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Apr 1st, 2015
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Java 1.92 KB | None | 0 0
  1. public GappleKit() {
  2.     super(false);
  3.  
  4.     ItemStack spot1 = new ItemStack(Material.POTION, 1, (short) 8297);
  5.    
  6.     ItemStack spot2 = new ItemStack(Material.POTION, 1, (short) 8290);
  7.    
  8.     addtoinv(0, Material.DIAMOND_SWORD, 1, new SimpleEntry<>(Enchantment.DAMAGE_ALL, 5), new SimpleEntry<>(Enchantment.FIRE_ASPECT, 2), new SimpleEntry<>(Enchantment.DURABILITY, 3), 1);
  9.     addtoinv(1, Material.GOLDEN_APPLE, 64);
  10.    
  11.     addtoinv(spot1, 5, 7);
  12.     addtoinv(spot2, 6, 8);
  13.  
  14.     addtoinv(103, Material.DIAMOND_HELMET, 1, new SimpleEntry<>(Enchantment.PROTECTION_ENVIRONMENTAL, 4), new SimpleEntry<>(Enchantment.DURABILITY, 3));
  15.     addtoinv(102, Material.DIAMOND_CHESTPLATE, 1, new SimpleEntry<>(Enchantment.PROTECTION_ENVIRONMENTAL, 4), new SimpleEntry<>(Enchantment.DURABILITY, 3));
  16.     addtoinv(101, Material.DIAMOND_LEGGINGS, 1, new SimpleEntry<>(Enchantment.PROTECTION_ENVIRONMENTAL, 4), new SimpleEntry<>(Enchantment.DURABILITY, 3));
  17.     addtoinv(100, Material.DIAMOND_BOOTS, 1, new SimpleEntry<>(Enchantment.PROTECTION_ENVIRONMENTAL, 4), new SimpleEntry<>(Enchantment.DURABILITY, 3));
  18.    
  19.     addtoinv(32, Material.DIAMOND_HELMET, 1, new SimpleEntry<>(Enchantment.PROTECTION_ENVIRONMENTAL, 4), new SimpleEntry<>(Enchantment.DURABILITY, 3));
  20.     addtoinv(33, Material.DIAMOND_CHESTPLATE, 1, new SimpleEntry<>(Enchantment.PROTECTION_ENVIRONMENTAL, 4), new SimpleEntry<>(Enchantment.DURABILITY, 3));
  21.     addtoinv(34, Material.DIAMOND_LEGGINGS, 1, new SimpleEntry<>(Enchantment.PROTECTION_ENVIRONMENTAL, 4), new SimpleEntry<>(Enchantment.DURABILITY, 3));
  22.     addtoinv(35, Material.DIAMOND_BOOTS, 1, new SimpleEntry<>(Enchantment.PROTECTION_ENVIRONMENTAL, 4), new SimpleEntry<>(Enchantment.DURABILITY, 3));
  23.    
  24. }
  25.  
  26. public MCSGKit() {
  27.     super(false);
  28.    
  29.     addtoinv(0, Material.IRON_SWORD, 1);
  30.     addtoinv(1, Material.BOW, 1);
  31.     addtoinv(2, Material.FISHING_ROD, 1);
  32.     addtoinv(3, Material.FLINT_AND_STEEL, 1);
  33.     addtoinv(8, Material.COOKED_POTATO, 1);
  34.  
  35.     addtoinv(35, Material.ARROW, 6);
  36.    
  37. }
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