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  1. <?xml version="1.0"?>
  2. <CARD_V2 ExportVersion="1">
  3. <!-- Fizzles on play -->
  4.     <FILENAME text="WELLSPRING_CW_3559" />
  5.     <CARDNAME text="WELLSPRING" />
  6.     <TITLE>
  7.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Wellspring]]></LOCALISED_TEXT>
  8.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Wellspring]]></LOCALISED_TEXT>
  9.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Wellspring]]></LOCALISED_TEXT>
  10.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Wellspring]]></LOCALISED_TEXT>
  11.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Wellspring]]></LOCALISED_TEXT>
  12.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Wellspring]]></LOCALISED_TEXT>
  13.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Wellspring]]></LOCALISED_TEXT>
  14.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Wellspring]]></LOCALISED_TEXT>
  15.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Wellspring]]></LOCALISED_TEXT>
  16.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[Wellspring]]></LOCALISED_TEXT>
  17.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Wellspring]]></LOCALISED_TEXT>
  18.     </TITLE>
  19.     <MULTIVERSEID value="3559" />
  20.     <ARTID value="WELLSPRING" />
  21.     <ARTIST name="Susan Van Camp" />
  22.     <CASTING_COST cost="{1}{G}{W}" />
  23.     <TYPE metaname="Enchantment" />
  24.     <SUB_TYPE metaname="Aura" />
  25.     <EXPANSION value="MI" />
  26.     <RARITY metaname="R" />
  27.     <STATIC_ABILITY attach_definition="0">
  28.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Enchant land]]></LOCALISED_TEXT>
  29.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Enchanter : terrain]]></LOCALISED_TEXT>
  30.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Encantar tierra.]]></LOCALISED_TEXT>
  31.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Landverzauberung]]></LOCALISED_TEXT>
  32.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Incanta terra]]></LOCALISED_TEXT>
  33.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[エンチャント(土地)]]></LOCALISED_TEXT>
  34.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[대지에게 부여]]></LOCALISED_TEXT>
  35.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Зачаровать землю]]></LOCALISED_TEXT>
  36.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Encantar terreno]]></LOCALISED_TEXT>
  37.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[结附于地]]></LOCALISED_TEXT>
  38.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[結附於地]]></LOCALISED_TEXT>
  39.         <TARGET tag="CARD_QUERY_CHOOSE_LAND_TO_ENCHANT" definition="0" compartment="0" count="1" />
  40.         <TARGET_DEFINITION id="0">
  41.             local oFilter = ClearFilter()
  42.             oFilter:Add( FE_TYPE, OP_IS, CARD_TYPE_LAND )
  43.         </TARGET_DEFINITION>
  44.         <RESOLUTION_TIME_ACTION>
  45.             local oTarget = EffectDC():Get_Targets(0):Get_CardPtr(0)
  46.             if ((oTarget ~= nil) and (EffectSource() ~= nil)) then
  47.                 EffectSource():Attach( oTarget )
  48.             end
  49.         </RESOLUTION_TIME_ACTION>
  50.     </STATIC_ABILITY>
  51.     <TRIGGERED_ABILITY active_zone="ZONE_BATTLEFIELD">
  52.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[When Wellspring enters the battlefield, gain control of enchanted land until end of turn.]]></LOCALISED_TEXT>
  53.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[When Wellspring enters the battlefield, gain control of enchanted land until end of turn.]]></LOCALISED_TEXT>
  54.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[When Wellspring enters the battlefield, gain control of enchanted land until end of turn.]]></LOCALISED_TEXT>
  55.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[When Wellspring enters the battlefield, gain control of enchanted land until end of turn.]]></LOCALISED_TEXT>
  56.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[When Wellspring enters the battlefield, gain control of enchanted land until end of turn.]]></LOCALISED_TEXT>
  57.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[When Wellspring enters the battlefield, gain control of enchanted land until end of turn.]]></LOCALISED_TEXT>
  58.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[When Wellspring enters the battlefield, gain control of enchanted land until end of turn.]]></LOCALISED_TEXT>
  59.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[When Wellspring enters the battlefield, gain control of enchanted land until end of turn.]]></LOCALISED_TEXT>
  60.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[When Wellspring enters the battlefield, gain control of enchanted land until end of turn.]]></LOCALISED_TEXT>
  61.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[When Wellspring enters the battlefield, gain control of enchanted land until end of turn.]]></LOCALISED_TEXT>
  62.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[When Wellspring enters the battlefield, gain control of enchanted land until end of turn.]]></LOCALISED_TEXT>
  63.         <TRIGGER value="ZONECHANGE_END" simple_qualifier="self" to_zone="ZONE_BATTLEFIELD" />
  64.         <CONTINUOUS_ACTION layer="2">
  65.             local parent = EffectSource() and EffectSource():GetParent()
  66.             if parent ~= nil then
  67.                 parent:SetController(Object():GetOwner())
  68.             end
  69.         </CONTINUOUS_ACTION>
  70.         <DURATION simple_duration="UntilEOT" />
  71.     </TRIGGERED_ABILITY>
  72.     <TRIGGERED_ABILITY>
  73.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn.]]></LOCALISED_TEXT>
  74.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn.]]></LOCALISED_TEXT>
  75.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn.]]></LOCALISED_TEXT>
  76.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn.]]></LOCALISED_TEXT>
  77.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn.]]></LOCALISED_TEXT>
  78.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn.]]></LOCALISED_TEXT>
  79.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn.]]></LOCALISED_TEXT>
  80.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn.]]></LOCALISED_TEXT>
  81.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn.]]></LOCALISED_TEXT>
  82.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn.]]></LOCALISED_TEXT>
  83.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn.]]></LOCALISED_TEXT>
  84.         <TRIGGER value="BEGINNING_OF_PLAYERS_STEP">
  85.             return MTG():GetStep() == STEP_UPKEEP and TriggerPlayer() == Object():GetOwner()
  86.         </TRIGGER>
  87.         <RESOLUTION_TIME_ACTION>
  88.             local parent = EffectSource() and EffectSource():GetParent()
  89.             if parent ~= nil then
  90.                 parent:Untap()
  91.             end
  92.         </RESOLUTION_TIME_ACTION>
  93.         <CONTINUOUS_ACTION layer="2">
  94.             local parent = EffectSource() and EffectSource():GetParent()
  95.             if parent ~= nil then
  96.                 parent:SetController(Object():GetOwner())
  97.             end
  98.         </CONTINUOUS_ACTION>
  99.         <DURATION simple_duration="UntilEOT" />
  100.     </TRIGGERED_ABILITY>
  101.     <AUTHOR><![CDATA[Splinterverse]]></AUTHOR>
  102.     <EDITORS><![CDATA[Splinterverse]]></EDITORS>
  103.     <DATE><![CDATA[2016-09-18]]></DATE>
  104. </CARD_V2>
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