR.OptionsFrame.TransLitOption:SetChecked(BattlegroundTargets_Options.TransliterationToggle)
- TEMPLATE.EnableCheckButton(GVAR.OptionsFrame.TransLitOption)
- GVAR.OptionsFrame.TransLitOption:SetScript("OnClick", function()
- BattlegroundTargets_Options.TransliterationToggle = not BattlegroundTargets_Options.TransliterationToggle
- if BattlegroundTargets_Options.TransliterationToggle then
- GVAR.OptionsFrame.TransLitOptionInfoText:SetTextColor(1, 1, 1, 1)
- else
- GVAR.OptionsFrame.TransLitOptionInfoText:SetTextColor(0.5, 0.5, 0.5, 1)
- end
- end)
- GVAR.OptionsFrame.TransLitOptionInfoText = GVAR.OptionsFrame.ConfigGeneral:CreateFontString(nil, "ARTWORK", "GameFontNormal")
- GVAR.OptionsFrame.TransLitOptionInfoText:SetPoint("TOPLEFT", GVAR.OptionsFrame.TransLitOption, "BOTTOMLEFT", 30, -10)
- GVAR.OptionsFrame.TransLitOptionInfoText:SetJustifyH("LEFT")
- GVAR.OptionsFrame.TransLitOptionInfoText:SetFont(fontStyles[12].font, 12, "")
- GVAR.OptionsFrame.TransLitOptionInfoText:SetShadowOffset(0, 0)
- GVAR.OptionsFrame.TransLitOptionInfoText:SetShadowColor(0, 0, 0, 0)
- if BattlegroundTargets_Options.TransliterationToggle then
- GVAR.OptionsFrame.TransLitOptionInfoText:SetTextColor(1, 1, 1, 1)
- else
- GVAR.OptionsFrame.TransLitOptionInfoText:SetTextColor(0.5, 0.5, 0.5, 1)
- end
- GVAR.OptionsFrame.TransLitOptionInfoText:SetText(
- L["ruRU_transliteration_test1"] .. tsarrow .. utf8replace(L["ruRU_transliteration_test1"], TSL) .. "\n" ..
- L["ruRU_transliteration_test2"] .. tsarrow .. utf8replace(L["ruRU_transliteration_test2"], TSL) .. "\n" ..
- L["ruRU_transliteration_test3"] .. tsarrow .. utf8replace(L["ruRU_transliteration_test3"], TSL) .. "\n" ..
- L["ruRU_transliteration_test4"] .. tsarrow .. utf8replace(L["ruRU_transliteration_test4"], TSL) .. "\n" ..
- L["ruRU_transliteration_test5"] .. tsarrow .. utf8replace(L["ruRU_transliteration_test5"], TSL))
- -- ###
- -- ####################################################################################################
- -- ####################################################################################################
- -- xMx Mover
- GVAR.OptionsFrame.MoverTop = CreateFrame("Frame", nil, GVAR.OptionsFrame)
- TEMPLATE.BorderTRBL(GVAR.OptionsFrame.MoverTop)
- -- BOOM GVAR.OptionsFrame.MoverTop:SetWidth()
- GVAR.OptionsFrame.MoverTop:SetHeight(20)
- GVAR.OptionsFrame.MoverTop:SetPoint("BOTTOM", GVAR.OptionsFrame, "TOP", 0, -1)
- GVAR.OptionsFrame.MoverTop:EnableMouse(true)
- GVAR.OptionsFrame.MoverTop:EnableMouseWheel(true)
- GVAR.OptionsFrame.MoverTop:SetScript("OnMouseWheel", NOOP)
- GVAR.OptionsFrame.MoverTopText = GVAR.OptionsFrame.MoverTop:CreateFontString(nil, "ARTWORK", "GameFontNormalSmall")
- GVAR.OptionsFrame.MoverTopText:SetPoint("CENTER", GVAR.OptionsFrame.MoverTop, "CENTER", 0, 0)
- GVAR.OptionsFrame.MoverTopText:SetJustifyH("CENTER")
- GVAR.OptionsFrame.MoverTopText:SetTextColor(0.5, 0.5, 0.5, 1)
- GVAR.OptionsFrame.MoverTopText:SetText(L["click & move"])
- GVAR.OptionsFrame.Close = CreateFrame("Button", nil, GVAR.OptionsFrame.MoverTop)
- TEMPLATE.IconButton(GVAR.OptionsFrame.Close, 0)
- GVAR.OptionsFrame.Close:SetWidth(20)
- GVAR.OptionsFrame.Close:SetHeight(20)
- GVAR.OptionsFrame.Close:SetPoint("RIGHT", GVAR.OptionsFrame.MoverTop, "RIGHT", 0, 0)
- GVAR.OptionsFrame.Close:SetScript("OnClick", function() GVAR.OptionsFrame:Hide() end)
- GVAR.OptionsFrame.MoverBottom = CreateFrame("Frame", nil, GVAR.OptionsFrame)
- TEMPLATE.BorderTRBL(GVAR.OptionsFrame.MoverBottom)
- -- BOOM GVAR.OptionsFrame.MoverBottom:SetWidth()
- GVAR.OptionsFrame.MoverBottom:SetHeight(20)
- GVAR.OptionsFrame.MoverBottom:SetPoint("TOP", GVAR.OptionsFrame, "BOTTOM", 0, 1)
- GVAR.OptionsFrame.MoverBottom:EnableMouse(true)
- GVAR.OptionsFrame.MoverBottom:EnableMouseWheel(true)
- GVAR.OptionsFrame.MoverBottom:SetScript("OnMouseWheel", NOOP)
- GVAR.OptionsFrame.MoverBottomText = GVAR.OptionsFrame.MoverBottom:CreateFontString(nil, "ARTWORK", "GameFontNormalSmall")
- GVAR.OptionsFrame.MoverBottomText:SetPoint("CENTER", GVAR.OptionsFrame.MoverBottom, "CENTER", 0, 0)
- GVAR.OptionsFrame.MoverBottomText:SetJustifyH("CENTER")
- GVAR.OptionsFrame.MoverBottomText:SetTextColor(0.5, 0.5, 0.5, 1)
- GVAR.OptionsFrame.MoverBottomText:SetText(L["click & move"])
- local function OnEnter()
- GVAR.OptionsFrame.MoverTopText:SetTextColor(1, 1, 1, 1)
- GVAR.OptionsFrame.MoverBottomText:SetTextColor(1, 1, 1, 1)
- GVAR.OptionsFrame.ClampDummy1:Show()
- GVAR.OptionsFrame.ClampDummy2:Show()
- GVAR.OptionsFrame.ClampDummy3:Show()
- GVAR.OptionsFrame.ClampDummy4:Show()
- end
- local function OnLeave()
- GVAR.OptionsFrame.MoverTopText:SetTextColor(0.5, 0.5, 0.5, 1)
- GVAR.OptionsFrame.MoverBottomText:SetTextColor(0.5, 0.5, 0.5, 1)
- GVAR.OptionsFrame.ClampDummy1:Hide()
- GVAR.OptionsFrame.ClampDummy2:Hide()
- GVAR.OptionsFrame.ClampDummy3:Hide()
- GVAR.OptionsFrame.ClampDummy4:Hide()
- end
- local function OnMouseDown()
- GVAR.OptionsFrame:StartMoving()
- end
- local function OnMouseUp()
- GVAR.OptionsFrame:StopMovingOrSizing()
- BattlegroundTargets:Frame_SavePosition("BattlegroundTargets_OptionsFrame")
- end
- GVAR.OptionsFrame.MoverTop:SetScript("OnEnter", OnEnter)
- GVAR.OptionsFrame.MoverTop:SetScript("OnLeave", OnLeave)
- GVAR.OptionsFrame.MoverTop:SetScript("OnMouseDown", OnMouseDown)
- GVAR.OptionsFrame.MoverTop:SetScript("OnMouseUp", OnMouseUp)
- GVAR.OptionsFrame.MoverBottom:SetScript("OnEnter", OnEnter)
- GVAR.OptionsFrame.MoverBottom:SetScript("OnLeave", OnLeave)
- GVAR.OptionsFrame.MoverBottom:SetScript("OnMouseDown", OnMouseDown)
- GVAR.OptionsFrame.MoverBottom:SetScript("OnMouseUp", OnMouseUp)
- -- ###
- -- ####################################################################################################
- -- ####################################################################################################
- -- xMx width BOOM
- local frameWidth = 400
- if layoutW > frameWidth then frameWidth = layoutW end
- if summaryW > frameWidth then frameWidth = summaryW end
- if generalIconW > frameWidth then frameWidth = generalIconW end
- if iconW > frameWidth then frameWidth = iconW end
- if rangeW > frameWidth then frameWidth = rangeW end
- if sortW > frameWidth then frameWidth = sortW end
- if fontstyleW > frameWidth then frameWidth = fontstyleW end
- if frameWidth < 400 then frameWidth = 400 end
- if frameWidth > 650 then frameWidth = 650 end
- -- OptionsFrame
- GVAR.OptionsFrame:SetClampRectInsets((frameWidth-50)/2, -((frameWidth-50)/2), -(heightTotal-35), heightTotal-35)
- GVAR.OptionsFrame:SetWidth(frameWidth)
- GVAR.OptionsFrame.CloseConfig:SetWidth(frameWidth-20)
- -- CLAMP_FIX_OPTIONS BEGIN
- GVAR.OptionsFrame.ClampDummy1:SetSize(frameWidth+50, 2)
- GVAR.OptionsFrame.ClampDummy2:SetSize(frameWidth+50, 2)
- GVAR.OptionsFrame.ClampDummy3:SetSize(2, heightTotal+90) -- 50 + 40 (2xMover height)
- GVAR.OptionsFrame.ClampDummy4:SetSize(2, heightTotal+90) -- 50 + 40 (2xMover height)
- -- CLAMP_FIX_OPTIONS END
- -- Base
- GVAR.OptionsFrame.Base:SetWidth(frameWidth)
- GVAR.OptionsFrame.Title:SetWidth(frameWidth)
- local spacer = 10
- local copyButtonWidth = GVAR.OptionsFrame.CopySettings1:GetWidth() + 20
- local tabWidth1 = GVAR.OptionsFrame.TabGeneral.TabText:GetStringWidth() + 20
- local tabWidth2 = floor( (frameWidth-tabWidth1-tabWidth1-copyButtonWidth-(6*spacer)) / 3 )
- GVAR.OptionsFrame.TabGeneral:SetWidth(tabWidth1)
- GVAR.OptionsFrame.TabRaidSize10:SetWidth(tabWidth2)
- GVAR.OptionsFrame.TabRaidSize15:SetWidth(tabWidth2)
- GVAR.OptionsFrame.TabRaidSize40:SetWidth(tabWidth2)
- GVAR.OptionsFrame.TabGeneral:SetPoint("BOTTOMLEFT", GVAR.OptionsFrame.Base, "BOTTOMLEFT", spacer, -1)
- local copyButtonWidth = GVAR.OptionsFrame.CopySettings2:GetWidth() + 20
- local tabWidth1 = GVAR.OptionsFrame.EnableFriendBracket.TabText:GetStringWidth() + 20
- local tabWidth2 = GVAR.OptionsFrame.EnableEnemyBracket.TabText:GetStringWidth() + 20
- if tabWidth2 > tabWidth1 then tabWidth1 = tabWidth2 end
- local tabWidth2 = floor( (frameWidth-tabWidth1-tabWidth1-copyButtonWidth-spacer) /2 )
- GVAR.OptionsFrame.EnableFriendBracket:SetWidth(tabWidth1)
- GVAR.OptionsFrame.EnableEnemyBracket:SetWidth(tabWidth1)
- GVAR.OptionsFrame.EnableFriendBracket:SetPoint("TOPLEFT", GVAR.OptionsFrame.ConfigBrackets, "TOPLEFT", tabWidth2, -10)
- GVAR.OptionsFrame.Dummy0:SetWidth(frameWidth) -- DUMMY
- GVAR.OptionsFrame.Dummy1:SetWidth(frameWidth-20)
- GVAR.OptionsFrame.Dummy2:SetWidth(frameWidth-20)
- GVAR.OptionsFrame.Dummy3:SetWidth(frameWidth-20)
- GVAR.OptionsFrame.Dummy4:SetWidth(frameWidth-20)
- GVAR.OptionsFrame.Dummy5:SetWidth(frameWidth-20)
- GVAR.OptionsFrame.Dummy6:SetWidth(frameWidth-20)
- GVAR.OptionsFrame.Dummy7:SetWidth(frameWidth-20)
- -- ConfigBrackets
- GVAR.OptionsFrame.ConfigBrackets:SetWidth(frameWidth)
- -- ConfigGeneral
- GVAR.OptionsFrame.ConfigGeneral:SetWidth(frameWidth)
- -- Mover
- GVAR.OptionsFrame.MoverTop:SetWidth(frameWidth)
- GVAR.OptionsFrame.MoverBottom:SetWidth(frameWidth)
- -- ###
- -- ####################################################################################################
- end
- function BattlegroundTargets:ClickOnBracketTab(bracketSize, fraction, force)
- if not force and testSize == bracketSize then return end
- testSize = bracketSize
- local size10, size15, size40
- if testSize == 10 then
- size10 = true
- elseif testSize == 15 then
- size15 = true
- elseif testSize == 40 then
- size40 = true
- end
- GVAR.OptionsFrame.ConfigGeneral:Hide()
- GVAR.OptionsFrame.ConfigBrackets:Show()
- TEMPLATE.SetTabButton(GVAR.OptionsFrame.TabGeneral, nil)
- TEMPLATE.SetTabButton(GVAR.OptionsFrame.TabRaidSize10, size10)
- TEMPLATE.SetTabButton(GVAR.OptionsFrame.TabRaidSize15, size15)
- TEMPLATE.SetTabButton(GVAR.OptionsFrame.TabRaidSize40, size40)
- BattlegroundTargets:CheckForEnabledBracket(testSize, fraction)
- local BattlegroundTargets_Options = BattlegroundTargets_Options
- if BattlegroundTargets_Options.Friend.EnableBracket[testSize] or BattlegroundTargets_Options.Enemy.EnableBracket[testSize] then
- BattlegroundTargets:EnableConfigMode()
- else
- BattlegroundTargets:DisableConfigMode()
- end
- end
- function BattlegroundTargets:ClickOnFractionTab(side)
- if fraction == side then return end
- local fracF, fracE
- if side == "Friend" then
- fracF = true
- elseif side == "Enemy" then
- fracE = true
- end
- TEMPLATE.SetTabButton(GVAR.OptionsFrame.EnableFriendBracket, fracF)
- TEMPLATE.SetTabButton(GVAR.OptionsFrame.EnableEnemyBracket, fracE)
- BattlegroundTargets:CheckForEnabledBracket(currentSize, side)
- fraction = side
- local BattlegroundTargets_Options = BattlegroundTargets_Options
- if BattlegroundTargets_Options.Friend.EnableBracket[currentSize] or BattlegroundTargets_Options.Enemy.EnableBracket[currentSize] then
- BattlegroundTargets:EnableConfigMode()
- else
- BattlegroundTargets:DisableConfigMode()
- end
- end
- -- ---------------------------------------------------------------------------------------------------------------------
- -- ---------------------------------------------------------------------------------------------------------------------
- function BattlegroundTargets:CreateMinimapButton()
- if not BattlegroundTargets_Options.MinimapButton then
- if BattlegroundTargets_MinimapButton then
- BattlegroundTargets_MinimapButton:Hide()
- end
- return
- else
- if BattlegroundTargets_MinimapButton then
- BattlegroundTargets_MinimapButton:Show()
- return
- end
- end
- local function MoveMinimapButton()
- local xpos
- local ypos
- local minimapShape = GetMinimapShape and GetMinimapShape() or "ROUND"
- if minimapShape == "SQUARE" then
- xpos = 110 * cos(BattlegroundTargets_Options.MinimapButtonPos or 0)
- ypos = 110 * sin(BattlegroundTargets_Options.MinimapButtonPos or 0)
- xpos = math.max(-82, math.min(xpos, 84))
- ypos = math.max(-86, math.min(ypos, 82))
- else
- xpos = 80 * cos(BattlegroundTargets_Options.MinimapButtonPos or 0)
- ypos = 80 * sin(BattlegroundTargets_Options.MinimapButtonPos or 0)
- end
- BattlegroundTargets_MinimapButton:SetPoint("TOPLEFT", Minimap, "TOPLEFT", 54-xpos, ypos-54)
- end
- local function DragMinimapButton()
- local xpos, ypos = GetCursorPosition()
- local xmin, ymin = Minimap:GetLeft() or 400, Minimap:GetBottom() or 400
- local scale = Minimap:GetEffectiveScale()
- xpos = xmin-xpos/scale+70
- ypos = ypos/scale-ymin-70
- BattlegroundTargets_Options.MinimapButtonPos = math.deg(math.atan2(ypos, xpos))
- MoveMinimapButton()
- end
- local MinimapButton = CreateFrame("Button", "BattlegroundTargets_MinimapButton", Minimap)
- MinimapButton:EnableMouse(true)
- MinimapButton:SetMovable(true)
- MinimapButton:SetToplevel(true)
- MinimapButton:SetWidth(32)
- MinimapButton:SetHeight(32)
- MinimapButton:SetPoint("TOPLEFT")
- MinimapButton:SetFrameStrata("MEDIUM")
- MinimapButton:RegisterForClicks("AnyUp")
- MinimapButton:RegisterForDrag("LeftButton")
- local texture = MinimapButton:CreateTexture(nil, "ARTWORK")
- texture:SetWidth(54)
- texture:SetHeight(54)
- texture:SetPoint("TOPLEFT")
- texture:SetTexture("Interface\\Minimap\\MiniMap-TrackingBorder")
- local texture = MinimapButton:CreateTexture(nil, "BACKGROUND")
- texture:SetWidth(24)
- texture:SetHeight(24)
- texture:SetPoint("TOPLEFT", 2, -4)
- texture:SetTexture("Interface\\Minimap\\UI-Minimap-Background")
- local NormalTexture = MinimapButton:CreateTexture(nil, "ARTWORK")
- NormalTexture:SetWidth(12)
- NormalTexture:SetHeight(14)
- NormalTexture:SetPoint("TOPLEFT", 10.5, -8.5)
- NormalTexture:SetTexture(Textures.AddonIcon)
- NormalTexture:SetTexCoord(2/16, 14/16, 1/16, 15/16)
- MinimapButton:SetNormalTexture(NormalTexture)
- local PushedTexture = MinimapButton:CreateTexture(nil, "ARTWORK")
- PushedTexture:SetWidth(10)
- PushedTexture:SetHeight(12)
- PushedTexture:SetPoint("TOPLEFT", 11.5, -9.5)
- PushedTexture:SetTexture(Textures.AddonIcon)
- PushedTexture:SetTexCoord(2/16, 14/16, 1/16, 15/16)
- MinimapButton:SetPushedTexture(PushedTexture)
- local HighlightTexture = MinimapButton:CreateTexture(nil, "ARTWORK")
- HighlightTexture:SetPoint("TOPLEFT", 0, 0)
- HighlightTexture:SetPoint("BOTTOMRIGHT", 0, 0)
- HighlightTexture:SetTexture("Interface\\Minimap\\UI-Minimap-ZoomButton-Highlight")
- MinimapButton:SetHighlightTexture(HighlightTexture)
- MinimapButton:SetScript("OnEnter", function(self)
- GameTooltip:SetOwner(self, "ANCHOR_RIGHT")
- GameTooltip:AddLine("BattlegroundTargets", 1, 0.82, 0, 1)
- GameTooltip:Show()
- end)
- MinimapButton:SetScript("OnLeave", function(self) GameTooltip:Hide() end)
- MinimapButton:SetScript("OnClick", function(self, button) BattlegroundTargets:Frame_Toggle(GVAR.OptionsFrame) end)
- MinimapButton:SetScript("OnDragStart", function(self) self:LockHighlight() self:SetScript("OnUpdate", DragMinimapButton) end)
- MinimapButton:SetScript("OnDragStop", function(self) self:SetScript("OnUpdate", nil) self:UnlockHighlight() end)
- MoveMinimapButton()
- end
- -- ---------------------------------------------------------------------------------------------------------------------
- -- ---------------------------------------------------------------------------------------------------------------------
- function BattlegroundTargets:SetOptions(side)
- local BattlegroundTargets_Options = BattlegroundTargets_Options
- if currentSize == 10 then
- TEMPLATE.SetIconButton(GVAR.OptionsFrame.CopySettings1, 1)
- elseif currentSize == 15 then
- TEMPLATE.SetIconButton(GVAR.OptionsFrame.CopySettings1, 2)
- end
- if side == "Enemy" then
- TEMPLATE.SetIconButton(GVAR.OptionsFrame.CopySettings2, 2)
- else
- TEMPLATE.SetIconButton(GVAR.OptionsFrame.CopySettings2, 1)
- end
- local LayoutTH = BattlegroundTargets_Options[side].LayoutTH[currentSize]
- if LayoutTH == 18 then
- GVAR.OptionsFrame.LayoutTHx18:SetChecked(true)
- GVAR.OptionsFrame.LayoutTHx24:SetChecked(false)
- GVAR.OptionsFrame.LayoutTHx42:SetChecked(false)
- GVAR.OptionsFrame.LayoutTHx81:SetChecked(false)
- elseif LayoutTH == 24 then
- GVAR.OptionsFrame.LayoutTHx18:SetChecked(false)
- GVAR.OptionsFrame.LayoutTHx24:SetChecked(true)
- GVAR.OptionsFrame.LayoutTHx42:SetChecked(false)
- GVAR.OptionsFrame.LayoutTHx81:SetChecked(false)
- elseif LayoutTH == 42 then
- GVAR.OptionsFrame.LayoutTHx18:SetChecked(false)
- GVAR.OptionsFrame.LayoutTHx24:SetChecked(false)
- GVAR.OptionsFrame.LayoutTHx42:SetChecked(true)
- GVAR.OptionsFrame.LayoutTHx81:SetChecked(false)
- elseif LayoutTH == 81 then
- GVAR.OptionsFrame.LayoutTHx18:SetChecked(false)
- GVAR.OptionsFrame.LayoutTHx24:SetChecked(false)
- GVAR.OptionsFrame.LayoutTHx42:SetChecked(false)
- GVAR.OptionsFrame.LayoutTHx81:SetChecked(true)
- end
- GVAR.OptionsFrame.LayoutSpace:SetValue(BattlegroundTargets_Options[side].LayoutSpace[currentSize])
- GVAR.OptionsFrame.LayoutSpaceText:SetText(BattlegroundTargets_Options[side].LayoutSpace[currentSize])
- GVAR.OptionsFrame.SummaryToggle:SetChecked(BattlegroundTargets_Options[side].SummaryToggle[currentSize])
- GVAR.OptionsFrame.SummaryScale:SetValue(BattlegroundTargets_Options[side].SummaryScale[currentSize]*100)
- GVAR.OptionsFrame.SummaryScaleText:SetText((BattlegroundTargets_Options[side].SummaryScale[currentSize]*100).."%")
- GVAR.OptionsFrame.SummaryPosition:SetValue(BattlegroundTargets_Options[side].SummaryPos[currentSize])
- GVAR.OptionsFrame.SummaryPositionText:SetText(sumPos[ BattlegroundTargets_Options[side].SummaryPos[currentSize] ])
- GVAR.OptionsFrame.ShowRole:SetChecked(BattlegroundTargets_Options[side].ButtonRoleToggle[currentSize])
- GVAR.OptionsFrame.ShowSpec:SetChecked(BattlegroundTargets_Options[side].ButtonSpecToggle[currentSize])
- GVAR.OptionsFrame.ClassIcon:SetChecked(BattlegroundTargets_Options[side].ButtonClassToggle[currentSize])
- GVAR.OptionsFrame.ShowLeader:SetChecked(BattlegroundTargets_Options[side].ButtonLeaderToggle[currentSize])
- GVAR.OptionsFrame.ShowRealm:SetChecked(BattlegroundTargets_Options[side].ButtonRealmToggle[currentSize])
- GVAR.OptionsFrame.ShowPVPTrinket:SetChecked(BattlegroundTargets_Options[side].ButtonPvPTrinketToggle[currentSize])
- GVAR.OptionsFrame.ShowTargetIndicator:SetChecked(BattlegroundTargets_Options[side].ButtonTargetToggle[currentSize])
- GVAR.OptionsFrame.TargetScaleSlider:SetValue(BattlegroundTargets_Options[side].ButtonTargetScale[currentSize]*100)
- GVAR.OptionsFrame.TargetScaleSliderText:SetText((BattlegroundTargets_Options[side].ButtonTargetScale[currentSize]*100).."%")
- GVAR.OptionsFrame.TargetPositionSlider:SetValue(BattlegroundTargets_Options[side].ButtonTargetPosition[currentSize])
- GVAR.OptionsFrame.TargetPositionSliderText:SetText(BattlegroundTargets_Options[side].ButtonTargetPosition[currentSize])
- GVAR.OptionsFrame.ShowFocusIndicator:SetChecked(BattlegroundTargets_Options[side].ButtonFocusToggle[currentSize])
- GVAR.OptionsFrame.FocusScaleSlider:SetValue(BattlegroundTargets_Options[side].ButtonFocusScale[currentSize]*100)
- GVAR.OptionsFrame.FocusScaleSliderText:SetText((BattlegroundTargets_Options[side].ButtonFocusScale[currentSize]*100).."%")
- GVAR.OptionsFrame.FocusPositionSlider:SetValue(BattlegroundTargets_Options[side].ButtonFocusPosition[currentSize])
- GVAR.OptionsFrame.FocusPositionSliderText:SetText(BattlegroundTargets_Options[side].ButtonFocusPosition[currentSize])
- GVAR.OptionsFrame.ShowFlag:SetChecked(BattlegroundTargets_Options[side].ButtonFlagToggle[currentSize])
- GVAR.OptionsFrame.FlagScaleSlider:SetValue(BattlegroundTargets_Options[side].ButtonFlagScale[currentSize]*100)
- GVAR.OptionsFrame.FlagScaleSliderText:SetText((BattlegroundTargets_Options[side].ButtonFlagScale[currentSize]*100).."%")
- GVAR.OptionsFrame.FlagPositionSlider:SetValue(BattlegroundTargets_Options[side].ButtonFlagPosition[currentSize])
- GVAR.OptionsFrame.FlagPositionSliderText:SetText(BattlegroundTargets_Options[side].ButtonFlagPosition[currentSize])
- GVAR.OptionsFrame.ShowAssist:SetChecked(BattlegroundTargets_Options[side].ButtonAssistToggle[currentSize])
- GVAR.OptionsFrame.AssistScaleSlider:SetValue(BattlegroundTargets_Options[side].ButtonAssistScale[currentSize]*100)
- GVAR.OptionsFrame.AssistScaleSliderText:SetText((BattlegroundTargets_Options[side].ButtonAssistScale[currentSize]*100).."%")
- GVAR.OptionsFrame.AssistPositionSlider:SetValue(BattlegroundTargets_Options[side].ButtonAssistPosition[currentSize])
- GVAR.OptionsFrame.AssistPositionSliderText:SetText(BattlegroundTargets_Options[side].ButtonAssistPosition[currentSize])
- GVAR.OptionsFrame.ShowFTargetCount:SetChecked(BattlegroundTargets_Options[side].ButtonFTargetCountToggle[currentSize])
- GVAR.OptionsFrame.ShowETargetCount:SetChecked(BattlegroundTargets_Options[side].ButtonETargetCountToggle[currentSize])
- GVAR.OptionsFrame.TargetofTarget:SetChecked(BattlegroundTargets_Options[side].ButtonToTToggle[currentSize])
- GVAR.OptionsFrame.ToTScaleSlider:SetValue(BattlegroundTargets_Options[side].ButtonToTScale[currentSize]*100)
- GVAR.OptionsFrame.ToTScaleSliderText:SetText((BattlegroundTargets_Options[side].ButtonToTScale[currentSize]*100).."%")
- GVAR.OptionsFrame.ToTPositionSlider:SetValue(BattlegroundTargets_Options[side].ButtonToTPosition[currentSize])
- GVAR.OptionsFrame.ToTPositionSliderText:SetText(BattlegroundTargets_Options[side].ButtonToTPosition[currentSize])
- GVAR.OptionsFrame.ShowHealthBar:SetChecked(BattlegroundTargets_Options[side].ButtonHealthBarToggle[currentSize])
- GVAR.OptionsFrame.ShowHealthText:SetChecked(BattlegroundTargets_Options[side].ButtonHealthTextToggle[currentSize])
- GVAR.OptionsFrame.RangeCheck:SetChecked(BattlegroundTargets_Options[side].ButtonRangeToggle[currentSize])
- GVAR.OptionsFrame.RangeDisplayPullDown.PullDownButtonText:SetText(rangeDisplay[ BattlegroundTargets_Options[side].ButtonRangeDisplay[currentSize] ])
- GVAR.OptionsFrame.SortByPullDown.PullDownButtonText:SetText(sortBy[ BattlegroundTargets_Options[side].ButtonSortBy[currentSize] ])
- GVAR.OptionsFrame.SortDetailPullDown.PullDownButtonText:SetText(sortDetail[ BattlegroundTargets_Options[side].ButtonSortDetail[currentSize] ])
- local ButtonSortBy = BattlegroundTargets_Options[side].ButtonSortBy[currentSize]
- if ButtonSortBy == 1 or ButtonSortBy == 3 or ButtonSortBy == 4 then
- GVAR.OptionsFrame.SortDetailPullDown:Show()
- GVAR.OptionsFrame.SortInfo:Show()
- else
- GVAR.OptionsFrame.SortDetailPullDown:Hide()
- GVAR.OptionsFrame.SortInfo:Hide()
- end
- GVAR.OptionsFrame.FontNamePullDown.PullDownButtonText:SetText(fontStyles[ BattlegroundTargets_Options[side].ButtonFontNameStyle[currentSize] ].name)
- GVAR.OptionsFrame.FontNameSlider:SetValue(BattlegroundTargets_Options[side].ButtonFontNameSize[currentSize])
- GVAR.OptionsFrame.FontNameValue:SetText(BattlegroundTargets_Options[side].ButtonFontNameSize[currentSize])
- GVAR.OptionsFrame.FontNumberPullDown.PullDownButtonText:SetText(strmatch(fontStyles[ BattlegroundTargets_Options[side].ButtonFontNumberStyle[currentSize] ].name, "(.*) %- .*"))
- GVAR.OptionsFrame.FontNumberSlider:SetValue(BattlegroundTargets_Options[side].ButtonFontNumberSize[currentSize])
- GVAR.OptionsFrame.FontNumberValue:SetText(BattlegroundTargets_Options[side].ButtonFontNumberSize[currentSize])
- GVAR.OptionsFrame.ScaleSlider:SetValue(BattlegroundTargets_Options[side].ButtonScale[currentSize]*100)
- GVAR.OptionsFrame.ScaleValue:SetText((BattlegroundTargets_Options[side].ButtonScale[currentSize]*100).."%")
- GVAR.OptionsFrame.WidthSlider:SetValue(BattlegroundTargets_Options[side].ButtonWidth[currentSize])
- GVAR.OptionsFrame.WidthValue:SetText(BattlegroundTargets_Options[side].ButtonWidth[currentSize])
- GVAR.OptionsFrame.HeightSlider:SetValue(BattlegroundTargets_Options[side].ButtonHeight[currentSize])
- GVAR.OptionsFrame.HeightValue:SetText(BattlegroundTargets_Options[side].ButtonHeight[currentSize])
- end
- function BattlegroundTargets:CheckForEnabledBracket(bracketSize, side)
- local BattlegroundTargets_Options = BattlegroundTargets_Options
- if BattlegroundTargets_Options.Friend.EnableBracket[bracketSize] or BattlegroundTargets_Options.Enemy.EnableBracket[bracketSize] then
- GVAR.OptionsFrame["TabRaidSize"..bracketSize].TabText:SetTextColor(0, 0.75, 0, 1)
- else
- GVAR.OptionsFrame["TabRaidSize"..bracketSize].TabText:SetTextColor(1, 0, 0, 1)
- end
- if BattlegroundTargets_Options.Friend.EnableBracket[bracketSize] and BattlegroundTargets_Options.Enemy.EnableBracket[bracketSize] then
- GVAR.OptionsFrame.EnableFriendBracket.TabText:SetTextColor(0, 0.75, 0, 1)
- GVAR.OptionsFrame.EnableEnemyBracket.TabText:SetTextColor(0, 0.75, 0, 1)
- elseif BattlegroundTargets_Options.Friend.EnableBracket[bracketSize] then
- GVAR.OptionsFrame.EnableFriendBracket.TabText:SetTextColor(0, 0.75, 0, 1)
- GVAR.OptionsFrame.EnableEnemyBracket.TabText:SetTextColor(1, 0, 0, 1)
- elseif BattlegroundTargets_Options.Enemy.EnableBracket[bracketSize] then
- GVAR.OptionsFrame.EnableFriendBracket.TabText:SetTextColor(1, 0, 0, 1)
- GVAR.OptionsFrame.EnableEnemyBracket.TabText:SetTextColor(0, 0.75, 0, 1)
- else
- GVAR.OptionsFrame.EnableFriendBracket.TabText:SetTextColor(1, 0, 0, 1)
- GVAR.OptionsFrame.EnableEnemyBracket.TabText:SetTextColor(1, 0, 0, 1)
- end
- if side == "Friend" then
- GVAR.FriendMainFrame.MainMoverButton[1].Texture:SetColorTexture(0, 0, 0, 1)
- GVAR.FriendMainFrame.MainMoverButton[2].Texture:SetColorTexture(0, 0, 0, 1)
- GVAR.EnemyMainFrame.MainMoverButton[1].Texture:SetColorTexture(1, 1, 1, 0.2)
- GVAR.EnemyMainFrame.MainMoverButton[2].Texture:SetColorTexture(1, 1, 1, 0.2)
- GVAR.FriendMainFrame.MainMoverFracTxt:SetTextColor(1, 1, 1, 1)
- GVAR.EnemyMainFrame.MainMoverFracTxt:SetTextColor(0.5, 0.5, 0.5, 1)
- else
- GVAR.FriendMainFrame.MainMoverButton[1].Texture:SetColorTexture(1, 1, 1, 0.2)
- GVAR.FriendMainFrame.MainMoverButton[2].Texture:SetColorTexture(1, 1, 1, 0.2)
- GVAR.EnemyMainFrame.MainMoverButton[1].Texture:SetColorTexture(0, 0, 0, 1)
- GVAR.EnemyMainFrame.MainMoverButton[2].Texture:SetColorTexture(0, 0, 0, 1)
- GVAR.FriendMainFrame.MainMoverFracTxt:SetTextColor(0.5, 0.5, 0.5, 1)
- GVAR.EnemyMainFrame.MainMoverFracTxt:SetTextColor(1, 1, 1, 1)
- end
- GVAR.OptionsFrame.EnableFraction:SetChecked(BattlegroundTargets_Options[side].EnableBracket[bracketSize])
- if BattlegroundTargets_Options[side].EnableBracket[bracketSize] then
- -- ----------------------------------------
- GVAR.OptionsFrame.LayoutTHText:SetTextColor(1, 1, 1, 1)
- TEMPLATE.EnableCheckButton(GVAR.OptionsFrame.LayoutTHx18)
- if bracketSize == 10 or bracketSize == 15 then
- TEMPLATE.DisableCheckButton(GVAR.OptionsFrame.LayoutTHx24)
- TEMPLATE.DisableCheckButton(GVAR.OptionsFrame.LayoutTHx42)
- else
- TEMPLATE.EnableCheckButton(GVAR.OptionsFrame.LayoutTHx24)
- TEMPLATE.EnableCheckButton(GVAR.OptionsFrame.LayoutTHx42)
- end
- TEMPLATE.EnableCheckButton(GVAR.OptionsFrame.LayoutTHx81)
- if BattlegroundTargets_Options[side].LayoutTH[bracketSize] == 18 then
- TEMPLATE.DisableSlider(GVAR.OptionsFrame.LayoutSpace)
- else
- TEMPLATE.EnableSlider(GVAR.OptionsFrame.LayoutSpace)
- end
- GVAR.OptionsFrame.SummaryText:SetTextColor(1, 1, 1, 1)
- TEMPLATE.EnableCheckButton(GVAR.OptionsFrame.SummaryToggle)
- if BattlegroundTargets_Options[side].SummaryToggle[bracketSize] then
- TEMPLATE.EnableSlider(GVAR.OptionsFrame.SummaryScale)
- TEMPLATE.EnableSlider(GVAR.OptionsFrame.SummaryPosition)
- else
- TEMPLATE.DisableSlider(GVAR.OptionsFrame.SummaryScale)
- TEMPLATE.DisableSlider(GVAR.OptionsFrame.SummaryPosition)
- end
- if bracketSize == 40 then
- GVAR.OptionsFrame.CopySettings1:Hide()
- TEMPLATE.EnableIconButton(GVAR.OptionsFrame.CopySettings2)
- else
- GVAR.OptionsFrame.CopySettings1:Show()
- GVAR.OptionsFrame.CopySettings2:Show()
- TEMPLATE.EnableIconButton(GVAR.OptionsFrame.CopySettings1)
- TEMPLATE.EnableIconButton(GVAR.OptionsFrame.CopySettings2)
- end
- TEMPLATE.EnableCheckButton(GVAR.OptionsFrame.ShowRole)
- TEMPLATE.EnableCheckButton(GVAR.OptionsFrame.ShowSpec)
- TEMPLATE.EnableCheckButton(GVAR.OptionsFrame.ClassIcon)
- TEMPLATE.EnableCheckButton(GVAR.OptionsFrame.ShowLeader)
- TEMPLATE.EnableCheckButton(GVAR.OptionsFrame.ShowRealm)
- TEMPLATE.EnableCheckButton(GVAR.OptionsFrame.ShowPVPTrinket)
- TEMPLATE.EnableCheckButton(GVAR.OptionsFrame.ShowTargetIndicator)
- if BattlegroundTargets_Options[side].ButtonTargetToggle[bracketSize] then
- TEMPLATE.EnableSlider(GVAR.OptionsFrame.TargetScaleSlider)
- TEMPLATE.EnableSlider(GVAR.OptionsFrame.TargetPositionSlider)
- else
- TEMPLATE.DisableSlider(GVAR.OptionsFrame.TargetScaleSlider)
- TEMPLATE.DisableSlider(GVAR.OptionsFrame.TargetPositionSlider)
- end
- TEMPLATE.EnableCheckButton(GVAR.OptionsFrame.ShowFocusIndicator)
- if BattlegroundTargets_Options[side].ButtonFocusToggle[bracketSize] then
- TEMPLATE.EnableSlider(GVAR.OptionsFrame.FocusScaleSlider)
- TEMPLATE.EnableSlider(GVAR.OptionsFrame.FocusPositionSlider)
- else
- TEMPLATE.DisableSlider(GVAR.OptionsFrame.FocusScaleSlider)
- TEMPLATE.DisableSlider(GVAR.OptionsFrame.FocusPositionSlider)
- end
- if bracketSize == 40 then
- TEMPLATE.DisableCheckButton(GVAR.OptionsFrame.ShowFlag)
- TEMPLATE.DisableSlider(GVAR.OptionsFrame.FlagScaleSlider)
- TEMPLATE.DisableSlider(GVAR.OptionsFrame.FlagPositionSlider)
- GVAR.OptionsFrame.CarrierSwitchDisableFunc()
- else
- TEMPLATE.EnableCheckButton(GVAR.OptionsFrame.ShowFlag)
- if BattlegroundTargets_Options[side].ButtonFlagToggle[bracketSize] then
- TEMPLATE.EnableSlider(GVAR.OptionsFrame.FlagScaleSlider)
- TEMPLATE.EnableSlider(GVAR.OptionsFrame.FlagPositionSlider)
- GVAR.OptionsFrame.CarrierSwitchEnableFunc()
- else
- TEMPLATE.DisableSlider(GVAR.OptionsFrame.FlagScaleSlider)
- TEMPLATE.DisableSlider(GVAR.OptionsFrame.FlagPositionSlider)
- GVAR.OptionsFrame.CarrierSwitchDisableFunc()
- end
- end
- TEMPLATE.EnableCheckButton(GVAR.OptionsFrame.ShowAssist)
- if BattlegroundTargets_Options[side].ButtonAssistToggle[bracketSize] then
- TEMPLATE.EnableSlider(GVAR.OptionsFrame.AssistScaleSlider)
- TEMPLATE.EnableSlider(GVAR.OptionsFrame.AssistPositionSlider)
- else
- TEMPLATE.DisableSlider(GVAR.OptionsFrame.AssistScaleSlider)
- TEMPLATE.DisableSlider(GVAR.OptionsFrame.AssistPositionSlider)
- end
- TEMPLATE.EnableCheckButton(GVAR.OptionsFrame.ShowFTargetCount)
- TEMPLATE.EnableCheckButton(GVAR.OptionsFrame.ShowETargetCount)
- TEMPLATE.EnableCheckButton(GVAR.OptionsFrame.TargetofTarget)
- if BattlegroundTargets_Options[side].ButtonToTToggle[bracketSize] then
- TEMPLATE.EnableSlider(GVAR.OptionsFrame.ToTScaleSlider)
- TEMPLATE.EnableSlider(GVAR.OptionsFrame.ToTPositionSlider)
- else
- TEMPLATE.DisableSlider(GVAR.OptionsFrame.ToTScaleSlider)
- TEMPLATE.DisableSlider(GVAR.OptionsFrame.ToTPositionSlider)
- end
- TEMPLATE.EnableCheckButton(GVAR.OptionsFrame.ShowHealthBar)
- TEMPLATE.EnableCheckButton(GVAR.OptionsFrame.ShowHealthText)
- TEMPLATE.EnableCheckButton(GVAR.OptionsFrame.RangeCheck)
- if BattlegroundTargets_Options[side].ButtonRangeToggle[bracketSize] then
- GVAR.OptionsFrame.RangeCheckInfo:Enable() Desaturation(GVAR.OptionsFrame.RangeCheckInfo.Texture, false)
- TEMPLATE.EnablePullDownMenu(GVAR.OptionsFrame.RangeDisplayPullDown)
- else
- GVAR.OptionsFrame.RangeCheckInfo:Disable() Desaturation(GVAR.OptionsFrame.RangeCheckInfo.Texture, true)
- TEMPLATE.DisablePullDownMenu(GVAR.OptionsFrame.RangeDisplayPullDown)
- end
- TEMPLATE.EnablePullDownMenu(GVAR.OptionsFrame.SortByPullDown)
- GVAR.OptionsFrame.SortByTitle:SetTextColor(1, 1, 1, 1)
- TEMPLATE.EnablePullDownMenu(GVAR.OptionsFrame.SortDetailPullDown)
- GVAR.OptionsFrame.SortInfo:Enable() Desaturation(GVAR.OptionsFrame.SortInfo.Texture, false)
- TEMPLATE.EnablePullDownMenu(GVAR.OptionsFrame.FontNamePullDown)
- GVAR.OptionsFrame.FontNameTitle:SetTextColor(1, 1, 1, 1)
- TEMPLATE.EnableSlider(GVAR.OptionsFrame.FontNameSlider)
- if BattlegroundTargets_Options[side].SummaryToggle[bracketSize] or
- BattlegroundTargets_Options[side].ButtonFlagToggle[bracketSize] or
- BattlegroundTargets_Options[side].ButtonHealthTextToggle[bracketSize] or
- BattlegroundTargets_Options[side].ButtonFTargetCountToggle[bracketSize] or
- BattlegroundTargets_Options[side].ButtonETargetCountToggle[bracketSize]
- then
- TEMPLATE.EnablePullDownMenu(GVAR.OptionsFrame.FontNumberPullDown)
- GVAR.OptionsFrame.FontNumberTitle:SetTextColor(1, 1, 1, 1)
- TEMPLATE.EnableSlider(GVAR.OptionsFrame.FontNumberSlider)
- else
- TEMPLATE.DisablePullDownMenu(GVAR.OptionsFrame.FontNumberPullDown)
- GVAR.OptionsFrame.FontNumberTitle:SetTextColor(0.5, 0.5, 0.5, 1)
- TEMPLATE.DisableSlider(GVAR.OptionsFrame.FontNumberSlider)
- end
- TEMPLATE.EnableSlider(GVAR.OptionsFrame.ScaleSlider)
- GVAR.OptionsFrame.ScaleTitle:SetTextColor(1, 1, 1, 1)
- TEMPLATE.EnableSlider(GVAR.OptionsFrame.WidthSlider)
- GVAR.OptionsFrame.WidthTitle:SetTextColor(1, 1, 1, 1)
- TEMPLATE.EnableSlider(GVAR.OptionsFrame.HeightSlider)
- GVAR.OptionsFrame.HeightTitle:SetTextColor(1, 1, 1, 1)
- GVAR.OptionsFrame.TestShuffler:Show()
- -- ----------------------------------------
- else
- -- ----------------------------------------
- GVAR.OptionsFrame.LayoutTHText:SetTextColor(0.5, 0.5, 0.5, 1)
- TEMPLATE.DisableCheckButton(GVAR.OptionsFrame.LayoutTHx18)
- TEMPLATE.DisableCheckButton(GVAR.OptionsFrame.LayoutTHx24)
- TEMPLATE.DisableCheckButton(GVAR.OptionsFrame.LayoutTHx42)
- TEMPLATE.DisableCheckButton(GVAR.OptionsFrame.LayoutTHx81)
- TEMPLATE.DisableSlider(GVAR.OptionsFrame.LayoutSpace)
- GVAR.OptionsFrame.SummaryText:SetTextColor(0.5, 0.5, 0.5, 1)
- TEMPLATE.DisableCheckButton(GVAR.OptionsFrame.SummaryToggle)
- TEMPLATE.DisableSlider(GVAR.OptionsFrame.SummaryScale)
- TEMPLATE.DisableSlider(GVAR.OptionsFrame.SummaryPosition)
- if bracketSize == 40 then
- GVAR.OptionsFrame.CopySettings1:Hide()
- TEMPLATE.DisableIconButton(GVAR.OptionsFrame.CopySettings2)
- else
- GVAR.OptionsFrame.CopySettings1:Show()
- GVAR.OptionsFrame.CopySettings2:Show()
- TEMPLATE.DisableIconButton(GVAR.OptionsFrame.CopySettings1)
- TEMPLATE.DisableIconButton(GVAR.OptionsFrame.CopySettings2)
- end
- TEMPLATE.DisableCheckButton(GVAR.OptionsFrame.ShowRole)
- TEMPLATE.DisableCheckButton(GVAR.OptionsFrame.ShowSpec)
- TEMPLATE.DisableCheckButton(GVAR.OptionsFrame.ClassIcon)
- TEMPLATE.DisableCheckButton(GVAR.OptionsFrame.ShowLeader)
- TEMPLATE.DisableCheckButton(GVAR.OptionsFrame.ShowRealm)
- TEMPLATE.DisableCheckButton(GVAR.OptionsFrame.ShowPVPTrinket)
- TEMPLATE.DisableCheckButton(GVAR.OptionsFrame.ShowTargetIndicator)
- TEMPLATE.DisableSlider(GVAR.OptionsFrame.TargetScaleSlider)
- TEMPLATE.DisableSlider(GVAR.OptionsFrame.TargetPositionSlider)
- TEMPLATE.DisableCheckButton(GVAR.OptionsFrame.ShowFocusIndicator)
- TEMPLATE.DisableSlider(GVAR.OptionsFrame.FocusScaleSlider)
- TEMPLATE.DisableSlider(GVAR.OptionsFrame.FocusPositionSlider)
- TEMPLATE.DisableCheckButton(GVAR.OptionsFrame.ShowFlag)
- TEMPLATE.DisableSlider(GVAR.OptionsFrame.FlagScaleSlider)
- TEMPLATE.DisableSlider(GVAR.OptionsFrame.FlagPositionSlider)
- GVAR.OptionsFrame.CarrierSwitchDisableFunc()
- TEMPLATE.DisableCheckButton(GVAR.OptionsFrame.ShowAssist)
- TEMPLATE.DisableSlider(GVAR.OptionsFrame.AssistScaleSlider)
- TEMPLATE.DisableSlider(GVAR.OptionsFrame.AssistPositionSlider)
- TEMPLATE.DisableCheckButton(GVAR.OptionsFrame.ShowFTargetCount)
- TEMPLATE.DisableCheckButton(GVAR.OptionsFrame.ShowETargetCount)
- TEMPLATE.DisableCheckButton(GVAR.OptionsFrame.TargetofTarget)
- TEMPLATE.DisableSlider(GVAR.OptionsFrame.ToTScaleSlider)
- TEMPLATE.DisableSlider(GVAR.OptionsFrame.ToTPositionSlider)
- TEMPLATE.DisableCheckButton(GVAR.OptionsFrame.ShowHealthBar)
- TEMPLATE.DisableCheckButton(GVAR.OptionsFrame.ShowHealthText)
- TEMPLATE.DisableCheckButton(GVAR.OptionsFrame.RangeCheck)
- GVAR.OptionsFrame.RangeCheckInfo:Disable() Desaturation(GVAR.OptionsFrame.RangeCheckInfo.Texture, true)
- TEMPLATE.DisablePullDownMenu(GVAR.OptionsFrame.RangeDisplayPullDown)
- TEMPLATE.DisablePullDownMenu(GVAR.OptionsFrame.SortByPullDown)
- GVAR.OptionsFrame.SortByTitle:SetTextColor(0.5, 0.5, 0.5, 1)
- TEMPLATE.DisablePullDownMenu(GVAR.OptionsFrame.SortDetailPullDown)
- GVAR.OptionsFrame.SortInfo:Disable() Desaturation(GVAR.OptionsFrame.SortInfo.Texture, true)
- TEMPLATE.DisablePullDownMenu(GVAR.OptionsFrame.FontNamePullDown)
- GVAR.OptionsFrame.FontNameTitle:SetTextColor(0.5, 0.5, 0.5, 1)
- TEMPLATE.DisableSlider(GVAR.OptionsFrame.FontNameSlider)
- TEMPLATE.DisablePullDownMenu(GVAR.OptionsFrame.FontNumberPullDown)
- GVAR.OptionsFrame.FontNumberTitle:SetTextColor(0.5, 0.5, 0.5, 1)
- TEMPLATE.DisableSlider(GVAR.OptionsFrame.FontNumberSlider)
- TEMPLATE.DisableSlider(GVAR.OptionsFrame.ScaleSlider)
- GVAR.OptionsFrame.ScaleTitle:SetTextColor(0.5, 0.5, 0.5, 1)
- TEMPLATE.DisableSlider(GVAR.OptionsFrame.WidthSlider)
- GVAR.OptionsFrame.WidthTitle:SetTextColor(0.5, 0.5, 0.5, 1)
- TEMPLATE.DisableSlider(GVAR.OptionsFrame.HeightSlider)
- GVAR.OptionsFrame.HeightTitle:SetTextColor(0.5, 0.5, 0.5, 1)
- GVAR.OptionsFrame.TestShuffler:Hide()
- -- ----------------------------------------
- end
- end
- function BattlegroundTargets:DisableInsecureConfigWidges()
- TEMPLATE.DisableCheckButton(GVAR.OptionsFrame.Minimap)
- TEMPLATE.DisableTabButton(GVAR.OptionsFrame.TabGeneral)
- TEMPLATE.DisableTabButton(GVAR.OptionsFrame.TabRaidSize10)
- TEMPLATE.DisableTabButton(GVAR.OptionsFrame.TabRaidSize15)
- TEMPLATE.DisableTabButton(GVAR.OptionsFrame.TabRaidSize40)
- TEMPLATE.DisableTabButton(GVAR.OptionsFrame.EnableFriendBracket)
- TEMPLATE.DisableTabButton(GVAR.OptionsFrame.EnableEnemyBracket)
- TEMPLATE.DisableCheckButton(GVAR.OptionsFrame.EnableFraction)
- TEMPLATE.DisableIconButton(GVAR.OptionsFrame.CopySettings1)
- TEMPLATE.DisableIconButton(GVAR.OptionsFrame.CopySettings2)
- GVAR.OptionsFrame.LayoutTHText:SetTextColor(0.5, 0.5, 0.5, 1)
- TEMPLATE.DisableCheckButton(GVAR.OptionsFrame.LayoutTHx18)
- TEMPLATE.DisableCheckButton(GVAR.OptionsFrame.LayoutTHx24)
- TEMPLATE.DisableCheckButton(GVAR.OptionsFrame.LayoutTHx42)
- TEMPLATE.DisableCheckButton(GVAR.OptionsFrame.LayoutTHx81)
- TEMPLATE.DisableSlider(GVAR.OptionsFrame.LayoutSpace)
- GVAR.OptionsFrame.SummaryText:SetTextColor(0.5, 0.5, 0.5, 1)
- TEMPLATE.DisableCheckButton(GVAR.OptionsFrame.SummaryToggle)
- TEMPLATE.DisableSlider(GVAR.OptionsFrame.SummaryScale)
- TEMPLATE.DisableSlider(GVAR.OptionsFrame.SummaryPosition)
- TEMPLATE.DisableCheckButton(GVAR.OptionsFrame.ShowRole)
- TEMPLATE.DisableCheckButton(GVAR.OptionsFrame.ShowSpec)
- TEMPLATE.DisableCheckButton(GVAR.OptionsFrame.ClassIcon)
- TEMPLATE.DisableCheckButton(GVAR.OptionsFrame.ShowLeader)
- TEMPLATE.DisableCheckButton(GVAR.OptionsFrame.ShowRealm)
- TEMPLATE.DisableCheckButton(GVAR.OptionsFrame.ShowPVPTrinket)
- TEMPLATE.DisableCheckButton(GVAR.OptionsFrame.ShowTargetIndicator)
- TEMPLATE.DisableSlider(GVAR.OptionsFrame.TargetScaleSlider)
- TEMPLATE.DisableSlider(GVAR.OptionsFrame.TargetPositionSlider)
- TEMPLATE.DisableCheckButton(GVAR.OptionsFrame.ShowFocusIndicator)
- TEMPLATE.DisableSlider(GVAR.OptionsFrame.FocusScaleSlider)
- TEMPLATE.DisableSlider(GVAR.OptionsFrame.FocusPositionSlider)
- TEMPLATE.DisableCheckButton(GVAR.OptionsFrame.ShowFlag)
- TEMPLATE.DisableSlider(GVAR.OptionsFrame.FlagScaleSlider)
- TEMPLATE.DisableSlider(GVAR.OptionsFrame.FlagPositionSlider)
- GVAR.OptionsFrame.CarrierSwitchDisableFunc()
- TEMPLATE.DisableCheckButton(GVAR.OptionsFrame.ShowAssist)
- TEMPLATE.DisableSlider(GVAR.OptionsFrame.AssistScaleSlider)
- TEMPLATE.DisableSlider(GVAR.OptionsFrame.AssistPositionSlider)
- TEMPLATE.DisableCheckButton(GVAR.OptionsFrame.ShowFTargetCount)
- TEMPLATE.DisableCheckButton(GVAR.OptionsFrame.ShowETargetCount)
- TEMPLATE.DisableCheckButton(GVAR.OptionsFrame.TargetofTarget)
- TEMPLATE.DisableSlider(GVAR.OptionsFrame.ToTScaleSlider)
- TEMPLATE.DisableSlider(GVAR.OptionsFrame.ToTPositionSlider)
- TEMPLATE.DisableCheckButton(GVAR.OptionsFrame.ShowHealthBar)
- TEMPLATE.DisableCheckButton(GVAR.OptionsFrame.ShowHealthText)
- TEMPLATE.DisableCheckButton(GVAR.OptionsFrame.RangeCheck)
- GVAR.OptionsFrame.RangeCheckInfo:Disable() Desaturation(GVAR.OptionsFrame.RangeCheckInfo.Texture, true)
- TEMPLATE.DisablePullDownMenu(GVAR.OptionsFrame.RangeDisplayPullDown)
- TEMPLATE.DisablePullDownMenu(GVAR.OptionsFrame.SortByPullDown)
- GVAR.OptionsFrame.SortByTitle:SetTextColor(0.5, 0.5, 0.5, 1)
- TEMPLATE.DisablePullDownMenu(GVAR.OptionsFrame.SortDetailPullDown)
- GVAR.OptionsFrame.SortInfo:Disable() Desaturation(GVAR.OptionsFrame.SortInfo.Texture, true)
- TEMPLATE.DisablePullDownMenu(GVAR.OptionsFrame.FontNamePullDown)
- GVAR.OptionsFrame.FontNameTitle:SetTextColor(0.5, 0.5, 0.5, 1)
- TEMPLATE.DisableSlider(GVAR.OptionsFrame.FontNameSlider)
- TEMPLATE.DisablePullDownMenu(GVAR.OptionsFrame.FontNumberPullDown)
- GVAR.OptionsFrame.FontNumberTitle:SetTextColor(0.5, 0.5, 0.5, 1)
- TEMPLATE.DisableSlider(GVAR.OptionsFrame.FontNumberSlider)
- TEMPLATE.DisableSlider(GVAR.OptionsFrame.ScaleSlider)
- GVAR.OptionsFrame.ScaleTitle:SetTextColor(0.5, 0.5, 0.5, 1)
- TEMPLATE.DisableSlider(GVAR.OptionsFrame.WidthSlider)
- GVAR.OptionsFrame.WidthTitle:SetTextColor(0.5, 0.5, 0.5, 1)
- TEMPLATE.DisableSlider(GVAR.OptionsFrame.HeightSlider)
- GVAR.OptionsFrame.HeightTitle:SetTextColor(0.5, 0.5, 0.5, 1)
- GVAR.OptionsFrame.TestShuffler:Hide()
- end
- function BattlegroundTargets:EnableInsecureConfigWidges()
- local BattlegroundTargets_Options = BattlegroundTargets_Options
- TEMPLATE.EnableTabButton(GVAR.OptionsFrame.TabGeneral, true)
- TEMPLATE.EnableTabButton(GVAR.OptionsFrame.TabRaidSize10, BattlegroundTargets_Options.Friend.EnableBracket[10] or BattlegroundTargets_Options.Enemy.EnableBracket[10])
- TEMPLATE.EnableTabButton(GVAR.OptionsFrame.TabRaidSize15, BattlegroundTargets_Options.Friend.EnableBracket[15] or BattlegroundTargets_Options.Enemy.EnableBracket[15])
- TEMPLATE.EnableTabButton(GVAR.OptionsFrame.TabRaidSize40, BattlegroundTargets_Options.Friend.EnableBracket[40] or BattlegroundTargets_Options.Enemy.EnableBracket[40])
- TEMPLATE.EnableTabButton(GVAR.OptionsFrame.EnableFriendBracket, BattlegroundTargets_Options.Friend.EnableBracket[testSize])
- TEMPLATE.EnableTabButton(GVAR.OptionsFrame.EnableEnemyBracket, BattlegroundTargets_Options.Enemy.EnableBracket[testSize])
- TEMPLATE.EnableCheckButton(GVAR.OptionsFrame.EnableFraction)
- TEMPLATE.EnableCheckButton(GVAR.OptionsFrame.Minimap)
- BattlegroundTargets:CheckForEnabledBracket(testSize, fraction)
- end
- -- ---------------------------------------------------------------------------------------------------------------------
- -- ---------------------------------------------------------------------------------------------------------------------
- function BattlegroundTargets:SetupMainFrameLayout(side)
- if inCombat or InCombatLockdown() then
- reCheckBG = true
- return
- end
- local BattlegroundTargets_Options = BattlegroundTargets_Options
- local LayoutTH = BattlegroundTargets_Options[side].LayoutTH[currentSize]
- local LayoutSpace = BattlegroundTargets_Options[side].LayoutSpace[currentSize]
- local isToTFX -- target_of_target
- if BattlegroundTargets_Options[side].ButtonToTToggle[currentSize] and BattlegroundTargets_Options[side].ButtonToTPosition[currentSize] >= 9 then
- isToTFX = true
- end
- local button = GVAR[side.."Button"]
- if currentSize == 10 then
- for i = 1, currentSize do
- if LayoutTH == 81 then
- if i == 6 then
- button[i]:ClearAllPoints()
- button[i]:SetPoint("TOPLEFT", button[1], "TOPRIGHT", LayoutSpace, 0)
- elseif i > 1 then
- button[i]:ClearAllPoints()
- if isToTFX then
- button[i]:SetPoint("TOPRIGHT", button[(i-1)].ToTButton, "BOTTOMRIGHT", 0, 0)
- else
- button[i]:SetPoint("TOPLEFT", button[(i-1)], "BOTTOMLEFT", 0, 0)
- end
- end
- elseif LayoutTH == 18 then
- if i > 1 then
- button[i]:ClearAllPoints()
- if isToTFX then
- button[i]:SetPoint("TOPRIGHT", button[(i-1)].ToTButton, "BOTTOMRIGHT", 0, 0)
- else
- button[i]:SetPoint("TOPLEFT", button[(i-1)], "BOTTOMLEFT", 0, 0)
- end
- end
- end
- end
- elseif currentSize == 15 then
- for i = 1, currentSize do
- if LayoutTH == 81 then
- if i == 6 then
- button[i]:ClearAllPoints()
- button[i]:SetPoint("TOPLEFT", button[1], "TOPRIGHT", LayoutSpace, 0)
- elseif i == 11 then
- button[i]:ClearAllPoints()
- button[i]:SetPoint("TOPLEFT", button[6], "TOPRIGHT", LayoutSpace, 0)
- elseif i > 1 then
- button[i]:ClearAllPoints()
- if isToTFX then
- button[i]:SetPoint("TOPRIGHT", button[(i-1)].ToTButton, "BOTTOMRIGHT", 0, 0)
- else
- button[i]:SetPoint("TOPLEFT", button[(i-1)], "BOTTOMLEFT", 0, 0)
- end
- end
- elseif LayoutTH == 18 then
- if i > 1 then
- button[i]:ClearAllPoints()
- if isToTFX then
- button[i]:SetPoint("TOPRIGHT", button[(i-1)].ToTButton, "BOTTOMRIGHT", 0, 0)
- else
- button[i]:SetPoint("TOPLEFT", button[(i-1)], "BOTTOMLEFT", 0, 0)
- end
- end
- end
- end
- elseif currentSize == 40 then
- for i = 1, currentSize do
- if LayoutTH == 81 then
- if i == 6 then
- button[i]:ClearAllPoints()
- button[i]:SetPoint("TOPLEFT", button[1], "TOPRIGHT", LayoutSpace, 0)
- elseif i == 11 then
- button[i]:ClearAllPoints()
- button[i]:SetPoint("TOPLEFT", button[6], "TOPRIGHT", LayoutSpace, 0)
- elseif i == 16 then
- button[i]:ClearAllPoints()
- button[i]:SetPoint("TOPLEFT", button[11], "TOPRIGHT", LayoutSpace, 0)
- elseif i == 21 then
- button[i]:ClearAllPoints()
- button[i]:SetPoint("TOPLEFT", button[16], "TOPRIGHT", LayoutSpace, 0)
- elseif i == 26 then
- button[i]:ClearAllPoints()
- button[i]:SetPoint("TOPLEFT", button[21], "TOPRIGHT", LayoutSpace, 0)
- elseif i == 31 then
- button[i]:ClearAllPoints()
- button[i]:SetPoint("TOPLEFT", button[26], "TOPRIGHT", LayoutSpace, 0)
- elseif i == 36 then
- button[i]:ClearAllPoints()
- button[i]:SetPoint("TOPLEFT", button[31], "TOPRIGHT", LayoutSpace, 0)
- elseif i > 1 then
- button[i]:ClearAllPoints()
- if isToTFX then
- button[i]:SetPoint("TOPRIGHT", button[(i-1)].ToTButton, "BOTTOMRIGHT", 0, 0)
- else
- button[i]:SetPoint("TOPLEFT", button[(i-1)], "BOTTOMLEFT", 0, 0)
- end
- end
- elseif LayoutTH == 42 then
- if i == 11 then
- button[i]:ClearAllPoints()
- button[i]:SetPoint("TOPLEFT", button[1], "TOPRIGHT", LayoutSpace, 0)
- elseif i == 21 then
- button[i]:ClearAllPoints()
- button[i]:SetPoint("TOPLEFT", button[11], "TOPRIGHT", LayoutSpace, 0)
- elseif i == 31 then
- button[i]:ClearAllPoints()
- button[i]:SetPoint("TOPLEFT", button[21], "TOPRIGHT", LayoutSpace, 0)
- elseif i > 1 then
- button[i]:ClearAllPoints()
- if isToTFX then
- button[i]:SetPoint("TOPRIGHT", button[(i-1)].ToTButton, "BOTTOMRIGHT", 0, 0)
- else
- button[i]:SetPoint("TOPLEFT", button[(i-1)], "BOTTOMLEFT", 0, 0)
- end
- end
- elseif LayoutTH == 24 then
- if i == 21 then
- button[i]:ClearAllPoints()
- button[i]:SetPoint("TOPLEFT", button[1], "TOPRIGHT", LayoutSpace, 0)
- elseif i > 1 then
- button[i]:ClearAllPoints()
- if isToTFX then
- button[i]:SetPoint("TOPRIGHT", button[(i-1)].ToTButton, "BOTTOMRIGHT", 0, 0)
- else
- button[i]:SetPoint("TOPLEFT", button[(i-1)], "BOTTOMLEFT", 0, 0)
- end
- end
- elseif LayoutTH == 18 then
- if i > 1 then
- button[i]:ClearAllPoints()
- if isToTFX then
- button[i]:SetPoint("TOPRIGHT", button[(i-1)].ToTButton, "BOTTOMRIGHT", 0, 0)
- else
- button[i]:SetPoint("TOPLEFT", button[(i-1)], "BOTTOMLEFT", 0, 0)
- end
- end
- end
- end
- end
- BattlegroundTargets:SetupMonoblockPosition(side)
- end
- -- ---------------------------------------------------------------------------------------------------------------------
- -- ---------------------------------------------------------------------------------------------------------------------
- function BattlegroundTargets:SetupMonoblockPosition(side) -- SUMPOSi
- local BattlegroundTargets_Options = BattlegroundTargets_Options
- local LayoutTH = BattlegroundTargets_Options[side].LayoutTH[currentSize]
- local LayoutSpace = BattlegroundTargets_Options[side].LayoutSpace[currentSize]
- local ButtonWidth = BattlegroundTargets_Options[side].ButtonWidth[currentSize]
- local ButtonHeight = BattlegroundTargets_Options[side].ButtonHeight[currentSize]
- local ButtonScale = BattlegroundTargets_Options[side].ButtonScale[currentSize]
- local ButtonToTScale = BattlegroundTargets_Options[side].ButtonToTScale[currentSize]
- local totalWidth, totalHeight, totalToTHeight
- if currentSize == 10 then
- if LayoutTH == 18 then totalWidth = ButtonWidth totalHeight = 10*ButtonHeight totalToTHeight = totalHeight + (10*ButtonHeight*ButtonToTScale)
- elseif LayoutTH == 81 then totalWidth = (2*ButtonWidth) + LayoutSpace totalHeight = 5*ButtonHeight totalToTHeight = totalHeight + ( 5*ButtonHeight*ButtonToTScale)
- end
- elseif currentSize == 15 then
- if LayoutTH == 18 then totalWidth = ButtonWidth totalHeight = 15*ButtonHeight totalToTHeight = totalHeight + (15*ButtonHeight*ButtonToTScale)
- elseif LayoutTH == 81 then totalWidth = (3*ButtonWidth) + (2*LayoutSpace) totalHeight = 5*ButtonHeight totalToTHeight = totalHeight + ( 5*ButtonHeight*ButtonToTScale)
- end
- elseif currentSize == 40 then
- if LayoutTH == 18 then totalWidth = ButtonWidth totalHeight = 40*ButtonHeight totalToTHeight = totalHeight + (40*ButtonHeight*ButtonToTScale)
- elseif LayoutTH == 24 then totalWidth = (2*ButtonWidth) + (1*LayoutSpace) totalHeight = 20*ButtonHeight totalToTHeight = totalHeight + (20*ButtonHeight*ButtonToTScale)
- elseif LayoutTH == 42 then totalWidth = (4*ButtonWidth) + (3*LayoutSpace) totalHeight = 10*ButtonHeight totalToTHeight = totalHeight + (10*ButtonHeight*ButtonToTScale)
- elseif LayoutTH == 81 then totalWidth = (8*ButtonWidth) + (7*LayoutSpace) totalHeight = 5*ButtonHeight totalToTHeight = totalHeight + ( 5*ButtonHeight*ButtonToTScale)
- end
- end
- if BattlegroundTargets_Options[side].ButtonToTToggle[currentSize] and BattlegroundTargets_Options[side].ButtonToTPosition[currentSize] >= 9 then -- target_of_target
- totalHeight = totalToTHeight
- end
- if inBattleground and isDeadUpdateStop then
- GVAR[side.."IsGhostTexture"]:Show()
- end
- local MainFrame = GVAR[side.."MainFrame"]
- MainFrame:SetClampRectInsets(0, totalWidth*ButtonScale, 0, -(totalHeight*ButtonScale)) -- CLAMP_FIX_MAIN TODO
- MainFrame.MonoblockAnchor:SetSize(totalWidth, totalHeight)
- MainFrame.MainMoverFrame:SetSize(totalWidth, totalHeight)
- MainFrame.MainMoverButton:SetSize(totalWidth, totalHeight)
- local moverwidth = totalWidth*ButtonScale
- if moverwidth < 200 then
- moverwidth = 200
- end
- MainFrame.MainMoverButton[1]:SetWidth(moverwidth+40)
- MainFrame.MainMoverButton[2]:SetWidth(moverwidth+40)
- if BattlegroundTargets_Options[side].SummaryToggle[currentSize] then -- SUMMARY
- local SummaryPos = BattlegroundTargets_Options[side].SummaryPos[currentSize]
- local a1, a2, x, y
- if SummaryPos == 1 then a1="TOP" a2="BOTTOM" x= 0 y=-10 -- 0
- elseif SummaryPos == 2 then a1="TOPRIGHT" a2="BOTTOMLEFT" x=-10 y=-10 -- 45
- elseif SummaryPos == 3 then a1="RIGHT" a2="LEFT" x=-10 y= 0 -- 90
- elseif SummaryPos == 4 then a1="BOTTOMRIGHT" a2="TOPLEFT" x=-10 y= 10 -- 135
- elseif SummaryPos == 5 then a1="BOTTOM" a2="TOP" x= 0 y= 10 -- 180
- elseif SummaryPos == 6 then a1="BOTTOMLEFT" a2="TOPRIGHT" x= 10 y= 10 -- 225
- elseif SummaryPos == 7 then a1="LEFT" a2="RIGHT" x= 10 y= 0 -- 270
- elseif SummaryPos == 8 then a1="TOPLEFT" a2="BOTTOMRIGHT" x= 10 y=-10 -- 315
- elseif SummaryPos == 9 then a1="TOP" a2="BOTTOM" x= 0 y=-10 -- 360 => indie pos TODO
- else a1="TOP" a2="BOTTOM" x= 0 y=-10
- end
- local Summary = GVAR[side.."Summary"]
- Summary:ClearAllPoints()
- Summary:SetPoint(a1, GVAR[side.."MainFrame"].MonoblockAnchor, a2, x, y)
- Summary:SetScale(BattlegroundTargets_Options[side].SummaryScale[currentSize])
- Summary:Show()
- else
- GVAR[side.."Summary"]:Hide()
- end
- end
- -- ---------------------------------------------------------------------------------------------------------------------
- -- ---------------------------------------------------------------------------------------------------------------------
- function BattlegroundTargets:SetupButtonLayout(side)
- if inCombat or InCombatLockdown() then
- reSetLayout = true
- return
- end
- BattlegroundTargets:SetupMainFrameLayout(side)
- local BattlegroundTargets_Options = BattlegroundTargets_Options
- local ButtonScale = BattlegroundTargets_Options[side].ButtonScale[currentSize]
- local ButtonWidth = BattlegroundTargets_Options[side].ButtonWidth[currentSize]
- local ButtonHeight = BattlegroundTargets_Options[side].ButtonHeight[currentSize]
- local ButtonFontNameSize = BattlegroundTargets_Options[side].ButtonFontNameSize[currentSize]
- local fButtonFontNameStyle = fontStyles[ BattlegroundTargets_Options[side].ButtonFontNameStyle[currentSize] ].font
- local ButtonFontNumberSize = BattlegroundTargets_Options[side].ButtonFontNumberSize[currentSize]
- local fButtonFontNumberStyle = fontStyles[ BattlegroundTargets_Options[side].ButtonFontNumberStyle[currentSize] ].font
- local ButtonRoleToggle = BattlegroundTargets_Options[side].ButtonRoleToggle[currentSize]
- local ButtonSpecToggle = BattlegroundTargets_Options[side].ButtonSpecToggle[currentSize]
- local ButtonClassToggle = BattlegroundTargets_Options[side].ButtonClassToggle[currentSize]
- local ButtonFTargetCountToggle = BattlegroundTargets_Options[side].ButtonFTargetCountToggle[currentSize]
- local ButtonETargetCountToggle = BattlegroundTargets_Options[side].ButtonETargetCountToggle[currentSize]
- local ButtonTargetToggle = BattlegroundTargets_Options[side].ButtonTargetToggle[currentSize]
- local ButtonTargetScale = BattlegroundTargets_Options[side].ButtonTargetScale[currentSize]
- local ButtonTargetPosition = BattlegroundTargets_Options[side].ButtonTargetPosition[currentSize]
- local ButtonFocusToggle = BattlegroundTargets_Options[side].ButtonFocusToggle[currentSize]
- local ButtonFocusScale = BattlegroundTargets_Options[side].ButtonFocusScale[currentSize]
- local ButtonFocusPosition = BattlegroundTargets_Options[side].ButtonFocusPosition[currentSize]
- local ButtonFlagToggle = BattlegroundTargets_Options[side].ButtonFlagToggle[currentSize]
- local ButtonFlagScale = BattlegroundTargets_Options[side].ButtonFlagScale[currentSize]
- local ButtonFlagPosition = BattlegroundTargets_Options[side].ButtonFlagPosition[currentSize]
- local ButtonAssistToggle = BattlegroundTargets_Options[side].ButtonAssistToggle[currentSize]
- local ButtonAssistScale = BattlegroundTargets_Options[side].ButtonAssistScale[currentSize]
- local ButtonAssistPosition = BattlegroundTargets_Options[side].ButtonAssistPosition[currentSize]
- local ButtonRangeToggle = BattlegroundTargets_Options[side].ButtonRangeToggle[currentSize]
- local ButtonRangeDisplay = BattlegroundTargets_Options[side].ButtonRangeDisplay[currentSize]
- local B_uttonWidth_2 = ButtonWidth-2
- local B_uttonHeight_2 = ButtonHeight-2
- local fallbackFontSize = ButtonFontNameSize
- if ButtonHeight < ButtonFontNameSize then
- fallbackFontSize = ButtonHeight
- end
- local withIconWidth
- local iconNum = 0
- if ButtonRoleToggle and ButtonSpecToggle and ButtonClassToggle then
- iconNum = 3
- elseif (ButtonRoleToggle and ButtonSpecToggle) or (ButtonRoleToggle and ButtonClassToggle) or (ButtonSpecToggle and ButtonClassToggle) then
- iconNum = 2
- elseif ButtonRoleToggle or ButtonSpecToggle or ButtonClassToggle then
- iconNum = 1
- end
- local rangedisplayWidth = B_uttonHeight_2--/1.66--old:B_uttonHeight_2/2
- if ButtonRangeToggle and ButtonRangeDisplay < 7 then -- RANGE_DISP_LAY
- withIconWidth = (ButtonWidth - ( (B_uttonHeight_2*iconNum) + (rangedisplayWidth) ) ) - 2
- else
- withIconWidth = (ButtonWidth - (B_uttonHeight_2*iconNum) ) - 2
- end
- local targetcountWidth = ButtonFontNumberSize * 1.5
- if ButtonFTargetCountToggle and ButtonETargetCountToggle then
- DATA[side].healthBarWidth = withIconWidth - targetcountWidth - targetcountWidth
- elseif ButtonFTargetCountToggle or ButtonETargetCountToggle then
- DATA[side].healthBarWidth = withIconWidth - targetcountWidth
- else
- DATA[side].healthBarWidth = withIconWidth
- end
- if ButtonRoleToggle then
- DATA[side].totHealthBarWidth = (ButtonWidth - (B_uttonHeight_2*2)) - 2
- else
- DATA[side].totHealthBarWidth = (ButtonWidth - (B_uttonHeight_2*1)) - 2
- end
- ------------------------------
- local ButtonTargetToggle_quad
- local ButtonTargetToggle_leftPos
- if ButtonTargetToggle then
- ButtonTargetToggle_quad = B_uttonHeight_2 * ButtonTargetScale
- ButtonTargetToggle_leftPos = -ButtonTargetToggle_quad
- if ButtonTargetPosition >= 100 then
- ButtonTargetToggle_leftPos = ButtonWidth
- elseif ButtonTargetPosition > 0 then
- ButtonTargetToggle_leftPos = ( (ButtonTargetToggle_quad + ButtonWidth) * (ButtonTargetPosition/100) ) - ButtonTargetToggle_quad
- end
- end
- local ButtonFocusToggle_quad
- local ButtonFocusToggle_leftPos
- if ButtonFocusToggle then
- ButtonFocusToggle_quad = B_uttonHeight_2 * ButtonFocusScale
- ButtonFocusToggle_leftPos = -ButtonFocusToggle_quad
- if ButtonFocusPosition >= 100 then
- ButtonFocusToggle_leftPos = ButtonWidth
- elseif ButtonFocusPosition > 0 then
- ButtonFocusToggle_leftPos = ( (ButtonFocusToggle_quad + ButtonWidth) * (ButtonFocusPosition/100) ) - ButtonFocusToggle_quad
- end
- end
- local ButtonFlagToggle_quad
- local ButtonFlagToggle_leftPos
- local ButtonFlagToggle_orbcornerSize
- if ButtonFlagToggle then
- ButtonFlagToggle_quad = B_uttonHeight_2 * ButtonFlagScale
- ButtonFlagToggle_leftPos = -ButtonFlagToggle_quad
- if ButtonFlagPosition >= 100 then
- ButtonFlagToggle_leftPos = ButtonWidth
- elseif ButtonFlagPosition > 0 then
- ButtonFlagToggle_leftPos = ( (ButtonFlagToggle_quad + ButtonWidth) * (ButtonFlagPosition/100) ) - ButtonFlagToggle_quad
- end
- ButtonFlagToggle_orbcornerSize = B_uttonHeight_2/4
- end
- local ButtonAssistToggle_quad
- local ButtonAssistToggle_leftPos
- if ButtonAssistToggle then
- ButtonAssistToggle_quad = B_uttonHeight_2 * ButtonAssistScale
- ButtonAssistToggle_leftPos = -ButtonAssistToggle_quad
- if ButtonAssistPosition >= 100 then
- ButtonAssistToggle_leftPos = ButtonWidth
- elseif ButtonAssistPosition > 0 then
- ButtonAssistToggle_leftPos = ( (ButtonAssistToggle_quad + ButtonWidth) * (ButtonAssistPosition/100) ) - ButtonAssistToggle_quad
- end
- end
- local ButtonGroupSymbolSize = B_uttonHeight_2/1.25
- ------------------------------
- local bbutton = GVAR[side.."Button"]
- for i = 1, currentSize do
- local button = bbutton[i]
- local lvl = button:GetFrameLevel()
- button.HealthTextButton:SetFrameLevel(lvl+1) -- xBUT
- button.ToTButton:SetFrameLevel(lvl+1)
- button.TargetTextureButton:SetFrameLevel(lvl+2)
- button.AssistTextureButton:SetFrameLevel(lvl+3)
- button.FocusTextureButton:SetFrameLevel(lvl+4)
- button.FlagTextureButton:SetFrameLevel(lvl+5)
- button.FlagDebuffButton:SetFrameLevel(lvl+6)
- button:SetScale(ButtonScale)
- button:SetSize(ButtonWidth, ButtonHeight)
- button.HighlightT:SetWidth(ButtonWidth)
- button.HighlightR:SetHeight(ButtonHeight)
- button.HighlightB:SetWidth(ButtonWidth)
- button.HighlightL:SetHeight(ButtonHeight)
- button.BackgroundX:SetSize(B_uttonWidth_2, B_uttonHeight_2)
- if ButtonRangeToggle and ButtonRangeDisplay < 7 then -- RANGE_DISP_LAY
- button.RangeTexture:Show()
- button.RangeTexture:SetSize(rangedisplayWidth, B_uttonHeight_2)
- button.RangeTxt:SetFont(fButtonFontNumberStyle, ButtonFontNumberSize-1, "OUTLINE")
- button.RangeTxt:SetHeight(fallbackFontSize)
- else
- button.RangeTexture:Hide()
- button.RangeTxt:Hide()
- end
- button.LeaderTexture:SetSize(ButtonGroupSymbolSize, ButtonGroupSymbolSize)
- button.LeaderTexture:SetPoint("LEFT", button, "LEFT", -(ButtonGroupSymbolSize/2), 0)
- -- role spec classicon
- button.RoleTexture:SetSize(B_uttonHeight_2, B_uttonHeight_2)
- button.SpecTexture:SetSize(B_uttonHeight_2, B_uttonHeight_2)
- button.ClassTexture:SetSize(B_uttonHeight_2, B_uttonHeight_2)
- if ButtonRoleToggle and ButtonSpecToggle and ButtonClassToggle then
- button.RoleTexture:Show()
- button.SpecTexture:Show()
- button.ClassTexture:Show()
- if ButtonRangeToggle and ButtonRangeDisplay < 7 then -- RANGE_DISP_LAY
- button.RoleTexture:SetPoint("LEFT", button.RangeTexture, "RIGHT", 0, 0)
- else
- button.RoleTexture:SetPoint("LEFT", button, "LEFT", 1, 0)
- end
- button.SpecTexture:SetPoint("LEFT", button.RoleTexture, "RIGHT", 0, 0)
- button.ClassTexture:SetPoint("LEFT", button.SpecTexture, "RIGHT", 0, 0)
- button.ClassColorBackground:SetPoint("LEFT", button.ClassTexture, "RIGHT", 0, 0)
- elseif ButtonRoleToggle and ButtonSpecToggle then
- button.RoleTexture:Show()
- button.SpecTexture:Show()
- button.ClassTexture:Hide()
- if ButtonRangeToggle and ButtonRangeDisplay < 7 then -- RANGE_DISP_LAY
- button.RoleTexture:SetPoint("LEFT", button.RangeTexture, "RIGHT", 0, 0)
- else
- button.RoleTexture:SetPoint("LEFT", button, "LEFT", 1, 0)
- end
- button.SpecTexture:SetPoint("LEFT", button.RoleTexture, "RIGHT", 0, 0)
- button.ClassColorBackground:SetPoint("LEFT", button.SpecTexture, "RIGHT", 0, 0)
- elseif ButtonRoleToggle and ButtonClassToggle then
- button.RoleTexture:Show()
- button.SpecTexture:Hide()
- button.ClassTexture:Show()
- if ButtonRangeToggle and ButtonRangeDisplay < 7 then -- RANGE_DISP_LAY
- button.RoleTexture:SetPoint("LEFT", button.RangeTexture, "RIGHT", 0, 0)
- else
- button.RoleTexture:SetPoint("LEFT", button, "LEFT", 1, 0)
- end
- button.ClassTexture:SetPoint("LEFT", button.RoleTexture, "RIGHT", 0, 0)
- button.ClassColorBackground:SetPoint("LEFT", button.ClassTexture, "RIGHT", 0, 0)
- elseif ButtonSpecToggle and ButtonClassToggle then
- button.RoleTexture:Hide()
- button.SpecTexture:Show()
- button.ClassTexture:Show()
- if ButtonRangeToggle and ButtonRangeDisplay < 7 then -- RANGE_DISP_LAY
- button.SpecTexture:SetPoint("LEFT", button.RangeTexture, "RIGHT", 0, 0)
- else
- button.SpecTexture:SetPoint("LEFT", button, "LEFT", 1, 0)
- end
- button.ClassTexture:SetPoint("LEFT", button.SpecTexture, "RIGHT", 0, 0)
- button.ClassColorBackground:SetPoint("LEFT", button.ClassTexture, "RIGHT", 0, 0)
- elseif ButtonRoleToggle then
- button.RoleTexture:Show()
- button.SpecTexture:Hide()
- button.ClassTexture:Hide()
- if ButtonRangeToggle and ButtonRangeDisplay < 7 then -- RANGE_DISP_LAY
- button.RoleTexture:SetPoint("LEFT", button.RangeTexture, "RIGHT", 0, 0)
- else
- button.RoleTexture:SetPoint("LEFT", button, "LEFT", 1, 0)
- end
- button.ClassColorBackground:SetPoint("LEFT", button.RoleTexture, "RIGHT", 0, 0)
- elseif ButtonSpecToggle then
- button.RoleTexture:Hide()
- button.SpecTexture:Show()
- button.ClassTexture:Hide()
- if ButtonRangeToggle and ButtonRangeDisplay < 7 then -- RANGE_DISP_LAY
- button.SpecTexture:SetPoint("LEFT", button.RangeTexture, "RIGHT", 0, 0)
- else
- button.SpecTexture:SetPoint("LEFT", button, "LEFT", 1, 0)
- end
- button.ClassColorBackground:SetPoint("LEFT", button.SpecTexture, "RIGHT", 0, 0)
- elseif ButtonClassToggle then
- button.RoleTexture:Hide()
- button.SpecTexture:Hide()
- button.ClassTexture:Show()
- if ButtonRangeToggle and ButtonRangeDisplay < 7 then -- RANGE_DISP_LAY
- button.ClassTexture:SetPoint("LEFT", button.RangeTexture, "RIGHT", 0, 0)
- else
- button.ClassTexture:SetPoint("LEFT", button, "LEFT", 1, 0)
- end
- button.ClassColorBackground:SetPoint("LEFT", button.ClassTexture, "RIGHT", 0, 0)
- else
- button.RoleTexture:Hide()
- button.SpecTexture:Hide()
- button.ClassTexture:Hide()
- if ButtonRangeToggle and ButtonRangeDisplay < 7 then -- RANGE_DISP_LAY
- button.ClassColorBackground:SetPoint("LEFT", button.RangeTexture, "RIGHT", 0, 0)
- else
- button.ClassColorBackground:SetPoint("LEFT", button, "LEFT", 1, 0)
- end
- end
- -- role spec classicon
- button.Name:SetFont(fButtonFontNameStyle, ButtonFontNameSize, "")
- button.Name:SetSize(DATA[side].healthBarWidth-2, fallbackFontSize)
- button.HealthBar:SetSize(DATA[side].healthBarWidth, B_uttonHeight_2)
- button.HealthText:SetFont(fButtonFontNumberStyle, ButtonFontNumberSize, "OUTLINE")
- button.HealthText:SetHeight(fallbackFontSize)
- button.ClassColorBackground:SetSize(DATA[side].healthBarWidth, B_uttonHeight_2)
- -- pvp_trinket_
- button.PVPTrinketTexture:SetSize(B_uttonHeight_2, B_uttonHeight_2)
- button.PVPTrinketTxt:SetFont(fButtonFontNumberStyle, ButtonFontNumberSize-1, "OUTLINE")
- button.PVPTrinketTxt:SetHeight(fallbackFontSize)
- -- target count
- if ButtonFTargetCountToggle and ButtonETargetCountToggle then
- button.TargetCountBackground:SetSize(targetcountWidth*2, B_uttonHeight_2)
- button.TargetCountBackground:Show()
- elseif ButtonFTargetCountToggle or ButtonETargetCountToggle then
- button.TargetCountBackground:SetSize(targetcountWidth, B_uttonHeight_2)
- button.TargetCountBackground:Show()
- else
- button.TargetCountBackground:Hide()
- end
- if ButtonFTargetCountToggle then
- button.FTargetCount:SetFont(fButtonFontNumberStyle, ButtonFontNumberSize, "")
- button.FTargetCount:SetSize(targetcountWidth, fallbackFontSize)
- button.FTargetCount:Show()
- else
- button.FTargetCount:Hide()
- end
- if ButtonETargetCountToggle then
- button.ETargetCount:SetFont(fButtonFontNumberStyle, ButtonFontNumberSize, "")
- button.ETargetCount:SetSize(targetcountWidth, fallbackFontSize)
- button.ETargetCount:Show()
- else
- button.ETargetCount:Hide()
- end
- -- target count
- if ButtonTargetToggle then
- button.TargetTexture:SetSize(ButtonTargetToggle_quad, ButtonTargetToggle_quad)
- button.TargetTexture:SetPoint("LEFT", button, "LEFT", ButtonTargetToggle_leftPos, 0)
- button.TargetTexture:Show()
- else
- button.TargetTexture:Hide()
- end
- if ButtonFocusToggle then
- button.FocusTexture:SetSize(ButtonFocusToggle_quad, ButtonFocusToggle_quad)
- button.FocusTexture:SetPoint("LEFT", button, "LEFT", ButtonFocusToggle_leftPos, 0)
- button.FocusTexture:Show()
- else
- button.FocusTexture:Hide()
- end
- if ButtonFlagToggle then
- button.FlagTexture:SetPoint("LEFT", button, "LEFT", ButtonFlagToggle_leftPos, 0)
- button.FlagTexture:Show()
- button.FlagDebuff:SetFont(fButtonFontNumberStyle, ButtonFontNumberSize-2, "OUTLINE")
- button.FlagDebuff:SetHeight(fallbackFontSize)
- button.FlagDebuff:Show()
- button.OrbCornerTL:SetSize(ButtonFlagToggle_orbcornerSize, ButtonFlagToggle_orbcornerSize)
- button.OrbCornerTR:SetSize(ButtonFlagToggle_orbcornerSize, ButtonFlagToggle_orbcornerSize)
- button.OrbCornerBL:SetSize(ButtonFlagToggle_orbcornerSize, ButtonFlagToggle_orbcornerSize)
- button.OrbCornerBR:SetSize(ButtonFlagToggle_orbcornerSize, ButtonFlagToggle_orbcornerSize)
- button.OrbCornerTL:Show()
- button.OrbCornerTR:Show()
- button.OrbCornerBL:Show()
- button.OrbCornerBR:Show()
- else
- button.FlagTexture:Hide()
- button.FlagDebuff:Hide()
- button.OrbCornerTL:Hide()
- button.OrbCornerTR:Hide()
- button.OrbCornerBL:Hide()
- button.OrbCornerBR:Hide()
- end
- if ButtonAssistToggle then
- button.AssistSourceTexture:SetSize(ButtonGroupSymbolSize, ButtonGroupSymbolSize)
- button.AssistSourceTexture:SetPoint("RIGHT", button, "RIGHT", (ButtonGroupSymbolSize/2), 0)
- button.AssistSourceTexture:Show()
- button.AssistTargetTexture:SetSize(ButtonAssistToggle_quad, ButtonAssistToggle_quad)
- button.AssistTargetTexture:SetPoint("LEFT", button, "LEFT", ButtonAssistToggle_leftPos, 0)
- button.AssistTargetTexture:Show()
- else
- button.AssistSourceTexture:Hide()
- button.AssistTargetTexture:Hide()
- end
- end
- if BattlegroundTargets_Options[side].ButtonToTToggle[currentSize] then -- target_of_target
- local ButtonToTScale = BattlegroundTargets_Options[side].ButtonToTScale[currentSize]
- local ButtonToTPosition = BattlegroundTargets_Options[side].ButtonToTPosition[currentSize]
- local bbutton = GVAR[side.."Button"]
- for i = 1, currentSize do
- local button = bbutton[i]
- local ToTButton = button.ToTButton
- ToTButton:SetSize(ButtonWidth, ButtonHeight)
- local lvl = ToTButton:GetFrameLevel()
- ToTButton.HealthTextButton:SetFrameLevel(lvl+1) -- xBUT
- ToTButton.HighlightT:Hide()
- ToTButton.HighlightR:Hide()
- ToTButton.HighlightB:Hide()
- ToTButton.HighlightL:Hide()
- ToTButton.RangeTexture:Hide()
- ToTButton.RangeTxt:Hide()
- ToTButton.PVPTrinketTexture:Hide()
- ToTButton.PVPTrinketTxt:Hide()
- ToTButton.SpecTexture:Hide()
- ToTButton.ClassTexture:Hide()
- ToTButton.LeaderTexture:Hide()
- ToTButton.TargetCountBackground:Hide()
- ToTButton.FTargetCount:Hide()
- ToTButton.ETargetCount:Hide()
- ToTButton.TargetTextureButton:Hide()
- ToTButton.FocusTextureButton:Hide()
- ToTButton.FlagTextureButton:Hide()
- ToTButton.FlagDebuffButton:Hide()
- ToTButton.AssistTextureButton:Hide()
- ToTButton.BackgroundX:SetSize(ButtonWidth, ButtonHeight)
- ToTButton.FactionTexture:SetSize(B_uttonHeight_2-2, B_uttonHeight_2-2) -- -2
- if ButtonRoleToggle then
- ToTButton.RoleTexture:SetPoint("LEFT", ToTButton.FactionTexture, "RIGHT", 2, 0) -- -2
- ToTButton.RoleTexture:SetSize(B_uttonHeight_2, B_uttonHeight_2)
- ToTButton.RoleTexture:SetAlpha(1)
- ToTButton.ClassColorBackground:SetPoint("LEFT", ToTButton.RoleTexture, "RIGHT", 0, 0)
- else
- ToTButton.RoleTexture:SetAlpha(0)
- ToTButton.ClassColorBackground:SetPoint("LEFT", ToTButton.FactionTexture, "RIGHT", 2, 0) -- -2
- end
- ToTButton.ClassColorBackground:SetSize(DATA[side].totHealthBarWidth, B_uttonHeight_2)
- ToTButton.HealthBar:SetSize(DATA[side].totHealthBarWidth, B_uttonHeight_2)
- ToTButton.HealthText:SetFont(fButtonFontNumberStyle, ButtonFontNumberSize, "OUTLINE")
- ToTButton.HealthText:SetHeight(fallbackFontSize)
- ToTButton.Name:SetFont(fButtonFontNameStyle, ButtonFontNameSize, "")
- ToTButton.Name:SetSize(DATA[side].totHealthBarWidth - 2, fallbackFontSize)
- ToTButton:ClearAllPoints()
- if ButtonToTPosition == 1 then
- ToTButton:SetPoint("RIGHT", button, "LEFT", 0, 0)
- elseif ButtonToTPosition == 2 then
- ToTButton:SetPoint("RIGHT", button, "LEFT", -10, 0)
- elseif ButtonToTPosition == 3 then
- ToTButton:SetPoint("RIGHT", button, "LEFT", -20, 0)
- elseif ButtonToTPosition == 4 then
- ToTButton:SetPoint("RIGHT", button, "LEFT", -30, 0)
- elseif ButtonToTPosition == 5 then
- ToTButton:SetPoint("LEFT", button, "RIGHT", 0, 0)
- elseif ButtonToTPosition == 6 then
- ToTButton:SetPoint("LEFT", button, "RIGHT", 10, 0)
- elseif ButtonToTPosition == 7 then
- ToTButton:SetPoint("LEFT", button, "RIGHT", 20, 0)
- elseif ButtonToTPosition == 8 then
- ToTButton:SetPoint("LEFT", button, "RIGHT", 30, 0)
- elseif ButtonToTPosition == 9 then
- ToTButton:SetPoint("TOPRIGHT", button, "BOTTOMRIGHT", 0, 0)
- end
- button.HighlightR:ClearAllPoints()
- button.HighlightB:ClearAllPoints()
- button.HighlightL:ClearAllPoints()
- if ButtonToTPosition == 9 then
- button.HighlightR:SetPoint("TOPRIGHT", button.HighlightT, "TOPRIGHT", 0, 0)
- button.HighlightB:SetPoint("BOTTOMRIGHT", button.HighlightR, "BOTTOMRIGHT", 0, 0)
- button.HighlightL:SetPoint("TOPLEFT", button.HighlightT, "TOPLEFT", 0, 0)
- else
- button.HighlightR:SetPoint("RIGHT", 0, 0)
- button.HighlightB:SetPoint("BOTTOM", 0, 0)
- button.HighlightL:SetPoint("LEFT", 0, 0)
- end
- ToTButton:SetScale(ButtonToTScale)
- end
- end
- if BattlegroundTargets_Options[side].SummaryToggle[currentSize] then
- local Summary = GVAR[side.."Summary"]
- Summary.HealerFriend:SetFont(fButtonFontNumberStyle, ButtonFontNumberSize*2, "OUTLINE")
- Summary.HealerEnemy:SetFont(fButtonFontNumberStyle, ButtonFontNumberSize*2, "OUTLINE")
- Summary.TankFriend:SetFont(fButtonFontNumberStyle, ButtonFontNumberSize*2, "OUTLINE")
- Summary.TankEnemy:SetFont(fButtonFontNumberStyle, ButtonFontNumberSize*2, "OUTLINE")
- Summary.DamageFriend:SetFont(fButtonFontNumberStyle, ButtonFontNumberSize*2, "OUTLINE")
- Summary.DamageEnemy:SetFont(fButtonFontNumberStyle, ButtonFontNumberSize*2, "OUTLINE")
- end
- reSetLayout = false
- end
- -- ---------------------------------------------------------------------------------------------------------------------
- -- ---------------------------------------------------------------------------------------------------------------------
- function BattlegroundTargets:SetupButtonTextures(side) -- BG_Faction_Dependent
- local BattlegroundTargets_Options = BattlegroundTargets_Options
- if BattlegroundTargets_Options[side].ButtonPvPTrinketToggle[currentSize] then -- pvp_trinket_
- local trinketTexture
- --[[if side == "Friend" then ---OLD
- if playerFactionDEF == 0 then
- trinketTexture = "Interface\\Icons\\INV_Jewelry_TrinketPVP_02" -- Horde
- else
- trinketTexture = "Interface\\Icons\\INV_Jewelry_TrinketPVP_01" -- Alliance
- end
- else
- if oppositeFactionBG == 0 then
- trinketTexture = "Interface\\Icons\\INV_Jewelry_TrinketPVP_02" -- Horde
- else
- trinketTexture = "Interface\\Icons\\INV_Jewelry_TrinketPVP_01" -- Alliance
- end
- end
- --]]
- if isLowLevel then
- trinketTexture = 338784 --lowlevelpvptrinket3m
- else
- trinketTexture = 1322720 --newpvptalenttrinket2m
- end
- local button = GVAR[side.."Button"]
- for i = 1, currentSize do
- button[i].PVPTrinketTexture:SetTexture(trinketTexture)
- end
- end
- if not BattlegroundTargets_Options[side].ButtonFlagToggle[currentSize] then return end
- -- flag
- if isFlagBG == 1 or isFlagBG == 2 or isFlagBG == 3 then
- local flagIcon -- setup_flag_texture
- if playerFactionBG ~= playerFactionDEF then
- flagIcon = "Interface\\WorldStateFrame\\ColumnIcon-FlagCapture2" -- neutral_flag
- elseif playerFactionDEF == 0 then
- if isFlagBG == 2 then
- flagIcon = "Interface\\WorldStateFrame\\AllianceFlag"
- else
- flagIcon = "Interface\\WorldStateFrame\\HordeFlag"
- end
- else
- if isFlagBG == 2 then
- flagIcon = "Interface\\WorldStateFrame\\HordeFlag"
- else
- flagIcon = "Interface\\WorldStateFrame\\AllianceFlag"
- end
- end
- local quad = (BattlegroundTargets_Options[side].ButtonHeight[currentSize]-2) * BattlegroundTargets_Options[side].ButtonFlagScale[currentSize]
- local button = GVAR[side.."Button"]
- for i = 1, currentSize do
- button[i].FlagTexture:SetSize(quad, quad)
- button[i].FlagTexture:SetTexture(flagIcon)
- button[i].FlagTexture:SetTexCoord(0.15625001, 0.84374999, 0.15625001, 0.84374999)--(5/32, 27/32, 5/32, 27/32)
- end
- -- cart
- elseif isFlagBG == 4 then
- local flagIcon -- setup_flag_texture
- if playerFactionBG ~= playerFactionDEF then
- flagIcon = "Interface\\Minimap\\Vehicle-SilvershardMines-MineCart" -- neutral_flag
- elseif playerFactionDEF == 0 then
- flagIcon = "Interface\\Minimap\\Vehicle-SilvershardMines-MineCartRed"
- else
- flagIcon = "Interface\\Minimap\\Vehicle-SilvershardMines-MineCartBlue"
- end
- local quad = (BattlegroundTargets_Options[side].ButtonHeight[currentSize]-2) * BattlegroundTargets_Options[side].ButtonFlagScale[currentSize] * 1.1
- local button = GVAR[side.."Button"]
- for i = 1, currentSize do
- button[i].FlagTexture:SetSize(quad, quad)
- button[i].FlagTexture:SetTexture(flagIcon)
- button[i].FlagTexture:SetTexCoord(0.09375, 0.90625, 0.09375, 0.90625)--(3/32, 29/32, 3/32, 29/32)
- end
- -- orb
- elseif isFlagBG == 5 then
- local quad = (BattlegroundTargets_Options[side].ButtonHeight[currentSize]-2) * BattlegroundTargets_Options[side].ButtonFlagScale[currentSize] * 1.3
- local button = GVAR[side.."Button"]
- for i = 1, currentSize do
- button[i].FlagTexture:SetSize(quad, quad)
- button[i].FlagTexture:SetTexCoord(0.0625, 0.9375, 0.0625, 0.9375)--(2/32, 30/32, 2/32, 30/32)
- end
- end
- end
- -- ---------------------------------------------------------------------------------------------------------------------
- -- ---------------------------------------------------------------------------------------------------------------------
- function BattlegroundTargets:RangeInfoText(buttonTxt)
- local rangeInfoTxt = ""
- for frc = 1, #FRAMES do
- local side = FRAMES[frc]
- local minRange, maxRange
- local rangeSpellCLASS = ranges[side][playerClassEN]
- if rangeSpellCLASS then
- local _, _, _, _, minR, maxR = GetSpellInfo(rangeSpellCLASS.id)
- minRange = minR
- maxRange = maxR
- end
- minRange = minRange or 0
- maxRange = maxRange or 0
- if side == "Friend" then
- rangeInfoTxt = rangeInfoTxt.." "..L["Friendly Players"]..":\n\n"
- else
- rangeInfoTxt = rangeInfoTxt.." "..L["Enemy Players"]..":\n\n"
- end
- rangeInfoTxt = rangeInfoTxt.." |cffffffffCombatLog:|r 40 - max: |cffffff790-"..(40+maxRange).." (40+"..maxRange..")|r\n\n"
- rangeInfoTxt = rangeInfoTxt.." |cffffffff"..L["Class"]..":|r\n"
- table_sort(class_IntegerSort, function(a, b) return a.loc < b.loc end)
- for i = 1, #class_IntegerSort do
- local classEN = class_IntegerSort[i].cid
- local rangeSpellId = ranges[side][classEN].id
- local rangeSpellLvl = ranges[side][classEN].lvl
- local name, _, _, _, minRange, maxRange = GetSpellInfo(rangeSpellId)
- local txtStr = "|cff"..classcolors[classEN].colorStr..class_IntegerSort[i].loc.."|r "..(minRange or "?").."-"..(maxRange or "?").." |cffffffff"..(name or L["Unknown"]).."|r |cffbbbbbb(spell ID = "..rangeSpellId..", level = "..rangeSpellLvl..")|r"
- if classEN == playerClassEN then
- rangeInfoTxt = rangeInfoTxt..">>> "..txtStr.." <<<\n"
- else
- rangeInfoTxt = rangeInfoTxt.." "..txtStr.."\n"
- end
- end
- if frc == 1 then
- rangeInfoTxt = rangeInfoTxt.."\n\n\n"
- end
- end
- buttonTxt:SetText(rangeInfoTxt)
- end
- -- ---------------------------------------------------------------------------------------------------------------------
- -- ---------------------------------------------------------------------------------------------------------------------
- function BattlegroundTargets:Frame_Toggle(frame, show)
- if show then
- frame:Show()
- else
- if frame:IsShown() then
- frame:Hide()
- else
- frame:Show()
- end
- end
- end
- function BattlegroundTargets:Frame_SetupPosition(frameName, side)
- local BattlegroundTargets_Options = BattlegroundTargets_Options
- if frameName == "BattlegroundTargets_OptionsFrame" then
- local saveName = "OptionsFrame"
- local options = BattlegroundTargets_Options.FramePosition[saveName]
- if options then
- local x = options.x or 0
- local y = options.y or 0
- local point = options.point or "CENTER"
- local s = options.s or 1
- _G[frameName]:ClearAllPoints()
- _G[frameName]:SetPoint(point, UIParent, point, x/s, y/s)
- else
- _G[frameName]:ClearAllPoints()
- _G[frameName]:SetPoint("CENTER", UIParent, "CENTER", 0, 0)
- end
- else
- local saveName = side.."MainFrame"..currentSize
- local options = BattlegroundTargets_Options.FramePosition[saveName]
- if options then
- local x = options.x or 0
- local y = options.y or 0
- local point = options.point or "CENTER"
- local s = options.s or 1
- _G[frameName]:ClearAllPoints()
- _G[frameName]:SetPoint(point, UIParent, point, x/s, y/s)
- else
- local x = -200
- if currentSize == 40 then
- x = -225
- end
- if side == "Enemy" then
- _G[frameName]:ClearAllPoints()
- _G[frameName]:SetPoint("TOPRIGHT", GVAR.OptionsFrame, "TOPLEFT", x, -400)
- else
- _G[frameName]:ClearAllPoints()
- _G[frameName]:SetPoint("TOPRIGHT", GVAR.OptionsFrame, "TOPLEFT", x, 0)
- end
- local X = _G[frameName]:GetLeft()
- local Y = _G[frameName]:GetTop()
- _G[frameName]:ClearAllPoints()
- _G[frameName]:SetPoint("TOPLEFT", UIParent, "BOTTOMLEFT", X, Y)
- end
- end
- end
- function BattlegroundTargets:Frame_SavePosition(frameName, side)
- local BattlegroundTargets_Options = BattlegroundTargets_Options
- -- from LibWindow-1.1
- local frame = _G[frameName]
- local s = frame:GetScale()
- local left, top = frame:GetLeft()*s, frame:GetTop()*s
- local right, bottom = frame:GetRight()*s, frame:GetBottom()*s
- local pwidth, pheight = UIParent:GetWidth(), UIParent:GetHeight()
- local x, y, point
- if left < (pwidth-right) and left < abs((left+right)/2 - pwidth/2) then
- x = left
- point = "LEFT"
- elseif (pwidth-right) < abs((left+right)/2 - pwidth/2) then
- x = right-pwidth
- point = "RIGHT"
- else
- x = (left+right)/2 - pwidth/2
- point = ""
- end
- if bottom < (pheight-top) and bottom < abs((bottom+top)/2 - pheight/2) then
- y = bottom
- point = "BOTTOM"..point
- elseif (pheight-top) < abs((bottom+top)/2 - pheight/2) then
- y = top-pheight
- point = "TOP"..point
- else
- y = (bottom+top)/2 - pheight/2
- end
- if point == "" then
- point = "CENTER"
- end
- -- ------------------
- local saveName
- if frameName == "BattlegroundTargets_OptionsFrame" then
- saveName = "OptionsFrame"
- -- CLAMP_FIX_OPTIONS BEGIN
- local frameWidth = frame:GetWidth()
- --local frameHeight = frame:GetHeight()
- --print(floor(pwidth), floor(pheight), "#", "t:", floor(top), "l:", floor(left), "b:", floor(bottom), "r:", floor(right), "#", floor(frameWidth), floor(frameHeight))
- if -left > frameWidth-40 or -- LEFT
- left > pwidth-40 or -- RIGHT
- bottom > pheight-40 or -- TOP
- top < 40 -- BOTTOM
- then
- x = 0
- y = 0
- point = "CENTER"
- s = 1
- end
- -- CLAMP_FIX_OPTIONS END
- else
- saveName = side.."MainFrame"..currentSize
- end
- --print("saveName:", saveName, "x:", x, "y:", y, "point:", point, "scale:", s)
- BattlegroundTargets_Options.FramePosition[saveName] = {}
- BattlegroundTargets_Options.FramePosition[saveName].x = x
- BattlegroundTargets_Options.FramePosition[saveName].y = y
- BattlegroundTargets_Options.FramePosition[saveName].point = point
- BattlegroundTargets_Options.FramePosition[saveName].s = s
- _G[frameName]:ClearAllPoints()
- _G[frameName]:SetPoint(point, UIParent, point, x/s, y/s)
- end
- -- ---------------------------------------------------------------------------------------------------------------------
- -- ---------------------------------------------------------------------------------------------------------------------
- function BattlegroundTargets:OptionsFrameHide()
- PlaySound("igQuestListClose")
- isConfig = false
- BattlegroundTargets:EventRegister()
- TEMPLATE.EnableTextButton(GVAR.InterfaceOptions.CONFIG)
- for frc = 1, #FRAMES do
- local side = FRAMES[frc]
- DATA[side].MainMoverModeValue = false
- local MainFrame = side.."MainFrame"
- GVAR[MainFrame].MainMoverButton:Show()
- GVAR[MainFrame].MainMoverButton[1]:Show()
- GVAR[MainFrame].MainMoverButton[2]:Show()
- GVAR[MainFrame].MainMoverFrame:Hide()
- GVAR[MainFrame].MainMoverModeButton:SetChecked(false)
- end
- testData.Loaded = false
- BattlegroundTargets:DisableConfigMode()
- end
- function BattlegroundTargets:OptionsFrameShow()
- local BattlegroundTargets_Options = BattlegroundTargets_Options
- PlaySound("igQuestListOpen")
- isConfig = true
- BattlegroundTargets:EventUnregister()
- TEMPLATE.DisableTextButton(GVAR.InterfaceOptions.CONFIG)
- BattlegroundTargets:Frame_SetupPosition("BattlegroundTargets_OptionsFrame")
- GVAR.OptionsFrame:StartMoving()
- GVAR.OptionsFrame:StopMovingOrSizing()
- if inBattleground then
- testSize = currentSize
- end
- GVAR.OptionsFrame.ConfigGeneral:Hide()
- GVAR.OptionsFrame.ConfigBrackets:Show()
- if testSize == 10 then
- TEMPLATE.SetTabButton(GVAR.OptionsFrame.TabGeneral, nil)
- TEMPLATE.SetTabButton(GVAR.OptionsFrame.TabRaidSize10, true)
- TEMPLATE.SetTabButton(GVAR.OptionsFrame.TabRaidSize15, nil)
- TEMPLATE.SetTabButton(GVAR.OptionsFrame.TabRaidSize40, nil)
- elseif testSize == 15 then
- TEMPLATE.SetTabButton(GVAR.OptionsFrame.TabGeneral, nil)
- TEMPLATE.SetTabButton(GVAR.OptionsFrame.TabRaidSize10, nil)
- TEMPLATE.SetTabButton(GVAR.OptionsFrame.TabRaidSize15, true)
- TEMPLATE.SetTabButton(GVAR.OptionsFrame.TabRaidSize40, nil)
- elseif testSize == 40 then
- TEMPLATE.SetTabButton(GVAR.OptionsFrame.TabGeneral, nil)
- TEMPLATE.SetTabButton(GVAR.OptionsFrame.TabRaidSize10, nil)
- TEMPLATE.SetTabButton(GVAR.OptionsFrame.TabRaidSize15, nil)
- TEMPLATE.SetTabButton(GVAR.OptionsFrame.TabRaidSize40, true)
- end
- if fraction == "Friend" then
- TEMPLATE.SetTabButton(GVAR.OptionsFrame.EnableFriendBracket, true)
- TEMPLATE.SetTabButton(GVAR.OptionsFrame.EnableEnemyBracket, nil)
- else
- TEMPLATE.SetTabButton(GVAR.OptionsFrame.EnableFriendBracket, nil)
- TEMPLATE.SetTabButton(GVAR.OptionsFrame.EnableEnemyBracket, true)
- end
- if inCombat or InCombatLockdown() then
- BattlegroundTargets:DisableInsecureConfigWidges()
- else
- BattlegroundTargets:EnableInsecureConfigWidges()
- end
- if BattlegroundTargets_Options.Friend.EnableBracket[testSize] or BattlegroundTargets_Options.Enemy.EnableBracket[testSize] then
- BattlegroundTargets:EnableConfigMode()
- else
- BattlegroundTargets:DisableConfigMode()
- end
- end
- -- ---------------------------------------------------------------------------------------------------------------------
- -- ---------------------------------------------------------------------------------------------------------------------
- function BattlegroundTargets:LocalizedFontNameTest(show, font)
- local BattlegroundTargets_Options = BattlegroundTargets_Options
- for frc = 1, #FRAMES do
- local side = FRAMES[frc]
- -- ----------
- if BattlegroundTargets_Options[side].EnableBracket[currentSize] then
- local button = GVAR[side.."Button"]
- if show then
- if font then
- local f = fontStyles[font].font
- local s = BattlegroundTargets_Options[side].ButtonFontNameSize[currentSize]
- for i = 1, currentSize do
- button[i].Name:SetFont(f, s, "")
- end
- if BattlegroundTargets_Options[side].ButtonToTToggle[currentSize] then -- target_of_target
- for i = 1, currentSize do
- button[i].ToTButton.Name:SetFont(f, s, "")
- end
- end
- end
- if IsModifierKeyDown() then return end
- button[1].Name:SetText(L["Test_abc_"])
- button[2].Name:SetText(L["Test_koKR_"])
- button[3].Name:SetText(L["Test_ruRU_"])
- button[4].Name:SetText(L["Test_zhCN_"])
- button[5].Name:SetText(L["Test_zhTW_"])
- button[6].Name:SetText(L["Test_Latin1_"])
- button[7].Name:SetText(L["Test_Latin2_"])
- button[8].Name:SetText(L["Test_Latin3_"])
- button[9].Name:SetText(L["Test_Latin4_"])
- button[10].Name:SetText(L["Test_Latin5_"])
- else
- if font then
- local f = fontStyles[ BattlegroundTargets_Options[side].ButtonFontNameStyle[currentSize] ].font
- local s = BattlegroundTargets_Options[side].ButtonFontNameSize[currentSize]
- for i = 1, currentSize do
- button[i].Name:SetFont(f, s, "")
- end
- if BattlegroundTargets_Options[side].ButtonToTToggle[currentSize] then -- target_of_target
- for i = 1, currentSize do
- button[i].ToTButton.Name:SetFont(f, s, "")
- end
- end
- end
- if isLowLevel then
- for i = 1, 10 do
- button[i].Name:SetText(playerLevel.." "..button[i].name4button)
- end
- else
- for i = 1, 10 do
- button[i].Name:SetText(button[i].name4button)
- end
- end
- end
- end
- -- ----------
- end
- end
- function BattlegroundTargets:LocalizedFontNumberTest(show, font)
- local BattlegroundTargets_Options = BattlegroundTargets_Options
- for frc = 1, #FRAMES do
- local side = FRAMES[frc]
- -- ----------
- if BattlegroundTargets_Options[side].EnableBracket[currentSize] then
- local button = GVAR[side.."Button"]
- if show then
- local f = fontStyles[font].font
- local s = BattlegroundTargets_Options[side].ButtonFontNumberSize[currentSize]
- for i = 1, currentSize do
- button[i].HealthText:SetFont(f, s, "OUTLINE")
- button[i].FTargetCount:SetFont(f, s, "")
- button[i].ETargetCount:SetFont(f, s, "")
- button[i].FlagDebuff:SetFont(f, s-2, "OUTLINE")
- button[i].RangeTxt:SetFont(f, s-1, "OUTLINE")
- button[i].PVPTrinketTxt:SetFont(f, s-1, "OUTLINE")
- end
- if BattlegroundTargets_Options[side].ButtonToTToggle[currentSize] then -- target_of_target
- for i = 1, currentSize do
- button[i].ToTButton.HealthText:SetFont(f, s, "OUTLINE")
- end
- end
- local Summary = GVAR[side.."Summary"]
- Summary.HealerFriend:SetFont(f, s*2, "OUTLINE")
- Summary.HealerEnemy:SetFont(f, s*2, "OUTLINE")
- Summary.TankFriend:SetFont(f, s*2, "OUTLINE")
- Summary.TankEnemy:SetFont(f, s*2, "OUTLINE")
- Summary.DamageFriend:SetFont(f, s*2, "OUTLINE")
- Summary.DamageEnemy:SetFont(f, s*2, "OUTLINE")
- else
- local f = fontStyles[ BattlegroundTargets_Options[side].ButtonFontNumberStyle[currentSize] ].font
- local s = BattlegroundTargets_Options[side].ButtonFontNumberSize[currentSize]
- for i = 1, currentSize do
- button[i].HealthText:SetFont(f, s, "OUTLINE")
- button[i].FTargetCount:SetFont(f, s, "")
- button[i].ETargetCount:SetFont(f, s, "")
- button[i].FlagDebuff:SetFont(f, s-2, "OUTLINE")
- button[i].RangeTxt:SetFont(f, s-1, "OUTLINE")
- button[i].PVPTrinketTxt:SetFont(f, s-1, "OUTLINE")
- end
- if BattlegroundTargets_Options[side].ButtonToTToggle[currentSize] then -- target_of_target
- for i = 1, currentSize do
- button[i].ToTButton.HealthText:SetFont(f, s, "OUTLINE")
- end
- end
- local Summary = GVAR[side.."Summary"]
- Summary.HealerFriend:SetFont(f, s*2, "OUTLINE")
- Summary.HealerEnemy:SetFont(f, s*2, "OUTLINE")
- Summary.TankFriend:SetFont(f, s*2, "OUTLINE")
- Summary.TankEnemy:SetFont(f, s*2, "OUTLINE")
- Summary.DamageFriend:SetFont(f, s*2, "OUTLINE")
- Summary.DamageEnemy:SetFont(f, s*2, "OUTLINE")
- end
- end
- -- ----------
- end
- end
- -- ---------------------------------------------------------------------------------------------------------------------
- -- ---------------------------------------------------------------------------------------------------------------------
- function BattlegroundTargets:EnableConfigMode()
- if inCombat or InCombatLockdown() then
- reCheckBG = true
- return
- end
- local BattlegroundTargets_Options = BattlegroundTargets_Options
- currentSize = testSize
- if not testData.Loaded then
- newTestData()
- testData.Loaded = true
- end
- for frc = 1, #FRAMES do
- local side = FRAMES[frc]
- DATA[side].MainData = testData[side].MainTestDATA[currentSize]
- if BattlegroundTargets_Options[side].EnableBracket[currentSize] then
- BattlegroundTargets:Frame_SetupPosition("BattlegroundTargets_"..side.."MainFrame", side)
- GVAR[side.."MainFrame"]:EnableMouse(true)
- GVAR[side.."MainFrame"]:SetAlpha(1)
- GVAR[side.."MainFrame"]:Show() -- POSiCHK
- GVAR[side.."MainFrame"].MainMoverButton:Show()
- GVAR[side.."ScoreUpdateTexture"]:Show()
- GVAR[side.."IsGhostTexture"]:Show()
- BattlegroundTargets:ShufflerFunc("ShuffleCheck", side)
- BattlegroundTargets:SetupButtonLayout(side)
- BattlegroundTargets:MainDataUpdate(side)
- BattlegroundTargets:SetConfigButtonValues(side)
- local button = GVAR[side.."Button"]
- for i = 1, 40 do
- if i < currentSize+1 then
- button[i]:Show()
- else
- button[i]:Hide()
- end
- end
- else
- GVAR[side.."MainFrame"]:Hide()
- local button = GVAR[side.."Button"]
- for i = 1, 40 do
- button[i]:Hide()
- end
- end
- end
- -- delete global_OnUpdate
- for frc = 1, #FRAMES do
- local side = FRAMES[frc]
- GVAR[side.."MainFrame"]:SetScript("OnUpdate", nil)
- GVAR[side.."ScreenShot_Timer_Button"]:SetScript("OnUpdate", nil)
- GVAR[side.."Target_Timer_Button"]:SetScript("OnUpdate", nil)
- GVAR[side.."PVPTrinket_Timer_Button"]:SetScript("OnUpdate", nil)
- GVAR[side.."RangeCheck_Timer_Button"]:SetScript("OnUpdate", nil)
- end
- if BattlegroundTargets_Options.Friend.EnableBracket[currentSize] or BattlegroundTargets_Options.Enemy.EnableBracket[currentSize] then
- BattlegroundTargets:SetOptions(fraction)
- end
- end
- -- ---------------------------------------------------------------------------------------------------------------------
- -- ---------------------------------------------------------------------------------------------------------------------
- function BattlegroundTargets:DisableConfigMode()
- if inCombat or InCombatLockdown() then
- reCheckBG = true
- return
- end
- currentSize = testSize
- BattlegroundTargets:SetOptions(fraction)
- GVAR.FriendMainFrame:Hide()
- GVAR.EnemyMainFrame:Hide()
- for i = 1, 40 do
- GVAR.FriendButton[i]:Hide()
- GVAR.EnemyButton[i]:Hide()
- end
- if isConfig then return end
- local curTime = GetTime()
- BattlegroundTargets.targetCountTimer = 0 -- immediate update
- scoreFrequency = 0 -- immediate update
- BattlegroundTargets:BattlefieldCheck()
- if not inBattleground then return end
- local BattlegroundTargets_Options = BattlegroundTargets_Options
- if BattlegroundTargets_Options.Friend.EnableBracket[currentSize] or BattlegroundTargets_Options.Enemy.EnableBracket[currentSize] then
- BattlegroundTargets:CheckIfPlayerIsGhost()
- if BattlegroundTargets_Options.Friend.ButtonTargetToggle[currentSize] or BattlegroundTargets_Options.Enemy.ButtonTargetToggle[currentSize] then
- BattlegroundTargets:CheckPlayerTarget()
- end
- if BattlegroundTargets_Options.Friend.ButtonAssistToggle[currentSize] or BattlegroundTargets_Options.Enemy.ButtonAssistToggle[currentSize] then
- BattlegroundTargets:CheckAssist()
- end
- if BattlegroundTargets_Options.Friend.ButtonFocusToggle[currentSize] or BattlegroundTargets_Options.Enemy.ButtonFocusToggle[currentSize] then
- BattlegroundTargets:CheckPlayerFocus()
- end
- end
- for frc = 1, #FRAMES do
- local side = FRAMES[frc]
- if BattlegroundTargets_Options[side].EnableBracket[currentSize] then
- if BattlegroundTargets_Options[side].ButtonRangeToggle[currentSize] then
- BattlegroundTargets:UpdateRange(side, curTime)
- end
- if BattlegroundTargets_Options[side].ButtonFlagToggle[currentSize] then
- if isFlagBG >= 1 and isFlagBG <= 4 then--if isFlagBG == 1 or isFlagBG == 2 or isFlagBG == 3 or isFlagBG == 4 then
- local button = GVAR[side.."Button"][ DATA[side].Name2Button[ DATA[side].hasFlag ] ]
- if button then
- button.FlagTexture:SetAlpha(1)
- BattlegroundTargets:SetFlagDebuff(button, flagDebuff)
- end
- elseif isFlagBG == 5 then
- for k, v in pairs(hasOrb) do
- local button = GVAR[side.."Button"][ DATA[side].Name2Button[ v.name ] ]
- if button then
- button.orbColor = k
- button.FlagTexture:SetAlpha(1)
- button.FlagTexture:SetTexture(orbIDs[ orbColIDs[k] ].texture)
- BattlegroundTargets:SetFlagDebuff(button, v.orbval)
- BattlegroundTargets:SetOrbCorner(button, k)
- end
- end
- end
- else
- BattlegroundTargets:CheckFlagCarrierEND()
- end
- if BattlegroundTargets_Options[side].ButtonLeaderToggle[currentSize] then -- leader_
- local button = GVAR[side.."Button"][ DATA[side].Name2Button[ DATA[side].isLeader ] ]
- if button then
- button.LeaderTexture:SetAlpha(1)
- end
- end
- if curTime - scoreLastUpdate >= scoreWarning then
- GVAR[side.."ScoreUpdateTexture"]:Show()
- else
- GVAR[side.."ScoreUpdateTexture"]:Hide()
- end
- end
- end
- end
- -- ---------------------------------------------------------------------------------------------------------------------
- -- ---------------------------------------------------------------------------------------------------------------------
- function BattlegroundTargets:SetConfigButtonValues(side)
- local BattlegroundTargets_Options = BattlegroundTargets_Options
- local ButtonHealthBarToggle = BattlegroundTargets_Options[side].ButtonHealthBarToggle[currentSize]
- local ButtonHealthTextToggle = BattlegroundTargets_Options[side].ButtonHealthTextToggle[currentSize]
- local ButtonRangeToggle = BattlegroundTargets_Options[side].ButtonRangeToggle[currentSize]
- local ButtonRangeDisplay = BattlegroundTargets_Options[side].ButtonRangeDisplay[currentSize]
- local ButtonFTargetCountToggle = BattlegroundTargets_Options[side].ButtonFTargetCountToggle[currentSize]
- local ButtonETargetCountToggle = BattlegroundTargets_Options[side].ButtonETargetCountToggle[currentSize]
- local ButtonPvPTrinketToggle = BattlegroundTargets_Options[side].ButtonPvPTrinketToggle[currentSize]
- local button = GVAR[side.."Button"]
- for i = 1, currentSize do
- local button = button[i]
- -- target, focus, flag, assist, leader
- button.TargetTexture:SetAlpha(0)
- button.HighlightT:SetColorTexture(0, 0, 0, 1)
- button.HighlightR:SetColorTexture(0, 0, 0, 1)
- button.HighlightB:SetColorTexture(0, 0, 0, 1)
- button.HighlightL:SetColorTexture(0, 0, 0, 1)
- button.FocusTexture:SetAlpha(0)
- button.FlagTexture:SetAlpha(0)
- button.FlagDebuff:SetText("")
- button.OrbCornerTL:SetAlpha(0)
- button.OrbCornerTR:SetAlpha(0)
- button.OrbCornerBL:SetAlpha(0)
- button.OrbCornerBR:SetAlpha(0)
- button.AssistTargetTexture:SetAlpha(0)
- button.AssistSourceTexture:SetAlpha(0)
- button.LeaderTexture:SetAlpha(0)
- -- health
- if ButtonHealthBarToggle then
- local width = DATA[side].healthBarWidth * (testData[side].Health[i] / 100)
- width = math_max(0.01, width)
- width = math_min(DATA[side].healthBarWidth, width)
- button.HealthBar:SetWidth(width)
- else
- button.HealthBar:SetWidth(DATA[side].healthBarWidth)
- end
- if ButtonHealthTextToggle then
- button.HealthText:SetText(testData[side].Health[i])
- else
- button.HealthText:SetText("")
- end
- -- targetcount
- if ButtonFTargetCountToggle then
- button.FTargetCount:SetText(testData[side].targetFCount[i])
- else
- button.FTargetCount:SetText("0")
- end
- if ButtonETargetCountToggle then
- button.ETargetCount:SetText(testData[side].targetECount[i])
- else
- button.ETargetCount:SetText("0")
- end
- -- range
- if ButtonRangeToggle then
- if testData[side].Range[i] < 40 then
- BattlegroundTargets:Range_Display(true, button, testData[side].Range[i])
- else
- BattlegroundTargets:Range_Display(false, button, nil, ButtonRangeDisplay)
- end
- else
- BattlegroundTargets:Range_Display(true, button, nil)
- end
- -- pvp_trinket_
- if ButtonPvPTrinketToggle then
- if testData[side].PVPTrinket[i].isEnable == 1 then
- button.PVPTrinketTexture:SetAlpha(1)
- button.PVPTrinketTxt:SetText(testData[side].PVPTrinket[i].isTime)
- else
- button.PVPTrinketTexture:SetAlpha(0)
- button.PVPTrinketTxt:SetText("")
- end
- else
- button.PVPTrinketTexture:SetAlpha(0)
- button.PVPTrinketTxt:SetText("")
- end
- end
- -- target_of_target
- if BattlegroundTargets_Options[side].ButtonToTToggle[currentSize] then
- local ButtonHealthBarToggle = BattlegroundTargets_Options[side].ButtonHealthBarToggle[currentSize]
- local ButtonHealthTextToggle = BattlegroundTargets_Options[side].ButtonHealthTextToggle[currentSize]
- local button = GVAR[side.."Button"]
- for i = 1, currentSize do
- local ToTButton = button[i].ToTButton
- if testData[side].TargetofTarget[i].rnd <= 33 then
- local totName = testData[side].TargetofTarget[i].totName
- local classToken = testData[side].TargetofTarget[i].classToken
- local talentSpec = Textures.RoleIcon[ testData[side].TargetofTarget[i].talentSpec ]
- local isEnemy = testData[side].TargetofTarget[i].isEnemy
- local num = testData[side].TargetofTarget[i].healthvalue
- local colR = classcolors[classToken].r
- local colG = classcolors[classToken].g
- local colB = classcolors[classToken].b
- local colR5 = colR*0.5
- local colG5 = colG*0.5
- local colB5 = colB*0.5
- ToTButton.Name:SetText(totName)
- ToTButton.RoleTexture:SetTexCoord(talentSpec[1], talentSpec[2], talentSpec[3], talentSpec[4])
- if isEnemy == 2 then
- ToTButton.FactionTexture:SetTexture(Textures.EnemyIcon.path)
- ToTButton.FactionTexture:SetTexCoord(unpack(Textures.EnemyIcon.coords))
- else
- ToTButton.FactionTexture:SetTexture(Textures.FriendIcon.path)
- ToTButton.FactionTexture:SetTexCoord(unpack(Textures.FriendIcon.coords))
- end
- if ButtonHealthBarToggle then
- ToTButton.ClassColorBackground:SetColorTexture(colR5, colG5, colB5, 1)
- ToTButton.HealthBar:SetColorTexture(colR, colG, colB, 1)
- local width = DATA[side].totHealthBarWidth * (num / 100)
- width = math_max(0.01, width)
- width = math_min(DATA[side].totHealthBarWidth, width)
- ToTButton.HealthBar:SetWidth(width)
- else
- --ToTButton.ClassColorBackground:SetColorTexture(colR5, colG5, colB5, 1)
- ToTButton.HealthBar:SetColorTexture(colR, colG, colB, 1)
- end
- if ButtonHealthTextToggle then
- ToTButton.HealthText:SetText(num)
- else
- ToTButton.HealthText:SetText("")
- end
- ToTButton:SetAlpha(1)
- else
- ToTButton:SetAlpha(0)
- end
- end
- else
- local button = GVAR[side.."Button"]
- for i = 1, currentSize do
- button[i].ToTButton:SetAlpha(0)
- end
- end
- -- leader, target, focus, flag, assist
- isTargetButton = nil
- if BattlegroundTargets_Options[side].ButtonTargetToggle[currentSize] then
- local button = GVAR[side.."Button"][testData[side].IconTarget]
- button.TargetTexture:SetAlpha(1)
- button.HighlightT:SetColorTexture(0.5, 0.5, 0.5, 1)
- button.HighlightR:SetColorTexture(0.5, 0.5, 0.5, 1)
- button.HighlightB:SetColorTexture(0.5, 0.5, 0.5, 1)
- button.HighlightL:SetColorTexture(0.5, 0.5, 0.5, 1)
- isTargetButton = button
- end
- if BattlegroundTargets_Options[side].ButtonFocusToggle[currentSize] then
- GVAR[side.."Button"][testData[side].IconFocus].FocusTexture:SetAlpha(1)
- end
- if BattlegroundTargets_Options[side].ButtonFlagToggle[currentSize] then
- if currentSize == 10 or currentSize == 15 then
- if testData.CarrierDisplay == "flag" then
- local quad = (BattlegroundTargets_Options[side].ButtonHeight[currentSize]-2) * BattlegroundTargets_Options[side].ButtonFlagScale[currentSize]
- local button = GVAR[side.."Button"][testData[side].IconFlag.button]
- button.FlagTexture:SetSize(quad, quad)
- button.FlagTexture:SetTexture(Textures.flagTexture)
- button.FlagTexture:SetTexCoord(0.15625001, 0.84374999, 0.15625001, 0.84374999)--(5/32, 27/32, 5/32, 27/32)
- button.FlagTexture:SetAlpha(1)
- button.FlagDebuff:SetText(testData[side].IconFlag.txt)
- elseif testData.CarrierDisplay == "orb" then
- local quad = (BattlegroundTargets_Options[side].ButtonHeight[currentSize]-2) * BattlegroundTargets_Options[side].ButtonFlagScale[currentSize] * 1.3
- for k, v in pairs(testData[side].IconOrb) do
- if v.button then
- local button = GVAR[side.."Button"][v.button]
- button.FlagTexture:SetSize(quad, quad)
- button.FlagTexture:SetTexture(orbIDs[ k ].texture)
- button.FlagTexture:SetTexCoord(0.0625, 0.9375, 0.0625, 0.9375)--(2/32, 30/32, 2/32, 30/32)
- button.FlagTexture:SetAlpha(1)
- BattlegroundTargets:SetFlagDebuff(button, v.orbval)
- BattlegroundTargets:SetOrbCorner(button, orbIDs[k].color)
- end
- end
- elseif testData.CarrierDisplay == "cart" then
- local quad = (BattlegroundTargets_Options[side].ButtonHeight[currentSize]-2) * BattlegroundTargets_Options[side].ButtonFlagScale[currentSize] * 1.1
- local button = GVAR[side.."Button"][testData[side].IconFlag.button]
- button.FlagTexture:SetSize(quad, quad)
- button.FlagTexture:SetTexture(Textures.cartTexture)
- button.FlagTexture:SetTexCoord(0.09375, 0.90625, 0.09375, 0.90625)--(3/32, 29/32, 3/32, 29/32)
- button.FlagTexture:SetAlpha(1)
- button.FlagDebuff:SetText(testData[side].IconFlag.txt)
- end
- end
- end
- if BattlegroundTargets_Options[side].ButtonAssistToggle[currentSize] then
- GVAR[side.."Button"][testData[side].IconTargetAssi].AssistTargetTexture:SetAlpha(1)
- GVAR.FriendButton[testData.Friend.IconSourceAssi].AssistSourceTexture:SetAlpha(1)
- end
- if BattlegroundTargets_Options[side].ButtonLeaderToggle[currentSize] then
- GVAR[side.."Button"][testData[side].Leader].LeaderTexture:SetAlpha(1)
- end
- end
- -- ---------------------------------------------------------------------------------------------------------------------
- -- ---------------------------------------------------------------------------------------------------------------------
- function BattlegroundTargets:ClearConfigButtonValues(side, button, clearRange)
- local BattlegroundTargets_Options = BattlegroundTargets_Options
- -- colors
- button.colR = 0
- button.colG = 0
- button.colB = 0
- button.colR5 = 0
- button.colG5 = 0
- button.colB5 = 0
- -- basic
- button.Name:SetText("")
- button.RoleTexture:SetTexCoord(0, 0, 0, 0)
- button.SpecTexture:SetTexture(nil)
- button.ClassTexture:SetTexCoord(0, 0, 0, 0)
- button.ClassColorBackground:SetColorTexture(0, 0, 0, 0)
- -- target
- button.TargetTexture:SetAlpha(0)
- button.HighlightT:SetColorTexture(0, 0, 0, 1)
- button.HighlightR:SetColorTexture(0, 0, 0, 1)
- button.HighlightB:SetColorTexture(0, 0, 0, 1)
- button.HighlightL:SetColorTexture(0, 0, 0, 1)
- -- targetcount
- button.FTargetCount:SetText("")
- button.ETargetCount:SetText("")
- -- focus
- button.FocusTexture:SetAlpha(0)
- -- flag
- button.FlagTexture:SetAlpha(0)
- button.FlagDebuff:SetText("")
- button.OrbCornerTL:SetAlpha(0)
- button.OrbCornerTR:SetAlpha(0)
- button.OrbCornerBL:SetAlpha(0)
- button.OrbCornerBR:SetAlpha(0)
- -- assist
- button.AssistTargetTexture:SetAlpha(0)
- button.AssistSourceTexture:SetAlpha(0)
- -- leader
- button.LeaderTexture:SetAlpha(0)
- -- pvp trinket
- button.PVPTrinketTexture:SetAlpha(0)
- button.PVPTrinketTxt:SetText("")
- -- health
- button.HealthBar:SetColorTexture(0, 0, 0, 0)
- button.HealthBar:SetWidth(DATA[side].healthBarWidth)
- button.HealthText:SetText("")
- -- target_of_target
- button.ToTButton:SetAlpha(0)
- button.ToTButton.Name:SetText("")
- button.ToTButton.ClassColorBackground:SetColorTexture(0, 0, 0, 0)
- button.ToTButton.RoleTexture:SetTexCoord(0, 0, 0, 0)
- button.ToTButton.FactionTexture:SetTexCoord(0, 0, 0, 0)
- button.ToTButton.HealthBar:SetColorTexture(0, 0, 0, 0)
- button.ToTButton.HealthBar:SetWidth(DATA[side].healthBarWidth)
- button.ToTButton.HealthText:SetText("")
- -- range
- button.RangeTexture:SetColorTexture(0, 0, 0, 0)
- if clearRange then
- if BattlegroundTargets_Options[side].ButtonRangeToggle[currentSize] then
- BattlegroundTargets:Range_Display(false, button, nil, BattlegroundTargets_Options[side].ButtonRangeDisplay[currentSize])
- else
- BattlegroundTargets:Range_Display(true, button, nil)
- end
- end
- end
- -- ---------------------------------------------------------------------------------------------------------------------
- -- ---------------------------------------------------------------------------------------------------------------------
- function BattlegroundTargets:DefaultShuffle()
- for frc = 1, #FRAMES do
- local side = FRAMES[frc]
- -- health range
- for i = 1, 40 do
- testData[side].Health[i] = random(0,100)
- testData[side].Range[i] = random(0,100)
- end
- -- targetcount
- for i = 1, 40 do
- testData[side].targetFCount[i] = random(0,i)
- testData[side].targetECount[i] = random(0,i)
- end
- -- target_of_target
- for i = 1, 40 do
- testData[side].TargetofTarget[i] = random(0,100)
- end
- local isOneValueCheck = 0
- for i = 1, currentSize do
- if testData[side].TargetofTarget[i] > 33 then
- isOneValueCheck = isOneValueCheck + 1
- end
- end
- if isOneValueCheck == currentSize then
- testData[side].TargetofTarget[1] = 1
- end
- for i = 1, 40 do
- local rndnum = testData[side].TargetofTarget[i]
- local classToken = class_IntegerSort[ random(1,11) ].cid
- local talentSpec
- if classToken ~= "DEMONHUNTER" then
- talentSpec = classes[ classToken ].spec[ random(1,3) ].role
- else
- talentSpec = classes[ classToken ].spec[ random(1,2) ].role
- end
- testData[side].TargetofTarget[i] = {
- rnd = rndnum,
- totName = L["Target of Target"]..i,
- classToken = classToken,
- talentSpec = talentSpec,
- isEnemy = random(1,2),
- healthvalue = random(1,100)
- }
- end
- -- target focus assi leader
- testData[side].IconTarget = random(1,10)
- testData[side].IconFocus = random(1,10)
- testData[side].IconTargetAssi = random(1,10)
- testData[side].IconSourceAssi = random(1,10)
- testData[side].Leader = random(1,10)
- -- flag
- testData[side].IconFlag.button = random(1,10)
- testData[side].IconFlag.txt = random(1,10)
- -- pvp_trinket_
- testData[side].PVPTrinket[ random(1,10) ] = { -- show at least one
- isEnable = 1,
- isTime = random(1,120)
- }
- for i = 1, 40 do
- testData[side].PVPTrinket[i] = {
- isEnable = random(1,2),
- isTime = random(1,120)
- }
- end
- end
- -- orb friend
- local count1 = 0
- for k, v in pairs(testData.Friend.IconOrb) do
- if count1 == 3 then break end
- if count1 == 0 then -- 10 20 30 40 50 60 70 80 90 100 100 100 100 100 100 100 100 100 100 100 - Increases damage done by x%.
- v.button = random(1,10) -- -5 -10 -15 -20 -25 -30 -35 -40 -45 -50 -55 -60 -65 -70 -75 -80 -85 -90 -95 -100 - Reduces healing received by x%.
- v.orbval = random(1,20)*30 ---> 30 60 90 120 150 180 210 240 270 300 330 360 390 420 450 480 510 540 570 600 - Increases damage taken by x%.
- count1 = 1
- else
- v.button = nil
- v.orbval = nil
- if random(0,100) > 50 then
- local b = random(1,10)
- local numExists
- for k2, v2 in pairs(testData.Friend.IconOrb) do
- if v2.button == b then
- numExists = true
- break
- end
- end
- if not numExists then
- v.button = b
- v.orbval = random(1,20)*30
- count1 = count1 + 1
- end
- end
- end
- end
- -- orb enemy
- local count2 = 0
- for k, v in pairs(testData.Enemy.IconOrb) do
- if count1 + count2 == 4 then break end
- if count2 == 0 then -- 10 20 30 40 50 60 70 80 90 100 100 100 100 100 100 100 100 100 100 100 - Increases damage done by x%.
- v.button = random(1,10) -- -5 -10 -15 -20 -25 -30 -35 -40 -45 -50 -55 -60 -65 -70 -75 -80 -85 -90 -95 -100 - Reduces healing received by x%.
- v.orbval = random(1,20)*30 ---> 30 60 90 120 150 180 210 240 270 300 330 360 390 420 450 480 510 540 570 600 - Increases damage taken by x%.
- count2 = 1
- else
- v.button = nil
- v.orbval = nil
- if random(0,100) > 50 then
- local b = random(1,10)
- local numExists
- for k2, v2 in pairs(testData.Enemy.IconOrb) do
- if v2.button == b then
- numExists = true
- break
- end
- end
- if not numExists then
- v.button = b
- v.orbval = random(1,20)*30
- end
- end
- end
- end
- end
- function BattlegroundTargets:ShufflerFunc(what, side)
- if what == "OnLeave" then
- GVAR.OptionsFrame:SetScript("OnUpdate", nil)
- GVAR.OptionsFrame.TestShuffler.Texture:SetSize(32, 32)
- GVAR.OptionsFrame.TestShuffler.TextureHighlight:SetSize(32, 32)
- elseif what == "OnEnter" then
- BattlegroundTargets.elapsed = 1
- BattlegroundTargets.progBit = true
- if not BattlegroundTargets.progNum then BattlegroundTargets.progNum = 0 end
- if not BattlegroundTargets.progMod then BattlegroundTargets.progMod = 0 end
- GVAR.OptionsFrame:SetScript("OnUpdate", function(self, elap)
- if inCombat then GVAR.OptionsFrame:SetScript("OnUpdate", nil) return end
- BattlegroundTargets.elapsed = BattlegroundTargets.elapsed + elap
- if BattlegroundTargets.elapsed < 0.4 then return end
- BattlegroundTargets.elapsed = 0
- BattlegroundTargets:Shuffle(BattlegroundTargets.shuffleStyle) -- :Shuffle( _SHUFFLE_
- end)
- elseif what == "OnClick" then
- GVAR.OptionsFrame.TestShuffler.Texture:SetSize(32, 32)
- GVAR.OptionsFrame.TestShuffler.TextureHighlight:SetSize(32, 32)
- BattlegroundTargets.shuffleStyle = not BattlegroundTargets.shuffleStyle
- if BattlegroundTargets.shuffleStyle then
- GVAR.OptionsFrame.TestShuffler.Texture:SetTexture("Interface\\Icons\\INV_Sigil_Thorim")
- else
- GVAR.OptionsFrame.TestShuffler.Texture:SetTexture("Interface\\Icons\\INV_Sigil_Mimiron")
- end
- elseif what == "OnMouseDown" then
- GVAR.OptionsFrame.TestShuffler.Texture:SetSize(30, 30)
- GVAR.OptionsFrame.TestShuffler.TextureHighlight:SetSize(30, 30)
- elseif what == "ShuffleCheck" then
- local BattlegroundTargets_Options = BattlegroundTargets_Options
- if BattlegroundTargets_Options[side].ButtonTargetToggle[currentSize] or
- BattlegroundTargets_Options[side].ButtonToTToggle[currentSize] or
- BattlegroundTargets_Options[side].ButtonFlagToggle[currentSize] or
- BattlegroundTargets_Options[side].ButtonHealthBarToggle[currentSize] or
- BattlegroundTargets_Options[side].ButtonHealthTextToggle[currentSize] or
- BattlegroundTargets_Options[side].ButtonFocusToggle[currentSize] or
- BattlegroundTargets_Options[side].ButtonAssistToggle[currentSize] or
- BattlegroundTargets_Options[side].ButtonLeaderToggle[currentSize] or
- BattlegroundTargets_Options[side].ButtonRangeToggle[currentSize] or
- BattlegroundTargets_Options[side].ButtonPvPTrinketToggle[currentSize]
- then
- GVAR.OptionsFrame.TestShuffler:Show()
- else
- GVAR.OptionsFrame.TestShuffler:Hide()
- end
- end
- end
- function BattlegroundTargets:Shuffle(shuffleStyle) -- :Shuffle( _SHUFFLE_
- BattlegroundTargets.progBit = not BattlegroundTargets.progBit
- if BattlegroundTargets.progBit then
- GVAR.OptionsFrame.TestShuffler.TextureHighlight:SetAlpha(0)
- else
- GVAR.OptionsFrame.TestShuffler.TextureHighlight:SetAlpha(0.5)
- end
- if shuffleStyle then
- BattlegroundTargets:DefaultShuffle()
- else
- if BattlegroundTargets.progMod == 0 then
- BattlegroundTargets.progNum = BattlegroundTargets.progNum + 1
- else
- BattlegroundTargets.progNum = BattlegroundTargets.progNum - 1
- end
- if BattlegroundTargets.progNum >= 10 then
- BattlegroundTargets.progNum = 10
- BattlegroundTargets.progMod = 1
- elseif BattlegroundTargets.progNum <= 1 then
- BattlegroundTargets.progNum = 1
- BattlegroundTargets.progMod = 0
- end
- testData.Friend.IconTarget = BattlegroundTargets.progNum
- testData.Enemy.IconTarget = BattlegroundTargets.progNum
- testData.Friend.IconFocus = BattlegroundTargets.progNum
- testData.Enemy.IconFocus = BattlegroundTargets.progNum
- testData.Friend.IconTargetAssi = BattlegroundTargets.progNum
- testData.Enemy.IconTargetAssi = BattlegroundTargets.progNum
- testData.Friend.IconSourceAssi = BattlegroundTargets.progNum
- testData.Enemy.IconSourceAssi = BattlegroundTargets.progNum
- testData.Friend.Leader = BattlegroundTargets.progNum
- testData.Enemy.Leader = BattlegroundTargets.progNum
- testData.Friend.IconFlag.button = BattlegroundTargets.progNum
- testData.Enemy.IconFlag.button = BattlegroundTargets.progNum
- testData.Friend.IconFlag.txt = BattlegroundTargets.progNum
- testData.Enemy.IconFlag.txt = BattlegroundTargets.progNum
- local num = BattlegroundTargets.progNum * 60 -- * 2 * 30
- for k, v in pairs(testData.Friend.IconOrb) do
- if v.button then
- v.button = BattlegroundTargets.progNum
- v.orbval = num
- end
- end
- for k, v in pairs(testData.Enemy.IconOrb) do
- if v.button then
- v.button = BattlegroundTargets.progNum
- v.orbval = num
- end
- end
- local num = BattlegroundTargets.progNum * 10
- for i = 1, 40 do
- testData.Friend.Health[i] = num
- testData.Enemy.Health[i] = num
- testData.Friend.Range[i] = 100
- testData.Enemy.Range[i] = 100
- end
- testData.Friend.Range[BattlegroundTargets.progNum] = 30
- testData.Enemy.Range[BattlegroundTargets.progNum] = 30
- end
- local BattlegroundTargets_Options = BattlegroundTargets_Options
- if BattlegroundTargets_Options.Friend.EnableBracket[currentSize] then
- BattlegroundTargets:SetConfigButtonValues("Friend")
- end
- if BattlegroundTargets_Options.Enemy.EnableBracket[currentSize] then
- BattlegroundTargets:SetConfigButtonValues("Enemy")
- end
- end
- -- ---------------------------------------------------------------------------------------------------------------------
- -- ---------------------------------------------------------------------------------------------------------------------
- function BattlegroundTargets:CopyAllSettings(sourceSize, sameSize)
- local destinationSize = 10
- if sourceSize == 10 then
- destinationSize = 15
- elseif sourceSize == 40 then
- destinationSize = 40
- end
- local sourceFraction = fraction
- local destinationFraction = fraction
- if sameSize then
- destinationSize = sourceSize
- if sourceFraction == "Enemy" then
- destinationFraction = "Friend"
- fraction = "Friend"
- else
- destinationFraction = "Enemy"
- fraction = "Enemy"
- end
- end
- BattlegroundTargets_Options[destinationFraction].LayoutTH[destinationSize] = BattlegroundTargets_Options[sourceFraction].LayoutTH[sourceSize]
- BattlegroundTargets_Options[destinationFraction].LayoutSpace[destinationSize] = BattlegroundTargets_Options[sourceFraction].LayoutSpace[sourceSize]
- BattlegroundTargets_Options[destinationFraction].SummaryToggle[destinationSize] = BattlegroundTargets_Options[sourceFraction].SummaryToggle[sourceSize]
- BattlegroundTargets_Options[destinationFraction].SummaryScale[destinationSize] = BattlegroundTargets_Options[sourceFraction].SummaryScale[sourceSize]
- BattlegroundTargets_Options[destinationFraction].SummaryPos[destinationSize] = BattlegroundTargets_Options[sourceFraction].SummaryPos[sourceSize]
- BattlegroundTargets_Options[destinationFraction].ButtonRoleToggle[destinationSize] = BattlegroundTargets_Options[sourceFraction].ButtonRoleToggle[sourceSize]
- BattlegroundTargets_Options[destinationFraction].ButtonSpecToggle[destinationSize] = BattlegroundTargets_Options[sourceFraction].ButtonSpecToggle[sourceSize]
- BattlegroundTargets_Options[destinationFraction].ButtonClassToggle[destinationSize] = BattlegroundTargets_Options[sourceFraction].ButtonClassToggle[sourceSize]
- BattlegroundTargets_Options[destinationFraction].ButtonLeaderToggle[destinationSize] = BattlegroundTargets_Options[sourceFraction].ButtonLeaderToggle[sourceSize]
- BattlegroundTargets_Options[destinationFraction].ButtonRealmToggle[destinationSize] = BattlegroundTargets_Options[sourceFraction].ButtonRealmToggle[sourceSize]
- BattlegroundTargets_Options[destinationFraction].ButtonPvPTrinketToggle[destinationSize] = BattlegroundTargets_Options[sourceFraction].ButtonPvPTrinketToggle[sourceSize]
- BattlegroundTargets_Options[destinationFraction].ButtonTargetToggle[destinationSize] = BattlegroundTargets_Options[sourceFraction].ButtonTargetToggle[sourceSize]
- BattlegroundTargets_Options[destinationFraction].ButtonTargetScale[destinationSize] = BattlegroundTargets_Options[sourceFraction].ButtonTargetScale[sourceSize]
- BattlegroundTargets_Options[destinationFraction].ButtonTargetPosition[destinationSize] = BattlegroundTargets_Options[sourceFraction].ButtonTargetPosition[sourceSize]
- BattlegroundTargets_Options[destinationFraction].ButtonFTargetCountToggle[destinationSize] = BattlegroundTargets_Options[sourceFraction].ButtonFTargetCountToggle[sourceSize]
- BattlegroundTargets_Options[destinationFraction].ButtonETargetCountToggle[destinationSize] = BattlegroundTargets_Options[sourceFraction].ButtonETargetCountToggle[sourceSize]
- BattlegroundTargets_Options[destinationFraction].ButtonToTToggle[destinationSize] = BattlegroundTargets_Options[sourceFraction].ButtonToTToggle[sourceSize]
- BattlegroundTargets_Options[destinationFraction].ButtonToTScale[destinationSize] = BattlegroundTargets_Options[sourceFraction].ButtonToTScale[sourceSize]
- BattlegroundTargets_Options[destinationFraction].ButtonToTPosition[destinationSize] = BattlegroundTargets_Options[sourceFraction].ButtonToTPosition[sourceSize]
- BattlegroundTargets_Options[destinationFraction].ButtonFocusToggle[destinationSize] = BattlegroundTargets_Options[sourceFraction].ButtonFocusToggle[sourceSize]
- BattlegroundTargets_Options[destinationFraction].ButtonFocusScale[destinationSize] = BattlegroundTargets_Options[sourceFraction].ButtonFocusScale[sourceSize]
- BattlegroundTargets_Options[destinationFraction].ButtonFocusPosition[destinationSize] = BattlegroundTargets_Options[sourceFraction].ButtonFocusPosition[sourceSize]
- BattlegroundTargets_Options[destinationFraction].ButtonFlagToggle[destinationSize] = BattlegroundTargets_Options[sourceFraction].ButtonFlagToggle[sourceSize]
- BattlegroundTargets_Options[destinationFraction].ButtonFlagScale[destinationSize] = BattlegroundTargets_Options[sourceFraction].ButtonFlagScale[sourceSize]
- BattlegroundTargets_Options[destinationFraction].ButtonFlagPosition[destinationSize] = BattlegroundTargets_Options[sourceFraction].ButtonFlagPosition[sourceSize]
- BattlegroundTargets_Options[destinationFraction].ButtonAssistToggle[destinationSize] = BattlegroundTargets_Options[sourceFraction].ButtonAssistToggle[sourceSize]
- BattlegroundTargets_Options[destinationFraction].ButtonAssistScale[destinationSize] = BattlegroundTargets_Options[sourceFraction].ButtonAssistScale[sourceSize]
- BattlegroundTargets_Options[destinationFraction].ButtonAssistPosition[destinationSize] = BattlegroundTargets_Options[sourceFraction].ButtonAssistPosition[sourceSize]
- BattlegroundTargets_Options[destinationFraction].ButtonHealthBarToggle[destinationSize] = BattlegroundTargets_Options[sourceFraction].ButtonHealthBarToggle[sourceSize]
- BattlegroundTargets_Options[destinationFraction].ButtonHealthTextToggle[destinationSize] = BattlegroundTargets_Options[sourceFraction].ButtonHealthTextToggle[sourceSize]
- BattlegroundTargets_Options[destinationFraction].ButtonRangeToggle[destinationSize] = BattlegroundTargets_Options[sourceFraction].ButtonRangeToggle[sourceSize]
- BattlegroundTargets_Options[destinationFraction].ButtonRangeDisplay[destinationSize] = BattlegroundTargets_Options[sourceFraction].ButtonRangeDisplay[sourceSize]
- BattlegroundTargets_Options[destinationFraction].ButtonSortBy[destinationSize] = BattlegroundTargets_Options[sourceFraction].ButtonSortBy[sourceSize]
- BattlegroundTargets_Options[destinationFraction].ButtonSortDetail[destinationSize] = BattlegroundTargets_Options[sourceFraction].ButtonSortDetail[sourceSize]
- BattlegroundTargets_Options[destinationFraction].ButtonFontNameStyle[destinationSize] = BattlegroundTargets_Options[sourceFraction].ButtonFontNameStyle[sourceSize]
- BattlegroundTargets_Options[destinationFraction].ButtonFontNameSize[destinationSize] = BattlegroundTargets_Options[sourceFraction].ButtonFontNameSize[sourceSize]
- BattlegroundTargets_Options[destinationFraction].ButtonFontNumberStyle[destinationSize] = BattlegroundTargets_Options[sourceFraction].ButtonFontNumberStyle[sourceSize]
- BattlegroundTargets_Options[destinationFraction].ButtonFontNumberSize[destinationSize] = BattlegroundTargets_Options[sourceFraction].ButtonFontNumberSize[sourceSize]
- BattlegroundTargets_Options[destinationFraction].ButtonScale[destinationSize] = BattlegroundTargets_Options[sourceFraction].ButtonScale[sourceSize]
- BattlegroundTargets_Options[destinationFraction].ButtonWidth[destinationSize] = BattlegroundTargets_Options[sourceFraction].ButtonWidth[sourceSize]
- BattlegroundTargets_Options[destinationFraction].ButtonHeight[destinationSize] = BattlegroundTargets_Options[sourceFraction].ButtonHeight[sourceSize]
- if fraction == "Friend" then
- TEMPLATE.SetTabButton(GVAR.OptionsFrame.EnableFriendBracket, true)
- TEMPLATE.SetTabButton(GVAR.OptionsFrame.EnableEnemyBracket, nil)
- else
- TEMPLATE.SetTabButton(GVAR.OptionsFrame.EnableFriendBracket, nil)
- TEMPLATE.SetTabButton(GVAR.OptionsFrame.EnableEnemyBracket, true)
- end
- BattlegroundTargets:ClickOnBracketTab(destinationSize, destinationFraction, "force")
- end
- -- ---------------------------------------------------------------------------------------------------------------------
- -- ---------------------------------------------------------------------------------------------------------------------
- local function sortfunc13(a, b) -- role / class / name | 13
- if a.talentSpec == b.talentSpec then
- if class_BlizzSort[ a.classToken ] == class_BlizzSort[ b.classToken ] then
- if a.name < b.name then return true end
- elseif class_BlizzSort[ a.classToken ] < class_BlizzSort[ b.classToken ] then return true end
- elseif a.talentSpec < b.talentSpec then return true end
- end
- local function sortfunc11(a, b) -- role / class / name | 11
- if a.talentSpec == b.talentSpec then
- if class_LocaSort[ a.classToken ] == class_LocaSort[ b.classToken ] then
- if a.name < b.name then return true end
- elseif class_LocaSort[ a.classToken ] < class_LocaSort[ b.classToken ] then return true end
- elseif a.talentSpec < b.talentSpec then return true end
- end
- local function sortfunc12(a, b) -- role / class / name | 12
- if a.talentSpec == b.talentSpec then
- if a.classToken == b.classToken then
- if a.name < b.name then return true end
- elseif a.classToken < b.classToken then return true end
- elseif a.talentSpec < b.talentSpec then return true end
- end
- local function sortfunc2(a, b) -- role / name | 2
- if a.talentSpec == b.talentSpec then
- if a.name < b.name then return true end
- elseif a.talentSpec < b.talentSpec then return true end
- end
- local function sortfunc33(a, b) -- class / role / name | 33
- if class_BlizzSort[ a.classToken ] == class_BlizzSort[ b.classToken ] then
- if a.talentSpec == b.talentSpec then
- if a.name < b.name then return true end
- elseif a.talentSpec < b.talentSpec then return true end
- elseif class_BlizzSort[ a.classToken ] < class_BlizzSort[ b.classToken ] then return true end
- end
- local function sortfunc31(a, b) -- class / role / name | 31
- if class_LocaSort[ a.classToken ] == class_LocaSort[ b.classToken ] then
- if a.talentSpec == b.talentSpec then
- if a.name < b.name then return true end
- elseif a.talentSpec < b.talentSpec then return true end
- elseif class_LocaSort[ a.classToken ] < class_LocaSort[ b.classToken ] then return true end
- end
- local function sortfunc32(a, b) -- class / role / name | 32
- if a.classToken == b.classToken then
- if a.talentSpec == b.talentSpec then
- if a.name < b.name then return true end
- elseif a.talentSpec < b.talentSpec then return true end
- elseif a.classToken < b.classToken then return true end
- end
- local function sortfunc43(a, b) -- class / name | 43
- if class_BlizzSort[ a.classToken ] == class_BlizzSort[ b.classToken ] then
- if a.name < b.name then return true end
- elseif class_BlizzSort[ a.classToken ] < class_BlizzSort[ b.classToken ] then return true end
- end
- local function sortfunc41(a, b) -- class / name | 41
- if class_LocaSort[ a.classToken ] == class_LocaSort[ b.classToken ] then
- if a.name < b.name then return true end
- elseif class_LocaSort[ a.classToken ] < class_LocaSort[ b.classToken ] then return true end
- end
- local function sortfunc42(a, b) -- class / name | 42
- if a.classToken == b.classToken then
- if a.name < b.name then return true end
- elseif a.classToken < b.classToken then return true end
- end
- local function sortfunc5(a, b) -- name | 5
- if a.name < b.name then return true end
- end
- function BattlegroundTargets:MainDataUpdate(side)
- local BattlegroundTargets_Options = BattlegroundTargets_Options
- if not BattlegroundTargets_Options[side].EnableBracket[currentSize] then
- wipe(DATA[side].Name2Button)
- for i = 1, currentSize do
- if DATA[side].MainData[i] then
- DATA[side].Name2Button[ DATA[side].MainData[i].name ] = i
- end
- end
- return
- end
- local ButtonSortBy = BattlegroundTargets_Options[side].ButtonSortBy[currentSize]
- local ButtonSortDetail = BattlegroundTargets_Options[side].ButtonSortDetail[currentSize]
- local ButtonSpecToggle = BattlegroundTargets_Options[side].ButtonSpecToggle[currentSize]
- local ButtonClassToggle = BattlegroundTargets_Options[side].ButtonClassToggle[currentSize]
- local ButtonLeaderToggle = BattlegroundTargets_Options[side].ButtonLeaderToggle[currentSize]
- local ButtonRealmToggle = BattlegroundTargets_Options[side].ButtonRealmToggle[currentSize]
- local ButtonFTargetCountToggle = BattlegroundTargets_Options[side].ButtonFTargetCountToggle[currentSize]
- local ButtonETargetCountToggle = BattlegroundTargets_Options[side].ButtonETargetCountToggle[currentSize]
- local ButtonPvPTrinketToggle = BattlegroundTargets_Options[side].ButtonPvPTrinketToggle[currentSize]
- local ButtonToTToggle = BattlegroundTargets_Options[side].ButtonToTToggle[currentSize]
- local ButtonHealthBarToggle = BattlegroundTargets_Options[side].ButtonHealthBarToggle[currentSize]
- local ButtonHealthTextToggle = BattlegroundTargets_Options[side].ButtonHealthTextToggle[currentSize]
- local ButtonTargetToggle = BattlegroundTargets_Options[side].ButtonTargetToggle[currentSize]
- local ButtonFocusToggle = BattlegroundTargets_Options[side].ButtonFocusToggle[currentSize]
- local ButtonFlagToggle = BattlegroundTargets_Options[side].ButtonFlagToggle[currentSize]
- local ButtonAssistToggle = BattlegroundTargets_Options[side].ButtonAssistToggle[currentSize]
- local ButtonRangeToggle = BattlegroundTargets_Options[side].ButtonRangeToggle[currentSize]
- local SummaryToggle = BattlegroundTargets_Options[side].SummaryToggle[currentSize]
- local TransliterationToggle = BattlegroundTargets_Options.TransliterationToggle
- if ButtonSortBy == 1 then
- if ButtonSortDetail == 3 then
- table_sort(DATA[side].MainData, sortfunc13) -- role / class / name | 13
- elseif ButtonSortDetail == 1 then
- table_sort(DATA[side].MainData, sortfunc11) -- role / class / name | 11
- else
- table_sort(DATA[side].MainData, sortfunc12) -- role / class / name | 12
- end
- elseif ButtonSortBy == 2 then
- table_sort(DATA[side].MainData, sortfunc2) -- role / name | 2
- elseif ButtonSortBy == 3 then
- if ButtonSortDetail == 3 then
- table_sort(DATA[side].MainData, sortfunc33) -- class / role / name | 33
- elseif ButtonSortDetail == 1 then
- table_sort(DATA[side].MainData, sortfunc31) -- class / role / name | 31
- else
- table_sort(DATA[side].MainData, sortfunc32) -- class / role / name | 32
- end
- elseif ButtonSortBy == 4 then
- if ButtonSortDetail == 3 then
- table_sort(DATA[side].MainData, sortfunc43) -- class / name | 43
- elseif ButtonSortDetail == 1 then
- table_sort(DATA[side].MainData, sortfunc41) -- class / name | 41
- else
- table_sort(DATA[side].MainData, sortfunc42) -- class / name | 42
- end
- else
- table_sort(DATA[side].MainData, sortfunc5) -- name | 5
- end
- local curTime = GetTime()
- wipe(DATA[side].Name2Button)
- wipe(DATA[side].Name4Flag)
- local bname = GVAR[side.."Button"]
- for i = 1, currentSize do
- if DATA[side].MainData[i] then
- local button = bname[i]
- local qname = DATA[side].MainData[i].name
- local qclassToken = DATA[side].MainData[i].classToken
- local qspecIcon = DATA[side].MainData[i].specIcon
- local qtalentSpec = DATA[side].MainData[i].talentSpec
- DATA[side].Name2Button[qname] = i
- button.buttonNum = i
- local colR = classcolors[qclassToken].r
- local colG = classcolors[qclassToken].g
- local colB = classcolors[qclassToken].b
- button.colR = colR
- button.colG = colG
- button.colB = colB
- button.colR5 = colR*0.5
- button.colG5 = colG*0.5
- button.colB5 = colB*0.5
- button.ClassColorBackground:SetColorTexture(button.colR5, button.colG5, button.colB5, 1)
- button.HealthBar:SetColorTexture(colR, colG, colB, 1)
- button.RoleTexture:SetTexCoord(Textures.RoleIcon[qtalentSpec][1], Textures.RoleIcon[qtalentSpec][2], Textures.RoleIcon[qtalentSpec][3], Textures.RoleIcon[qtalentSpec][4])
- local onlyname, realmname = qname
- if ButtonFlagToggle or not ButtonRealmToggle or TransliterationToggle then
- if strfind(qname, "-", 1, true) then
- onlyname, realmname = strmatch(qname, "(.-)%-(.*)$")
- end
- DATA[side].Name4Flag[onlyname] = i
- end
- if not ButtonRealmToggle then
- if TransliterationToggle then
- if not DATA.TransName[onlyname] then
- DATA.TransName[onlyname] = utf8replace(onlyname, TSL)
- end
- button.name4button = DATA.TransName[onlyname]
- else
- button.name4button = onlyname
- end
- if isLowLevel and DATA[side].Name2Level[qname] then
- button.Name:SetText(DATA[side].Name2Level[qname].." "..button.name4button)
- else
- button.Name:SetText(button.name4button)
- end
- else
- if TransliterationToggle then
- if not DATA.TransName[onlyname] then
- DATA.TransName[onlyname] = utf8replace(onlyname, TSL)
- end
- if realmname then
- button.name4button = DATA.TransName[onlyname] .. "-" .. realmname
- else
- button.name4button = DATA.TransName[onlyname]
- end
- else
- button.name4button = qname
- end
- if isLowLevel and DATA[side].Name2Level[qname] then
- button.Name:SetText(DATA[side].Name2Level[qname].." "..button.name4button)
- else
- button.Name:SetText(button.name4button)
- end
- end
- if not inCombat then
- button:SetAttribute("macrotext1", "/targetexact "..qname)
- button:SetAttribute("macrotext2", "/targetexact "..qname.."\n/focus\n/targetlasttarget")
- end
- if ButtonFocusToggle then
- if qname == playerFocusName then
- button.FocusTexture:SetAlpha(1)
- if not inCombat then
- button:SetAttribute("macrotext2", "/targetexact "..playerFocusName.."\n/clearfocus\n/targetlasttarget")
- end
- else
- button.FocusTexture:SetAlpha(0)
- end
- end
- if ButtonRangeToggle then
- button.RangeTexture:SetColorTexture(colR, colG, colB, 1)
- end
- if ButtonSpecToggle then
- button.SpecTexture:SetTexture(qspecIcon)
- end
- if ButtonClassToggle then
- button.ClassTexture:SetTexCoord(classes[qclassToken].coords[1], classes[qclassToken].coords[2], classes[qclassToken].coords[3], classes[qclassToken].coords[4])
- end
- if ButtonFTargetCountToggle then
- button.FTargetCount:SetText(DATA.TargetFCountNum[qname] or "0")
- end
- if ButtonETargetCountToggle then
- button.ETargetCount:SetText(DATA.TargetECountNum[qname] or "0")
- end
- local percentE = DATA[side].Name2Percent[qname]
- if percentE then
- if ButtonHealthBarToggle then
- local width = DATA[side].healthBarWidth * (percentE / 100)
- width = math_max(0.01, width)
- width = math_min(DATA[side].healthBarWidth, width)
- button.HealthBar:SetWidth(width)
- end
- if ButtonHealthTextToggle then
- button.HealthText:SetText(percentE)
- end
- end
- if ButtonTargetToggle then
- if qname == playerTargetName then
- button.HighlightT:SetColorTexture(0.5, 0.5, 0.5, 1)
- button.HighlightR:SetColorTexture(0.5, 0.5, 0.5, 1)
- button.HighlightB:SetColorTexture(0.5, 0.5, 0.5, 1)
- button.HighlightL:SetColorTexture(0.5, 0.5, 0.5, 1)
- button.TargetTexture:SetAlpha(1)
- else
- button.HighlightT:SetColorTexture(0, 0, 0, 1)
- button.HighlightR:SetColorTexture(0, 0, 0, 1)
- button.HighlightB:SetColorTexture(0, 0, 0, 1)
- button.HighlightL:SetColorTexture(0, 0, 0, 1)
- button.TargetTexture:SetAlpha(0)
- end
- end
- if ButtonFlagToggle then
- if qname == DATA[side].hasFlag then
- button.FlagTexture:SetAlpha(1)
- BattlegroundTargets:SetFlagDebuff(button, flagDebuff)
- elseif qname == hasOrb.Blue.name then
- button.FlagTexture:SetAlpha(1)
- button.FlagTexture:SetTexture("Interface\\MiniMap\\TempleofKotmogu_ball_cyan")
- BattlegroundTargets:SetFlagDebuff(button, hasOrb.Blue.orbval)
- button.OrbCornerTL:SetAlpha(0.15)
- button.OrbCornerTR:SetAlpha(0.15)
- button.OrbCornerBL:SetAlpha(0.15)
- button.OrbCornerBR:SetAlpha(1)
- elseif qname == hasOrb.Purple.name then
- button.FlagTexture:SetAlpha(1)
- button.FlagTexture:SetTexture("Interface\\MiniMap\\TempleofKotmogu_ball_purple")
- BattlegroundTargets:SetFlagDebuff(button, hasOrb.Purple.orbval)
- button.OrbCornerTL:SetAlpha(1)
- button.OrbCornerTR:SetAlpha(0.15)
- button.OrbCornerBL:SetAlpha(0.15)
- button.OrbCornerBR:SetAlpha(0.15)
- elseif qname == hasOrb.Green.name then
- button.FlagTexture:SetAlpha(1)
- button.FlagTexture:SetTexture("Interface\\MiniMap\\TempleofKotmogu_ball_green")
- BattlegroundTargets:SetFlagDebuff(button, hasOrb.Green.orbval)
- button.OrbCornerTL:SetAlpha(0.15)
- button.OrbCornerTR:SetAlpha(0.15)
- button.OrbCornerBL:SetAlpha(1)
- button.OrbCornerBR:SetAlpha(0.15)
- elseif qname == hasOrb.Orange.name then
- button.FlagTexture:SetAlpha(1)
- button.FlagTexture:SetTexture("Interface\\MiniMap\\TempleofKotmogu_ball_orange")
- BattlegroundTargets:SetFlagDebuff(button, hasOrb.Orange.orbval)
- button.OrbCornerTL:SetAlpha(0.15)
- button.OrbCornerTR:SetAlpha(1)
- button.OrbCornerBL:SetAlpha(0.15)
- button.OrbCornerBR:SetAlpha(0.15)
- else
- button.FlagTexture:SetAlpha(0)
- button.FlagDebuff:SetText("")
- button.OrbCornerTL:SetAlpha(0)
- button.OrbCornerTR:SetAlpha(0)
- button.OrbCornerBL:SetAlpha(0)
- button.OrbCornerBR:SetAlpha(0)
- end
- end
- if ButtonAssistToggle then
- if qname == playerAssistTargetName then
- button.AssistTargetTexture:SetAlpha(1)
- else
- button.AssistTargetTexture:SetAlpha(0)
- end
- if qname == isAssistName then
- button.AssistSourceTexture:SetAlpha(1)
- else
- button.AssistSourceTexture:SetAlpha(0)
- end
- end
- if ButtonLeaderToggle then -- leader_
- if qname == DATA[side].isLeader then
- button.LeaderTexture:SetAlpha(1)
- else
- button.LeaderTexture:SetAlpha(0)
- end
- end
- if ButtonPvPTrinketToggle then -- pvp_trinket_
- BattlegroundTargets:UpdatePvPTrinket(button, qname, curTime)
- end
- if ButtonToTToggle then -- target_of_target
- if button.ToTButton.totData then
- BattlegroundTargets:UpdateToTButton(button)
- button.ToTButton:SetAlpha(1)
- else
- button.ToTButton:SetAlpha(0)
- end
- end
- else
- local button = GVAR[side.."Button"][i]
- BattlegroundTargets:ClearConfigButtonValues(side, button, false)
- if not inCombat then
- button:SetAttribute("macrotext1", "")
- button:SetAttribute("macrotext2", "")
- end
- end
- end
- if isConfig then
- if SummaryToggle then --TODO summary option split results
- for frc = 1, #FRAMES do
- local fside = FRAMES[frc]
- DATA[fside].Roles = {0,0,0,0}
- for i = 1, currentSize do
- if DATA[fside].MainData[i] then
- local role = DATA[fside].MainData[i].talentSpec
- DATA[fside].Roles[role] = DATA[fside].Roles[role] + 1
- end
- end
- local Summary = GVAR[fside.."Summary"]
- Summary.HealerFriend:SetText(DATA.Friend.Roles[1]) -- HEALER FRIEND
- Summary.TankFriend:SetText(DATA.Friend.Roles[2]) -- TANK FRIEND
- Summary.DamageFriend:SetText(DATA.Friend.Roles[3]) -- DAMAGER FRIEND
- Summary.HealerEnemy:SetText(DATA.Enemy.Roles[1]) -- HEALER ENEMY
- Summary.TankEnemy:SetText(DATA.Enemy.Roles[2]) -- TANK ENEMY
- Summary.DamageEnemy:SetText(DATA.Enemy.Roles[3]) -- DAMAGER ENEMY
- end
- end
- if isLowLevel then -- LVLCHK
- local button = GVAR[side.."Button"]
- for i = 1, currentSize do
- button[i].Name:SetText(playerLevel.." "..button[i].name4button)
- end
- end
- return
- end
- if ButtonRangeToggle then
- BattlegroundTargets:UpdateRange(side, curTime)
- end
- -- SUMMARY
- if SummaryToggle then --TODO summary option split results
- local Summary = GVAR[side.."Summary"]
- Summary.HealerFriend:SetText(DATA.Friend.Roles[1]) -- HEALER FRIEND
- Summary.TankFriend:SetText(DATA.Friend.Roles[2]) -- TANK FRIEND
- Summary.DamageFriend:SetText(DATA.Friend.Roles[3]) -- DAMAGER FRIEND
- Summary.HealerEnemy:SetText(DATA.Enemy.Roles[1]) -- HEALER ENEMY
- Summary.TankEnemy:SetText(DATA.Enemy.Roles[2]) -- TANK ENEMY
- Summary.DamageEnemy:SetText(DATA.Enemy.Roles[3]) -- DAMAGER ENEMY
- end
- end
- -- ---------------------------------------------------------------------------------------------------------------------
- -- ---------------------------------------------------------------------------------------------------------------------
- function BattlegroundTargets:BattlefieldScoreUpdate()
- local curTime = GetTime()
- local diff = curTime - scoreLastUpdate
- if diff < scoreFrequency then return end
- if scoreCount > 60 then
- scoreFrequency = 5
- elseif scoreCount > 30 then
- scoreFrequency = 2
- scoreCount = scoreCount + 1
- else
- scoreCount = scoreCount + 1
- end
- if inCombat or InCombatLockdown() then
- if reCheckBG or diff >= scoreWarning then
- GVAR.FriendScoreUpdateTexture:Show()
- GVAR.EnemyScoreUpdateTexture:Show()
- else
- GVAR.FriendScoreUpdateTexture:Hide()
- GVAR.EnemyScoreUpdateTexture:Hide()
- end
- reCheckScore = true
- return
- end
- local wssf = WorldStateScoreFrame
- if wssf and wssf:IsShown() and wssf.selectedTab and wssf.selectedTab > 1 then
- return
- end
- reCheckScore = nil
- scoreLastUpdate = curTime
- GVAR.FriendScoreUpdateTexture:Hide()
- GVAR.EnemyScoreUpdateTexture:Hide()
- wipe(DATA.Friend.MainData)
- wipe(DATA.Enemy.MainData)
- DATA.Friend.Roles = {0,0,0,0} -- SUMMARY
- DATA.Enemy.Roles = {0,0,0,0} -- SUMMARY
- local numScore = GetNumBattlefieldScores()
- if not oppositeFactionREAL then
- for index = 1, numScore do
- local _, _, _, _, _, faction, race = GetBattlefieldScore(index)
- if faction == oppositeFactionBG then
- local n = RNA[race]
- if n == 0 then -- summary_flag_texture - 2 - set in bg
- GVAR.FriendSummary.Logo2:SetTexture("Interface\\FriendsFrame\\PlusManz-Horde")
- GVAR.EnemySummary.Logo2:SetTexture("Interface\\FriendsFrame\\PlusManz-Horde")
- oppositeFactionREAL = 0
- break
- elseif n == 1 then
- GVAR.FriendSummary.Logo2:SetTexture("Interface\\FriendsFrame\\PlusManz-Alliance")
- GVAR.EnemySummary.Logo2:SetTexture("Interface\\FriendsFrame\\PlusManz-Alliance")
- oppositeFactionREAL = 1
- break
- end
- end
- end
- end
- --[[
- for index = 1, numScore do
- local _, _, _, _, _, faction, race, _, classToken = GetBattlefieldScore(index)
- if race and faction and classToken then
- if not BattlegroundTargets_Options.RNA then BattlegroundTargets_Options.RNA = {} end
- if not BattlegroundTargets_Options.RNA[locale] then BattlegroundTargets_Options.RNA[locale] = {} end
- BattlegroundTargets_Options.RNA[locale][race] = 1
- end
- end
- --]]
- for index = 1, numScore do
- local name, _, _, _, _, faction, _, _, classToken, _, _, _, _, _, _, talentSpec = GetBattlefieldScore(index)
- --print("INPUT_NAME_CHECK: _score_", index, name, faction, classToken, talentSpec, "#", GetBattlefieldScore(index))
- --bad locale fix
- if classes[classToken].fix then
- if classes[classToken].fixname[talentSpec] ~= nill then
- -- print ("fixed: ".. talentSpec .. " to ".. classes[classToken].fixname[talentSpec])
- talentSpec = classes[classToken].fixname[talentSpec]
- end
- end
- --rus
- --if talentSpec == "Повелительница зверей" then talentSpec = "Повелитель зверей" end
- if not name then
- if not BattlegroundTargets.UnknownNameIndex then
- BattlegroundTargets.UnknownNameIndex = 1
- name = L["Unknown"]
- else
- BattlegroundTargets.UnknownNameIndex = BattlegroundTargets.UnknownNameIndex + 1
- name = L["Unknown"]..BattlegroundTargets.UnknownNameIndex
- end
- end
- if faction == oppositeFactionBG then
- local specrole = 4
- local specicon = nil
- local class = "ZZZFAILURE"
- if classToken then
- local token = classes[classToken] -- BGSPEC
- if token then
- if talentSpec and token.spec then
- for i = 1, #token.spec do
- if talentSpec == token.spec[i].specName then
- specrole = token.spec[i].role
- specicon = token.spec[i].icon
- break
- end
- end
- end
- class = classToken
- end
- end
- if not specicon then
- if not testData.specTest then testData.specTest = {} end
- if not testData.specTest[class] then testData.specTest[class] = {} end
- if not talentSpec then talentSpec = "talentSpec_is_unknown!" end
- if not testData.specTest[class][talentSpec] then
- testData.specTest[class][talentSpec] = {locale=locale, faction=faction, classToken=classToken, talentSpec=talentSpec, name=name}
- Print("ERROR#1 unknown spec:", locale, faction, classToken, talentSpec)
- end
- end
- DATA.Enemy.Roles[specrole] = DATA.Enemy.Roles[specrole] + 1 -- SUMMARY
- tinsert(DATA.Enemy.MainData, {
- name = name,
- classToken = class,
- specIcon = specicon,
- talentSpec = specrole
- })
- elseif faction == playerFactionBG then
- local specrole = 4
- local specicon = nil
- local class = "ZZZFAILURE"
- if classToken then
- local token = classes[classToken] -- BGSPEC
- if token then
- if talentSpec and token.spec then
- for i = 1, #token.spec do
- if talentSpec == token.spec[i].specName then
- specrole = token.spec[i].role
- specicon = token.spec[i].icon
- break
- end
- end
- end
- class = classToken
- end
- end
- --bad hotfix for ru locale
- if not specicon then
- if not testData.specTest then testData.specTest = {} end
- if not testData.specTest[class] then testData.specTest[class] = {} end
- if not talentSpec then talentSpec = "talentSpec_is_unknown" end
- if not testData.specTest[class][talentSpec] then
- testData.specTest[class][talentSpec] = {locale=locale, faction=faction, classToken=classToken, talentSpec=talentSpec}
- --Print("ERROR#2 unknown spec:", locale, faction, classToken, talentSpec)
- end
- end
- DATA.Friend.Roles[specrole] = DATA.Friend.Roles[specrole] + 1 -- SUMMARY
- tinsert(DATA.Friend.MainData, {
- name = name,
- classToken = class,
- specIcon = specicon,
- talentSpec = specrole
- })
- end
- end
- if BattlegroundTargets.GroupUpdateTimer and curTime > BattlegroundTargets.GroupUpdateTimer + 2 then
- --print("Group Update Timer:", curTime - BattlegroundTargets.GroupUpdateTimer)
- BattlegroundTargets:GroupUnitIDUpdate()
- end
- if BattlegroundTargets.TrackFaction and DATA.Enemy.MainData[1] then -- BG_FACTION_CHK
- for i = 1, #DATA.Enemy.MainData do
- if DATA.Enemy.MainData[i].name == playerName then
- BattlegroundTargets.ForceDefaultFaction = true
- break
- end
- end
- BattlegroundTargets.TrackFaction = nil
- if BattlegroundTargets.ForceDefaultFaction then
- BattlegroundTargets:BattlefieldCheck()
- return
- end
- end
- if DATA.Enemy.MainData[1] then
- BattlegroundTargets:MainDataUpdate("Enemy")
- end
- if DATA.Friend.MainData[1] then
- BattlegroundTargets:MainDataUpdate("Friend")
- end
- if not flagflag and isFlagBG > 0 then
- if DATA.Enemy.MainData[1] or DATA.Friend.MainData[1] then
- if BattlegroundTargets_Options.Friend.ButtonFlagToggle[currentSize] or BattlegroundTargets_Options.Enemy.ButtonFlagToggle[currentSize] then
- flagflag = true
- flagCHK = true
- BattlegroundTargets:CheckFlagCarrierSTART()
- end
- end
- end
- if reSizeCheck >= 10 then return end
- BattlegroundTargets:BattlefieldCheck()
- end
- -- ---------------------------------------------------------------------------------------------------------------------
- -- ---------------------------------------------------------------------------------------------------------------------
- function BattlegroundTargets:BattlefieldCheck()
- if not inWorld then return end
- local _, instanceType = IsInInstance()
- if instanceType == "pvp" then
- BattlegroundTargets:IsBattleground()
- else
- BattlegroundTargets:IsNotBattleground()
- end
- end
- -- ---------------------------------------------------------------------------------------------------------------------
- -- ---------------------------------------------------------------------------------------------------------------------
- function BattlegroundTargets:IsBattleground()
- local BattlegroundTargets_Options = BattlegroundTargets_Options
- inBattleground = true
- -- Battleground name BEGIN ----------
- local bgName, zoneName, mapName
- if not currentBGMap then
- local queueStatus, queueMapName
- for i = 1, GetMaxBattlefieldID() do
- local queueStatus, queueMapName = GetBattlefieldStatus(i)
- --print(i, queueStatus, queueMapName, "#", GetBattlefieldStatus(i))
- if queueStatus == "active" then
- bgName = queueMapName
- break
- end
- end
- if bgMaps[bgName] then
- currentBGMap = bgName
- --print("currentBGMap1", bgName)
- end
- end
- if not currentBGMap then
- zoneName = GetRealZoneText()
- if bgMaps[zoneName] then
- currentBGMap = zoneName
- --print("currentBGMap2", zoneName)
- end
- end
- if not currentBGMap then
- local wmf = WorldMapFrame
- if wmf and not wmf:IsShown() then
- SetMapToCurrentZone()
- local mapId = GetCurrentMapAreaID()
- mapName = mapID[mapId]
- if bgMaps[mapName] then
- currentBGMap = mapName
- --print("currentBGMap3", mapName)
- end
- end
- end
- --print("reSizeCheck:", reSizeCheck, "#", currentBGMap, "#", "bgName:", bgName, "zoneName:", zoneName, "mapName:", mapName)
- if currentBGMap then
- reSizeCheck = 10
- currentSize = bgMaps[ currentBGMap ].bgSize
- isFlagBG = bgMaps[ currentBGMap ].flagBG
- else
- if reSizeCheck == 10 then
- Print("ERROR", "unknown battleground name", locale, currentBGMap, "#", "bgName:", bgName, "zoneName:", zoneName, "mapName:", mapName)
- end
- reSizeCheck = reSizeCheck + 1
- currentSize = 10
- isFlagBG = 0
- end
- -- Battleground name END ----------
- if IsRatedBattleground() then
- currentSize = 10
- end
- -- BG_FACTION_CHK
- if BattlegroundTargets.ForceDefaultFaction then
- if playerFactionDEF == 0 then
- playerFactionBG = 0 -- Horde
- oppositeFactionBG = 1 -- Alliance
- else--if playerFactionDEF == 1 then
- playerFactionBG = 1 -- Alliance
- oppositeFactionBG = 0 -- Horde
- end
- oppositeFactionREAL = nil -- reset real faction
- elseif not IsActiveBattlefieldArena() then
- local faction = GetBattlefieldArenaFaction()
- if faction == 0 then
- playerFactionBG = 0 -- Horde
- oppositeFactionBG = 1 -- Alliance
- elseif faction == 1 then
- playerFactionBG = 1 -- Alliance
- oppositeFactionBG = 0 -- Horde
- else
- Print("ERROR", "unknown battleground faction", locale, faction)
- end
- if playerFactionDEF ~= playerFactionBG then
- BattlegroundTargets.TrackFaction = true
- end
- end
- if playerLevel >= maxLevel then -- LVLCHK
- isLowLevel = nil
- else
- isLowLevel = true
- end
- if inCombat then
- reCheckBG = true
- else
- reCheckBG = false
- -- --------------------------------------------------------
- for frc = 1, #FRAMES do
- local side = FRAMES[frc]
- local button = GVAR[side.."Button"]
- -- ----------
- if BattlegroundTargets_Options[side].EnableBracket[currentSize] then
- BattlegroundTargets:Frame_SetupPosition("BattlegroundTargets_"..side.."MainFrame", side)
- GVAR[side.."MainFrame"]:EnableMouse(false)
- GVAR[side.."MainFrame"]:SetAlpha(0)
- GVAR[side.."MainFrame"]:Show() -- POSiCHK
- GVAR[side.."MainFrame"].MainMoverFrame:Hide()
- GVAR[side.."MainFrame"].MainMoverButton:Hide()
- GVAR[side.."ScoreUpdateTexture"]:Hide()
- GVAR[side.."IsGhostTexture"]:Hide()
- for i = 1, 40 do
- if i < currentSize+1 then
- BattlegroundTargets:ClearConfigButtonValues(side, button[i], true)
- button[i]:Show()
- else
- button[i]:Hide()
- end
- end
- BattlegroundTargets:SetupButtonLayout(side)
- BattlegroundTargets:SetupButtonTextures(side) -- BG_Faction_Dependent
- if BattlegroundTargets_Options[side].SummaryToggle[currentSize] then
- local Summary = GVAR[side.."Summary"]
- Summary.HealerFriend:SetText("0")
- Summary.TankFriend:SetText("0")
- Summary.DamageFriend:SetText("0")
- Summary.HealerEnemy:SetText("0")
- Summary.TankEnemy:SetText("0")
- Summary.DamageEnemy:SetText("0")
- end
- else
- GVAR[side.."MainFrame"]:Hide()
- for i = 1, 40 do
- button[i]:Hide()
- end
- end
- -- ----------
- end
- -- --------------------------------------------------------
- -- delete global_OnUpdate
- for frc = 1, #FRAMES do
- local side = FRAMES[frc]
- GVAR[side.."MainFrame"]:SetScript("OnUpdate", nil)
- GVAR[side.."ScreenShot_Timer_Button"]:SetScript("OnUpdate", nil)
- GVAR[side.."Target_Timer_Button"]:SetScript("OnUpdate", nil)
- GVAR[side.."PVPTrinket_Timer_Button"]:SetScript("OnUpdate", nil)
- GVAR[side.."RangeCheck_Timer_Button"]:SetScript("OnUpdate", nil)
- end
- -- set global_OnUpdate BEGIN -----------------------------------
- local side
- if BattlegroundTargets_Options.Enemy.EnableBracket[currentSize] then
- side = "Enemy"
- elseif BattlegroundTargets_Options.Friend.EnableBracket[currentSize] then
- side = "Friend"
- end
- -- battleground score BEGIN --
- if side then -- singleside
- BattlegroundTargets:BattlefieldScoreRequest()
- local elapsed = 0
- GVAR[side.."MainFrame"]:SetScript("OnUpdate", function(self, elap)
- elapsed = elapsed + elap
- if elapsed < scoreFrequency then return end
- elapsed = 0
- BattlegroundTargets:BattlefieldScoreRequest()
- end)
- end
- -- battleground score END -----
- --[[ -- screenshot_ BEGIN TEST --
- if side then -- singleside
- local elapsed = 0
- GVAR[side.."ScreenShot_Timer_Button"]:SetScript("OnUpdate", function(self, elap)
- elapsed = elapsed + elap
- if elapsed > 5 then
- if not inBattleground then return end
- if isConfig then return end
- --if inCombat then return end
- elapsed = 0
- Screenshot()
- end
- end)
- end
- --]] -- screenshot_ END --
- -- targeet target_of_target BEGIN --
- if side then -- singleside
- if BattlegroundTargets_Options.Friend.ButtonTargetToggle[currentSize] or
- BattlegroundTargets_Options.Enemy.ButtonTargetToggle[currentSize] or
- BattlegroundTargets_Options.Friend.ButtonToTToggle[currentSize] or
- BattlegroundTargets_Options.Enemy.ButtonToTToggle[currentSize]
- then
- local elapsed = 0
- GVAR[side.."Target_Timer_Button"]:SetScript("OnUpdate", function(self, elap)
- elapsed = elapsed + elap
- if elapsed < targetFrequency then return end
- elapsed = 0
- BattlegroundTargets:CheckUnitTarget("target", playerTargetName)
- end)
- end
- end
- -- targeet target_of_target END --
- -- pvp_trinket_ BEGIN --
- if side then -- singleside
- if BattlegroundTargets_Options.Friend.ButtonPvPTrinketToggle[currentSize] or
- BattlegroundTargets_Options.Enemy.ButtonPvPTrinketToggle[currentSize]
- then
- local elapsed = 0
- GVAR[side.."PVPTrinket_Timer_Button"]:SetScript("OnUpdate", function(self, elap)
- elapsed = elapsed + elap
- if elapsed < pvptrinketFrequency then return end
- elapsed = 0
- BattlegroundTargets:UpdateAllPvPTrinkets(true)
- end)
- end
- end
- -- pvp_trinket_ END --
- -- class_range_ BEGIN --
- local Friend_ButtonRangeToggle = BattlegroundTargets_Options.Friend.EnableBracket[currentSize] and BattlegroundTargets_Options.Friend.ButtonRangeToggle[currentSize]
- local Enemy_ButtonRangeToggle = BattlegroundTargets_Options.Enemy.EnableBracket[currentSize] and BattlegroundTargets_Options.Enemy.ButtonRangeToggle[currentSize]
- if Friend_ButtonRangeToggle and Enemy_ButtonRangeToggle then
- local elapsed = 0
- GVAR.EnemyRangeCheck_Timer_Button:SetScript("OnUpdate", function(self, elap)
- elapsed = elapsed + elap
- if elapsed > rangeFrequency then
- elapsed = 0
- for uName, uID in pairs(DATA.Friend.Name2UnitID) do
- local button = GVAR.FriendButton[ DATA.Friend.Name2Button[ uName ] ]
- if button then
- BattlegroundTargets:CheckClassRange("Friend", button, uID, uName, "onupdate")
- end
- end
- BattlegroundTargets:UpdateRange("Enemy", GetTime())
- end
- end)
- elseif Friend_ButtonRangeToggle then
- local elapsed = 0
- GVAR.FriendRangeCheck_Timer_Button:SetScript("OnUpdate", function(self, elap)
- elapsed = elapsed + elap
- if elapsed > rangeFrequency then
- elapsed = 0
- for uName, uID in pairs(DATA.Friend.Name2UnitID) do
- local button = GVAR.FriendButton[ DATA.Friend.Name2Button[ uName ] ]
- if button then
- BattlegroundTargets:CheckClassRange("Friend", button, uID, uName, "onupdate")
- end
- end
- end
- end)
- elseif Enemy_ButtonRangeToggle then
- local elapsed = 0
- GVAR.EnemyRangeCheck_Timer_Button:SetScript("OnUpdate", function(self, elap)
- elapsed = elapsed + elap
- if elapsed > rangeFrequency then
- elapsed = 0
- BattlegroundTargets:UpdateRange("Enemy", GetTime())
- end
- end)
- end
- -- class_range_ END --
- -- set global_OnUpdate END -----------------------------------
- end
- BattlegroundTargets:EventUnregister()
- BattlegroundTargets:EventRegister("showerror")
- end
- -- ---------------------------------------------------------------------------------------------------------------------
- -- ---------------------------------------------------------------------------------------------------------------------
- function BattlegroundTargets:IsNotBattleground()
- if not inBattleground and not reCheckBG then return end
- --for k, v in pairs(eventTest) do print("eventtest:", k, v) end -- TEST
- --[[
- for k, v in pairs(SPELL_Range) do
- print("spellrange:", k, v, "#", SpellHasRange(k), "#", GetSpellInfo(k))
- end
- --]]
- inBattleground = false
- reCheckBG = nil
- reCheckScore = nil
- currentBGMap = nil
- reSizeCheck = 0
- oppositeFactionREAL = nil
- flagDebuff = 0 -- FLGRST
- flags = 0
- isFlagBG = 0
- flagCHK = nil
- flagflag = nil
- DATA.Friend.isLeader = nil
- DATA.Friend.hasFlag = nil
- DATA.Enemy.isLeader = nil
- DATA.Enemy.hasFlag = nil
- hasOrb = {Green={name=nil,orbval=nil},Blue={name=nil,orbval=nil},Purple={name=nil,orbval=nil},Orange={name=nil,orbval=nil}}
- scoreFrequency = 1
- scoreCount = 0
- BattlegroundTargets.ForceDefaultFaction = nil
- BattlegroundTargets.TrackFaction = nil
- BattlegroundTargets.UnknownNameIndex = nil
- if isLowLevel then -- LVLCHK
- BattlegroundTargets:CheckPlayerLevel()
- end
- BattlegroundTargets:EventUnregister()
- wipe(DATA.TargetCountNames) -- TC_DEFDEL
- wipe(DATA.TargetCountTargetID) -- TC_DEFDEL
- wipe(DATA.TargetFCountNum) -- TC_FRIEND_DEF
- wipe(DATA.TargetECountNum) -- TC_ENEMY_DEF
- wipe(DATA.TransName)
- wipe(DATA.FirstFlagCheck)
- wipe(DATA.PvPTrinketEndTime)
- for frc = 1, #FRAMES do
- local side = FRAMES[frc]
- if not isConfig then
- wipe(DATA[side].MainData)
- end
- wipe(DATA[side].Name4Flag)
- wipe(DATA[side].Name2Button)
- wipe(DATA[side].Name2Level)
- wipe(DATA[side].Name2Percent)
- wipe(DATA[side].Name2Range)
- end
- if testData.specTest then
- ---debug( wait for next update
- --for k, v in pairs(testData.specTest) do
- -- for k2, v2 in pairs(v) do
- --Print("ERROR#3 unknown spec:", v2.locale, v2.faction, v2.classToken, v2.talentSpec)
- --end
- --end
- testData.specTest = nil
- end
- if inCombat or InCombatLockdown() then
- reCheckBG = true
- else
- reCheckBG = false
- if playerFactionDEF == 0 then -- summary_flag_texture - 2 - reset
- GVAR.FriendSummary.Logo2:SetTexture("Interface\\FriendsFrame\\PlusManz-Alliance")
- GVAR.EnemySummary.Logo2:SetTexture("Interface\\FriendsFrame\\PlusManz-Alliance")
- elseif playerFactionDEF == 1 then
- GVAR.FriendSummary.Logo2:SetTexture("Interface\\FriendsFrame\\PlusManz-Horde")
- GVAR.EnemySummary.Logo2:SetTexture("Interface\\FriendsFrame\\PlusManz-Horde")
- else
- GVAR.FriendSummary.Logo2:SetTexture("Interface\\Timer\\Panda-Logo")
- GVAR.EnemySummary.Logo2:SetTexture("Interface\\Timer\\Panda-Logo")
- end
- -- delete global_OnUpdate
- for frc = 1, #FRAMES do
- local side = FRAMES[frc]
- GVAR[side.."MainFrame"]:SetScript("OnUpdate", nil)
- GVAR[side.."ScreenShot_Timer_Button"]:SetScript("OnUpdate", nil)
- GVAR[side.."Target_Timer_Button"]:SetScript("OnUpdate", nil)
- GVAR[side.."PVPTrinket_Timer_Button"]:SetScript("OnUpdate", nil)
- GVAR[side.."RangeCheck_Timer_Button"]:SetScript("OnUpdate", nil)
- end
- GVAR.FriendMainFrame:Hide()
- GVAR.EnemyMainFrame:Hide()
- for i = 1, 40 do
- GVAR.FriendButton[i].FocusTextureButton:SetScript("OnUpdate", nil) -- TODO
- GVAR.FriendButton[i]:Hide()
- GVAR.EnemyButton[i].FocusTextureButton:SetScript("OnUpdate", nil) -- TODO
- GVAR.EnemyButton[i]:Hide()
- end
- end
- end
- -- ---------------------------------------------------------------------------------------------------------------------
- -- ---------------------------------------------------------------------------------------------------------------------
- function BattlegroundTargets:GroupRosterUpdate()
- local BattlegroundTargets_Options = BattlegroundTargets_Options
- BattlegroundTargets:GroupUnitIDUpdate()
- scoreFrequency = 0 -- immediate update
- BattlegroundTargets:BattlefieldScoreRequest()
- -- assist_
- if (BattlegroundTargets_Options.Friend.EnableBracket[currentSize] and BattlegroundTargets_Options.Friend.ButtonAssistToggle[currentSize]) or
- (BattlegroundTargets_Options.Enemy.EnableBracket[currentSize] and BattlegroundTargets_Options.Enemy.ButtonAssistToggle[currentSize])
- then
- BattlegroundTargets:CheckAssist()
- end
- -- leader_
- if BattlegroundTargets_Options.Friend.EnableBracket[currentSize] and
- BattlegroundTargets_Options.Friend.ButtonLeaderToggle[currentSize]
- then
- BattlegroundTargets:FriendLeaderUpdate()
- end
- end
- -- ---------------------------------------------------------------------------------------------------------------------
- -- ---------------------------------------------------------------------------------------------------------------------
- function BattlegroundTargets:GroupUnitIDUpdate()
- wipe(DATA.Friend.Name2UnitID)
- local numMembers = GetNumGroupMembers()
- local verified = 0
- for num = 1, numMembers do
- local unitID = "raid"..num
- if UnitExists(unitID) then
- local fName, _, _, _, _, class = GetRaidRosterInfo(num)
- if fName then
- DATA.Friend.Name2UnitID[ fName ] = unitID
- DATA.Friend.UnitID2Name[ unitID ] = fName
- verified = verified + 1
- end
- end
- end
- if numMembers == verified then
- BattlegroundTargets.GroupUpdateTimer = nil
- else
- BattlegroundTargets.GroupUpdateTimer = GetTime()
- end
- --[[
- print("- BEGIN ---------------------------")
- print("numMembers:", numMembers, "verified:", verified)
- for k,v in pairs(DATA.Friend.Name2UnitID) do print(k,v) end
- print("- END ---------------------------")
- --]]
- end
- -- ---------------------------------------------------------------------------------------------------------------------
- -- ---------------------------------------------------------------------------------------------------------------------
- function BattlegroundTargets:UpdateToTButton(sourceButton) -- target_of_target
- local ToTButton = sourceButton.ToTButton
- local totSide = ToTButton.totData.totSide
- local totName = ToTButton.totData.totName
- local totFullName = ToTButton.totData.totFullName
- local classToken = ToTButton.totData.classToken
- local talentSpec = Textures.RoleIcon[ ToTButton.totData.talentSpec ]
- local targetID = ToTButton.totData.targetID
- local colR = classcolors[classToken].r
- local colG = classcolors[classToken].g
- local colB = classcolors[classToken].b
- local colR5 = colR*0.5
- local colG5 = colG*0.5
- local colB5 = colB*0.5
- --print("*totupd*", totSide, totFullName, "#", totName, "#", sourceButton.buttonNum, targetID)
- ToTButton.Name:SetText(totName)-- only name, no realm
- ToTButton.ClassColorBackground:SetColorTexture(colR5, colG5, colB5, 1)
- ToTButton.HealthBar:SetColorTexture(colR, colG, colB, 1)
- ToTButton.RoleTexture:SetTexCoord(talentSpec[1], talentSpec[2], talentSpec[3], talentSpec[4])
- local BattlegroundTargets_Options = BattlegroundTargets_Options
- local ButtonHealthBarToggle = BattlegroundTargets_Options[totSide].ButtonHealthBarToggle[currentSize]
- local ButtonHealthTextToggle = BattlegroundTargets_Options[totSide].ButtonHealthTextToggle[currentSize]
- if ButtonHealthBarToggle or ButtonHealthTextToggle then
- local percentE = DATA[totSide].Name2Percent[totFullName]
- if percentE then
- --------------------
- if ButtonHealthBarToggle then
- local width = DATA[totSide].totHealthBarWidth * (percentE / 100)
- width = math_max(0.01, width)
- width = math_min(DATA[totSide].totHealthBarWidth, width)
- ToTButton.HealthBar:SetWidth(width)
- end
- if ButtonHealthTextToggle then
- ToTButton.HealthText:SetText(percentE)
- end
- --------------------
- else
- --------------------
- local maxHealth = UnitHealthMax(targetID)
- if maxHealth then
- local health = UnitHealth(targetID)
- if health then
- local width = 0.01
- local percent = 0
- if maxHealth > 0 and health > 0 then
- local hvalue = maxHealth / health
- width = DATA[totSide].totHealthBarWidth / hvalue
- width = math_max(0.01, width)
- width = math_min(DATA[totSide].totHealthBarWidth, width)
- percent = floor( (100/hvalue) + 0.5 )
- percent = math_max(0, percent)
- percent = math_min(100, percent)
- end
- if ButtonHealthBarToggle then
- ToTButton.HealthBar:SetWidth(width)
- end
- if ButtonHealthTextToggle then
- ToTButton.HealthText:SetText(percent)
- end
- end
- end
- --------------------
- end
- end
- if totSide == "Enemy" then
- ToTButton.FactionTexture:SetTexture(Textures.EnemyIcon.path)
- ToTButton.FactionTexture:SetTexCoord(unpack(Textures.EnemyIcon.coords))
- else
- ToTButton.FactionTexture:SetTexture(Textures.FriendIcon.path)
- ToTButton.FactionTexture:SetTexCoord(unpack(Textures.FriendIcon.coords))
- end
- end
- -- ---------------------------------------------------------------------------------------------------------------------
- -- ---------------------------------------------------------------------------------------------------------------------
- function BattlegroundTargets:CheckToTTarget(sourceButton, targetID, targetName, caller) -- target_of_target
- local totFullName, totName, totRealm
- if targetName then
- if DATA.Friend.Name4Flag[targetName] or DATA.Enemy.Name4Flag[targetName] then
- totName = targetName
- elseif strfind(targetName, "-", 1, true) then
- totName, totRealm = strmatch(targetName, "(.-)%-(.*)$")
- end
- totFullName = targetName
- else
- totFullName, totRealm = UnitName(targetID)
- totName = totFullName
- if totRealm and totRealm ~= "" then
- totFullName = totFullName.."-"..totRealm
- end
- --print("INPUT_NAME_CHECK: _TOT_", targetID, "#", totFullName, "#", caller)
- end
- local totSide, classToken, talentSpec
- local Friend_Name2Button = DATA.Friend.MainData[ DATA.Friend.Name2Button[totFullName] ]
- local Enemy_Name2Button = DATA.Enemy.MainData[ DATA.Enemy.Name2Button[totFullName] ]
- if Friend_Name2Button then
- totSide = "Friend"
- classToken = Friend_Name2Button.classToken
- talentSpec = Friend_Name2Button.talentSpec
- elseif Enemy_Name2Button then
- totSide = "Enemy"
- classToken = Enemy_Name2Button.classToken
- talentSpec = Enemy_Name2Button.talentSpec
- end
- if classToken then
- if BattlegroundTargets_Options.TransliterationToggle then
- if DATA.TransName[totName] then
- totName = DATA.TransName[totName]
- end
- end
- sourceButton.ToTButton.totData = {
- totSide = totSide,
- totName = totName,
- totFullName = totFullName,
- classToken = classToken,
- talentSpec = talentSpec,
- targetID = targetID,
- }
- BattlegroundTargets:UpdateToTButton(sourceButton)
- sourceButton.ToTButton:SetAlpha(1)
- else
- sourceButton.ToTButton.totData = nil
- sourceButton.ToTButton:SetAlpha(0)
- end
- end
- -- ---------------------------------------------------------------------------------------------------------------------
- -- ---------------------------------------------------------------------------------------------------------------------
- local function ct_substract(sourceName)
- local targetName = DATA.TargetCountNames[ sourceName ]
- if targetName then
- if DATA.Enemy.Name2Button[ targetName ] then -- enemy
- if DATA.TargetECountNum[ targetName ] then
- DATA.TargetECountNum[ targetName ] = math_max(0, DATA.TargetECountNum[ targetName ] - 1) -- TC_ENEMY_DEF
- end
- elseif DATA.Friend.Name2Button[ targetName ] then -- friend
- if DATA.TargetFCountNum[ targetName ] then
- DATA.TargetFCountNum[ targetName ] = math_max(0, DATA.TargetFCountNum[ targetName ] - 1) -- TC_FRIEND_DEF
- end
- end
- DATA.TargetCountNames[ sourceName ] = nil -- TC_DEFDEL
- DATA.TargetCountTargetID[ sourceName ] = nil -- TC_DEFDEL
- end
- end
- local function ct_check(targetID, sourceName, targetName)
- if not sourceName then return end
- if targetName then
- ------------------
- local oldTargetName = DATA.TargetCountNames[ sourceName ]
- if oldTargetName and oldTargetName ~= targetName then
- ct_substract(sourceName)
- end
- if not DATA.TargetCountNames[ sourceName ] or DATA.TargetCountNames[ sourceName ] ~= targetName then
- DATA.TargetCountNames[ sourceName ] = targetName -- TC_DEFDEL
- DATA.TargetCountTargetID[ sourceName ] = targetID -- TC_DEFDEL
- -- ----------------------------------------------------
- if (DATA.Friend.Name2Button[ sourceName ] and DATA.Enemy.Name2Button[ targetName ]) or -- friend -> enemy
- (DATA.Enemy.Name2Button[ sourceName ] and DATA.Friend.Name2Button[ targetName ]) -- enemy -> friend
- then
- -- TC_ENEMY_DEF ----------
- if DATA.TargetECountNum[ targetName ] then
- DATA.TargetECountNum[ targetName ] = DATA.TargetECountNum[ targetName ] + 1
- else
- DATA.TargetECountNum[ targetName ] = 1
- end
- -- -----------------------
- elseif (DATA.Friend.Name2Button[ sourceName ] and DATA.Friend.Name2Button[ targetName ]) or -- friend -> friend
- (DATA.Enemy.Name2Button[ sourceName ] and DATA.Enemy.Name2Button[ targetName ]) -- enemy -> enemy
- then
- -- TC_FRIEND_DEF ----------
- if DATA.TargetFCountNum[ targetName ] then
- DATA.TargetFCountNum[ targetName ] = DATA.TargetFCountNum[ targetName ] + 1
- else
- DATA.TargetFCountNum[ targetName ] = 1
- end
- -- ------------------------
- end
- -- ----------------------------------------------------
- end
- ------------------
- else
- ct_substract(sourceName)
- end
- end
- -- "player", playerName, "target", nil
- -- "player", playerName, "focus" , "name-realm"
- function BattlegroundTargets:CheckTarget(friendID, friendName, targetID, targetName, caller) -- targetcount_ -- target_of_target
- if isDeadUpdateStop then return end
- if targetID == "focus" then return end -- targetcount_focus
- local BattlegroundTargets_Options = BattlegroundTargets_Options
- local TargetCount = BattlegroundTargets_Options.Enemy.ButtonETargetCountToggle[currentSize] or
- BattlegroundTargets_Options.Enemy.ButtonFTargetCountToggle[currentSize] or
- BattlegroundTargets_Options.Friend.ButtonFTargetCountToggle[currentSize] or
- BattlegroundTargets_Options.Friend.ButtonETargetCountToggle[currentSize]
- local Friend_ButtonToTToggle = BattlegroundTargets_Options.Friend.ButtonToTToggle[currentSize]
- local Enemy_ButtonToTToggle = BattlegroundTargets_Options.Enemy.ButtonToTToggle[currentSize]
- -- connections
- if TargetCount or Friend_ButtonToTToggle or Enemy_ButtonToTToggle then
- local curTime = GetTime()
- if curTime > BattlegroundTargets.targetCountTimer + targetCountFrequency then
- BattlegroundTargets.targetCountTimer = curTime
- wipe(DATA.TargetCountNames) -- TC_DEFDEL
- wipe(DATA.TargetCountTargetID) -- TC_DEFDEL
- wipe(DATA.TargetFCountNum) -- TC_FRIEND_DEF
- wipe(DATA.TargetECountNum) -- TC_ENEMY_DEF
- for fName, fID in pairs(DATA.Friend.Name2UnitID) do
- if DATA.Friend.Name2Button[ fName ] then
- -- BEGIN -------------
- local tID = fID.."target"
- local ftName = GetUnitFullName(tID)
- --print("ttct1:", tID, fName, ftName)
- ct_check(tID, fName, ftName)
- ---------------
- if ftName and fName ~= ftName then
- local tID = fID.."targettarget"
- local fttName = GetUnitFullName(fID.."targettarget")
- --print("ttct2:", tID, ftName, fttName)
- ct_check(tID, ftName, fttName)
- ---------------
- if fttName and ftName ~= fttName then
- local tID = fID.."targettargettarget"
- local ftttName = GetUnitFullName(fID.."targettargettarget")
- --print("ttct3:", tID, fttName, ftttName)
- ct_check(tID, fttName, ftttName)
- ---------------
- end
- end
- -- END -------------
- end
- end
- else
- ct_check(targetID, friendName, targetName)
- if targetName ~= playername and targetID then
- local targettargetID = targetID.."target"
- local targettargetName = GetUnitFullName(targettargetID)
- ct_check(targettargetID, targetName, targettargetName)
- end
- end
- end
- -- target_of_target display
- if Friend_ButtonToTToggle or Enemy_ButtonToTToggle then
- for frc = 1, #FRAMES do
- local side = FRAMES[frc]
- if BattlegroundTargets_Options[side].EnableBracket[currentSize] then
- ---------------
- local button = GVAR[side.."Button"]
- for i = 1, currentSize do
- if DATA[side].MainData[i] then
- ---------------
- local sourceName = DATA[side].MainData[i].name
- local targetName = DATA.TargetCountNames[sourceName]
- if targetName then
- BattlegroundTargets:CheckToTTarget(button[i], DATA.TargetCountTargetID[sourceName], targetName, "checktarget")
- else
- button[i].ToTButton.totData = nil
- button[i].ToTButton:SetAlpha(0)
- end
- ---------------
- else
- button[i].ToTButton.totData = nil
- button[i].ToTButton:SetAlpha(0)
- end
- end
- ---------------
- end
- end
- end
- -- targetcount_ display
- if TargetCount then
- for frc = 1, #FRAMES do
- local side = FRAMES[frc]
- if BattlegroundTargets_Options[side].EnableBracket[currentSize] then
- ---------------
- local button = GVAR[side.."Button"]
- for i = 1, currentSize do
- if DATA[side].MainData[i] then
- ---------------
- local count = DATA.TargetFCountNum[ DATA[side].MainData[i].name ]
- if count then
- button[i].FTargetCount:SetText(count)
- else
- button[i].FTargetCount:SetText("0")
- end
- ---------------
- local count = DATA.TargetECountNum[ DATA[side].MainData[i].name ]
- if count then
- button[i].ETargetCount:SetText(count)
- else
- button[i].ETargetCount:SetText("0")
- end
- ---------------
- else
- button[i].FTargetCount:SetText("")
- button[i].ETargetCount:SetText("")
- end
- end
- ---------------
- end
- end
- end
- end
- -- ---------------------------------------------------------------------------------------------------------------------
- -- ---------------------------------------------------------------------------------------------------------------------
- function BattlegroundTargets:CheckPlayerHealth(side, button, unitID, unitName, caller) -- health_
- local curTime = GetTime()
- if curTime < button.healthTimer + healthFrequency then
- return
- end
- --[[ _TIMER_
- local dif = curTime - button.healthTimer
- print("health:", side, button.buttonNum, unitID, unitName, "#", dif, "#", caller)
- --]]
- button.healthTimer = curTime
- local BattlegroundTargets_Options = BattlegroundTargets_Options
- local ButtonHealthBarToggle = BattlegroundTargets_Options[side].ButtonHealthBarToggle[currentSize]
- local ButtonHealthTextToggle = BattlegroundTargets_Options[side].ButtonHealthTextToggle[currentSize]
- if ButtonHealthBarToggle or ButtonHealthTextToggle then
- local width = 0.01
- local percent = 0
- local maxHealth = UnitHealthMax(unitID)
- if maxHealth then
- local health = UnitHealth(unitID)
- if health then
- if maxHealth > 0 and health > 0 then
- local hvalue = maxHealth / health
- width = DATA[side].healthBarWidth / hvalue
- width = math_max(0.01, width)
- width = math_min(DATA[side].healthBarWidth, width)
- percent = floor( (100/hvalue) + 0.5 )
- percent = math_max(0, percent)
- percent = math_min(100, percent)
- end
- end
- end
- DATA[side].Name2Percent[unitName] = percent
- if ButtonHealthBarToggle then
- button.HealthBar:SetWidth(width)
- end
- if ButtonHealthTextToggle then
- button.HealthText:SetText(percent)
- end
- if BattlegroundTargets_Options[side].EnableBracket[currentSize] and
- BattlegroundTargets_Options[side].ButtonToTToggle[currentSize]
- then
- if percent == 0 then
- BattlegroundTargets:ClearToTButtonByName(unitName)
- elseif button.ToTButton.totData then
- BattlegroundTargets:UpdateToTButton(button)
- button.ToTButton:SetAlpha(1)
- end
- end
- end
- end
- -- ---------------------------------------------------------------------------------------------------------------------
- -- ---------------------------------------------------------------------------------------------------------------------
- function BattlegroundTargets:CheckPlayerTarget()
- local BattlegroundTargets_Options = BattlegroundTargets_Options
- playerTargetName = GetUnitFullName("target")
- for frc = 1, #FRAMES do
- local side = FRAMES[frc]
- if BattlegroundTargets_Options[side].EnableBracket[currentSize] then
- -- targeet reset all BEGIN -----
- local button = GVAR[side.."Button"]
- for i = 1, currentSize do
- button[i].TargetTexture:SetAlpha(0)
- button[i].HighlightT:SetColorTexture(0, 0, 0, 1)
- button[i].HighlightR:SetColorTexture(0, 0, 0, 1)
- button[i].HighlightB:SetColorTexture(0, 0, 0, 1)
- button[i].HighlightL:SetColorTexture(0, 0, 0, 1)
- button[i].FlagDebuffButton:SetScript("OnUpdate", nil)
- end
- -- targeet reset all END -----
- end
- end
- isTargetButton = nil
- local isTargetSide
- for frc = 1, #FRAMES do
- local side = FRAMES[frc]
- if BattlegroundTargets_Options[side].EnableBracket[currentSize] then
- -- targeet BEGIN -----
- local button = GVAR[side.."Button"][ DATA[side].Name2Button[ playerTargetName ] ]
- if button then
- if BattlegroundTargets_Options[side].ButtonTargetToggle[currentSize] then
- button.TargetTexture:SetAlpha(1)
- button.HighlightT:SetColorTexture(0.5, 0.5, 0.5, 1)
- button.HighlightR:SetColorTexture(0.5, 0.5, 0.5, 1)
- button.HighlightB:SetColorTexture(0.5, 0.5, 0.5, 1)
- button.HighlightL:SetColorTexture(0.5, 0.5, 0.5, 1)
- end
- isTargetButton = button
- isTargetSide = side
- break
- end
- -- targeet END -----
- end
- end
- BattlegroundTargets:CheckUnitTarget("target", playerTargetName)
- if not isTargetButton then return end
- -- -- carrier_debuff_ BEGIN -----
- if BattlegroundTargets_Options[isTargetSide].ButtonFlagToggle[currentSize] then
- if (DATA[isTargetSide].hasFlag and DATA[isTargetSide].hasFlag == playerTargetName) or isTargetButton.orbColor then
- local elapsed = carrierDebuffFrequency -- immediate init update
- isTargetButton.FlagDebuffButton:SetScript("OnUpdate", function(self, elap)
- elapsed = elapsed + elap
- if elapsed > carrierDebuffFrequency then
- elapsed = 0
- BattlegroundTargets:CarrierDebuffCheck(isTargetSide, isTargetButton, "target", playerTargetName)
- end
- end)
- end
- end
- -- -- carrier_debuff_ END -----
- end
- -- ---------------------------------------------------------------------------------------------------------------------
- -- ---------------------------------------------------------------------------------------------------------------------
- function BattlegroundTargets:CheckPlayerFocus()
- local BattlegroundTargets_Options = BattlegroundTargets_Options
- playerFocusName = GetUnitFullName("focus")
- -- reset focus_
- for frc = 1, #FRAMES do
- local side = FRAMES[frc]
- if BattlegroundTargets_Options[side].EnableBracket[currentSize] then
- local button = GVAR[side.."Button"]
- for i = 1, currentSize do
- button[i].FocusTexture:SetAlpha(0)
- button[i].FocusTextureButton:SetScript("OnUpdate", nil) -- TODO
- end
- end
- end
- if not playerFocusName then return end
- -- set focus_ -- TODO
- for frc = 1, #FRAMES do
- local side = FRAMES[frc]
- if BattlegroundTargets_Options[side].EnableBracket[currentSize] then
- local button = GVAR[side.."Button"][ DATA[side].Name2Button[ playerFocusName ] ]
- if button then
- -- focus_ BEGIN -----
- button.FocusTexture:SetAlpha(1)
- if not inCombat then
- button:SetAttribute("macrotext2", "/targetexact "..playerFocusName.."\n/clearfocus\n/targetlasttarget")
- end
- local elapsed = focusFrequency -- immediate init update
- button.FocusTextureButton:SetScript("OnUpdate", function(self, elap)
- elapsed = elapsed + elap
- if elapsed > focusFrequency then
- elapsed = 0
- BattlegroundTargets:CheckUnitTarget("focus", playerFocusName)
- end
- end)
- -- focus_ END -----
- break
- end
- end
- end
- end
- -- ---------------------------------------------------------------------------------------------------------------------
- -- ---------------------------------------------------------------------------------------------------------------------
- function BattlegroundTargets:FriendLeaderUpdate() -- leader_
- for unitName, unitID in pairs(DATA.Friend.Name2UnitID) do
- if UnitIsGroupLeader(unitID) then
- local clrButton = GVAR.FriendButton
- for i = 1, currentSize do
- clrButton[i].LeaderTexture:SetAlpha(0)
- end
- local button = GVAR.FriendButton[ DATA.Friend.Name2Button[ unitName ] ]
- if button then
- DATA.Friend.isLeader = unitName
- button.leaderTimer = GetTime()
- button.LeaderTexture:SetAlpha(1)
- end
- return
- end
- end
- end
- -- ---------------------------------------------------------------------------------------------------------------------
- -- ---------------------------------------------------------------------------------------------------------------------
- function BattlegroundTargets:CheckLeader(side, button, unitID, unitName) -- leader_
- local BattlegroundTargets_Options = BattlegroundTargets_Options
- if not BattlegroundTargets_Options[side].ButtonLeaderToggle[currentSize] then return end
- if DATA[side].isLeader then
- local curTime = GetTime()
- if curTime < button.leaderTimer + leaderFrequency then
- return
- end
- button.leaderTimer = curTime
- if DATA[side].isLeader ~= unitName and UnitIsGroupLeader(unitID) then
- local clrButton = GVAR[side.."Button"]
- for i = 1, currentSize do
- clrButton[i].LeaderTexture:SetAlpha(0)
- end
- DATA[side].isLeader = unitName
- button.LeaderTexture:SetAlpha(1)
- end
- elseif UnitIsGroupLeader(unitID) then
- local clrButton = GVAR[side.."Button"]
- for i = 1, currentSize do
- clrButton[i].LeaderTexture:SetAlpha(0)
- end
- DATA[side].isLeader = unitName
- button.leaderTimer = GetTime()
- button.LeaderTexture:SetAlpha(1)
- end
- end
- -- ---------------------------------------------------------------------------------------------------------------------
- -- ---------------------------------------------------------------------------------------------------------------------
- function BattlegroundTargets:CheckAssist()
- local BattlegroundTargets_Options = BattlegroundTargets_Options
- isAssistUnitId = nil
- isAssistName = nil
- for i = 1, GetNumGroupMembers() do
- local name, _, _, _, _, _, _, _, _, role = GetRaidRosterInfo(i)
- if role == "MAINASSIST" and name then
- isAssistName = name
- isAssistUnitId = "raid"..i.."target"
- break
- end
- end
- -- reset assist_
- for frc = 1, #FRAMES do
- local side = FRAMES[frc]
- if BattlegroundTargets_Options[side].EnableBracket[currentSize] then
- local button = GVAR[side.."Button"]
- for i = 1, currentSize do
- button[i].AssistTargetTexture:SetAlpha(0)
- button[i].AssistSourceTexture:SetAlpha(0)
- end
- end
- end
- if not isAssistName then return end
- -- set source assist_
- if BattlegroundTargets_Options.Friend.EnableBracket[currentSize] then
- local button = GVAR.FriendButton[ DATA.Friend.Name2Button[isAssistName] ]
- if button then
- button.AssistSourceTexture:SetAlpha(1)
- end
- end
- playerAssistTargetName = GetUnitFullName(isAssistUnitId)
- if not playerAssistTargetName then return end
- -- set target assist_
- for frc = 1, #FRAMES do
- local side = FRAMES[frc]
- if BattlegroundTargets_Options[side].EnableBracket[currentSize] then
- local button = GVAR[side.."Button"][ DATA[side].Name2Button[playerAssistTargetName] ]
- if button then
- button.AssistTargetTexture:SetAlpha(1)
- break
- end
- end
- end
- end
- -- ---------------------------------------------------------------------------------------------------------------------
- -- ---------------------------------------------------------------------------------------------------------------------
- function BattlegroundTargets:CheckUnitTarget(unitID, unitName, isEvent)
- local friendID, friendName
- local targetID, targetName
- if isEvent then
- if not raidUnitID[unitID] then return end
- friendID = unitID
- friendName = GetUnitFullName(unitID)
- targetID = unitID.."target"
- targetName = GetUnitFullName(targetID)
- elseif unitID == "focus" then -- targetcount_focus
- friendID = "player"
- friendName = playerName
- targetID = "focus"
- targetName = unitName
- elseif unitID == "target" then -- targeet
- friendID = "player"
- friendName = playerName
- targetID = "target"
- targetName = unitName
- end
- -- friendName = nil is possible
- -- targetName = nil is possible
- --print("friendID:", friendID, "friendName:", friendName, "targetID:", targetID, "targetName:", targetName)
- BattlegroundTargets:CheckTarget(friendID, friendName, targetID, targetName, "checkunittarget") -- targetcount_ -- target_of_target
- BattlegroundTargets:UpdateAllPvPTrinkets() -- pvp_trinket_
- local side
- if DATA.Enemy.Name2Button[ targetName ] then
- side = "Enemy"
- elseif DATA.Friend.Name2Button[ targetName ] then
- side = "Friend"
- end
- if not side then return end
- -- real opposite faction check
- if not oppositeFactionREAL and side == "Enemy" then -- summary_flag_texture - 2 - set in bg
- local factionGroup = UnitFactionGroup(targetID)
- if factionGroup == "Horde" then
- GVAR.FriendSummary.Logo2:SetTexture("Interface\\FriendsFrame\\PlusManz-Horde")
- GVAR.EnemySummary.Logo2:SetTexture("Interface\\FriendsFrame\\PlusManz-Horde")
- oppositeFactionREAL = 0
- elseif factionGroup == "Alliance" then
- GVAR.FriendSummary.Logo2:SetTexture("Interface\\FriendsFrame\\PlusManz-Alliance")
- GVAR.EnemySummary.Logo2:SetTexture("Interface\\FriendsFrame\\PlusManz-Alliance")
- oppositeFactionREAL = 1
- end
- end
- local button = GVAR[side.."Button"][ DATA[side].Name2Button[targetName] ]
- if not button then return end
- local BattlegroundTargets_Options = BattlegroundTargets_Options
- if not BattlegroundTargets_Options[side].EnableBracket[currentSize] then return end
- BattlegroundTargets:CheckPlayerHealth(side, button, targetID, targetName, "checkunittarget") -- health_
- BattlegroundTargets:CheckCarrierDebuff(side, button, targetID, targetName, "checkunittarget") -- FLAGSPY -- carrier_debuff_
- BattlegroundTargets:CheckClassRange(side, button, targetID, targetName, "checkunittarget") -- class_range_
- BattlegroundTargets:CheckLeader(side, button, targetID, targetName) -- leader_
- -- target assist_
- if isAssistName and BattlegroundTargets_Options[side].ButtonAssistToggle[currentSize] then
- local curTime = GetTime()
- if isAssistName == friendName then
- local clrButton = GVAR[side.."Button"]
- for i = 1, currentSize do
- clrButton[i].AssistTargetTexture:SetAlpha(0)
- end
- playerAssistTargetName = targetName
- button.AssistTargetTexture:SetAlpha(1)
- elseif curTime > button.assistTimer + assistFrequency then
- button.assistTimer = curTime
- local clrButton = GVAR[side.."Button"]
- for i = 1, currentSize do
- clrButton[i].AssistTargetTexture:SetAlpha(0)
- end
- playerAssistTargetName = GetUnitFullName(isAssistUnitId)
- local nButton = GVAR[side.."Button"][ DATA[side].Name2Button[playerAssistTargetName] ]
- if nButton then
- nButton.AssistTargetTexture:SetAlpha(1)
- end
- end
- end
- -- level
- if isLowLevel and playerLevel ~= 100 then -- LVLCHK
- local level = UnitLevel(targetID) or 0
- if level > 0 then
- DATA[side].Name2Level[targetName] = level
- button.Name:SetText(level.." "..button.name4button)
- end
- end
- end
- -- ---------------------------------------------------------------------------------------------------------------------
- -- ---------------------------------------------------------------------------------------------------------------------
- function BattlegroundTargets:CheckUnitHealth(sourceID)
- local BattlegroundTargets_Options = BattlegroundTargets_Options
- for frc = 1, #FRAMES do
- local side = FRAMES[frc]
- if BattlegroundTargets_Options[side].EnableBracket[currentSize] then
- local targetID
- if side == "Enemy" then
- if raidUnitID[sourceID] then
- targetID = sourceID.."target"
- elseif playerUnitID[sourceID] then
- targetID = sourceID
- end
- else
- if raidUnitID[sourceID] then
- targetID = sourceID
- --elseif playerUnitID[sourceID] then
- -- targetID = sourceID
- end
- end
- -- -----
- if targetID then
- local uName = GetUnitFullName(targetID)
- local button = GVAR[side.."Button"][ DATA[side].Name2Button[ uName ] ]
- if button then
- BattlegroundTargets:CheckPlayerHealth(side, button, targetID, uName, "checkunithealth") -- health_
- BattlegroundTargets:CheckCarrierDebuff(side, button, targetID, uName, "checkunithealth") -- FLAGSPY -- carrier_debuff_
- BattlegroundTargets:CheckClassRange(side, button, targetID, uName, "checkunithealth") -- class_range_
- end
- end
- -- -----
- end
- end
- end
- -- ---------------------------------------------------------------------------------------------------------------------
- -- ---------------------------------------------------------------------------------------------------------------------
- function BattlegroundTargets:CheckFlagCarrierCHECK(unitID, unitName) -- FLAGSPY
- if not DATA.FirstFlagCheck[unitName] then return end
- if isFlagBG >= 1 and isFlagBG <= 4 then--if isFlagBG == 1 or isFlagBG == 2 or isFlagBG == 3 or isFlagBG == 4 then
- -- enemy buff & debuff check
- for i = 1, 40 do
- local _, _, _, _, _, _, _, _, _, _, spellId = UnitBuff(unitID, i)
- if not spellId then break end
- if flagIDs[spellId] then
- DATA.Enemy.hasFlag = unitName
- flagDebuff = 0
- flags = flags + 1
- for j = 1, 40 do
- local _, _, _, count, _, _, _, _, _, _, spellId = UnitDebuff(unitID, j)
- if not spellId then break end
- if debuffIDs[spellId] then
- flagDebuff = count
- break
- end
- end
- local button = GVAR.EnemyButton
- for j = 1, currentSize do
- button[j].FlagTexture:SetAlpha(0)
- button[j].FlagDebuff:SetText("")
- end
- local button = GVAR.EnemyButton[ DATA.Enemy.Name2Button[unitName] ]
- if button then
- button.FlagTexture:SetAlpha(1)
- BattlegroundTargets:SetFlagDebuff(button, flagDebuff)
- end
- BattlegroundTargets:CheckFlagCarrierEND()
- return
- end
- end
- elseif isFlagBG == 5 then
- -- enemy debuff check
- if flags >= totalFlags[isFlagBG] then
- BattlegroundTargets:CheckFlagCarrierEND()
- return
- end
- for i = 1, 40 do
- local _, _, _, _, _, _, _, _, _, _, spellId, _, _, _, _, val2 = UnitDebuff(unitID, i)
- --print(i, spellId, val2, "#", UnitDebuff(unitID, i))
- if not spellId then break end
- if orbIDs[spellId] then
- flags = flags + 1 -- FLAG_TOK_CHK
- local button = GVAR.EnemyButton[ DATA.Enemy.Name2Button[unitName] ]
- if button then
- local oID = orbIDs[spellId]
- hasOrb[ oID.color ].name = unitName
- hasOrb[ oID.color ].orbval = val2
- button.orbColor = oID.color
- button.FlagTexture:SetAlpha(1)
- button.FlagTexture:SetTexture(oID.texture)
- BattlegroundTargets:SetFlagDebuff(button, val2)
- BattlegroundTargets:SetOrbCorner(button, oID.color)
- end
- if flags >= totalFlags[isFlagBG] then
- BattlegroundTargets:CheckFlagCarrierEND()
- return
- end
- break
- end
- end
- end
- DATA.FirstFlagCheck[unitName] = nil
- local x
- for k in pairs(DATA.FirstFlagCheck) do
- x = true
- break
- end
- if not x then
- BattlegroundTargets:CheckFlagCarrierEND()
- end
- end
- -- ---------------------------------------------------------------------------------------------------------------------
- -- ---------------------------------------------------------------------------------------------------------------------
- function BattlegroundTargets:CheckFlagCarrierSTART() -- FLAGSPY
- local BattlegroundTargets_Options = BattlegroundTargets_Options
- if isFlagBG >= 1 and isFlagBG <= 4 then--if isFlagBG == 1 or isFlagBG == 2 or isFlagBG == 3 or isFlagBG == 4 then
- -- friend buff & debuff check
- local function chk()
- for num = 1, GetNumGroupMembers() do
- local unitID = "raid"..num
- for i = 1, 40 do
- local _, _, _, _, _, _, _, _, _, _, spellId = UnitBuff(unitID, i)
- if not spellId then break end
- if flagIDs[spellId] then
- flagDebuff = 0
- flags = 1
- for j = 1, 40 do
- local _, _, _, count, _, _, _, _, _, _, spellId = UnitDebuff(unitID, j)
- if not spellId then break end
- if debuffIDs[spellId] then
- flagDebuff = count
- break
- end
- end
- -- ----------
- if BattlegroundTargets_Options.Friend.ButtonFlagToggle[currentSize] then
- local button = GVAR.FriendButton
- for j = 1, currentSize do
- button[j].FlagTexture:SetAlpha(0)
- button[j].FlagDebuff:SetText("")
- end
- local name = GetUnitFullName(unitID)
- local button = GVAR.FriendButton[ DATA.Friend.Name2Button[name] ]
- if button then
- DATA.Friend.hasFlag = name
- button.FlagTexture:SetAlpha(1)
- BattlegroundTargets:SetFlagDebuff(button, flagDebuff)
- end
- end
- -- ----------
- return
- end
- end
- end
- end
- chk()
- elseif isFlagBG == 5 then
- -- friend debuff check
- for num = 1, GetNumGroupMembers() do
- for i = 1, 40 do
- local _, _, _, _, _, _, _, _, _, _, spellId, _, _, _, _, val2 = UnitDebuff("raid"..num, i)
- if not spellId then break end
- if orbIDs[spellId] then
- flags = flags + 1 -- FLAG_TOK_CHK
- -- ----------
- if BattlegroundTargets_Options.Friend.ButtonFlagToggle[currentSize] then
- local name = GetUnitFullName("raid"..num)
- local button = GVAR.FriendButton[ DATA.Friend.Name2Button[name] ]
- if button then
- local oID = orbIDs[spellId]
- hasOrb[ oID.color ].name = name
- hasOrb[ oID.color ].orbval = val2
- button.orbColor = oID.color
- button.FlagTexture:SetAlpha(1)
- button.FlagTexture:SetTexture(oID.texture)
- BattlegroundTargets:SetFlagDebuff(button, val2)
- BattlegroundTargets:SetOrbCorner(button, oID.color)
- end
- if flags >= totalFlags[isFlagBG] then
- BattlegroundTargets:CheckFlagCarrierEND()
- return
- end
- end
- -- ----------
- break
- end
- end
- end
- end
- if flags >= totalFlags[isFlagBG] then
- BattlegroundTargets:CheckFlagCarrierEND()
- else
- wipe(DATA.FirstFlagCheck)
- for i = 1, #DATA.Enemy.MainData do
- DATA.FirstFlagCheck[ DATA.Enemy.MainData[i].name ] = 1
- end
- BattlegroundTargets:RegisterEvent("UNIT_TARGET")
- BattlegroundTargets:RegisterEvent("UPDATE_MOUSEOVER_UNIT")
- BattlegroundTargets:RegisterEvent("PLAYER_TARGET_CHANGED")
- end
- end
- -- ---------------------------------------------------------------------------------------------------------------------
- -- ---------------------------------------------------------------------------------------------------------------------
- function BattlegroundTargets:CheckFlagCarrierEND() -- FLAGSPY
- local BattlegroundTargets_Options = BattlegroundTargets_Options
- flagCHK = nil
- wipe(DATA.FirstFlagCheck)
- BattlegroundTargets:EventUnregister()
- BattlegroundTargets:EventRegister()
- end
- -- ---------------------------------------------------------------------------------------------------------------------
- -- ---------------------------------------------------------------------------------------------------------------------
- function BattlegroundTargets:SetFlagDebuff(button, value)
- if value and value > 0 then
- button.FlagDebuff:SetText(value)
- else
- button.FlagDebuff:SetText("")
- end
- end
- function BattlegroundTargets:SetOrbCorner(button, color)
- if color == "Blue" then
- button.OrbCornerTL:SetAlpha(0.15)
- button.OrbCornerTR:SetAlpha(0.15)
- button.OrbCornerBL:SetAlpha(0.15)
- button.OrbCornerBR:SetAlpha(1)
- elseif color == "Purple" then
- button.OrbCornerTL:SetAlpha(1)
- button.OrbCornerTR:SetAlpha(0.15)
- button.OrbCornerBL:SetAlpha(0.15)
- button.OrbCornerBR:SetAlpha(0.15)
- elseif color == "Green" then
- button.OrbCornerTL:SetAlpha(0.15)
- button.OrbCornerTR:SetAlpha(0.15)
- button.OrbCornerBL:SetAlpha(1)
- button.OrbCornerBR:SetAlpha(0.15)
- elseif color == "Orange" then
- button.OrbCornerTL:SetAlpha(0.15)
- button.OrbCornerTR:SetAlpha(1)
- button.OrbCornerBL:SetAlpha(0.15)
- button.OrbCornerBR:SetAlpha(0.15)
- end
- end
- function BattlegroundTargets:OrbReturnCheck(message)
- --print("orbreturncheck", message)
- local orbColor = strmatch(message, FLG["TOK_PATTERN_RETURNED"]) -- Temple of Kotmogu: orb was returned
- if orbColor then
- local color = orbData(orbColor)
- wipe(hasOrb[color])
- flags = flags - 1 -- FLAG_TOK_CHK
- if flags < 0 then
- flags = 0
- end
- local BattlegroundTargets_Options = BattlegroundTargets_Options
- for frc = 1, #FRAMES do
- local side = FRAMES[frc]
- if BattlegroundTargets_Options[side].EnableBracket[currentSize] then
- local button = GVAR[side.."Button"]
- for i = 1, currentSize do
- if button[i].orbColor == color then
- button[i].orbColor = nil
- button[i].FlagTexture:SetAlpha(0)
- button[i].FlagDebuff:SetText("")
- button[i].OrbCornerTL:SetAlpha(0)
- button[i].OrbCornerTR:SetAlpha(0)
- button[i].OrbCornerBL:SetAlpha(0)
- button[i].OrbCornerBR:SetAlpha(0)
- return
- end
- end
- end
- end
- end
- end
- -- ---------------------------------------------------------------------------------------------------------------------
- -- ---------------------------------------------------------------------------------------------------------------------
- function BattlegroundTargets:CheckCarrierDebuff(side, button, uID, uName, caller) -- FLAGSPY -- carrier_debuff_
- if isFlagBG == 0 then return end
- local BattlegroundTargets_Options = BattlegroundTargets_Options
- if not BattlegroundTargets_Options[side].ButtonFlagToggle[currentSize] then return end
- local curTime = GetTime()
- if curTime < button.carrierDebuffTimer + carrierDebuffFrequency then
- return
- end
- button.carrierDebuffTimer = curTime
- if flagCHK then
- BattlegroundTargets:CheckFlagCarrierCHECK(uID, uName)
- end
- if DATA[side].hasFlag == uName or button.orbColor then
- BattlegroundTargets:CarrierDebuffCheck(side, button, uID, uName)
- end
- end
- function BattlegroundTargets:CarrierDebuffCheck(side, button, uID, uName) -- carrier_debuff_
- if isFlagBG > 0 and isFlagBG < 5 then
- -- flag
- for i = 1, 40 do
- local _, _, _, count, _, _, _, _, _, _, spellId = UnitDebuff(uID, i)
- --print(uID, uName, i, "#", spellId, count, "#", UnitDebuff(uID, i))
- if debuffIDs[spellId] then
- flagDebuff = count
- BattlegroundTargets:SetFlagDebuff(button, flagDebuff)
- return
- end
- if not spellId then return end
- end
- elseif isFlagBG == 5 then
- -- orb
- for i = 1, 40 do
- local _, _, _, _, _, _, _, _, _, _, spellId, _, _, _, _, val2 = UnitDebuff(uID, i)
- --print(uID, uName, i, "#", spellId, val2, "#", UnitDebuff(uID, i))
- if orbIDs[spellId] then
- local hasflg
- for k, v in pairs(hasOrb) do
- if v.name == uName then
- hasflg = true
- break
- end
- end
- if not hasflg then
- flags = flags + 1 -- FLAG_TOK_CHK
- end
- local oID = orbIDs[spellId]
- hasOrb[ oID.color ].name = uName
- hasOrb[ oID.color ].orbval = val2
- button.orbColor = oID.color
- button.FlagTexture:SetAlpha(1)
- button.FlagTexture:SetTexture(oID.texture)
- BattlegroundTargets:SetFlagDebuff(button, val2)
- BattlegroundTargets:SetOrbCorner(button, oID.color)
- if flagCHK and flags >= totalFlags[isFlagBG] then
- BattlegroundTargets:CheckFlagCarrierEND()
- end
- return
- end
- if not spellId then return end
- end
- end
- end
- -- ---------------------------------------------------------------------------------------------------------------------
- -- ---------------------------------------------------------------------------------------------------------------------
- function BattlegroundTargets:CarrierCheck(message, messageFaction)
- --print("carriercheck", isFlagBG, "#", message, "#", messageFaction)
- if isFlagBG == 1 or isFlagBG == 3 then
- BattlegroundTargets:Carrier_WG_TP(message, messageFaction)
- elseif isFlagBG == 2 then
- BattlegroundTargets:Carrier_EOTS(message, messageFaction)
- elseif isFlagBG == 4 then
- BattlegroundTargets:Carrier_DG(message, messageFaction)
- elseif isFlagBG == 5 then
- BattlegroundTargets:Carrier_TOK(message, messageFaction)
- end
- end
- -- ---------------------------------------------------------------------------------------------------------------------
- -- Warsong Gulch & Twin Peaks ------------------------------------------------------------------------------------------
- function BattlegroundTargets:Carrier_WG_TP(message, messageFaction)
- if messageFaction ~= playerFactionBG then
- -- -------------------------------------------------------------------------
- local fc = strmatch(message, FLG["WG_TP_DG_PATTERN_PICKED1"]) or -- Warsong Gulch & Twin Peaks: flag was picked
- strmatch(message, FLG["WG_TP_DG_PATTERN_PICKED2"]) -- Warsong Gulch & Twin Peaks: flag was picked
- if fc then
- flags = flags + 1
- for i = 1, currentSize do
- GVAR.FriendButton[i].FlagTexture:SetAlpha(0)
- GVAR.FriendButton[i].FlagDebuff:SetText("")
- end
- if flagCHK then
- BattlegroundTargets:CheckFlagCarrierEND()
- end
- -- 1.) check for name-server
- for fullname, fullnameButtonNum in pairs(DATA.Friend.Name2Button) do -- DATA.Friend.Name2Button and DATA.Friend.Name4Flag have same buttonNum
- if fullname == fc then
- local button = GVAR.FriendButton[fullnameButtonNum]
- if button then
- button.FlagTexture:SetAlpha(1)
- BattlegroundTargets:SetFlagDebuff(button, flagDebuff)
- DATA.Friend.hasFlag = fullname
- return
- end
- return
- end
- end
- -- 2.) check for name only
- for name, buttonNum in pairs(DATA.Friend.Name4Flag) do
- if name == fc then
- local button = GVAR.FriendButton[buttonNum]
- if button then
- button.FlagTexture:SetAlpha(1)
- BattlegroundTargets:SetFlagDebuff(button, flagDebuff)
- for fullname, fullnameButtonNum in pairs(DATA.Friend.Name2Button) do -- DATA.Friend.Name2Button and DATA.Friend.Name4Flag have same buttonNum
- if buttonNum == fullnameButtonNum then
- DATA.Friend.hasFlag = fullname
- return
- end
- end
- end
- return
- end
- end
- -- ---
- -- -------------------------------------------------------------------------
- elseif strmatch(message, FLG["WG_TP_DG_MATCH_CAPTURED"]) then -- Warsong Gulch & Twin Peaks: flag was captured
- for i = 1, currentSize do
- GVAR.FriendButton[i].FlagTexture:SetAlpha(0)
- GVAR.FriendButton[i].FlagDebuff:SetText("")
- GVAR.EnemyButton[i].FlagTexture:SetAlpha(0)
- GVAR.EnemyButton[i].FlagDebuff:SetText("")
- end
- DATA.Friend.hasFlag = nil
- DATA.Enemy.hasFlag = nil
- flagDebuff = 0
- flags = 0
- if flagCHK then
- BattlegroundTargets:CheckFlagCarrierEND()
- end
- -- -------------------------------------------------------------------------
- elseif strmatch(message, FLG["WG_TP_DG_MATCH_DROPPED"]) then -- Warsong Gulch & Twin Peaks: flag was dropped
- for i = 1, currentSize do
- GVAR.FriendButton[i].FlagTexture:SetAlpha(0)
- GVAR.FriendButton[i].FlagDebuff:SetText("")
- end
- DATA.Friend.hasFlag = nil
- flags = flags - 1
- if flags <= 0 then
- flagDebuff = 0
- flags = 0
- end
- end
- -- -------------------------------------------------------------------------
- else
- -- -------------------------------------------------------------------------
- local efc = strmatch(message, FLG["WG_TP_DG_PATTERN_PICKED1"]) or -- Warsong Gulch & Twin Peaks: flag was picked
- strmatch(message, FLG["WG_TP_DG_PATTERN_PICKED2"]) -- Warsong Gulch & Twin Peaks: flag was picked
- if efc then
- flags = flags + 1
- for i = 1, currentSize do
- GVAR.EnemyButton[i].FlagTexture:SetAlpha(0)
- GVAR.EnemyButton[i].FlagDebuff:SetText("")
- end
- if flagCHK then
- BattlegroundTargets:CheckFlagCarrierEND()
- end
- -- 1.) check for name-server
- for fullname, fullnameButtonNum in pairs(DATA.Enemy.Name2Button) do -- DATA.Enemy.Name2Button and DATA.Enemy.Name4Flag have same buttonNum
- if fullname == efc then
- local button = GVAR.EnemyButton[fullnameButtonNum]
- if button then
- button.FlagTexture:SetAlpha(1)
- BattlegroundTargets:SetFlagDebuff(button, flagDebuff)
- DATA.Enemy.hasFlag = fullname
- return
- end
- return
- end
- end
- -- 2.) check for name only
- for name, buttonNum in pairs(DATA.Enemy.Name4Flag) do
- if name == efc then
- local button = GVAR.EnemyButton[buttonNum]
- if button then
- button.FlagTexture:SetAlpha(1)
- BattlegroundTargets:SetFlagDebuff(button, flagDebuff)
- for fullname, fullnameButtonNum in pairs(DATA.Enemy.Name2Button) do -- DATA.Enemy.Name2Button and DATA.Enemy.Name4Flag have same buttonNum
- if buttonNum == fullnameButtonNum then
- DATA.Enemy.hasFlag = fullname
- return
- end
- end
- end
- return
- end
- end
- -- ---
- -- -------------------------------------------------------------------------
- elseif strmatch(message, FLG["WG_TP_DG_MATCH_CAPTURED"]) then -- Warsong Gulch & Twin Peaks: flag was captured
- for i = 1, currentSize do
- GVAR.FriendButton[i].FlagTexture:SetAlpha(0)
- GVAR.FriendButton[i].FlagDebuff:SetText("")
- GVAR.EnemyButton[i].FlagTexture:SetAlpha(0)
- GVAR.EnemyButton[i].FlagDebuff:SetText("")
- end
- DATA.Friend.hasFlag = nil
- DATA.Enemy.hasFlag = nil
- flagDebuff = 0
- flags = 0
- if flagCHK then
- BattlegroundTargets:CheckFlagCarrierEND()
- end
- -- -------------------------------------------------------------------------
- elseif strmatch(message, FLG["WG_TP_DG_MATCH_DROPPED"]) then -- Warsong Gulch & Twin Peaks: flag was dropped
- for i = 1, currentSize do
- GVAR.EnemyButton[i].FlagTexture:SetAlpha(0)
- GVAR.EnemyButton[i].FlagDebuff:SetText("")
- end
- DATA.Enemy.hasFlag = nil
- flags = flags - 1
- if flags <= 0 then
- flagDebuff = 0
- flags = 0
- end
- end
- -- -----------------------------------------------------------------------------------------------------------------
- end
- end
- -- ---------------------------------------------------------------------------------------------------------------------
- -- Eye of the Storm ----------------------------------------------------------------------------------------------------
- function BattlegroundTargets:Carrier_EOTS(message, messageFaction)
- local BattlegroundTargets_Options = BattlegroundTargets_Options
- -- ---------------------------------------------------------------------------
- if message == FLG["EOTS_STRING_DROPPED"] or -- Eye of the Storm: flag was dropped
- strmatch(message, FLG["EOTS_PATTERN_CAPTURED"]) -- Eye of the Storm: flag was captured
- then
- if BattlegroundTargets_Options.Friend.EnableBracket[currentSize] then
- for i = 1, currentSize do
- GVAR.FriendButton[i].FlagTexture:SetAlpha(0)
- GVAR.FriendButton[i].FlagDebuff:SetText("")
- end
- DATA.Friend.hasFlag = nil
- end
- if BattlegroundTargets_Options.Enemy.EnableBracket[currentSize] then
- for i = 1, currentSize do
- GVAR.EnemyButton[i].FlagTexture:SetAlpha(0)
- GVAR.EnemyButton[i].FlagDebuff:SetText("")
- end
- DATA.Enemy.hasFlag = nil
- end
- flagDebuff = 0
- if flagCHK then
- BattlegroundTargets:CheckFlagCarrierEND()
- end
- return
- end
- local flagcarrier = strmatch(message, FLG["EOTS_PATTERN_PICKED"]) -- Eye of the Storm: flag was picked
- if flagcarrier then
- if flagCHK then
- BattlegroundTargets:CheckFlagCarrierEND()
- end
- for frc = 1, #FRAMES do
- local side = FRAMES[frc]
- -- -----
- if BattlegroundTargets_Options[side].EnableBracket[currentSize] then
- local button = GVAR[side.."Button"]
- for i = 1, currentSize do
- button[i].FlagTexture:SetAlpha(0)
- button[i].FlagDebuff:SetText("")
- end
- -- 1.) check for name-server
- for fullname, fullnameButtonNum in pairs(DATA[side].Name2Button) do -- DATA[side].Name2Button and DATA[side].Name4Flag have same buttonNum
- if fullname == flagcarrier then
- local button = GVAR[side.."Button"][fullnameButtonNum]
- if button then
- button.FlagTexture:SetAlpha(1)
- BattlegroundTargets:SetFlagDebuff(button, flagDebuff)
- DATA[side].hasFlag = fullname
- return
- end
- return
- end
- end
- -- 2.) check for name only
- for name, buttonNum in pairs(DATA[side].Name4Flag) do
- if name == flagcarrier then
- local button = GVAR[side.."Button"][buttonNum]
- if button then
- button.FlagTexture:SetAlpha(1)
- BattlegroundTargets:SetFlagDebuff(button, flagDebuff)
- for fullname, fullnameButtonNum in pairs(DATA[side].Name2Button) do -- DATA[side].Name2Button and DATA[side].Name4Flag have same buttonNum
- if buttonNum == fullnameButtonNum then
- DATA[side].hasFlag = fullname
- return
- end
- end
- end
- return
- end
- end
- end
- -- -----
- end
- end
- end
- -- ---------------------------------------------------------------------------------------------------------------------
- -- Deepwind Gorge ------------------------------------------------------------------------------------------------------
- function BattlegroundTargets:Carrier_DG(message, messageFaction)
- local side = "Enemy"
- if messageFaction == playerFactionBG then
- side = "Friend"
- end
- local BattlegroundTargets_Options = BattlegroundTargets_Options
- if not BattlegroundTargets_Options[side].EnableBracket[currentSize] then return end
- -- -------------------------------------------------------------------------
- if strmatch(message, FLG["WG_TP_DG_MATCH_DROPPED"]) or -- Deepwind Gorge: flag dropped
- strmatch(message, FLG["WG_TP_DG_MATCH_CAPTURED"]) -- Deepwind Gorge: flag captured
- then
- local button = GVAR[side.."Button"]
- for i = 1, currentSize do
- button[i].FlagTexture:SetAlpha(0)
- button[i].FlagDebuff:SetText("")
- end
- DATA[side].hasFlag = nil
- flags = flags - 1
- if flags <= 0 then
- flagDebuff = 0
- flags = 0
- end
- if flagCHK then
- BattlegroundTargets:CheckFlagCarrierEND()
- end
- -- -------------------------------------------------------------------------
- else
- -- -------------------------------------------------------------------------
- local flagcarrier = strmatch(message, FLG["WG_TP_DG_PATTERN_PICKED1"]) or -- Deepwind Gorge: flag picked
- strmatch(message, FLG["WG_TP_DG_PATTERN_PICKED2"]) -- Deepwind Gorge: flag picked
- if flagcarrier then
- flags = flags + 1
- local button = GVAR[side.."Button"]
- for i = 1, currentSize do
- button[i].FlagTexture:SetAlpha(0)
- button[i].FlagDebuff:SetText("")
- end
- if flagCHK then
- BattlegroundTargets:CheckFlagCarrierEND()
- end
- -- 1.) check for name-server
- for fullname, fullnameButtonNum in pairs(DATA[side].Name2Button) do -- DATA[side].Name2Button and DATA[side].Name4Flag have same buttonNum
- if fullname == flagcarrier then
- local button = GVAR[side.."Button"][fullnameButtonNum]
- if button then
- button.FlagTexture:SetAlpha(1)
- button.FlagDebuff:SetText("")
- DATA[side].hasFlag = fullname
- return
- end
- return
- end
- end
- -- 2.) check for name only
- for name, buttonNum in pairs(DATA[side].Name4Flag) do
- if name == flagcarrier then
- local button = GVAR[side.."Button"][buttonNum]
- if button then
- button.FlagTexture:SetAlpha(1)
- button.FlagDebuff:SetText("")
- for fullname, fullnameButtonNum in pairs(DATA[side].Name2Button) do -- DATA[side].Name2Button and DATA[side].Name4Flag have same buttonNum
- if buttonNum == fullnameButtonNum then
- DATA[side].hasFlag = fullname
- return
- end
- end
- end
- return
- end
- end
- -- ---
- end
- end
- -- -------------------------------------------------------------------------
- end
- -- ---------------------------------------------------------------------------------------------------------------------
- -- Temple of Kotmogu ---------------------------------------------------------------------------------------------------
- function BattlegroundTargets:Carrier_TOK(message, messageFaction)
- local side = "Enemy"
- if messageFaction == playerFactionBG then
- side = "Friend"
- end
- local BattlegroundTargets_Options = BattlegroundTargets_Options
- if not BattlegroundTargets_Options[side].EnableBracket[currentSize] then return end
- -- -------------------------------------------------------------------------
- local orbCarrier, orbColor = strmatch(message, FLG["TOK_PATTERN_TAKEN"]) -- Temple of Kotmogu: orb was taken
- if orbCarrier and orbColor then
- local color, texture = orbData(orbColor)
- --print("orb taken", side, orbCarrier, orbColor, color)
- wipe(hasOrb[color])
- flags = flags + 1 -- FLAG_TOK_CHK
- if flagCHK and flags >= totalFlags[isFlagBG] then
- BattlegroundTargets:CheckFlagCarrierEND()
- end
- local button = GVAR[side.."Button"]
- for i = 1, currentSize do
- if button[i].orbColor == color then
- button[i].orbColor = nil
- button[i].FlagTexture:SetAlpha(0)
- button[i].FlagDebuff:SetText("")
- button[i].OrbCornerTL:SetAlpha(0)
- button[i].OrbCornerTR:SetAlpha(0)
- button[i].OrbCornerBL:SetAlpha(0)
- button[i].OrbCornerBR:SetAlpha(0)
- break
- end
- end
- -- 1.) check for name-server
- for fullname, fullnameButtonNum in pairs(DATA[side].Name2Button) do -- DATA[side].Name2Button and DATA[side].Name4Flag have same buttonNum
- if fullname == orbCarrier then
- local button = GVAR[side.."Button"][fullnameButtonNum]
- if button then
- local unitID = DATA.Friend.Name2UnitID[ fullname ]
- if unitID then
- BattlegroundTargets:CarrierDebuffCheck("Friend", button, unitID, fullname)
- else
- button.orbColor = color
- button.FlagTexture:SetAlpha(1)
- button.FlagTexture:SetTexture(texture)
- BattlegroundTargets:SetFlagDebuff(button, hasOrb[ color ].orbval)
- BattlegroundTargets:SetOrbCorner(button, color)
- hasOrb[color].name = fullname
- end
- return
- end
- return
- end
- end
- -- 2.) check for name only
- for name, buttonNum in pairs(DATA[side].Name4Flag) do
- if name == orbCarrier then
- local button = GVAR[side.."Button"][buttonNum]
- if button then
- for fullname, fullnameButtonNum in pairs(DATA[side].Name2Button) do -- DATA[side].Name2Button and DATA[side].Name4Flag have same buttonNum
- if buttonNum == fullnameButtonNum then
- local unitID = DATA.Friend.Name2UnitID[ fullname ]
- if unitID then
- BattlegroundTargets:CarrierDebuffCheck("Friend", button, unitID, fullname)
- else
- button.orbColor = color
- button.FlagTexture:SetAlpha(1)
- button.FlagTexture:SetTexture(texture)
- BattlegroundTargets:SetFlagDebuff(button, hasOrb[ color ].orbval)
- BattlegroundTargets:SetOrbCorner(button, color)
- hasOrb[color].name = fullname
- end
- return
- end
- end
- end
- return
- end
- end
- -- ---
- end
- -- -------------------------------------------------------------------------
- end
- -- ---------------------------------------------------------------------------------------------------------------------
- -- ---------------------------------------------------------------------------------------------------------------------
- function BattlegroundTargets:UpdateAllPvPTrinkets(force) -- pvp_trinket_
- local curTime = GetTime()
- if not force and curTime < BattlegroundTargets.pvptrinketTimer + pvptrinketFrequency then
- return
- end
- --[[ _TIMER_
- local dif = curTime - BattlegroundTargets.pvptrinketTimer
- print("pVptrinket:", dif)
- --]]
- BattlegroundTargets.pvptrinketTimer = curTime
- local BattlegroundTargets_Options = BattlegroundTargets_Options
- for frc = 1, #FRAMES do
- local side = FRAMES[frc]
- if BattlegroundTargets_Options[side].EnableBracket[currentSize] and
- BattlegroundTargets_Options[side].ButtonPvPTrinketToggle[currentSize]
- then
- local button = GVAR[side.."Button"]
- for i = 1, currentSize do
- if DATA[side].MainData[i] then
- BattlegroundTargets:UpdatePvPTrinket(button[i], DATA[side].MainData[i].name, curTime)
- end
- end
- end
- end
- end
- -- ---------------------------------------------------------------------------------------------------------------------
- -- ---------------------------------------------------------------------------------------------------------------------
- function BattlegroundTargets:UpdatePvPTrinket(button, unitName, curTime) -- pvp_trinket_
- if DATA.PvPTrinketEndTime[unitName] then
- local trinketTime = floor(DATA.PvPTrinketEndTime[unitName] - curTime)
- if trinketTime > 0 then
- --icon change
- --print (button, unitName, curTime ,DATA.PvPTrinketId[unitName] )
- local id = DATA.PvPTrinketId[unitName]
- if not isLowLevel then
- if id == 195710 or --lowlevel
- id == 208683 then --pvptrinkettalent
- button.PVPTrinketTexture:SetTexture( GetSpellTexture(id) )
- end
- end
- button.PVPTrinketTexture:SetAlpha(1)
- button.PVPTrinketTxt:SetText(trinketTime)
- else
- DATA.PvPTrinketEndTime[unitName] = nil
- if DATA.PvPTrinketId[unitName] == 214027 then
- button.PVPTrinketTexture:SetAlpha(0.3)
- else
- button.PVPTrinketTexture:SetAlpha(0)
- end
- button.PVPTrinketTxt:SetText("")
- end
- else
- if DATA.PvPTrinketId[unitName] == 214027 then
- button.PVPTrinketTexture:SetAlpha(0.3)
- else
- button.PVPTrinketTexture:SetAlpha(0)
- end
- button.PVPTrinketTxt:SetText("")
- end
- end
- -- ---------------------------------------------------------------------------------------------------------------------
- -- ---------------------------------------------------------------------------------------------------------------------
- local function CombatLogPVPTrinketCheck(clEvent, spellId, sourceName) -- pvp_trinket_
- if pvptrinketIDs[spellId] and clEvent == "SPELL_CAST_SUCCESS" then
- --print("cl trinket:", clEvent, spellId, sourceName)
- -- --------------------
- local enemyButton = GVAR.EnemyButton[ DATA.Enemy.Name2Button[sourceName] ]
- if enemyButton then
- local BattlegroundTargets_Options = BattlegroundTargets_Options
- if BattlegroundTargets_Options.Enemy.EnableBracket[currentSize] and
- BattlegroundTargets_Options.Enemy.ButtonPvPTrinketToggle[currentSize]
- then
- local curTime = GetTime()
- DATA.PvPTrinketEndTime[sourceName] = floor(curTime + pvptrinketIDs[spellId])
- DATA.PvPTrinketId[sourceName] = spellId
- BattlegroundTargets:UpdatePvPTrinket(enemyButton, sourceName, curTime)
- end
- return
- end
- -- --------------------
- local friendButton = GVAR.FriendButton[ DATA.Friend.Name2Button[sourceName] ]
- if friendButton then
- local BattlegroundTargets_Options = BattlegroundTargets_Options
- if BattlegroundTargets_Options.Friend.EnableBracket[currentSize] and
- BattlegroundTargets_Options.Friend.ButtonPvPTrinketToggle[currentSize]
- then
- local curTime = GetTime()
- DATA.PvPTrinketEndTime[sourceName] = floor(curTime + pvptrinketIDs[spellId])
- DATA.PvPTrinketId[sourceName] = spellId
- BattlegroundTargets:UpdatePvPTrinket(friendButton, sourceName, curTime)
- end
- end
- -- --------------------
- end
- end
- -- ---------------------------------------------------------------------------------------------------------------------
- -- ---------------------------------------------------------------------------------------------------------------------
- local function range_check(side, unitID)
- if DATA[side].rangeSpellName then
- if IsSpellInRange(DATA[side].rangeSpellName, unitID) == 1 then
- return DATA[side].rangeMax
- end
- else
- if UnitInCheckedRange(unitID) then
- return 40 -- inDefaultRange
- elseif CheckInteractDistance(unitID, 3) then -- 3: Duel = 9.9 -- ?11/35? TODO_CHK
- return 10
- elseif CheckInteractDistance(unitID, 1) then -- 1: Inspect = 28 -- ?11/35? TODO_CHK
- return 28
- end
- end
- return false
- end
- local function clrc_idcheck(button, name) -- name is always enemy
- for tcnSourceName, tcnTargetName in pairs(DATA.TargetCountNames) do -- TC_DEFDEL_same -- search target count for source name
- if name == tcnTargetName then
- local targetID = DATA.TargetCountTargetID[tcnSourceName] -- TC_DEFDEL_same -- target id is never nil
- local isRange = range_check("Enemy", targetID)
- if isRange then
- DATA.Enemy.Name2Range[name] = isRange
- BattlegroundTargets:Range_Display(true, button, isRange)
- return true
- else
- DATA.Enemy.Name2Range[name] = nil
- BattlegroundTargets:Range_Display(false, button, nil, BattlegroundTargets_Options.Enemy.ButtonRangeDisplay[currentSize])
- end
- return false
- end
- end
- end
- local function CombatLogRangeCheck(sourceName, destName, spellId)
- if not SPELL_Range[spellId] then
- local _, _, _, _, _, maxRange = GetSpellInfo(spellId)
- if not maxRange then return end
- SPELL_Range[spellId] = maxRange
- end
- --print("INPUT_NAME_CHECK: _CL_", sourceName, destName, spellId, "range:", SPELL_Range[spellId])
- if DATA.Friend.Name2Button[ sourceName ] and DATA.Friend.Name2Button[ destName ] then return end
- local isMatch
- local sourceButton = GVAR.EnemyButton[ DATA.Enemy.Name2Button[sourceName] ]
- -- source is enemy ----------------------------------------
- if sourceButton then
- while true do
- if DATA.Enemy.Name2Percent[sourceName] == 0 then
- DATA.Enemy.Name2Range[sourceName] = nil
- BattlegroundTargets:Range_Display(false, sourceButton, nil, BattlegroundTargets_Options.Enemy.ButtonRangeDisplay[currentSize])
- break--while_break
- end
- local curTime = GetTime()
- if curTime < sourceButton.rangeTimer + rangeFrequency then
- break--while_break
- end
- --[[ _TIMER_
- local dif = curTime - sourceButton.rangeTimer
- print("rAngecheck:", "Enemy", sourceName, sourceButton.buttonNum, "#", dif, "#", SPELL_Range[spellId], "CLrange: _sourceButton_")
- --]]
- sourceButton.rangeTimer = curTime
- -- --------------------------------------------- BEGIN
- -- source: enemy | dest: playerName
- if destName == playerName then
- isMatch = true
- if SPELL_Range[spellId] <= 40 then -- inDefaultRange
- DATA.Enemy.Name2Range[sourceName] = SPELL_Range[spellId]
- BattlegroundTargets:Range_Display(true, sourceButton, DATA.Enemy.Name2Range[sourceName])
- else
- DATA.Enemy.Name2Range[sourceName] = nil
- BattlegroundTargets:Range_Display(false, sourceButton, nil, BattlegroundTargets_Options.Enemy.ButtonRangeDisplay[currentSize])
- end
- -- --------------------------------------------- END
- -- --------------------------------------------- BEGIN
- -- source: enemy | dest: friend
- elseif DATA.Friend.Name2Button[destName] then
- isMatch = true
- local is = clrc_idcheck(sourceButton, sourceName)
- if is then
- break--while_break
- end
- local friendID = DATA.Friend.Name2UnitID[destName]
- if friendID and SPELL_Range[spellId] <= 40 then -- inDefaultRange +
- local isRange = range_check("Friend", friendID)
- if isRange then
- DATA.Enemy.Name2Range[sourceName] = SPELL_Range[spellId] + isRange
- BattlegroundTargets:Range_Display(true, sourceButton, DATA.Enemy.Name2Range[sourceName])
- break--while_break
- end
- end
- DATA.Enemy.Name2Range[sourceName] = nil
- BattlegroundTargets:Range_Display(false, sourceButton, nil, BattlegroundTargets_Options.Enemy.ButtonRangeDisplay[currentSize])
- -- --------------------------------------------- END
- -- --------------------------------------------- BEGIN
- -- source: enemy | dest: enemy
- elseif DATA.Enemy.Name2Button[destName] then
- isMatch = true
- clrc_idcheck(sourceButton, sourceName)
- clrc_idcheck(sourceButton, destName)
- -- --------------------------------------------- END
- end
- break--while_break
- end
- end
- -- source is enemy ----------------------------------------
- if isMatch then return end
- local destButton = GVAR.EnemyButton[ DATA.Enemy.Name2Button[destName] ]
- -- dest is enemy ----------------------------------------
- if destButton then
- if DATA.Enemy.Name2Percent[destName] == 0 then
- DATA.Enemy.Name2Range[destName] = nil
- BattlegroundTargets:Range_Display(false, destButton, nil, BattlegroundTargets_Options.Enemy.ButtonRangeDisplay[currentSize])
- return
- end
- local curTime = GetTime()
- if curTime < destButton.rangeTimer + rangeFrequency then
- return
- end
- --[[ _TIMER_
- local dif = curTime - destButton.rangeTimer
- print("rAngecheck:", "Enemy", destName, destButton.buttonNum, "#", dif, "#", SPELL_Range[spellId], "CLrange: _destButton_")
- --]]
- destButton.rangeTimer = curTime
- -- --------------------------------------------- BEGIN
- -- dest: enemy | source: playerName
- if sourceName == playerName then
- if SPELL_Range[spellId] <= 40 then -- inDefaultRange
- DATA.Enemy.Name2Range[destName] = SPELL_Range[spellId]
- BattlegroundTargets:Range_Display(true, destButton, DATA.Enemy.Name2Range[destName])
- else
- DATA.Enemy.Name2Range[destName] = nil
- BattlegroundTargets:Range_Display(false, destButton, nil, BattlegroundTargets_Options.Enemy.ButtonRangeDisplay[currentSize])
- end
- -- --------------------------------------------- END
- -- --------------------------------------------- BEGIN
- -- dest: enemy | source: friend
- elseif DATA.Friend.Name2Button[sourceName] then
- clrc_idcheck(destButton, destName)
- -- --------------------------------------------- END
- end
- end
- -- dest is enemy ----------------------------------------
- end
- -- ---------------------------------------------------------------------------------------------------------------------
- -- ---------------------------------------------------------------------------------------------------------------------
- function BattlegroundTargets:CheckClassRange(side, button, unitID, unitName, caller) -- class_range_
- local curTime = GetTime()
- if curTime < button.rangeTimer + rangeFrequency then
- return
- end
- if unitName == playerName then return end
- local BattlegroundTargets_Options = BattlegroundTargets_Options
- if not BattlegroundTargets_Options[side].ButtonRangeToggle[currentSize] then return end
- --[[ _TIMER_
- local dif = curTime - button.rangeTimer
- print("rAngecheck:", side, unitName, button.buttonNum, "#", dif, "#", unitID, IsSpellInRange(DATA[side].rangeSpellName, unitID), "classrange", caller)
- --]]
- button.rangeTimer = curTime
- local isRange = range_check(side, unitID)
- if isRange then
- DATA[side].Name2Range[unitName] = isRange
- BattlegroundTargets:Range_Display(true, button, isRange)
- else
- DATA[side].Name2Range[unitName] = nil
- BattlegroundTargets:Range_Display(false, button, nil, BattlegroundTargets_Options[side].ButtonRangeDisplay[currentSize])
- end
- end
- -- ---------------------------------------------------------------------------------------------------------------------
- -- ---------------------------------------------------------------------------------------------------------------------
- function BattlegroundTargets:UpdateRange(side, curTime)
- local BattlegroundTargets_Options = BattlegroundTargets_Options
- local ButtonRangeDisplay = BattlegroundTargets_Options[side].ButtonRangeDisplay[currentSize]
- local button = GVAR[side.."Button"]
- for i = 1, currentSize do
- if DATA[side].MainData[i] then
- local name = DATA[side].MainData[i].name
- if name == playerName then
- BattlegroundTargets:Range_Display(true, button[i], nil)
- elseif DATA[side].Name2Range[name] then
- BattlegroundTargets:Range_Display(true, button[i], DATA[side].Name2Range[name])
- else
- DATA[side].Name2Range[name] = nil
- BattlegroundTargets:Range_Display(false, button[i], nil, ButtonRangeDisplay)
- end
- end
- end
- end
- -- ---------------------------------------------------------------------------------------------------------------------
- -- ---------------------------------------------------------------------------------------------------------------------
- function BattlegroundTargets:ClearRangeData(side)
- local BattlegroundTargets_Options = BattlegroundTargets_Options
- if not BattlegroundTargets_Options[side].ButtonRangeToggle[currentSize] then return end
- wipe(DATA[side].Name2Range)
- local ButtonRangeDisplay = BattlegroundTargets_Options[side].ButtonRangeDisplay[currentSize]
- local button = GVAR[side.."Button"]
- for i = 1, currentSize do
- if DATA[side].MainData[i] then
- if DATA[side].MainData[i].name == playerName then
- BattlegroundTargets:Range_Display(true, button[i], nil)
- else
- BattlegroundTargets:Range_Display(false, button[i], nil, ButtonRangeDisplay)
- end
- end
- end
- end
- -- ---------------------------------------------------------------------------------------------------------------------
- -- ---------------------------------------------------------------------------------------------------------------------
- function BattlegroundTargets:Range_Display(state, button, distance, display) -- RANGE_DISP_LAY
- if state then
- if distance and distance > 0 and distance ~= 40 then -- inDefaultRange
- --print("range_display:", distance)
- button.RangeTxt:SetText(distance)
- else
- button.RangeTxt:SetText("")
- end
- button.BackgroundX:SetAlpha(1)
- button.TargetCountBackground:SetAlpha(1)
- button.ClassColorBackground:SetAlpha(1)
- button.RangeTexture:SetAlpha(1)
- button.HealthBar:SetAlpha(1)
- button.RoleTexture:SetAlpha(1)
- button.SpecTexture:SetAlpha(1)
- button.ClassTexture:SetAlpha(1)
- button.ClassColorBackground:SetColorTexture(button.colR5, button.colG5, button.colB5, 1)
- button.HealthBar:SetColorTexture(button.colR, button.colG, button.colB, 1)
- elseif display == 1 then -- STD 100
- button.RangeTxt:SetText("")
- button.BackgroundX:SetAlpha(1)
- button.TargetCountBackground:SetAlpha(1)
- button.ClassColorBackground:SetAlpha(1)
- button.RangeTexture:SetAlpha(0)
- button.HealthBar:SetAlpha(1)
- button.RoleTexture:SetAlpha(1)
- button.SpecTexture:SetAlpha(1)
- button.ClassTexture:SetAlpha(1)
- elseif display == 2 then -- STD 50
- button.RangeTxt:SetText("")
- button.BackgroundX:SetAlpha(0.5)
- button.TargetCountBackground:SetAlpha(0.1)
- button.ClassColorBackground:SetAlpha(0.5)
- button.RangeTexture:SetAlpha(0)
- button.HealthBar:SetAlpha(0.5)
- button.RoleTexture:SetAlpha(0.5)
- button.SpecTexture:SetAlpha(0.5)
- button.ClassTexture:SetAlpha(0.5)
- elseif display == 3 then -- STD 10
- button.RangeTxt:SetText("")
- button.BackgroundX:SetAlpha(0.3)
- button.TargetCountBackground:SetAlpha(0.1)
- button.ClassColorBackground:SetAlpha(0.25)
- button.RangeTexture:SetAlpha(0)
- button.HealthBar:SetAlpha(0.1)
- button.RoleTexture:SetAlpha(0.25)
- button.SpecTexture:SetAlpha(0.25)
- button.ClassTexture:SetAlpha(0.25)
- elseif display == 4 then -- STD 100 mono
- button.RangeTxt:SetText("")
- button.BackgroundX:SetAlpha(1)
- button.TargetCountBackground:SetAlpha(1)
- button.ClassColorBackground:SetAlpha(1)
- button.RangeTexture:SetAlpha(0)
- button.HealthBar:SetAlpha(1)
- button.RoleTexture:SetAlpha(1)
- button.SpecTexture:SetAlpha(1)
- button.ClassTexture:SetAlpha(1)
- button.ClassColorBackground:SetColorTexture(0.2, 0.2, 0.2, 1)
- button.HealthBar:SetColorTexture(0.4, 0.4, 0.4, 1)
- elseif display == 5 then -- STD 50 mono
- button.RangeTxt:SetText("")
- button.BackgroundX:SetAlpha(0.5)
- button.TargetCountBackground:SetAlpha(0.1)
- button.ClassColorBackground:SetAlpha(0.5)
- button.RangeTexture:SetAlpha(0)
- button.HealthBar:SetAlpha(0.5)
- button.RoleTexture:SetAlpha(0.5)
- button.SpecTexture:SetAlpha(0.5)
- button.ClassTexture:SetAlpha(0.5)
- button.ClassColorBackground:SetColorTexture(0.2, 0.2, 0.2, 1)
- button.HealthBar:SetColorTexture(0.4, 0.4, 0.4, 1)
- elseif display == 6 then -- STD 10 mono
- button.RangeTxt:SetText("")
- button.BackgroundX:SetAlpha(0.3)
- button.TargetCountBackground:SetAlpha(0.1)
- button.ClassColorBackground:SetAlpha(0.25)
- button.RangeTexture:SetAlpha(0)
- button.HealthBar:SetAlpha(0.1)
- button.RoleTexture:SetAlpha(0.25)
- button.SpecTexture:SetAlpha(0.25)
- button.ClassTexture:SetAlpha(0.25)
- button.ClassColorBackground:SetColorTexture(0.2, 0.2, 0.2, 1)
- button.HealthBar:SetColorTexture(0.4, 0.4, 0.4, 1)
- elseif display == 7 then -- X 10
- button.RangeTxt:SetText("")
- button.BackgroundX:SetAlpha(0.3)
- button.TargetCountBackground:SetAlpha(0.1)
- button.ClassColorBackground:SetAlpha(0.25)
- button.RangeTexture:SetAlpha(0)
- button.HealthBar:SetAlpha(0.1)
- button.RoleTexture:SetAlpha(0.25)
- button.SpecTexture:SetAlpha(0.25)
- button.ClassTexture:SetAlpha(0.25)
- elseif display == 8 then -- X 100 mono
- button.RangeTxt:SetText("")
- button.BackgroundX:SetAlpha(1)
- button.TargetCountBackground:SetAlpha(1)
- button.ClassColorBackground:SetAlpha(1)
- button.RangeTexture:SetAlpha(0)
- button.HealthBar:SetAlpha(1)
- button.RoleTexture:SetAlpha(1)
- button.SpecTexture:SetAlpha(1)
- button.ClassTexture:SetAlpha(1)
- button.ClassColorBackground:SetColorTexture(0.2, 0.2, 0.2, 1)
- button.HealthBar:SetColorTexture(0.4, 0.4, 0.4, 1)
- elseif display == 9 then -- X 50 mono
- button.RangeTxt:SetText("")
- button.BackgroundX:SetAlpha(0.5)
- button.TargetCountBackground:SetAlpha(0.1)
- button.ClassColorBackground:SetAlpha(0.5)
- button.RangeTexture:SetAlpha(0)
- button.HealthBar:SetAlpha(0.5)
- button.RoleTexture:SetAlpha(0.5)
- button.SpecTexture:SetAlpha(0.5)
- button.ClassTexture:SetAlpha(0.5)
- button.ClassColorBackground:SetColorTexture(0.2, 0.2, 0.2, 1)
- button.HealthBar:SetColorTexture(0.4, 0.4, 0.4, 1)
- else--if display == 10 then -- X 10 mono
- button.RangeTxt:SetText("")
- button.BackgroundX:SetAlpha(0.3)
- button.TargetCountBackground:SetAlpha(0.1)
- button.ClassColorBackground:SetAlpha(0.25)
- button.RangeTexture:SetAlpha(0)
- button.HealthBar:SetAlpha(0.1)
- button.RoleTexture:SetAlpha(0.25)
- button.SpecTexture:SetAlpha(0.25)
- button.ClassTexture:SetAlpha(0.25)
- button.ClassColorBackground:SetColorTexture(0.2, 0.2, 0.2, 1)
- button.HealthBar:SetColorTexture(0.4, 0.4, 0.4, 1)
- end
- end
- -- ---------------------------------------------------------------------------------------------------------------------
- -- ---------------------------------------------------------------------------------------------------------------------
- function BattlegroundTargets:CheckPlayerLevel() -- LVLCHK
- if playerLevel == maxLevel then
- isLowLevel = nil
- BattlegroundTargets:UnregisterEvent("PLAYER_LEVEL_UP")
- elseif playerLevel < maxLevel then
- isLowLevel = true
- BattlegroundTargets:RegisterEvent("PLAYER_LEVEL_UP")
- else--if playerLevel > maxLevel then
- isLowLevel = nil
- BattlegroundTargets:UnregisterEvent("PLAYER_LEVEL_UP")
- Print("ERROR", "wrong level", locale, playerLevel, maxLevel)
- end
- end
- -- ---------------------------------------------------------------------------------------------------------------------
- -- ---------------------------------------------------------------------------------------------------------------------
- function BattlegroundTargets:CheckFaction()
- local faction = UnitFactionGroup("player")
- if faction == "Horde" then
- playerFactionDEF = 0 -- Horde
- oppositeFactionDEF = 1 -- Alliance
- BattlegroundTargets:UnregisterEvent("NEUTRAL_FACTION_SELECT_RESULT")
- elseif faction == "Alliance" then
- playerFactionDEF = 1 -- Alliance
- oppositeFactionDEF = 0 -- Horde
- BattlegroundTargets:UnregisterEvent("NEUTRAL_FACTION_SELECT_RESULT")
- elseif faction == "Neutral" then
- playerFactionDEF = 2 -- Neutral (eg.: Pandaren)
- oppositeFactionDEF = 2 -- Neutral (eg.: Pandaren)
- BattlegroundTargets:RegisterEvent("NEUTRAL_FACTION_SELECT_RESULT")
- else
- Print("ERROR", "unknown faction", locale, faction)
- playerFactionDEF = 1 -- Dummy
- oppositeFactionDEF = 0 -- Dummy
- end
- playerFactionBG = playerFactionDEF
- oppositeFactionBG = oppositeFactionDEF
- if playerFactionDEF == 0 then -- setup_flag_texture
- Textures.flagTexture = "Interface\\WorldStateFrame\\HordeFlag"
- Textures.cartTexture = "Interface\\Minimap\\Vehicle-SilvershardMines-MineCartRed"
- if GVAR.FriendSummary and GVAR.FriendSummary.Logo1 then -- summary_flag_texture - 12 - initial reset
- GVAR.FriendSummary.Logo1:SetTexture("Interface\\FriendsFrame\\PlusManz-Horde")
- GVAR.EnemySummary.Logo1:SetTexture("Interface\\FriendsFrame\\PlusManz-Horde")
- GVAR.FriendSummary.Logo2:SetTexture("Interface\\FriendsFrame\\PlusManz-Alliance")
- GVAR.EnemySummary.Logo2:SetTexture("Interface\\FriendsFrame\\PlusManz-Alliance")
- end
- elseif playerFactionDEF == 1 then
- Textures.flagTexture = "Interface\\WorldStateFrame\\AllianceFlag"
- Textures.cartTexture = "Interface\\Minimap\\Vehicle-SilvershardMines-MineCartBlue"
- if GVAR.FriendSummary and GVAR.FriendSummary.Logo1 then -- summary_flag_texture - 12 - initial reset
- GVAR.FriendSummary.Logo1:SetTexture("Interface\\FriendsFrame\\PlusManz-Alliance")
- GVAR.EnemySummary.Logo1:SetTexture("Interface\\FriendsFrame\\PlusManz-Alliance")
- GVAR.FriendSummary.Logo2:SetTexture("Interface\\FriendsFrame\\PlusManz-Horde")
- GVAR.EnemySummary.Logo2:SetTexture("Interface\\FriendsFrame\\PlusManz-Horde")
- end
- else
- Textures.flagTexture = "Interface\\WorldStateFrame\\ColumnIcon-FlagCapture2" -- neutral_flag
- Textures.cartTexture = "Interface\\Minimap\\Vehicle-SilvershardMines-MineCart" -- neutral_flag
- end
- end
- -- ---------------------------------------------------------------------------------------------------------------------
- -- ---------------------------------------------------------------------------------------------------------------------
- function BattlegroundTargets:ClearToTButtonByName(unitName)
- local BattlegroundTargets_Options = BattlegroundTargets_Options
- --TODO use DATA.TargetCountNames
- for frc = 1, #FRAMES do
- local side = FRAMES[frc]
- if BattlegroundTargets_Options[side].EnableBracket[currentSize] and
- BattlegroundTargets_Options[side].ButtonToTToggle[currentSize]
- then
- local button = GVAR[side.."Button"]
- for i = 1, currentSize do
- local totdata = button[i].ToTButton.totData
- if totdata and totdata.totFullName == unitName then
- button[i].ToTButton.totData = nil
- button[i].ToTButton:SetAlpha(0)
- end
- end
- end
- end
- end
- -- ---------------------------------------------------------------------------------------------------------------------
- -- ---------------------------------------------------------------------------------------------------------------------
- function BattlegroundTargets:CheckIfPlayerIsGhost(state)
- if not inBattleground then return end
- if not state and UnitIsGhost("player") then
- isDeadUpdateStop = true
- GVAR.FriendIsGhostTexture:Show()
- GVAR.EnemyIsGhostTexture:Show()
- BattlegroundTargets:UnregisterEvent("UPDATE_MOUSEOVER_UNIT")
- BattlegroundTargets:UnregisterEvent("UNIT_TARGET")
- BattlegroundTargets:UnregisterEvent("PLAYER_TARGET_CHANGED")
- BattlegroundTargets:UnregisterEvent("PLAYER_FOCUS_CHANGED")
- BattlegroundTargets:ClearRangeData("Friend")
- BattlegroundTargets:ClearRangeData("Enemy")
- --[[ TEST
- Screenshot()
- --]]
- else
- isDeadUpdateStop = false
- if isConfig then return end
- GVAR.FriendIsGhostTexture:Hide()
- GVAR.EnemyIsGhostTexture:Hide()
- BattlegroundTargets.targetCountTimer = 0 -- immediate update
- BattlegroundTargets:EventRegister()
- end
- end
- -- ---------------------------------------------------------------------------------------------------------------------
- -- ---------------------------------------------------------------------------------------------------------------------
- function BattlegroundTargets:BattlefieldScoreRequest()
- local wssf = WorldStateScoreFrame
- if wssf and wssf:IsShown() then
- return
- end
- SetBattlefieldScoreFaction()
- RequestBattlefieldScoreData()
- end
- -- ---------------------------------------------------------------------------------------------------------------------
- -- ---------------------------------------------------------------------------------------------------------------------
- function BattlegroundTargets:EventRegister(showerror)
- if not inBattleground then return end
- local BattlegroundTargets_Options = BattlegroundTargets_Options
- if not BattlegroundTargets_Options.Friend.EnableBracket[currentSize] and
- not BattlegroundTargets_Options.Enemy.EnableBracket[currentSize]
- then
- return
- end
- if isLowLevel then -- LVLCHK
- BattlegroundTargets:RegisterEvent("UNIT_TARGET")
- end
- -- health_
- if BattlegroundTargets_Options.Friend.ButtonHealthBarToggle[currentSize] or BattlegroundTargets_Options.Friend.ButtonHealthTextToggle[currentSize] or
- BattlegroundTargets_Options.Enemy.ButtonHealthBarToggle[currentSize] or BattlegroundTargets_Options.Enemy.ButtonHealthTextToggle[currentSize]
- then
- BattlegroundTargets:RegisterEvent("UNIT_TARGET")
- BattlegroundTargets:RegisterEvent("UNIT_HEALTH_FREQUENT")
- BattlegroundTargets:RegisterEvent("UPDATE_MOUSEOVER_UNIT")
- end
- -- targetcount_
- if BattlegroundTargets_Options.Friend.ButtonFTargetCountToggle[currentSize] or
- BattlegroundTargets_Options.Friend.ButtonETargetCountToggle[currentSize] or
- BattlegroundTargets_Options.Enemy.ButtonFTargetCountToggle[currentSize] or
- BattlegroundTargets_Options.Enemy.ButtonETargetCountToggle[currentSize]
- then
- BattlegroundTargets:RegisterEvent("UNIT_TARGET")
- end
- -- targeet
- if BattlegroundTargets_Options.Friend.ButtonTargetToggle[currentSize] or
- BattlegroundTargets_Options.Enemy.ButtonTargetToggle[currentSize]
- then
- BattlegroundTargets:RegisterEvent("PLAYER_TARGET_CHANGED")
- end
- -- target_of_target
- if BattlegroundTargets_Options.Friend.ButtonToTToggle[currentSize] or
- BattlegroundTargets_Options.Enemy.ButtonToTToggle[currentSize]
- then
- BattlegroundTargets:RegisterEvent("PLAYER_TARGET_CHANGED")
- BattlegroundTargets:RegisterEvent("UNIT_TARGET")
- end
- -- focus_
- if BattlegroundTargets_Options.Friend.ButtonFocusToggle[currentSize] or
- BattlegroundTargets_Options.Enemy.ButtonFocusToggle[currentSize]
- then
- BattlegroundTargets:RegisterEvent("PLAYER_FOCUS_CHANGED")
- end
- -- -----
- if BattlegroundTargets_Options.Friend.ButtonFlagToggle[currentSize] or
- BattlegroundTargets_Options.Enemy.ButtonFlagToggle[currentSize]
- then
- if isFlagBG > 0 then
- BattlegroundTargets:RegisterEvent("UNIT_TARGET")
- BattlegroundTargets:RegisterEvent("CHAT_MSG_BG_SYSTEM_HORDE")
- BattlegroundTargets:RegisterEvent("CHAT_MSG_BG_SYSTEM_ALLIANCE")
- if isFlagBG == 5 then
- BattlegroundTargets:RegisterEvent("CHAT_MSG_RAID_BOSS_EMOTE")
- end
- end
- end
- -- assist_
- if BattlegroundTargets_Options.Friend.ButtonAssistToggle[currentSize] or
- BattlegroundTargets_Options.Enemy.ButtonAssistToggle[currentSize]
- then
- BattlegroundTargets:RegisterEvent("UNIT_TARGET")
- end
- -- leader_
- if BattlegroundTargets_Options.Friend.ButtonLeaderToggle[currentSize] or
- BattlegroundTargets_Options.Enemy.ButtonLeaderToggle[currentSize]
- then
- BattlegroundTargets:RegisterEvent("UNIT_TARGET")
- end
- if BattlegroundTargets_Options.Friend.EnableBracket[currentSize] and
- BattlegroundTargets_Options.Friend.ButtonLeaderToggle[currentSize]
- then
- BattlegroundTargets:RegisterEvent("PARTY_LEADER_CHANGED")
- end
- -- pvp_trinket_
- if BattlegroundTargets_Options.Friend.ButtonPvPTrinketToggle[currentSize] or
- BattlegroundTargets_Options.Enemy.ButtonPvPTrinketToggle[currentSize]
- then
- BattlegroundTargets:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
- end
- -- class_range_
- for frc = 1, #FRAMES do
- local side = FRAMES[frc]
- DATA[side].rangeSpellName = nil
- DATA[side].rangeMin = nil
- DATA[side].rangeMax = nil
- if BattlegroundTargets_Options[side].ButtonRangeToggle[currentSize] then
- local errortxt
- local rangeSpellCLASS = ranges[side][playerClassEN]
- if rangeSpellCLASS then
- local rangeSpellID = rangeSpellCLASS.id
- local isKnown = IsSpellKnown(rangeSpellID)
- local SpellName, _, _, _, Min, Max = GetSpellInfo(rangeSpellID)
- DATA[side].rangeSpellName = SpellName
- DATA[side].rangeMin = Min
- DATA[side].rangeMax = Max
- if isKnown and SpellName and Min and Min >= 0 and Max and Max > 0 then
- BattlegroundTargets:RegisterEvent("UNIT_HEALTH_FREQUENT")
- BattlegroundTargets:RegisterEvent("UPDATE_MOUSEOVER_UNIT")
- BattlegroundTargets:RegisterEvent("PLAYER_TARGET_CHANGED")
- BattlegroundTargets:RegisterEvent("UNIT_TARGET")
- else
- local rangeSpellLEVEL = rangeSpellCLASS.lvl -- Friend: DKN72 HUN42 MAG29 MON18 ROG78 WLK18 WRR72 | Enemy: MON14 ROG12
- if rangeSpellLEVEL > playerLevel then
- errortxt = "WARNING rangecheck LEVEL - Level: "..rangeSpellLEVEL.." > "..(playerLevel or "0").." SpellID: "..(rangeSpellID or "-")
- else
- errortxt = "WARNING rangecheck UNKNOWN - SpellID: "..(rangeSpellID or "-")
- end
- end
- else
- errortxt = "ERROR rangecheck CLASS - Class: "..(playerClassEN or "-")
- end
- if errortxt and showerror then
- Print(errortxt, locale, side, "SpellName:", DATA[side].rangeSpellName, "Min:", DATA[side].rangeMin, "Max:", DATA[side].rangeMax)
- end
- end
- end
- if BattlegroundTargets_Options.Enemy.ButtonRangeToggle[currentSize] then
- BattlegroundTargets:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
- end
- BattlegroundTargets:RegisterEvent("UPDATE_BATTLEFIELD_SCORE")
- BattlegroundTargets:RegisterEvent("GROUP_ROSTER_UPDATE")
- BattlegroundTargets:RegisterEvent("PLAYER_DEAD")
- BattlegroundTargets:RegisterEvent("PLAYER_UNGHOST")
- BattlegroundTargets:RegisterEvent("PLAYER_ALIVE")
- end
- function BattlegroundTargets:EventUnregister()
- BattlegroundTargets:UnregisterEvent("UPDATE_BATTLEFIELD_SCORE")
- BattlegroundTargets:UnregisterEvent("GROUP_ROSTER_UPDATE")
- BattlegroundTargets:UnregisterEvent("PLAYER_DEAD")
- BattlegroundTargets:UnregisterEvent("PLAYER_UNGHOST")
- BattlegroundTargets:UnregisterEvent("PLAYER_ALIVE")
- BattlegroundTargets:UnregisterEvent("UNIT_HEALTH_FREQUENT")
- BattlegroundTargets:UnregisterEvent("UPDATE_MOUSEOVER_UNIT")
- BattlegroundTargets:UnregisterEvent("UNIT_TARGET")
- BattlegroundTargets:UnregisterEvent("PLAYER_TARGET_CHANGED")
- BattlegroundTargets:UnregisterEvent("PLAYER_FOCUS_CHANGED")
- BattlegroundTargets:UnregisterEvent("PARTY_LEADER_CHANGED")
- BattlegroundTargets:UnregisterEvent("CHAT_MSG_BG_SYSTEM_HORDE")
- BattlegroundTargets:UnregisterEvent("CHAT_MSG_BG_SYSTEM_ALLIANCE")
- BattlegroundTargets:UnregisterEvent("CHAT_MSG_RAID_BOSS_EMOTE")
- BattlegroundTargets:UnregisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
- end
- -- ---------------------------------------------------------------------------------------------------------------------
- -- ---------------------------------------------------------------------------------------------------------------------
- local function OnEvent(self, event, ...)
- --if not eventTest[event] then eventTest[event] = 1 else eventTest[event] = eventTest[event] + 1 end -- TEST
- --if isConfig then print("###", isConfig, event) end if not isConfig then print("***", isConfig, event) end
- if event == "PLAYER_REGEN_DISABLED" then
- inCombat = true
- if isConfig then
- if not inWorld then return end
- BattlegroundTargets:DisableInsecureConfigWidges()
- end
- elseif event == "PLAYER_REGEN_ENABLED" then
- inCombat = false
- if reCheckBG then
- if not inWorld then return end
- BattlegroundTargets:BattlefieldCheck()
- end
- if reCheckScore then
- if not inWorld then return end
- BattlegroundTargets:BattlefieldScoreRequest()
- end
- if rePosMain then
- rePosMain = nil
- if GVAR.FriendMainFrame:IsShown() then
- BattlegroundTargets:Frame_SavePosition("BattlegroundTargets_FriendMainFrame", "Friend")
- end
- if GVAR.EnemyMainFrame:IsShown() then
- BattlegroundTargets:Frame_SavePosition("BattlegroundTargets_EnemyMainFrame", "Enemy")
- end
- end
- if reSetLayout then
- if not inWorld then return end
- if BattlegroundTargets_Options.Friend.EnableBracket[currentSize] then
- BattlegroundTargets:SetupButtonLayout("Friend")
- end
- if BattlegroundTargets_Options.Enemy.EnableBracket[currentSize] then
- BattlegroundTargets:SetupButtonLayout("Enemy")
- end
- end
- if isConfig then
- if not inWorld then return end
- BattlegroundTargets:EnableInsecureConfigWidges()
- if BattlegroundTargets_Options.Friend.EnableBracket[currentSize] or BattlegroundTargets_Options.Enemy.EnableBracket[currentSize] then
- BattlegroundTargets:EnableConfigMode()
- else
- BattlegroundTargets:DisableConfigMode()
- end
- end
- elseif event == "COMBAT_LOG_EVENT_UNFILTERED" then
- local _, clEvent, _, _, sourceName, sourceFlags, _, _, destName, destFlags, _, spellId = ...
- if not sourceFlags or band(sourceFlags, 0x00000400) == 0 then return end
- CombatLogPVPTrinketCheck(clEvent, spellId, sourceName)
- if not destFlags or band(destFlags, 0x00000400) == 0 then return end
- if sourceName == destName then return end
- ---[[ TEST
- range_CL_Throttle = range_CL_Throttle + 1
- if range_CL_Throttle > range_CL_Frequency then
- range_CL_Throttle = 0
- range_CL_Frequency = random(1,3)
- return
- end
- --]]
- CombatLogRangeCheck(sourceName, destName, spellId)
- elseif event == "UNIT_HEALTH_FREQUENT" then
- local arg1 = ...
- BattlegroundTargets:CheckUnitHealth(arg1)
- elseif event == "UNIT_TARGET" then
- local arg1 = ...
- BattlegroundTargets:CheckUnitTarget(arg1, nil, 1)
- elseif event == "UPDATE_MOUSEOVER_UNIT" then
- BattlegroundTargets:CheckUnitHealth("mouseover")
- elseif event == "PLAYER_TARGET_CHANGED" then
- BattlegroundTargets:CheckPlayerTarget()
- elseif event == "PLAYER_FOCUS_CHANGED" then
- BattlegroundTargets:CheckPlayerFocus()
- elseif event == "UPDATE_BATTLEFIELD_SCORE" then
- BattlegroundTargets:BattlefieldScoreUpdate()
- elseif event == "GROUP_ROSTER_UPDATE" then
- BattlegroundTargets:GroupRosterUpdate()
- elseif event == "PARTY_LEADER_CHANGED" then
- BattlegroundTargets:FriendLeaderUpdate()
- elseif event == "CHAT_MSG_BG_SYSTEM_HORDE" then
- local arg1 = ...
- BattlegroundTargets:CarrierCheck(arg1, 0)
- elseif event == "CHAT_MSG_BG_SYSTEM_ALLIANCE" then
- local arg1 = ...
- BattlegroundTargets:CarrierCheck(arg1, 1)
- elseif event == "CHAT_MSG_RAID_BOSS_EMOTE" then
- local arg1 = ...
- BattlegroundTargets:OrbReturnCheck(arg1)
- elseif event == "PLAYER_DEAD" then
- BattlegroundTargets:CheckIfPlayerIsGhost(true)
- elseif event == "PLAYER_UNGHOST" then
- BattlegroundTargets:CheckIfPlayerIsGhost(true)
- elseif event == "PLAYER_ALIVE" then
- BattlegroundTargets:CheckIfPlayerIsGhost()
- elseif event == "ZONE_CHANGED_NEW_AREA" then
- if isConfig then return end
- BattlegroundTargets:BattlefieldCheck()
- elseif event == "PLAYER_LEVEL_UP" then -- LVLCHK
- local arg1 = ...
- if arg1 then
- playerLevel = arg1
- BattlegroundTargets:CheckPlayerLevel()
- end
- elseif event == "NEUTRAL_FACTION_SELECT_RESULT" then
- BattlegroundTargets:CheckFaction()
- elseif event == "PLAYER_LOGIN" then
- BuildBattlegroundMapTable()
- BattlegroundTargets:CheckFaction()
- BattlegroundTargets:InitOptions()
- BattlegroundTargets:CreateInterfaceOptions()
- BattlegroundTargets:LDBcheck()
- BattlegroundTargets:CreateFrames()
- BattlegroundTargets:CreateOptionsFrame()
- tinsert(UISpecialFrames, "BattlegroundTargets_OptionsFrame")
- BattlegroundTargets:UnregisterEvent("PLAYER_LOGIN")
- elseif event == "PLAYER_ENTERING_WORLD" then
- inWorld = true
- BattlegroundTargets:CheckPlayerLevel() -- LVLCHK
- BattlegroundTargets:BattlefieldCheck()
- if BattlegroundTargets_Options.Friend.EnableBracket[currentSize] or BattlegroundTargets_Options.Enemy.EnableBracket[currentSize] then
- BattlegroundTargets:CheckIfPlayerIsGhost()
- end
- BattlegroundTargets:CreateMinimapButton()
- if not BattlegroundTargets_Options.FirstRun then
- BattlegroundTargets:Frame_Toggle(GVAR.OptionsFrame)
- BattlegroundTargets_Options.FirstRun = true
- end
- BattlegroundTargets:UnregisterEvent("PLAYER_ENTERING_WORLD")
- end
- end
- -- ---------------------------------------------------------------------------------------------------------------------
- BattlegroundTargets:RegisterEvent("PLAYER_REGEN_DISABLED")
- BattlegroundTargets:RegisterEvent("PLAYER_REGEN_ENABLED")
- BattlegroundTargets:RegisterEvent("ZONE_CHANGED_NEW_AREA")
- BattlegroundTargets:RegisterEvent("PLAYER_LOGIN")
- BattlegroundTargets:RegisterEvent("PLAYER_ENTERING_WORLD")
- BattlegroundTargets:SetScript("OnEvent", OnEvent)
Add Comment
Please, Sign In to add comment