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TagBatvCrazy

Feb 5th, 2012
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  1.  
  2. NOTE: This version of Tag Battler does not have Dual Wielding as a Prerequisite. The Fluff has been changed slightly to that of a trainer who fights alongside his own pokemon as a team, and may use Dual Wielding to teach his pokemon to do the same.
  3.  
  4.  
  5. With Me! - FA, TI
  6. Daily - Every 15 levels gained, you may perform this Feature another time per day.
  7. Target: An active pokemon while you are in a trainer battle.
  8. Effect: You may Combine a Move, using a Trainer feature, or Arms Attack with your Pokemon. When combining a Move, you must follow the normal Combined Moves mechanics. When combining an Arms Attack, your pokemon may use any move that targets the enemy. The resulting Combined Move is always of the same type as the Move used by your Pokemon.
  9.  
  10. I'll Save You! - FA, TI
  11. Prerequisites: Tag Battler
  12. Daily - Every 10 levels gained, you may perform this Feature another time per day.
  13. Effect: Once per round, if you have not already shifted, you may roll to intercept an attack for one of your pokemon. Treat this as the equivalent ruleset for pokemon intercepting attacks against Trainers in the Shifting section of the Combat rules, but substitute the Trainer's Dexterity stat for their Speed.
  14.  
  15. Combined Moves Mechanics: Whenever you use a Feature that combines two attacks, the Combined Move happens on the slower participant's turn; the faster participant shifts and uses the move along with the slower on that turn. If the moves are of the same type, the Combined Move shares that type. If combined moves are of differing types, the Combined Move is typeless. The Moves must both be able to legally target the target according to each Move’s Range. Neither Move can have the Scatter keyword. The Move’s accuracy Check is the average of the two Moves’ Accuracy Checks. The Damage Dice Roll is both of the Moves’ Damage Dice Rolls combined. Treat the Frequencies of the Moves chosen as you would if you weren’t combining Moves. All Effects are added to the new, combined Move.
  16.  
  17. ----------------------------------------
  18.  
  19. Brace Each Other! - S, TL
  20. Prerequisites: Tag Battler
  21. Static
  22. Target: Self, and/or your Pokemon.
  23. Effect: If you or your Pokemon are adjacent to either yourself or another of your pokemon, you or your pokemon cannot be Pushed nor suffer Push damage.
  24.  
  25. Disruptive Assault - FA, TL
  26. Prerequisites: Tag Battler
  27. At-Will.
  28. Trigger: Your Pokemon damages an opponent that either you or another of your pokemon has damaged this turn.
  29. Effect: The targeted foe must roll +2 on Accuracy checks during its next turn when targetting you or your Pokemon. This is not triggered by Combined moves. This Feature may be used only once per round.
  30.  
  31. Dual Assault - FA, TL
  32. Prerequisites: Tag Battler, Disruptive Assault
  33. At-Will
  34. Trigger: Your Pokemon damages an opponent that either you or another of your pokemon has damaged this turn.
  35. Effect: Your Pokemon deals additional damage equal to your CON modifier. This is not triggered by Combined Moves. Dual Assault may be activated only once per round.
  36.  
  37. Dual Wielding: Trainer Feature
  38. Prerequisites: Tag Battler, two of DEX, INT, WIS, or CHA at 12 or higher.
  39. Static
  40. Effect: You may control 2 pokemon at the same time. During a round of battle, they are each included in the battle queue. You are still only allotted 1 Trainer Action. During a round in which you use Dual Wielding, you may not use the effects of Multitasking.
  41.  
  42. Spirit Boost
  43. Prerequisites: Tag Battler
  44. Static
  45. Trigger: One of your Pokemon uses a move that raises one of its Combat Stages
  46. Effect: Roll 1d20, adding your CON modifier. On a result of 16 or higher, an allied Pokemon adjacent to your Pokemon gains the same Combat Sages.
  47. Effect: When one of your pokemon uses a Move that raises one it’s Combat Stages, the
  48.  
  49. Taking One For A Friend
  50. Prerequisites: Tag Battler
  51. Daily - Every 10 levels gained, you may perform this Feature another time per day.
  52. Trigger: One of your Pokemon that is adjacent to an allied pokemon that is targeted by a Move.
  53. Effect: Roll 1d20 and add you CON modifier. If you roll higher than 15, your pokemon may intercept the Move for the targeted pokemon. If the move’s area of effect still hits both
  54. pokemon, the pokemon who is intercepting the hit may take both sets of damage before applying Defense or Special Defense.
  55.  
  56. Team Spirit - S, TL
  57. Prerequisites: Tag Battler, Spirit Boost, Dual Wielding
  58. Static
  59. Target: Your two active pokemon.
  60. Effect: Each of your pokemon are treated as if one of their Combat Stages are raised 1 Combat Stage. The Combat Stage raised depends on what the highest stat of your other active pokemon is, ignoring HP and other Combat Stages. For example, if one of your active pokemon’s highest stat, ignoring HP, is Attack, the other active pokemon’s Attack will be raised 1 Combat Stage. When switching, the Combat Stages are lowered and then raised again depending on the stats of each active pokemon.
  61.  
  62. Legion's Strike! - FA, TI
  63. Daily
  64. Target: An Allied Trainer
  65. Effect: You may Combine a Move, using a Trainer feature, or Arms Attack with an Allied Trainer. If two Moves are Combined, follow the normal Combined Moves mechanics. If a Move and Arms attack are combined, the Combined Attack is of the same Type as the Move. If two Arms Attacks are combined, the resulting Combined Move is Normal Typed.
  66.  
  67. Together! - FA, TL
  68. Prerequisites: Tag Battler, Dual Wielding
  69. Daily
  70. Target: Your two active pokemon.
  71. Effect: The targets may combine two moves that share the same Stat, and can each legally target the target according to each move's range.
  72.  
  73. With Them! - FA, TL
  74. Prerequisites: Tag Battler
  75. Daily
  76. Target: Your one active pokemon while you are in a trainer battle with allies.
  77. Effect: Your pokemon and one of your ally’s pokemon may combine two moves that share the same Stat, Elemental Type, and can each legally target the target according to each move's range.
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