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- //===== rAthena Script =======================================
- //= All-in-One NPC
- //===== By: ==================================================
- //= Euphy
- //===== Current Version: =====================================
- //= 1.6
- //===== Description: =========================================
- //= A compilation of commonly-used NPC scripts.
- //== Includes job changer, stylist, refiner, card remover,
- //== coin exchanger, rentals, resetter, platinum skills,
- //== sex changer, identifier, healer, buffer, and repairman.
- //============================================================
- maintown,121,72,6 script All-in-One NPC 953,{
- function Get_Platinum; function Equip_Menu;
- if (getarraysize(.OnClick)) {
- if (.OnClick[0]) { specialeffect2 313; percentheal 100,100; }
- if (.OnClick[1]) { specialeffect2 42; sc_start SC_BLESSING,600000,10; specialeffect2 37; sc_start SC_INCREASEAGI,600000,10; }
- if (.OnClick[2] && getbrokenid(1)) { specialeffect2 101; atcommand "@repairall"; } }
- set .@menu$,"";
- for (set .@i,0; .@i < getarraysize(.MainMenu$); set .@i,.@i+1) {
- if (.MenuOption & pow(2,.@i))
- set .@menu$, .@menu$+" ~ "+.MainMenu$[.@i];
- set .@menu$, .@menu$+":"; }
- switch(select(.@menu$)) {
- case 1:
- function Job_Menu; function A_An;
- if (Class > 4049) {
- message strcharinfo(0),"No more jobs are available."; end; }
- if (checkfalcon() || checkcart() || checkriding() || ismounting()) {
- message strcharinfo(0),"Please remove your "+((checkfalcon())?"falcon":"")+((checkcart())?"cart":"")+((checkriding())?"Peco":"")+((ismounting())?"mount":"")+" before proceeding.";
- end; }
- if (.SkillPointCheck && SkillPoint) { message strcharinfo(0),"Please use all your skill points before proceeding."; end; }
- set .@eac, eaclass();
- set .@i, ((.ThirdClass)?roclass(.@eac&EAJ_UPPERMASK):Class);
- if (.@i > 6 && .@i < 22) {
- if (BaseLevel < .Rebirth[0] || JobLevel < .Rebirth[1]) {
- set .@blvl, .Rebirth[0]-BaseLevel; set .@jlvl, .Rebirth[1]-JobLevel;
- message strcharinfo(0),"You need "+((.@blvl>0)?.@blvl+" more base levels "+((.@jlvl>0)?"/ ":""):"")+((.@jlvl>0)?.@jlvl+" more job levels ":"")+"to continue.";
- end; }
- if (Class > 21) { Job_Menu(roclass(.@eac|EAJL_THIRD)); end; }
- while(1) {
- set .@i, select(" ~ ^0055FFRebirth^000000:"+((.ThirdClass)?" ~ ^FF0000Third Class^000000":"")+": ~ ^777777Cancel^000000");
- if (.@i==3) end;
- Job_Menu(((.@i==1)?4001:roclass(.@eac|EAJL_THIRD))); } }
- set .@j1, roclass(.@eac|EAJL_2_1); set .@j2,roclass(.@eac|EAJL_2_2);
- if ((.@eac&EAJ_UPPERMASK) == EAJ_SUPER_NOVICE) setarray .@exp[0],roclass(.@eac|EAJL_THIRD),99;
- if (.@exp[0] && .ThirdClass) {
- if (BaseLevel < .Rebirth[0] || JobLevel < .@exp[1]) {
- set .@blvl, .Rebirth[0]-BaseLevel; set .@jlvl, .@exp[1]-JobLevel;
- message strcharinfo(0),"You need "+((.@blvl>0)?.@blvl+" more base levels "+((.@jlvl>0)?"/ ":""):"")+((.@jlvl>0)?.@jlvl+" more job levels ":"")+"to continue.";
- end; }
- Job_Menu(.@exp[0]); end; }
- if (.@eac&EAJL_2)
- if (.@eac&(EAJL_UPPER|EAJL_BABY) || roclass(.@eac|EAJL_UPPER) == -1) {
- message strcharinfo(0),"No more jobs are available."; end; }
- if ((.@eac&EAJ_BASEMASK) == EAJ_NOVICE) {
- if (JobLevel < .JobReq[0]) message strcharinfo(0),"A job level of "+.JobReq[0]+" is required to change into the 1st Class.";
- else if (Class == 4001 && .LastJob && lastJob) Job_Menu(roclass((eaclass(lastJob)&EAJ_BASEMASK)|EAJL_UPPER));
- else switch(Class) {
- case 0: Job_Menu(1,2,3,4,5,6,23,4046,24,25,4023);
- case 4001: Job_Menu(4002,4003,4004,4005,4006,4007);
- case 4023: Job_Menu(4024,4025,4026,4027,4028,4029,4045);
- default: message strcharinfo(0),"An error has occurred."; break; }
- end; }
- if (.@eac&EAJL_THIRD && Upper == 0) { // Non-trans third job
- if (BaseLevel < .Rebirth[0] || JobLevel < .Rebirth[1]) {
- set .@blvl, .Rebirth[0]-BaseLevel; set .@jlvl, .Rebirth[1]-JobLevel;
- mes "You need "+((.@blvl>0)?.@blvl+" more base levels "+((.@jlvl>0)?"/ ":""):"")+((.@jlvl>0)?.@jlvl+" more job levels ":"")+"to continue.";
- end;
- }
- Job_Menu(4001);
- end;
- }
- if (roclass(.@eac|EAJL_2_1) == -1 || roclass(.@eac|EAJL_2_2) == -1) message strcharinfo(0),"No more jobs are available.";
- else if (!(.@eac&EAJL_2) && JobLevel < .JobReq[1]) message strcharinfo(0),"A job level of "+.JobReq[1]+" is required to change into the 2nd Class.";
- else if (.LastJob && lastJob && (.@eac&EAJL_UPPER)) Job_Menu(lastJob+4001);
- else Job_Menu(.@j1,.@j2);
- end;
- function Job_Menu {
- if (getargcount() > 1) {
- set .@menu$,"";
- for(set .@i,0; .@i<getargcount(); set .@i,.@i+1)
- set .@menu$, .@menu$+" ~ "+jobname(getarg(.@i))+":";
- set .@menu$, .@menu$+" ~ ^777777Cancel^000000"; }
- while(1) {
- if (getargcount() > 1) {
- set .@i, getarg(select(.@menu$)-1,0);
- if (!.@i) end; }
- else set .@i, getarg(0);
- if ((.@i == 23 || .@i == 4045) && BaseLevel < .SNovice) {
- message strcharinfo(0),"A base level of "+.SNovice+" is required to turn into a "+jobname(.@i)+"."; }
- else if (select(" ~ Change into ^0055FF"+jobname(.@i)+"^000000 class: ~ ^777777Go back^000000")==1) {
- message strcharinfo(0),"Became "+A_An(jobname(.@i))+"!";
- if (.@i==4001 && .LastJob) set lastJob, Class;
- jobchange .@i;
- if (.@i==4001 || .@i==4023) resetlvl(1);
- specialeffect2 338; specialeffect2 432;
- if (.Platinum) Get_Platinum;
- end; }
- if (getargcount() == 1) return;
- } end; }
- function Get_Platinum {
- skill 142,1,0;
- switch(BaseClass) {
- case 0: if (Class !=23) skill 143,1,0; break;
- case 1: skill 144,1,0; skill 145,1,0; skill 146,1,0; break;
- case 2: skill 157,1,0; break;
- case 3: skill 147,1,0; skill 148,1,0; break;
- case 4: skill 156,1,0; break;
- case 5: skill 153,1,0; skill 154,1,0; skill 155,1,0; break;
- case 6: skill 149,1,0; skill 150,1,0; skill 151,1,0; skill 152,1,0; break;
- default: break; }
- switch(roclass(eaclass()&EAJ_UPPERMASK)) {
- case 7: skill 1001,1,0; break;
- case 8: skill 1014,1,0; break;
- case 9: skill 1006,1,0; break;
- case 10: skill 1012,1,0; skill 1013,1,0; break;
- case 11: skill 1009,1,0; break;
- case 12: skill 1003,1,0; skill 1004,1,0; break;
- case 14: skill 1002,1,0; break;
- case 15: skill 1015,1,0; skill 1016,1,0; break;
- case 16: skill 1007,1,0; skill 1008,1,0; skill 1017,1,0; skill 1018,1,0; skill 1019,1,0; break;
- case 17: skill 1005,1,0; break;
- case 18: skill 238,1,0; break;
- case 19: skill 1010,1,0; break;
- case 20: skill 1011,1,0; break;
- default: break; }
- return; }
- function A_An {
- setarray .@A$[0],"a","e","i","o","u";
- set .@B$, "_"+getarg(0);
- for(set .@i,0; .@i<5; set .@i,.@i+1)
- if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);
- return "a "+getarg(0); }
- case 2:
- setarray .@Look[1],7,1,6;
- set .@s, select(" ~ Cloth color: ~ Hairstyle: ~ Hair color");
- set .@Revert, getlook(.@Look[.@s]); set .@Style,1;
- while(1) {
- setlook .@Look[.@s], .@Style;
- message strcharinfo(0),"This is style #"+.@Style+".";
- set .@menu$, " ~ Next (^0055FF"+((.@Style!=.Styles[.@s])?.@Style+1:1)+"^000000): ~ Previous (^0055FF"+((.@Style!=1)?.@Style-1:.Styles[.@s])+"^000000): ~ Jump to...: ~ Revert to original (^0055FF"+.@Revert+"^000000)";
- switch(select(.@menu$)) {
- case 1: set .@Style, ((.@Style!=.Styles[.@s])?.@Style+1:1); break;
- case 2: set .@Style, ((.@Style!=1)?.@Style-1:.Styles[.@s]); break;
- case 3: message strcharinfo(0),"Choose a style between 1 - "+.Styles[.@s]+".";
- input .@Style,0,.Styles[.@s];
- if (!.@Style) set .@Style, rand(1,.Styles[.@s]);
- break;
- case 4: set .@Style, .@Revert; setlook .@Look[.@s], .@Revert; break; }
- } end;
- case 3:
- function Refine_Item;
- if (.EnrichedRefine)
- if (select(" ~ Normal Refiner: ~ Enriched Refiner")==2) {
- Equip_Menu(1);
- setarray .@Materials[0],7619,7620,7620,7620,7620;
- setarray .@Safe[0],4,7,6,5,4;
- set .@WLv, getequipweaponlv(@i);
- message strcharinfo(0),"Item: +"+getequiprefinerycnt(@i)+" "+getequipname(@i);
- if(select(" ~ Refine item (2 * ^0055FF"+getequippercentrefinery(@i)+"^000000% success): ~ ^777777Cancel^000000")==2) end;
- Refine_Item(1, .@Materials[.@WLv], .RP[.@WLv], .@Safe[.@WLv], 1);
- end; }
- Equip_Menu(1);
- setarray .@Materials[0],985,1010,1011,984,984;
- setarray .@Safe[0],4,7,6,5,4;
- set .@WLv, getequipweaponlv(@i);
- set .@SafeCount, .@Safe[.@WLv]-getequiprefinerycnt(@i);
- message strcharinfo(0),"Item: +"+getequiprefinerycnt(@i)+" "+getequipname(@i);
- switch(select(" ~ Refine once (^0055FF"+getequippercentrefinery(@i)+"^000000% success): ~ Refine multiple times (up to "+(10-getequiprefinerycnt(@i))+"): ~ Refine to safe limit ("+((.@SafeCount>0)?.@SafeCount+" refines":"^777777disabled^000000")+"): ~ ^777777Cancel^000000")) {
- case 1: Refine_Item(1, .@Materials[.@WLv], .RP[.@WLv], .@Safe[.@WLv]); end;
- case 2:
- input .@Refines;
- if (.@Refines+getequiprefinerycnt(@i) > 10 || .@Refines < 1) message strcharinfo(0),"Invalid number ("+.@Refines+").";
- else Refine_Item(.@Refines, .@Materials[.@WLv], .RP[.@WLv], .@Safe[.@WLv]);
- end;
- case 3:
- if (.@SafeCount < 1) message strcharinfo(0),"The item has already reached the safe limit.";
- else Refine_Item(.@SafeCount, .@Materials[.@WLv], .RP[.@WLv], .@Safe[.@WLv]);
- end;
- case 4: end; }
- function Equip_Menu {
- setarray .@pos$[1],"Upper Headgear","Armor","Left hand","Right hand","Garment","Footgear","Left Accessory","Right Accessory","Mid Headgear","Lower Headgear";
- set .@menu$,"";
- for (set .@i,1; .@i <= 10; set .@i,.@i+1) {
- if (getequipisequiped(.@i))
- set .@menu$, .@menu$+.@pos$[.@i]+" [^0055FF"+getequipname(.@i)+"^000000]";
- set .@menu$, .@menu$+":"; }
- set @i, select(.@menu$);
- if (!getequipisequiped(@i)) { message strcharinfo(0),"Nothing is equipped there!"; end; }
- if (getarg(0)) {
- if (!getequipisenableref(@i)) { message strcharinfo(0),getequipname(@i)+" cannot be refined."; end; }
- if (getequiprefinerycnt(@i) >= 10 ) { message strcharinfo(0),"+"+getequiprefinerycnt(@i)+" "+getequipname(@i)+" cannot be refined any further."; end; } }
- return; }
- function Refine_Item {
- message strcharinfo(0),"I'll need "+getarg(0)+"x "+getitemname(getarg(1))+" and "+getarg(0)*getarg(2)+" Zeny.";
- if (countitem(getarg(1)) < getarg(0) || Zeny < getarg(0)*getarg(2)) {
- sleep2 500; message strcharinfo(0),"Come back when you have the required materials."; end; }
- if (getequiprefinerycnt(@i)+getarg(0) > getarg(3)) {
- sleep2 500; message strcharinfo(0),"The item will be refined above the safe limit. It may break."; }
- sleep2 500;
- if(select(" ~ ^0055FFContinue^000000: ~ ^777777Cancel^000000")==2) end;
- set .@j, getarg(0);
- while(.@j) {
- delitem getarg(1), 1;
- set Zeny, Zeny-getarg(2);
- if (getarg(4,0)) {
- if (getequippercentrefinery(@i) <= rand(100) && getequippercentrefinery(@i) <= rand(100)) {
- message strcharinfo(0),getequipname(@i)+" broke while refining."; failedrefitem @i; end; } }
- else {
- if (getequippercentrefinery(@i) <= rand(100)) {
- message strcharinfo(0),getequipname(@i)+" broke while refining."; failedrefitem @i; end; } }
- successrefitem @i;
- set .@j, .@j-1; }
- message strcharinfo(0),"All done!";
- end; }
- case 4:
- if (.Prices[0]) message strcharinfo(0),"It costs "+.Prices[0]+" Zeny to remove cards.";
- Equip_Menu(0);
- if (Zeny < .Prices[0]) { message strcharinfo(0),"You don't have enough Zeny."; end; }
- set .@j,getequipcardcnt(@i);
- if (!.@j) { message strcharinfo(0),"There are no cards compounded to "+getequipname(@i)+"."; end; }
- if (!checkweight(4001,(.@j+1))) { message strcharinfo(0),"You're carrying too many items!"; end; }
- message strcharinfo(0),"Item: "+getequipname(@i);
- if (select(" ~ Remove "+.@j+" card(s): ~ ^777777Cancel^000000")==2) end;
- set Zeny, Zeny-.Prices[0];
- successremovecards @i;
- message strcharinfo(0),"Cards successfully removed!";
- end;
- case 5:
- message strcharinfo(0),"Coins are worth "+.Coin[1]+" Zeny each.";
- switch(select(" ~ Zeny to coins: ~ Coins to Zeny: ~ end")) {
- case 1:
- message strcharinfo(0),"How many coins do you want?";
- input .@coins,0,(1000000000/.Coin[1]);
- if (.@coins*.Coin[1] > Zeny) { message strcharinfo(0),"You don't have enough Zeny."; end; }
- if (!checkweight(.Coin[0],.@coins)) { message strcharinfo(0),"You don't have enough inventory space."; end; }
- set Zeny, Zeny-(.Coin[1]*.@coins);
- getitem .Coin[0], .@coins;
- message strcharinfo(0),"Purchased "+.@coins+" coins.";
- end;
- case 2:
- message strcharinfo(0),"How many coins do you want to trade in?";
- input .@coins,0,(1000000000/.Coin[1]);
- if (countitem(.Coin[0]) < .@coins) { message strcharinfo(0),"You don't have that many coins!"; end; }
- if ((Zeny+(.Coin[1]*.@coins)) > 1000000000) { message strcharinfo(0),"You have too much Zeny!"; end; }
- delitem .Coin[0], .@coins;
- set Zeny, Zeny+(.Coin[1]*.@coins);
- message strcharinfo(0),"Exchanged "+.@coins+" coins.";
- end;
- case 3:
- end; }
- case 6:
- if (Zeny < .Prices[2]) { message strcharinfo(0),"It costs "+.Prices[2]+" Zeny to rent."; end; }
- if (ismounting()) { message strcharinfo(0),"You must first remove your mount."; end; }
- else if ((eaclass()&EAJ_THIRDMASK==EAJ_RANGER) && !countitem(6124)) {
- if (!checkfalcon() && getskilllv(127) && !checkwug()) {
- if(select(" ~ Falcon: ~ Warg")==1) setfalcon;
- else getitem 6124,1; }
- else getitem 6124,1; }
- else if ((eaclass()&EAJ_THIRDMASK==EAJ_MECHANIC) && !checkcart() && getskilllv(39)) {
- if (!checkmadogear() && getskilllv(2255)) {
- if(select(" ~ Cart: ~ Mado")==1) setcart;
- else setmadogear; }
- else setcart; }
- else if (!checkcart() && getskilllv(39)) setcart;
- else if (!checkfalcon() && getskilllv(127) && !checkwug()) setfalcon;
- else if (!checkriding() && getskilllv(63)) {
- if (eaclass()&EAJ_THIRDMASK==EAJ_RUNE_KNIGHT) setdragon;
- else setriding; }
- else if (!checkmadogear() && getskilllv(2255)) setmadogear;
- else { message strcharinfo(0),"You do not meet requirements to rent."; end; }
- set Zeny, Zeny-.Prices[2];
- specialeffect2 276;
- end;
- case 7:
- if (.Prices[1]) message strcharinfo(0),"It costs "+.Prices[1]+" Zeny to reset stats or skills.";
- set .@i, select(" ~ Stat reset: ~ Skill reset: ~ Cancel");
- if (.@i==3) end;
- if (Zeny < .Prices[1]) { message strcharinfo(0),"You don't have enough Zeny."; end; }
- set Zeny, Zeny-.Prices[1];
- if (.@i==1) ResetStatus;
- else { sc_end SC_ALL; ResetSkill; }
- message strcharinfo(0),((.@i==1)?"Stats":"Skills")+" reset!";
- end;
- case 8:
- Get_Platinum;
- specialeffect2 441;
- message strcharinfo(0),"Platinum skills received!";
- end;
- case 9:
- set .@Var$, ".SexChange"+((Sex)?"F":"M");
- if (getarraysize(getd(.@Var$))) {
- message strcharinfo(0),"To turn into a "+((Sex)?"female":"male")+" you need the following items:";
- sleep2 1000;
- for(set .@i,0; .@i<getarraysize(getd(.@Var$)); set .@i,.@i+2) {
- message strcharinfo(0),getd(.@Var$+"["+(.@i+1)+"]")+"x "+getitemname(getd(.@Var$+"["+.@i+"]"));
- if (countitem(getd(.@Var$+"["+.@i+"]")) < getd(.@Var$+"["+(.@i+1)+"]")) set .@nreq,1;
- sleep2 500; }
- if (.@nreq) end; }
- if(select(" ~ Change into a "+((Sex)?"female":"male")+": ~ Cancel")==2) end;
- if (getarraysize(getd(.@Var$)))
- for(set .@i,0; .@i<getarraysize(getd(.@Var$)); set .@i,.@i+2)
- delitem getd(.@Var$+"["+.@i+"]"), getd(.@Var$+"["+(.@i+1)+"]");
- changesex;
- end;
- case 10:
- setarray .@Total[0],0,0;
- getinventorylist;
- for(set .@i,0; .@i<@inventorylist_count; set .@i,.@i+1) {
- if (@inventorylist_identify[.@i]) continue;
- if (Zeny < .Prices[3]) {
- dispbottom "It costs "+.Prices[3]+" to identify an item."; break; }
- set Zeny, Zeny-.Prices[3];
- delitem2 @inventorylist_id[.@i],1,0,0,0,0,0,0,0;
- getitem @inventorylist_id[.@i],1;
- setarray .@Total[0], .@Total[0]+1, .@Total[1]+.Prices[3]; }
- if (!.@Total[0]) { message strcharinfo(0),"No items identified."; end; }
- specialeffect2 154;
- message strcharinfo(0),"Identified "+.@Total[0]+" items"+((.@Total[1])?" for "+.@Total[1]+" Zeny":"")+".";
- end;
- }
- OnInit:
- // --------------------- Config ---------------------
- setarray .MainMenu$[0], // Set menu options!
- "Change Jobs", // [1]
- "Stylist", // [2]
- "Refiner", // [4]
- "Remove Cards", // [8]
- "Exchange Coins", // [16]
- "Rentals", // [32]
- "Reset Stats/Skills", // [64]
- "Platinum Skills", // [128]
- "Change Sex", // [256]
- "Identify All"; // [512]
- set .MenuOption,1|2|4|8|32|64|128|256|512;
- setarray .OnClick[0],1,1,1; // When clicked: heal [0], buff [1], repair [2] (1: yes / 0: no)
- setarray .Styles[1],553,37,250; // Maximum dye, hair style, and hair color
- setarray .Coin[0],671,7000000; // Coin item ID, coin price
- setarray .Prices[0],50000,10000,0,100; // Zeny to remove cards [0], reset [1], rent [2], identify [3]
- setarray .Rebirth[0],99,50; // Minimum base level, job level to rebirth OR change to third class
- setarray .JobReq[0],10,40; // Minimum job level to turn into 1st class, 2nd class
- set .ThirdClass,1; // Enable third classes? (1: yes / 0: no)
- set .SNovice,45; // Minimum base level to turn into Super Novice
- set .LastJob,0; // Enforce linear class changes? (1: yes / 0: no)
- set .SkillPointCheck,1; // Force player to use up all skill points? (1: yes / 0: no)
- set .Platinum,1; // Get platinum skills automatically? (1: yes / 0: no)
- set .EnrichedRefine,0; // Allow enriched refiner option? (1: yes / 0: no)
- setarray .RP[0],20000,50000,20000,50000,200000; // Zeny for armor, lv1, lv2, lv3, lv4 refines
- setarray .SexChangeF[0],2213,1,1558,1,7152,50; // Items to turn into Female (ID,Count)
- setarray .SexChangeM[0],5016,1,2241,1,1017,50; // Items to turn into Male (ID,Count)
- waitingroom "Job Changer ++",0;
- // --------------------------------------------------
- end;
- }
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