Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- EDuke32 2.0.0devel r4871 (64-bit) C++ build
- Compiled Dec 29 2014 21:32:21
- Using /home/hitmannumber86/.steam/steam/steamapps/common/Duke Nukem 3D/gameroot/ for game data
- Using /home/hitmannumber86/.steam/steam/steamapps/common/Duke Nukem 3D/gameroot/addons/dc/ for game data
- Using /home/hitmannumber86/.steam/steam/steamapps/common/Duke Nukem 3D/gameroot/addons/nw/ for game data
- Using /home/hitmannumber86/.steam/steam/steamapps/common/Duke Nukem 3D/gameroot/addons/vacation/ for game data
- Using /usr/share/games/eduke32/ for game data
- Using /home/hitmannumber86/.eduke32/ for game data
- Using /home/hitmannumber86/.eduke32/ for game data
- Initializing SDL system interface (compiled against SDL version 2.0.2, found version 2.0.2)
- Using "x11" video driver
- Searching for game data...
- Using "duke3d.grp" as main game data file.
- Compiling: EDUKE.CON (41 bytes)
- Including: GAME.CON (151190 bytes)
- Including: DEFS.CON (35992 bytes)
- Including: USER.CON (45482 bytes)
- GAME.CON: In actor `ORGANTIC':
- GAME.CON:3967: warning: found `else' with no `if'.
- GAME.CON: In state `pigshootenemystate':
- GAME.CON:5890: warning: found `else' with no `if'.
- Including: weapons.con (40855 bytes)
- Found 2 warning(s), 0 error(s).
- Resizing code buffer to 19231*8 bytes
- Script compiled in 23ms, 19223*8b, language version 1.4+
- 2036/11264 labels, 344/2048 variables, 2/512 arrays
- 125 quotes, 1 events, 207 actors
- Initialized 24.0M cache
- Using RTS file "DUKE.RTS".
- Initializing OSD...
- 0 joystick(s) found
- Executing "settings.cfg"
- Setting video mode 1920x1080 (32-bpp fullscreen)
- OpenGL Information:
- Version: 2.1 Mesa 10.1.3
- Vendor: Intel Open Source Technology Center
- Renderer: Mesa DRI Mobile Intel® GM45 Express Chipset
- Opened "textures" as cache file
- Initializing music...
- Initializing sound... 32 voices, 2 channels, 16-bit 48000 Hz
- Cache time: 50ms
- E2L1: SPACEPORT
- Wrote eduke32.cfg
- Wrote settings.cfg
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement