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Jan 11th, 2014
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  1. #Mission Info
  2.  
  3. $Version: 0.10
  4. $Name: XSTR("Untitled", -1)
  5. $Author: Microsoft
  6. $Created: 01/11/14 at 21:38:23
  7. $Modified: 01/11/14 at 21:52:02
  8. $Notes:
  9. This is a FRED2_OPEN created mission.
  10. $End Notes:
  11.  
  12. $Mission Desc:
  13. XSTR("Put mission description here
  14. ", -1)
  15. $end_multi_text
  16. +Game Type Flags: 1
  17. +Flags: 0
  18. +Fog Near Mult: 1.000000
  19.  
  20. +Fog Far Mult: 1.000000
  21.  
  22. +Disallow Support: 0
  23. +Hull Repair Ceiling: 0.000000
  24. +Subsystem Repair Ceiling: 100.000000
  25.  
  26. +Viewer pos: 0.000000, 150.000000, -200.000000
  27. +Viewer orient:
  28. 1.000000, 0.000000, -0.000000,
  29. 0.000000, 0.866025, 0.500000,
  30. 0.000000, -0.500000, 0.866025
  31.  
  32.  
  33. $AI Profile: FS2 RETAIL
  34.  
  35. #Command Briefing
  36.  
  37. #Briefing
  38. $start_briefing
  39. $num_stages: 0
  40. $end_briefing
  41.  
  42. #Debriefing_info
  43.  
  44. $Num stages: 0
  45.  
  46. #Players ;! 1 total
  47.  
  48. $Starting Shipname: Alpha 1
  49. $Ship Choices: (
  50. "GTF Ulysses" 5
  51. "GTF Hercules" 5
  52. "GTF Hercules Mark II" 5
  53. "GTF Ares" 5
  54. "GTF Erinyes" 5
  55. "GTF Loki" 5
  56. "GTF Pegasus" 5
  57. "GTF Perseus" 5
  58. "GTF Myrmidon" 5
  59. "SF Mara (terrans)" 5
  60. "GTB Artemis" 5
  61. "GTB Artemis D.H." 5
  62. "GTB Medusa" 5
  63. "GTB Ursa" 5
  64. "GTB Zeus" 5
  65. "GTB Boanerges" 5
  66. "GVF Ptah" 5
  67. )
  68.  
  69. +Weaponry Pool: (
  70. "Subach HL-7" 17
  71. "Subach HL-D" 16
  72. "Mekhu HL-7" 16
  73. "Mekhu HL-7D" 16
  74. "Akheton SDG" 16
  75. "Morning Star" 16
  76. "MorningStar D" 16
  77. "Prometheus R" 17
  78. "Prometheus S" 16
  79. "Prometheus D" 16
  80. "Maxim" 16
  81. "Maxim D" 16
  82. "UD-8 Kayser" 16
  83. "UD-D Kayser" 16
  84. "Circe" 16
  85. "Lamprey" 16
  86. "Rockeye" 500
  87. "Rockeye D" 500
  88. "Tempest" 500
  89. "Tempest D" 500
  90. "Hornet" 500
  91. "Hornet D" 500
  92. "Hornet#Weak" 500
  93. "Tornado" 500
  94. "Tornado D" 500
  95. "Harpoon" 516
  96. "Harpoon D" 500
  97. "Harpoon#Weak" 500
  98. "Trebuchet" 500
  99. "TAG-A" 500
  100. "TAG-B" 500
  101. "TAG-C" 500
  102. "Piranha" 500
  103. "Stiletto II" 500
  104. "Infyrno" 500
  105. "Infyrno D" 500
  106. "Cyclops" 500
  107. "Cyclops#short" 500
  108. "Helios" 500
  109. "EMP Adv." 500
  110. "Rockeye#Shivan" 500
  111. "Rockeye D#Shivan" 500
  112. "Tempest#Shivan" 500
  113. "Tempest D#Shivan" 500
  114. "Hornet#Shivan" 500
  115. "Hornet D#Shivan" 500
  116. "Hornet#Weak#Shivan" 500
  117. "Tornado#Shivan" 500
  118. "Tornado D#Shivan" 500
  119. "Harpoon#Shivan" 500
  120. "Harpoon D#Shivan" 500
  121. "Harpoon#Weak#Shivan" 500
  122. "Trebuchet#Shivan" 500
  123. "Piranha#Shivan" 500
  124. "Shivan Disruptor" 500
  125. "Shivan Area Bomb" 500
  126. "Shivan Bomb" 500
  127. "Shivan Bomb#Short" 500
  128. "Shivan Megabomb" 500
  129. "EMP Adv.#Shivan" 500
  130. )
  131.  
  132. #Objects ;! 1 total
  133.  
  134. $Name: Alpha 1 ;! Object #0
  135. $Class: GTF Ulysses
  136. $Team: Friendly
  137. $Location: 0.000000, 0.000000, 0.000000
  138. $Orientation:
  139. 1.000000, 0.000000, 0.000000,
  140. 0.000000, 1.000000, 0.000000,
  141. 0.000000, 0.000000, 1.000000
  142. $AI Behavior: None
  143. $Cargo 1: XSTR("Nothing", -1)
  144. +Initial Velocity: 33
  145. +Initial Hull: 100
  146. +Subsystem: Pilot
  147. $Arrival Location: Hyperspace
  148. $Arrival Cue: ( false )
  149. $Departure Location: Hyperspace
  150. $Departure Cue: ( false )
  151. $Determination: 10
  152. +Flags: ( "cargo-known" "player-start" )
  153. +Flags2: ( )
  154. +Respawn priority: 0
  155. +Group: 0
  156. +Use Table Score:
  157. +Score: 8
  158.  
  159. #Wings ;! 1 total
  160.  
  161. $Name: Alpha
  162. $Waves: 1
  163. $Wave Threshold: 0
  164. $Special Ship: 0 ;! Alpha 1
  165.  
  166. $Arrival Location: Hyperspace
  167. $Arrival Cue: ( true )
  168. $Departure Location: Hyperspace
  169. $Departure Cue: ( false )
  170. $Ships: ( ;! 1 total
  171. "Alpha 1"
  172. )
  173. +Hotkey: 0
  174. +Flags: ( )
  175.  
  176. #Events ;! 3 total
  177.  
  178. $Formula: ( when-argument
  179. ( any-of "Support 1" )
  180. ( has-arrived-delay 0 "<argument>" )
  181. ( training-msg "arrived" )
  182. )
  183. +Name: rearm
  184. +Repeat Count: 1
  185. +Interval: 1
  186. +Objective: XSTR("Rearm", -1)
  187. +Objective key: XSTR("C-5", -1)
  188.  
  189. $Formula: ( when-argument
  190. ( any-of "Support 1" )
  191. ( has-docked-delay
  192. "<argument>"
  193. "Alpha 1"
  194. 1
  195. 0
  196. )
  197. ( training-msg "docked" )
  198. )
  199. +Name: rearm 2
  200. +Repeat Count: 1
  201. +Interval: 1
  202.  
  203. $Formula: ( when-argument
  204. ( any-of "Support 1" )
  205. ( has-undocked-delay
  206. "<argument>"
  207. "Alpha 1"
  208. 1
  209. 0
  210. )
  211. ( training-msg "undocked" )
  212. )
  213. +Name: rearm 3
  214. +Repeat Count: 1
  215. +Interval: 1
  216.  
  217. #Goals ;! 0 total
  218.  
  219.  
  220. #Waypoints ;! 0 lists total
  221.  
  222.  
  223. #Messages ;! 3 total
  224.  
  225.  
  226. $Name: arrived
  227. $Team: -1
  228. $MessageNew: XSTR("Support 1 arrived", -1)
  229. $end_multi_text
  230.  
  231. $Name: docked
  232. $Team: -1
  233. $MessageNew: XSTR("Support 1 docked", -1)
  234. $end_multi_text
  235.  
  236. $Name: undocked
  237. $Team: -1
  238. $MessageNew: XSTR("Support 1 undocked", -1)
  239. $end_multi_text
  240.  
  241. #Reinforcements ;! 0 total
  242.  
  243.  
  244. #Background bitmaps ;! 0 total
  245.  
  246. $Num stars: 2000
  247. $Ambient light level: 7895160
  248. +Nebula: Nebula01
  249. +Color: Blue
  250. +Pitch: 41
  251. +Bank: 309
  252. +Heading: 321
  253.  
  254. $Bitmap List:
  255.  
  256. #Asteroid Fields
  257.  
  258. #Music
  259.  
  260. $Event Music: None
  261. $Briefing Music: None
  262.  
  263. #End
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