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- [2017.01.28-23.20.38:748][ 0]LogWindows:Error: === Critical error: ===
- [2017.01.28-23.20.38:748][ 0]LogWindows:Error:
- [2017.01.28-23.20.38:748][ 0]LogWindows:Error: Fatal error!
- [2017.01.28-23.20.38:748][ 0]LogWindows:Error:
- [2017.01.28-23.20.38:748][ 0]LogWindows:Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000018
- [2017.01.28-23.20.38:748][ 0]LogWindows:Error:
- [2017.01.28-23.20.38:748][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!UObjectBaseUtility::GetName() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\public\uobject\uobjectbaseutility.h:346]
- [2017.01.28-23.20.38:748][ 0]LogWindows:Error: UE4Editor-BuildingEscape.dll
- [2017.01.28-23.20.38:748][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!UClass::CreateDefaultObject() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:2664]
- [2017.01.28-23.20.38:748][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!UObjectLoadAllCompiledInDefaultProperties() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:745]
- [2017.01.28-23.20.38:748][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!ProcessNewlyLoadedUObjects() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:821]
- [2017.01.28-23.20.38:748][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!TBaseStaticDelegateInstance<void __cdecl(void)>::ExecuteIfSafe() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:1018]
- [2017.01.28-23.20.38:748][ 0]LogWindows:Error: UE4Editor-Core.dll!TBaseMulticastDelegate<void>::Broadcast() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:922]
- [2017.01.28-23.20.38:748][ 0]LogWindows:Error: UE4Editor-Core.dll!FModuleManager::LoadModuleWithFailureReason() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\modules\modulemanager.cpp:466]
- [2017.01.28-23.20.38:748][ 0]LogWindows:Error: UE4Editor-Projects.dll!FModuleDescriptor::LoadModulesForPhase() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\projects\private\moduledescriptor.cpp:409]
- [2017.01.28-23.20.38:748][ 0]LogWindows:Error: UE4Editor-Projects.dll!FProjectManager::LoadModulesForProject() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\projects\private\projectmanager.cpp:53]
- [2017.01.28-23.20.38:748][ 0]LogWindows:Error: UE4Editor.exe!FEngineLoop::LoadStartupModules() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2236]
- [2017.01.28-23.20.38:748][ 0]LogWindows:Error: UE4Editor.exe!FEngineLoop::PreInit() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:1668]
- [2017.01.28-23.20.38:748][ 0]LogWindows:Error: UE4Editor.exe!GuardedMain() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\launch.cpp:113]
- [2017.01.28-23.20.38:748][ 0]LogWindows:Error: UE4Editor.exe!GuardedMainWrapper() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
- [2017.01.28-23.20.38:748][ 0]LogWindows:Error: UE4Editor.exe!WinMain() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
- [2017.01.28-23.20.38:748][ 0]LogWindows:Error: UE4Editor.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
- [2017.01.28-23.20.38:748][ 0]LogWindows:Error: KERNEL32.DLL
- [2017.01.28-23.20.38:748][ 0]LogWindows:Error: ntdll.dll
- [2017.01.28-23.20.38:748][ 0]LogWindows:Error: ntdll.dll
- [2017.01.28-23.20.38:748][ 0]LogWindows:Error:
- [2017.01.28-23.20.38:785][ 0]LogExit: Executing StaticShutdownAfterError
- [2017.01.28-23.20.38:787][ 0]LogWindows: FPlatformMisc::RequestExit(1)
- [2017.01.28-23.20.38:787][ 0]Log file closed, 01/28/17 15:20:38
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