Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\ep2" "C:\Source\Source SDK Projects\VerticalVille 2\MapName_vvt.vmf"
- Valve Software - vbsp.exe (May 15 2014)
- 4 threads
- materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\ep2\materials
- Loading C:\Source\Source SDK Projects\VerticalVille 2\MapName_vvt.vmf
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Source\Source SDK Projects\VerticalVille 2\MapName_vvt.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (80649 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 473 texinfos to 299
- Reduced 37 texdatas to 34 (1305 bytes to 1236)
- Writing C:\Source\Source SDK Projects\VerticalVille 2\MapName_vvt.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\ep2" "C:\Source\Source SDK Projects\VerticalVille 2\MapName_vvt"
- Valve Software - vvis.exe (May 15 2014)
- 4 threads
- reading c:\source\source sdk projects\verticalville 2\MapName_vvt.bsp
- reading c:\source\source sdk projects\verticalville 2\MapName_vvt.prt
- 435 portalclusters
- 1516 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (11)
- Optimized: 351 visible clusters (0.53%)
- Total clusters visible: 65656
- Average clusters visible: 150
- Building PAS...
- Average clusters audible: 350
- visdatasize:45586 compressed from 48720
- writing c:\source\source sdk projects\verticalville 2\MapName_vvt.bsp
- 11 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\bin\vrad.exe"
- ** Parameters: -both -game "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\ep2" "C:\Source\Source SDK Projects\VerticalVille 2\MapName_vvt"
- Valve Software - vrad.exe SSE (May 15 2014)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- Loading c:\source\source sdk projects\verticalville 2\MapName_vvt.bsp
- Setting up ray-trace acceleration structure... Done (0.12 seconds)
- 1245 faces
- 82607 square feet [11895458.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1245 patches before subdivision
- zero area child patch
- 21601 patches after subdivision
- sun extent from map=0.043619
- 9 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
- transfers 2477629, max 540
- transfer lists: 18.9 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(34215, 32796, 26159)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(13884, 11779, 8557)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(5815, 4581, 3065)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(2756, 1936, 1163)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(1234, 800, 440)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(585, 342, 170)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(269, 145, 66)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(127, 62, 26)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(59, 27, 10)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(28, 12, 4)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(13, 5, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #12 added RGB(6, 2, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #13 added RGB(3, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #14 added RGB(1, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #15 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0055 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 6/1024 288/49152 ( 0.6%)
- brushes 224/8192 2688/98304 ( 2.7%)
- brushsides 1528/65536 12224/524288 ( 2.3%)
- planes 1176/65536 23520/1310720 ( 1.8%)
- vertexes 2280/65536 27360/786432 ( 3.5%)
- nodes 794/65536 25408/2097152 ( 1.2%)
- texinfos 299/12288 21528/884736 ( 2.4%)
- texdata 34/2048 1088/65536 ( 1.7%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1245/65536 69720/3670016 ( 1.9%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 608/65536 34048/3670016 ( 0.9%)
- leaves 801/65536 25632/2097152 ( 1.2%)
- leaffaces 1678/65536 3356/131072 ( 2.6%)
- leafbrushes 510/65536 1020/131072 ( 0.8%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 8344/512000 33376/2048000 ( 1.6%)
- edges 4694/256000 18776/1024000 ( 1.8%)
- LDR worldlights 9/8192 792/720896 ( 0.1%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 132/32768 1320/327680 ( 0.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 2076/65536 4152/131072 ( 3.2%)
- cubemapsamples 16/1024 256/16384 ( 1.6%)
- overlays 1/512 352/180224 ( 0.2%)
- LDR lightdata [variable] 1158568/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 45586/16777216 ( 0.3%)
- entdata [variable] 107493/393216 (27.3%)
- LDR ambient table 801/65536 3204/262144 ( 1.2%)
- HDR ambient table 801/65536 3204/262144 ( 1.2%)
- LDR leaf ambient 3829/65536 107212/1835008 ( 5.8%)
- HDR leaf ambient 801/65536 22428/1835008 ( 1.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/6658 ( 0.0%)
- pakfile [variable] 1801214/0 ( 0.0%)
- physics [variable] 80649/4194304 ( 1.9%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 3422
- Writing c:\source\source sdk projects\verticalville 2\MapName_vvt.bsp
- 4 seconds elapsed
- Valve Software - vrad.exe SSE (May 15 2014)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- Loading c:\source\source sdk projects\verticalville 2\MapName_vvt.bsp
- Setting up ray-trace acceleration structure... Done (0.12 seconds)
- 1245 faces
- 82607 square feet [11895458.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1245 patches before subdivision
- zero area child patch
- 21601 patches after subdivision
- sun extent from map=0.043619
- 9 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
- transfers 2477629, max 540
- transfer lists: 18.9 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(34214, 32795, 26159)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(13884, 11779, 8557)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(5815, 4581, 3065)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(2756, 1936, 1163)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(1234, 800, 440)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(585, 342, 170)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(269, 145, 66)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(127, 62, 26)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(59, 27, 10)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(28, 12, 4)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(13, 5, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #12 added RGB(6, 2, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #13 added RGB(3, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #14 added RGB(1, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #15 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0055 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 6/1024 288/49152 ( 0.6%)
- brushes 224/8192 2688/98304 ( 2.7%)
- brushsides 1528/65536 12224/524288 ( 2.3%)
- planes 1176/65536 23520/1310720 ( 1.8%)
- vertexes 2280/65536 27360/786432 ( 3.5%)
- nodes 794/65536 25408/2097152 ( 1.2%)
- texinfos 299/12288 21528/884736 ( 2.4%)
- texdata 34/2048 1088/65536 ( 1.7%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1245/65536 69720/3670016 ( 1.9%)
- hdr faces 1245/65536 69720/3670016 ( 1.9%)
- origfaces 608/65536 34048/3670016 ( 0.9%)
- leaves 801/65536 25632/2097152 ( 1.2%)
- leaffaces 1678/65536 3356/131072 ( 2.6%)
- leafbrushes 510/65536 1020/131072 ( 0.8%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 8344/512000 33376/2048000 ( 1.6%)
- edges 4694/256000 18776/1024000 ( 1.8%)
- LDR worldlights 9/8192 792/720896 ( 0.1%)
- HDR worldlights 9/8192 792/720896 ( 0.1%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 132/32768 1320/327680 ( 0.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 2076/65536 4152/131072 ( 3.2%)
- cubemapsamples 16/1024 256/16384 ( 1.6%)
- overlays 1/512 352/180224 ( 0.2%)
- LDR lightdata [variable] 1158568/0 ( 0.0%)
- HDR lightdata [variable] 1158568/0 ( 0.0%)
- visdata [variable] 45586/16777216 ( 0.3%)
- entdata [variable] 107493/393216 (27.3%)
- LDR ambient table 801/65536 3204/262144 ( 1.2%)
- HDR ambient table 801/65536 3204/262144 ( 1.2%)
- LDR leaf ambient 3829/65536 107212/1835008 ( 5.8%)
- HDR leaf ambient 3829/65536 107212/1835008 ( 5.8%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/6658 ( 0.0%)
- pakfile [variable] 1801214/0 ( 0.0%)
- physics [variable] 80649/4194304 ( 1.9%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 3422
- Writing c:\source\source sdk projects\verticalville 2\MapName_vvt.bsp
- 4 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Source\Source SDK Projects\VerticalVille 2\MapName_vvt.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\ep2\maps\MapName_vvt.bsp"
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement