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- StageData #301. (1.2.32)
- --Pokémon data--
- Pansear, Fire, Base 50, Dex #434
- Ability: Counterattack (25%, 50%, 100%, damage, x20, The more disruptions on the board, the greater the damage.)
- --Stage data--
- Area: Desert Umbra
- Background ID: 1
- HP: 9920
- Moves: 15
- Experience: +15
- Catch rate: 23% (+3% per every remaining move)
- Sound track: BGM_STAGE_NORMAL
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *When the stage starts, choose an action:
- -Fill rows 2 and 3 with [nothing,Pansear,nothing,Pansear,nothing,Pansear,Pansear,nothing,Pansear,nothing,Pansear,nothing]
- -Fill rows 3 and 4 with [Pansear,nothing,Pansear,nothing,Pansear,nothing,nothing,Pansear,nothing,Pansear,nothing,Pansear]
- -Fill rows 4 and 5 with [nothing,Pansear,nothing,Pansear,nothing,Pansear,Pansear,nothing,Pansear,nothing,Pansear,nothing]
- *After 1 time, switch countdown.
- *Repeat every 3 moves.
- --Countdown 2--
- *After 3 moves, choose an action:
- -Fill rows 2 and 3 with [nothing,Rocks,nothing,Rocks,nothing,Rocks,Rocks,nothing,Rocks,nothing,Rocks,nothing]
- -Fill rows 3 and 4 with [Rocks,nothing,Rocks,nothing,Rocks,nothing,nothing,Rocks,nothing,Rocks,nothing,Rocks]
- -Fill rows 4 and 5 with [nothing,Rocks,nothing,Rocks,nothing,Rocks,Rocks,nothing,Rocks,nothing,Rocks,nothing]
- *After 1 time, switch countdown.
- *Repeat every 3 moves.
- StageData #302. (1.2.32)
- --Pokémon data--
- Paras, Bug, Base 40, Dex #454
- Ability: Paralyze (10%, 30%, 80%, damage, x1, Leaves the foe paralyzed.)
- --Stage data--
- Area: Desert Umbra
- Background ID: 1
- HP: 11160
- Moves: 8
- Experience: +8
- Catch rate: 15% (+5% per every remaining move)
- Sound track: BGM_STAGE_EASY
- Pokémon count: 3 (3 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill
- This stage has got a predefined layout
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Disruption Delay (1500)
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 3 moves, choose an action:
- -Fill row 1 with [nothing,Metal,nothing,Metal,nothing,Metal]
- *Repeat every 3 moves.
- StageData #303. (1.2.32)
- --Pokémon data--
- Phantump, Ghost, Base 50, Dex #465
- Ability: Stabilize (30%, 50%, 100%, other, Occasionally erases one of the foe's disruptions on the board.)
- --Stage data--
- Area: Desert Umbra
- Background ID: 1
- HP: 12090
- Moves: 12
- Experience: +12
- Catch rate: 19% (+4% per every remaining move)
- Sound track: BGM_STAGE_FUN
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 3 moves, choose an action:
- -Fill the 4x2 block starting at 2:5 with [Phantump,nothing,nothing,Phantump,Phantump,nothing,nothing,Phantump]
- *After 1 time, switch countdown.
- *Repeat every 3 moves.
- --Countdown 2--
- *After 3 moves, choose an action:
- -Fill rows 1 and 2 with [Phantump,nothing,Phantump,Phantump,nothing,Phantump,Phantump,nothing,Phantump,Phantump,nothing,Phantump]
- *After 1 time, switch countdown.
- *Repeat every 3 moves.
- StageData #304. (1.2.32)
- --Pokémon data--
- Spoink, Psychic, Base 50, Dex #458
- Ability: Paralyze (10%, 30%, 80%, damage, x1, Leaves the foe paralyzed.)
- --Stage data--
- Area: Desert Umbra
- Background ID: 1
- HP: 6975
- Moves: 20
- Experience: +20
- Catch rate: 5% (+3% per every remaining move)
- Sound track: BGM_STAGE_HARD
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 4 moves, choose an action:
- -Fill columns 3 and 4 with [nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice]
- *After 1 time, switch countdown.
- *Repeat every 4 moves.
- --Countdown 2--
- *After 4 moves, choose an action:
- -Fill columns 3 and 4 with [nothing,nothing,Metal,Metal,nothing,nothing,Metal,Metal,nothing,nothing,Metal,Metal]
- *After 1 time, switch countdown.
- *Repeat every 4 moves.
- StageData #305. (1.2.32)
- --Pokémon data--
- Koffing, Poison, Base 50, Dex #460
- Ability: Barrier Bash (100%, 100%, 100%, other, Removes one barrier-type disruption without fail.)
- --Stage data--
- Area: Desert Umbra
- Background ID: 1
- HP: 12400
- Moves: 15
- Experience: +15
- Catch rate: 14% (+6% per every remaining move)
- Sound track: BGM_STAGE_NORMAL
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 3 moves, choose an action:
- -Fill 3 random blocks with Cloud
- -Fill 3 random blocks with Metal
- *Repeat every 3 moves.
- StageData #306. (1.2.32)
- --Pokémon data--
- Parasect, Bug, Base 60, Dex #455
- Ability: Sleep Charm (5%, 30%, 80%, damage, x1, Leaves the foe asleep.)
- --Stage data--
- Area: Desert Umbra
- Background ID: 1
- HP: 4960
- Moves: 5
- Experience: +5
- Catch rate: 20% (+4% per every remaining move)
- Sound track: BGM_STAGE_FUN
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000)
- Coins reward: 100 for the first time, 30 for every repeat
- --No countdowns--
- StageData #307. (1.2.32)
- --Pokémon data--
- Murkrow, Dark, Base 60, Dex #443
- Ability: Stabilize (30%, 50%, 100%, other, Occasionally erases one of the foe's disruptions on the board.)
- --Stage data--
- Area: Desert Umbra
- Background ID: 1
- HP: 11625
- Moves: 20
- Experience: +20
- Catch rate: 5% (+3% per every remaining move)
- Sound track: BGM_STAGE_HARD
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 3 moves, choose an action:
- -Fill the 2x1 block starting at 3:1 with Metal
- *If HP <= 6000 (~52%) / Damage >= 5625, switch countdown.
- *Repeat every 3 moves.
- --Countdown 2--
- *After 2 moves, choose an action:
- -Fill row 1 with Metal
- *Repeat every 2 moves.
- StageData #308. (1.2.32)
- --Pokémon data--
- Trevenant, Ghost, Base 60, Dex #466
- Ability: Swap+ (25%, 50%, 100%, other, Can replace some disruptions with this Pokémon.)
- --Stage data--
- Area: Desert Umbra
- Background ID: 1
- HP: 19900
- Moves: 15
- Experience: +15
- Catch rate: 18% (+6% per every remaining move)
- Sound track: BGM_STAGE_NORMAL
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *When the stage starts, choose an action:
- -Fill column 1 with Rocks
- -Fill column 2 with Rocks
- -Fill column 3 with Rocks
- -Fill column 4 with Rocks
- -Fill column 5 with Rocks
- -Fill column 6 with Rocks
- *If HP <= 8000 (~40%) / Damage >= 11900, switch countdown.
- *Repeat every 3 moves.
- --Countdown 2--
- *After 0 moves, choose an action:
- -Fill rows 2 and 3 with [Rocks,Rocks,Metal,Metal,Rocks,Rocks,Rocks,nothing,nothing,nothing,nothing,Rocks]
- -Fill rows 4 and 5 with [Rocks,Rocks,Metal,Metal,Rocks,Rocks,Rocks,nothing,nothing,nothing,nothing,Rocks]
- *After 1 time, switch countdown.
- *Repeat every 0 moves.
- StageData #309. (1.2.32)
- --Pokémon data--
- Grumpig, Psychic, Base 60, Dex #459
- Ability: Stabilize+ (20%, 50%, 80%, other, Occasionally erases two of the foe's disruptions on the board.)
- --Stage data--
- Area: Desert Umbra
- Background ID: 1
- HP: 26350
- Moves: 12
- Experience: +12
- Catch rate: 12% (+3% per every remaining move)
- Sound track: BGM_STAGE_EASY
- Pokémon count: 3 (3 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill
- This stage has got a predefined layout
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Disruption Delay (1500)
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 2 moves, choose an action:
- -Fill rows 1 and 2 with [Rocks,Metal,Rocks,Rocks,Metal,Rocks,Rocks,nothing,nothing,nothing,nothing,Rocks]
- *After 1 time, switch countdown.
- *Repeat every 2 moves.
- --Countdown 2--
- *After 0 moves, choose an action:
- -Fill rows 1 and 2 with [Ice,nothing,Ice,Ice,nothing,Ice,Ice,nothing,nothing,nothing,nothing,Ice]
- *After 1 time, switch countdown.
- *Repeat every 0 moves.
- StageData #310. (1.2.32)
- --Pokémon data--
- Weezing, Poison, Base 60, Dex #461
- Ability: Quirky+ (25%, 35%, 100%, other, Occasionally erases two extra matching Pokémon elsewhere.)
- --Stage data--
- Area: Desert Umbra
- Background ID: 1
- HP: 22020
- Moves: 20
- Experience: +20
- Catch rate: 14% (+4% per every remaining move)
- Sound track: BGM_STAGE_HARD
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 2 moves, choose an action:
- -Fill the 3x3 block starting at 1:1 with [Metal,Metal,Metal,Metal,nothing,Metal,Metal,Metal,Metal]
- -Fill the 3x3 block starting at 4:1 with [Metal,Metal,Metal,Metal,nothing,Metal,Metal,Metal,Metal]
- -Fill the 3x3 block starting at 1:4 with [Metal,Metal,Metal,Metal,nothing,Metal,Metal,Metal,Metal]
- -Fill the 3x3 block starting at 4:4 with [Metal,Metal,Metal,Metal,nothing,Metal,Metal,Metal,Metal]
- *After 1 time, switch countdown.
- *Repeat every 2 moves.
- --Countdown 2--
- *After 2 moves, choose an action:
- -Fill the 3x3 block starting at 1:1 with [Cloud,Cloud,Cloud,Cloud,nothing,Cloud,Cloud,Cloud,Cloud]
- -Fill the 3x3 block starting at 4:1 with [Cloud,Cloud,Cloud,Cloud,nothing,Cloud,Cloud,Cloud,Cloud]
- -Fill the 3x3 block starting at 1:4 with [Cloud,Cloud,Cloud,Cloud,nothing,Cloud,Cloud,Cloud,Cloud]
- -Fill the 3x3 block starting at 4:4 with [Cloud,Cloud,Cloud,Cloud,nothing,Cloud,Cloud,Cloud,Cloud]
- *After 1 time, switch countdown.
- *Repeat every 2 moves.
- StageData #311. (1.2.32)
- --Pokémon data--
- Spearow, Flying, Base 30, Dex #469
- Ability: Last-Ditch Effort (50%, 100%, 100%, damage, x1.5, Attacks do more damage when things are looking desperate.)
- --Stage data--
- Area: Desert Umbra
- Background ID: 1
- HP: 11160
- Moves: 8
- Experience: +8
- Catch rate: 12% (+6% per every remaining move)
- Sound track: BGM_STAGE_EASY
- Pokémon count: 3 (3 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Disruption Delay (1500)
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *When the stage starts, choose an action:
- -Fill row 1 with [nothing,Spearow,Metal,nothing,Spearow,Metal]
- -Fill row 1 with [Metal,Spearow,nothing,Metal,Spearow,nothing]
- *After 1 time, switch countdown.
- *Repeat every 2 moves.
- --Countdown 2--
- *After 1 move, choose an action:
- -Fill row 5 with [nothing,Spearow,Metal,nothing,Spearow,Metal]
- -Fill row 5 with [Metal,Spearow,nothing,Metal,Spearow,nothing]
- *After 1 time, switch countdown.
- *Repeat every 1 move.
- StageData #312. (1.2.32)
- --Pokémon data--
- Panpour, Water, Base 50, Dex #436
- Ability: Counterattack (25%, 50%, 100%, damage, x20, The more disruptions on the board, the greater the damage.)
- --Stage data--
- Area: Desert Umbra
- Background ID: 1
- HP: 6200
- Moves: 15
- Experience: +15
- Catch rate: 23% (+3% per every remaining move)
- Sound track: BGM_STAGE_NORMAL
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 3 moves, choose an action:
- -Fill the 2x5 block starting at 2:1 with [nothing,nothing,Rocks,nothing,Rocks,nothing,Ice,Rocks,Rocks,nothing]
- *After 1 time, switch countdown.
- *Repeat every 3 moves.
- --Countdown 2--
- *After 0 moves, choose an action:
- -Fill the 2x5 block starting at 4:1 with [nothing,nothing,nothing,Rocks,nothing,Rocks,Rocks,Ice,nothing,Rocks]
- *After 1 time, switch countdown.
- *Repeat every 0 moves.
- StageData #313. (1.2.32)
- --Pokémon data--
- Growlithe, Fire, Base 50, Dex #438
- Ability: Risk-Taker (50%, 70%, 100%, damage, x1, Damage may randomly be increased or decreased.)
- --Stage data--
- Area: Desert Umbra
- Background ID: 1
- HP: 7750
- Moves: 24
- Experience: +24
- Catch rate: 11% (+3% per every remaining move)
- Sound track: BGM_STAGE_HARD
- Pokémon count: 5 (4 elegible)
- Default Pokémon: Buneary, Happiny, Minccino, Meowth
- Additional Pokémon (not from countdowns or maps): Rocks
- This stage has got a predefined layout
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 3 moves, choose an action:
- -Fill rows 3 and 4 with [Rocks,nothing,Rocks,Rocks,nothing,Rocks,nothing,Metal,nothing,nothing,Metal,nothing]
- *After 1 time, switch countdown.
- *Repeat every 3 moves.
- --Countdown 2--
- *After 0 moves, choose an action:
- -Fill rows 3 and 4 with [Ice,nothing,Ice,Ice,nothing,Ice,nothing,Ice,nothing,nothing,Ice,nothing]
- *After 1 time, switch countdown.
- *Repeat every 0 moves.
- StageData #314. (1.2.32)
- --Pokémon data--
- Spheal, Ice, Base 40, Dex #445
- Ability: Crowd Control (20%, 100%, 100%, damage, x50, The more [var]name in the puzzle area, the more damage.)
- --Stage data--
- Area: Desert Umbra
- Background ID: 1
- HP: 4960
- Moves: 5
- Experience: +5
- Catch rate: 20% (+13% per every remaining move)
- Sound track: BGM_STAGE_FUN
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000)
- Coins reward: 100 for the first time, 30 for every repeat
- --No countdowns--
- StageData #315. (1.2.32)
- --Pokémon data--
- Pansage, Grass, Base 50, Dex #432
- Ability: Counterattack (25%, 50%, 100%, damage, x20, The more disruptions on the board, the greater the damage.)
- --Stage data--
- Area: Desert Umbra
- Background ID: 1
- HP: 16120
- Moves: 7
- Experience: +7
- Catch rate: 23% (+4% per every remaining move)
- Sound track: BGM_STAGE_EASY
- Pokémon count: 3 (3 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill
- This stage has got a predefined layout
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Disruption Delay (1500)
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 2 moves, choose an action:
- -Fill rows 1 and 2 with [Rocks,nothing,nothing,nothing,nothing,Rocks,nothing,Rocks,nothing,nothing,Rocks,nothing]
- *After 1 time, switch countdown.
- *Repeat every 2 moves.
- --Countdown 2--
- *After 0 moves, choose an action:
- -Fill the 2x3 block starting at 3:4 with Rocks
- *After 1 time, switch countdown.
- *Repeat every 0 moves.
- StageData #316. (1.2.32)
- --Pokémon data--
- Tyrunt, Rock, Base 50, Dex #452
- Ability: Rock Break (100%, 100%, 100%, other, Destroys one breakable-rock disruption without fail.)
- --Stage data--
- Area: Desert Umbra
- Background ID: 1
- HP: 3689
- Moves: 16
- Experience: +16
- Catch rate: 21% (+4% per every remaining move)
- Sound track: BGM_STAGE_FUN
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 4 moves, choose an action:
- -Fill the 4x1 block starting at 2:3 with [Metal,nothing,nothing,Metal]
- *After 1 time, switch countdown.
- *Repeat every 4 moves.
- --Countdown 2--
- *After 0 moves, choose an action:
- -Fill the 4x1 block starting at 2:3 with [Ice,nothing,nothing,Ice]
- *After 1 time, switch countdown.
- *Repeat every 0 moves.
- StageData #317. (1.2.32)
- --Pokémon data--
- Sealeo, Ice, Base 60, Dex #446
- Ability: Eject (100%, 100%, 100%, other, Removes one non-Support Pokémon icon without fail.)
- --Stage data--
- Area: Desert Umbra
- Background ID: 1
- HP: 10305
- Moves: 15
- Experience: +15
- Catch rate: 19% (+5% per every remaining move)
- Sound track: BGM_STAGE_NORMAL
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 3 moves, choose an action:
- -Fill row 1 with [Metal,Sealeo,Metal,Sealeo,Metal,Sealeo]
- -Fill row 1 with [Sealeo,Metal,Sealeo,Metal,Sealeo,Metal]
- *Repeat every 3 moves.
- StageData #318. (1.2.32)
- --Pokémon data--
- Fearow, Flying, Base 60, Dex #470
- Ability: Rock Break+ (50%, 100%, 100%, other, Sometimes destroys three breakable-rock disruptions.)
- --Stage data--
- Area: Desert Umbra
- Background ID: 1
- HP: 13265
- Moves: 20
- Experience: +20
- Catch rate: 10% (+3% per every remaining move)
- Sound track: BGM_STAGE_HARD
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *When the stage starts, choose an action:
- -Fill the 3x1 block starting at 4:1 with [Fearow,Rocks,Fearow]
- *If moves <= 10, switch countdown.
- *Repeat every 3 moves.
- --Countdown 2--
- *After 3 moves, choose an action:
- -Fill rows 2 and 3 with [Fearow,Metal,Fearow,Metal,Fearow,Metal,Rocks,Fearow,Rocks,Fearow,Rocks,Fearow]
- *Repeat every 3 moves.
- StageData #319. (1.2.32)
- --Pokémon data--
- Mankey, Fighting, Base 50, Dex #467
- Ability: Crowd Control (20%, 100%, 100%, damage, x50, The more [var]name in the puzzle area, the more damage.)
- --Stage data--
- Area: Desert Umbra
- Background ID: 1
- HP: 7440
- Moves: 15
- Experience: +15
- Catch rate: 6% (+2% per every remaining move)
- Sound track: BGM_STAGE_NORMAL
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 3 moves, choose an action:
- -Fill columns 1 and 2 with [Rocks,nothing,Rocks,Mankey,Rocks,Mankey,Rocks,nothing,Rocks,nothing,Metal,nothing]
- -Fill columns 3 and 4 with [Rocks,nothing,Rocks,Mankey,Rocks,Mankey,Rocks,nothing,Rocks,nothing,Metal,nothing]
- -Fill columns 5 and 6 with [Rocks,nothing,Rocks,Mankey,Rocks,Mankey,Rocks,nothing,Rocks,nothing,Metal,nothing]
- -Fill columns 1 and 2 with [nothing,Rocks,Mankey,Rocks,Mankey,Rocks,nothing,Rocks,nothing,Rocks,nothing,Metal]
- -Fill columns 3 and 4 with [nothing,Rocks,Mankey,Rocks,Mankey,Rocks,nothing,Rocks,nothing,Rocks,nothing,Metal]
- -Fill columns 5 and 6 with [nothing,Rocks,Mankey,Rocks,Mankey,Rocks,nothing,Rocks,nothing,Rocks,nothing,Metal]
- *Repeat every 3 moves.
- StageData #320. (1.2.32)
- --Pokémon data--
- Tyrantrum, Rock, Base 70, Dex #453
- Ability: Dragon Talon (20%, 50%, 50%, damage, x1.5, Attacks sometimes deal greater damage than usual.)
- --Stage data--
- Area: Desert Umbra
- Background ID: 1
- HP: 16265
- Moves: 20
- Experience: +20
- Catch rate: 5% (+4% per every remaining move)
- Sound track: BGM_STAGE_HARD
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 4 moves, choose an action:
- -Fill rows 1 and 2 with [Rocks,Rocks,Rocks,Rocks,Rocks,Rocks,nothing,Metal,nothing,Metal,nothing,Metal]
- *After 1 time, switch countdown.
- *Repeat every 4 moves.
- --Countdown 2--
- *After 0 moves, choose an action:
- -Fill rows 5 and 6 with [Metal,nothing,Metal,nothing,Metal,nothing,Rocks,Rocks,Rocks,Rocks,Rocks,Rocks]
- *After 1 time, switch countdown.
- *Repeat every 0 moves.
- StageData #321. (1.2.32)
- --Pokémon data--
- Magikarp, Water, Base 30, Dex #477
- Ability: Swap++ (20%, 50%, 100%, other, Can replace many disruptions with this Pokémon.)
- --Stage data--
- Area: Desert Umbra
- Background ID: 1
- HP: 5425
- Moves: 17
- Experience: +17
- Catch rate: 5% (+1% per every remaining move)
- Sound track: BGM_STAGE_FUN
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 4 moves, choose an action:
- -Fill a random 2x2 block with Magikarp
- -Fill rows 3 and 4 with [Magikarp,nothing,Magikarp,nothing,Magikarp,nothing,nothing,Ice,nothing,Ice,nothing,Ice]
- -Fill rows 3 and 4 with [Magikarp,nothing,Magikarp,nothing,Magikarp,nothing,nothing,Ice,nothing,Ice,nothing,Ice]
- -Fill rows 3 and 4 with [Ice,nothing,Ice,nothing,Ice,nothing,nothing,Magikarp,nothing,Magikarp,nothing,Magikarp]
- -Fill rows 3 and 4 with [Ice,nothing,Ice,nothing,Ice,nothing,nothing,Magikarp,nothing,Magikarp,nothing,Magikarp]
- *Repeat every 4 moves.
- StageData #322. (1.2.32)
- --Pokémon data--
- Simisear, Fire, Base 60, Dex #435
- Ability: Paralyze (10%, 30%, 80%, damage, x1, Leaves the foe paralyzed.)
- --Stage data--
- Area: Desert Umbra
- Background ID: 1
- HP: 12400
- Moves: 15
- Experience: +15
- Catch rate: 9% (+3% per every remaining move)
- Sound track: BGM_STAGE_NORMAL
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 2 moves, choose an action:
- -Fill the 4x2 block starting at 2:2 with [Rocks,nothing,nothing,Rocks,Metal,nothing,nothing,Metal]
- -Fill the 2x2 block starting at 3:5 with [Metal,Metal,Rocks,Rocks]
- -Fill columns 2 and 3 with [nothing,nothing,Rocks,nothing,Metal,nothing,nothing,nothing,nothing,Metal,nothing,Rocks]
- -Fill columns 4 and 5 with [nothing,nothing,nothing,Rocks,nothing,Metal,nothing,nothing,Metal,nothing,Rocks,nothing]
- -Fill row 4 with Ice
- -Fill row 3 with Ice
- *Repeat every 2 moves.
- StageData #323. (1.2.32)
- --Pokémon data--
- Exeggcute, Grass, Base 50, Dex #428
- Ability: Crowd Control (20%, 100%, 100%, damage, x50, The more [var]name in the puzzle area, the more damage.)
- --Stage data--
- Area: Desert Umbra
- Background ID: 1
- HP: 9687
- Moves: 20
- Experience: +20
- Catch rate: 1% (+1% per every remaining move)
- Sound track: BGM_STAGE_HARD
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *When the stage starts, choose an action:
- -Fill 4 random blocks with Ice
- -Fill 4 random blocks with Rocks
- -Fill 4 random blocks with Metal
- *Repeat every 2 moves.
- StageData #324. (1.2.32)
- --Pokémon data--
- Golett, Ground, Base 50, Dex #450
- Ability: Heavy Hitter (20%, 50%, 50%, damage, x1.5, Attacks sometimes deal greater damage than usual.)
- --Stage data--
- Area: Desert Umbra
- Background ID: 1
- HP: 9300
- Moves: 15
- Experience: +15
- Catch rate: 14% (+3% per every remaining move)
- Sound track: BGM_STAGE_NORMAL
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *When the stage starts, choose an action:
- -Fill the 2x2 block starting at 1:1 with Metal
- -Fill the 2x2 block starting at 3:1 with Metal
- -Fill the 2x2 block starting at 5:1 with Metal
- *If HP <= 5000 (~54%) / Damage >= 4300, switch countdown.
- *Repeat every 3 moves.
- --Countdown 2--
- *After 3 moves, choose an action:
- -Fill the 4x2 block starting at 1:1 with [Metal,Metal,Metal,Metal,nothing,Metal,Metal,nothing]
- -Fill the 4x2 block starting at 2:1 with [Metal,Metal,Metal,Metal,nothing,Metal,Metal,nothing]
- -Fill the 4x2 block starting at 4:1 with [Metal,Metal,Metal,Metal,nothing,Metal,Metal,nothing]
- *Repeat every 3 moves.
- StageData #325. (1.2.32)
- --Pokémon data--
- Magnemite, Electric, Base 50, Dex #440
- Ability: Barrier Bash (100%, 100%, 100%, other, Removes one barrier-type disruption without fail.)
- --Stage data--
- Area: Desert Umbra
- Background ID: 1
- HP: 480
- Moves: 3
- Experience: +3
- Catch rate: 30% (+0% per every remaining move)
- Sound track: BGM_STAGE_FUN
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000)
- Coins reward: 100 for the first time, 30 for every repeat
- --No countdowns--
- StageData #326. (1.2.32)
- --Pokémon data--
- Finneon, Water, Base 50, Dex #430
- Ability: Quirky (30%, 50%, 100%, other, Occasionally erases one extra matching Pokémon elsewhere.)
- --Stage data--
- Area: Desert Umbra
- Background ID: 1
- HP: 11625
- Moves: 20
- Experience: +20
- Catch rate: 15% (+4% per every remaining move)
- Sound track: BGM_STAGE_HARD
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 3 moves, choose an action:
- -Fill row 2 with Ice
- -Fill row 3 with Ice
- -Fill row 4 with Ice
- -Fill row 5 with Ice
- -Fill column 2 with Ice
- -Fill column 3 with Ice
- -Fill column 4 with Ice
- -Fill column 5 with Ice
- *If HP <= 6000 (~52%) / Damage >= 5625, switch countdown.
- *Repeat every 3 moves.
- --Countdown 2--
- *After 3 moves, choose an action:
- -Fill rows 2 and 3 with [Ice,nothing,Ice,nothing,Ice,nothing,nothing,Ice,nothing,Ice,nothing,Ice]
- -Fill rows 3 and 4 with [Ice,nothing,Ice,nothing,Ice,nothing,nothing,Ice,nothing,Ice,nothing,Ice]
- *Repeat every 3 moves.
- StageData #327. (1.2.32)
- --Pokémon data--
- Sandile, Ground, Base 40, Dex #462
- Ability: Prank (20%, 40%, 100%, other, Occasionally changes when a foe will next disrupt your play.)
- --Stage data--
- Area: Desert Umbra
- Background ID: 1
- HP: 9920
- Moves: 15
- Experience: +15
- Catch rate: 21% (+5% per every remaining move)
- Sound track: BGM_STAGE_NORMAL
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *When the stage starts, choose an action:
- -Fill row 4 with Rocks
- -Fill the 4x3 block starting at 2:4 with [Rocks,nothing,nothing,Rocks,Rocks,nothing,nothing,Rocks,Rocks,nothing,nothing,Rocks]
- *After 1 time, switch countdown.
- *Repeat every 2 moves.
- --Countdown 2--
- *After 0 moves, choose an action:
- -Fill row 4 with Ice
- -Fill the 4x3 block starting at 2:4 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice]
- *After 1 time, switch countdown.
- *Repeat every 0 moves.
- StageData #328. (1.2.32)
- --Pokémon data--
- Magneton, Electric, Base 60, Dex #441
- Ability: Crowd Control (20%, 100%, 100%, damage, x50, The more [var]name in the puzzle area, the more damage.)
- --Stage data--
- Area: Desert Umbra
- Background ID: 1
- HP: 10505
- Moves: 12
- Experience: +12
- Catch rate: 17% (+5% per every remaining move)
- Sound track: BGM_STAGE_FUN
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *If HP <= 5500 (~52%) / Damage >= 5005, switch countdown.
- --Countdown 2--
- *After 2 moves, choose an action:
- -Fill 5 random blocks with Magnemite
- *Repeat every 2 moves.
- StageData #329. (1.2.32)
- --Pokémon data--
- Teddiursa, Normal, Base 50, Dex #456
- Ability: Swap (30%, 50%, 100%, other, Can replace a disruption with this Pokémon.)
- --Stage data--
- Area: Desert Umbra
- Background ID: 1
- HP: 13950
- Moves: 8
- Experience: +8
- Catch rate: 20% (+5% per every remaining move)
- Sound track: BGM_STAGE_EASY
- Pokémon count: 3 (3 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Disruption Delay (1500)
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *When the stage starts, choose an action:
- -Fill rows 1 and 2 with [Teddiursa,nothing,Teddiursa,nothing,Teddiursa,nothing,nothing,Teddiursa,nothing,Teddiursa,nothing,Teddiursa]
- *Repeat every 1 move.
- StageData #330. (1.2.32)
- --Pokémon data--
- Magnezone, Electric, Base 70, Dex #442
- Ability: Power of 4+ (0%, 80%, 0%, damage, x3, Attacks do even more damage when you make a match of four.)
- --Stage data--
- Area: Desert Umbra
- Background ID: 1
- HP: 10150
- Moves: 20
- Experience: +20
- Catch rate: 5% (+4% per every remaining move)
- Sound track: BGM_STAGE_HARD
- Pokémon count: 5 (4 elegible)
- Default Pokémon: Buneary, Happiny, Minccino, Meowth
- Additional Pokémon (not from countdowns or maps): Metal
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *When the stage starts, choose an action:
- -Fill row 1 with [Ice,nothing,nothing,nothing,nothing,nothing]
- -Fill row 1 with [nothing,Ice,nothing,nothing,nothing,nothing]
- -Fill row 1 with [nothing,nothing,Ice,nothing,nothing,nothing]
- -Fill row 1 with [nothing,nothing,nothing,Ice,nothing,nothing]
- -Fill row 1 with [nothing,nothing,nothing,nothing,Ice,nothing]
- -Fill row 1 with [nothing,nothing,nothing,nothing,nothing,Ice]
- *If HP <= 4000 (~39%) / Damage >= 6150, switch countdown.
- *Repeat every 1 move.
- --Countdown 2--
- *After 2 moves, choose an action:
- -Fill rows 2 and 3 with [nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice]
- -Fill rows 4 and 5 with [Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing]
- -Fill columns 2 and 3 with [Ice,nothing,Ice,nothing,nothing,Ice,nothing,Ice,Ice,nothing,Ice,nothing]
- -Fill columns 4 and 5 with [nothing,Ice,nothing,Ice,Ice,nothing,Ice,nothing,nothing,Ice,nothing,Ice]
- *Repeat every 2 moves.
- StageData #331. (1.2.32)
- --Pokémon data--
- Simipour, Water, Base 60, Dex #437
- Ability: Quake (20%, 30%, 50%, damage, x1.2, Sometimes increases damage and leaves opponent paralyzed.)
- --Stage data--
- Area: Desert Umbra
- Background ID: 1
- HP: 9300
- Moves: 15
- Experience: +15
- Catch rate: 9% (+3% per every remaining move)
- Sound track: BGM_STAGE_NORMAL
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 2 moves, choose an action:
- -Fill 4 random blocks with Metal
- *Repeat every 2 moves.
- StageData #332. (1.2.32)
- --Pokémon data--
- Kabuto, Rock, Base 50, Dex #475
- Ability: Rock Break+ (50%, 100%, 100%, other, Sometimes destroys three breakable-rock disruptions.)
- --Stage data--
- Area: Desert Umbra
- Background ID: 1
- HP: 16120
- Moves: 7
- Experience: +7
- Catch rate: 3% (+8% per every remaining move)
- Sound track: BGM_STAGE_EASY
- Pokémon count: 3 (3 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill
- This stage has got a predefined layout
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Disruption Delay (1500)
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 1 move, choose an action:
- -Fill 3 random blocks (placed together) with Kabuto
- *Repeat every 1 move.
- StageData #333. (1.2.32)
- --Pokémon data--
- Smoochum, Ice, Base 50, Dex #471
- Ability: Quirky (30%, 50%, 100%, other, Occasionally erases one extra matching Pokémon elsewhere.)
- --Stage data--
- Area: Desert Umbra
- Background ID: 1
- HP: 6045
- Moves: 12
- Experience: +12
- Catch rate: 11% (+3% per every remaining move)
- Sound track: BGM_STAGE_FUN
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 4 moves, choose an action:
- -Fill columns 2 and 3 with [Rocks,Rocks,Smoochum,Smoochum,Rocks,Rocks,Smoochum,Smoochum,nothing,nothing,nothing,nothing]
- *After 1 time, switch countdown.
- *Repeat every 4 moves.
- --Countdown 2--
- *After 0 moves, choose an action:
- -Fill columns 4 and 5 with [Rocks,Rocks,Smoochum,Smoochum,Rocks,Rocks,Smoochum,Smoochum,nothing,nothing,nothing,nothing]
- *After 1 time, switch countdown.
- *Repeat every 0 moves.
- StageData #334. (1.2.32)
- --Pokémon data--
- Simisage, Grass, Base 60, Dex #433
- Ability: Astonish (20%, 30%, 100%, damage, x1, Can delay your opponent's disruptions for a turn.)
- --Stage data--
- Area: Desert Umbra
- Background ID: 1
- HP: 12400
- Moves: 15
- Experience: +15
- Catch rate: 9% (+3% per every remaining move)
- Sound track: BGM_STAGE_NORMAL
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 2 moves, choose an action:
- -Fill rows 1 and 2 with [Metal,nothing,nothing,nothing,nothing,Metal,nothing,Rocks,nothing,nothing,Rocks,nothing]
- -Fill rows 1 and 2 with [Ice,nothing,nothing,nothing,nothing,Ice,nothing,Ice,nothing,nothing,Ice,nothing]
- -Fill the 2x3 block starting at 3:4 with [Metal,Metal,Rocks,Rocks,Rocks,Rocks]
- -Fill the 2x3 block starting at 3:4 with Ice
- *If HP <= 5000 (~40%) / Damage >= 7400, switch countdown.
- *Repeat every 2 moves.
- --Countdown 2--
- *After 3 moves, choose an action:
- -Fill rows 1 and 2 with [Metal,nothing,Metal,Metal,nothing,Metal,nothing,Rocks,Rocks,Rocks,Rocks,nothing]
- -Fill rows 1 and 2 with [Ice,nothing,Ice,Ice,nothing,Ice,nothing,Ice,Ice,Ice,Ice,nothing]
- *Repeat every 3 moves.
- StageData #335. (1.2.32)
- --Pokémon data--
- Lumineon, Water, Base 60, Dex #431
- Ability: Quirky+ (25%, 35%, 100%, other, Occasionally erases two extra matching Pokémon elsewhere.)
- --Stage data--
- Area: Desert Umbra
- Background ID: 1
- HP: 13287
- Moves: 20
- Experience: +20
- Catch rate: 10% (+3% per every remaining move)
- Sound track: BGM_STAGE_HARD
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 3 moves, choose an action:
- -Fill the 3x3 block starting at 1:1 with [nothing,Ice,nothing,Ice,Ice,Ice,nothing,Ice,nothing]
- -Fill the 3x3 block starting at 4:1 with [nothing,Ice,nothing,Ice,Ice,Ice,nothing,Ice,nothing]
- -Fill the 3x3 block starting at 1:4 with [nothing,Ice,nothing,Ice,Ice,Ice,nothing,Ice,nothing]
- -Fill the 3x3 block starting at 4:4 with [nothing,Ice,nothing,Ice,Ice,Ice,nothing,Ice,nothing]
- *After 1 time, switch countdown.
- *Repeat every 3 moves.
- --Countdown 2--
- *After 0 moves, choose an action:
- -Fill 3 random blocks with Lumineon
- *After 1 time, switch countdown.
- *Repeat every 0 moves.
- StageData #336. (1.2.32)
- --Pokémon data--
- Omanyte, Water, Base 50, Dex #473
- Ability: Sleep Charm (5%, 30%, 80%, damage, x1, Leaves the foe asleep.)
- --Stage data--
- Area: Desert Umbra
- Background ID: 1
- HP: 11780
- Moves: 15
- Experience: +15
- Catch rate: 9% (+3% per every remaining move)
- Sound track: BGM_STAGE_NORMAL
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *When the stage starts, choose an action:
- -Fill a random 2x2 block with Metal
- *If HP <= 5000 (~42%) / Damage >= 6780, switch countdown.
- *Repeat every 3 moves.
- --Countdown 2--
- *After 2 moves, choose an action:
- -Fill rows 1 and 2 with [Metal,nothing,Metal,nothing,Metal,nothing,nothing,Rocks,nothing,Rocks,nothing,Rocks]
- -Fill rows 1 and 2 with [nothing,Metal,nothing,Metal,nothing,Metal,Rocks,nothing,Rocks,nothing,Rocks,nothing]
- *Repeat every 2 moves.
- StageData #337. (1.2.32)
- --Pokémon data--
- Weedle, Poison, Base 30, Dex #423
- Ability: Mind Zap (10%, 40%, 100%, damage, x1, Can reset your opponent's disruption counter to maximum.)
- --Stage data--
- Area: Desert Umbra
- Background ID: 1
- HP: 7052
- Moves: 12
- Experience: +12
- Catch rate: 11% (+6% per every remaining move)
- Sound track: BGM_STAGE_FUN
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 4 moves, choose an action:
- -Fill columns 3 and 4 with [Weedle,Rocks,Rocks,Weedle,Weedle,Rocks,Rocks,Weedle,Weedle,Rocks,Rocks,Weedle]
- *Repeat every 4 moves.
- StageData #338. (1.2.32)
- --Pokémon data--
- Sentret, Normal, Base 30, Dex #426
- Ability: Crowd Control (20%, 100%, 100%, damage, x50, The more [var]name in the puzzle area, the more damage.)
- --Stage data--
- Area: Desert Umbra
- Background ID: 1
- HP: 15500
- Moves: 8
- Experience: +8
- Catch rate: 11% (+6% per every remaining move)
- Sound track: BGM_STAGE_EASY
- Pokémon count: 3 (3 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill
- This stage has got a predefined layout
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Disruption Delay (1500)
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 1 move, choose an action:
- -Fill a random 1x3 block with Sentret
- *Repeat every 1 move.
- StageData #339. (1.2.32)
- --Pokémon data--
- Furret, Normal, Base 60, Dex #427
- Ability: Astonish (20%, 30%, 100%, damage, x1, Can delay your opponent's disruptions for a turn.)
- --Stage data--
- Area: Desert Umbra
- Background ID: 1
- HP: 15200
- Moves: 15
- Experience: +15
- Catch rate: 9% (+5% per every remaining move)
- Sound track: BGM_STAGE_NORMAL
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *When the stage starts, choose an action:
- -Fill 2 random blocks with Furret
- -Fill a random 1x3 block with Metal
- *If HP <= 6000 (~39%) / Damage >= 9200, switch countdown.
- *Repeat every 2 moves.
- --Countdown 2--
- *After 2 moves, choose an action:
- -Fill a random 1x5 block with Metal
- *Repeat every 2 moves.
- StageData #340. (1.2.32)
- --Pokémon data--
- Golurk, Ground, Base 60, Dex #451
- Ability: Block Smash+ (50%, 100%, 100%, other, Sometimes clears three unbreakable-block disruptions.)
- --Stage data--
- Area: Desert Umbra
- Background ID: 1
- HP: 21437
- Moves: 20
- Experience: +20
- Catch rate: 21% (+2% per every remaining move)
- Sound track: BGM_STAGE_HARD
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 3 moves, choose an action:
- -Fill rows 1 and 2 with [Metal,Metal,nothing,nothing,nothing,Metal,Metal,nothing,nothing,nothing,nothing,Metal]
- -Fill rows 1 and 2 with [Metal,nothing,nothing,nothing,Metal,Metal,Metal,nothing,nothing,nothing,nothing,Metal]
- -Fill rows 5 and 6 with [Metal,Metal,nothing,nothing,Metal,Metal,Metal,nothing,nothing,nothing,nothing,Metal]
- -Fill the 2x2 block starting at 3:3 with Metal
- -Fill the 2x2 block starting at 3:3 with Metal
- *After 1 time, switch countdown.
- *Repeat every 3 moves.
- --Countdown 2--
- *After 0 moves, choose an action:
- -Fill row 1 with Ice
- -Fill row 6 with Ice
- -Fill the 2x2 block starting at 3:3 with Ice
- *After 1 time, switch countdown.
- *Repeat every 0 moves.
- StageData #341. (1.2.32)
- --Pokémon data--
- Kakuna, Poison, Base 40, Dex #424
- Ability: Last-Ditch Effort (50%, 100%, 100%, damage, x1.5, Attacks do more damage when things are looking desperate.)
- --Stage data--
- Area: Desert Umbra
- Background ID: 1
- HP: 9920
- Moves: 15
- Experience: +15
- Catch rate: 23% (+4% per every remaining move)
- Sound track: BGM_STAGE_NORMAL
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *When the stage starts, choose an action:
- -Fill rows 3 and 4 with [Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing]
- *Repeat every 4 moves.
- StageData #342. (1.2.32)
- --Pokémon data--
- Ursaring, Normal, Base 70, Dex #457
- Ability: Risk-Taker (50%, 70%, 100%, damage, x1, Damage may randomly be increased or decreased.)
- --Stage data--
- Area: Desert Umbra
- Background ID: 1
- HP: 15225
- Moves: 20
- Experience: +20
- Catch rate: 10% (+5% per every remaining move)
- Sound track: BGM_STAGE_HARD
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 4 moves, choose an action:
- -Fill the 4x2 block starting at 2:2 with [Metal,Metal,Rocks,Metal,Rocks,nothing,nothing,Metal]
- *After 1 time, switch countdown.
- *Repeat every 4 moves.
- --Countdown 2--
- *After 0 moves, choose an action:
- -Fill the 4x2 block starting at 2:4 with [Metal,nothing,nothing,Rocks,Metal,Rocks,Metal,Metal]
- *After 1 time, switch countdown.
- *Repeat every 0 moves.
- StageData #343. (1.2.32)
- --Pokémon data--
- Skorupi, Poison, Base 50, Dex #448
- Ability: Counterattack (25%, 50%, 100%, damage, x20, The more disruptions on the board, the greater the damage.)
- --Stage data--
- Area: Desert Umbra
- Background ID: 1
- HP: 13000
- Moves: 15
- Experience: +15
- Catch rate: 21% (+3% per every remaining move)
- Sound track: BGM_STAGE_NORMAL
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *When the stage starts, choose an action:
- -Fill the 3x3 block starting at 1:3 with [Rocks,Rocks,Rocks,Rocks,Metal,Rocks,Rocks,Rocks,Rocks]
- -Fill the 3x3 block starting at 2:3 with [Rocks,Rocks,Rocks,Rocks,Metal,Rocks,Rocks,Rocks,Rocks]
- -Fill the 3x3 block starting at 3:3 with [Rocks,Rocks,Rocks,Rocks,Metal,Rocks,Rocks,Rocks,Rocks]
- -Fill the 3x3 block starting at 4:3 with [Rocks,Rocks,Rocks,Rocks,Metal,Rocks,Rocks,Rocks,Rocks]
- *Repeat every 2 moves.
- StageData #344. (1.2.32)
- --Pokémon data--
- Primeape, Fighting, Base 60, Dex #468
- Ability: Power of 5+ (0%, 0%, 80%, damage, x3, Attacks do even more damage when you make a match of five.)
- --Stage data--
- Area: Desert Umbra
- Background ID: 1
- HP: 18600
- Moves: 8
- Experience: +8
- Catch rate: 14% (+4% per every remaining move)
- Sound track: BGM_STAGE_EASY
- Pokémon count: 3 (3 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill
- This stage has got a predefined layout
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Disruption Delay (1500)
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *When the stage starts, choose an action:
- -Fill the 3x3 block starting at 1:1 with [nothing,Primeape,nothing,Primeape,Ice,Primeape,nothing,Primeape,nothing]
- -Fill the 3x3 block starting at 4:1 with [nothing,Primeape,nothing,Primeape,Ice,Primeape,nothing,Primeape,nothing]
- *Repeat every 2 moves.
- StageData #345. (1.2.32)
- --Pokémon data--
- Jynx, Ice, Base 60, Dex #472
- Ability: Barrier Bash+ (50%, 100%, 100%, other, Sometimes removes three barrier-type disruptions.)
- --Stage data--
- Area: Desert Umbra
- Background ID: 1
- HP: 21337
- Moves: 20
- Experience: +20
- Catch rate: 21% (+2% per every remaining move)
- Sound track: BGM_STAGE_HARD
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *When the stage starts, choose an action:
- -Fill column 1 with [Metal,nothing,Metal,nothing,Metal,nothing]
- -Fill column 3 with [Metal,nothing,Metal,nothing,Metal,nothing]
- -Fill column 5 with [Metal,nothing,Metal,nothing,Metal,nothing]
- *After 1 time, switch countdown.
- *Repeat every 2 moves.
- --Countdown 2--
- *After 2 moves, choose an action:
- -Fill column 2 with [nothing,Metal,nothing,Metal,nothing,Metal]
- -Fill column 4 with [nothing,Metal,nothing,Metal,nothing,Metal]
- -Fill column 6 with [nothing,Metal,nothing,Metal,nothing,Metal]
- *After 1 time, switch countdown.
- *Repeat every 2 moves.
- StageData #346. (1.2.32)
- --Pokémon data--
- Krokorok, Ground, Base 50, Dex #463
- Ability: Astonish (20%, 30%, 100%, damage, x1, Can delay your opponent's disruptions for a turn.)
- --Stage data--
- Area: Desert Umbra
- Background ID: 1
- HP: 1180
- Moves: 4
- Experience: +4
- Catch rate: 30% (+0% per every remaining move)
- Sound track: BGM_STAGE_FUN
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000)
- Coins reward: 100 for the first time, 30 for every repeat
- --No countdowns--
- StageData #347. (1.2.32)
- --Pokémon data--
- Drapion, Poison, Base 70, Dex #449
- Ability: Power of 5+ (0%, 0%, 80%, damage, x3, Attacks do even more damage when you make a match of five.)
- --Stage data--
- Area: Desert Umbra
- Background ID: 1
- HP: 21250
- Moves: 15
- Experience: +15
- Catch rate: 16% (+3% per every remaining move)
- Sound track: BGM_STAGE_NORMAL
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *When the stage starts, choose an action:
- -Fill the 3x3 block starting at 2:1 with [Metal,Rocks,Metal,Rocks,Metal,Rocks,Metal,Rocks,Metal]
- -Fill the 3x3 block starting at 3:1 with [Metal,Rocks,Metal,Rocks,Metal,Rocks,Metal,Rocks,Metal]
- -Fill the 3x3 block starting at 1:4 with [Metal,Rocks,Metal,Rocks,Metal,Rocks,Metal,Rocks,Metal]
- -Fill the 3x3 block starting at 4:4 with [Metal,Rocks,Metal,Rocks,Metal,Rocks,Metal,Rocks,Metal]
- *Repeat every 2 moves.
- StageData #348. (1.2.32)
- --Pokémon data--
- Exeggutor, Grass, Base 70, Dex #429
- Ability: Cloud Clear+ (50%, 100%, 100%, other, Sometimes clears away three black-cloud disruptions.)
- --Stage data--
- Area: Desert Umbra
- Background ID: 1
- HP: 20150
- Moves: 8
- Experience: +8
- Catch rate: 20% (+4% per every remaining move)
- Sound track: BGM_STAGE_EASY
- Pokémon count: 3 (3 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill
- This stage has got a predefined layout
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Disruption Delay (1500)
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 1 move, choose an action:
- -Fill rows 1 and 2 with [Rocks,nothing,nothing,Rocks,nothing,nothing,Rocks,nothing,nothing,Rocks,nothing,nothing]
- -Fill rows 1 and 2 with [nothing,Rocks,nothing,nothing,Rocks,nothing,nothing,Rocks,nothing,nothing,Rocks,nothing]
- -Fill rows 1 and 2 with [nothing,nothing,Rocks,nothing,nothing,Rocks,nothing,nothing,Rocks,nothing,nothing,Rocks]
- *After 3 times, switch countdown.
- *Repeat every 1 move.
- --Countdown 2--
- *After 0 moves, choose an action:
- -Fill row 3 with Ice
- -Fill row 4 with Ice
- *After 1 time, switch countdown.
- *Repeat every 0 moves.
- StageData #349. (1.2.32)
- --Pokémon data--
- Krookodile, Ground, Base 70, Dex #464
- Ability: Risk-Taker (50%, 70%, 100%, damage, x1, Damage may randomly be increased or decreased.)
- --Stage data--
- Area: Desert Umbra
- Background ID: 1
- HP: 15500
- Moves: 20
- Experience: +20
- Catch rate: 5% (+2% per every remaining move)
- Sound track: BGM_STAGE_HARD
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *When the stage starts, choose an action:
- -Fill rows 1 and 2 with [Metal,nothing,Metal,nothing,Metal,nothing,nothing,Metal,nothing,Metal,nothing,Metal]
- -Fill rows 2 and 3 with [Metal,nothing,Metal,nothing,Metal,nothing,nothing,Metal,nothing,Metal,nothing,Metal]
- -Fill rows 3 and 4 with [Metal,nothing,Metal,nothing,Metal,nothing,nothing,Metal,nothing,Metal,nothing,Metal]
- -Fill rows 4 and 5 with [Metal,nothing,Metal,nothing,Metal,nothing,nothing,Metal,nothing,Metal,nothing,Metal]
- *After 1 time, switch countdown.
- *Repeat every 2 moves.
- --Countdown 2--
- *After 2 moves, choose an action:
- -Fill rows 1 and 2 with [Metal,nothing,Metal,nothing,Metal,nothing,nothing,Metal,nothing,Metal,nothing,Metal]
- -Fill rows 2 and 3 with [Metal,nothing,Metal,nothing,Metal,nothing,nothing,Metal,nothing,Metal,nothing,Metal]
- -Fill rows 3 and 4 with [Metal,nothing,Metal,nothing,Metal,nothing,nothing,Metal,nothing,Metal,nothing,Metal]
- -Fill rows 4 and 5 with [Metal,nothing,Metal,nothing,Metal,nothing,nothing,Metal,nothing,Metal,nothing,Metal]
- *After 1 time, switch countdown.
- *Repeat every 2 moves.
- StageData #350. (1.2.32)
- --Pokémon data--
- Mega Mewtwo X, Fighting, Base 80, Dex #158
- Ability: Erases Pokémon (max 3) of the same type as [var]megaName.
- Mega-Bar: 15 icons, 5 speedups available
- --Stage data--
- Area: Desert Umbra
- Background ID: 1
- HP: 21875
- Moves: 20
- Experience: +20
- Catch rate: Not catchable
- Sound track: BGM_STAGE_BOSS2
- Pokémon count: 5 (4 elegible)
- Default Pokémon: Happiny, Azurill, Pichu, Togepi
- Additional Pokémon (not from countdowns or maps): Mewtwo
- This stage has got a predefined layout
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
- Coins reward: 100 for the first time, 30 for every repeat
- Prizes for first beating this stage: 1 Mewtwonite X, 1 Jewels
- --Countdown 1--
- *After 2 moves, choose an action:
- -Fill 5 random blocks with Metal
- *After 1 time, switch countdown.
- *Repeat every 2 moves.
- --Countdown 2--
- *After 2 moves, choose an action:
- -Fill 5 random blocks with Metal
- *After 1 time, switch countdown.
- *Repeat every 2 moves.
- StageDataExtra #36/35. (1.2.32)
- --Pokémon data--
- Walrein, Ice, Base 70, Dex #447
- Ability: Rock Break+ (50%, 100%, 100%, other, Sometimes destroys three breakable-rock disruptions.)
- --Stage data--
- Area: Expert Stages
- Background ID: 12
- HP: 12456
- Time: 60 sec
- Experience: +10
- Catch rate: 1% (+5% per every 3 remaining seconds)
- Sound track: BGM_STAGE_EX
- Pokémon count: 5 (4 elegible)
- Default Pokémon: Aron, Chimchar, Klink, Togepi
- Additional Pokémon (not from countdowns or maps): Nosepass
- This stage has got a predefined layout
- This stage requires 310 S-Ranks in Normal Stages
- Allowed items: Time +10 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
- Coins reward: 300 for the first time, 30 for every repeat
- --Countdown 1--
- *After 3 moves, choose an action:
- -Fill the 3x3 block starting at 1:4 with [Ice,nothing,nothing,nothing,Ice,nothing,nothing,nothing,Ice]
- -Fill the 3x3 block starting at 4:4 with [Ice,nothing,nothing,nothing,Ice,nothing,nothing,nothing,Ice]
- *If HP <= 6000 (~48%) / Damage >= 6456, switch countdown.
- *Repeat every 3 moves.
- --Countdown 2--
- *After 2 moves, choose an action:
- -Fill the 3x3 block starting at 1:4 with [Ice,nothing,nothing,nothing,Ice,nothing,nothing,nothing,Ice]
- -Fill the 3x3 block starting at 4:4 with [Ice,nothing,nothing,nothing,Ice,nothing,nothing,nothing,Ice]
- -Fill the 3x3 block starting at 1:1 with [Ice,nothing,nothing,nothing,Ice,nothing,nothing,nothing,Ice]
- -Fill the 3x3 block starting at 4:1 with [Ice,nothing,nothing,nothing,Ice,nothing,nothing,nothing,Ice]
- *Repeat every 2 moves.
- StageDataExtra #37/36. (1.2.32)
- --Pokémon data--
- Honchkrow, Dark, Base 70, Dex #444
- Ability: Power of 5+ (0%, 0%, 80%, damage, x3, Attacks do even more damage when you make a match of five.)
- --Stage data--
- Area: Expert Stages
- Background ID: 12
- HP: 8544
- Time: 40 sec
- Experience: +10
- Catch rate: 1% (+8% per every 3 remaining seconds)
- Sound track: BGM_STAGE_EX
- Pokémon count: 5 (4 elegible)
- Default Pokémon: Floette, Flabébé, Machop, Togepi
- Additional Pokémon (not from countdowns or maps): Ariados
- This stage has got a predefined layout
- This stage requires 330 S-Ranks in Normal Stages
- Allowed items: Time +10 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
- Coins reward: 300 for the first time, 30 for every repeat
- --Countdown 1--
- *After 3 moves, choose an action:
- -Fill 1 random block with Cloud
- *If HP <= 4000 (~47%) / Damage >= 4544, switch countdown.
- *Repeat every 3 moves.
- --Countdown 2--
- *After 1 move, choose an action:
- -Fill 5 random blocks with Cloud
- *Repeat every 1 move.
- StageDataExtra #38/37. (1.2.32)
- --Pokémon data--
- Arcanine, Fire, Base 70, Dex #439
- Ability: Power of 4+ (0%, 80%, 0%, damage, x3, Attacks do even more damage when you make a match of four.)
- --Stage data--
- Area: Expert Stages
- Background ID: 12
- HP: 15792
- Time: 55 sec
- Experience: +10
- Catch rate: 1% (+6% per every 3 remaining seconds)
- Sound track: BGM_STAGE_LEGEND
- Pokémon count: 5 (4 elegible)
- Default Pokémon: Palpitoad, Tympole, Larvitar, Togepi
- Additional Pokémon (not from countdowns or maps): Nosepass
- This stage has got a predefined layout
- This stage requires 350 S-Ranks in Normal Stages
- Allowed items: Time +10 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
- Coins reward: 300 for the first time, 30 for every repeat
- --Countdown 1--
- *After 2 moves, choose an action:
- -Fill the 2x2 block starting at 1:1 with Metal
- -Fill the 2x2 block starting at 5:1 with Metal
- -Fill the 2x2 block starting at 1:5 with Metal
- -Fill the 2x2 block starting at 5:5 with Metal
- *After 3 times, switch countdown.
- *Repeat every 2 moves.
- --Countdown 2--
- *After 1 move, choose an action:
- -Fill the 2x2 block starting at 1:1 with Metal
- -Fill the 2x2 block starting at 5:1 with Metal
- -Fill the 2x2 block starting at 1:5 with Metal
- -Fill the 2x2 block starting at 5:5 with Metal
- *After 3 times, switch countdown.
- *Repeat every 1 move.
- StageDataEvent #329/4. (1.2.32)
- --Pokémon data--
- Abra, Psychic, Base 50, Dex #484
- Ability: Rock Break (100%, 100%, 100%, other, Destroys one breakable-rock disruption without fail.)
- --Stage data--
- Area: Special Stages
- Background ID: 10
- HP: 5082
- Moves: 7
- Experience: +5
- Catch rate: 5% (+3% per every remaining move)
- Sound track: BGM_STAGE_NORMAL
- Pokémon count: 3 (3 elegible)
- Default Pokémon: Masquerain, Surskit, Volbeat
- This stage has got a predefined layout
- Coins reward: 200 for the first time, 30 for every repeat
- --Countdown 1--
- *After 3 moves, choose an action:
- -Fill 3 random blocks with Ice
- *Repeat every 3 moves.
- StageDataEvent #330/5. (1.2.32)
- --Pokémon data--
- Kadabra, Psychic, Base 60, Dex #485
- Ability: Counterattack (25%, 50%, 100%, damage, x20, The more disruptions on the board, the greater the damage.)
- --Stage data--
- Area: Special Stages
- Background ID: 10
- HP: 13068
- Moves: 9
- Experience: +5
- Catch rate: 18% (+2% per every remaining move)
- Sound track: BGM_STAGE_FUN
- Pokémon count: 3 (3 elegible)
- Default Pokémon: Masquerain, Surskit, Volbeat
- This stage has got a predefined layout
- Coins reward: 200 for the first time, 0 for every repeat
- --Countdown 1--
- *After a combo of 11 or more lines, choose an action:
- -Fill columns 3 and 4 with [Rocks,Rocks,Coin,Coin,Rocks,Rocks,Coin,Coin,Rocks,Rocks,Coin,Coin]
- *After 1 time, switch countdown.
- --Countdown 2--
- *After a combo of 22 or more lines, choose an action:
- -Fill columns 3 and 4 with [Rocks,Rocks,Coin,Coin,Coin,Coin,Rocks,Rocks,Coin,Coin,Coin,Coin]
- StageDataEvent #331/6. (1.2.32)
- --Pokémon data--
- Alakazam, Psychic, Base 70, Dex #486
- Ability: Risk-Taker (50%, 70%, 100%, damage, x1, Damage may randomly be increased or decreased.)
- --Stage data--
- Area: Special Stages
- Background ID: 12
- HP: 13068
- Moves: 6
- Experience: +5
- Catch rate: 27% (+130% per every remaining move)
- Sound track: BGM_STAGE_RARE
- Pokémon count: 3 (3 elegible)
- Default Pokémon: Masquerain, Surskit, Volbeat
- This stage has got a predefined layout
- Coins reward: 200 for the first time, 30 for every repeat
- --Countdown 1--
- *After 2 moves, choose an action:
- -Fill column 2 with Ice
- -Fill column 5 with Ice
- *Repeat every 2 moves.
- StageDataEvent #332/7. (1.2.32)
- --Pokémon data--
- Tauros, Normal, Base 70, Dex #483
- Ability: Quake (20%, 30%, 50%, damage, x1.2, Sometimes increases damage and leaves opponent paralyzed.)
- --Stage data--
- Area: Special Stages
- Background ID: 10
- HP: 5585
- Moves: 9
- Experience: +5
- Catch rate: 15% (+3% per every remaining move)
- Sound track: BGM_STAGE_NORMAL
- Pokémon count: 3 (3 elegible)
- Default Pokémon: Masquerain, Surskit, Volbeat
- This stage has got a predefined layout
- Coins reward: 200 for the first time, 30 for every repeat
- --Countdown 1--
- *If moves <= 6, switch countdown.
- --Countdown 2--
- *After 2 moves, choose an action:
- -Fill 3 random blocks with Rocks
- *Repeat every 2 moves.
- StageDataEvent #333/8. (1.2.32)
- --Pokémon data--
- Oddish, Grass, Base 50, Dex #479
- Ability: Mega Boost (50%, 100%, 100%, megabar, +3, Fills the Mega Gauge of a Pokémon of the same type.)
- --Stage data--
- Area: Special Stages
- Background ID: 10
- HP: 6534
- Moves: 9
- Experience: +5
- Catch rate: 5% (+3% per every remaining move)
- Sound track: BGM_STAGE_FUN
- Pokémon count: 3 (3 elegible)
- Default Pokémon: Masquerain, Surskit, Volbeat
- This stage has got a predefined layout
- Coins reward: 200 for the first time, 0 for every repeat
- --Countdown 1--
- *After a combo of 22 or more lines, choose an action:
- -Fill 5 random blocks with Coin
- *After 1 time, switch countdown.
- --Countdown 2--
- *After 0 moves, choose an action:
- -Fill 5 random blocks with Coin
- *After 1 time, switch countdown.
- *Repeat every 0 moves.
- StageDataEvent #334/9. (1.2.32)
- --Pokémon data--
- Gloom, Grass, Base 60, Dex #480
- Ability: Paralyze (10%, 30%, 80%, damage, x1, Leaves the foe paralyzed.)
- --Stage data--
- Area: Special Stages
- Background ID: 10
- HP: 8712
- Moves: 8
- Experience: +5
- Catch rate: 12% (+4% per every remaining move)
- Sound track: BGM_STAGE_NORMAL
- Pokémon count: 3 (3 elegible)
- Default Pokémon: Masquerain, Surskit, Volbeat
- This stage has got a predefined layout
- Coins reward: 200 for the first time, 30 for every repeat
- --Countdown 1--
- *After 3 moves, choose an action:
- -Fill 5 random blocks with Rocks
- *Repeat every 3 moves.
- StageDataEvent #335/10. (1.2.32)
- --Pokémon data--
- Vileplume, Grass, Base 70, Dex #481
- Ability: Power of 5+ (0%, 0%, 80%, damage, x3, Attacks do even more damage when you make a match of five.)
- --Stage data--
- Area: Special Stages
- Background ID: 12
- HP: 6534
- Moves: 9
- Experience: +5
- Catch rate: 23% (+2% per every remaining move)
- Sound track: BGM_STAGE_RARE
- Pokémon count: 3 (3 elegible)
- Default Pokémon: Masquerain, Surskit, Volbeat
- This stage has got a predefined layout
- Coins reward: 200 for the first time, 30 for every repeat
- --No countdowns--
- StageDataEvent #336/11. (1.2.32)
- --Pokémon data--
- Mega Charizard X, Dragon, Base 60, Dex #6
- Ability: Erases all Pokémon in an X-shaped pattern.
- Mega-Bar: 16 icons, 5 speedups available
- --Stage data--
- Area: Special Stages
- Background ID: 12
- HP: 1
- Time: 60 sec
- Experience: +10
- Catch rate: Not catchable
- Sound track: BGM_STAGE_RANKING
- Pokémon count: 5 (4 elegible)
- Default Pokémon: Dratini, Axew, Vanillish, Togepi
- Additional Pokémon (not from countdowns or maps): Togetic
- This stage has got a predefined layout
- --Countdown 1--
- *After 3 moves, choose an action:
- -Fill row 1 with [Rocks,Rocks,Rocks,nothing,nothing,nothing]
- -Fill row 1 with [nothing,nothing,nothing,Rocks,Rocks,Rocks]
- *After 3 times, switch countdown.
- *Repeat every 3 moves.
- --Countdown 2--
- *After 3 moves, choose an action:
- -Fill a random 1x5 block with Axew
- *After 2 times, switch countdown.
- *Repeat every 3 moves.
- StageDataEvent #337/12. (1.2.32)
- --Pokémon data--
- Beedrill, Poison, Base 60, Dex #425
- Ability: Block Smash (100%, 100%, 100%, other, Clears one unbreakable-block disruption without fail.)
- --Stage data--
- Area: Special Stages
- Background ID: 12
- HP: 17160
- Time: 40 sec
- Experience: +5
- Catch rate: 6% (+5% per every 3 remaining seconds)
- Sound track: BGM_STAGE_EX
- Pokémon count: 3 (3 elegible)
- Default Pokémon: Buneary, Happiny, Minccino
- This stage has got a predefined layout
- Coins reward: 200 for the first time, 30 for every repeat
- --Countdown 1--
- *After 3 moves, choose an action:
- -Fill row 1 with Metal
- *If HP <= 9500 (~55%) / Damage >= 7660, switch countdown.
- *Repeat every 3 moves.
- --Countdown 2--
- *After 1 move, choose an action:
- -Fill row 1 with Metal
- -Fill row 2 with Metal
- -Fill row 3 with Metal
- -Fill row 4 with Metal
- -Fill row 5 with Metal
- -Fill row 6 with Metal
- *Repeat every 1 move.
- StageDataEvent #338/13. (1.2.32)
- --Pokémon data--
- Gyarados, Water, Base 70, Dex #478
- Ability: Power of 5+ (0%, 0%, 80%, damage, x3, Attacks do even more damage when you make a match of five.)
- --Stage data--
- Area: Special Stages
- Background ID: 12
- HP: 22610
- Moves: 19
- Experience: +5
- Catch rate: 9% (+6% per every remaining move)
- Sound track: BGM_STAGE_HARD
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Chespin, Happiny, Minccino, Meowth
- This stage has got a predefined layout
- Coins reward: 200 for the first time, 30 for every repeat
- --Countdown 1--
- *After 2 moves, choose an action:
- -Fill 5 random blocks with Chespin
- -Fill 5 random blocks with Chespin
- -Fill 5 random blocks with Chespin
- *After 3 times, switch countdown.
- *Repeat every 2 moves.
- --Countdown 2--
- *After 0 moves, choose an action:
- -Fill column 4 with Ice
- *After 1 time, switch countdown.
- *Repeat every 0 moves.
- EventStage #307/2. (1.2.32)
- --Event data--
- Start date: 2016/2/16 (Tue), 15h JST
- End date: 2016/2/20 (Sat), 15h JST
- Type: normal event
- Stage: StageDataEvent #128 (Mew)
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500), Attack Power ↑ (3000)
- --Event text--
- Title 1: Commemorative Event
- Title 2: Mew Appears
- Description:
- For a limited time, the Mythical
- Pokémon Mew is
- appearing to help celebrate the
- 20th year since the original
- release of Pokémon Red and
- Pokémon Blue!
- Don't miss this incredible chance!
- Try using Mega Sableye for
- this battle. You can catch Sableye
- in Stage 24 and get its Mega Stone,
- Sablenite, from Stage 30.
- Event Period:
- Until 06:00 (UTC) 08/03/2016
- Note: Cannot be played between
- 06:00 (UTC) on Saturdays and
- 06:00 (UTC) on Mondays.
- EventStage #129/3. (1.2.32)
- --Event data--
- Start date: 2016/2/16 (Tue), 15h JST
- End date: 2016/3/1 (Tue), 15h JST
- Type: stage randomly selected
- 30%: StageDataEvent #329 (Abra)
- 16%: StageDataEvent #330 (Kadabra)
- 2%: StageDataEvent #331 (Alakazam)
- 12%: StageDataEvent #332 (Tauros)
- 20%: StageDataEvent #333 (Oddish)
- 15%: StageDataEvent #334 (Gloom)
- 5%: StageDataEvent #335 (Vileplume)
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Attack Power ↑ (3000)
- --Event text--
- Title 1: Pokémon Safari
- Title 2: A New Pokémon Safari!
- Description:
- The expedition is on!
- In Pokémon Safari, the Pokémon
- that show up change every time
- you play. In this safari, you have the
- chance to battle and catch
- Oddish, Abra,
- Gloom, Kadabra,
- Tauros, Vileplume,
- and Alakazam.
- There is no Optimize in
- Pokémon Safari. It's up to you to
- pick the most powerful Pokémon,
- so choose your own dream team.
- Why not give some
- Bug-type Pokémon a try?
- Event Period:
- Until 06:00 (UTC) 01/03/2016
- EventStage #336/4. (1.2.32)
- --Event data--
- Start date: 2016/2/16 (Tue), 15h JST
- End date: 2016/3/1 (Tue), 15h JST
- Type: normal event
- Stage: StageDataEvent #337 (Beedrill)
- Allowed items: Time +10 (800), Exp. Points x1.5 (300), Mega Start (2000), Disruption Delay (1500), Attack Power ↑ (3000)
- --Event text--
- Title 1: High-Speed Challenge
- Title 2: Beedrill Appears
- Description:
- Can you defeat this powerful foe in
- a strictly limited amount of time?!
- Choose your best team and try!
- We recommend
- Mega Slowbro!
- Get Slowbro in
- Main Stage 69 and its Mega Stone
- from Main Stage 45.
- Using an Attack Power ↑ might also
- give you a better shot at beating
- and catching this tough Pokémon!
- Event Period:
- Until 06:00 (UTC) 01/03/2016
- EventStage #338/5. (1.2.32)
- --Event data--
- Start date: 2016/2/17 (Wed), 15h JST
- End date: 2016/2/20 (Sat), 15h JST
- Type: stage depends on the day
- Wednesday: StageDataEvent #133 (Pinsir)
- Thursday: StageDataEvent #133 (Pinsir)
- Friday: StageDataEvent #133 (Pinsir)
- Saturday: StageDataEvent #133 (Pinsir)
- Only available once per day
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Attack Power ↑ (3000)
- --Event text--
- Title 1: One Chance a Day!
- Title 2: Pinsir Appears
- Description:
- You can play this special
- stage just once per day!
- Each new day begins at
- 06:00 UTC, so don't miss
- your chance to battle and
- catch Pokémon.
- Consider bringing Torchic or
- Combusken along to this battle
- for their Pyre skill, which will light
- up many Fire-type combos.
- Using an Attack Power ↑ may also
- give you a better shot than usual
- at catching this rare Pokémon!
- Event Period:
- Until 06:00 (UTC) 20/02/2016
- EventStage #134/9. (1.2.32)
- --Event data--
- Start date: 2016/2/23 (Tue), 15h JST
- End date: 2016/3/8 (Tue), 15h JST
- Type: normal event
- Stage: StageDataEvent #338 (Gyarados)
- Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500), Attack Power ↑ (3000)
- --Event text--
- Title 1: Great Challenge
- Title 2: Gyarados Appears
- Description:
- Take on Gyarados here!
- Don't miss this chance to defeat
- and catch this powerful foe.
- Consider bringing Chespin
- from Stage 152 along for this
- battle.
- Using an Attack Power ↑ may also give
- you a better shot than usual at
- catching this rare Pokémon!
- Event Period:
- Until 06:00 (UTC) 08/03/2016
- EventStage #339/10. (1.2.32)
- --Event data--
- Start date: 2016/2/23 (Tue), 15h JST
- End date: 2016/3/1 (Tue), 14h JST
- Type: competition
- Stage: StageDataEvent #336 (Mega Charizard X)
- Only available for region 1
- Allowed items: Complexity -1 (9000), Disruption Delay (1500), Attack Power ↑ (3000)
- First 50000 will receive a special prize
- --Event text--
- Title 1: ランキングステージ
- Title 2: ランキングステージ開催中
- Description:
- イベントステージの最高スコアで
- 全国のプレイヤーとランキング勝負!
- 50000位までに入賞できると
- リザードンがメガシンカできる
- メガストーン「リザードナイトX」を
- プレゼント!更に順位に応じて
- 1位~10000位:メガスキルアップ
- を追加で1個プレゼント!
- 入賞者以外のプレイヤーには
- 50001位~70000位:
- パワーアップを2個
- 70001位~:
- パワーアップを1個プレゼント!
- 開催期間:
- 2016/03/01 14:00 JSTまで
- プレゼント受け取り期間:
- 2016/03/01 15:00 JST~
- 2016/03/08 15:00 JSTまで
- ※不正行為者はランキングから
- 除外される場合があります。
- EventStage #337/11. (1.2.32)
- --Event data--
- Start date: 2016/2/23 (Tue), 15h JST
- End date: 2016/3/1 (Tue), 14h JST
- Type: competition
- Stage: StageDataEvent #336 (Mega Charizard X)
- Only available for region 2
- Allowed items: Complexity -1 (9000), Disruption Delay (1500), Attack Power ↑ (3000)
- First 19000 will receive a special prize
- --Event text--
- Title 1: Competitive Stage
- Title 2: Competitive Stage Now Live!
- Description:
- Compete against players from
- around the world for the highest
- score. Which prize you get will
- depend on how well you do!
- Prizes by Place:
- 1–3,700: 1 Charizardite X
- and 1 Mega Speedup
- 3,701–19,000: Charizardite X
- 19,001–26,000: 2 Attack Power ↑
- And everyone else who participates
- still gets one Attack Power ↑!
- Event Period:
- Until 05:00 (UTC) 03/01/2016
- Reward Period:
- From 06:00 (UTC) 03/01/2016
- until 06:00 (UTC) 03/08/2016
- EventStage #337/12. (1.2.32)
- --Event data--
- Start date: 2016/2/23 (Tue), 15h JST
- End date: 2016/3/1 (Tue), 14h JST
- Type: competition
- Stage: StageDataEvent #336 (Mega Charizard X)
- Only available for region 3
- Allowed items: Complexity -1 (9000), Disruption Delay (1500), Attack Power ↑ (3000)
- First 12000 will receive a special prize
- --Event text--
- Title 1: Competitive Stage
- Title 2: Competitive Stage Now Live!
- Description:
- Compete against players from
- around the world for the highest
- score. Which prize you get will
- depend on how well you do!
- Prizes by Place:
- 1–2,500: 1 Charizardite X
- and 1 Mega Speedup
- 2,501–12,000: Charizardite X
- 12,001–17,000: 2 Attack Power ↑
- And everyone else who participates
- still gets one Attack Power ↑!
- Event Period:
- Until 05:00 (UTC) 01/03/2016
- Reward Period:
- From 06:00 (UTC) 01/03/2016
- until 06:00 (UTC) 08/03/2016
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