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Ritchie

Pokémon Shuffle update 1.2.32

Feb 16th, 2016
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  1. StageData #301. (1.2.32)
  2. --Pokémon data--
  3. Pansear, Fire, Base 50, Dex #434
  4. Ability: Counterattack (25%, 50%, 100%, damage, x20, The more disruptions on the board, the greater the damage.)
  5.  
  6. --Stage data--
  7. Area: Desert Umbra
  8. Background ID: 1
  9. HP: 9920
  10. Moves: 15
  11. Experience: +15
  12. Catch rate: 23% (+3% per every remaining move)
  13. Sound track: BGM_STAGE_NORMAL
  14. Pokémon count: 4 (4 elegible)
  15.  
  16. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  17. Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
  18. Coins reward: 100 for the first time, 30 for every repeat
  19.  
  20. --Countdown 1--
  21. *When the stage starts, choose an action:
  22. -Fill rows 2 and 3 with [nothing,Pansear,nothing,Pansear,nothing,Pansear,Pansear,nothing,Pansear,nothing,Pansear,nothing]
  23. -Fill rows 3 and 4 with [Pansear,nothing,Pansear,nothing,Pansear,nothing,nothing,Pansear,nothing,Pansear,nothing,Pansear]
  24. -Fill rows 4 and 5 with [nothing,Pansear,nothing,Pansear,nothing,Pansear,Pansear,nothing,Pansear,nothing,Pansear,nothing]
  25. *After 1 time, switch countdown.
  26. *Repeat every 3 moves.
  27.  
  28. --Countdown 2--
  29. *After 3 moves, choose an action:
  30. -Fill rows 2 and 3 with [nothing,Rocks,nothing,Rocks,nothing,Rocks,Rocks,nothing,Rocks,nothing,Rocks,nothing]
  31. -Fill rows 3 and 4 with [Rocks,nothing,Rocks,nothing,Rocks,nothing,nothing,Rocks,nothing,Rocks,nothing,Rocks]
  32. -Fill rows 4 and 5 with [nothing,Rocks,nothing,Rocks,nothing,Rocks,Rocks,nothing,Rocks,nothing,Rocks,nothing]
  33. *After 1 time, switch countdown.
  34. *Repeat every 3 moves.
  35.  
  36.  
  37.  
  38. StageData #302. (1.2.32)
  39. --Pokémon data--
  40. Paras, Bug, Base 40, Dex #454
  41. Ability: Paralyze (10%, 30%, 80%, damage, x1, Leaves the foe paralyzed.)
  42.  
  43. --Stage data--
  44. Area: Desert Umbra
  45. Background ID: 1
  46. HP: 11160
  47. Moves: 8
  48. Experience: +8
  49. Catch rate: 15% (+5% per every remaining move)
  50. Sound track: BGM_STAGE_EASY
  51. Pokémon count: 3 (3 elegible)
  52.  
  53. Default Pokémon: Pidgey, Happiny, Azurill
  54. This stage has got a predefined layout
  55. Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Disruption Delay (1500)
  56. Coins reward: 100 for the first time, 30 for every repeat
  57.  
  58. --Countdown 1--
  59. *After 3 moves, choose an action:
  60. -Fill row 1 with [nothing,Metal,nothing,Metal,nothing,Metal]
  61. *Repeat every 3 moves.
  62.  
  63.  
  64.  
  65. StageData #303. (1.2.32)
  66. --Pokémon data--
  67. Phantump, Ghost, Base 50, Dex #465
  68. Ability: Stabilize (30%, 50%, 100%, other, Occasionally erases one of the foe's disruptions on the board.)
  69.  
  70. --Stage data--
  71. Area: Desert Umbra
  72. Background ID: 1
  73. HP: 12090
  74. Moves: 12
  75. Experience: +12
  76. Catch rate: 19% (+4% per every remaining move)
  77. Sound track: BGM_STAGE_FUN
  78. Pokémon count: 4 (4 elegible)
  79.  
  80. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  81. This stage has got a predefined layout
  82. Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
  83. Coins reward: 100 for the first time, 30 for every repeat
  84.  
  85. --Countdown 1--
  86. *After 3 moves, choose an action:
  87. -Fill the 4x2 block starting at 2:5 with [Phantump,nothing,nothing,Phantump,Phantump,nothing,nothing,Phantump]
  88. *After 1 time, switch countdown.
  89. *Repeat every 3 moves.
  90.  
  91. --Countdown 2--
  92. *After 3 moves, choose an action:
  93. -Fill rows 1 and 2 with [Phantump,nothing,Phantump,Phantump,nothing,Phantump,Phantump,nothing,Phantump,Phantump,nothing,Phantump]
  94. *After 1 time, switch countdown.
  95. *Repeat every 3 moves.
  96.  
  97.  
  98.  
  99. StageData #304. (1.2.32)
  100. --Pokémon data--
  101. Spoink, Psychic, Base 50, Dex #458
  102. Ability: Paralyze (10%, 30%, 80%, damage, x1, Leaves the foe paralyzed.)
  103.  
  104. --Stage data--
  105. Area: Desert Umbra
  106. Background ID: 1
  107. HP: 6975
  108. Moves: 20
  109. Experience: +20
  110. Catch rate: 5% (+3% per every remaining move)
  111. Sound track: BGM_STAGE_HARD
  112. Pokémon count: 4 (4 elegible)
  113.  
  114. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  115. This stage has got a predefined layout
  116. Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
  117. Coins reward: 100 for the first time, 30 for every repeat
  118.  
  119. --Countdown 1--
  120. *After 4 moves, choose an action:
  121. -Fill columns 3 and 4 with [nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice]
  122. *After 1 time, switch countdown.
  123. *Repeat every 4 moves.
  124.  
  125. --Countdown 2--
  126. *After 4 moves, choose an action:
  127. -Fill columns 3 and 4 with [nothing,nothing,Metal,Metal,nothing,nothing,Metal,Metal,nothing,nothing,Metal,Metal]
  128. *After 1 time, switch countdown.
  129. *Repeat every 4 moves.
  130.  
  131.  
  132.  
  133. StageData #305. (1.2.32)
  134. --Pokémon data--
  135. Koffing, Poison, Base 50, Dex #460
  136. Ability: Barrier Bash (100%, 100%, 100%, other, Removes one barrier-type disruption without fail.)
  137.  
  138. --Stage data--
  139. Area: Desert Umbra
  140. Background ID: 1
  141. HP: 12400
  142. Moves: 15
  143. Experience: +15
  144. Catch rate: 14% (+6% per every remaining move)
  145. Sound track: BGM_STAGE_NORMAL
  146. Pokémon count: 4 (4 elegible)
  147.  
  148. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  149. This stage has got a predefined layout
  150. Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
  151. Coins reward: 100 for the first time, 30 for every repeat
  152.  
  153. --Countdown 1--
  154. *After 3 moves, choose an action:
  155. -Fill 3 random blocks with Cloud
  156. -Fill 3 random blocks with Metal
  157. *Repeat every 3 moves.
  158.  
  159.  
  160.  
  161. StageData #306. (1.2.32)
  162. --Pokémon data--
  163. Parasect, Bug, Base 60, Dex #455
  164. Ability: Sleep Charm (5%, 30%, 80%, damage, x1, Leaves the foe asleep.)
  165.  
  166. --Stage data--
  167. Area: Desert Umbra
  168. Background ID: 1
  169. HP: 4960
  170. Moves: 5
  171. Experience: +5
  172. Catch rate: 20% (+4% per every remaining move)
  173. Sound track: BGM_STAGE_FUN
  174. Pokémon count: 4 (4 elegible)
  175.  
  176. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  177. This stage has got a predefined layout
  178. Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000)
  179. Coins reward: 100 for the first time, 30 for every repeat
  180.  
  181. --No countdowns--
  182.  
  183.  
  184.  
  185. StageData #307. (1.2.32)
  186. --Pokémon data--
  187. Murkrow, Dark, Base 60, Dex #443
  188. Ability: Stabilize (30%, 50%, 100%, other, Occasionally erases one of the foe's disruptions on the board.)
  189.  
  190. --Stage data--
  191. Area: Desert Umbra
  192. Background ID: 1
  193. HP: 11625
  194. Moves: 20
  195. Experience: +20
  196. Catch rate: 5% (+3% per every remaining move)
  197. Sound track: BGM_STAGE_HARD
  198. Pokémon count: 4 (4 elegible)
  199.  
  200. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  201. This stage has got a predefined layout
  202. Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
  203. Coins reward: 100 for the first time, 30 for every repeat
  204.  
  205. --Countdown 1--
  206. *After 3 moves, choose an action:
  207. -Fill the 2x1 block starting at 3:1 with Metal
  208. *If HP <= 6000 (~52%) / Damage >= 5625, switch countdown.
  209. *Repeat every 3 moves.
  210.  
  211. --Countdown 2--
  212. *After 2 moves, choose an action:
  213. -Fill row 1 with Metal
  214. *Repeat every 2 moves.
  215.  
  216.  
  217.  
  218. StageData #308. (1.2.32)
  219. --Pokémon data--
  220. Trevenant, Ghost, Base 60, Dex #466
  221. Ability: Swap+ (25%, 50%, 100%, other, Can replace some disruptions with this Pokémon.)
  222.  
  223. --Stage data--
  224. Area: Desert Umbra
  225. Background ID: 1
  226. HP: 19900
  227. Moves: 15
  228. Experience: +15
  229. Catch rate: 18% (+6% per every remaining move)
  230. Sound track: BGM_STAGE_NORMAL
  231. Pokémon count: 4 (4 elegible)
  232.  
  233. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  234. Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
  235. Coins reward: 100 for the first time, 30 for every repeat
  236.  
  237. --Countdown 1--
  238. *When the stage starts, choose an action:
  239. -Fill column 1 with Rocks
  240. -Fill column 2 with Rocks
  241. -Fill column 3 with Rocks
  242. -Fill column 4 with Rocks
  243. -Fill column 5 with Rocks
  244. -Fill column 6 with Rocks
  245. *If HP <= 8000 (~40%) / Damage >= 11900, switch countdown.
  246. *Repeat every 3 moves.
  247.  
  248. --Countdown 2--
  249. *After 0 moves, choose an action:
  250. -Fill rows 2 and 3 with [Rocks,Rocks,Metal,Metal,Rocks,Rocks,Rocks,nothing,nothing,nothing,nothing,Rocks]
  251. -Fill rows 4 and 5 with [Rocks,Rocks,Metal,Metal,Rocks,Rocks,Rocks,nothing,nothing,nothing,nothing,Rocks]
  252. *After 1 time, switch countdown.
  253. *Repeat every 0 moves.
  254.  
  255.  
  256.  
  257. StageData #309. (1.2.32)
  258. --Pokémon data--
  259. Grumpig, Psychic, Base 60, Dex #459
  260. Ability: Stabilize+ (20%, 50%, 80%, other, Occasionally erases two of the foe's disruptions on the board.)
  261.  
  262. --Stage data--
  263. Area: Desert Umbra
  264. Background ID: 1
  265. HP: 26350
  266. Moves: 12
  267. Experience: +12
  268. Catch rate: 12% (+3% per every remaining move)
  269. Sound track: BGM_STAGE_EASY
  270. Pokémon count: 3 (3 elegible)
  271.  
  272. Default Pokémon: Pidgey, Happiny, Azurill
  273. This stage has got a predefined layout
  274. Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Disruption Delay (1500)
  275. Coins reward: 100 for the first time, 30 for every repeat
  276.  
  277. --Countdown 1--
  278. *After 2 moves, choose an action:
  279. -Fill rows 1 and 2 with [Rocks,Metal,Rocks,Rocks,Metal,Rocks,Rocks,nothing,nothing,nothing,nothing,Rocks]
  280. *After 1 time, switch countdown.
  281. *Repeat every 2 moves.
  282.  
  283. --Countdown 2--
  284. *After 0 moves, choose an action:
  285. -Fill rows 1 and 2 with [Ice,nothing,Ice,Ice,nothing,Ice,Ice,nothing,nothing,nothing,nothing,Ice]
  286. *After 1 time, switch countdown.
  287. *Repeat every 0 moves.
  288.  
  289.  
  290.  
  291. StageData #310. (1.2.32)
  292. --Pokémon data--
  293. Weezing, Poison, Base 60, Dex #461
  294. Ability: Quirky+ (25%, 35%, 100%, other, Occasionally erases two extra matching Pokémon elsewhere.)
  295.  
  296. --Stage data--
  297. Area: Desert Umbra
  298. Background ID: 1
  299. HP: 22020
  300. Moves: 20
  301. Experience: +20
  302. Catch rate: 14% (+4% per every remaining move)
  303. Sound track: BGM_STAGE_HARD
  304. Pokémon count: 4 (4 elegible)
  305.  
  306. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  307. This stage has got a predefined layout
  308. Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
  309. Coins reward: 100 for the first time, 30 for every repeat
  310.  
  311. --Countdown 1--
  312. *After 2 moves, choose an action:
  313. -Fill the 3x3 block starting at 1:1 with [Metal,Metal,Metal,Metal,nothing,Metal,Metal,Metal,Metal]
  314. -Fill the 3x3 block starting at 4:1 with [Metal,Metal,Metal,Metal,nothing,Metal,Metal,Metal,Metal]
  315. -Fill the 3x3 block starting at 1:4 with [Metal,Metal,Metal,Metal,nothing,Metal,Metal,Metal,Metal]
  316. -Fill the 3x3 block starting at 4:4 with [Metal,Metal,Metal,Metal,nothing,Metal,Metal,Metal,Metal]
  317. *After 1 time, switch countdown.
  318. *Repeat every 2 moves.
  319.  
  320. --Countdown 2--
  321. *After 2 moves, choose an action:
  322. -Fill the 3x3 block starting at 1:1 with [Cloud,Cloud,Cloud,Cloud,nothing,Cloud,Cloud,Cloud,Cloud]
  323. -Fill the 3x3 block starting at 4:1 with [Cloud,Cloud,Cloud,Cloud,nothing,Cloud,Cloud,Cloud,Cloud]
  324. -Fill the 3x3 block starting at 1:4 with [Cloud,Cloud,Cloud,Cloud,nothing,Cloud,Cloud,Cloud,Cloud]
  325. -Fill the 3x3 block starting at 4:4 with [Cloud,Cloud,Cloud,Cloud,nothing,Cloud,Cloud,Cloud,Cloud]
  326. *After 1 time, switch countdown.
  327. *Repeat every 2 moves.
  328.  
  329.  
  330.  
  331. StageData #311. (1.2.32)
  332. --Pokémon data--
  333. Spearow, Flying, Base 30, Dex #469
  334. Ability: Last-Ditch Effort (50%, 100%, 100%, damage, x1.5, Attacks do more damage when things are looking desperate.)
  335.  
  336. --Stage data--
  337. Area: Desert Umbra
  338. Background ID: 1
  339. HP: 11160
  340. Moves: 8
  341. Experience: +8
  342. Catch rate: 12% (+6% per every remaining move)
  343. Sound track: BGM_STAGE_EASY
  344. Pokémon count: 3 (3 elegible)
  345.  
  346. Default Pokémon: Pidgey, Happiny, Azurill
  347. Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Disruption Delay (1500)
  348. Coins reward: 100 for the first time, 30 for every repeat
  349.  
  350. --Countdown 1--
  351. *When the stage starts, choose an action:
  352. -Fill row 1 with [nothing,Spearow,Metal,nothing,Spearow,Metal]
  353. -Fill row 1 with [Metal,Spearow,nothing,Metal,Spearow,nothing]
  354. *After 1 time, switch countdown.
  355. *Repeat every 2 moves.
  356.  
  357. --Countdown 2--
  358. *After 1 move, choose an action:
  359. -Fill row 5 with [nothing,Spearow,Metal,nothing,Spearow,Metal]
  360. -Fill row 5 with [Metal,Spearow,nothing,Metal,Spearow,nothing]
  361. *After 1 time, switch countdown.
  362. *Repeat every 1 move.
  363.  
  364.  
  365.  
  366. StageData #312. (1.2.32)
  367. --Pokémon data--
  368. Panpour, Water, Base 50, Dex #436
  369. Ability: Counterattack (25%, 50%, 100%, damage, x20, The more disruptions on the board, the greater the damage.)
  370.  
  371. --Stage data--
  372. Area: Desert Umbra
  373. Background ID: 1
  374. HP: 6200
  375. Moves: 15
  376. Experience: +15
  377. Catch rate: 23% (+3% per every remaining move)
  378. Sound track: BGM_STAGE_NORMAL
  379. Pokémon count: 4 (4 elegible)
  380.  
  381. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  382. This stage has got a predefined layout
  383. Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
  384. Coins reward: 100 for the first time, 30 for every repeat
  385.  
  386. --Countdown 1--
  387. *After 3 moves, choose an action:
  388. -Fill the 2x5 block starting at 2:1 with [nothing,nothing,Rocks,nothing,Rocks,nothing,Ice,Rocks,Rocks,nothing]
  389. *After 1 time, switch countdown.
  390. *Repeat every 3 moves.
  391.  
  392. --Countdown 2--
  393. *After 0 moves, choose an action:
  394. -Fill the 2x5 block starting at 4:1 with [nothing,nothing,nothing,Rocks,nothing,Rocks,Rocks,Ice,nothing,Rocks]
  395. *After 1 time, switch countdown.
  396. *Repeat every 0 moves.
  397.  
  398.  
  399.  
  400. StageData #313. (1.2.32)
  401. --Pokémon data--
  402. Growlithe, Fire, Base 50, Dex #438
  403. Ability: Risk-Taker (50%, 70%, 100%, damage, x1, Damage may randomly be increased or decreased.)
  404.  
  405. --Stage data--
  406. Area: Desert Umbra
  407. Background ID: 1
  408. HP: 7750
  409. Moves: 24
  410. Experience: +24
  411. Catch rate: 11% (+3% per every remaining move)
  412. Sound track: BGM_STAGE_HARD
  413. Pokémon count: 5 (4 elegible)
  414.  
  415. Default Pokémon: Buneary, Happiny, Minccino, Meowth
  416. Additional Pokémon (not from countdowns or maps): Rocks
  417. This stage has got a predefined layout
  418. Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
  419. Coins reward: 100 for the first time, 30 for every repeat
  420.  
  421. --Countdown 1--
  422. *After 3 moves, choose an action:
  423. -Fill rows 3 and 4 with [Rocks,nothing,Rocks,Rocks,nothing,Rocks,nothing,Metal,nothing,nothing,Metal,nothing]
  424. *After 1 time, switch countdown.
  425. *Repeat every 3 moves.
  426.  
  427. --Countdown 2--
  428. *After 0 moves, choose an action:
  429. -Fill rows 3 and 4 with [Ice,nothing,Ice,Ice,nothing,Ice,nothing,Ice,nothing,nothing,Ice,nothing]
  430. *After 1 time, switch countdown.
  431. *Repeat every 0 moves.
  432.  
  433.  
  434.  
  435. StageData #314. (1.2.32)
  436. --Pokémon data--
  437. Spheal, Ice, Base 40, Dex #445
  438. Ability: Crowd Control (20%, 100%, 100%, damage, x50, The more [var]name in the puzzle area, the more damage.)
  439.  
  440. --Stage data--
  441. Area: Desert Umbra
  442. Background ID: 1
  443. HP: 4960
  444. Moves: 5
  445. Experience: +5
  446. Catch rate: 20% (+13% per every remaining move)
  447. Sound track: BGM_STAGE_FUN
  448. Pokémon count: 4 (4 elegible)
  449.  
  450. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  451. This stage has got a predefined layout
  452. Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000)
  453. Coins reward: 100 for the first time, 30 for every repeat
  454.  
  455. --No countdowns--
  456.  
  457.  
  458.  
  459. StageData #315. (1.2.32)
  460. --Pokémon data--
  461. Pansage, Grass, Base 50, Dex #432
  462. Ability: Counterattack (25%, 50%, 100%, damage, x20, The more disruptions on the board, the greater the damage.)
  463.  
  464. --Stage data--
  465. Area: Desert Umbra
  466. Background ID: 1
  467. HP: 16120
  468. Moves: 7
  469. Experience: +7
  470. Catch rate: 23% (+4% per every remaining move)
  471. Sound track: BGM_STAGE_EASY
  472. Pokémon count: 3 (3 elegible)
  473.  
  474. Default Pokémon: Pidgey, Happiny, Azurill
  475. This stage has got a predefined layout
  476. Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Disruption Delay (1500)
  477. Coins reward: 100 for the first time, 30 for every repeat
  478.  
  479. --Countdown 1--
  480. *After 2 moves, choose an action:
  481. -Fill rows 1 and 2 with [Rocks,nothing,nothing,nothing,nothing,Rocks,nothing,Rocks,nothing,nothing,Rocks,nothing]
  482. *After 1 time, switch countdown.
  483. *Repeat every 2 moves.
  484.  
  485. --Countdown 2--
  486. *After 0 moves, choose an action:
  487. -Fill the 2x3 block starting at 3:4 with Rocks
  488. *After 1 time, switch countdown.
  489. *Repeat every 0 moves.
  490.  
  491.  
  492.  
  493. StageData #316. (1.2.32)
  494. --Pokémon data--
  495. Tyrunt, Rock, Base 50, Dex #452
  496. Ability: Rock Break (100%, 100%, 100%, other, Destroys one breakable-rock disruption without fail.)
  497.  
  498. --Stage data--
  499. Area: Desert Umbra
  500. Background ID: 1
  501. HP: 3689
  502. Moves: 16
  503. Experience: +16
  504. Catch rate: 21% (+4% per every remaining move)
  505. Sound track: BGM_STAGE_FUN
  506. Pokémon count: 4 (4 elegible)
  507.  
  508. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  509. This stage has got a predefined layout
  510. Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
  511. Coins reward: 100 for the first time, 30 for every repeat
  512.  
  513. --Countdown 1--
  514. *After 4 moves, choose an action:
  515. -Fill the 4x1 block starting at 2:3 with [Metal,nothing,nothing,Metal]
  516. *After 1 time, switch countdown.
  517. *Repeat every 4 moves.
  518.  
  519. --Countdown 2--
  520. *After 0 moves, choose an action:
  521. -Fill the 4x1 block starting at 2:3 with [Ice,nothing,nothing,Ice]
  522. *After 1 time, switch countdown.
  523. *Repeat every 0 moves.
  524.  
  525.  
  526.  
  527. StageData #317. (1.2.32)
  528. --Pokémon data--
  529. Sealeo, Ice, Base 60, Dex #446
  530. Ability: Eject (100%, 100%, 100%, other, Removes one non-Support Pokémon icon without fail.)
  531.  
  532. --Stage data--
  533. Area: Desert Umbra
  534. Background ID: 1
  535. HP: 10305
  536. Moves: 15
  537. Experience: +15
  538. Catch rate: 19% (+5% per every remaining move)
  539. Sound track: BGM_STAGE_NORMAL
  540. Pokémon count: 4 (4 elegible)
  541.  
  542. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  543. This stage has got a predefined layout
  544. Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
  545. Coins reward: 100 for the first time, 30 for every repeat
  546.  
  547. --Countdown 1--
  548. *After 3 moves, choose an action:
  549. -Fill row 1 with [Metal,Sealeo,Metal,Sealeo,Metal,Sealeo]
  550. -Fill row 1 with [Sealeo,Metal,Sealeo,Metal,Sealeo,Metal]
  551. *Repeat every 3 moves.
  552.  
  553.  
  554.  
  555. StageData #318. (1.2.32)
  556. --Pokémon data--
  557. Fearow, Flying, Base 60, Dex #470
  558. Ability: Rock Break+ (50%, 100%, 100%, other, Sometimes destroys three breakable-rock disruptions.)
  559.  
  560. --Stage data--
  561. Area: Desert Umbra
  562. Background ID: 1
  563. HP: 13265
  564. Moves: 20
  565. Experience: +20
  566. Catch rate: 10% (+3% per every remaining move)
  567. Sound track: BGM_STAGE_HARD
  568. Pokémon count: 4 (4 elegible)
  569.  
  570. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  571. This stage has got a predefined layout
  572. Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
  573. Coins reward: 100 for the first time, 30 for every repeat
  574.  
  575. --Countdown 1--
  576. *When the stage starts, choose an action:
  577. -Fill the 3x1 block starting at 4:1 with [Fearow,Rocks,Fearow]
  578. *If moves <= 10, switch countdown.
  579. *Repeat every 3 moves.
  580.  
  581. --Countdown 2--
  582. *After 3 moves, choose an action:
  583. -Fill rows 2 and 3 with [Fearow,Metal,Fearow,Metal,Fearow,Metal,Rocks,Fearow,Rocks,Fearow,Rocks,Fearow]
  584. *Repeat every 3 moves.
  585.  
  586.  
  587.  
  588. StageData #319. (1.2.32)
  589. --Pokémon data--
  590. Mankey, Fighting, Base 50, Dex #467
  591. Ability: Crowd Control (20%, 100%, 100%, damage, x50, The more [var]name in the puzzle area, the more damage.)
  592.  
  593. --Stage data--
  594. Area: Desert Umbra
  595. Background ID: 1
  596. HP: 7440
  597. Moves: 15
  598. Experience: +15
  599. Catch rate: 6% (+2% per every remaining move)
  600. Sound track: BGM_STAGE_NORMAL
  601. Pokémon count: 4 (4 elegible)
  602.  
  603. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  604. This stage has got a predefined layout
  605. Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
  606. Coins reward: 100 for the first time, 30 for every repeat
  607.  
  608. --Countdown 1--
  609. *After 3 moves, choose an action:
  610. -Fill columns 1 and 2 with [Rocks,nothing,Rocks,Mankey,Rocks,Mankey,Rocks,nothing,Rocks,nothing,Metal,nothing]
  611. -Fill columns 3 and 4 with [Rocks,nothing,Rocks,Mankey,Rocks,Mankey,Rocks,nothing,Rocks,nothing,Metal,nothing]
  612. -Fill columns 5 and 6 with [Rocks,nothing,Rocks,Mankey,Rocks,Mankey,Rocks,nothing,Rocks,nothing,Metal,nothing]
  613. -Fill columns 1 and 2 with [nothing,Rocks,Mankey,Rocks,Mankey,Rocks,nothing,Rocks,nothing,Rocks,nothing,Metal]
  614. -Fill columns 3 and 4 with [nothing,Rocks,Mankey,Rocks,Mankey,Rocks,nothing,Rocks,nothing,Rocks,nothing,Metal]
  615. -Fill columns 5 and 6 with [nothing,Rocks,Mankey,Rocks,Mankey,Rocks,nothing,Rocks,nothing,Rocks,nothing,Metal]
  616. *Repeat every 3 moves.
  617.  
  618.  
  619.  
  620. StageData #320. (1.2.32)
  621. --Pokémon data--
  622. Tyrantrum, Rock, Base 70, Dex #453
  623. Ability: Dragon Talon (20%, 50%, 50%, damage, x1.5, Attacks sometimes deal greater damage than usual.)
  624.  
  625. --Stage data--
  626. Area: Desert Umbra
  627. Background ID: 1
  628. HP: 16265
  629. Moves: 20
  630. Experience: +20
  631. Catch rate: 5% (+4% per every remaining move)
  632. Sound track: BGM_STAGE_HARD
  633. Pokémon count: 4 (4 elegible)
  634.  
  635. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  636. This stage has got a predefined layout
  637. Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
  638. Coins reward: 100 for the first time, 30 for every repeat
  639.  
  640. --Countdown 1--
  641. *After 4 moves, choose an action:
  642. -Fill rows 1 and 2 with [Rocks,Rocks,Rocks,Rocks,Rocks,Rocks,nothing,Metal,nothing,Metal,nothing,Metal]
  643. *After 1 time, switch countdown.
  644. *Repeat every 4 moves.
  645.  
  646. --Countdown 2--
  647. *After 0 moves, choose an action:
  648. -Fill rows 5 and 6 with [Metal,nothing,Metal,nothing,Metal,nothing,Rocks,Rocks,Rocks,Rocks,Rocks,Rocks]
  649. *After 1 time, switch countdown.
  650. *Repeat every 0 moves.
  651.  
  652.  
  653.  
  654. StageData #321. (1.2.32)
  655. --Pokémon data--
  656. Magikarp, Water, Base 30, Dex #477
  657. Ability: Swap++ (20%, 50%, 100%, other, Can replace many disruptions with this Pokémon.)
  658.  
  659. --Stage data--
  660. Area: Desert Umbra
  661. Background ID: 1
  662. HP: 5425
  663. Moves: 17
  664. Experience: +17
  665. Catch rate: 5% (+1% per every remaining move)
  666. Sound track: BGM_STAGE_FUN
  667. Pokémon count: 4 (4 elegible)
  668.  
  669. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  670. This stage has got a predefined layout
  671. Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
  672. Coins reward: 100 for the first time, 30 for every repeat
  673.  
  674. --Countdown 1--
  675. *After 4 moves, choose an action:
  676. -Fill a random 2x2 block with Magikarp
  677. -Fill rows 3 and 4 with [Magikarp,nothing,Magikarp,nothing,Magikarp,nothing,nothing,Ice,nothing,Ice,nothing,Ice]
  678. -Fill rows 3 and 4 with [Magikarp,nothing,Magikarp,nothing,Magikarp,nothing,nothing,Ice,nothing,Ice,nothing,Ice]
  679. -Fill rows 3 and 4 with [Ice,nothing,Ice,nothing,Ice,nothing,nothing,Magikarp,nothing,Magikarp,nothing,Magikarp]
  680. -Fill rows 3 and 4 with [Ice,nothing,Ice,nothing,Ice,nothing,nothing,Magikarp,nothing,Magikarp,nothing,Magikarp]
  681. *Repeat every 4 moves.
  682.  
  683.  
  684.  
  685. StageData #322. (1.2.32)
  686. --Pokémon data--
  687. Simisear, Fire, Base 60, Dex #435
  688. Ability: Paralyze (10%, 30%, 80%, damage, x1, Leaves the foe paralyzed.)
  689.  
  690. --Stage data--
  691. Area: Desert Umbra
  692. Background ID: 1
  693. HP: 12400
  694. Moves: 15
  695. Experience: +15
  696. Catch rate: 9% (+3% per every remaining move)
  697. Sound track: BGM_STAGE_NORMAL
  698. Pokémon count: 4 (4 elegible)
  699.  
  700. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  701. This stage has got a predefined layout
  702. Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
  703. Coins reward: 100 for the first time, 30 for every repeat
  704.  
  705. --Countdown 1--
  706. *After 2 moves, choose an action:
  707. -Fill the 4x2 block starting at 2:2 with [Rocks,nothing,nothing,Rocks,Metal,nothing,nothing,Metal]
  708. -Fill the 2x2 block starting at 3:5 with [Metal,Metal,Rocks,Rocks]
  709. -Fill columns 2 and 3 with [nothing,nothing,Rocks,nothing,Metal,nothing,nothing,nothing,nothing,Metal,nothing,Rocks]
  710. -Fill columns 4 and 5 with [nothing,nothing,nothing,Rocks,nothing,Metal,nothing,nothing,Metal,nothing,Rocks,nothing]
  711. -Fill row 4 with Ice
  712. -Fill row 3 with Ice
  713. *Repeat every 2 moves.
  714.  
  715.  
  716.  
  717. StageData #323. (1.2.32)
  718. --Pokémon data--
  719. Exeggcute, Grass, Base 50, Dex #428
  720. Ability: Crowd Control (20%, 100%, 100%, damage, x50, The more [var]name in the puzzle area, the more damage.)
  721.  
  722. --Stage data--
  723. Area: Desert Umbra
  724. Background ID: 1
  725. HP: 9687
  726. Moves: 20
  727. Experience: +20
  728. Catch rate: 1% (+1% per every remaining move)
  729. Sound track: BGM_STAGE_HARD
  730. Pokémon count: 4 (4 elegible)
  731.  
  732. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  733. Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
  734. Coins reward: 100 for the first time, 30 for every repeat
  735.  
  736. --Countdown 1--
  737. *When the stage starts, choose an action:
  738. -Fill 4 random blocks with Ice
  739. -Fill 4 random blocks with Rocks
  740. -Fill 4 random blocks with Metal
  741. *Repeat every 2 moves.
  742.  
  743.  
  744.  
  745. StageData #324. (1.2.32)
  746. --Pokémon data--
  747. Golett, Ground, Base 50, Dex #450
  748. Ability: Heavy Hitter (20%, 50%, 50%, damage, x1.5, Attacks sometimes deal greater damage than usual.)
  749.  
  750. --Stage data--
  751. Area: Desert Umbra
  752. Background ID: 1
  753. HP: 9300
  754. Moves: 15
  755. Experience: +15
  756. Catch rate: 14% (+3% per every remaining move)
  757. Sound track: BGM_STAGE_NORMAL
  758. Pokémon count: 4 (4 elegible)
  759.  
  760. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  761. Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
  762. Coins reward: 100 for the first time, 30 for every repeat
  763.  
  764. --Countdown 1--
  765. *When the stage starts, choose an action:
  766. -Fill the 2x2 block starting at 1:1 with Metal
  767. -Fill the 2x2 block starting at 3:1 with Metal
  768. -Fill the 2x2 block starting at 5:1 with Metal
  769. *If HP <= 5000 (~54%) / Damage >= 4300, switch countdown.
  770. *Repeat every 3 moves.
  771.  
  772. --Countdown 2--
  773. *After 3 moves, choose an action:
  774. -Fill the 4x2 block starting at 1:1 with [Metal,Metal,Metal,Metal,nothing,Metal,Metal,nothing]
  775. -Fill the 4x2 block starting at 2:1 with [Metal,Metal,Metal,Metal,nothing,Metal,Metal,nothing]
  776. -Fill the 4x2 block starting at 4:1 with [Metal,Metal,Metal,Metal,nothing,Metal,Metal,nothing]
  777. *Repeat every 3 moves.
  778.  
  779.  
  780.  
  781. StageData #325. (1.2.32)
  782. --Pokémon data--
  783. Magnemite, Electric, Base 50, Dex #440
  784. Ability: Barrier Bash (100%, 100%, 100%, other, Removes one barrier-type disruption without fail.)
  785.  
  786. --Stage data--
  787. Area: Desert Umbra
  788. Background ID: 1
  789. HP: 480
  790. Moves: 3
  791. Experience: +3
  792. Catch rate: 30% (+0% per every remaining move)
  793. Sound track: BGM_STAGE_FUN
  794. Pokémon count: 4 (4 elegible)
  795.  
  796. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  797. This stage has got a predefined layout
  798. Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000)
  799. Coins reward: 100 for the first time, 30 for every repeat
  800.  
  801. --No countdowns--
  802.  
  803.  
  804.  
  805. StageData #326. (1.2.32)
  806. --Pokémon data--
  807. Finneon, Water, Base 50, Dex #430
  808. Ability: Quirky (30%, 50%, 100%, other, Occasionally erases one extra matching Pokémon elsewhere.)
  809.  
  810. --Stage data--
  811. Area: Desert Umbra
  812. Background ID: 1
  813. HP: 11625
  814. Moves: 20
  815. Experience: +20
  816. Catch rate: 15% (+4% per every remaining move)
  817. Sound track: BGM_STAGE_HARD
  818. Pokémon count: 4 (4 elegible)
  819.  
  820. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  821. This stage has got a predefined layout
  822. Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
  823. Coins reward: 100 for the first time, 30 for every repeat
  824.  
  825. --Countdown 1--
  826. *After 3 moves, choose an action:
  827. -Fill row 2 with Ice
  828. -Fill row 3 with Ice
  829. -Fill row 4 with Ice
  830. -Fill row 5 with Ice
  831. -Fill column 2 with Ice
  832. -Fill column 3 with Ice
  833. -Fill column 4 with Ice
  834. -Fill column 5 with Ice
  835. *If HP <= 6000 (~52%) / Damage >= 5625, switch countdown.
  836. *Repeat every 3 moves.
  837.  
  838. --Countdown 2--
  839. *After 3 moves, choose an action:
  840. -Fill rows 2 and 3 with [Ice,nothing,Ice,nothing,Ice,nothing,nothing,Ice,nothing,Ice,nothing,Ice]
  841. -Fill rows 3 and 4 with [Ice,nothing,Ice,nothing,Ice,nothing,nothing,Ice,nothing,Ice,nothing,Ice]
  842. *Repeat every 3 moves.
  843.  
  844.  
  845.  
  846. StageData #327. (1.2.32)
  847. --Pokémon data--
  848. Sandile, Ground, Base 40, Dex #462
  849. Ability: Prank (20%, 40%, 100%, other, Occasionally changes when a foe will next disrupt your play.)
  850.  
  851. --Stage data--
  852. Area: Desert Umbra
  853. Background ID: 1
  854. HP: 9920
  855. Moves: 15
  856. Experience: +15
  857. Catch rate: 21% (+5% per every remaining move)
  858. Sound track: BGM_STAGE_NORMAL
  859. Pokémon count: 4 (4 elegible)
  860.  
  861. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  862. Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
  863. Coins reward: 100 for the first time, 30 for every repeat
  864.  
  865. --Countdown 1--
  866. *When the stage starts, choose an action:
  867. -Fill row 4 with Rocks
  868. -Fill the 4x3 block starting at 2:4 with [Rocks,nothing,nothing,Rocks,Rocks,nothing,nothing,Rocks,Rocks,nothing,nothing,Rocks]
  869. *After 1 time, switch countdown.
  870. *Repeat every 2 moves.
  871.  
  872. --Countdown 2--
  873. *After 0 moves, choose an action:
  874. -Fill row 4 with Ice
  875. -Fill the 4x3 block starting at 2:4 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice]
  876. *After 1 time, switch countdown.
  877. *Repeat every 0 moves.
  878.  
  879.  
  880.  
  881. StageData #328. (1.2.32)
  882. --Pokémon data--
  883. Magneton, Electric, Base 60, Dex #441
  884. Ability: Crowd Control (20%, 100%, 100%, damage, x50, The more [var]name in the puzzle area, the more damage.)
  885.  
  886. --Stage data--
  887. Area: Desert Umbra
  888. Background ID: 1
  889. HP: 10505
  890. Moves: 12
  891. Experience: +12
  892. Catch rate: 17% (+5% per every remaining move)
  893. Sound track: BGM_STAGE_FUN
  894. Pokémon count: 4 (4 elegible)
  895.  
  896. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  897. This stage has got a predefined layout
  898. Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
  899. Coins reward: 100 for the first time, 30 for every repeat
  900.  
  901. --Countdown 1--
  902. *If HP <= 5500 (~52%) / Damage >= 5005, switch countdown.
  903.  
  904. --Countdown 2--
  905. *After 2 moves, choose an action:
  906. -Fill 5 random blocks with Magnemite
  907. *Repeat every 2 moves.
  908.  
  909.  
  910.  
  911. StageData #329. (1.2.32)
  912. --Pokémon data--
  913. Teddiursa, Normal, Base 50, Dex #456
  914. Ability: Swap (30%, 50%, 100%, other, Can replace a disruption with this Pokémon.)
  915.  
  916. --Stage data--
  917. Area: Desert Umbra
  918. Background ID: 1
  919. HP: 13950
  920. Moves: 8
  921. Experience: +8
  922. Catch rate: 20% (+5% per every remaining move)
  923. Sound track: BGM_STAGE_EASY
  924. Pokémon count: 3 (3 elegible)
  925.  
  926. Default Pokémon: Pidgey, Happiny, Azurill
  927. Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Disruption Delay (1500)
  928. Coins reward: 100 for the first time, 30 for every repeat
  929.  
  930. --Countdown 1--
  931. *When the stage starts, choose an action:
  932. -Fill rows 1 and 2 with [Teddiursa,nothing,Teddiursa,nothing,Teddiursa,nothing,nothing,Teddiursa,nothing,Teddiursa,nothing,Teddiursa]
  933. *Repeat every 1 move.
  934.  
  935.  
  936.  
  937. StageData #330. (1.2.32)
  938. --Pokémon data--
  939. Magnezone, Electric, Base 70, Dex #442
  940. Ability: Power of 4+ (0%, 80%, 0%, damage, x3, Attacks do even more damage when you make a match of four.)
  941.  
  942. --Stage data--
  943. Area: Desert Umbra
  944. Background ID: 1
  945. HP: 10150
  946. Moves: 20
  947. Experience: +20
  948. Catch rate: 5% (+4% per every remaining move)
  949. Sound track: BGM_STAGE_HARD
  950. Pokémon count: 5 (4 elegible)
  951.  
  952. Default Pokémon: Buneary, Happiny, Minccino, Meowth
  953. Additional Pokémon (not from countdowns or maps): Metal
  954. Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
  955. Coins reward: 100 for the first time, 30 for every repeat
  956.  
  957. --Countdown 1--
  958. *When the stage starts, choose an action:
  959. -Fill row 1 with [Ice,nothing,nothing,nothing,nothing,nothing]
  960. -Fill row 1 with [nothing,Ice,nothing,nothing,nothing,nothing]
  961. -Fill row 1 with [nothing,nothing,Ice,nothing,nothing,nothing]
  962. -Fill row 1 with [nothing,nothing,nothing,Ice,nothing,nothing]
  963. -Fill row 1 with [nothing,nothing,nothing,nothing,Ice,nothing]
  964. -Fill row 1 with [nothing,nothing,nothing,nothing,nothing,Ice]
  965. *If HP <= 4000 (~39%) / Damage >= 6150, switch countdown.
  966. *Repeat every 1 move.
  967.  
  968. --Countdown 2--
  969. *After 2 moves, choose an action:
  970. -Fill rows 2 and 3 with [nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice]
  971. -Fill rows 4 and 5 with [Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing]
  972. -Fill columns 2 and 3 with [Ice,nothing,Ice,nothing,nothing,Ice,nothing,Ice,Ice,nothing,Ice,nothing]
  973. -Fill columns 4 and 5 with [nothing,Ice,nothing,Ice,Ice,nothing,Ice,nothing,nothing,Ice,nothing,Ice]
  974. *Repeat every 2 moves.
  975.  
  976.  
  977.  
  978. StageData #331. (1.2.32)
  979. --Pokémon data--
  980. Simipour, Water, Base 60, Dex #437
  981. Ability: Quake (20%, 30%, 50%, damage, x1.2, Sometimes increases damage and leaves opponent paralyzed.)
  982.  
  983. --Stage data--
  984. Area: Desert Umbra
  985. Background ID: 1
  986. HP: 9300
  987. Moves: 15
  988. Experience: +15
  989. Catch rate: 9% (+3% per every remaining move)
  990. Sound track: BGM_STAGE_NORMAL
  991. Pokémon count: 4 (4 elegible)
  992.  
  993. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  994. This stage has got a predefined layout
  995. Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
  996. Coins reward: 100 for the first time, 30 for every repeat
  997.  
  998. --Countdown 1--
  999. *After 2 moves, choose an action:
  1000. -Fill 4 random blocks with Metal
  1001. *Repeat every 2 moves.
  1002.  
  1003.  
  1004.  
  1005. StageData #332. (1.2.32)
  1006. --Pokémon data--
  1007. Kabuto, Rock, Base 50, Dex #475
  1008. Ability: Rock Break+ (50%, 100%, 100%, other, Sometimes destroys three breakable-rock disruptions.)
  1009.  
  1010. --Stage data--
  1011. Area: Desert Umbra
  1012. Background ID: 1
  1013. HP: 16120
  1014. Moves: 7
  1015. Experience: +7
  1016. Catch rate: 3% (+8% per every remaining move)
  1017. Sound track: BGM_STAGE_EASY
  1018. Pokémon count: 3 (3 elegible)
  1019.  
  1020. Default Pokémon: Pidgey, Happiny, Azurill
  1021. This stage has got a predefined layout
  1022. Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Disruption Delay (1500)
  1023. Coins reward: 100 for the first time, 30 for every repeat
  1024.  
  1025. --Countdown 1--
  1026. *After 1 move, choose an action:
  1027. -Fill 3 random blocks (placed together) with Kabuto
  1028. *Repeat every 1 move.
  1029.  
  1030.  
  1031.  
  1032. StageData #333. (1.2.32)
  1033. --Pokémon data--
  1034. Smoochum, Ice, Base 50, Dex #471
  1035. Ability: Quirky (30%, 50%, 100%, other, Occasionally erases one extra matching Pokémon elsewhere.)
  1036.  
  1037. --Stage data--
  1038. Area: Desert Umbra
  1039. Background ID: 1
  1040. HP: 6045
  1041. Moves: 12
  1042. Experience: +12
  1043. Catch rate: 11% (+3% per every remaining move)
  1044. Sound track: BGM_STAGE_FUN
  1045. Pokémon count: 4 (4 elegible)
  1046.  
  1047. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  1048. This stage has got a predefined layout
  1049. Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
  1050. Coins reward: 100 for the first time, 30 for every repeat
  1051.  
  1052. --Countdown 1--
  1053. *After 4 moves, choose an action:
  1054. -Fill columns 2 and 3 with [Rocks,Rocks,Smoochum,Smoochum,Rocks,Rocks,Smoochum,Smoochum,nothing,nothing,nothing,nothing]
  1055. *After 1 time, switch countdown.
  1056. *Repeat every 4 moves.
  1057.  
  1058. --Countdown 2--
  1059. *After 0 moves, choose an action:
  1060. -Fill columns 4 and 5 with [Rocks,Rocks,Smoochum,Smoochum,Rocks,Rocks,Smoochum,Smoochum,nothing,nothing,nothing,nothing]
  1061. *After 1 time, switch countdown.
  1062. *Repeat every 0 moves.
  1063.  
  1064.  
  1065.  
  1066. StageData #334. (1.2.32)
  1067. --Pokémon data--
  1068. Simisage, Grass, Base 60, Dex #433
  1069. Ability: Astonish (20%, 30%, 100%, damage, x1, Can delay your opponent's disruptions for a turn.)
  1070.  
  1071. --Stage data--
  1072. Area: Desert Umbra
  1073. Background ID: 1
  1074. HP: 12400
  1075. Moves: 15
  1076. Experience: +15
  1077. Catch rate: 9% (+3% per every remaining move)
  1078. Sound track: BGM_STAGE_NORMAL
  1079. Pokémon count: 4 (4 elegible)
  1080.  
  1081. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  1082. This stage has got a predefined layout
  1083. Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
  1084. Coins reward: 100 for the first time, 30 for every repeat
  1085.  
  1086. --Countdown 1--
  1087. *After 2 moves, choose an action:
  1088. -Fill rows 1 and 2 with [Metal,nothing,nothing,nothing,nothing,Metal,nothing,Rocks,nothing,nothing,Rocks,nothing]
  1089. -Fill rows 1 and 2 with [Ice,nothing,nothing,nothing,nothing,Ice,nothing,Ice,nothing,nothing,Ice,nothing]
  1090. -Fill the 2x3 block starting at 3:4 with [Metal,Metal,Rocks,Rocks,Rocks,Rocks]
  1091. -Fill the 2x3 block starting at 3:4 with Ice
  1092. *If HP <= 5000 (~40%) / Damage >= 7400, switch countdown.
  1093. *Repeat every 2 moves.
  1094.  
  1095. --Countdown 2--
  1096. *After 3 moves, choose an action:
  1097. -Fill rows 1 and 2 with [Metal,nothing,Metal,Metal,nothing,Metal,nothing,Rocks,Rocks,Rocks,Rocks,nothing]
  1098. -Fill rows 1 and 2 with [Ice,nothing,Ice,Ice,nothing,Ice,nothing,Ice,Ice,Ice,Ice,nothing]
  1099. *Repeat every 3 moves.
  1100.  
  1101.  
  1102.  
  1103. StageData #335. (1.2.32)
  1104. --Pokémon data--
  1105. Lumineon, Water, Base 60, Dex #431
  1106. Ability: Quirky+ (25%, 35%, 100%, other, Occasionally erases two extra matching Pokémon elsewhere.)
  1107.  
  1108. --Stage data--
  1109. Area: Desert Umbra
  1110. Background ID: 1
  1111. HP: 13287
  1112. Moves: 20
  1113. Experience: +20
  1114. Catch rate: 10% (+3% per every remaining move)
  1115. Sound track: BGM_STAGE_HARD
  1116. Pokémon count: 4 (4 elegible)
  1117.  
  1118. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  1119. This stage has got a predefined layout
  1120. Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
  1121. Coins reward: 100 for the first time, 30 for every repeat
  1122.  
  1123. --Countdown 1--
  1124. *After 3 moves, choose an action:
  1125. -Fill the 3x3 block starting at 1:1 with [nothing,Ice,nothing,Ice,Ice,Ice,nothing,Ice,nothing]
  1126. -Fill the 3x3 block starting at 4:1 with [nothing,Ice,nothing,Ice,Ice,Ice,nothing,Ice,nothing]
  1127. -Fill the 3x3 block starting at 1:4 with [nothing,Ice,nothing,Ice,Ice,Ice,nothing,Ice,nothing]
  1128. -Fill the 3x3 block starting at 4:4 with [nothing,Ice,nothing,Ice,Ice,Ice,nothing,Ice,nothing]
  1129. *After 1 time, switch countdown.
  1130. *Repeat every 3 moves.
  1131.  
  1132. --Countdown 2--
  1133. *After 0 moves, choose an action:
  1134. -Fill 3 random blocks with Lumineon
  1135. *After 1 time, switch countdown.
  1136. *Repeat every 0 moves.
  1137.  
  1138.  
  1139.  
  1140. StageData #336. (1.2.32)
  1141. --Pokémon data--
  1142. Omanyte, Water, Base 50, Dex #473
  1143. Ability: Sleep Charm (5%, 30%, 80%, damage, x1, Leaves the foe asleep.)
  1144.  
  1145. --Stage data--
  1146. Area: Desert Umbra
  1147. Background ID: 1
  1148. HP: 11780
  1149. Moves: 15
  1150. Experience: +15
  1151. Catch rate: 9% (+3% per every remaining move)
  1152. Sound track: BGM_STAGE_NORMAL
  1153. Pokémon count: 4 (4 elegible)
  1154.  
  1155. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  1156. Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
  1157. Coins reward: 100 for the first time, 30 for every repeat
  1158.  
  1159. --Countdown 1--
  1160. *When the stage starts, choose an action:
  1161. -Fill a random 2x2 block with Metal
  1162. *If HP <= 5000 (~42%) / Damage >= 6780, switch countdown.
  1163. *Repeat every 3 moves.
  1164.  
  1165. --Countdown 2--
  1166. *After 2 moves, choose an action:
  1167. -Fill rows 1 and 2 with [Metal,nothing,Metal,nothing,Metal,nothing,nothing,Rocks,nothing,Rocks,nothing,Rocks]
  1168. -Fill rows 1 and 2 with [nothing,Metal,nothing,Metal,nothing,Metal,Rocks,nothing,Rocks,nothing,Rocks,nothing]
  1169. *Repeat every 2 moves.
  1170.  
  1171.  
  1172.  
  1173. StageData #337. (1.2.32)
  1174. --Pokémon data--
  1175. Weedle, Poison, Base 30, Dex #423
  1176. Ability: Mind Zap (10%, 40%, 100%, damage, x1, Can reset your opponent's disruption counter to maximum.)
  1177.  
  1178. --Stage data--
  1179. Area: Desert Umbra
  1180. Background ID: 1
  1181. HP: 7052
  1182. Moves: 12
  1183. Experience: +12
  1184. Catch rate: 11% (+6% per every remaining move)
  1185. Sound track: BGM_STAGE_FUN
  1186. Pokémon count: 4 (4 elegible)
  1187.  
  1188. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  1189. This stage has got a predefined layout
  1190. Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
  1191. Coins reward: 100 for the first time, 30 for every repeat
  1192.  
  1193. --Countdown 1--
  1194. *After 4 moves, choose an action:
  1195. -Fill columns 3 and 4 with [Weedle,Rocks,Rocks,Weedle,Weedle,Rocks,Rocks,Weedle,Weedle,Rocks,Rocks,Weedle]
  1196. *Repeat every 4 moves.
  1197.  
  1198.  
  1199.  
  1200. StageData #338. (1.2.32)
  1201. --Pokémon data--
  1202. Sentret, Normal, Base 30, Dex #426
  1203. Ability: Crowd Control (20%, 100%, 100%, damage, x50, The more [var]name in the puzzle area, the more damage.)
  1204.  
  1205. --Stage data--
  1206. Area: Desert Umbra
  1207. Background ID: 1
  1208. HP: 15500
  1209. Moves: 8
  1210. Experience: +8
  1211. Catch rate: 11% (+6% per every remaining move)
  1212. Sound track: BGM_STAGE_EASY
  1213. Pokémon count: 3 (3 elegible)
  1214.  
  1215. Default Pokémon: Pidgey, Happiny, Azurill
  1216. This stage has got a predefined layout
  1217. Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Disruption Delay (1500)
  1218. Coins reward: 100 for the first time, 30 for every repeat
  1219.  
  1220. --Countdown 1--
  1221. *After 1 move, choose an action:
  1222. -Fill a random 1x3 block with Sentret
  1223. *Repeat every 1 move.
  1224.  
  1225.  
  1226.  
  1227. StageData #339. (1.2.32)
  1228. --Pokémon data--
  1229. Furret, Normal, Base 60, Dex #427
  1230. Ability: Astonish (20%, 30%, 100%, damage, x1, Can delay your opponent's disruptions for a turn.)
  1231.  
  1232. --Stage data--
  1233. Area: Desert Umbra
  1234. Background ID: 1
  1235. HP: 15200
  1236. Moves: 15
  1237. Experience: +15
  1238. Catch rate: 9% (+5% per every remaining move)
  1239. Sound track: BGM_STAGE_NORMAL
  1240. Pokémon count: 4 (4 elegible)
  1241.  
  1242. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  1243. Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
  1244. Coins reward: 100 for the first time, 30 for every repeat
  1245.  
  1246. --Countdown 1--
  1247. *When the stage starts, choose an action:
  1248. -Fill 2 random blocks with Furret
  1249. -Fill a random 1x3 block with Metal
  1250. *If HP <= 6000 (~39%) / Damage >= 9200, switch countdown.
  1251. *Repeat every 2 moves.
  1252.  
  1253. --Countdown 2--
  1254. *After 2 moves, choose an action:
  1255. -Fill a random 1x5 block with Metal
  1256. *Repeat every 2 moves.
  1257.  
  1258.  
  1259.  
  1260. StageData #340. (1.2.32)
  1261. --Pokémon data--
  1262. Golurk, Ground, Base 60, Dex #451
  1263. Ability: Block Smash+ (50%, 100%, 100%, other, Sometimes clears three unbreakable-block disruptions.)
  1264.  
  1265. --Stage data--
  1266. Area: Desert Umbra
  1267. Background ID: 1
  1268. HP: 21437
  1269. Moves: 20
  1270. Experience: +20
  1271. Catch rate: 21% (+2% per every remaining move)
  1272. Sound track: BGM_STAGE_HARD
  1273. Pokémon count: 4 (4 elegible)
  1274.  
  1275. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  1276. This stage has got a predefined layout
  1277. Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
  1278. Coins reward: 100 for the first time, 30 for every repeat
  1279.  
  1280. --Countdown 1--
  1281. *After 3 moves, choose an action:
  1282. -Fill rows 1 and 2 with [Metal,Metal,nothing,nothing,nothing,Metal,Metal,nothing,nothing,nothing,nothing,Metal]
  1283. -Fill rows 1 and 2 with [Metal,nothing,nothing,nothing,Metal,Metal,Metal,nothing,nothing,nothing,nothing,Metal]
  1284. -Fill rows 5 and 6 with [Metal,Metal,nothing,nothing,Metal,Metal,Metal,nothing,nothing,nothing,nothing,Metal]
  1285. -Fill the 2x2 block starting at 3:3 with Metal
  1286. -Fill the 2x2 block starting at 3:3 with Metal
  1287. *After 1 time, switch countdown.
  1288. *Repeat every 3 moves.
  1289.  
  1290. --Countdown 2--
  1291. *After 0 moves, choose an action:
  1292. -Fill row 1 with Ice
  1293. -Fill row 6 with Ice
  1294. -Fill the 2x2 block starting at 3:3 with Ice
  1295. *After 1 time, switch countdown.
  1296. *Repeat every 0 moves.
  1297.  
  1298.  
  1299.  
  1300. StageData #341. (1.2.32)
  1301. --Pokémon data--
  1302. Kakuna, Poison, Base 40, Dex #424
  1303. Ability: Last-Ditch Effort (50%, 100%, 100%, damage, x1.5, Attacks do more damage when things are looking desperate.)
  1304.  
  1305. --Stage data--
  1306. Area: Desert Umbra
  1307. Background ID: 1
  1308. HP: 9920
  1309. Moves: 15
  1310. Experience: +15
  1311. Catch rate: 23% (+4% per every remaining move)
  1312. Sound track: BGM_STAGE_NORMAL
  1313. Pokémon count: 4 (4 elegible)
  1314.  
  1315. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  1316. This stage has got a predefined layout
  1317. Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
  1318. Coins reward: 100 for the first time, 30 for every repeat
  1319.  
  1320. --Countdown 1--
  1321. *When the stage starts, choose an action:
  1322. -Fill rows 3 and 4 with [Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing]
  1323. *Repeat every 4 moves.
  1324.  
  1325.  
  1326.  
  1327. StageData #342. (1.2.32)
  1328. --Pokémon data--
  1329. Ursaring, Normal, Base 70, Dex #457
  1330. Ability: Risk-Taker (50%, 70%, 100%, damage, x1, Damage may randomly be increased or decreased.)
  1331.  
  1332. --Stage data--
  1333. Area: Desert Umbra
  1334. Background ID: 1
  1335. HP: 15225
  1336. Moves: 20
  1337. Experience: +20
  1338. Catch rate: 10% (+5% per every remaining move)
  1339. Sound track: BGM_STAGE_HARD
  1340. Pokémon count: 4 (4 elegible)
  1341.  
  1342. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  1343. This stage has got a predefined layout
  1344. Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
  1345. Coins reward: 100 for the first time, 30 for every repeat
  1346.  
  1347. --Countdown 1--
  1348. *After 4 moves, choose an action:
  1349. -Fill the 4x2 block starting at 2:2 with [Metal,Metal,Rocks,Metal,Rocks,nothing,nothing,Metal]
  1350. *After 1 time, switch countdown.
  1351. *Repeat every 4 moves.
  1352.  
  1353. --Countdown 2--
  1354. *After 0 moves, choose an action:
  1355. -Fill the 4x2 block starting at 2:4 with [Metal,nothing,nothing,Rocks,Metal,Rocks,Metal,Metal]
  1356. *After 1 time, switch countdown.
  1357. *Repeat every 0 moves.
  1358.  
  1359.  
  1360.  
  1361. StageData #343. (1.2.32)
  1362. --Pokémon data--
  1363. Skorupi, Poison, Base 50, Dex #448
  1364. Ability: Counterattack (25%, 50%, 100%, damage, x20, The more disruptions on the board, the greater the damage.)
  1365.  
  1366. --Stage data--
  1367. Area: Desert Umbra
  1368. Background ID: 1
  1369. HP: 13000
  1370. Moves: 15
  1371. Experience: +15
  1372. Catch rate: 21% (+3% per every remaining move)
  1373. Sound track: BGM_STAGE_NORMAL
  1374. Pokémon count: 4 (4 elegible)
  1375.  
  1376. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  1377. Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
  1378. Coins reward: 100 for the first time, 30 for every repeat
  1379.  
  1380. --Countdown 1--
  1381. *When the stage starts, choose an action:
  1382. -Fill the 3x3 block starting at 1:3 with [Rocks,Rocks,Rocks,Rocks,Metal,Rocks,Rocks,Rocks,Rocks]
  1383. -Fill the 3x3 block starting at 2:3 with [Rocks,Rocks,Rocks,Rocks,Metal,Rocks,Rocks,Rocks,Rocks]
  1384. -Fill the 3x3 block starting at 3:3 with [Rocks,Rocks,Rocks,Rocks,Metal,Rocks,Rocks,Rocks,Rocks]
  1385. -Fill the 3x3 block starting at 4:3 with [Rocks,Rocks,Rocks,Rocks,Metal,Rocks,Rocks,Rocks,Rocks]
  1386. *Repeat every 2 moves.
  1387.  
  1388.  
  1389.  
  1390. StageData #344. (1.2.32)
  1391. --Pokémon data--
  1392. Primeape, Fighting, Base 60, Dex #468
  1393. Ability: Power of 5+ (0%, 0%, 80%, damage, x3, Attacks do even more damage when you make a match of five.)
  1394.  
  1395. --Stage data--
  1396. Area: Desert Umbra
  1397. Background ID: 1
  1398. HP: 18600
  1399. Moves: 8
  1400. Experience: +8
  1401. Catch rate: 14% (+4% per every remaining move)
  1402. Sound track: BGM_STAGE_EASY
  1403. Pokémon count: 3 (3 elegible)
  1404.  
  1405. Default Pokémon: Pidgey, Happiny, Azurill
  1406. This stage has got a predefined layout
  1407. Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Disruption Delay (1500)
  1408. Coins reward: 100 for the first time, 30 for every repeat
  1409.  
  1410. --Countdown 1--
  1411. *When the stage starts, choose an action:
  1412. -Fill the 3x3 block starting at 1:1 with [nothing,Primeape,nothing,Primeape,Ice,Primeape,nothing,Primeape,nothing]
  1413. -Fill the 3x3 block starting at 4:1 with [nothing,Primeape,nothing,Primeape,Ice,Primeape,nothing,Primeape,nothing]
  1414. *Repeat every 2 moves.
  1415.  
  1416.  
  1417.  
  1418. StageData #345. (1.2.32)
  1419. --Pokémon data--
  1420. Jynx, Ice, Base 60, Dex #472
  1421. Ability: Barrier Bash+ (50%, 100%, 100%, other, Sometimes removes three barrier-type disruptions.)
  1422.  
  1423. --Stage data--
  1424. Area: Desert Umbra
  1425. Background ID: 1
  1426. HP: 21337
  1427. Moves: 20
  1428. Experience: +20
  1429. Catch rate: 21% (+2% per every remaining move)
  1430. Sound track: BGM_STAGE_HARD
  1431. Pokémon count: 4 (4 elegible)
  1432.  
  1433. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  1434. Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
  1435. Coins reward: 100 for the first time, 30 for every repeat
  1436.  
  1437. --Countdown 1--
  1438. *When the stage starts, choose an action:
  1439. -Fill column 1 with [Metal,nothing,Metal,nothing,Metal,nothing]
  1440. -Fill column 3 with [Metal,nothing,Metal,nothing,Metal,nothing]
  1441. -Fill column 5 with [Metal,nothing,Metal,nothing,Metal,nothing]
  1442. *After 1 time, switch countdown.
  1443. *Repeat every 2 moves.
  1444.  
  1445. --Countdown 2--
  1446. *After 2 moves, choose an action:
  1447. -Fill column 2 with [nothing,Metal,nothing,Metal,nothing,Metal]
  1448. -Fill column 4 with [nothing,Metal,nothing,Metal,nothing,Metal]
  1449. -Fill column 6 with [nothing,Metal,nothing,Metal,nothing,Metal]
  1450. *After 1 time, switch countdown.
  1451. *Repeat every 2 moves.
  1452.  
  1453.  
  1454.  
  1455. StageData #346. (1.2.32)
  1456. --Pokémon data--
  1457. Krokorok, Ground, Base 50, Dex #463
  1458. Ability: Astonish (20%, 30%, 100%, damage, x1, Can delay your opponent's disruptions for a turn.)
  1459.  
  1460. --Stage data--
  1461. Area: Desert Umbra
  1462. Background ID: 1
  1463. HP: 1180
  1464. Moves: 4
  1465. Experience: +4
  1466. Catch rate: 30% (+0% per every remaining move)
  1467. Sound track: BGM_STAGE_FUN
  1468. Pokémon count: 4 (4 elegible)
  1469.  
  1470. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  1471. This stage has got a predefined layout
  1472. Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000)
  1473. Coins reward: 100 for the first time, 30 for every repeat
  1474.  
  1475. --No countdowns--
  1476.  
  1477.  
  1478.  
  1479. StageData #347. (1.2.32)
  1480. --Pokémon data--
  1481. Drapion, Poison, Base 70, Dex #449
  1482. Ability: Power of 5+ (0%, 0%, 80%, damage, x3, Attacks do even more damage when you make a match of five.)
  1483.  
  1484. --Stage data--
  1485. Area: Desert Umbra
  1486. Background ID: 1
  1487. HP: 21250
  1488. Moves: 15
  1489. Experience: +15
  1490. Catch rate: 16% (+3% per every remaining move)
  1491. Sound track: BGM_STAGE_NORMAL
  1492. Pokémon count: 4 (4 elegible)
  1493.  
  1494. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  1495. Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
  1496. Coins reward: 100 for the first time, 30 for every repeat
  1497.  
  1498. --Countdown 1--
  1499. *When the stage starts, choose an action:
  1500. -Fill the 3x3 block starting at 2:1 with [Metal,Rocks,Metal,Rocks,Metal,Rocks,Metal,Rocks,Metal]
  1501. -Fill the 3x3 block starting at 3:1 with [Metal,Rocks,Metal,Rocks,Metal,Rocks,Metal,Rocks,Metal]
  1502. -Fill the 3x3 block starting at 1:4 with [Metal,Rocks,Metal,Rocks,Metal,Rocks,Metal,Rocks,Metal]
  1503. -Fill the 3x3 block starting at 4:4 with [Metal,Rocks,Metal,Rocks,Metal,Rocks,Metal,Rocks,Metal]
  1504. *Repeat every 2 moves.
  1505.  
  1506.  
  1507.  
  1508. StageData #348. (1.2.32)
  1509. --Pokémon data--
  1510. Exeggutor, Grass, Base 70, Dex #429
  1511. Ability: Cloud Clear+ (50%, 100%, 100%, other, Sometimes clears away three black-cloud disruptions.)
  1512.  
  1513. --Stage data--
  1514. Area: Desert Umbra
  1515. Background ID: 1
  1516. HP: 20150
  1517. Moves: 8
  1518. Experience: +8
  1519. Catch rate: 20% (+4% per every remaining move)
  1520. Sound track: BGM_STAGE_EASY
  1521. Pokémon count: 3 (3 elegible)
  1522.  
  1523. Default Pokémon: Pidgey, Happiny, Azurill
  1524. This stage has got a predefined layout
  1525. Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Disruption Delay (1500)
  1526. Coins reward: 100 for the first time, 30 for every repeat
  1527.  
  1528. --Countdown 1--
  1529. *After 1 move, choose an action:
  1530. -Fill rows 1 and 2 with [Rocks,nothing,nothing,Rocks,nothing,nothing,Rocks,nothing,nothing,Rocks,nothing,nothing]
  1531. -Fill rows 1 and 2 with [nothing,Rocks,nothing,nothing,Rocks,nothing,nothing,Rocks,nothing,nothing,Rocks,nothing]
  1532. -Fill rows 1 and 2 with [nothing,nothing,Rocks,nothing,nothing,Rocks,nothing,nothing,Rocks,nothing,nothing,Rocks]
  1533. *After 3 times, switch countdown.
  1534. *Repeat every 1 move.
  1535.  
  1536. --Countdown 2--
  1537. *After 0 moves, choose an action:
  1538. -Fill row 3 with Ice
  1539. -Fill row 4 with Ice
  1540. *After 1 time, switch countdown.
  1541. *Repeat every 0 moves.
  1542.  
  1543.  
  1544.  
  1545. StageData #349. (1.2.32)
  1546. --Pokémon data--
  1547. Krookodile, Ground, Base 70, Dex #464
  1548. Ability: Risk-Taker (50%, 70%, 100%, damage, x1, Damage may randomly be increased or decreased.)
  1549.  
  1550. --Stage data--
  1551. Area: Desert Umbra
  1552. Background ID: 1
  1553. HP: 15500
  1554. Moves: 20
  1555. Experience: +20
  1556. Catch rate: 5% (+2% per every remaining move)
  1557. Sound track: BGM_STAGE_HARD
  1558. Pokémon count: 4 (4 elegible)
  1559.  
  1560. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  1561. Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
  1562. Coins reward: 100 for the first time, 30 for every repeat
  1563.  
  1564. --Countdown 1--
  1565. *When the stage starts, choose an action:
  1566. -Fill rows 1 and 2 with [Metal,nothing,Metal,nothing,Metal,nothing,nothing,Metal,nothing,Metal,nothing,Metal]
  1567. -Fill rows 2 and 3 with [Metal,nothing,Metal,nothing,Metal,nothing,nothing,Metal,nothing,Metal,nothing,Metal]
  1568. -Fill rows 3 and 4 with [Metal,nothing,Metal,nothing,Metal,nothing,nothing,Metal,nothing,Metal,nothing,Metal]
  1569. -Fill rows 4 and 5 with [Metal,nothing,Metal,nothing,Metal,nothing,nothing,Metal,nothing,Metal,nothing,Metal]
  1570. *After 1 time, switch countdown.
  1571. *Repeat every 2 moves.
  1572.  
  1573. --Countdown 2--
  1574. *After 2 moves, choose an action:
  1575. -Fill rows 1 and 2 with [Metal,nothing,Metal,nothing,Metal,nothing,nothing,Metal,nothing,Metal,nothing,Metal]
  1576. -Fill rows 2 and 3 with [Metal,nothing,Metal,nothing,Metal,nothing,nothing,Metal,nothing,Metal,nothing,Metal]
  1577. -Fill rows 3 and 4 with [Metal,nothing,Metal,nothing,Metal,nothing,nothing,Metal,nothing,Metal,nothing,Metal]
  1578. -Fill rows 4 and 5 with [Metal,nothing,Metal,nothing,Metal,nothing,nothing,Metal,nothing,Metal,nothing,Metal]
  1579. *After 1 time, switch countdown.
  1580. *Repeat every 2 moves.
  1581.  
  1582.  
  1583.  
  1584. StageData #350. (1.2.32)
  1585. --Pokémon data--
  1586. Mega Mewtwo X, Fighting, Base 80, Dex #158
  1587. Ability: Erases Pokémon (max 3) of the same type as [var]megaName.
  1588. Mega-Bar: 15 icons, 5 speedups available
  1589.  
  1590. --Stage data--
  1591. Area: Desert Umbra
  1592. Background ID: 1
  1593. HP: 21875
  1594. Moves: 20
  1595. Experience: +20
  1596. Catch rate: Not catchable
  1597. Sound track: BGM_STAGE_BOSS2
  1598. Pokémon count: 5 (4 elegible)
  1599.  
  1600. Default Pokémon: Happiny, Azurill, Pichu, Togepi
  1601. Additional Pokémon (not from countdowns or maps): Mewtwo
  1602. This stage has got a predefined layout
  1603. Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
  1604. Coins reward: 100 for the first time, 30 for every repeat
  1605.  
  1606. Prizes for first beating this stage: 1 Mewtwonite X, 1 Jewels
  1607.  
  1608. --Countdown 1--
  1609. *After 2 moves, choose an action:
  1610. -Fill 5 random blocks with Metal
  1611. *After 1 time, switch countdown.
  1612. *Repeat every 2 moves.
  1613.  
  1614. --Countdown 2--
  1615. *After 2 moves, choose an action:
  1616. -Fill 5 random blocks with Metal
  1617. *After 1 time, switch countdown.
  1618. *Repeat every 2 moves.
  1619.  
  1620.  
  1621.  
  1622. StageDataExtra #36/35. (1.2.32)
  1623. --Pokémon data--
  1624. Walrein, Ice, Base 70, Dex #447
  1625. Ability: Rock Break+ (50%, 100%, 100%, other, Sometimes destroys three breakable-rock disruptions.)
  1626.  
  1627. --Stage data--
  1628. Area: Expert Stages
  1629. Background ID: 12
  1630. HP: 12456
  1631. Time: 60 sec
  1632. Experience: +10
  1633. Catch rate: 1% (+5% per every 3 remaining seconds)
  1634. Sound track: BGM_STAGE_EX
  1635. Pokémon count: 5 (4 elegible)
  1636.  
  1637. Default Pokémon: Aron, Chimchar, Klink, Togepi
  1638. Additional Pokémon (not from countdowns or maps): Nosepass
  1639. This stage has got a predefined layout
  1640. This stage requires 310 S-Ranks in Normal Stages
  1641. Allowed items: Time +10 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
  1642. Coins reward: 300 for the first time, 30 for every repeat
  1643.  
  1644. --Countdown 1--
  1645. *After 3 moves, choose an action:
  1646. -Fill the 3x3 block starting at 1:4 with [Ice,nothing,nothing,nothing,Ice,nothing,nothing,nothing,Ice]
  1647. -Fill the 3x3 block starting at 4:4 with [Ice,nothing,nothing,nothing,Ice,nothing,nothing,nothing,Ice]
  1648. *If HP <= 6000 (~48%) / Damage >= 6456, switch countdown.
  1649. *Repeat every 3 moves.
  1650.  
  1651. --Countdown 2--
  1652. *After 2 moves, choose an action:
  1653. -Fill the 3x3 block starting at 1:4 with [Ice,nothing,nothing,nothing,Ice,nothing,nothing,nothing,Ice]
  1654. -Fill the 3x3 block starting at 4:4 with [Ice,nothing,nothing,nothing,Ice,nothing,nothing,nothing,Ice]
  1655. -Fill the 3x3 block starting at 1:1 with [Ice,nothing,nothing,nothing,Ice,nothing,nothing,nothing,Ice]
  1656. -Fill the 3x3 block starting at 4:1 with [Ice,nothing,nothing,nothing,Ice,nothing,nothing,nothing,Ice]
  1657. *Repeat every 2 moves.
  1658.  
  1659.  
  1660.  
  1661. StageDataExtra #37/36. (1.2.32)
  1662. --Pokémon data--
  1663. Honchkrow, Dark, Base 70, Dex #444
  1664. Ability: Power of 5+ (0%, 0%, 80%, damage, x3, Attacks do even more damage when you make a match of five.)
  1665.  
  1666. --Stage data--
  1667. Area: Expert Stages
  1668. Background ID: 12
  1669. HP: 8544
  1670. Time: 40 sec
  1671. Experience: +10
  1672. Catch rate: 1% (+8% per every 3 remaining seconds)
  1673. Sound track: BGM_STAGE_EX
  1674. Pokémon count: 5 (4 elegible)
  1675.  
  1676. Default Pokémon: Floette, Flabébé, Machop, Togepi
  1677. Additional Pokémon (not from countdowns or maps): Ariados
  1678. This stage has got a predefined layout
  1679. This stage requires 330 S-Ranks in Normal Stages
  1680. Allowed items: Time +10 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
  1681. Coins reward: 300 for the first time, 30 for every repeat
  1682.  
  1683. --Countdown 1--
  1684. *After 3 moves, choose an action:
  1685. -Fill 1 random block with Cloud
  1686. *If HP <= 4000 (~47%) / Damage >= 4544, switch countdown.
  1687. *Repeat every 3 moves.
  1688.  
  1689. --Countdown 2--
  1690. *After 1 move, choose an action:
  1691. -Fill 5 random blocks with Cloud
  1692. *Repeat every 1 move.
  1693.  
  1694.  
  1695.  
  1696. StageDataExtra #38/37. (1.2.32)
  1697. --Pokémon data--
  1698. Arcanine, Fire, Base 70, Dex #439
  1699. Ability: Power of 4+ (0%, 80%, 0%, damage, x3, Attacks do even more damage when you make a match of four.)
  1700.  
  1701. --Stage data--
  1702. Area: Expert Stages
  1703. Background ID: 12
  1704. HP: 15792
  1705. Time: 55 sec
  1706. Experience: +10
  1707. Catch rate: 1% (+6% per every 3 remaining seconds)
  1708. Sound track: BGM_STAGE_LEGEND
  1709. Pokémon count: 5 (4 elegible)
  1710.  
  1711. Default Pokémon: Palpitoad, Tympole, Larvitar, Togepi
  1712. Additional Pokémon (not from countdowns or maps): Nosepass
  1713. This stage has got a predefined layout
  1714. This stage requires 350 S-Ranks in Normal Stages
  1715. Allowed items: Time +10 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500)
  1716. Coins reward: 300 for the first time, 30 for every repeat
  1717.  
  1718. --Countdown 1--
  1719. *After 2 moves, choose an action:
  1720. -Fill the 2x2 block starting at 1:1 with Metal
  1721. -Fill the 2x2 block starting at 5:1 with Metal
  1722. -Fill the 2x2 block starting at 1:5 with Metal
  1723. -Fill the 2x2 block starting at 5:5 with Metal
  1724. *After 3 times, switch countdown.
  1725. *Repeat every 2 moves.
  1726.  
  1727. --Countdown 2--
  1728. *After 1 move, choose an action:
  1729. -Fill the 2x2 block starting at 1:1 with Metal
  1730. -Fill the 2x2 block starting at 5:1 with Metal
  1731. -Fill the 2x2 block starting at 1:5 with Metal
  1732. -Fill the 2x2 block starting at 5:5 with Metal
  1733. *After 3 times, switch countdown.
  1734. *Repeat every 1 move.
  1735.  
  1736.  
  1737.  
  1738. StageDataEvent #329/4. (1.2.32)
  1739. --Pokémon data--
  1740. Abra, Psychic, Base 50, Dex #484
  1741. Ability: Rock Break (100%, 100%, 100%, other, Destroys one breakable-rock disruption without fail.)
  1742.  
  1743. --Stage data--
  1744. Area: Special Stages
  1745. Background ID: 10
  1746. HP: 5082
  1747. Moves: 7
  1748. Experience: +5
  1749. Catch rate: 5% (+3% per every remaining move)
  1750. Sound track: BGM_STAGE_NORMAL
  1751. Pokémon count: 3 (3 elegible)
  1752.  
  1753. Default Pokémon: Masquerain, Surskit, Volbeat
  1754. This stage has got a predefined layout
  1755. Coins reward: 200 for the first time, 30 for every repeat
  1756.  
  1757. --Countdown 1--
  1758. *After 3 moves, choose an action:
  1759. -Fill 3 random blocks with Ice
  1760. *Repeat every 3 moves.
  1761.  
  1762.  
  1763.  
  1764. StageDataEvent #330/5. (1.2.32)
  1765. --Pokémon data--
  1766. Kadabra, Psychic, Base 60, Dex #485
  1767. Ability: Counterattack (25%, 50%, 100%, damage, x20, The more disruptions on the board, the greater the damage.)
  1768.  
  1769. --Stage data--
  1770. Area: Special Stages
  1771. Background ID: 10
  1772. HP: 13068
  1773. Moves: 9
  1774. Experience: +5
  1775. Catch rate: 18% (+2% per every remaining move)
  1776. Sound track: BGM_STAGE_FUN
  1777. Pokémon count: 3 (3 elegible)
  1778.  
  1779. Default Pokémon: Masquerain, Surskit, Volbeat
  1780. This stage has got a predefined layout
  1781. Coins reward: 200 for the first time, 0 for every repeat
  1782.  
  1783. --Countdown 1--
  1784. *After a combo of 11 or more lines, choose an action:
  1785. -Fill columns 3 and 4 with [Rocks,Rocks,Coin,Coin,Rocks,Rocks,Coin,Coin,Rocks,Rocks,Coin,Coin]
  1786. *After 1 time, switch countdown.
  1787.  
  1788. --Countdown 2--
  1789. *After a combo of 22 or more lines, choose an action:
  1790. -Fill columns 3 and 4 with [Rocks,Rocks,Coin,Coin,Coin,Coin,Rocks,Rocks,Coin,Coin,Coin,Coin]
  1791.  
  1792.  
  1793.  
  1794. StageDataEvent #331/6. (1.2.32)
  1795. --Pokémon data--
  1796. Alakazam, Psychic, Base 70, Dex #486
  1797. Ability: Risk-Taker (50%, 70%, 100%, damage, x1, Damage may randomly be increased or decreased.)
  1798.  
  1799. --Stage data--
  1800. Area: Special Stages
  1801. Background ID: 12
  1802. HP: 13068
  1803. Moves: 6
  1804. Experience: +5
  1805. Catch rate: 27% (+130% per every remaining move)
  1806. Sound track: BGM_STAGE_RARE
  1807. Pokémon count: 3 (3 elegible)
  1808.  
  1809. Default Pokémon: Masquerain, Surskit, Volbeat
  1810. This stage has got a predefined layout
  1811. Coins reward: 200 for the first time, 30 for every repeat
  1812.  
  1813. --Countdown 1--
  1814. *After 2 moves, choose an action:
  1815. -Fill column 2 with Ice
  1816. -Fill column 5 with Ice
  1817. *Repeat every 2 moves.
  1818.  
  1819.  
  1820.  
  1821. StageDataEvent #332/7. (1.2.32)
  1822. --Pokémon data--
  1823. Tauros, Normal, Base 70, Dex #483
  1824. Ability: Quake (20%, 30%, 50%, damage, x1.2, Sometimes increases damage and leaves opponent paralyzed.)
  1825.  
  1826. --Stage data--
  1827. Area: Special Stages
  1828. Background ID: 10
  1829. HP: 5585
  1830. Moves: 9
  1831. Experience: +5
  1832. Catch rate: 15% (+3% per every remaining move)
  1833. Sound track: BGM_STAGE_NORMAL
  1834. Pokémon count: 3 (3 elegible)
  1835.  
  1836. Default Pokémon: Masquerain, Surskit, Volbeat
  1837. This stage has got a predefined layout
  1838. Coins reward: 200 for the first time, 30 for every repeat
  1839.  
  1840. --Countdown 1--
  1841. *If moves <= 6, switch countdown.
  1842.  
  1843. --Countdown 2--
  1844. *After 2 moves, choose an action:
  1845. -Fill 3 random blocks with Rocks
  1846. *Repeat every 2 moves.
  1847.  
  1848.  
  1849.  
  1850. StageDataEvent #333/8. (1.2.32)
  1851. --Pokémon data--
  1852. Oddish, Grass, Base 50, Dex #479
  1853. Ability: Mega Boost (50%, 100%, 100%, megabar, +3, Fills the Mega Gauge of a Pokémon of the same type.)
  1854.  
  1855. --Stage data--
  1856. Area: Special Stages
  1857. Background ID: 10
  1858. HP: 6534
  1859. Moves: 9
  1860. Experience: +5
  1861. Catch rate: 5% (+3% per every remaining move)
  1862. Sound track: BGM_STAGE_FUN
  1863. Pokémon count: 3 (3 elegible)
  1864.  
  1865. Default Pokémon: Masquerain, Surskit, Volbeat
  1866. This stage has got a predefined layout
  1867. Coins reward: 200 for the first time, 0 for every repeat
  1868.  
  1869. --Countdown 1--
  1870. *After a combo of 22 or more lines, choose an action:
  1871. -Fill 5 random blocks with Coin
  1872. *After 1 time, switch countdown.
  1873.  
  1874. --Countdown 2--
  1875. *After 0 moves, choose an action:
  1876. -Fill 5 random blocks with Coin
  1877. *After 1 time, switch countdown.
  1878. *Repeat every 0 moves.
  1879.  
  1880.  
  1881.  
  1882. StageDataEvent #334/9. (1.2.32)
  1883. --Pokémon data--
  1884. Gloom, Grass, Base 60, Dex #480
  1885. Ability: Paralyze (10%, 30%, 80%, damage, x1, Leaves the foe paralyzed.)
  1886.  
  1887. --Stage data--
  1888. Area: Special Stages
  1889. Background ID: 10
  1890. HP: 8712
  1891. Moves: 8
  1892. Experience: +5
  1893. Catch rate: 12% (+4% per every remaining move)
  1894. Sound track: BGM_STAGE_NORMAL
  1895. Pokémon count: 3 (3 elegible)
  1896.  
  1897. Default Pokémon: Masquerain, Surskit, Volbeat
  1898. This stage has got a predefined layout
  1899. Coins reward: 200 for the first time, 30 for every repeat
  1900.  
  1901. --Countdown 1--
  1902. *After 3 moves, choose an action:
  1903. -Fill 5 random blocks with Rocks
  1904. *Repeat every 3 moves.
  1905.  
  1906.  
  1907.  
  1908. StageDataEvent #335/10. (1.2.32)
  1909. --Pokémon data--
  1910. Vileplume, Grass, Base 70, Dex #481
  1911. Ability: Power of 5+ (0%, 0%, 80%, damage, x3, Attacks do even more damage when you make a match of five.)
  1912.  
  1913. --Stage data--
  1914. Area: Special Stages
  1915. Background ID: 12
  1916. HP: 6534
  1917. Moves: 9
  1918. Experience: +5
  1919. Catch rate: 23% (+2% per every remaining move)
  1920. Sound track: BGM_STAGE_RARE
  1921. Pokémon count: 3 (3 elegible)
  1922.  
  1923. Default Pokémon: Masquerain, Surskit, Volbeat
  1924. This stage has got a predefined layout
  1925. Coins reward: 200 for the first time, 30 for every repeat
  1926.  
  1927. --No countdowns--
  1928.  
  1929.  
  1930.  
  1931. StageDataEvent #336/11. (1.2.32)
  1932. --Pokémon data--
  1933. Mega Charizard X, Dragon, Base 60, Dex #6
  1934. Ability: Erases all Pokémon in an X-shaped pattern.
  1935. Mega-Bar: 16 icons, 5 speedups available
  1936.  
  1937. --Stage data--
  1938. Area: Special Stages
  1939. Background ID: 12
  1940. HP: 1
  1941. Time: 60 sec
  1942. Experience: +10
  1943. Catch rate: Not catchable
  1944. Sound track: BGM_STAGE_RANKING
  1945. Pokémon count: 5 (4 elegible)
  1946.  
  1947. Default Pokémon: Dratini, Axew, Vanillish, Togepi
  1948. Additional Pokémon (not from countdowns or maps): Togetic
  1949. This stage has got a predefined layout
  1950.  
  1951. --Countdown 1--
  1952. *After 3 moves, choose an action:
  1953. -Fill row 1 with [Rocks,Rocks,Rocks,nothing,nothing,nothing]
  1954. -Fill row 1 with [nothing,nothing,nothing,Rocks,Rocks,Rocks]
  1955. *After 3 times, switch countdown.
  1956. *Repeat every 3 moves.
  1957.  
  1958. --Countdown 2--
  1959. *After 3 moves, choose an action:
  1960. -Fill a random 1x5 block with Axew
  1961. *After 2 times, switch countdown.
  1962. *Repeat every 3 moves.
  1963.  
  1964.  
  1965.  
  1966. StageDataEvent #337/12. (1.2.32)
  1967. --Pokémon data--
  1968. Beedrill, Poison, Base 60, Dex #425
  1969. Ability: Block Smash (100%, 100%, 100%, other, Clears one unbreakable-block disruption without fail.)
  1970.  
  1971. --Stage data--
  1972. Area: Special Stages
  1973. Background ID: 12
  1974. HP: 17160
  1975. Time: 40 sec
  1976. Experience: +5
  1977. Catch rate: 6% (+5% per every 3 remaining seconds)
  1978. Sound track: BGM_STAGE_EX
  1979. Pokémon count: 3 (3 elegible)
  1980.  
  1981. Default Pokémon: Buneary, Happiny, Minccino
  1982. This stage has got a predefined layout
  1983. Coins reward: 200 for the first time, 30 for every repeat
  1984.  
  1985. --Countdown 1--
  1986. *After 3 moves, choose an action:
  1987. -Fill row 1 with Metal
  1988. *If HP <= 9500 (~55%) / Damage >= 7660, switch countdown.
  1989. *Repeat every 3 moves.
  1990.  
  1991. --Countdown 2--
  1992. *After 1 move, choose an action:
  1993. -Fill row 1 with Metal
  1994. -Fill row 2 with Metal
  1995. -Fill row 3 with Metal
  1996. -Fill row 4 with Metal
  1997. -Fill row 5 with Metal
  1998. -Fill row 6 with Metal
  1999. *Repeat every 1 move.
  2000.  
  2001.  
  2002.  
  2003. StageDataEvent #338/13. (1.2.32)
  2004. --Pokémon data--
  2005. Gyarados, Water, Base 70, Dex #478
  2006. Ability: Power of 5+ (0%, 0%, 80%, damage, x3, Attacks do even more damage when you make a match of five.)
  2007.  
  2008. --Stage data--
  2009. Area: Special Stages
  2010. Background ID: 12
  2011. HP: 22610
  2012. Moves: 19
  2013. Experience: +5
  2014. Catch rate: 9% (+6% per every remaining move)
  2015. Sound track: BGM_STAGE_HARD
  2016. Pokémon count: 4 (4 elegible)
  2017.  
  2018. Default Pokémon: Chespin, Happiny, Minccino, Meowth
  2019. This stage has got a predefined layout
  2020. Coins reward: 200 for the first time, 30 for every repeat
  2021.  
  2022. --Countdown 1--
  2023. *After 2 moves, choose an action:
  2024. -Fill 5 random blocks with Chespin
  2025. -Fill 5 random blocks with Chespin
  2026. -Fill 5 random blocks with Chespin
  2027. *After 3 times, switch countdown.
  2028. *Repeat every 2 moves.
  2029.  
  2030. --Countdown 2--
  2031. *After 0 moves, choose an action:
  2032. -Fill column 4 with Ice
  2033. *After 1 time, switch countdown.
  2034. *Repeat every 0 moves.
  2035.  
  2036.  
  2037.  
  2038. EventStage #307/2. (1.2.32)
  2039. --Event data--
  2040. Start date: 2016/2/16 (Tue), 15h JST
  2041. End date: 2016/2/20 (Sat), 15h JST
  2042. Type: normal event
  2043.  
  2044. Stage: StageDataEvent #128 (Mew)
  2045.  
  2046. Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500), Attack Power ↑ (3000)
  2047.  
  2048. --Event text--
  2049. Title 1: Commemorative Event
  2050. Title 2: Mew Appears
  2051. Description:
  2052.  
  2053. For a limited time, the Mythical
  2054. Pokémon Mew is
  2055. appearing to help celebrate the
  2056. 20th year since the original
  2057. release of Pokémon Red and
  2058. Pokémon Blue!
  2059. Don't miss this incredible chance!
  2060.  
  2061. Try using Mega Sableye for
  2062. this battle. You can catch Sableye
  2063. in Stage 24 and get its Mega Stone,
  2064. Sablenite, from Stage 30.
  2065.  
  2066. Event Period:
  2067. Until 06:00 (UTC) 08/03/2016
  2068.  
  2069. Note: Cannot be played between
  2070. 06:00 (UTC) on Saturdays and
  2071. 06:00 (UTC) on Mondays.
  2072.  
  2073.  
  2074. EventStage #129/3. (1.2.32)
  2075. --Event data--
  2076. Start date: 2016/2/16 (Tue), 15h JST
  2077. End date: 2016/3/1 (Tue), 15h JST
  2078. Type: stage randomly selected
  2079.  
  2080. 30%: StageDataEvent #329 (Abra)
  2081. 16%: StageDataEvent #330 (Kadabra)
  2082. 2%: StageDataEvent #331 (Alakazam)
  2083. 12%: StageDataEvent #332 (Tauros)
  2084. 20%: StageDataEvent #333 (Oddish)
  2085. 15%: StageDataEvent #334 (Gloom)
  2086. 5%: StageDataEvent #335 (Vileplume)
  2087.  
  2088. Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Attack Power ↑ (3000)
  2089.  
  2090. --Event text--
  2091. Title 1: Pokémon Safari
  2092. Title 2: A New Pokémon Safari!
  2093. Description:
  2094.  
  2095. The expedition is on!
  2096. In Pokémon Safari, the Pokémon
  2097. that show up change every time
  2098. you play. In this safari, you have the
  2099. chance to battle and catch
  2100. Oddish, Abra,
  2101. Gloom, Kadabra,
  2102. Tauros, Vileplume,
  2103. and Alakazam.
  2104.  
  2105. There is no Optimize in
  2106. Pokémon Safari. It's up to you to
  2107. pick the most powerful Pokémon,
  2108. so choose your own dream team.
  2109. Why not give some
  2110. Bug-type Pokémon a try?
  2111.  
  2112. Event Period:
  2113. Until 06:00 (UTC) 01/03/2016
  2114.  
  2115.  
  2116. EventStage #336/4. (1.2.32)
  2117. --Event data--
  2118. Start date: 2016/2/16 (Tue), 15h JST
  2119. End date: 2016/3/1 (Tue), 15h JST
  2120. Type: normal event
  2121.  
  2122. Stage: StageDataEvent #337 (Beedrill)
  2123.  
  2124. Allowed items: Time +10 (800), Exp. Points x1.5 (300), Mega Start (2000), Disruption Delay (1500), Attack Power ↑ (3000)
  2125.  
  2126. --Event text--
  2127. Title 1: High-Speed Challenge
  2128. Title 2: Beedrill Appears
  2129. Description:
  2130.  
  2131. Can you defeat this powerful foe in
  2132. a strictly limited amount of time?!
  2133. Choose your best team and try!
  2134.  
  2135. We recommend
  2136. Mega Slowbro!
  2137. Get Slowbro in
  2138. Main Stage 69 and its Mega Stone
  2139. from Main Stage 45.
  2140. Using an Attack Power ↑ might also
  2141. give you a better shot at beating
  2142. and catching this tough Pokémon!
  2143.  
  2144. Event Period:
  2145. Until 06:00 (UTC) 01/03/2016
  2146.  
  2147.  
  2148. EventStage #338/5. (1.2.32)
  2149. --Event data--
  2150. Start date: 2016/2/17 (Wed), 15h JST
  2151. End date: 2016/2/20 (Sat), 15h JST
  2152. Type: stage depends on the day
  2153.  
  2154. Wednesday: StageDataEvent #133 (Pinsir)
  2155. Thursday: StageDataEvent #133 (Pinsir)
  2156. Friday: StageDataEvent #133 (Pinsir)
  2157. Saturday: StageDataEvent #133 (Pinsir)
  2158. Only available once per day
  2159.  
  2160. Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Attack Power ↑ (3000)
  2161.  
  2162. --Event text--
  2163. Title 1: One Chance a Day!
  2164. Title 2: Pinsir Appears
  2165. Description:
  2166.  
  2167. You can play this special
  2168. stage just once per day!
  2169.  
  2170. Each new day begins at
  2171. 06:00 UTC, so don't miss
  2172. your chance to battle and
  2173. catch Pokémon.
  2174.  
  2175. Consider bringing Torchic or
  2176. Combusken along to this battle
  2177. for their Pyre skill, which will light
  2178. up many Fire-type combos.
  2179. Using an Attack Power ↑ may also
  2180. give you a better shot than usual
  2181. at catching this rare Pokémon!
  2182.  
  2183. Event Period:
  2184. Until 06:00 (UTC) 20/02/2016
  2185.  
  2186.  
  2187. EventStage #134/9. (1.2.32)
  2188. --Event data--
  2189. Start date: 2016/2/23 (Tue), 15h JST
  2190. End date: 2016/3/8 (Tue), 15h JST
  2191. Type: normal event
  2192.  
  2193. Stage: StageDataEvent #338 (Gyarados)
  2194.  
  2195. Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500), Attack Power ↑ (3000)
  2196.  
  2197. --Event text--
  2198. Title 1: Great Challenge
  2199. Title 2: Gyarados Appears
  2200. Description:
  2201.  
  2202. Take on Gyarados here!
  2203.  
  2204. Don't miss this chance to defeat
  2205. and catch this powerful foe.
  2206.  
  2207. Consider bringing Chespin
  2208. from Stage 152 along for this
  2209. battle.
  2210. Using an Attack Power ↑ may also give
  2211. you a better shot than usual at
  2212. catching this rare Pokémon!
  2213.  
  2214. Event Period:
  2215. Until 06:00 (UTC) 08/03/2016
  2216.  
  2217.  
  2218. EventStage #339/10. (1.2.32)
  2219. --Event data--
  2220. Start date: 2016/2/23 (Tue), 15h JST
  2221. End date: 2016/3/1 (Tue), 14h JST
  2222. Type: competition
  2223.  
  2224. Stage: StageDataEvent #336 (Mega Charizard X)
  2225. Only available for region 1
  2226.  
  2227. Allowed items: Complexity -1 (9000), Disruption Delay (1500), Attack Power ↑ (3000)
  2228. First 50000 will receive a special prize
  2229.  
  2230. --Event text--
  2231. Title 1: ランキングステージ
  2232. Title 2: ランキングステージ開催中
  2233. Description:
  2234.  
  2235. イベントステージの最高スコアで
  2236. 全国のプレイヤーとランキング勝負!
  2237. 50000位までに入賞できると
  2238. リザードンがメガシンカできる
  2239. メガストーン「リザードナイトX」を
  2240. プレゼント!更に順位に応じて
  2241. 1位~10000位:メガスキルアップ
  2242. を追加で1個プレゼント!
  2243. 入賞者以外のプレイヤーには
  2244. 50001位~70000位:
  2245. パワーアップを2個
  2246. 70001位~:
  2247. パワーアップを1個プレゼント!
  2248. 開催期間:
  2249. 2016/03/01 14:00 JSTまで
  2250. プレゼント受け取り期間:
  2251. 2016/03/01 15:00 JST~
  2252. 2016/03/08 15:00 JSTまで
  2253. ※不正行為者はランキングから
  2254. 除外される場合があります。
  2255.  
  2256.  
  2257. EventStage #337/11. (1.2.32)
  2258. --Event data--
  2259. Start date: 2016/2/23 (Tue), 15h JST
  2260. End date: 2016/3/1 (Tue), 14h JST
  2261. Type: competition
  2262.  
  2263. Stage: StageDataEvent #336 (Mega Charizard X)
  2264. Only available for region 2
  2265.  
  2266. Allowed items: Complexity -1 (9000), Disruption Delay (1500), Attack Power ↑ (3000)
  2267. First 19000 will receive a special prize
  2268.  
  2269. --Event text--
  2270. Title 1: Competitive Stage
  2271. Title 2: Competitive Stage Now Live!
  2272. Description:
  2273.  
  2274. Compete against players from
  2275. around the world for the highest
  2276. score. Which prize you get will
  2277. depend on how well you do!
  2278.  
  2279. Prizes by Place:
  2280. 1–3,700: 1 Charizardite X
  2281. and 1 Mega Speedup
  2282. 3,701–19,000: Charizardite X
  2283. 19,001–26,000: 2 Attack Power ↑
  2284. And everyone else who participates
  2285. still gets one Attack Power ↑!
  2286.  
  2287. Event Period:
  2288. Until 05:00 (UTC) 03/01/2016
  2289. Reward Period:
  2290. From 06:00 (UTC) 03/01/2016
  2291. until 06:00 (UTC) 03/08/2016
  2292.  
  2293.  
  2294. EventStage #337/12. (1.2.32)
  2295. --Event data--
  2296. Start date: 2016/2/23 (Tue), 15h JST
  2297. End date: 2016/3/1 (Tue), 14h JST
  2298. Type: competition
  2299.  
  2300. Stage: StageDataEvent #336 (Mega Charizard X)
  2301. Only available for region 3
  2302.  
  2303. Allowed items: Complexity -1 (9000), Disruption Delay (1500), Attack Power ↑ (3000)
  2304. First 12000 will receive a special prize
  2305.  
  2306. --Event text--
  2307. Title 1: Competitive Stage
  2308. Title 2: Competitive Stage Now Live!
  2309. Description:
  2310.  
  2311. Compete against players from
  2312. around the world for the highest
  2313. score. Which prize you get will
  2314. depend on how well you do!
  2315.  
  2316. Prizes by Place:
  2317. 1–2,500: 1 Charizardite X
  2318. and 1 Mega Speedup
  2319. 2,501–12,000: Charizardite X
  2320. 12,001–17,000: 2 Attack Power ↑
  2321. And everyone else who participates
  2322. still gets one Attack Power ↑!
  2323.  
  2324. Event Period:
  2325. Until 05:00 (UTC) 01/03/2016
  2326. Reward Period:
  2327. From 06:00 (UTC) 01/03/2016
  2328. until 06:00 (UTC) 08/03/2016
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