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  1. //===== rAthena Script =======================================
  2. //= All-in-One NPC
  3. //===== By: ==================================================
  4. //= Euphy
  5. //===== Current Version: =====================================
  6. //= 1.6
  7. //===== Description: =========================================
  8. //= A compilation of commonly-used NPC scripts.
  9. //== Includes job changer, stylist, refiner, card remover,
  10. //== coin exchanger, rentals, resetter, platinum skills,
  11. //== sex changer, identifier, healer, buffer, and repairman.
  12. //============================================================
  13.  
  14. maintown,121,72,6 script All-in-One NPC 953,{
  15. function Get_Platinum; function Equip_Menu;
  16.  
  17. if (getarraysize(.OnClick)) {
  18. if (.OnClick[0]) { specialeffect2 313; percentheal 100,100; }
  19. if (.OnClick[1]) { specialeffect2 42; sc_start SC_BLESSING,600000,10; specialeffect2 37; sc_start SC_INCREASEAGI,600000,10; }
  20. if (.OnClick[2] && getbrokenid(1)) { specialeffect2 101; atcommand "@repairall"; } }
  21. set .@menu$,"";
  22. for (set .@i,0; .@i < getarraysize(.MainMenu$); set .@i,.@i+1) {
  23. if (.MenuOption & pow(2,.@i))
  24. set .@menu$, .@menu$+" ~ "+.MainMenu$[.@i];
  25. set .@menu$, .@menu$+":"; }
  26. switch(select(.@menu$)) {
  27. case 1:
  28. function Job_Menu; function A_An;
  29. if (Class > 4049) {
  30. message strcharinfo(0),"No more jobs are available."; end; }
  31. if (checkfalcon() || checkcart() || checkriding() || ismounting()) {
  32. message strcharinfo(0),"Please remove your "+((checkfalcon())?"falcon":"")+((checkcart())?"cart":"")+((checkriding())?"Peco":"")+((ismounting())?"mount":"")+" before proceeding.";
  33. end; }
  34. if (.SkillPointCheck && SkillPoint) { message strcharinfo(0),"Please use all your skill points before proceeding."; end; }
  35. set .@eac, eaclass();
  36. set .@i, ((.ThirdClass)?roclass(.@eac&EAJ_UPPERMASK):Class);
  37. if (.@i > 6 && .@i < 22) {
  38. if (BaseLevel < .Rebirth[0] || JobLevel < .Rebirth[1]) {
  39. set .@blvl, .Rebirth[0]-BaseLevel; set .@jlvl, .Rebirth[1]-JobLevel;
  40. message strcharinfo(0),"You need "+((.@blvl>0)?.@blvl+" more base levels "+((.@jlvl>0)?"/ ":""):"")+((.@jlvl>0)?.@jlvl+" more job levels ":"")+"to continue.";
  41. end; }
  42. if (Class > 21) { Job_Menu(roclass(.@eac|EAJL_THIRD)); end; }
  43. while(1) {
  44. set .@i, select(" ~ ^0055FFRebirth^000000:"+((.ThirdClass)?" ~ ^FF0000Third Class^000000":"")+": ~ ^777777Cancel^000000");
  45. if (.@i==3) end;
  46. Job_Menu(((.@i==1)?4001:roclass(.@eac|EAJL_THIRD))); } }
  47. set .@j1, roclass(.@eac|EAJL_2_1); set .@j2,roclass(.@eac|EAJL_2_2);
  48. if ((.@eac&EAJ_UPPERMASK) == EAJ_SUPER_NOVICE) setarray .@exp[0],roclass(.@eac|EAJL_THIRD),99;
  49. if (.@exp[0] && .ThirdClass) {
  50. if (BaseLevel < .Rebirth[0] || JobLevel < .@exp[1]) {
  51. set .@blvl, .Rebirth[0]-BaseLevel; set .@jlvl, .@exp[1]-JobLevel;
  52. message strcharinfo(0),"You need "+((.@blvl>0)?.@blvl+" more base levels "+((.@jlvl>0)?"/ ":""):"")+((.@jlvl>0)?.@jlvl+" more job levels ":"")+"to continue.";
  53. end; }
  54. Job_Menu(.@exp[0]); end; }
  55. if (.@eac&EAJL_2)
  56. if (.@eac&(EAJL_UPPER|EAJL_BABY) || roclass(.@eac|EAJL_UPPER) == -1) {
  57. message strcharinfo(0),"No more jobs are available."; end; }
  58. if ((.@eac&EAJ_BASEMASK) == EAJ_NOVICE) {
  59. if (JobLevel < .JobReq[0]) message strcharinfo(0),"A job level of "+.JobReq[0]+" is required to change into the 1st Class.";
  60. else if (Class == 4001 && .LastJob && lastJob) Job_Menu(roclass((eaclass(lastJob)&EAJ_BASEMASK)|EAJL_UPPER));
  61. else switch(Class) {
  62. case 0: Job_Menu(1,2,3,4,5,6,23,4046,24,25,4023);
  63. case 4001: Job_Menu(4002,4003,4004,4005,4006,4007);
  64. case 4023: Job_Menu(4024,4025,4026,4027,4028,4029,4045);
  65. default: message strcharinfo(0),"An error has occurred."; break; }
  66. end; }
  67. if (.@eac&EAJL_THIRD && Upper == 0) { // Non-trans third job
  68. if (BaseLevel < .Rebirth[0] || JobLevel < .Rebirth[1]) {
  69. set .@blvl, .Rebirth[0]-BaseLevel; set .@jlvl, .Rebirth[1]-JobLevel;
  70. mes "You need "+((.@blvl>0)?.@blvl+" more base levels "+((.@jlvl>0)?"/ ":""):"")+((.@jlvl>0)?.@jlvl+" more job levels ":"")+"to continue.";
  71. end;
  72. }
  73. Job_Menu(4001);
  74. end;
  75. }
  76. if (roclass(.@eac|EAJL_2_1) == -1 || roclass(.@eac|EAJL_2_2) == -1) message strcharinfo(0),"No more jobs are available.";
  77. else if (!(.@eac&EAJL_2) && JobLevel < .JobReq[1]) message strcharinfo(0),"A job level of "+.JobReq[1]+" is required to change into the 2nd Class.";
  78. else if (.LastJob && lastJob && (.@eac&EAJL_UPPER)) Job_Menu(lastJob+4001);
  79. else Job_Menu(.@j1,.@j2);
  80. end;
  81. function Job_Menu {
  82. if (getargcount() > 1) {
  83. set .@menu$,"";
  84. for(set .@i,0; .@i<getargcount(); set .@i,.@i+1)
  85. set .@menu$, .@menu$+" ~ "+jobname(getarg(.@i))+":";
  86. set .@menu$, .@menu$+" ~ ^777777Cancel^000000"; }
  87. while(1) {
  88. if (getargcount() > 1) {
  89. set .@i, getarg(select(.@menu$)-1,0);
  90. if (!.@i) end; }
  91. else set .@i, getarg(0);
  92. if ((.@i == 23 || .@i == 4045) && BaseLevel < .SNovice) {
  93. message strcharinfo(0),"A base level of "+.SNovice+" is required to turn into a "+jobname(.@i)+"."; }
  94. else if (select(" ~ Change into ^0055FF"+jobname(.@i)+"^000000 class: ~ ^777777Go back^000000")==1) {
  95. message strcharinfo(0),"Became "+A_An(jobname(.@i))+"!";
  96. if (.@i==4001 && .LastJob) set lastJob, Class;
  97. jobchange .@i;
  98. if (.@i==4001 || .@i==4023) resetlvl(1);
  99. specialeffect2 338; specialeffect2 432;
  100. if (.Platinum) Get_Platinum;
  101. end; }
  102. if (getargcount() == 1) return;
  103. } end; }
  104. function Get_Platinum {
  105. skill 142,1,0;
  106. switch(BaseClass) {
  107. case 0: if (Class !=23) skill 143,1,0; break;
  108. case 1: skill 144,1,0; skill 145,1,0; skill 146,1,0; break;
  109. case 2: skill 157,1,0; break;
  110. case 3: skill 147,1,0; skill 148,1,0; break;
  111. case 4: skill 156,1,0; break;
  112. case 5: skill 153,1,0; skill 154,1,0; skill 155,1,0; break;
  113. case 6: skill 149,1,0; skill 150,1,0; skill 151,1,0; skill 152,1,0; break;
  114. default: break; }
  115. switch(roclass(eaclass()&EAJ_UPPERMASK)) {
  116. case 7: skill 1001,1,0; break;
  117. case 8: skill 1014,1,0; break;
  118. case 9: skill 1006,1,0; break;
  119. case 10: skill 1012,1,0; skill 1013,1,0; break;
  120. case 11: skill 1009,1,0; break;
  121. case 12: skill 1003,1,0; skill 1004,1,0; break;
  122. case 14: skill 1002,1,0; break;
  123. case 15: skill 1015,1,0; skill 1016,1,0; break;
  124. case 16: skill 1007,1,0; skill 1008,1,0; skill 1017,1,0; skill 1018,1,0; skill 1019,1,0; break;
  125. case 17: skill 1005,1,0; break;
  126. case 18: skill 238,1,0; break;
  127. case 19: skill 1010,1,0; break;
  128. case 20: skill 1011,1,0; break;
  129. default: break; }
  130. return; }
  131. function A_An {
  132. setarray .@A$[0],"a","e","i","o","u";
  133. set .@B$, "_"+getarg(0);
  134. for(set .@i,0; .@i<5; set .@i,.@i+1)
  135. if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);
  136. return "a "+getarg(0); }
  137. case 2:
  138. setarray .@Look[1],7,1,6;
  139. set .@s, select(" ~ Cloth color: ~ Hairstyle: ~ Hair color");
  140. set .@Revert, getlook(.@Look[.@s]); set .@Style,1;
  141. while(1) {
  142. setlook .@Look[.@s], .@Style;
  143. message strcharinfo(0),"This is style #"+.@Style+".";
  144. set .@menu$, " ~ Next (^0055FF"+((.@Style!=.Styles[.@s])?.@Style+1:1)+"^000000): ~ Previous (^0055FF"+((.@Style!=1)?.@Style-1:.Styles[.@s])+"^000000): ~ Jump to...: ~ Revert to original (^0055FF"+.@Revert+"^000000)";
  145. switch(select(.@menu$)) {
  146. case 1: set .@Style, ((.@Style!=.Styles[.@s])?.@Style+1:1); break;
  147. case 2: set .@Style, ((.@Style!=1)?.@Style-1:.Styles[.@s]); break;
  148. case 3: message strcharinfo(0),"Choose a style between 1 - "+.Styles[.@s]+".";
  149. input .@Style,0,.Styles[.@s];
  150. if (!.@Style) set .@Style, rand(1,.Styles[.@s]);
  151. break;
  152. case 4: set .@Style, .@Revert; setlook .@Look[.@s], .@Revert; break; }
  153. } end;
  154. case 3:
  155. function Refine_Item;
  156. if (.EnrichedRefine)
  157. if (select(" ~ Normal Refiner: ~ Enriched Refiner")==2) {
  158. Equip_Menu(1);
  159. setarray .@Materials[0],7619,7620,7620,7620,7620;
  160. setarray .@Safe[0],4,7,6,5,4;
  161. set .@WLv, getequipweaponlv(@i);
  162. message strcharinfo(0),"Item: +"+getequiprefinerycnt(@i)+" "+getequipname(@i);
  163. if(select(" ~ Refine item (2 * ^0055FF"+getequippercentrefinery(@i)+"^000000% success): ~ ^777777Cancel^000000")==2) end;
  164. Refine_Item(1, .@Materials[.@WLv], .RP[.@WLv], .@Safe[.@WLv], 1);
  165. end; }
  166. Equip_Menu(1);
  167. setarray .@Materials[0],985,1010,1011,984,984;
  168. setarray .@Safe[0],4,7,6,5,4;
  169. set .@WLv, getequipweaponlv(@i);
  170. set .@SafeCount, .@Safe[.@WLv]-getequiprefinerycnt(@i);
  171. message strcharinfo(0),"Item: +"+getequiprefinerycnt(@i)+" "+getequipname(@i);
  172. switch(select(" ~ Refine once (^0055FF"+getequippercentrefinery(@i)+"^000000% success): ~ Refine multiple times (up to "+(10-getequiprefinerycnt(@i))+"): ~ Refine to safe limit ("+((.@SafeCount>0)?.@SafeCount+" refines":"^777777disabled^000000")+"): ~ ^777777Cancel^000000")) {
  173. case 1: Refine_Item(1, .@Materials[.@WLv], .RP[.@WLv], .@Safe[.@WLv]); end;
  174. case 2:
  175. input .@Refines;
  176. if (.@Refines+getequiprefinerycnt(@i) > 10 || .@Refines < 1) message strcharinfo(0),"Invalid number ("+.@Refines+").";
  177. else Refine_Item(.@Refines, .@Materials[.@WLv], .RP[.@WLv], .@Safe[.@WLv]);
  178. end;
  179. case 3:
  180. if (.@SafeCount < 1) message strcharinfo(0),"The item has already reached the safe limit.";
  181. else Refine_Item(.@SafeCount, .@Materials[.@WLv], .RP[.@WLv], .@Safe[.@WLv]);
  182. end;
  183. case 4: end; }
  184. function Equip_Menu {
  185. setarray .@pos$[1],"Upper Headgear","Armor","Left hand","Right hand","Garment","Footgear","Left Accessory","Right Accessory","Mid Headgear","Lower Headgear";
  186. set .@menu$,"";
  187. for (set .@i,1; .@i <= 10; set .@i,.@i+1) {
  188. if (getequipisequiped(.@i))
  189. set .@menu$, .@menu$+.@pos$[.@i]+" [^0055FF"+getequipname(.@i)+"^000000]";
  190. set .@menu$, .@menu$+":"; }
  191. set @i, select(.@menu$);
  192. if (!getequipisequiped(@i)) { message strcharinfo(0),"Nothing is equipped there!"; end; }
  193. if (getarg(0)) {
  194. if (!getequipisenableref(@i)) { message strcharinfo(0),getequipname(@i)+" cannot be refined."; end; }
  195. if (getequiprefinerycnt(@i) >= 10 ) { message strcharinfo(0),"+"+getequiprefinerycnt(@i)+" "+getequipname(@i)+" cannot be refined any further."; end; } }
  196. return; }
  197. function Refine_Item {
  198. message strcharinfo(0),"I'll need "+getarg(0)+"x "+getitemname(getarg(1))+" and "+getarg(0)*getarg(2)+" Zeny.";
  199. if (countitem(getarg(1)) < getarg(0) || Zeny < getarg(0)*getarg(2)) {
  200. sleep2 500; message strcharinfo(0),"Come back when you have the required materials."; end; }
  201. if (getequiprefinerycnt(@i)+getarg(0) > getarg(3)) {
  202. sleep2 500; message strcharinfo(0),"The item will be refined above the safe limit. It may break."; }
  203. sleep2 500;
  204. if(select(" ~ ^0055FFContinue^000000: ~ ^777777Cancel^000000")==2) end;
  205. set .@j, getarg(0);
  206. while(.@j) {
  207. delitem getarg(1), 1;
  208. set Zeny, Zeny-getarg(2);
  209. if (getarg(4,0)) {
  210. if (getequippercentrefinery(@i) <= rand(100) && getequippercentrefinery(@i) <= rand(100)) {
  211. message strcharinfo(0),getequipname(@i)+" broke while refining."; failedrefitem @i; end; } }
  212. else {
  213. if (getequippercentrefinery(@i) <= rand(100)) {
  214. message strcharinfo(0),getequipname(@i)+" broke while refining."; failedrefitem @i; end; } }
  215. successrefitem @i;
  216. set .@j, .@j-1; }
  217. message strcharinfo(0),"All done!";
  218. end; }
  219. case 4:
  220. if (.Prices[0]) message strcharinfo(0),"It costs "+.Prices[0]+" Zeny to remove cards.";
  221. Equip_Menu(0);
  222. if (Zeny < .Prices[0]) { message strcharinfo(0),"You don't have enough Zeny."; end; }
  223. set .@j,getequipcardcnt(@i);
  224. if (!.@j) { message strcharinfo(0),"There are no cards compounded to "+getequipname(@i)+"."; end; }
  225. if (!checkweight(4001,(.@j+1))) { message strcharinfo(0),"You're carrying too many items!"; end; }
  226. message strcharinfo(0),"Item: "+getequipname(@i);
  227. if (select(" ~ Remove "+.@j+" card(s): ~ ^777777Cancel^000000")==2) end;
  228. set Zeny, Zeny-.Prices[0];
  229. successremovecards @i;
  230. message strcharinfo(0),"Cards successfully removed!";
  231. end;
  232. case 5:
  233. message strcharinfo(0),"Coins are worth "+.Coin[1]+" Zeny each.";
  234. switch(select(" ~ Zeny to coins: ~ Coins to Zeny: ~ end")) {
  235. case 1:
  236. message strcharinfo(0),"How many coins do you want?";
  237. input .@coins,0,(1000000000/.Coin[1]);
  238. if (.@coins*.Coin[1] > Zeny) { message strcharinfo(0),"You don't have enough Zeny."; end; }
  239. if (!checkweight(.Coin[0],.@coins)) { message strcharinfo(0),"You don't have enough inventory space."; end; }
  240. set Zeny, Zeny-(.Coin[1]*.@coins);
  241. getitem .Coin[0], .@coins;
  242. message strcharinfo(0),"Purchased "+.@coins+" coins.";
  243. end;
  244. case 2:
  245. message strcharinfo(0),"How many coins do you want to trade in?";
  246. input .@coins,0,(1000000000/.Coin[1]);
  247. if (countitem(.Coin[0]) < .@coins) { message strcharinfo(0),"You don't have that many coins!"; end; }
  248. if ((Zeny+(.Coin[1]*.@coins)) > 1000000000) { message strcharinfo(0),"You have too much Zeny!"; end; }
  249. delitem .Coin[0], .@coins;
  250. set Zeny, Zeny+(.Coin[1]*.@coins);
  251. message strcharinfo(0),"Exchanged "+.@coins+" coins.";
  252. end;
  253. case 3:
  254. end; }
  255. case 6:
  256. if (Zeny < .Prices[2]) { message strcharinfo(0),"It costs "+.Prices[2]+" Zeny to rent."; end; }
  257. if (ismounting()) { message strcharinfo(0),"You must first remove your mount."; end; }
  258. else if ((eaclass()&EAJ_THIRDMASK==EAJ_RANGER) && !countitem(6124)) {
  259. if (!checkfalcon() && getskilllv(127) && !checkwug()) {
  260. if(select(" ~ Falcon: ~ Warg")==1) setfalcon;
  261. else getitem 6124,1; }
  262. else getitem 6124,1; }
  263. else if ((eaclass()&EAJ_THIRDMASK==EAJ_MECHANIC) && !checkcart() && getskilllv(39)) {
  264. if (!checkmadogear() && getskilllv(2255)) {
  265. if(select(" ~ Cart: ~ Mado")==1) setcart;
  266. else setmadogear; }
  267. else setcart; }
  268. else if (!checkcart() && getskilllv(39)) setcart;
  269. else if (!checkfalcon() && getskilllv(127) && !checkwug()) setfalcon;
  270. else if (!checkriding() && getskilllv(63)) {
  271. if (eaclass()&EAJ_THIRDMASK==EAJ_RUNE_KNIGHT) setdragon;
  272. else setriding; }
  273. else if (!checkmadogear() && getskilllv(2255)) setmadogear;
  274. else { message strcharinfo(0),"You do not meet requirements to rent."; end; }
  275. set Zeny, Zeny-.Prices[2];
  276. specialeffect2 276;
  277. end;
  278. case 7:
  279. if (.Prices[1]) message strcharinfo(0),"It costs "+.Prices[1]+" Zeny to reset stats or skills.";
  280. set .@i, select(" ~ Stat reset: ~ Skill reset: ~ Cancel");
  281. if (.@i==3) end;
  282. if (Zeny < .Prices[1]) { message strcharinfo(0),"You don't have enough Zeny."; end; }
  283. set Zeny, Zeny-.Prices[1];
  284. if (.@i==1) ResetStatus;
  285. else { sc_end SC_ALL; ResetSkill; }
  286. message strcharinfo(0),((.@i==1)?"Stats":"Skills")+" reset!";
  287. end;
  288. case 8:
  289. Get_Platinum;
  290. specialeffect2 441;
  291. message strcharinfo(0),"Platinum skills received!";
  292. end;
  293. case 9:
  294. set .@Var$, ".SexChange"+((Sex)?"F":"M");
  295. if (getarraysize(getd(.@Var$))) {
  296. message strcharinfo(0),"To turn into a "+((Sex)?"female":"male")+" you need the following items:";
  297. sleep2 1000;
  298. for(set .@i,0; .@i<getarraysize(getd(.@Var$)); set .@i,.@i+2) {
  299. message strcharinfo(0),getd(.@Var$+"["+(.@i+1)+"]")+"x "+getitemname(getd(.@Var$+"["+.@i+"]"));
  300. if (countitem(getd(.@Var$+"["+.@i+"]")) < getd(.@Var$+"["+(.@i+1)+"]")) set .@nreq,1;
  301. sleep2 500; }
  302. if (.@nreq) end; }
  303. if(select(" ~ Change into a "+((Sex)?"female":"male")+": ~ Cancel")==2) end;
  304. if (getarraysize(getd(.@Var$)))
  305. for(set .@i,0; .@i<getarraysize(getd(.@Var$)); set .@i,.@i+2)
  306. delitem getd(.@Var$+"["+.@i+"]"), getd(.@Var$+"["+(.@i+1)+"]");
  307. changesex;
  308. end;
  309. case 10:
  310. setarray .@Total[0],0,0;
  311. getinventorylist;
  312. for(set .@i,0; .@i<@inventorylist_count; set .@i,.@i+1) {
  313. if (@inventorylist_identify[.@i]) continue;
  314. if (Zeny < .Prices[3]) {
  315. dispbottom "It costs "+.Prices[3]+" to identify an item."; break; }
  316. set Zeny, Zeny-.Prices[3];
  317. delitem2 @inventorylist_id[.@i],1,0,0,0,0,0,0,0;
  318. getitem @inventorylist_id[.@i],1;
  319. setarray .@Total[0], .@Total[0]+1, .@Total[1]+.Prices[3]; }
  320. if (!.@Total[0]) { message strcharinfo(0),"No items identified."; end; }
  321. specialeffect2 154;
  322. message strcharinfo(0),"Identified "+.@Total[0]+" items"+((.@Total[1])?" for "+.@Total[1]+" Zeny":"")+".";
  323. end;
  324. }
  325. OnInit:
  326.  
  327. // --------------------- Config ---------------------
  328. setarray .MainMenu$[0], // Set menu options!
  329. "Change Jobs", // [1]
  330. "Stylist", // [2]
  331. "Refiner", // [4]
  332. "Remove Cards", // [8]
  333. "Exchange Coins", // [16]
  334. "Rentals", // [32]
  335. "Reset Stats/Skills", // [64]
  336. "Platinum Skills", // [128]
  337. "Change Sex", // [256]
  338. "Identify All"; // [512]
  339.  
  340. set .MenuOption,1|2|4|8|32|64|128|256|512;
  341.  
  342. setarray .OnClick[0],1,1,1; // When clicked: heal [0], buff [1], repair [2] (1: yes / 0: no)
  343. setarray .Styles[1],553,37,250; // Maximum dye, hair style, and hair color
  344. setarray .Coin[0],671,7000000; // Coin item ID, coin price
  345. setarray .Prices[0],50000,10000,0,100; // Zeny to remove cards [0], reset [1], rent [2], identify [3]
  346.  
  347. setarray .Rebirth[0],99,50; // Minimum base level, job level to rebirth OR change to third class
  348. setarray .JobReq[0],10,40; // Minimum job level to turn into 1st class, 2nd class
  349. set .ThirdClass,1; // Enable third classes? (1: yes / 0: no)
  350. set .SNovice,45; // Minimum base level to turn into Super Novice
  351. set .LastJob,0; // Enforce linear class changes? (1: yes / 0: no)
  352. set .SkillPointCheck,1; // Force player to use up all skill points? (1: yes / 0: no)
  353. set .Platinum,1; // Get platinum skills automatically? (1: yes / 0: no)
  354.  
  355. set .EnrichedRefine,0; // Allow enriched refiner option? (1: yes / 0: no)
  356. setarray .RP[0],20000,50000,20000,50000,200000; // Zeny for armor, lv1, lv2, lv3, lv4 refines
  357.  
  358. setarray .SexChangeF[0],2213,1,1558,1,7152,50; // Items to turn into Female (ID,Count)
  359. setarray .SexChangeM[0],5016,1,2241,1,1017,50; // Items to turn into Male (ID,Count)
  360. waitingroom "Job Changer ++",0;
  361.  
  362. // --------------------------------------------------
  363. end;
  364. }
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