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- #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
- # [Xp/Vx/Vx-A] DRG - Rotate Character
- # Version: 1.02
- # Author : LiTTleDRAgo
- #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:
- #
- # How to use
- #
- # Type in the script call
- #
- # $game_map.events[1].angle = 90
- #
- # To revert back to normal
- #
- # $game_map.events[1].angle = 0
- #
- #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:
- class Sprite_Character
- alias rotate_update update
- def update
- rotate_update
- self.angle = @character.angle if @character.angle != nil
- end
- end
- eval("class Game_Character; attr_accessor :angle; end")
- $drago_rotate_character = true
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